Showing posts with label peter j tomasi. Show all posts
Showing posts with label peter j tomasi. Show all posts

Monday, August 24, 2015

Reviews of Comics from Wednesday 8/19



Batman: Arkham Knight #7
Story: Peter J. Tomasi
Art: Viktor Bogdanovic, Art Thibert, & John Rauch

Tie-in comics are a tricky business, especially when it comes to video games. Video games are an interactive medium, and often these prequels are doing their best to not spoil any of the aspects of the game. The comics that have tied into the Arkham franchise have been mixed: some have been good, many have been passable. This issue has two stories, one the epilogue to the previous Bane story, the other the beginning of a new Suicide Squad story. The second story is fun, with a Squad made up of Harley Quinn, Deadshot, Captain Boomerang, and Killer Croc (all of whom will be in the upcoming movie, by the by) working for the Penguin, keeping the Squad name despite escaping Amanda Waller's leash, to assassinate Bruce Wayne. But it's the first story that impressed me. After an explosion, Batman is found in a dumpster by Archie Freeman, and old man who was scrounging for anything he can to pay off the people who are running a protection racket in his building. Batman, of course, helps him and scares off the thugs. What I liked about the story is how Batman interacts with Archie. Batman can often be portrayed as gruff and not exactly a people person. But Pete Tomasi, who beautifully built the relationship between Batman and Damian in his run on Batman and Robin, writes an empathetic Batman, who listens to Archie talk about his late wife Alice and about Archie's time as an usher at the Monarch Theater (the theater from which Bruce's family was leaving on that fateful night). There's a Batman who wants to connect, who wants to hear more about Gotham before its decline, and who wants to hear more about this man. It's a sweet story, one that reminds us that Batman is about helping people, not just beating on criminals. That's a Batman I like.



Giant Days #6
Story: John Allison
Art: Lissa Treiman & Whitney Cogar

Giant Days is the story of three roommates, Susan, Esther, and Daisy, away at college for the first time, their friendship, and the madcap adventures they get into. It's a fun series, with great characters and whimsical plots, which seems to be what the Boom Box! imprint, which also publishes Matt Signal favorite Lumberjanes, specializes in (It also specializes in suckering me into buying limited series that get expanded into ongoings or maxi-series, but since they're great comics, I try not to grumble too much). This issue takes place over the Christmas holiday, and sees Esther and Daisy called by a desperate Susan to come to her hometown and help her as she's gotten into trouble. Not answering her phone, Esther and Daisy grow more worried about Susan, and begin a wild search, from going through clutches of smokers, a joined record/comics store staffed by twins, one a record store hipster, one a comic book guy just to the good side of the Simpsons line. Discovering that Susan ran afoul of Karen Shaw, a member of the town's rough Shaw clan, Esther and Daisy track down McGraw, a school friend with a complicated past with Susan, and they head to the nightclub the Shaw's own to rescue Susan. The story ends with madness on the dance floor, lock picks, and a confrontation on the roof between Susan and Karen Shaw. This is a great issue if you haven't read Giant Days before, as it spotlights the main characters' personalities, as they're thrown into this adventure. Lissa Treiman's art is wonderful, another artist who falls into a category of artists I love, ones who draw really broad and expressive faces, ones that can tell a story almost without the words. This issue marks the halfway point in the twelve issue series, and so it's a great time to dive in and enjoy.



Princeless- Raven: The Pirate Princess #2
Story: Jeremy Whitley
Art: Rosy Higgins & Ted Brandt

The second issue of the spin-off from the amazing all-ages fairy tale re-imagining Princeless starring Raven the Pirate Princess, hits with even more force than the first issue, which is saying something, as I thought the first issue was great. This issue sees Raven trying to gather herself a crew so she can go and find her traitorous brothers and give them what's coming to them. But before that can happen, we get some more time with characters who I feel are going to be important to the series: Dancer/pickpocket/half-elf Sunshine Alexander, Cookie, the pirate and cook who knew Raven as a young girl, and Jayla, Cookie's bookish daughter. Raven was usually scheming, trying to find a way to get her way, when she was in the main Princeless title, so this is one of the few times we've seen her with her guard down. This little domestic scene, as Cookie prepares breakfast is pleasant, and as Cookie gives Raven the advice she needs to gather a pirate crew, we segue to the bar Cookie now owns, as pirates line up to join the crew. Unfortunately, the male pirates are... I'm not sure of the word for it. Basically, everything they say could come out of the worst depths of non-swear laden internet forums, full of misogyny and arrogance, up to the point where one actually says, "not all men..." It's hilarious and a little depressing at the same time. Things look lost until Katherine "Katie" Kling shows up, looking to join Raven. Katie immediately is impressive, tall and strong, but also talking of honor and justice; she has a real Brienne of Tarth vibe going. And after Katie's suggestion of an all female crew appeals to Raven, and they get their first recruit in Sunshine, there is the somewhat expected brawl as the male pirates don't take it well. The fight ends with a little help from Jayla (who will be joining the crew next issue if I'm not at all off base), and so the course is set (pun intended). Raven: the Pirate Princess is just as good as its originating title, filled with the same joy, action, wit, and smarts as Princeless, and it a great addition to the reading list of anyone who's looking for a new take on some old tales.

