Showing posts with label franco aureliani. Show all posts
Showing posts with label franco aureliani. Show all posts

Monday, November 30, 2015

Reviews of Comics from Wednesday 11/25


The Fade Out #11
Story: Ed Brubaker
Art: Sean Phillips & Elizabeth Breitweiser

The penultimate issue of Ed Brubaker's serialized novel about corruption and decadence in old time Hollywood, The Fade Out, shows off everything great that this combination of creators can do. The issue is a mix of action and character, and fills in one of the last holes in the web of characters, giving us some details about the relationship between our block screenwriter protagonist, Charlie Parish, and the murdered movie star Valeria Sommers. The issue opens with the story of what happened between Charlie and Valeria, and in a book that can be so sordid, the scene of tenderness, of two people who are both so lost connecting and simply being there with and for each other, stands out all the more starkly in its beauty and tragedy. From the end of that scene, of Charlie standing in the surf as the sun rises, we cut to night at a diner, where Charlie is talking to his writing partner (or recently the blacklisted writer he's been fronting for), Gil Mason, who he tells his theory of exactly what is going on, a tale of FBI blackmail, molestation, and murder. But the two writers have no proof, so they head out to the ranch of Al Kamp, the figurehead of Victory Studios, hoping to use his dementia to get him to confess to the horrors he did to Val and other child stars. But these guys are writers; they're not cops, P.I.s or any other kind of professional, so when they sneak onto Kamp's ranch through a dark forest beautifully drawn by Phillips and colored ominously by Elizabeth Breitweiser, they find a mostly empty house, a corpse, and one last guard, leading to a chase through the woods, a gunshot, and a gutpunch of a last panel. One issue left, and I can't wait to see the ending of what has become my favorite work by the tremendous Brubaker/Phillips team.



Ghostbusters Annual 2015
Main Story: Erik Burnham
Art: Dan Schoening & Luis Antonio Delgado

After a couple crossover mini-series, one with the Teenage Mutant Ninja Turtles, and one with their own animated counterparts, the Ghostbusters go back to doing what they do best: busting ghosts. The opening tease has one of the creepiest moments I've seen in a Ghostbusters comic, with a woman waking up with... well, that would be telling, and horror so depends on the surprise of it, I don't want to ruin it. The Ghostbusters, still repairing the firehouse after their confrntation with the god Proteus, are called in by the NYPD detective equivalent of Harvey Bullock to look into the woman's case, and find a specter in her house dressed in a tall hat and cape carrying an hourglass. They blast the ghost, which explodes, and things seem normal for a few pages. But if you looked at the cover, you know that the threat is the Sandman, so it doesn't take long for Ray to realize something is wrong with his friends, and when his spirit guide, the Blues Brothers clad John Belushi, reappears (every time this happens, it's great!), he confirms that he's in a dream, so it's up to Ray to travel through the dreams of his friends and free them. Peter's dream in a memory of a scene from the original Ghostbusters movie, made considerably weirder by Ray taking Dana Barrett's place, and Peter is happily sprung from this. Winston, though, is aware he's in a dream, dreaming of his wedding to Tiyah from the previous ongoing, the wedding that was wiped from reality to stop Tiamat from destroying the world, and we see an anger in Winston that he hasn't vented in the real world, a weariness of how being a Ghostbuster has affected his life, and I wonder if this is going to payoff in the future. Egon is also aware that he's in a dream, remembering the time he traveled into Janine's subconscious to save her and knowing this feels the same, and it turns out his refusal to sleep is what called the Sandman to the team. The guys are able to save Egon at the last minute from a horrible fate, naturally, and everything works out. There are also a series of short strips at the back of the issue, little one pagers that give a spotlight on different characters, not just the Ghostbusters, but Janine, Louis Tully, Slimer, and a couple others. They're all a lot of fun, but the highlight is the final one, a four pager that explains why Peter gave up the talk show he had during Ghostbusters 2. This is a great, continuity light story that sets up some future stories and will let those who haven't been reading all of IDW's Ghostbusters comics know what they're missing.



Groot #6
Story: Jeff Loveness
Art: Brian Kesinger

After their long and winding path, Groot and his buddy Rocket finally arrive on Earth in the final issue of this mini-series, which I frankly had forgotten had been their goal the entire time after all the space hijinks. And getting their, they check off the things the different Guardians gave them on a checklist of stuff to do on Earth. And as you might imagine, it's not like your average tourist to-do list, although they do check out a rock concert and watch a movie. I also have to give creators Jeff Loveness and Brian Kesigner credit: the battle between Groot and Rocket and a bunch of C- and D-List villains is great. Rocket's, "Well, I just shot a Dinosaur-Man in a loincloth. I'm having a great time," is definitely quote of the week for me. And Kesinger's X-Men from when Kitty told the boys to go party with the X-Men are great. Teen Scott and Jean's awkward chat is charming, and Kesinger's style has a very cartoon sensibility; it reminds me of the character style from certain Disney films (which makes sense, since a little bit of research shows he worked for Disney for years). His Groot and Rocket are wonderfully expressive, with charming facial expressions that tell stories all their own; it's important to have an expressive lead when all he says is one sentence over and over. That does change when Groot gets into a telepathic conversation with Jean Grey, and relays his origin to her. We've known a bit about Groot and why he's no longer welcome on Planet X, but as far as I know, this is the first time we've heard this whole story, and it ends with a heart-tugging scene as Groot goes and does exactly what he came to Earth to do, and meets an old friend for the first time in years. The Groot mini-series has been a delightful all-ages adventure across the galaxy that winds up reinforcing its themes about friendship and loyalty in a perfect way.



Itty Bitty Hellboy: The Search for the Were-Jaguar #1
Story & Art: Art Baltazar & Franco

It's always a good day when Art and Franco are back with another fun all ages book. This time around Itty Bitty Hellboy and Liz Sherman are heading out to the island of the Rogers with a bag of underpants, since there's only one pair of those metal underpants on the island. It's a strange and hilarious set up for a story, and it works perfectly in the absurdly adorable universe that I feel all of Art and Franco's comics are set in. All the rest of the gang are there, with Rasputin and Kroenen looking to photograph the mythic were-jaguar, Lobster Johnson and his lobster partner, Smitty chasing the villains, and Abe and his little sister Eve out swimming. And we get the first appearance of Itty Bitty Kate Corrigan, who looks to be a slightly older kid. There's stuff with Roger (the original Roger) and his brothers getting underwear, the villains and the Lobster getting caught up in trees, and the were-jaguar popping in and out of panels. It's just an absolutely fun comic, and I'm looking forward to seeing where Hellboy and his friends go after this issue.



