Showing posts with label Booster Gold. Show all posts
Showing posts with label Booster Gold. Show all posts

Wednesday, July 6, 2016

The Great Batman: Brave and the Bold Rewatch: Menace of the Conqueror Caveman!



Season One, Episode Seventeen: Menace of the Conqueror Caveman!
Written by Matt Wayne
Directed by Brandon Vietti

Plot Synopsis

Teaser: Wildcat rides on the top of a train and leaps to a passing train trellis at the rail yard to find Batman waiting, saying he called Wildcat to help him take down an escaped con. They see the man and Batman catches him with a Bataranng through the coat, which he seemingly can't remove. Wildcat laughs, not understanding why Batman asked for help with such a seemingly weak opponent, only for Batman to reveal the villain is Bane, who then uses the super steroid Venom to  grow to massive size. The heroes engage in an impressive fistfight with Bane, and it's only through quick thinking by Wildcat, using the Batarang to sever the tube that supplies Bane his Venom, spraying the third rail and electrocuting the villain, that takes him down.

Episode: The episode opens with with a video detailing the origin of Booster Gold, narrated by his robot sidekick, Skeets. Booster is at the Acme Toys company, pitching himself to the company for an actin figure line. As the Acme execs ask if Booster's origin about being a time travelling hero from the 24th century is true, he tells them it is, while a flashback to his origins shows that he is indeed from the future, but is a security guard who stole all this future tech to come to the present to make his fortune. The execs blow off Booster, saying he has no name recognition, and needs to team up with an A-list hero like Batman. When they kick Booster out, he decides that's just what he needs to do.

Batman is taking down the criminals Punch and Jewelee after they rob a jewelry exchange when Booster finds him, telling Batman that he's his new partner. Batman will have nothing to do with Booster since he feels Booster is a gloryhound, and while Booster is distracted, Batman just drives off. Batman makes it to the Batcave, and Booster pops up; since hes from the future, the Batcave is a tourist attraction then and Booster knows where it is. Booster asks Batman what he's investigating, and Batman tells him about recent thefts of lutonium and a stolen meteorite, which Batman connects to the ancient immortal caveman, Kru'll the Eternal; Booster flashes to a memory of himself in the future, encountering a nattily suited Kru'll and bumping into him, spilling coffee on the Caveman. Batman needs a way to track Kru'll, and Skeets can track the lutonium, as his battery is made from lutonium, so Batman grudgingly agrees to work with Booster.

At another building, we find Kru'll experimenting with a lutonium powered ray on the meteorite to no avail; Kru'll observes he needs more lutonium to awaken the meteor. Batman and Booster arrive, and Kru'll reveals he found the stolen meteorite ten thousand years ago, and charges Batman. The two begin to fight, and when Booster tries to aid Batman, Kr'ull grabs Booster by the arm and uses the wrist blasters in Booster's suit to blast Batman, before turning it on Booster himself. Booster awakens to find himself and Skeets shackled to a standing platform about to be passed into a super-collider where he will be smashed into a wall at high speed.

As Booster is spinning around the collider track, Batman is working the ropes binding him into a chair. As Skeets and Booster spin, Skeets says he can try to overload the magnetic field that is containing them and blast them free. As Batman frees himself and fights Kru'll, Skeets succeeds, just in time to keep Kru'll from killing Batman. Kru'll is shocked that Booster could escape the magnetic field, and Booster brags about Skeets's lutonium battery. Kru'll blows a water pipe with a blast from his club, creating steam, and escapes with Skeets and the meteorite.

Batman and Booster rush off in the Batmobile, Booster feeling very guilty about getting Skeets abducted, and when he says he's not much of a hero, Batman tells him that maybe he's never had a reason to be a real hero before.

In Kru'll's lab in the natural history museum, the caveman has gathered a group of henchmen dressed as historic conquerors, and is planning to grant them immortality and power like his own. He reveals it is the meteroite that granted him his immortality and more advanced intellect, and that he has grown weary of conquering just to see all that he has conquered pass away in time, so now he wishes to have an army of immortal super soldiers to do his bidding. But the meteorite needs a massive infusion of lutonic energy, which he plans to siphon from Skeets.

