Showing posts with label jeff lemire. Show all posts
Showing posts with label jeff lemire. Show all posts

Tuesday, April 14, 2015

Reviews of Comics from Wednesday 4/8


Birthright #6
Story: Joshua Williamson
Art: Andrei Brissan

After a brief hiatus, Birthright is back and picking up right where it left off, both in story and quality. Brother Mikey and Brennan are now on the run together, and Mikey is using all the skills he learned spending years in the fantasy otherworld of Terrenos. There's some nice binding moments, as the two brothers act brotherly, playing and teasing in the way siblings do. But there's the darkness in Mikey, not just the fact that some aspect of the evil God King Lore is driving him, but what seems like PTSD from his years of adventuring. The jumping up from nightmares, the callous way he kills, it's clear that there's a darkness driving him. While the two brothers are off having this adventure, their parents are once again left to pick up the pieces of "real life." Aaron, the boys' father, is once again being interrogated by Det. Brooks, the officer who has been investigating the case form the start, and just as Wendy, the boys' mother, is getting through to Aaron, the NSA arrives in the form of the pompous Agent Kylen. As Kylen immediately says that Aaron's son is a threat, he seems to have less of problem with the idea that Mikey has aged twenty-plus years in the space of a year, so I'm wondering if he's just playing Aaron or if the government has some idea of what exactly is happening with Terrenos. Artist Andrei Brissan seems to have stepped up over the course of the short hiatus; while his art was excellent before, it's on a new level. The two pages spread that shows Lore and his realm is creepy and disgusting in the way you'd want the domain of a dark lord to be. There's a scene with a bear coming across the boys in the woods that really stands out, not just because the bear is gorgeously rendered (which it is), but also for the way Mikey acts towards it. The last couple of pages introduce who look to be Mikey's new nemeses, and while we know Mikey's the "bad guy" in this situation, we know him and care about him enough to want him to defeat them, which is a sign of how well written he is. Joshua Williamson amazes me; some writer have a hard time getting one book out in a month, and he writes three very strong creator owned titles, each with a different flavor. Birthright is one of most original books on the racks, mixing fantasy with modern family drama. The first trade is out now, so grab it and this first issue of the second arc now.



Convergence: Nightwing/Oracle #1
Story: Gail Simone
Art: Jan Duursema

As Convergence starts is earnest this week, we got the first week of mini-series set in old worlds, this week focusing on the pre-Flashpoint world. They were kind of a mixed bag, but shockingly, one of the really strong ones was Nightwing/Oracle from Gail Simone, who wrote Oracle longer than nearly anyone, and Jan Duursema, whose return to DC after years at Dark Horse doing some of the best Star Wars art ever is welcome. After a year under the mysterious dome, Barbara Gordon, better known as Oracle in this world, is starting to lose hope. She's been partnering with Dick Grayson, Nightwing, and they've been keeping Gotham safe. The issue is narrated form Barbara's point of view, and we see just how close she is to sinking into despair. It's hard to see Barbara, who is such a string character and been through so much, at this point, but it does make the situation seem all the more dire. Meanwhile, Nightwing is still full of so much joy and energy; Simone writes a Nightwing who is a big, grinning kid, not dumb, but as Barbara says, living every moment in the now. Duursema's kinetic style works perfectly with the acrobatic Grayson. As the issue progresses, we get the standard Convergence set-up, the gladiatorial conflict between heroes of two cities, and after seeing them wipe out the Justice Riders at the beginning of the issue, it's not a shock that our heroes will be facing the dark versions of Hawkman and Hawkwoman from the Flashpoint reality. But the deal that is offered isn't like anything else going on, and it leaves Dick and Barbara in a bad place. Barbara has just turned down Dick's marriage proposal and now tells him she's not going to fight the Hawks. But after Dick leaves, the last panel of the issue is one of those knock you off your feet ones, not for action or shock, but because it's so perfectly Oracle. Gail Simone writes a better Barbara Gordon as Oracle than pretty much anyone, and if these are the last two issues we're ever going to get, well, that last panel sums up what I want from an Oracle story and makes me even more excited for the next issue.




Convergence: The Quesion #1
Story: Greg Rucka
Art: Cully Hamner

And equally not shocking, the second Convergence title that really blew me away was The Question from Greg Rucka and Cully Hamner, who wrote the excellent backup stories featuring the character on Detective Comics. And as you'd expect from Rucka writing the Question, this is a very personal and human story about Renee Montoya. Most of the characters who formed Renee's supporting cast are all here: Huntress, Two-Face, Batwoman, and while they don't physically appear, her family's presence is felt. Renee's relationship with Two-Face has always been complicated, and while the two are working together at the beginning of the issue to find morphine to her father, who is dying, Two-Face doesn't realize Renee is the Question and they have a very different relationship. Rucka's Two-Face is one of the most sympathetic and well-rounded presentations of that character, and his time in the dome has clearly not been going well. Meanwhile, the easy camaraderie between Renee and the Huntress makes for some great interplay between the two. I don't think I'd realized how much I've missed either character more than when they were simply bantering in the apartment they share. But Huntress warms Renee not to trust Two-Face, but Renee still has faith in him. But when the dome falls, Two-Face decides it's time to leave the dome and finally act on the death wish he has by finding another Harvey Dent to finally kill him. Renee does care about Two-Face, just not in the way he cares for her, and so she does try to stop him, to not much effect, and the issue ends with Renee once again meeting the one that got away, Batwoman, another character I can't wait to see Rucka write some more. I have one minor quibble/question that if either of the creators happen to see this, maybe they can answer: historically, Two-Face has a two headed coin, one side scarred, that he flips. That's part of the shtick: Two-Face with a two-faced coin, and it's an important part of his origin. The coin he has here clearly has heads and tails, as he both says it and we see the scarred side is a tails side. Did I miss something? Is this not the original coin? Other than that, which is at best a minor quibble, this was a great character piece featuring one of the characters who has been lost to the sands of time. No one writes these characters better than Rucka, and as with Simone and Oracle, I'm glad to see one more go around for this combination of writer and character.



Copperhead #6
Story: Jay Faerber
Art: Scott Godlewski

Another Image series returned from its between arcs hiatus this week, and it's return was also strong and impressive. Copperhead, the frontier Western in space, is back, and the events on the mining colony aren't getting any easier for Sheriff Clara Bronson. After a very cool action opening where Bronson and her alien deputy Budroxifinicus (Boo for short) stop someone from robbing secrets from the local mine, she finds herself stymied as local land baron and mine owner Mr. Hickory refuses to press charges. Hickory proved at the end of the last arc that he is no fan of Bronson's, and while she warns him not to take justice into his own hands when the man goes free, it's clear that Hickory is not pleased. This becomes more clear when he later goes to talk to Boo about a... change in regime. It's nice to see more of Boo's home life, meeting his mate, seeing another of his flashbacks to the war between his people and humanity. We don't get Meanwhile, Bronson's son Zeke sneaks away from home to talk to Ismael, the artificial human who saved him in the first arc; since this is a good jumping on issue, despite this being a brief scene, it's nice that all the principle characters show up. Bronson's night is a little more action filled, as she goes to local saloon "undercover" since it's pay day for the miners and that usually means things get rowdy in town. She stops a particularly sleazy specimen named Nestor from beating one of the local ladies of negotiable affection (a phrase from Terry Pratchett I've always loved), and meets a new character, Madame Vega, the local, well, madame, who appreciates another strong woman in town, and I find myself wondering if Vega will be a friend in whatever is coming between the sheriff and Hickory. We also see local school teacher Thaddeus Luken, a purple skinned near human, talk to Barton at the bar and ask her out, something that is interrupted by Nestor, but an invitation she accepts later at the schoolhouse. One of things that Jay Faerber is doing with this book is playing on a lot of the classic Western tropes, and so having the school marm and the sheriff as a couple works as one of those tropes, but here the genders are reversed. Copperhead is a great genre mash-up with strong characters and great designs for its world; if you ever enjoyed a Western or a sci-fi series set out on strange new worlds it's a great book, and this is a perfect time to jump on.