Rick and Morty #8
Story: Zac Gorman
Art: Zac Gorman & Ryan Hill 
Back-up Art: Marc Ellerby & Ryan Hill

Nothing is EVER as it seems in the multiverse of Rick and Morty. What looks like a simple Christmas story is going to be anything but. We've never gotten a Rick and Morty Christmas episode since the show has aired its two seasons in the summer, so the comic is filling in that gap with this, the weirdest Christmas story I've ever read. And that, friends, is a compliment. Off an alternate Earth where Christmas is Blumbus, where Santa is instead Mr. Chimney, and there;s an extra tradition called the Blumberflarg, and if you've ever seen or read Rick and Morty, anything they run across in these alternate worlds is going to end poorly for one or the other, and probably the one is Morty.In this case, after arguing about whether Blumbus is nice or creepy, Rick goes off to drink and Morty literally bumps into melody, a pretty girl who feels bad Morty has no one on Blumbus and invites him back to her place. While Rick runs eventually finds an open bar, and starts drinking with a morose holiday drunk, Morty goes back to Melody's house and seems to be in the middle of a Mlumbus miracle, as her family thought she was dead and Melody has come home. Things get progressively weirder for Morty, with everyone being extra nice, and as Rick finds out that a Blumberfarg is a teen boy who is brought home, mated with and then eaten by the family, Melody puts the moves on Morty, which her family has no problem with. It's the hilarious reaction of Morty, as he begins to piece together exactly what is happening, that's the highlight of the comic. Only the timely intervention of Rick and a new friend keeps Morty from being eaten with a nice ghost pepper sauce, and as is often the case, that safety doesn't last. The final page of the main story sees a happy ending for the lonely drunk from the bar, undercut by the fact that he'll be having nice Blumberfarg leftovers with his family. The backup sees Rick thrust into the plot of A Christmas Carol and learning absolutely nothing, which makes perfect sense if you know Rick. So Merry Blumbus to all, and all a good night,



Robin Son of Batman #6
Story: Patrick Gleason
Art: Patrick Gleason, Mick Gray, Tom Nguyen, & John Kalisz

Before heading back to Gotham for next month's "Robin War" crossover, Damian Wayne has one final stop on his tour to seek redemption for all the things he did during the Year of Blood, the trials he went through to prove himself a worthy al Ghul. The opening flashback shows his trip to Bialya, where he took the Scepter of Kings, and found a little red bat creature. After killing its family and not seeing any anger in the creature, we see a crack in Damian's harsh facade, and he takes the creature that will become Goliath home with him. In the present, Talia makes easy work of Bialya's current ruler and with the Scepter sets herself up as the country's new ruler. When Damian awakens from the abuse he took the previous issue, he and Talia talk, and he asks her the question readers (well at least me) have been waiting for him to ask: "Why did you kill me, mother?" Talia's answer isn't exactly satisfactory to Damian, as Talia herself is unsure since her resurrection removed the madness from her and put it into a marble that she gives to Damian, offering him the option to return it to her and slay her in revenge for his own death. But after a conversation with Nobody, the daughter of the villain that Damian killed who bore the name before her, about exactly what he's been doing, and that the R he bears now stands for redemption, a beautiful sentiment that shows exactly how far Damian has come. He isn't the child assassin he was in his first appearance, or even the brat he was at the beginning of Batman and Robin. He has earned the name Robin, has earned the Wayne name. And the final pages see him be forgiven by Nobody, who through her time with Damian no longer thinks of herself that way, reclaiming for herself her own name, Maya, and then he removes the chains that have held Goliath, freeing his loyal monster. It's fascinating to have read Damian from his first appearance and see exactly where creators have gone with the character. And as he sets off , having forgiven his mother, it's a new beginning for Damian. This first six months of his title have taken Damian away from home, so now it's time for him to head back to Gotham, and we'll see if he is ready for the city, or vice versa, next issue.

Monday, June 9, 2014

Reviews of Comics from Wednesday 6/4


Jim Butcher's The Dresden Files- War Cry #1
Story: Jim Butcher and Mark Powers
Art: Carlos Gomez

Now, this is very exciting! The first two original Dresden Files comic series, Welcome to the Jungle and Ghoul Goblin, have been a lot of fun, but they have been set very early in the series, and so Harry Dresden, our favorite wizard for hire, has been on his own for most of them, and the stories have not been too entrenched in the series mythology, which is great for new readers, I admit. But now we're three series in, and the new mini-series, War Cry, takes place in the thick of things. Harry has been made a warden, one of the police of the wizard world, and has to lead a team of inexperienced young wardens on a mission. In the first issue, we not only get some great Dresden, but we get to spend some time with his trainees, Wild Bill, Yoshimo, and Carlos Ramirez. Carlos has had some spotlight time in the novels, but the other two are characters who have only appeared in the background, so it's nice as a fan to see them fleshed out, and it's good for the comic because if they weren't, they would so clearly scream red shirt. As the issue continues, we get to know the Venatori Umborum, a group of scholars who support the White Council of Wizards, and the Red Court of Vampires, the foes the Council is at war with. It's an exciting first issue, with lots of action and humor, a perfect reflection of what makes The Dresden Files great, and despite taking place deep in the series, it still does a good job of getting readers unfamiliar with the series up to speed. I also have to say that, since Adrian Syaf left halfway through the adaptation of the first Dresden Files novel, Storm Front, I haven't entirely felt the art on the various series. Carlos Gomez, the new artist for this series, though, is a keeper. He draws great action, creepy monsters, and a perfect Harry. So, if like me, you're already feeling withdrawal the day after you finished Skin Game, the new Dresden Files novel, or if you just want to read an exciting supernatural action comic, War Cry is worth picking up.



Scratch 9: Cat of Nine Worlds #1
Story: Rob Worley
Art: Joshua Buchanan

I wrote an advance review of the first issue of the new Scratch 9 mini-series a bit ago, but the issue has now been released, so go back, read the review, and then go and pick up the story of a cat who can summon his other eight lives on an adventure through time.



