Showing posts with label tim seeley. Show all posts
Showing posts with label tim seeley. Show all posts

Monday, February 1, 2016

Reviews of Comics from Wednesday 1/27 Part 1

Lats week was such a big week of comics, and I liked so many, that I decided to divide up the reviews into two days! Today, there will be reviews of books from DC & Dark Horse, and come back tomorrow for books from Image and IDW...




Black Canary #7
Story: Brenden Fletcher
Art: Annie Wu & Lee Loguhridge

Black Canary is one of the best books to come out of DC's most recent wave of titles (the other one will be popping up in a review a bit farther down the page), and the final issue of this first arc is a great example of everything this book does right. The origins of the mysterious Ditto are revealed, and it's a crazy sci-fi concept that still feels perfectly right in a comic that is mostly grounded in some of the more real aspects of a superhero universe. The thing that keeps the book grounded are the relationships between the characters. Despite Ditto having a seriously wacky and awesome sci-fi origin, the fact that everyone cares about her so much that it keeps them all grounded. And when Dinah tells the others to leave, that she's the one who will stand to defend Ditto against what is coming, no one else goes because, to quote Lord Byron (the band member, not the poet), "We're more than a band now, Dinah. We're a team, for better or worse." That journey, to be more than just a group of people driving around in a van, has been the core of this arc. And it's Ditto that allows everyone to come to a peace not just with each other but with their enemy, Bo Maeve, who also cares about Ditto. The origins of the band, why they're together and who brought them together, makes perfect sense in retrospect, as well. It's nice when the mysteries at the foundation of a book come together so nicely, and the answer about how Maeve got her powers and why it seemed like the same people helping the band were also working with their enemies. I also have to stress how impressed I am that Brenden Fletcher found a way to make me really like Kurt Lance, a character whose appearances in Team 7 and Birds of Prey made me think of him as a convenient plot device more than a character. The relationship between him and Dinah makes sense after this issue; you see that he's more than just some spy guy, but a decent man who really cares about people and is clever. There is a good potion of the issue that is a battle of the band against a creature called The Quietus, a thing that eats sound, and so much of the issue is silent, and Annie Wu, whose work has been astounding so far, steps up with her best work on the book. The Quietus itself is a great design, a roiling maelstrom on feet, and the sequence where first the band fights the monster with music and when Dinah and the mysterious white ninja attack the thing more physically are great. You can follow the action perfectly without any guidance of text, and it's exciting to watch. Not like any other book on the stands right now, or any other version of the character, Black Canary is a great book that had an ending to its inaugural arc as exciting as everything that lead up to it.



Grayson #16
Story: Tom King & Tim Seeley
Art: Mikel Janin & Jeremy Cox

After a detour into the "Robin War" crossover, Grayson returns to its standard form, a wall to wall international espionage action with plenty of joyful cheesecake shots of its lead. I'm sure we'll get some answers in the future about Dick's role with the Parliament of Owls, but as much as I'm curious where that goes, I'm glad Grayson returned to tie up the threads about Dick's war with Spyral, his previous employer. The majority of the issue is Dick and The Tiger, also known as the former Agent One of Spyral, both of whom have gone rogue and know something is rotten in Spyral progressively taking down one Spyral agent after another and bantering. The bantering is mostly from Dick, granted, as the Tiger really doesn't banter, but is more talkative than Batman, who usually is the recipient of Dick's friendly banter, and his grumping back at Dick is almost as funny as Dick's jokes. There is some really phenomenal art in this issue, including a Dick and Tiger walking out of the water shot right out of James Bond movies, and the montage accompanied by Dick singing his personal theme song set to the tune of "Goldfinger" also intentionally evoke Bond, and that theme song will be caught in your head. For days. DAYS. The few scenes that aren't Dick and Tiger's excellent adventure are dedicated to Matron, Helena Bertinelli, the current head of Spyral, growing more and more frustrated by Dick and Tiger's exploits. There is also a meeting of the Syndicate, the best spies in the world, who we have seen hints of, but now who stand revealed, and who will go after Dick and Tiger soon, and they're a group of pretty big names who I'm excited to see in action. To stand against them, Dick makes a seeming deal with the devil, but I won't say who that devil is; you'll have to read the issue to find out. Grayson is getting more exciting with each issue, and I'm curious to see what happens when Dick finally faces down Spyral. Because after all, he's Grayson. Dick Grayson.




Hellboy Winter Special
Story: Various
Art Various

While nobody writes and draws Hellboy and his world like Mike Mignola, but one of the best things about the whole universe is the different visions we get from other artists and writers, and so these occasional Hellboy anthologies allow for some new visions. The Hellboy Winter Special features four stories (well, three and one two-page gag strip) that bring some new creators into Hellboy's world and lets them tell stories of the Hellboy universe's past.

Broken Vessels (Story by Mike Mignola & Scott Allie; Art by Tim Sale and Dave Stewart): One of the stories set farthest back in the history of the Hellboy Universe, the story finds the original wielder of a magical blade that has been featured in B.P.R.D. back in the ice age running a foul of a sorcerer talking about the mystical Vril energy and then fighting ghosts. It's the first time Tim Sale has drawn the Hellboy universe, and the story is well suited to his dark and moody style

Wandering Souls (Story by Mike Mignola & Chris Roberson; Art by Michael Walsh & Dave Stewart): The longest of the stories in the anthology, this story takes place right in the middle of the current Hellboy and the B.P.R.D.: 1953 series of one-shot and minis. Hellboy and Agent Susan Xiang are on a mission in Wyoming to investigate a haunting. They follow the local sheriff, who is quickly possessed by the ghosts, and while Hellboy fights him, Xiang communicates with the spirits to learn about why they're haunting, and we see that this isn't a simple case of angry spirits who need to be smashed. Chris Roberson will soon be taking over as regular co-writer of Hellboy and the B.P.R.D., and if this is any indication, he'll it in just fine, and Michael Walsh is one of my favorite artists in comics right now, and I;m glad to see him working on Hellboy.

