Showing posts with label Sandman. Show all posts
Showing posts with label Sandman. Show all posts

Friday, July 29, 2016

Recommended Reading for 7/29: Dark Night: A True Batman Story


Paul Dini is a creator I've written about often. This guy writes exciting super hero stories for comics and TV, funny stories of wacky animals and equally funny fantastical people. And as he points out right at the top of his graphic memoir, Dark Night: A True Batman Story, this is none of those. Dini's graphic memoir centers around a brutal mugging he suffered in 1993, and the physical and emotional aftermath of the event. It's an uncompromising and sometimes harsh look at where Dini's life was at the time and where it has gone since. But in the end, there's hope, hope inspired by a vigilante who stands in Gotham City.

Throughout the prologue of sorts, the story of Dini's life until the main events of the main plot kick off, and as it continues, Dini talks to the characters he loves, be they Beanie and Cecil when he is at his youngest, to Batman and his rogues in the main story and into the present. I think any of us who grew up as lonely, weird kids, "invisible kids" as Dini calls them,can relate to these kind of imaginary friends, being easier to talk to and interact with than real people. It's an understanding of my own youth that drew me in and immediately got me to empathize with Dini

Narrated by a present Dini, the main story flashes back to Dini around Christmas time in 1993, He's living a good life, working on a hit show and preparing for a feature (the much loved Batman: Mask of the Phantasm), but a lonely one. It feels like most of his friends are people he's just sort of passing by, and his love life is full of would-be starlets that he's using as arm candy, and who are using him for possible connections in Hollywood. He works, he leaves a geeky life that many of us would envy, and he goes to therapy. This is his life.

The mugging scene is the center of the story, and is a singularly bleak and brutal sequence. Eduardo Risso, best known for his work with Brian Azzarello on 100 Bullets and Spaceman, whose art I'll discuss more later on, draws this scene with a brutality that may make some readers uncomfortable. And that's good, because it should. It's an act of violence without conscience, the kind of thing that we are often desensitized to in media, but here it's so stark that you wince when you see what's being done, and Dini's own thoughts, the thoughts of if he's going to survive, of the people he'll be leaving behind,make it all the more painful.

After the mugging, much of the story deals with Dini thinking about what it means to write Batman when he feels like the character doesn't matter. Where was Batman when he was being beaten? Where is Batman now that the police can't find the men who beat and mugged him. I appreciate a memoir that doesn't try to apologize for the person's behavior. Dini not only looks at the dark moments that happened after, the drinking, the thoughts about buying a gun so he can feel safe, the inability to work, with self-harm he had already perpetrated even before these events. It's painful to watch someone do these things to themselves.

It's through the classic Batman characters that Dini deals with what is going on in his mind. The Joker is. not surprisingly, the voice of a nihilistic sort of self destruction. Poison Ivy asks uncomfortable questions. The Scarecrow is the voice of fear. Penguin encourages a wanton self destruction through alcohol. Two-Face is what Dini sees in the mirror in his own broken face. They are a greek chorus of bad thoughts.

Now, all of this sounds pretty bleak. And a lot of it is. But there's hope in it too, and that hope is the voice of Batman, always encouraging Dini to get up and move on. I have always found Batman to be a hopeful character, no matter what dark trappings he is wrapped in. Because Batman took one of the greatest tragedies that any person could face, and he stood up. That image, that wording, that you have to stand up, is Dini's message. "We can accept being a victim or choose to be the hero of our own stories. And we make that choice by standing up." And watching Dini come around to that statement, one he makes at the very end of the book, by realizing that his cartoons matter to people, and why Batman matters to him and to others, it's what makes this book more than just an exercise in casting out personal demons: it makes it a statement of hope.