And now some quick reviews I wasn't able to flesh out in my conference shortened weekend, and Dan Grote's review of the second issue of the relaunched Archie...

Black Canary #3- Bravo Brenden Fletcher. I actually like and am curious to see what happens to Kurt Lance, a character who was a walking plot device in every earlier appearance. Plus, Annie Wu continues to absolutely blow me away with every page. Black Canary is easily my favorite book launched in the post-Convergence DCU.

Book of Death #2- Valiant's event comic continues, with a great fight scene that makes me want to read Ninjak's ongoing, since he is clearly the Batman of the Valiant Universe, and a flashforward that shows you exactly why Gilad the Eternal Warrior is the best.

Secret Six #5- Answers abound in this issue, as we learn why the Six were gathered, what's up with Ralph and Sue Dibny, plus we see some more of Strix and her pet lawn gnome. I'm happy to see that Gail Simone isn't teasing this mystery out too long, and that there's a chance of a happy ending for my favorite comic couple ever.

Star Wars #8- One of the things I've enjoyed about the new Star Wars continuity is watching old things pop up for the first time. This issue reintroduces one of my favorite EU settings, Nar Shaddaa, the Smuggler's Moon. For those of you only familiar with Star Wars movies, picture if Mos Eisley, the wretched hive of scum and villainy, basically covered an entire moon. We see Luke at his most naive, and Han dealing with the fallout of his wife (or is she?), Sana, meeting an increasingly irate Princess Leia. It's a pretty fun book.




Archie #2
Story: Mark Waid
Art: Fiona Staples

Fun fact: Archie Andrews is a world-class klutz who often gets by solely through the herculean efforts of his friends, in the kind of good fortune you can only have when you’re the star of your own comic book.

In the second issue of the adventures of Archie 2.0, Riverdale’s mainest character tries to get a construction job so he can afford to fix up his old beater of a car, since his previous mechanic was his ex-girlfriend.

Archie gets the job and immediately wrecks the work site, despite the best efforts of ancillary characters Dilton, Kevin, et al. He then returns later in the evening to fix the damage, only to completely tear down the frame of soon-to-be-stately Lodge Manor.

The story serves to reintroduce two important characters to the Archieverse: Veronica Lodge and her father, the new richest man in town (social standing is a big part of Archie. Veronica has it, Reggie wants it, Jughead used to have it, and Archie does not).

Fiona Staples draws Veronica exactly how you’d expect her to: as a raven-haired knockout in heels. She doesn’t get any dialogue, just a coquettish giggle, but Archie falls in love at first sight.

But let’s shift focus to the first girl in Archie’s life: Betty Cooper. It’s B’s birthday, and her friends are trying to get her out of her post-Archie funk, and push her into embracing her budding womanhood. This leads to a wonderful montage of Betty awkwardly applying hair extensions, false eyelashes, makeup, heels, teeth-whitening strips and press-on nails, then hating the face she sees in the mirror. Mark Waid’s Betty would rather be playing video games and fixing cars, specifically Archie’s car, which she does – secretly, and in collusion with Archie’s dad – before she finally feels feminine enough to make her grand party entrance. Watch what she wishes for when she blows out the candles.

For historical evidence of Archie’s butterfingers and dumb luck, consult the 1942 backup strip at the end of this book, completely with a handy glossary of dated terms.


In other news, I’m bummed to hear that Fiona Staples is leaving Archie with this issue. Her pencils have been 50 percent of the reason to read the book. That said, Annie Wu (Hawkeye, Black Canary) will be filling in on issue 4, which is about as fine a substitute as you can find.

Monday, March 30, 2015

Reviews of Comics from Wednesday 3/25


Abigail and the Snowman #4
Story & Art: Roger Langridge

Roger Langridge wraps up his story of a girl and her Yeti with an action packed double sized issue, as Abigail and Claude flee the government agents who have been chasing them, specifically the one-eyed monster hunter, who will stop at nothing to make sure if the British government can't have Claude, no one will. The issue has car chases, a helicopter with machine guns, and some mortal peril. The man from the government clearly has no problem hurting or killing Abigail to get at Claude, which leads to some pretty scary moments. But the violence never moves beyond something you'd see in a PG rated movie, and I think we underestimate kids: something can have some scares and some serious moments and still be all ages. Those are teachable moments, moments that can spur a discussion. But while there's more action in this issue, and a last minute reversal, as the other government agents decide they don't like the way this newcomer is willing to do anything to get what he wants, including hurting a little girl, the heart of this book is still the friendship between Abigail and Claude.  The concern they share for each other when in peril, the joy in the photo montage page as Abigail wants a few more pictures of memories with Claude before he leaves, and the wonderful scene of their reunion at issue's end will warm the coldest of hearts. Abigail and the Snowman is another charming delight from Roger Langridge, who is one of those creators whose work I always look forward to. With this series complete, I hope he has something else for us soon.



