Showing posts with label Grendel. Show all posts
Showing posts with label Grendel. Show all posts

Friday, September 4, 2015

The Players on the Other Side: A Guide to Your Anti-Bats

Years and years of reading Batman comics have shown me something very interesting: writers love the idea of the anti-Bat. I'm not talking an opposite; The Joker is the opposite of Batman. Joker is chaos to Batman's order. I'm talking that villain who is the cracked mirror version of Batman. Most superheroes have one villain like that, but with Batman it seems like they could form a club. So I was thinking, as something fun for this Friday, to run down the anti-Bats, and end with a mention of a character who isn't a DC character who is, in my opinion, the ultimate dark version of Batman. I won't be drawing in any of the other characters from outside DC who are takes on Batman, so fans of Nighthawk of the Squadron Supreme or Darkwing of the Guardians of the Globe (or Darkwing Duck, for that matter), I understand your love, and there might be s piece someday about alternate takes on Batman. But today, let's bring on the bad guys.


Killer Moth
First Appearance: Batman (Vol.1) #63

Killer Moth is looked on a kind of a joke character now. I think the striped leggings don't help much in that respect, to be honest. But when he was introduced, he set himself up as the Batman of the criminal set. He had a Mothcave and a Mothmobile, and criminals would hire him to help them escape the police and Batman. This goes about as well as you might expect, with Batman shutting him down repeatedly. When he first appeared, he even had a millionaire secret identity, as Cameron Van Cleer (who sounds like the jerk rich boyfriend in a 80s movie). Over time, he became more of a generic 60s villain, performing all sorts of heists and capers. He's probably best remembered as the first villain who fought Barbara Gordon as Batgirl. He would pop up occasionally throughout the 70s and 80s, and in the 90s, he got one really great story, "The Misfits", in Shadow of the Bat, a new secret identity, Drury Walker, and was one of the villains who got a serious Underworld Unleashed treatment, transformed into a giant moth monster called Charaxes in Robin. As opposed to a lot of the villains from that crossover, this change stuck, and he remained Charaxes until he was killed in Infinite Crisis. While there was another Killer Moth briefly after Charaxes's death, and one who has appeared in the New 52, he has mostly returned to obscurity. For a villain who hasn't been a major threat, well, pretty much ever, Killer Moth has a pretty interesting career in other media. He never made Batman '66 (although there was a test short of Batgirl with him as the villain), or Batman: The Animated Series. However, he did make The Batman, both in his Killer Moth costume and his Charaxes form, and pops up a couple times in Batman: The Brave and the Bold. He is also a recurring villain on Teen Titans and Teen Titans Go!, where his form is closer to Charaxes than Killer Moth. Starfire's pet grub, Silkie, is a product of Killer Moth's experiments. I list him as the first anti-Bat, though I will admit that Deadshot, who pre-dates him by a year, did start out as something of an anti-Bat as well.



The Wrath
First Appearance: Batman Special #1

Created by Mike W. Barr in one of his numerous excellent Batman stories, The Wrath is one of two villains on this list whose origins directly mirror Batman's. In his one appearance in the one-shot, "The Player on the Other Side," (from which I drew this piece's title), Barr and artist Michael Golden created the Wrath as a criminal whose parents were shot by police in Gotham, and who trained around the world as a hitman. He comes back to Gotham on a contract, and plans to take out the officer who killed his parents, namely Jim Gordon. This is an excellent issue, and it's been collected a couple of times, but only in recent years. The Wrath never popped up again after his death in this issue, but an apprentice of his appeared as a new Wrath in a Batman Confidential arc by Tony Bedard and Rags Morales, and Jonathan Layman and Jay Fabok introduced a New 52 Wrath during their run on Detective Comics. Interestingly, the Wrath also appeared on an episode of The Batman, along with a Robin-like sidekick called Scorn. This was towards the end of that series, when it was firing on all its cylinders and was pretty solid.



Bane
First Appearance: Batman: Vengeance of Bane #1

Right before The Dark Knight Rises, I wrote a long piece about Bane's history, so I'll just give a quick rundown here and you can go and read that of you want to read more about probably the most infamous of the anti-Bats. Created by Chuck Dixon, Doug Moench, and Graham Nolan, Bane was a child raised in an island prison, paying for the crime of his father. There, he trained his mind and body to perfection, escaped, and went to Gotham to prove himself by defeating Batman. While Bane isn't as much a direct visual counterpart to Batman as Killer Moth or Wrath, he is the self-made man, the man who pushed himself harder than anyone else to become the pinnacle of human achievement. His use of the super-steroid Venom also makes an interesting parallel, as Batman was addicted to the drug during its first appearance in Legends of the Dark Knight, but kicked the habit. And as Bane grew, he also spent time as the chosen heir of Ra's al Ghul. The great thing about Bane (at least before the New 52 reset him to being similar to his original incarnation) was that Bane grew out of his role as an anti-Bat and became a fascinating character in his own rights, mostly thanks to Gail Simone's tremendous work with the character in Secret Six. Bane is a solid part of the Batman mythos now, entering that highest echelon of Batman villains, He has appeared in all modern animated forms of Batman, as well as in both movie series, and had a prominent role in the Arkham video games series.