Batman and Booster arrive at the museum and head into the ducts, to surprise Kru'll. Kru'll has hooked Skeets up to the meteorite, and Booster shouts his robot friend's name, attracting Kru'll's attention, and Kru'll once again blasts Batman and Booster unconscious. As Batman awakes, he finds himself and Booster in a guillotine. As Kru'll prepares to behead the heroes, Booster says he'd happily help Kru'll form his empire with his knowledge of marketing and product placement. Kru'll disregards him and releases the blade. Batman begins working to pick the lock while Booster flips his prototype toy Boostermobile into the groove the blade runs in, stopping it in its tracks.

Batman pulls Booster free, and the heroes begin fighting Kru'll's henchmen, with the heroes clearly having the upper hand.But as they are distracted, Kru'll turns his ray on the henchmen, turning them into massively muscled super cavemen like him. Booster fights them as best he can, and holds his own for a time, as Batman takes on Kru'll himself. Soon, though, Booster is being pummeled by all the henchmen, and Kru'll seems to have Batman on the ropes. But Batman positions himself in such a way as to pull down a T-Rex skeleton on Kru'll, pointing out that brains trump brute force every time,

Hearing that, Booster tells Skeets to dump his charge, overloading the ray and returning Kru'll's henchmen to normal. Booster rushes to Skeets, worried he has lost his friend, but Skeets is still functional, assuring Booster he knew that he would save him.

Kru'll is ushered off by the police, and Batman tries to explain to Booster he was a hero because he was ignoring the glory, but Booster heads off to talk to his agent; Batman then heads off, saying no more. Kru'll watches Booster, swearing revenge for when they meet again. Flash one final time to the 24th century, we again see Booster bump into Kru'll, and the caveman remembering who Booster is as the episode fades to black.


Who's Who




Booster Gold (Voiced by Tom Everett Scott)
First Comic Book Appearance: Booster Gold #1 (February, 1986)
First Brave and the Bold Appearance: Season One, Episode Seventeen- Menace of the Conqueror Caveman!

Skeets (Voiced by Billy West)
First Comic Book Appearance: Booster Gold #1 (February, 1986)
First Brave and the Bold Appearance: Season One, Episode Seventeen- Menace of the Conqueror Caveman!

Michael Jon Carter was born in the 24th century, and looked like he had everything ahead of him: a promising football career and a charmed life. But when he was caught gambling on his own games, he lost it all. The only job he could get was as a nightwatchman at the Metropolis Space Museum. But deciding he wanted one more chance, he stole items from exhibits and reprogrammed one of the security droids, Skeets, and traveled back in time to make his fame and fortune as a superhero, using his knowledge of future events to stop crime. Booster had a lot of growing up to do, and he did it, slowly, joining the Justice League, where he became best friends with fellow Leaguer Ted Kord, the Blue Beetle. Booster and Beetle got into and out if trouble, got involved in get rich quick schemes, and eventually both retired from regular supeheroing. But when Ted was killed, Booster took up his costume again, and when he teamed up with Rip Hunter, Time Master, Booster Gold became the greatest hero you've never heard of, using his persona as a buffoon to hide the fact that he and Skeets now guard the timestream from those who want to change it. Booster Gold's costume grants him various powers, including a force field, laser blasts, and enhanced strength. He wears a Legion of Super Heroes flight ring that allows him to fly. Skeets can fly and fire energy blasts, and has a database of future knowledge. 

Kru'll (Voiced by Michael Dorn)
First Comic Book Appearance: None
First Brave and the Bold Appearance: Season One, Episode Seventeen- Menace of the Conqueror Caveman!

Kru'll is a Cro Magnon who was exposed to a meteor from space. The meteor granted him immortality and expanded his intelligence. He has spent millennia conquering and manipulating world events to make him one of history's great conquerors.  Read in the Connections section below to find out about how Kru'll ties to comic book characters.

Punch & Jewelee
First Comic Book Appearance: 
First Brave and the Bold Appearance: Season One, Episode Seventeen- Menace of the Conqueror Caveman!

Punch and Jewelee grew up together, fell in love, and after finding some leftover alien tech, decided nothing would be more fun than to be Bonny & Clyde in puppet costumes. They're nothing more than a minor inconvenience to most superheroes, having fought Captain Atom most often, but others on occasion. More often than not, they are seen as members of the Suicide Squad, as they are often incarcerated.

Wildcat (Voiced by R. Lee Ermey)
First Comic Book Appearance: Sensation Comics #1 (January, 1942)
First Brave and the Bold Appearance: Season One, Episode Six- Enter the Outsiders!