Batman and Robin #40
Story: Peter J. Tomasi
Art: Patrick Gleason

After forty issues (plus a zero issue, and a Futures End one), Pete Tomasi wraps up his run on Batman and Robin. Damian, still super powered, gets to go on a big adventure with the Justice League, fighting a giant robot attacking Japan. While this is a very cool action centerpiece to the issue, and shows off Patrick Gleason's skill at drawing big action, it isn't what the issue is really about. No, this issue is really about how much Damian has grown as a character, not just from the beginning of the series but from his introduction. This isn't the killing machine trained by the League of Assassins. No, as Batman points out, during the battle with the robot he works with the team and keeps his emotions in check. But more than that, when we return to Wayne Manor, we see that Damian has made a gift for Bruce and Alfred, something the haughty psychopath he once was never would have done. We get glimpses of everything that this book has done for the character over its run, including Damian's Bat-pet menagerie (Titus the dog, Alfred the cat, and Batcow). I don't think it's a major spoiler or surprise that Damian loses his powers by the end of the issue, since I doubt anyone thought them permanent. I liked that Batman created the situation with the robot to have Damian bleed off the last of his super energy, but did it in a way that allowed Damian to have a big adventure and not in a dictatorial way. Maybe Batman has learned as much about parenting along the way as Damian has learned about himself. While this Wednesday will see a final annual from Tomasi, this issue would serve as a perfect coda to everything this book has done to make Damian the character that he is now.



Django/Zorro #5
Story: Quentin Tarantino & Matt Wagner
Art: Esteve Polls

Now past the halfway point, Django/Zorro is starting to roll towards its inevitable, blood soaked, Tarantino-style conclusion. After Don Diego donned his Zorro costume last issue, the native slave labor of the self-styled Duke of Arizona is starting to stir. And the Duke has decided that Django, seen in proximity to them, is behind it and should be interrogated. After a brief fight between the Duke's guards and Don Diego and Django, Don Diego is able to arrange a meeting with the Duke, and needs Django to steal into the Duke's study to find evidence that he has concocted the whole dukedom plot as a land grab. And to allow Django to more easily slip into the mansion, Don Diego provides Django with a special outfit. So much of what has made this book great has been the interaction between Django and Don Diego, with Django continually perplexed by Diego's demeanor and attitudes, and Diego's completely charming and friendly demeanor. Despite all of this, the highlight of the issue was a flashback of Django's to his time travelling with his friend, the former dentist turned bounty hunter Dr. King Schultz. Schultz was a strong presence in Django Unchained, very similar to Don Diego, in that his urbane exterior masked a capacity for violence, but at his core he was a good man. It was a delightful scene to watch Scultz put a pair of racist thieves in their place while teaching Django an object lesson. It's a great scene, pitch perfect in its dialogue; I could actually here Christoph Waltz delivering the dialogue. Django/Zorro has been slow building, spending a lot of time with character, getting us to understand who these people are, with only brief flashes of violence. I think we're heading towards a climax worthy of the blood soaked conclusion of Django Unchained, and I wonder if there will be a new Zorro once the story is over.



The Valiant #4
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera

The Valiant, the first event that touched every corner of the Valiant Universe concludes with an ending that is as bitter as it is sweet. The Immortal Enemy, the monstrous entity that seeks to kill the Geomancer, has defeated all the heroes who were set before it, and only Bloodshot stands as the last line of defense between it and Kay McHenry, the current Geomancer. As with the last issue, we really have two stories here, one with Bloodshot and Kay, and the other with Gilad Anni-Pada, the Eternal Warrior and guardian of the Geomancer, unlocking a mystery box sent from the future by himself that he is told will be the one thing that can stop the Enemy. The battle between the Enemy and Bloodshot is brutal, the kind of fight you can only have between two beings that can pretty much recover from any wound. I have to give writers Lemire and Kindt a lot of credit for seeding the fact that Bloodshot has no memories of who he once was throughout the series, making it an important part of his interactions with Kay, and paying it off in the big fight with an enemy who relies not just on physical might but on playing with the worst memories of his victims. The big moment of the issue was when Kay finally stands up to the Enemy. Still wearing the face of Mr. Flay, Kay's childhood boogeyman, Kay stood up to Flay to help save Bloodshot. One of the very cool tricks of the issue is once Gilad touches the mystery box with the weapon in it, we see a five minute countdown that continues to play out even when we move away from his scene, clicking off time in the lower right corner of each page. It adds to the tension of the already intense battle. I'm really loathe to talk about the last few pages, as they are really full of not only some major surprises, but events that completely toss the status quo of the Valiant universe on its ear, setting up Bloodshot Reborn, and hopefully another Eternal Warrior mini-series, since Gilad's final narration screams for a follow up of its own. I'm amazed how Valiant was able to have a crossover that was completely contained in one book, was of high quality, and really did affect its universe. This is great comics. And in a couple months, it will be out in trade for $9.99, so if all my words of praise have gotten you curious, then you'll have no excuse to not check it out when that happens.

