Showing posts with label All Star Western. Show all posts
Showing posts with label All Star Western. Show all posts
Friday, January 15, 2016
"I've Had an Interesting Life," The Ballad of Jonah Hex
"Cold blooded killer, vicious, unmerciful hellion without feeling, without conscience... A man consumed by hate, a man who boded evil...That was... Jonah Hex." Those were the words that ran over the masthead of All Star Western Vol.2 #10, the first appearance of DC Comics most famous Western character, the bounty hunter Jonah Hex. And while the creation of John Albano and Tony DeZuniga has been fleshed out by many creators over the years, it's still pretty accurate. And since it was just announced that Hex would be appearing in an episode of DC's new Legends of Tomorrow series, I thought it would be a nice time to talk about Hex, his origins, and what makes him great, and make it clear to the uninitiated why the most public appearance of the character isn't something he should be judged by.
While Western comics have been a genre that hasn't really been popular for decades, Jonah Hex has been a character who has appeared pretty regularly since his inception forty years ago. That's because Hex isn't your typical cowboy hero. He's considerably closer to Eastwood's Man With No Name than he is to the Lone Ranger. Scarred, both physically an mentally, Hex is a bounty hunter without a heart of gold. He might have a personal code, and he might occasionally do the right thing for the right reason, but nine times out of ten? It's about the money. Hex pre-dates the superhero anti-heroes like Wolverine and the Punisher by two years and the 70s was a time, like now, when the anti-hero was on the rise, and so Hex remains a timeless character.
Hex's life is one where he was always on the wrong side or at the wrong place. He was sold by his sleazy father for safe passage through Apache territory. He did eventually become a member of the tribe, but was betrayed by his foster brother. He joined the Confederate army because they stood for individual rights, but when the North granted emancipation to all slaves, Hex decided it was time to leave the Confederacy, as he clearly had no love of slavery. But he didn't want to betray his soldiers, including his good friend Jeb Turnbull, so he simply surrendered to the Union. The Union soldiers were able to find his fellows, and they blamed Hex before they were all slaughtered, except Hex, who survived bu was wounded. He eventually returned to the Apache, and declared his foster brother, the chief's son, and it was decided that to settle the dispute, there would be a trial by combat. But Hex's foster brother sabotaged Hex's tomahawk, and so Hex had to resort to his knife to save himself, which was considered cheating. So Hex's face was branded with the Mark of the Demon and he was cast out again, That's the short version of the origin of Jonah Hex, but you can tell that this is a guy who's lived a rough life.
As for his publication history, Hex debuted in the second volume of All-Star Western Vol.2 #10, and he headlined that title when it changed it's name to Weird Western Tales with issue #12. He was the main feature in that title until issue #3, when he was given his own self-titled comic, which ran for 92 issues. The title ended around the time of Crisis on Infinite Earths, DC's first major crossover that streamlined continuity and while other characters went back to basics, Hex starred in a new title, simply called Hex, where he was time tossed into the 21st Century and the comic was basically mad Max with Jonah Hex, which is an odd concept, no doubt. The title only ran eighteen issues. With the advent of the Vertigo line, Hex was one of the characters handed over to the mature readers line, and three mini-series written by novelist Joe R. Lansdale and drawn by Tim Truman were released throughout the '90s. These were supernatural stories, as this was in the era where most if not all of Vertigo's comics had to have some fantastic element to them, and they're enjoyable stories.
My real experience with Hex in comics began in 2006, with the launch of his new monthly title. Written by Jimmy Palmiotti and Justin Gray, the series ran for seventy issues. It was an excellent comic, focusing mostly on one off stories, which was a change for comics at the time and still today, and while the vastly under-rated Luke Ross kicked off the series as artist, it didn't have a regular artist, with new artists coming in every issue or so, whose styles worked with the kind of stories Plmiotti and Gray were telling. The series drew on Hex's rich history, pulling aspects of his history together. The series didn't take place in chronological order, with flashback and forward issues popping up regularly, although that phrase isn't exactly right;it felt more like Starman's "Times Past" issues where we'd get a glimpse of when Jonah tried to settle down at some point in the future, or get a three issue arc that detailed Hex's origins.
Because of Hex's habit of, well, killing his opponents, and regular rogues gallery wasn't common, and because he isn't exactly the friendliest sort, a supporting cast wasn't in the works either. But there were a few characters who would return again and again. As nemeses go, if Hex had an arch enemy it would be Quentin Turnbull, the father of Hex's friend, Jeb, who was on an endless quest to revenge his son's death upon Hex. Throughout the most recent Jonah Hex series, various classic Western heroes would pop in and out, most notably the supernatural avenger El Diablo and the dandy Bat Lash. And it was in that series that Tallulah Black was introduced. A woman who was brutally scarred by men who killed her family, Jonah taught her to shoot and helped her on her revenge quest. Tallulah would eventually become a bounty hunter in her own right, and she would often pop up on Jonah's adventures, and the two developed something akin to a romantic relationship.
