Showing posts with label Itty Bitty Hellboy. Show all posts
Showing posts with label Itty Bitty Hellboy. Show all posts
Monday, November 30, 2015
Reviews of Comics from Wednesday 11/25
The Fade Out #11
Story: Ed Brubaker
Art: Sean Phillips & Elizabeth Breitweiser
The penultimate issue of Ed Brubaker's serialized novel about corruption and decadence in old time Hollywood, The Fade Out, shows off everything great that this combination of creators can do. The issue is a mix of action and character, and fills in one of the last holes in the web of characters, giving us some details about the relationship between our block screenwriter protagonist, Charlie Parish, and the murdered movie star Valeria Sommers. The issue opens with the story of what happened between Charlie and Valeria, and in a book that can be so sordid, the scene of tenderness, of two people who are both so lost connecting and simply being there with and for each other, stands out all the more starkly in its beauty and tragedy. From the end of that scene, of Charlie standing in the surf as the sun rises, we cut to night at a diner, where Charlie is talking to his writing partner (or recently the blacklisted writer he's been fronting for), Gil Mason, who he tells his theory of exactly what is going on, a tale of FBI blackmail, molestation, and murder. But the two writers have no proof, so they head out to the ranch of Al Kamp, the figurehead of Victory Studios, hoping to use his dementia to get him to confess to the horrors he did to Val and other child stars. But these guys are writers; they're not cops, P.I.s or any other kind of professional, so when they sneak onto Kamp's ranch through a dark forest beautifully drawn by Phillips and colored ominously by Elizabeth Breitweiser, they find a mostly empty house, a corpse, and one last guard, leading to a chase through the woods, a gunshot, and a gutpunch of a last panel. One issue left, and I can't wait to see the ending of what has become my favorite work by the tremendous Brubaker/Phillips team.
Ghostbusters Annual 2015
Main Story: Erik Burnham
Art: Dan Schoening & Luis Antonio Delgado
After a couple crossover mini-series, one with the Teenage Mutant Ninja Turtles, and one with their own animated counterparts, the Ghostbusters go back to doing what they do best: busting ghosts. The opening tease has one of the creepiest moments I've seen in a Ghostbusters comic, with a woman waking up with... well, that would be telling, and horror so depends on the surprise of it, I don't want to ruin it. The Ghostbusters, still repairing the firehouse after their confrntation with the god Proteus, are called in by the NYPD detective equivalent of Harvey Bullock to look into the woman's case, and find a specter in her house dressed in a tall hat and cape carrying an hourglass. They blast the ghost, which explodes, and things seem normal for a few pages. But if you looked at the cover, you know that the threat is the Sandman, so it doesn't take long for Ray to realize something is wrong with his friends, and when his spirit guide, the Blues Brothers clad John Belushi, reappears (every time this happens, it's great!), he confirms that he's in a dream, so it's up to Ray to travel through the dreams of his friends and free them. Peter's dream in a memory of a scene from the original Ghostbusters movie, made considerably weirder by Ray taking Dana Barrett's place, and Peter is happily sprung from this. Winston, though, is aware he's in a dream, dreaming of his wedding to Tiyah from the previous ongoing, the wedding that was wiped from reality to stop Tiamat from destroying the world, and we see an anger in Winston that he hasn't vented in the real world, a weariness of how being a Ghostbuster has affected his life, and I wonder if this is going to payoff in the future. Egon is also aware that he's in a dream, remembering the time he traveled into Janine's subconscious to save her and knowing this feels the same, and it turns out his refusal to sleep is what called the Sandman to the team. The guys are able to save Egon at the last minute from a horrible fate, naturally, and everything works out. There are also a series of short strips at the back of the issue, little one pagers that give a spotlight on different characters, not just the Ghostbusters, but Janine, Louis Tully, Slimer, and a couple others. They're all a lot of fun, but the highlight is the final one, a four pager that explains why Peter gave up the talk show he had during Ghostbusters 2. This is a great, continuity light story that sets up some future stories and will let those who haven't been reading all of IDW's Ghostbusters comics know what they're missing.