I've always liked Eduardo Risso's noir tinged pencils, between 100 Bullets and his work on Batman, both in Wednesday Comics, Flahspoint: Batman, and Broken City. His work here is slightly different. It runs a gamut of tones from more realistic to gritty street to surreal supervillains, all while maintaining Risso's trademark style. The colors soften and harden based on how deeply you are inside Dini's frequently damaged thoughts. I love how Risso draws the different Bat villains, from a very traditional Joker, to an Arkham Asylum inspired Scarecrow with the finger needles, to a Penguin halfway between the classic and the vision from Batman Returns. But it's his illustrations of Dini himself, the facial work and body language, that really jumped out at me. There are plenty of heavy shadows and sharp angles, stuff Risso is known for, but it's in the faces and the character work that he really shines in this book, and where Risso shows himself to have whole different layers than the crime artist he is best known to be.

There's a lot more that I could say about this book, but much of it is details that I'd like for you to discover yourself as you read it. I loved seeing Dini interact with his fellow writer and artists on Batman: The Animated Series, and his comment that the story of the produciton of that series deserves its own graphic novel is something I'd love for him to swing back to at some point. It's interesting to see that one particular character, the one Dini is most associated with, Harley Quinn, only makes her first appearance at the very end of the book, but it feels right, as it's only when Dini sort of comes back to himself that Harley, who is so filled with joy and zeal, can talk to him again (although Haroley's voice actress, Arleen Sorkin, appears as one of Dini's few close friends repeatedly in the book).

Also, as a fanboy, I have to point out there are some wonderful nuggets for the Batman fan, despite this not being a book about Batman in the fictional story sense. There's a tidbit about an initial thought on Joker's fate in the world of Batman Beyond that is chilling. And there's a three page scene that reveals a treatment for an episode of Batman: The Animated Series that never was, one featuring characters from The Sandman, that I don't want to spoil any more about it, but wow, I would love to have seen this animated, and if not, Mr. Dini, if you're reading this, that would make a heck of a one-shot, I'm just saying.

Batman means a lot to me, personally. He's been my friend, my confidant, and my inspiration for many, many years. And it makes me feel a kinship to Paul Dini that he has done the same thing. Dark Night is a book about finding hope and standing up. It's one of the best graphic memoirs I've read in a long time, a mix of fact and fantasy that takes full advantage of the medium, and a worthy addition to anyone's Batman library.

Dark Knight: A True Batman Story is available in hardcover at comic shops and wherever books are sold.

Monday, December 22, 2014

The Matt Signal Advent Calendar 2014 Day 22: The Sandman: Preludes and Nocturnes


The Sandman: Preludes and Nocturnes

Aside from Sandman: Overture, I haven't written much about Sandman on this blog. Frankly, if you haven't read Sandman and you're reading a comics blog, the odds are you don't need me evangelizing. You either just haven't gotten to it, or it's not your thing. But if I'm writing about the specific comics that have affected me, this one ranks in the top three.

The summer before going away to college, I had a job that paid me well enough that I was able to indulge my comic habit a bit more liberally. One light week, I bought Watchmen, and I finally understood what all the hub-bub was about. And around the same time, Grant Morrison wrote a two part story in JLA featuring Daniel, the new incarnation of Dream of the Endless. So having touched on Sandman in my regular comics, and having read my first really mature comic, I decided it was time to try Sandman. I had read all about it, how smart it was, how it featured mythology and literature (two things I love); my main concern was it wouldn't live up to the hype. So the last Wednesday in July of 1998 was a fifth week, so my stack was light, and I added the first volume to my stack. I got home, and decided to break my normal reading order and start Preludes and Nocturnes. And I was done for from that moment.

Sandman was everything I had heard and more. That one trade stretches the gamut of genre from horror to fantasy to action to a melancholy philosophy. I met Dream, Death, Lucien, Cain & Abel, Lucifer Morningstar, and John Constantine (who guest starred from over in his own book, Hellblazer). "24 Hours" gave me the same chills Stephen King's novels do. "The Sound of Her Wings" made me think about mortality, yet not in a fearful way. And "Hope in Hell" was a story of demons that was my first taste of Gaiman's unique brand of mythology. I had a new favorite author pretty much from the get go. Since then, I've met Gaiman a handful of times. I met my wife because we were both fans of Gaiman. And I had my eyes fully opened to exactly what comics and graphic novels could be. Season of Mists is my favorite Sandman story, but Preludes and Nocturnes is the one that started it all.

