Showing posts with label The Valiant. Show all posts
Showing posts with label The Valiant. Show all posts
Monday, July 20, 2015
Reviews of Comics from Wednesday 7/15
Black Canary #2
Story: Brenden Fletcher
Art: Annie Wu & Lee Loughridge
After a strong debut, there is no sophomore slump in Black Canary. With the threat of weird monsters after youngest band member Ditto, Dinah Drake (the titular superheroine, if you don't know) decides it's time to show her bandmates how to defend themselves. The flashbacks to their hand-to-hand combat training is exactly what you'd expect, but it's the gun training we see, and immediately it's clear Paloma Terrific, keyboardist and the person least likely to support anything Dinah says, has an aptitude. Paloma is getting less and less inclined to hold back her criticism of Dinah's role in the band, and a confrontation is growing inevitable. The problems in the band are made even worse when Maeve, the original singer when the current quartet was a trio, shows up out of nowhere and starts poking at things. I have a bad feeling about Maeve, and I have a feeling there's more to her than meets the eye. The charm of this comic, like all the ones Brenden Fletrcher has been writing since he burst onto the Bat-scene with Batgirl, is the characters and their interactions. Dinah just wants to get her life back, and while this started as a means to an end, now that Ditto is in trouble, Dinah's instincts are almost maternal towards her, trying to get some hint of her past out. The band are all well formed characters two issues in, and while I think Paloma is being hard on Dinah, I can understand her point of view; some singer shows up and suddenly she's starting fights and monsters are attacking your shows? I'd be pissed too. To makes this the most rock n' roll comic ever, there's also a two page spread in the middle of the issue that is an article about the band by a music mag called Burnside Tofu, another connection between this book, and Batgirl, that feels like the best of old school Rolling Stone actual fun music journalism, and it's a nice treat before the chaos ensues again. It seems like the black slime monsters aren't the only thing tracking Black Canary, as the issue ends with Dinah fighting a stealth suited opponent in a music store at the issue's end. Annie Wu's fight choreography still leaves me breathless; there are few artists I've seen that can capture the kinetic action of a good fight as well. And I like Dinah's clever use of flutes as escrima sticks too. A very nice touch. But when her opponent is defeated and unmasked, the reveal is that (SPOILER WARNING) it's Dinah's husband, Kurt Lance. And I admit to an eye roll. Kurt, from his appearances in Team 7 and the end of Birds of Prey, was a character I just couldn't care about, partially because of what Dinah turned every time he was a plot device. She would be willing to do anything to save him, and was moody, irrational, and not the Dinah I was used to. I am hoping that Fletcher can do something to flesh him out and make him more interesting, make him seem like a guy that the amazing character that is his Dinah would love. If he can do what he's done in two issues with everyone else, I think he can finally put this romance to rest, or make it one for the ages.
Book of Death #1
Story: Robert Venditti
Art: Robert Gill, Doug Braithwaite, David Baron, & Brian Reber
The Valiant, Valiant's last stand alone event mini-series, was a tremendous success for the publisher, both critically and financially. So Book of Death has some pretty big steps to follow in. And if the first issue is any indication, it will succeed. Written by Robert Venditti, who is the writer of Valiant's flagship title, X-O Manowar, picks up one of the major threads from the end of The Valiant, the death of Geomancer Kay McHenry and the appearance of a new Geomancer from the future. The issue opens with a boy named David, sitting on his lawn as vermin and snakes crawl all over him as he smiles and says they're talking to him. From that chilling image, the book doesn't get any less creepy as we cut to soldiers finding a small town murdered by trees, which have sprung to life and murdered everyone. It seems that Gilad Anni-Pada, the Eternal Warrior and guardian of the Geomancer, is on the run with Tama, the girl who appeared as the only hope to stop a great dark age, along with the Book of the Geomancer, which foretells what is to come. Neville Alcott and Jamie Capshaw, the UK and US representatives to the superhero team Unity respectively, are butting head about what to do about Gilad, but the decision is made to send X-O Manowar, who is probably the closest thing Gilad has to a friend, to try to talk him down and get him to turn over the girl, who they believe is responsible for this horror and series of others. X-O tries his best, but Gilad is, well, bullheaded to begin with and used to playing a long game. Not to mention he knows the girl is innocent. When X-O flies off, Tama reads to Gilad from the pages of the book, pages only she can read and telling him about what is to come. This flashforward/story sequence is drawn by Doug Braithwaite, an artist who I've liked since a run on Green Arrow with Chuck Dixon in the 90s, and his art is outstanding here, detailed and full of the pathos as we see all the heroes of Valiant's universe fall. This is not to take away from Robert Gill, the artist on the main story, whose work is also stellar, really adding to the creepy air of the horror sequences while still drawing the quieter ones with subtlety. As with The Valiant, this book is standing on its own and doing a good job of explaining anything you'd need to know if you are new to the Valiant universe. We are given hints of the big bad who is hunting Gilad and Tama, and I have a strong suspicion a major player in the classic Valiant Universe is about to re-enter the stage in a big way, one that will reward older fans, and next issue should give s a fight scene between Gilad and the rest of Unity, which I can only imagine won't end well for one side (and my money is on Gilad to win this one). Valiant has proven that they can pull these standalone event mini-series off in the past, and this one looks to be a winner as well, so it's a good way to enter the Valiant Universe. Oh, and if you're a variant hunter, Level Up Entertainment, home store to contributor Dan Grote, in Mays Landing, New Jersey has an exclusive variant for this book available only at their store from a local artists that's really sweet (I scanned it and completely forgot to put the file on my flashdrive, but take my word for it, it's awesome), and it's a full on Variant, so you might want to head down or get in touch so you can complete your variant collection.
