Showing posts with label becky cloonan. Show all posts
Showing posts with label becky cloonan. Show all posts

Monday, September 5, 2016

Reviews of Comics from Wednesday 8/31


Deadpool V Gambit #4
Story: Ben Acker & Ben Blacker
Art: Danilo Beyruth & Cris Peter

There have been a lot of groups of mutant villain henchmen over the years (if you want to learn more about them, check out Dan Grote's posts here and here). And when there are that many members of a team whose main purpose is to hench for some big bad, there's a good chance that those characters are one note characters. So it's interesting when writers Ben Acker and Ben Blacker pull back from the comedic caper that has been the first three issues of Deadpool V Gambit to spend pretty much the entire fourth issue not focusing on either of their leads, but instead telling the story of Scrambler. Scrambler is a member of the Marauders, the group that works for Mr. Sinister, but that isn't even important to know for this issue. Acker & Blacker start the story off by establishing the basics, that Scramber was a bad guy who fought the X-Men and who has tried to go straight. Acker and Blacker make us care about Kim Il Sung, a villain who has had very little development before this. Not only do they logically update his power set, which is trickier than you'd think, but they also give him a love interest, a family, and a logical desire to be a better person for them. I encountered Acker & Blacker through The Thrilling Adventure Hour, which is one of the funniest things, well, ever, and the earlier issues of this series have been lighter in tone. Even their Thunderbolts work, which had something of a darker tone, had a large portion of humor to it. And while this issue isn't grim (the reason Scrambler has it in for Gambit and Deadpool spins out of a scene that is actually pretty darn funny), this issue is much more a character study. We see Scrambler at his lowest, then his best, ans then dragged down back to the lowest by situations beyond his control. It's a really solid single issue in the middle of a mini-series, and while the series' two leads are pretty much incidental, it doesn't feel like something completely outside the scope of the series. There's a big reveal at the end of the issue, actually, that casts the events of the series in a completely different light. If you've been suffering from Gambit withdrawal since he hasn't been a regular in a series in a while, you just need some more Deadpool, or you like to see the other side of villains, you should really check out Deadpool V Gambit.



Gotham Academy Annual #1
Story: Brenden Fletcher & Becky Cloonan
Art: Adam Archer, Msassyk, Michael Dialynas, Chris Wildgoose, Sandra Hope, Serge Lapointe, & Rob Haynes

We've been away from Gotham Academy for a few months now (unless you've been checking out the very fun Lumberjanes/Gotham Academy, which you all should be), so the choice to do a one off annual to refresh current readers and introduce new ones before the new Gotham Academy: Second Semester starts was a good one, and this issue is a great jumping on point for new readers. A mysterious ailment is sweeping Gotham Academy, and our leads, the members of Detective Club, are split down the middle on what they think is responsible: Pomeline, always looking for a magical explanation, thinks it's a vampire, while Colton believes visiting professor Derek Powers is behind this. So Colton takes Kyle, and Pomeline takes Tristan, and Maps is left trapped in the middle. We get to see Olive, who is usually in the center of everything, on the sidelines in this issue, which allows the other characters to really stand out. What this issue does, which is a great example of what Gotham Academy does best, is balance the character work with the mystery and the macabre, while also tying into the deep mythology of Batman as a character. Note I didn't say the history of Batman, as what this issue ties into is actually the future of Batman. If you're at all familiar with Batman Beyond, either the animated series or the comics that have been released to tie into it, you know the name Derek Powers and know that no good will come of it. Also returning this issue is Warren McGinnis, introduced back in issue four of the series, who also has ties to the Batman Beyond universe. There's ealso an appearance from a supernatural one-off Bat villain, a character I never thought would pop up again, which is something that just fills me with joy; no other series from either of the Big Two embraces the crazy history of comics like Gotham Academy does. But what's even better is that if you're unfamiliar with any and all of that, nothing of the issue is lost on you. Instead you get two interlocking mysteries featuring two sets of likable protagonists. Pomeline is at her most demanding, and Colton at his most slick, but we get hints that there's more to Colton than we've seen before; of all the regular cast, he's the one who's gotten the least development so far, more or less being the campus ne'er-do-well, so it's nice that we're beginning to see more of his personality and his backstory come out. There are multiples artists across this issue, but fortunately Rob Haynes did breakdowns across the whole issue so the art has a consistent feel, but each plotline has a distinct look. Gotham Academy Annual #1 is an exciting romp across the grounds of the titular Academy and a treat for Batman fans of all ages and knowledge.



Suicide Squad: War Crimes Special
Story John Ostrander
Art: Gus Vazquez, Carlos Rodriguez, & Gabe Eltaeb

Now THIS is the Suicide Squad. I haven't written as much about the Suicide Squad as I feel like is deserved for how much I love the concept and the characters on this blog, mostly because the series as it's been running since I started writing here has rarely been a book I really loved. But this one-shot, written by the man who redefined the Squad in the '80s and a writer I have written a lot about, John Ostrander, hits every note that makes a good Suicide Squad story. Let's count them down, shall we?

