Showing posts with label Black Canary. Show all posts
Showing posts with label Black Canary. Show all posts

Wednesday, October 26, 2016

The Great Batman: Brave and the Bold Rewatch: Mayhem of the Music Meister!



Season One, Episode Twenty-Five: Mayhem of the Music Meister!
Written by Michael Jelenic
Directed by Ben Jones

Plot Synopsis

Teaser: The Music Meister walks out in front of a curtain and starts to conduct an orchestra.

Episode:
(Song titles appear in italics as they appear in the episode)

The curtain parts and shows a military base, where Black Manta's walker fires on the soldiers, causing them to flee. Black Manta, Gorilla Grodd, and Clock King are inside, preparing to hijack the rocket that holds the United Nations new communications satellite, which they plan to use to cause chaos on global communications. But before they can get on the rocket, the are interrupted by Black Canary, Green Arrow, and Aquaman. But before they can start fighting, the begin... to sing.

As they sing in bewilderment, the mastermind behind the singing appears: The Music Meister, who instructs them to stop fighting him, which they do and he begins to details his plan and origin (I'm the Music Meister). The heroes and villains begin to dance and sing back-up as he explains he controls people by singing at them. Observing from a distance, Batman sees the singing and dancing as the heroes prepare the satellite to launch.

When Music Meister hears Black Canary sing, he becomes enchanted by her, but her Canary Cry knocks him off his feet as Batman drops from his Bat-gyro, having out in an earpiece to protect him from Music Meister's hypnosis. While Batman easily gets the upperhand on Music Meister, the villains sends his controlled heroes and villains to attack Batman. Batman is able to fight the others to a standstill until Music Meister sets off the rocket to launch, and commands the heroes and villains to do a kickline into the flames blasting from the rocket, as the curtains close again, ending Act One.

As Music Meister speeds away on a keyboard on wheels, Batman chooses to save his friends and enemies from being burned alive by using two Bat-grapnels to hold them in place and then fire a net from the Bat-gyro to hold them. With the rocket and Music Meister gone, the spell is broken, and the heroes knock out the villains. Batman knows there's more to Music Meister's plan, and Black Canary asks to join him in hunting down the new foe. He gives the heroes earplugs to protect them, and tells them to stay with the defeated villains until the police arrive, taking off alone, and Black Canary ignores Green Arrows attempts to court her affections.

At a concert hall, Music Meister plays the organ and talks to a cardboard audience, detailing his plan to use the satellite to spread his hypnotic power over the world, musing there's one thing that can stop him. And as he says it, Batman appears, and Music Meister hits keys in the organ which spews smoke to let him escape and begins to sing about Batman's ability to drive villains crazy an ruin their plans (Drives Us Bats).

Music Meister leads Batman on a chase through the city, getting people to randomly attack him, before arriving at Blackgate Prison and causing a mass breakout, which is foiled by Batman and his allies. As they fight, Black Canary watches Batman fight and sings about her wanting Batman to love her (If Only). Music Meister joins in, singing about his own feelings for Canary, making it a duet. He is able to blast Canary and Batman with an energy bolt, knocking them unconscious as the curtain falls on Act Two.

The curtains open on a closed club now filled with huge machinery chugging away, producing a beat that Music Mesiter sings to about his death trap (Death Trap). Batman and Canary are tied together, and as Music Meister leaves, acid and lasers begin moving towards the heroes, the walls start closing in, and a bomb starts ticking, but Batman is able to use his gadgets to get Canary and himself out.

Music Meister has set up in Gotham Square, with Aquaman and Green Arrow guarding him, preparing for the finale of his scheme, but Batman and Canary appear to stop him. But Music Meister's final costume change has speakers built in, allowing him to project his voice farther and create an army of innocent citizens to protect him (The World is Mine), while others begin to steal everything they can. And coupling the speakers and mic system with the satellite, all of Gotham begins to bring Music Meister everything they can get their hands on, not just in Gotham, but everywhere.

Under Music Meister's control, Aquaman grabs Black Canary, but Green Arrow is able to break the mind control long enough to free Canary before Aquaman starts and outrageous hero on hero fight. Batman and Canary again try to stop Music Meister, but his legion of thralls interfere. They are able to grab Canary and remove her earplugs, leaving Batman alone to fight. Canary turns on Batman, and begins fighting Batman, but Batman challenges Music Meister to have Canary match him in a singing contest, note for note, going higher and higher. Distracted by the singing, Music Meister doesn't see Batman loop a Batrope tied to a Batarang around his microphone. Batman pulls the mike in front of Canary as she hits the high note, her Canary Cry triggering and blowing out all the speakers and breaking Music Meister's spell, before Batman slugs the villain, knocking him unconscious and saving the world from musical mind control.

Canary goes to Batman, who explains he used a gadget to match her voice, and she asks him to dinner, but he refuses, because crime doesn't take breaks. before he swings off. Canary begins to sing again about her crush in Batman, but Green Arrow joins in about his feelings for her (If Only [Reprise]), and she is shocked by his singing voice, and the two join hands and sing in front of the sparkling lights of the damaged stage as a single spotlight shines on them, and the curtain closes on the heroes looking into each other's eyes.

Who's Who




Music Meister (Voiced by Neil Patrick Harris)
First Comic Book Appearance:  None
First Brave and the Bold Appearance: Season One, Episode Twenty-Five: Mayhem of the Music Meister!

As a young child, the Music Meister was bullied because he could sing beautifully in choir. But one day, when surrounded by bullies, he began to sing and they stopped. And soon he was controlling them. He realized he could control people with the sound of his voice, and so began his path to supervillainy. This is the Music Meister's only full appearance; he will cameo a few more times, but never speaks or sings in any of them. Music Meister can control anyone in the sound of his singing voice, and has many music related gadgets.


Black Canary (Voiced by Grey Griffin)
First Comic Book Appearance: Flash Comics #86 (August, 1947)
First Brave and the Bold Appearance: Season One, Episode Sixteen- Night of the Huntress!


Green Arrow (Voiced by James Arnold Taylor)
First Comic Book Appearance: More Fun Comics #73 (November, 1941)
First Brave and the Bold Appearance: Season One, Episode One- Rise of the Blue Beetle



Aquaman (voiced by John DiMaggio)
First comic book appearance: More Fun Comics #73 (November 1941)
First Brave and the Bold appearance: Season 1, Episode 3- Evil Under the Sea!


Gorilla Grodd (Voice by John DiMaggio)
First Comic Book Appearance: The Flash #106 (May, 1959)
First Brave and the Bold Appearance: Season One, Episode Two- Terror on Dinosaur Island!


Black Manta (voiced by Kevin Michael Richardson)
First comic book appearance: Aquaman #35 (September 1967)
First Brave and the Bold appearance: Season 1, Episode 3- Evil Under the Sea!


Clock King (Voice by Dee Bradley Baker)
First Comic Book Appearance: World's Finest Comics #111 (August, 1960)
First Brave and the Bold Appearance: Season One, Episode One- Rise of the Blue Beetle


Continuity, Comics Connections, and Notes


"Mayhem of the Music Meister" is one of the most popular episodes Batman: The Brave and the Bold. Seriously, I can't tell you how wonderful it is. The songs are whip smart and catchy, Neil Patrick Harris, star of stage and screen best known as the title character on Doogie Howser, M.D. and as the womanizing Barney Stinson on How I Met Your Mother, completely knocks his performance out of the park, and it's just delightful through and through. It's so popular that contributor Dan Grote included it as one of his picks for best animated episodes in last year's Advent Calendar.

If you watch the episode and love it, the soundtrack was released to download and on CD through Amazon.

Batman's singing voice is provided not by Diedrich Bader, who voices Batman in the series, but Jeff Bennett, who voices the Joker on the series.

Among the numerous references in this episode, there's a particularly fun one. As Music Meister sends the heroes and villains at the beginning to fight Batman, they start snapping their fingers, which is a nod to the classic musical West Side Story, where the two street gangs, the Jets and the Sharks, snap at the beginning of their dance based rumbles.

