Showing posts with label jim butcher. Show all posts
Showing posts with label jim butcher. Show all posts
Tuesday, May 24, 2016
Reviews of Comics from Wednesday 5/18
Future Quest #1
Story: Jeff Parker
Art: Evan "Doc" Shaner, Steve "The Dude" Rude, Jordie Bellaire
The character mash-up series is pretty popular right now. Dynamite has two running, Gold Key Alliance, which combines classic Gold Key characters like Magnus Robot Fighter, Dr. Solar, and Turok; and King Quest, with the King Synidate heroes Flash Gordon, Mandrake the Magician, The Phantom, Prince Valiant, and Jungle Jim. Dc gets in on the act this week with Future Quest, which looks to tie all the 60s and 70s action cartoons from Hanna Barbera together into one universe, and the first issue is quite successful. Readers get characters from three of the better known cartoons of this era: Space Ghost, Jonny Quest, and Birdman. If you've never watched these shows, then have no fear: each character is introduced in a way that lets you know what their deal is. The opening is an origin for Space Ghost, something I'm not sure existed in the cartoon; if it did, I never saw that episode. Most of the issue centers around Jonny Quest and his extended family, his father Benton, his foster brother Haji, and his bodyguard Race Bannon, as well as his dog, Bandit, investigating vortexes opening up around the world and letting things from other worlds and times into the modern world. We also see an alliance between Dr. Zin, the Quest family's arch nemesis, who has allied with the international criminal syndicate F.E,A.R., and because of this, Quest has gotten in touch with Inter-Nation Security, who sends two agents to aid Quest, Deva Sumadi and Ray Randall, who happens to be Birdman. This allows the Quest and Birdman characters to mingle logically, and the vortexes make it clear how Space Ghost will pop in. It is a smart comic that still embraces it's crazy cartoon roots. And to add to that nearness to its roots, "Doc" Shaner and Steve Rude's pencils are both really impressive. It's beautiful, clean, and both artist have distinct styles but they complement each other nicely in this comic. It's an exciting first issue, filled with action and character, and I'm looking forward to future issues as we see more of these classic animated characters join the series.
Jim Butcher's The Dresden Files: Wild Card #2
Story: Jim Butcher & Mark Powers
Art: Carlos Gomez & Mohan
The first issue of the new Dresden Files mini-series, Wild Card, set up the characters and the stakes of the series. This second issue is where the action really kicks off. Last issue's cliffhanger left Harry in the clutches of a giant owl. Harry gets out of it, with the aid of his half-brother, Thomas, and through quick thinking. That opening fight really sums up a lot of what makes the Dresden Files great to me. Harry is in a mistmatched fight with something way bigger than him, he gets the crap beaten out of him, and then he out-thinks his foe; Jim Butcher's writing always rewards cleverness over main force. But once that's over, Harry doesn't get to rest, as he has to go and meet with Lara Raith, head of Clan Raith of the White Court of Vampires, and his half-brother's half-sister on the other side; Jim Butcher loves his comics, and so the relationships between characters in his books are just as complex. And because Lara like to point out how superior she is to everyone, she will only talk to Harry while they spar. And Lara's a vampire, so she's physically stronger, and not a suck your blood vampire, but a succubus, so there's some... colorful narration from Harry as Lara pummels him. The information Harry gets isn't what he was hoping for, as he has no further clues to the deaths of the girls he is investigating, but instead learns of a brewing war between the White Court and the mobs of Chicago, led by Gentleman John Marcone, who has his own supernatural connections, which all seems suspect to Harry. And one of the scenes that take place away from Harry shows that the supernatural killer from last issue is the one orchestrating these crimes. What his endgame is remains to be seen, but it's an intricate game being played, with Harry trapped in the middle of things. On the art front, I want to call out the way Gomez draws Lara Raith, who makes her first comics appearance this issue. Gomez has done a good job of presenting many of the female characters in more realistic body types; Karrin Murphy, the main female character in the books, is described as short and not described as stereotypically buxom, and he's done a good job of keeping with that. When Lara pops up she is very much in the 90s Image bad girl look, and for that character, it absolutely works, as Lara is described that way, being a succubus and all. It's exciting to see more characters from the books popping up, and the series is an fun, exciting tale of intrigue and wizardy, like the best Dresden Files stories. If you've ever enjoyed Jim Butcher's stories of Harry Dresden, this is a perfect series for you.
Lucifer #6
Story: Holly Black
Art: Stephanie Hans
Holly Black follows up the end of her first arc on Lucifer with a one off issue that sets up coming events and introduces new characters, a kind of story in the tradition of both the original Lucifer and it's antecedent, The Sandman. Rosemary is on her way home from college, bringing her boyfriend, Takehiko to meet her parents. Sounds pretty normal, right? Well, it turns out Rosemary's parents are Satanists, and she's very up front about that. The issue starts out mixing both the amusing domestic scenes of Takehiko in a most unconventional household with Rosemary telling him about some of the darker aspects of her parents' past, like the girl who died in the first Satanic church, and about exactly what the different Satanists believe. But there's clearly more going on with Takehiko, things involving spontaneously cracking mirrors and wings on his back, things involving ghosts that he can see. And when they go to the Satantic church for a service, things start to get intense. The Satanists play a prank on Takehiko, and when they do, he demonstrates exactly what his powers are. What was a mundane story with tinges of horror now becomes a flat out horror stories, with revenge seeking ghosts and demons. And the revelation of exactly what Takehiko's ancestry is should have occurred to me sooner; it makes such perfect sense, is so elegantly done, and plays so nicely off the events of the original Lucifer series. The end of the issue sets up the next arc, and finds a way to build on everything that has come before and pushing it in an entirely new direction. It's also an excellent jumping on point, as what little you would need to know is explained by the characters organically in the story without a huge info dump. Add in Stephanie Hans beautiful art, with gorgeous shadows, and characters who are as handsome or beautiful as her demons are ugly, and you have an issue that is the perfect place to try this series, especially if you were a fan of the original Lucifer comic and have been holding out on trying the new volume. You will enjoy this issue, I have no doubt.