1) It has great characters and character moments: The Squad in this issue is mostly made up of staples of the Squad: Deadshot, Captain Boomerang, and Rick Flag from the original series; Harley Quinn and El Diable from the New 52 era; and a new member, Mad Dog, who you know is not long for the team right out front. Flag and Deadshot have a great rapport in the issue, working together, and Ostrander writes one truly funny Harley moment. But it's Boomerang who Ostrander really captures. The arrogant, smarmy, easy to anger, quick to seek revenge Boomerang of those classic books is on display here, to the point that he is responsible for Mag Dog's death just because the bounty hunter rubbed him the wrong way. Boomerang is often played as comic relief or the team punching bag, but Ostrander remembers that he is a nasty piece of work at heart.

2) Interesting foes: Ostrander gave the Suicide Squad some really interesting enemies in his original run. The international mercenaries known as the Jihad (changed to Onslaught after their first appearance) were a great collection of characters with interesting powers and looks. The Loa was another fascinating nemesis. This story introduces Strikeforce Europa, a team of European mercenaries. And while they don't exactly walk out of this unscathed, they don't feel like characters who were created simply to be disposed of; they have a backstory and work as characters who have potential.

3) Real world events effect comic book stories: There was an interview I read somewhere once that I wasn't able to find to get the exact quote where Ostrander said he stopped writing stories for Suicide Squad set in real places because it seemed like every time he did it seemed that place popped up on the news. And while recent Suicide Squad stories have taken place in real countries, they are often just using those places as a setting and not discussing the political realities. This issue takes something very real and while changing the names to protect the innocent (or to protect the publisher from libel suits), there is a reality to this story. The Secretary of Defense from the "previous administration" has been kidnapped by Strikeforce Europa to stand trial for war crimes, for starting the last "Gulf action" to benefit "Black Mountain" the private military security contractor he has worked for an with. If you have any notion of modern American politics, none of this is particularly veiled commentary on politics, and it creates an interesting mission, as the Squad must rescue him.

4) Action action and more action: Much of this issue is an elaborate heist type story, only with what the team is trying to take is a human being. We get the Squad in battle with Strikeforce Europa, with the assassin Shado, who was sent by Black Mountain to silence the Secretary of Defense before he spilled their secrets at the World Court, not to mention your standard issue security forces. You get car chases, super powered fights, and a really cool scene with Deadshot on a motorcycle. It has an excellent balance of action and character, which was the hallmark of the best Suicide Squad stories.

5) The Wall: John Ostrander created Amanda Waller, and there are very few, if any, writers who get her better than Ostrander. Whether it's giving the team a briefing with her patented hardass attitude and biting humor, or debriefing when the team gets back, and all her contact in between, this is the Waller I hear in my head when I think of best Waller moments.And I've seen people of two minds on how coldly homicidal Waller was in the recent Suicide Squad movie, but anyone with any familiarity with the character would see that her actions at the end of this issue, and the reasoning behind them, are so perfectly logical that it's one of my favorite Waller moments of all time.

Seriously folks, whether you miss the old Squad stories or are a fan of the new ones, this is a perfect gem of a Suicide Squad story that everyone should check out.

And look! Dan Grote is back, with a review featuring two of his great fan passions: the X-Men and '90s music...



X-Men ’92 #6
Story by Chris Sims & Chad Bowers
Art by Alti Firmansyah & Matt Milla

Matt often writes about how sometimes a book is so consistently good, he sometimes passes on reviewing it because there are only so many ways to say “This book is consistently good” month after month.

The same can be said for Marvel’s X-Men ’92, which is if nothing else a love letter to the 1990s animated series and the comics of the time period.

Except this issue ups the ante considerably by working in the music of the Extreme Era as well. Coming of age in the ’90s as I did, I spent my teen years a) devouring X-Men comics and b) listening to alternative radio. So to read a comic in which the X-Men work as bodyguards for Lila Cheney at a music festival that includes the Flaming Lips and the Toadies is to relive those years in their purest, most crystalized form. The only thing missing is all those Sunday afternoons I killed playing The Sims and Final Fantasy VI on the Super Nintendo.

After a prologue that brings Joss Whedon creation SWORD into the ’92-niverse, the comic opens with intergalactic rockstar Cheney joining the Lips on stage for “Race for the Prize,” complete with lettered lyrics that sent me combing through my CDs to see if I still had a copy of “The Soft Bulletin.” Even Beast is singing along, and let’s face it, he would like an up-tempo song about two scientists competing to save a dying sun.

And seriously, the Toadies? The Toadies?! Raise your hand if you’ve thought about the Toadies at any point after 1996. They’re about as ’90s as Adam X the X-Treme.

Anyway, it turns out Lila’s on Earth because there’s a bounty on her head, and she’s being hunted down by British-import robot space bounty hunter Death’s Head. Hence her asking the X-Men to act as security.