The artists who worked with Palmiotti and Gray throughout that run were absolutely incredible, featuring many of my favorite artists. Darwyn Cooke drew issues 33 and 50. J.H, Williams III drew issue 35. Eduardo Risso, famous for 100 Bullets, drew issue 62. Phil Noto drew half a dozen issue,s including the inaugural Tallulah Black arc. Tony DeZuniga returned to draw issue 5 and 9 and an original Jonah Hex graphic novel by Palmiotti and Gray, No Way Back. Ryan Sook drew the final issue of the series, number 70. Famed Spanish artist Jordi Bernet was the closest thing to a recurring artist the series had after Ross left, drawing sixteen issues, including the three issue origin story that ran in issues thirteen through fifteen, Legends like Russ Heath and Dick Giordano came in and drew an issue each,and rising stars of the time like Fiona Staples and Jeff Lemire also came on board for an issue. And that's only who I remember off the top of my head! I'm a story guy when it comes to my comics, but the murderer's row of artists that worked with Palmiotti and Gray on this series is undeniable, and remembering it makes me want to go back and reread them all.
Most recently, Hex headlined a new All-Star Western series, part of DC's "New 52" initiative. The series took Hex to Gotham City in the 1880s, where he teamed up with Jeremiah Arkham, founder of Arkham Asylum, for various adventures. The series was deeply tied into the new DC continuity, featuring Vandal Savage in one arc and the Court of Owls in another. The stories, still, were by Palmiotti and Gray, and Hex was still the Hex they had been writing, the cold, darkly funny at times, bounty hunter. The series had longer arcs than Jonah Hex, and a regular artist throughout most of its run, the excellent Moritat, although Darwyn Cooke came in to draw the final issue. The series ran for 34 issues, plus a zero issue. And while Hex hasn't appeared since the end of that series, where he was given an oddly hopeful ending for Jonah Hex, I have no doubt he'll appear again soon, because you can't keep a good bastard down.
For a Western hero, Hex has had a fairly decent presence in DC comics animated media. I first encountered the character in "Showdown," an episode of Batman: The Animated Series where an aged Hex hunts a man named Arkady DuVall who is working for Ra's al Ghul. It's a brilliant episode from Hex writer Joe R. Lansdale, with one of the most touching endings of any episode of the series. Hex would appear in a couple episodes of Batman: The Brave and the Bold, because why not? The creators of that show did a great job not softening Hex's persona while still keeping him in line with the series all-ages dictate. And in the excellent two-part season one finale of Justice League Unlimited, "The Once and Future Thing," Hex appears in the first part, an episode with the line that is in this post's title, where he observes that he thinks Batman is a time traveler, and when Bruce asks him why his thinks that, his response is simply, "Experience. I've had an interesting life." That dry response and matter of fact attitude sums up Jonah Hex to a tee. And Joe R. Lansdale returned for one final animated tale of Hex with one of the short films that used to accompany DC direct-to-dvd animated movies, in a darkly animated and gorgeous short that came with Batman: Under the Red Hood and was collected with the other shorts in the collection Superman/Shazam: The Return of Black Adam!
Since I am talking abut Hex's history and appearances, I would be remiss if I didn't briefly mention the 2010 Jonah Hex feature film. The mission statement for this blog is to talk about good comics and the things we love about them, and so while the film has its fans and defenders, it simply didn't click for me. However, Josh Brolin did a great job as Hex himself and he looked the part, so I am curious of how the look and the casting will be for Legends of Tomorrow. I will say, if you get the chance, the Blu-Ray of the film has a great ten minute documentary that talks to many of the creators who have been deeply involved with Hex over the years.
Jonah Hex is a character who is a portrait in contrasts. He's a former slave who wears a confederate jacket. He's a mean s.o.b. who still maintains a strong personal code of ethics. And its these contrasts that have kept readers fascinated with him for years, and will keep them coming back. Legends of Tomorrow will hopefully open up a new generation to the scarred old west bounty hunter, and I look forward to seeing Hex stride the screen again.
Monday, April 28, 2014
Reviews of Comics from Wednesday 4/28
All Star Western #30
Story: Jimmy Palmiotti & Justin Gray
Art: Staz Johnson/ Jose Garcia-Lopez
It's not good to be a love interest for Jonah Hex. After burying the girl who he brought back from his brief sojourn to the 21st century, Jonah heads to town to find a room and finds Tallulah Black. For those of you not in the know, or who have only experienced that character through the unfortunate Jonah Hex film, Tallulah is a female bounty hunter Jonah trained initially to hunt those who killed her family, and became his recurring love interest and partner throughout the initial Palmiotti & Gray run on Jonah Hex. This issue is a good jumping on point if you're not familiar with either character, since Jonah has to establish his identity because his historically scarred face was fixed in his time in the future. You see that they are both coldblooded killers with little regard for pretty much anyone else. You see the fireworks between them, the perfect chemistry, and the final page of their story sets up what looks to be a bloody beginning to the next issue. This issue is also the first issue of All Star Western in a while to have a back-up story, something that was a regular feature when it debuted, and this issue features the New 52 introduction of Madame .44. A more obscure old DC western character, the origin is slightly altered, but still features most of the original aspect: father who was a miner, seeks revenge on those who wronged him, but it also adds a supernatural aspect that wasn't there originally. The extra big draw on that back-up is art by living legend Jose Garcia-Lopez, who hasn't lost a step in portraying the old west.