During the number "Drives Us Bats," the cuts to the villains singing in Arkham includes nearly every villain who has appeared in this series, not to mention most of the original villains from the Batman TV series from the '60s: King Tut, Psycho Pirate, Top, Crazy Quilt, Mad Hatter, Calendar Man, Mr. Freeze, Tweedles, Scarecrow, Two-Face, Joker, False Face, Shame, Cavalier, Egghead, Kiteman, Babyface, Louie the Lilac, Felix Faust, Fun Haus, Shark, Sportsmaster, Bookworm, The Archer, Grodd, Black Manta, Clock King

Music Meister makes numerous costume changes throughout the episode, hitting on various musical genres and musical influences including Phantom of the Opera, Liberace, Mozart, Marching Band, Disco King, Kiss, Behorned Opera Singer. Elvis, and Punk.

During "Death Trap" the walls of the room surrounding Batman and Black Cnaary are platered with what look like band stickers, and each of the stickers has the name of DC Universe team, both great and small. It would take forever to list them all, but if you pause your DVD or stream with the DC Wiki open, you'll see some amazing deep cuts in there.

Wednesday, June 29, 2016

The Great Batman: Brave and the Bold Rewatch: Night of the Huntress!




Season One, Episode Sixteen: Night of the Huntress!
Written by Adam Beechen
Directed by Ben Jones

Plot Synopsis

Teaser: Solomon Grundy, the zombie mobster, menaces a scientist, whose brain he has decided to take to heighten his intellect. As Grundy's men prepare to remove the brain, Batman and Black Canary arrive to stop them, which they do with some cunning, some fists, and a handily applied Canary Cry.

Episode: Jaime Reyes, Blue Beetle, and his best friend Paco, are looking at college in Gotham City. While Jaime is excited to be going to school in a city with Batman, Paco is more excited about the lady supervillains of the city, commenting on how he likes and girls, and they agree on one super heroine: Huntress. As they say it, the professor giving them their tour arrives: Helene Bertinelli, who is secretly Huntress.

At Blackgate Prison, a veiled woman arrives with a huge baby carriage to "visit her husband." After getting through security, it's revealed she is Mrs, Manface, who had stubble and a manly face, and the "baby" is her husband, the mobster Babyface, who has a baby's head. They are their to release their imprisoned gang: Skeleton Keys, Tweedle Dee and Tweedle Dum, Polecat Perkins, and Hammertoes. We also see that Babyface is defensive of Mrs. Manface. But before they can escape. Batman arrives to stop them.

Back at Gotham U, the prison break is on the news, so Huntress and Blue Beetle make excuses and slip off to change into their costumes to head to the prison. Batman is fighting the gang, and while he was fairing well, eventually he simply can't fight the numbers and is about to be shot by Mrs. Manface when Huntress arrives, briefly flirting with Batman. And while this gives Batman the upperhand for a moment, soon enough he is at the mercy of the gang again when Blue Beetle arrives.

Babyface decides to make a break for it with his gang now that there are three heroes, but not before springing a bunch of villains to distract the heroes. They dogpile on Batman, but Huntress and Beetle help get them away from Batman and defeat them. With the villains defeated, Beetle really notices Huntress for the first time, and is instantly smitten, but Huntress isn't interested. She heads off to investigate what Babyface was up to, with Batman following her. She continues to flirt, with Batman having as much interest in her as she has in Beetle.

Arriving at the home of the Calculator, Huntress begins interrogating him to find out what Babyface is up to, but he won't reveal it. Batman begins hacking Calculator's computer while Huntress tries to beat the info out of Calculator, and Batman does his best to avoid Beetle's questions about girls. Batman's advice on girls is similar to hacking, and he and Huntress find out that at the same time that Babyface is going to break into Warehouse X.

Babyface and his gang are already into the warehouse by the time the heroes arrive, having broken in and taken the impounded weapons of other supervillains; Bbayface and his hole gang are now in mech armor and personal flying saucers. Huntress disregards Batman's attempt to come up with a plan, jumping right in, and Batman has to save the smitten Beetle from being taken out while distracted. But Beetle continues to be distracted by Huntress, and even though he saves her, he is too distracted and Babyface blasts him, and does the same to Batman and Huntress as they leap to Beetle's rescue.

Batman awakens imprisoned in a giant hourglass, which Babyface flips over as he and his gang head out. Beetle and Huntress bicker before Batman gets them focus. He uses a combination of one of Huntress's crossbow bolts and an acid pellet from his belt as well as help from Beetle to reach them to break out. Free, Batman deduces where Babyface is headed, "the center of everything evil in Gotham." The ganglords of Gotham are holding a summit in a warehouse in a particularly innocuous neighborhood, and as they begin their meeting, Babyface and his gang arrive, saying they're taking over.

As the mobsters fight Babyface and his goons, Batman, Huntress, and Beetle arrive and begin to protect civilians and try to take out the mob. Babyface grapples Batman in his mech suit, but Batman slips clear and transforms the Batmobile into a robot suit of his own, and the two begin to brawl. Beelte realizes its time to stop acting like he has, and he and Huntress are able to take out the rest of Babyface's gang. With Babyface on the ropes, Mrs. Manface tries to sucker punch Batman with her suit, but he defeats her, and Babyface again jumps to her defense, but Batman destroys his suit this time, leaving (disturbing image ahead) Babyface in nothing but a diaper, crying for his mommy.

With the crisis done, Huntress heads out, complimenting Beetle and telling him to call her in five years. Batman and Beetle walk off into the sunset, with Batman assuring Beetle she didn't mean it.

Who's Who





Huntress (Voiced by Tara Strong)
First Comic Book Appearance: Huntress #1 (April, 1989)
First Brave and the Bold Appearance: Season One, Episode Sixteen- Night of the Huntress!

The last survivor of the Bertinelli crime family, Helena Bertinelli saw her entire family wiped out by a rival mob. She was sent to Italy, where she learned martial arts and mastered the crossbow before returning to Gotham to protect people from the Mafia. A vigilante without a code against killing, Huntress and Batman often butted heads, until time spent with Nightwing, and her defense of Gotham during the No Man's Land saga, convinced Batman there was more to her. Huntress would go in to train, and have a romantic affair, with the Question, and would later join Oracle's Birds of Prey, where she would be a regular member. Huntress is a skilled hand to hand combatant and one of the best shots with a crossbow in the DC Universe.


Blue Beetle  (Voiced by Will Friedle)
First Comic Book Appearance: Infinite Crisis #3 (February, 2006)
First Brave and the Bold Appearance: Season One, Episode One- Rise of the Blue Beetle


Baby Face (Voiced by Tom Kenny) 

First Brave and the Bold Appearance: Season One, Episode Nine- Journey to the Center of the Bat!


Calculator (Voiced by Armin Shimmerman)
First Comic Book Appearance: Detective Comics #463 (September, 1976)
First Brave and the Bold Appearance: Season One, Episode Sixteen- Night of the Huntress!

While the heroes of the DC Universe had Oracle to provide them with information and digital aid, the villains had Calculator, who worked for profit. Noah Kuttler started out his career as a costumed villain, who had a calculator themed costume similar to the one worn in this episode, before switching to a behind the scenes role around the time of the events of the DC Comics event series Identity Crisis. He would go on to become one of the inner circle of Alexander Luthor's Secret Society, and would stay on as one of it's leaders after the Society's defeat in Infinite Crisis, becoming a major nemesis to much of the DC Universe, especially to Oracle and the Birds of Prey. Calculator originally wore a costume that could create hard light constructs to fight heroes and commit crimes. Later, he used his exceptional mental acuity to plan crimes for other criminals and provide intelligence for them, at a steep cost. He suffered from intense Obsessive-Compulsive Disorder

Black Canary (Voiced by Grey Griffin)
First Comic Book Appearance: Flash Comics #86 (August, 1947)
First Brave and the Bold Appearance: Season One, Episode Sixteen- Night of the Huntress!

The daughter of the original Black Canary, Dinah Laurel Lance took up her mother's superhero identity against her mother's wishes. Still, Dinah became an accomplished hero as one of the tentpole members of the Justice League, in some versions of continuity one of its founders, and would often fight crime alongside her on-again/off-again love interest, Green Arrow. Dinah would reach a whole new level when she joined forces with Oracle, Barbara Gordon, to create the Birds of Prey, a team comprised of mostly female heroes. Dinah and Oracle would become best friends, and would fight crime together across the globe. Black Canary. Black Canary is one of the best hand-to hand combatants in the DC Universe, able to hold her own against Lady Shiva, and her metahuman Canary Cry, a sonic scream, allows her to shatter glass, deafen opponents, and even do physical damage to objects and people.

