So, I'll be up front with you: I've had a really busy week, and thus haven't been able to settle down and do the extensive reading and/or research required for a recommended reading this week. But I want to put up a post every Friday this year, so I went and sat back and tried to think of something to write about or recommend. And then it hit me: Podcasts! I spend much of my day listening to podcasts, and while I don't listen to a lot of directly comics related podcasts, I listen to a lot of great ones that I think you, the reader, might enjoy, and so I'm going to write about a few of them, and since most aren't directly comics related, I'll toss in a comic that shares something with each podcast, so if you're already a fan of that show, you might check out the comic.
The Thrilling Adventure Hour- The Thrilling Adventure Hour (TAH for short) is the show that got me into podcasts aside from listening to NPR that way. I've written about it before, both the recommended reading that is linked there and reviews of the tie-in comics, but if you haven't read those, TAH is, "a new style podcast done in the style of old time radio." A live show, recorded in front of an audience, most episodes are one short segment, featuring a comedic mash-up of classic radio drama tropes. The two regular features were, "Sparks Nevada, Marshal on Mars," a cowboy in space yarn, and the other, my personal favorite, was "Beyond Belief," featuring Frank and Sadie Doyle, a pair of drunken high society mediums, sort of The Thin Man meets Buffy the Vampire Slayer. Various other segments recurred throughout the show's run, and they were all witty, hilarious, and clever. The show also featured a wildly talented cast of regulars, and amazing guest stars. Read the recommended reading for way for detail. Thrilling Adventure Hour stopped regularly releasing episodes over the summer, but there are over 200 available in the shows archives. If you like TAH, you can check out the TAH graphic novel, the Sparks Nevada and Beyond Belief series from Image, and the upcoming Deadpool Vs. Gambit mini-series from TAH creators Ben Acker and Ben Blacker.
Welcome to Night Vale- I was introduced to Welcome to Night Vale through a crossover with TAH, and while it shares a tongue in cheek sense of humor with TAH at times, it is a completely different animal. Welcome to Night Vale, created and written by Joseph Fink and Jeffrey Cranor, is a community radio show from the odd little desert town of Night Vale, a town that has everything you'd expect from a small town: a bowling alley, an old lady, a store, a five-headed dragon, a faceless old woman who lives in your house. You know, the usual. OK, so Night Vale isn't a normal town. One description I read of the show described it as "Garrison Keillor's News from Lake Wobegon by way of Stephen King," and that's a decent, if a bit narrow, elevator pitch for the show. Each episode is narrated by local radio host Cecil Palmer (played by Cecil Baldwin), and while many episodes feature guests, the series really is Cecil's story, about his relationship with his boyfriend Carlos, the scientist, his brother-in-law Steve Carlsberg (don't get him started on Steve), his friend Dana, and all the other people on Night Vale. Cecil's a good guy, and the show develops a deep emotional life for him. But aside from the funny and weird townsfolk and Cecil's day to day life, Night Vale can be honestly very scary, and the horror is used sparingly and to good effect. Welcome to Night Vale is released biweekly on Mondays. If you enjoy Night Vale, check out the Welcome to Night Vale novel, and while I can't think of any comic with the same mix of horror, small town life, and humor, if you want a great small town horror, check out Dark Horse's Harrow County.
You Must Remember This- I love the movies, and I love knowing more about the people who make them. You Must Remember This is the story of, "the secret and forgotten history of Hollywood's first century." Loving researched, written, and narrated by Karina Longworth,You Must Remember This features themed seasons, some of which include stories of stars at war in World War II, Charles Manson's relationship with Hollywood, and the current season, long anticipated by me, about the Hollywood Communist Black List, which has certain terrifying echoes of America as it is now. The history is fascinating, and Longworth's writing and narration are sharp, crisp, and a pleasure to listen to. There are certain episodes that have very direct ties to comic books and Hollywood, such as episodes about Bruce and Brandon Lee, both of whom played comics and pulp characters, Warren Beatty and Madonna's relationship while making the (in my opinion anyway) under-rated comic strip adaptation, Dick Tracy, and Eddie Mannix, MGM's "fixer" who may or may not have been involved in the death of TV's Superman, George Reeves. New You Must Remember This episodes are released weekly on Mondays. One of my favorite comics of the past year has been Ed Brubaker and Sean Phillips's The Fade Out, a Hollywood noir set in the late '40s, and if you enjoyed that, you should definitely check out the current season of You Must Remember This, and vice versa.
Rachel and Miles X-Plain the X-Men- This is the only purely comic podcast on this list, and there's a reason for that. Jay Rachel Edidin and Miles Stokes are lifelong comics fans, specifically X-Fans, and their whole goal with their podcast is to untie the seemingly impossible knot of X-Men continuity. They have a great rapport, great authorial voice to their writing, and know their stuff. They clearly do a lot of research to keep up with the X-Titles. They started at the beginning, with the early Stan Lee stuff, but quickly moved froward into the Claremont era, and are now cycling between three titles, Uncanny X-Men, X-Factor, and New Mutants, in the run up to the mid-80s X-crossover "Inferno." Their excitement about the material is so contagious, listening has gotten me to go out and purchase a complete run of New Mutants (up to the Liefeld stuff. I already have all that in trade) and I plan to start reading it soon. New episodes come out weekly on Sunday. Important note if you're about to start listening: as of this Sunday's new episode, the series name will change to Jay and Miles X-Plain the X-Men, but all existing links should probably redirect. It's harder to pick a particular comic to say to read to get into this show, but a fourth comic is about to enter the rotation, the original run of Excalibur, and both Jay and Miles seem pretty excited about it, so you might want to track that down.
Talkin' Toons with Rob Paulsen- You might not know the name Rob Paulsen, but if you're a fan of animation, you know his voice. Rob Paulsen is one of those great voice actors who has a tremendous catalog of work, from Pinky in Pinky and the Brain, Yakko Warner in Animaniacs, and specifically comics related Raphael in the original Teenage Mutant Ninja Turtles animated series, and Donatello in the current one. And because he's been in the voice actor for the better part of thirty years, he has a lot of friends who do the same work. So, what Rob likes to do is sit down with his friends (some at their home, some in front of a live audience) and talk about their experience as voice actors, their process, and their favorite voices. Some of my favorite episodes include one with the creators of Rick and Morty, one with the cast of Adventure Time, and ones with various members of the classic DC animated universe cast members, including Clancy Brown (Lex Luthor), Jeffrey Combs (The Question), and Mark Hamill (The Joker). Talkin' Toons has had a less regular release schedule recently, but there are plenty of episodes on the archive and new episodes appear when Rob can fit them into his busy schedule. If you love cartoons of any kind, Talkin' Toons is a must listen, and many of the guests have comics that tie into their work, so just check out that list and pick a comic.
These are just five of the numerous podcasts I listen to regularly, and it's an amazing time where there's such a variety of different options to listen to. So I ask you readers: Do you have a favorite podcast? I'd love some new recommendations. Comment here, on Facebook, or Twitter, where I'm @mattlaz1013.