Prometheus
First Appearance: New Year's Evil: Prometheus #1

Prometheus is a character created by Grant Morrison, so you know you're in for a trip right off the bat. Prometheus's basic origin is the same as the Wrath: criminal parents killed by the police. But while the Wrath's parents were petty crooks, Prometheus's were like the couple from Natural Born Killers. And instead of training with the best people the mob could find, Prometheus trained with evil monks and the like, and got his Batcave as a house in a void dimension. So, yeah, totally Morrison there. He decided that if he was going to make an impact, he had to kill superheroes, and set his sights on the Justice League. He also had a helmet that enabled him to download the fighting styles of anyone, so it's interesting to note that, as much of a parallel to Batman he might be, he cheated to do it. And when Batman finally defeated him in Morrison's final JLA arc, it was by exploiting the helmet. When Prometheus next appeared, he had inexplicably gone from a guy who could face down the whole Justice League to a henchman for another villain (more on him later) who Green Arrow took out handily. It was eventually revealed that the Promethus from those stories was in fact the apprentice of the original Prometheus, who the original killed when he recovered from his defeat by Batman. Prometheus was the main villain in the much derided Justice League: Cry For Justice mini-series, where he exacted vicious revenge on any superhero who crossed his path, and was killed by Green Arrow. He has not appeared since.



Hush
First Appearance: Batman (vol.1) #608

Hush is a tricky character. Created to be the mastermind villain of a mega-arc in the ongoing Batman title, Hush was Tommy Elliot, a childhood friend of Bruce Wayne who came from a privileged background. But as opposed to the loving Waynes as parents, the Elliots were terrible people, and so young Tommy tried to kill them. He would have succeeded, if Thomas Wayne hadn't saved his mother's life, and so years of slow planning began for Tommy to get his revenge on Bruce. When he was pulled into a conspiracy with Jason Todd, Riddler, and Scarecrow, Tommy took on the identity Hush, and became a criminal mastermind.I think a lot of the problems people have with Hush comes from the fact that he came from out of nowhere, was an obvious suspect, and there were various structural issues with the story, and that the next stories featuring the characters were an awkward series of stories in Batman: Gotham Knights where he and Prometheus teamed-up with Prometheus as the lesser partner (see, I said there'd be more on this later). Paul Dini did a great job rehabilitating the character in his run on Detective Comics and Streets of Gotham, making him a fully formed character, and even making him more of an anti-Bruce Wayne by Hush having surgery to look like Bruce and try to take his place. Hush popped up recently in Batman: Eternal as one of the suspects for mastermind of that conspiracy, but has not been seen since that series wrapped.



Owlman
First Appearance: Justice League of America (Vol.1) #29

Owlman is a little bit of a cheat for this list, as he is simply a version of Batman from another universe, specifically Earth-3, the Earth where good guys are evil and bad guys are good. However there are some wrinkles that made me want to call him out. One is that he has interacted wit the "real" Batman in various battles between the Justice League and their evil opposite numbers, the Crime Syndicate. Also, he's an interesting character in his own right; in his various origins, Thomas Wayne Jr. either killed his parents or watched his brother, Bruce, and mother killed, and decided to become a criminal. Grant Morrison reintroduced the Crime Syndicate in his excellent JLA: Earth 2 graphic novel, and the Syndicate popped up a few times after that. Since the DC reboot, there have actually been two Owlmans. One is this version, the alternate Thomas, who is still lurking out in the DCU after the events of Forever Evil. The other is Lincoln March, the ally of the Court of Owls, who claims to be Thomas Wayne Jr. of Earth Prime. He was a centerpiece of the "Court of Owls" storyline, and appeared at the end of Batman: Eternal, where he was recaptured by the Court. What will happen to him next remains a mystery.



Grendel (Hunter Rose)
First Appearance: Comico Primer #2

OK, here's my pick as the greatest anti-Bat in comics, and he wasn't even created to be one! The assassin/mobster/bon vivant Hunter Rose, better known as the first Grendel in Matt Wagner's epic cycle, shares many of the same cultural roots as Batman, with the pulps as the backdrop (although I have to imagine Batman factors in somewhere in that cultural DNA as well). Hunter is a self-made man, who as opposed to Batman didn't have everything laid out in front of him. He pulled himself up, as an exceptional person in a world of ordinary people. And while Batman had legions of good influences (Alfred, Leslie Thompkins, etc.), Hunter was only noticed by Jocasta Rose, a woman who became his lover and confidant at an impressionable age. With her loss, Hunter decided that he would never be mundane, he took the flashy name of Hunter Rose, he became an internationally best selling novelist, and when that wasn't enough, he took over the New York mobs. Hunter is as cool, as calculating, and as brilliant as Batman, but everything he does is for himself. Except for one thing. He has a young ward, Stacy Palumbo, who he took in after he killed her uncle and saved her from a child pornography ring. But, in another inversion, instead of this being the thing that saves them both (as I feel Bruce Wayne taking in Dick Grayson kept Bruce in touch with his humanity), when Stacy discovered that Hunter was in fact Grendel, she manipulated events that led to his death, and her own eventual slide into madness. Hunter is a phenomenal character on his own, with no Batman necessary, but Wagner's Batman/Grendel is an excellent showcase of the two characters and how they relate. Seriously, it's the best batman related intercompany crossover ever, and should be in the collection of any Batman fan.