Monday, March 31, 2014

Reviews of Comics from Wednesday 3/26


All-New X-Factor #5
Story: Peter David
Art: Carmine Di Giandomenico

We're five issues into All-New X-Factor, and I admit to feeling bad I haven't reviewed an issue yet. It's not for lack of quality. X-Factor was one of the consistently best books Marvel published for years, and the new version hasn't lost that quality. It's exactly for that reason that it's fallen below this radar; books this good regularly just sort of are expected to be good. But after talking about Peter David on Friday, I knew I had to discuss the new issue. The new team, the corporate X-Factor in the service of Serval Industries, has a very different dynamic than the previous one. The last X-Factor was a dysfunctional family; this one isn't there yet. There's a very funny dynamic here, with the two siblings sniping at each other, Gambit not trusting Quicksilver, the newly added Danger acting really weird, and the manipulative CEO of Serval Industries, Harrison Snow, clearly up to something. This issue begins the two issue arc that will round out the team's roster, with the first appearances in the series of Warlock and Cypher. Warlock is seemingly in league with his evil father, The Magus, who is hiding among humanity with the most conspicuous and evil sounding human name ever; clearly he doesn't get that there are no people with the last name Smaug. The action sequences are top not, with artist Carmine Di Giandomenico pulling out all the stops, but it's the smaller scenes that really grab. Danger's strange obsession with Gambit, after he helped reboot her in the previous issue, is interesting, building a different relationship between them, and fleshing out Danger. And I have to say, for everyone who rags on Cyclops, Havok once again proves to be the creepier Summers brother with his having Quicksilver hanging around X-Factor to spy on his ex, Polaris. This isn't going to come back to bite Havok on the ass when his occasionally unbalanced ex-girlfriend finds out. Not at all.



Bloodhound: Crowbar Medicine #5
Story: Dan Jolley
Art: Leonard Kirk

The new Bloodhound mini-series wraps up in an issue that is intense final issue that ties up all the story points, but leaves the characters in a very dark place. Clev, the man who hunts super people, his partner, Agent Saffron Bell, and their erstwhile super powered ally, Terminus, confront Dr. Morgenstern, the man who has been giving everyday people superpowers. Morgenstern's reasoning behind his program is warped and sent chills up my spine, especially in its logic. But in pushing Clev's buttons, Morgenstern made a mistake, and the confrontation comes to a bloody conclusion. The core of the issue is not the action or violence, and there's plenty of both, but the emotion. Morgenstern's pain at the death of his son, that has not faded, parallels Clev's own loss, caused by Morgenstern, and we see Clev as a man who feels like he has nothing left to lose. He ends up in a place even worse than the one he was in when the series began, both literally and figuratively. While the ending is a downer, it works in the context of everything we've seen in the series; not everyone gets a happy ending. The final discussion of Morgenstern's plan furthers what I read as a comparison to super powers and firearms, dealing with some of today's most divisive political topics in a way that comics do so well. I hope that we get to see more Bloodhound in the future, so if you didn't try the series, a trade will be arriving shortly, so give it a shot.



Manhattan Projects #19
Story: Jonathan Hickman
Art: Ryan Browne

After the past few issues, stories that have forwarded the main plot of the series, it's nice to go back a revisit the inner mindscape of Joseph Oppenheimer, where the war continues between Joseph and his brother, Robert, who he consumed and took his mind, especially after the shocking ending of the previous issue and the seeming death of Joseph. Hickman's story is exciting, with all sorts of crazy ideas that work because we're in a world completely controlled by the wills of the combatants, but artist Ryan Browne is the absolute star.  Having drawn the first "Finite Oppenheimers" story, returns to draw the bizarre world, with all the different versions of Oppenheimer in all of their different costumes, all the bizarre weapons, and all the chaos of massive battles of different versions of one guy massacring other versions of himself. I'm being cagey, because I don't want to give away all of the cool things that Hickman provides Browne to draw, because the joy of the issue is experiencing each page and all the detail worked into it. Browne's style works well with the series; his won but not so far from the work of series regular artist Nick Pitarra to be jarring. The issue ends with a resolution of the end of the previous issue, showing who it was who shot Oppenheimer in the real world, and it's the return of a character I have been waiting to return for some time. Every issue of Manhattan Projects is so stuffed with crazy ideas and twists that I keep thinking, "Nothing's left to surprise me," but every issue I'm proven wrong, and I love that.



