Showing posts with label Abigail and the Snowman. Show all posts
Showing posts with label Abigail and the Snowman. Show all posts
Monday, March 30, 2015
Reviews of Comics from Wednesday 3/25
Abigail and the Snowman #4
Story & Art: Roger Langridge
Roger Langridge wraps up his story of a girl and her Yeti with an action packed double sized issue, as Abigail and Claude flee the government agents who have been chasing them, specifically the one-eyed monster hunter, who will stop at nothing to make sure if the British government can't have Claude, no one will. The issue has car chases, a helicopter with machine guns, and some mortal peril. The man from the government clearly has no problem hurting or killing Abigail to get at Claude, which leads to some pretty scary moments. But the violence never moves beyond something you'd see in a PG rated movie, and I think we underestimate kids: something can have some scares and some serious moments and still be all ages. Those are teachable moments, moments that can spur a discussion. But while there's more action in this issue, and a last minute reversal, as the other government agents decide they don't like the way this newcomer is willing to do anything to get what he wants, including hurting a little girl, the heart of this book is still the friendship between Abigail and Claude. The concern they share for each other when in peril, the joy in the photo montage page as Abigail wants a few more pictures of memories with Claude before he leaves, and the wonderful scene of their reunion at issue's end will warm the coldest of hearts. Abigail and the Snowman is another charming delight from Roger Langridge, who is one of those creators whose work I always look forward to. With this series complete, I hope he has something else for us soon.
Batman and Robin #40
Story: Peter J. Tomasi
Art: Patrick Gleason
After forty issues (plus a zero issue, and a Futures End one), Pete Tomasi wraps up his run on Batman and Robin. Damian, still super powered, gets to go on a big adventure with the Justice League, fighting a giant robot attacking Japan. While this is a very cool action centerpiece to the issue, and shows off Patrick Gleason's skill at drawing big action, it isn't what the issue is really about. No, this issue is really about how much Damian has grown as a character, not just from the beginning of the series but from his introduction. This isn't the killing machine trained by the League of Assassins. No, as Batman points out, during the battle with the robot he works with the team and keeps his emotions in check. But more than that, when we return to Wayne Manor, we see that Damian has made a gift for Bruce and Alfred, something the haughty psychopath he once was never would have done. We get glimpses of everything that this book has done for the character over its run, including Damian's Bat-pet menagerie (Titus the dog, Alfred the cat, and Batcow). I don't think it's a major spoiler or surprise that Damian loses his powers by the end of the issue, since I doubt anyone thought them permanent. I liked that Batman created the situation with the robot to have Damian bleed off the last of his super energy, but did it in a way that allowed Damian to have a big adventure and not in a dictatorial way. Maybe Batman has learned as much about parenting along the way as Damian has learned about himself. While this Wednesday will see a final annual from Tomasi, this issue would serve as a perfect coda to everything this book has done to make Damian the character that he is now.
Django/Zorro #5
Story: Quentin Tarantino & Matt Wagner
Art: Esteve Polls
Now past the halfway point, Django/Zorro is starting to roll towards its inevitable, blood soaked, Tarantino-style conclusion. After Don Diego donned his Zorro costume last issue, the native slave labor of the self-styled Duke of Arizona is starting to stir. And the Duke has decided that Django, seen in proximity to them, is behind it and should be interrogated. After a brief fight between the Duke's guards and Don Diego and Django, Don Diego is able to arrange a meeting with the Duke, and needs Django to steal into the Duke's study to find evidence that he has concocted the whole dukedom plot as a land grab. And to allow Django to more easily slip into the mansion, Don Diego provides Django with a special outfit. So much of what has made this book great has been the interaction between Django and Don Diego, with Django continually perplexed by Diego's demeanor and attitudes, and Diego's completely charming and friendly demeanor. Despite all of this, the highlight of the issue was a flashback of Django's to his time travelling with his friend, the former dentist turned bounty hunter Dr. King Schultz. Schultz was a strong presence in Django Unchained, very similar to Don Diego, in that his urbane exterior masked a capacity for violence, but at his core he was a good man. It was a delightful scene to watch Scultz put a pair of racist thieves in their place while teaching Django an object lesson. It's a great scene, pitch perfect in its dialogue; I could actually here Christoph Waltz delivering the dialogue. Django/Zorro has been slow building, spending a lot of time with character, getting us to understand who these people are, with only brief flashes of violence. I think we're heading towards a climax worthy of the blood soaked conclusion of Django Unchained, and I wonder if there will be a new Zorro once the story is over.
