Showing posts with label Rocket Raccoon. Show all posts
Showing posts with label Rocket Raccoon. Show all posts

Monday, March 9, 2015

Reviews of Comics from Wednesday 3/4


Descender #1
Story: Jeff Lemire
Art: Dustin Nguyen

Oh, Image Comics, you are going to break my bank. Descender is the new series from Image from Jeff Lemire and Dustin Nguyen, a sci-fi series set out on non-Earth worlds, and this first issue is a sterling start. The series opens on Niyata, the hubworld of the United Galactic Council (UGC), as a giant robot appears in space. A robot that dwarfs the planet. Dr. Jin Quin, the leading expert on robotics, is called to investigate, just before the robot attacks. Flashforward ten years, and we are on the moon Dirishu-6, as a young boy wakes up. He wanders the seemingly abandoned moon, looking for his mom and Andy, and finds his robot dog, Bandit, at which time we learn that Tim-21 is, in fact, a robot child. We spend the issue with Tim learning about what happened when the Harvesters, the giant robots, attacked the various worlds of the UGC. We also return to Niyata, where Dr. Quin has fallen from the height of society to the dregs when he is contacted by Captain Telsa of the UGC. It seems analysis has shown that the Tim robots are the progenitors of the Harvesters, and while it was thought all the Tim's were destroyed in the anti-robot purges after the Harvester attacks, Tim-21 went on-line to search for his lost family, they now know he's out there. Lemire does a great job of getting the reader immediately on Tim's side. The appearance of a child, and the quest to find his family, makes him a sympathetic character, and since he's been shut down for a decade, it gives the reader a way to learn what happened with the Harvester attack without it seeming like awkward, out of place exposition. But what made me snag this book initially was the stunning art from Dustin Nguyen. Having commented last week on how his art in Batman #39 was so strikingly different from his Li'l Gotham art, this issue is yet another departure. He draws three distinct science fiction worlds, the desolated Dirishu-6, the upper crust Niyata from before the harvester attack, and the more run down Niyata of the post-Harvester attack. He draws various aliens, giving them distinct designs. I'm curious to see each of the other eight prime planets of the UGC and what those worlds look like. Add in ther gorgeous water colors that Nguyen works with over his own line work, and you have the best looking comic of the week. Descender #1 is a strong start to a series that has the potential to rank with Saga as one of Image's strong sci-fi titles, one that explores the nature of humanity as much as the galaxy.


Hero Cats #4
Stroy: Kyle Puttkammer
Art: Marcus Williams

Action Lab has some of the best all ages titles out there. with Princeless and Fight Like a Girl, and while Hero Cats skews younger than those two books, it's still an enjoyable read for all. Hero Cats features six cats, each with a special ability, who help protect Stellar City from all sorts of robots, monsters, and crooks. This issue sees the cats entering a mysterious sinkhole and finding an underground civilization beneath the streets they protect. The team splits up, and we spend time with Cassiopeia, the team's newest recruit and our point of view cat for the series, learning about some team history from Rocket, the super fast cat who claims to be an alien. It's a good jumping on point for new readers, as we get to learn how team leader Ace met Midnight, the Batman to Ace's Superman, and how they brought Belle, the telepathic cat, out of a life of crime. The action of the issue sees the Hero Cats meet Eastly the Brave, a member of the culture that lives in the city beneath Stellar City, and aid him in defeating the Coaliod warriors that have conquered his city. Belle is the cat who gets to take center stage, since it's her telepathy that allows the cats to communicate with the underdwellers. It's a story with a lot of great action pieces, and some wonderful subterranean designs by artist Marcus Williams, both the general look of the tunnels and the various creatures that inhabit the world. I'm a cat lover (although, God bless her, my cat Bess could never be a Hero Cat; it would require way more effort than she has ever done and she's actually afraid of mice, so I don't know what she'd do about a monster) and a lover of all ages comics, so Hero Cats is right up my alley, and is a book I love sharing with my niece, so it's a winner all around.



Rocket Raccoon #9
Story: Skottie Young
Art: Jake Parker

Rocket Raccoon is a comic that finds a good balance between fun action and some darker places, but it's at it's core a comic about the friendship between it's title character and his best tree pal, Groot. And no issue has shown that better than this one. The issue opens in what seems to be a future where a Kaiju-sized Groot is menacing Earth and the Avengers seem unable to stop him. The only hope that they have is to send out and Iron Man drone to find the one being who they think can get through to Groot: his old pal, Rocket. When Iron man contacts a grizzled, older Rocket, he gets the brush off, but under everything else, Rocket is still Groot's friend, and so he heads off to Earth for the big confrontation that, well doesn't go as anyone expects. I won't ruin the ending, but what initially seems to be a tragic ending comes back to being a much more hopeful one. Young does a great job of establishing exactly why Groot is on Earth, why he has become the giant monster that he has, and why Rocket isn't with him. Artist Jake Parker does a great job of working in a style similar to that of writer and series initial artist Skottie Young without aping his style, and so the book feels seamless to what has come before. He draws some incredible spreads, really showing the scale of the monster Groot and draws an awesome giant Rocket mech (yeah you read that right. Giant. Rocket. Mech). While we see the deaths of the Avengers, and we see friend fighting friend, the conflict isn't gratuitous, and setting it in a future like this would allow younger readers to still know everything will work out ok in the here and now. As the Guardians of the Galaxy have expanded to take up their own family of titles in the Marvel Universe, each book has taken up it's own flavor. Rocket Raccoon is a high action, high octane, buddy comedy. But between the last two parter and this issue, it's clear that the "buddy" part of the equation is the most important aspect of the title.



Star Wars: Princess Leia #1
Story: Mark Waid
Art: Terry & Rachel Dodson

The third title in Marvel's new Star Wars initiative features Princess Leia, adding to Marvel's growing number of female led titles. While  it remains set in that era in  between the original Star Wars and Empire Strikes Back, as the other two titles do, this one feels like it needs to be in that particular pocket, and for a reason that makes a lot of sense. In the original film, Alderaan, Leia's homeworld, is destroyed. In the remaining two films, Leia never really mentions that nearly everyone she knew and loved were wiped out in one fell swoop by the Empire. And while some EU writers dealt with Leia's grief, like Brian Wood in his monthly for Dark Horse and Martha Wells in her Leia-centric novel Razor's Edge, what should have been a central part of Leia's character arc is usually left alone. But in an issue that picks up right where the first film ends, Mark Waid is taking this front and center. With the Rebellion fleeing Yavin-4, Leia is at ends. Everyone is handling her with kid gloves, and General Dodanna tells her flat out that he's protecting her because the Empire has a massive bounty on her head so she will be guarded at all times. Meanwhile, we meet Evaan, a female Rebel pilot who is also from Alderaan, and is dealing with the loss of her world in her own way. Soon, the two women are running away from the Rebel fleet so Leia can do what she feels she must; gathering the diaspora that has been left behind by Alderaan's destruction. It's a strong mission statement for the book and the character, and it's important to note the book is called Princess Leia, not "Leia" or "Senator Organa." The nature of Leia as a princess of Alderaan is the defining aspect of her character for the plot of this story. Waid has captured the voices of all the movie characters well, and wins extra points for adding in two of my favorite movie characters, Admiral Ackbar and Wedge Antilles. I understand in a post-EU world there's a need to establish new characters and new settings, but the movies give writers plenty of small characters who can be used, and Waid gets this; he is a writer long used to working in shared universes and it shows. While both Star Wars and Darth Vader have been big action comics, it seems Princess Leia will be more character-centric, despite there being a really well drawn spacecraft chase scene drawn by the Dodsons, who do their usual great job on this issue. Now with all three titles up and running, I can safely say that Marvel is handling the Star Wars license well, and I look forward to seeing where it will grow.