Secret Six #4
Story: Gail Simone
Art: Tom Derenick, Ken Lashley, & Jason Wright
Originally solicited as issue three, this issue of Secret Six now fills in some of the gaps between the end of the second issue and where we popped up last month. As with any issue of Secret Six, there's a lot to love. The team dynamic deepens each issue, and I am developing a deep affection for each of these characters. Gail Simone has done a phenomenal job with them all, but it's Strix who drew my attention this issue. I love how childlike she can be, taking a lawn gnome affectionately with her into the house or waiting to enter the fight until she was done eating a cookie. I also think Simone has done something interesting with the gender fluid Porcelian, adding a new layer of diversity to the book. I was also momentarily worried when Big Shot, who we know from last issue as Ralph Dibny, seemed to have a transphobic moment, only to instead have a moment of class and charm by offering Porcelain a hat. I love how Simone writes Ralph, love it, and it makes me happy that, if I had to wait this long for the character to pop up, it's by a writer who clearly loves him. Speaking of characters who I've been waiting to see pop up again, Mockingbird sends three agents along to return the Six to his prison, and it's quickly apparent that they are Scandal, Jeanette, and Ragdoll, members of the original Simone written Secret Six! I was thrilled to see them back, and happy that Gail Simone found a way to work them back into the title. The fight between the three of them and the Six was fun and exciting. I liked how they were clearly fighting for form's sake, with the three bringing cookies and first asking if the Six would just come with them, or where Jeanette let's Big Shot call a time out in their fight so he could stop a vase made for him by his wife from breaking and putting it somewhere safe before resuming. Secret Six finds a way to both be dark and disturbing and hilarious, in ways that many of the best horror movies are, and it's a joy to see it back in that top form.
Monday, March 30, 2015
Reviews of Comics from Wednesday 3/25
Abigail and the Snowman #4
Story & Art: Roger Langridge
Roger Langridge wraps up his story of a girl and her Yeti with an action packed double sized issue, as Abigail and Claude flee the government agents who have been chasing them, specifically the one-eyed monster hunter, who will stop at nothing to make sure if the British government can't have Claude, no one will. The issue has car chases, a helicopter with machine guns, and some mortal peril. The man from the government clearly has no problem hurting or killing Abigail to get at Claude, which leads to some pretty scary moments. But the violence never moves beyond something you'd see in a PG rated movie, and I think we underestimate kids: something can have some scares and some serious moments and still be all ages. Those are teachable moments, moments that can spur a discussion. But while there's more action in this issue, and a last minute reversal, as the other government agents decide they don't like the way this newcomer is willing to do anything to get what he wants, including hurting a little girl, the heart of this book is still the friendship between Abigail and Claude. The concern they share for each other when in peril, the joy in the photo montage page as Abigail wants a few more pictures of memories with Claude before he leaves, and the wonderful scene of their reunion at issue's end will warm the coldest of hearts. Abigail and the Snowman is another charming delight from Roger Langridge, who is one of those creators whose work I always look forward to. With this series complete, I hope he has something else for us soon.