Descender #2
Story: Jeff Lemire
Art: Dustin Nguyen

After last month's strong start, Descender returns with a powerful second issue. The first issue ended with a group of robot scavengers arriving at the moon where boy robot Tim-21 had just awakened. This issue begins with a single page that has narration boxes talking about a memory download. The story then moves in alternating pages. One page is in the present, where we see Tim and Bandit (his robo dog, fleeing the robot hunters, while the opposing page is a differently colored page showing Tim's memories, from the moment he awakened for the first time to when he went to sleep ten years prior. we get to see his creator, Dr. Jin Quon, who we met last month, from his point of view, and then we see him meet the family he was sent to, Ms. Travers and her son, Andy. It's heartwarming to see how Tim becomes part of this family, and it's juxtaposed against the hunt for Tim and the violence that is perpetrated both by the hunters and by Tim in defense of Bandit and himself. The story winds up looping back around to the first page in a clever narrative device, and gives a view of the scene from that first page pulled further back to show the full, painful scene. The issue ends with Tim in mortal danger and a new possible friend entering his life. For a story about a robot, Tim is one of the most human characters, and his heartbreak as he finds the body of one of the victims of the catastrophe that killed most of the moon's residents is palpable. Dustin Nguyen puts in some of the best work of his career on this title; it works perfectly with Jeff Lemire's script. With two issues down, it looks like Descender is another strong title from Image.



And Dan Grote bids a fond farewell (temporary as it might be) to Deadpool...




Deadpool #250/45
Story: Gerry Duggan and Brian Posehn
Art: Mike Hawthorne, Terry Pallot, Jordie Bellaire and Joe Sabino

Backup strips: Ben Acker, Ben Blacker, Scott Aukerman, Mike Drucker, Jason Mantzoukas, Paul Scheer, Nick Giovannetti, Matt Selman, Mirko Colak, Todd Nauck, Ty Templeton, Jacob Chabot, Natalie Nourigat, J.J. Kirby, Scott Koblish, Val Staples, Veronica Gandini, Ruth Redmond and Irene Y. Lee.

Well, as promised, Deadpool’s dead. But so’s everybody else. Without spoiling things too much, there’s a reason this is happening right before Secret Wars.

That said, the main story of Deadpool #250/45 (gotta love Marvel’s selective numbering) is actually a happy ending for Wade Wilson. The last few pages find DP surrounded by the supporting cast of the Duggan/Posehn/Hawthorne/Koblish era, the closest thing he’s ever had to family, from his illegitimate daughter to the Life Model Decoy of his SHIELD handler to the ghost of Benjamin Franklin. When the end comes, Wilson loves and is loved – a far cry from the psychopath who used to keep a blind old lady prisoner. Matt went into greater detail on this last week, but for my money, the Marvel NOW volume of Deadpool is easily the best since the original Joe Kelly run in the late ’90s.

And now, backup strips galore! Duggan and Posehn’s comedy-writer friends fill half of this supersized issue, with mini tales by Thrilling Adventure Hour’s Ben Acker and Ben Blacker, Comedy Bang Bang’s Scott Aukerman, The League’s Paul Scheer and Jason Mantzoukas, and more. Deadpool’s demon wife, Shiklah, catches up on ’80s pop culture! The Prestons get a talking dog (my favorite strip)! Kid Apocalypse tries to be bad but fails! Agent Adsit takes wisecracking lessons from Spider-Man! The Thing and Ghost Franklin team up (favorite single panel)! And Michael the Necromancer goes on a date!

Finally, we come to the last of the Scott Koblish-drawn flashback stories, in which Deadpool steals the Infinity Gauntlet from Thanos and throws himself a roast guest-starring the entire Marvel Universe, which subjects him to a merciless barrage of jokes, many of which are fart-based. After he’s had enough, Wade freezes the scene and turns to camera, calling the reader out for making his life so miserable, reminding us once again that he is the ultimate self-aware sad clown. To which emcee Howard the Duck replies, “Kid, I was you before you came along,” bringing the curtain down on a money’s-worth read.

Monday, March 30, 2015

Reviews of Comics from Wednesday 3/25


Abigail and the Snowman #4
Story & Art: Roger Langridge

Roger Langridge wraps up his story of a girl and her Yeti with an action packed double sized issue, as Abigail and Claude flee the government agents who have been chasing them, specifically the one-eyed monster hunter, who will stop at nothing to make sure if the British government can't have Claude, no one will. The issue has car chases, a helicopter with machine guns, and some mortal peril. The man from the government clearly has no problem hurting or killing Abigail to get at Claude, which leads to some pretty scary moments. But the violence never moves beyond something you'd see in a PG rated movie, and I think we underestimate kids: something can have some scares and some serious moments and still be all ages. Those are teachable moments, moments that can spur a discussion. But while there's more action in this issue, and a last minute reversal, as the other government agents decide they don't like the way this newcomer is willing to do anything to get what he wants, including hurting a little girl, the heart of this book is still the friendship between Abigail and Claude.  The concern they share for each other when in peril, the joy in the photo montage page as Abigail wants a few more pictures of memories with Claude before he leaves, and the wonderful scene of their reunion at issue's end will warm the coldest of hearts. Abigail and the Snowman is another charming delight from Roger Langridge, who is one of those creators whose work I always look forward to. With this series complete, I hope he has something else for us soon.



Batman and Robin #40
Story: Peter J. Tomasi
Art: Patrick Gleason

After forty issues (plus a zero issue, and a Futures End one), Pete Tomasi wraps up his run on Batman and Robin. Damian, still super powered, gets to go on a big adventure with the Justice League, fighting a giant robot attacking Japan. While this is a very cool action centerpiece to the issue, and shows off Patrick Gleason's skill at drawing big action, it isn't what the issue is really about. No, this issue is really about how much Damian has grown as a character, not just from the beginning of the series but from his introduction. This isn't the killing machine trained by the League of Assassins. No, as Batman points out, during the battle with the robot he works with the team and keeps his emotions in check. But more than that, when we return to Wayne Manor, we see that Damian has made a gift for Bruce and Alfred, something the haughty psychopath he once was never would have done. We get glimpses of everything that this book has done for the character over its run, including Damian's Bat-pet menagerie (Titus the dog, Alfred the cat, and Batcow). I don't think it's a major spoiler or surprise that Damian loses his powers by the end of the issue, since I doubt anyone thought them permanent. I liked that Batman created the situation with the robot to have Damian bleed off the last of his super energy, but did it in a way that allowed Damian to have a big adventure and not in a dictatorial way. Maybe Batman has learned as much about parenting along the way as Damian has learned about himself. While this Wednesday will see a final annual from Tomasi, this issue would serve as a perfect coda to everything this book has done to make Damian the character that he is now.