Monday, April 25, 2016
Reviews of Comics from Wednesday 4/20
Criminal 10th Anniversary Special
Story: Ed Brubaker
Art: Sean Phillips & Elizabeth Breitweiser
The world of Ed Brubaker and Sean Phillips's Criminal is not a world for children, either to read or to live in. It's a world where the good and the innocent alike are likely to wind up dead, and where the innocent are few and far between. For the tenth anniversary of the series debut, this double sized one shot revisits the series two most popular characters, Tracy Lawless, the soldier turned hitman, and his petty crook father, Teeg. Set in 1979, the stories from this era usually focus on Teeg, but this is a Tracy story, narrated by a young Tracy as his father takes him on a road trip. Of course, being Teeg Lawless, this road trip has to do with Teeg hunting for a criminal associate, and he's bringing Tracy along because cops will look less at a father and son together than a man travelling alone. And while there's crime in the story,it's mostly off panel. The story instead is of Tracy left alone as his father hunts his cohort, and Tracy making a friend. This sounds like a simple enough story for a twelve year old, but there's nothing simple about Tracy. His father has forbidden him to make friends, after all, because that could get them remembered. But Tracy meets a friendless girl named Gabby, probably a little too smart for her own good, and they develop a friendship. It's a coming of age story in the style of Stand By Me, as Tracy and Gabby just act like kids, which you get the immediate impression is not something Tracy gets to do much of at all (and if you've read other Criminal stories about the Lawless family, you know it for sure). But in the end Tracy learns the hard lesson that just being good isn't enough to survive in his father's world, and he makes the hard choice to protect his one friend, and any innocence he might have had left is gone. Every time I think Sean Phillips and Elizabeth Breitweiser can't get any better as an art team, a new series or story comes out, and I'm blown away. The sheer pathos of Tracy as he rejects Gabby is one of the most emotional scenes I've seen in a long while, and the fact that the kids look like kids, not just small adults, a flaw in a lot of comic art, is impressive as all hell.
As with the last Criminal special, this issue has interspersed in it pages from an in-universe comic. And while the previous comic was a Savage Sword of Conan knock off, this one is a combination of horror and the 70s Kung-Fu craze, "Fang, The Kung-Fu Werewolf." Let me just go on the record as sayong that, if the Brubaker/Phillips/Breitweiser team wanted to do a full on Fang comic for an issue or two, I would be all over it. And also as with the previous Criminal special, this issue comes in both a standard comic and magazine sized format, and while either is a fine, the magazine is such a great package, I would highly recommend it for all readers to pick it up that way.
Divinity II #1
Story: Matt Kindt
Art: Trevor Hairsine, Ryan Winn, & David Baron
Valiant's first Divinity was the first series from the new Valiant to star a new character, Abram Adams, the Russian cosmonaut sent out into deep space during the height of the Cold War to return decade later with god-like powers. The sequel picks up a thread left hanging by the last series: what became of the other two cosmonauts that traveled into space with Adams? This opening issue of the new Divinity series follows Valentina Volkov, one of the remaining cosmonauts and a loyal Soviet. Volkov was a street kid who was taken off the street and raised by a doctor, a man who truly believed that the Soviet system was the best. The story moves back and forth between Valentina on Earth before leaving and her and Kazmir, the third cosmonaut, trapped on the Unknown, the strange world that transformed Adams. We see how loyal to the Soviet state Valentina was, not just in the flashbacks but on the Unknown, where Kazmir tells her he loves her and she shrugs it off, possibly the only person she will ever see again, because it is against the program they were in to develop attachments. And when she removes her helmet and is transformed as Adams was, she mercilessly kills Kazmir to power the pod that will return her to Earth because that's what she must do for the State. Valentina isn't evil; it would be easier if she was. What she is is a true believer,and in many ways that is more dangerous. As she returns to Earth and receives the radio and television signals beamed into space that tel the story of the fall of Soviet Russia, she returns home and goes immediately to Vladimir Putin, who clearly is ready to set her loose on the world. The issue is dense with history and symbolism, as "Little Myshka, " Little Mouse, the endearment that Valentina's adoptive father used and the one Putin knows, the mouse they experimented on to make the perfect Soviet, is prepared to head off and once more help the USSR to rise, or so it seems. Trevor Hairsine's art is gorgeous, both in the realistic and gritty world of the Soviet Union and the amazing foreign landscapes of the Unknown. Valiant has done a great job with their self-contained four issue mini-series, making them easily accessible; everything you need to know from the original Divinity is summed up straight away in this issue, so Divinity II would be a great place to try out Valiant if you haven't yet.
Harley's Little Black Book #3
Story: Amanda Conner & Jimmy Palmiotti
Art: Joseph Michael Linsnner & Hi-Fi
If the Harley Quinn monthly is a fun comic, Harley's Little Black Book, Harley's bi-monthly team-up book, takes everything that makes the monthly great and amps it up to eleven. It's a broad, kooky comic, and this issue has Harley meeting Zatanna as the magician comes to perform at the club that is in Harley's building to get away from the magical chaos of her superhero life, while Harley has guests, the London based super team she met back in issue one. But things aren't that simple, as a trio of ghosts, trapped on the Coney Island boardwalk, wind up taking up residence in Harley's building to avoid a ghost-demon that is hunting them. Zatanna agrees to help the ghosts stop their tormenter, and we learn that Harley can see ghosts for an as yet unexplained reason. The story continues with Harley and Zatanna travelling into the afterlife to find the ghost-demon who is hunting the spirits, and to find the demon who cursed him to stop the whole thing. It's a clever, fun superhero story, made all the better by Jospeh Michael Linsner's art. A famed "good girl" artoist of the '90s, Linsner is best known for having created Dawn, but his work here is lovely. Not only does he draw a stunning Zatanna and Harley, but his demons and monsters are also great, creepy and slithery or demonic. There's a funny gag with the demon behind the whole thing, a name that comes out to the fore with Ztanna's backwards speaking magic. And as a real plus, Zatanna is back in her traditional costume! A comic with magic, comedy, and bunnies hopping around. What more could you ask for?