Simpsons Illustrated #11
Story: Various
Art: Various

Simpsons Illustrated is a quarterly anthology that collects some of the best of the years and years of Simpsons stories from all the Bongo Comics. Each issue is a ton of fun, and if you're new to Simpsons comics you'll read some amazing stories for the first time, and if you're an old fan, you'll get to revisit some classics. I could have written about any of these issues, but this one has two of may favorite Simpsons shorts. "Homer's America" tells the story of Homer being the chaperon on Lisa's school trip, and after Otto flees the bus, Homer takes the kids on a whirlwind tour of the country with his own.. unique spin on American history. I don't want to tell you too much about this, but some stories involve vampires and aliens, so it's history as only Homer Simpson could imagine it. The other is the hilarious "Nerds of Prey." So this is obviously an homage to DC Comics Birds of Prey, it's mostly female super hero team, and writer Ian Boothby is clearly a fan. When Bartman is kidnapped by Cat Lady Woman, Lisa must gather all the help she can to save him. After donning a red wig (from Simone's Wigs, a nod to Birds and occasional Simpsons Comics writer Gale Simone), Lisa calls for helps and receives replies from Bad Girl (Reverend Lovejoy's wild child daughter, Jessica), the Wonderful Twins (Sherri and Terri), Powersauce Girl (Rainier Wolfcastle's daughter, Greta), and the Noir Nightingale (Martin Prince, rocking the fishnets). It's a great superhero send up in Simpsons style. The issue also includes a Bart runs the Qwik-E-Mart story, a Bartman adventure, and a series of amusing two page McBain gags. If you're a fan of The Simpsons and don't usually check out the offerings from Bongo Comics, this is a great series to start with, and this issue has a lot of highlights.



Tiny Titans: Return to the Treehouse #1
Story & Art: Art Baltazar & Franco

Aw, Yeah Titans! I am so excited that Tiny Titans has returned, I don't have words. Ok, I have to have some words, otherwise this would be a pretty lame review. Tiny Titans is the adorable all ages book by Art Baltazar and Franco that features kindergarten age Titans going on various wacky adventures. It's fun, light, and smart, filled with cute DC Universe easter eggs and sense of whimsy for older fans and a great cast for the kids. The first series ran fifty issues, a good showing for an all ages book from wither of the big two, and now it's back for a new six issue mini-series. This issue sees Brainiac 5 and Psimon shrink the Titans Treehouse down to earn a badge in the Brainiac Club, and Robin, Superboy, and Supergirl go to hunt down the missing treehouse with the help of Ace the Bat Hound and Krypto the Super Dog. The hunt leads to appearances by Swamp Thing, Solomon Grundy, and Metamorpho, while there is hijinks in the Treehouse involving Raven, Beast Boy, and Terra. I have always enjoyed the comedic relationship between Tiny Titans Beast Boy and Terra, with Beast Boy mooning over Terra, while she throws rocks at him in a way to run him off but secretly likes him in that way that little kids have. It's always exciting to see an old favorite return and still be as good as you remember it, and Tiny Titans is still as great as ever. Oh, and this week also saw the release of the second issue of Art & Franco's Dark Horse/Dynamite/Aw Yeah Comics! crossover, Captain Action Cat: The Timestream CATastrophe, which is equally joyful and fun, so you should check that one out too.

Monday, November 4, 2013

Reviews of Comics from Wednesday 10/30


Five Ghosts #6
Story: Frank J Barbiere
Art: Garry Brown

After a few months off after the initial arc, Five Ghosts is back with a tidy and fun little one off. Fabian Gray travels to Japan to answer a summons from an old flame of his, to aid her in stopping a clan that is moving in on her family's lands, and to retrieve a mythic sword, the sword of Masamune, which she tells him is made from the same Dreamstone material that gave Fabian his own unique powers. It's a story of samurai action, with beautifully choreographed fight scenes, betrayal, and Fabian using his powers in some cool ways. It's cool to see more about Fabian's backstory; at one point he gets out of a trap that was crafted to stop him from summoning the ghosts that grant him his abilities, and he points out that he was the world's greatest thief before any of that happened. Little bits like that add to Fabian as a character and make him more well rounded than just being a vehicle for the stuff that happens when he calls one fo the ghosts. Artists garry Brown fills in for regular artist Chris Mooneyham, and does an admirable job of it. His style is different than Mooneyham's, but still creates a great pulp atmosphere. If you haven't tried Five Ghosts yet, this is a perfect issue to try out, and if you're a fan of the pulp atmosphere, you'd be doing yourself a favor.
 
 
 

Guardians of the Galaxy #8
Story: Brian Michael Bendis
Art: Francesco Francavilla

Guardians of the Galaxy has been a pleasant surprise since its reboot. I was a very big fan of the last incarnation of the book, the one written by Dan Abnett and Andy Lanning, and featuring a sprawling cast that included most of the current members, plus a bunch of others, including Adam Warlock, my favorite Marvel character of all time, and Cosmo, a telepathic Russian dog. So the streamlined team was a worry, since I felt one of the things that I enjoyed about the last series was all the different relationships; although the new series did still include Peter Quill, Starlord, a character Abnett and Lanning spent a lot of time fleshing out, cosmic mainstays Drax and Gamora, and fan favorites Rocket Raccoon and Groot. The stories so far have been fun, and the characters read like themselves, if slightly Bendis-ized versions. This issue begins Guardians' crossover with Marvel's big Summer/Fall event, Infinity. The main Infinity series has been ok, if a bit lacking in focus in my opinionso it's nice to see a crossover that has a nice tight focus. The Guardians have been contacted by Abagail Brand, the head of SWORD, the Earth organization in charge of dealing with extraterrestrial incursion, asking for them to free her from Thanos's forces on The Peak, the Sword space station headquarters. There's some great action scenes, as Starlord and Rocket infiltrate the Peak, free Brand, and go to try to retake the station. But the highlight of the issue is some great character work at the beginning. With Thanos making trouble again, Gamora, who was raised by Thanos, confronts Starlord and Drax about exactly how Thanos and Starlord escaped being trapped in a collapsed dimensions together, and how Drax is alive again. She gets little answer, and Gamora's anger at Starlord, and her own decision to go storming off to confront the father figure who has haunted her for her entire adult life, not to mention killed her on at least once occasion, does a lot to further develop her character and the reactions of the others helps flesh them out. Add the usual incredible art by the busiest man in comics, Francesco Francavilla, who draws a particularly great Rocket Raccoon, and you have a book that is living up to it's concept and its pedigree.