The Valiant #4
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera
The Valiant, the first event that touched every corner of the Valiant Universe concludes with an ending that is as bitter as it is sweet. The Immortal Enemy, the monstrous entity that seeks to kill the Geomancer, has defeated all the heroes who were set before it, and only Bloodshot stands as the last line of defense between it and Kay McHenry, the current Geomancer. As with the last issue, we really have two stories here, one with Bloodshot and Kay, and the other with Gilad Anni-Pada, the Eternal Warrior and guardian of the Geomancer, unlocking a mystery box sent from the future by himself that he is told will be the one thing that can stop the Enemy. The battle between the Enemy and Bloodshot is brutal, the kind of fight you can only have between two beings that can pretty much recover from any wound. I have to give writers Lemire and Kindt a lot of credit for seeding the fact that Bloodshot has no memories of who he once was throughout the series, making it an important part of his interactions with Kay, and paying it off in the big fight with an enemy who relies not just on physical might but on playing with the worst memories of his victims. The big moment of the issue was when Kay finally stands up to the Enemy. Still wearing the face of Mr. Flay, Kay's childhood boogeyman, Kay stood up to Flay to help save Bloodshot. One of the very cool tricks of the issue is once Gilad touches the mystery box with the weapon in it, we see a five minute countdown that continues to play out even when we move away from his scene, clicking off time in the lower right corner of each page. It adds to the tension of the already intense battle. I'm really loathe to talk about the last few pages, as they are really full of not only some major surprises, but events that completely toss the status quo of the Valiant universe on its ear, setting up Bloodshot Reborn, and hopefully another Eternal Warrior mini-series, since Gilad's final narration screams for a follow up of its own. I'm amazed how Valiant was able to have a crossover that was completely contained in one book, was of high quality, and really did affect its universe. This is great comics. And in a couple months, it will be out in trade for $9.99, so if all my words of praise have gotten you curious, then you'll have no excuse to not check it out when that happens.
Tuesday, February 3, 2015
Reviews of Comics from Wednesday 1/28 Part 2
Abigail and the Snowman #2
Story & Art: Roger Langridge
Friendship is an important theme in a lot of the all ages work I've read by Roger Langridge. It is a tent pole of the Muppet franchise, was the key theme in Musical Monsters of Turkey Hollow, and it's the friendship of the Carpenter and the Prince and Princess that make the selfish Walrus become a better person in Snarked!. Once again, Langridge looks at unconventional friends in Abigail and the Snowman. After befriending the Yeti she dubbed Claude, young Abigail brings the Abominable Snowman only children can see with her to school. When the other kids see Claude, they begin to open up to Abigail. The sad, lonely little girl of the previous issue is happy, something her father notes. Abigail's dad is a wonderful character, loving and doping his best by his daughter while struggling to make ends meet. Of course then men in black from the previous issue are still hunting Claude, but a run in with Abigail's teacher, who will not permit people to wear sunglasses in doors (a little beat set up early in the issue, so when it comes up with the agents it makes perfect sense), has them remove the classes that allow them to see Claude, and we get a series of slapstick moments that are very funny. Langridge has a talent for balancing comedy and character, so we get scenes of Claude snoring away on Abigail's floor balanced with scenes of Abigail's father hustling to get work as an electrician. The happy scene of Abigail, Claude, and her new school friends at Burger Thing for Abigail's birthday is a picture of joy, and is shortly juxtaposed with the appearance of a new threat, a new man called to hunt down Claude who looks considerably more competent than his previous pursuers. It's high stakes without being scary; Langridge knows exactly how far to push the story and keep it all ages. Two issues down means the series is half over, and Abigail and the Snowman is another example that Boom! is publishing the best all ages line of monthly books in comics right now. And , by the way, boy does Langridge draw an awesome Nessie. If that sentence doesn't pique your interest, I don't know what will.