Monday, November 17, 2014

Reviews of Comics from Wednesday 11/12


Batman #36
Story: Scott Snyder/ James Tynion IV
Art: Greg Capullo/ Graham Nolan

At this point, a run of three plus years is a huge run in comics. And Scott Snyder's run on Batman has now continued for over three years, and continues to be a book I love to read every month. And when an issue features The Joker, who is my favorite villain in all of comics, beginning to roll out a mad plan against Batman, my favorite hero in all of comics, it is an issue that is something to look at closely. Snyder's Joker is the Joker of the 21st century, not the criminal mastermind of his early career, but the madman/ anarchist who is completely unpredictable. More than unpredictable, this Joker doesn't do what he does for money. Even more than Grant Morrison's Joker, Snyder's Joker is defined by his relationship to Batman. And while in Snyder's last Joker story, "Death of the Family," Joker went after Batman's nearest and dearest, this time he starts out going after the Justice League. Last issue saw Batman fight most of the League, but the beginning of this issue is Batman versus a Joker Venom controlled Superman. We've seen Batman and Superman fight plenty of times; Dark Knight Returns, "Hush," Superman: The Animated Series, and the oft-forgotten but pretty cool Superman Annual that tied into "Armageddon 2001" to name a few. Snyder's fight is a perfectly good one, with lots of cool gadgets that help Batman prevail, but it's nothing new. It is a showcase for some amazing fight choreography and art from Greg Capullo, though, so that is more than worth the price of admission. It's after the fight that the issue takes off for me. First, seeing Bruce interact with Alfred, an Alfred still weakened from the events of Batman: Eternal and who was abused by Joker severely last time he was in Gotham. Alfred and Bruce's relationship has been the touchstone of mush of what Snyder has done in the book, and to see Alfred flat out tell Bruce to go out there and take out the Joker shows how high the stakes are. The appearance by Julia, Alfred's daughter, continues to deepen her character, a character who has grown on me as Eternal has played out. But it's the scene in the wreckage of Arkham Asylum, destroyed recently, that makes the issue hit its high notes. This will be spoilery, but if you have been to any of the comics news sites in the last week, it's probably been spoiled. The reveal of the Joker's alter ego, the long game Snyder has been playing for over a year, is wonderful. I didn't see it coming, at all, but it makes me want to reread Batman Annual #2 and see exactly what Eric Border was saying and doing. Snyder's Joker is creepy (again aided ably by Capullo, whose Joker with a face might be even creepier than his Joker without one), obsessive, and smart, all things that make a great Joker, and as we see the next stage of his plan begin, as we see that Joker's twisted love has turned to hate, it's clear that Batman has an uphill battle ahead of him. And it makes for a great story when Batman is at a disadvantage, because it highlights many of his best traits, mostly his brain that allows him to work his way out of these problems, something I'm looking forward to seeing. The back-up continues with a group of Arkham inmates dragging Dr. Mahreen Zaheer around Gotham, telling them stories of the Joker, who has clearly manipulated them all. With the revelation of Eric Border's true identity, there's a new layer as to why the inmates chose to stalk Zaheer, and it makes me wonder more and more what Joker's endgame is in having them stalk the friend Border made in Arkham. The artistic hits also keep coming, with Graham Nolan, who penciled so many of the my favorite 90s Batman stories, doing the art on this back up. Two issues in, and "Endgame" might prove to be the highlight of Snyder's stellar run. I'm looking forward to see what paths the Joker is leading Batman down.



Django/Zorro #1
Story: Quentin Tarantino & Matt Wagner
Art: Esteve Polls

There are many things in pop culture I love. Some of them include Westerns, Quentin Tarantino, and the comics of Matt Wagner (more on that later). So Django Unchained was a movie I looked forward to and loved, and the announcement that Tarantino would be working with Matt Wagner on an official sequel in comics got me excited. My familiarity with Zorro isn't as much as it should be with him being an inspiration for Batman, but I've seen the classic Mark of Zorro and some modern TV and movie versions, so I have a basic grounding. The good news is, if you know nothing about Zorro or Django, you won't feel in the least bit lost here. The story starts with an elderly Don Diego (the secret identity of Zorro) travelling by carriage and picking up Django, whose horse had died. This turns out to be Django using Don Diego as bait for a bounty, and the two wind up discussing justice and their lives, and Django feels a kinship with Diego, who reminds him of his mentor from the film, Dr. King Schultz. When they arrive in town, Don Diego proves that even in his twilight years he is still tough by taking out a group of ruffians. And as the issue ends we find out the foe the two heroes will face... The Archduke of Arizona? Ok, well Emperor Norton was in San Francisco, so Arizona can have an archduke. This is a really strong first issue, with good introductions to both of our protagonists, some solid action, and dialogue that could have come right out of a Tarantino movie; Wagner clearly gets the rhythms that fans expect out of Tarantino. The violence is probably not as graphic as you'd get on the big screen, but it's there, and there are no punches pulled. If you enjoyed Django Unchained this come feels firmly placed in the same world, so if you need a Tarantino fix before The Hateful Eight hits big screens, get to your local comic shop and check out Django/Zorro.



Grendel Vs. The Shadow #3
Story & Art: Matt Wagner

Hey, it's Matt Wagner again! The conclusion of the confrontation between Grendel and The Shadow  brings all the elements that Wagner has been building to a head. The character beats of the story deal very much with the series' title characters and the women in their life. Margo Lane, who has been struggling with her relationship with The Shadow and his distance from her, makes the choice to leave him early in the issue, but in the end The Shadow reaches out to her, something that he is not prone to do. It's a good counterpoint to Hunter Rose, who reaches out as well, breaking the vow he made to his lost love, Jocasta, by falling for mobster's daughter Sofia Valenti. In another world, I could completely see Sofia taking up the mantle of Grendel, as she is cold, calculating, and prone to betrayal. Hunter, in the end, views his dalliance with her as nothing more than him giving into nostalgia for the feelings he once had for Jocasta, not admitting he might have loved her, while The Shadow does his best to say those very words to Margo so he does not lose her. It's interesting, when so many female characters exist solely in relation to the male leads of a series, to see a story where we deal with how the male leads are reflected in their female counterparts, not entirely lampshading or inverting the trope, but showing how both Margo and Sofia would, could, and do exist without their men. Wagner, who always draws beautiful, almost balletic, fight sequences, pushes that skill to a new level, in a three way battle between Grendel, The Shadow, and a room full of mobsters. It's brutal and inspired. The series ends with vows. The Shadow wonders if Hunter was indeed a time traveler, but reaffirms his mission, because he still must do his best to make a better world. Hunter reaffirms his status as a man apart, saying he will share his affection only with his ward, Stacy, because she would never betray her. Those of us who know the full story of Hunter Rose know that is far from the truth, and what initially made me sort of chuckle in that same way I did when Obi-Wan Kenobi told Anakin Skywalker, "You'll be the death of me," upon further consideration gave a little chill, because it says that Hunter didn't learn anything from his time in the past, and what might have been the universe giving him a chance to save himself is instead just another adventure to him. With the series over, I'm left to wonder if this is Wagner's final word on Hunter Rose. He has said he has at least a Grendel Prime story in mind, but as with any creator owned project, this might be the last story of the first Grendel. If it is, it's a fitting sendoff, with Hunter having gone toe-to-toe with the character who inspired so many masked adventurers.