Bane (Voiced by Michael Dorn)
First Comic Book Appearance: Batman: The Vengeance of Bane #1 (January, 1993)
First Brave and the Bold Appearance: Season One, Episode Seventeen- Menace of the Conqueror Caveman!

On the Caribbean island of Santa Prisca, the child who would grow up to be Bane was born in prison, serving a life sentence; his father had taken part in a rebellion against the government, and his unborn sun had to carry out the sentence when his father escaped. Spending his formative years in the prison, the child trained his body and mind to human pinnacle, and became the test subject of the super steroid, Venom. when he finally escaped prison, he decided he must prove himself against the man who represented his childhood fear, a giant bat monster, the Batman. Bane would challenge Batman, and would go as far as breaking his back. Bane wold eventually straddle the line between hero and villain, aiding Batman almost as often as fighting him. But in the end, Bane's drive to conquer, to be the best, wins out, and he returns to being one Batman's most deadly enemies. Bane is a brilliant tactician and intellect, and his body is honed to near perfection. When he takes the drug Venom, his strength is enhanced to near superhuman levels, but at the cost of his intellect and self-control.

Continuity, Comics Connections, and Notes

Tom Everett Scott and Billy West return to voicing the characters of Booster Gold and Skeets; they had previously voiced those characters in the excellent Justice League Unlimited episode, "The Greatest Story Never Told." This makes them two of the few actors to play the same roles in the classic DC Animated Universe and Brave and the Bold.

Kru'll might technically be a Brave and the Bold original character, but he has two direct antecedents. His origin is taken directly for that of longtime JSA and JLA villain Vandal Savage, the immortal caveman. When producers found out they could not use Savage because of rights, they changed him to King Kull, a Captain Marvel foe, whose design Kru'll resembles very closely. Unfortunately, King Kull was not available either, so they renamed him Kru'll

Thursday, December 10, 2015

The Matt Signal Advent Calendar 2015 Day 10: Justice League Unlimited "The Greatest Story Never Told"



Justice League Unlimited
Season 1, Episodes 7, “The Greatest Story Never Told,” 2004

Matt Says:


I can't think of a single Justice League Unlimited that might not have made this list. And it was hard to pick just one. But whereas so far I've picked mostly pretty heavy episodes for my entries on this advent calendar, I decided to go lighter with JLU. And so I present "The Greatest Story Never Told," and episode spotlighting one of DC Comics' most unsung heroes (at least in his own mind), and one of my favorites, Booster Gold.

It was rare that a show with as massive a cast as JLU would spend an episode entirely focused on just one hero. While others do pop up, including some really fun asides and moments with Elongated Man, this episode is really Booster's show. I love that, for all the apocalyptic sturm and drang, it's really a character piece, encapsulating Booster's entire heroic journey in a thirty minute cartoon. The Booster we see at the beginning is Booster at his most avaricious; he is a blowhard who wants to be a hero for fame and fortune. He even asks J'onn J'onzz what he's "pulling down, before taxes," which is a clever nod to a line from Tim Burton's first Batman movie.

Over the course of the episode, Booster has to step up and be a real hero. He's put on crowd control while most of the rest of the League is trying to stop Mordru from destroying all reality. This means Booster is the only hero available when the battle disrupts an experiment that two scientists are doing, turning one of them into a walking black hole that will eventually absorb all of Earth. So Booster sets out to stop it, initially for fame and fortune, and because the other scientist is an attractive woman, but along the way he delivers a baby, saves some people, and has a crisis on confidence when he realizes he is doing this for all the wrong reasons. In the end, he wins the day and when given the chance to brag and explain, he chooses to serve in silence. But he does get the girl, and he becomes a better hero and person for it. In a show where heroism is the central theme, this is a great example of what it means to become a real hero.

Some fun facts about the episode: Skeets, Booster's robot sidekick, is voiced by Billy West, who is best known for palling around with a robot as Fry on Futurama. He would reprise the role, as would Tom Everett Scott who was excellent as Booster, on Batman: The Brave and the Bold, making them two of the few characters who are voiced by the same actors in both the DC Animated Universe and Brave and the Bold. The episode is also one of the earliest writing credits for Andrew Kreisberg, who would go on to revolutionize superhero TV as writer and producer on Arrow, The Flash, Supergirl, and the upcoming Legends of Tomorrow.