Duffman Adventures #1
Story: Max Davison/ Ian Bootby
Art: John Delaney/ Jacob Chabot
OH, YEAH! Bingo's Simpsons comics are consistently fun, but I have gotten a real kick out of these "One Shot Wonders," single issues focusing on single characters. This issue clearly focuses on Duffman, the pitchman for Homer's favorite beverage, Duff Beer. The issue features two stories, both of which are parodies; they're pretty on the nose, not very subtle, but are so full of in jokes and well put together, who needs subtlety? In the lead story, mild mannered Kyle McKagen is called by an extraterrestrial beer can to join the galaxy's leaders in partying, the Duffman Corps. Not only do we see Duffman versions of such legendary Green Lanterns as Kilowog, Salaak, Tomar Re, and G'Nort, but there are also Duffmen from the Rigellian species (Kang and Kodos of The Simpsons), and Nibblonians and Decapodians (Nibbler and Dr. Zoidberg from Futurama respectively). When you factor in Vinostro, king of the buzzkills, you get a fun Green Lantern parody. In the second short, we get previews of shows on the new Duff Network, including "CSI: Duff," "Duffton Abbey," and "DuffTales." "DuffTales" was my favorite, with Duffman in a Scrooge McDuck costume and bill, and three of the Seven Duffs as the Beagle Boys. If you watch The Simpsons, you know that Duff Beer is from a corporation so corrupt it would only fit in Springfield (or Wall Street), and so their product placement ads work as a good lampooning of corporate greed. And the next one shot features Kang and Kodos! Nothing better than wacky tentacle aliens!
Eternal Warrior #8
Story: Greg Pak
Art: Robert Gill
I haven't talked about Valiant Comics as much as I probably should have since their return, and I feel bad that I'm only now hitting on Eternal Warrior with its last issue. This arc finds Gilad Anni-Padda, the titular immortal warrior, aged and in the year 4001, a world that has returned to an almost Middle Ages level of technology. There, he has been on a quest to find a cure for radiation poisoning to save the village he has been living with an most importantly his grand daughter, Caroline. Gilad must lead a group of men and women to defeat a death cult that has claimed the bunker that holds the cure, and to do it, must teach them how to use weapons from the old days, including mechanical war suits and laser blasters. Gilad knows that teaching them to use the weapons could again bring about the destruction that was brought about by the high technology. In the end, while Gilad wins and saves his people, he also loses, as Caroline, enchanted by the technology, seems to be the one who will bring it back and doom the world again. This theme, that of the cycle of destruction and rebirth, is important in apocalyptic literature, and Pak adds the extra personal punch of Gilad seeing it's his own blood who will bring it about again. The series ends with this issue with some plot threads left dangling, and I'm hoping to see some of those dealt with in Valiant's new future set series, Rai. But Gilad is the eternal warrior, so I can only expect to see him back.
Herobear and the Kid: Saving Time #1
Story and Art: Mike Kunkel
A couple weeks ago I did an advanced review of the new Scratch 9 series, and said how glad I was to see another great all ages back. And now here's another of the best all ages comics I've ever read back with a new series! Herobear and the Kid is the story of Tyler, a young boy who got a very special inheritance from his grandfather: a pocketwatch that tells Tyler of someone is good or bad and a stuffed bear that, when Tyler presses his nose, turns into a full size flying, talking, superhero polar bear called Herobear. This new series takes place not too long after the first series, at Tyler's first New Year's since his family moved into the house his grandfather left them. He and Herobear have an adventure doing battle with a crocodile, and when he arrives home, he learns the secret of his butler, the always punctual Henry: Henry is Father Time, one of whose jobs it is to aid Santa Claus in his deliveries (oh, did I forget to mention that Tyler's grandfather was Santa, and Tyler is in line to be the new Santa?), and once a year, on New Year's, he turns into Baby New Year, and it's up to Tyler to protect him or there will be dire consequences. Of course, Tyler isn't even a teenager, so you know he's going to get distracted, and the evil Von Klon is waiting in the wings. Herobear and the Kid is the product of cartoonist Mike Kunkel, whose gorgeous black and white art is a major draw to the series. This is a well written comic, with plenty to read; I would be surprised if there were any books from either Marvel or DC that took as much time for me to read. That is not to say it is overwritten; nowhere does the book feel like I'm slogging through too much narration or dialogue. Kunkel really gets into the mind of a child who still can experience the magic of the world in a way we adults can't, while still keeping the stakes high and the action and humor coming. If you have a kid, or are a kid at heart, then you should be reading Herobear and the Kid, and this issue is the perfect time to come on board.
