Showing posts with label Lumberjanes. Show all posts
Showing posts with label Lumberjanes. Show all posts
Monday, December 21, 2015
Reviews of Comics from Wednesday 12/17
Batman '66 #30
Story: Lee Allred
Art: Mike Allred & Laura Allred
All good things must come to an end, alas, and this week marks the final issue of the regular Batman '66 title. But its a phenomenal way to go out. This issue, written by Lee Allred with art by his brother and sister-in-law Mike and Laura Allred, is everything you'd expect from the wonderful oddness attached to the Allred name, as the story finds a way to put all those random funky images from the opening credits from the TV show and works them into a story. The basic plot is simple: Joker, Penguin, and Catwoman have set up a convention for all of Gotham's villains. All except Riddler, who they're just sick of because he "might as well be working with Batman" giving away their crimes. So, of course, Riddler decides to send clues to the police about the location out of spite, so this might not have been the best villainous plan. Arriving at the movie studio where the convention is taking place, Batman and Robin work their way through a gauntlet of villains, with the different images from the credits representing the defeat of the villains. The Batmobile gets a remote controlled spotlight moment, and Batgirl sweeps in for a last minute save. Pretty much every villain from the series, and most of the new ones introduced in the comic, pop up in the villainous crowd scenes, and some make their first appearance, like King Cobra (who's in the opening credits but never in the show or this comic before) and (despite being unmasked the whole time), the Terrible Trio, If that weren't enough cameos, as Batman and Robin climbing the studio, they find a legitimate meeting going on, and out of the window pop... Perry White, Lois Lane, and Jimmy Olsen right out of the classic George Reeves Superman TV series, and the final press conference also happens to have Clark Kent, Billy Batson, Jack Ryder, Vickie Vale, Nelli Majors (a reporter from an episode of the TV show), and "Ritt Bried" since they can't use Britt Ried, the Green Hornet, without the license. It's a great send off to a fun series. This isn't the last we'll see of this universe, with Batman '66 Meets the Mn from UNCLE starting this week, and Batman '66 Meets the Avengers (the Steed and Peel ones), already announced, but for now, I'm glad this big, flashy issue is the final on.
Grampa Simpson's Unbelievable Adventures #1
Story: Max Davison
Art: Hilary Barta, Andrew Pepoy, & Art Villanueva
The Simpson comics One Shot Wonders series have produced lots of interesting and fun comics. While many have been anthologies featuring that issue's spotlight character, but others have been more experimental, such as the McBain one shot that was a comic that folded out into a poster. This issue, focusing on Abe "Grampa" Simpson, is one of those more unusual issues, as it is what us kids of the '70s and '80s know as a "Choose Your Own Adventure" story, where at the bottom of each page, you get to choose what happens next by turning to one page or another. You'd think with only 22 pages to work with, that would really limit the potential, but it works exceptionally well. If you've ever watched The Simpsons, you know that Grampa has a habit of telling some... colorful stories (and by colorful I mean completely crazy and rambling), so if there's any character that works with this format, it's him. Page one has Grampa in a spaceship, and from there it just gets crazier. Depending on your choices, Grampa can fight aliens or pirates, become a jazzman, take up his professional wrestling career one more time, become a wheelman for Fat Tony, and more. It's all the fun of "Choose Your Own Adventure" with none of the logic!
Lumberjanes #21
Story: Shannon Watters & Kat Leyh
Art: Carey Pietsch & Maarta Laiho
Every issue of Lumberjanes is a collection of fun, character, and excitement; there are very few other comics on the market that pack more all ages wonder into its pages. Opening with the greatest beach volleyball scene ever in comics, and maybe in pop culture, what starts out as seemingly an easy merit badge accomplishment for April turns into a crusade when it turns out every one of the Roanoke Cabin has to succeed before any of them get the badge, and April, still stinging from last arc where her she put her own goals above her friends for a while, feels like councilor Seafarin' Karen has implied our lead aren't a good team, and she has to prove her wrong. And because this is Lumberjanes, it turns out Karen's boat has been stolen by selkies (mythological women who can turn into seals and back), and so April figures the best way to prove to Karen that they're a great team is to help Karen get her boat back. And so Roanoke Cabin split up: Jo, April, and Mal go to work out a plan with Karen, while Molly and Ripley, along with Ripley's raccoon friend Bubbles, head into the woods to find the Bear Woman, figuring they might learn some more about shape-shifters from her. The Bear Woman is her usual... pleasant self, grumping at Molly and Ripley and indicating there's a difference between what she can do and what the selkies can. Meanwhile, we learn the selkies believe Karen stole one of the seal skins that allows one of their friends to turn back into a seal, something Karen denies, and won't return the boat until they get it back. And we also learn a secret about Karen at the end of the issue I won't reveal here, but I have to say: with two weeks left in the year, Seafarin' Karen is the character find of the year for me. She's gruff, tough, has scars and wears an eyepatch, and that last page reveal? Well, read the comic, and if you've read this blog for a while, you'll know what I think is so awesome. The charm of the issue is in the determination our leads show, and how they really want to help Karen. We see lots of little character beats, like Ripley being excited to hug a seal, which shows that she is just the most innocent and wide eyed of the cast, a reminder of Mal's fear of the water, and April really trying to show her friends that she learned her lesson. I can't say enough good things about Lumberjanes; it's a comic about friendship and mythological monsters, which is a combination that works beautifully.