Solomon Grundy  (Voiced by Diedrich Bader)
First Comic Book Appearance: All-American Comics #61 (October, 1944)
First Brave and the Bold Appearance: Season One, Episode Sixteen- Night of the Huntress!

Solomon Grundy was Cyrus Gold, a miser who lived in Gotham City in the 19th Century, who was killed by a blackmailer in Gotham's Slaughter Swamp and sunk to the bottom, spending years being worked on by the magic and the plants in the swamp before being reborn in the 1930s as the undead Solomon Grundy. While originally a nemesis of the golden age Green Lantern, Alan Scott, Grundy would go on to fight many heroes, often Batman. It was revealed that Grundy has multiple personalities in his head, and each time he dies, a new one, often with a slightly different power level, takes over. Solomon Grundy is not technically alive, and this cannot be killed, and has incredible strength, although that varies depending on which version of his mind controls the body; usually the less smart the Grundy, the stronger he is. He also has a slight connection the The Green, the voice of the plant world, as he is a failed Plant Elemental, like Swamp Thing, although this bit of his origina comes and goes as needed.


Continuity, Comics Connections, and Notes

I have to admit, this is the first episode of the series that left me cold. I'm not in love with the fact that most of the female superheroes seem to default to flirting with Batman, something out of character for Huntress as she has been presented in most other instances. On the other hand, the Batmobile turns into a mechanized Bat armor, so that's pretty awesome.

As a note, the Who's Who origins above for both Huntress, Black Canary, and Solomon Grundy are the post-Crisis/Pre-Flashpoint origins of the characters, not the current ones. I decided to use these origins as they match the versions of the characters in their Brave and the Bold adaptation more closely than the current ones (not to mention, we don't know how much Rebirth might be rewriting those post-Flashpoint origins soon).

Most of Babyface's gang are original characters, created for the show, like Babyface himself. However, Tweedle Dee and Tweedle Dum are established Batman villains, appearing occasionally over the years, often as henchmen for the Mad Hatter.

Another villain cameo is Weather Wizard, who is name checked in the Calculator scene. He'll get a normal Who's Who entry when he appears in full later in the series.

The villains that Babyface releases at Blackgate to distract Batman contain many villains from this series, as well as the classic Batman TV series, and includes Fun Haus, Sportsmaster, Black Manta, Clock King, Shark, Kiteman, Top, Felix Faust, Minstrel, Bookworm, Mad Hatter (the '66 version), Cavalier, Scarecrow, King Tut, False Face, and Dr, Polaris, And also, among the mobsters at the summit, you see another Batman series villain, Louie the Lilac.

The Huntress in this episode is the post-Crisis version of the character, but the original, pre-Crisis Huntress was, in fact, Helena Wayne, daughter of a retired Batman and Catwoman of Earth 2. That is the version of the character who appeared first post-Flashpoint, with the Bertinelli version appearing not as Huntress but as a member of the spy organization, Spyral. Helena Bertinelli will again take up the Huntress mantle in the upcoming Batgirl and the Bids of Prey series.

The Calculator in this episode bears a similarity to the comic book version in his occupation, but little else. He has a different name, Myron vs. Noah, and the comic book version is slender and handsome, versus the stereotypical obese nerd in his mother's basement from the episode.

Voice actress Tara Strong, who makes her Brave and the Bold debut this episode as Huntress (and who will return as other characters later on), has a long history of DC Comics animation voice acting, dating back to The New Batman Adventures, where she took up voicing Batgirl, a role she reprised in Beware the Batman. and has voiced Raven in all of the Teen Titans/Teen Titans Go! series. She also took up the role of Harley Quinn in the Arkham video game series starting with Arkham City. With a tremendous body of work that continues to today, she is still working as Harley in the DC Super Hero Girls series.

Monday, February 1, 2016

Reviews of Comics from Wednesday 1/27 Part 1

Lats week was such a big week of comics, and I liked so many, that I decided to divide up the reviews into two days! Today, there will be reviews of books from DC & Dark Horse, and come back tomorrow for books from Image and IDW...




Black Canary #7
Story: Brenden Fletcher
Art: Annie Wu & Lee Loguhridge

Black Canary is one of the best books to come out of DC's most recent wave of titles (the other one will be popping up in a review a bit farther down the page), and the final issue of this first arc is a great example of everything this book does right. The origins of the mysterious Ditto are revealed, and it's a crazy sci-fi concept that still feels perfectly right in a comic that is mostly grounded in some of the more real aspects of a superhero universe. The thing that keeps the book grounded are the relationships between the characters. Despite Ditto having a seriously wacky and awesome sci-fi origin, the fact that everyone cares about her so much that it keeps them all grounded. And when Dinah tells the others to leave, that she's the one who will stand to defend Ditto against what is coming, no one else goes because, to quote Lord Byron (the band member, not the poet), "We're more than a band now, Dinah. We're a team, for better or worse." That journey, to be more than just a group of people driving around in a van, has been the core of this arc. And it's Ditto that allows everyone to come to a peace not just with each other but with their enemy, Bo Maeve, who also cares about Ditto. The origins of the band, why they're together and who brought them together, makes perfect sense in retrospect, as well. It's nice when the mysteries at the foundation of a book come together so nicely, and the answer about how Maeve got her powers and why it seemed like the same people helping the band were also working with their enemies. I also have to stress how impressed I am that Brenden Fletcher found a way to make me really like Kurt Lance, a character whose appearances in Team 7 and Birds of Prey made me think of him as a convenient plot device more than a character. The relationship between him and Dinah makes sense after this issue; you see that he's more than just some spy guy, but a decent man who really cares about people and is clever. There is a good potion of the issue that is a battle of the band against a creature called The Quietus, a thing that eats sound, and so much of the issue is silent, and Annie Wu, whose work has been astounding so far, steps up with her best work on the book. The Quietus itself is a great design, a roiling maelstrom on feet, and the sequence where first the band fights the monster with music and when Dinah and the mysterious white ninja attack the thing more physically are great. You can follow the action perfectly without any guidance of text, and it's exciting to watch. Not like any other book on the stands right now, or any other version of the character, Black Canary is a great book that had an ending to its inaugural arc as exciting as everything that lead up to it.



Grayson #16
Story: Tom King & Tim Seeley
Art: Mikel Janin & Jeremy Cox

After a detour into the "Robin War" crossover, Grayson returns to its standard form, a wall to wall international espionage action with plenty of joyful cheesecake shots of its lead. I'm sure we'll get some answers in the future about Dick's role with the Parliament of Owls, but as much as I'm curious where that goes, I'm glad Grayson returned to tie up the threads about Dick's war with Spyral, his previous employer. The majority of the issue is Dick and The Tiger, also known as the former Agent One of Spyral, both of whom have gone rogue and know something is rotten in Spyral progressively taking down one Spyral agent after another and bantering. The bantering is mostly from Dick, granted, as the Tiger really doesn't banter, but is more talkative than Batman, who usually is the recipient of Dick's friendly banter, and his grumping back at Dick is almost as funny as Dick's jokes. There is some really phenomenal art in this issue, including a Dick and Tiger walking out of the water shot right out of James Bond movies, and the montage accompanied by Dick singing his personal theme song set to the tune of "Goldfinger" also intentionally evoke Bond, and that theme song will be caught in your head. For days. DAYS. The few scenes that aren't Dick and Tiger's excellent adventure are dedicated to Matron, Helena Bertinelli, the current head of Spyral, growing more and more frustrated by Dick and Tiger's exploits. There is also a meeting of the Syndicate, the best spies in the world, who we have seen hints of, but now who stand revealed, and who will go after Dick and Tiger soon, and they're a group of pretty big names who I'm excited to see in action. To stand against them, Dick makes a seeming deal with the devil, but I won't say who that devil is; you'll have to read the issue to find out. Grayson is getting more exciting with each issue, and I'm curious to see what happens when Dick finally faces down Spyral. Because after all, he's Grayson. Dick Grayson.




Hellboy Winter Special
Story: Various
Art Various

While nobody writes and draws Hellboy and his world like Mike Mignola, but one of the best things about the whole universe is the different visions we get from other artists and writers, and so these occasional Hellboy anthologies allow for some new visions. The Hellboy Winter Special features four stories (well, three and one two-page gag strip) that bring some new creators into Hellboy's world and lets them tell stories of the Hellboy universe's past.