And here's another #1 written by Jeff Lemire, reviewed by Dan Grote


All-New Hawkeye #1
Story: Jeff Lemire
Art: Ramon Perez and Ian Herring

The previous volume of Hawkeye, by Matt Fraction, David Aja et al, was easily one of Marvel’s best titles of the past five years and had a distinct voice and vision. Put more bluntly, I loved every damn page of it, from the tracksuit draculas to Lucky the Pizza Dog to dear, departed Grills.

But it’s time to move on.

All-New Hawkeye starts with a beautifully painted, swirling purple flashback to young Clint Barton and his brother, Barney, catching frogs and escaping their abusive foster father. That, paired with the cover, hammers home to the reader that they’re picking up a different book from what had gone before.

Or is it? By the sixth page of story, we’re back to good-old #hawkguy Clint Barton and Kate Bishop, sniping at each other and shooting arrows at Hydra goons in a situation that, just a few months ago, would have started with a purple narration box that says, “OK, this looks bad.” Ramon Perez’s style on the present-day pages even mirrors Aja’s, which is nothing if not comforting.

The past and present narratives switch back and forth faster and faster as the issue progresses, becoming more and more intertwined. Clint and Barney get separated upon their return home to their foster father. Clint and Kate get separated by a sliding door at the Hydra base. Barney takes a beating from the old man – and gives him one right back. Kate ignores orders to retreat and keeps ripping through goons till she finds what Team Hawkeye has been tasked with uncovering. The silhouette of a Hydra agent serves as a flashback panel. Finally, in a splash page drawn like a face playing card, young Clint and Barney stand in wide-eyed awe of their future, while Kate discovers what Hydra’s been hiding and is made ill by the sight.

My only teeny, tiny nitpick is I’m kind of over new Marvel series opening with raids on Hydra bases and ending with reveals of what Hydra is hiding. All-New Captain America #1 used the exact same plot device just a few months ago. Maybe it’s a concentrated effort on the part of editorial, something to do with Secret Wars or whatever, but there’s lots more villains to punch in the 616 than the boys in the green-and-yellow tunics and bug-eye masks.

Monday, December 15, 2014

Reviews of Comics from Wednesday 12/10


Afterlife with Archie #7
Story: Roberto Aguirre-Sacasa 
Art: Francecso Francavilla

I never thought I'd say Archie and horror in the same breath. I read and enjoyed Archie's Weird Mysteries in the 90s and 00s, but those weren't horror comics; they were supernatural adventure books that wouldn't scare anybody over the age of four. But Afterlife with Archie, the story of a zombie apocalypse that started in Riverdale, is definitely a horror comics, and it's a great one, full of genuine scares and tremendous character work. This issue picks up with the survivors of Archie and the gang having fled Riverdale, with a ravening horde of zombies led by Jughead following them (even in death and zombification, Jughead is still always hungry). Betty is trying to recreate her lost diaries, so we see flashbacks to Betty's time in Riverdale, the problems in her family wither her sister, her meeting Archie, and the turbulent relationship between her and Veronica. Meanwhile, we see more about just how warped the Blossom household in this reality is, with some flashbacks to Cheryl Blossom's family Thanksgivings. Taking Riverdale and mixing in some Peyton Place and some Flowers in the Attic could easily turn into something that feels exploitative and tacky, but Roberto Aguirre-Sacasa clearly has long plans for these characters, and isn't just throwing in shocks for shock value. He is developing these characters down unexplored territory, while still having them feel like the characters that Archie readers know. The atmosphere is only heightened by the dark, moody art from Francesco Francavilla, who draws not only some seriously creepy zombies, but such realistic facial expressions that you can read the full spectrum of emotions that run  through each character. If you're all caught up on The Walking Dead and are looking for something else to satisfy your zombie/horror fix, Afterlife with Archie is one of the best horror comics on the market. Also worth noting, each issue has a back up from the classic Archie published horror comics on the silver age, which are creepy in the EC Comics vein; I'd love to see some collections of those in the future as well.



Copperhead #4
Story: Jay Faerber
Art: Scott Godlewski

Copperhead, Jay Faerber and Scott Godlewski's sci-fi western, continues it's first arc, as Sheriff Clara Bronson and her deputy, Budroxifinicus (Boo for short and from here on out), close in on the killer of the Sewell family. Bronson goes on the hint for Ishmael, the artificial being ("artie") that saved her son and he saw with a stolen object from the Sewell house, only after getting into an argument with the local mine owner and land baron. It's through his inquiries that we learn exactly why Bronson is now out in the galactic backwater of Copperhead. She immediately jumps to the conclusion that Ishmael is guilty, reinforcing the knowledge that she dislikes arties, and we begin to get more details about the war that was fought, now knowing that the arties were designed to fight Boo's people. With Bronson away, Boo gets the spotlight as he heads to investigate a break in at the local doctors office (the doctor is a drunk, a classic western trope). While Boo pursues the being who broke in, we see a flashback to his time in the war, and get the idea of exactly how tough Boo is and was. Four issues isn't a lot of time, but Faerber has done a good job of letting us know who each of these characters are; still there's a lot to learn. We also see the first real clash between Clara and her son, Zeke, who absolutely believes that Ishmael is not the killer since Ishmael saved his live. Zeke's a good kid, but like all kids, they think they know better than their parents sometimes. I'm curious to see which is right. Scott Godlewski, artist on the series, impresses me by giving non-human faces very clear emotions. The Sewells and Boo are only slightly near human, and many artists would have a hard time conveying mood and emotion, but Godlewski does  a great job of helping us get right into Boo's head.