Mood Swings (Story: Chelsea Cain; Art: Michael Avon Oeming & Dave Stewart): Novelist Chelsea Cain steps up to tell a story about Christmas with Hellboy, Prof. Bruttenholm, and a teenage Liz Sherman. And the only thing scarier than a teenager is a teenager who can burn you alive with a thought. And when her Christmas present from the professor doesn't go over well, Liz runs into the woods, where a sweet gift of a ring of festive snowmen from Hellboy turns horrible when they're possessed. Michael Avon Oeming draws some really creepy monster snowmen until, well, just think about a pyrokinetic fighting snowmen. Guess who wins, and it makes me want to see more stories of teen Liz.

Kung Pao Lobster (Story & Art: Dean Rankine): A two page gag strip where Lobster Johnson orders Chinese food, and, well weird stuff happens. It's a funny little story, and that's pretty much what you can stay about it.

None of these stories require any previous knowledge of Hellboy and his world, so if you're a new fan, a lapsed one, or one of the faithful, this is a great one-shot to check out.



Scooby-Doo Team-Up #14
Story: Sholly Fisch
Art: Dario Brizuela & Franco Riesco

When telling Scooby-Doo stories, the trick to keeping them fresh is not changing the formula, but finding ways to play with that formula for fun effect. Sholly Fisch's Scooby-Doo Team-Up always finds a way to take the Mystery Inc. gang, have them meet superheroes, and make it feel fresh while not violating any of the tropes of either world. When the gang gets invited on a cruise ship because of monster problems, it turns out the monsters are, shock of shocks, guys in suits, and with the help of Aquaman, they easily catch the undersea robbers. But pretty soon, it turns out this was all part of a plot by Aquaman's arch-enemies, Black Manta and Ocean Master, to distract Aquaman so they can conquer Atlantis. There's an homage to a classic Aquaman story, with Black Manta having kidnapped Aquaman's baby son, Arthur Jr., but being this is an all ages comic, the ending is much happier than in the DC Universe. There are cameos by much of Aquaman's classic supporting cast, including Aqualad, Tula, Topo the Octopus, Tusky the Walrus, and royal adviser Vulko, who is drawn way more ripped than I have ever seen him; animation treats Vulko pretty well. There are the usual gags with Scooby being a coward and Shaggy having the munchies, but the best classic Scooby-Doo gag that gets twisted here is Freddy continually trying to unmask villains underwater, and Velma and Aquaman having to remind him that if he does, these people will, well, drown. Oh, Freddy...



We Are Robin #8
Story: Lee Bermejo
Art: Jorge Corona, Rob Haynes, & Trish Mulvihill

The other highlight of the new DC titles, We Are Robin, also comes out of "Robin War" with a clean playing field and a new menace on the horizon. The focal points of this issue are two characters, our normal series lead, Duke Thomas, and Johnny Bender, a young man leaving juvie who after a failed surgery to solve facial paralysis is left with a permanent grin. And it should surprise no one that a Gotham kid with behavior problems and a fixed grin is going to idolize not Batman but his opposite number. We do see the other principle Robins being watched over by Alfred (I especially like Andre working out his anger in Midnighter cosplay (I'm trying to think what Midnighter's junior partner would be. The Nooner? Kid 10 p.m.?), so it's still an ensemble, but we're mostly following Duke and Bender. Duke is still on the quest to find his parents, and SPOILERS, he does find them. This kind of caught me off guard, since the end of the last issue of Batman teased Duke finding his parents, but this is his home book at this point, I suppose. It's a bittersweet reunion, as they are still effected by the Joker's toxin and don't remember Duke. Joe Corona draws the scene with true pathos, as you can see Duke's joy turn to pain and you watch his heart break. Meanwhile, Bender's reunion with his parents is no better. They're clearly pretty terrible people, superficial and unpleasant, and it's easy to see why their son looks for someone else to look up to, and unfortunately it has to be Joker. His decision to kill his parents is not surprising, as his narration has been disquieting since page one, and the pages and story are structured to really set Duke and him as opposite numbers in their own right. Between Batman and especially here in We Are Robin, the character work on Duke Thomas has made him and engaging and worthy member of the Batman family, and so giving him an archenemy seems like the next logical step. This clearly feels like it's the beginning of the Jokers, a gang that has its roots in Batman Beyond (yes, they're Jokerz there, but that's such a '90s future thing), and since so many of the aspects of that show have been entering the DCU since Convergence, it makes perfect sense and seems appropriate in this title. This is the beginning of the second arc for We Are Robin, and a great place to jump on.

Monday, November 2, 2015

Reviews of Comics from Wednesday 10/28


Batgirl #45
Story: Cameron Stewart & Brenden Fletcher
Art: Babs Tarr & Serge LaPointe

I love an October wedding, probably because I had one myself. This month's issue of Batgirl features the wedding of Barbara's best friend and former roommate Alysia, and her fiancĂ©e, Jo. And fortunately, since neither of them are actual super people, there is no supervillain attack. That's not to say everything goes off without a hitch, because Barbara is maid of honor and has brought her new boyfriend, Luke Fox, formerly he superhero Batwing and son of Batman's ally Lucius Fox, as her date just as Dick Grayson shows up unexpectadly to have a talk with Barbara. Dick's return to Gotham and "from the dead" has been handled very deftly in Grayson and Batman & Robin Eternal, and this issue takes a different, but no less important and emotionally resonant, turn with it. Because Dick has come back to woo Barbara, and Barbara will have none of it, so Dick lifts Alysia's wedding ring pre-ceremony, and has Barbara chase him. And when they stop, he gives a very heartfelt speech about how she's the rock that's kept him going while he was embedded in the spy organization Spyral, goes in for a kiss, and... Barbara shoots him down. I love Barbara and Dick, they're one of my favorite comic book couples, and I'm happy Gail Simone gave the pre-Flashpoint versions a happy wedding in Convergence, since in this case, Barbara is completely in the right. Dick's actions are selfish, and are making a day that should be about Alysia and Jo about him, and this is not at all out of character for Dick, who loves grand gestures and big moments, but has never been too good in the day-to-day of a relationship. And I'll be honest, as much as I want to dislike Luke Fox for getting between them, Stewart and Fletcher have made him incredibly likeable and a good match for Barbara. And so the two make peace as friends and part ways, with Barbara having outgrown Dick as he is now. The art from regular series artist Babs Tarr is even more astounding than usual this issue, not just in the chase between Barbara and Dick, which she draws beautifully (and can we get her to draw some more Grayson? She has such a great sense of motion she's made for Dick's acrobatic style), but the actual wedding sequences are gorgeous. Alysia is a lovely bride, and the designs for all the dresses and outfits are perfect. I've always been a fan of quiet, character based issues breaking up the action in between big superhero battles, and Batgirl #45 is one of the best I've read in years.