Monday, January 26, 2015

Reviews of Comics from Wednesday 1/21


Batman and Robin #38
Story: Peter J. Tomasi
Art: Patrick Gleason

It's a bird! It's a plane! It's... Damian Wayne? Yes indeed, Damian is back from the dead, and he has superpowers. Now that Damian is back from the dead after the events of Robin Rises, it's time to establish the new status quo. Pete Tomasi and Patrick Gleason, one of the longest running teams on any book since the New 52 reboot, start to look at Damian and how he reacts to the new powers he received after his resurrection. And it starts out rough. Damian was always impetuous at best, and flat out aggressive at worst, and the new powers he demonstrates aren't helping. Flight, invulnerability, and super strength are a suite of powers that can be easily abused, and Batman clearly is concerned that Damian, who has a history of homicide, might just abuse them. We see a patrol, and Damian flings himself into danger with no concern. In all fairness, if I knew I was bulletproof, it would be hard for me to not just go for it. But Damian has once again proven he has a hard time taking orders, and so once again, Batman scolds him. But as the issue progresses, we see Damian's death and return have left more scars than he lets on. It's nice to see that Damian is suffering nightmares about the circumstances of his death; death has to be traumatic, especially at the hands of someone you loved. The trauma of death and resurrection is something rarely touched on in super hero comics. And after Damian's nightmare, he once again disobeys Batman and flies off. Tomasi then once again uses Alfred as the voice of reason to Batman, telling to have a little faith in Damian. I think Alfred might have some experience dealing with an angry, traumatized young man of exceptional abilities. Tomasi and Scott Snyder on Batman have both done tremendous work with the relationship between Batman and Alfred, really making Alfred the sage adviser who Batman listens to and is almost always right. This is not the Alfred of Gotham, this sort of gruff, angry badass uncle. I like an Alfred with a real paternal streak, something that really works when he serves as a father figure to all these young men. The issue ends with Damian going to Atlantis to tie up a thread from the "Hunt for Robin" story, and it's a scene that really shows the growth that Damian has gone through since his introduction as a spoiled brat. Seeing how Damian reacts to the deformed clones of himself is touching, witnessing that Damian has really learned to care about others. I'm hoping that Tomasi and Gleason continue their run for quite a while after Convergence to further explore the changes to a character that I've come to really love.



Lumberjanes #10
Story: Noelle Stevenson & Shannon Watters
Art: Carolyn Nowak

Somehow, I'm not surprised that the day at Lumberjanes camp where everyone can just kick back and do their own thing is not as relaxing as it sounds. The second arc of Lumberjanes begins with Mal and Molly going off to have a picnic while April, Ripley, and Jo decide to try to get some of the more mundane badges that monster hunting time preclude (they promised to not do anything exciting til Mal and Molly get back). While the trio provide the comic relief throughout the issue, with April frustrated about getting the boring badges, the issue's heart is Mal and Molly on a date in the woods before the action starts. I've rarely seen those early sparks of infatuation and love played out as well in comics as I have here. As Mal talks about her friends at home and all the fun she would have had if she hadn't been shipped off to camp, artist Carolyn Nowak paints Molly's face showing all the doubt that someone can feel when they think that the person they have feelings for doesn't have the same depth of feeling for them. After ten issues, it's really impressive how well rounded these characters are, and how much the reader has come to care about them. Of course, this is Lumberjanes, so pretty soon the craziness starts, as Mal and Molly see the Bear Woman, and follow her through the woods and fall through a time portal behind her. There's another charmingly awkward moment as the girls land in the past in one of the classic romantic adventure poses and there is some adorable blushing. And not only are there time portals, but pretty soon there are dinosaurs! And you know anything with dinosaurs gets a thumbs up from me. Lumberjanes is one of my favorite comics coming out right now, and it looks like it will be moving into even surer footing now that it's into its new life as an ongoing. Also, the issue title of "Absence Makes the Heart Grow Fondant," is one of those puns that is so groanworthy that I have to laugh; I love those puns.