Groot #6
Story: Jeff Loveness
Art: Brian Kesinger
After their long and winding path, Groot and his buddy Rocket finally arrive on Earth in the final issue of this mini-series, which I frankly had forgotten had been their goal the entire time after all the space hijinks. And getting their, they check off the things the different Guardians gave them on a checklist of stuff to do on Earth. And as you might imagine, it's not like your average tourist to-do list, although they do check out a rock concert and watch a movie. I also have to give creators Jeff Loveness and Brian Kesigner credit: the battle between Groot and Rocket and a bunch of C- and D-List villains is great. Rocket's, "Well, I just shot a Dinosaur-Man in a loincloth. I'm having a great time," is definitely quote of the week for me. And Kesinger's X-Men from when Kitty told the boys to go party with the X-Men are great. Teen Scott and Jean's awkward chat is charming, and Kesinger's style has a very cartoon sensibility; it reminds me of the character style from certain Disney films (which makes sense, since a little bit of research shows he worked for Disney for years). His Groot and Rocket are wonderfully expressive, with charming facial expressions that tell stories all their own; it's important to have an expressive lead when all he says is one sentence over and over. That does change when Groot gets into a telepathic conversation with Jean Grey, and relays his origin to her. We've known a bit about Groot and why he's no longer welcome on Planet X, but as far as I know, this is the first time we've heard this whole story, and it ends with a heart-tugging scene as Groot goes and does exactly what he came to Earth to do, and meets an old friend for the first time in years. The Groot mini-series has been a delightful all-ages adventure across the galaxy that winds up reinforcing its themes about friendship and loyalty in a perfect way.
Itty Bitty Hellboy: The Search for the Were-Jaguar #1
Story & Art: Art Baltazar & Franco
It's always a good day when Art and Franco are back with another fun all ages book. This time around Itty Bitty Hellboy and Liz Sherman are heading out to the island of the Rogers with a bag of underpants, since there's only one pair of those metal underpants on the island. It's a strange and hilarious set up for a story, and it works perfectly in the absurdly adorable universe that I feel all of Art and Franco's comics are set in. All the rest of the gang are there, with Rasputin and Kroenen looking to photograph the mythic were-jaguar, Lobster Johnson and his lobster partner, Smitty chasing the villains, and Abe and his little sister Eve out swimming. And we get the first appearance of Itty Bitty Kate Corrigan, who looks to be a slightly older kid. There's stuff with Roger (the original Roger) and his brothers getting underwear, the villains and the Lobster getting caught up in trees, and the were-jaguar popping in and out of panels. It's just an absolutely fun comic, and I'm looking forward to seeing where Hellboy and his friends go after this issue.