Itty Bitty Hellboy #3
Story & Art: Art Baltazar and Franco Aureliani

If only every comic could get Itty Bitty, I think we'd have much happier fans. After Tiny Titans and Superman Family Adventures, I didn't expect Art and Franco would next move to the macabre world of Mike Mignola's Hellboy, but not terribly surprising, it's still a joyful and amusing romp. Every issue is packed with humor and fun little character beats. This month's issue of Itty Bitty Hellboy opens with Hellboy preparing his favorite dish, pancakes (or "pamcakes" as he calls them, which readers of regular Hellboy comics know saved him from becoming evil), with the help of Liz Sherman's fire powers. Hellboy gets Baba Yaga to make one of his pancakes gigantic using her magic, and before you know it, everyone is asking Baba to make something huge. She banishes Hellboy and his friends to Hades, and the demons rally around Hellboy, only to have him use his pamcake making skills to keep them from destroying Earth. Lobster Johnson and Lobster Smith, his pet Lobster, dig their way out to try to help the world. And Roger the Homunculus finds a little love with Baba Yaga and Hecate. I can't really do the issue justice, since so much of it is about the punchline to the wonderful set-ups Art and Franco come up with, and the adorable visuals. I've said something like this with eveything I've ever reviewed by Art and Franco, but if you're looking for a change of pace from the usually grim and grity comics of today, you couldn't do better than trying out Itty Bitty Hellboy.



The Sandman: Overture #1
Story: Neil Gaiman
Art: JH Williams III

I wish I could type an approximation of a squeal of delight, because that would be the only thing that could do this wonderful comic justice. Neil Gaiman's The Sandman is one of the touchstone comics of the modern age and possibly of all time, and it is my favorite piece of longform graphic storytelling.  New work from Neil Gaiman is something I always look forward to, and this past year has been an embarrassment of riches, between The Ocean at the End of the Lane, his first novel for adults in years, two new childrens' books, Chu's Day and Fortunately the Milk, and now a return to the world of the Endless, with a story set before the first issue of The Sandman. Dream, or Morpheus if you'd rather, the protagonist of The Sandman, appears in this issue as he did in the many flashbacks that took place before his imprisonment in the first issue of the series; he is imperious, cold, and callous, something made clear in his tone when addressing Lucien, the librarian of dreams, a character who is a loyal retainer who Dream dismisses with barely an acknowledgment. The tone of Dream is chilling, as he prepares for war, something we saw a couple times over the course of The Sandman, and any reader familiar with it knows this can only mean trouble. Gaiman has lost none of his feeling for the characters that we know and love from The Sandman. It's interesting to see the Corinthian, the nightmare serial killer with mouths for eyes, again, and to see exactly what made him slip out of the Dreaming and into the waking world in the time of Dream's imprisonment. We also meet some new characters, including George Portcullis, a dreamer who manages Dream's London office, and Gaiman uses him to demonstrate the malleability of identity in dreams; identity was one of the themes often played with in Sandman. The final pages reveal something about the Endless and Dream that will hopefully be as surprising to the reader as it is to Dream himself.



Gaiman has often said he writes for his artists when he is working on a comics projects, playing to their strengths, and this issue is a perfect example of that. I've loved JH Williams III's work since Chase in the 90s, and his work has grown exponentially over the years, and this issue is a masterpiece. His use of nearly entirely two page spreads, his frightful Corinthian, the alien world at the beginning of he issue and it's population of sentient flowers, are all drawn in exquisite detail. Williams draws a Death who is especially beautiful, and the soft look he gives her stands in sharp contrast to the harsher lines he uses to draw her darker brother, Dream. The issue is a feast for the eyes, and I hope that the eventual collection is in landscape format to allow the art to be appreciated in its entirety by those who want to read the story in that format. When a creator returns to a legendary work there's always the concern they will have lost whatever it was that made that work something special. I am glad to say none of the magic that made Sandman has been lost over the intervening years; go, read it, and plesant dreams.

Monday, April 29, 2013

Reviews of Comics from Wednesday 4/24


All Star Western #19
Story: Justin Gray & Jimmy Palmiotti
Art: Moritat/ Staz Johnson

Jonah Hex has run into time travellers before, and has himself been time displaced, so this issue isn't something completely foreign to everybody's favorite scarred bounty hunter. Booster Gold being tossed into a gritty western, though, is something new, and it's fun to see the interaction. Since Jonah ditched Amadeus Arkham in Gotham at the end of the last issue of All Star Western, Booster serves as Jonah's new foil. Booster acts like a superhero in a setting where superhero's don't really fit; gunslingers look funny at guys in bright blue and gold, and of course Hex is no different. Hex is of course on a case, and while Booster, having arrived unexpectedly in the 19th century, and having become the sheriff of a small town, is running into Jonah, the Hootkins gang, who Hex is pursuing, wander into said town and go about robbing the bank and burning much of it to the ground. When Hex and Booster arrive back, we get a flashback explaining how Booster arrived, and after a night of drinking, Hex and Booster head out to hunt down the Hootkins. When on his own, Booster is still a competent hero, but when with Jonah, he is comic relief, which is fine, and shows the difference between the characters well. There's no answer to whether this is Booster after he disappeared at the end of Justice League International Annual #1, or whether this is earlier in his continuity, and for now that doesn't matter. For now, the odd buddy cop dynamic of Hex and Booster is enough to keep me coming back without any heavy continuity. The back up introduces a character who is, as far as I know, new to the DC Weird Western world, The Master Gunfighter. While his name is a bit generic, I like that he is the self appointed border cop between the day world and night world, and he gets to fight werewolves. You know me, I'm a sucker for werewolves. I think this might be the final gathering of the team part of the Stormwatch of the 19th Century, and so next issue we'll see what Adam One is gathering the team for. I have enjoyed these introductory chapters a lot, but I'm looking forward to the story kicking into high gear.