Batman and Robin #40
Story: Peter J. Tomasi
Art: Patrick Gleason
After forty issues (plus a zero issue, and a Futures End one), Pete Tomasi wraps up his run on Batman and Robin. Damian, still super powered, gets to go on a big adventure with the Justice League, fighting a giant robot attacking Japan. While this is a very cool action centerpiece to the issue, and shows off Patrick Gleason's skill at drawing big action, it isn't what the issue is really about. No, this issue is really about how much Damian has grown as a character, not just from the beginning of the series but from his introduction. This isn't the killing machine trained by the League of Assassins. No, as Batman points out, during the battle with the robot he works with the team and keeps his emotions in check. But more than that, when we return to Wayne Manor, we see that Damian has made a gift for Bruce and Alfred, something the haughty psychopath he once was never would have done. We get glimpses of everything that this book has done for the character over its run, including Damian's Bat-pet menagerie (Titus the dog, Alfred the cat, and Batcow). I don't think it's a major spoiler or surprise that Damian loses his powers by the end of the issue, since I doubt anyone thought them permanent. I liked that Batman created the situation with the robot to have Damian bleed off the last of his super energy, but did it in a way that allowed Damian to have a big adventure and not in a dictatorial way. Maybe Batman has learned as much about parenting along the way as Damian has learned about himself. While this Wednesday will see a final annual from Tomasi, this issue would serve as a perfect coda to everything this book has done to make Damian the character that he is now.
Django/Zorro #5
Story: Quentin Tarantino & Matt Wagner
Art: Esteve Polls
Now past the halfway point, Django/Zorro is starting to roll towards its inevitable, blood soaked, Tarantino-style conclusion. After Don Diego donned his Zorro costume last issue, the native slave labor of the self-styled Duke of Arizona is starting to stir. And the Duke has decided that Django, seen in proximity to them, is behind it and should be interrogated. After a brief fight between the Duke's guards and Don Diego and Django, Don Diego is able to arrange a meeting with the Duke, and needs Django to steal into the Duke's study to find evidence that he has concocted the whole dukedom plot as a land grab. And to allow Django to more easily slip into the mansion, Don Diego provides Django with a special outfit. So much of what has made this book great has been the interaction between Django and Don Diego, with Django continually perplexed by Diego's demeanor and attitudes, and Diego's completely charming and friendly demeanor. Despite all of this, the highlight of the issue was a flashback of Django's to his time travelling with his friend, the former dentist turned bounty hunter Dr. King Schultz. Schultz was a strong presence in Django Unchained, very similar to Don Diego, in that his urbane exterior masked a capacity for violence, but at his core he was a good man. It was a delightful scene to watch Scultz put a pair of racist thieves in their place while teaching Django an object lesson. It's a great scene, pitch perfect in its dialogue; I could actually here Christoph Waltz delivering the dialogue. Django/Zorro has been slow building, spending a lot of time with character, getting us to understand who these people are, with only brief flashes of violence. I think we're heading towards a climax worthy of the blood soaked conclusion of Django Unchained, and I wonder if there will be a new Zorro once the story is over.
The Valiant #4
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera
The Valiant, the first event that touched every corner of the Valiant Universe concludes with an ending that is as bitter as it is sweet. The Immortal Enemy, the monstrous entity that seeks to kill the Geomancer, has defeated all the heroes who were set before it, and only Bloodshot stands as the last line of defense between it and Kay McHenry, the current Geomancer. As with the last issue, we really have two stories here, one with Bloodshot and Kay, and the other with Gilad Anni-Pada, the Eternal Warrior and guardian of the Geomancer, unlocking a mystery box sent from the future by himself that he is told will be the one thing that can stop the Enemy. The battle between the Enemy and Bloodshot is brutal, the kind of fight you can only have between two beings that can pretty much recover from any wound. I have to give writers Lemire and Kindt a lot of credit for seeding the fact that Bloodshot has no memories of who he once was throughout the series, making it an important part of his interactions with Kay, and paying it off in the big fight with an enemy who relies not just on physical might but on playing with the worst memories of his victims. The big moment of the issue was when Kay finally stands up to the Enemy. Still wearing the face of Mr. Flay, Kay's childhood boogeyman, Kay stood up to Flay to help save Bloodshot. One of the very cool tricks of the issue is once Gilad touches the mystery box with the weapon in it, we see a five minute countdown that continues to play out even when we move away from his scene, clicking off time in the lower right corner of each page. It adds to the tension of the already intense battle. I'm really loathe to talk about the last few pages, as they are really full of not only some major surprises, but events that completely toss the status quo of the Valiant universe on its ear, setting up Bloodshot Reborn, and hopefully another Eternal Warrior mini-series, since Gilad's final narration screams for a follow up of its own. I'm amazed how Valiant was able to have a crossover that was completely contained in one book, was of high quality, and really did affect its universe. This is great comics. And in a couple months, it will be out in trade for $9.99, so if all my words of praise have gotten you curious, then you'll have no excuse to not check it out when that happens.