Django/Zorro #5
Story: Quentin Tarantino & Matt Wagner
Art: Esteve Polls

Now past the halfway point, Django/Zorro is starting to roll towards its inevitable, blood soaked, Tarantino-style conclusion. After Don Diego donned his Zorro costume last issue, the native slave labor of the self-styled Duke of Arizona is starting to stir. And the Duke has decided that Django, seen in proximity to them, is behind it and should be interrogated. After a brief fight between the Duke's guards and Don Diego and Django, Don Diego is able to arrange a meeting with the Duke, and needs Django to steal into the Duke's study to find evidence that he has concocted the whole dukedom plot as a land grab. And to allow Django to more easily slip into the mansion, Don Diego provides Django with a special outfit. So much of what has made this book great has been the interaction between Django and Don Diego, with Django continually perplexed by Diego's demeanor and attitudes, and Diego's completely charming and friendly demeanor. Despite all of this, the highlight of the issue was a flashback of Django's to his time travelling with his friend, the former dentist turned bounty hunter Dr. King Schultz. Schultz was a strong presence in Django Unchained, very similar to Don Diego, in that his urbane exterior masked a capacity for violence, but at his core he was a good man. It was a delightful scene to watch Scultz put a pair of racist thieves in their place while teaching Django an object lesson. It's a great scene, pitch perfect in its dialogue; I could actually here Christoph Waltz delivering the dialogue. Django/Zorro has been slow building, spending a lot of time with character, getting us to understand who these people are, with only brief flashes of violence. I think we're heading towards a climax worthy of the blood soaked conclusion of Django Unchained, and I wonder if there will be a new Zorro once the story is over.



The Valiant #4
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera

The Valiant, the first event that touched every corner of the Valiant Universe concludes with an ending that is as bitter as it is sweet. The Immortal Enemy, the monstrous entity that seeks to kill the Geomancer, has defeated all the heroes who were set before it, and only Bloodshot stands as the last line of defense between it and Kay McHenry, the current Geomancer. As with the last issue, we really have two stories here, one with Bloodshot and Kay, and the other with Gilad Anni-Pada, the Eternal Warrior and guardian of the Geomancer, unlocking a mystery box sent from the future by himself that he is told will be the one thing that can stop the Enemy. The battle between the Enemy and Bloodshot is brutal, the kind of fight you can only have between two beings that can pretty much recover from any wound. I have to give writers Lemire and Kindt a lot of credit for seeding the fact that Bloodshot has no memories of who he once was throughout the series, making it an important part of his interactions with Kay, and paying it off in the big fight with an enemy who relies not just on physical might but on playing with the worst memories of his victims. The big moment of the issue was when Kay finally stands up to the Enemy. Still wearing the face of Mr. Flay, Kay's childhood boogeyman, Kay stood up to Flay to help save Bloodshot. One of the very cool tricks of the issue is once Gilad touches the mystery box with the weapon in it, we see a five minute countdown that continues to play out even when we move away from his scene, clicking off time in the lower right corner of each page. It adds to the tension of the already intense battle. I'm really loathe to talk about the last few pages, as they are really full of not only some major surprises, but events that completely toss the status quo of the Valiant universe on its ear, setting up Bloodshot Reborn, and hopefully another Eternal Warrior mini-series, since Gilad's final narration screams for a follow up of its own. I'm amazed how Valiant was able to have a crossover that was completely contained in one book, was of high quality, and really did affect its universe. This is great comics. And in a couple months, it will be out in trade for $9.99, so if all my words of praise have gotten you curious, then you'll have no excuse to not check it out when that happens.

Monday, March 9, 2015

Reviews of Comics from Wednesday 3/4


Descender #1
Story: Jeff Lemire
Art: Dustin Nguyen

Oh, Image Comics, you are going to break my bank. Descender is the new series from Image from Jeff Lemire and Dustin Nguyen, a sci-fi series set out on non-Earth worlds, and this first issue is a sterling start. The series opens on Niyata, the hubworld of the United Galactic Council (UGC), as a giant robot appears in space. A robot that dwarfs the planet. Dr. Jin Quin, the leading expert on robotics, is called to investigate, just before the robot attacks. Flashforward ten years, and we are on the moon Dirishu-6, as a young boy wakes up. He wanders the seemingly abandoned moon, looking for his mom and Andy, and finds his robot dog, Bandit, at which time we learn that Tim-21 is, in fact, a robot child. We spend the issue with Tim learning about what happened when the Harvesters, the giant robots, attacked the various worlds of the UGC. We also return to Niyata, where Dr. Quin has fallen from the height of society to the dregs when he is contacted by Captain Telsa of the UGC. It seems analysis has shown that the Tim robots are the progenitors of the Harvesters, and while it was thought all the Tim's were destroyed in the anti-robot purges after the Harvester attacks, Tim-21 went on-line to search for his lost family, they now know he's out there. Lemire does a great job of getting the reader immediately on Tim's side. The appearance of a child, and the quest to find his family, makes him a sympathetic character, and since he's been shut down for a decade, it gives the reader a way to learn what happened with the Harvester attack without it seeming like awkward, out of place exposition. But what made me snag this book initially was the stunning art from Dustin Nguyen. Having commented last week on how his art in Batman #39 was so strikingly different from his Li'l Gotham art, this issue is yet another departure. He draws three distinct science fiction worlds, the desolated Dirishu-6, the upper crust Niyata from before the harvester attack, and the more run down Niyata of the post-Harvester attack. He draws various aliens, giving them distinct designs. I'm curious to see each of the other eight prime planets of the UGC and what those worlds look like. Add in ther gorgeous water colors that Nguyen works with over his own line work, and you have the best looking comic of the week. Descender #1 is a strong start to a series that has the potential to rank with Saga as one of Image's strong sci-fi titles, one that explores the nature of humanity as much as the galaxy.


Hero Cats #4
Stroy: Kyle Puttkammer
Art: Marcus Williams

Action Lab has some of the best all ages titles out there. with Princeless and Fight Like a Girl, and while Hero Cats skews younger than those two books, it's still an enjoyable read for all. Hero Cats features six cats, each with a special ability, who help protect Stellar City from all sorts of robots, monsters, and crooks. This issue sees the cats entering a mysterious sinkhole and finding an underground civilization beneath the streets they protect. The team splits up, and we spend time with Cassiopeia, the team's newest recruit and our point of view cat for the series, learning about some team history from Rocket, the super fast cat who claims to be an alien. It's a good jumping on point for new readers, as we get to learn how team leader Ace met Midnight, the Batman to Ace's Superman, and how they brought Belle, the telepathic cat, out of a life of crime. The action of the issue sees the Hero Cats meet Eastly the Brave, a member of the culture that lives in the city beneath Stellar City, and aid him in defeating the Coaliod warriors that have conquered his city. Belle is the cat who gets to take center stage, since it's her telepathy that allows the cats to communicate with the underdwellers. It's a story with a lot of great action pieces, and some wonderful subterranean designs by artist Marcus Williams, both the general look of the tunnels and the various creatures that inhabit the world. I'm a cat lover (although, God bless her, my cat Bess could never be a Hero Cat; it would require way more effort than she has ever done and she's actually afraid of mice, so I don't know what she'd do about a monster) and a lover of all ages comics, so Hero Cats is right up my alley, and is a book I love sharing with my niece, so it's a winner all around.