Also lurking around disguised as a be-ponytailed roadie is none other than Acolyte-slash-Upstart Fabian Cortez, whom a narration box accurately describes as having “the power to make mutants mutant harder.” Cortez amps up Cheney’s already-considerable teleportation powers amid the fight with Death’s Head, transporting herself, the X-Men, Death’s Head and SWORD’s Abigail Brand to an alienated planet populated by [spoilers].


I can’t say enough how much of this book is sold on the strength of Alti Firmansyah’s art. Chris Sims and Chad Bowers get the cheesiness of the era and what characters will make fans wistful, but Firmansyah nails the fashion, the facial expressions and the fun of what, at its worst, was a melodramatically angsty time. It doesn’t mimic the animation style of the cartoon – if anything, she seems to take her cues from “Voltron” and the Joe Madureira style of manga-light art that took hold mid-decade – but you can see that she’s having fun, and I’d love to read more of her work.

Monday, June 15, 2015

Reviews of Comics from Wednesday 6/10


(All Star) Section 8 #1
Story: Garth Ennis
Art: John McCrea

Garth Ennis hates superheroes. If you've ever read his Marvel Knight Punisher, Hitman, and especially The Boys, this shouldn't surprise you. So it was surprising to see DC give him a shot to resurrect his team, Section 8, from the pages of Hitman. These are superheroes so bad and creepy they make the Inferior Five and the Great Lakes Avengers look like the JLA or the Avengers. And it's not a comic for everyone. If last week's Bizarro and Bat-Mite were all ages, comic, this one is the opposite. It's dark, biting, and it's sense of humor runs to, well, the kind of humor Garth Ennis comic usually have, with bodily fluids flying. But if you like Garth Ennis deconstructing super heroes, this is right in line with what you expect. We see what happened to Six Pack, the drunkest hero ever, after the end of Hitman (Ennis seems to be ignoring any and all reboots so that the events of Hitman still occurred). And after an accident returns his memories, he goes about reassembling his team, despite six of the remaining seven members being dead. The new Section 8 might even be weirder than the previous, with new members like Guts, who seems to be just guts, and Powertool, as well as a new version of Dogwelder (his name says it all), and Bueno Excellente, the less said about on a family friendly blog the better. With seven members in place, Six Pack needs to find an eighth, and so when the Batmobile stops outside, he decides to recruit Batman. And as you might imagine, Batman isn't even noticing. What does happen, in a montage featuring art homages from Batman through the ages, is Batman gets a parking ticket, and winds up saying something that makes him look like a pretty big racist. Whether this is a specific shot at Batman as the ultimate example of the white man as superhero, or just something Ennis thought would be funny, I'm not sure, but it works. All Star Section 8 isn't going to be for everyone, but it's definitely right in line with the wackier issues of Hitman, with Garth Ennis writing at his broadest, and is enjoyable for that if nothing else.



Batman #41
Story: Scott Snyder
Art: Greg Capullo

The new era of Batman begins, and if this issue is any indication, it will be a good era for as long as it lasts (anyone really think Bruce won't be back?). I'm going to be be pretty open about the new Batman's identity, since it's been common knowledge since Free Comic Book Day. Jim Gordon makes his debut as Batman this issue (well, this issue or this week's issue of Detective Comics or Batman/Superman, depending on which order you read them, though I'd suggest reading this one first), and the issue moves back and forth through time, watching Gordon both in action as Batman and seeing how he came to the decision to become the new Batman. We see both Geri Powers, CEO of Powers Industries (an ominous name if you're at all familiar with Batman Beyond), working to convince Gordon, while Harvey Bullock tries to talk him out of it. Snyder has a great feel for Gordon, and has since "The Black Mirror," his run on Detective Comics, and so if anyone is going to really hit it out of the park with Gordon as Batman, it's going to be Snyder. The issue serves to really set the status quo, about how Batman now relates to the GCPD, and exactly what Gordon's support structure is. We meet his two tech and tactical helpers, Daryl Gutierrez on tech and Julia "Perry" on tactical, If you read Batman: Eternal or "Endgame," you know that last name is a pseudonym, and it's smart that the old Bat allies now have an inside woman. The actual case involves a giant energy being wreaking havoc on Gotham's Little Cuba. It not only allows Gordon to show off the power of his new robo suit, but it also allows him to use his cop brain to figure out exactly what's going on. It was a good choice of case, allowing the reader to really see everything that Jim can do. Aside from all that, there are a couple nice fan moments in the issue. A demonstration of the Bat armor's ability to shift color is a great moment for anyone who knows his Batman history, seeing different eras represented in those color schemes. There is an acknowledgement of how bunny-like the armor looks, and I wonder if that was written when the armor was created, or since there was so much time, if ti was inserted to point out to fans that they are heard. I also rather liked Gordon's under armor costume; it looks like one of the better action figure Batman variants we get in all sorts of toy lines. The first and last page each give hints at upcoming stories in the book, the first discussing new elements discovered that exist under Gotham for only moments, and the last that may feature the return of a character thought dead. Snyder knows how to structure a story, and so I'm counting on these hints paying out over the next few issues in exciting ways. Batman might be dead for now, but this new Batman is worth watching.