Dark Horse Presents #23
Story: Various
Art: Various

Every issue of Dark Horse Presents is filled with interesting and different stories; everyone should be able to find something that interests them, but this issue had a couple of real highlights for me. The cover feature sees the return of Travis Clevenger, the bounty hunter who hunts superpowered crooks, known as "Bloodhound." I was one of the few people who followed his original series, published by DC Comics in the early 00s, and it was one of the vastly underrated series of its time, up there with Manhunter. While the status quo is somewhat different, the story feels natural to the world original series (and returning) creators Dan Jolley and Leonard Kirk created, a good mix of crime and superhuman action. Also debuting in this issue is "Brain Boy," by Fred Van Lente and Freddie Williams III, about a psychic who is working for the Secret Service. This first chapter sets up the world, the peril the character is in, and does it with Van Lente's trademark tongue planted firmly in cheek. We also get the next chapter of the time and space tripping "Journeymen," The first part of a fantasy serial called "King's Road" from Peter Hogan and Phil Winslade (two excellent and underrated creators, and Mike Baron and Steve Rude doing another story with their classic character, Nexus, this time with cameos from Sherlock Holmes and Jack the Ripper. Oh, and there's a one off called "Gabe and the Sandpiper" with some gorgeous Sean Phillips art. 80+ pages with no ads for $7.99. Best bang or your buck in comics my friends. Go get it while the getting is good.



Kill Shakespeare: The Tide of Blood #3
Story: Conor McCreery & Anthony Del Col
Art: Andy Belanger

Due to various bits of ill luck, the first two issues of this sequel to one of my favorite series of the past five years fell on week's that I missed doing reviews, and for that I beg your pardon, regular Matt Signal reader, and you, creators of this excellent book. Kill Shakespeare: The Tide of Blood picked up shortly after the original series ended, and brings many of the surviving characters to the island of Prospero, and deftly weaves the world of The Tempest into the web already drawing so many of the Bard's great characters in it. This issue opens with answering one of the principal questions of the series thus far: Where did Shakespeare go after the end of Kill Shakespeare? The choice to have him sit and talk with Feste, one of his most world weary and clever fools is a delightful one, as Feste is one of the Bard's best spoken and thoughtful characters, and one who would be perfect to joust wits with his creator. On the island, we finally get to see Prospero, who has changed considerably since his confrontation with his brother and the events of his play. The magic of the island may be poisoning him, or he may be poisoning the island, something I'm unsure of, and it might be that I'm dense and need to reread, or it might be intentionally mysterious, but whatever way it is, Prospero is a force to be reckoned with, as he awaits the arrival of Shakespeare. Lady Macbeth continues to scheme, and we learn more of her connection with the island. But the biggest pleasure of the series is Romeo. Introduced late in the game of Kill Shakespeare, Romeo has been the central figure of this mini-series, and I have come to really like him. Haunted by what he feels is his betrayal by Shakespeare and the loss of Juliet to Hamlet, Romeo is ill-prepared for what the island has in store for him, and yet is still fighting his way through it and trying to do whatb is right. The issue ends with Romeo in a position to be lead astray, and I look forward to seeing how he finds his way out of this metaphorical wilderness. I'm glad to be back in the world of Kill Shakespeare, and can't wait to see where the events of this series take the greatest heroes and villaisn of all time.



Princeless Vol.2 #2
Story: Jeremt Whitley
Art: Emily Martin

The cover the new issue of Princeless just makes me smile; it sums up so much of what creator Jeremy Whitely is trying to say in the series about a princess who is doing it for herself. Adrienne does indeed reach the tower of her first sister, Angelica, with a result that is somewhat shocking. She and Bedelia and their new companion, the poet, have a great little dynamic, and a discussion about exactly what makes a poet. We also see Bedelia has one of the less attractive aspects of her dwarvish heritage in a funny scene. The opening of the issue, a flashback narrated by the Black Knight, and turnign out to be a dream of Adrienne's, seems to show a tie between the Black Knight and our heroine, and when tied in with the tale a knight tells King Ash about his wife's carriage, begins to paint a picture of the identity of the mysterious Black Knight, and explains why he never speaks. We also get to see the king in action as he tracks through the forest and fights some wolves; fantasy kings are often doddering old men of maniacal tyrants with legions of goons, so it's nice to see the king is still a man of action when he needs to be. Although I did miss Sparky the Dragon, I have nothing to complain about this continually enjoyable fantasy series. I wish other comics could be so consistently fun.



Superman Family Adventures #12
Story & Art: Art Baltazar & Franco Aureliani

*Sniff, sniff* Excuse me for a minute, I'm getting a little teary here. When Tiny Titans ended, I knew that Art and Franco would at least be keeping their toes in their corner of the DC Universe with Superman Family Adventures. Alas, this seems to be their swan song for their all ages corner of DC Comics, and I feel the racks are less bright for it. But what a way to go! Darkseid, out of his lunchlady togs from Tiny Titans, takes on the Justice League, the Superman Family, and all comers, in a comic that is full of action while still being something you can share with kids of all ages. The issue is hilarious, with Darkseid referencing his job at Sidekick Elementary while still fighting his way through superheroes, and we even get to see some Titans in there. In the end, Clark gets to kiss Lois (as it always should be. I still have a piece rattling around in my head about why Lois and Clark are comic's best couple), and the series ends with a smile. I am going to miss my monthly dose of Art and Franco, but I hope their Aw, Yeah Comics! gets a wide release after a successful Kickstarter, and this weekend's announcement of Itty Bitty Hellboy gets a nice long run.

Monday, April 1, 2013

Reviews of Comics from Wednesday 3/27


East of West #1
Story: Jonathan Hickman
Art: Nick Dragotta

While I've enjoyed Jonathan Hickman's Marvel work, it's the work he does through Image, his creator owned work, that blows me off my feet. Manhattan Projects is one of the best books on the stands month in and month out, so the announcement of a new Hickman ongoing through Image was something that got me curious and excited. East of West lives up to its predecessors. No two of Hickman's books are the same, each with a fascinating high concept that creates a unique world. East of West is a post apocalyptic weird western, set in a world where a Civil War wound up not only creating two nations, but the Seven Nations of America in 2064. After the backstory is established, the reader is given a series of seemingly unrelated scenes that by the end of the issue coalesce into a whole that is eerie. The appearance of three figures of seemingly dark power seems separate from a pale cowboy and his two Native American companions hunting for men who once tried (or maybe succeeded) in killing the pale rider. Leaving a trail of bodies behind him, the pale rider finds his way to the man responsible for his death, the President of the United States, and before he kills the president, he makes his victim say his true name: Death. The three figures are the other Horsemen, and now all four of the Horsemen of the Apocalypse are riding through a world seemingly on the edge of tipping towards them. The clear Western influences are mixed with high tech to make a world that is both familiar and strange. Credit has to go to artist Nick Dragotta as well for crafting such a stark visual, especially with Death and his two companions, whose paleness stands out in a world that is so dark. I hope this book is as much of a hit as Hickman's other work, and we get a good long run up to the Apocalypse.