Rocket Raccoon #9
Story: Skottie Young
Art: Jake Parker

Rocket Raccoon is a comic that finds a good balance between fun action and some darker places, but it's at it's core a comic about the friendship between it's title character and his best tree pal, Groot. And no issue has shown that better than this one. The issue opens in what seems to be a future where a Kaiju-sized Groot is menacing Earth and the Avengers seem unable to stop him. The only hope that they have is to send out and Iron Man drone to find the one being who they think can get through to Groot: his old pal, Rocket. When Iron man contacts a grizzled, older Rocket, he gets the brush off, but under everything else, Rocket is still Groot's friend, and so he heads off to Earth for the big confrontation that, well doesn't go as anyone expects. I won't ruin the ending, but what initially seems to be a tragic ending comes back to being a much more hopeful one. Young does a great job of establishing exactly why Groot is on Earth, why he has become the giant monster that he has, and why Rocket isn't with him. Artist Jake Parker does a great job of working in a style similar to that of writer and series initial artist Skottie Young without aping his style, and so the book feels seamless to what has come before. He draws some incredible spreads, really showing the scale of the monster Groot and draws an awesome giant Rocket mech (yeah you read that right. Giant. Rocket. Mech). While we see the deaths of the Avengers, and we see friend fighting friend, the conflict isn't gratuitous, and setting it in a future like this would allow younger readers to still know everything will work out ok in the here and now. As the Guardians of the Galaxy have expanded to take up their own family of titles in the Marvel Universe, each book has taken up it's own flavor. Rocket Raccoon is a high action, high octane, buddy comedy. But between the last two parter and this issue, it's clear that the "buddy" part of the equation is the most important aspect of the title.



Star Wars: Princess Leia #1
Story: Mark Waid
Art: Terry & Rachel Dodson

The third title in Marvel's new Star Wars initiative features Princess Leia, adding to Marvel's growing number of female led titles. While  it remains set in that era in  between the original Star Wars and Empire Strikes Back, as the other two titles do, this one feels like it needs to be in that particular pocket, and for a reason that makes a lot of sense. In the original film, Alderaan, Leia's homeworld, is destroyed. In the remaining two films, Leia never really mentions that nearly everyone she knew and loved were wiped out in one fell swoop by the Empire. And while some EU writers dealt with Leia's grief, like Brian Wood in his monthly for Dark Horse and Martha Wells in her Leia-centric novel Razor's Edge, what should have been a central part of Leia's character arc is usually left alone. But in an issue that picks up right where the first film ends, Mark Waid is taking this front and center. With the Rebellion fleeing Yavin-4, Leia is at ends. Everyone is handling her with kid gloves, and General Dodanna tells her flat out that he's protecting her because the Empire has a massive bounty on her head so she will be guarded at all times. Meanwhile, we meet Evaan, a female Rebel pilot who is also from Alderaan, and is dealing with the loss of her world in her own way. Soon, the two women are running away from the Rebel fleet so Leia can do what she feels she must; gathering the diaspora that has been left behind by Alderaan's destruction. It's a strong mission statement for the book and the character, and it's important to note the book is called Princess Leia, not "Leia" or "Senator Organa." The nature of Leia as a princess of Alderaan is the defining aspect of her character for the plot of this story. Waid has captured the voices of all the movie characters well, and wins extra points for adding in two of my favorite movie characters, Admiral Ackbar and Wedge Antilles. I understand in a post-EU world there's a need to establish new characters and new settings, but the movies give writers plenty of small characters who can be used, and Waid gets this; he is a writer long used to working in shared universes and it shows. While both Star Wars and Darth Vader have been big action comics, it seems Princess Leia will be more character-centric, despite there being a really well drawn spacecraft chase scene drawn by the Dodsons, who do their usual great job on this issue. Now with all three titles up and running, I can safely say that Marvel is handling the Star Wars license well, and I look forward to seeing where it will grow.


And here's another #1 written by Jeff Lemire, reviewed by Dan Grote


All-New Hawkeye #1
Story: Jeff Lemire
Art: Ramon Perez and Ian Herring

The previous volume of Hawkeye, by Matt Fraction, David Aja et al, was easily one of Marvel’s best titles of the past five years and had a distinct voice and vision. Put more bluntly, I loved every damn page of it, from the tracksuit draculas to Lucky the Pizza Dog to dear, departed Grills.

But it’s time to move on.

All-New Hawkeye starts with a beautifully painted, swirling purple flashback to young Clint Barton and his brother, Barney, catching frogs and escaping their abusive foster father. That, paired with the cover, hammers home to the reader that they’re picking up a different book from what had gone before.

Or is it? By the sixth page of story, we’re back to good-old #hawkguy Clint Barton and Kate Bishop, sniping at each other and shooting arrows at Hydra goons in a situation that, just a few months ago, would have started with a purple narration box that says, “OK, this looks bad.” Ramon Perez’s style on the present-day pages even mirrors Aja’s, which is nothing if not comforting.

The past and present narratives switch back and forth faster and faster as the issue progresses, becoming more and more intertwined. Clint and Barney get separated upon their return home to their foster father. Clint and Kate get separated by a sliding door at the Hydra base. Barney takes a beating from the old man – and gives him one right back. Kate ignores orders to retreat and keeps ripping through goons till she finds what Team Hawkeye has been tasked with uncovering. The silhouette of a Hydra agent serves as a flashback panel. Finally, in a splash page drawn like a face playing card, young Clint and Barney stand in wide-eyed awe of their future, while Kate discovers what Hydra’s been hiding and is made ill by the sight.

My only teeny, tiny nitpick is I’m kind of over new Marvel series opening with raids on Hydra bases and ending with reveals of what Hydra is hiding. All-New Captain America #1 used the exact same plot device just a few months ago. Maybe it’s a concentrated effort on the part of editorial, something to do with Secret Wars or whatever, but there’s lots more villains to punch in the 616 than the boys in the green-and-yellow tunics and bug-eye masks.

Monday, February 23, 2015

Reviews of Comics from Wednesday 2/18


Secret Identities #1
Story: Brian Joines & Jay Faerber 
Art: Ilias Kyriazis

We all have our secrets, and if you're a superhero, you probably have more than most. The debut issue of Brian Joines and Jay Faerber's Secret Identities is heavy on the secrets. Starring a team of heroes called The Front Line, the issue starts off looking like a by the numbers super hero team book. But pretty soon, we see that it's anything but. The private lives of the heroes are laid out before us, and we see the secrets they keep. Recluse has a secret prison beneath his mansion where he keeps prisoners for what seems to be a horrible purpose. Punchline is a failing comedian. Vesuvius seems to want to keep some aspect of his history a secret. Each of the seven members of Front Line have something they want to hide, and their new recruit, Crosswind, might have the biggest secret of all: he's a mole, sent in to learn the identities and secrets of his teammates to bring them down. And we learn that right out of the gate. This isn't a book about uncovering these secrets for the reader. Sure, there are details we don't know and twists that I'm sure will come, but this isn't about the secrets, but how we keep them and what they do to our lives. The Front Line, and the world they live in, jumps fully formed onto the page, with great designs for each of the characters by Ilias Kyriazis. It feels like a team that we know already, that lives in a world that has existed for some time. Jay Faerber is no stranger to the superhero soap opera, having written a book that falls more in line with that latter in Noble Causes, and while I'm less familiar with Brian Joines, I did enjoy the heck out of his Christmas action series, Krampus!, so the book is in good hands. This was a very strong start to a new series, one that established the stakes and the world, and gave us characters we could grow to like or despise. Let's hope for a nice long run, and answers to all the secrets and lies this first issue laid out for us.