The Manhattan Projects #20
Story: Jonathan Hickman
Art: Nick Pitarra
This is it, the issue I've been waiting for since the series began. Early on, Albert Einstein discovered how to open a gate between worlds and dimensions, only to be left trapped in another dimension by his alternate self, Albrecht Einstein, who took the place of the great thinker. I knew Albert would be back, and now we get pay off on that long dangling thread. This issue is the story of what Einstein had to do to get back to his home world, and of what he experienced. We see exactly the kind of world Albrecht escaped, a crazy fantasy world where they believe science is magic and magic is science. We see Einstein passing through numerous other alternate Earths. And we see him having a conversation with his alternate self. Now, Albrecht has fit in pretty well with the narcissists and maniacs who make up the Manhattan Projects team, and no doubt he's not a very nice guy, but seeing the world he's from not only clearly makes him the lesser of many evils, but even Albert understands why he would do anything to escape it. And the reasoning behinds Albert's immediate assassination of Oppenheimer a couple issues ago becomes very apparent, and I feel is going to important as the series continues. I've always felt like Jonathan Hickman's strength as a writer has been his big crazy plots, but this issue does a nice job of giving us a character piece with a character who isn't a lunatic. And who could pass up a comic titled "Einstein the Barbarian"? Not me.
And a little additional recommendation. One of the seemingly exponentially number of podcasts I listen to is NPR's Pop Culture Happy Hour, a weekly discussion of different pop culture topics. Occasionally, host Linda Holmes will have a fun quiz that the panelists have to take, usually to their shagrin. Well, this week, she handed the quiz duties over to Glen Weldon, their resident authority on comics, who happens to be writing a book about how Batman intersects with pop culture, and so naturally his quiz was about Batman. It's multiple choice, but pretty darn tricky; I wound up getting eight out of twelve. Check out the episode and see how you do.
Monday, April 29, 2013
Reviews of Comics from Wednesday 4/24
All Star Western #19
Story: Justin Gray & Jimmy Palmiotti
Art: Moritat/ Staz Johnson
Jonah Hex has run into time travellers before, and has himself been time displaced, so this issue isn't something completely foreign to everybody's favorite scarred bounty hunter. Booster Gold being tossed into a gritty western, though, is something new, and it's fun to see the interaction. Since Jonah ditched Amadeus Arkham in Gotham at the end of the last issue of All Star Western, Booster serves as Jonah's new foil. Booster acts like a superhero in a setting where superhero's don't really fit; gunslingers look funny at guys in bright blue and gold, and of course Hex is no different. Hex is of course on a case, and while Booster, having arrived unexpectedly in the 19th century, and having become the sheriff of a small town, is running into Jonah, the Hootkins gang, who Hex is pursuing, wander into said town and go about robbing the bank and burning much of it to the ground. When Hex and Booster arrive back, we get a flashback explaining how Booster arrived, and after a night of drinking, Hex and Booster head out to hunt down the Hootkins. When on his own, Booster is still a competent hero, but when with Jonah, he is comic relief, which is fine, and shows the difference between the characters well. There's no answer to whether this is Booster after he disappeared at the end of Justice League International Annual #1, or whether this is earlier in his continuity, and for now that doesn't matter. For now, the odd buddy cop dynamic of Hex and Booster is enough to keep me coming back without any heavy continuity. The back up introduces a character who is, as far as I know, new to the DC Weird Western world, The Master Gunfighter. While his name is a bit generic, I like that he is the self appointed border cop between the day world and night world, and he gets to fight werewolves. You know me, I'm a sucker for werewolves. I think this might be the final gathering of the team part of the Stormwatch of the 19th Century, and so next issue we'll see what Adam One is gathering the team for. I have enjoyed these introductory chapters a lot, but I'm looking forward to the story kicking into high gear.
Dark Horse Presents #23
Story: Various
Art: Various
Every issue of Dark Horse Presents is filled with interesting and different stories; everyone should be able to find something that interests them, but this issue had a couple of real highlights for me. The cover feature sees the return of Travis Clevenger, the bounty hunter who hunts superpowered crooks, known as "Bloodhound." I was one of the few people who followed his original series, published by DC Comics in the early 00s, and it was one of the vastly underrated series of its time, up there with Manhunter. While the status quo is somewhat different, the story feels natural to the world original series (and returning) creators Dan Jolley and Leonard Kirk created, a good mix of crime and superhuman action. Also debuting in this issue is "Brain Boy," by Fred Van Lente and Freddie Williams III, about a psychic who is working for the Secret Service. This first chapter sets up the world, the peril the character is in, and does it with Van Lente's trademark tongue planted firmly in cheek. We also get the next chapter of the time and space tripping "Journeymen," The first part of a fantasy serial called "King's Road" from Peter Hogan and Phil Winslade (two excellent and underrated creators, and Mike Baron and Steve Rude doing another story with their classic character, Nexus, this time with cameos from Sherlock Holmes and Jack the Ripper. Oh, and there's a one off called "Gabe and the Sandpiper" with some gorgeous Sean Phillips art. 80+ pages with no ads for $7.99. Best bang or your buck in comics my friends. Go get it while the getting is good.