Rocket Raccoon #6
Story: Skottie Young
Art: Jake Parker

Rocket Raccoon continues to be one of Marvels' most charming comics. Rocket is now working to pay off the debt to the numerous princesses he has wronged in his life, but this issue he has to step away from that task to help out another old friend. Cosmo, the psychic Russian space dog who is the head of security at Knowhere, gets in touch with Rocket to help a robot, whose name is only given in binary, to help locate some of his friends, who all live on a colony of warbots who have forsaken violence to live a peaceful life. So Rocket and the robot go on a crazy adventure where Rocket actually has to act as the cool head, trying to keep the robot from blasting everyone; if your friends were taken by slavers, you'd be a little prickly too. From a weapons dealer to a weapons auction, Rocket and his robot sidekick leave a swath of carnage. Groot isn't around this issue, so the robot takes the place of Rocket's usual sidekick, but since not only is the robot's name in binary, but that's all he can speak, it's not like his vocabulary is much wider than Groot's. I wanted to talk about this issue for two very simple reasons. First, it's just fun. While yes, robot slavery is an important topic that should be discussed, this is a comic in the old model, a perfect done in one story with some good jokes, some good action, and a lovable cast. Second, it has Cosmo. I love Cosmo, but since the return of the cosmic Marvel Universe in the past three years or so, he hasn't really appeared much, so an issue with a lot of Cosmo is something I wanted to call out. Artist Jake Parker's style is reminiscent of Skottie Young's own while not being a direct clone, so it keeps with the tone of the first arc, and he draws absolutely adorable animals, so he's made for this book. If Rocket Raccoon can continue to tell fun stories like this, it will be the jewel in Marvel's cosmic crown.



The Valiant #1
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera

When it comes to consistency, Valiant really can't be beat. Since they started publishing two years and change ago, they've done a good job of keeping up a consistent high quality. And while they have done a couple of crossovers, Harbinger Wars and Armor Hunters, each of those connected small corners of the Valiant Universe. This week saw the debut of The Valiant, a four issue mini-series that looks to tie the whole universe together. The issue opens with a history of Gilad Anni-Padda, the Eternal Warrior, and his battle with a creature called the Eternal Enemy. Three times before, the Eternal Enemy has come, and three times it has slain the Geomancer, the person who speaks for the Earth. And each time, Gilad has gotten a scar on his face; the origin of the scars has been hotly debated since Gilad first appeared in the new Valiant, and it's a cool history to them, adding something to make Gilad's arch-foe a much bigger threat. From there, we see the current Geomancer, Kay McHenry, having a discussion with Armstrong, Gilad's also immortal brother about what she should be doing. I haven't read anything with Kay since her first appearance in Archer & Armstrong, so it was nice to get a refresher on who she is, as she is going to be important to this series. The issue also features an action sequence with Bloodshot, the nanite infused hero, fighting his former masters at Project: Rising Spirit on the behest of MI6. This sequence not only gives a nice action centerpiece to the issue, but catches readers up on Bloodhot's current status quo. The issue ends with Kay trying her hand at being a more active Geomancer, Gilad talking to X-O Manowar about the coming of a threat, and the rise of the Eternal Enemy. Writers Jeff Lemire and Matt Kindt do a very solid job of making it clear exactly who all these characters are even if you haven't read anything with them before, while keeping the story moving and it never feeling like an info dump. Paolo Rivera is an outstanding artist, and his work is as amazing as ever. His action sequences, especially Bloodshot versus a pair of mechs, flow perfectly, giving a sense of motion and action, and his design for the monstrous Eternal Enemy is the stuff of nightmares. If you've ever thought about trying out a Valiant comic and have been hesitant or if you're an old school Valiant fan who wants to try the new books, this is a book that is the perfect place to jump on. And if you've been reading Valiant regularly, this is a great showing that will feature the characters you're reading already, so go out and pick up The Valiant.

Friday, August 8, 2014

Recommended Reading for 8/8: Guardians of the Galaxy: Rocket Raccoon & Groot- Steal the Galaxy


Ok, so this is the wrap up to our celebration of Guardians of the Galaxy. I still can't get over the fact that these obscure characters are the stars of the biggest blockbuster of the summer. Not a complaint, just... wow. So, today's recommendation is not a comic, but the most recent in Marvel's series of self published novels. While the earlier books in the series were adaptations of comic series (Civil War, X-Men: Gifted, and New Avengers: Breakout to name a few), this novel is an original story, and to top it off, it's written by Dan Abnett, half of the writing team that brought the Guardians back to prominence. When it was announced, I knew I had to give it a shot, and I was pleased that I did.

This novel is a wacky caper story, where a Rigellian Recorder robot falls into the hands of Rocky and Groot, and quickly it turns out that the robot is being pursued by the Badoon, The Kree, Timely Inc. (a megacorp that Rocket once worked in the mail room for), and a few other factions. It isn't clear at the beginning what the Recorder might have recorded, but whatever it is, it's got many factions hunting it, and only a raccoon and a tree to protect it. The novel a tour of the Marvel cosmos, with intergalactic empires, space cops, Spaceknights, and hired killers all hunting for our hapless heroes and their new robotic friend.

It's not surprising that Abnett tells an action packed story with more than a touch of humor. Rocket and Groot are inherently funny characters, a classic odd couple, and tossing in the Recorder to be a straight man against the two of them works beautifully. The voices that both Rocket and Groot have (well, it's a bit more limited with Groot, but the impressions you get form him) today are directly from Abnett's run, so I can think of no writer who better captures them. Different chapters of the novel are narrated differently, but the majority of them are form the perspective of the Recorder, who is a very likable narrator, a robot in the mold of C-3PO without much of the screeching, and so you get his often very literal interpretations of events, and his commentary about the odd characters around him, including a recurring line about Rocket's, "disturbingly human hands" which starts out funny, and then it does that thing where it gets less funny only to become even funnier as the line keeps popping up.

Before I move off the topic of humor, I just want to touch on Timely, Inc. When they appeared in the comic back-ups starring Rocket and Groot in the Annihilators mini-series, you knew they were this very officious mega-corporation. Digging deeper into their workings, you see that it's even worse than you imagined. The scenes with Timely are like a Dilbert comic strip in space, where the company is actively attempting galactic domination and with all of the different aliens on the Special Projects board speaking in these terrible buzzwords that clearly have no real meaning, just adding ridiculous suffixes onto existing words. It's a funny little trope. The great thing about that board, too, is that variety of aliens represented there. It includes not just a Kree , but a Skrull (the shape-shifting enemies of the Kree), a Z'Nox (an obscure alien race from early X-Men stories), a Shi'ar (a much less obscure race from more modern X-Men stories), and a Kaliklakian (the insect-like species that former Guardian Bug was a member of who have a -tik- distinctive speech pattern).

That variety of aliens is a hallmark of the book, which takes you all over the Marvel universe. As someone who is deeply familiar with these concepts and characters, it's hard to judge ease of accessibility, but it struck me that Abnett did a good job of explaining the core concepts. With the Recorder, whose whole job it is to accumulate data, as a narrator, there was an easy device to talk to the reader and explain who or what something is. By introducing original characters as members of the Nova Corps and Shi'ar Imperial Guard, you got to know these characters and through them their organizations, instead of trying to use an established character.