The Valiant #2
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera and Jeff Lemire

The Valiant finds a way to move from its excellent first issue into an even better second issue. After the stakes and characters were established last issue, this one brings the Eternal Enemy front and center, hunting down neophyte Geomancer Kay McHenry in the form of Mr. Flay, a boogieman from a childhood story Kay loved. Co-writer Jeff Lemire draws the storybook sequences, which works perfectly. Lemire's style is slightly off the norm, not the same realistic lines as series artist Paolo Rivera, and that art works because of the fairy tale aspect of the story and because it seems of another world. Speaking of Rivera, his work on Mr. Flay/Eternal Enemy is really impressive. It's an incredibly creepy design, both in it's hideous monster form as the Enemy and as it's evil gentleman form as Flay; that sort of elderly gentleman thing hearkens back to classic vampires and The Gentlemen from Buffy the Vampire Slayer, and is great horror trope. Aside from Kay and the Eternal Enemy, with see Eternal Warrior and Ninjak retrieve someone who will be of use in this battle, and an end of issue appearance from Bloodshot painting him as a white knight, a role he will be unaccustomed to, I am sure. There's also a last page that is so classically superhero that it made me smile. I've realized that The Valiant takes a lot of classic tropes, not just the monster, but some superhero tropes, the hero's journey for Kay, the man haunted by his past failures for Eternal Warrior, and shines them up and fits them together as if they were meant to be together all along. It's a perfect introduction to the Valiant universe, while still rewarding long time readers. Seriously, if you like superhero stories, The Valiant is a book not to be missed.


And Dan Grote bids a fond farewell to a Matt Signal favorite...



All-New X-Factor #20
Words by Peter David
Art by Carmine Di Giandomenico, Will Sliney and Lee Loughridge

Cue up the sad Boyz II Men song. Either “End of the Road” or “It’s So Hard to Say Goodbye to Yesterday.” Your choice. We’ll wait.

We here at the Matt Signal have made no secret of our love for Peter David and his band of misfit mutants, so without belaboring the point, we’re sad to see another incarnation of X-Factor go after only about a year in service.

But David and artist Carmine Di Giandomenico go out the only way they possibly could: with robot sex and a cliffhanger ending that would make Alf jealous.

If the upcoming Secret Wars is intended to be a greatest-hits tour of the Marvel Universe before it ends, All-New X-Factor #20 is the Peter David version of that. In addition to the book’s main cast, we get a visit from Miguel O’Hara, aka Spider-Man 2099, who offers a glimpse into the rewritten future. Without spoilers, it’s a future David fans have seen before.

The good news is, it looks like David wants to pack up his pets and move them to his other book. X-Factor’s final pages reveal Serval CEO Harrison Snow’s true intentions for the team, which tie in closely with the world of future Spidey. Also tying things together neatly is Spider-Man 2099 artist Will Sliney, who drew the O’Hara scenes.


Oh, and I think this bears repeating: This book has robot sex in it. Suffice it to say Cypher and Warlock are now eskimo brothers.

Monday, July 21, 2014

Reviews of Comics from Wednesday 7/16


B.P.R.D.: Hell on Earth #121
Story: Mike Mignola & John Arcudi
Art: Laurence Campbell

So many of the B.P.R.D. stories have been so big lately, that I forget what wonderful creepy little stories the book can do as well. That's not a complaint about the big stories, as "Reign of the Black Flame," the last five -parter, was one of my favorite action/horror stories the series has ever done. This issue wraps up a two part story that takes place both in the present and flashbacks to 1949, and features four of my favorite characters in the who Mignola-verse; in the present, it's Kate Corrigan and Professor J.H. O'Donnell, and in the past it's Professor Bruttenholm and Hellboy. Instead of ancient Lovecraftian horrors and men with flaming heads, this is really a haunted house story, or a haunted artifact story, with some possession tossed in for good measure. The daffy professor has accidentally unleashed an evil force that has possessed Kate, and now it's up to Liz Sherman, Panya, Fenix, and Carla Giarocco to figure out what is going on and to save Kate. In the past, Bruttenholm and a young Hellboy, who insisted on going on his first field mission, confront the necromancer whose spirit is wreaking havoc in the present, and that confrontation ends with Hellboy making a decision that I hope is going to play into the events in the upcoming Hellboy and the B.P.R.D. mini-series. It's also nice to see the good guys get an unqualified win; so much of Hell on Earth has seen our heroes fighting a rearguard action to stop the world from slipping deeper into the abyss, so even if it's a small one, a real victory is nice to see. I also want to give a real shout out to Laurence Campbell, whose moody, shadowy art worked beautifully in this story. B.P.R.D. has featured art form some of my favorite artists in comics, including Guy Davis, Tyler Crook, Ryan Sook, and of course Mike Mignola himself, and Campbell looks to be another artist in a long line who is going to burn up these pages with some really terrifying art.



