Showing posts with label kate leth. Show all posts
Showing posts with label kate leth. Show all posts

Monday, June 20, 2016

Reviews of Comics from Wednesday 6/15


Batman #1
Story: Tom King
Art: David Finch, Matt Banning, & Jordie Bellaire

The first issue of the new, Rebirth-era Batman begins with a literal bang and continues to show a Batman dedicated to Gotham and the safety of its people, a Batman at his most heroic. After a plane is hit by a surface-to-air missile, Batman must find a way to stop it from hitting the center of the city, even at the cost of his own life. It's an exciting start to the new run, and highlights the strengths of both of the writer and artist. Tom King has a great talent for mixing character and action, and we see Batman interact with Jim Gordon, Alfred, and Duke Thomas as he speeds across Gotham. We get a mix of Batman the superhero and Batman the scientist, as he uses his intellect to figure out the best way to maneuver a crashing plane. And we get some clues about what is coming in this first arc, with the first cameo appearances of Gotham City's newest defenders, the super powered Gotham and his sidekick, Gotham Girl, and while they seem noble enough, one has to wonder; the shadowy figure standing over the murdered body of the Kobra cultist who fired the missile at the plane does not seem to be Gotham, but we know it's not Batman or one of his allies, and how much better an entrance can a flying, super strong hero make than one where he stops a plane from crashing. We have no reason to suspect Gotham, other than he's not one of Batman's circle, but I have my eye on him. David Finch has a history with Batman, from his writer/artist stint on Batman: The Dark Knight to his work on Forever Evil. This issue is as big and bold in the art as it is in the story. He draws a string, muscular Batman who still looks like he'd be able to move with the grace needed to swing around Gotham. You can sense the motion and the straining as he uses a combination of tech and brute force to keep the plane from hitting Kane Plaza. It's simply stunning. And the new Batmobile design he uses is clearly based on the classic Batman: The Animated Series model. After four plus years of one writer on Batman, it's always going to be a transition, but this issue, maintaining much of the previous central cast while springboarding into something new, is a great choice, and it's a great start for the new volume of Batman.



Justice League #51
Story: Dan Abnett
Art: Paul Pelletier, Sandra Hope, & Adriano Lucas

I think I've made this observation before, but in case I haven't, there is nothing wrong with a simple, fun superhero story; in fact, at times that's one of the best things you can read. I picked up all eight issue's of Dan Abnett's recent Titans Hunt mini-series, and also this week's Titans: Rebirth one-shot, and they're all enjoyable superhero books, but this week's Justice League, also written by Abnett and tying into those stories, is one of those perfect one off issues. Set in the past, shortly after the forming of the Justice League, the issue tells the story of Dick Grasyon, Robin's, first meeting with the League. Most of the members make snarky comments about Batman and his sidekick as they meet him, and Dick just quietly lets it all pass. As various weird objects begin appearing all over the world, cybernetic hounds attack Metropolis and the League springs into action. It's Robin who we follow for much of the issue, seeing him intimidated by the League, and then seeing him slowly win each Leaguer over with his brains and skill. Especially interesting is the interaction between Robin and Cyborg, as Cyborg is the youngest member of the League, and understands where Robin is coming from. I'm also hoping we see some more flashbacks with these two characters together; while Cyborg gained a lot in the New 52 continuity by becoming a founding member of the Justice League, I feel he lost the connections he had to his old friends, and that has weakened the character. To see him working with Dick Grayson, one of his old friends, again, it was a great scene. As the different threats come together, as the League deduces the problem, it turns into a classic battle of brains and brawn against unstoppable odds, a story right out of classic Justice League comics.There are hints that tie it into the current events in Titans, but the issue stands firmly on its own, something I always like to support. And the artist on the issue, Paul Pelletier, is one of my favorite artists; he draws strong, distinct character moments as well as exciting action scenes, and has worked for years on most of the big properties for both DC and Marvel. If you're looking for a palette cleanser from all the big events comics right now, and want something pretty self contained and fun, Justice League #51 is a great choice.