Broken Vessels (Story by Mike Mignola & Scott Allie; Art by Tim Sale and Dave Stewart): One of the stories set farthest back in the history of the Hellboy Universe, the story finds the original wielder of a magical blade that has been featured in B.P.R.D. back in the ice age running a foul of a sorcerer talking about the mystical Vril energy and then fighting ghosts. It's the first time Tim Sale has drawn the Hellboy universe, and the story is well suited to his dark and moody style

Wandering Souls (Story by Mike Mignola & Chris Roberson; Art by Michael Walsh & Dave Stewart): The longest of the stories in the anthology, this story takes place right in the middle of the current Hellboy and the B.P.R.D.: 1953 series of one-shot and minis. Hellboy and Agent Susan Xiang are on a mission in Wyoming to investigate a haunting. They follow the local sheriff, who is quickly possessed by the ghosts, and while Hellboy fights him, Xiang communicates with the spirits to learn about why they're haunting, and we see that this isn't a simple case of angry spirits who need to be smashed. Chris Roberson will soon be taking over as regular co-writer of Hellboy and the B.P.R.D., and if this is any indication, he'll it in just fine, and Michael Walsh is one of my favorite artists in comics right now, and I;m glad to see him working on Hellboy.

Mood Swings (Story: Chelsea Cain; Art: Michael Avon Oeming & Dave Stewart): Novelist Chelsea Cain steps up to tell a story about Christmas with Hellboy, Prof. Bruttenholm, and a teenage Liz Sherman. And the only thing scarier than a teenager is a teenager who can burn you alive with a thought. And when her Christmas present from the professor doesn't go over well, Liz runs into the woods, where a sweet gift of a ring of festive snowmen from Hellboy turns horrible when they're possessed. Michael Avon Oeming draws some really creepy monster snowmen until, well, just think about a pyrokinetic fighting snowmen. Guess who wins, and it makes me want to see more stories of teen Liz.

Kung Pao Lobster (Story & Art: Dean Rankine): A two page gag strip where Lobster Johnson orders Chinese food, and, well weird stuff happens. It's a funny little story, and that's pretty much what you can stay about it.

None of these stories require any previous knowledge of Hellboy and his world, so if you're a new fan, a lapsed one, or one of the faithful, this is a great one-shot to check out.



Scooby-Doo Team-Up #14
Story: Sholly Fisch
Art: Dario Brizuela & Franco Riesco

When telling Scooby-Doo stories, the trick to keeping them fresh is not changing the formula, but finding ways to play with that formula for fun effect. Sholly Fisch's Scooby-Doo Team-Up always finds a way to take the Mystery Inc. gang, have them meet superheroes, and make it feel fresh while not violating any of the tropes of either world. When the gang gets invited on a cruise ship because of monster problems, it turns out the monsters are, shock of shocks, guys in suits, and with the help of Aquaman, they easily catch the undersea robbers. But pretty soon, it turns out this was all part of a plot by Aquaman's arch-enemies, Black Manta and Ocean Master, to distract Aquaman so they can conquer Atlantis. There's an homage to a classic Aquaman story, with Black Manta having kidnapped Aquaman's baby son, Arthur Jr., but being this is an all ages comic, the ending is much happier than in the DC Universe. There are cameos by much of Aquaman's classic supporting cast, including Aqualad, Tula, Topo the Octopus, Tusky the Walrus, and royal adviser Vulko, who is drawn way more ripped than I have ever seen him; animation treats Vulko pretty well. There are the usual gags with Scooby being a coward and Shaggy having the munchies, but the best classic Scooby-Doo gag that gets twisted here is Freddy continually trying to unmask villains underwater, and Velma and Aquaman having to remind him that if he does, these people will, well, drown. Oh, Freddy...



We Are Robin #8
Story: Lee Bermejo
Art: Jorge Corona, Rob Haynes, & Trish Mulvihill

The other highlight of the new DC titles, We Are Robin, also comes out of "Robin War" with a clean playing field and a new menace on the horizon. The focal points of this issue are two characters, our normal series lead, Duke Thomas, and Johnny Bender, a young man leaving juvie who after a failed surgery to solve facial paralysis is left with a permanent grin. And it should surprise no one that a Gotham kid with behavior problems and a fixed grin is going to idolize not Batman but his opposite number. We do see the other principle Robins being watched over by Alfred (I especially like Andre working out his anger in Midnighter cosplay (I'm trying to think what Midnighter's junior partner would be. The Nooner? Kid 10 p.m.?), so it's still an ensemble, but we're mostly following Duke and Bender. Duke is still on the quest to find his parents, and SPOILERS, he does find them. This kind of caught me off guard, since the end of the last issue of Batman teased Duke finding his parents, but this is his home book at this point, I suppose. It's a bittersweet reunion, as they are still effected by the Joker's toxin and don't remember Duke. Joe Corona draws the scene with true pathos, as you can see Duke's joy turn to pain and you watch his heart break. Meanwhile, Bender's reunion with his parents is no better. They're clearly pretty terrible people, superficial and unpleasant, and it's easy to see why their son looks for someone else to look up to, and unfortunately it has to be Joker. His decision to kill his parents is not surprising, as his narration has been disquieting since page one, and the pages and story are structured to really set Duke and him as opposite numbers in their own right. Between Batman and especially here in We Are Robin, the character work on Duke Thomas has made him and engaging and worthy member of the Batman family, and so giving him an archenemy seems like the next logical step. This clearly feels like it's the beginning of the Jokers, a gang that has its roots in Batman Beyond (yes, they're Jokerz there, but that's such a '90s future thing), and since so many of the aspects of that show have been entering the DCU since Convergence, it makes perfect sense and seems appropriate in this title. This is the beginning of the second arc for We Are Robin, and a great place to jump on.

Tuesday, December 8, 2015

The Matt Signal Advent Calendar 2015 Day 8: Batman: The Brave and the Bold "Mayhem of the Music Meister"


Batman: The Brave and the Bold
Season 1, Episode 25, “Mayhem of the Music Meister,” 2009

Dan Says:

Brave and the Bold went out of its way not to be Batman the Animated Series, to its credit. Where BTAS was a noirish, post-Year One take on Bruce Wayne and his classic rogues, BATB was a paean to the Silver Age that was at its best when it sought to be the most ridiculous. Basic Bat villains and Superman team-ups were saved for much later in the show. You want the Justice League? Here’s the JLI! You want the Joker? Instead of bringing Mark Hammill out of retirement yet again, here’s a super-old-school, Jerry Robinson-inspired Joker who’s more white-faced gangster than Clown Prince of Crime.

Oh, and all respect to Peter David aside, John DiMaggio’s Aquaman is the definitive Aquaman, and I will fight you if you disagree.

“Mayhem of the Music Meister” is peak Brave and the Bold: an all-singing, all-dancing musical episode in which the villain is voiced by Neil Patrick Harris, because if anyone is charismatic enough to mind-control the world through song, it’s NPH.

MM starts by lyrically enslaving BATB regulars Green Arrow, Aquaman, Black Canary, Gorilla Grodd, Black Manta, and Clock King and making them sing and dance and steal a communications satellite that can enhance his powers. Soon, the Meister has all of Gotham under his control, and only Black Canary’s high-frequency wail can break the spell.


An 8-song soundtrack based on the episode was released, including the ballad “If Only,” about Canary’s unrequited love for the Caped Crusader, and the up-tempo, anti-Batman “Drives Us Bats.” Treat yo’self and download it.