Gotham Academy #7
Story: Becky Cloonan & Brenden Fletcher
Art: Mingjue Helen Chen

On the other end of the Bat title spectrum form the much changed Batman is Gotham Academy, which picks up right where it left off and doesn't miss a beat. This issue is a fun one-off, narrated by the super excited Maps Mizoguchi. Maps has been the sidekick/best friend of series lead Olive Silverlock, but Olive is away this issue, so it's Maps's time to shine, hanging out with new student Damian Wayne. But this is Gotham Academy, so it's not like it's going to be a simple event. No, Maps finds out the quill pen she took from the headmaster's office in issue five has magical properties (I love how such a little moment comes back around to pay off). And of course, by writing her name next to Damian's in her journal, she has bound them together. Literally. Maps and Damian spend most of the issue holding hands and unable to let go. It's adorable, especially when you contrast the hyper-bubbly Maps with the hyper-grumpy Damian. It's a great odd couple dynamic, and I wish we could have gotten more of it. It's unsurprising, since Damian's new title has him travelling the world, that he wasn't going to be sticking around, but I wish we could have seen more. The plot of the issue revolves around Damian and Maps attempting to get the quill back from a raven that stole it to undo the curse, all the while being attacked by Maps's friends who seem to be possessed. Along the way they encounter Professor MacPherson, the friendly history teacher, who recounts a story of Batman in Scotland that I thought was a summary of Alan Grant and Frank Quitely's one-shot The Scottish Connection, although I wasn't able to dig up my copy to confirm, and is in fact World's Finest #225, which I now have to track down (thanks to Brendan Fletcher for the correction). I love Cloonan and Fletcher's handle on Batman history, using things like that one shot and cameos from different eras to make this book feel like a natural fit to the universe. Another of those cameo characters, Bookworm, pops up again as the English teacher, and he clearly knows more about what's going on than a normal teacher would. I also absolutely love how Maps swoons over every gadget Damian happens to have, from his grappling gun to a Batarang; she has quickly become my favorite character in the book. In the end., Damian leaves, but only after doing something noble to help Maps, which is in character for the evolved Damian. Oh, and on a sidenote, how has there never been a Batman villain themed around The Raven?  It seems such a natural fit. Food for thought, creators.



Harrow County #2
Story: Cullen Bunn
Art: Tyler Crook

Harow County #1 came out on one of those weeks I wasn't able to get reviews up, which is a shame, since it was a great first issue, but I'm looking to remedy that omission with this review of issue two. A downhome horror comic, Harrow County stars Emmy, a young girl who just turned eighteen, and lives out on a farm with her father. But there are spooky things in the woods around her house, as evidenced in this issue by Emmy walking out of the woods with a human skin with no body. She realizes that it's a "haint" an object that is possessed by a spirit, one that might have lived, might be alive, or never lived in any way we understand. Emmy is curious about the haint, so folds it and hides it in her bedroom. The haint is possibly the thing that saves her as it awakens her as the locals, including her father, gather at the withered hanging tree near her house to discuss things in the dead of night, and Emmy gets a vision of what was in the tree, and knows to flee before the townsfolk come for her. As she runs into the woods, she encounters her friend Bernice, who had come to try to save Emmy, and they wind up wandering into an ancient potter's field, where things only get worse. This is far from Cullen Bunn's first touch of horror, as his weird Western, The Sixth Gun, and his viking monster comic, Helheim, both are more than tinged with horror and monsters. But this is deep dive into atmosphere, which is the thing that makes for really good horror in my opinion. The dialogue and narration is ominous, and contrasts nicely with how innocent and sheltered Emmy is. And this atmosphere could not be better fostered by Tyler Crook, who has officially ascended into the elite list of artists I will follow wherever they go. From the high concept, bigger than life horror of B.P.R.D. to this more domestic horror, Crook knows how to lay out of panel and page that ratchets up the tension in a horror comic. Add in a couple text pages about a ghost story Bunn's father told him as a kid and a one page story of another horror in Harrow County, and you have my favorite horror ongoing of the year hands down. I try not to compliment a comic be referencing another, but if you're missing Scott Snyder and Jock's Wytches while it's on hiatus, Harrow County is the perfect comic to keep you up at night.