Patsy Walker A.K.A. Hellcat #7
Story: Kate Leth
Art: Brittney L. Williams & Megan Wilson

The new issue of Patsy Walker A.K.A. Hellcat feels like the calm before the storm, the issue that ties up all the treads from the beginning of the series before something momentous happens. For this of you who are more familiar with the Jessica Jones TV series than the comics that feature these characters, Jessica's BFF in the comics is not Patricia "Patsy" ("Trish") Walker, but is Carol Danvers, Captain Marvel. I have to assume because of the movie in development, Marvel didn't want to introduce Carol on the Netflix series, so Trish took her place. This issue features the first full meeting between Patsy and Jessica in comics continuity, as Jessica tries to help Patsy deal with her ex-best friend, Hedy Wolfe and the rights to the old "Patsy and Hedy" comics. We get to spend some time with the entire supporting cast Patsy has built over the series so far: her old friend Tom, her roommate Ian, and of course her lawyer and friend Jen Walters, the super heroine known as She-Hulk. We even get an appearance from Jen's paralegal, Angie Huang, and her pet monkey, Hei Hei, introduced in Charles Soule's wonderful She-Hulk series. It's a charming issue with very little action, and a ton of character, where we get to see who Patsy is and why her friends are so loyal, and why she's so loyal to them. I'm hoping that the appearance by Jessica (as well has her husband, Luke Cage, and their baby, Danielle), will become a regular thing in the series, as it's nice to see the Jones-Cages not fighting for their lives but living as a family. And in the end, things work out for Patsy, and not a single punch is thrown. It's a matter of Jen being smart and Patsy being determined. You reach the end of this issue, and you smile. And I'm glad about that, because Civil War II is not going to be a happy event for Patsy, and it's good to get in a nice win before the darkness descends.

Dan Grote reviews Mavel's political satire, as the God of Mischief decides to run for office...


Vote Loki #1
Story: Christopher Hastings
Art: Langdon Foss and Chris Chuckry

The idea of Loki running for president in the current election cycle feels like low-hanging fruit for Marvel, but in the right hands, said fruit can still be delicious.

Loki’s current iteration as a gender-fluid, morally ambiguous, oddly sexy, de-aged hipster viking (thank you thank you thank you for that turn of phrase, G. Willow Wilson!) has opened up new storytelling possibilities for the character just as much as his portrayal on-screen by Tom Hiddleston.

And writer Christopher Hastings (Gwenpool) and artist Langdon Foss play with all of that as we watch the trickster god thwart an assassination attempt by Hydra on the two leading presidential candidates, then call out said candidates for being liars while at the same time saying, “America, if I were your president, I’d have the guts to lie right to your face. And you’d love it.”

This on-air soundbite turns Loki into a media darling, complete with “Saturday Night Live” sketches, memes and interviews with J. Jonah Jameson.

Watching all this with a cocked eyebrow is Nisa Contreras, a journalist who as a child lost her home in a battle between the Avengers and Loki, then watched as New York’s then-governor funneled money donated by Tony Stark for rebuilding into his own re-election fund.

Nisa investigates Loki, who agrees to let her follow his exploratory campaign in a bid to win her over. But she can’t tell what power play Loki is making until after she files her story, which her Loki-enthralled editor rewrites into a positive piece that gives big L the juice he needs to formally announce his campaign. This brings Nisa some unwanted attention at issue’s end from a special guest star with skin in the Loki game.

There’s some great little moments in this issue that play with the Loki mythos. At one point, he takes a female form – still with horned helmet – because he thinks it might help him poll better with women. When Jameson questions Loki about his citizenship, he explains that his current incarnation – Asgardians die and are reborn in cycles – was born in the tiny town of Accident, Maryland. Oh, and his polling employees may all be doomsday cultists.


Vote Loki probably won’t make you feel any better about the actual presidential election, but it will at least scratch any itches you have for political satire this summer.