Showing posts with label Fade Out. Show all posts
Showing posts with label Fade Out. Show all posts
Friday, March 4, 2016
Sunday, January 10, 2016
Reviews of Comics from Wednesday 1/6
The Fade Out #12
Story: Ed Brubaker
Art: Sean Phillips & Elizabeth Breitweiser
People throw around the term "noir" to describe gritty crime stories a lot, and while all noirs are gritty crime stories, not all gritty crime stories are noirs. Ed Brubaker and Sean Phillips get that, and their stories are noirs: nobody gets a happy ending, nobody gets to ride off into the sunset, and their heroes have feet of the softest clay. And the final issue of their Golden Age of Hollywood mystery, The Fade Out, leaves us with a protagonist who is no one's definition of a hero. After everything Charlie Parrish has seen, the deaths of people he cares about, the perversions, the horror of the Red Scare... Charlie does nothing other than continue on. As readers we get answers to the questions that have been asked in the series, who and hows on the mystery, but there's no justice to be found for any of the victims. And in many cases that would be frustrating; if you're used to superhero comics, or many more traditional mysteries, the bad guy gets it in the end. But here, Charlie goes to the movie premiere of the film he was working on back in issue one, whose first star was murdered, whose real screen writer, Charlie's friend Gil who he was fronting for, is also dead, and its as if it were any other day to everyone else there. We see where everyone winds up, with Maya, the poor girl who stepped into the dead Valeria Sommers's role, engaged to Tyler Graves in one of the Hollywood marriages of convenience that were such a part of the studio system. And Phil Brodsky, the studio fixer, just watches, knowing the truth and knowing there's nothing anyone else can do about it. It's a haunting ending to a series that scratches off the veneer of Hollywood and shows nothing pleasant beneath it. Brodsky's final lines to Charlie sums up what we learn about Hollywood and the world at large, "But that is how it works, Charlie. Girls die for nothin' and old men cry about it... And the business just keeps on going... Christmas still comes every goddam year, right on schedule..." Don't come looking to The Fade Out for a bedtime story about how things were better back in the day. No, this is a story about people who are lost, about corruption, about the dark. And that's what noir is; the dark, especially the dark in human hearts. Charlie hasn't learned any lessons. He started the series coming out of a drunken black out, and he ends it drinking himself towards another. The Fade Out is a perfect twelve issue series that will read perfectly in one long sitting as a great noir, so if you haven't read it, now's the time to dig in. Just don't expect to walk away as unchanged as 1940's Hollywood.
Hero Cats of Stellar City #9
Story: Kyle Puttkammer
Art: Marcus Williams, Ryan Sellers, & Omaka Schultz
When it comes to charm and originality, few all ages comics right now can touch Hero Cats of Stellar City. And the end of the current arc, The Crow King Saga, has all of the in spades. Trapped in a dream created by an extra-dimensional being called the Crow King, the Hero Cats are all in human form, with only the guidance of Bandit, the brother of Hero cat Cassiopeia, who was trapped in the Crow King's realm in his own form. What this, and the previous issue, have allowed the creators to do is use all the work they've done to build these characters over the first two arcs, and still have completely new designs and a completely new setting. It's a medieval setting, with Cassie as an intrepid explorer, Ace, the Hero Cats leader, as captain of the Queen's fleet, Rocco, the world's strongest cat, as a barbarian champion, and Belle, the beautiful telepathic cat, as the queen. But these new forms allow for character work, as Rocket, who is afraid of humans, has this bleed through into this world, where he is an inventor who is a bit eccentric and nervous because he is not comfortable in this form. The story is a classic resolution to a fantasy quest story, with the Hero Cats and their allies storming the Crow King's castle, and it's there that artist Marcus Williams really takes the ball and runs with it. There are a couple of truly impressive double page spreads, one of the Hero Cats fighting the Crow Kings armored Crow soldiers, and another of Midnight, the final Hero Cat, in conflict with the Crow King himself. But it's all the detailed design work that went into building the Crow King's world that really impressed me, all the locales and the characters. The end of the issue teases a new group of Hero Cats, led by Bandit, who are still in the Crow King's land, and I'm hoping, with this arc wrapped and the tie-in mini-series for Midnight wrapping as well, we might get to go back and see this new band of heroes in their own adventure.
Nailbiter #19
Story: Joshua Williamson
Art: Mike Henderson & Adam Guzowski
Wow, if you come from Buckaroo, you can't get a break. Even when you're trying to escape the stigma of being from the town that spawns serial killers, the stigma finds you. And with the revelation that the Devil Killer stalking Atlanta is killing people who have escaped Buckaroo, well, there's something else for these poor folks to fear. The issue, in the middle of an arc, does a lot to push the story forward. We see Agent Burke continuing to unravel, continue to have the visions of murder that were caused/triggered/something by her time in Buckaroo. Finch continues to distrust Edward Charles Warren, the Buckaroo Butcher known as the Nailbiter, because, well, he is a serial killer. Sheriff Crane has a conversation with Reverend Fairgold where it looks like they put most of their cards on the table. And we find the Devil Killer's next victim and his identity. Or do we? This is Nailbiter after all, and what is on the surface is rarely what is really happening. But mixed in with all the plot are some really great character moments for Warren. There's a fantasy sequence as he tells Finch about what happened after the last time they were together, about his death and his journey through Hell to reclaim his life, which is splendidly drawn by Mike Henderson and is a different window into Warren's psyche; for all his violent tendencies, Warren has always been rooted in reality, so something interesting is going on here. And the revelation that Warren, during his walkabout after leaving Buckaroo, when he was killing, was also helping people who left Buckaroo because he was in pain and wanted to help others so they wouldn't hurt like he did continues to show that Warren, while a monster in many many respects, has a strange conscience of his own, or if not a conscience at least a sense of empathy lacking in most serial murderers. That's one of the key strengths of Nailbiter for me; I know its lead is a nightmare in many ways, but I can't keep myself from liking him.
Totally Awesome Hulk #2
Story: Greg Pak
Art: Frank Cho & Sonia Oback
My shop got shorted the first issue of Totally Awesome Hulk, so by the time I tracked one down it felt a little late to review it. Fortunately, the second issue is just as much fun as the first and as worth a review. One of the things that comics do better than pretty much any medium is allow for a fusion of two creators. When a writer knows his artist's strength, he can write a story that plays to those strengths. And Greg Pak, a writer who I've written about many times before and knows what he's doing, knows what Frank Cho draws well: dinosaurs and buxom women. So the new Hulk, boy genius Amadeus Cho, runs up against Lady Hellbender, the Monster Queen of Seknarf Nine, a warrior queen riding a T-Rex like dinosaur monster. And before the issue's over, we get some other Kirby-type monsters, along with the king of all Kirby monsters, which all just seem made for Cho to draw. But the issue isn't wall-to-wall combat. There's clever banter between Amadeus and his sister, Maddy, who serves as his mission control and travels along with him in a flying food truck and stays close with a flying droid. We also get to see Amadeus interact with a couple other heroes, classic Hulk character She-Hulk and newcomer to the main Marvel Universe, Spider-Man Miles Morales. And Pak continues to play out the two mysteries at the core of the book: what happened to Bruce Banner and what exactly is going on with Amadeus. As confident as Amadeus is in how he can control the Hulk inside, there are clearly moments where the Hulk is the one in charge. Greg Pak introduced Amadeus ten years ago, and if you've been following his development through World War Hulk, Incredible Hercules, and Incredible Hulks, you know Amadeus is a pretty dumb smart guy, lacking a lot of forethought, so I'm wondering if his decision to become a Hulk isn't biting off more than he can chew. We'll see next issue, when he fights a big monster who may or may not be wearing little purple pants of his own (that's a hint if you've ever read Nextwave, folks, and if you haven't, well what are you waiting for?).