Black Magick #1
Story: Greg Rucka
Art: Nicola Scott & Chiara Arena

Greg Rucka is one of my favorite writers period; his comics thrill me every month, and his novels are some of the ones I look forward to the most each year. And so a new creator owned Rucka series from Image, with art from Secret Six artist Nicola Scott, was high on my list of new series I was looking forward to this year. And the first issue of Black Magick did not disappoint. Rucka is a writer best known for writing in the crime, spy, and thriller genres, bringing touches of these even into his superhero work, and like his other creator owned series for Image, Lazarus, a near-future dytopian political thriller, Black Magick is a genre bender, a mix of police procedural and occult thriller. The first issue is all about mood, atmosphere, and establishing our protagonist, Rowan Black. The issue starts out at a witches' ceremony, with chanting and a circle, drawn in black and white, timeless and all sorts of creepy until a cell phone goes off, breaking not just the ritual, but the sense that this could be any time, firmly rooting it in the now. The phone belongs to Rowan, and she is being called away for work; Rowan is a police detective, and a hostage taker is demanding to talk to her and only her. The book moves immediately from the supernatural atmosphere seamlessly into a police stand off, as Rowan and the hostage negotiators talk to the nameless man who is holding four people hostage, demanding Rowan come in and talk to him privately. It's not a scenario unique to this comic, it's something that anyone who's a fan of crime drama has scene many times before, but Rucka handles it well, letting the reader get to know Rowan through how she interacts with the other officers and the criminal. And once she gets in, and the hostages get out, things get supernatural again, as the man, who refuses to let Rowan have his name, knows that she is a witch, and has been sent by someone or something, something that is in his head, to kill her. Rowan is able to cast a spell to stop her own death and turn it on him, but there are a lot of questions left, about who sent him and what Rowan means when she calls someone at the end of the issue to tell him that it's starting again. Nicola Scott's art is even better than I remember from Secret Six, and only helped by the "black and white with just the occasional hint of color" coloring she did along with color assists from Chiara Arena. And as with Lazarus there is extensive backmatter that aids in the world building that Rucka is starting. Oh, and as an aside, there was also a new issue of Stumptown, Rucka's private eye comic, from Oni this week that is also definitely worth a look. There are few writers who do crime comics like Greg Rucka, and Black Magick's blend of supernatural and crime is a nice twist on his crime work that's fresh and innovative.



Hellboy and the B.P.R.D.: 1953-  The Phantom Hand and The Kelpie
Story: Mike Mignola
Art: Ben Stenbeck & Dave Stewart

The current realities of the world of Hellboy and his allies are pretty grim: Hellboy is dead and in Hell, the B.P.R.D. is fighting the Black Flame and the giant monsters that ravage the world, and Abe Sapien is still on his walkabout, unsure of what he truly is. Those of us who have ben long time fans of Hellboy and his friends remember a time when things were a little more whimsical, when we regularly got stories like "The Corpse" and "Pancakes" (this isn't a condemnation of the current era of Hellboy stories, just a statement about their evolution). This new one-shot, going back to Hellboy's earliest days with the Bureau of Paranormal Research and Defense, hearkens back to some of those earlier stories, as in "The Phantom Hand," where Hellboy heads off to England with his mentor and father figure, Prof. Trevor Bruttenholm, and Bruttenholm's friend, paranormal researcher Harry Middleton, to investigate the case of a hand that roams the night on its own. The story of the hand's origin is a dark one, as few Hellboy stories are that light, but when Hellboy and the hand start to fight, it becomes a big brawl when what has been animating the hand comes out. It's fun to see Hellboy just punching the crap out of something, and equally fun to see Bruttenholm's frustration with Hellboy's, shall we say, hands on approach to paranormal investigation. The second story in the issue, "The Kelpie," is a tale of Bruttenholm and Middleton as young men, heading out of their first paranormal investigation with a third man, Billy Connolly, and how this ties in to the Celtic myth of the Kelpie, a horse that lives beneath the sea. It's darker than "The Phantom Hand" but does what a lot of great Hellboy stories do, which is tie classic myths into the modern world of Hellboy. Kudos also must go to artist Ben Stenbeck, who worked with Mignola on many of his Baltimore comics (stories of Lord Baltimore, the vampire hunter, not the city of Poe and bird themed sports teams), who draws a great Hellboy, some excellent demons, and one creepy horse monster. If you enjoy Hellboy stories, but have shied away from the epic stories running through the current titles, this is a great one-shot to get some old school Hellboy action.