Fatale #13
Story: Ed Brubaker
Art: Sean Phillips

This seemed to be the week of the weird western, with not just East of West, but a new Sixth Gun: Sons of the Gun, All-Star Western, and this gem, a one off issue of Fatale set in the old West. For a genre that was non-existent a few years ago on the racks, its nice to see it making a comeback.This issue tells the tale of Black Bonnie, another of the mysterious femme fatales who are the focus of the series, culminating in our chief protagonist, Josephine. Bonnie has been living as an outlaw, and is a wanted woman. At the beginning of the issue her gang is killed by Milkfed, a Native American hunter, and she is brought to a travelling medicine wagon, where she meets the wagon's owner, a professor who seems to know more about Bonnie's background then she does. But as with all the previous fatales, Bonnie is being pursued by the strange creatires that want her for their own sinister purposes. The issue is clearly influenced by Leone and the spaghetti westerns, with the same brutal gunplay you'd see in The Good, the Bad, and the Ugly and Sean Phillips style blends well with the bloody and brutal world of the Old West. There are the usual Fatale twists and turns, and Brubaker provides a story that stands well on its own for readers who have never tried Fatale before. It will be nice to get back to the 20th century and Josephine, but these one shots of other fatales flesh out the world that Brubaker has in mind, and adds depth to it; I'm glad he expended the series to allow it time to breathe.



Superman Family Adventures #11
Story and Art: Art Baltazar & Franco

Only one more issue to go before the end, but Superman Family Adventures isn't taking it easy across the finish line. While Superman is at the Fortress of Solitude fighting Brainiac alongside Zod, Ma Kent takes Superboy and Supergirl in their civilian identities (glasses and all) on a field trip to Metropolis. Art and Franco have a lot of fun with this plotline. A clearly in the know Lois Lane talks to Ma, mixing up Superman and Clark, making it clear she knows the link between Superman and Clark. Perry White continues to seem obsessed with his coffee, and even offers Ma a cup. But the highlight if the issue is the arrival of Doomsday. When Superboy, Supergirl, and the Superpets can do nothing to stop the rampaging monster, it's up to Ma Kent to use her abilities as a mom to put an end to Doomsday's reign of terror. The sequence is a delight, and everything you expect from this creative team. No one does better all ages comics than these guys, and I'm going to miss this comic. What's great is that, while each issue does a pretty good job of standing on its own, the series has actually built an uber plot, drawing from various sources of classic and modern Superman comics, and have formed an easy to understand epic of sorts. And its made Ma Kent the toughest mother in the universe, as she faces down even more villains. The end of the issue has a great nod to the long lamented Tiny Titans that sets up next issue's grand finale.



The Unwritten #47
Story: Mike Carey
Art: Peter Gross

The new issue of The Unwritten picks up shortly after the last time we saw Tom Taylor in the Underworld, with no memory of who he is and faced with the new king of the Underworld: Pauly Bruckner, the hitman who was turned into an anthropomorphic rabbit. Pauly enjoys having the son of the man who turned him into a rabbit at his disposal, and tells him his version of how he became king of the Underworld. It's of course a very skewed version of events, which is perfectly in character with everything we've seen Pauly say and do over the course of the series; Pauly is a self aggrandizing and always paints himself in the best light, despite his treacherous nature. While Tom is ushered off to his quarters by Pauly's mysterious masked servants, Tom's companions, Cosi and Leon, children who died in the crossfire between Tom and his enemies, watch Pauly and see what the mad rabbit-dictator is up to. But its Tom whose journey speeds to plot forward. We see that all who have died in the conflict between Tom and his enemies are in this Underworld, and as the masked servants disobey Pauly and bring Tom to a cell deep in the castle, Tom seems to remain lost to himself. However Tom's lack of memory might be changing, and he is not sure if he wants to remember who he is, seeing the way those in the cells react to him. Identity is one of the central themes of The Unwritten, especially when it comes to Tom and his relation to his literary alter ego, young wizard Tommy Taylor. Tom has become a different man from who he was at the series beginning, probably a better one, but his trip down memory lane here will not be an easy one. The last page reveal of the identity of Pauly's special prisoner is perfectly logical, and Tom's confrontation with the person in the cell is something that will possibly shake the series to its foundations come next issue.

Monday, July 30, 2012

Reviews of Comics from Wednesday 7/25


All Star Western #11
Story: Justin Gray & Jimmy Palmiotti
Art: Moritat & Scott Kolins

I was a big fan of Jonah Hex, the previous incarnation of this series, and was a little worried that it was being transformed from a series of mostly done-in-one stories to a more arc based series when it changed titles with the New 52. I'm happy to say my worries were unfounded. Gray and Palmiotti still tell some of the grittiest westerns in comics. This issue continues the war between the followers of the Crime Bible and the Court of Owls in 1880s Gotham City. The story features the return of Tallulah Black, Hex's on-again/off-again... I don't know how to describe them, exactly. Love interest is too strong, but lover seems to remove some of the emotional depth of their relationship. Tallulah narrates much of the issue, which is a change from Hex or Amadeus Arkham, who usually narrate the stories. Tallulah is tough as nails, but she is a distinct personality from Hex, and her voice is suitably different. Moritat continues to draw a gorgeous vision of Gotham in the 19th century, and his work has a realism that makes the grit of the city seem more real. His version of the Talon, the Court of Owls' assassin, is one of the best, acrobatic and graceful, but still with power. This issue also began a new back up story, featuring an 19th century version of Dr. Thirteen, the Ghostbreaker, a character who debunks supernatural occurrences. The story, dealing with him hunting for a "spectral" highwayman whose weapons shoot fire, is a fun one, with Thirteen being a condescending jerk towards those who live in superstition, which is pretty funny to read, actually. Scott Kolins art style is different from that of Moritat, but works well for this story. I hope that he proves an ancestor to a Dr. Thirteen who will pop up in the present DCU as well.