Rick and Morty #8
Story: Zac Gorman
Art: Zac Gorman & Ryan Hill
Back-up Art: Marc Ellerby & Ryan Hill
Nothing is EVER as it seems in the multiverse of Rick and Morty. What looks like a simple Christmas story is going to be anything but. We've never gotten a Rick and Morty Christmas episode since the show has aired its two seasons in the summer, so the comic is filling in that gap with this, the weirdest Christmas story I've ever read. And that, friends, is a compliment. Off an alternate Earth where Christmas is Blumbus, where Santa is instead Mr. Chimney, and there;s an extra tradition called the Blumberflarg, and if you've ever seen or read Rick and Morty, anything they run across in these alternate worlds is going to end poorly for one or the other, and probably the one is Morty.In this case, after arguing about whether Blumbus is nice or creepy, Rick goes off to drink and Morty literally bumps into melody, a pretty girl who feels bad Morty has no one on Blumbus and invites him back to her place. While Rick runs eventually finds an open bar, and starts drinking with a morose holiday drunk, Morty goes back to Melody's house and seems to be in the middle of a Mlumbus miracle, as her family thought she was dead and Melody has come home. Things get progressively weirder for Morty, with everyone being extra nice, and as Rick finds out that a Blumberfarg is a teen boy who is brought home, mated with and then eaten by the family, Melody puts the moves on Morty, which her family has no problem with. It's the hilarious reaction of Morty, as he begins to piece together exactly what is happening, that's the highlight of the comic. Only the timely intervention of Rick and a new friend keeps Morty from being eaten with a nice ghost pepper sauce, and as is often the case, that safety doesn't last. The final page of the main story sees a happy ending for the lonely drunk from the bar, undercut by the fact that he'll be having nice Blumberfarg leftovers with his family. The backup sees Rick thrust into the plot of A Christmas Carol and learning absolutely nothing, which makes perfect sense if you know Rick. So Merry Blumbus to all, and all a good night,
Robin Son of Batman #6
Story: Patrick Gleason
Art: Patrick Gleason, Mick Gray, Tom Nguyen, & John Kalisz
Before heading back to Gotham for next month's "Robin War" crossover, Damian Wayne has one final stop on his tour to seek redemption for all the things he did during the Year of Blood, the trials he went through to prove himself a worthy al Ghul. The opening flashback shows his trip to Bialya, where he took the Scepter of Kings, and found a little red bat creature. After killing its family and not seeing any anger in the creature, we see a crack in Damian's harsh facade, and he takes the creature that will become Goliath home with him. In the present, Talia makes easy work of Bialya's current ruler and with the Scepter sets herself up as the country's new ruler. When Damian awakens from the abuse he took the previous issue, he and Talia talk, and he asks her the question readers (well at least me) have been waiting for him to ask: "Why did you kill me, mother?" Talia's answer isn't exactly satisfactory to Damian, as Talia herself is unsure since her resurrection removed the madness from her and put it into a marble that she gives to Damian, offering him the option to return it to her and slay her in revenge for his own death. But after a conversation with Nobody, the daughter of the villain that Damian killed who bore the name before her, about exactly what he's been doing, and that the R he bears now stands for redemption, a beautiful sentiment that shows exactly how far Damian has come. He isn't the child assassin he was in his first appearance, or even the brat he was at the beginning of Batman and Robin. He has earned the name Robin, has earned the Wayne name. And the final pages see him be forgiven by Nobody, who through her time with Damian no longer thinks of herself that way, reclaiming for herself her own name, Maya, and then he removes the chains that have held Goliath, freeing his loyal monster. It's fascinating to have read Damian from his first appearance and see exactly where creators have gone with the character. And as he sets off , having forgiven his mother, it's a new beginning for Damian. This first six months of his title have taken Damian away from home, so now it's time for him to head back to Gotham, and we'll see if he is ready for the city, or vice versa, next issue.
Friday, May 2, 2014
Free Comic Book Day 2014: Where You Should Go and What You Should Read
So, another year has come and gone, and we are once again back at that most amazing day! Yes, it's International Werewolf Day! What is that you say? I'm mistaken and there's no such thing? Oh, well, I guess I just have to talk about Free Comic Book Day instead. I wrote a similar post to this last year, but what's good to do once is good to do again, so here we go.
Free Comic Book Day is an industry wide holiday of sorts, held the first Saturday in May every year, where comic retailers buy special comics available at a tremendous discount to give out to you, the comic reading public, for free. That's right, FREE. I can't speak for every retailer, but my store, Dewey's Comic City, really tries to do it up right. Other than having one of the widest selections of free comics, we also have goody bags for the first hundred or so customers, raffles, cosplayers from the local chapter of the 501st Legion (the Star Wars costume guild), face painting for the kids, and our biggest Artist's Alley yet, including Dewey's favorite Fernando Ruiz (Life With Archie and the lead story in this year's FCBD Archie digest), Charles Paul Wilson III (Wraith: Welcome to Christmasland), and Keith Giffen (More credits to count, including the current Justice League 3000 and this year's upcoming New 52: Futures' End, the 0 issue of which is one of this year's FCBD selections from DC). My boss likes to say that nobody gives you more on FCDB than Dewey's, and while I can't say that quantifiably, I know it sure feels that way. So you should come on by. Check out the details HERE; we'd love to see you.