Thematically, the book treads on similar topics as the movie, a story about friendship and loyalty. I don't think  this is necessarily intentional, as the friendship between Rocket and Groot, and their loyalty to one another, has been key to a lot of the the stories that they have been featured in. What the book does is bring in other characters. We see how Rocket and Groot have to make decisions about the Recorder, and whether to stay loyal to him despite his vast worth to various factions. Gamora appears, hired to retrieve the Recorder, and she must decide if her contract is worth more than the friendship she has with our heroes. And a fallen Galadoran Space Knight, called Roamer, who has forsworn his oaths to protect the innocent, must decide if he really is a mercenary or still has a hero within him, loyal to the ideals who once believed in.

And for those of us who are familiar with the Marvel cosmic universe, there are a few great cameos and appearances. I've already mentioned Gamora has a role in the novel. Roamer, a member of the Spaceknights, is, well, never really given much background, but with that name and background I think Roamer might be someone we know. The master of the Negative Zone, Annihilus, pops up as one of the beings hunting the Recorder. The very end of the book tosses one last faction into the novel that I won't spoil, but is familiar to anyone who truthfully knows their Marvel cosmic history (there's a hnt there). And the cameo that got me most excited was an appearance by Pip the Troll. The one member of the 90s Infinity Watch (the team that protected the Infinity Gems, also featuring Adam Warlock, Gamora, Drax, Moondragon, and Thanos) that never appeared in the Guardians of the Galaxy comic series (he was a member of X-Factor for much of that time, a mismatch that worked really well), Rocket and Groot get to meet up with a retired Pip who now runs a junk shop. It's a really fun scene, and a treat for those of us who know these characters.

I know a novel is a lot more of a time commitment than a comic is, and so many have to be more frugal about what they choose to start. Rocket Raccoon and Groot- Steal the Galaxy is a quick, fun read, perfect for summer vacation. If you're a long term fan of Guardians of the Galaxy, or someone who just discovered them through the movie, it's a great read.

Guardians of the Galaxy: Rocket Raccoon and Groot- Steal the Galaxy is available at any book or comic book shop.

Monday, August 4, 2014

Matt and Dan Go to the Movies- Guardians of the Galaxy


Matt Lazorwitz: So, while we didn't go together, both Dan and I saw Guardians of the Galaxy over this inaugural weekend, and so now it's time for our second tag team review! Let's start off with Dan.

Dan Grote: Guardians of the Galaxy is great for two different kinds of people: Those who love the cosmic Marvel characters and enjoy hunting for Easter Eggs, and people for whom none of these characters existed prior to this movie.

As much as Guardians is a brand-new concept for most moviegoers, the film doesn't feel like there’s homework required, nor does it hold your hand through excess exposition for the most part. Personally, I haven’t been into the cosmic characters since Matt and I scripted Infinity Watch 2099 fan-fic (try and guess around what time that was!), [Editor's Note: Hey, it was the early 90s, we were in our early teens, and this is how we thought you got into comics, send a pile of reference heavy fanfic to a comic company, and they would love us. If only that were true] and even then the only characters from this movie that I knew were Gamora, Drax and Thanos.

ML: Coming from it at the other end of the spectrum, as a guy who spent time writing a piece that was a run down of these cosmic heroes before going to see the movie because they are my favorite characters in the Marvel Universe, I was really impressed. Not only did they get the tone of each character spot on, but those Easter Eggs weren't club you over the head, wink at the camera Easter Eggs. They were part of this big, crazy, gorgeous world that director James Gunn and his team built.

DG: Avengers notwithstanding, the films of the Marvel Cinematic Universe have largely been confined to their little corners. The Asgard corner, the World War II corner, the S.H.I.E.L.D. corner, the Stark Industries corner, etc. Space is not a corner, and director James Gunn understands that. To quote Saturday Night Live’s Stefon, this club has everything: Kree, Sakaarans, mad Titans, tree monsters, raccoons with weapons fetishes, space hillbillies, an Earthling, blue people, purple people, green people, white people, Stan Lee, Lloyd Kaufman, etc.

ML: So many of these wacky and bizarre concepts come together in one of my favorite settings in the Marvel Universe, Knowhere, the floating, severed head of a Celestial that has been turned into a space station, a concept I never thought I'd see on screen. Not only was it done on screen, but it was done in a really impressive way. It strikes me as a sci-fi version of one of my favorite scenes from another comic book movie, the Troll Market sequence from Hellboy: The Golden Army. While all the scenes in Knowhere are littered with Easter Eggs (none more than the Collector's menagerie), it's more than just Easter Eggs. It's this fully formed and rendered world where everyone seems as strange and out of place as the Guardians. Standing against the clean, white spaces of Xandar, it makes the universe seem a wilder, more expansive place.

DG: I’m very much enjoying the trajectory of Chris Pratt’s career. I remember when he was the popular jock on Strangers with Candy. He was one of the ancillary characters who helped improve the fourth and final season of The O.C. He’s the idiot heart-and-soul of Parks and Recreation, and because I have a 3-year-old, I’ve seen The Lego Movie about a bajillion times. His Star-Lord is the perfect rake-as-hero (think Gambit without the Cajun accent and the rape-y vibe), and I look forward to seeing him in more things.

Lee Pace makes a great Ronan the Accuser, who turned out to be a much more imposing villain than I had expected. The movie does give us a little more Thanos, but he’s still not a fully realized threat. Ronan, on the other hand, is deadly, spouting threats, taking on the entire Nova Corps and throwing even the hulking Drax across the room as the Infinity Stone drives him to new levels of zealotry. The people casting and designing Apocalypse in the next X-Men movie should take notes.

ML: And while he was only really on screen for a moment, there was a great sense of grandeur and menace from Josh Brolin's Thanos. I've been waiting to get a real look at the most cosmic of Marvel bad guys, and I was not disappointed.

DG: Also a surprise was the depth Bradley Cooper brought to Rocket. When he was first cast, I thought I would have rather seen a professional voice guy like Jon Benjamin (Archer, Bob’s Burgers, Venture Bros.) or John DiMaggio (Futurama, Adventure Time, Batman: The Brave and the Bold) handle the character, but Rocket wasn't just there for comic relief. He’s an equal member of the team with his own reasons to be empathized with, and the Oscar-nominated actor performs admirably.