Axe Cop: President of the World #1
Story: Malachi Nicolle (Age 8)
Art: Ethan Nicolle (Age 31)

Axe Cop is something that defies any description of characterization. It started out as a webcomic, where artist Ethan Nicolle basically adapted playtime stories he and his younger brother, Malachi, came up with. The webcomic has grown in popularity, and the world of Axe Cop, a police officer with a magic axe who beheads criminals, has grown in complexity. The webcomic is a delight to read, so completely insane that only a kid could have come up with it. The comic has grown so popular that Dark Horse has released two collections of the webcomics, and last year published an original miniseries, Bad Guy Earth. This new mini, President of the World is a follow up to that series, but as is the way with playtime with young relatives, you can just kind of jump in with no previous knowledge. I don't want to talk too much about the issue, because to reveal that actual logistics of it would ruin its charm and the hilarity, but I will say there is the new character Goo Cop (who was changed into goo by aliens), a talking gorilla with robot hands and a magic tail, Ralph Wrinkles (Axe Cop's talking dog with magic healing laser eyes who happens to be his chief of staff), and killer robot penguins. The thing I love about Axe Cop is that it is the unbridled imagination of a child translated to the page, and giving young Malachi the longer form to play with only makes the stories trippier. I can't wait to see what curveballs wait in the next two issues.



The Flash #11
Story: Francis Manapul & Brian Buccellato
Art: Marcus To

Some titles that came out of the New 52 were simply continuations of existing continuity and character, and some were changes to teams or formats, but keeping a lot of the essential. Some books were true reimaginings, though; taking a core concept and building a fresh world around them. While some, like Wonder Woman, which I talked about last week, have been successful, others have not. The Flash is one one of the best examples of these reimaginings. I am a Wally West fan, by the way; he was Flash when I started reading comics, and became a favorite superhero of mine. But writers Francis Manapul and Brian Buccellato have done a very good job of fleshing out Barry Allen, the Silver Age Flash returned from the dead, in a way that has made me really like him. We continue to get a view of Barry's new life, as he has faked his death to protect the people he cares about and to free up time to be the Flash. Barry's struggles give him a humanity and a depth that I have felt that many writers have missed in writing the usually very square and upright Barry. Barry has also moved to Keystone City, the sister city to his usual running grounds of Central City, and the creators do a good job of giving it a different look and feel than the prettier Central. This issue also features the return of another of Flash's classic enemies, Heat Wave, reimagined. Like the other Rogues (yes, capital R. That's the team name of Flash's enemies), Heat Wave's power and look have been tinkered with, and now he seems to have his flame casting weapon as part of his body. He gets into a fight with Captain Cold, the leader of the Rogues, and Flash intercedes and saves the day. What makes the issue interesting is that the two are fighting for personal reasons that still remain unclear. This isn't two guys fighting over a score; there's something really between them. We also get glimpses of the rest of The Flash supporting cast, but this issue really is about Barry and the Rogues, and the world that they now live in.



Superman Family Adventures #3
Story & Art: Art Baltazar & Franco Aureliani

While I don't know if anything can fill the Tiny Titans shaped hole in my heart, Art and Franco's new Superman Family Adventures does a great job of giving me something new and different to enjoy. The series is a little more action based, with some real super hero fights happening, but never in a way that would make you think twice about handing it to a kid. This issue features Jimmy Olsen trying to use his signal watch to call Superman to stop an alien invasion and getting the Super-Pets instead, and Clark trying to convince Lois he isn't Superman using a Superman Robot, and this going comically wrong. The book is very fun, and hearkens back to classic Silver Age Superman stories. But Art and Franco continue to use their all ages book to make sly commentary on the current DCU, just like in Tiny Titans, with a sequence that explains why Superman no longer wears red shorts on his costume, and it's a hilarious explanation. If you're one of those people who miss the red shorts, you should check the issue out just for that.

Tuesday, July 24, 2012

Comics For Everyone: The Magic of All Ages Comics

There are a lot of different types of comics out there, no matter what the public perception is. I'm sure if you've found your way here, you have a good idea of that, but it still needs to be reiterated every now and then. Superheroes make up the bulk of what the mainstream media sees, but there is so much else out there, and that's a wonderful thing. Since I started writing this blog a couple months back, I've written about more than my share of superheroes, but I've also touched on horror, sci-fi, and crime. But there's another genre I've spent a good amount of time talking: all ages comics. And today, I'd like to spend a little time talking about why I find all ages comics so fascinating, and some of the best ones I've ever read.

Back in the 80s,  pretty much every comic historian, scholar, and fan can agree that comics really went out of their way to become something that was more than just funny books for kids, and did so by forcing a lot of the light and fun out of comics. We reached a point where it was hard to find anything on the racks that you could give to a young kid. I won't say there weren't exceptions; the comics based off of the DC animated series of the 90s were great fun for everyone, but they proved the exception.

I feel like somewhere around the late 90s or early 00s, a movement began that rejected that, and started crafting all ages comics. Please note I did not say kids comics. I think there was still an undercurrent of fear that writing comics geared for small kids exclusively might undercut the progress of the industry, so what people began doing was creating comics everyone can enjoy on multiple levels. And I think this is something that, while not exclusively within the comics industry, is something we can pride ourself on that others sort of hide from.

Other entertainment industries don't seem to run with the idea of all ages. Cartoons are either for adults or for kids. Sure, grown ups watched Pinky and the Brain, Animaniacs, and Phineas & Ferb, but those cartoons are marketed almost exclusively at kids, no matter what the demo that was actually watching was. I will say that, in recent years, Pixar has tried to close this gap, and The Muppets was marketed in this vain, but that's still a far cry from there being truly all ages marketed movies. When the Harry Potter phenomenon was in full swing at the bookstores, the books were still looked at as kids books that adults could read, not as just plain books. There is no "all ages" section at Barnes & Noble; there's children's and adults. I think a lot of authors write with the intent that parents should be able to read and enjoy these books with their kids, but they aren't marketed that way.