Pinocchio Vampire Slayer Versus the Vampire Zoo
Story: Van Jensen
Art: Dusty Higgins
It really is one of those ideas that's so perfect, you're surprised nobody thought of it before: Pinocchio, who's made of wood and whose nose grows every time he lies, is made to slay vampires. Just break off the nose and instant stake! After four graphic novels, the Pinocchio Vampire Slayer series ended last year, and I'll be honest, it's waiting for the full recommended reading treatment, because it's great. This one shot, though, is a lost chapter, based off what felt like a throw away line in one of the later volumes about a vampire gorilla. The title really says it all about this comic. Pinocchio, along with his friend Carlotta, a group of other living wooden puppets, and the blue fairy and the woodsman Cherry (this book draws from the original Carlo Collodi novel, not the bowdlerized Disney version), run across a zoo populated by vampire animals, led by a glasses wearing, intelligent gorilla; basically it's Grodd if he were a vampire, which is pretty damn terrifying. If you've never read any volume of the series before, this issue gives you a good feeling for who Pinocchio is, as well as all the commedia dell'arte influenced puppets of the Great Puppet Theater. If you're looking for a fun comic that has a lot of action and some creepy vampire animals drawn beautifully, well this is a comic that was made for you.
Monday, January 26, 2015
Reviews of Comics from Wednesday 1/21
Batman and Robin #38
Story: Peter J. Tomasi
Art: Patrick Gleason
It's a bird! It's a plane! It's... Damian Wayne? Yes indeed, Damian is back from the dead, and he has superpowers. Now that Damian is back from the dead after the events of Robin Rises, it's time to establish the new status quo. Pete Tomasi and Patrick Gleason, one of the longest running teams on any book since the New 52 reboot, start to look at Damian and how he reacts to the new powers he received after his resurrection. And it starts out rough. Damian was always impetuous at best, and flat out aggressive at worst, and the new powers he demonstrates aren't helping. Flight, invulnerability, and super strength are a suite of powers that can be easily abused, and Batman clearly is concerned that Damian, who has a history of homicide, might just abuse them. We see a patrol, and Damian flings himself into danger with no concern. In all fairness, if I knew I was bulletproof, it would be hard for me to not just go for it. But Damian has once again proven he has a hard time taking orders, and so once again, Batman scolds him. But as the issue progresses, we see Damian's death and return have left more scars than he lets on. It's nice to see that Damian is suffering nightmares about the circumstances of his death; death has to be traumatic, especially at the hands of someone you loved. The trauma of death and resurrection is something rarely touched on in super hero comics. And after Damian's nightmare, he once again disobeys Batman and flies off. Tomasi then once again uses Alfred as the voice of reason to Batman, telling to have a little faith in Damian. I think Alfred might have some experience dealing with an angry, traumatized young man of exceptional abilities. Tomasi and Scott Snyder on Batman have both done tremendous work with the relationship between Batman and Alfred, really making Alfred the sage adviser who Batman listens to and is almost always right. This is not the Alfred of Gotham, this sort of gruff, angry badass uncle. I like an Alfred with a real paternal streak, something that really works when he serves as a father figure to all these young men. The issue ends with Damian going to Atlantis to tie up a thread from the "Hunt for Robin" story, and it's a scene that really shows the growth that Damian has gone through since his introduction as a spoiled brat. Seeing how Damian reacts to the deformed clones of himself is touching, witnessing that Damian has really learned to care about others. I'm hoping that Tomasi and Gleason continue their run for quite a while after Convergence to further explore the changes to a character that I've come to really love.
Lumberjanes #10
Story: Noelle Stevenson & Shannon Watters
Art: Carolyn Nowak
Somehow, I'm not surprised that the day at Lumberjanes camp where everyone can just kick back and do their own thing is not as relaxing as it sounds. The second arc of Lumberjanes begins with Mal and Molly going off to have a picnic while April, Ripley, and Jo decide to try to get some of the more mundane badges that monster hunting time preclude (they promised to not do anything exciting til Mal and Molly get back). While the trio provide the comic relief throughout the issue, with April frustrated about getting the boring badges, the issue's heart is Mal and Molly on a date in the woods before the action starts. I've rarely seen those early sparks of infatuation and love played out as well in comics as I have here. As Mal talks about her friends at home and all the fun she would have had if she hadn't been shipped off to camp, artist Carolyn Nowak paints Molly's face showing all the doubt that someone can feel when they think that the person they have feelings for doesn't have the same depth of feeling for them. After ten issues, it's really impressive how well rounded these characters are, and how much the reader has come to care about them. Of course, this is Lumberjanes, so pretty soon the craziness starts, as Mal and Molly see the Bear Woman, and follow her through the woods and fall through a time portal behind her. There's another charmingly awkward moment as the girls land in the past in one of the classic romantic adventure poses and there is some adorable blushing. And not only are there time portals, but pretty soon there are dinosaurs! And you know anything with dinosaurs gets a thumbs up from me. Lumberjanes is one of my favorite comics coming out right now, and it looks like it will be moving into even surer footing now that it's into its new life as an ongoing. Also, the issue title of "Absence Makes the Heart Grow Fondant," is one of those puns that is so groanworthy that I have to laugh; I love those puns.