Monday, June 1, 2015

Reviews of Comics from Wednesday 5/27


Batman '66 #23
Story: Jeff Parker
Art: Brent Schoonover and Giancarlo Caracuzzo

Nearly two years into its run as a print comic, it's nice to see Batman '66 take a few chances. While the early issues focused on established villains in the universe created by the TV show, since the publication of the lost episode that introduced Two-Face into the universe, we've begun to see other Batman villains from the comics who never appeared on the show, including Harley Quinn and Lord Death Man. This issue is two short stories, both written bu series regular writer Jeff Parker, with two of Batman's more monstrous foes. The first story, drawn by Brent Schoonover, introduces Solomon Grundy, whose origin is tied to that of Marsha, Queen of Diamonds, one of the series's original villains. It's weird to see this universe and actual magic tied together, as so much of the classic series was tied up in funky 60s, but it's hard to do the walking dead and use science. Still, it's a scientific solution Batman comes up with to stop Grundy, even if it's as pseudo-scientific as Bat shark repellent. A highlight of the story is that Schoonover works homages to classic covers and Batman images into panels, one especially cool one being to an old Aurora Batman model I remember assembling as a kid (a reproduction from the 80s, mind, not the original). The second story introduces Clayface, and does a very cool thing of tying him into False Face, a TV villain. It establishes that False Face was Basil Karlo, who was also the original Clayface, and he is given an origin that has echoes of the Clayface origin from Batman: The Animated Series. Artist Giancarlo Caracuzzo draws a monstrous Clayface who never could have existed on the budget of the TV show, or looked good in the effects of the era. And again, as was often the case, for all the biff bam pow action, Batman defeats Clayface using his brain more than his brawn. I'm looking forward to seeing some more Batman villains introduced (we've been teased with Killer Croc and Poison Ivy, so they're on  the horizon), as it adds some nice flavor to a book that's already a lot of fun.



Convergence: Booster Gold #2
Story: Dan Jurgens
Art: Alvaro Martinez

Convergence has ended, and sadly it was more a whimper than a bang. But there were some real high points to the tie-ins, love letters to older versions of characters and their fans. One of those love letters was the Booster Gold series, written by Booster's creator, Dan Jurgens.This issue not only features two Boosters, but his son, Rip Hunter, his sister, Goldstar, his robot buddy, Skeets, and his best buddy, Blue Beetle. While it's still serious, with the older, original Booster dying of an overdose of chronal energy, we still get some fun moments as the other Booster, Rip, and Goldtsra fight the Legion of Super-Heroes, and post-Flashpoint Booster is still as much a goof as classic Booster pretended to be to hide his more serious duties. But it's the scenes between a rapidly aging Booster and Blue Beetle that warmed my heart. We've seen Booster try to save Beetle using time travel, both in the comics and in an episode of Batman: The Brave and the Bold, but here it's a resigned Booster who's meeting his friend when Beetle was in his prime, and Booster treats it as a gift. The two get to talk, and joke, and even though Booster tries to warn Beetle a little about his oncoming fate, he doesn't spoil the time together with portent. In the end, Booster gets to say his goodbyes to those he loves before he goes through a startling metamorphosis that makes absolutely perfect sense if you're familiar with a couple of DC's previous events. It's a bittersweet farewell, but with hints that the new Booster has an important place in upcoming events and the old time travel crew still out there guarding time, there's a glimmer of hope, and hopefully a hearty Bwah-ha-ha to come.



Divinity #4
Story: Matt Kindt
Art: Trevor Hairsine

Divinity has been the most experimental series I've read from Valiant, and it's been a resounding success with me. Matt Kindt talks in the production notes in the back about creating an overpowered character and the importance of knowing how to defeat them, and this issue is about the fall of Abram Adams, the godlike being called Divinity by his followers. Interestingly (and smartly) there is very little combat between the titular character and Unity, Valiant's premier superhero team (although there is a gorgeous two page spread of them assaulting him). Mostly, Unity fights Divinity's followers, who are trying to stop them from interfering with their god while trying a hail Mary to contain Divinity. Meanwhile, with all his power, Divinity has resurrected his girlfriend and daughter, and is talking to them. But it's not the conversation he wants to have. It's a tragedy, as Eve, the woman he loves, tells him that she lived a full life and she wants to stay where she is. it's not a great energy weapon, or brilliant tactics that defeats Divinity. It's his remaining humanity. The series ends on a few different notes, leaving the fate of the character and the world in the air. Unity is unsure what to do with a contained super being who could defeat them with barely a thought, Divinity's followers are ready to declare a holy war to retrieve their savior, and Divinity himself? Divinity has realized exactly how much has changed, both in the world and in himself, but still has some hope in a very human form. This level of introspection is uncommon in superhero comics; so much of post-Watchmen superhero comics plays at seriousness, but doesn't really talk about anything beyond brooding. Divinity explores what it's like to become a being of power in a very thoughtful and human way, something that impressed me greatly, and I'm looking forward to the sequel to see where Abram Adams's journey takes him next.