Starfire #1
Story: Amanda Conner & Jimmy Palmiotti
Art: Emanuela Lupacchino

Starfire is a hard character to write, I think. Otherwise, we wouldn't get so many wildly divergent versions of the character. This new ongoing takes Starfire and drops her in a new setting with a new cast, and writers Amanda Conner and Jimmy Palmiotti set about using the same whimsical style they used on Harley Quinn in her title to give us a different Starfire than the one in the early New 52 books, and it's one I have already fallen in love with. It's actually similar to the Teen Titans animated version, this naive alien princess on a strange world, with a bit of a temper and a big heart. Deciding to live in Key West, Kori is shown around by local sheriff Stella Gomez, who serves as a reader proxy in getting to know her. We get commentary on Kori's... unique fashion sense, we see that she doesn't exactly get human language, in the sense that nuance and sarcasm are lost on her. We also see just how much Kori empathizes with others, as she cries when Stella mentions her beloved grandmother who had died. I'm sure this Starfire has the same warrior's heart she always has, but it's nice that she also has such warmth within. The issue also introduces Stella's brother, Sol, in mourning for the love of his life who he lost in a storm two years prior, Boone, the handyman of the trailer park where Kori is renting a trailer as temporary lodging, Boone's grandmother, who runs the trailer park, and Burtie, grandma's pet parakeet. One of the standout aspects of Harley Quinn is it's unusual and well developed supporting cast, and it's nice to see a similar cast, if not one as actively bizarre, being built here. Another charming aspect of the issue is the thought bubbles that Kori has. They're little images that pop up, usually demonstrating a literal interpretation of human slang; three big ones is three elephant, horny as an alley cat is a literal horned cat. It reminds me of early issues of Impulse from the 90s, where a similar trope was used, and it still works today. Other than breaking up a bar fight that broke out between two jerks who were both coming on to her, there's no violence or action in the issue, which is a good choice, allowing the story to stay character focused. I was also very happy to see that, while Conner and Palmiotti are up front about Kori's nature as a physical being who enjoys touching and being touched, they do it without making her either overly-promiscuous or slut-shaming her, which isn't unexpected if you've read Harley's title (the new issue of which, by the way, came out this week as well and was also excellent). Add in stunning art from Emanuela Lupacchino that finds a way to make Kori look gorgeous but not oversexed, and you have a fun book that is great for fans of Starfire and the Teen Titans in any of their incarnations.

Monday, April 6, 2015

Reviews of Comics from Wednesday 4/1


Gotham Academy: Endgame #1
Story: Becky Cloonand & Brenden Fletcher
Art: Jeff Stokely, Clio Chiang, Joy Ang, Vera Brosgol

I firmly believe that scary stories are best told out loud, to a group of people, and in the dark. The communal scare is a binding experience. So, as the Joker's rampage continues through Gotham, the students of Gotham Academy, including series protagonists Olive, Maps, and Pomeline, are sealed up in the school gym in tents to avoid the chaos and share a series of Joker themed tales of terror. Olive tells the tale of a stolen Laughing Mask that haunts the boy who stole it. Professor MacPherson, who teaches history, tells a particularly macabre and gory tale from her native Scotland about the Wandering Jester, who if you don't laugh with him, you become a part of his act straight out the worst of EC Comics. And Olive shares a story told by her mother about Gotham's own version of Bloody Mary, the Smiling Man (a nod to Snyder's conceit in the main Batman title that the Joker is in fact an immortal who has been haunting Gotham for centuries, I believe). Each of these tales of terror is drawn by a different artist, giving them a unique look that still fits nicely with the style of the monthly comic. It's also interesting to see how jaded Maps is, how she brushes off the presence of the Joker as someone who interrupted her cartoons a couple times a year and then as stopped by Batman. When you look at how the adults and the superheroes are all affected by the Joker in all the other tie-ins, this reaction is fascinating: when you grow up with something like the Joker making the world as terrible as it can be, you just get used to it. There's also the mention of another of Gotham Academy's legends, The Custodian, who defends the campus from all threats external to the school, and as some of the people infected by Joker Venom begin to raid the school, a man dressed in antique garb with swords begins to fight them off. And where exactly is Headmaster Hammer in all this? If you've been picking up "Endgame" and not Gotham Academy, or vice versa, this is a great way to get a taste of the other series. And if you haven't read either, and just like a good spooky story, then pick it up.



Graveyard Shift #4
Story: Jay Faerber
Art: Fran Bueno

Jay Faerber and Fran Bueno's tale of vampiric terror, Graveyard Shift, comes to an action packed conclusion in this exciting fourth issue. Having identified where the vampires who turned Hope have been working out of, Liam and his vampire fiancee head to confront them. But Cromeyer, the master vampire, is prepared, and Hope is brought to his photography studio while Liam is brought down into his dungeon. We follow our two leads as they fight very different threats. Faerber sticks to all the classic vampire rules, so Liam come prepared with an arsenal that the cocky vampires don't even search him for, while Crommeyer attempts to lure Hope over to the dark side (Yes, a bad pun, but I stick by it). This was a really well structured series, starting out with an exciting, action filled first issue, then slowly building the world over the next couple issues to set up this final confrontation. It really gave Fran Bueno a chance to shine, showing some great fight scenes, and some really monstrous vampire faces.  When the dust settles, Liam and Hope set off for future adventures to try to find a cure for Hope's vampirism. Yes, that gives away some of how the series ends, but this is a classic monster movie: good is going to defeat evil. And if you are even the slightest fan of vampire movies and tv, you are going to get the biggest smile when you see the last page; I'm not going to give that away. Graveyard Shift was a great horror story in a model that isn't often used anymore: the monsters were villains and the good guys were good guys. If you like The Lost Boys, Near Dark, or The Monster Squad, you can't go wrong with Graveyard Shift.