The Valiant #2
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera and Jeff Lemire
The Valiant finds a way to move from its excellent first issue into an even better second issue. After the stakes and characters were established last issue, this one brings the Eternal Enemy front and center, hunting down neophyte Geomancer Kay McHenry in the form of Mr. Flay, a boogieman from a childhood story Kay loved. Co-writer Jeff Lemire draws the storybook sequences, which works perfectly. Lemire's style is slightly off the norm, not the same realistic lines as series artist Paolo Rivera, and that art works because of the fairy tale aspect of the story and because it seems of another world. Speaking of Rivera, his work on Mr. Flay/Eternal Enemy is really impressive. It's an incredibly creepy design, both in it's hideous monster form as the Enemy and as it's evil gentleman form as Flay; that sort of elderly gentleman thing hearkens back to classic vampires and The Gentlemen from Buffy the Vampire Slayer, and is great horror trope. Aside from Kay and the Eternal Enemy, with see Eternal Warrior and Ninjak retrieve someone who will be of use in this battle, and an end of issue appearance from Bloodshot painting him as a white knight, a role he will be unaccustomed to, I am sure. There's also a last page that is so classically superhero that it made me smile. I've realized that The Valiant takes a lot of classic tropes, not just the monster, but some superhero tropes, the hero's journey for Kay, the man haunted by his past failures for Eternal Warrior, and shines them up and fits them together as if they were meant to be together all along. It's a perfect introduction to the Valiant universe, while still rewarding long time readers. Seriously, if you like superhero stories, The Valiant is a book not to be missed.
And Dan Grote bids a fond farewell to a Matt Signal favorite...
All-New X-Factor #20
Words by Peter David
Art by Carmine Di Giandomenico, Will Sliney and Lee
Loughridge
Cue up the sad Boyz II Men song. Either “End of the Road” or
“It’s So Hard to Say Goodbye to Yesterday.” Your choice. We’ll wait.
We here at the Matt Signal have made no secret of our love
for Peter
David and his
band of misfit mutants, so without belaboring the point, we’re sad to see
another incarnation of X-Factor go after only about a year in service.
But David and artist Carmine Di Giandomenico go out the only
way they possibly could: with robot sex and a cliffhanger ending that would
make Alf jealous.
If the upcoming Secret Wars is intended to be a
greatest-hits tour of the Marvel Universe before it ends, All-New X-Factor #20
is the Peter David version of that. In addition to the book’s main cast, we get
a visit from Miguel O’Hara, aka Spider-Man 2099, who offers a glimpse into the
rewritten future. Without spoilers, it’s a future David fans have seen before.
The good news is, it looks like David wants to pack up his
pets and move them to his other book. X-Factor’s final pages reveal Serval CEO Harrison
Snow’s true intentions for the team, which tie in closely with the world of
future Spidey. Also tying things together neatly is Spider-Man 2099 artist Will
Sliney, who drew the O’Hara scenes.
Oh, and I think this bears repeating: This book has robot
sex in it. Suffice it to say Cypher and Warlock are now eskimo
brothers.
Monday, December 22, 2014
Reviews of Comics from Wednesday 12/17
Batman #37
Story: Scott Snyder/James Tynion IV
Art: Greg Capullo/John McCrea
Scott Snyder and Greg Capullo's Joker story, "Endgame," takes a decidedly creepy turn this issue. Not to say that the work these creators have done with Batman's greatest foe has been pure comedy at any point, but this issue was that ratcheted up the tension and added a very horror movie feel to this clash. The opening splash page, of a frozen Bruce Wayne staring out of the page at the reader begins the issue with a sense of distinct unease. Once Bruce comes out of the paralysis from Joker's drug, we begin to see just how dire the situation is, with a new strain of aerosolized Joker toxin turning Gotham into a city of madness. And none of Batman's old cures are working. Batman has over one hundred cures devised for Joker toxin. If you think about the New 52 timeline, that's over ten cures a year, meaning either Joker gets out of Arkham even more than you'd think, or Batman spends a lot of time coming up with possible cures; maybe Joker isn't the only one a little obsessed with his rival. With no cure, Batman must head to Gotham Presbyterian Hospital to find the first infected person. The journey is the issue's action peace, as Batman fights his way through a hospital filled with people corrupted by Joker. And when he finds patient zero, well, if there was any doubt about whether Joker knows Batman's secret identity, it's gone now. Snyder brings Duke Thomas, the kid who has been popping up in his run (and was Robin in the possible future from Batman & Robin: Futures End) , as Joker gives Batman a chance to relive his worst memory. And while that's great material, the scenes with Jim Gordon make this issue into one of Snyder's best. As Gordon researches Gotham Presbyterian to try to figure out why Joker started his assault there, Gordon finds photos from over the past century. Photos that all have the Joker in them. And then Gordon hears a sound in his apartment. The following scenes, with Gordon and Joker in the apartment, are straight up horror movie scenes, and Capullo's Joker is so much creepier with a face than without. The pale skin and the black suit make him seems like an undertaker, a clown, and death itself mixed together. The issue cliffhanger sent a shiver up my spine. The back up ties into the Joker's seeming claim of immortality, or a connection to the dark heart of Gotham, with John McCrea adding his manic style to a tale of madness and clowns. And even if it's set a hundred years ago, you know clowns and Gotham don't mix. Batman #37 shows everything that Snyder and Capullo have been doing right for three years now, and moves "Endgame" on to an historic confrontation between comics' greatest rivals,
Lumberjanes #9
Story: Noelle Stevenson & Shannon Walters
Art: Brittney Williams & many more