Kill Shakespeare: The Tide of Blood #3
Story: Conor McCreery & Anthony Del Col
Art: Andy Belanger
Due to various bits of ill luck, the first two issues of this sequel to one of my favorite series of the past five years fell on week's that I missed doing reviews, and for that I beg your pardon, regular Matt Signal reader, and you, creators of this excellent book. Kill Shakespeare: The Tide of Blood picked up shortly after the original series ended, and brings many of the surviving characters to the island of Prospero, and deftly weaves the world of The Tempest into the web already drawing so many of the Bard's great characters in it. This issue opens with answering one of the principal questions of the series thus far: Where did Shakespeare go after the end of Kill Shakespeare? The choice to have him sit and talk with Feste, one of his most world weary and clever fools is a delightful one, as Feste is one of the Bard's best spoken and thoughtful characters, and one who would be perfect to joust wits with his creator. On the island, we finally get to see Prospero, who has changed considerably since his confrontation with his brother and the events of his play. The magic of the island may be poisoning him, or he may be poisoning the island, something I'm unsure of, and it might be that I'm dense and need to reread, or it might be intentionally mysterious, but whatever way it is, Prospero is a force to be reckoned with, as he awaits the arrival of Shakespeare. Lady Macbeth continues to scheme, and we learn more of her connection with the island. But the biggest pleasure of the series is Romeo. Introduced late in the game of Kill Shakespeare, Romeo has been the central figure of this mini-series, and I have come to really like him. Haunted by what he feels is his betrayal by Shakespeare and the loss of Juliet to Hamlet, Romeo is ill-prepared for what the island has in store for him, and yet is still fighting his way through it and trying to do whatb is right. The issue ends with Romeo in a position to be lead astray, and I look forward to seeing how he finds his way out of this metaphorical wilderness. I'm glad to be back in the world of Kill Shakespeare, and can't wait to see where the events of this series take the greatest heroes and villaisn of all time.
Princeless Vol.2 #2
Story: Jeremt Whitley
Art: Emily Martin
The cover the new issue of Princeless just makes me smile; it sums up so much of what creator Jeremy Whitely is trying to say in the series about a princess who is doing it for herself. Adrienne does indeed reach the tower of her first sister, Angelica, with a result that is somewhat shocking. She and Bedelia and their new companion, the poet, have a great little dynamic, and a discussion about exactly what makes a poet. We also see Bedelia has one of the less attractive aspects of her dwarvish heritage in a funny scene. The opening of the issue, a flashback narrated by the Black Knight, and turnign out to be a dream of Adrienne's, seems to show a tie between the Black Knight and our heroine, and when tied in with the tale a knight tells King Ash about his wife's carriage, begins to paint a picture of the identity of the mysterious Black Knight, and explains why he never speaks. We also get to see the king in action as he tracks through the forest and fights some wolves; fantasy kings are often doddering old men of maniacal tyrants with legions of goons, so it's nice to see the king is still a man of action when he needs to be. Although I did miss Sparky the Dragon, I have nothing to complain about this continually enjoyable fantasy series. I wish other comics could be so consistently fun.
Superman Family Adventures #12
Story & Art: Art Baltazar & Franco Aureliani
*Sniff, sniff* Excuse me for a minute, I'm getting a little teary here. When Tiny Titans ended, I knew that Art and Franco would at least be keeping their toes in their corner of the DC Universe with Superman Family Adventures. Alas, this seems to be their swan song for their all ages corner of DC Comics, and I feel the racks are less bright for it. But what a way to go! Darkseid, out of his lunchlady togs from Tiny Titans, takes on the Justice League, the Superman Family, and all comers, in a comic that is full of action while still being something you can share with kids of all ages. The issue is hilarious, with Darkseid referencing his job at Sidekick Elementary while still fighting his way through superheroes, and we even get to see some Titans in there. In the end, Clark gets to kiss Lois (as it always should be. I still have a piece rattling around in my head about why Lois and Clark are comic's best couple), and the series ends with a smile. I am going to miss my monthly dose of Art and Franco, but I hope their Aw, Yeah Comics! gets a wide release after a successful Kickstarter, and this weekend's announcement of Itty Bitty Hellboy gets a nice long run.
Monday, March 4, 2013
Reviews of Comics from Wednesday 2/27
All Star Western #17
Story: Jimmy Palmiotti and Justi Gray
Art: Moritat/ Staz Johnson
A new story begins in this All Star Western, bringing Jonah Hex, still in Gotham City seemingly against his better judgement, up against another of DC Comics great characters, the villainous immortal, Vandal Savage. As a plague ravages a neighborhood called Death's Doorstep, Catherine Wayne, wife of current Wayne patriarch Alan, is kidnapped while trying to give the victims aide, and Hex, along with his current partner/sidekick Amadeus Arkham, and two other bounty hunters are sent in to retrieve her. Moritat does a beautiful job giving the creepy, near deserted and corpse strewn Death's Doorstep a horror movie feel, and when the plague victims attack, the scenes seem right out of a modern zombie thriller. The fights are brutal, and Hex shows his usual casual feelings about taking a human life. Meanwhile, Vandal Savage is presented somewhere in between the madcap barbarian warrior he is in Demon Knights, set in England in the Dark Ages, and the calculating serial killer from his appearance in DC Universe Presents, set in the present. Savage has the air of his more jovial self, filling himself with wine, women, song, and gambling, but does not charge in to immediately take what he wants, instead laying out an elaborate plan. Hex already is more than prepared to kill Savage for cheating at cards, so when he finds Catherine in Savage's clutches next issue, who knows exactly what's going to happen, but I know it's going to involve a hail of bullets. The back up story is also the first part of a new one this issue, introducing the Stormwatch of the 19th century. Specifically, this issue features Jenny Freedom, the embodiment of the century, who controls steam (as Jenny Sparks, of the 20th century, controlled electricity, and Jenny Quantum of the 21st manipulates the building blocks of existence, as scientific understanding grows), fighting a mad scientist/anarchist on a blimp who is controlling ancient, Mesoamerican mummies, and plans to kill Chester A. Arthur. It's a fun steampunk western, and with the appearance of Adam One, the leader of Stormwatch at the end, we know there's more to come. All Star Western has done a great job since the beginning of its run in balancing its lead and back ups, and tying them together after a time. I look forward to seeing what happens when and if Jenny and her teammates, who I hope we meet next issue, run across Hex.