Monday, February 23, 2015
Reviews of Comics from Wednesday 2/18
Secret Identities #1
Story: Brian Joines & Jay Faerber
Art: Ilias Kyriazis
We all have our secrets, and if you're a superhero, you probably have more than most. The debut issue of Brian Joines and Jay Faerber's Secret Identities is heavy on the secrets. Starring a team of heroes called The Front Line, the issue starts off looking like a by the numbers super hero team book. But pretty soon, we see that it's anything but. The private lives of the heroes are laid out before us, and we see the secrets they keep. Recluse has a secret prison beneath his mansion where he keeps prisoners for what seems to be a horrible purpose. Punchline is a failing comedian. Vesuvius seems to want to keep some aspect of his history a secret. Each of the seven members of Front Line have something they want to hide, and their new recruit, Crosswind, might have the biggest secret of all: he's a mole, sent in to learn the identities and secrets of his teammates to bring them down. And we learn that right out of the gate. This isn't a book about uncovering these secrets for the reader. Sure, there are details we don't know and twists that I'm sure will come, but this isn't about the secrets, but how we keep them and what they do to our lives. The Front Line, and the world they live in, jumps fully formed onto the page, with great designs for each of the characters by Ilias Kyriazis. It feels like a team that we know already, that lives in a world that has existed for some time. Jay Faerber is no stranger to the superhero soap opera, having written a book that falls more in line with that latter in Noble Causes, and while I'm less familiar with Brian Joines, I did enjoy the heck out of his Christmas action series, Krampus!, so the book is in good hands. This was a very strong start to a new series, one that established the stakes and the world, and gave us characters we could grow to like or despise. Let's hope for a nice long run, and answers to all the secrets and lies this first issue laid out for us.
She-Hulk #12
Story: Charles Soule
Art: Javier Pulido
*Sigh* Thus ends the current volume of She-Hulk. Charles Soule has written a book that focused more often on law then on super heroics, gave a full picture of who Jen Walters, She-Hulk, is, slowly built the mystery of The Blue File, and developed a great supporting cast for Jen Walters. This issue wraps up most of those plot threads. The issue starts out with exactly what happened to create the Blue File, the mystery case that Jen and various other super folk have been named as defendants in, and we see a seemingly new character, Nighteater. But with the revelation from the end of last issue about the culpability of Nightwatch in the case, things start to fall into place. This is one of the most action-centric issues of She-Hulk, but the intelligence and wit that have been the title's hallmark for this volume were not lost. While fighting Nighthawk, we get to learn exactly why he did what he did, why he remade himself as a hero. We get to see everything he's been up to, and we get a moment of, if not redemption, at least a moment where one of the villains we met earlier does the right thing. Hellcat and Angie Huang, Jen's employees, friends, and chief supporting cast, play a big role in the story as well. We never find out exactly what Angie's deal is, which is fine by me; I like the mystery of that, and what she is doesn't matter as much as what she is to Jen, her friend. The nature of heroism is a topic much discussed as She-Hulk fights Nightwatch, and in the end, Jen proves herself to be a true hero. But even with all these superheroics, the final few pages bring the series back around to what it's been about all along: Jen at her office, preparing for a new case. For the too short duration of its run, She-Hulk has been my favorite comic coming out from Marvel, a strong, character driven series that plays with the tropes of the Marvel Universe and builds on that history. I can only hope this isn't the last we'll see of Charles Soule writing this character.
Sparks Nevada, Marshal on Mars #1
Story: Ben Acker and Ben Blacker
Art: J. Bone
It's time to shine your astro spurs and don your robot fists, as we begin today's thrilling review of Sparks Nevada, Marshal on Mars #1! I've written before about how much I love The Thrilling Adventure Hour, live theatre and internet home to Sparks Nevada, Croach the Tracker, and a host of other characters. And their transition to monthly comics has gone off without a hitch. Written by TAH creators Ben Acker and Ben Blacker, this story takes place before the earliest Sparks Nevada story on the podcast, and so no prior knowledge of the characters is required. After a flashback to Sparks at the Academy (because all sci-fi worlds have an academy) with his parents, the story starts in earnest with Sparks escorting a stage coach across the crimson plains of Mars. The coach contains the Johnsons (one of whom we know from the shows and the issue title as the Widow Johnson, so it doesn't bode well for Mr. Johnson) and panicky local yokel Felton, who proves to be a chatty passenger to an increasingly irritated Sparks. As they travel across the plains, they run into Martians, who seek nothing more than to be out from under Onus (picture Wookiee life debt, only less for all your life and with way more complaining by those indebted) to Sparks, rogue robots, and aliens. The issue has the trademark Sparks mix of action and humor, with a healthy dose of the latter. The dynamic between Sparks and Croach, the martian who must perform the duty of helping Sparks and who will become his friend and companion, is already coming into focus this early, and their rapport and repartee (or lack thereof) is one of main sources of comedy. Artist J. Bone gets to stretch his artistic legs in his designs for the different robot rogues, as well as the group of aliens that appear at story's end. Accompanying the first issue is also a print version of the digital first Sparks Nevada #0, the story of how Sparks and Croach first met. so if you prefer your comics in print form, here's your chance to get this for the first time. Sparks Nevada, Marshal on Mars is a clever mixture of western and sci-fi tropes. one that should delight fans of either genre.