I love scary stories, and I love telling them. I think I said in a previous review of an issue of Lumberjanes that I never went to camp, so I never told them around a campfire, but I've been at a Halloween party or two where people have shared a tale of the supernatural or two. This issue, the cast of Lumberjanes each get to tell a story around the campfire, each drawn by a different artist. "Tailypo" is a classic campfire tale, one I remember reading in one of the Scary Stories to Tell in the Dark volumes in my younger days; Felicity Choo does an admirable job of making the long tailed monster scary. The Aimee Fleck drawn, "Wrong Number" is a variation on another classic theme of the campfire tale, but since it's told by Jen, Roanoke Cabin's councilor, it has an ending that is a little less harrowing than it's usually presented as. "Bad Candy," drawn by Becca Tobino, is a whirling, trippy vision, perfectly in tune with the personality of the energetic Ripley, and the message at the end of the story reinforces to themes of friendship that underlies all of Lumberjanes. I'm a fan of Faith Erin Hicks, so her tale, "Ghost Girl," told by Jo, is the one that struck me the most visually. Mal's story, "Lonely Road," is one I'm not familiar as a campfire story, although it starts out like one we all know, and winds up with a twist that is a much more real life terror; Mal is a planner, someone who thinks things out, and I like that her tale of terror remains grounded in something that can be combated (for which she gets a bit of teasing from Molly). "Old Betty," with art by T. Zysk, is gorgeously drawn and atmospheric, giving off something of an EC Comics vibe. All of this is framed by art from Brittney Williams. Each of these stories is no more than a few pages, but no story seems rushed. It's a great one off that will give a new reader a great jumping on point for one of the best all ages comics on the racks now.
Multiversity: Thunderworld
Story: Grant Morrison
Art: Cameron Stewart
Wow. After what was the most complicated and intricate issue of Multiversity in "Pax Anericana" we get this gem. Not to say "Pax" was bad, far from it, but this issue is so brimming with the joy of Captain Marvel and everything that he embodies. The basic premise is that Dr. Sivana has gotten in touch with Sivana's from across the multiverse to gather suspendium, the mineral that he discovered that can effect time, to steal enough time to make a new day, Sivanaday, where he can triumph. It's a big, crazy plot, one perfect to a world of Golden Age simplicity and joy. He also has built an artificial Rock of Eternity so he can use science to create and empower his own Sivana Family. Pretty soon, the Sivana's are fighting the Marvels, and not just Captain, Mary, and Junior, but appearance from the likes of Uncle Marvel and Fat Marvel, the Monster Society of Evil appears, and in the end, Captain marvel must fight Black Sivana, a Sivana/Black Adam mash-up, to save himself and the Multiverse. In the end, good triumphs conclusively over evil for the first time in Multiversity, the wonder of magic triumphs over analytic science, and Sivana is bested as much by his own duplicity as it is by Captain Marvel. But as fun as the story is, the scene is completely stolen this issue by artist Cameron Stewart. I've rarely seen the Marvel's world look so wholesome and gorgeous; the only other story that comes to mind is Jeff Smith's Shazam!: The Monster Society of Evil! That kind of wonder filled, childlike art was perfect for a story that at its heart is about joy and simplicity defeating cold, calculating analysis. Special call outs to the page with the first appearance of the technological Rock of Eternity, the first appearance of Captain Marvel, the splash page of the Monster Society of Evil (including 52 era butterfly Mr. Mind), the designs on all the multiversal Sivanas, especially snake Sivana and Hannibal Lector mask wearing Sivana, and the beautiful, sunshine filled last page. I feel like each issue of Multiversity has worn its influence in its sleeve, and maybe it says something about me as a reader that this is my favorite so far, a simple tale of good versus evil.
Sandman: Overture #4
Story: Neil Gaiman
Art: J.H. Williams III
Every issue of Sandman: Overture is a masterpiece. I guess you'd hope that, since it's at least four months between issues, but if that's what it takes to get a comic of this quality, I'll take it. This issue slides between Dream having a conversation with his father, the embodiment of time, and entering the city of stars to confront the being who is about to bring about the end of everything. It's nice to see that Dream's relationship with his father is no better than his relationship with any other member of his family. This issue explains exactly why the sequence with Daniel from issue two had to happen when it did, and Gaiman does a very good job of making what could be awkward timey-wimey stuff make perfect sense. Williams's shifting page and panels structure as Dream wanders, speaking to his father, and his father's shifting age, makes it clear that time to eternal beings is something that mortals cannot comprehend. The star city bits feature call backs to the Dream story from Sandman: Endless Nights, as Dream talks to the anthropomorphized stars, and once again meets Sto-Oa, the star who took the heart of Dream's first beloved. More interesting is Dream confronting the mad star, and learning exactly how that star relates to Dream. The flashback in this issue, the story of Dream and that star, is one of, if not the, earliest story of the Endless that we have seen; the personalities of Dream and Death in it are a clear indication of that. We have seen stories of Death early in her, for want of a better word, life, and the Death here is the cold, matter of fact being there, not the Death who has come to understand the value of life. But we have rarely if ever seen Dream so... soft-hearted. Dream has always been the character who has no problem taking a life to defend his realm, no compassion when he responsibility is invoked. And maybe now we know why. We see more of the little girl Dream picked up last issue, and her name, Hope, invokes the classic duel from Sandman #4, "Hope in Hell," so I wonder how integral she will be to this final battle, for good or ill (ill, probably, if the Wyrd Sisters are to believed in issue three, but they see things differently than most). The art is stunning, too stunning for someone with my limited vocabulary when it comes to art to even define, but this is Williams at the height of his powers. Sandman: Overture is a comic that, when I open the book, I hold my breath, and it stays held until the very last moment, it is such an immersive experience; maybe once every quarter is all I can take, but I'm waiting for that next one with that same held breath.