But with comics, there is a sense that people who write comics that kids can enjoy really want the experience to be something that is shared, and something that people of any age or demographic group can enjoy. I'm not a dad yet, but I am an uncle, and I am happy to say there are plenty of comics I can happily now read with my nieces, who are four and eight. They are stories that I can enjoy on some level and they can on another. And on top of that, these tend to be stories that are not just enjoyable, but are fun. So much of modern fiction, both written, performed, or produced, is so gloomy, so dark, or so mean. All ages comics are a breath of fresh air in that world. They are something that you can get a thrill out of, but something you can usually walk away from feeling happy or affirmed. Not always, serious stories need to exist for children as well as adults, but stories for all ages books tend to be told in a way that leaves you understanding that we fight through the dark and persevere, not wallow in it.

One of the great things about all ages comics is that they encompass all the genres of the rest of the comic book industry. If you like Harry Potter, well there are plenty of fantasy comics for your kids to read. If they've read Goosebumps, I can find a spooky all ages comic. And hey, guess what, I can find superhero comics that you'd feel safe letting your kids read, and that you'd get a lick out of. I've talked about some of these in reviews and recommended readings before, so I won't go into them again, but remember that Atomic Robo, Tiny Titans, The Muppet Show Comic Book, Snarked, and Reed Gunther are all out there for you to enjoy. There are plenty of others that I'd like to touch on today.



I think the comic that started the trend of modern all ages comics was Bone by cartoonist Jeff Smith. Bone is a mix of high and low fantasy, with a touch of fairy tale, starring the three Bone Cousins, Fone, Phoney, and Smiley, who, after being run out of Boneville, arrive in the Valley. In their new home, they meet Thorn, Gran'ma Ben, and the rest of the cast of the series as, through a comic mishap, they are drawn into the war with the Rat Creatures and their mysterious master, The Hooded One. Bone is tremendous fun, and does a great job of mixing the high stakes action of a fantasy epic with the comedy of Phoney Bone's moneymaking schemes and monstrous Rat Creatures talking about quiche. You can read one story with an army of Rat Creatures attacking the Valley, and in another Phoney is trying to fix a cow race. At its heart, though, Bone goes back to the classic fairytale trope of the underdog facing down the big monster, and finding courage. You can get all of the series in one giant omnibus in the original black and white, or pick up the individual nine volumes colorized from Scholastic Books.


The all ages comic that made me stand up and begin to really think about how great they are, though, was Patrick The Wolf Boy. I stumbled across Patrick when the first one shot featuring him came into Dewey's, and as I have mentioned before, I have a thing for werewolves. But Patrick isn't a scary monster werewolf. He's a first grader who just happens to chase squirrels and turn into a hairy wolf boy during the full moon. Created by Art Baltazar and Franco Aureliani, now better known for their work on Tiny Titans and Superman Family Adventures, Patrick plays in the same ballpark of a comic that can be read with your very little ones, but has enough of a sense oh humor that you grown ups would appreciate it. The best metaphor I've ever been able to come up with for this book was a comic where Calvin happens to turn into Hobbes on the full moon. Wrap your head around that. Patrick is sadly pretty much out of print as far as I can tell, but Art and Franco have a bunch of Patricks I've seen with them at cons, so go, check them out there.



Since I'm talking about monsters, let's talk about Scary Godmother. Jill Thompson, possibly best known for her work with Neil Gaiman on Sandman, wrote and drew a series of charming picture books about the Scary Godmother, who lives on the Frightside and is sort of a patron witch of Halloween. With the help of Hannah Marie, a little girl who stumbles into her, and a cast of monsters, Scary Godmother helps keep Halloween going. These aren't scary books, but are perfect for Halloween reading, with giving maybe a little chill or jump but nothing that will keep the kids (or you) up late. The four picture books have been collected in one volume and all the comics in a separate one by Dark Horse.


I just want to drop in a quick mention of Amelia Rules! here, as it's probably my favorite all ages comics that is currently being published. There's a new volume due in the next month or so, so expect a recommended reading when I know the exact release date. Without spending too much time, Amelia McBride was created by cartoonist Jimmy Gownley, and is smart, sassy, and always getting into trouble for being herself. She has a group of friends who are oddballs, teachers who don't get her, parents who are trying to get her, and the coolest aunt in the world. The book has more heart in one chapter than most books or comics have in whole volumes.



Now, in any duscussion of all ages comics, I think a writer would be remiss to not talk about Archie Comics. Some of the longest running comics out there, the kids from Riverdale are still going strong. While I know some people have been upset by how socially progressive Archie books have been over the past few years, I like the idea that Riverdale is an idealized version of the world where everyone is accepted. Still aside from the more progressive stories, there is the same hijinks from when I was a kid, with Arachie trying to choose between Betty and Veronica, Jughead eating everything in sight, and Reggie being a jerk. There are also the occasional high concept story, like the spy themed "The Man From RIVERDALE" above, that's a cool spy pastiche. I also picked that cover because that issue was drawn by artist Fernando Ruiz, who happens to be one of of regular customers at Dewey's, and appears with us every Free Comic Book Day. He's an awesome guy, teaches at the Kubert School, and is currently the artist on Life With Archie, the magazine featuring tales of grown up Archie, which also happens to be an great book.



And just to make sure I don't go a post without mentioning my usual manias, there are some great all ages superhero and Star Wars comics out there. Dark Horse regularly releases volumes under the Star Wars Adventures and Clone Wars Adventures banners that are great one off stories featuring stories that are geared for everyone. These can be a little scarier, or more intense, then a lot of the others I've talked about, so you might really want to read these with your kids. DC has, since the advent of Batman: The Animated Series, had some form of all ages Batman title running, and while quality has varied, some of these have been outstanding. Mike Parobeck's run as artist of the original Batman Adventures series is outstanding, and Dan Slott's run on the second series of that title is vastly under-rated, and ended before its time. Also, if you want a truly surreal treat, DC just released one of their DC Comics Presents reprint volumes featuring Mark Millar's run on the all ages Superman Adventures. Yes, folks, Mark Millar, writing shockingly good all ages Superman. Check it out and be awed.


So, those are some of my suggestions. We comic readers are a dying breed, ladies and gentlemen. So why don't you pick up something, and give it to your kids, your nieces and nephews, or the neighbor kid. You might be creating a new life long comic fan.