Monday, May 2, 2016

Reviews of Comics from Wednesday 4/27 Part 1


Batman #51
Story: Scott Snyder
Art: Greg Capullo, Danny Miki, & FCO Plascencia

After putting Batman through his paces for the past four years, Scott Snyder and Greg Capullo end their monumental run on Batman with a quiet night. When a tremor causes Gotham to black out, Batman swings into action to find... nothing. The streets are quiet. The security at Arkham works for once, keeping the villains in. We see a city at peace, and the issue is narrated from the "Gotham is..." colum. Snyder has been exploring the idea of Gotham as a living breathing place since his earliest work with Batman, the "Black Mirror" arc in Detective Comics, and this issue is the time when the city seems happier, seems to be moving in the right direction. We see the man who is writing the column now, whose history throws back to the beginning of the run, and we see the changes Batman has ade to the city in the time since "The Court of Owls." More than that, we see how changed Batman is. This is a Batman who smiles, who enjoys taking the new Batmobile out on its first run, and a Batman who trades wit with Alfred and doesn't simply brood over it. It's a Batman you'd be more likely to see in Batman: The Animated Series than in any Batman comic, and if the comics can borrow more heavily from that version of Batman, you won't see any complaints from this fan. We see the status quo in Gotham back, with Jim Gordon as commissioner, and a great scene between the two friends, and I love Jim's new understanding of what it means to be Batman. But it's not all reflecting on the past. Whether he's planning on doing it himself or setting something up for a future writer, we do get hints that the Court of Owls has something big in the works, and it's good to see Snyder revisit what is probably his biggest contribution to the Batman mythos as he wraps things up here. And there are two simple panels of the once and future Joker, sitting by the pond that he and Bruce sat by in issue #48, now with the mosquitoes returning, a statement I feel about the cyclical nature of comic book storytelling. But in the end, the story wraps with Batman against the dawning sky, and the simple phrase, directed to Batman that, "Gotham is... you. Always." I's a great place to end a run that has explored Batman and what he means to Gotham. I'm looking forward to see what new creators bring to Batman, and what Snyder does in his All-Star Batman, but for now, I'm happy with a quiet night for the Dark Knight.



Ms. Marvel #6
Story: G. Willow Wilson
Art: Nico Leon & Ian Herring

It's been a while since I checked in with Kamala Khan, the wonderful Ms. Marvel, in my reviews here, and that's not a dig against the book; as with many comics that are great each month, you can only say how great a comic is month in and month out before you run out of new things to say. But this month's issue, the wrap up of the second arc in the new volume, does so much right that I have all sorts of things to say. I want to talk about this issue in two different sections, one about the superhero plot, and one about Kamala's personal development. G. Willow Wilson has always written wonderful characters, and her plots and superhero action have been solid, but this arc takes the superhero antics to a level of extreme wildness. Long story short, Kamala asked her friend Bruno, who was experimenting with the golems Loki left behind at their school, to make clones of her so she could deal with school, her family, and being an Avenger all at once. Only the clones are out of control, and now there's a giant one attacking her brother's engagement party. So we have Kamala versus a giant clone of herself. You know comedy is going to ensue, But Bruno has a solution! He's going to create a T-Rex golem to eat all the little clones. Yes. That is his plan. So now we have a giant Kamala, a T-Rex, and still a bunch of little clones. Oh, and Loki shows up too, to drop some snark bombs. It's the kind of wild plot you can only get in a superhero comic, and Nico Leon draws it wonderfully. And it's resolved with a supehero-ex-machina, as Captain Marvel calls down lasers from space to blast them out of existence, because the joy in this isn't how it's resolved, but how it happened. And more important, what Kamala chose to do. Kamala reached out for help, she did the smart thing. And she also realized just how important balancing her life as Kamala is with balancing her life as Ms. Marvel. That is an important lesson all teenagers have to learn, whether it's balancing their time as a football star with that as a student and friend, or their time studying with their time being a Level 12 Paladin. And the great thing is that Kamala does is and doesn't have to bemoan, "the ol' Parker luck," when everything falls apart. Spider-Man never really won; Kamala's life is balanced nicely where she learns her lesson, even when it involves getting caught in the middle of an argument between Captain Marvel and Iron Man (a foreshadowing of the upcoming Civil War 2), and in the end she's able to make her brother's wedding in a beautiful scene. The importance of family, friends, and superheroics, all in one book is part of the wonderful charm of Ms. Marvel, and this issue shows it off at its best.