She-Hulk #12
Story: Charles Soule
Art: Javier Pulido

*Sigh* Thus ends the current volume of She-Hulk. Charles Soule has written a book that focused more often on law then on super heroics, gave a full picture of who Jen Walters, She-Hulk, is, slowly built the mystery of The Blue File, and developed a great supporting cast for Jen Walters. This issue wraps up most of those plot threads. The issue starts out with exactly what happened to create the Blue File, the mystery case that Jen and various other super folk have been named as defendants in, and we see a seemingly new character, Nighteater. But with the revelation from the end of last issue about the culpability of Nightwatch in the case, things start to fall into place. This is one of the most action-centric issues of She-Hulk, but the intelligence and wit that have been the title's hallmark for this volume were not lost. While fighting Nighthawk, we get to learn exactly why he did what he did, why he remade himself as a hero. We get to see everything he's been up to, and we get a moment of, if not redemption, at least a moment where one of the villains we met earlier does the right thing. Hellcat and Angie Huang, Jen's employees, friends, and chief supporting cast, play a big role in the story as well. We never find out exactly what Angie's deal is, which is fine by me; I like the mystery of that, and what she is doesn't matter as much as what she is to Jen, her friend. The nature of heroism is a topic much discussed as She-Hulk fights Nightwatch, and in the end, Jen proves herself to be a true hero. But even with all these superheroics, the final few pages bring the series back around to what it's been about all along: Jen at her office, preparing for a new case. For the too short duration of its run, She-Hulk has been my favorite comic coming out from Marvel, a strong, character driven series that plays with the tropes of the Marvel Universe and builds on that history. I can only hope this isn't the last we'll see of Charles Soule writing this character.



Sparks Nevada, Marshal on Mars #1
Story: Ben Acker and Ben Blacker
Art: J. Bone

It's time to shine your astro spurs and don your robot fists, as we begin today's thrilling review of Sparks Nevada, Marshal on Mars #1! I've written before about how much I love The Thrilling Adventure Hour, live theatre and internet home to Sparks Nevada, Croach the Tracker, and a host of other characters. And their transition to monthly comics has gone off without a hitch. Written by TAH creators Ben Acker and Ben Blacker, this story takes place before the earliest Sparks Nevada story on the podcast, and so no prior knowledge of the characters is required. After a flashback to Sparks at the Academy (because all sci-fi worlds have an academy) with his parents, the story starts in earnest with Sparks escorting a stage coach across the crimson plains of Mars. The coach contains the Johnsons (one of whom we know from the shows and the issue title as the Widow Johnson, so it doesn't bode well for Mr. Johnson) and panicky local yokel Felton, who proves to be a chatty passenger to an increasingly irritated Sparks. As they travel across the plains, they run into Martians, who seek nothing more than to be out from under Onus (picture Wookiee life debt, only less for all your life and with way more complaining by those indebted) to Sparks, rogue robots, and aliens. The issue has the trademark Sparks mix of action and humor, with a healthy dose of the latter. The dynamic between Sparks and Croach, the martian who must perform the duty of helping Sparks and who will become his friend and companion, is already coming into focus this early, and their rapport and repartee (or lack thereof) is one of main sources of comedy. Artist J. Bone gets to stretch his artistic legs in his designs for the different robot rogues, as well as the group of aliens that appear at story's end. Accompanying the first issue is also a print version of the digital first Sparks Nevada #0, the story of how Sparks and Croach first met. so if you prefer your comics in print form, here's your chance to get this for the first time. Sparks Nevada, Marshal on Mars is a clever mixture of western and sci-fi tropes. one that should delight fans of either genre.




The Valiant #3
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera

The Valiant #3 is really two great comics in one issue. Last issue left the series main characters divided, with Kay McHenry and Bloodshot on the run from the Immortal Enemy, while Eternal Warriro, Ninjak, and the rest of the Valiant heroes are ready to stand and fight. This issue, the two stories each develop on their own. The battle between the heroes and the Immortal Enemy is stunning. Paolo Rivera goes completely to town on drawing not just the combat, but the horrors when the Immortal Enemy gets into the heads of the heroes and shows them their worst fears. It's like a Scarecrow fear toxin attack on steroids. Rivera gets to draw all the Valiant heroes, from Archer & Armstrong to Quantum & Woody to Punk Mambo. It's the kind of thing that other companies would spread out over the course of three issues, but this series does it all in half an issue, and it doesn't feel rushed, and the art makes it so clear and crisp that you follow each stroke of sword and laser blast. The other end of the spectrum is Bloodshot and Kay. Bloodshot has been tasked with protecting Kay, so he brings her into a shopping mall. Lemire, who wrote this section of the issue, takes you through the pages in this issue's backmatter, and it's so cool to see these two people, thrust into lives of extreme weirdness, walking past home wares and all the things that they will never have. It's a very thoughtful scene, wonderfully written, as Kay keeps asking Bloodshot personal questions, and he keeps deflecting by doing his super soldier, preparing for the enemy thing. The dynamic between the two of them is wonderful, and I hope to see more of it in the future. The issue ends with Kay trying to help Bloodshot, but leaving them in a vulnerable position as the Immortal Enemy approaches. It's a great cliffhanger for a series that does everything you want from a crossover and does it without all the bloating from other companies. It's tightly paced and plotted, and never forgets character for action. There's still time to catch up before next month's finale, so if you haven't tried out The Valiant, what are you waiting for?



And Dan Grote brings us back to Jersey City, where Ms. Marvel goes to a dance and meets a certain god of Mischief...


Ms. Marvel #12
Story: G. Willow Wilson
Art: Elmo Bondoc and Ian Herring

After 11 issues of establishing Kamala Khan and her world, a standalone issue is a breath of fresh air.

It’s also time for another Marvel team-up, this time with the de-aged Loki currently starring in his own series by Al Ewing and Lee Garbett. Loki is sent to Coles Academic High by his mother, Freyja, for whatever expositionary reason is necessary to get Loki to willingly visit Jersey City. Much of the humor of this issue lies in the residents of J.C. mocking the Agent of Asgard as a “Hipster Viking from Brooklyn.” Loki certainly doesn’t give anyone reason to doubt that label, literally prancing about and writing love letters with the purplest of prose. One of the benefits of Loki looking the way he does now, though, is that he’s not instantly recognizable as the god of mischief, so it takes a while for Kamala to realize she’s locking horn-helmets with a classic villain. It also lets Loki do cliche Loki things like create duplicate illusions of himself and laugh while Kamala punches the wrong ones.

There’s a few other great beats in this issue. First, Bruno, the only human who knows Kamala’s secret, lectures his degenerate friend about why being “friend-zoned” isn’t a negative thing, because “friendship is something real and good and anybody who doesn’t understand that needs a dictionary.” Granted, he says this because Kamala has no interest in him romantically, but it takes a mature attitude to understand there are other types of love besides romantic.

Later, Loki spikes the punch at a Coles Valentine’s dance with truth elixir. Suddenly, a room full of teenagers stops being polite and starts getting real.

Finally, after Loki’s finished having his sport, he agrees to cast a spell of protection on the school, which is still half a mess from an attack by one of the Inventor’s robots.

For another great standalone featuring Ms. Marvel, check out last month’s SHIELD #2, in which Agent Simmons goes undercover at Coles High and teams up with Kamala against some loose supervillain tech.