The Dying & the Dead #1
Story: Jonathan Hickman
Art: Ryan Bodenheim
Ah, the Jonathan Hickman first issue... I'm a huge fan of Hickman's creator owned works, with both East of West and Manhattan Projects on my list of the best books Image is publishing right now. And Hickman is a master of giving you a first issue that has a ton of story and is loaded with potential. And that's even more clear when he has a first issue that's the size of two issues. The feel in this book is more fantasy than anything I've read by Hickman. While East of West has it's apocalyptic overtones, that fantasy is set in a very science fiction world. Here, we're dealing with a "real" seeming 1969 that has mystical ancient beings, artifacts, and magic sounding words. What I found most interesting about this issue is how it feels more intimate than any Hickman comic I've ever read. His series usually charge out of the gates with these sprawling casts. Here, while we meet quite a few characters, including a legion of identical women whose names all seem to begin with an A (Hickman's own Clone Club?), the mysterious Bah al Sharur, and the pale denizens of the mystic City, the Courier, the Bishop, and his Advisor, this is very much the story of The Colonel. Hickman has addressed this as the last story of the greatest generation, and the Colonel was a war hero of that generation, and is now about to lose his wife to cancer. But he is offered a chance to save her by the Bishop, who he has some past association with, by retrieving a stolen object. This is a classic story, a variation of sorts on Orpheus. This is going to be a series about love and about one man's attempt to save the one thing he loves. A Hickman comic is always full of big, crazy ideas, but this time it's more grounded in statements of what love is and means. Ryan Bodenheim's art fills the world with almost balletic violence, while designing a wonder in The City. A world of conspiracies, artifacts, and magic seems perfectly fit to Hickman's style, and I'm curious to see which direction he takes this new series.
Graveyard Shift #2
Story: Jay Faerber
Art: Fran Bueno
It's hard to find fiction nowadays where the primary purpose of a vampire is to scare you. Thanks to the likes of Anne Rice, Joss Whedon, and Stephanie Meyer, vampires are sex symbols, tortured souls who only need to be loved. And there's nothing wrong with that. I like Lestat and Spike as much as the next genre fan. But I do miss days where vampires were freakin' terrifying. Jay Faerber and Fran Bueno's Graveyard Shift is putting that terror back in vampires. After being attacked by vampires the previous issue, and finding his fiancee has been turned, police officer Liam runs from the collected vampires, dragging Hope along with him. Safe in a mausoleum, the two discuss what they should do next once she comes out of her vampire form. It looks like we're dealing with vampires in the mostly classic sense; they're vulnerable to holy objects as well as the sun. Bueno does a great job of making the vampires scary looking, and the action sequence as Liam and Hope flee the vampires is excellent. As Liam tries to learn more about the case that earned him the dubious honor of the vampires' attention, he tries to figure out what to do with his new status quo with Hope. We're still in the story phase where Liam is up to his neck in questions and doesn't have many answers. Horror has always existed closer to the real world than it's sister genres of science fiction and fantasy because the horrific encroaching on the real is part of what gives the genre its power. The ending of the issue is tragic but not unexpected, as it seems clear that vampires in this world are monsters, but ti's still sad when you realize the repercussions. Faerber is working a slow build this issue, after all of last issue's action. It's not drowning in exposition, but it spends a lot of time setting up the action that the series will climax in, which I think is the way a second chapter should work. It definitely has me hooked to see exactly what Liam is going to do as the vampires close in.