Monday, November 30, 2015
Reviews of Comics from Wednesday 11/25
The Fade Out #11
Story: Ed Brubaker
Art: Sean Phillips & Elizabeth Breitweiser
The penultimate issue of Ed Brubaker's serialized novel about corruption and decadence in old time Hollywood, The Fade Out, shows off everything great that this combination of creators can do. The issue is a mix of action and character, and fills in one of the last holes in the web of characters, giving us some details about the relationship between our block screenwriter protagonist, Charlie Parish, and the murdered movie star Valeria Sommers. The issue opens with the story of what happened between Charlie and Valeria, and in a book that can be so sordid, the scene of tenderness, of two people who are both so lost connecting and simply being there with and for each other, stands out all the more starkly in its beauty and tragedy. From the end of that scene, of Charlie standing in the surf as the sun rises, we cut to night at a diner, where Charlie is talking to his writing partner (or recently the blacklisted writer he's been fronting for), Gil Mason, who he tells his theory of exactly what is going on, a tale of FBI blackmail, molestation, and murder. But the two writers have no proof, so they head out to the ranch of Al Kamp, the figurehead of Victory Studios, hoping to use his dementia to get him to confess to the horrors he did to Val and other child stars. But these guys are writers; they're not cops, P.I.s or any other kind of professional, so when they sneak onto Kamp's ranch through a dark forest beautifully drawn by Phillips and colored ominously by Elizabeth Breitweiser, they find a mostly empty house, a corpse, and one last guard, leading to a chase through the woods, a gunshot, and a gutpunch of a last panel. One issue left, and I can't wait to see the ending of what has become my favorite work by the tremendous Brubaker/Phillips team.
Ghostbusters Annual 2015
Main Story: Erik Burnham
Art: Dan Schoening & Luis Antonio Delgado
After a couple crossover mini-series, one with the Teenage Mutant Ninja Turtles, and one with their own animated counterparts, the Ghostbusters go back to doing what they do best: busting ghosts. The opening tease has one of the creepiest moments I've seen in a Ghostbusters comic, with a woman waking up with... well, that would be telling, and horror so depends on the surprise of it, I don't want to ruin it. The Ghostbusters, still repairing the firehouse after their confrntation with the god Proteus, are called in by the NYPD detective equivalent of Harvey Bullock to look into the woman's case, and find a specter in her house dressed in a tall hat and cape carrying an hourglass. They blast the ghost, which explodes, and things seem normal for a few pages. But if you looked at the cover, you know that the threat is the Sandman, so it doesn't take long for Ray to realize something is wrong with his friends, and when his spirit guide, the Blues Brothers clad John Belushi, reappears (every time this happens, it's great!), he confirms that he's in a dream, so it's up to Ray to travel through the dreams of his friends and free them. Peter's dream in a memory of a scene from the original Ghostbusters movie, made considerably weirder by Ray taking Dana Barrett's place, and Peter is happily sprung from this. Winston, though, is aware he's in a dream, dreaming of his wedding to Tiyah from the previous ongoing, the wedding that was wiped from reality to stop Tiamat from destroying the world, and we see an anger in Winston that he hasn't vented in the real world, a weariness of how being a Ghostbuster has affected his life, and I wonder if this is going to payoff in the future. Egon is also aware that he's in a dream, remembering the time he traveled into Janine's subconscious to save her and knowing this feels the same, and it turns out his refusal to sleep is what called the Sandman to the team. The guys are able to save Egon at the last minute from a horrible fate, naturally, and everything works out. There are also a series of short strips at the back of the issue, little one pagers that give a spotlight on different characters, not just the Ghostbusters, but Janine, Louis Tully, Slimer, and a couple others. They're all a lot of fun, but the highlight is the final one, a four pager that explains why Peter gave up the talk show he had during Ghostbusters 2. This is a great, continuity light story that sets up some future stories and will let those who haven't been reading all of IDW's Ghostbusters comics know what they're missing.
Groot #6
Story: Jeff Loveness
Art: Brian Kesinger
After their long and winding path, Groot and his buddy Rocket finally arrive on Earth in the final issue of this mini-series, which I frankly had forgotten had been their goal the entire time after all the space hijinks. And getting their, they check off the things the different Guardians gave them on a checklist of stuff to do on Earth. And as you might imagine, it's not like your average tourist to-do list, although they do check out a rock concert and watch a movie. I also have to give creators Jeff Loveness and Brian Kesigner credit: the battle between Groot and Rocket and a bunch of C- and D-List villains is great. Rocket's, "Well, I just shot a Dinosaur-Man in a loincloth. I'm having a great time," is definitely quote of the week for me. And Kesinger's X-Men from when Kitty told the boys to go party with the X-Men are great. Teen Scott and Jean's awkward chat is charming, and Kesinger's style has a very cartoon sensibility; it reminds me of the character style from certain Disney films (which makes sense, since a little bit of research shows he worked for Disney for years). His Groot and Rocket are wonderfully expressive, with charming facial expressions that tell stories all their own; it's important to have an expressive lead when all he says is one sentence over and over. That does change when Groot gets into a telepathic conversation with Jean Grey, and relays his origin to her. We've known a bit about Groot and why he's no longer welcome on Planet X, but as far as I know, this is the first time we've heard this whole story, and it ends with a heart-tugging scene as Groot goes and does exactly what he came to Earth to do, and meets an old friend for the first time in years. The Groot mini-series has been a delightful all-ages adventure across the galaxy that winds up reinforcing its themes about friendship and loyalty in a perfect way.
Itty Bitty Hellboy: The Search for the Were-Jaguar #1
Story & Art: Art Baltazar & Franco
It's always a good day when Art and Franco are back with another fun all ages book. This time around Itty Bitty Hellboy and Liz Sherman are heading out to the island of the Rogers with a bag of underpants, since there's only one pair of those metal underpants on the island. It's a strange and hilarious set up for a story, and it works perfectly in the absurdly adorable universe that I feel all of Art and Franco's comics are set in. All the rest of the gang are there, with Rasputin and Kroenen looking to photograph the mythic were-jaguar, Lobster Johnson and his lobster partner, Smitty chasing the villains, and Abe and his little sister Eve out swimming. And we get the first appearance of Itty Bitty Kate Corrigan, who looks to be a slightly older kid. There's stuff with Roger (the original Roger) and his brothers getting underwear, the villains and the Lobster getting caught up in trees, and the were-jaguar popping in and out of panels. It's just an absolutely fun comic, and I'm looking forward to seeing where Hellboy and his friends go after this issue.