ML: The major surprise for me was Dave Bautista in the role of Drax. I'm not a professional wrestling person at all, so I had no exposure to Bautista as an actor before this (yeah, I said it), but I have found that a lot of times, pro wrestlers have a hard time getting out of the character they play there when acting in other parts. Dwayne Johnson is a notable exception, and Andre the Giant's turn in The Princess Bride is legendary for a reason,  but there's a reason that Hulk Hogan played pretty much himself in Rocky III and there was no Oscar talk for his roll in 3 Ninjas: High Noon at Mega Mountain. Bautista brings layers to Drax. The writing gave him a really solid arc to work through, and Bautista played rage, to understanding, to empathy. Drax can be a one note character in the comics, so I was glad to see that Bautista was given this to work with, and that he rose to the challenge.

The core cast is rounded out by Zoe Saldana, whose Gamora wasn't given a ton to work with. A lot of what she had to say and do was designed to move the plot along, but the always sterling Saldana did a good job with her character moments. And while Vin Diesel only said five words (many of them repeatedly) throughout the entire movie, he does a great job with the nuance of them, and warms your heart at just the right moment. If you walked out liking Groot, and wanting to see more of him, it wouldn't hurt to check out The Iron Giant, the animated film by The Incredibles director Brad Bird, which starred Diesel as the titular robot.

DG: There are a few characters I would have liked to have seen more of, as is the way with any front-loaded flick. The Nova Corps, staffed by high-quality actors such as Glenn Close, John C. Reilly and Peter Serafinowicz, essentially act as machines to advance the plot. Same, too, goes for the Collector, though Benicio del Toro gets to both advance the plot and play Easter bunny, as most of the movie’s eggs – including the post-credit scene – are in his basket.

ML: My favorite of those Easter Eggs was the appearance of another character I never would have anticipated in a movie: Cosmo, the psychic Russian space dog. I mean, that is a concept that could only be created for a comic book, and despite only getting a couple cute cameos, he was still there! Now for a bigger roll in Guardians 2...

Also a shout out to the way the film dealt with Yondu's power. Yondu as a character was one of the most changed from his comic book persona, but I loved how they kept his sonic controlled arrows as part of the character, and how it looked. It was yet another neat touch.

DG: Without spoiling, the post-credits scene is most notable for not setting up a future Marvel movie. Not Avengers 2, not Ant-Man, not Doctor Strange, nothing. Just one last surprise, everyone-in-the-theater-gasps-then-claps joke.

ML: My final note is just how much I loved the soundtrack. I'm a sucker for music of the 60s and 70s, and have spent most of the weekend humming either Hooked on a Feeling by Blue Swede or O-O-H Child by the Five Stairsteps. That funky juxtaposition just seemed to work for me.

Friday, August 1, 2014

I AM GROOT! And You Are?: A Guardians of the Galaxy Primer


Today, Guardians of the Galaxy opens in theaters. Two years ago, pretty much no one outside a small group of fans knew who the Guardians were. I'm lucky to be someone who has followed the exploits of this incarnation of the team since its inception. I'm not saying this out of a sense of hipster, "I was a fan before it was cool." No, I'm saying it because I feel that, having followed these exploits for a number of years, it gives me a good perspective to give a rundown of the team's recent history to those of you less familiar with them, either to get you ready to see the movie, or to give you some more background if you were one people who went to see it last night (I'm going after work, so there will be something posted in the way of a review either this weekend or Monday).

The original Guardians of the Galaxy were a team of freedom fighters introduced in 1969, whose adventures took place in the distant future. There, a group of aliens fought against the evil Badoon, who had conquered our solar system. That team came back in the 90s for a successful run, originally drawn by Image founder Jim Valentino, but when that series ended, the Guardians fell into limbo, only making an occassional appearance.

Marvel's outer space characters were all pretty much moribund in the late 90s into the early 00s. Since the end of Infinity Trilogy (Infinity Gauntlet, War, and Crusade) and the cancellation of Silver Surfer and Warlock and the Infinity Watch, attempts had been made, with new series featuring such characters as Silver Surfer, Adam Warlock, and Thanos, but none had really caught on. But in 2006, writer Keith Giffen took that little corner of the Marvel Universe and exploded it. After doing six issues of a Thanos series, and then a four issue Drax the Destroyer mini-series, he wrote Annihilation, a six issue event mini-series with various tie-in mini-series, featuring an attack from the Negative Zone (an alternate universe) by the forces of Annihilus, a classic Fantastic Four villain, and his army, called the Annihilation Wave. This series returned the original Nova, Star-Lord, Gamora, Drax, and various others to the forefront of the Marvel Universe.

The following year, Marvel followed the series up with Annihilation: Conquest, written by Dan Abnett and Andy Lanning, who would shepherd the team for the next few years. This was the story of when the empire of the Kree, a race of warlike aliens, was conquered by The Phalanx, a race of techno-organic beings (basically, shapeshifting robots things that possess people), under the control of the Avengers villains, Ultron, who you might have heard of connected to another upcoming Marvel film. Not only was the cast of the original Annihilation back, but added were Adam Warlock, Rocket Raccoon, and Groot.


With Ultron defeated, things might have settled down. But Warlock, who I've written about before, knew that the cosmos was threatened. These wars had weakened the walls of the universe, and someone needed to, well, guard the galaxy, hopefully stopping another war that might bring further damage. So Warlock went to Peter Quill, the hero known as Star-Lord, and Quill gathered the various beings who had fought with him during the Phalanx war, creating the new Guardians of the Galaxy.

It was a big team, not just featuring the five members of the current/movie team (all of whom I'll get into detail about shortly) and Warlock, but various other unusual characters. These included Mantis (the celestial madonna and psychic), Quasar (Phyla-Vell who was the daughter of legendary cosmic hero Captain Marvel), Bug (an insectoid alien warrior), Moondragon (daughter of Drax and lover of Quasar), Major Victory (one of the original future Guardians who was displaced in time and gave the team it's name), and Jack Flag (a human hero fleeing trouble on Earth).

The Guardians might not have been the lovable losers the TV commercials make their movie counterparts out to be, but they certainly were a ragtag group. The cosmic heroes of the Marvel Universe had always been A-List powerhouses who could go toe-to-toe with the likes of Thor without blinking. But most of these Guardians were low on the power scale, and were saving the universe with little more than wit, gumption, and a whole lot of luck.

Over the course of a series that ran two years, the Guardians faced many of Marvel's great cosmic threats. They fought the Universal Church of Truth, who sought to convert the entire galaxy to their religion. They were caught up in a war between two of the great alien empires, the Kree and the Shi'ar. They briefly disbanded when it was revealed that Star-Lord manipulated many of the more reticent members to join, only be to regathered by the unlikely Rocket Raccoon to save Star-Lord, who had been sent to the Negative Zone.