Guardians of the Galaxy: Best Story Ever
Story: Tim Seeley
Art: Reilly Brown, Iban Coelle, Jacopo Camagini

There are a lot of fans who don't like one shots because, unless they're part of major stories they, "don't matter." And fans of that particular mindset probably skipped this one-shot, and if they did, they missed a very fun comic. Star-Lord and Rocket are in prison, and in a cell together begin telling the story of one of the Guardians escapades; with Thanos on trial for his crimes before a gathering of cosmic entities, like Eternity, Infinity, and the Loving Trilobite ("Living Tribunal! Don't they teach you anything on Earth?"), Nebula is going to help free him, and the Guardians stand in their way. While the guards are distracted, the remaining Guardians are sneaking into the facility for reasons unknown. The bickering Rocket and Star-Lord sequence is a lot of fun, as writer Tim Seeley does a good job of capturing both of their voices. It's also cool to see Nebula backed up by the Graces, a group of female warriors introduced in the run up to the original Annihilation crossover brought together and trained by Gamora in one of her darker times, of which Nebula was a member. This is one of those plot threads I always hoped would be picked up somewhere, and I'm happy to see them used again. Rocket and Star-Lord wrap up their story as the caper works out and the Guardians make their escape, but we then get a different version of the ending, one that is a bit more thoughtful, and continues to draw the relationship between Gamora and Nebula a bit closer to the movie continuity without feeling forced. There's the final reveal of the McGuffin that the Guardians were trying to steal, which is just singularly ridiculous and perfect for the "Guardians as rag tag band" concept that has been their recent shtick. If you enjoyed last summer's Guardians of the Galaxy movie, this is a great issue to give you a better idea of their comic book status quo.



Kanan: The Last Padawan #1
Story: Greg Weisman
Art: Pepe Larraz

While I haven't disliked Marvel's new Star Wars line, I've grown less and less wowed by it. It's not that it's bad, it's just that it doesn't feel like anything new; after twenty plus years of stories set in that period between Episodes IV and V, there's not much new to be mined. But the debut of the first Marvel series set in another time period has rekindled my hope. Kanan: The Last Padawan tells the backstory of Kanan Jarrus, the lead of Disney's well received Star Wars: Rebels cartoon. Set as the Clone Wars are coming to an end, we see Caleb Dume, Kanan's  real name that he abandoned to go on the run from the Empire, and his master, Depa Billaba, leading their clone battalion to retake the world of Kaller from the Separatist Droid Army of General Kleeve. After victory is assured, the Republic forces find themselves less than welcome by the natives, with Kalleran leader Gamut Key downright rude to Master Billaba, something she takes far better than her Padawan. Moving out of the city, we get a thoughtful discussion of how young Caleb is adjusting to being a Padawan instead of just a youngling at the Jedi Temple, how he fits in with clones, like Commander Grey and Captain Styles, and the Jedi's role in the war, something Billaba sees as heading in the wrong direction for the order. We also see more of Caleb as the inquisitive student, an impression first hinted at in the novel A New Dawn, another recent Star Wars tale that shone a light on another aspect of Kannan's backstory. The issue ends on a dark note, as writer Greg Weisman doesn't drag out the suspense leading up to what all Star Wars fans know is coming: Styles receives the transmission from the newly christened Emperor to execute Order 66, meaning next issue will begin Caleb's flight for his life and heading towards becoming Kanan. Greg Weisman, showrunner of the first season of Star Wars: Rebels and creator of one of the greatest modern animated series (Gargoyles) and showrunner of the one of the best superhero cartoons ever (Young Justice), does his usual deft work of establishing character and setting, and gives old fans of the Star Wars Expanded Universe hope that not everything has been forgotten; his reference to Master Billaba being known to be unstable is a clear reference to her fall to the dark side in the novel Shatterpoint. That bit of knowledge, or any foreknowledge of Rebels, is completely unnecessary, though, to enjoy a Star Wars comic that stands up well with many of the Dark Horse tales of the Clone Wars.