Patsy Walker, A.K.A. Hellcat #5
Story: Kate Leth
Art: Brittney L. Williams & Megan Wilson

If you're expecting a taut, psychological thriller from Patsy Walker, A.K.A. Hellcat after the character's appearances in the amazing Jessica Jones TV series, you're in for a surprise, because this comic continues to be a whimsical, hilarious superhero comic. Wrapping up its first arc, this issue has Patsy dealing with two major rivals: the Asgardian sorceress, Casiolena, and her ex-BFF, Hedy Wolfe; specifically, captured by Casiolena, Patsy can't escape to help her lawyer, Jen Walters a.k.a. She-Hulk, face down Hedy, who is reprinting the comics that featured the two of them as teens and not giving Patsy any royalties It's two very different conflicts as Patsy basically trash talks her way to Casiolena while Jen does her best to keep Hedy in check until Patsy arrives, only to leave when she finds out Patsy needs help. The issue also features Valkyrie, Patsy's friends, Ian and Tom, Bailey, one of Casiolena's former henchpeople who has realized that she's being sold a bill of goods and whose journey is a nice example fo how a hero can effect someone's life for the good, and an appearance by Jessica Jones, setting up the furst comic book meeting between the two characters, What's really clever is that the story sets up the ideological conflict between Casiolena and Patsy perfectly; Patsy wants to start a temp agency to help powered people get jobs outside the traditional hero/villain dynamic, while Casiolena is taking in young powered people and turning them into her army of villains by lying to them, saying she can fix their problems. Casiolena's downfall isn't just brought about by Patsy and her heroic allies, but by She-Hulk talking to one of her hench-people, and telling him that you can't use magic to fix a credit score. That sentence just delights me. It's also a great contrast that Patsy has friends and treats them with love and caring, while Casiolena is betrayed by her manservant, Poppo, because she treats him like he's nothing; it's the lesson that the golden rule really works. If you enjoy all ages comics like the new Archie and Lumberjanes and want to dip your toe into superhero comics, Patsy Walker, A.K.A. Hellcat is the perfect book for you to try,



We Are Robin #11
Story: Lee Bermejo
Art: Jorge Corona, Rob Haynes, & Trish Mulvihill

It's sad that we're in the homestretch on the DC You titles like We Are Robin, as it's a book that has a lot to say, and does it in a way that remains entertaining and exciting, without becoming preachy, And this issue could have very easily descended into preachy, as the Jokers gang, a gang of teens who idolize the Joker, take hostages at Gotham's Middletown High School. School shootings and hostage situations are a sensitive topic, understandably so, but the issue handles it with decorum, as the core group of Robins we've been following, many of them students at Middletown, work to stop anyone from dying at the hands of the Jokers and their leader, Smiley. Much of the issue is narrated by Duke Thomas, the breakout star of the title and regular guest star in Batman, as he thinks abut guns, what they mean, the power they grant, and the bravery it takes to not use one. It's not an uncommon theme in Batman stories, as Batman is the most traditionally anti-gun superhero there is. But Duke provides an interesting incite, as he's not the deeply traumatized Batman; he even adits to wondering when he was younger why Batman didn't use a gun. But like I said, while there's a lot to think about here, the comic doesn't wallow in philosophy. Instead we see Duke and Riko making their way through the school, taking out some Jokers and preparing to save the faculty who Smiley has all corralled and ready to kill, Dax and Izzy both outside the school determining a way to get in and help (while Izzy makes her decision about being part of the Robins and we get a shock revelation of Dax's ties to an important criminal in the Batman mythos), and Dre, having disguised himself as one of the Jokers, doing his best to liberate the student body. The stories flow back and forth seamlessly, and come together perfectly at the end. After the crisis is over, the Robins meet "The Nest," the man who has been providing them gear, and tell him that they're ready to strike out on their own and learn their own way, and it's a satisfying wrap up of the events and lives of the characters, so I'm curious to see what the final issue of the series does next issue, and where it leaves them moving forward. I've come to really enjoy these characters, and while we've seen Duke in promo art for the Rebirth era, I hope the rest of the Robins find a home as well.

Monday, January 25, 2016

Reviews of Comics from Wednesday 1/20


Batman #48
Story: Scott Snyder
Art: Greg Capullo, Danny Miki, FCO Plascencia

Well, here it is: the next confrontation between Batman and the Joker, and it is honestly like none you've ever read before. As Bruce Wayne, his memory slowly returning, sits on a bench in a Gotham park, he is joined by the Joker, seemingly normal, healed, and doing fine. And they just talk. Talk about life, about peaceful places, and about life. It's a strange scenario, with the Joker now being the one who is talking about how important it is to simply be and to let your actions carry forward. There are moments where it's clear that both of these old enemies are fighting their true natures, although I think this arc has made me question of that nature is true or just a construct of what they lived through. I knew that it would be devastating to watch Bruce give up what he had built in this life to once again become Batman, and while he hasn't taken up the cowl at the end of the issue, it's obvious that's where it's going. The only thing sadder is seeing Alfred, denying, ignoring, hoping that Bruce will keep the happy ending that he has wished for him for so long. I think, when Snyder's run on Batman ends I'll miss his Alfred even more than I'll miss his Batman or Jim Gordon.