Monday, October 26, 2015

Reviews of Comics from Wednesday 10/21



Black Canary #5
Story: Brenden Fletcher
Art: Pia Guerra, Sandy Jarrell, & Lee Loughridge

As Black Canary (both the character and the band that she gave her superhero name to) gets near the end of their tour, the plot threads of the first arc of the most rock n' roll comic on the stands start to pull together. Dinah has begun to put the pieces together, and now wonders exactly how the record company happened to put both her and Ditto, both with mysterious powers and ties to the shadow government, on the same band, and realizes that probably isn't a coincidence. But Dinah doesn't have time to really sort this out, as the last stop on the tour is the hometown of original band members Lord Byron and Paloma Terrific. And at a signing at the local record store, we get to see a little more about Byron and Paloma's past, and it explains a lot about their personalities. Byron's mom, Judith, and sister, Shelley, show up decked out in Lord Byron fan club t-shirts and are clearly her number one fans, while Paloma's family doesn't even appear, and she doesn't seem to expect them to. No wonder Paloma is so sour and distrusting. But it wouldn't be an appearance by Black Canary if something wild didn't happen, and after a speaker flies through the record store window, the band finds a group of disgruntled bands waiting outside, ready to challenge them to a battle of the bands. And Heathcliff, road manager and former Gotham Academy student, tells Dinah, who's already itching for a different sort of battle, that this is something they have to do. Naturally, with the way things have been going for her,  Dinah has already had a battle that issue, with the mysterious white clad ninja who has ben following the band, who stole a vial of Dinah's blood for still more mysterious purposes. Aside from all this, we continue to see Kurt Lance, Dinah,s ex-husband who had his memories erased so he doesn't remember their life together, continuing to try to reach out to Dinah while travelling with the band, and continuing to be more interesting in three issues here than he's been in the entire post-Flashpoint DCU to this point, more a character than a plot point. Arriving at the battle of the bands, the generally bad feeling about the whole thing prove prescient, as another band is playing in the battle: Bo M, the new band of Bo Maeve, former member of Dinah's band and her sworn enemy (at least in Maeve's mind). Dinah gets to se Maeve begin her performance, and seeing the way Maeve dances on stage opens Dinah's mind to something about her own performance in a nice character moment before Maeve opens up with her new powers, and it looks like a big fight is on for next issue. While I miss Annie Wu's kinetic art style on this book, I'm excited to see Pia Guerra on this (and last) issue. I haven't seen much from her since the end of Y: The Last Man, but her style works well here; it's not as loose and wild as Wu's, but it has excellent flow in the fight scene, and her Ditto is too adorable for words. Black Canary has been one of the strongest new titles out of DC in its newest wave, and it's ramping up for an exciting finale to its inaugural arc.



Clean Room #1
Story: Gail Simone
Art: Jon Davis-Hunt

Gail Simon is known for being a writer who does strong characterization, strong female characters, and zany plots. But it's often forgotten just how dark her work can be. For instance, Secret Six, for all its very funny and heartfelt moments, is a book about truly broken people often doing terrible things. And those darker inclinations are the source for hew new Vertigo title, Clean Room. I'm not anywhere near sure exactly what is going on in the background of this new horror/thriller comic, but one of the great things about horror is that sense of being off-kilter. The issue starts with a family walking to church, a scene that quickly devolves into terror as a disgruntled truck driver hits the young girl in the family, and then backs over her to make sure he got her. Somehow the girl survives, but something is different. The action then moves to a woman preparing to commit suicide. This woman, Chloe Pierce, is our point of view character for most of the issue a reporter who lost her fiancée, and after being saved from suicide, now wants to find out why and what the writings of new age/self help guru Astrid Mueller had to do with the suicide. After tracking down Mikey, another man who was exposed to Astrid's cult/organization that seems to straddle the line between any self help cult and Scientology who is an addict who now wants to use but just can't bring himself to, Chloe arrives at the shining palace that is Astrid's headquarters. Meeting with an Amazonian official, Chloe strong arms her way to a meeting with Astrid, and the reveal of who Astrid is makes the beginning of the issue and the end connect. Oh, and did I mention that throughout the issue there are these truly disturbing images of monsters and horrors? The tuck bearing down on the little girl, Chloe's dead fiancé with his face half blown off visiting her in the hospital, and a demon hanging from the shoulders of the woman Chloe meets before Astrid. Jon Davis-Hunt is a new name to me, and I'm hoping I'll be seeing a lot more of his work. His people are striking, but those monsters? Brrrr... The detail work throughout the issue is stunning and perfect for what Simone is doing. Vertigo is trying to get back to the forefront of edgy, dark comics, and I've been happy with what I've read this month from their new offerings, but Clean Room jumps out at me as the flagship of their new titles: creepy, deep, and already capturing the darker parts of the imagination.



Princeless: Raven- The Pirate Princess #4
Story: Jeremy Whitley
Art: Rosy Higgins & Ted Brandt

A pirate's life for Raven and her crew is at hand, as long as they can get past those pesky villagers with pitchforks and torches. Having recruited her crew last issue, Raven, the daughter of the pirate king who is on a quest to reclaim her birthright from her usurping brothers, arrives back at the inn owned by her friend Cookie and his daughter to find it besieged by townsfolk who believe Jayla, Cookie's daughter, is a witch and want to burn her alive. It's some quick thinking from Ximena, Raven's former best friend and the freshly recruited navigator of her ship, that saves Jayla in a scene comically reminiscent of Carrie, which is a sentence I didn't think it was possible to write. With the guards and the mob driven off, Raven finds Jayla, angry a her father's protective nature, ready to head off on Raven's all female pirate ship. Left alone with Raven, Cookie makes a speech that is beautiful, asking Raven to take care of his daughter and make sure she never comes back to the one horse town they live in, because Jayla's too good for it and deserves better. Cookie is a fascinating counterpoint to all the other fathers in the Princeless universe: Raven's own father was taken in by his sons and locked Raven away. King Ash, father of main Princeless series heroine Adrienne, did something like that to all his daughters, and is at best condescending if not a full on misogynist. And Adrienne's best friend Bedelia's father is a drunkard whose work Bedelia had to do to keep the two of them afloat (although the cause if his alcoholism remains unknown, so there might be more story there). Cookie not only unabashedly loves his daughter, but is willing to let her go so she can have a better life because she's smart. Not only that, but as Raven prepares to set off, Cookie gives her some sage advice about the life of a pirate. Let's be frank: Cookie is a father figure up there with Alfred and Uncle Ben in the pantheon of great comic book pseudo-dads. We also do get to spend some more time with the core of Raven's crew, Katie, her first mate, and Sunshine, who Raven befriended at Cookie's, and he final page of the issue has the two of them, along with Ximena, Jayla, and Raven (the core cast of the series) standing on board of Raven's ship preparing for the adventures to come. The mix of action, comedy, and character has been one of the hallmarks of Raven- The Pirate Princess, and with the whole cast now gathered, I'm looking forward to getting to know each of these very fun and different characters and how they relate to each other as they sail the high seas.


Dan Grote checks out the first issue of Warren Ellis's new Marvel series, Karnak...



Karnak #1
Story by Warren Ellis
Art by Gerardo Zaffino and Dan Brown

Of course Karnak, the member of the Inhuman royal family who sees the flaw in everything, is a good fit for Warren Ellis – he’s an aloof jerk with hand-to-hand combat skills.
 
That’s right, from the guy who brought you Pete Wisdom, Spider Jerusalem, and Moon Knight, it’s Karnak.
But Dan, don’t you have some kind of thing about the Inhumans that you mention every time you review an issue of Ms. Marvel?
 
Oh sure, but Karnak isn’t so much about Marvel’s new-favorite race as it is about how Karnak thinks he’s better than everyone and can generally back it up, the sort of arrogant-jerk fantasy shared by perhaps one too many comics readers.
 
These days, Karnak has broken ties with the Inhuman royals and lives as the hermetic philosopher-king of the Tower of Wisdom. He occasionally comes out of hiding to run extralegal missions for SHIELD, in exchange for more money for the tower and the ability to mess with people.
 
Guest starring in this issue are screen-to-page SHIELD transplants Phil Coulson and Gemma Simmons, who enlist special K’s aid retrieving a fellow Inhuman from an AIM splinter cell that has infiltrated SHIELD (and Captain America just finished scrubbing the place of Hydra).
 
“Is there anyone left at SHIELD who actually only works for SHIELD?” K (and the reader) asks Coulson (and Marvel editorial).
 
In exchange for his services, Karnak tells Coulson and the parents of the missing Inhuman boy that the boy must become a disciple at the Tower of Wisdom, to be released back into society at a time of Karnak’s choosing. The parents also must give him “the single thing that allows you to believe that the universe is a kind and beautiful place,” because, per Karnak, “humans are no more important than objects, and both humans and objects are meaningless.” Oh, and $1 million. He also gets that.
 
Finally, let’s peep the art. David Aja covers are always welcome, especially in this post-Hawkguy era. Dan Brown’s muted green color palette also has me missing a previous Aja joint, the Immortal Iron Fist. A panel drawn by Gerardo Zaffino in which K chops a bullet in half has me just as misty.
 
Oh, and apropos of nothing, Karnak has a Zack Morris-style cellphone. There, I think I just sold you this book.