Batman Incorporated #8
Story: Grant Morrison
Art: Chris Burnham & Jason Masters
Ok, I knew that this book was going to be the elephant in the room if I didn't review it, clearly indicating a severe dislike for what is the keystone Batbook of the week, if not the month or year (difficult to say, in a month with the excellent Batman #17, wrapping up "Death of the Family," a book that should reverberate through the Bat titles for a while as well). Fortunately, I wound up enjoying the issue a great deal. I admit, when Damian was first introduced, I hated him. He was replacing Tim Drake, my favorite Robin. He was obnoxious and arrogant. And he was homicidal. None of these thing endeared him to me. But slowly, over the course of the past few years, especially in the early issues of the Morrison Batman and Robin, he grew on me. And now, I admit, I'm going to miss him. The highlight of this issue for me had nothing to do with Damian's battle with his evil clone, or Batman breaking out of a deathtrap that would have done in Houdini. Hell, it wasn't even Red Robin, the aforementioned Tim Drake, fighting off a group of Talia's soldiers and acting like the Tim of yore, and not the current version, one I have various issues with. No, it was the scene where Damian and Nightwing, Dick Grayson, team up again, for what is currently the last time.The rapport Morrison built between them, the fact that Damian actually likes and respects Dick, came through, as Damian admits that Dick, who was Batman when Damian first officially became Robin, was his favorite partner. They work well together, and have an easy camaraderie. Knowing what was coming made this moment all the more poignant. Death in comics is more like the common cold than anything permanent, I admit, and when you come from a family who has access to boiling pits of chemicals that can raise the dead, well, it might be an even quicker turnaround. But still, Morrison and other writers have done a great job over time of making an unlikable character very likable, and I'll miss Damian as long as he's gone. Now, we just have to see how Bruce reacts, and what happens next.
Star Wars: Agent of the Empire- Hard Targets #5
Story: John Ostrander
Art: Davide Fabbri
Agent of the Empire has proven to be a fun series, with a perfect espionage, James Bond caper sort of feel. I've talked before, in a review of previous issues of this series and in my list of favorite Star Wars characters, about my affection for the "noble Imperial" as a character type, and I think Jahan Cross fits that bill very well. But what he is also is a spy, and his morals are greyer than even characters like Thrawn, Pellaeon, or Baron Fel. In this issue, Cross's plan to save the young Count Dooku, distant relation to the Prequel villain of the same name and current count of Serenno, comes to fruition. It's one of those spy plots, with wheels within wheels, but much of the issue is focused on Cross in combat with Boba Fett. Davide Fabbri is one of my favorite Star Wars artists, with a lively style that fits the pulpy worlds that populate the Galaxy Far, Far Away, and his backgrounds are nicely detailed. This adds to a big fight by making it feel more definite, less sketchy. Cross cleverly fights Fett, but knows that he can't beat him. His stalling action works, and his plan goes off without a hitch. But in the process, one good woman dies, and Cross has no problem seeing a villain killed in complete cold blood, and the Empire winds up with a pawn in place; Cross still doesn't quite see the evil in the Empire, but sees it as a necessary one. This is not a man who would settle in nicely with the Rebel Alliance. Cross is a hard man, one who fits into the world of double dealing and backstabbing perfectly. In the end, the fate of the young Count Dooku is placed in safety, but his fate is far from certain, as anyone with a passing familiarity with Star Wars knows that Alderaan isn't going to be safe for much longer. Also, for those of you out there who are fans of John Ostrander's Star Wars work, did you pick up on the name drop that now connects Agent with both Republic and Legacy? If you didn't, go back and try again. I've always loved how Ostrander ties together works that exist in a shared universe, and it's little nods like this that make the universe seem like a place that exists as a whole, and not isolated pockets.