The conversation between Bruce and Joker only takes up half the issue, as the rest spotlights Mr. Bloom and exactly what his plan and thinking is. We lean exactly what Bloom believes, why he made his move now, and why he's the perfect arch-enemy for Jim Gordon's Batman. His beliefs about a twisted almost natural selection about how the city is a failed experiment, stands in direct opposition to Jim Gordon, who has always fought to keep order and keep the city alive. I give a lot of credit to artist Greg Capullo, who makes Bloom this distorted, twisted monster, whose physiology continues to morph and change, and whose minions are equally strange and monstrous. And part of the climax of the issue guarantees even more monsters by the end of the story. The last three pages of this issue are some of the most tensely paced and put together pages of any comic I've ever read, the first ending each of the plotlines running in the book on a dark note (if this were a different kind of comic, I'd think there was no going back), the second dealing with Alfred, and the final is one of the best, most exciting splash pages I've seen in a long time. He's coming back next issue, folks, and while Scott Snyder and Greg Capullo are winding down their run, it looks like it'll end on a high note.



Lucifer #2
Story: Holly Black
Art: Lee Garbett & Antonio Fabela

Mike Carey's Lucifer is one of the best series ever produced by Vertigo, maybe second only in my estimation to Sandman itself, and so a new series with the character made me leery. But the first issue was strong, and this second one was as well, strong enough to want to call out for anyone else who loves Lucifer Morningstar and had my doubts. Holly Black, a writer I'm mostly familiar with from various fantasy anthologies, was clearly a fan of the Mike Carey series and hasn't thrown the baby out with the bathwater. Lucifer retains the scars, both physical and mental, from the previous volume, and he's in a buddy cop drama with the Archangel Gabriel, the same one from Garth Ennis's run on Hellblazer; we're deep in the weeds of Vertigo continuity without getting lost, and that says a lot for Black as a writer. In their quest to find out who killed The Presence (the DCU/Vertigo codephrase for God, although both of our leads just call him father) and assaulted Lucifer with a weapon of the same metal, this issue takes Lucifer and Gabriel to Hell, because where are there going to be more beings who want God dead, not to mention Lucifer suspects Hell is the source of whatever hurt him and killed God. But Hell seems to be in a state of civil war, with Lillim and some demons serving the current queen, Lucifer's former lover Mazikeen, while others seek to place a demon upon the throne again. Lee Garbett draws some great demons, and the battle between Lucifer and Gabriel against one of Hell's army is phenomenal. While Lucifer is still the star of the show, and rightly so because he's amazing, Gabriel is sort of the comedic foil to Lucifer, making glib comments and giving someone for Lucifer to talk down to; also, didn't this guy learn his lesson about consorting with demonesses in Hellblazer? Sheesh, We do get to see Mazikeen again, and Lucifer and she have a brief reunion before she gives him his next lead, sending him and Gabriel off to another famous Vertigo location for next issue. But as is the way with most comics that exist in the same world as Sandman, we also get to spend time with some mortals who are being drawn into the workings of these mighty beings. Teena Hornick has found the jar that contains the demon Azazel from Sandman with the expected malign results, and I'm curious if we find out how Azazel's jar escaped the Dreaming next issue, and Lorin Hammon, a young man who found a feather from the wing of an angel, continues to feel the pull of the feather to who knows where. Holly Black is beginning to weave a tapestry like all great Vertigo series, with threads that will intersect in hopefully unexpected and new ways, and in a way worthy of the name Lucifer.