Monday, August 24, 2015

Reviews of Comics from Wednesday 8/19



Batman: Arkham Knight #7
Story: Peter J. Tomasi
Art: Viktor Bogdanovic, Art Thibert, & John Rauch

Tie-in comics are a tricky business, especially when it comes to video games. Video games are an interactive medium, and often these prequels are doing their best to not spoil any of the aspects of the game. The comics that have tied into the Arkham franchise have been mixed: some have been good, many have been passable. This issue has two stories, one the epilogue to the previous Bane story, the other the beginning of a new Suicide Squad story. The second story is fun, with a Squad made up of Harley Quinn, Deadshot, Captain Boomerang, and Killer Croc (all of whom will be in the upcoming movie, by the by) working for the Penguin, keeping the Squad name despite escaping Amanda Waller's leash, to assassinate Bruce Wayne. But it's the first story that impressed me. After an explosion, Batman is found in a dumpster by Archie Freeman, and old man who was scrounging for anything he can to pay off the people who are running a protection racket in his building. Batman, of course, helps him and scares off the thugs. What I liked about the story is how Batman interacts with Archie. Batman can often be portrayed as gruff and not exactly a people person. But Pete Tomasi, who beautifully built the relationship between Batman and Damian in his run on Batman and Robin, writes an empathetic Batman, who listens to Archie talk about his late wife Alice and about Archie's time as an usher at the Monarch Theater (the theater from which Bruce's family was leaving on that fateful night). There's a Batman who wants to connect, who wants to hear more about Gotham before its decline, and who wants to hear more about this man. It's a sweet story, one that reminds us that Batman is about helping people, not just beating on criminals. That's a Batman I like.



Giant Days #6
Story: John Allison
Art: Lissa Treiman & Whitney Cogar

Giant Days is the story of three roommates, Susan, Esther, and Daisy, away at college for the first time, their friendship, and the madcap adventures they get into. It's a fun series, with great characters and whimsical plots, which seems to be what the Boom Box! imprint, which also publishes Matt Signal favorite Lumberjanes, specializes in (It also specializes in suckering me into buying limited series that get expanded into ongoings or maxi-series, but since they're great comics, I try not to grumble too much). This issue takes place over the Christmas holiday, and sees Esther and Daisy called by a desperate Susan to come to her hometown and help her as she's gotten into trouble. Not answering her phone, Esther and Daisy grow more worried about Susan, and begin a wild search, from going through clutches of smokers, a joined record/comics store staffed by twins, one a record store hipster, one a comic book guy just to the good side of the Simpsons line. Discovering that Susan ran afoul of Karen Shaw, a member of the town's rough Shaw clan, Esther and Daisy track down McGraw, a school friend with a complicated past with Susan, and they head to the nightclub the Shaw's own to rescue Susan. The story ends with madness on the dance floor, lock picks, and a confrontation on the roof between Susan and Karen Shaw. This is a great issue if you haven't read Giant Days before, as it spotlights the main characters' personalities, as they're thrown into this adventure. Lissa Treiman's art is wonderful, another artist who falls into a category of artists I love, ones who draw really broad and expressive faces, ones that can tell a story almost without the words. This issue marks the halfway point in the twelve issue series, and so it's a great time to dive in and enjoy.



Princeless- Raven: The Pirate Princess #2
Story: Jeremy Whitley
Art: Rosy Higgins & Ted Brandt

The second issue of the spin-off from the amazing all-ages fairy tale re-imagining Princeless starring Raven the Pirate Princess, hits with even more force than the first issue, which is saying something, as I thought the first issue was great. This issue sees Raven trying to gather herself a crew so she can go and find her traitorous brothers and give them what's coming to them. But before that can happen, we get some more time with characters who I feel are going to be important to the series: Dancer/pickpocket/half-elf Sunshine Alexander, Cookie, the pirate and cook who knew Raven as a young girl, and Jayla, Cookie's bookish daughter. Raven was usually scheming, trying to find a way to get her way, when she was in the main Princeless title, so this is one of the few times we've seen her with her guard down. This little domestic scene, as Cookie prepares breakfast is pleasant, and as Cookie gives Raven the advice she needs to gather a pirate crew, we segue to the bar Cookie now owns, as pirates line up to join the crew. Unfortunately, the male pirates are... I'm not sure of the word for it. Basically, everything they say could come out of the worst depths of non-swear laden internet forums, full of misogyny and arrogance, up to the point where one actually says, "not all men..." It's hilarious and a little depressing at the same time. Things look lost until Katherine "Katie" Kling shows up, looking to join Raven. Katie immediately is impressive, tall and strong, but also talking of honor and justice; she has a real Brienne of Tarth vibe going. And after Katie's suggestion of an all female crew appeals to Raven, and they get their first recruit in Sunshine, there is the somewhat expected brawl as the male pirates don't take it well. The fight ends with a little help from Jayla (who will be joining the crew next issue if I'm not at all off base), and so the course is set (pun intended). Raven: the Pirate Princess is just as good as its originating title, filled with the same joy, action, wit, and smarts as Princeless, and it a great addition to the reading list of anyone who's looking for a new take on some old tales.

And now some quick reviews I wasn't able to flesh out in my conference shortened weekend, and Dan Grote's review of the second issue of the relaunched Archie...

Black Canary #3- Bravo Brenden Fletcher. I actually like and am curious to see what happens to Kurt Lance, a character who was a walking plot device in every earlier appearance. Plus, Annie Wu continues to absolutely blow me away with every page. Black Canary is easily my favorite book launched in the post-Convergence DCU.

Book of Death #2- Valiant's event comic continues, with a great fight scene that makes me want to read Ninjak's ongoing, since he is clearly the Batman of the Valiant Universe, and a flashforward that shows you exactly why Gilad the Eternal Warrior is the best.

Secret Six #5- Answers abound in this issue, as we learn why the Six were gathered, what's up with Ralph and Sue Dibny, plus we see some more of Strix and her pet lawn gnome. I'm happy to see that Gail Simone isn't teasing this mystery out too long, and that there's a chance of a happy ending for my favorite comic couple ever.

Star Wars #8- One of the things I've enjoyed about the new Star Wars continuity is watching old things pop up for the first time. This issue reintroduces one of my favorite EU settings, Nar Shaddaa, the Smuggler's Moon. For those of you only familiar with Star Wars movies, picture if Mos Eisley, the wretched hive of scum and villainy, basically covered an entire moon. We see Luke at his most naive, and Han dealing with the fallout of his wife (or is she?), Sana, meeting an increasingly irate Princess Leia. It's a pretty fun book.




Archie #2
Story: Mark Waid
Art: Fiona Staples

Fun fact: Archie Andrews is a world-class klutz who often gets by solely through the herculean efforts of his friends, in the kind of good fortune you can only have when you’re the star of your own comic book.

In the second issue of the adventures of Archie 2.0, Riverdale’s mainest character tries to get a construction job so he can afford to fix up his old beater of a car, since his previous mechanic was his ex-girlfriend.

Archie gets the job and immediately wrecks the work site, despite the best efforts of ancillary characters Dilton, Kevin, et al. He then returns later in the evening to fix the damage, only to completely tear down the frame of soon-to-be-stately Lodge Manor.

The story serves to reintroduce two important characters to the Archieverse: Veronica Lodge and her father, the new richest man in town (social standing is a big part of Archie. Veronica has it, Reggie wants it, Jughead used to have it, and Archie does not).

Fiona Staples draws Veronica exactly how you’d expect her to: as a raven-haired knockout in heels. She doesn’t get any dialogue, just a coquettish giggle, but Archie falls in love at first sight.

But let’s shift focus to the first girl in Archie’s life: Betty Cooper. It’s B’s birthday, and her friends are trying to get her out of her post-Archie funk, and push her into embracing her budding womanhood. This leads to a wonderful montage of Betty awkwardly applying hair extensions, false eyelashes, makeup, heels, teeth-whitening strips and press-on nails, then hating the face she sees in the mirror. Mark Waid’s Betty would rather be playing video games and fixing cars, specifically Archie’s car, which she does – secretly, and in collusion with Archie’s dad – before she finally feels feminine enough to make her grand party entrance. Watch what she wishes for when she blows out the candles.

For historical evidence of Archie’s butterfingers and dumb luck, consult the 1942 backup strip at the end of this book, completely with a handy glossary of dated terms.


In other news, I’m bummed to hear that Fiona Staples is leaving Archie with this issue. Her pencils have been 50 percent of the reason to read the book. That said, Annie Wu (Hawkeye, Black Canary) will be filling in on issue 4, which is about as fine a substitute as you can find.