Jim Butcher's The Dresden Files: Wild Card #1
Story: Jim Butcher & Mark Powers
Art: Carlos Gomez & Mohan
As the wait for Peace Talks, the new Dresden Files novel, stretches out, it's the short stories and original comics that are keeping me sane. The new mini-series, Wild Card is set deep in the thick of the novels, at the height of wizard-for-hire Harry Dresden's powers and friendships, with most of his staunchest allies at his side: his apprentice, Molly; his brother, Thomas; his friend at the M.E.'s office, Waldo Butters; and his police contact; Sgt. Murphy. The exact timeline seems to place it after the events of the novel White Night and the last comic mini-series, Down Town, and before my favorite Dresden Novel to date, Small Favor. One thing the comics can do that the first person narrated novels can't is show things that Harry doesn't see, as this mini-series begins with two women fleeing some sort of supernatural threat that seemingly removes their souls. This seeming is made more evident when Harry, Murph, and Molly go to the morgue where Butters shows them the perfect corpses left behind with no cause of death, Harry begins his investigation with the first soul sucking monsters he can think of, the succubi and inccubi of the White Court of Vampires, of which his brother Thomas is one. The set-up allows readers not familiar with the books to get a feel for Harry and his friends and family as we see Molly's growing skills as a wizard, Harry and Thomas's brotherly affection (and through that, details of the White Court), and Harry and Murphy's sometimes strained relationship, although they are the best of friends in the end, always, which I hope we get to see as well. There's also a great scene with Harry and Molly talking about power and the right and wrong ways to use it, a central theme of the Dresden Files novels. Artist Carlos Gomez has drawn the last handful of Dresden related comics, and his feel for the characters has grown with each one, and the characters are resembling Jim Butcher's descriptions more and more. I'm also very excited for this story because I've read about the series in an interview and known the identity of the big bad, the threat who de-souled the women at the beginning of the issue and attacked a police office in the middle, and it's a character from myth and story I've been waiting to see appear in the Dresdenverse since the Faeries became a major presence back in book four, Summer Knight. I won't say the name here, but, well, lord what fools these mortals be (a little hint if you know your Shakespeare). The Dresden Files universe is rick with story, myth, and character, and these original comics do a great job of telling smaller stories of the adventures of Harry Dresden.
And Dan Grote reviews the new special about everyone's favorite Luchador rooster...
Chew: Demon
Chicken Poyo
Story by
John Layman
Art by Rob
Guillory
First, he saved
an English village from a mad scientist making it rain livestock. Then, he freed
a faraway fantasy realm from the tyranny of mutant vegetables and was crowned
king. He also did a
bunch of awesome stuff in between.
Now, after
having his neck snapped, everyone’s favorite cybernetic luchador rooster
assassin (and all-around badass motherf$&#@%g bird) has taken his rightful
place as a lord of hell.
As John
Layman and Rob Guillory wind down their amazing, hysterical Image series,
they’ve given us one last one-shot featuring Poyo, the poultry-turned-psycho
government agent who steals fans’ hearts a little more with each successive
two-page spread of him fighting some equally ridiculous monster animal or
vegetable (Pengthulu remains my favorite, but this issue’s two-pager against
Galaxseal is another feast for the eyes).
In his
latest adventure, Poyo stars in his own Christmas-themed children’s tale, in
which he takes down a disgruntled Santa Claus and his Seussical henchman, the
Grumpass, after Santa declares war on Christmas and breaks the hearts of the
children of Blun, as a narrator details Poyo’s adventures in
not-necessarily-always-rhyming couplets.
But this
children’s tale is a distraction from the framing sequence, in which a priest
attempts to exorcise a little girl possessed by an ancient Sumerian demon and
of the ability to vomit pea soup with firehose-like force. Poyo arrives in this
sequence as well to mete out justice and generally be awesome.
But as
always, Poyo disappears to his next adventure before he can be properly thanked
for saving the day via ultraviolence.
And also as
always, Rob Guillory’s art is a sick delight, brightly colored but with the
gross details of John Kricfalusi animation. No one in Chew is attractive, even
the people who theoretically are supposed to be. And how could they be with all
the vomit and blood and missing limbs and gross food-based powers?
I’m behind
on the trades – the last thing I read was Detective Colby snapping Poyo’s neck
in issue #45 – so I think a key plot point from the series may have been
spoiled for me, but if you just want to read a story about a robot rooster
killing all manner of creature with gleeful abandon, well, really, you don’t
have any other options.