Patsy Walker, A.K.A. Hellcat #2
Story: Kate Leth
Art: Brittney L. Williams & Megan Wilson

After Dan's sterling review of issue one, I couldn't resist picking that issue up, and loved it so much I added the book to my pull list, and I'm very glad I did, as issue two is just as fun as issue one. So, Patsy Walker now has an idea, to set up a temp agency for super powered folks who don't want to be either superheroes or supervillains, but she needs capital to start it. So she gets a job. A retail job. A retail job at a mall. I don't know how many of you out there reading this have done that, but I worked for a year and change at the Borders Books (remember Borders? I miss Borders) at the Short Hills Mall in New Jersey, and boy howdy does Kate Leth capture the nightmare of mall retail.  But this is a superhero comic, so Patsy has bigger problems than being recognized by Millenials as Patsy from the comics or her painful 17 year old manager (I never had that problem. I was the 17 year old shift supervisor! Take that establishment!). When a superpowered shop lifter shows up, Hellcat gives pursuit, and not only doesn't catch her, but she hears that a mysterious "she" has ominous plans for her. But one of the charms of the book is that supervillains don't seem to be the biggest pain in Patsy's life. No, that's Hedy Wolfe, the Veronica to Patsy's Betty in the comics Patsy's mother wrote about Patsy's teen years, and the current publisher of those comics. Patsy dealing with Hedy is the highlight of the book, as Patsy reads Hedy the riot act and Hedy doesn't care. I like that Hedy doesn't seem to be supervillain evil, just mean, selfish person evil, which is way more difficult to deal with, just like it is in real life. But Patsy doesn't just have enemies. We get some more time with Ian Soo, Patsy's new roommate, and he's a great guy, and an excellent entry point into Patsy's world; she's been a superhero for so long now her life is super crazy and Ian reacts like most of us would when she casually mentions having been dead. And after the crappy day at work, Patsy calls a bunch of her friends, who all happen to be superheroes (they're all on that cover above), and they go out for burgers. I would love to see a series that as just superheroes hanging out doing normal stuff if Kate Leth wrote it; even f it's only two pages before crazy superlife interferes, it's absolutely fun. I'm glad that Marvel continues to publish these kind of fun, all ages titles, and Patsy Walker is a great addition to the bunch.



Star Wars #15
Story: Jason Aaron
Art: Mike Mayhew

After the "Vader Down" crossover, it's nice to get a little break from the main action of the Star Wars ongoing, so going back into the journal of Obi-Wan Kenobi is an excellent choice  for Jason Aaron. Making the issue even more exciting is the choice of Mike Mayhew, best known to Star Wars fans as the artist on The Star Wars, the comic mini-series based on George Lucas's original draft of the Star Wars screenplay. Mayhew's art, which he colors himself, looks painted, although as I'm no expert, I'm not sure if it's done with actual paints or digitally. Still his character look phenomenal. He's doing a great job transitioning Kenobi from the Obi-Wan of the prequels to the Old Ben of A New Hope, and the same can be said of his Uncle Owen and Aunt Beru Lars. I will say the artistic high point of the issue is two pages of Obi-Wan going toe-to-toe, unarmed, with a raiding party of Sand People. It's a reminder of the great Jedi Obi-Wan was before the dark times sent him into hiding. The story has Obi-Wan trying to help young Luke Skywalker in a way that isn't just stopping thugs from interfering with his life or saving him from sand storms, which is a nice touch. It's not like Obi-Wan had much to do for the nineteen years he was on Tatooine other than watch out for Luke. The highlight of the issue for me, though, is a scene where Owen shows up at Ben's hut with some parts that Ben acquired for Luke's skyhopper (picture a flying go cart) and had Jawa's give to the boy, telling Ben to take them back and leave Luke and the Lars family alone. For a character who appears in three of the first six Star Wars films, Owen has very little story of his own. And while this scene is still just him talking about Luke, it really cements something that was strong subtext in A New Hope; Owen really cares about Luke and honestly thinks he's protecting him. Sure, he's gruff, but when you see things from his perspective, you can sympathize more with him. I'd like to see a similar small spotlight on Luke's more patient Aunt Beru in an upcoming issue. And from the end of this issue, I assume we have at least one more of these Obi-Wan stories in the future, as we get an appearance by the Wookiee bounty hunter Black Krrsantan without the facial scar he has in the present, a scar that could easily have been inflicted by a lightsaber. Jedi vs. Wookiee, huh? That's an issue I look forward to seeing.