Now, I know you love free stuff. I love free stuff too. But Free Comic Book Day is about a lot more than just free comics. For retailers, this is a huge investment of time and money (just 'cause they're free for the customers, it doesn't mean it's free to the retailers), but it's worth it to bring people who might not usually come in to a shop to come by and pick up some comics. And it's important to the industry because it allows publishers and creators to get their books into the largest possible number of hands, hands that might not normally try that kind of comics. I personally discovered one of my favorite series of all time, Atomic Robo, on its first FCBD outing. So what I'm saying is, if you're a DC/Marvel sort of reader, pick up an indy. If you usually would never touch a super hero comic, pick up something from the Big 2. It's not costing you anything, and you might discover something you really like.
So, below find my recommendation for eleven books I think you should try. I haven't gotten around to reading all of them, I admit, but this is a decent cross section of the books I enjoyed so far.
2000 AD
2000 AD is the long running British anthology series that is probably most famous in the US for spawning Judge Dredd. Every year, there's a great collection of classic 2000 AD stories as part of the FCBD selections, and this year is no different. Headlined by a story featuring Dredd, there are also stories about the barbarian Slaine, Dredd's sometimes partner, psychic Judge Anderson, supernatural copper Absalom, and more. If you've never tried these, gritty UK comics, you should. It's not like anything we have here in the States. This one is very much for grown ups only.
Atomic Robo
As I said above, I discovered Atomic Robo on his first FCBD appearance, where he first fought his archnemesis, the deranged Dr. Dinosaur, and has been the free comic I look forward to most every year since then. Usually, FCBD Robo stories feature the mad raptor, but since this year's mini-series for Robo was a Dr. Dinosaur story, we instead see Robo once again confront the cryptid called the Yonkers Devil. Action and comedy ensue. The issue also features pages from Red 5 Comics series Haunted (the first issue hit this past Wednesday) and a very funny story of Bodie Troll, the troll too adorable to scare anyone. The issue is appropriate for readers 12 and up, mostly because the preview of Haunted is creepy; both Robo and Bodie can be read by all ages.
Avatar/ Itty Bitty Hellboy/ Juice Squeezers
I'm recommending this one not for the main story (which is good, but Avatar isn't one of my core fandoms), but for the two back ups. The first is a fun two page Itty Bitty Hellboy story where Hellboy tries to get the ghost of Rasputin to act a bit more ghostly, and then a new short tale of the Juice Squeezers, the kids who protect the town of Weeville from giant bugs. Here, we see exactly what happens to a bully when he picks on one of the Squeezers. As a high school nerd, there's some wonderful wish fulfillment there. This is a all ages book.
The Dumbest Idea Ever!
This issue is an excerpt from the recent graphic bio by cartoonist Jimmy Gownley, best known for creating one of my favorite all ages books of all time, Amelia Rules!. I'm ashamed to say I have this book on my shelf of to be read books, and have since it's publication a few months back, waiting to be read when I have time. After reading this charming excerpt, I am unsurprised that this has moved right to the top of my read pile. A perfect slice of life for anyone who remembers being in their teens, no matter how distantly. This is an all ages book.