Sensation Comics Featuring Wonder Woman #5
Story: Corinna Bechko & Gabriel Hardman
Art: Gabriel Hardman
I wasn't sure how much Wonder Woman I'd be reading after the Azzarello/Chiang run ended. And while I'm not sold on the direction of the ongoing, Sensation Comics, the anthology series in the style of Legends of the Dark Knight and Adventures of Superman has given me my monthly dose of Diana. This issue is a full issue story from Star Wars: Legacy Vol.2 creative team Corinna Bechko and Gabriel Hardman, with pre-Flashpoint Diana infiltrating Apokolips to save two of her Amazon sisters who had been sent to spy on Darkseid. I think it was George Perez who conceived of the antagonism between Themyscira and Apokolips, and I have always thought the two mythic realms make great foils. Diana fights the Female Furies, Darkseid's elite squad of women warriors, and faces down the despot of Apokolips himself. She finds out exactly what the Amazons on Apokolips are up to, and in the end she does the right thing, saving the planet despite all the evil it contains because she knows that not every life on the dread world is evil. And she inspires. She inspires the people of Apokolips with her strength and compassion. The issue's final line is a perfect ending to an issue where we see Diana at her most inspirational. I like that aspect of Wonder Woman a lot, one that was used in my favorite run on the character, Greg Rucka's, that Diana is a person whose mere presence and attitude makes people want to be better. Bechko and Hardman get that, and that makes for a great Wonder Woman story. I really enjoyed Hardman's take on Apokolips; he's an artist with a gritty style, and that perfectly suits the world of evil, it's master, and his servants. This is a good done in one story for anyone who has missed traditional Wonder Woman stories in recent years, and well worth picking up.
Terrible Lizard #2
Story: Cullen Bunn
Art: Drew Moss
A girl and her dinosaur fight a giant ape. Do I really need to say much more than that? Ok, here's a bit more. Jess, the daughter of a leading scientist, and Wrex, the temporally displaced T-Rex she bonded with in the previous issue spend much of this issue throwing down with a giant ape who has a crab arm. It's a gorgeously drawn battle from Drew Moss, full of all the action you'd expect from that simple, yet awesome, set up. But after the fight, the issue finds its heart. Jess and Wrex spend the day after the fight doing everything you'd do with a favorite pet, just to a scale where your pet is gigantic, another brilliant series of pages by Moss. But there are storm clouds on the horizon, as the mystery of how the ape was pulled into the present, the army's distrust of Wrex, and Jess's father's experiments all hang overhead. Cullen Bunn does a good job establishing Jess and Wrex's bond. For a writer whose work I think of as action and horror, he's doing a bang up job crafting an all ages book.
And, from the desk of Dan Grote...
Ms. Marvel #10
Story: G. Willow Wilson
Art: Adrian Alphona and Ian Herring
During the past year, Kamala Khan has experienced a lot of
firsts: Getting powers, finding out she has them, using them, using them for
good, wearing a costume, fighting an archenemy, teaming up with Wolverine and
getting a pet.
(Yes, Lockjaw is not technically a dog, but I still want to
scratch him behind his giant ears and kiss his wrinkly forehead.)
In issue 10, Kamala gives her first superheroic speech,
inspiring a group of teens to rise up against their captor, a
cockatiel/scientist named the Inventor, who has been harvesting their bodies as
a form of alternative energy to, among other things, power his giant robots.
Let that last sentence sink in a minute. Drink in every
ounce of its Silver Age flavor. Mmm, satisfying.
Kamala’s speech is meant to motivate not just the captive
teens but millennials in general, countering stereotypes of a generation of
shiftless smartphone junkies. The teens initially don’t want to be rescued
because the Inventor has convinced them they are worth more as energy than as
human beings.
There’s also a concern about overpopulation that was also
stated in another Marvel book I bought last week, but I’m not sure if that’s
coincidence or part of some editorial fiat.
Anyway, like any good villain, the Inventor teaches Kamala
that heroics often endanger those close to the heroes, and so he kidnaps
Lockjaw.
The last page ends with the words “To be concluded,” meaning
this crockpot meal of a first arc is finally about to ding. I've very much
enjoyed how Wilson and Alphona have taken their time developing Kamala this
past year, but I’m also ready to see how Ms. Marvel’s second act plays out.