The Valiant #3
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera
The Valiant #3 is really two great comics in one issue. Last issue left the series main characters divided, with Kay McHenry and Bloodshot on the run from the Immortal Enemy, while Eternal Warriro, Ninjak, and the rest of the Valiant heroes are ready to stand and fight. This issue, the two stories each develop on their own. The battle between the heroes and the Immortal Enemy is stunning. Paolo Rivera goes completely to town on drawing not just the combat, but the horrors when the Immortal Enemy gets into the heads of the heroes and shows them their worst fears. It's like a Scarecrow fear toxin attack on steroids. Rivera gets to draw all the Valiant heroes, from Archer & Armstrong to Quantum & Woody to Punk Mambo. It's the kind of thing that other companies would spread out over the course of three issues, but this series does it all in half an issue, and it doesn't feel rushed, and the art makes it so clear and crisp that you follow each stroke of sword and laser blast. The other end of the spectrum is Bloodshot and Kay. Bloodshot has been tasked with protecting Kay, so he brings her into a shopping mall. Lemire, who wrote this section of the issue, takes you through the pages in this issue's backmatter, and it's so cool to see these two people, thrust into lives of extreme weirdness, walking past home wares and all the things that they will never have. It's a very thoughtful scene, wonderfully written, as Kay keeps asking Bloodshot personal questions, and he keeps deflecting by doing his super soldier, preparing for the enemy thing. The dynamic between the two of them is wonderful, and I hope to see more of it in the future. The issue ends with Kay trying to help Bloodshot, but leaving them in a vulnerable position as the Immortal Enemy approaches. It's a great cliffhanger for a series that does everything you want from a crossover and does it without all the bloating from other companies. It's tightly paced and plotted, and never forgets character for action. There's still time to catch up before next month's finale, so if you haven't tried out The Valiant, what are you waiting for?
And Dan Grote brings us back to Jersey City, where Ms. Marvel goes to a dance and meets a certain god of Mischief...
Ms. Marvel #12
Story: G. Willow Wilson
Art: Elmo Bondoc and Ian Herring
After 11 issues of establishing Kamala Khan and her world, a
standalone issue is a breath of fresh air.
It’s also time for another Marvel team-up, this time with
the de-aged Loki currently starring in his own series by Al Ewing and Lee
Garbett. Loki is sent to Coles Academic High by his mother, Freyja, for
whatever expositionary reason is necessary to get Loki to willingly visit
Jersey City. Much of the humor of this issue lies in the residents of J.C.
mocking the Agent of Asgard as a “Hipster Viking from Brooklyn.” Loki certainly
doesn’t give anyone reason to doubt that label, literally prancing about and
writing love letters with the purplest of prose. One of the benefits of Loki
looking the way he does now, though, is that he’s not instantly recognizable as
the god of mischief, so it takes a while for Kamala to realize she’s locking
horn-helmets with a classic villain. It also lets Loki do cliche Loki things
like create duplicate illusions of himself and laugh while Kamala punches the
wrong ones.
There’s a few other great beats in this issue. First, Bruno,
the only human who knows Kamala’s secret, lectures his degenerate friend about
why being “friend-zoned” isn’t a negative thing, because “friendship is
something real and good and anybody who doesn’t understand that needs a
dictionary.” Granted, he says this because Kamala has no interest in him
romantically, but it takes a mature attitude to understand there are other
types of love besides romantic.
Later, Loki spikes the punch at a Coles Valentine’s dance with
truth elixir. Suddenly, a room full of teenagers stops being polite and starts
getting real.
Finally, after Loki’s finished having his sport, he agrees
to cast a spell of protection on the school, which is still half a mess from an
attack by one of the Inventor’s robots.
For another great standalone featuring Ms. Marvel, check out
last month’s SHIELD #2, in which Agent Simmons goes undercover at Coles High and
teams up with Kamala against some loose supervillain tech.