Unbeatable Squirrel Girl #1
Story: Ryan North
Art: Erica Henderson & Rico Renzi

After a short hiatus, Squirrel Girl is back in her second ongoing of this very year, a point both the cover and the narration in the bottom gutter, Ryan North's answer to rollover text in web comics, make. There's a lot to love about Squirrel Girl, both the comic and the character, and one of the great things is how self-aware it is. There's this joke about number one churn, and another about how Squirrel Girl is not biologically or LEGALLY a mutant, which some have taken as a decree from Marvel on high, and I take as North having some fun with his readers; he knows that fans are aware if the world of comics, and lets us in on the joke. The issue itself is more than just a string of inside baseball jokes, and while it doesn't pick up directly from where the previous volume left off, it's not a book where the time gap is full of mysteries. We open with Squirrel Girl and her animal themed super friends, Chipmunk Hunk and Koi Boi, helping rescue people from a fire, so we get a glimpse at the superhero cast of the title before the main plot of the issue kicks off, as Squirrel Girl and her roommate, Nancy, move into a new apartment and meet Squirrel Girl's mom, Maureen, for lunch. Maureen is a great addition to the cast, funny and so deeply proud of her daughter; she's the mom with the baby pictures and the stories ready to go at a moment's notice, to Nancy's delight and Squirrel Girl's chagrin. And upon returning to their apartment from lunch, they are seemingly attacked by Brain Drain, a z-list villain with ties to Hydra, who they find wrestling with Tippy Toe, Squirrel Girl's right hand squirrel, and Mew, Nancy's cat. But as things have proven often when Squirrel Girl has fought a supervillain in her own title, there's way more going on here, and the fight itself is resolved in a way that isn't about the punching, but instead with talking and computer literacy, since Squirrel Girl and Nancy are studying computer science at Marvel's famous Empire State University. That sort of non-traditional dynamic is a key element and a real charm for this title; Squirrel Girl really wants to make everyone's life better, wants to do the right thing, and this means the villain often winds up being befriended by Squirrel Girl (not always, but she never fails to try). This makes for probably the most all-ages friendly superhero book coming out from any publisher right now. It is also, far and away, the most densely written and drawn comic I picked up last week (and believe me, that's saying something; I only review about a fifth of what I pick up week in and week out). And that's not a dig. You sit down with Unbeatable Squirrel Girl and you're due for at least two to three times the normal read time of a mainstream comic, when you factor in the full script and the narration text in the gutter, and even more time if you pour over every one of Erica Henderson's panels for all the jokes she has going on in them, this issue's highlight being the food court on Avengers Island, home of the New Avengers, the team Squirrel Girl has joined post-Secret Wars. With a  new number one, there's no better time to check out the adventures of Squirrel Girl and her friends, both human and animal.


Dan Grote comes back for the finale of he mini-series about Death's two paramours, Deadpool Vs. Thanos...




Deadpool vs. Thanos #4
Story: Tim Seeley
Art: Elmo Bondoc and Ruth Redmond

Deadpool and Thanos’ quest to rescue the living embodiment of Death and restore order to the universe has gotten bigger with each issue, from a visit to the chicken-hooded voodoo priest Black Talon, to a fight with the Guardians of the Galaxy, to a war among the lords of Hell, to, finally, a place outside time and space, where giant characters like Eternity and the In-Betweener stand in a ceiling-paint-white void being everything.

On the one hand, it makes fans of old-school cosmic Marvel want to go running for their old Jim Starlin comics. On the other, Tim Seeley and Elmo Bondoc also found room to pepper in Easter eggs from the most arcane parts of Deadpool’s continuity, from Sluggo to Slayback to Ajax.

In issue #4, we learn that Eternity, the living embodiment of all that is, is keeping his sister, Death, locked in a cage beyond existence, despite a plea from the In-Betweener, who represents the balance between order and chaos, to maybe chillax a bit. Fresh from the underworld, DP, Thanos, and Black Talon teleport into the void and spring Death from her prison, at which point she sets her two thralls against her brother, in a grand bid to kill everything.

When Deadpool realizes his on-again, off-again girlfriend (Worry not, Thursdays with Wade fans, we’ll be getting to this soon) has lost it, he turns on Thanos, who throws him into Eternity, at which point a floating space monkey turns him into Captain Universe.

Altogether now: COMICS, EVERYBODY!

Deadpool uses his newfound Uni-Power to defeat Thanos, restore the peace between Eternity and Death (discover Eternity is ticklish), teach everyone a lesson about the beauty of a finite life, and consider the merchandising rights to a Captain Uni-Pool action figure variant.

In the end, Deadpool is mortal once more, Black Talon gives up death worship, and Thanos is sent away by Death, “until she has further use for him, in some Secret War yet to come” (capitalization mine).

Like most Deadpool minis of the modern era, you don’t need to read Deadpool vs. Thanos for any sort of important continuity moments, but, also like most Deadpool minis of the modern era, it’s hyperviolent, a lot of fun, and contains many a gift for longtime fans. If you love Wade, or even cosmic Marvel, and you one day stumble upon the trade in a cheap-o bin, definitely pick it up.

Monday, October 5, 2015

Reviews of Comics from Wednesday 9/30


Batman Annual #4
Story: James Tynion IV
Art: Roge Antonion & Daniel McCaig

Bruce Wayne has been a passenger in the book he's driven for most of seventy-five years since Jim Gordon took up the mantle of the Bat and Bruce got amnesia, but this annual returns Bruce to the spotlight. On the day Wayne Manor is being returned to the Wayne family, Bruce, his current lady love Julie Madison, Alfred, and CEO Geri Powers arrive a the manor to sign the papers that will officially make the house Bruce's again. But because this is Gotham, what should be a simple signature is anything but, as three of Batman's rogues crash the party to make a point. Hunted through the manor by Riddler, Mr. Freeze, and Clayface, Bruce has to save himself and the others without his Batman skills. I really like Bruce Wayne, this likable, earnest, good guy who doesn't remember anything about his old life, but is trying to make a go of his new one. And as this little Riddler headed trio hunts for Bruce, he and Alfred do their best to make it through and save the others. It's interesting to see Bruce questioning everything about the house and his life, and moments where he sees something similar to an armory or the tunnels under the manor that Alfred covers up quickly. It's wonderful to see how Alfred wants Bruce to make a go of this new life he's been given. In the end, though, it comes to down everyone in the house in an office, and Riddler giving a speech about the madness of Bruce Wayne, both what is in him and what he's caused. And the speech has it's points, even though they're only accurate from Riddler's skewed point of view, in the same way the closing argument from the excellent Batman: The Animated Series episode, "The Trial" is. The final moment of the confrontation, Bruce does seem to channel some of his Batman muscle memory, and it makes me wonder exactly how much might still be under this calm new façade. The art from Roge Antonion, a newcomer to me, has hints of Rafael Albuquerque, with the same realistic bodies, but dynamic style and hints of horror in his Clayface. Annuals are often throwaway stories, but DC has been doing a good job of making them matter, and as a character piece to flesh out the new Bruce Wayne, this issue is top notch.