The Answer #2
Story: Mike Norton & Dennis Hopeless
Art: Mike Norton
The Answer is a series that debuted during my brief hiatus, and is one of three books I feel bad not reviewing at the start to try to get it some more attention with issue one (the others are Kill Shakespeare: The Tide of Blood and, no one is more shocked than me, Justice League of America's Vibe). After last issue, where the quirky superhero calling himself The Answer saved librarian Devin Mackenzie from gun toting guys who tried to kidnap her, we open in a bus station, where Answer is trying to get Devin to safety. Unfortunately, more gun wielding thugs appear, this time with a creepy looking nurse and orderlies, and a madcap chase ensues. Devin is picked up in a limo by people claiming to represent the Brain Trust, an organization that is a think tank for the world's smartest people, of which Devin is one. I like Devin a lot as a character, this sort of smartass, take no crap from anyone, librarian, and she doesn't take any guff from the Brain Trust people. They provide evidence proving The Answer is an escaped lunatic, and in the end she goes off with them and Answer is carted away by the nurse. But Devin knows that something's up, and it becomes clear to the reader that the Brain Trust is tied to the mysterious self-help program, Apeiron (picture Tom Cruise from Magnolia meets Scientology, all wrapped up in a guy with one of those crappy little trianlges of hair under his lower lip). The Answer himself is a hectic, madcap sort of hero, in the style of The Creeper or Madman, quirky and probably not all there, but the good guy nonetheless. This is a fun, self contained series, and one I hope does well for Mike Norton and Dennis Hopeless, creators whose other work I also quite like, and hope that it ends as strongly as it began.
Monday, October 29, 2012
Reviews of Comics from Wednesday 10/24
All Star Western #13
Story: Jimmy Palmiotti & Justin Gray
Art: Moritat/ Phil Winslade
Clowns and Gotham City do not mix. Well, they do if you enjoy homicide and chaos.As Haly's Circus arrives back in Gotham, Jonah Hex, Tallulah Black, and Amadeus Arkham are called to look into a gruesome murder, and all hints point them to the circus. There they find it's more than just a clown that have gone insane, and that it seems like this madness is tied in with what they have already been hired to look into, the missing formula of Dr. Henry Jekyll. It seems that Jekyll's formula is tied in with the black diamond, the source of Eclipso, that has been popping up all over the DC Universe. What's nice is that none of that matters to the story at hand. What we have here is a suspense and action story, with killer clowns, man eating tigers, and a formula that makes men evil. Which in all fairness is pretty much any Tuesday in Gotham, no matter what era the story takes place. This issue also sees the return of the Barbary Ghost, who was featured in the back-ups earlier in the series, now entering the main story. While she didn't really interact with Hex and crew this issue, I look forward to seeing her more in upcoming issues. Speaking of back-ups, a new serial begins this issue, featuring Tomahawk, although this is a different version of that character. Here, he is a brave fighting with Tecumseh against the US forces after the American Revolution. It's an intense story, not sugar coating in any way the way the US treated the Native Americans. Interestingly, the US general who will be leading the army against Tecumseh and Tomahawk is "Mad" Anthony Wayne, who's last name was given by Bob Kane to his greatest creation and has been established as an ancestor of Bruce. I'm curious to see if this will all tie into the Watyne family legacy, or if its just a nice little nod. We'll have to see.
Batman Incorporated #4
Story: Grant Morrison
Art: Chris Burnham
Batman Incorporated has its first major throw down with the forces of Leviathan, and while things seem to work out in Batman's favor, there's much more going on here. I like that Morrison can actually take an all action issue and use it for some excellent character development. We get a really good sense of many of the members of Batman Inc who aren't Gotham residents, specifically the adversarial relationship between The Hood and Gaucho due to the issues between their countries, and a nice scene with Batwing getting back at the ninja Man-Bats for his near death fight with them in the "Leviathan Strikes!" one-shot. Batman had been left in a pretty precarious place last issue, but as ever, he's Batman and had his escape plan set all along. Morrison crated Damian, and writes him as such a perfect little brat with a broken soul underneath. When the revelation of who has been wearing the Wingman costume finally happens, you can see that Damian is both hurt and confused, exactly as ten year old would be, no matter how mature he pretends to be. The revelation makes perfect sense, and fits with some of what has been going on in the New 52. I wonder if Morrison had this planned even before the transition. The ending, the last panels, is something I didn't see coming. Poor Damian has been pushed around like a chess piece for so long, I wonder if these events will finally push him over the edge. Only time, and Grant Morrison, will tell.
Fables #122
Story: Bill Willingham
Art: Gene Ha
Fables is the second longest running Vertigo series currently running, and every time I think Bill Willingham is getting ready to wind the series up, he comes up with a new angle to play with. This issue starts out some years in the future, with an adult Ambrose Wolf working on his history of Fables. The story he tells is one of the old days in the Homelands before the war with the Adversary, when his father, the Big Bad Wolf was still the most terrifying creature in all the forests.Bigby gets himself into some trouble when he tries to eat a witch, and finds his destiny is to die in two days time. As we all know, this doesn't happens, but we get to see how destiny works in the world of Fables. More than just a fun and interesting story, this issue features beautiful art by Gene Ha. Not only are his people always great to look at, but he draws beautiful forests. And most of all, his giant wolf is out of this world. I can't wait to see what happens in the second part of the arc.
OK, folks, I'm an east coast boy, so I'm scheduling this sucker to be posted tomorrow and finishing battening down the hatches for the monster storm about to hit us. Stay safe, everyone, and you'll hear more from me once I'm out the other side.
