Showing posts with label cameron stewart. Show all posts
Showing posts with label cameron stewart. Show all posts

Friday, January 29, 2016

Recommended Reading for 1/29: The Other Side



Jason Aaron's writing seems to be haunted by the Vietnam War. Wade Rouleau, father of Dashiell Bad Horse, the lead of Aaron's opus Scalped, is a Vietnam vet, as is Earl Tubbs, the lead of the first arc of Aaron's current breathtaking Southern noir, Southern Bastards. Aaron also had a healthy run on mainstream comics most famous Vietnam vet, Frank Castle, in his Punisher MAX series. But early in his career, Aaron wrote a series set firmly during the Vietnam War, The Other Side, and it stands as one of his best works to this day.

Billy Everette is a young man drafted into the Marines to serve in Vietnam. Vo Binh Dai is a North Vietnamese villager who gladly joins his countries army to aid in the liberation of South Vietnam and the unification of his country. They are two men from different worlds, with very different motivations, but they are both bound for the same place, the muddy no man's land of Khe Sahn. The story of the mini-series follows them both from their training to their arrivals in country, to their first sights of bloodshed, and to the final moments of their time at war.

It's very easy for a writer telling a war story to tack on a very pat statement about how everyone on both sides of a war are really the same under it all and that we should remember that before killing each other. And I'm not saying Aaron doesn't explore our common humanity, but he does it with story and not grand speeches. While both of our leads are sympathetic characters, are both human, and are really the same, just young men thrust into a conflict bigger than them, Aaron never relies on cliches and stereotypes to tell his story. They might be broken by the war, and they'll never be the same, the one who lives anyway, but there's no speech about the folly of war. The book is too grounded in the way people are for that.

Billy Everette does everything that he can to not go to war, and when he gets to basic, he's awful at it. He can't shoot, he pisses off his drill instructor, and he... sees things. He is followed by a dead soldier without a jaw. And he hears his rifle talking to him, telling him to kill others or himself. And as he goes to war, this gets worse. He sees more and more of the dead who have come before him.

Vo Binh Dai marches south to war because it is what his family and his gods would want him to do. He carries the watch his father took from a French soldier at Dien Bien Phu. He marches, confident that he is doing what is right and that if he dies, he will die for a good cause. And as things get worse, as his brethren die on the march, he begins to have visions. Visions of tigers, of dragons, of gods.

The question of whether the visions of either of our leads are real or something their own minds have conjured is left to the reader. The book is gritty, realistic, and it's easy to immediately write all of it off as a mind broken by the horrors of the world around them. And that's a perfectly valid. But there are moments, moments where the line between fantasy and reality is a little thinner. Aaron plays with this kind of heightened reality in his grittier work in other places; the half-mad Catcher in Scalped also has visions, ones that prove oddly incisive and prescient. And so maybe there's something here to this, something we can't touch or understand.

I admit to an initial Western bias, as I don't believe in the gods that Dai worships, thinking that he is seeing things while Everette's ghosts, something more in my mental wheelhouse, those could be real, or at least more than simply a coping mechanism. And the realization that I was casting a cultural judgement because of my own beliefs made me rethink every reaction to Dai's statements, statements that are outside my normal cultural understanding, and to empathize more fully with his character.

The faiths of the two characters are so different, with Dai confident in his pretty much to the end while Everette questions the existence and beneficence of his god. A letter from Everette's mother that talks of the local preacher, her prayer group praying for him, and that he is doing God's work, is used as narration, and when we see Everette reading it, he is in a room filled with the horribly wounded spectres that follow him. And the reaction of the other soldiers when he asks about God are telling as well. The old saying about there being no atheists in foxholes goes right out the window, with a line that stuck in my head, "God don't live in I Corps, man...just us grunts do."

But for all their differences, there are commonalities. It's amazing to see how both the North Vietnamese and the Americans accept the non-humanity of their opponents, thinking them cannibals or worse. There are soldiers on both sides who don't want to be there, who seek some way to escape the war. And on both sides, the conditions are horrible, lonely, full of trenches, disease, and the constant fear of death, be it from a Viet Cong sniper or an American air strike.

The sheer raw visuals of the book bring the horrors of war into sharp relief. Cameron Stewart is an amazing artist, whose work shows a style that can adapt to the grittiness of Gotham City when he worked with Ed Brubaker on Catwoman, to the surreal with Grant Morrison on Seaguy, to the nostalgic and warm in Multiversity: Thunderworld. His work on The Other Side is some of the best I've seen of his, grounded it reality at most times, showing battlefields littered with bodies, rats everywhere (and lord that made me shiver, because I hate rats), and people with looks in their eyes of rage, hurt, and loss. The dead who follow Everette are horrifying things, missing parts, burned, and reminding us at all times of the cost of war. But there are strange moments of beauty as well. The tigers that Dai sees are drawn to look truly majestic, as are the gods in his visions. The scene that stands out as the perfect blend of horror and beauty is a butterfly flying through the battlefield, its lovely wings juxtaposed against all the horror around it.

I read The Other Side in trade, and I want to quickly mention the backmatter and associated essays, because there's some really interesting stuff in here. I'm old enough to remember when most trades had some sort of interesting features to stand them apart from just buying the floppies, versus the opposite now, and this book has some great features. Cameron Stewart's photo journal of the trip he took to Vietnam to get the proper reference for the work features both pictures and words that get you inside both his trip and his thoughts. Aaron's piece is absolutely fascinating, a remembrance of his cousin, Vietnam vet and writer Gustav Hasford, best known for writing The Short-Timers, the novel that became the film Full Metal Jacket. Aaron's story of his relationship with Gus is great, and it makes it more clear why this book is so powerful and important.