Fables #142
Story: Bill Willingham
Art: Mark Buckingham & Eric Shanower

First things first: SPOILERS ahead for anyone who doesn't read Fables in singles. Trust me, you don't want to be spoiled. Move along to the next review, nothing to see here. It seems like Bill Willingham has been building to this last, mega-arc of Fables for quite some time, and now that the events have started to unfold, they're unfolding rapidly. Bigby Wolf, a broken monster thanks to the machinations of Miss Douglas, has drawn the attention of the mundies, the normal humans of New York, and is killing unrepentantly.  Grimble, the troll turned sparrow, has finally found someone who understands him. Winter, Snow and Bigby's daughter who is now the embodiment of the North Wind, is gathering her vassals for the final battle. And Snow White and Rose Red's fates seem to be moving on a bullet train to confrontation. All of these disparate plot elements are balanced, so none of them feel particularly rushed or forced. It's an intricate piece of work, similar to the finals major arcs of Sandman and Starman. The part that has me most curious is the mundy reaction to Bigby's monstrous attacks; the Fabletown community has done its best to keep out of the limelight for centuries, but this looks like their downfall in that respect, and I'm curious to see how that plays into the series climax. It's great to have Mark Buckingham going full steam ahead for this final arc, and especially his monster Bigby is something to behold. This arc also includes back-ups featuring, "The Last _____ Story." Last issue's Flycatcher story was a cute one page story, but this issue's is far more sinister. Featuring art from legendary Eric Shanower, it features Sinbad and shows that, even though the Empire of old has fallen, that is not the end of Empires, and Willingham hints that he might finally be able to use the grand villain he originally planned to be the Adversary. And if he doesn't, well, it's still a great nod for those of us wrapped up in Fables history.



Robin Rising: Omega
Story: Peter J. Tomasi
Art: Andy Kubert

Scott Snyder and Greg Capullo's Batman has been the crown jewel of the New 52 Batman family, and rightly so; it's a gorgeous roller-coaster ride of a Batman title, with new ideas and amazing art. But the absolute heart of the Batman family has been Peter Tomasi's Batman & Robin. Tomasi, more than any other current writer of Batman, understands the emotional weight that Batman is under, and has done beautiful things with Batman's relationship not just with his currently deceased son, Damian, but with the rest of the Batman family. It's a book that has dealt with doubt, grief, and love better than most mainstream superhero comics could dream of. And now, after the quest to find the bodies of Damian and his mother, Talia al Ghul, stolen by her father, Ra's al Ghul, Batman finds himself trapped into an alliance with Ra's against the forces of Apokolips. The issue, which begins the "Robin Rising" story is mostly an action issue, with Batman, Ra's al Ghul, Batman's dog Titus, and Frankenstein battling Parademons and other minions of Darkseid lead by Glorious Godfrey to retrieve a Chaos Shard, a mystical artifact desired by Darkseid. Andy Kubert is an artist at home with massive amounts of kinetic action, and this issue gives him that in spades. And when the Justice League shows up, it's even more exciting. While all of that makes for a great comic, the first few pages, where Batman recounts his time with Damian, is the highlight of the issue. It's heartbreaking to see Batman go through everything he did, and then to lose the son that he had come to love and who had come to love and respect his father. The end of this issue sees Batman beginning a quest to retrieve Damian's body from Apokolips and to see him returned to life. I'm excited to see if he can pull it off.


And that's it for this week's reviews. This actually marks the 200th post here on The Matt Signal, so I want to thank you all for reading so far. Wednesday marks Batman Day, the day DC has set aside for celebrating Batman's 75th Anniversary, so expect a post about the things I love about Batman, and some more Batman goodness over the next couple weeks. I look forward to 200 more posts!

Monday, April 21, 2014

Reviews of Comics from Wednesday 4/16


Batman #30
Story: Scott Snyder
Art: Greg Capullo

The final arc of Zero Year begins here, and "Savage City" answers some questions that have been in this book since the first page of the first part of the story. After the end of the last issue, we see exactly what the Riddler has had planned for Gotham all along, and its not what I expected. There is a touch of the Dark Knight Rises in the story, but Snyder has done a great job over the course of Zero Year of picking and choosing the best of Batman's history and working them together, and his use of the last of the Nolan films is no different. Bruce is recovering from the trouncing the Riddler has given him so far, and its good to see a young Batman who still has doubts; Miller's Batman in Year One, while inexperienced, had that singularity of purpose that epitomized Miller's Batman, the Batman who was always right on the edge of madness. Here, Bruce isn't sure if he can really beat Nygma for a moment, despite feeling he needs to and of course making the decision to with little doubt. It's also great to see Snyder's Jim Gordon as a man of action who doesn't give up. Gordon as tough guy also really has its origins in Miller (although there were times in the earlier Bronze Age before where Gordon proved that he was a good cop), but here we see him working with whatever and whoever he can to get Gotham back. After the somewhat tenuous relationship between these two characters the story started with, it's nice to see that they've now grown to the point where the friendship readers are used to is something that can be built over time. The Riddler is often a character who is hard to write, coming off as silly or simply obnoxious, but Snyder gives him a real air of menace, of being a threat to Batman. Snyder has each of his characters pitch perfect, and does something fun with his new character, Duke Thomas, the young boy who saved Bruce Wayne. Snyder has spent the past year fleshing out the early days of Gotham, and now the endgame is in motion. Buckle up; it's going to be a bumpy knight.