Giant Size 4 Comic Bundle
This is one of the two "most bang for your non-existent buck" books this year, since it's technically four comics in one pack! Red Giant Entertainment is looking to start releasing weekly, ad supported free comics, and this pack has one issue of each of the four. The four individual books (with two stories each) are Giant Size Action, Giant Size Adventure, Giant Size Adventure, and Giant Size Thrills. They vary in quality from book to book from just ok to pretty darn great, and my favorite was Giant Size Action, since one of its features is Tesla, a Nicola Tesla action story, and I love me some Tesla. Other highlights were the crime/superhero/conspiracy mash up Duel Identity in Giant Size Fantasy, and the all ages fantasy story Magika in Giant Size Adventure. The ratings on these range from a teen and up to an all ages. Probably best to look each one over before you hand them to the little ones.
Mouse Guard, The Labyrinth, and Other Stories
And the next big value is Archaia's free hardcover, featuring a headline story from David Petersen's Mouse Guard. The story is a beautiful place to start if you've never read Mouse Guard before, a perfect microcosm of the series beautiful art and poetic language. Other stories include one set in the world of Farscape, Jim Henson's Labyrinth, a tale of a boy and his friend a dinosaur called Bolivar: The Golden Door, and others. I'd place the age recommendation here to be ten and up, but if you feel you seven or older year old can handle a little bit of scary, go for it.
Project: Black Sky
Project: Black Sky is the name of mysterious organization and the event that is tying together Dark Horse Comics various superhero titles this year, and this issue serves as a sort of primer, giving you an idea of what the project is up to, and who some of the heroes who will be facing them. The heroes here are Captain Midnight, the time displaced World War II era flyer, and Brain Boy, the psychic secret service agent. Written by Fred Van Lente, who has been writing the mini-series that chronicle Brain Boy's adventures, it's a light, fun super hero adventure featuring heroes fighting genetically altered apes. And we all know comics are better with apes and monkeys. I'd go with a ten and up on the reading age here.
Rocket Raccoon
The sure to be star of this summer's Guardians of the Galaxy movie, Rocket Raccoon gets to star in Marvel's all ages offering this year. It's a breezy little story of Rocket, along with his fellow Guardian, Groot (I AM GROOT!), and his fellow anthropomorphic animal Wall Russ (I Am The... oh, I get it!), rescuing a princess from captivity by a group of mercenary rabbits. The story fits better into the pre-Marvel Now! continuity, but is completely not dependent on any continuity for your enjoyment, and is a great introduction to Rocky and Groot. The issue also features a fun back-up from the world of the animated Ultimate Spider-Man cartoon with some excellent Ty Templeton art. This is an all ages book.
Scratch 9
I wrote an advance review of the new Scratch 9 series a couple of weeks back, and now's your chance to get your own sneak peek. The first half of this issue is some pages from that issue, while the second half of the Scratch segment features Scratch teaming up with First Pet Bo Obama to help save the president from an evil robot. The other side of the flipbook features a new story by Scratch creator Rob Worley, Run & Amuk, featuring a young boy nicknamed Run and his giant friendly monster companion called Amuk travelling through time. It's as fun and crazy as it sound. This is an all ages book.
Sherwood, Texas
The beginning of a series that is resetting the classic Robin Hood story in modern times, this is sort of Robin and the 7 Hoods (which if you've never seen, look it up on Netflix. It's the Rat Pack as prohibition era Chicago Robin Hood and his Merry Men) meets Sons of Anarchy. It's got that neo-western vibe that I like, and it's playing just fast and loose enough with the classic Robin Hood story that I'm not exactly cure where it will go when it becomes a regularly published comic. This is a book geared for adults.
Skyward/Midnight Tiger
Action Lab's ongoing Skyward gets a FCBD issue that, like last year's, gives us a glimpse into the future of the series. If you've never read Skyward before, it's a fantasy series, and this issue features new characters that I assume will play a part in the next arc of the series, so this issue is a fantasy adventure history of a tribe of barbarians. It's a good backstory, and I'm excited to see where this goes in the ongoing. Midnight Tiger is the origin of a new superhero who will be getting his own title from Action Lab this summer. It's a very Peter Parker/teen hero sort of origin, but there are some interesting aspects that will be fun to watch play out if I choose to pick up the mini-series. If not? It's a good self contained origin that does a lot of world building. This is all ages, unless you're one of those people who wants to ban Bone, in which case it's not all ages and what are you doing reading my blog?