But their greatest foe came from within. To stop the universe from ripping itself apart, Adam Warlock was once more transformed into his darker self, The Magus. He manipulated many of the team to be his servants as he took over the Universal Church of Truth, and opened the Fault, a crack between universes, to allow a malignant universe entrance to his own. He died in the process, but the Guardians now had to face down a team of dark Avengers who were the champions of that universe. Allying with Nova, the Guardians traveled to the heart of the Cancerverse, the name given to this new dark universe, with the one being who could stop it: Thanos, worshiper of Death and cosmic warlord, the greatest threat our universe had ever faced. In the end, they succeeded, but at a great cost; to allow the others to escape, Nova and Star-Lord stayed behind, to keep the mad Thanos in the Cancerverse as it collapsed. And that was the end of the Guardians of the Galaxy...


... or so it seemed. The Guardians returned, with Star-Lord again in the lead and no explanation, in the pages of Avengers Assemble to do battle with a similarly mysteriously returned Thanos. The Guardians have gone on to headline their own series, where they do their best to protect the helpless, standing up to great cosmic empires like the Spartax, Shi'ar, and Badoon, being joined by the mysterious Angela, and Avengers like Iron Man, Captain Marvel, and Venom.

Since the team began to really form in Annihilation: Conquest, there have been five members who have been around pretty much consistently, and they form the backbone of the movie team. Here's a quick rundown on who each of them are.


Star Lord, Peter Jason Quill, has one of those convoluted comic book histories that make your head spin. His origin has been tinkered with many times over the years, which is better explained over on this column from Comic Book Resources, but what you really need to know is that he is the son of a human woman and a prince of the Spartax Empire, and has a bad habit of getting himself into trouble. When he first appeared in the modern comics, he was in prison. Freed to help fight the Annihilation Wave, he was again imprisoned when his attempt to network all security of the Kree Empire allowed the Phalanx to invade their system. Sent on a suicide mission to redeem himself, Quill met his fellow future Guardians, Rocket, Groot, Mantis, and Bug. Quill continued to seek personal redemption for his past crimes by leading the Guardians of the Galaxy and protecting the universe. Since returning from the Cancerverse, he has become more of a rogue, a sly trickster who enjoys the ladies and thumbing his nose at his father, J'Son of Spartax, who is now the king of the Spartax Empire, but is no less a champion of the little guy. A skilled marksman and tactician, Star-Lord often looks before he leaps. The upcoming story beginning in the August issue of Guardians of the Galaxy, will reveal how Star-Lord and Thanos escaped the Cancerverse, and the fate of Richard Rider, the Nova who was lost. He also headlines his own series, Legendary Star-Lord.


Gamora is known as the Deadliest Woman in the Universe, and that reputation has been earned. After her people were wiped out by the warlike Badoon, Gamora was taken in by Thanos, who trained her to be his own personal assassin. Gamora eventually betrayed Thanos to aid Adam Warlock, and she used her skills for the betterment of the universe. Meeting Star-Lord during the Annihilation War, Gamora was one of his first recruits for the new Guardians. Cold and deadly, Gamora is possibly the toughest member of the team, unmatched in the use of sword, blaster, and her hands. Her gruff exterior hides a good heart, though she does take time off from the Guardians to take on the occasional mercenary job.


Drax the Destroyer has a complex backstory, one intrinsically tied to Thanos. Drax was once human Arthur Douglas, who saw a space ship while driving along a desert road with his wife and daughter. The spaceship, not wanting any witnesses, fired on Douglas's car, killing him and his wife, and leaving their daughter to be taken in and raised by other aliens, to become the heroine Moondragon. When cosmic forces wanted a champion to stand against Thanos, whose ship had killed him, Douglas was resurrected in a powerful new body, that of Drax the Destroyer. Drax has died and returned many times, each time slightly different. Originally a cosmic juggernaut, then a childlike giant, now he is smaller but more clever (at least in the sense he's smaller than let's say the Hulk, but bigger than pretty much anyone else you'll meet), and deadlier than many beings with his knives and knowledge of hand to hand combat. Drax's return to life is almost always tied with the return of the being he was created to destroy, and while he aids the Guardians in their noble goals, Drax always has one eye open for Thanos.


Since they met during the war with the Phalanx, Rocket Raccoon and Groot have been inseparable. Both imprisoned by the Kree, Rocket and Groot were sent on a mission with Star-Lord. They have been a pair of the most earnest Guardians, doing their best to save the galaxy because it's the right thing to do and its fun. Rocket comes from Halfworld, a planet of anthropomorphic animals. He is not just a crack shot, but an expert tactician and star pilot. He has a thing for large firearms. Groot is from Planet X, and aside from his giant size and strength, he can regrow himself from the smallest of fragments. All he can say is, "I am Groot!" although those who understand him know that there is nuance in exactly what that means. Interesting fact, he is actually one of the oldest characters currently in use in Marvel comics, having been introduced in Tales to Astonish when it was a sci-fi comic in 1960, predating nearly all Marvel superheroes. Rocket Raccoon has his own ongoing series, with Groot as his buddy and supporting cast.

So, those are the Guardians of the Galaxy. Every indication is that the movie will be packed with appearances and cameos by a legion of cosmic Marvel characters, and I might write up a little something about those characters after I've seen the movie. If you want to check out more Guardians, there is the monthly comic series for the team, Rocket, and Star-Lord, and this past week saw the release of the first of two volumes collecting the entire 2008 series that introduced the team.


Monday, July 7, 2014

Reviews of Comics from Wednesday 7/2


Daredevil #0.1
Story: Mark Waid
Art: Peter Krause

I've been enjoying Mark Waid's new volume of Daredevil, with Daredevil now operating out of San Francisco, and this new issue collects the digital first story that bridges the gap between the first volume and the second. Called, "Road Warrior," it tells the story of Matt Murdock travelling with Kirsten McDuffie, his partner and love interest. Of course, Matt is Daredevil, and so when their flight is grounded halfway across the country by weather, and he finds one of the passengers has not heartbeat but is moving around, he goes to investigate and leaves Kirsten behind and gets into an adventure involving an Adaptoid and the Mad Thinker. There are a lot of things in this issue to love. Firstly, it stand completely alone; you need little knowledge of Daredevil going in, and while the story ends with Matt on his way to complete his journey, there is no cliffhanger. Waid has done more to really underline that Daredevil is blind and his senses and experience of the world are not like everyone else's than any writer I can think of, and this issue really uses those perceptions well. It opens with an internal monologue of Matt trying to put into words how his "radar sense" works, and not having the words because they don't exist, and I think that's a very cool observation. I also was impressed with the final fight for a couple of reasons. First, I like it when Daredevil is out of his depth. He isn't anywhere near the most powerful hero in the Marvel Universe, and so often when he has to fight a villain who isn't one of his rogues, he has to rely on his mind, not his powers, to win, and he does so in a very clever way here. Waid also takes one of the main tropes of science fiction, the robot who wants to be human, and completely subverts it here. The Adaptoid, a robot Mad Thinker built, has begin to think it's human, and at the end, well, let's just say it's not Mister Data. If you haven't tried out any of Waid's run on Daredevil and want to dip your toe in, this is a great place to start.