Monday, July 20, 2015

Reviews of Comics from Wednesday 7/15


Black Canary #2
Story: Brenden Fletcher
Art: Annie Wu & Lee Loughridge

After a strong debut, there is no sophomore slump in Black Canary. With the threat of weird monsters after youngest band member Ditto, Dinah Drake (the titular superheroine, if you don't know) decides it's time to show her bandmates how to defend themselves. The flashbacks to their hand-to-hand combat training is exactly what you'd expect, but it's the gun training we see, and immediately it's clear Paloma Terrific, keyboardist and the person least likely to support anything Dinah says, has an aptitude. Paloma is getting less and less inclined to hold back her criticism of Dinah's role in the band, and a confrontation is growing inevitable. The problems in the band are made even worse when Maeve, the original singer when the current quartet was a trio, shows up out of nowhere and starts poking at things. I have a bad feeling about Maeve, and I have a feeling there's more to her than meets the eye. The charm of this comic, like all the ones Brenden Fletrcher has been writing since he burst onto the Bat-scene with Batgirl, is the characters and their interactions. Dinah just wants to get her life back, and while this started as a means to an end, now that Ditto is in trouble, Dinah's instincts are almost maternal towards her, trying to get some hint of her past out. The band are all well formed characters two issues in, and while I think Paloma is being hard on Dinah, I can understand her point of view; some singer shows up and suddenly she's starting fights and monsters are attacking your shows? I'd be pissed too. To makes this the most rock n' roll comic ever, there's also a two page spread in the middle of the issue that is an article about the band by a music mag called Burnside Tofu, another connection between this book, and Batgirl, that feels like the best of old school Rolling Stone actual fun music journalism, and it's a nice treat before the chaos ensues again. It seems like the black slime monsters aren't the only thing tracking Black Canary, as the issue ends with Dinah fighting a stealth suited opponent in a music store at the issue's end. Annie Wu's fight choreography still leaves me breathless; there are few artists I've seen that can capture the kinetic action of a good fight as well. And I like Dinah's clever use of flutes as escrima sticks too. A very nice touch. But when her opponent is defeated and unmasked, the reveal is that (SPOILER WARNING) it's Dinah's husband, Kurt Lance. And I admit to an eye roll. Kurt, from his appearances in Team 7 and the end of Birds of Prey, was a character I just couldn't care about, partially because of what Dinah turned every time he was a plot device. She would be willing to do anything to save him, and was moody, irrational, and not the Dinah I was used to. I am hoping that Fletcher can do something to flesh him out and make him more interesting, make him seem like a guy that the amazing character that is his Dinah would love. If he can do what he's done in two issues with everyone else, I think he can finally put this romance to rest, or make it one for the ages.



Book of Death #1
Story: Robert Venditti
Art: Robert Gill, Doug Braithwaite, David Baron, & Brian Reber

The Valiant, Valiant's last stand alone event mini-series, was a tremendous success for the publisher, both critically and financially. So Book of Death has some pretty big steps to follow in. And if the first issue is any indication, it will succeed. Written by Robert Venditti, who is the writer of Valiant's flagship title, X-O Manowar, picks up one of the major threads from the end of The Valiant, the death of Geomancer Kay McHenry and the appearance of a new Geomancer from the future. The issue opens with a boy named David, sitting on his lawn as vermin and snakes crawl all over him as he smiles and says they're talking to him. From that chilling image, the book doesn't get any less creepy as we cut to soldiers finding a small town murdered by trees, which have sprung to life and murdered everyone. It seems that Gilad Anni-Pada, the Eternal Warrior and guardian of the Geomancer, is on the run with Tama, the girl who appeared as the only hope to stop a great dark age, along with the Book of the Geomancer, which foretells what is to come. Neville Alcott and Jamie Capshaw, the UK and US representatives to the superhero team Unity respectively, are butting head about what to do about Gilad, but the decision is made to send X-O Manowar, who is probably the closest thing Gilad has to a friend, to try to talk him down and get him to turn over the girl, who they believe is responsible for this horror and series of others. X-O tries his best, but Gilad is, well, bullheaded to begin with and used to playing a long game. Not to mention he knows the girl is innocent. When X-O flies off, Tama reads to Gilad from the pages of the book, pages only she can read and telling him about what is to come. This flashforward/story sequence is drawn by Doug Braithwaite, an artist who I've liked since a run on Green Arrow with Chuck Dixon in the 90s, and his art is outstanding here, detailed and full of the pathos as we see all the heroes of Valiant's universe fall. This is not to take away from Robert Gill, the artist on the main story, whose work is also stellar, really adding to the creepy air of the horror sequences while still drawing the quieter ones with subtlety. As with The Valiant, this book is standing on its own and doing a good job of explaining anything you'd need to know if you are new to the Valiant universe. We are given hints of the big bad who is hunting Gilad and Tama, and I have a strong suspicion a major player in the classic Valiant Universe is about to re-enter the stage in a big way, one that will reward older fans, and next issue should give s a fight scene between Gilad and the rest of Unity, which I can only imagine won't end well for one side (and my money is on Gilad to win this one). Valiant has proven that they can pull these standalone event mini-series off in the past, and this one looks to be a winner as well, so it's a good way to enter the Valiant Universe. Oh, and if you're a variant hunter, Level Up Entertainment, home store to contributor Dan Grote, in Mays Landing, New Jersey has an exclusive variant for this book available only at their store from a local artists that's really sweet (I scanned it and completely forgot to put the file on my flashdrive, but take my word for it, it's awesome), and it's a full on Variant, so you might want to head down or get in touch so you can complete your variant collection.



Secret Six #4
Story: Gail Simone
Art: Tom Derenick, Ken Lashley, & Jason Wright

Originally solicited as issue three, this issue of Secret Six now fills in some of the gaps between the end of the second issue and where we popped up last month. As with any issue of Secret Six, there's a lot to love. The team dynamic deepens each issue, and I am developing a deep affection for each of these characters. Gail Simone has done a phenomenal job with them all, but it's Strix who drew my attention this issue. I love how childlike she can be, taking a lawn gnome affectionately with her into the house or waiting to enter the fight until she was done eating a cookie. I also think Simone has done something interesting with the gender fluid Porcelian, adding a new layer of diversity to the book. I was also momentarily worried when Big Shot, who we know from last issue as Ralph Dibny, seemed to have a transphobic moment, only to instead have a moment of class and charm by offering Porcelain a hat. I love how Simone writes Ralph, love it, and it makes me happy that, if I had to wait this long for the character to pop up, it's by a writer who clearly loves him. Speaking of characters who I've been waiting to see pop up again, Mockingbird sends three agents along to return the Six to his prison, and it's quickly apparent that they are Scandal, Jeanette, and Ragdoll, members of the original Simone written Secret Six! I was thrilled to see them back, and happy that Gail Simone found a way to work them back into the title. The fight between the three of them and the Six was fun and exciting. I liked how they were clearly fighting for form's sake, with the three bringing cookies and first asking if the Six would just come with them, or where Jeanette let's Big Shot call a time out in their fight so he could stop a vase made for him by his wife from breaking and putting it somewhere safe before resuming. Secret Six finds a way to both be dark and disturbing and hilarious, in ways that many of the best horror movies are, and it's a joy to see it back in that top form.

Monday, June 22, 2015

Reviews of Comics from Wednesday 6/17


Black Canary #1
Story: Brenden Fletcher
Art: Annie Wu

Brenden Fletcher flies solo this week with the debut of his new Black Canary series (yes, I went there with that pun). Black Canary has left Gotham and her regular super-heroing behind to tour with the band called, well Black Canary. Now know as the lead singer, DD (that's Dinah Drake), is doing her best to get her life back together, but her penchant for heroism and kicking butt is getting in the way; when you keep wrecking the club you're playing, you're not making a ton of money. We get to meet each of the members of the band: Lord Byron on drums, who seems the member working hardest to keep the band together; Paloma Terrific, who maintains an animosity to Dinah that isn't even veiled; and the mysteriously silent Ditto on guitar, a child prodigy who never speaks. After another disastrous outing, Dinah promises to not start a brawl, but when black oily demon things attack, that goes out the window. But the hook is this: they're not after Dinah, but another member of the band. It's a great set-up, and one issue in I already like the band, and there are interesting mysteries to solve. I also love connectivity in my superhero universes without it feeling like you need to read every book, and this book does a great job of tying in with Fletcher's other two books. Obviously, Black Canary and her band spin out of the first arc of the new Batgirl title, but I was pleasantly to see that the band's manager is Heathcliff from Gotham Academy. I've been impressed with how well Fletcher matches his books with the artists he's working with, and it feels like Annie Wu was made to draw this book. Her kinetic style works well with Dinah's martial arts and fighting, and the whole style feels like it fits with CD and poster art from the kind of band that plays the clubs that we're seeing. It's a great package and another win for DC in trying to do books that don't feel like they're all the same. Black Canary is vibrant, different, and exciting, with a good blend of super heroes and the life of a band on the road.