Ivar, Timewalker #5
Story: Fred Van Lente
Art: Francis Portela

Fred Van Lente can cram more into a comic than pretty much anyone I can think of. In one issue of Ivar, Timewalker, you get a science fiction assault in a space station, a discussion of time travel physics, a fight on a post-apocalyptic world, a conversation at a bar, and all of it is done with humor and character development. The issue opens as a space fleet attacks Oblivi-1, the time/space station that is the headquarter of the villains Ivar has been dealing with in the first arc of the series, only to meet an unfortunate fate. While we do see Neela Sethi, the scientist who has been the... target? Goal? Of everything Ivar, our titular time traveler has done over the course of the series so far, and we see her talking to another version of herself about their scientific goal, the majority of the issue is set in the year 9999, with Ivar trying to recruit his youngest brother, Gilad the Eternal Warrior, to storm Oblivi-1 to rescue Neela. It's pretty standard infiltration and save humanity from monsters, in this case the Nergal Horde, but it's elevated by Van Lente's dialogue. It's not only very funny, but it's staggeringly real. I have two little brothers, and I know how brothers talk and bicker, and Van Lente has it down. Despite Ivar being the eldest brother, it's Gilad who has always been the serious one, the one who takes his responsibilities to heart, but here, at the end of Earth, Gilad is ready to lay his arms down, for once Earth is gone, his responsibility as its guardian is gone too and he can rest. But Ivar's interference lights a spark under Gilad one more time, and he agrees as long as Ivar promises that Aram, the middle brother, better known as Armstrong, isn't coming, something Ivar agrees to without a blink. Cut back to a bar in 2015, where Ivar is talking to Armstrong shortly before he left for 9999 to find Gilad, and we see a familiar scene with a familiar promise. The issue ends with a scene involving the former captives of the Nergal Horde that I don't want to spoil, but it's interesting how both this plot and Ivar's own operate in a circle in this issue. Saying anything more would spoil the fun, and with this title, that's the last thing I would want to do.



Sandman: Overture #5
Story: Neil Gaiman
Art: J.H. Williams III

What more can I say about Sandman: Overture? This is the comic that I most look forward to whenever it happens to come out. It's Neil Gaiman and J.H. Williams working together seamlessly, producing a vision of beauty and a story that is enchanting in the literal sense of the word; I find myself unable to look away from the pages as I read the issue, quietly mouthing the words along with the comic. After being trapped in the previous issue, Dream finds himself in the court of his mother, Night, brought to her by a servant named Dusk. Dusk's "d" name makes me curious is she is another relative of the "d" named Endless, but that is not addressed here. Instead, we see Dream having a family squabble with his mother. Night makes some very valid points about Dream and his relationship with his siblings, but we also see where Dream and Desire get their tempers from. While within the blackhole, Dream deals with family issues, outside it, the Dream of Cats wanders the battlefields of the universe, the ones growing worse due to the machinations of the mad star, and begins to save people, as well as retrieving the lost girl Hope from the afterlife. What exactly the Dream of Cats's plan is remains mysterious, but he's still a cat, so that's pretty much par for the course. Dream escapes the blackhole, naturally, saved by Destiny, his elder brother. The reasoning for this particular rescue us cleverly presented, as it not only works with already established Sandman mythos in a way that it didn't occur to me it could, but gives some personality to Destiny, who has always been the dustiest member of the Endless; he's like Marvel's Uatu the Watcher, bound only to observe, only he actually does only observe. It kind of shows why Uatu was always doing stuff, since it makes him much more interesting. The final scene of the issue takes place on a boat, and here's where I want to call out Williams for his astounding work. Any page is a masterwork, but there's a great moment as Dream boards the boat and his clothes change from the usual flowing regalia he wears into a sailor's outfit that is done with such grace. It's a tiny detail, but those are what makes Williams amazing, he doesn't miss a beat. The designs of the boat and it's crew are similarly astounding. There's only one issue left now, one issue for Dream to bring about the downfall of the mad star that he inadvertently created, and to receive answers to as many of the questions as Gaiman is willing to answer. Because really, this comic is as ethereal as a dream, and whoever gets all the answers they want out of a dream?