Labels:
2000 AD,
Atomic Robo,
FCBD,
Giant Size,
Itty Bitty Hellboy,
jimmy gownley,
Juice Squeezers,
Midnight Tiger,
Mouse Guard,
Project Black Sky,
Rocket Raccoon,
Scratch 9,
Sherwood Texas,
Skyward
Monday, November 4, 2013
Reviews of Comics from Wednesday 10/30
Five Ghosts #6
Story: Frank J Barbiere
Art: Garry Brown
After a few months off after the initial arc, Five Ghosts is back with a tidy and fun little one off. Fabian Gray travels to Japan to answer a summons from an old flame of his, to aid her in stopping a clan that is moving in on her family's lands, and to retrieve a mythic sword, the sword of Masamune, which she tells him is made from the same Dreamstone material that gave Fabian his own unique powers. It's a story of samurai action, with beautifully choreographed fight scenes, betrayal, and Fabian using his powers in some cool ways. It's cool to see more about Fabian's backstory; at one point he gets out of a trap that was crafted to stop him from summoning the ghosts that grant him his abilities, and he points out that he was the world's greatest thief before any of that happened. Little bits like that add to Fabian as a character and make him more well rounded than just being a vehicle for the stuff that happens when he calls one fo the ghosts. Artists garry Brown fills in for regular artist Chris Mooneyham, and does an admirable job of it. His style is different than Mooneyham's, but still creates a great pulp atmosphere. If you haven't tried Five Ghosts yet, this is a perfect issue to try out, and if you're a fan of the pulp atmosphere, you'd be doing yourself a favor.
Guardians of the Galaxy #8
Story: Brian Michael Bendis
Art: Francesco Francavilla
Guardians of the Galaxy has been a pleasant surprise since its reboot. I was a very big fan of the last incarnation of the book, the one written by Dan Abnett and Andy Lanning, and featuring a sprawling cast that included most of the current members, plus a bunch of others, including Adam Warlock, my favorite Marvel character of all time, and Cosmo, a telepathic Russian dog. So the streamlined team was a worry, since I felt one of the things that I enjoyed about the last series was all the different relationships; although the new series did still include Peter Quill, Starlord, a character Abnett and Lanning spent a lot of time fleshing out, cosmic mainstays Drax and Gamora, and fan favorites Rocket Raccoon and Groot. The stories so far have been fun, and the characters read like themselves, if slightly Bendis-ized versions. This issue begins Guardians' crossover with Marvel's big Summer/Fall event, Infinity. The main Infinity series has been ok, if a bit lacking in focus in my opinionso it's nice to see a crossover that has a nice tight focus. The Guardians have been contacted by Abagail Brand, the head of SWORD, the Earth organization in charge of dealing with extraterrestrial incursion, asking for them to free her from Thanos's forces on The Peak, the Sword space station headquarters. There's some great action scenes, as Starlord and Rocket infiltrate the Peak, free Brand, and go to try to retake the station. But the highlight of the issue is some great character work at the beginning. With Thanos making trouble again, Gamora, who was raised by Thanos, confronts Starlord and Drax about exactly how Thanos and Starlord escaped being trapped in a collapsed dimensions together, and how Drax is alive again. She gets little answer, and Gamora's anger at Starlord, and her own decision to go storming off to confront the father figure who has haunted her for her entire adult life, not to mention killed her on at least once occasion, does a lot to further develop her character and the reactions of the others helps flesh them out. Add the usual incredible art by the busiest man in comics, Francesco Francavilla, who draws a particularly great Rocket Raccoon, and you have a book that is living up to it's concept and its pedigree.