Rick and Morty #8
Story: Zac Gorman
Art: Zac Gorman & Ryan Hill
Back-up Art: Marc Ellerby & Ryan Hill
Nothing is EVER as it seems in the multiverse of Rick and Morty. What looks like a simple Christmas story is going to be anything but. We've never gotten a Rick and Morty Christmas episode since the show has aired its two seasons in the summer, so the comic is filling in that gap with this, the weirdest Christmas story I've ever read. And that, friends, is a compliment. Off an alternate Earth where Christmas is Blumbus, where Santa is instead Mr. Chimney, and there;s an extra tradition called the Blumberflarg, and if you've ever seen or read Rick and Morty, anything they run across in these alternate worlds is going to end poorly for one or the other, and probably the one is Morty.In this case, after arguing about whether Blumbus is nice or creepy, Rick goes off to drink and Morty literally bumps into melody, a pretty girl who feels bad Morty has no one on Blumbus and invites him back to her place. While Rick runs eventually finds an open bar, and starts drinking with a morose holiday drunk, Morty goes back to Melody's house and seems to be in the middle of a Mlumbus miracle, as her family thought she was dead and Melody has come home. Things get progressively weirder for Morty, with everyone being extra nice, and as Rick finds out that a Blumberfarg is a teen boy who is brought home, mated with and then eaten by the family, Melody puts the moves on Morty, which her family has no problem with. It's the hilarious reaction of Morty, as he begins to piece together exactly what is happening, that's the highlight of the comic. Only the timely intervention of Rick and a new friend keeps Morty from being eaten with a nice ghost pepper sauce, and as is often the case, that safety doesn't last. The final page of the main story sees a happy ending for the lonely drunk from the bar, undercut by the fact that he'll be having nice Blumberfarg leftovers with his family. The backup sees Rick thrust into the plot of A Christmas Carol and learning absolutely nothing, which makes perfect sense if you know Rick. So Merry Blumbus to all, and all a good night,
Robin Son of Batman #6
Story: Patrick Gleason
Art: Patrick Gleason, Mick Gray, Tom Nguyen, & John Kalisz
Before heading back to Gotham for next month's "Robin War" crossover, Damian Wayne has one final stop on his tour to seek redemption for all the things he did during the Year of Blood, the trials he went through to prove himself a worthy al Ghul. The opening flashback shows his trip to Bialya, where he took the Scepter of Kings, and found a little red bat creature. After killing its family and not seeing any anger in the creature, we see a crack in Damian's harsh facade, and he takes the creature that will become Goliath home with him. In the present, Talia makes easy work of Bialya's current ruler and with the Scepter sets herself up as the country's new ruler. When Damian awakens from the abuse he took the previous issue, he and Talia talk, and he asks her the question readers (well at least me) have been waiting for him to ask: "Why did you kill me, mother?" Talia's answer isn't exactly satisfactory to Damian, as Talia herself is unsure since her resurrection removed the madness from her and put it into a marble that she gives to Damian, offering him the option to return it to her and slay her in revenge for his own death. But after a conversation with Nobody, the daughter of the villain that Damian killed who bore the name before her, about exactly what he's been doing, and that the R he bears now stands for redemption, a beautiful sentiment that shows exactly how far Damian has come. He isn't the child assassin he was in his first appearance, or even the brat he was at the beginning of Batman and Robin. He has earned the name Robin, has earned the Wayne name. And the final pages see him be forgiven by Nobody, who through her time with Damian no longer thinks of herself that way, reclaiming for herself her own name, Maya, and then he removes the chains that have held Goliath, freeing his loyal monster. It's fascinating to have read Damian from his first appearance and see exactly where creators have gone with the character. And as he sets off , having forgiven his mother, it's a new beginning for Damian. This first six months of his title have taken Damian away from home, so now it's time for him to head back to Gotham, and we'll see if he is ready for the city, or vice versa, next issue.
Monday, September 21, 2015
Reviews of Comics from Wednesday 9/16
The Fade Out #9
Story: Ed Brubaker
Art: Sean Phillips & Elizabeth Breitweiser
The final act of Ed Brubaker and Sean Phillips's The Fade Out explores the relationship between two of the series main characters: series protagonist and blocked screenwriter Charlie Parish and his best friend, blacklisted screenwriter Gil Mason. Charlie and Gil's fractured friendship has been one of the emotional centers of the title, but this issue sees things come to a head, as Charlie recalls the major beats of their lives together as they get into a fist fight. In the span of a normal comic, we see the history of these two men in Hollywood, from Gil's arrival as a novelist-turned-screenwriter, to his partnership with Charlie, who's a wide eyed new kid, to Gil's mounting jealousy as Charlie seems to be gaining more success and prestige. And we see exactly why these two guys are working for Victory Street Pictures, and how deep the commitment that ties these men, and the jealousy that drives them apart, goes. It's made even more complicated by the relationship between Gil and his wife, Melba, and the relationship that exists between Melba and Charlie. It's a web of love and resentment. I love how Brubaker finds a way to mix character development with plot in this issue. Brubaker wrote in the letter column of this issue that The Fade Out is really a serialized novel, and that because it's one big story, that's why some issues are far more focused on character than plot (also, because character is what interests him as a writer moreso than plot). But in the scenes that take place in the present, the plot is pushed forward towards the inevitable collision, as Charlie confronts Gil about Gil's blackmailing of the studio, and Gill shows Charlie the evidence he's collected and what his plans really are. I don't think exactly what the studio heads are up to is particularly surprising if you've been reading all along and you aren't blind or naive, but it makes it no less repulsive, and you want Charlie and Gil to get the justice for the victims, not just the Valeria Sommers, whose death set off this whole chain of events, but all the victims that this issue implies. Still, this is a noir, so happy endings aren't usually in the cards for anyone, and with three issues left, there's plenty of room for sad endings all around. I was initially saddened by learning that The Fade Out was going to be only twelve issues, but I feel like Brubaker knows the story he wants to tell, and so if it's a twelve issue story, let it be twelve issues. But once it's over, I hope Brubkaer and Phillips have another project lined up.