War comics aren't usually my speed. The Golden and Silver age ones often present a simplified version of war, while the modern ones can be so gritty and real that it's painful to read them. And The Other Side is painful. It's a story that has no winners, only losers, only those scarred and killed by war. And that's what makes it important to read. Sometimes you need to be reminded of how ugly war is, how imminent death is for those who aren't sitting and reading comics. And be reminded, as Captain Dale Dye USMC (ret.) mentions in his introduction, that those who do not learn from the past are doomed to repeat it. And The Other Side presents a past that no one wants to repeat, in a way that will hold you riveted from page one.

Doing my research, I was surprised to see The Other Side is currently out of print. However, a book from two such well known creators won't stay out of print too long, and it should be easily located at most better comic shops.

Monday, November 2, 2015

Reviews of Comics from Wednesday 10/28


Batgirl #45
Story: Cameron Stewart & Brenden Fletcher
Art: Babs Tarr & Serge LaPointe

I love an October wedding, probably because I had one myself. This month's issue of Batgirl features the wedding of Barbara's best friend and former roommate Alysia, and her fiancĂ©e, Jo. And fortunately, since neither of them are actual super people, there is no supervillain attack. That's not to say everything goes off without a hitch, because Barbara is maid of honor and has brought her new boyfriend, Luke Fox, formerly he superhero Batwing and son of Batman's ally Lucius Fox, as her date just as Dick Grayson shows up unexpectadly to have a talk with Barbara. Dick's return to Gotham and "from the dead" has been handled very deftly in Grayson and Batman & Robin Eternal, and this issue takes a different, but no less important and emotionally resonant, turn with it. Because Dick has come back to woo Barbara, and Barbara will have none of it, so Dick lifts Alysia's wedding ring pre-ceremony, and has Barbara chase him. And when they stop, he gives a very heartfelt speech about how she's the rock that's kept him going while he was embedded in the spy organization Spyral, goes in for a kiss, and... Barbara shoots him down. I love Barbara and Dick, they're one of my favorite comic book couples, and I'm happy Gail Simone gave the pre-Flashpoint versions a happy wedding in Convergence, since in this case, Barbara is completely in the right. Dick's actions are selfish, and are making a day that should be about Alysia and Jo about him, and this is not at all out of character for Dick, who loves grand gestures and big moments, but has never been too good in the day-to-day of a relationship. And I'll be honest, as much as I want to dislike Luke Fox for getting between them, Stewart and Fletcher have made him incredibly likeable and a good match for Barbara. And so the two make peace as friends and part ways, with Barbara having outgrown Dick as he is now. The art from regular series artist Babs Tarr is even more astounding than usual this issue, not just in the chase between Barbara and Dick, which she draws beautifully (and can we get her to draw some more Grayson? She has such a great sense of motion she's made for Dick's acrobatic style), but the actual wedding sequences are gorgeous. Alysia is a lovely bride, and the designs for all the dresses and outfits are perfect. I've always been a fan of quiet, character based issues breaking up the action in between big superhero battles, and Batgirl #45 is one of the best I've read in years.



Black Magick #1
Story: Greg Rucka
Art: Nicola Scott & Chiara Arena

Greg Rucka is one of my favorite writers period; his comics thrill me every month, and his novels are some of the ones I look forward to the most each year. And so a new creator owned Rucka series from Image, with art from Secret Six artist Nicola Scott, was high on my list of new series I was looking forward to this year. And the first issue of Black Magick did not disappoint. Rucka is a writer best known for writing in the crime, spy, and thriller genres, bringing touches of these even into his superhero work, and like his other creator owned series for Image, Lazarus, a near-future dytopian political thriller, Black Magick is a genre bender, a mix of police procedural and occult thriller. The first issue is all about mood, atmosphere, and establishing our protagonist, Rowan Black. The issue starts out at a witches' ceremony, with chanting and a circle, drawn in black and white, timeless and all sorts of creepy until a cell phone goes off, breaking not just the ritual, but the sense that this could be any time, firmly rooting it in the now. The phone belongs to Rowan, and she is being called away for work; Rowan is a police detective, and a hostage taker is demanding to talk to her and only her. The book moves immediately from the supernatural atmosphere seamlessly into a police stand off, as Rowan and the hostage negotiators talk to the nameless man who is holding four people hostage, demanding Rowan come in and talk to him privately. It's not a scenario unique to this comic, it's something that anyone who's a fan of crime drama has scene many times before, but Rucka handles it well, letting the reader get to know Rowan through how she interacts with the other officers and the criminal. And once she gets in, and the hostages get out, things get supernatural again, as the man, who refuses to let Rowan have his name, knows that she is a witch, and has been sent by someone or something, something that is in his head, to kill her. Rowan is able to cast a spell to stop her own death and turn it on him, but there are a lot of questions left, about who sent him and what Rowan means when she calls someone at the end of the issue to tell him that it's starting again. Nicola Scott's art is even better than I remember from Secret Six, and only helped by the "black and white with just the occasional hint of color" coloring she did along with color assists from Chiara Arena. And as with Lazarus there is extensive backmatter that aids in the world building that Rucka is starting. Oh, and as an aside, there was also a new issue of Stumptown, Rucka's private eye comic, from Oni this week that is also definitely worth a look. There are few writers who do crime comics like Greg Rucka, and Black Magick's blend of supernatural and crime is a nice twist on his crime work that's fresh and innovative.