She-Hulk #10
Story: Charles Soule
Art: Javier Pulido

The penultimate arc of She-Hulk wraps with a courtroom battle between She-Hulk and Daredevil in the wrongful death suit against Steve Rogers, the original Captain America. There's a lot to love about this issue. The characterization of Steve Rogers as someone who wants  be vindicated legally because the idea of Captain America is important to him is a highlight. The absolute joy of Hellcat for using her stealth suit is a great bit. Javier Pulido's usually stunning art is at its best, with the flashbacks to the 40s having a gorgeous feel to them. But the highlight for me was that the story, which started out as a conflict in the courtroom, ended as that. Sure, we got a supervillain manipulating things from the background (and if you know your Cap villains, it makes perfect sense when the reveal happens). but the true climax of the story are two pages that are nothing but a white background with full figures of each of the lawyers giving their closing statement. Charles Soule, a lawyer himself, writes eloquently for both sides. Even as a reader knowing that Cap is innocent, the statement given by Daredevil against him gave me pause. And the argument from She-Hulk was equally well thought out. With this story complete, we have two issues of the series left to wrap up the mystery of The Blue File, and the end of the issue seems to indicate a brawl with She-Hulks arch-enemy is coming, which is going to be a change from the past few issues that were much more intellectual. But I wouldn't be surprised if Soule found some way to defy expectations on that front too. He's made She-Hulk into my favorite Marvel monthly, after all, and that wasn't something I saw coming.

Monday, October 13, 2014

Reviews of Comics from Wednesday 10/8 (with Bonus Animated Discussions for Star Wars: Rebels)


Batgirl #35
Story: Cameron Stewart & Brenden Fletcher
Art: Babs Tarr

And now for something completely different... The beginning of the new creative direction for Batgirl has been anticipated since it was announced, and now having read the first issue, I can say that it's a success. It's a jarring difference for the first handful of pages, I admit, as it feels completely different than anything else coming out from DC right now, but once you settle in to the groove, it's a ton of fun. New writers Cameron Stewart and Brenden Fletcher have moved Barbara Gordon out of Gotham City proper and into Burnside (Gotham's answer to Brooklyn), and we see a completely different life for Barbara, and see her fighting crime that is very much 21st century crime, with tech theft and on-line sleaze mongering factoring into this first story. So much of Gail Simone's run was about Barbara recapturing her identity, both as Barbara and Batgirl after regaining the use of her legs, that it's different to see Barbara struggling with normal twenty-something problems, like getting her stuff stolen, including all her research work for her new college research project, being broke, and losing her costume (well, not all of it is trypical). We do meet Barbara's new roommate, Frankie, and we still see Alysia, Barbara's roommate from the Simone run. Frankie seems like a more grounded character than Alysia, not going out and protesting and breaking and entering, but being a normal person, which will be a nice balance to the chaos around Barbara. Rounding out the supporting cast is Black Canary, who shows up on Barbara's doorstep after her place burned down. Her falling out with BBarbarafrom the end of Birds of Prey is addressed, and by issue's end, we get an answer to how that happened, and it looks like Dinah will be crashing on Barbara's couch for a while. It's fun to have the slightly older, and very caustic, Canary to balance out the jubilant energy of so much of the rest of the cast, and I'm glad Canary has a home after the end of Birds of Prey. I love the way that the writers use Barbara's photographic memory to help her solve the case of her stolen laptop, and the way she defeats the villain of the issue, Riot Black, the guy who runs an internet blackmail site, is perfectly Barbara, clever and tech savvy (and Black speaks with hashtags. Nine times out of ten, that's an excuse to smack a guy down on its own). Babs Tarr's artwork was equally different from anything DC is doing, and really grabbed my attention. Her art is heavy on the panels, in many cases working with something close to a traditional nine panel grid, instead of the more splash page heavy artwork that is the modern DC house style, and it works perfectly with the script she was given. Even the two pages spread where Barbara reconstructs the party at her apartment from the night before when her computer was stolen is not a sloppy two page spread used to fill up space, but is filled with detail and character. With it's quick wit, smart story, and excellent art, it's an auspicious beginning to this new direction for Barbara Gordon and Batgirl.



Batman #35
Story: Scott Snyder and James Tynion IV
Art: Greg Capullo and Kelly Jones

On the other end of the spectrum from the hip, quirky Batgirl, this week's issue of Batman is full of superhero action. The issue opens with Batman having an internal monologue about the reconstruction of a theatre in Gotham after Zero Year, and the concept of deus ex machina, where the gods come down at the end of classic Greek drama to set things right. And in this issue, the gods do come down to Gotham, only they are wrathful gods ready to destroy Gotham's resident hero. The Justice League is attacking Batman, and we watch as Batman dons a giant suit of battle armor to defeat them. This is a story that plays with the now classic trope that Batman is prepared for everything. not only does he have this armor designed exactly for this, but he has a contingency to clear out a good part of Gotham to be able to fight the League without fear of collateral damage. The plans to take out Wonder Woman, Flash, and Aquaman without lethal force are clever, and don't recycle the plans from the story that established the contingencies, Mark Waid's "Tower of Babel" from his JLA run. The non action sequences establish some of the post Batman: Eternal status quo for Batman without giving away too many of the details of the end of that series, and none of those details are shocking; I don't think anyone expected Alfred to remain locked in Arkham for the rest of his life. Still, some of those details are tantalizing, like why Bruce is living in a suite decked out in Court of Owls motif for one. Capullo hits the art for this issue out of the park, drawing a battle between Batman and the League that is second to none. The final page reveal of the villain of the piece, which the creators did a creators job of keeping a surprise and I won't spoil here if you haven't read it on-line yet, makes for an especially creepy splash page from Capullo. The issue also features a full on back-up story tied into the main plot, from Snyder collaborator James Tynion IV and classic Bat artist Kelly Jones. I won't say too much about it to not spoil the villain reveal, but it features five Arkham escapees abducting a doctor and over the course of this series of back-ups, will each tell a story. The first story comes from Ephram Snow, whose tale of devils is suited to Jones's horror style. It's a good coda to the main story, and if the first chapter is any indication, it looks like Snyder and Capullo have another hit Batman arc on their hands.