Southern Bastards #8
Story: Jason Aaron
Art: Jason Latour

The second arc of Jason Aaron and Jason Latour's southern Gothic, "Gridiron," wraps up the origin of the series antagonist Coash Euless Boss. After the first arc introduced and quickly killed off the character most readers assumed was going to be the series lead, it was an interesting choice to spend the second arc digging deep into the history of the man who killed that character. Aaron's work on Scalped showed that he was fascinated in making all his characters as three dimensional as he can, and so giving us an understanding of who Coach Boss is makes perfect sense. This issue we see the final confrontation between Euless and his abusive father, a confrontation that ends with Euless proving just what he'll do to be involved with football. He gives a speech about why the game matters, why he loves it, and what he loves about it; it's not the winning, it's the beating of the other team, the moment when they're so beaten he can see in their eyes they just want to quit. It's a cold speech, the kind that sends a little chill down your spine. And we see what Boss does to become the young coach, the deal he makes with local mobster Mozel, and how he tells Big, his mentor, that all this is "worth the blood" to be able to be on the field, to be able to do the only thing he's good at in the world. But it's apparent that Big has his misgivings, and the issue ends back at the present where it seems that the events of the first arc and the death of Earl Tubbs, has been the final straw that Big can no longer take. The final pages set up the next arc, as there's another Tubbs headed to Craw County, and there's a storm on the horizon. We might understand Coach Boss, but for me, I sure as hell don't like him, and I hope that storm hits him hard.


And Dan Grote visits Black Bolt in the zero issue of the new title in Marvel's new hoped for franchise...


Uncanny Inhumans #0
Story: Charles Soule
Art: Steve McNiven, Jay Leisten and Justin Ponsor

Uncanny is a loaded word to tack on as the title adjective of the new Inhumans series. It plays into reader concerns about the caste-obsessed subrace supplanting mutants because of movie-rights issues.

But the Uncanny in Uncanny Inhumans doesn’t seem to be so much a shot at Uncanny X-Men as it is an homage to Rick Remender’s first volume of Uncanny Avengers, specifically the subplot about Kang the Conquerer raising the progeny of superheroes.

In Uncanny Avengers, Kang stole the X-Man Archangel’s twin children from a Red Skull concentration camp and raised them to get mutants out of his way so he could rule time properly. In Uncanny Inhumans, Black Bolt – deposed ruler of the Inhumans – asks Kang to send his son, Ahura, into the timestream to save him from the end of the world, aka this summer’s Secret Wars.

The book presents itself as a Black Bolt solo title. We follow him from the streets of Rio de Janeiro, thwarting a crew of poachers hunting terrigenesis cocoons; to New Attilan, where his estranged wife, Medusa, scolds him for past grievances before sending him through a portal; to 1908 Siberia, where Kang is hiding out with Ahura.

The opening of the Siberia sequence is some of Steve McNiven’s best artwork in this issue, as Black Bolt storms Kang’s castle, which is guarded by an army of time-plucked knights and soldiers. When Black Bolt’s done playing games, he whispers “Goodbye” and blows a hole in the wall.

The one real downside to this book is it’s a little heavy on exposition. The poachers explain to each other who Black Bolt is. Medusa recounts recent events. Kang explains to Black Bolt that he is a time traveler as if that were not already evident. And Ahura, moody teen that he is, feels compelled to keep explaining that Black Bolt’s full name is Blackagar Boltagon, one of the more patently ridiculous firsts and lasts in the Marvel Universe.

But first issues have a lot to set up. Writer Charles Soule has built up a lot of good will having written the most recent She-Hulk series, one of this blog’s more beloved titles of the past year, so let’s see where he and McNiven take Marvel’s royal family.

Monday, March 2, 2015

Reviews of Comics from Wednesday 2/25


Batman #39
Story: Scott Snyder and James Tynion IV
Art: Greg Capullo and Dustin Nguyen

As "Endgame" nears it's, well, endgame, it feels like the stakes for Batman and Gotham have never been higher. With the Joker plague spreading, and little time until it starts killing those it has driven mad, Batman must make alliances that he would not dream of on any but his darkest day. Scott Snyder has done an excellent job of making the Joker the most terrifying he has been in years. The scene where Batman confronts the Court of Owls continues to develop the Court as a threat, and one that has no compunction about letting the city burn to rebuild it in their own image once more. It's also interesting to see that they view themselves as beneath the city, that Gotham will always be there. Also, credit to Greg Capullo for his design of the Talon, Uriah; it's a sort of Scarecrow/Talon hybrid, with the scythe as a weapon, and it might be my favorite design for any Talon we've seen. The Joker's invasion of the Batcave would have been creepy with no one else there; The Joker seems to be invading homes in this arc, between Gordon's a couple issues ago and now the Batcave in this one. It's a violation, and shows that boundaries don't exist for the Joker. His bloody confrontation with Alfred made my heart catch. I knew Snyder had talked about doing something similar in his last Joker story, "Death of the Family," but seeing Alfred brought low was stunning (in the literal sense; I was stunned). Snyder has spent so much time with Bruce and Alfred's relationship in his run that seeing Joker brutally attack Alfred again, and to cut off his hand, was a painful reminder that Joker just wants blood this time. It was nice to see Batman gather his allies again at the end of the issue. There's been very little of the Batman family as a family in the New 52, aside from in Batman:Eternal, but it feels like a natural place to gather them. I also like the idea that Batman is willing to gather his other arch-foes, and that they're willing to work with him. In places like Forever Evil and Arkham Manor it's been clear that the other Arkham inmates fear the Joker, and I am completely behind the idea that they would sooner work with batman than let Joker tear down the city. I'm also happy that Snyder has kept the question of whether Joker is really immortal and his exact origins nebulous; as I wrote last week, I think that's important for the character. And that part of Joker's nature was really drawn into stark focus in the final part of the back-up story, as we get one final version of Joker's origin, but from a more unexpected source. Joker's confrontation with Mahreen Zaheer is another telling moment, showing something about how he views himself, and the sadistic twists his mind takes. I'm going to want to reread all this when it's over as it is, but knowing where the back-ups are going, it adds a layer that makes them more important to the whole narrative about the Joker's identity. And I have to give major applause to Dustin Nguyen, who is best known now for Li'l Gotham, but wow does he draw a creepy regular Joker! One chapter to go, and the culmination of one of the best Joker stories I've ever read is going to be the book I'm looking forward to most this month, hands down.