Labels:
amanda conner,
Chew,
Criminal,
dan grote,
Divinity,
Dresden Files,
ed brubaker,
Harley's Little Black Book,
jim butcher,
jimmy palmiotti,
john layman,
mark powers,
matt kindt,
poyo,
weekly reviews
Monday, March 16, 2015
Reviews of Comics from Wednesday 3/11
Gronk, A Monster's Story Vol.1
Story & Art: Katie Cook
Gronk is a little monster who doesn't want to scare anyone, so she moves away from the other monsters and in with a person, and starts to learn about life among humans. It's a pretty simple set up, no? It is, and the beauty of the stories of Gronk are in that simplicity. An all-ages webcomic now being released in print from Action Lab, Katie Cook's Gronk has the feeling of some of the best comic strips I can think of. Gronk is unintentionally mischievous, sweet, and adorable. Add in her geeky new friend, Dale, a sweet natured geek lady, who takes Gronk in, along with Dale's pets, a huge Newfoundland named Harli and a cat named Kitty, and Gronk's stuffed animal cat, Kitteh, and you have the cast of this first collection of the strips. In it, we see Gronk exposed to movies and pop culture, and take to it. There are hints of Gronk wanting to see a bigger world, like wanting to see the new Harry Potter movie, but Dale being too nervous to take her out in public for people to see, which is the closest to conflict we get in the stories. What we get mostly are strips about discovery and friendship that will warm even the coldest of hearts. A favorite of mine is when Gronk tries to figure out why Kitty loves spending time in a box, and we get to see the difference between the imaginative Gronk, and what she pictures, and what the, well, catlike thoughts of Kitty are. There are some classic strip tropes as well in how Dale, who clearly had a simple, sedate life before, now has the chaos of a new houseguest who is as inquisitive as a small child. Bonus geek easter eggs in strips about boardgames, where you can read different game titles in Dale's closet of games, and the constant string of geek references on Dale's t-shirts. In the back of the book there is some great background on how Katie came up with Gronk, and some strips from other cartoonists featuring Gronk, including the wonderful Jay P. Fosgitt (oh, please, oh please, find some way for Gronk to meet Fosgitt's equally adorable troll, Bodie!). On a personal note, I met Katie Cook at NYCC this past year, where she was absolutely as sweet as can be, and drew a lovely mini-watercolor of my pet bunny, Smoakey, that was a birthday gift for my wife and now sits in a frame on our mantle. For that alone, the kindness and the sweetness, she's a creator to support, and her work, that hearkens back to so much of the best of Peanuts and Calvin & Hobbes, makes it a book to share with a younger family member, or just to enjoy to bring a smile to your face.
Jim Butcher's The Dresden Files: Down Town #2
Story: Jim Butcher and Mark Powers
Art: Carlos Gomez
After last issue, Harry Dresden is hot on the case of the monster that killed a pawnbroker, and so he's breaking out the magical big guns, in this case a skull. A skull named Bob. OK, so it's actually the spirit that lives in the skull that's named Bob, but still, Harry spends much of this issue talking to a skull. Harry and Bob make a great comedy duo; Bob is possibly the only character in the entire Dresden Files universe who is snarkier than Harry himself, and never fails to put Harry in his place. Harry also gets to fight the massive monster, and then gets to confront a consciousness possessing an entire pack of rats. I don't want to dwell on that, because I hate rats, but it made for a great visual in the issue. One of the things that makes these comic so different from the Dresden Files novels is that, while both have a first person narration from Harry, since comics are a more visual medium that doesn't depend on the narrator, we can cut away from Harry and see what the other members of the cast are doing. Thus we get to see Murphy staking out Gentleman John Marcone, Marcone revealing exactly why the crime boss and Baron of Chicago (according to The Unseelie Accords, the supernatural Geneva Convention) was interested in what looked like a simple magical muder. There's also a great moment where we see why Marcone is so clever a rival, with his knowledge that telling Harry to back off would just get Harry to dig his his heals harder. We also spend time with Molly, Harry's apprentice, as she trains, and the issue ends with both Molly and Harry in separate, but equally deadly, predicaments. Down Town is proving to be the widest in scope original Dresden Files comic, really feeling a part of Harry's life in his home town of Chicago. If you're going through withdrawal, waiting for the new novel, Peace Talks, then this is a great way to get your Dresden fix.
And Dan Grote reviews the first issue of the new series featuring Marvel's most famous fowl...
Howard the Duck #1
Story: Chip Zdarsky
Art: Joe Quinones
Steve Gerber takes ownership of Howard the Duck the way few
other Marvel writers and artists have of their own creations. Certainly,
there’s a tone and a meta-ness Gerber intended for the foul fowl that is hard
to replicate. It’d be easy to write him as another fourth-wall-breaking
character a la Deadpool or Harley Quinn. For Chip Zdarsky and Joe Quinones, the
challenge is playing Howard straight, as a perpetually annoyed duck “trapped in
a world he never made,” in what is still be a humor mag.
As such, Howard the
Duck #1 is a tour of the Marvel Universe in three acts.
Act I is the She-Hulk act, and is written like a love letter
to fans of Charles Soule and Javier Pulido’s just-canceled series. Howard has set
up shop as a private eye in Jen Walters’ Brooklyn building. Angie Huang is
there, as is Hei Hei the monkey. Howard grouses about why Jen, a character with
whom he has a long history, won’t put him on the payroll as she does Hellcat.
Jen refuses to bail Howard out of jail and otherwise looks for flimsy excuses
to ignore him.
Act II is the Spider-Man act. Howard is hired to steal back
something that was stolen by the Black Cat. Howard and his new sidekick, fellow
cellmate Tara Tam, dress up as pizza deliverers and break into the Cat’s
apartment and stumble around till they happen on the lifted jewelry, and the
mistress of the house. The best part of this act – and of the book, quite
frankly – is the splash page training montage, complete with lyrics to a fake
’80s training montage song.
Act III … sigh. So y’know how Howard had a pleasantly
surprising bit part in the biggest movie of last year? Well, let’s just say
that at the end of the issue, he ends up getting … Collected. And sharing a
cell with a certain rodent-resembling rapscallion. And wearing the same G-D
prison outfits from the movie.
But let’s not dwell on the Merry Marvel Marketing Mandates.
I had high hopes for this book, given how much I’ve been enjoying Zdarsky and
Matt Fraction’s Sex Criminals. This
book definitely delivers the humor, and as of the first issue has a 66 percent
success rate at illuminating the right parts of the Marvel Universe. Hopefully
they find a way to boost that rate during and in spite of Secret Wars.