Monday, January 26, 2015

Reviews of Comics from Wednesday 1/21


Batman and Robin #38
Story: Peter J. Tomasi
Art: Patrick Gleason

It's a bird! It's a plane! It's... Damian Wayne? Yes indeed, Damian is back from the dead, and he has superpowers. Now that Damian is back from the dead after the events of Robin Rises, it's time to establish the new status quo. Pete Tomasi and Patrick Gleason, one of the longest running teams on any book since the New 52 reboot, start to look at Damian and how he reacts to the new powers he received after his resurrection. And it starts out rough. Damian was always impetuous at best, and flat out aggressive at worst, and the new powers he demonstrates aren't helping. Flight, invulnerability, and super strength are a suite of powers that can be easily abused, and Batman clearly is concerned that Damian, who has a history of homicide, might just abuse them. We see a patrol, and Damian flings himself into danger with no concern. In all fairness, if I knew I was bulletproof, it would be hard for me to not just go for it. But Damian has once again proven he has a hard time taking orders, and so once again, Batman scolds him. But as the issue progresses, we see Damian's death and return have left more scars than he lets on. It's nice to see that Damian is suffering nightmares about the circumstances of his death; death has to be traumatic, especially at the hands of someone you loved. The trauma of death and resurrection is something rarely touched on in super hero comics. And after Damian's nightmare, he once again disobeys Batman and flies off. Tomasi then once again uses Alfred as the voice of reason to Batman, telling to have a little faith in Damian. I think Alfred might have some experience dealing with an angry, traumatized young man of exceptional abilities. Tomasi and Scott Snyder on Batman have both done tremendous work with the relationship between Batman and Alfred, really making Alfred the sage adviser who Batman listens to and is almost always right. This is not the Alfred of Gotham, this sort of gruff, angry badass uncle. I like an Alfred with a real paternal streak, something that really works when he serves as a father figure to all these young men. The issue ends with Damian going to Atlantis to tie up a thread from the "Hunt for Robin" story, and it's a scene that really shows the growth that Damian has gone through since his introduction as a spoiled brat. Seeing how Damian reacts to the deformed clones of himself is touching, witnessing that Damian has really learned to care about others. I'm hoping that Tomasi and Gleason continue their run for quite a while after Convergence to further explore the changes to a character that I've come to really love.



Lumberjanes #10
Story: Noelle Stevenson & Shannon Watters
Art: Carolyn Nowak

Somehow, I'm not surprised that the day at Lumberjanes camp where everyone can just kick back and do their own thing is not as relaxing as it sounds. The second arc of Lumberjanes begins with Mal and Molly going off to have a picnic while April, Ripley, and Jo decide to try to get some of the more mundane badges that monster hunting time preclude (they promised to not do anything exciting til Mal and Molly get back). While the trio provide the comic relief throughout the issue, with April frustrated about getting the boring badges, the issue's heart is Mal and Molly on a date in the woods before the action starts. I've rarely seen those early sparks of infatuation and love played out as well in comics as I have here. As Mal talks about her friends at home and all the fun she would have had if she hadn't been shipped off to camp, artist Carolyn Nowak paints Molly's face showing all the doubt that someone can feel when they think that the person they have feelings for doesn't have the same depth of feeling for them. After ten issues, it's really impressive how well rounded these characters are, and how much the reader has come to care about them. Of course, this is Lumberjanes, so pretty soon the craziness starts, as Mal and Molly see the Bear Woman, and follow her through the woods and fall through a time portal behind her. There's another charmingly awkward moment as the girls land in the past in one of the classic romantic adventure poses and there is some adorable blushing. And not only are there time portals, but pretty soon there are dinosaurs! And you know anything with dinosaurs gets a thumbs up from me. Lumberjanes is one of my favorite comics coming out right now, and it looks like it will be moving into even surer footing now that it's into its new life as an ongoing. Also, the issue title of "Absence Makes the Heart Grow Fondant," is one of those puns that is so groanworthy that I have to laugh; I love those puns.



The Valiant #2
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera and Jeff Lemire

The Valiant finds a way to move from its excellent first issue into an even better second issue. After the stakes and characters were established last issue, this one brings the Eternal Enemy front and center, hunting down neophyte Geomancer Kay McHenry in the form of Mr. Flay, a boogieman from a childhood story Kay loved. Co-writer Jeff Lemire draws the storybook sequences, which works perfectly. Lemire's style is slightly off the norm, not the same realistic lines as series artist Paolo Rivera, and that art works because of the fairy tale aspect of the story and because it seems of another world. Speaking of Rivera, his work on Mr. Flay/Eternal Enemy is really impressive. It's an incredibly creepy design, both in it's hideous monster form as the Enemy and as it's evil gentleman form as Flay; that sort of elderly gentleman thing hearkens back to classic vampires and The Gentlemen from Buffy the Vampire Slayer, and is great horror trope. Aside from Kay and the Eternal Enemy, with see Eternal Warrior and Ninjak retrieve someone who will be of use in this battle, and an end of issue appearance from Bloodshot painting him as a white knight, a role he will be unaccustomed to, I am sure. There's also a last page that is so classically superhero that it made me smile. I've realized that The Valiant takes a lot of classic tropes, not just the monster, but some superhero tropes, the hero's journey for Kay, the man haunted by his past failures for Eternal Warrior, and shines them up and fits them together as if they were meant to be together all along. It's a perfect introduction to the Valiant universe, while still rewarding long time readers. Seriously, if you like superhero stories, The Valiant is a book not to be missed.


And Dan Grote bids a fond farewell to a Matt Signal favorite...



All-New X-Factor #20
Words by Peter David
Art by Carmine Di Giandomenico, Will Sliney and Lee Loughridge

Cue up the sad Boyz II Men song. Either “End of the Road” or “It’s So Hard to Say Goodbye to Yesterday.” Your choice. We’ll wait.

We here at the Matt Signal have made no secret of our love for Peter David and his band of misfit mutants, so without belaboring the point, we’re sad to see another incarnation of X-Factor go after only about a year in service.

But David and artist Carmine Di Giandomenico go out the only way they possibly could: with robot sex and a cliffhanger ending that would make Alf jealous.

If the upcoming Secret Wars is intended to be a greatest-hits tour of the Marvel Universe before it ends, All-New X-Factor #20 is the Peter David version of that. In addition to the book’s main cast, we get a visit from Miguel O’Hara, aka Spider-Man 2099, who offers a glimpse into the rewritten future. Without spoilers, it’s a future David fans have seen before.

The good news is, it looks like David wants to pack up his pets and move them to his other book. X-Factor’s final pages reveal Serval CEO Harrison Snow’s true intentions for the team, which tie in closely with the world of future Spidey. Also tying things together neatly is Spider-Man 2099 artist Will Sliney, who drew the O’Hara scenes.


Oh, and I think this bears repeating: This book has robot sex in it. Suffice it to say Cypher and Warlock are now eskimo brothers.

Monday, December 15, 2014

Reviews of Comics from Wednesday 12/10


Afterlife with Archie #7
Story: Roberto Aguirre-Sacasa 
Art: Francecso Francavilla

I never thought I'd say Archie and horror in the same breath. I read and enjoyed Archie's Weird Mysteries in the 90s and 00s, but those weren't horror comics; they were supernatural adventure books that wouldn't scare anybody over the age of four. But Afterlife with Archie, the story of a zombie apocalypse that started in Riverdale, is definitely a horror comics, and it's a great one, full of genuine scares and tremendous character work. This issue picks up with the survivors of Archie and the gang having fled Riverdale, with a ravening horde of zombies led by Jughead following them (even in death and zombification, Jughead is still always hungry). Betty is trying to recreate her lost diaries, so we see flashbacks to Betty's time in Riverdale, the problems in her family wither her sister, her meeting Archie, and the turbulent relationship between her and Veronica. Meanwhile, we see more about just how warped the Blossom household in this reality is, with some flashbacks to Cheryl Blossom's family Thanksgivings. Taking Riverdale and mixing in some Peyton Place and some Flowers in the Attic could easily turn into something that feels exploitative and tacky, but Roberto Aguirre-Sacasa clearly has long plans for these characters, and isn't just throwing in shocks for shock value. He is developing these characters down unexplored territory, while still having them feel like the characters that Archie readers know. The atmosphere is only heightened by the dark, moody art from Francesco Francavilla, who draws not only some seriously creepy zombies, but such realistic facial expressions that you can read the full spectrum of emotions that run  through each character. If you're all caught up on The Walking Dead and are looking for something else to satisfy your zombie/horror fix, Afterlife with Archie is one of the best horror comics on the market. Also worth noting, each issue has a back up from the classic Archie published horror comics on the silver age, which are creepy in the EC Comics vein; I'd love to see some collections of those in the future as well.