King: Flash Gordon #1
Story: Ben Acker & Ben Blacker
Art: Lee Ferguson
This week saw the debut of the first two of five titles from Dynamite that will celebrate the centennial of King Syndicate, the company that published many of the great newspaper strips, by creating a universe where these characters will coexist. I've never read many of those classic strips, but with the creators involved in these books, I had to give them a try. Flash Gordon comes from Thrilling Adventure Hour creators Ben Acker and Ben Blacker. Thrilling Adventure Hour is a throwback to classic radio, so it seems appropriate that they're writing something here that hearkens back to another classic form, but with their usual modern take. Acker & Blacker throw you right into the action on this one. There's no exposition to explain who Flash is or exactly who the people around him are, but the story does a good job of getting that across. You get to know Dale Arden and Dr. Zarkov, and while Ming the Merciless doesn't have a large role in the action, it's not hard to understand his place as despotic dictator. The issue opens with Flash waking up in Dale's bed after a night of drinking, and him being sure they must have slept together, despite Dale never confirming it, and it's pretty clear there's more there than what is being said, but the joke of Flash just being, :Well, we're together now," is charming. The action of the issue has Flash and Dale infiltrating a mine to get a telestone, the substance that allows Ming's minions and governors to communicate over distance. Of course, things don't go according to plan and soon they're running from robots and Ming's men. Flash is a charming meathead, not stupid but always referencing his sports prowess and being a bit full of himself, while Zarkov is the egotistical jerk he is often portrayed as. If you read the 2014 Flash Gordon Annual, you could tell that Acker and Blacker love Dale from the short featuring her they wrote, and that comes across here, with her as the most together of the trio of heroes.This comic is classic space opera, full of the fun and action you can expect if you know Acker and Blacker's Sparks Nevada, only inverted, with a bit more action than humor. Oh, and at one point, one of the alien princesses says of Flash, "Will you save every one of us?" His response? "I'm just a man." You quote Queen, you've got me sold.
King: The Phantom #1
Story: Brian Clevinger
Art: Brent Schoonover
And the second of these King titles is The Phantom, coming from Atomic Robo co-creator Brian Clevinger. For a character who I only know from cartoons and that Billy Zane movie, I'm suddenly reading two books featuring him (the other from Hermes Press written by Peter David). Clevinger starts out by introducing a new Phantom, and by doing this has a good way to explain the legacy of the character. But the new Phantom is not a member of the family that has long held the name. Lothar Kehwabe is serving as a sort of Phantom regent, seeking out the person who should rightly hold the name. But he's capable, fighting modern pirates and warlords in Africa with the aid of Guran, his tech guy. We learn that Earth was targeted by an alien warlord (no details yet, but I can only assume it's Ming) and tech has been reset to pre-internet levels (think the early 80s). It does make for different story choices, and works well with the throwback feeling of these books. By issue's end, Lothar and Guram have to infiltrate the Vultures, a clan of pirates that numerous previous Phantoms have fought, whose leader has set himself up as a warlord. Along the way, we also meet intrepid reporter Jen Harris, who is also investigating the Vultures. Of course, being an intrepid reporter in comics whose name doesn't rhyme with Dark Trent, she is captured, and looks to be meeting our hero next issue. The comic has all the pulpy feelings you'd expect from The Phantom, action and excitement, something that is right up Clevinger's alley. Like everything Clevinger writes, it's a fun, action packed, engaging comic, and is well worth checking out, even if you don't know anything about The Phantom. This could make you a fan.
Rasputin #4
Story: Alex Grecian
Art: Riley Rossmo
Alex Grecian and Riley Mossmo's historical fantasy about the like of the Mad Monk Rasputin reaches the point where he comes into contact with the Tsarina Alexandra, the moment that sets him down the path that will lead to his eventual... I don't know what exactly. Going to the palace to attend to the ailing prince, Rasputin must prove his abilities by first healing the dog of little Anastasia, an act that costs Rasputin dearly. But Rasputin is a good man, although one literally haunted by his past. and he does it. But the animal nature enters him, and now part of the dog resides in Rasputin, a part that is in the fore for much of the issue. Rasputin snarls, snaps, and eats like a dog, a contrast to the soft spoken monk who we have seen in previous issues. And still, we know his fate is coming, as these scenes are flashbacks told from the moments of Rasputin's betrayal, as he flees after being shot, stabbed, etc/ I never imagined sympathizing with a monster like Rasputin, but the series has done it's job well, fleshing out a character who is historically known to be a vulgar glutton who dealt in the pleasures of the flesh. Riley Rossmo's art on the issue astounded me; his feral Rasputin is a terror. The wild designs as Rasputin using his abilities are aided by the tremendous colors of Ivan Plascenia, who has done impressive work throughout the series. Rasputin is an excellent character study, building a portrait of a man, not a monster.