Birthright #1
Story: Joshua Williamson
Art: Andrei Bressan

Joshua Williamson is already writing two very strong creator owned series from Image (Nailbiter and Ghosted, which had a really good issue this week as well), and now he's hit the triple crown with the first issue of his new series, Birthright.  Birthright looks at what happens to the real world when a kid runs off to have a great adventure in another world, like in The Chronicles of Narnia or The Never Ending Story. The story opens with Mikey and his dad, Aaron, playing catch on his birthday. Mikey runs into the woods to retrieve the ball and never comes back. Pretty soon, the disappearance of Mikey tears his family apart. Aaron and Wendy, Mikey's mom, split up over the disappearance and the suspicion that Aaron had something to do with Mikey's disappearance, and Brennan, their elder son, is torn between his parents. But a year after his disappearance, Mikey reappears fully grown and with a big beard and dressed as a barbarian. He tells the story of his time in Terrenos, where he met an ogre named Rook and a flying girl named Rya, who said he was prophesied to defeat the evil God King Lore. The book zigzags between the real world tragedy of a missing child, the heart wrenching drama of what happens to his family, and the fantasy world he lives in, Williamson manages to keep these very different balls all in the air, and keeps them balanced. Andrei Bressan draws the story equally well, balancing a style that is grim and real with gorgeous fantasy settings and cool looking monsters. I have to applaud Williamson's talent for making each of his series feel distinct, because other than the high quality, I wouldn't know that each of his books were written by the same writer. With a great twist ending, an essay from Williamson explaining his inspirations, and a map drawn by "Mikey" in crayon of Terrenos at the back, the issue is packed with so much material, and yet you still set it down wanting the next issue to be waiting for you. Birthright is a stand out addition to Image Comics stable of titles, with its mixture of reality and fantasy and gorgeous art.



Grendel Vs. The Shadow #2
Story & Art: Matt Wagner

I don't know what I can say about this comic's awesomeness that's different from what I said about the first issue, but I'm going to try. Issue two of the series picks up precisely where issue one left off, with our two title characters about to do battle. If you're at all familiar with Matt Wagner's art, you know that this is the kind of scene he was born to draw. The fight scene is gorgeously fluid, one of those fights that, despite knowing these are static panels, you can actually feel the characters moving. After the battle, which ends in something of a draw with both of our protagonists surviving (although points to Shadow for capturing Grendel's fork, his weapon of choice), we see Hunter Rose and Lamont Cranston's orbits intercept as well as those of The Shadow and Grendel. Hunter spends more time consolidating his hold on the mob in his usual efficient and brutal fashion. We also see more of the female companions to the two, as The Shadow's constant companion Margo Lane continues to feel discontent with how The Shadow's single minded quest leaves her out in the cold and we get a better feel for Sofia Valenti, daughter of Don Valenti and the woman who has caught Hunter Rose's eye. Hunter is usually portrayed with an almost Sherlock Holmes-like lack of interest in women, as none can live up to the image of Jocasta Rose, the woman who seduced him as a teenager and showed him the possibilities of the world, so for any woman to draw his attention makes the reader take notice. The fact that she is also trying to get the best of Grendel makes her all the more interesting, and woe to the man who abused her friend, because I see a reckoning for him next issue that will go very much in Sofia's favor. There are so many beautiful scenes in this book that I can really only recommend that you read it, and get caught up before the final issue. The threads are coming together for a clash of the ages between our leads.



Star Wars: Rebels- Spark of Rebellion

At New York Comic Con this weekend, Marvel announced what will be there first Star Wars ongoing not set during the classic trilogy, Star Wars- Kanan: The Last Padawan. This series will tie in to the new Star Wars animated series, Rebels, which has its series premiere tonight. But last week, there was a one hour special movie that kicked off the series, introducing us to this crew of new characters, and I watched it over the weekend, and was very pleased with what I saw.

Set in the period between the prequel trilogy and the classic trilogy, Rebels follows a ragtag group of, well, rebels out to fight the Empire.We are introduced to the crew through Ezra, a street urchin who runs into the rebel cell as they try to liberate a cargo from the Empire. The cast feels like it's playing with a lot of the classic Star Wars character types. Kanan, the leader of the group, was a young Jedi at the time of Order 66 and the fall of the Jedi, so he has a touch of the Han Solo rogue, while having to be master to Ezra, who is strong in the force. Zeb is a Lasat, a big alien, but as opposed to Chewbacca, he can speak normally and has a harder edge, but seems to have a softer side underneath it. Hera is the Twi'lek hotshot pilot, and is the heart of the crew. Sabine is a Mandalorian, but seems closer to the warrior Mandalorians than the peace loving ones we saw in The Clone Wars, yet still has a heart and cares about the rest of the crew as much as blowing things up, which she seems top notch at. The crew is rounded out by Chopper, an astromech droid (like R2-D2) who has a sense of humor and seems to be the comic relief. Star Wars is also known for it's villains, and we seem to get two major players in this special. Kallus is an agent for the Imperial Security Bureau, who is tasked with bringing down the Rebellion before it takes off, and when Kanan is revealed as a Jedi, Kallus contacts The Inquisitor, the Empire's Jedi hunter, who only makes a cameo, but strikes a fearsome figure in the tradition of many dark Force users.