Ivar, Timewalker #9
Story: Fred Van Lente
Art (Main Story): Pere Perez & Andrew Dalhouse
Art (Archer & Armstrong #1 pages): Clayton Henry, Matt Milla, & Dave Lanphear
It's funny to write about two issue nines that marks the beginning of a third and final act of a series that I love in a row, but here I go. Ivar, Timewalker #9 opens with a scene familiar to anyone who has been following the adventures of the brothers Anni-Padda in the new Valiant Universe: It's the opening scene from the first issue of Archer & Armstrong, the origin of the brothers, Aram (Armstrong), Gilad (Eternal Warrior), and Ivar. But this time, there's a twist: Neela Sethi, Ivar's companion in the series, pops up and spirits him away. We follow Neela and Ivar as they travel through the time arcs that allow them to travel through time, only now not only are they hopping time, they're hopping through alternate timelines, thanks to the Null, the nihilists who exploded a superweapon that is destroying all of time (and are led by an alternate future evil Neela). There is a lot to love in this issue. Firstly, it's a great inversion of the first issue of the series, where it was Ivar dragging Neela through time and had hidden feelings for her. Here, it is Neela who is the experienced timewalker, with Ivar the blustering jerk he was in ancient times. And boy, is he a blustering jerk. A brilliant one, no doubt, but when he patronizingly tells Neela she can't come on the adventure because she's a woman, or when he offers to make him one of his wives, well, you kind of want to smack him almost as much as Neela does. And Neela has developed into one of the best characters at Valiant, this mix of determination, regret, and hope that you just can't help but root for. Van Lente also does a good job of making all the timey-wimey science stuff read clearly; time travel and paradoxes are often just giant headaches, but here? It works. But aside from all the character beats and kooky science, the highlight of the issue is the timeline gags. There are three distinct alternate worlds that Neela and Ivar experience, and each is distinct. The least hilarious is one where Native Americans seem to have overrun the white man, and everything is inverted; there's a sports team called the Whiteys, which is a nice jab at some of the controversies in the sports world about the Washington Redskins. But the other two worlds? Oh good lord I nearly fell over in laughter and joy. One has clown vikings. Yes, you read that right. The other, well, I usually do my best to not spoil last page reveals. I really do. But I have to this time. In a world where Neela and Ivar encounter bipedal, human size animal men, the world is ruled by dinosaurs. Talking, intelligent dinosaurs. Talking, intelligent, T-Rexes that ride Triceratops and where Roman looking armor. If that's not the coolest thing I've ever written on this blog, I don't know what is.
Secret Identities #7
Story: Brian Joines & Jay Faerber
Art: Ilias Kyriazis & Ron Riley
Friday's piece about series ending too soon was mostly in response to other recently announced cancellations, but it could have just as easily been about Secret Identities. The series debuted, introducing a brand new team of super heroes, all of whom had secrets they were keeping from the others and the world. It was a great concept, and a series I really enjoyed, but low sales meant that an ongoing was cut down to seven issues, and writers Brian Joines and Jay Faerber do their best to wrap up the plot in this oversized final issue, and they're pretty successful with it. The Front Line, our team of heroes, are divided, dealing with two threats: while most of the team is fighting a V'Ren, a giant alien weapon/ship/monster, the Recluse, the team's Batman analogue, is fighting Crosswind, the traitor who has been working the team since issue one, trying to learn their secrets. The first two thirds of the issue deals with these two fights. In those battles, we learn aspects of the Recluse's backstory, explaining exactly what the hunger and curse he's been keeping a secret is, and we learn more about the origin of the power of team leader Luminary, and how it ties to the V'Ren. These are satisfying answers to questions, and Ilias Kyriazis draws two very impressive fight scenes of different scales, nicely balancing the city wide destruction of one with the more personally brutal of the other. The latter third of the book ties up loose threads, explaining why the Front Line's police contact used Crosswind to infiltrate the team, and giving a small spotlight to each character, showing where they went after the events of the series proper. This answers some of the book's other mysteries, while also tying up some of the character beats that time didn't allow to be resolved. But the final page does something very clever, keeping the theme of secrets that has been central to the book a major part of the conclusion; it would have been easy to end the series on an info dump, but pulling thing around full circle, to secrets within secrets, and the things we do to keep them, was a great tonal moment for the title. While it would be nice to see some more with these characters, all the creators have other projects they're working on, but there will be a complete series trade coming out shortly, and it will be well worth your time to check it out.
And Dan Grote looks at the debut issue of the newest Jeph Loeb/Tim Sale Marvel mini-series...
Captain America: White #1
Story: Jeph Loeb
Art: Tim Sale
Seven years ago, Marvel released Captain America: White #0, a tale about Cap and Bucky’s earliest
days as partners in 1941. It was supposed to be the start of Jeph Loeb and Tim
Sale’s next “color” series for Marvel, following Daredevil: Yellow, Hulk: Grey
and Spider-Man: Blue. Each of those
books explored how one of Marvel’s founding fathers dealt with loss: Daredevil
with Karen Page, Hulk with Betty Ross and Spider-Man with Gwen Stacy.
Cap’s diverted from the pattern in that it dealt not with
the loss of a romantic love interest (slash fiction ain’t canon, kids) but of a
young sidekick. Certainly when Cap came out of the ice in the 1960s Avengers comics, he spent most of his
nonfighting time grieving over Bucky, whose character was retconned as having
died in a rocket explosion planned by Baron Zemo.
And that’s where, seven years later, Cap: White #1 picks up. Or at least the framing device for the
five-issue (six if you include #0) story. The book opens with Cap coming to in
a retelling of 1964’s Avengers #4,
with the original members of the team – Iron Man, Thor, Giant-Man and the Wasp
– standing over him. He then meets up with an old war contact, none other than
Original Recipe Nick Fury, which leads to the meat of the issue, an extended
flashback to the first time Cap and Bucky ever met Fury and Dum Dum Dugan.
Marvel’s been telling Untold Tales of Captain America from
World War II since, well, World War II, practically. But even a cynic would
have to admit watching these four characters interact with each other for the
first time is entertaining. Fury argues with Dum Dum, Cap argues with Bucky,
then they pair up and argue with each other, all with German forces shooting at
them. Fury and Dum Dum even steal Cap’s motorcycle. Later, Cap mixes it up with
the rest of the Howling Commandoes at a GI-friendly bar in Casablanca, leading
to one heck of a brawl.
In the end, they all find themselves on assignment together,
leading to the issue’s cliffhanger.
As a backup, helpfully, the book includes issue #0, for
those who never read it and others who may not remember. Zero rehashes the
moment when Bucky first discovered Steve Rogers was Captain America, and then
largely is a montage of Cap training Bucky to fight Nazis.
Both issues explore the relationship between Cap and Bucky,
and the idea that while the Super Soldier Serum made Rogers into a dashing
leading man who looks like one of Hitler’s master race, on the inside he’s still
the scrawny kid from Brooklyn who got labeled 4F, unfit for military service.
Maybe that’s why he’s more comfortable palling around with an orphaned Army
brat than the women who take an interest in him overseas. It’s clear Loeb’s given
some real thought to the actual dynamics of Cap and Bucky’s relationship, building
on the canonical fact that Cap cared deeply for Bucky and felt responsible for
him, and mourned him for decades before Ed Brubaker brought the character back
as the Winter Soldier. It’s because of all this groundwork that Bucky has
become more than the first dead Robin.
It’s also really nice to see Sale drawing again. Sale’s
style falls somewhere on the spectrum between Jack Kirby and Bruce Timm, with
more heavy shadows, which made him the perfect person to draw something like Batman: The Long Halloween, and is
equally as comforting to see here. It also gives me the warm fuzzies for some
lesser-appreciated Loeb/Sale ’90s jams, such as the Wolverine and Gambit: Victims miniseries or the standalone Cable #23, in which Nathan and Domino
have to hunt down a feral Grizzly.