Teenage Mutant Ninja Turtles/Ghostbusters #4
Story: Erik Burnham & Tom Waltz
Art: Dan Schoening
The crossover of the century ends with a satisfying bang. As Donatello and Egon attempt to get the portal to send the Turtles home ready before the window to get them home closes, the rest of the teams must face the forces of Chi-You, the Chinese ghost/god. It's an issue packed to the gills with action, with possessed people, evil gods, and possibly exploding containment units. Burnham and Waltz again perfectly capture the voices of all the characters. I am really impressed with how they've written Winston of the Ghostbusters. In the movie, Winston was the straight man and the audience proxy, there to ask the questions so the big brains could explain the crazy technobabble, hence his classic, "Tell him about the Twinkie." But over the course of Burnham's run on Ghostbusters, Winston has been given the background as an ex-Marine, and the most steadfast of the Ghostbuisters. As an ex-soldier, he connects with the Turtles on a different level than the others, as one fighting man to another. But the Science Bros of Egon and Don have their own plot, and I like how the two, who spent early issues arguing over the existence of ghosts versus aliens, now come together to save everyone from getting blown up. This series seems to mark the end of the Ghostbusters line from IDW, probably in preparation for a big relaunch around the new movie, and I'm sad to see it go; especially under Burnham and Schoening, a lot was done to really expand the Ghostbusters universe and both flesh out the classic characters and add some new members. But if it has to go, this mini-series was a great send off.
And this week, Dan Grote gives us another book from Image
Bitch Planet #2
Words by Kelly Sue DeConnick
Art by Valentine De Landro, Cris Peter and Clayton Cowles
We’re two issues in to Kelly Sue DeConnick’s women in prison
in spaaaaaace tale, and already we’re going for the Hunger Games thing. But I have a sinking feeling we’re not headed
for an on-the-nose ripoff.
The administration of the Auxiliary Compliance Outpost (aka
Bitch Planet) has extended an offer to inmate Kamau Kogo, the central
character, to participate in a series of brutal games called Megaton. She
smells a setup from the start, but her fellow inmates try to talk her into it
with visions of sabotaging the system, in a great multipanel sequence in which
plus-sized inmate Penny Rolle wordlessly starts a riot in the background.
At this point, we don’t have a great handle yet on the individual
women of Bitch Planet, but one face that’s already familiar is that of the
author herself. The pink hologram that appears in different forms to the
inmates is the spitting image of DeConnick, and I get a kick out of it every
time, be it dressed as a Catholic nun, a workout instructor, a news anchor or a
heretofore unseen member of the Hellfire Club.
We also meet the literal patriarchy that runs the
government, headed by a man who insists on being called Father and who believes
that pitting us vs. them is what makes a society work.
If you find the misogynist conspiracy in this book a bit
overreaching (as if the concept of a prison planet for “noncompliant” women
weren’t out there enough), definitely read the backup essays by feminist
authors, who do a great job of explaining why the book’s message matters.
Also, the book’s ’60s pulp-movie covers and fake Silver Age
comic book ads on the back are perfect works of pop art.
Tuesday, January 6, 2015
Reviews of Comics from Wednesdays 12/24 & 12/31
Abigail and the Snowman #1
Story & Art: Roger Langridge
If you haven't picked it up from the things I've written about The Muppet Show Comic Book, Snarked!, and The Musical Monsters of Turkey Hollow, I love the work of Roger Langridge. The fact that BOOM! Studios chose the first issue of his new project, the all ages Abigail and the Snowman, to be their skip week end of year book made me happy, because it meant that, due to the limited field of what was released, the book got a higher profile than it might have gotten otherwise. Abigail is a lonely girl who just moved to a new town, hasn't made any friends, has a dad who's a bit clumsy, and has a vivid imagination. She's sweet and funny, and has her own imaginary dog. And then, one day, playing alone at the park, she meets a Yeti. The Yeti escaped from a government lab, and has the power to cloud men's minds, so no adult can see him. However, kids can, and he and Abigail become fast friends. The government agents, guys who you could easily see working in spy stories like Get Smart, are pursuing the Yeti, so now the race is on for Abigail to protect her friend. The Yeti, by the way, is not your Harry and the Hendersons cryptid, but is intelligent and well spoken. The set up for the book is charming, as would be expected from Langridge. The characters are all lovable, and I think many comic readers will feel a kinship to Abigail, with her wild imagination. The set up is simple and elegant, and let's Langridge play with character, something he is a master of in these all ages stories. His art is second to none, and his design for the Yeti is wonderful, making him expressive without losing the fact that he's, well, a Yeti. Abigail and the Snowman was a perfect comic to start 2015 with, something that glows with fun, joy, and promise. I'm crossing my fingers for the series to go over well enough to earn some more issues, like Lumberjanes did, or at least a sequel. More Langridge is always a good thing.