Grayson Annual #2
Story: Tom King & Tim Seeley
Art: Alvaro Martinez, Raul Fernandez, & Jeremy Cox

The other standout annual from DC this week was the second from Grayson, featuring the first meeting between superspy Dick Grayson and the recently outed and depowered Superman. Starting with a flashback to an early adventure of Batman, Robin, and Superman, the bulk of the story takes place right after he last issue of Grayson, with Dick saying goodbye to Gotham in the best way he knows how, jumping off a building to acrobat his way down, only to be grabbed by Superman, who thinks he's suicidal. What follows is what Grayson has proven time and again it does best: a fast paced adventure story, as the murder cult called The Fist of Cain come after Dick and Superman, along with Blockbuster, the Batman villain as their newest recruit, one who makes the flashback from the beginning of the story all the more key to the events unfolding. One of the things that really impressed me about this issue was how it did an excellent job of getting the readers up to speed on each character's status quo without making it feel forced; it was an infodump, sure, but when these are two old friends who haven't seen each other, it works. The dynamic between Superman and Dick Grayson has always been an interesting one, with Dick often acting towards Superman as if he were the fun uncle, but here, especially due to the vast weakening of Superman's powers, they are more on equal footing. The chase sequence, with them being pursued by the Fist of Cain and Blockbuster, is phenomenal, as he heroes try to get the cultists, who would revel in collateral damage, away from populated Gotham. They banter, they fight, it's charming, dashing, and fun, which is exactly when Grayson is at its best. But the Fist of Cain isn't a laughable threat, especially since they've weaponized Blockbuster's blood to make it a Venom knock off of sorts (and isn't that a freaky idea?), and so they have to ask from help from the one man who neither really wants to: Lex Luthor. Luthor's demeanor is the smug arrogance on has come to expect, and he's written perfectly, and with his help, the good guys win. Thematically, there's lot of talk of change, and the Kyptonian myth of Nightwing and Flamebird gets a new telling, one that makes Dick even more aligned with the mythical Kryptonian figure. All in all, if you've been curious to check out Dick Grayson's new spy adventures, or if you want to know more about Superman's status quo, this is an excellent place to start.



Sandman: Overture #6
Story: Neil Gaiman
Art: JH Williams III & Dave Stewart

"It begins..." Those are the last words of the main story in Sandman: Overture #6, and are words that are perfectly appropriate for a tale about the Endless, beings who never truly die but just begin again, and a story about the power of stories. Dream, on the ship with the beings gathered by his cat form and the ghost of the girl named Hope, must prepare to fix the problem he created by sparing the vortex that has become the mad star. It's cleverly done, tying in with one of the best Sandman single issues of all time, "A Dream of a Thousand Cats," making the appearance of the cat Dream throughout the series make all the more sense. I don't want to give too much away, because there are twists and turns throughout the issue that pay off events hat have happened earlier in the series, as well as some that make perfect sense in retrospect and make me want to go back and reread the series from the beginning, but the main story ends exactly where I expected it would. Gaiman has always been a writer who plays a long game, and little things are rarely little things. The Saeculum, the device that was a point of contention between Dream and his father, becomes an important aspect of the plot in this story, something I should have seen coming. Most members of the Endless appear in this issue, giving us Williams's visions of Delirium, Death, Desire, and Despair, all of which impressed, which shouldn't be shocking if you've ever seen his art. The pages with Delirium are particularly stunning, as his style morphs, becoming no less clean, but is now surreal. I usually have no problem telling how Williams two page spreads are meant to be read, but this one threw me for a second, simply because of how irregular and odd the borders are, which is perfectly befitting the subject of those pages. There are also two very clear hints at events that would come in the future of Sandman, evens that are important, and these nods to the future could have come off as twee or winking, but instead are natural fits to the way Gaiman tells stories. It's been two years since the first issue of Sandman: Overure was released, and a lo can change in two years. The quality and beauty of the words and pictures in this comic, though, have not, presenting a story that is a feast for the eyes and mind. If you've been waiting for the collection, I cannot recommend this highly enough, whether you're a fan of Sandman from old times, or have never tried it before.



Scooby-Doo Team-Up #12
Story: Sholly Fisch
Art: Dario Bizuela & Franco Riesco

I've enjoyed the various issues of Scooby-Doo Team-Up that have paired Scooby and the gang with DC Universe characters, but this particular team-up, with Harley Quinn and Poison Ivy, along with appearances by a couple other of Gotham's lady defenders or villains, has to be a favorite. Mystery Inc. arrives in Gotham, assuming they have been called for help by an anonymous source who can only be Batman. Only it's not Batman, it's Harley and Ivy, who are having ghost problems. Having stolen the cursed Opal of Osiris, their luck has gone sour, and they need the best ghost hunters in the biz to find out what's happening. The issue plays it completely straight with the Scooby-Doo tropes: there's a fake ghost, an unmasking, a chase. But who is behind the ghost mask each time is great fun. Sholly Fisch has done a great job merging the DC Animated Universe with Scooby-Doo's, and I was excited to see the designs for Harley and Ivy, as well as the two other gust stars who don't appear on the cover, were the classic Batman: The Animated Series designs. I have nothing against the New Batman Adventures designs, or any other, but those designs are so iconic and so perfect for animation, that they work seamlessly with this comic. I know this is technically a two week old comic for those keeping track, but my store sold out in a couple hours and I had to wait for this week's reorder. It has sold out through Diamond now, but a second printing is on the way. I have to say, the only thing that would be better would be Scooby and the rest meeting real DCU ghosts. Oh, the next issue features The Phantom Stranger, The Spectre, and Deadman? Sign me up!

Monday, September 28, 2015

Reviews of Comics from Wednesday 9/23


Buffy the Vampire Slayer: Season 10 #19
Story: Christos Gage & Nicholas Brendon
Art: Rebekah Isaacs & Dan Jackson