Monday, June 29, 2015
Reviews of Comics from Wednesday 6/24
The Fade Out #7
Story: Ed Brubaker
Art: Sean Phillips
As readers get deeper into Ed Brubaker and Sean Phillips's filmland noir, The Fade Out, they see that every player in the series is haunted by something. Most of the issue is actually taken up by the romantic and sexual romp of the series protagonist, screenwriter Charlie Parrish, and Maya Silver, the starlet who replaced the murdered Valeria Sommers. But even as the two of them dance and have sex at a beach house away from all the pressures of Hollywood, that world doesn't release them. A particular physical trait of Maya's causes Charlie to ask a question that once again brings to mind Val and the suspicions he has about the hedonism of the head of the studio he's working for and exactly how much that might play into Val's murder. And when they're called back to the city early, Charlie gets himself immediately sloshed and into a fist fight with another writer who attacks him for naming names and getting his old partner, Gil, blacklisted. Charlie is haunted by Val's death and his own writer's block, by the corruption of the world around him. And when he goes to clean up after getting beaten down, he finally has a conversation with the man he remembers seeing the night of Val's death, who identifies himself as Drake Miller from the studio, who clearly knows that Charlie is a front for Gil's writing. Charlie knows the threat for what it is, that being outed as a front is suicide in Hollywood at this time, and still does nothing. This paralysis of action is Charlie's defining character trait and flaw, and clearly is connected with his wartime experiences in Germany. The issue also has us drop in on PR girl Dottie and Tyler Graves, the closeted gay James Dean analogue, forwarding their plots, but it's really Charlie and Maya's issue. We do get a little more about Maya and exactly what she went through to get her job on this movie. Brubaker doesn't forward the plot of the series as much as the character, although the final scene with Miller and the note he slips to Charlie are clearly important, something he's done with various issues of his earlier series as well. Phillips balances both the lovely beach scenes with the deeper darks of the bedroom scenes, which are not graphic but sexual. The Fade Out, more than any of Brubaker and Phillips previous series, is a slow burn, piecing out its information slowly while bathing us in atmosphere. I'm wondering if there were clues in this issue that will come back around to be more important later. Oh, and if you've been enjoying Devin Feraci's essays on Hollywood of days gone by that accompany each issue, you should check out You Must Remember This, an excellent podcast about the history of Hollywood in the 20th century.
Gotham By Midnight #6
Story: Ray Fawkes
Art: Juan Ferreyra
After the two month Convergence hiatus, Gotham By Midnight returns with its strongest issue to date, thanks in no small part to new series artist Juan Ferreyra. Ben Templesmith did a good job on the first arc, but I'm a huge fan of Ferreyra's from his work on Colder and Kiss Me, Satan and his talent for drawing the supernatural and the disquieting is well suited to Gotham City in general, and the macabre cases of the Midnight Shift in particular. The ghost haunting Powers Corp R&D is grotesque and shiver-inducing, exactly what I'd expect out of Ferreyra. The issue's story picks up shirtly after the conclusion of the previous arc, with the Midnight Shift attending the funeral of Sister Justine, who fell to help stop the Spectre from wiping out Gotham, and still under investigation by Sgt. Rook of Internal Affairs. After a tense argument about the powers of both Jim Corrigan as The Spectre and his partner, Lisa, Drake, who is part banshee, the two are sent to investigate the aforementioned haunting at Powers Corp. The story there is a tale we've heard before, of corporate greed run rampant, caring more for the bottom line than the human lives of those who work for it, but Fawkes infuses it with character, and makes you really want to slap around the unctuous Mark Jenner, whose corporate think and ultimatums led to the death of George Wooley, who haunts Jenner and Powers to get his justice, something the Spectre can understand. Meanwhile, Lt. Weaver spends time with Dr. Tarr, the Midnight Shift's resident scientist, who has taken Sister Justine's death the hardest, and who continues to investigate the black flowers from Slaughter Swamp, which take on an eerie turn. If that wasn't enough, the final page reintroduces one of my favorite DC characters, one who hasn't been seen since the universe reshuffling that was Flahspoint: Kate Spencer! Yes, the last character to bear the name Manhunter, the tough as nails superhero/attorney is back. Methinks this might mean a recommended reading for Manhunter is coming soon from this very blog, but for now I just want to thanks Ray Fawkes for bringing Kate back, and adding her to the cast of this comic.
The Shadow #100
Story & Art: Various listed below
I don't know exactly what math was used to determine that Dynamite was at issue one hundred of the comic featuring pulpdom's original masked vigilante, but however they got to the number, the celebrated it with an impressive prestige format anthology collecting six stories of The Shadow.
Story 1: "The Laughing Corpse," written and illustrated by Francesco Francavilla, is the story of the Shadow following leads as prominent scientists are dying with their bodies contorted and with grotesque smiles on their faces. No, it's not a crossover with another famous masked avenger (that's for later), but a story of revenge with Francavilla's usual style and grace, with gorgeous layouts an tons of atmosphere.
Story 2: Writer Victor Gischler and artist Stephen B. Scott's story deals with members of the card club frequented by the Shadow's alter ego of Lamont Cranston being robbed and killed. It's the most detective oriented story in the collection, although the reader is on on what's going on from the beginning.
Story 3: "Black and White and Red All Over" by writer/artist Howard Chaykin, who has quite a history with the Shadow, deals with The Shadow dealing with an old friend of his from World War I who is now a published of this new fad, comic books. We get a tale right out of the early days of comics, with gangsters and unscrupulous businessmen. And the final page shows an incensed Margo Lane, the Shadow's female companion, irked that the same crooks who bought out Shadow's old friend are no publishing a Shadow comic, something the Shadow takes in stride. Less so in...
Story 4: Michael Uslan, best known for being the producer of the Burton Batman films but who has written some comics featuring both the caped crusader and The Shadow in the past, and artist Giovanni Timpano, tell a story with so much 30s charm and in jokes that I couldn't help but smile. After The Shadow saves a couple and their young son from being mugged (if it wasn't clear who they are to readers at the outset, there's a bit with pearls that seal the deal), the Shadow slips off to tell off the guy who's voicing a radio version of his, something the Shadow does not approve of. If you know anything about the classic Shadow radio show, you know who this is, and Timpano captures the actor's look perfectly, and the final page mentions of Hearst and Rosebud again make it clear what famous actor the Shadow has set on a course to make his masterpiece
Story 5: Left out of the credits at the beginning of the comic, the back cover told me this story, of a criminal watching as the Shadow takes apart the underworld, comes from Chris Roberson and artist Ivan Rodriguez. This story feels like it follows in the footsteps of some of the best Will Eisner Spirit stories, where the Spirit, or in this case The Shadow, serves as more a plot device, letting us get into the head of a denizen of the city, in this case a crook with a sense of honor who the Shadow seeks to add to his collection of agents.