Sandman: Overture #2
Story: Neil Gaiman
Art: JH Williams III

It's been five months since the first issue of Sandman: Overture, and I admit that I thought even my excitement, as an avid fan of all things Neil Gaiman, might have been dulled by the length of the wait. But by the end of the first page, I was enchanted again. The issue opens not directly where the first issue left off, but in the present, nearly a century after the events of the previous issue. Daniel, the current human incarnation of Dream, meets with Mad Hettie, an immortal bag lady from the original Sandman, and retrieves an item that I can only imagine will have importance in the future. With that, we return to the convocation of Dreams from the end of the last issue, with the different aspects of Dream having a conversation. Or is it a monologue? There is an amusing discussion of the semantics of dealing with an infinite number of the same being, all slightly different, speaking to each other, before events start to play out. The oldest Dream, the Dream of the first beings, talks to the others, and as each of the Dreams seems to be pulled away, Morpheus summons one who can answer his questions about the death of the Dream in the previous issue and what he was told about a coming end of all things. And in the end, Morpheus heads off with the Dream of Cats to go to a place the Endless should not walk and meet with a being whose description left me with my jaw on the floor. For an issue where there is next to no action in the strict sense of the word, an issue that is for all intents and purposes and extended monologue, a lot happens. The understanding of the cosmology of the universe the Endless exist in is expanded, and the threat is made more clear. And as ever, the art of JH Williams III is something to behold. It is literally breathtaking; there were some of his trademark double page spreads that made my breath catch in my throat. The different Dreams are all meticulously crafted, all different yet still clearly aspects of one being, and the dream house that Daniel and Hettie walk through is a twisted house that is part Escher, part Giger, but all the lush painted art of Williams. According to Gaiman, we won't be seeing issue three until July, another four months, and while I won't say I'm not disappointed, the quality of the first two issues makes it worth the wait.



Monday, November 4, 2013

Reviews of Comics from Wednesday 10/30


Five Ghosts #6
Story: Frank J Barbiere
Art: Garry Brown

After a few months off after the initial arc, Five Ghosts is back with a tidy and fun little one off. Fabian Gray travels to Japan to answer a summons from an old flame of his, to aid her in stopping a clan that is moving in on her family's lands, and to retrieve a mythic sword, the sword of Masamune, which she tells him is made from the same Dreamstone material that gave Fabian his own unique powers. It's a story of samurai action, with beautifully choreographed fight scenes, betrayal, and Fabian using his powers in some cool ways. It's cool to see more about Fabian's backstory; at one point he gets out of a trap that was crafted to stop him from summoning the ghosts that grant him his abilities, and he points out that he was the world's greatest thief before any of that happened. Little bits like that add to Fabian as a character and make him more well rounded than just being a vehicle for the stuff that happens when he calls one fo the ghosts. Artists garry Brown fills in for regular artist Chris Mooneyham, and does an admirable job of it. His style is different than Mooneyham's, but still creates a great pulp atmosphere. If you haven't tried Five Ghosts yet, this is a perfect issue to try out, and if you're a fan of the pulp atmosphere, you'd be doing yourself a favor.
 
 
 

Guardians of the Galaxy #8
Story: Brian Michael Bendis
Art: Francesco Francavilla