Hellboy and the B.P.R.D.: 1953-  The Phantom Hand and The Kelpie
Story: Mike Mignola
Art: Ben Stenbeck & Dave Stewart

The current realities of the world of Hellboy and his allies are pretty grim: Hellboy is dead and in Hell, the B.P.R.D. is fighting the Black Flame and the giant monsters that ravage the world, and Abe Sapien is still on his walkabout, unsure of what he truly is. Those of us who have ben long time fans of Hellboy and his friends remember a time when things were a little more whimsical, when we regularly got stories like "The Corpse" and "Pancakes" (this isn't a condemnation of the current era of Hellboy stories, just a statement about their evolution). This new one-shot, going back to Hellboy's earliest days with the Bureau of Paranormal Research and Defense, hearkens back to some of those earlier stories, as in "The Phantom Hand," where Hellboy heads off to England with his mentor and father figure, Prof. Trevor Bruttenholm, and Bruttenholm's friend, paranormal researcher Harry Middleton, to investigate the case of a hand that roams the night on its own. The story of the hand's origin is a dark one, as few Hellboy stories are that light, but when Hellboy and the hand start to fight, it becomes a big brawl when what has been animating the hand comes out. It's fun to see Hellboy just punching the crap out of something, and equally fun to see Bruttenholm's frustration with Hellboy's, shall we say, hands on approach to paranormal investigation. The second story in the issue, "The Kelpie," is a tale of Bruttenholm and Middleton as young men, heading out of their first paranormal investigation with a third man, Billy Connolly, and how this ties in to the Celtic myth of the Kelpie, a horse that lives beneath the sea. It's darker than "The Phantom Hand" but does what a lot of great Hellboy stories do, which is tie classic myths into the modern world of Hellboy. Kudos also must go to artist Ben Stenbeck, who worked with Mignola on many of his Baltimore comics (stories of Lord Baltimore, the vampire hunter, not the city of Poe and bird themed sports teams), who draws a great Hellboy, some excellent demons, and one creepy horse monster. If you enjoy Hellboy stories, but have shied away from the epic stories running through the current titles, this is a great one-shot to get some old school Hellboy action.



Unbeatable Squirrel Girl #1
Story: Ryan North
Art: Erica Henderson & Rico Renzi

After a short hiatus, Squirrel Girl is back in her second ongoing of this very year, a point both the cover and the narration in the bottom gutter, Ryan North's answer to rollover text in web comics, make. There's a lot to love about Squirrel Girl, both the comic and the character, and one of the great things is how self-aware it is. There's this joke about number one churn, and another about how Squirrel Girl is not biologically or LEGALLY a mutant, which some have taken as a decree from Marvel on high, and I take as North having some fun with his readers; he knows that fans are aware if the world of comics, and lets us in on the joke. The issue itself is more than just a string of inside baseball jokes, and while it doesn't pick up directly from where the previous volume left off, it's not a book where the time gap is full of mysteries. We open with Squirrel Girl and her animal themed super friends, Chipmunk Hunk and Koi Boi, helping rescue people from a fire, so we get a glimpse at the superhero cast of the title before the main plot of the issue kicks off, as Squirrel Girl and her roommate, Nancy, move into a new apartment and meet Squirrel Girl's mom, Maureen, for lunch. Maureen is a great addition to the cast, funny and so deeply proud of her daughter; she's the mom with the baby pictures and the stories ready to go at a moment's notice, to Nancy's delight and Squirrel Girl's chagrin. And upon returning to their apartment from lunch, they are seemingly attacked by Brain Drain, a z-list villain with ties to Hydra, who they find wrestling with Tippy Toe, Squirrel Girl's right hand squirrel, and Mew, Nancy's cat. But as things have proven often when Squirrel Girl has fought a supervillain in her own title, there's way more going on here, and the fight itself is resolved in a way that isn't about the punching, but instead with talking and computer literacy, since Squirrel Girl and Nancy are studying computer science at Marvel's famous Empire State University. That sort of non-traditional dynamic is a key element and a real charm for this title; Squirrel Girl really wants to make everyone's life better, wants to do the right thing, and this means the villain often winds up being befriended by Squirrel Girl (not always, but she never fails to try). This makes for probably the most all-ages friendly superhero book coming out from any publisher right now. It is also, far and away, the most densely written and drawn comic I picked up last week (and believe me, that's saying something; I only review about a fifth of what I pick up week in and week out). And that's not a dig. You sit down with Unbeatable Squirrel Girl and you're due for at least two to three times the normal read time of a mainstream comic, when you factor in the full script and the narration text in the gutter, and even more time if you pour over every one of Erica Henderson's panels for all the jokes she has going on in them, this issue's highlight being the food court on Avengers Island, home of the New Avengers, the team Squirrel Girl has joined post-Secret Wars. With a  new number one, there's no better time to check out the adventures of Squirrel Girl and her friends, both human and animal.


Dan Grote comes back for the finale of he mini-series about Death's two paramours, Deadpool Vs. Thanos...




Deadpool vs. Thanos #4
Story: Tim Seeley
Art: Elmo Bondoc and Ruth Redmond

Deadpool and Thanos’ quest to rescue the living embodiment of Death and restore order to the universe has gotten bigger with each issue, from a visit to the chicken-hooded voodoo priest Black Talon, to a fight with the Guardians of the Galaxy, to a war among the lords of Hell, to, finally, a place outside time and space, where giant characters like Eternity and the In-Betweener stand in a ceiling-paint-white void being everything.

On the one hand, it makes fans of old-school cosmic Marvel want to go running for their old Jim Starlin comics. On the other, Tim Seeley and Elmo Bondoc also found room to pepper in Easter eggs from the most arcane parts of Deadpool’s continuity, from Sluggo to Slayback to Ajax.

In issue #4, we learn that Eternity, the living embodiment of all that is, is keeping his sister, Death, locked in a cage beyond existence, despite a plea from the In-Betweener, who represents the balance between order and chaos, to maybe chillax a bit. Fresh from the underworld, DP, Thanos, and Black Talon teleport into the void and spring Death from her prison, at which point she sets her two thralls against her brother, in a grand bid to kill everything.

When Deadpool realizes his on-again, off-again girlfriend (Worry not, Thursdays with Wade fans, we’ll be getting to this soon) has lost it, he turns on Thanos, who throws him into Eternity, at which point a floating space monkey turns him into Captain Universe.

Altogether now: COMICS, EVERYBODY!