Story 6: The collection is rounded out by " The Curse of Blackbeard's Skull" a prose story with accompanying illustrations by Matt Wagner. The format, similar to that of the pulps where the Shadow comes from, makes it an excellent choice to end the anthology, and Wagner knows the Shadow. A story of rich men dying after possessing the cursed skull turns into a story of greed and avarice.
If you've never read a story of The Shadow before, or only know him vaguely, this is a great place to first read him, as it will give you a good feel for the character and his world.
We Are Robin #1
Story: Lee Bermejo
Art: Jorge Corona & Rob Haynes
The final major issue one of this month from DC is We Are Robin, where the idea of Robin, of a teenager doing something to protect Gotham from the crime that infests it, has reached a point where it has become a movement. But we only get hints of that this issue. The main focus of this issue is Duke Thomas, who will be the series point of view character. For those of you who haven't read Duke's earlier appearances, he has popped up a couple times in Scott Snyder's run on Batman, most recently in "Endgame," where the Joker used Duke and his parents as bait for Batman. This issue opens with Duke in foster care, as his parents are among the missing after the Joker's rampage. His case worker is long time Batman supporting cast member Leslie Thompkins, who has popped up intermittently and inconsistently since the reboot, and writer Lee Bermejo captures her in a way that makes me hope she is a regular supporting cast member in the book. As for Duke, one issue in and I love him. He's likable, clever, with a bit of an attitude, but he's not written to be a stereotypical street kid in any way. He's already well rounded by Bermejo just by drawing on his few appearances in Batman and what Bermejo does in this one issue. Looking for his missing parents, Duke goes into Gotham Underground and comes across a plan to blow up Gotham City proper. And when he's in trouble, that's when the Robins show up. Someone has been directing them to Duke, and we don't exactly know who that is or what their agenda is, but the final pages indicate someone with some resources is backing up the Robins.Jorge Corona, drawing off breakdowns by Rob Haynes, provides art removed from the DC house style, but with a lot of energy, appropriate for a book that is going to be populated by young, acrobatic characters. With mainstream superhero comics' recent push for greater diversity, a book featuring a young African-American lead and a group that looks to cross every possible societal group is a smart choice for the less than diverse recent DC Universe, but Duke is presented as a character first here, and that's the key to a solid character and title, something this first issue of We Are Robin sets up well.
Monday, January 12, 2015
Reviews of Comics from Wednesday 1/7
Detective Comics #38
Story & Art: Brian Buccellato & Francis Manapul
Detective Comics continues to be the most gorgeous comic coming out on a month-to-month basis. Not in a sexy way, but in an exciting, dynamic way. Whether it was the traditionally exciting Batman stopping the explosion from the end of last issue scene or the bank robbery at the end, or the quieter moments on Matches Malone talking to a snitch or Batman shaking down Mad Hatter, every moment brims with energy. I have a particular affection for Batman's other secret identity, his undercover in the mob identity Matches Malone, so any time Matches pops up I'm pleased, and to see how Batman can use Matches for more than just getting dirt, but to test the crooks he gave another chance to, gives that identity a bit of nuance. The A-plot of the issue continues the return of Anarky story. I like the way the creators are playing Anarky. Many stories with Anarky over the years made him out to be a homicidal whacko at one moment and this petulant child in the next. In the world of Anonymous, I feel like the character has a renewed purpose and message, a character who really works, especially because the idea of someone with the know how erasing all of our digital background and giving us all a clean slate is something not out of the realm of real possibility. The new design for Anarky is closer to his look from Batman: Arkham Origins than to his original costume, which is more grounded in reality, as Anarky's original costume is a bit goofy with the long neck and robes, and might be telling about his secret identity. I feel like we're being presented with two suspects for Anarky, and I'm completely unsure which it might be. Is it Sam Young, Gotham City councilman who had some dirty dealings with the Wayne Enterprises exec Anarky killed last issue and seems to be using Anarky's attack as a platform to run for mayor, or is it Lonnie Machin, the original Anarky from the pre-New 52? If it's the former, it wouldn't be unprecedented; a similar fake out happened in Nightwing Annual #1 with the identity of the new Firefly. And the end of the issue certainly seems to indicate Machin isn't a suspect. But I think Buccellato and Manapul might have something up their sleeves. I'm also curious how the Mad Hatter plot is going to fit in; it might be an unrelated subplot, but I think it might have more to do than it seems now. Buccellato and Manapul have breathed new life into Detective Comics since coming on the book, and this story is their strongest yet.
The Fade Out #4
Story: Ed Brubaker
Art: Sean Phillips
As the first arc ends, I have to say that I think The Fade Out is the best Brubaker/Phillips collaboration since Sleeper. And that's not to put down any of the intervening work; Criminal, Incognito, and Fatale are all brilliant. I just have a real love for Sleeper, something in it struck me, and this is a book that hits a similar cord, but in a very different way. The Fade Out is like the best historical fiction, dancing in and out of the real world in ways that make you ask exactly what they're creating and what actually happened. If you know anything about the Golden Age of Hollywood, you know that all that gold did not glitter, and this is a series about murder, loyalty, and what it takes to get ahead. This issue sees Charlie Parrish, the series principal protagonist, going to a Hollywood event to show off the new starlet of the movie he wrote, the one who replaced the woman who was murdered in the first issue, the murder Charlie knows more about than he can remember. He interacts with most of the series principals along the way, lecherous leading man Earl Rath, his old writing partner Gil Mason (who is on the Communist blacklist now), Dottie Quinn, PR girl, and Maya Silver, the starlet. What initially seems a scene that is just there to show off exactly what a scumbag Rath is and to maybe give Charlie a further hint at what he doesn't remember about the night of the murder through his drunken haze turns out to be something much darker by issue's end. And the web connecting the characters draws tighter, as what wasn't a date with Dottie might have been more. Along the way, we also get an appearance by Clark Gable, mentions of Ava Gardner, and a photo of then Screen Actors Guild president Ronald Reagan. These appearances give the issue a sense of veracity. The issue's end deepens the mystery at the center of the series, adding a new element that might just make Charlie's ties to it all the more dangerous to him. A murder mystery/conspiracy story with compelling characters and a setting that allows Phillips to show off his artistic talent makes The Fade Out a must read.