The last time I wrote about an issue of Buffy Season 10, it was an issue about my least favorite Whedon character, Andrew Wells. This issue is pretty much the opposite, featuring one of my top three Whedon characters of all time, Rupert Giles. Giles was resurrected at the end of the previous season of Angel & Faith, but has since been trapped in the body of a pre-teen. This issue, Willow finds a way to get Giles back to closer to his own age, if only for one day. And like any redblooded man, the first thing he does is go for a booty call to his on-again/off-again lady friend, Olivia. But after that, when Olivia has to go to work, we get to see exactly what Giles will do with thr rest of his day, which is... not much. Remembering back to the TV series, Giles was always most comfortable when he was a Watcher, when he had someone to look out for. He never built his own life. And so he tries to (unsuccessfully) offer Buffy advice, and goes drinking with Xander. Gage has been giving Giles a fascinating journey this season, being a middle aged man in the hormonal body of a twelve year old, and it's great to see him realize how much he can/wants to change his life. The issue ends with one of those scenes between Buddy and Giles that always touches me, with him clearly as the surrogate father to take the place of the biological one that abandoned her. And speaking of Hank Summers; king of the jerkbags, he returns this issue, to take Buffy and Dawn out to lunch, tell them he's getting married again, and tell Buffy she's not invited to the wedding, since she's a Slayer and people die around her and he has step-kids to consider. You think that's harsh, right? Well, he doesn't sugar coat it much beyond that. And while Dawn is deeply offended for Buffy, Buffy seems to understand where he's coming from. But even though this season has been about really growing up and finding your place in an adult world, it's clear how much it hurts Buffy, and how it's the perfect time to have one big hug with her grown-up mentor. And for those of you who like your conflict a little more physical, have no fear; there's a hellhound that tries to kill Giles and Xander too. It's an issue that mixes all the pathos, humor, character, and action fans expect from a Joss Whedon related story perfectly, and as we enter the last ten issues of Season 10, I can't wait to see what Gage, Brendon, and master artist Rebekah Isaacs has in store for us.



Grayson #12
Story: Tom King & Tim Seeley
Art: Mikel Janin, Hugo Petrus, Juan Castro, & Jeromy Cox

And then there was the day Dick Grayson came home. After deciding to leave Spyral after the disastrous missions he's undertaken recently and with the mission he was sent to perform by Batman complete, Dick finds Gotham a changed place. And by Gotham, I mean Bruce, who has forgotten much of his life. But while Dick is done with Spyral, Spyral is not done with Dick, as Agent Zero comes to tell him he has a day to say goodbye to his loved ones before he comes back into the fold. So we see Dick meet up with the better part of the Bat family, with varied reactions. The red duo, Red Hood and Red Robin, are angry and Jason, unsurprisingly, throws a punch. Batgirl simply turns and swings away, not willing to listen initially. And the warm reunion between Dick and Damian, as each thought the other was dead, is heartwarming. I had forgotten how much I loved the dynamic between those two from when they were Batman and Robin together, Each meeting is started with a splash page full of quotes from Dick's relationship with the character, many of which a sharp eyed Bat fan will remember. But it's really an issue about family. Each person, Alfred, Bruce, Jason, Tim, Barbara, and Damian, mean something different to Dick, and we get to see him tell them how he feels. But hidden in that is a clever code, something from earlier in the series, as Dick begins his own plans to get out from under Spyral. I love it when the Batman family acts like that, a family, so seeing them reunited here is a great turn. Add in Mikal Janin's stellar pencils, and you get a comic any Batfan should check out. I love the different flavors we get from each Bat title currently, but it's also nice to step away from the high spy action of Grayson for an issue, to get a treat that gives us this insight into how Dick Grayson ticks.


And Dan Grote returns to the team-up between the Merc with a Mouth and the Mad Titan...



Deadpool vs. Thanos #2
Story: Tim Seeley
Art: Elmo Bondoc and Ruth Redmond

Spoilers for my Thursdays with Wade column for roughly 10 weeks from now.

When the living embodiment of Death went missing last issue, it brought all kinds of people back from the dead, which, if this story took place prior to the Marvel NOW relaunch in 2013 as the recap page says, means this was the third such resurrection incident in the Marvel Universe in a fairly short period, if you remember the Necrosha (2009) and Chaos War (2010) stories.

This time around, the reversal of Death, or Great Undeathening, whatever you care to call it, has brought back an extremely important character to Deadpool’s past, the tormentor known as Ajax. Or Francis. Or the Attending. Or the A-Man. Or the Abyss Man. Or Big Baby Jesus.

Ajax was Dr. Killebrew’s assistant during Wade Wilson’s time in the Weapon X program. He got his jollies by torturing the rejects. He was created by Joe Kelly and Walter McDaniel and first appeared in 1998’s Deadpool #14, and was killed by DP five issues later. He is expected to be the main bad guy in next year’s Deadpool movie, played by Ed Skrein, who most recently starred in the “Refueling” of the Transporter franchise.

So that’s why he’s back from the dead.

Ajax doesn’t show up until the end, though. The bulk of this issue shows Deadpool and Thanos traipsing around an abandoned Shi’ar platinum-mining operation based on a logic leap made by old Chin-Riblets, which is my new nickname for Thanos forever and ever. There they fight an anthropomorphic death cult led by Bucky O’Hare (not really), followed by the pre-movie Guardians of the Galaxy. This leads to some musing by Thanos about how even when Death was a going concern, it still was a mutable power, given how many times Thanos and the various Guardians have come back from the dead over the years. Or, as Deadpool puts it, “Someone has to die for real! I mean, what is this, a Marvel comic?!”

Now, let me ask a no-prize question. Both issues of this series to date have identified Deadpool as a mutant. And while I self-identify as a big DP fan, I feel like I’m missing a retcon here, as to my knowledge, he was never been a mutant. His healing factor is a copy of Wolverine’s that was grafted onto him, for lack of a better term. His ability to teleport is technology-based. Granted, it’s become canon that his memories are fluid, leaving his past open to all manner of revision, such as that time he fought in the original Secret Wars or helped Tony Stark overcome his alcoholism, but if somebody could help me see the light on this one, I’d very much appreciate it.