Deadpool uses his newfound Uni-Power to defeat Thanos, restore the peace between Eternity and Death (discover Eternity is ticklish), teach everyone a lesson about the beauty of a finite life, and consider the merchandising rights to a Captain Uni-Pool action figure variant.

In the end, Deadpool is mortal once more, Black Talon gives up death worship, and Thanos is sent away by Death, “until she has further use for him, in some Secret War yet to come” (capitalization mine).

Like most Deadpool minis of the modern era, you don’t need to read Deadpool vs. Thanos for any sort of important continuity moments, but, also like most Deadpool minis of the modern era, it’s hyperviolent, a lot of fun, and contains many a gift for longtime fans. If you love Wade, or even cosmic Marvel, and you one day stumble upon the trade in a cheap-o bin, definitely pick it up.

Monday, August 3, 2015

Reviews of Comics from Wednesday 7/29


Batgirl Annual #3
Story: Cameron Stewart & Brenden Flecther
Art: Bengal (Chapter 1)
        David Lafuente & Gabe Eltaeb (Chapter 2)
        Ming Doyle & Ivan Plascencia (Chapter 3)
        Mingjue Helen Chen (Chapter 4)

One of the pluses of the recent new wave of Batman related titles is how each book stands almost entirely on its own feet; you can read Grayson, Batgirl, Gotham Academy, Gotham by Midnight, or the reimagined Catwoman and not have to read any other Batman comic to understand what's going on in that title. This past week's Batgirl Annual is a great comic, and while it is a perfect standalone story, what it does is set Batgirl's adventures in the wider context of what's going on in Gotham City. If you haven't been reading Batgirl, Barbara Gordon has been the defender of Burnside, the hip, Brooklyn-esque neighborhood of Gotham for the past year or so. But this issue, after finding an amnesiac UN official wandering through her neighborhood, Barbara is sent on a collision course with many of the other members of the Bat-family. The first chapter has her working with Helena Bertinelli, the director of the spy organization Spyral and another agent, Dick Grayson, who Barbara thinks is dead and who does his best to keep his identity a secret; the second chapter has Barbara run into Spoiler, recently reintroduced to the DCU and currently appearing in Catwoman; chapter three features a team-up with Kate Kane, Batwoman, whose title has ended and is currently in limbo; and finally Batgirl goes to Gotham Academy, where she meets Olive Silverlock and Maps Mizoguchi, the protagonists of that title. The main plot element, what Batgirl and her allies are looking to find and stop, is an absolute McGuffin (it's called the Negahedron, such a classic 50s pseudo-science name it works best as something that you don't think too much about) to arrange these character meetings, and that's perfectly fine. Each interaction has its own flavor and purpose. The Gotham Academy segment pulls the two books Brenden Flecther writes together and allows us to see Maps, that book's consummate fangirl, get to work with a superhero and get some sidekick dreams, which is just adorable. Batwoman has pretty much disappeared since her title ended, and it was just nice to see Kate back. But I think long time fans were really looking at those first two chapters for something big. In the pre-reboot times, Barbara Gordon as Oracle had very strong ties to both Helena Bertinelli and Stephanie Brown in their other identities, Stephanie as the third Batgirl and Helena as Huntress. These are the first real interactions between the new era Batgirl and her former friends, and while the rapport is different, it's still nice to see how they fit together. Helena and Barbara work together as a well oiled machine, fighting their way through the troops of the terrorist organization Gladius, all while trying to avoid Dick Grayson (and Dick's pain at having to avoid Barbara is palpable). Spoiler is still a novice, and she's so pleased to nearly best Batgirl at the super-hero game; I would love to see Baba work more with Stephanie when Steph's apprenticeship in Catwoman is over. All-in-all, the issue mixes action, adventure, and strong character moments to wonderful effect and makes it essential if you're enjoying any of the titles that are involved. Oh, and on a final note, I love Barbara momentarily recognizes Dick Grayson, who disguises his face and voice, by his butt, which seems to be his new defining physical characteristic; it's such a nice nod to what's going on in Grayson and hilarious in how well Barbara remembers Dick. I want those crazy kids to find a way together, sue me.



Copperhead #9
Story: Jay Faerber
Art: Scott Godlewski & Ron Riley

The second arc of the sci-fi Western Copperhead moves forward at breakneck speed, as Sheriff Clara Bronson gathers a posse to retrieve her deputy, Boo, who has been kidnapped by a band of outlaws. Last issue saw Boo's part of the story, as the outlaws make their way to The Bastion, a wretched hive of scum and villainy, and what Boo does to try to stop them or at least slow their progress. This issue is Clara's story from that same time period, and we get to see certain events from the previous issue from a different point of view. But before their paths cross, we see Barton gather a posse that is made up almost entirely of people she doesn't trust: Cletus, the criminal she dealt with in the first arc, Ishmael, the artificial humanoid hermit who lives in the desert, and two other artificials provided by local land baron Hickory, who is not a nice man at all. The journey through the wasteland is a classic Western trope, and we get the character interaction that defines much of Jay Faerber's work; he finds a way to keep the action of a series going while mining his characters for important personal beats. Even after he has proven trustworthy and not a bad guy in the past, Bronson still doesn't trust Ishmael, which is to be expected, as she has stated how little she trusts artificials. What's more interesting is to see how Ishmael interacts with the two other artificials, how they view him as an outsider and how they think about their own place in the world. And while Bronson talks to Cletus, and we get a better idea of exactly what is going on in his head, it's the artificials that really captured my attention in this issue. Their "bred for battle" attitude and culture, how they act when confronted with death, and the way they look at the death of their own once it happens, it fills in some gaps about how these beings exist. This worldbuilding is key in good science fiction, and I'm glad to see that Faerber has all this background. In addition to this, the slow burn about Barton's ex-huband's escape from jail continues; this is going to be a big deal when he arrives on Japser (the planet where Copperhead is), and the little bits here and there about him just make the tension even higher. Next issue wraps up the second arc, and all the pieces are now in place for a showdown.