Wednesday, May 20, 2015

5 Reasons You Should Care about … Rip Hunter



As well it should, DC is leaning in to its TV slate this fall, debuting two new series: Supergirl on CBS and a show called Legends of Tomorrow on the CW, home to Arrow and personal favorite The Flash.

Long thought to be a showcase for Brandon Routh’s Atom character, Legends will actually have at its core Arthur Darvill (Doctor Who) as the time traveler Rip Hunter, in a cast that also includes Hawkgirl, Captain Cold, Heatwave, half of Firestorm and possibly a Black Canary.

Most of these characters were previously introduced either in Arrow or The Flash, or, in Hawkgirl’s case, a big part of the DCAU Justice League cartoons. Rip Hunter, on the other hand, will likely be brand new to almost everyone watching the show.

So who is Rip Hunter, and why he is so hard-up to hunt rips? Well, I’ll tell you.

The basics: Rip Hunter was created by Jack Miller and Ruben Moreira and first appeared in 1959’s Showcase #20.



1. That’s not his real name: Rip keeps his birth name, home address, bank PIN, and other personal information secret to keep other time travelers from killing his ancestors or otherwise making it so he’s never born. And I assume he chose Rip Hunter as a nom de time travel for the same reason Homer Simpson briefly went by Max Power: It just sounds awesome.

2. His dad’s in the Justice League: Rip’s father is none other than the 25th century’s own Booster Gold, a fact unbeknownst to Booster for the reasons previously stated. Considering Booster’s floating robot companion, Skeets, once tried to kill a bunch of time travelers, Rip’s logic appears justifiable. To protect the timeline, Rip works behind the scenes to make his dad look like a self-absorbed screw-up.

3. He survived the first Crisis: Rip was one of the few characters to survive 1985’s Crisis on Infinite Earths with memories of the DC multiverse as it existed before. What’s more, the condensed post-Crisis universe had its own Rip, who also was a time traveler.



4. He shows up for the big stuff: Rip’s the perfect character for DC’s Crises and other major events, the kind of guy who can show up on a last-page splash backlit by a swirling vortex, looking completely different from the last time anyone saw him, yelling “STOP!” and then explaining that the major characters are about to do something that unravels the space-time continuum. Also his secret base had lots of notes lying around and a big blackboard offering clues to future storylines.

5. He’s saved the multiverse: During a series called The Kingdom, Rip breaks down the barrier to Hypertime, revealing the rest of the multiverse was there all along, contrary to what Crisis on Infinite Earths had everyone believe. He also paves the way for pre-Crisis characters Alex Luthor, Superman and Superboy-Prime to escape from an alternate dimension. Hunter later helps prevent a hyperfly that used to be Mr. Mind from devouring some of DC’s 52 universes.



Read this: For Silver Age Rip, check out Rip Hunter, Time Master, by Jack Miller, Ross Andru, Mike Esposito and others, which ran for 29 issues from 1961 to 1965. For post-Crisis Rip, there’s the eight-issue Time Masters series from 1990, by Bob Wayne and Lewis Shiner. For pre-Flashpoint Rip-Booster nonbonding, check out Booster’s 2007-11 series, written at varying points by Geoff Johns, Jeff Katz, Dan Jurgens, J.M. DeMatteis and Keith Giffen.


Watch that: Rip appears in one episode of Batman: The Brave and the Bold. In “Time Out for Vengeance,” Rip helps the Justice League traverse the timestream to protect Batmen throughout history from Equinox. The JLI episodes of Brave and the Bold – featuring Aquaman, Blue Beetle, Booster Gold, Guy Gardner, Martian Manhunter, Fire and Ice – were among the best of a great series.


Dan Grote’s new novel, Magic Pier, is available however you get your books online. He has been writing for The Matt Signal since 2014. He and Matt have been friends since the days when making it to issue 25 guaranteed you a foil cover.