Copperhead #4
Story: Jay Faerber
Art: Scott Godlewski

Copperhead, Jay Faerber and Scott Godlewski's sci-fi western, continues it's first arc, as Sheriff Clara Bronson and her deputy, Budroxifinicus (Boo for short and from here on out), close in on the killer of the Sewell family. Bronson goes on the hint for Ishmael, the artificial being ("artie") that saved her son and he saw with a stolen object from the Sewell house, only after getting into an argument with the local mine owner and land baron. It's through his inquiries that we learn exactly why Bronson is now out in the galactic backwater of Copperhead. She immediately jumps to the conclusion that Ishmael is guilty, reinforcing the knowledge that she dislikes arties, and we begin to get more details about the war that was fought, now knowing that the arties were designed to fight Boo's people. With Bronson away, Boo gets the spotlight as he heads to investigate a break in at the local doctors office (the doctor is a drunk, a classic western trope). While Boo pursues the being who broke in, we see a flashback to his time in the war, and get the idea of exactly how tough Boo is and was. Four issues isn't a lot of time, but Faerber has done a good job of letting us know who each of these characters are; still there's a lot to learn. We also see the first real clash between Clara and her son, Zeke, who absolutely believes that Ishmael is not the killer since Ishmael saved his live. Zeke's a good kid, but like all kids, they think they know better than their parents sometimes. I'm curious to see which is right. Scott Godlewski, artist on the series, impresses me by giving non-human faces very clear emotions. The Sewells and Boo are only slightly near human, and many artists would have a hard time conveying mood and emotion, but Godlewski does  a great job of helping us get right into Boo's head.



Rocket Raccoon #6
Story: Skottie Young
Art: Jake Parker

Rocket Raccoon continues to be one of Marvels' most charming comics. Rocket is now working to pay off the debt to the numerous princesses he has wronged in his life, but this issue he has to step away from that task to help out another old friend. Cosmo, the psychic Russian space dog who is the head of security at Knowhere, gets in touch with Rocket to help a robot, whose name is only given in binary, to help locate some of his friends, who all live on a colony of warbots who have forsaken violence to live a peaceful life. So Rocket and the robot go on a crazy adventure where Rocket actually has to act as the cool head, trying to keep the robot from blasting everyone; if your friends were taken by slavers, you'd be a little prickly too. From a weapons dealer to a weapons auction, Rocket and his robot sidekick leave a swath of carnage. Groot isn't around this issue, so the robot takes the place of Rocket's usual sidekick, but since not only is the robot's name in binary, but that's all he can speak, it's not like his vocabulary is much wider than Groot's. I wanted to talk about this issue for two very simple reasons. First, it's just fun. While yes, robot slavery is an important topic that should be discussed, this is a comic in the old model, a perfect done in one story with some good jokes, some good action, and a lovable cast. Second, it has Cosmo. I love Cosmo, but since the return of the cosmic Marvel Universe in the past three years or so, he hasn't really appeared much, so an issue with a lot of Cosmo is something I wanted to call out. Artist Jake Parker's style is reminiscent of Skottie Young's own while not being a direct clone, so it keeps with the tone of the first arc, and he draws absolutely adorable animals, so he's made for this book. If Rocket Raccoon can continue to tell fun stories like this, it will be the jewel in Marvel's cosmic crown.



The Valiant #1
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera

When it comes to consistency, Valiant really can't be beat. Since they started publishing two years and change ago, they've done a good job of keeping up a consistent high quality. And while they have done a couple of crossovers, Harbinger Wars and Armor Hunters, each of those connected small corners of the Valiant Universe. This week saw the debut of The Valiant, a four issue mini-series that looks to tie the whole universe together. The issue opens with a history of Gilad Anni-Padda, the Eternal Warrior, and his battle with a creature called the Eternal Enemy. Three times before, the Eternal Enemy has come, and three times it has slain the Geomancer, the person who speaks for the Earth. And each time, Gilad has gotten a scar on his face; the origin of the scars has been hotly debated since Gilad first appeared in the new Valiant, and it's a cool history to them, adding something to make Gilad's arch-foe a much bigger threat. From there, we see the current Geomancer, Kay McHenry, having a discussion with Armstrong, Gilad's also immortal brother about what she should be doing. I haven't read anything with Kay since her first appearance in Archer & Armstrong, so it was nice to get a refresher on who she is, as she is going to be important to this series. The issue also features an action sequence with Bloodshot, the nanite infused hero, fighting his former masters at Project: Rising Spirit on the behest of MI6. This sequence not only gives a nice action centerpiece to the issue, but catches readers up on Bloodhot's current status quo. The issue ends with Kay trying her hand at being a more active Geomancer, Gilad talking to X-O Manowar about the coming of a threat, and the rise of the Eternal Enemy. Writers Jeff Lemire and Matt Kindt do a very solid job of making it clear exactly who all these characters are even if you haven't read anything with them before, while keeping the story moving and it never feeling like an info dump. Paolo Rivera is an outstanding artist, and his work is as amazing as ever. His action sequences, especially Bloodshot versus a pair of mechs, flow perfectly, giving a sense of motion and action, and his design for the monstrous Eternal Enemy is the stuff of nightmares. If you've ever thought about trying out a Valiant comic and have been hesitant or if you're an old school Valiant fan who wants to try the new books, this is a book that is the perfect place to jump on. And if you've been reading Valiant regularly, this is a great showing that will feature the characters you're reading already, so go out and pick up The Valiant.

Monday, February 24, 2014

Reviews of Comics from Wednesday 2/19


Animal Man #28
Story: Jeff Lemire
Art: Rafael Albuquerque

We're near the end of Jeff Lemire's excellent run on Animal Man, and this issue is the big confrontation between Buddy Baker, his family, his allies, and Brother Blood and his allies and agents. A lot of the issue is combat, with Buddy facing down the last Totem of the Red, the beings who empower him, who has betrayed the others to create a new agent on Earth, Brother Blood, while his daughter Maxine is fighting Blood himself. But within all the grand comic book battles, drawn amazingly by Rafael Albuquerque, we get a lot of character. Maxine shows that she has the biggest heart, willing to sacrifice her power to save her friend, the Shepherd, and Buddy proves that his family and his love for them are his greatest strengths. Maxine's quest to resurrect her brother comes to its end, the only one it really can. Kids don't understand death, at least not in the way grown-ups do, and Buddy must have a hard conversation with her. Ellen Baker, Buddy's wife, isn't left out in the cold, and shows that she is as brave as her husband and daughter. The last page reminds readers of the deal Buddy made to save his family, and that things might be as happily ever after as it appears. Next month, the series will end, with an issue both written and drawn by Lemire, and it's going to be missed as the most mature series to come out of the New 52.



Daredevil #36
Story: Mark Waid
Art: Chris Samnee

And this volume of Daredevil comes to and end with a perfect coda to everything Mark Waid has been doing for thirty six issues. There are SPOILERS ahead, so beware. The end of last issue was a big one, a major moment, when Matt Murdock reveals in open court that he is Daredevil. After spending so long hiding and trying to put that particular cat back in the bag, this is a huge deal. The reasoning behind it is perfectly laid out, and it works brilliantly. The speech Matt gives in court about why he tried to hide his identity after the Daily Globe revealed his identity is a powerful speech, and it is a speech a Matt Murdock by any other writer since Frank Miller introduced Elektra couldn't make. This is a Matt Murdock who has finally, truly, grounded himself again and doesn't have the same raw, bordering on insane, edges that he has for thirty years. Waid has had Matt grow as a character. It's wonderful that Matt does what he does not just to protect his friends and himself, but because it's the right thing to do to protect the law. For all his manipulations, Matt is a lawyer who really believes in the system, and the perversion of the Sons of the Serpent, a hate group, planting members in the institutions of New York, is something that Matt can't take. The final fight in the courtroom between Matt and the Serpent foot soldiers is a literal representation of what Matt has been going through since the Serpents plot began, with him fighting them in every way he can. The final pages are both sad and heartwarming, as Matt must pay for the years of half truths and lies he has had, and plans to set off on a new life. It all flows perfectly from what Waid has been doing, and is one of the most satisfying endings I've read in a long time. Next month, a new volume of Daredevil begins from the same creative team, with a new city and a very different status quo for Matt Murdock, and I'll be a long for the ride. If you haven't tried out this book yet, it's going to be a great jumping on point, so don't wait any longer.