Monday, December 28, 2015

Reviews of Comics from Wednesday 12/24


The Death-Defying Doctor Mirage: Second Lives #1
Story: Jen Van Meter
Art: Roberto De La Torre & David Baron


Valiant's The Death-Defying Doctor Mirage returns with a second volume that starts out with an issue mixing, action, emotion, a touch of humor, and some solid supernatural shivers. After the end of the first series, medium Dr. Shan Fong-Mirage has retrieved the spirit of her husband, Hwen, from the afterlife, and you'd think they'd get a happily ever after. But when one of you is a ghost who can't physically effect the world around him, that happily ever after doesn't come easily. If you'd never read the first series, the first page does a great job of establishing where Shan was with her husband without being a recap page, and the first scene, at a haunted wedding, not only establishes their current status quo, but Shan's power set. It's the lightest part of the issue, as Shan is called in to break up a haunted wedding. We learn the rules of ghosts in this universe, we see how Shan makes money as an exorcist/TV ghosthunter, and we get the first inklings of how strained things are since Shan and Hwen can't interact physically. We're also introduced to their friend/agent/producer Leo, whose suggestion upon arriving back at Shan's place, that they find a willing host for Hwen so he can interact with the camera, meets with such a vociferous negative you know that's going to be important later on in the series. The plot of the issue follows Shan and Hwen as they try to recover a scroll that potentially possess a spell to grant Hwen a more physical form, but when their copy turns out to be destroyed, they visit their old friend Seline and her family, both the living and the ancestral spirits, who might have one of the few remaining copies of the scroll. But something goes horribly wrong when the scroll is opened, and something is freed. The thing that makes this book so engaging are the characters. Shan and Hwen's relationship and dynamic is delightful to read, and Seline and her family are charming. Jen Van Meter always has had an ear for dialogue and character (I'm super excited that my copy of her new Hopeless Savages OGN arrived last week and I can't wait to dig into it), and she provides a great mix of character and supernatural suspense. Robert De La Torre's art both proves to be perfect for when Shan and Hwen are just talking and interacting as a couple, and when they're dealing with ghosts; I enjoyed his work on the first series, and this one is even stronger. This is a great jumping on point for readers who haven't tried this series or any Valiant book before, a thrilling ride, and good for fans of both super heroes and supernatural stories.



The Rocketeer at War #1
Story: Marc Guggenheim and Lisa Morton
Art: Dave Bullock

IDW's Rocketeer mini-series have all felt very different, from the wild high adventure of Cargo of Doom to the mystery of Hollywood Horror. Rocketeer at War sees Cliff Secord, the Rocketeer, as a grunt in North Africa, fighting the Nazis as a solider is World War II. The issue is a classic war story with a pulp twist, as Cliff saves a pilot from a shot down plane, and chases a Nazi spy trying to steal a component from a plane. The pulpiness happens when Cliff grabs the spy who turns out be wearing a glider suit, and so we have gliding Nazis versus the Rocketeer, even if Cliff doesn't have his rocket pack. It's an exciting issue, with a lot of set-up for what's coming, as we also see the Nazis developing a superweapon, Betty join the WACs, and we meet the pilot Cliff saved, a feisty redhead named Molly O'Hara, who greets Cliff with a kiss. Its such a standard Rocketeer trope to see Cliff as almost pathologically jealous when it comes to Betty, I'm curious to see how it works with a flip, as Cliff has another love interest this time. I don't think it's surprising that Cliff is back in his Rocketeer costume by issue's end, ready to serve his country. A Rocketeer story wouldn't be a Rocketeer story without a cameo from a historical or pulp figure, and this issue has Howard Hughes pop up, which is a great nod to the Rocketeer film, where it was Hughes, not Doc Savage, who designed the rocket pack. Dave Bullock's art is perfect for this series; he's an artist with a style that hearkens back to the classic age, and his work with Darwyn Cooke on New Frontier established his chops of stories set in the 40s and 50s. The comic also has the first chapter of a prose story, "The Rivet Gang," from writer Lisa Morton. This first chapter has Cliff and Betty going to a fancy party and Cliff tearing off after robbers to find himself in a... sticky situation. Read the story and you'll see that's a pretty bad pun, but those are the best kind.