Nailbiter #9
Story: Joshua Williamson
Art: Mike Henderson
Every time I think Nailbiter can't get any creepier, if finds a way, and that's the finest compliment I can give a horror comic. This issue has a lot going on in it, the least of which is the payoff to the end of last issue and a new Buckaroo Butcher with his bees. Poor Finch, former NSA intel agent on the outs, winds up once again looking like he's not quite right, although he has discovered more of the tunnels that seem to honeycomb below the town of Buckaroo. There are clues to the conspiracy that seems to lie behind some of what is going on in Buckaroo, but no answers yet. The centerpiece of the issue is the introduction of Mr. Crowe, the school bus driver who we see at the beginning of the issue has driven more than his share of the Buckaroo Butchers, the serial killer Buckaroo seems to create as its chief export. What happens to Mr. Crowe, as he drives children to school who are fascinated by the Bucthers is something dark. It begs the question where the Butchers stop and people who are broken by living in a town with such a dark history and reputation begin. I want to see where the story with Mr. Crowe goes next issue to see how far down the path of madness we've seen so much of in Buckaroo he has gone. But if you're looking for a scene that packs all the best, most violent cut punch a horror and suspense comic can pack, you go no further than the scene where Sheriff Crane comes home. Finding Reverend Fairgold in her house, she has an exchange with the preacher before sending him off, and then lies down in her bed, where... Now why would I spoil the surprise? It's a punch right out of the best urban legends and horror stories, and Mike Henderson is at the top of his game in how he presents the sequence, making it all the creepier. As the clues mount and the horror factor amps up, Nailbiter goes beyond all expectations to present human horror; if you're suffering withdrawal from Hannibal, Nailbiter is the book for you.
Unbeatable Squirrel Girl #1
Story: Ryan North
Art: Erica Henderson & Maris Wicks
I admit freely, I never thought I'd pick this book up. My exposure to Squirrel Girl is limited to her appearances with the Great Lakes Avengers, and I have no particular feeling for the character. But the advance buzz was so good, and having just finished the fourth volume of Ryan North's work on Adventure Time, a book rife with the humor and sadness that permeate the best episodes of the cartoon on which the comic is based, I figured why not give this book a try. And it is outstanding. Doreen Green, the titular Squirrel Girl, is a charming lead; she's a little spacey without being ditzy, loves what she does as a super hero, and is excited to start college, Marvel's catch all school Empire State University. The issue has its share of action, starting with Squirrel Girl defeating some muggers to the tune of the Squirrel Girl theme song (you know the one that sounds suspiciously like the classic Spider-Man one), and has a throw down with Kraven the Hunter, who she defeats not with her fists but with a clever gambit. We also meet Tippy-Toe, Doreen's pet/sidekick; I don't know if previous appearances have had Tippy-Toe's speech appear as words only Doreen understands or just as symbols, but I'm glad North chose to have the squirrel speak, as it gives the reader someone Doreen to talk to and give exposition to. And upon arriving at ESU, readers are introduced to characters who I assume will be the principals of our supporting cast: Tomas, who offers to help Doreen move her boxes and is tossed for a loop by her quirky demeanor, and Nancy Whitehead, Doreen's prickly but good at heart roommate. Erica Henderson has a delightful, light style that works perfectly with Squirrel Girl's world, and Maris Wicks adds to it by drawing the illustrations for the trading cards Squirrel Girl uses to determine who the villains are, cards narrated by Deadpool in his inimitable voice. This is the most all-ages comic that exists from Marvel, more so than Ms. Marvel or Rocket Raccoon, finding a perfect balance of character, action, and humor; and yes, it is a very funny comic, both in character and in situation. I would love to know why the "T" rating was decided on for the book, but regardless of that, this is a book that can be shared with anyone. Oh, and if you do pick the issue up, be sure to check out the text along the bottom gutter of the page; North got his start doing a webcomic, Dinosaur Comics, and as webcomics usually have hidden scrollover gag text, he places similar jokes down there both in Adventure Time and here, and it's worth reading.
Before we move on to Dan's review of the week, I just wanted to call out some of the announcements from last week's Image Expo. I love how Image uses the expo to announce projects and build buzz around their existing books; it feels like they're really excited about comics, something that's missing from some other publishers.
- The creative team of the incredible first arc on Marvel's recent Moon Knight series, Warren Ellis, Declan Shalvey, and Jordie Bellaire, reunite for a sci-fi series very much in the Ellis mold called Injection.
- A.D.: After Death is an original graphic novel from Scott Snyder and Jeff Lemire about a world after the cure for death has been found.
- From Jeff Lemire (as writer this time), with art by Emi Lenox, is Plutona, where a group of kids find the body of the world's most famous super hero. It made me immediately think of Stand by Me, which Lemire states as an influence.
- Sons of the Devil is a thriller from Detective Comics writer Brian Buccellato with art by Toni Ifante With how impressive Detective has been, I want to see Buccallato work his own suspense series.
- I'm always willing to try out new James Robinson, and Heaven, with art by Philip Tan, is the story of mankind going to war with God and his angels, and I'm on board since if Supernatural has taught us nothing else, it's that angels are dicks.
- I Hate Fairyland is from Skottie Young, known for his darling Marvel babies variants and work on books like the Oz adaptations. This book seems like the reaction to years of having to be so nice, as he has a protagonist who murders her way through a children's book world.
- Not one but two new projects from Matt Signal favorite Brian K. Vaughan! Paper Girls, with a excellent Cliff Chiang on art, is about four paper girls making deliveries the day after Halloween, when something weird happens, and We Stand Guard, with art by Steve Skroce, where,100 years from now, Canada must fend off an invasion from mechs from the USA.
- Last but most assuredly not least is a new mini-series from the always incredible Darwyn Cooke. Revengeance is a three part murder mystery set in Toronto, which is Cooke's first long form story that is not licensed or adapted from another work. He says he wants to play with form and storytelling, which for anyone who has seen what he's done with style his Parker series knows means it's going to be quite a ride.
And now, from Dan Grote:
Ant Man #1
Story: Nick Spencer
Art: Ramon Rosanas and Jordan Boyd
Last week, Marvel released a two-front Ant-Man assault: a
teaser trailer for this summer’s movie starring Paul Rudd as Scott Lang and
Michael Douglas as Hank Pym, and a new comic centered on Lang, the second
Ant-Man, written by the mastermind behind the dearly departed Superior Foes of
Spider-Man, one
of the best series you didn’t read.
The print Ant-Man won, on account of it had all the heart
and humor the trailer didn’t appear to have time for.
Like the nonheroes of Superior Foes, Lang is a loser. He’s
out of work, divorced, separated from his daughter, can’t hang on a superhero
team for very long and maybe lost a step after spending most of the past decade
dead-ish. He wears his costume in public hoping people will recognize him, but
more often than not he’s mistaken for Pym.
The first issue goes a bit heavy on history – new readers
need the exposition, quite frankly – but it ups the page count to compensate. That
said, I could have used a box or two explaining why Lang’s daughter, Cassie, is
in middle school when just a few years ago she was in the Young Avengers. Was
she de-aged when she was resurrected? Feel free to tweet @danielpgrote if you
know.
The book also relies on a big-three cameo from post-Axis,
Jerkface Iron Man, who pits Lang against some special guests from Marvel’s more
critically celebrated titles for a security job at Stark Industries. Look for
the gag early on referencing everyone’s least favorite Iron Man story.
There’s a twist at the end that sets up the true premise of
the book, as well as its true setting, that keeps the whole thing from falling
into the cliché of the ex-thief who becomes head of security because he can think
like the bad guys. Here’s hoping Spencer can keep Ant-Man fever going till the
movie premieres this summer.
Subscribe to:
Posts (Atom)






