Graveyard Shift #1
Story: Jay Faerber
Art: Fran Bueno
I'm calling it right now: there is no genre Jay Faerber can't write. Between his current space western, Copperhead, his crime series Near Death, and his superhero series Noble Causes and Dynamo 5, Faerber has written some great comics. Graveyard Shift is a classic horror story, about a police raid gone wrong. After a suspect is seemingly killed in a raid, the police officers who were on the raid are murdered all in one night. Liam, the last remaining member of the squad, is having dinner with Hope, his fiancee, when a knock at the door admits... vampires. The fight is dirty and brutal, leaving a fire,a wounded Liam, and a dead Hope. But Hope was bitten, and upon visiting her grave, Liam sees more of the darkness that is hiding in the world. There's a lot to like in this comic, with it's well written characters, and dark, moody art. One of the things that really grabbed me is how old school this feels when it comes to its horror. In the essay at the back, Faerber talks about his influences, and you can see the classic monster movie feel. These aren't Joss Whedon witty vampires, or Twilight sparkly ones. Nope, these are monsters in the sense of your best 80s horror movie, Fright Night, Lost Boys, or Near Dark. Fran Bueno adds to the atmosphere with art that makes the monsters look good and scary. Liam is a likable protagonist, and spending time with him and Hope in their home life makes the horror all the more real when it happens, and I'm curious to see where he goes in the rest of the series, whether he becomes the grim avenger or is partnered with a classic vampire hunter (or maybe the Frog Brothers. It could be them). So many horror comics have a modern feel, are trying to do something different, which is great, don't get me wrong. But Graveyard Shift takes the classic horror tropes and runs with them, crafting a scary narrative that follows all the old rules and still feels fresh.
And from Dan Grote...
S.H.I.E.L.D. #1
Story: Mark Waid
Art: Carlos Pacheco, Mariano Taibo and Dono Almara
Marvel’s newest book may have been “inspired by the hit TV
series,” but it reads more like a love letter to the Phil Coulson of the first Avengers movie, the one who gushed about
his Captain America trading cards and became a rallying point for the heroes
upon his (quickly reversed) death.
In S.H.I.E.L.D., Coulson’s title is “Special Ops Supreme
Commander.” And while he doesn’t wear a metal faceplate or a blue bag over his
head, he does appear to have access to every superhero in the Marvel Universe.
And he knows how to use them, a skill honed through a
childhood of figuring out which superheroes could beat whom in a fight, or
memorizing the X-Men in the order in which they joined. “Remind me to tell you
sometime how Quicksilver could kill the Hulk if he wanted to,” he tells Agent
May at one point.
That right-tool-for-the-job approach has Coulson throwing
tanks like the Hulk and Hyperion at fire demons, Valkyrie and the Black Knight
(nice to see you again after MI13,
Dane) at a MacGuffin-empowered, sword-wielding Mideast terrorist and the Vision
at a possessed Heimdall.
Coulson’s relationship with the heroes is downright rosy
compared with the way other high-ranking SHIELDers have interacted with the
capes-and-tights set. We’ve been subjected to years of Nick Fury standing in a
corner chomping a cigar looking like his secrets have secrets, and about a
decade of Maria Hill getting in good guys’ faces wagging her finger and saying,
“I don’t like you, I don’t trust you, etc.” Coulson plays poker with these
guys, but he also has their tells memorized.
Agents May, Fitz and Simmons make their 616 debuts in the
book, but the big missing TV agent – Skye – is glaringly obvious. If you’ve
seen the mid-season finale of the show, you know working Skye back into the
comics is going to be tricky, and I’m curious to see how Mark Waid and company
handle it. That said, this book is already the best attempt I’ve seen at
cramming Coulson into the comics.
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