Batman and Wonder Woman #30
Story: Peter J Tomasi
Art: Patrick Gleason

The quest for the body of Damian Wayne continues, as Batman heads to Paradise Island, chasing Ra's al Ghul, who plans to resurrect his grandson, and Batman's son, by using a Lazarus Pit he knows to be on the island. One of the first things that impressed me about this issue was how it deals with a lot of the events that are currently playing out in Wonder Woman (it didn't hurt that I has just read the most recent issue of Wonder Woman right before this issue). I'm hoping that this gets some people who might not have tried Wonder Woman to give that book a try, as it is excellent as well. We see Aleka, Wonder Woman's chief Amazonian antagonist, interact with Batman, and we see just how near the edge of things Bruce is right now. It's interesting to see how Tomasi deals with Bruce and his feelings for his lost son, and Wonder Woman and her feelings for her lost mother. The emotional connection between the two characters is something I've always enjoyed, be it in Joe Kelly's JLA where he teased the possibility of a relationship, to other Justice League stories that simply play the two as good friends. And the end of the issue, where Bruce reflects on the choices Damian made in life as a sun rises over Paradise Island, is touching; writers are mining some excellent character material out of Batman through the death of Damian. In the middle of the issue, between the Amazonian politics and the introspection, we get a battle between our heroes and Ra's al Ghul's League of Assassins, as well as an ancient monster trapped in Paradise Island's Lazarus Pit. Artist Patrick Gleason draws the hell out of that monster and the combat. He also does the introspection well, with great facial expressions from Batman as he rages at Aleka, but boy, that monster was something creepy. The team-up book has a long tradition in comics, and Tomasi and Gleason have done a good job with this one. As the end of the "Search for Robin," story nears its end, as much as a new Robin centric book will be nice, I'll miss this format when the book becomes Batman and Robin again.



Justice League #29
Story: Geoff Johns
Art: Doug Mahnke

As Forever Evil limps to an end, we actually get one of the best tie-ins yet, with the resolution of Cyborg's battle with The Grid in Justice League #29. So much of The New 52 is gory, and dark, and at times hard to look at. While this issue does have a couple of gorier moments, it is actually full of happiness and hope. The Metal Men are inherently silver age characters, crazy robots who want to be human, but it would be very easy for writers to try to make them edgy and modern. Instead, we see them as they always have been: hopeful, helpful, and just a bit goofy. It's also good to see Cyborg out there, really up front and making a name for himself. The problem with a team book is usually that the characters in it are in their own books and that's where the that character gets most development; this is why a team book usually has one or two characters who are unique to that book to allow character growth and a central arc. This issue wraps up Cyborg's development from his first appearance, with Cyborg coming to terms with his own dual nature. As for the villain, The Grid, his arc is also wrapped up, with him dealing with his inability to feel emotion; that Pinocchio syndrome ends with a dark little twist. The issue ends with a cliffhanger that ties into the final issue of Forever Evil, which is still three weeks to a month off, but if you ignore that last couple pages, it's a great resolution to one of the plots that has been running since the first issues of the New 52. It feels like the end of the first act of this new regime is really playing out.



The Unwritten: Apocalypse #4
Story: Mike Carey
Art: Peter Gross

Speaking of endings, the first arc of the final year of The Unwritten ends with the return of a couple of characters and a revelation or two. Tom Taylor gets to finally have it out with his father, the manipulative Wilson Taylor. Tom has been through so much, and has learned so much about his past, its good to see Tom confront Wilson and have it out when they're both in their right minds, have their memories, and are alive. Tom gets a pleasant moment where he gets his private reunion with Lizzie Hexam, his love interest, and after he drifts off to sleep, he heads off to meet with the person he thinks can help him defeat Pullman, the man responsible for the collapse of stories. Madam Rausch, the puppeteer who can effect reality, makes her final plans clear, and how Tom factors into them. It's a strange and somewhat creepy confrontation, when Rausch demands her boon for giving Tom the information he needs, and while he accepts it, I feel there's more to this than what we've seen, despite Madam Rausch saying this is the last time she will see Tom. The presence of the fictional friends Sue Sparrow and Peter Price, which seem to be with him even when he is out in reality, and who seem to see him as Tommy and not Tom, is a sign of the continuing slippage between reality and the fictional world. With these deeply nested stories, the wheels within wheels, I am going to miss The Unwritten when it wraps in less than a year.


And on a couple of Batman 75th Anniversary related notes:

I really do intend to get around to writing some general Batman posts in celebration of the 75th anniversary, I swear, despite having missed the actual 75th anniversary.

I will be doing weekly analysis of the weekly Batman: Eternal series. The next couple weeks are busy for me, but I will be doing the first four issues daily after Free Comic Book Day, and then moving on to a weekly piece after that.