Invisible Republic #5
Story: Gabriel Hardman & Corinna Bechko
Art: Gabriel Hardman & Jordan Boyd

Invisible Republic the series from Gabriel Hardman and Corinna Bechko that takes place on a planet after a dictatorship has fallen and follows a reporter who has found a diary of an unknown cousin of that dictator, wraps its first arc with an issue that takes place nearly entirely in those diaries. Maia Reveron, cousin to Arthur McBride, has found a life away from her cousin with beekeepers and honey seller Archi and Luis, who said they could pay her way out of indentured servitude and take her on as an apprentice. But as her connection to McBride is revealed, things start looking bleaker. Even moreso when Maia winds up in the middle of a demonstration, finds out that Luis is working with McBride's underground, and when the demonstration becomes a riot, Maia has to make a decision. It's a telling moment for Maia, who we see as a good and loyal person being more and more swept up in events beyond her control, but who still tries to do what's right in her mind. It's an issue that will change the status quo moving forward when, at the end of the issue, we meet a character from that flashbacks for the first time in the present. There's so much to love about this series, with it's depth of character and it's wide world, but what continues to blow my mind each issue is Hardman's art. The gritty world he's crafted fits perfectly with the tone of the series and defines it. Everything is absolutely clear, nothing gets lost in a single panel, but everything is dirty and used. This isn't the pristine world of Star Trek or the Western influenced sci-fi of Firefly. The closest I can think of is Lazarus (which also had a very solid issue this week, by the way), a future world that is very much extrapolated from the world as it is now, with all the dirt and creases you'd see. The riot scene, where the military comes down on McBride and disperses the crowd violently, can be viewed as some commentary on recent events in America, but knowing exactly what McBride is and how manipulative he is, that particular commentary has its legs cut out from under it: McBride is not some innocent revolutionary as he would have the people believe. He's a cold blooded killer. And watching him build his cult of personality makes him all the more powerful and creepy as a character. Science Fiction is genre that embraces all kinds of stories, and Invisible Republic, with its politics and humanity, is one of the strongest science fiction comics on the market. It's a perfect time to go out and snag all five issues that are out and read them together, and be ready when the new arc starts.



The X-Files Annual 2015
Story: Mike Raicht
Art: Kevin VanHook & Mat Lopes

While there were some good monster-of-the-week style stories in the recently completed X-Files Season 10 comic, much of that series was dedicated to building a new, cohesive mythology for the series to move forward. This year's annual, though, is a monster story of the best order, the kind that not just tells a spooky story, but delves into Mulder and Scully. The story follows Mulder as he barges into a high school reunion to try to find out what happened to a student who disappeared years ago in a haunted house. This is a very Mulder thing to do, as is lying to Scully to drag her along. I know a lot of people who are Mulder fans could read this issue and be really annoyed at Scully for not just her skepticism but her annoyance at Mulder, and while it seems a times very harsh, I can see why she's upset; Mulder dragged her away on a weekend to investigate a case without telling her; she has very right to be annoyed. But as the case of the disappearance of Colin Matthews deepens, Mulder learns more about Colin and his friends, Tristan Nolan and Kelly McGreevy, who have made a career as ghost hunters by talking about what they witnessed the night Colin disappeared, and details about psychic powers and exactly what kind of people these now adults were set Mulder on a path that not only leads him to confront Tristan and Kelly, but to get some resolution on a case for once. But because he's Fox Mulder, he looks a little deeper, and what he finally deduces is even more disturbing than a disappearance, It's got a great twist ending, like many of the best X-Files, and it's the twist within the twist that really makes it. I was also impressed that, while it's referenced in places, the fact that Mulder investigates a disappearance in the anniversary of the disappearance of his sister, there's no big long speech about Samantha. Mulder's own hunt for his sister is the thing that's defined his entire life, and how he deals with it here is allowed to play out subtextually, in a show not tell way. With The X-Files about to return to television, I'm not sure how much big mythology stuff that the comic has been doing is going to be valid anymore, so stories like this, strong done in one monster stories, are a great place for the comic to live, and this issue would be a good prototype for upcoming stories.

Monday, March 23, 2015

Reviews of Comics from Wednesday 3/18


Batgirl: Endgame #1
Story: Cameron Stewart & Brenden Fletcher
Art: Bengal

The silent comic isn't easy to do. I've read quite a few of them over the years, and I have often found them confusing. The artist has to have a very strong sense of storytelling, and I can only imagine the writer has to provide a strong script, or have a strong relationship with the artist, so they know the style the writer is trying to convey. The Batgirl one shot tying into the big Joker story running in Batman right now, "Endgame" is one of those really strong silent comics. Batgirl, who has been living in Bristol, one of the outer boroughs of Gotham, stands defending the bridge from the main city as those not infected by the Joker's toxin flee before the bridge is blown. It's a taut, well paced story, with legions of grinning, Joker looking Gothamites try to kill those who remain uninfected; it's a zombie apocalypse with a really creepy laugh track. But if the Jokers aren't enough of a problem, Tiffany Fox, daughter of Lucius Fox, has been separated from her parents, and Batgirl has to rescue her form the sea of Jokers. The Foxes were featured supporting cast members in the last year of Batwing, but haven't shown up as a family since then, and if you know the hardships they went through there, a reader can only imagine the devastation of losing their surviving daughter. So Batgirl uses a combination of brains and skills to save the girl. She also has help from Frankie Charles, her roommate who in the most recent issue of Batgirl (#40, also on sale this week, and a fine comic in its own right), joined Batgirl's crusade, seemingly as a new Oracle of sorts. Bengal is an artist I'm not familiar with, but his art is perfect for this issue. His Jokers are creepy, grinning ghouls, and his Jker (the real one, not the infected people) who appears on a screen briefly has an air of menace and madness. But it's the scene where Batgirl has to communicate with Tiffany over a distance using hand signals that sold me. The facial expressions and hand gestures are more eloquent than many words balloons. This is a great comic to show how far Batgirl has come as a character, confident and strong in the face of the man who crippled her; if the New 52 Batgirl needed an issue where she proved she had moved beyond the trauma of the Joker, this was the one.