Monday, July 30, 2012
Reviews of Comics from Wednesday 7/25
All Star Western #11
Story: Justin Gray & Jimmy Palmiotti
Art: Moritat & Scott Kolins
I was a big fan of Jonah Hex, the previous incarnation of this series, and was a little worried that it was being transformed from a series of mostly done-in-one stories to a more arc based series when it changed titles with the New 52. I'm happy to say my worries were unfounded. Gray and Palmiotti still tell some of the grittiest westerns in comics. This issue continues the war between the followers of the Crime Bible and the Court of Owls in 1880s Gotham City. The story features the return of Tallulah Black, Hex's on-again/off-again... I don't know how to describe them, exactly. Love interest is too strong, but lover seems to remove some of the emotional depth of their relationship. Tallulah narrates much of the issue, which is a change from Hex or Amadeus Arkham, who usually narrate the stories. Tallulah is tough as nails, but she is a distinct personality from Hex, and her voice is suitably different. Moritat continues to draw a gorgeous vision of Gotham in the 19th century, and his work has a realism that makes the grit of the city seem more real. His version of the Talon, the Court of Owls' assassin, is one of the best, acrobatic and graceful, but still with power. This issue also began a new back up story, featuring an 19th century version of Dr. Thirteen, the Ghostbreaker, a character who debunks supernatural occurrences. The story, dealing with him hunting for a "spectral" highwayman whose weapons shoot fire, is a fun one, with Thirteen being a condescending jerk towards those who live in superstition, which is pretty funny to read, actually. Scott Kolins art style is different from that of Moritat, but works well for this story. I hope that he proves an ancestor to a Dr. Thirteen who will pop up in the present DCU as well.
Axe Cop: President of the World #1
Story: Malachi Nicolle (Age 8)
Art: Ethan Nicolle (Age 31)
Axe Cop is something that defies any description of characterization. It started out as a webcomic, where artist Ethan Nicolle basically adapted playtime stories he and his younger brother, Malachi, came up with. The webcomic has grown in popularity, and the world of Axe Cop, a police officer with a magic axe who beheads criminals, has grown in complexity. The webcomic is a delight to read, so completely insane that only a kid could have come up with it. The comic has grown so popular that Dark Horse has released two collections of the webcomics, and last year published an original miniseries, Bad Guy Earth. This new mini, President of the World is a follow up to that series, but as is the way with playtime with young relatives, you can just kind of jump in with no previous knowledge. I don't want to talk too much about the issue, because to reveal that actual logistics of it would ruin its charm and the hilarity, but I will say there is the new character Goo Cop (who was changed into goo by aliens), a talking gorilla with robot hands and a magic tail, Ralph Wrinkles (Axe Cop's talking dog with magic healing laser eyes who happens to be his chief of staff), and killer robot penguins. The thing I love about Axe Cop is that it is the unbridled imagination of a child translated to the page, and giving young Malachi the longer form to play with only makes the stories trippier. I can't wait to see what curveballs wait in the next two issues.
The Flash #11
Story: Francis Manapul & Brian Buccellato
Art: Marcus To
Some titles that came out of the New 52 were simply continuations of existing continuity and character, and some were changes to teams or formats, but keeping a lot of the essential. Some books were true reimaginings, though; taking a core concept and building a fresh world around them. While some, like Wonder Woman, which I talked about last week, have been successful, others have not. The Flash is one one of the best examples of these reimaginings. I am a Wally West fan, by the way; he was Flash when I started reading comics, and became a favorite superhero of mine. But writers Francis Manapul and Brian Buccellato have done a very good job of fleshing out Barry Allen, the Silver Age Flash returned from the dead, in a way that has made me really like him. We continue to get a view of Barry's new life, as he has faked his death to protect the people he cares about and to free up time to be the Flash. Barry's struggles give him a humanity and a depth that I have felt that many writers have missed in writing the usually very square and upright Barry. Barry has also moved to Keystone City, the sister city to his usual running grounds of Central City, and the creators do a good job of giving it a different look and feel than the prettier Central. This issue also features the return of another of Flash's classic enemies, Heat Wave, reimagined. Like the other Rogues (yes, capital R. That's the team name of Flash's enemies), Heat Wave's power and look have been tinkered with, and now he seems to have his flame casting weapon as part of his body. He gets into a fight with Captain Cold, the leader of the Rogues, and Flash intercedes and saves the day. What makes the issue interesting is that the two are fighting for personal reasons that still remain unclear. This isn't two guys fighting over a score; there's something really between them. We also get glimpses of the rest of The Flash supporting cast, but this issue really is about Barry and the Rogues, and the world that they now live in.
Superman Family Adventures #3
Story & Art: Art Baltazar & Franco Aureliani
While I don't know if anything can fill the Tiny Titans shaped hole in my heart, Art and Franco's new Superman Family Adventures does a great job of giving me something new and different to enjoy. The series is a little more action based, with some real super hero fights happening, but never in a way that would make you think twice about handing it to a kid. This issue features Jimmy Olsen trying to use his signal watch to call Superman to stop an alien invasion and getting the Super-Pets instead, and Clark trying to convince Lois he isn't Superman using a Superman Robot, and this going comically wrong. The book is very fun, and hearkens back to classic Silver Age Superman stories. But Art and Franco continue to use their all ages book to make sly commentary on the current DCU, just like in Tiny Titans, with a sequence that explains why Superman no longer wears red shorts on his costume, and it's a hilarious explanation. If you're one of those people who miss the red shorts, you should check the issue out just for that.
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