Itty Bitty Hellboy #3
Story & Art: Art Baltazar and Franco Aureliani
If only every comic could get Itty Bitty, I think we'd have much happier fans. After Tiny Titans and Superman Family Adventures, I didn't expect Art and Franco would next move to the macabre world of Mike Mignola's Hellboy, but not terribly surprising, it's still a joyful and amusing romp. Every issue is packed with humor and fun little character beats. This month's issue of Itty Bitty Hellboy opens with Hellboy preparing his favorite dish, pancakes (or "pamcakes" as he calls them, which readers of regular Hellboy comics know saved him from becoming evil), with the help of Liz Sherman's fire powers. Hellboy gets Baba Yaga to make one of his pancakes gigantic using her magic, and before you know it, everyone is asking Baba to make something huge. She banishes Hellboy and his friends to Hades, and the demons rally around Hellboy, only to have him use his pamcake making skills to keep them from destroying Earth. Lobster Johnson and Lobster Smith, his pet Lobster, dig their way out to try to help the world. And Roger the Homunculus finds a little love with Baba Yaga and Hecate. I can't really do the issue justice, since so much of it is about the punchline to the wonderful set-ups Art and Franco come up with, and the adorable visuals. I've said something like this with eveything I've ever reviewed by Art and Franco, but if you're looking for a change of pace from the usually grim and grity comics of today, you couldn't do better than trying out Itty Bitty Hellboy.
The Sandman: Overture #1
Story: Neil Gaiman
Art: JH Williams III
I wish I could type an approximation of a squeal of delight, because that would be the only thing that could do this wonderful comic justice. Neil Gaiman's The Sandman is one of the touchstone comics of the modern age and possibly of all time, and it is my favorite piece of longform graphic storytelling. New work from Neil Gaiman is something I always look forward to, and this past year has been an embarrassment of riches, between The Ocean at the End of the Lane, his first novel for adults in years, two new childrens' books, Chu's Day and Fortunately the Milk, and now a return to the world of the Endless, with a story set before the first issue of The Sandman. Dream, or Morpheus if you'd rather, the protagonist of The Sandman, appears in this issue as he did in the many flashbacks that took place before his imprisonment in the first issue of the series; he is imperious, cold, and callous, something made clear in his tone when addressing Lucien, the librarian of dreams, a character who is a loyal retainer who Dream dismisses with barely an acknowledgment. The tone of Dream is chilling, as he prepares for war, something we saw a couple times over the course of The Sandman, and any reader familiar with it knows this can only mean trouble. Gaiman has lost none of his feeling for the characters that we know and love from The Sandman. It's interesting to see the Corinthian, the nightmare serial killer with mouths for eyes, again, and to see exactly what made him slip out of the Dreaming and into the waking world in the time of Dream's imprisonment. We also meet some new characters, including George Portcullis, a dreamer who manages Dream's London office, and Gaiman uses him to demonstrate the malleability of identity in dreams; identity was one of the themes often played with in Sandman. The final pages reveal something about the Endless and Dream that will hopefully be as surprising to the reader as it is to Dream himself.
Gaiman has often said he writes for his artists when he is working on a comics projects, playing to their strengths, and this issue is a perfect example of that. I've loved JH Williams III's work since Chase in the 90s, and his work has grown exponentially over the years, and this issue is a masterpiece. His use of nearly entirely two page spreads, his frightful Corinthian, the alien world at the beginning of he issue and it's population of sentient flowers, are all drawn in exquisite detail. Williams draws a Death who is especially beautiful, and the soft look he gives her stands in sharp contrast to the harsher lines he uses to draw her darker brother, Dream. The issue is a feast for the eyes, and I hope that the eventual collection is in landscape format to allow the art to be appreciated in its entirety by those who want to read the story in that format. When a creator returns to a legendary work there's always the concern they will have lost whatever it was that made that work something special. I am glad to say none of the magic that made Sandman has been lost over the intervening years; go, read it, and plesant dreams.
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