Fairest #27
Story: Mark Buckingham
Art: Russel Braun

The final arc of Fairest begins. I'm going to miss the heck out of Fables and the universe of spin offs that it has built, and this final arc of Fairest ties very heavily into the events that are taking place in the home title. There is unrest at the Farm, the home for Fables who can't pass for human, caused partly by Reynard, the wily fox, rubbing his new ability to transform into a human form, and the other animal and non-human Fables deciding they are finally due the similar glamour that they were promised. Tying back into an earlier issue of Fairest, we spend a lot of time with Reynard, who is mourning his clumsiness and lack of romantic luck in his human form. With dissent building, Rose Red, the queen of the new Camelot she is building on the Farm, calls for King Cole and the Witches of Fabletown to come along and help settle the rumblings. It's a complex issue, with lots of moving pieces and different characters, but it's enjoyable if you have been reading Fables and Fairest for a while. There is also a feeling of symmetry, as the first arc that featured the Farm dealt with an attempted coup, and now we're here at the end with chaos about the ensue again. It's also interesting since this story is written by Mark Buckingham, the principle artist on much of Fables, whose first arc was that initial Farm story. While Fairest has mostly featured the female cast of Fables, and I'm sure they will play a big roll as this continues, this story was a spotlight for Reynard, whose final page reveal of who he has decided to woo is only going to lead to a bigger problem for him and some comedic chaos that I am very much looking forward to.



Rocket Raccoon #1
Story & Art: Skottie Young

From foxes to raccoons, we're now off to space to spend a little time with the Guardians of the Galaxy's favorite rodent and his tree sidekick. Rocket has been a character I've loved since he was re-introduced back during the Annihilation: Conquest event, and his recently raised profile thanks to what I'm sure will be a star turn in the upcoming Guardians of the Galaxy film has led Marvel to launch this ongoing series from cartoonist Skottie Young. This first issue is a ton of fun, starting with a princess rescue, followed by Rocket on a date watching Groot, his partner who happens to be a walking and talking tree monster, in a wrestling match, and then Rocket on the run with a bounty on his head. It's a wacky buddy comedy sort of adventure issue, which is the perfect tone for this book; nobody wants a grim and gritty adventure about a talking raccoon. I must point out that you don't get a story that works on its own. This is very much the beginning of an arc, and has lots of hints of what's to come in this first arc. But it does better than many first issue in that we get a lot of character mixed in with a ton of action; this isn't a talking heads comic. If you're coming for a fun, light story, though, you're staying for Skottie Young's incredible art. His style is fun and cartoony, perfect for Rocket and Groot, but is hyper-detailed at the same time. You can spend hours pouring over the panels of the city Rocket is in, looking at the backgrounds with all the crazy creatures and designs. And when the other Guardians appear briefly, while they are all in Young's distinct style, they are still very much themselves. Marvel has done a lot of interesting, different comics lately, and this new series is a perfect addition of that stable: a sci-fi/action/humor comic. If you enjoy crazy outer space action with talking animals, you need to try out Rocket Raccoon.



Southern Bastards #3
Story: Jason Aaron
Art: Jason Latour

It seems that in one of those cases of bad fortune, the weeks I've missed doing reviews the past couple months have overlapped with the release of Jason Aaron's new southern crime series, Southern Bastards. I've talked about Scalped here before, and this book is a worthy successor to that title. Earl Tubbs has returned to his home town in Craw County, Alabama to put family affairs in order, only to find the place rotten to the core, and after the death of his old friend Dusty last issue, it's time for Earl to get some answers. Armed with a big stick, one very reminiscent of the one his father, who was the sheriff and a local legend, wielded, Earl heads into town and makes a show of beating down a couple of the thugs who work for Coach Boss, the local football coach and crime boss/gang leader/all around bad guy. It's an exciting scene, and the reverence the townsfolk play to the stick makes me even more curious to see what exactly the story is of Earl's father. And the more we see of the town, a town that seems deep friend and crinkly around the edges, and almost completely lacking in southern hospitality, the more we see how rotten things are. The issue ends with a message being prepared by Coach Boss's tugs for Earl, one that isn't a peace offering. Earl continues to leave voicemails for a mystery woman, someone I hope we get some answers about soon. It's a great series, full of atmosphere and grit. Plus there's a recipe for deep friend apple pie from Jason Aaron's mom, which looks delicious. If a comic can also provide deliciousness, you know it's a keeper.

And as a final addition, check out this blog post from my coworker, Annie Gribbins. Annie brought her daughter to her first con a couple weeks back, Wizard World Philly, to meet Evan Peters, of X-Men: Days of Future Past and American Horror Story fame. It's a great post, and fun for a grizzled vetran like me to read the reaction of a first time con goer.

Friday, May 2, 2014

Free Comic Book Day 2014: Where You Should Go and What You Should Read


So, another year has come and gone, and we are once again back at that most amazing day! Yes, it's International Werewolf Day! What is that you say? I'm mistaken and there's no such thing? Oh, well, I guess I just have to talk about Free Comic Book Day instead. I wrote a similar post to this last year, but what's good to do once is good to do again, so here we go.

Free Comic Book Day is an industry wide holiday of sorts, held the first Saturday in May every year, where comic retailers buy special comics available at a tremendous discount to give out to you, the comic reading public, for free. That's right, FREE. I can't speak for every retailer, but my store, Dewey's Comic City, really tries to do it up right. Other than having one of the widest selections of free comics, we also have goody bags for the first hundred or so customers, raffles, cosplayers from the local chapter of the 501st Legion (the Star Wars costume guild), face painting for the kids, and our biggest Artist's Alley yet, including Dewey's favorite Fernando Ruiz (Life With Archie and the lead story in this year's FCBD Archie digest), Charles Paul Wilson III (Wraith: Welcome to Christmasland), and Keith Giffen (More credits to count, including the current Justice League 3000 and this year's upcoming New 52: Futures' End, the 0 issue of which is one of this year's FCBD selections from DC). My boss likes to say that nobody gives you more on FCDB than Dewey's, and while I can't say that quantifiably, I know it sure feels that way. So you should come on by. Check out the details HERE; we'd love to see you.

Now, I know you love free stuff. I love free stuff too. But Free Comic Book Day is about a lot more than just free comics. For retailers, this is a huge investment of time and money (just 'cause they're free for the customers, it doesn't mean it's free to the retailers), but it's worth it to bring people who might not usually come in to a shop to come by and pick up some comics. And it's important to the industry because it allows publishers and creators to get their books into the largest possible number of hands, hands that might not normally try that kind of comics. I personally discovered one of my favorite series of all time, Atomic Robo, on its first FCBD outing. So what I'm saying is, if you're a DC/Marvel sort of reader, pick up an indy. If you usually would never touch a super hero comic, pick up something from the Big 2. It's not costing you anything, and you might discover something you really like.