The X-Files: Conspiracy- Teenage Mutant Ninja Turtles
Story: Ed Brisson
Art: Michael Walsh

Every year or so, IDW Publishing does a crossover between its various licensed properties; in the past they were the two Infestation crossovers. They're not bad, they're not great, but they're sure fun. This year, instead of using characters that were created within comics as the connective tissue, the connecting characters are The Lone Gunmen from The X-Files. After receiving a fax from the future, The Lone Gunmen are travelling, attempting to gather the components they need to develop a cure for a plague that will wipe out millions. The plague and everything is a mcguffin to just get The Lone Gunmen to meet the Ghostbusters, Transformers, the Crow, and Teenage Mutant Ninja Turtles. This issue is the TMNT issue, and is by the creative team of Ed Brisson and Michael Walsh, who did one of the most underrated Image mini-series of the past couple years, the time travel noir Comeback (seriously, track it down. If you saw and liked the movie Looper, this is right up your alley). I'm not reading the current TMNT series, but I didn't feel the least bit lost in this issue; everything I need to know about the current Turtles status quo is easily explained. It's really a Leonardo story, where the Turtles leader is getting stir crazy while the Turtles hide from their nemeses, The Foot Clan. The Lone Gunmen and the Turtles run afoul of an old X-Files nemesis from one of my favorite episodes of all time, "Bad Blood," written by Breaking Bad creator Vince Gilligan. I won't spoil what that particular creature is if you haven't seen it or don't remember it, but it's one of the funniest X-Files episodes and an equally amusing use here. It's well worth checking out the issue, even if you aren't reading the crossover or either of the current comics if you remember that episode. Aside from that, we get a good Leonardo story, some forward momentum on the crossover, and some great art by Walsh, who drew the initial arc of The X-Files: Season 10 and who is fast becoming a favorite artist of mine. Conspiracy nuts and ninja turtles: what more could you ask for?

Monday, October 8, 2012

Reviews of Comics from Wednesday 10/3






Detective Comics #13
Story: John Layman
Art: Jason Fabok & Andy Clarke

Detective Comics has had a rocky time since the New 52 started. It started out solid, but quickly meandered, with new villains who weren't fleshed out and a love interest who was equally a cipher. I'm happy to report that John Layman's first issue puts the book right on track. The Penguin has gotten quite a bit of use in the past year, but I really enjoyed how he is portrayed here. Penguin's jealousy over being passed over and look on by Gotham as a crook has been a part of his character for years, but Layman puts that front and center. Penguin's plan to make his own name bigger than Bruce Wayne's, and to take out Wayne in the process, and how he plans to keep Batman busy, are clever; this isn't a waddling Burgess Meredith Penguin, but one who would fit in well in the Nolan universe. I also enjoyed Layman's take on Batman. He's clever and is able to think one step ahead of Penguin; the Batman in the book is suited for it, as he is a detective, putting evidence together to beat his foes. He also has levels, thinking about donating to charities that deal with the injuries he inflicts on he enemies and caring about his mother's memories. The backup features focuses on Ogilvy, Penguin's new right hand man, going on the caper that facilitates Penguin's plot in the main story with a new hire. It's a little crime story, abut what it's like to be a rank and file crook in Gotham; the flipside to Gotham Central. Jason Fabok's art has improved leaps and bounds from the first time I saw his work on the first volume of Batman: The Dark Knight; he's developing his own style separate from David Finch, who his early work strongly resembled.



Legends of the Dark Knight #1
Story: various
Art: various

The original Legends of the Dark Knight series was the first series I collected starting with the first issue, and so I have a soft spot for the series, and was curious to see what this new anthology of digital first stories would bring. The first issue had three stories, each of which was an excellent Batman short. The standout was "The Butler Did It," from Lost creator Damon Lindelof and Jeff Lemire, who I have encountered mostly as a writer. A story of Batman's early years, it presents a cocky young Bruce being put into his place by Alfred. It's a dark little story, but one that ends reminding us of the bond between Bruce and Alfred, and that everything Alfred does in the end is for Bruce's good. "All of the Above" is a Batman versus Amazo story on the JLA watchtower. It's one of those stories that shows that Bruce's mind is his greatest weapon, one that could allow him to stop any of the more traditionally powerful members, and its J.G. Jones art is stunning. The final piece, "The Crime Never Committed," comes from Star Wars scribe Tom Taylor and Secret Six & Earth 2 penciller Nicola Scott. The story of Batman preventing a desperate man from committing a crime is tight and clever, another good story of Batman as detective. I love a good short comic story, and I hope each issue can provide just as many good shorts.





Muppets #4
Story & Art: Roger Langridge

And this is it: the final Muppets story from Roger Langridge. The issue is the perfect coda to everything Langridge has done with the Muppets, mixing classic bits with the warm heart that he puts into his work and fits so beautifully with the Muppets. It's Christmas at the Muppets Theater, and Miss Piggy wants a kiss and a ring from Kermit, and is trying to find him the best Christmas present possible. Gonzo's latest stunt has destroyed the Theater's new fridge. And a wild Christmas Pudding is on the loose. Mix that in with a Pigs in Space and a Swedish Chef, and you get some perfect Muppet chaos. I am going to miss Langridge in these characters, and with the end of Snarked as well, I just have to keep my ear to the ground for whatever is next from him. I know I won't be disappointed.





Uncanny X-Men #19
Story: Kieron Gillen 
Art: Dale Eaglesham

In the same week we get the end of Avengers Vs. X-Men, an issue I had a lot of problems with, we get this gem, "The Passion of Scott Summers." The issue is a travel through Scott's mind, covering the same period of time as the last two issues of Avengers Vs. X-Men. it's chilling to watch Scott fight with the Phoenix Force, to try his best to stay master of it, and fail so utterly. Memories of his life, of the times the Phoenix has effected him, dance through his mind as he fights the assembled Avengers and X-Men. He's not a completely mad monster, but a man who was trying to do what he truly believed was best and has been corrupted by something outside himself; the road to Scott's hell has been paved with good intentions. In the end it is his contact with the Phoenix Force, and with apparently Jean Grey's spirit, plus his own pain, that stops him long enough for Hope to finally put a stop to all this. In the end, when he finds out that new mutants are being born, he feels like he has done what was right, that the ends have justified the means. That is not to say he does not have regrets; the look of pain on his face as he realizes he has killed Charles Xavier is poignant. But he has done what he has set out to do, and he will take responsibility for the end results. Dale Eaglesham does a tremendous job mixing the chaos of the Phoenix battle with Scott's more pleasant memories. The final scene, between Scott and the Beast is written beautifully, but Eaglesham puts the right touches to it to really make it pop off the page. My final note on this issue, and the whole event, is something I'm borrowing from Comics Alliance. I hope someone makes these shirts, because I'll be first in line to buy them.