Monday, February 16, 2015
Reviews of Comics from Wednesday 2/11
Atomic Robo Vol.9: The Knights of the Golden Circle TPB
Story: Brian Clevinger
Art: Scott Wegener
There's something great when you get a fish out of water. And putting an atomic robot in the Wild West is about as fish out of water as you can get. After the events of the previous volume, Atomic Robo has found himself trapped in the late 1800s, and has done his best to not get involved, so as to not upset the timeline. But desperadoes and a town in danger get Robo back in action. Robo, mistaken for an armor wearing old west gunslinger called Ironhide, winds up on a vengeance ride of sorts with Doc Holliday and Deputy US Marshall Boss Reeves, to save the townsfolk of . I didn't know Reeves before this; he, like Holliday, is a real person, and as per usual when real people are used in Robo stories he is very interesting, and the story has now made me curious to track down more about him. Before the story is done, we get cyborgs, zeppelins, a train chase, and everything you might expect in an Atomic Robo story. I have written more times than I can count about how much I love Robo, how much fun the stories are, and how there can still be character and heart in the middle of all the crazy science fiction. This volume mixes many classic Western tropes with the usual science fiction of Robo in a perfect mix. Brian Clevinger subtly builds tension throughout the story as it is clear Robo is "dying;" his power cells failing. There's no big speech explaining it, since the people Robo is with wouldn't understand it, and I like the fact that the needless exposition isn't there. Also appearing for the first time in a bit is Robo's arch nemesis (well, other arch nemesis after Dr. Dinosaur), Baron Heinrich Von Helsingard. The question of how Helsingard is alive so long before his and Robo's first meeting during World War II remains unanswered, a story for another day, I hope. So, what more can I say other than go buy some Robo, because it's the best dang science action comic on the stands? How about go read some Robo for free! Yes, this is the last print first volume of Atomic Robo, Recently, the guys at Robo, in conjunction with Hiveworks, started putting all of Robo's adventures on-line. They're rolling out all the past stories, and leading up to new material this summer. There will be trade collections of the new work, but you can read it first on-line. So you now have no excuse! Go and read some Robo now!
Divinity #1
Story: Matt Kindt
Art: Trevor Hairsine
Since Valiant's return a couple years ago, the company has reinvigorated most of it's old properties. This week saw the debut of it's first completely original property under the new regime. Divinity is the story of Abram Adams, a young man who was sent off into space by the Soviet Union, and has now returned, decades later, with godlike powers. Much of this issue takes place before that mission, and is the story of Abram's life. A black orphan left on the doorstep of a Soviet embassy, he was raised by the state, and trained to become this cosmonaut. We see a boy who strives to the ideals that are laid before him, who is loyal, but who still disobeys quietly at times. It would be a perfect and beautiful short story, of one boy's life, and the reader learns to care for Abram over these short pages. But then we see his return, as his ship crashes in Australia. There we meet our second principle character, David Camp, who, out for a morning climb, first encounters Abram. He falls, and wanders, wounded, through the outback, with visions and pain from the fall. At issue's end, we see Abram track David down once more, and as the military arrives, Abram uses his powers for the first time to a devastating effect. This is a four issue mini-series, so I understand writer Matt Kindt can't spare the pages to make this a done in one story the way I like most first issues to be, but he does an excellent job of doing everything he should in a first issue while still leaving it on a cliffhanger: there's character, plot, and just a bit of action to make the reader want more. Trevor Hairsine's is gorgeous, with excellent face work, especially on Abram. His settings, both the Soviet Union of old and the Australia of now, draw the reader in. I also really like the design for Abram's space suit; it's a logical mix of what we expect from space suits and super hero costumes. Valiant has been on a roll with its recent first issues, and Divinity is another excellent example. Hopefully, this is a new character who will catch on and be a longstanding part of the new Valiant Universe.
Jim Butcher's The Dresden Files: Down Town #1
Story: Jim Butcher & Mark Powers
Art: Carlos Gomez
After War Cry, the last original Dresden Files comic mini-series, I was very excited for this new one. We're now set deeply in the series, and so we're getting to see characters who have never appeared in comics before, and we're seeing a Harry Dresden at the height of his powers. Down Town takes place in between the novels White Night and Small Favor, and features Harry being brought into investigate the murder of a pawn broker at the hands of something monstrous. Well, hands might not be the right turn of phrase. It looks more like the fangs, claws, and horrible goo of something monstrous. Still, it's a case right up Dresden's alley. This is a great jumping on point for new readers who want to get a feel for Harry's day to day world. War Cry was a very self contained story, removed from Harry's stomping ground of Chicago, and not featuring many of Harry's long time associates. This issue introduces you not just to Dresden, but to his police contact/sometimes love interest Karrin Murphy and her partner, Rawlins, Harry's half-brother, Thomas, Harry's apprentice, Molly Carpenter, and Harry's big shaggy dog, Mouse. And other than the mysterious figure at the beginning of the issue, the man responsible for the attack on the pawnbroker, readers also meet one of Harry's most recurring nemeses, Chicago mob boss Gentleman John Marcone, along with his supernatural adviser Ms. Gard and his bodyguard Hendricks. Mark Powers clearly knows and loves his Dresden Files, because the characters are spot on, their voices perfectly on pith from creator Jim Butcher's world. With a mystery, the mob, and all the best aspects of a Dresden Files story, Down Town looks to be the best of the original Harry Dresden comic adventures yet.