Labels:
ben acker,
ben blacker,
brian joines,
charles soule,
g willow wilson,
jay faerber,
jeff lemire,
matt kindt,
Ms. Marvel,
Secret Identities,
she hulk,
Sparks Nevada,
The Valiant,
weekly reviews
Monday, January 26, 2015
Reviews of Comics from Wednesday 1/21
Batman and Robin #38
Story: Peter J. Tomasi
Art: Patrick Gleason
It's a bird! It's a plane! It's... Damian Wayne? Yes indeed, Damian is back from the dead, and he has superpowers. Now that Damian is back from the dead after the events of Robin Rises, it's time to establish the new status quo. Pete Tomasi and Patrick Gleason, one of the longest running teams on any book since the New 52 reboot, start to look at Damian and how he reacts to the new powers he received after his resurrection. And it starts out rough. Damian was always impetuous at best, and flat out aggressive at worst, and the new powers he demonstrates aren't helping. Flight, invulnerability, and super strength are a suite of powers that can be easily abused, and Batman clearly is concerned that Damian, who has a history of homicide, might just abuse them. We see a patrol, and Damian flings himself into danger with no concern. In all fairness, if I knew I was bulletproof, it would be hard for me to not just go for it. But Damian has once again proven he has a hard time taking orders, and so once again, Batman scolds him. But as the issue progresses, we see Damian's death and return have left more scars than he lets on. It's nice to see that Damian is suffering nightmares about the circumstances of his death; death has to be traumatic, especially at the hands of someone you loved. The trauma of death and resurrection is something rarely touched on in super hero comics. And after Damian's nightmare, he once again disobeys Batman and flies off. Tomasi then once again uses Alfred as the voice of reason to Batman, telling to have a little faith in Damian. I think Alfred might have some experience dealing with an angry, traumatized young man of exceptional abilities. Tomasi and Scott Snyder on Batman have both done tremendous work with the relationship between Batman and Alfred, really making Alfred the sage adviser who Batman listens to and is almost always right. This is not the Alfred of Gotham, this sort of gruff, angry badass uncle. I like an Alfred with a real paternal streak, something that really works when he serves as a father figure to all these young men. The issue ends with Damian going to Atlantis to tie up a thread from the "Hunt for Robin" story, and it's a scene that really shows the growth that Damian has gone through since his introduction as a spoiled brat. Seeing how Damian reacts to the deformed clones of himself is touching, witnessing that Damian has really learned to care about others. I'm hoping that Tomasi and Gleason continue their run for quite a while after Convergence to further explore the changes to a character that I've come to really love.
Lumberjanes #10
Story: Noelle Stevenson & Shannon Watters
Art: Carolyn Nowak
Somehow, I'm not surprised that the day at Lumberjanes camp where everyone can just kick back and do their own thing is not as relaxing as it sounds. The second arc of Lumberjanes begins with Mal and Molly going off to have a picnic while April, Ripley, and Jo decide to try to get some of the more mundane badges that monster hunting time preclude (they promised to not do anything exciting til Mal and Molly get back). While the trio provide the comic relief throughout the issue, with April frustrated about getting the boring badges, the issue's heart is Mal and Molly on a date in the woods before the action starts. I've rarely seen those early sparks of infatuation and love played out as well in comics as I have here. As Mal talks about her friends at home and all the fun she would have had if she hadn't been shipped off to camp, artist Carolyn Nowak paints Molly's face showing all the doubt that someone can feel when they think that the person they have feelings for doesn't have the same depth of feeling for them. After ten issues, it's really impressive how well rounded these characters are, and how much the reader has come to care about them. Of course, this is Lumberjanes, so pretty soon the craziness starts, as Mal and Molly see the Bear Woman, and follow her through the woods and fall through a time portal behind her. There's another charmingly awkward moment as the girls land in the past in one of the classic romantic adventure poses and there is some adorable blushing. And not only are there time portals, but pretty soon there are dinosaurs! And you know anything with dinosaurs gets a thumbs up from me. Lumberjanes is one of my favorite comics coming out right now, and it looks like it will be moving into even surer footing now that it's into its new life as an ongoing. Also, the issue title of "Absence Makes the Heart Grow Fondant," is one of those puns that is so groanworthy that I have to laugh; I love those puns.
The Valiant #2
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera and Jeff Lemire
The Valiant finds a way to move from its excellent first issue into an even better second issue. After the stakes and characters were established last issue, this one brings the Eternal Enemy front and center, hunting down neophyte Geomancer Kay McHenry in the form of Mr. Flay, a boogieman from a childhood story Kay loved. Co-writer Jeff Lemire draws the storybook sequences, which works perfectly. Lemire's style is slightly off the norm, not the same realistic lines as series artist Paolo Rivera, and that art works because of the fairy tale aspect of the story and because it seems of another world. Speaking of Rivera, his work on Mr. Flay/Eternal Enemy is really impressive. It's an incredibly creepy design, both in it's hideous monster form as the Enemy and as it's evil gentleman form as Flay; that sort of elderly gentleman thing hearkens back to classic vampires and The Gentlemen from Buffy the Vampire Slayer, and is great horror trope. Aside from Kay and the Eternal Enemy, with see Eternal Warrior and Ninjak retrieve someone who will be of use in this battle, and an end of issue appearance from Bloodshot painting him as a white knight, a role he will be unaccustomed to, I am sure. There's also a last page that is so classically superhero that it made me smile. I've realized that The Valiant takes a lot of classic tropes, not just the monster, but some superhero tropes, the hero's journey for Kay, the man haunted by his past failures for Eternal Warrior, and shines them up and fits them together as if they were meant to be together all along. It's a perfect introduction to the Valiant universe, while still rewarding long time readers. Seriously, if you like superhero stories, The Valiant is a book not to be missed.