The plot of the movie starts out with a caper that turns into a speeder bike chase, leads to a trap, and ends with a big battle to liberate a group of Wookiee slaves. It's well paced, and feels like Star Wars. For good or ill, depending on the opinion, it does not have the darker edge of many of the better episodes of The Clone Wars, and feels very accessible to all ages and levels of Star Wars knowledge. Using the familiar character tropes makes for easy accessibility as well, but none of the characters feel cookie cutter; the crew of the show does a good job of making them unique and interesting in their own right. My only quibble is the animation isn't quite as clean as the later episodes of The Clone Wars; it feels like they were using the same modelling as the early episodes of that series. It's not bad, just not as crisp, and hopefully, the animation will grow as the show does. Still that is a small issue with an episode full of action, character, and spaceships, which is so much of what makes Star Wars great.

The series premiere is of Star Wars: Rebels is on Disney XD tonight at 9 pm.

Monday, September 8, 2014

Reviews of Comics from Wednesday 9/3


The Death-Defying Doctor Mirage #1
Story: Jen Van Meter
Art: Roberto de la Torre

Valiant continues to move from strength to strength with the debut of The Death-Defying Doctor Mirage. While all of Valiant's books are superhero comics at their heart, they all exist within the trappings of other genres. X-O Manowar is really the most superhero of the lot, Bloodshot is an espionage comic, Archer & Armstrong is about conspiracies, Quantum & Woody is a buddy comedy, etc. Shadowman has been the occult comic, and with its end, it feels like this series is picking up that baton. From what I gather from a friend who reads all the Valiant books, Dr. Mirage made her first appearance in the pages of Shadowman. However, you don't need to know anything about that other appearance to get into this first issue; all I know is that it happened, nothing more, and I really enjoyed this issue. Dr. Shan Fong, also known as Dr. Mirage, is a medium and paranormal investigator who is the real deal. She can speak to the dead. The issue opens with her agent having ambushed her with a seance for a group of wealthy widows, and this sets off some issues for Shan; you see, her husband, Hwen, died and she has never been able to speak to him. Dr. Mirage is tough as nails, and she admits it freely. She isn't a warm, fuzzy character, not one of those John Edwards-esque mediums. She calls 'em as she sees 'em, and no one gets in her way. After the initial scene, that does a great job of establishing personality and the status quo, we get the thrust of where the series is going. A billionaire hires Mirage to help solve an occult problem, one that he is clearly not being entirely up front about, and unbeknownst to him, Mirage gets a hint from a creature that he is vonbed to of what might have become of her husband. And so the issue ends with the beginning of a classic Orphues in the Underworld journey. Jen Van Meter is one of those writers whose work I always really enjoy, as she has a great feel for character, and this issue does an excellent job of packing a lot of that in with all the required backstory and never feeling burdened by it. Roberto de la Torre's art is well suited to the story, with dark tones that are still realistic but with a bit of creepiness to them; I'm looking forward to seeing what he can do with the much more abstract canvas of the afterlife next issue. As someone who appreciates a supernatural hero, I was pleased to see Valiant resurrecting Dr. Mirage, and this first issue makes me hope that, if the series keeps up at this pace, we'll see this five issue mini spin off an ongoing in the not too distant future.



Grendel Vs. The Shadow
Story & Art: Matt Wagner

New Grendel written and drawn by Matt Wagner is something I look forward to a lot. When Wagner is just writing Grendel stories they're still great, but that mix of his story and art are a real treat. And when it was announced that not only would the new Grendel story feature my favorite Grendel, Hunter Rose, but it would also be a crossover with The Shadow, one of the prototypes for all masked men, and a character who Wagner has written before but not drawn except for covers, I was chomping at the bit. The story starts with Hunter Rose being displaced in time from the present (well, Hunter's present, which is the 80s) to the 30s. With Prohibition ending and one of the leaders of the Five Families dying, Hunter begins to take over the gangs of New York as Grendel while making himself the toast of New York literary set as Hunter. Meanwhile, the Shadow is also preparing for the coming gang wars and learning more of this new player, Grendel. The issue has dual narrators, with Hunter narrating his own parts in his inimitable style, and the Shadow's companion, Margo Lane, narrating others. It's interesting that Wagner chooses to not have The Shadow narrate his own parts of the stories, something that amplifies the mystery of the character (it is of note that in his The Shadow: Year One mini-series, Wagner also chose Lane as the narrator). This also gives the reader a different sort of insight into The Shadow, and lets the reader really understand Margo, who is a key character in the Shadow mythos. The plot is fine, a good gangster/30s/masked man story, but the issue is really outstanding for its atmosphere. Hunter slides into the 30s perfectly; he's a man about town and a bon vivant, so he fits perfectly in this era, The looks of the piece is outstanding, with Wagner really drawing the hell out of the vintage clothing, cars, and settings. And the action scenes are equally astounding, with Grendel's usual graceful slaughters and The Shadow's appearances and disappearances and his gun play. It's also of note that the story starts in the present with the typical Grendel color palate of black, white, and red, and when he moves back into The Shadow's time, the story shifts to full color, which is a great storytelling technique. This is a great jumping on point if you're a fan of one of these characters and not the other, or haven't read anything featuring either.