Monday, September 29, 2014
Reviews of Comics from Wednesday 9/24
Harley Quinn: Futures End
Story: Amanda Conner & Jimmy Palmiotti
Art: Chad Hardin
A year into it's publication, I realized I haven't talked about the new series starring Harley Quinn. From her first appearance in the New 52, I had a lot of problems with the new Harley, from her awful costume to her completely violently psychotic attitude. But with this ongoing being written by Amanda Conner and Jimmy Palmiotti, I gave it a shot. And it is, far and away, the most fun comic coming out from DC. It's DC's answer to Deadpool: wacky, over the top cartoony violence, quirky protagonist. The series began by moving Harley to Brooklyn, giving her a new supporting cast, and removed it pretty much from the mainstream of the New 52, and it works beautifully. The Futures End issue is similarly removed from the downright dark and brooding event, and its a story of Harley flying on vacation to Barbados only to crash on an island that her Mr. J, The Joker, is using to hide out, and where he is worshiped as a god king by the natives. It's a great introduction to Conner and Palmiotti's take on Harley, since she spends a lot of time on her own, thinking (and talking to Bernie, the taxidermy beaver that is sort of Jiminey Cricket for her throughout the series). There are plenty of sight gags, especially once you realize what the Joker has been doing to the natives. And the writers get the way Joker and Harley are supposed to interact, with Harley growing a spine around him, only to have him say one thing that gets her to melt, and him simply having fun manipulating her (I feel the way Joker deals with his subjects is just how he feels about Harley written large, and the end would be what we wish Harley could do to the Joker. Read the issue and you'll see what I mean). The issue is drawn by regular series artist Chad Hardin, so you get the full Harley Quinn experience, and he draws the issue with the same manic verve that he does every issue. If you're looking for a comic that has that Itchy & Scratchy vibe, while still capturing the voice of both Joker and Harley, this is the comic for you to try.
Lumberjanes #6
Story: Grace Ellis & Noelle Stevenson
Artist: Brooke Allen
Ah, capture the flag. Nothing says camp like capture the flag (I think. I never went to to camp, but it's one of those things that I see every time there's story about camp, so I feel like that). Of course, since this is Lumberjanes, things have a slightly more supernatural bent. This issue we get a bit more with Diane, the somewhat standoffish camper who has been around a couple issues, and we see most of what her deal is, a lot of which has to do with Jo, the most grounded Lumberjane. After the bear woman made reference to Jo being supernatural, the other girls aren't sure what to make of it, but this issue we get answers to that and exactly what Diane is and is up to. Frankly, Diane's identity makes perfect sense, and it makes me want to go back and reread her previous appearances to see if there were clues there that I missed. But while there is mystery and the supernatural, the thing that still gives Lumberjanes it's charm and it's warmth is the relationships between the leads. Before you know exactly what's going on , the first two pages make it seem like there's dire trouble at hand, and the way the girls stick together, the way they care for the wounded Molly, the way they depend on Jo's planning, is all wonderful. I also get a kick out of a scene later, when Mal is coming up with her crazy plan to save the captured Jo and Ripley, only for them to have escaped and see Mal's disappointment that she yet again didn't get to enact one of her plans. It all reminds us that, as much as the series is about the Supernatural, it's more about these five characters, their friendship, and what a unique group of characters they are. A couple of final notes, I like how the events of earlier issues are staring to pay off in these issues. While Lumberjanes is now an ongoing, it was originally planned for an eight issue run, so I'm curious to see if everything gets answered at issue eight with a new set of mysteries appearing after that or if the creators had enough advance notice of the extension to build subplots forward. I also love the continued development of Jen, the councilor. She could have been the strict authoritarian character who was the girls' nemesis in camp, but she has grown, wondering what she brings to a camp that battle monsters and trying to help keep her girls safe by going off on their adventures. I connect a lot with Jen's mindset, being a rule follower and the kind of person who doesn't chase monsters, so I like seeing that growth in her.
Saga #23
Story: Brian K. Vaughan
Art: Fiona Staples
The end of last issue of Saga was heartbreaking, and this issue is the fallout from Alana and Marko's confrontation (SPOILERS if you're reading the series in trades). With our lead couple now on the outs, Alana goes into the treehouse while Marko makes what might be the dumbest move ever and goes to Ginny's. We see exactly what each of them are feeling, and frankly a month later I'm still torn up about whose side to take. Marko's throwing something in a fit of rage at Alana is unforgivable, but I will say that Alana being under the influence while being with Hazel is something that is utterly wrong as well. Vaughan has done a great job of fashioning a situation where everyone is as right as they are wrong. Still, as we see the two of them deal with where they are now, Alana has the breakdown that has been coming since the beginning of this arc, and Marko does something that affirms his commitment to his family. Izabel, the ghost girl babysitter, also gets some more character development. Vaughan uses her to speak about the pointlessness of war in a way that is far more effective to me than our leads usual wistful discussions of love being stronger than war, more in line with Oswald Heist's story of his son and less with the stories he wrote in flowery prose. And I absolutely love Klara, Marko's mom, once again proving she is far and away the toughest member of the cast; this is a grandma you don't want to mess with. It does seem that Alana's time with the Open Circuit is over, and the events have me unsure of how I feel about Yuma. I mean, I don't think there's been much redeeming the drug dealing costumer to begin with, and seeing her interactions with Dengo makes her seem even more despicable. But she seems to have a moment of realization, even if it seems to be one of those deathbed conversions that will only mean anything if she does survive. Vaughan ends the issue with his trademark cliffhanger, with the meeting of two characters who haven't crossed paths yet who have been in each other's orbit since the series began. There's one more issue in this arc before the next hiatus, and as ever, I don't know where this is going, but I'm along for the ride.