Ghostbusters: Get Real #1
Story: Erik Burnham
Art: Dan Schoening

Dan Grote wrote a piece a couple weeks ago about accepting change in our favorite properties. And I think outside comics, one of the examples or this is the upcoming female led reboot of Ghostbusters. Let's give it a shot, people! But before any of that starts up, we still have IDW releasing comics featuring the original Ghostbusters, and this time they're teaming up with the other greatest team of ghost fighters ever: The Real Ghostbusters! Yes, it's like a classic JLA/JSA crossover, where the Flashes and Green Lanterns of two worlds must meet, only better because it's the Egons of two worlds! The Greek god Proteus has decided he wants to get rid of the Real Ghostbusters before they can trap him (no comment on how the arrogant god isn't even on their radar; he's just that full of himself), but the help of a friendly witch's spell interacts with Proteus's and sends the Real team into the regular Ghostbusters world. And after interacting with the Slimer of that world, they realize something is very wrong just as the Ghostbusters show up. Firmly established as in the same continuity as the previous series and TMNT/Ghostbusters team-up mini, the Ghostbusters are familiar with alternate dimensions, and so it looks like things will work out fine, but a job comes up and Proteus is still out there, so I'm sure the boys have much more to deal with on the horizon. I've written plenty about the creative team of Erik Burnham and Dan Schoening, who have been the principle creators on two Ghostbusters ongoing, plus various minis and specials.so it goes without saying they know these characters inside and out. It's Schoening who blew me away this issue, with his ability to not only ape the style of the classic Real Ghostbusters cartoon, but to blend it seamlessly with his own style; it gives me flashbacks to Who Framed Roger Rabbit?, with two worlds that shouldn't interact working perfectly side by side. Oh, and kudos to Burnham for the callback of Janine mistaking Real Egon for her ex-boyfriend Roger, who's hair and looks were based on Real Egon; it's a little nod that rewards people who have been reading all this. Real Ghostbusters is one of the best cartoons of the 80s when it comes to plot and story, and so it makes sense it would work this well when interacting in a modern setting, and teaming these versions of the characters up with their movie versions works like a charm.



Lumberjanes #15
Story: Noelle Stevenson & Shannon Watters
Art: Brooke Allen

There's a lot going on in this issue of Lumberjanes, with wolf monsters, traps, and teases of mysterious secrets and the past of camp director Rosie.  But for me, the star of the issue is Jen, the cabin councilor for our usual cast. I want to talk about our Lumberjanes and their adventures before I deep dive into what's happening with Jen. The ladies of Roanoke Cabin are loyally travelling through the woods with Barnes, their friend from the boy's camp, searching for Jen, despite encountering the mysterious blizzard and the woods' usual array of monsters. Again, I can't stress enough how important the theme of friendship is in Lumberjanes, and how these girls would sacrifice anything for each other, and that includes the often flustered and frustrated Jen. But Jo is getting jealous of Barnes and how he's getting in the middle of her friendship with April. This isn't uncommon when a new person comes into a group dynamic, but Jo is freezing out Barnes as best she can. More than that, she is beginning to wonder exactly what is going on in Lumberjanes camp, that they are neither learning survival skills nor what is going on in the woods. But while Jo is a little bothered by this, it's the crux of what's going on with Jen at the cabin of the mysterious Abigail. I might be one of few people who would say this, but Jen is probably my favorite character in the book. She's responsible, she's flustered by all the weirdness, she does her best to keep to the rules; so basically how I would act in these situations. But she's also loyal to her campers and willing to do what it takes to protect them, which makes her all the more impressive. But after being told she was abandoned, and seeing the comforts, of and the library in, Abigail's cabin, it would be easy for her to decide to not go back. But she's still loyal. They're still "her girls" and she still needs to do what she feels she needs to. And I love that. More, though, when Rosie arrives and we see the confrontation between her and Abigail, we see exactly what has been going on with Jen. She's fed up with the secrets, with Rosie not telling the Lumberjanes what is really going in. The scene where Jen and Rosie are in Abigail's trap and Jen lets loose all these feelings is one of the best character scenes in any issue of Lumberjanes. But with Lumberjanes, there's not just the personal stakes but the supernatural stakes, and it looks like whatever Abigail is up to is going to lead to some major action next issue, and as ever the book finds its balance perfectly.



Secret Six #3
Story: Gail Simone
Art: Dale Eaglesham

Oh, what a difference an artist can make. The first couple issues of the new Secret Six, as enjoyable as the story was, were marred by multiple artists that muddied the waters. But this issue sees new regular artist, and artist on the mini-series Villains United that introduced Gail Simone's original version of the six, Dale Eaglesham, and it lets me feel like I know the characters. He already has a great feel for each of these oddballs. I've been a fan of Eaglesham since he worked on chapters of "No Man's Land" back in 1999, and his art still grabs me to this day. This issue juxtaposes the complete cast of lunatics with the suburban normalcy of Big Shot's house and neighborhood, and it's a thing of beauty. These characters are all severely broken, and they just stick out like sore thumbs. I like that Catman still has this sense of honor, as shown by defending a dog, something he hates, from a human who beats it, something he hates more. It's also nice to see him being kind to Strix, showing he isn't quite the sociopath as, say, Ventriloquist, who remains this volume's Ragdoll, the character you never know what they'll say. But the moments that really got me this issue were the ones with Big Shot and Black Alice. We see a tenderness that Big Shot has for the girl, something that made me perplexed how he wound up grouped with the rest of the lunatics that comprise the Six. And as we see more of Alice's background in the new world, she grows in sympathy too. I was happy to see this, and the fact that the group binds as a team for the balance of the issue. But it's the last page that knocked me over. Because we find out Big Shot's real name, and it's a name I've been waiting for since the advent of the New 52. What he says to Black Alice earlier about the wife he lost, makes so much sense now, and tears my heart a little. But I wonder if she's gone, or if her not being there has something to do with Mockingbird, whose identity is also revealed. It's another shocking reveal, but one that makes a lot of sense, especially in relation to that characters current disposition in the DCU. I don't want to spoil the twists, but they're satisfying and going to keep me guessing until next issue.



Stumptown #6
Story: Greg Rucka
Art: Justin Greenwood

Stumptown's back! The best dang P.I. comic I've ever read returns with a new case, and a different one than we're used to seeing Dex Parios involved in. Instead of searching for missing girls or guitars, or investigating who beat her friend, this time Dex has a simple job: pick up three pounds of coffee. The fact that it's designer Kopi Lawak coffee, unique in the world, designed by a brewmaster named Patrick Weekes, and worth twenty-five large, well that's icing on the cake. Almost immediately, things take a turn for the Hammett & Chandler when Mr. Dove, a creepy guy in white, shows up with a cell phone and ten gold coins, and his boos tells Dex over the phone that he will pay her twenty thousand dollars for a sample of the coffee, half of it in these coins now, and the other half when she delivers. And even more guys trail her when she picks it up! This is some desirable coffee, and Dex still has it by issue's end. But in Stumptown, the mystery is only half the story, as Dex is a character with a rich life outside of her casework.  Still on the outs with Grey, her neighbor, Dex picks up her brother Ansel from work only to find her seemingly wayward, and previously unknown, sister, Fuji, waiting at her apartment, let in by Grey. It's clear that the two sisters have certain problems, as Fuji seems more free-spirited, and Dex is annoyed by her popping up unannounced. Greg Rucka has done an excellent job fleshing out the world around Dex, letting you understand the personal stakes as well as the professional ones, and so each new character adds another layer. While I liked Justin Greenwood's art on the last arc, this issue seems even stronger, looking really clean and crisp, with some great character work on Dex as she's confronted with these new mysteries and hurdles. I'm sure things won't go as smoothly for Dex next issue as they did in this one because things never stay quiet for her for long, and it wouldn't be interesting if they did.