Monday, September 7, 2015

Reviews of Comics from Wednesday 9/2


Beyond Belief #2
Story: Ben Acker & Ben Blacker
Art: Phil Hester, Eric Gapstur, & Mauricio Wallace

Now that the live stage show and podcast of The Thrilling Adventure Hour have ceased on a regular basis, it's great to have the comics return to help give me my fix of all my favorite characters. After helping their friend Donna get her house clear of ghosts, mediums Frank and Sadie Doyle head across the street to help a little girl named joy and her imaginary friend Mr. Fuzzypants deal with a monster problem of their own. The story is a perfect Beyond Belief, with clever plots and wheels within wheels storytelling; there are the imaginary friends of imaginary friends, monsters born of monster hunters. And the Doyles are as ever brave, not afraid of anything (the fact that they're gleefully drunk as ever doesn't hurt). AS with the other TAH comics, the story takes advantage of the visual medium in a way the podcast cannot, with Frank fighting creatures instead of simply talking them into defeat like the monster hunter he was before he met Sadie and settled down. Artist Phil Hester is one of comics best, an artist who brings his A game to anything he does, be it superheroes or monsters, but this issue he stretches his artistic legs. Some of the pages of the story are told by joy and Mr. Fuzzypants, and for that narrative, the backgrounds shift to a childlike crayon design, which gives it the perfect feeling of childlike imagination. While the Doyles are dealing with all this, we find out a little more about the neighborhood Donna has moved into, as we see a party going on down the block, attended by Joy's parents, among others, and well, I don't go to a lot of parties, but I didn't think human sacrifice was a part of most get togethers, and when things don't go as planned, well, let's just say it looks like the Doyles will be coming to the rescue again. As always, these horror tinged precedings are told with the usual TAH tongue planted firmly in cheek, balancing the scary with Doyles usual dry and urbane wit. I will happily read anything Thrilling Adventure related, and fortunately, Bne Acker and Ben Blacker continue to give their fans quality stories of walks in realms Beyond Belief.



Daredevil #18
Story: Mark Waid
Art: Chris Samnee & Matthew Wilson

All good things must come to an end, and so ends Mark Waid and Chris Samnee's impressive run on Daredevil. After over four years, Waid bows out this issue, having written two volumes of the series, of which Samnee drew the majority. Waid has done an impressive job of balancing the brooding with the funny, moving Daredevil away from the character that Frank Miller crafted, the tormented Catholic who loses everyone he loves, and into a character who looks on his life with a bit more of a smile. It's not to say that Daredevil's life is easy or the comic is a comedy. Going into this issue, Matt Murdock, Daredevil has rarely been in more dire straits: his whole life laid bare by the Shroud and the Owl, his reputation ruined, and the two people he loves most, his best friend Foggy Nelson and his girlfriend Kirsten McDuffie, in the hands of his archfoe, the Kingpin. The story spotlights everything about Daredevil that makes him a great character: he uses his mind to set up Kingpin's downfall, and then he uses his fists to aid in it. And Waid gives Matt a big win as well as the losses here, keeping the balance just right. A lot of this series has been about Matt discovering things about himself and dealing with all the issues that years of being beaten down by his enemies and fate have given him, and at the end, before he has to go out and talk to the reporters and explain exactly what happened to him during his time in San Francisco, he breaks down. Not nervous breakdown collapse breaks down, but talks to Foggy and Kirsten about what being a man without fear means, and it's not all for the good. But he perseveres and pushes through, We get to see Matt in his traditional costume again, and Chris Samnee gets to draw not just the impressive fight scenes that have been his trademark on Daredevil,  but also some of the personal, quieter scenes that show off a different set of skills, with strong acting from the faces and body language that flow in a different way than combat. Chris Samnee was an artist whose work I enjoyed before this run, but after it he's become an artist I will follow wherever he goes. I'm looking forward to seeing what Charles Soule and Ron Garney are going to be doing on their new run on Daredevil, but they have very big shoes to fill; this run is as definitive to Daredevil as Waid's run on Flash as to Wally West. It was a swashbuckling story of crime, the law, superheroics, and a man trying to make the world and his life better. If you never tried it, or are curious about Daredevil after you saw his Netflix TV series, it's really something worth checking out. It's not like any Daredevil of the twenty years before it, and I think it will be the standard the next twenty years are measured against.


And Dan Grote reviews this week's battle between two of our favorite characters...



Deadpool vs. Thanos #1
Story: Tim Seeley
Art: Elmo Bondoc & Ruth Redmond

A long time ago (2002) on a space throne far, far away, Thanos, the Mad Titan, killer of stuff, cursed Wade Wilson with immortality, on account of Wade was getting too cozy with Thanos’ main squeeze, the living embodiment of Death.

The splash page on which this happened was the final page of writer Frank Tieri’s run on Deadpool, which cleared the way for Gail Simone and Udon Studios to take over the character. Thirteen years later, that coda is being explored in greater detail in a four-issue miniseries by writer Tim Seeley (Grayson) and artist Elmo Bondoc (the Loki issue of Ms. Marvel).

In Deadpool vs. Thanos, Death has gone missing. Not just taken a holiday, but completely disappeared. As a result, not only can no one be killed, but the dead are coming back to life (Yeah, I know, more zombies; let’s not dwell on it). Which totally messes with Deadpool’s assassination of Dr. Doom, who attempts to return the favor. While Wade heals from the more successful attempts on his life, he visits a place between life and death where he gets, let’s say, conjugal visits with Mistress Death (and a sweet, outside-the-mask mustache). This time, though, Death is trapped behind a mirror and begging for Wade’s help.

When he comes to, Deadpool seeks the expertise of Black Talon, a voodoo practitioner and rooster-headdress aficionado, who turns DP on to the idea of tracking down Thanos. After a fun montage featuring the Avengers, Cable, a poop joke and a Muppets reference, Deadpool shows up at Thanos’ space-doorstep, and tall, purple and rock-chinned commences straight up mega-murdering our anti-hero, having rescinded his decade-old curse.

Except it doesn’t take. Whoever took Death out of the picture, it’s not Thanos. And so the two realize they must team up to set the balance of life and death aright. Hope you like zany antics on a cosmic scale, because they’re gonna ensue.


For continuity geeks, a recap page lets readers know this story takes place before Deadpool’s Marvel NOW! relaunch of just a couple years ago. So don’t look for talk of Battleworld, incursions, the ghost of Benjamin Franklin or SHIELD agents who look like Pete Hornberger from 30 Rock. But if you’re a fan of DP’s retconned misadventures, such as the just-ended Deadpool’s Secret Secret Wars, you’ll no doubt enjoy this, too.