The Simpsons' Treehouse of Horror #20
Art: Various
Story: Various
In previous years, the annual Simpsons' Treehouse of Horror comic has brought in creators from all around comic to tell various comedy/horror themed stories set in Springfield. This year, the stories are from Bongo Comics stable of regular creators, but are all themed towards today's leading horror trend: zombies. The lead is a mashup of two of the biggest pop culture events with "Zombinado." Yes, it's a tornado full of zombies, and only Homer Simpson's capacious gullet can save Springfield. "The Walking Ned" casts Homer as the Governor-esque leader of a post-apocalyptic Springfield and Ned Flanders as the man who must stop him from getting everyone killed . And the special ends with a parody of zombie classic "Dawn of the Dead" and Bart and Homer unleashing nuclear zombies during a bring-your-kids-to-work day. These are all entertaining stories, perfect if you're looking for a little Halloween laugh.
Monday, June 16, 2014
Reviews of Comics from Wednesday 6/11
Archer & Armstrong #21
Story: Fred Van Lente
Art: Pere Perez
Every time I think Archer & Armstrong can't get any more clever and weird, Fred Van Lente finds a new way to make it even weirder, and that's what makes the book an absolute joy. After last issue's story, where it tuns our Jim Morrison is still alive, has a cult, and is keeping Archer's mother prisoner, I thought we had reached the apotheosis of bizarre. But this issue spends some time with our heroes, drunken immortal Armstrong and young naive-assassin-turned-naiver-cult-leader Archer in a room with every dead celebrity ever. We get a a better idea of what the Wheel of Aten does, as well as a flashback of sorts to Archer's foster-sister Mary Maria traveling in time to find the Wheel and see exactly what it has wrought. There's a wonderful scene where Armstrong nearly collapses in gales of laughter after figuring out exactly what is happening and how he is inadvertently responsible for it. Armstrong has been alive since the dawn of civilization, a devout atheist, and the revelation about faith and celebrity is clever on the writer's part, and a perfect fit to the world. There are also fights with the Lees (Bruce and Brandon), and meeting with a certain first lady in a pink suit, and the potential for a meeting with the King. It's the final page, though, that left me with my jaw on the floor, as Archer meets his biological mother. If you do the math, you also can figure out who his father would be too, and... well, I definitely didn't see that coming. I expect a completely new dynamic starting next issue, and boy howdy is it going to be awkward in the best possible way.
Lumberjanes #3
Story: Noelle Stevenson & Grace Ellis
Art: Brooke Allen
Lumberjanes is quickly becoming the best all ages comic on the rack. It has everything that a comic should have: engaging characters, fun plots, action, friendship, and the occasional monster or animated statue. This issue finds out heroes, the Lumberjanes, a groupe of girls away for the summer at Lumberjane camp, having fallen down a hole and having to wander their way out of a series of crazy traps and pitfalls. If you have ever played Dungeons and Dragons or any other similar roleplaying game, you've probably been through a dungeon crawl like this, but instead of attempting to outdo everyone else there (and let's be fair, that's pretty much what happens in these situations 99% of the time) the Lumberjanes work together. And what the creators do is use each trap to show a strength of one of the characters. Between Mal throwing Ripley in a Fastball Special at a moving statue with a magic gem on its chest, April arm wrestling another walking statue, Jo using her smarts and the Fibonacci sequence to beat an Indiana Jones-esque step trap, or Molly using wordplay to beat the final trap, each character gets a spotlight. But it's the camaraderie that gives this wonderful book its charm. It also fills my heart with joy to read a comic that isn't part of some all encompassing universe or based on a movie or tv show; I know Image does a ton of that, but you're not getting all ages work out of Image. An all ages comic that can encourage kids to create their own characters and stories is something that just makes me happy. Oh, and there's the Holy Kitten. Anything with the Holy Kitten gets a thumbs up for me. I'm reading this book in singles, and I can't wait to get my soon-to-be ten year old niece the first trade (her six year old sister has a bad habit of wrecking anything and everything, so floppies are asking for a torn up comic and tears. Otherwise I'd be buying multiple copies and mailing them away. it's THAT good, people). It's recently been announced that Lumberjanes has transformer form and eight issue mini into an ongoing series, and that fills me with glee.
Wraith: Welcome to Christmasland #7
Story: Joe Hill
Art: Charles Paul Wilson III
The final issue of Wraith: Welcome to Christmasland is a very different comic; it might not even qualify as a comic in the classic sense. It's actually a short story, with multiple illustrations each page. Hill is an accomplished short story writer, with a collection of great stories called 20th Century Ghosts, and this issue is an excellent short story with all the hallmarks of the best kind: in twenty pages you meet a character, get to know him and his world, and everything is wrapped up perfectly. The issue calls back to the first issue of the series, the issue that told the origin of the series main character and villain, Charles Talent Manx, but you don't find out the exact connection until about half way through the story. What you get is a story told in the the second person, which is uncommon, about a young man who grows up with his grifter uncle, becoming a con man himself, meeting a girl, and the two of them starting a life. But his life as a grifter leads to tragedies of different kinds. The story starts at the turn of the 20th century, and we see our protagonist working all sorts of classic cons. It seems that Manx, and the con that connects the two, might be a footnote until the life of our grifter begins to unravel, and in the end, he is another victim of Manx and his Wraith. It's a sad story, and you see and can sympathize with someone raised hard on the road, and what he might do to make a life for himself and his family. And despite being the lesser evil in the story, there is a visceral, EC Comics-esque reaction to seeing him get his comeuppance in the end. It's an excellent issue, and the perfect coda to Joe Hill's most recent comic book series.