Guardians of the Galaxy has been a pleasant surprise since its reboot. I was a very big fan of the last incarnation of the book, the one written by Dan Abnett and Andy Lanning, and featuring a sprawling cast that included most of the current members, plus a bunch of others, including Adam Warlock, my favorite Marvel character of all time, and Cosmo, a telepathic Russian dog. So the streamlined team was a worry, since I felt one of the things that I enjoyed about the last series was all the different relationships; although the new series did still include Peter Quill, Starlord, a character Abnett and Lanning spent a lot of time fleshing out, cosmic mainstays Drax and Gamora, and fan favorites Rocket Raccoon and Groot. The stories so far have been fun, and the characters read like themselves, if slightly Bendis-ized versions. This issue begins Guardians' crossover with Marvel's big Summer/Fall event, Infinity. The main Infinity series has been ok, if a bit lacking in focus in my opinionso it's nice to see a crossover that has a nice tight focus. The Guardians have been contacted by Abagail Brand, the head of SWORD, the Earth organization in charge of dealing with extraterrestrial incursion, asking for them to free her from Thanos's forces on The Peak, the Sword space station headquarters. There's some great action scenes, as Starlord and Rocket infiltrate the Peak, free Brand, and go to try to retake the station. But the highlight of the issue is some great character work at the beginning. With Thanos making trouble again, Gamora, who was raised by Thanos, confronts Starlord and Drax about exactly how Thanos and Starlord escaped being trapped in a collapsed dimensions together, and how Drax is alive again. She gets little answer, and Gamora's anger at Starlord, and her own decision to go storming off to confront the father figure who has haunted her for her entire adult life, not to mention killed her on at least once occasion, does a lot to further develop her character and the reactions of the others helps flesh them out. Add the usual incredible art by the busiest man in comics, Francesco Francavilla, who draws a particularly great Rocket Raccoon, and you have a book that is living up to it's concept and its pedigree.



Itty Bitty Hellboy #3
Story & Art: Art Baltazar and Franco Aureliani

If only every comic could get Itty Bitty, I think we'd have much happier fans. After Tiny Titans and Superman Family Adventures, I didn't expect Art and Franco would next move to the macabre world of Mike Mignola's Hellboy, but not terribly surprising, it's still a joyful and amusing romp. Every issue is packed with humor and fun little character beats. This month's issue of Itty Bitty Hellboy opens with Hellboy preparing his favorite dish, pancakes (or "pamcakes" as he calls them, which readers of regular Hellboy comics know saved him from becoming evil), with the help of Liz Sherman's fire powers. Hellboy gets Baba Yaga to make one of his pancakes gigantic using her magic, and before you know it, everyone is asking Baba to make something huge. She banishes Hellboy and his friends to Hades, and the demons rally around Hellboy, only to have him use his pamcake making skills to keep them from destroying Earth. Lobster Johnson and Lobster Smith, his pet Lobster, dig their way out to try to help the world. And Roger the Homunculus finds a little love with Baba Yaga and Hecate. I can't really do the issue justice, since so much of it is about the punchline to the wonderful set-ups Art and Franco come up with, and the adorable visuals. I've said something like this with eveything I've ever reviewed by Art and Franco, but if you're looking for a change of pace from the usually grim and grity comics of today, you couldn't do better than trying out Itty Bitty Hellboy.



The Sandman: Overture #1
Story: Neil Gaiman
Art: JH Williams III

I wish I could type an approximation of a squeal of delight, because that would be the only thing that could do this wonderful comic justice. Neil Gaiman's The Sandman is one of the touchstone comics of the modern age and possibly of all time, and it is my favorite piece of longform graphic storytelling.  New work from Neil Gaiman is something I always look forward to, and this past year has been an embarrassment of riches, between The Ocean at the End of the Lane, his first novel for adults in years, two new childrens' books, Chu's Day and Fortunately the Milk, and now a return to the world of the Endless, with a story set before the first issue of The Sandman. Dream, or Morpheus if you'd rather, the protagonist of The Sandman, appears in this issue as he did in the many flashbacks that took place before his imprisonment in the first issue of the series; he is imperious, cold, and callous, something made clear in his tone when addressing Lucien, the librarian of dreams, a character who is a loyal retainer who Dream dismisses with barely an acknowledgment. The tone of Dream is chilling, as he prepares for war, something we saw a couple times over the course of The Sandman, and any reader familiar with it knows this can only mean trouble. Gaiman has lost none of his feeling for the characters that we know and love from The Sandman. It's interesting to see the Corinthian, the nightmare serial killer with mouths for eyes, again, and to see exactly what made him slip out of the Dreaming and into the waking world in the time of Dream's imprisonment. We also meet some new characters, including George Portcullis, a dreamer who manages Dream's London office, and Gaiman uses him to demonstrate the malleability of identity in dreams; identity was one of the themes often played with in Sandman. The final pages reveal something about the Endless and Dream that will hopefully be as surprising to the reader as it is to Dream himself.