Justice League #33
Story: Geoff Johns
Art: Doug Mahnke

Justice League is a comic I've had very mixed feelings about, and I've said that before. I've been unsure of the gravity of it, of the darkness, of the fact that the League, which was before sort of a group of peers and friends, were bickering like the Avengers at their worst. But things feel a little different since Forever Evil. While we're still waiting to see if that crossover will have any real long term effects, the short term effects on this book have been to kick into a much higher gear. This issue wraps up the Justice League's first confrontation with the New 52 Doom Patrol. Johns takes the Grant Morrison idea that The Chief, mad scientist and the leader of the Doom Patrol, is comics biggest ass, and plays it to the hilt. When there is a guy on the page who is even more full of himself than Lex Luthor, you know this guy has some serious chips on his shoulder. The dialogue between the Chief and Luthor is crackling, with them feeding off each other's egos. I'm not a big fan of the Doom Patrol. I don't have anything against them, but with the exception of Morrison's run, I don't think I've read more than an issue here or there featuring them, although I did like their appearances on Teen Titans and Batman: The Brave and the Bold. I do like what Johns does here, which is give each of them a unique personality and reaction to their freakishness, from Elasti-Girl's mind numbing happiness to Negative Man's apathy. I'm not sure of these are logical extensions of previous characterization or something new, but I liked it. The other moment in this issue that spoke to me was when Batman has to talk down Jessica Cruz, the young woman possessed by the Power Ring from the alternate Crime Syndicate universe, where the green ring is sentient, evil, and powered by fear. There's a scene from the episode of Justice League Unlimited, "Epilogue," where Batman finds the immensely powerful psychic called Ace, who is dying, and sits with her and talks to her and agrees to stay with her until the end. Here, Batman, the master of using fear as a weapon, talks to a woman who is agoraphobic and traumatized about his own fears and how he was able to not give in to them, and get her to come around and throw off the ring, which is fueled by her fear. It's a wonderful scene, and one that shows that Johns can really get Batman. Batman isn't some aloof, ogre, but someone who is intrinsically and at times almost painfully human, who understands fear and pain, and really wants no one else to experience it. The issue ends with the completely expected induction of Lex Luthor into the Justice League, but the scene leading up to it, between the DC trinity, gives a new context to that, once that I think will make for some great plot in the future.


She-Hulk #8
Story: Charles Soule
Art: Javier Pulido

She-Hulk is beginning to feel like Batman, in that it's a comic I review every month. I freakin' love this comic. It's smart, it's well written, the cast is wonderful, the art by Javier Pulido is beautiful. This issue, where Jen starts representing Steve Rogers, better known as Captain America, in a wrongful death suit from the 40s, is a really solid story, and write Charles Soule writes Steve so well. But this month, I want to pull back a bit and focus in a particular aspect of the issue that made me unadulteratedly happy. With Jen Walters, the lawyer also known as She-Hulk, having to go out to represent Cap in California, she needs to find a firm that she can attach herself to, since she isn't licensed to practice in the state. And the firm she chooses is the firm headed up by the character find of 2014: Matt Rocks. If you don't know your Marvel comics well enough to get the joke there, and haven't read enough about X-Factor on this blog to pick it up either, what we're dealing with is a duplicate of Jaime Madrox, the Multiple Man, former leader of X-Factor who can create duplicates of himself. Jaime sent out legions of dupes years ago to learn skills so that when he reabsorbed them, he would pick those skills up himself. Turns out, one of those dupes became a leading Hollywood entertainment lawyer who has basically been paying Jaime off with half his income so Jaime wouldn't reabsorb him. It's a weird, crazy idea, and deeply steeped in the knowledge of a pretty obscure Marvel comic; X-Factor isn't the Avengers or Uncanny X-Men, it had a pretty niche audience. But Soule doesn't shy away from it. He dives right in, explains what you need to know about the character and creates something delightfully fun with it. I'm the guy that scene was written for, someone inundated in this comic book minutiae, someone who would have gotten the joke without the prompting, and I say thank you for it. Next month, the trial will begin, and an idea that I'm shocked no one has pulled before, two super-hero lawyers challenging each other in court, will kick off in earnest for a story that I'm sure will be full of fascinating twists and turns. But for this month, well, Matt Rocks is just going to make me smile.

Friday, August 3, 2012

Recommended Reading for 8/3: Grendel



A dark figure sneaks through the night, a figure of fear to all who perceive him. He arrives home, and assumes the identity of a fantastically wealthy man with a young ward. It might sound like I'm talking about Batman, which I do a lot. But I'm not. I'm talking about Hunter Rose, the first Grendel in Matt Wagner's generational saga. And believe me, while the two characters share a lot of similarities, Hunter Rose is definitely no Batman knock off.

Grendel is a series of stories that take place over the course of hundreds of years, tracing the history of the mask and mantle of Grendel, something that goes from the identity of one man into a force that conquers the world. The scope of the various Grendel stories and series is something truly impressive; stories run the gamut from superhero-tinged crime to supernatural thriller to psychological drama to dystopian future, and all are tinged with a dark social commentary.

I will discuss various aspects of the Grendel mythos in this piece, and touch on various Grendels, but I intend to focus on my favorite of these characters, the one I mentioned at the beginning: Hunter Rose. Hunter made is first appearance in Comico Primer #2, and his exploits continued in a three issue series that ended when the publisher, Comico, went under. Wagner returned to Grendel as a back-up feature in his other opus, Mage, only this time as a text with spot illustration format. This is the piece that would form the foundation of all things Grendel, Devil by the Deed, telling the entire story of Hunter Rose.



Hunter Rose is another character in the tradition of Batman or Doc Savage, a man who has worked to make himself the pinnacle of what a human can be, with a touch of Arsene Lupin and Professor Moriarty tossed in. Born with the name Eddie, Hunter was a genius, an exceptional person; his mind was turned to the idea that he was superior, and so he decided to prove it, changing his name to something that would reflect his uniqueness. He created the mask of Grendel (or did he? The exact nature of Grendel is a central question in the entire mythos), took up the fork, his trademark weapon, and began his career as an assassin in New York City. Eventually, Hunter conquered the underworld, as he also conquered high society as a best selling novelist. He dueled with New York's defender, Argent the Wolf, a sort of wolfman who was a vigilante, and adopted Stacy Polumbo, the young niece of one of his victims and a friend of Argent. In the end, it is Stacy, discovering Hunter Rose is Grendel, the man who killed her father, that orchestrates the final confrontation between Hunter and Argent.