Invisible Republic #1
Story: Gabriel Hardman & Corinna Bechko
Art: Gabriel Hardman

The dystopian sci-fi is a genre unto itself, and Image comics has some great ones going right now, with LazarusEast of West, and the recently launched Descender. But I figured I'd give Invisible Republic a shot, on the strength of its creators alone. Hardman and Bechko did a tremendous job on the second volume of Star Wars: Legacy, exceeding all  my expectations, and another science fiction story seems right up their alley. And it did not disappoint. On Avalon, a distant world, reporter Croger Babb is getting nowhere asking people about how they felt when the Malory Regime fell. There's no explanation of what the Malory Regime was, but you don't need it. The look of the world, and the reaction people are giving Babb, makes it pretty clear things haven't been good on Avalon for quite sometime. And things for Babb aren't looking much better until he finds a bum burning stacks of paper. He buys the paper and settles in to read it, after we see that he is not exactly looked upon well by his fellow reporters, and we flash back to a time before Avalon was settled, when people had just arrived, before faster than light travel had been perfected, and to two people on the run: Maia Reveron, who wrote the memoir, and her cousin, Arthur McBride. Again, we enter in medias res, with Maia and Arthur camping alone on a beach, hungry and seemingly cast out. But an encounter with soldiers turns quickly brutal, as the soldiers attempt to talk them into joining the army of the Commonwealth, and when they are refused decide to simply conscript them. The fight scene is brutal, and it's clear that Arthur has a killer's instinct, while Maia has a softer heart, something that I can only imagine will come back to bite them, as she spares one of the soldiers after Arthur kills the other two. The final page reveal sets up the direction of the series, as it turns out Arthur eventually became the strongman and dictator of Avalon. It feels like we'll be watching the creation of a monster in one narrative, while Babb will be dealing with the fallout of Arthur's regime in the other. While this is a first issue, the world has a lived in feel; it's familiar without being derivative, like watching Alien for the first time. Hardman's art, with it's gritty textures, perfectly suits a world in decline. If Image keeps releasing new, smart, and interesting series like Invisible Republic, I might as well just hand my wallet over.



The Manhattan Projects: The Sun Beyond the Stars #1
Story: Jonathan Hickman
Art:Nick Pitarra

After returning from hiatus, it's nice to see that Manhattan Projects hasn't lost a step; it is still the craziest comic out there. This first issue of the new mini-series, The Sun Beyond the Stars, has a slightly tighter focus than the previous volume, with it's sprawling cast. The opening sequence, which feels like the teaser to a science fiction movie, introduces us to Primor, a mad alien scientist, and the Sionna Science Union, the government that he seems to have it out for. Primor's weapon of choice are spores that seem to sprout world killing monsters, and he has no problem obliterating planets and betraying allies to get them. Primor escapes at the end of the teaser, but if we've been taught anything by the first volume, is that nothing stops a mad scientist from attaining his goal, so I'm pretty sure we'll be seeing Primor again soon. The main story of the issue begins with finding Yuri Gagarin, cosmonaut, imprisoned on a space station, in a holding cell, hearing the story of an alien named Garru who apparently ate all the young of an entire species by accident, thus committing genocide. Yuri is apparently here for a parking violation, his ship wandering into the area as he looked for his lost dog, Laika, shot out into space during the last volume. We get a particularly funny court scene, when Yuri and Garru are brought before Ryleth the Hammer, and we learn Garru's full name, or at least his known alias. It's by no means safe for work, and I try to keep the swearing to a minimum on here, but it struck me as so funny I got an odd look from my wife as I laughed violently at it while sitting on the couch. The issue ends with Yuri and Ryleth heading to a bar, and a reunion, one that does not go exactly as expected. Jonathan Hickman is a writer who tends towards huge casts and crazy ideas flying every which way. But this issue, along with his recently launched The Dying and the Dead, are more intimate stories, focusing on one character. That doesn't mean the ideas are any less crazy or interesting, and that the books don't feel like Hickman stories. And Nick Pitarra is working at the top of his game, with wonderful and completely original alien designs. I'm curious to see where the rest of the cast of the Manhattan Projects are, or whether this will be a Yuri and Laika story exclusively, and exactly what Primor is up to. It's bad science all over again, and I couldn't be happier.


Dan Grote brings us a review of a Matt Signal favorite writer working with everyone's favorite Merc with a Mouth...





Deadpool’s Art of War TPB
Story: Peter David
Art: Scott Koblish

While Deadpool defies normal comic book conventions as a rule, he tends to defy the most rules in his miniseries. He’s killed alternate versions of himself, classic literary characters, and even the entire Marvel Universe.

In Deadpool’s Art of War, Marvel’s mirthful mercenary runs through Sun Tzu – the original author of the text from which this series takes its cues – changes Loki back to his classic look (while taking pot shots at J. Michael Straczynski and Matt Fraction in the process) and destroys Manhattan by pitting Earth’s Mightiest Heroes against the combined forces of the Nine Realms (That’s right, nine; Angela’s not in this one), in a battle that will never be spoken of again.

All this is so that Deadpool can publish his own version of The Art of War and make money. All he has to do is convince the Norse god of mischief to wage war on Midgard.