Princeless: The Pirate Princess #1
Story: Jeremy Whitley
Art: Rosy Higgins
After some time away, Princeless returns with the third full mini-series, The Pirate Princess. The titular princess is Raven, who our heroines, Adrienne and Bedelia rescue at the beginning of the issue. The story opens with Raven being told the story of her great-grandmother, the dreaded pirate Mong Two-Tails, by her father, and then recounts the events of the zero issue, a Free Comic Book Day issue from 2013, from Raven's point of view instead of Adrienne's. These events include Adrienne and Bedelia rescuing Raven from a tower her brothers have left her in, as well as imprisoning the pompous knight who has been pursuing Adrienne. It's a great way to refresh readers who read that story over a year and a half ago without having to reprint it, and to flesh out Raven as a character. With their new friend saved, our heroes go out to get some food. If you're familiar with Princeless, pretty much any time Adrienne goes out into public, something chaotic happens, and in this case that something is Raven, who picks a fight with a couple members of her brother's crew who happen by, to have them deliver the message that she is back. The issue ends with Raven agreeing to join Adrienne and Bedelia on their quest to save Adrienne's sisters, but she has some of her own plans involving her brothers and Sparky, Adrienne's dragon. Princeless remains one of, if not the, best all ages comic on the market, with it's wonderful mix of character, action, and fairy tale trope breaking. It also happily passes the Bechdel test, and has a very diverse cast. What more could you ask for, really?
And this week, Dan Grote takes a trip into the DCU
Harley Quinn Valentine’s Day Special
Story: Amanda Conner and Jimmy Palmiotti
Art: John Timms, Ben Caldwell, Aaron Campbell, Paul Mounts
and Hi-Fi
The comics power couple of Amanda Conner and Jimmy Palmiotti
have worked hard to turn the Joker’s gal pal into DC’s version of Deadpool: a
fourth-wall breaking psychopath with a secret good-guy streak who still loves
killing people and makes for damn-funny comics. In this holiday-themed
one-shot, Batman sits up and takes notice.
Harley’s long gone from Gotham these days, managing an
apartment building in Brooklyn Heights and riding the Staten Island Ferry for
days on end just because it’s free. So she and B-man haven’t crossed paths in a
while. But when Bruce Wayne is put up for a win-a-date auction to benefit an
animal rescue, Harley steals $1,000,100 from a Bernie Madoff-ripoff to get
herself into the bidding pool. Harley and Bruce end up running afoul of a
purposely lame villain named The Carp who believes dogs and cats get too much
publicity and the money should go toward saving fish. The Carp has a sidekick
named Sea Robin, because that’s just the kind of book this is.
In fact, in case the reader has any doubts about the tone of
the book, Harley’s talking stuffed rodent spells it out for you while she
sleeps, simultaneously introducing a dream sequence, explaining the role of
guest artists and mocking crossovers.
A good chunk of the book is dedicated to dream sequences:
One Harley’s, one Bruce’s, each drawn by a different artist. In Harley’s, drawn
by Ben Caldwell very much in the style of Ren
& Stimpy creator John Kricfalusi, she and the millionaire playboy fall
madly in love, until Bruce reveals he effectively wants Harley to become a baby
factory. Harley protests, saying having kids will ruin her figure, which I
guess is more of a concern now that she’s ditched the red-and-black spandex
bodysuit to dress like a Suicide Girl. Cartoon violence ensues. In Bruce’s, drawn
in much darker tones by Aaron Campbell, he wakes up in bed next to Harley
brandishing a list of his ex-lovers. She becomes the new Robin/Mrs. Batman, fires
Alfred and henpecks him about cleaning up the Batcave (and getting rid of the
giant Joker playing card) and the Batmobile, which is covered in bat poop.
Dream Harley makes a valid point: How does the Batmobile stay so shiny parked
in a cave full of bats and their guano?
Harley rescues Bruce from the Carp – though in true Batman
fashion, he didn’t need saving at all – and honors Harley’s winning bid for a
date. Impressed by her current escapades, Bruce lets her kiss him goodnight,
then returns as Batman and threatens her in such a way that he’s actually
praising her for her behavior, robbing a corrupt millionaire included. Then
they kiss again.
So essentially this special was made to inspire a wave of
Batman/Harley slash-fic, to add to the pile of Harley/Ivy and Harley/Deadpool
fantasies. Happy typing, slashers!
Tuesday, August 12, 2014
Reviews of Comics from Wednesday 8/6
Jim Butcher's The Dresden Files: War Cry #3
Story: Jim Butcher & Mark Powers
Art: Carlos Gomez
The Dresden Files has always been a mix of action, character, and comedy. This issue is very much an action piece, as Harry Dresden's small band of wizards, stranded in a small house in the woods, meet the vampires of the Red Court head on. It's by far the best action sequence in any of the Dresden Files comics so far. Writer Mark Powers, working from a plot by Dresden creator Jim Butcher, does a great job delineating the powers of each of the wizards. It would be easy to have the three junior Wardens (magic police, for those of you not in the Dresden know) fighting the same way as Harry, but each has their own style, focusing on a different kind of magic. Artist Carlos Gomez draws some horrifying vampires, and there is an air of menace to them as they charge the drastically outnumbered Wardens. It's a smart choice to have the Duke Bravosa, leader of the vampires, remain in his human form, as it feels like it's building to the big reveal of what exactly he will look like when he finally changes his shape. One of the things that has struck me about reading the Dresden Files comics versus the novels is the shift in perspective. All the prose Dresden stories are written from first person point of view, usually Harry, but occasionally some of his supporting cast. While there is still Harry's first person narrative in the comics, the events can shift away from Harry, showing the history of the mysterious force that the Wardens are trying to keep out of the Red Court's hands, the invasion of the house it rests in by the Court's human servitor and the desperate fight by the Venatori Umborum, the human scholars, to keep him from taking it, and the cloaked mystery man fighting his way through the woods. While I had seen the cover of issue four already and had a pretty good idea who that character was going to be, his last page reveal was one of those moments that makes me smile, not just because it means the good guys have a chance, but because this bold pronouncement is well within character for a major Dresden Files player making his first appearance in the comics.