And Dan Grote bids a fond farewell to a Matt Signal favorite...
All-New X-Factor #20
Words by Peter David
Art by Carmine Di Giandomenico, Will Sliney and Lee
Loughridge
Cue up the sad Boyz II Men song. Either “End of the Road” or
“It’s So Hard to Say Goodbye to Yesterday.” Your choice. We’ll wait.
We here at the Matt Signal have made no secret of our love
for Peter
David and his
band of misfit mutants, so without belaboring the point, we’re sad to see
another incarnation of X-Factor go after only about a year in service.
But David and artist Carmine Di Giandomenico go out the only
way they possibly could: with robot sex and a cliffhanger ending that would
make Alf jealous.
If the upcoming Secret Wars is intended to be a
greatest-hits tour of the Marvel Universe before it ends, All-New X-Factor #20
is the Peter David version of that. In addition to the book’s main cast, we get
a visit from Miguel O’Hara, aka Spider-Man 2099, who offers a glimpse into the
rewritten future. Without spoilers, it’s a future David fans have seen before.
The good news is, it looks like David wants to pack up his
pets and move them to his other book. X-Factor’s final pages reveal Serval CEO Harrison
Snow’s true intentions for the team, which tie in closely with the world of
future Spidey. Also tying things together neatly is Spider-Man 2099 artist Will
Sliney, who drew the O’Hara scenes.
Oh, and I think this bears repeating: This book has robot
sex in it. Suffice it to say Cypher and Warlock are now eskimo
brothers.
Monday, December 15, 2014
Reviews of Comics from Wednesday 12/10
Afterlife with Archie #7
Story: Roberto Aguirre-Sacasa
Art: Francecso Francavilla
I never thought I'd say Archie and horror in the same breath. I read and enjoyed Archie's Weird Mysteries in the 90s and 00s, but those weren't horror comics; they were supernatural adventure books that wouldn't scare anybody over the age of four. But Afterlife with Archie, the story of a zombie apocalypse that started in Riverdale, is definitely a horror comics, and it's a great one, full of genuine scares and tremendous character work. This issue picks up with the survivors of Archie and the gang having fled Riverdale, with a ravening horde of zombies led by Jughead following them (even in death and zombification, Jughead is still always hungry). Betty is trying to recreate her lost diaries, so we see flashbacks to Betty's time in Riverdale, the problems in her family wither her sister, her meeting Archie, and the turbulent relationship between her and Veronica. Meanwhile, we see more about just how warped the Blossom household in this reality is, with some flashbacks to Cheryl Blossom's family Thanksgivings. Taking Riverdale and mixing in some Peyton Place and some Flowers in the Attic could easily turn into something that feels exploitative and tacky, but Roberto Aguirre-Sacasa clearly has long plans for these characters, and isn't just throwing in shocks for shock value. He is developing these characters down unexplored territory, while still having them feel like the characters that Archie readers know. The atmosphere is only heightened by the dark, moody art from Francesco Francavilla, who draws not only some seriously creepy zombies, but such realistic facial expressions that you can read the full spectrum of emotions that run through each character. If you're all caught up on The Walking Dead and are looking for something else to satisfy your zombie/horror fix, Afterlife with Archie is one of the best horror comics on the market. Also worth noting, each issue has a back up from the classic Archie published horror comics on the silver age, which are creepy in the EC Comics vein; I'd love to see some collections of those in the future as well.