Peter David seems such a natural fit for Deadpool – a humor-driven character with occasional bouts of pathos – that it’s nearly unbelievable he hasn’t written him before, save, apparently, for an off-panel cameo in X-Factor. Artist Scott Koblish makes things fit even more like a glove, having penciled ’Pool in Gerry Duggan and Brian Posehn’s (nearly over) ongoing series. Koblish drew the flashback issues in the main title, such as when Deadpool teams up with Power Man and Iron Fist against the White Man or when he teams up with Iron Man against alcoholism. Koblish excels at drawing DP in when-in-Rome-style costumes, and he gives Wade a pretty sweet/ridiculous Asgardian helmet early on in the book, while he’s playing Loki against Thor.

Look for guest appearances from all your favorite Asgardians – except Angela – and pretty much all of Earth’s heroes, from the Avengers to the Fantastic Four to the X-Men. Also, because Loki is waging war on Manhattan and the Hulk makes an appearance, look for an easy nod to the Avengers movie.

(Please note: I wasn't able to find a good image of the cover to the trade paperback of this series, so that is the cover to issue #1.) 

Monday, October 13, 2014

Reviews of Comics from Wednesday 10/8 (with Bonus Animated Discussions for Star Wars: Rebels)


Batgirl #35
Story: Cameron Stewart & Brenden Fletcher
Art: Babs Tarr

And now for something completely different... The beginning of the new creative direction for Batgirl has been anticipated since it was announced, and now having read the first issue, I can say that it's a success. It's a jarring difference for the first handful of pages, I admit, as it feels completely different than anything else coming out from DC right now, but once you settle in to the groove, it's a ton of fun. New writers Cameron Stewart and Brenden Fletcher have moved Barbara Gordon out of Gotham City proper and into Burnside (Gotham's answer to Brooklyn), and we see a completely different life for Barbara, and see her fighting crime that is very much 21st century crime, with tech theft and on-line sleaze mongering factoring into this first story. So much of Gail Simone's run was about Barbara recapturing her identity, both as Barbara and Batgirl after regaining the use of her legs, that it's different to see Barbara struggling with normal twenty-something problems, like getting her stuff stolen, including all her research work for her new college research project, being broke, and losing her costume (well, not all of it is trypical). We do meet Barbara's new roommate, Frankie, and we still see Alysia, Barbara's roommate from the Simone run. Frankie seems like a more grounded character than Alysia, not going out and protesting and breaking and entering, but being a normal person, which will be a nice balance to the chaos around Barbara. Rounding out the supporting cast is Black Canary, who shows up on Barbara's doorstep after her place burned down. Her falling out with BBarbarafrom the end of Birds of Prey is addressed, and by issue's end, we get an answer to how that happened, and it looks like Dinah will be crashing on Barbara's couch for a while. It's fun to have the slightly older, and very caustic, Canary to balance out the jubilant energy of so much of the rest of the cast, and I'm glad Canary has a home after the end of Birds of Prey. I love the way that the writers use Barbara's photographic memory to help her solve the case of her stolen laptop, and the way she defeats the villain of the issue, Riot Black, the guy who runs an internet blackmail site, is perfectly Barbara, clever and tech savvy (and Black speaks with hashtags. Nine times out of ten, that's an excuse to smack a guy down on its own). Babs Tarr's artwork was equally different from anything DC is doing, and really grabbed my attention. Her art is heavy on the panels, in many cases working with something close to a traditional nine panel grid, instead of the more splash page heavy artwork that is the modern DC house style, and it works perfectly with the script she was given. Even the two pages spread where Barbara reconstructs the party at her apartment from the night before when her computer was stolen is not a sloppy two page spread used to fill up space, but is filled with detail and character. With it's quick wit, smart story, and excellent art, it's an auspicious beginning to this new direction for Barbara Gordon and Batgirl.



Batman #35
Story: Scott Snyder and James Tynion IV
Art: Greg Capullo and Kelly Jones

On the other end of the spectrum from the hip, quirky Batgirl, this week's issue of Batman is full of superhero action. The issue opens with Batman having an internal monologue about the reconstruction of a theatre in Gotham after Zero Year, and the concept of deus ex machina, where the gods come down at the end of classic Greek drama to set things right. And in this issue, the gods do come down to Gotham, only they are wrathful gods ready to destroy Gotham's resident hero. The Justice League is attacking Batman, and we watch as Batman dons a giant suit of battle armor to defeat them. This is a story that plays with the now classic trope that Batman is prepared for everything. not only does he have this armor designed exactly for this, but he has a contingency to clear out a good part of Gotham to be able to fight the League without fear of collateral damage. The plans to take out Wonder Woman, Flash, and Aquaman without lethal force are clever, and don't recycle the plans from the story that established the contingencies, Mark Waid's "Tower of Babel" from his JLA run. The non action sequences establish some of the post Batman: Eternal status quo for Batman without giving away too many of the details of the end of that series, and none of those details are shocking; I don't think anyone expected Alfred to remain locked in Arkham for the rest of his life. Still, some of those details are tantalizing, like why Bruce is living in a suite decked out in Court of Owls motif for one. Capullo hits the art for this issue out of the park, drawing a battle between Batman and the League that is second to none. The final page reveal of the villain of the piece, which the creators did a creators job of keeping a surprise and I won't spoil here if you haven't read it on-line yet, makes for an especially creepy splash page from Capullo. The issue also features a full on back-up story tied into the main plot, from Snyder collaborator James Tynion IV and classic Bat artist Kelly Jones. I won't say too much about it to not spoil the villain reveal, but it features five Arkham escapees abducting a doctor and over the course of this series of back-ups, will each tell a story. The first story comes from Ephram Snow, whose tale of devils is suited to Jones's horror style. It's a good coda to the main story, and if the first chapter is any indication, it looks like Snyder and Capullo have another hit Batman arc on their hands.