She-Hulk #7
Story: Charles Soule
Art: Javier Pulido
After a couple issues investigating the mysterious Blue File, series artist Javier Pulido returns to She-Hulk for a delightful one-off that I can't help but think of as, "Honey, I Shrunk the She-Hulk." An inventor whose partner has disappeared comes to She-Hulk for help in finding him and settling their dispute. The only problem? This isn't a normal legal dispute; their invention is shrink technology, and the partner has shrunk himself and is hiding somewhere in his own backyard. So She-Hulk goes to Hank Pym, Marvel's expert on shrinking, and She-Hulk, Pym, and Hellcat, who serves as investigator for She-Hulk's law firm, shrink down and go searching. As writer Charles Soule has done before, he tosses the usual tropes of this kind of story on its head. He has Pym make it clear just how dangerous being that small is; everything can now kill you. And when Hank is stolen away by a bird, She-Hulk and Hellcat are on their own. We've seen from the beginning of their relationship in this book how their personalities can clash, but the argument here works well to flesh out these characters; She-Hulk is kind of a control freak, and Hellcat feels like she needs more freedom and trust. The argument ends with She-Hulk proving how much she does trust Hellcat, and everything works out. Soule built in the limitations of the new shrink tech, and the end of the issue uses those limitations cleverly. I had figured out the big reveal as to who the buyer was the two inventors were arguing over selling to was, but the scene where they have to sit down together and She-Hulk does her lawyer thing was put together by Pulido perfectly; The body language on that page alone should be taught to young artists on how to get across character without words. The final page of the issue sets up the next story, one I'm excited to see. Soule continues to balance superhero action with legal drama in a way I haven't seen done in a long time, and each issue just gets better.
Swamp Thing #34
Story: Charles Soule
Art: Javier Pina
Charles Soule writes another of this week's highlights, wrapping up many of the plot threads that he has been building throughout his run on Swamp Thing. I feel bad, realizing I haven't talked about this book since Soule took over from Scott Snyder, as it has been consistently entertaining. Soule has really changed the status quo, removing many of the elements of the traditional Swamp Thing mythos and introducing his own characters. And so, of course, I'm reviewing the issue where he drastically changes his own status quo by removing most of those characters. This issue finds Swamp Thing finally facing down his former allies, The Wolf and The Lady Weeds, former Avatars of the Green that he returned to human form. They have been trying to find a way to return to their previous forms pretty much since they were made human again, and this issue the Lady Weeds, never the most well balanced entity in any form, takes her stab at it. Soule does a good job balancing the two aspects of Swamp Thing, the super hero and the horror hero, in this issue, by having Swamp Thing fight a big, hideous monster (very much in the mold of the horror hero), but still valuing the life of the innocent and the guilty (something in the superhero mold). Javier Pina's design for the monster is hideous, and perfectly suited to this horror tinged comic. But as with She-Hulk, Soule never lets the character work fall by the wayside. The final disposition of The Wolf is not something I saw coming, which is something I find happens all too rarely in superhero comics for me. And the fate of the Lady Weeds, well, let's just say wronging Capucine, Swamp Thing's warrior woman ally, is something you do at your peril. Capucine is an excellent addition to Swamp Thing's cast, and is a character with so many levels. It would be easy to play her as the typical badass warrior, but Soule has built a character with heart as well as muscles. And the transition of Brother Jonah, the third of the former Avatars to a new life, is not what I expected. I'm glad the character, who has been a wise adviser to Swamp Thiing since his introduction, will still be a presence in the comic. I am looking forward to seeing where Soule goes with the story with so much of the deck cleared, although the cliffhanger for this issue indicates things aren't getting any easier for our mossy hero, with the introduction of a new character who looks to be an avatar of a new parliament. Building onto an existing mythology is a challenge, sometimes falling very flat, but I'm happy to say Soule has done a great job so far, and I hope he keeps doing it for quite some time.
Thanos: The Infinity Revelation OGN
Story & Art: Jim Starlin
Jim Starlin, the creator of Thanos and so many of the major cosmic Marvel characters, returns to Marvel for an original graphic novel featuring his greatest creation, Thanos, and the character he redefined, Adam Warlock. It is... well, a story I'm still trying to process. Starlin writes stories about big themes, cosmic themes that somehow turn into these deeply personal journeys for these characters. The story opens with Thanos going on a quest to determine why everything has felt off since his most recent resurrection. Upon visiting Drax the Destroyer, to see if he feels the same way, we see Drax shift from modern Drax to classic Drax from one panel to the next. While I thought this was something in Thanos's head, showing how fragmented his view is, it is actually a clue to exactly what is going on in the book. Pretty soon, Warlock is back from the dead too and he and Thanos are investigating why the universe seems off. We get to see Thanos fight a bunch of Badoon, throw down with the team of cosmic superpowers, the Annihilators (and maybe see why they don't hang out too much anymore; Thanos and Warlock make pretty quick work of them), and then have a conversation with another version of himself. There's even a stoned alien comic relief, which feels like the gravedigger from Hamlet or the porter from Macbeth, the common man in a world of great beings who is just there for a chuckle. By the end, Thanos has his answers and Warlock is a different man.
One of the elements that struck me in the book was the use of the embodiments of the forces of the galaxy, Eternity, Infinity, Death, and the Living Tribunal. These characters are the things that divide Starlin's cosmic Marvel Universe from the one of Abnett, Lanning, and Bendis. Starlin likes to use these characters to investigate these grand themes and write great, Shakespearean tragedies. By moving away from those concepts and using characters who are more gritty and planetbound, like Rocket and Groot, the current Marvel cosmic world is more relateable in some ways.
Trying to talk about this book without spoiling anything is challenging, since so much of it works so much better on a second read when you know exactly what Starlin is up to throughout. Still, Thanos written by Starlin is not like Thanos written by anyone else. Not only is he cunning and regal, but other writers tend to forget that Thanos has a sense of humor; a biting and dark one, but a sense of humor nonetheless. He isn't all serious and dark pronouncements. And no one does introspective and haunted like Adam Warlock. There is also a segment where we literally see the world as created by Warlock or Thanos, and neither is particularly appealing.