Monday, July 14, 2014

Reviews of Comics from Wednesday 7/9


Daredevil #5
Story: Mark Waid
Art: Chris Samnee

Five issues into the new volume of Daredevil from Mark Waid and Chris Samnee, and we get the answers to why and how everyone believes Foggy Nelson is dead, and it makes for an excellent issue. Set in between the volumes, we see Matt being attacked by Frog Man and Foggy getting caught in the middle, proving the point that Matt was making to Foggy at the beginning of the issue, that the revelation of Matt's identity to the public puts Foggy in the crosshairs. Frog Man is not exactly an intimidating foe, and while Waid does a little here to make him more of a threat, he doesn't redeem him in the same way that he did the Spot at the beginning of the first volume. Waid also continues to use Hank Pym as a supporting character, and uses him better than pretty much any writer has in years, coming up with interesting ways to use Pym's shrinking technology. The plot is mostly to give Foggy an out that really proves the heroism inherent in Daredevil's best friend. Foggy has been fighting cancer for most of the last volume of Daredevil, and Waid has been clear that Foggy is a brave guy just for fighting with that, but in this issue, when presented with lethal danger, Foggy does what he has to; he tries to save people, even if it would cost him his life. Other writers have done things with Foggy, but that's mostly been in his roll as Matt's go-to guy. Waid has done a great job of letting Foggy stand on his own as a human being, and that has made Foggy a more interesting character. With this lingering question now answered, I hope Waid continues to develop Foggy, making him stand even higher in the ranks of comics's best supporting characters.



Grayson #1
Story: Tim Seeley & Tom King
Art: Mikel Janin

The new status quo for Dick Grayson begins with this issue, and I have to say, I'm pretty darn pleased with it. Writers Tim Seeley and Tom King jump us right into Dick Grayson on a mission for Spyral, the spy organization created by Grant Morrison for his run on Batman Incorporated. And while the stakes are clearly high, with a rogue nuclear powered metahuman, Russian agents, and a fight with the Midnighter, the thing that stands this book apart from so much of what DC is putting out right now is that it was fun. Not all ages fun, but Dick reads like he's having a good time while infiltrating Spyral and doing some good in the world. He isn't moaning and brooding. Dick Grayson has always been a character who quips his way through a fight, and so a lighter air is something that should be part of his book. I am of mixed feelings about him using a gun, but I have to say that he doesn't take a life, which is more important to me; Dick's parents weren't killed by guns, so he doesn't have the same hang-up Batman does about firearms, so I accept him being able to use one. As for his supporting cast, well I like this new Helena Bertinelli. She's smart and tough, just like her pre-New 52 counterpart. I am curious to see exactly how close she will be to that earlier version, a character I really liked. And as for Mister Minos, the seeming head of Spyral, this guy I don't trust. From employing the daughter of Otto Netz, war criminal Dr. Dedalus who worked for Spyral and Leviathan, to his mission to unmask all masked heroes, it's clear to see why Batman sent Dick undercover in Spyral. I look forward to future revelations about Minos, plus an eventual appearance by former Batwoman, Kathy Kane in her position as an agent of Spyral. I've stated before how much I love a standalone first issue, and this one does a great job of being a done in one story and still setting up plenty of plot threads to be answered later. If you've given up on the New 52 thanks to its unremitting darkness, you might want to try out this issue; it's something very different and worth your time.



Spider-Man 2099 #1
Story: Peter David
Art: Will Sliney

I'm a big fan of the original Spider-Man 2099 series, about a new hero taking up the mantle of Spider-Man in the distant future, and so when Dan Slott brought the character to and stranded him in the present during his run on Superior Spider-Man, I wanted to see more. And now, not only do I get a monthly dose of Miguel O'Hara (or Mike O'Mara as he's calling himself in the present), but ti's from original series writer, and the character's creator, Peter David. The issue matches the tone of the previous series, a tone familiar to fans os Peter David, with tongue planted firmly in cheek. The humor is bit more dark and bitter, similar to David's Sir Apropos of Nothing novels, but that doesn't make it less funny. There is one cute little gag, about Miguel renting unit 2099 in his building, but the rest of the humor, between the blood on the floor of his new apartment, his boss/grandfather, Tiberius Stone, jumping into a panic room, and leaving Mike out to be killed by a time travelling cop sent to eliminate him, and his confrontation with Liz Allen, the head of Alechemax, are all dark. Miguel isn't as light a character as Peter Parker, which is easily established when he kills the guy sent after him. Now, this guy was technically a member of some organization that's job was to patrol the timeline and keep it clean, but as he had no problem with collateral damage, it didn't leave Miguel with much of a choice, but still, this isn't what Peter Parker would have done. It's nice that this book and Grayson came out in the same week, as the tone, of action and humor, seem akin to each other, and both serve as good introductions to their leads and the supporting cast and world they live in. I'd wager this isn't the last Miguel has seen of other time travellers after him, and as the end of the issue seems to be one of those self-fulfilling prophecies that time travel causes and that makes the reader's head ache, I'm looking forward to seeing where David takes this.



Star Trek #35
Story: Mike Johnson
Art: Tony Shashteen

I've always been more a Star Wars guy than a Star Trek guy. I like Star Trek fine, especially Next Generation and Deep Space Nine, but when it comes to the comic book/novel tie-ins, unless it's written by Peter David, I've never gotten too into it. But when I saw the solicitation for this issue, I knew I was going to pick it up, because it features one of my favorite characters in all Star Trek mythos. Yes, the crew of the new Enterprise, the one from the current movies, is meeting Q, the nigh-omnipotent consonant based being played by the brilliant John deLancie. After a stopover in the classic Trek timeline and a conversation with his old sparring partner, once-Captain-now-Ambassador Jean-Luc Picard, whose advice he characteristically ignores, Q pops over to the neo-Trek timeline to have a conversation with Kirk. It seems Q knows that something Kirk is going to do is going to lead to a cataclysm in that timeline, and he has taken some interest and wants to help avert this crisis. But in his Q-like way, instead of appearing and talking about it, he places the Enterprise in danger, kidnaps Kirk, and then sends the ship into the future (although it is unknown which timeline's future it is). Q is written dead on; I could hear de Lancie reading the dialogue. And the art is some of the most faithful to the actors I have ever seen, which is good, but I'm curious to see if keeping the look so spot on will be a hindrance for character as the series progresses. If it is, well, I'm along for the ride so I'll see. This is a good start to an arc, though, and I'm excited to see Kirk and crew meet some other characters from the other parts of the franchise.