Copperhead #4
Story: Jay Faerber
Art: Scott Godlewski
Copperhead, Jay Faerber and Scott Godlewski's sci-fi western, continues it's first arc, as Sheriff Clara Bronson and her deputy, Budroxifinicus (Boo for short and from here on out), close in on the killer of the Sewell family. Bronson goes on the hint for Ishmael, the artificial being ("artie") that saved her son and he saw with a stolen object from the Sewell house, only after getting into an argument with the local mine owner and land baron. It's through his inquiries that we learn exactly why Bronson is now out in the galactic backwater of Copperhead. She immediately jumps to the conclusion that Ishmael is guilty, reinforcing the knowledge that she dislikes arties, and we begin to get more details about the war that was fought, now knowing that the arties were designed to fight Boo's people. With Bronson away, Boo gets the spotlight as he heads to investigate a break in at the local doctors office (the doctor is a drunk, a classic western trope). While Boo pursues the being who broke in, we see a flashback to his time in the war, and get the idea of exactly how tough Boo is and was. Four issues isn't a lot of time, but Faerber has done a good job of letting us know who each of these characters are; still there's a lot to learn. We also see the first real clash between Clara and her son, Zeke, who absolutely believes that Ishmael is not the killer since Ishmael saved his live. Zeke's a good kid, but like all kids, they think they know better than their parents sometimes. I'm curious to see which is right. Scott Godlewski, artist on the series, impresses me by giving non-human faces very clear emotions. The Sewells and Boo are only slightly near human, and many artists would have a hard time conveying mood and emotion, but Godlewski does a great job of helping us get right into Boo's head.
Rocket Raccoon #6
Story: Skottie Young
Art: Jake Parker
Rocket Raccoon continues to be one of Marvels' most charming comics. Rocket is now working to pay off the debt to the numerous princesses he has wronged in his life, but this issue he has to step away from that task to help out another old friend. Cosmo, the psychic Russian space dog who is the head of security at Knowhere, gets in touch with Rocket to help a robot, whose name is only given in binary, to help locate some of his friends, who all live on a colony of warbots who have forsaken violence to live a peaceful life. So Rocket and the robot go on a crazy adventure where Rocket actually has to act as the cool head, trying to keep the robot from blasting everyone; if your friends were taken by slavers, you'd be a little prickly too. From a weapons dealer to a weapons auction, Rocket and his robot sidekick leave a swath of carnage. Groot isn't around this issue, so the robot takes the place of Rocket's usual sidekick, but since not only is the robot's name in binary, but that's all he can speak, it's not like his vocabulary is much wider than Groot's. I wanted to talk about this issue for two very simple reasons. First, it's just fun. While yes, robot slavery is an important topic that should be discussed, this is a comic in the old model, a perfect done in one story with some good jokes, some good action, and a lovable cast. Second, it has Cosmo. I love Cosmo, but since the return of the cosmic Marvel Universe in the past three years or so, he hasn't really appeared much, so an issue with a lot of Cosmo is something I wanted to call out. Artist Jake Parker's style is reminiscent of Skottie Young's own while not being a direct clone, so it keeps with the tone of the first arc, and he draws absolutely adorable animals, so he's made for this book. If Rocket Raccoon can continue to tell fun stories like this, it will be the jewel in Marvel's cosmic crown.
The Valiant #1
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera
When it comes to consistency, Valiant really can't be beat. Since they started publishing two years and change ago, they've done a good job of keeping up a consistent high quality. And while they have done a couple of crossovers, Harbinger Wars and Armor Hunters, each of those connected small corners of the Valiant Universe. This week saw the debut of The Valiant, a four issue mini-series that looks to tie the whole universe together. The issue opens with a history of Gilad Anni-Padda, the Eternal Warrior, and his battle with a creature called the Eternal Enemy. Three times before, the Eternal Enemy has come, and three times it has slain the Geomancer, the person who speaks for the Earth. And each time, Gilad has gotten a scar on his face; the origin of the scars has been hotly debated since Gilad first appeared in the new Valiant, and it's a cool history to them, adding something to make Gilad's arch-foe a much bigger threat. From there, we see the current Geomancer, Kay McHenry, having a discussion with Armstrong, Gilad's also immortal brother about what she should be doing. I haven't read anything with Kay since her first appearance in Archer & Armstrong, so it was nice to get a refresher on who she is, as she is going to be important to this series. The issue also features an action sequence with Bloodshot, the nanite infused hero, fighting his former masters at Project: Rising Spirit on the behest of MI6. This sequence not only gives a nice action centerpiece to the issue, but catches readers up on Bloodhot's current status quo. The issue ends with Kay trying her hand at being a more active Geomancer, Gilad talking to X-O Manowar about the coming of a threat, and the rise of the Eternal Enemy. Writers Jeff Lemire and Matt Kindt do a very solid job of making it clear exactly who all these characters are even if you haven't read anything with them before, while keeping the story moving and it never feeling like an info dump. Paolo Rivera is an outstanding artist, and his work is as amazing as ever. His action sequences, especially Bloodshot versus a pair of mechs, flow perfectly, giving a sense of motion and action, and his design for the monstrous Eternal Enemy is the stuff of nightmares. If you've ever thought about trying out a Valiant comic and have been hesitant or if you're an old school Valiant fan who wants to try the new books, this is a book that is the perfect place to jump on. And if you've been reading Valiant regularly, this is a great showing that will feature the characters you're reading already, so go out and pick up The Valiant.
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