But I will say this: keep an eye on Warlock's gloves. Trust me, they're there for a reason
This is a book that is well worth the read, especially if you are a fan of the classic Marvel cosmic stories. Expect to have your mind screwed with, though, and if that ins't your thing, well, this isn't a book for you. I hope that Starlin and Marvel have reached the accord it seems they have, as Starlin has created a springboard for all sorts of interesting new Warlock stories that I hope he gets a chance to tell.
Monday, June 9, 2014
Reviews of Comics from Wednesday 6/4
Jim Butcher's The Dresden Files- War Cry #1
Story: Jim Butcher and Mark Powers
Art: Carlos Gomez
Now, this is very exciting! The first two original Dresden Files comic series, Welcome to the Jungle and Ghoul Goblin, have been a lot of fun, but they have been set very early in the series, and so Harry Dresden, our favorite wizard for hire, has been on his own for most of them, and the stories have not been too entrenched in the series mythology, which is great for new readers, I admit. But now we're three series in, and the new mini-series, War Cry, takes place in the thick of things. Harry has been made a warden, one of the police of the wizard world, and has to lead a team of inexperienced young wardens on a mission. In the first issue, we not only get some great Dresden, but we get to spend some time with his trainees, Wild Bill, Yoshimo, and Carlos Ramirez. Carlos has had some spotlight time in the novels, but the other two are characters who have only appeared in the background, so it's nice as a fan to see them fleshed out, and it's good for the comic because if they weren't, they would so clearly scream red shirt. As the issue continues, we get to know the Venatori Umborum, a group of scholars who support the White Council of Wizards, and the Red Court of Vampires, the foes the Council is at war with. It's an exciting first issue, with lots of action and humor, a perfect reflection of what makes The Dresden Files great, and despite taking place deep in the series, it still does a good job of getting readers unfamiliar with the series up to speed. I also have to say that, since Adrian Syaf left halfway through the adaptation of the first Dresden Files novel, Storm Front, I haven't entirely felt the art on the various series. Carlos Gomez, the new artist for this series, though, is a keeper. He draws great action, creepy monsters, and a perfect Harry. So, if like me, you're already feeling withdrawal the day after you finished Skin Game, the new Dresden Files novel, or if you just want to read an exciting supernatural action comic, War Cry is worth picking up.
Scratch 9: Cat of Nine Worlds #1
Story: Rob Worley
Art: Joshua Buchanan
I wrote an advance review of the first issue of the new Scratch 9 mini-series a bit ago, but the issue has now been released, so go back, read the review, and then go and pick up the story of a cat who can summon his other eight lives on an adventure through time.
Simpsons Illustrated #11
Story: Various
Art: Various
Simpsons Illustrated is a quarterly anthology that collects some of the best of the years and years of Simpsons stories from all the Bongo Comics. Each issue is a ton of fun, and if you're new to Simpsons comics you'll read some amazing stories for the first time, and if you're an old fan, you'll get to revisit some classics. I could have written about any of these issues, but this one has two of may favorite Simpsons shorts. "Homer's America" tells the story of Homer being the chaperon on Lisa's school trip, and after Otto flees the bus, Homer takes the kids on a whirlwind tour of the country with his own.. unique spin on American history. I don't want to tell you too much about this, but some stories involve vampires and aliens, so it's history as only Homer Simpson could imagine it. The other is the hilarious "Nerds of Prey." So this is obviously an homage to DC Comics Birds of Prey, it's mostly female super hero team, and writer Ian Boothby is clearly a fan. When Bartman is kidnapped by Cat Lady Woman, Lisa must gather all the help she can to save him. After donning a red wig (from Simone's Wigs, a nod to Birds and occasional Simpsons Comics writer Gale Simone), Lisa calls for helps and receives replies from Bad Girl (Reverend Lovejoy's wild child daughter, Jessica), the Wonderful Twins (Sherri and Terri), Powersauce Girl (Rainier Wolfcastle's daughter, Greta), and the Noir Nightingale (Martin Prince, rocking the fishnets). It's a great superhero send up in Simpsons style. The issue also includes a Bart runs the Qwik-E-Mart story, a Bartman adventure, and a series of amusing two page McBain gags. If you're a fan of The Simpsons and don't usually check out the offerings from Bongo Comics, this is a great series to start with, and this issue has a lot of highlights.
Tiny Titans: Return to the Treehouse #1
Story & Art: Art Baltazar & Franco
Aw, Yeah Titans! I am so excited that Tiny Titans has returned, I don't have words. Ok, I have to have some words, otherwise this would be a pretty lame review. Tiny Titans is the adorable all ages book by Art Baltazar and Franco that features kindergarten age Titans going on various wacky adventures. It's fun, light, and smart, filled with cute DC Universe easter eggs and sense of whimsy for older fans and a great cast for the kids. The first series ran fifty issues, a good showing for an all ages book from wither of the big two, and now it's back for a new six issue mini-series. This issue sees Brainiac 5 and Psimon shrink the Titans Treehouse down to earn a badge in the Brainiac Club, and Robin, Superboy, and Supergirl go to hunt down the missing treehouse with the help of Ace the Bat Hound and Krypto the Super Dog. The hunt leads to appearances by Swamp Thing, Solomon Grundy, and Metamorpho, while there is hijinks in the Treehouse involving Raven, Beast Boy, and Terra. I have always enjoyed the comedic relationship between Tiny Titans Beast Boy and Terra, with Beast Boy mooning over Terra, while she throws rocks at him in a way to run him off but secretly likes him in that way that little kids have. It's always exciting to see an old favorite return and still be as good as you remember it, and Tiny Titans is still as great as ever. Oh, and this week also saw the release of the second issue of Art & Franco's Dark Horse/Dynamite/Aw Yeah Comics! crossover, Captain Action Cat: The Timestream CATastrophe, which is equally joyful and fun, so you should check that one out too.
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