And if you haven't seen them, check out the two animated shorts that have been released for Batman's anniversary from Bruce Timm (Strange Days) and Darwyn Cooke (Batman Beyond). They're amazing.

Tuesday, August 27, 2013

Reviews of Comics from Wednesday 8/21


Batman and Nightwing #23
Story: Peter J Tomasi
Art: Patrick Gleason

The Batman team-up title wraps up its initial post-Damian arcand its exploration of the five stages of grief with, "Acceptance." I've enjoyed the use of Carrie Kelly in this title since Damian's death, but I think writer Peter Tomasi made the right call in not having anyone or any plotlines in this issue other than Batman and argueably his two most important supporting cast members: Nightwing, the grown-up original Robin, Dick Grayson, and Alfred Pennyworth. Batman's mental state has been fragile since he lost his son, and this issue we see Bruce using Internet 3.0, one of Grant Morrison's concepts from his Batman Incorporated series to run simulations of his actions during Damian's final minutes, trying to prove to himself he could have saved his son. This kind of self-flagellation is not uncommon in Batman's character, or in anyone who is grieving; the question of what you could have done differently is the most haunting one a person can entertain. Eventually he succeeds, but only when Dick joins him in the simulation, reinforcing the concept of family and that some burdens need to be shared. Dick also gets a great speech about how Bruce needs to use Damian's death in the same way he used his parents', as something to drive him forward, not something to wallow in. But its the very end of the issue, where Alfred uses the machine to see what he might have done to keep Damian from ever leaving the Batcave that night, when the full emotional weight of the issue strikes. After Alfred does indeed stop Damian from leaving, thus saving him, he comes out of the simulation to find Bruce waiting. Bruce realizes that he isn't, "the only one who lost a son that night" and he and Alfred embrace. Bruce has not just finally accepted the loss of Damian, but come to see the pain in others, which is pretty big step for someone so tightly insular. Now I want to see this level of empathy and acceptance reflected in the other Bat titles, hopefully moving Batman forward as a character.



B.P.R.D.: Hell On Earth #110
Story: Mike Mignola and John Arcudi
Art: Tyler Crook

B.P.R.D. is one of those comics that is so consistently good that it's hard to pick out one issue that is exemplary; it's just a remarkably solid comic. But the new issue, beginning a five part arc, "Lake of Fire," jumps out at me for two important returns. Firstly, artist Tyler Crook returns. Since Guy Davis left, Crook has drawn the most issues of B.P.R.D., and his art this issue is outstanding. Not only are his monsters in top form, but the moments featuring this issue's other return are just as well done. The other return sees Liz Sherman return to the pages of this comic. Since Liz started the current Hell on Earth by using her power to wipe out a threat but also triggering devastation she has only appeared briefly in a story that was pretty much a Liz story. This issue feels more like Liz returning to the world. While she hasn't encountered any of the rest of the cast yet, I feel like we're moving in that direction, especially as the hospital where Liz is currently laid up in has a new doctor, one we have seen has certain sinister leanings, ones that will surely put Liza back in a situation where she will have to take action. Fenix, the psychic who has caused her share of trouble, has now arrived at the Salton Sea, where the last arc of the Abe Sapien series took place, and has encountered the same group of monster worshippers Abe did, something that I can't imagine is going to go over well with the volatile Fenix. After the past few short arcs, this longer one seems to be a story that is going to have some major ramifications, and I'm excited to see where it's going.



Chew Vol. 7: Bad Apples
Story: John Layman
Art: Rob Guillory

The seventh volume of John Layman and Rob Guillory's Chew begins the second half of the series, and events are really picking up speed. While series protagonist Tony Chu has been through a lot, and gone on a lot of assignments, he has often been a passive character, with events and people acting on him, and him not acting on them. All that has changed. After the end of the last volume and the death of someone close to Tony, he is done with that. Tony is using his powers in new ways and becoming something of a badass. He's storming compounds, using baseballs as deadly weapons, and calling The Vampire out. It's also a sure sign of Tony's evolution to see him finally stand up for himself with his tyrannical boss, Mike Applebee, finally giving him a piece of his mind. This sends a teary Applebee right into the arms of his sometimes love interest, Tony's partner, John Colby, who also shines in this volume. Colby does have a realization about Cesar and Savoy's relationship, which does show just how clever he can be, but at the same time winds up in a real pickle with his personal life, involving both Applebee and USDA director Penya, which leads to some of the funniest pages of the entire series. I won't say anymore, as not to spoil a brilliant page or two. But for all its humor, there is some serious plot momentum and darkness in this volume too. The Vampire continues his collecting of food powers, and is bracing for war with Tony, and the mystery surrounding the Church of the Immaculate Ova only deepens, as it seems they are playing a similar game. The volume ends with something that could lead to answers, or to even bigger questions. Oh, and there's a big two page spread of Poyo versus Pengthulu. Because what would a volume of Chew be without Poyo?