Gaiman has often said he writes for his artists when he is working on a comics projects, playing to their strengths, and this issue is a perfect example of that. I've loved JH Williams III's work since Chase in the 90s, and his work has grown exponentially over the years, and this issue is a masterpiece. His use of nearly entirely two page spreads, his frightful Corinthian, the alien world at the beginning of he issue and it's population of sentient flowers, are all drawn in exquisite detail. Williams draws a Death who is especially beautiful, and the soft look he gives her stands in sharp contrast to the harsher lines he uses to draw her darker brother, Dream. The issue is a feast for the eyes, and I hope that the eventual collection is in landscape format to allow the art to be appreciated in its entirety by those who want to read the story in that format. When a creator returns to a legendary work there's always the concern they will have lost whatever it was that made that work something special. I am glad to say none of the magic that made Sandman has been lost over the intervening years; go, read it, and plesant dreams.

Tuesday, January 8, 2013

Things to Look Forward to in 2013

It seems I have failed as a comic book blogger, since I am probably the only one to not do a, "Best of 2012" post. That doesn't mean I can't do a, "looking good in 2013," post, so that's what I'm going to do. So, in no particular order, here are some of the comics and comic media related projects that I am very excited about in the coming year.



The return of Sandman by Neil Gaiman

Ok, this is the gimme of gimmes among many comic book fans. I haven't walked much about Sandman or my love of Neil Gaiman on this blog simply because very few people need to be told that they should read it; it's a major part of the comic book landscape, up there with Watchmen and Dark Knight Returns. But the idea of new Sandman, of Sandman with art by J.H. Williams III, whose work on Batwoman has been nothing less then stunning, well this is something that should be cried to the heavens with joy. Set before the original series starts, I'd think this would be a good place for people who have never read Sandman to start and see exactly what all the hullabaloo is about. As someone who has all of Sandman in single, trade, absolute, and annotated, the idea of a new story featuring Dream of the Endless is the closest to complete comics nirvana as I can imagine.




Lazarus by Greg Rucka and Michael Lark

Gotham Central is one of the great gems that DC Comics has produced in the past decade (boy, sounds like something you might be getting a recommended reading about shortly...). Greg Rucka (and co-writer Ed Brubaker) is a master of crime stories, whose work on the Bat titles had me excited for this gritty cops in Gotham story, and artist Michael Lark, whose work on an arc of Sandman: Mystery Theatre had grabbed my attention, seemed a perfect fit. And I was right. Since then, Rucka and Lark have worked together a few times, including winning an Eisner for best Short Story, this is their first creator owned project together. Lazarus will be coming from Image Comics, and is a science fiction series set in a dystopian future where the wealthy families rule. Endeavor Carlyle, the lead, is the enforcer/strategist/security chief for her family, but learns a truth that puts her at odds with her family and society as a whole. In interviews, Rucka and Lark have said they are building a whole world from scratch, really designing everything. Combining my love of Greg Rucka's strong characterization, Michael Lark's gritty art, and world building? Sold.



The Wake by Scott Snyder and Sean Murphy

While details about this project remains pretty sketchy, new Scott Snyder horror is always something I look forward to. Combine an element of sci-fi, and you have my curiosity more than piqued. The only details that I've found are that the story begins with, "single, terrifying discovery at the bottom of the ocean." Include art from Sean Murphy, whose work on Joe the Barbarian I loved, whose Punk Rock Jesus is a book that slipped under my radar and a trade I'm dying for, and who teamed up with Snyder for one of the excellent American Vampire mini-series, and you have a book that should appeal to all horror and sci-fi comic fans.