So, below find my recommendation for eleven books I think you should try. I haven't gotten around to reading all of them, I admit, but this is a decent cross section of the books I enjoyed so far.



2000 AD

2000 AD is the long running British anthology series that is probably most famous in the US for spawning Judge Dredd. Every year, there's a great collection of classic 2000 AD stories as part of the FCBD selections, and this year is no different. Headlined by a story featuring Dredd, there are also stories about the barbarian Slaine, Dredd's sometimes partner, psychic Judge Anderson, supernatural copper Absalom, and more. If you've never tried these, gritty UK comics, you should. It's not like anything we have here in the States. This one is very much for grown ups only.



Atomic Robo

As I said above, I discovered Atomic Robo on his first FCBD appearance, where he first fought his archnemesis, the deranged Dr. Dinosaur, and has been the free comic I look forward to most every year since then. Usually, FCBD Robo stories feature the mad raptor, but since this year's mini-series for Robo was a Dr. Dinosaur story, we instead see Robo once again confront the cryptid called the Yonkers Devil. Action and comedy ensue. The issue also features pages from Red 5 Comics series Haunted (the first issue hit this past Wednesday) and a very funny story of Bodie Troll, the troll too adorable to scare anyone. The issue is appropriate for readers 12 and up, mostly because the preview of Haunted is creepy; both Robo and Bodie can be read by all ages.



Avatar/ Itty Bitty Hellboy/ Juice Squeezers

I'm recommending this one not for the main story (which is good, but Avatar isn't one of my core fandoms), but for the two back ups. The first is a fun two page Itty Bitty Hellboy story where Hellboy tries to get the ghost of Rasputin to act a bit more ghostly, and then a new short tale of the Juice Squeezers, the kids who protect the town of Weeville from giant bugs. Here, we see exactly what happens to a bully when he picks on one of the Squeezers. As a high school nerd, there's some wonderful wish fulfillment there. This is a all ages book.



The Dumbest Idea Ever!

This issue is an excerpt from the recent graphic bio by cartoonist Jimmy Gownley, best known for creating one of my favorite all ages books of all time, Amelia Rules!. I'm ashamed to say I have this book on my shelf of to be read books, and have since it's publication a few months back, waiting to be read when I have time. After reading this charming excerpt, I am unsurprised that this has moved right to the top of my read pile. A perfect slice of life for anyone who remembers being in their teens, no matter how distantly. This is an all ages book.



Giant Size 4 Comic Bundle

This is one of the two "most bang for your non-existent buck" books this year, since it's technically four comics in one pack! Red Giant Entertainment is looking to start releasing weekly, ad supported free comics, and this pack has one issue of each of the four. The four individual books (with two stories each) are Giant Size Action, Giant Size Adventure, Giant Size Adventure, and Giant Size Thrills. They vary in quality from book to book from just ok to pretty darn great, and my favorite was Giant Size Action, since one of its features is Tesla, a Nicola Tesla action story, and I love me some Tesla. Other highlights were the crime/superhero/conspiracy mash up Duel Identity in Giant Size Fantasy, and the all ages fantasy story Magika in Giant Size Adventure. The ratings on these range from a teen and up to an all ages. Probably best to look each one over before you hand them to the little ones.



Mouse Guard, The Labyrinth, and Other Stories

And the next big value is Archaia's free hardcover, featuring a headline story from David Petersen's Mouse Guard. The story is a beautiful place to start if you've never read Mouse Guard before, a perfect microcosm of the series beautiful art and poetic language. Other stories include one set in the world of Farscape, Jim Henson's Labyrinth, a tale of a boy and his friend a dinosaur called Bolivar: The Golden Door, and others. I'd place the age recommendation here to be ten and up, but if you feel you seven or older year old can handle a little bit of scary, go for it.


Project: Black Sky

Project: Black Sky is the name of mysterious organization and the event that is tying together Dark Horse Comics various superhero titles this year, and this issue serves as a sort of primer, giving you an idea of what the project is up to, and who some of the heroes who will be facing them. The heroes here are Captain Midnight, the time displaced World War II era flyer, and Brain Boy, the psychic secret service agent. Written by Fred Van Lente, who has been writing the mini-series that chronicle Brain Boy's adventures, it's a light, fun super hero adventure featuring heroes fighting genetically altered apes. And we all know comics are better with apes and monkeys. I'd go with a ten and up on the reading age here.



Rocket Raccoon

The sure to be star of this summer's Guardians of the Galaxy movie, Rocket Raccoon gets to star in Marvel's all ages offering this year. It's a breezy little story of Rocket, along with his fellow Guardian, Groot (I AM GROOT!), and his fellow anthropomorphic animal Wall Russ (I Am The... oh, I get it!), rescuing a princess from captivity by a group of mercenary rabbits. The story fits better into the pre-Marvel Now! continuity, but is completely not dependent on any continuity for your enjoyment, and is a great introduction to Rocky and Groot. The issue also features a fun back-up from the world of the animated Ultimate Spider-Man cartoon with some excellent Ty Templeton art. This is an all ages book.



Scratch 9

I wrote an advance review of the new Scratch 9 series a couple of weeks back, and now's your chance to get your own sneak peek. The first half of this issue is some pages from that issue, while the second half of the Scratch segment features Scratch teaming up with First Pet Bo Obama to help save the president from an evil robot. The other side of the flipbook features a new story by Scratch creator Rob Worley, Run & Amuk, featuring a young boy nicknamed Run and his giant friendly monster companion called Amuk travelling through time. It's as fun and crazy as it sound. This is an all ages book.



Sherwood, Texas

The beginning of a series that is resetting the classic Robin Hood story in modern times, this is sort of Robin and the 7 Hoods (which if you've never seen, look it up on Netflix. It's the Rat Pack as prohibition era Chicago Robin Hood and his Merry Men) meets Sons of Anarchy. It's got that neo-western vibe that I like, and it's playing just fast and loose enough with the classic Robin Hood story that I'm not exactly cure where it will go when it becomes a regularly published comic. This is a book geared for adults.



Skyward/Midnight Tiger

Action Lab's ongoing Skyward gets a FCBD issue that, like last year's, gives us a glimpse into the future of the series. If you've never read Skyward before, it's a fantasy series, and this issue features new characters that I assume will play a part in the next arc of the series, so this issue is a fantasy adventure history of a tribe of barbarians. It's a good backstory, and I'm excited to see where this goes in the ongoing. Midnight Tiger is the origin of a new superhero who will be getting his own title from Action Lab this summer. It's a very Peter Parker/teen hero sort of origin, but there are some interesting aspects that will be fun to watch play out if I choose to pick up the mini-series. If not? It's a good self contained origin that does a lot of world building. This is all ages, unless you're one of those people who wants to ban Bone, in which case it's not all ages and what are you doing reading my blog?