Monday, April 14, 2014
Reviews of Comics from Wednesday 4/9
All New X-Men #25
Story: Brian Michael Bendis
Art: David Marquez & many others
Issue 25 has often felt like an artificial anniversary issue to me. "hey, look, we're a quarter of the way to issue one hundred! Good for us!" Then again, in a day where there are next to no books on the rack from the big two anywhere near issue one hundred, maybe it means more now. But All-New X-Men takes that anniversary issue and does something very cool with it. A mysterious figure confronts Hank McCoy, the Beast, in his bedroom, and spends the entire issue giving him glimpses of possible futures he has either created or destroyed by bringing the original X-Men to the present. Each of these possible futures is illustrated by a different artist, and holy cow are there some great artists! Bruce Timm does two pages of Jean Grey, one a montage of her past and one a dark future. David Mack draws the fall of Cyclops, Skottie Young a Monster Iceman, and Art Adams a feral Beast. JG Jones draws a beautiful two page spread of a much more optimistic future, and Jill Thompson gives us some X-Women in space. Two of the indy creators involved did two of my favorite pieces: Maris Wicks provides a two page history of the Colossus/Kitty Pryde relationship from its beginning to its inevitable end, and Jason Shiga draws "Scott + Logan: BFFs Forever," which is as funny as it sounds. There are far more creators involved for me to list them all, but each provide something different. Plus, despite me thinking that there's more to the end of the issue than meets the eye, it seems the cosmos is showing up at Hank McCoy's bedside to just call him a jackass, so the Marvel Universe itself agrees with my current assessment of the character, so I feel pretty good about that.
Batman: Eternal #1
Story: Scott Snyder & James Tynion IV
Art: Jason Fabok
It's been a few years since DC did one of its weekly comics (Trinity would technically be the last one, but the biweekly schedules for Brightest Day and Justice League: Generation Lost made them an ad hoc weekly following up Blackest Night), and within the next couple months we'll be getting two. The first is the one I've been excited for, Batman: Eternal, a series that looks to change the face of Gotham as we know it. If the first page is to be believed, it will. After page one, which shows a broken Batman in a ravaged Gotham, we flashback to the present, where we see Jason Bard arrive in Gotham. If you know Jason Bard,well, good for you, for the rest of you, well, he's an old school Batman supporting cast member, former boyfriend of Barbara Gordon and Batman's day man from the "One Year Later" era (this was set up but rarely used after that, which was a shame). We see that corruption in the GCPD is not exactly a thing of the past in Gordon's regime, and then we get a fun action scene with Jim Gordon and Batman fighting Professor Pyg. But things go horribly wrong pretty quickly, and by issue's end, Gordon has seemingly caused a major tragedy and has been arrested. But clearly there is far more to this than meets the eye. This issue does a great job to set up the series, and gives the reader a view of Gotham from the eyes of a newcomer. I know a weekly series is a major investment, of time, of money, of space. But if the rest of the series keeps up the quality of the first issue, this is going to be an action packed Batman ride, and well worth fifty two weeks of my time, and yours.
Now I have a question to you, my loyal readers, one I probably should have asked last week: Who would like to see weekly, in depth analysis of Batman: Eternal? Page by page analysis with references to appearing characters and plot as the series builds? If you want that, let me know in the comments section.
Lumberjanes #1
Story: Noelle Stevenson & Grace Ellis
Art: Brooke Allen
Lumberjanes is one of those books that you want to describe with a cutesy little comparison to two other things, in this case Buffy the Vampire Slayer goes to summer camp. But the good thing about this book is its clearly more than just someone who took two ideas and squeezed them together. A group of girls are away at Lumberjane Camp for the summer, and by the end of the first issue have fought kitsune (three eyed Japanese fox creatures), seen a bear woman, and been yelled at by the girl in charge of their bunk. Mal, Molly, April, Ripley, and Jo each get a moment or two that helps us understand who they are, from Ripley's charging into battle hellbound for leather, or April's taking notes on the surroundings and the creatures. After Jen, their councilor, catches them coming in after hours, they get brought to the head of the camp, Rosie, who resembles a famous historical character of the same name. Clearly she knows something about the surrounding woods that the councilors don't, and she warms the girls that there's more out there than what they'd expect. It's a story about friendship, and while we don't get a lot of plot momentum, other than what seems to be set up, the set up and the characters are charming. It's another great all ages book, something I'm always looking for, and one that has a strong female cast, which as the uncle of nine and six year old nieces is a big plus. While the mystery of what's going on in the woods and the cryptic words of the kitsune and interesting, I have a feeling it's the characters that are going to keep readers coming back for more.
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