Hunter Rose strides across the page of a comic and draws all attention to himself. He is charming, brilliant, and, at his core, completely amoral. Crime isn't something he does for the money, although it doesn't hurt, but because it is something that lesser men won't. Hunter believes that he is above the laws of men, and flaunts them because he feels like obeying them would be conforming. Crime also gives Hunter one thing that he never had as a youth: a challenge. Hunter was so brilliant, everything came easy to him. Only when he met Jocasta Rose, a beautiful woman twice his age, did he feel challenged and loved; but Jocasta died, and Hunter Rose was born. Wagner has described Grendel as, "the demon of society's mediocrity," and this is true of Hunter: in a society that cherishes conformity and mediocrity, what is left for the exceptional but to throw off society and create something new for themselves.

While Hunter is the star and central figure of Devil by the Deed and the few other stories that feature him, he has an interesting supporting cast. Argent is Hunter's opposite. Where Hunter is subtle, Argent is direct. Where Hunter is suave, Argent is savage. Grendel's one close associate is Larry Stohler, an underworld information broker, who walks in criminal and high society circles, and provides Hunter with intelligence. While Hunter looks down on Larry with the same contempt he looks at others, Larry is a little more clever than Hunter thinks, and is interesting to watch how he moves about on Grendel's game board. Stacy is Hunter's true daughter, even if they share no blood. She is as brilliantly manipulative as he is, and when she realizes how much she has been hurt by Hunter, she arranges his death with no remorse. She might be the next Grendel, despite never wearing the mask herself. Argent and Stacy both have their own spotlight miniseries, Stacy in Devil Child and Argent in Silverback.


With the death of such a strong principal character, many would think that was the end of Grendel, but Wagner decided to pass on the mantle. The second Grendel was Christine Spar, the Stacy's daughter, whose stories are set in the not too distant future, and who took up the mantle to find her son, who had been kidnapped by a troupe of travelling vampires, and avenge his death when she could not save his life. This story, Devil's Legacy, not only has a different tone than the Hunter Rose story, much less about crime and the underworld, and more a classic revenge tale, but it presents a Grendel in Christine who is not supremely confident, who is not simply a female Hunter Rose. And after Stacy, her lover Brian Li Sung became another Grendel, haunted and at war with the voice in his head that was Grendel, in The Devil Inside. Whether or not that was the voice of a possessing demonic force or simply Brian's break with reality, is left for the reader to interpret.

Grendel changes drastically after Brian's tenure as the titular character. After a few interim issues, the series jumps about five hundred years into the future, into a desolate dystopia where the Catholic Church has conquered the world society is decadent and media driven. This story, God and the Devil, leads the the ascension of Orion Assante in Devil's Reign, a man who overthrows the theocracy and conquers the world himself, taking up the mantle of Grendel, with his soldiers being called Grendels. Now being a Grendel is a point of honor and pride, with the Grendel entity possessing many and ruling the world. Wagner had taken his crime/superhero comic, and fully transformed it into something different. Rarely does a creator in any genre decide to take a formula that works, throw it out, and insert the core conceit into something that is nothing like the initial setting. And even more rarely did it work as well as it did with Grendel.



The final Grendel epic story that Wagner has written so far followed on the heels of this. War Child followed Jupiter Assante, son of Orion, who, after his father's death, is spirited away by a mysterious warrior called Grendel Prime. The series follows the cyborg Grendel Prime as he protects and trains Jupiter to reclaim his throne from his stepmother, who has corrupted Orion's intentions. This is a major sci-fi action epic, with great set pieces and incredible action, and inspirations that range from spaghetti westerns to Lone Wolf and Cub. It also presents a Grendel who, while brutal, is truly a noble warrior. Grendel Prime might be partially robotic, but he does his duty, and when it is done, he heads off into the sunset to wait until he is needed again.

There are many other Grendel stories out there as well. Wagner has written other Hunter Rose stories, including two anthologies and a mini-series, Behold the Devil. He also allowed other writers and artists to play around with his toys in a series of miniseries called Grendel Tales, which included Four Devils, One Hell by James Robinson and Teddy Kristiansen and Devils and Deaths by Darko Macan and the late, great Edvard Biukovic. There have even been two crossovers with Batman, one where the Dark Knight confronted Hunter Rose, another where he fought a time travelling Grendel Prime.



The art on Grendel has some very cool touches. For the anthology mini-series Wagner wrote, with art from many of comics' best artists, he decided to use a limited color pallet of Black, White, and Red, which gave the series its title, as well as the second series, Red, White, and Black. Since then, the reprint of Devil by the Deed and the new series Behold the Devil have used this color scheme too. Aside from Wagner's own excellent artwork, many great comic artists have worked on the core Grendel stories, including Bernie Mierault, Pat McEown, John K Snyder III, the Pander Bros., and early work from Tim Sale. The diversity of art suited the various types of Grendel stories.

Wagner still publishes the occasional Grendel short, most recently in last year's CBLDF Liberty Comics benefit book. He has said that he has another Grendel Prime story in mind as well. I look forward to any new stories set in this strange and complex world. Anyone who is interested should come and have a look. The devil awaits.

While much of Grendel is currently out of print, this coming Wednesday marks the release of the first of four of Dark Horse's omnibus editions, reprinting all of the Grendel that is available in the order the stories take place. This volume, Hunter Rose, includes Devil by the Deed, Behold the Devil, and all the shorts from the Black, White, and Red miniseries. The second volume, Legacy, will be released in December.