Scott Snyder's Riddler in Batman

In my review of Batman #15, I spoke about how impressed I was about Scott Snyder's take on the Riddler. His Riddler struck me as someone smart enough to actually challenge Batman. And I'm hoping the next major arc on Batman after "Death of the Family" will prove me right. Snyder has done a great job creating new villains and presenting old villains in new ways in his work on Batman and Detective Comics; the Court of Owls and new Owlman are the breakout villains of the New 52, and James Gordon Jr. is a tremendously creepy character, and his vision of the Joker is unique and frightening. For years now, Riddler has either been a non-threat, the kind of villain who is trotted out just because he's a name, been made "edgy," as in "Hush," or been reformed, as in the great stories of Riddler, Private Eye during Paul Dini's run on Detective. I'm hoping this new vision of the Riddler finds a way to make Riddler a marquee Bat villain again. If anyone can do it, I think Snyder can.




New Star Wars: Legacy

The Legacy era of Star Wars, set over a century after the original trilogy, is a favorite era of mine. It's a little darker, but still has great characters, and builds off of all the Expanded Universe works that have come before it. I wrote a recommended reading for the original series of Star Wars: Legacy and while this new series is not from original creators John Ostrander and Jan Duursema, I see a lot of potential. From Corinna Bechko and Gabriel Hardman, the creators of some recent well received Planet of the Apes comics, Star Wars: Legacy - Prisoner of the Floating World follows a new character, Ania Solo, the great great granddaughter of Han and Leia. She get herself into trouble, and is marked for death, so basically is following along in the family business. The story is set after the final adventures of Cade Skywalker in the original Legacy series, so we'll see the galaxy move further away from the Sith-Imperial War, but that's not to say we won't see any Sith or Jedi. Bechko and Hardman have some pretty big shoes to fill here, but I'm more than willing to try out some new characters making their way through the Star Wars universe.




The Man of Steel

I will always admit a pro-DC bias, and I am also definitely looking forward to Iron Man 3 and Thor: The Dark World, but the superhero film I'm most curious about is The Man of Steel, the reboot of the Superman franchise. After the lackluster Superman Returns, the world's first superhero has been away from the big screen. I will admit to being worried after seeing the initial teaser, as there was no Superman in a Superman movie teaser, but the first real trailer was much more interesting. Some great flying scenes, some cool looking Kryptonian vehicles, action, and no hide nor -lack-of-hair of Lex Luthor. I swear, not every Batman movie needs Joker; the same should be with Lex and Superman. I do admit that I feel we could skip the origin of Superman as it is so well known, but I do like the idea of watching Clark Kent make the decision to become Superman; it worked in Batman Begins for Batman, why not for Superman?




Young Justice Returns and Young Justice: Legacy

So, this one has already started, but I'm still including it here. After the unceremonious disappearance from the airwaves of DC Nation in October, I was worried I'd never see more Young Justice, no matter what Cartoon Network said. But as of this past Saturday, the series was back, and in as fine form as ever. There's an Animated Discussions post about Young Justice upcoming, about how it serves as the inheritor to many of the themes of the pre-New 52 DC Universe, but beyond that, it is just the best looking, best paced, and best characterized action cartoon on TV right now. And not only will we get the last half of season two, and I'm holding out hope for the announcement of a season three, but next month we get Young Justice: Legacy, a video game written by the show's writers taking place in the five year gap between the two seasons. I'm not a big video game person, but I'll be picking this one up right away for a little more story from this particular version of the DC Universe.




Year of Atomic Robo

A post on Comic Book Resource's Robot Six blog detailing the 2013 plans for Atomic Robo got me very excited. First and foremost, this year's mini-series is Atomic Robo and the Savage Sword of Dr. Dinosaur! So, while Dr. D won't be in this year's Free Comic Book Day issue, he'll be in an entire mini! And he'll probably be bringing crystals! Also, the next arc of Real Science Adventures focuses on the Centurions of Science, Tesla's team of scientists and luminaries, similar to the League of Extraordinary Gentlemen, but with real people, like Harry Houdini and Annie Oakley. I love that sort of revisionist history, and Tesla just lends himself to it. And to top it all off, we'll also see the debut of the Atomic Robo Roleplaying Game from Evil Hat Productions, creators of the award winning and awesome Dresden Files Roleplaying Game. Now you too can live the dream of being a member of Atomic Robo's Tesladyne team, and who wouldn't want to do that?