Saga #32
Art: Fiona Staples
Story: Brian K. Vaughan

Saga is about sixteen comics in one. There are issues that are love stories between leads Alana and Marko, while others are domestic dramas with those two and their daughter Hazel. There are political intrigue stories featuring Prince Robot IV. The previous arc wrapped up with a quest story featuring The Brand, Sophie, Lying Cat, and Gwendolyn. The stories with D. Oswald Heist spent a lot of time discussing morality and war. And this are just a few off the top of my head. This month's issue hits one of my favorite genres: it's a caper, as Alana and Marko break into an administrative building to get a lead on Hazel's location. As Hazel points out in her narration, Alana and Marko are closer now then they ever have been, working as a well oiled machine to find their stolen little girl, and it's important to remember they've been doing this for YEARS,and they're still at it. The issue sees them knock out a guard, use technology and magic, and jump out of a window into their passing tree-rocket in the tradition of the best caper movies.Between this and the previous issue, we've reset where our principals are, and know exactly what the stakes are at this point. And while I love Saga's story, it's one of the best marriages of art and writing in comics, as Fiona Staples is a master of design, and this issue's new creatures/characters, the constables on the world of Variegate, are nightmares out of a fever dream dreamed after reading Fahrenheit 451, but as you read the issue, their looks as unstoppable monster are pretty misleading. We get reacquainted with a couple more Saga favorites by issue's end, including Sir Robot IV, his son Squire, and adorable little seal-man Ghus and his walrus pet, Friendo (I had to write all them out because it's just amazing to have that assortment of characters with such amusing names), and the stage is set for what might be a big jailbreak story, another new story type for Saga Thirty-two issues in, and Staples and Vaughan are still world building like no other comic, and that's what keeps me coming back to Saga month in and month out.


This week, Dan Grote looks at the debut issue of an All-New, All-Different Marvel title...





Patsy Walker aka Hellcat #1
Story by Kate Leth
Art by Brittney L. Williams and Megan Wilson

What is it about 68 Jay Street that produces such wonderful books? She-Hulk was arguably Charles Soule’s best Marvel work, Chip Zdarsky and Joe Quinones have set Howard the Duck in the same Brooklyn building, and now Kate Leth and Brittney Williams have given Shulkie sidekick Hellcat her own book that may be even more fun than the other two.

Historically, Patsy Walker is something of a continuity mess. She started out the star of the company’s early teen-romance comics, then was rebranded in the 1970s as a superhero whose early, Archie-esque stories were written by her exploitative mother. She married Daimon Hellstrom, the Son of Satan, and she was written into Marvel Divas, the company’s less-than-beloved attempt to craft its own Sex and the City-style book, alongside the Black Cat, Firestar and Monica Rambeau.

Soule’s Patsy – a feisty, hard-partying, charge-ahead PI bestie to Jennifer Walters’ She-Hulk – began the character’s rehab, which makes fitting the new series’ inciting event: She-Hulk lets her go because she can’t afford a PI anymore, and Shulkie’s landlord figures out Patsy’s been living in a storage closet in the building and kicks her out (politely; they’re friends).

If you’re coming to this book from Netflix’s Jessica Jones, these are not the droids you’re looking for. Comics Patsy is, first of all, not “Trish.” She’s not a talk-radio host with a fortified apartment and funky trust issues. In fact, if this book contains any DNA from a Netflix original series, it’s Unbreakable Kimmy Schmidt, with the title character’s infectious optimism amid a sea of troubles and unwanted past publicity.

(Inserts break to let everyone quietly sing a few bars of the Kimmy Schmidt theme. Dammit!)

Patsy needs money. One would think that being the star of a long-running series of comics would open her up to royalties, but after her mother died, the rights went to her longtime frenemy, Hedy. After a run-in with a wannabe baddie Inhuman with the unfortunate nom de crime Telekinian (He can move objects with his mind, and his name is Ian), she realizes there are many down-on-their-luck Inhumans, mutants, and otherwise powered folk who need jobs, and not necessarily hero or villain work. So she pitches The Patsy Walker Agency for Heroes and Other Cool Friends What Are in Need of Work, a job-placement agency, which she’ll have to fund by working retail.

Oh, and she moves in with Ian. It’s OK, though, he reformed after she beat him up. Also, just like Kimmy and Titus!

Seriously, though, this first issue was a lot of fun. I was already a Kate Leth fan from her Adventure Time work and following her on Twitter, and artist Brittney Williams draws Patsy as an adorable go-getter ready to show Ms. Marvel and Squirrel Girl they didn’t invent young, female superheroes with moxie. Definitely pick it up.