Birthright #1
Story: Joshua Williamson
Art: Andrei Bressan

Joshua Williamson is already writing two very strong creator owned series from Image (Nailbiter and Ghosted, which had a really good issue this week as well), and now he's hit the triple crown with the first issue of his new series, Birthright.  Birthright looks at what happens to the real world when a kid runs off to have a great adventure in another world, like in The Chronicles of Narnia or The Never Ending Story. The story opens with Mikey and his dad, Aaron, playing catch on his birthday. Mikey runs into the woods to retrieve the ball and never comes back. Pretty soon, the disappearance of Mikey tears his family apart. Aaron and Wendy, Mikey's mom, split up over the disappearance and the suspicion that Aaron had something to do with Mikey's disappearance, and Brennan, their elder son, is torn between his parents. But a year after his disappearance, Mikey reappears fully grown and with a big beard and dressed as a barbarian. He tells the story of his time in Terrenos, where he met an ogre named Rook and a flying girl named Rya, who said he was prophesied to defeat the evil God King Lore. The book zigzags between the real world tragedy of a missing child, the heart wrenching drama of what happens to his family, and the fantasy world he lives in, Williamson manages to keep these very different balls all in the air, and keeps them balanced. Andrei Bressan draws the story equally well, balancing a style that is grim and real with gorgeous fantasy settings and cool looking monsters. I have to applaud Williamson's talent for making each of his series feel distinct, because other than the high quality, I wouldn't know that each of his books were written by the same writer. With a great twist ending, an essay from Williamson explaining his inspirations, and a map drawn by "Mikey" in crayon of Terrenos at the back, the issue is packed with so much material, and yet you still set it down wanting the next issue to be waiting for you. Birthright is a stand out addition to Image Comics stable of titles, with its mixture of reality and fantasy and gorgeous art.



Grendel Vs. The Shadow #2
Story & Art: Matt Wagner

I don't know what I can say about this comic's awesomeness that's different from what I said about the first issue, but I'm going to try. Issue two of the series picks up precisely where issue one left off, with our two title characters about to do battle. If you're at all familiar with Matt Wagner's art, you know that this is the kind of scene he was born to draw. The fight scene is gorgeously fluid, one of those fights that, despite knowing these are static panels, you can actually feel the characters moving. After the battle, which ends in something of a draw with both of our protagonists surviving (although points to Shadow for capturing Grendel's fork, his weapon of choice), we see Hunter Rose and Lamont Cranston's orbits intercept as well as those of The Shadow and Grendel. Hunter spends more time consolidating his hold on the mob in his usual efficient and brutal fashion. We also see more of the female companions to the two, as The Shadow's constant companion Margo Lane continues to feel discontent with how The Shadow's single minded quest leaves her out in the cold and we get a better feel for Sofia Valenti, daughter of Don Valenti and the woman who has caught Hunter Rose's eye. Hunter is usually portrayed with an almost Sherlock Holmes-like lack of interest in women, as none can live up to the image of Jocasta Rose, the woman who seduced him as a teenager and showed him the possibilities of the world, so for any woman to draw his attention makes the reader take notice. The fact that she is also trying to get the best of Grendel makes her all the more interesting, and woe to the man who abused her friend, because I see a reckoning for him next issue that will go very much in Sofia's favor. There are so many beautiful scenes in this book that I can really only recommend that you read it, and get caught up before the final issue. The threads are coming together for a clash of the ages between our leads.



Star Wars: Rebels- Spark of Rebellion

At New York Comic Con this weekend, Marvel announced what will be there first Star Wars ongoing not set during the classic trilogy, Star Wars- Kanan: The Last Padawan. This series will tie in to the new Star Wars animated series, Rebels, which has its series premiere tonight. But last week, there was a one hour special movie that kicked off the series, introducing us to this crew of new characters, and I watched it over the weekend, and was very pleased with what I saw.

Set in the period between the prequel trilogy and the classic trilogy, Rebels follows a ragtag group of, well, rebels out to fight the Empire.We are introduced to the crew through Ezra, a street urchin who runs into the rebel cell as they try to liberate a cargo from the Empire. The cast feels like it's playing with a lot of the classic Star Wars character types. Kanan, the leader of the group, was a young Jedi at the time of Order 66 and the fall of the Jedi, so he has a touch of the Han Solo rogue, while having to be master to Ezra, who is strong in the force. Zeb is a Lasat, a big alien, but as opposed to Chewbacca, he can speak normally and has a harder edge, but seems to have a softer side underneath it. Hera is the Twi'lek hotshot pilot, and is the heart of the crew. Sabine is a Mandalorian, but seems closer to the warrior Mandalorians than the peace loving ones we saw in The Clone Wars, yet still has a heart and cares about the rest of the crew as much as blowing things up, which she seems top notch at. The crew is rounded out by Chopper, an astromech droid (like R2-D2) who has a sense of humor and seems to be the comic relief. Star Wars is also known for it's villains, and we seem to get two major players in this special. Kallus is an agent for the Imperial Security Bureau, who is tasked with bringing down the Rebellion before it takes off, and when Kanan is revealed as a Jedi, Kallus contacts The Inquisitor, the Empire's Jedi hunter, who only makes a cameo, but strikes a fearsome figure in the tradition of many dark Force users.

The plot of the movie starts out with a caper that turns into a speeder bike chase, leads to a trap, and ends with a big battle to liberate a group of Wookiee slaves. It's well paced, and feels like Star Wars. For good or ill, depending on the opinion, it does not have the darker edge of many of the better episodes of The Clone Wars, and feels very accessible to all ages and levels of Star Wars knowledge. Using the familiar character tropes makes for easy accessibility as well, but none of the characters feel cookie cutter; the crew of the show does a good job of making them unique and interesting in their own right. My only quibble is the animation isn't quite as clean as the later episodes of The Clone Wars; it feels like they were using the same modelling as the early episodes of that series. It's not bad, just not as crisp, and hopefully, the animation will grow as the show does. Still that is a small issue with an episode full of action, character, and spaceships, which is so much of what makes Star Wars great.

The series premiere is of Star Wars: Rebels is on Disney XD tonight at 9 pm.