Black Hood #1
Story: Duane Swierczynski
Art: Michael Gaydos

In all the hoopla about this being the first Archie comic drop an f-bomb, a lot of the press surrounding Black Hood #1 has been about that seeming stunt and less about the quality of the comic. And I don't think it was a stunt, I think it was organic to what was a very solid debut of the new Dark Circle line. Greg Hettinger is a Philadelphia cop who gets in the middle of a fight outside an elementary school, and is shot in the face. He gets off a shot and kills one of the perpetrators, who happens to be the vigilante known as the Black Hood. Now called a hero, Hettinger has speech therapy ahead of him to repair his ability to speak, but nothing will heal the damage to his face, or to his psyche from killing a man. Addicted to pain pills, Hettinger is on a spiral downward, stealing drugs to feed his habit until he runs out of his house wearing the Black Hood. This first issue is a lot of set-up, with the only major action being the shooting at the beginning of the issue, but it does a great job of setting up character. After one issue, readers know Hettinger, understand his struggle, and sympathize some. We don't get to really spend much time with other characters, except for speech therapist Jessie Dupree. I'm not sure if she's destined to be a confidant or love interest, but she is hopeful and brings a ray of sunlight to the dark world of this comic. Duane Swierczynski is a crime writer, and that grit works well with this story. Michael Gaydos is an artist who really fits the book as well. This isn't a book you would have expected out of the old Archie, but with it's more experimental bent now, I can absolutely see them publishing what is an honest to God superhero noir. And on a personal note, as someone who now lives right on the doorstep of Philadelphia, it's cool to see a comic set in that grand city. It is a different city than New York, has a different feel to it, and especially after reading the writer's comments at the back of the issue about his feelings about Philly, I think it will help with the atmosphere of this comic. I'm a fan of the Red Circle heroes, and I was a little worried about a mature look at them, but this was a good start, and if the rest of these series are as good as Black Hood, and it continues on this path, I'm on board.



Criminal: Special Edition
Story: Ed Brubaker
Art: Sean Phillips

There are lots of writer/artist teams in comics who have worked together for years. I think the biggest one in comics right now is Ed Brubaker and Sean Phillips, who started out together with the Elseworlds Batman: Gotham Noir, and went on to do Sleeper, Crminal, Incognito, Fatale, and now The Fade Out. But this issue is a return to one of those other series, with this oversized one shot returning to the story of Teeg Lawless, one of the important characters from Criminal. And while I am waiting desperately to see what happens next in The Fade Out, it's nice to see old friends again. Not that I'd actually want Teeg Lawless as a friend; dude is not someone you want to hang around with. Set in the 70s, the story finds Teeg halfway through a 30 day stretch in jail for failure to appear in traffic court. Of course Teeg has done way worse than that, and he's going to have to do worse, as an open contract for his head is out there in the prison population. And since he's pissed off his boss, crime lord Sebastian Hyde by getting locked up when he was supposed to be on a job, he has no protection on the inside. It's a brutal comic, but that's nothing new for the world of Criminal. Teeg has to take out more than his share of guys who want him dead. And he's not a sympathetic character. Teeg is a bad guy who does bad things. But you still find yourself rooting for him to make it out. I'm always impressed with how Phillips can adapt to any era with his art, be it the 40s in The Fade Out, modern times in much of Criminal, and the 70s here. The issue has a great feel, like a 70s prison movie. And speaking of style, the main story is spliced together with pages from a comic that Teeg is reading, one of those 70s fantasy/horror mags, like the Warren books and Heavy Metal. The story of Zangar the Savage brutally tracking down those who wronged him and left him for dead. It's even more bloody and brutal than Teeg's own story, and actually felt a lot like a low fantasy version of Richard Stark's first Parker novel, The Hunter. Phillips does a great job of drawing the fantasy world as well as the real one. This stand alone story is a great introduction to the world of Criminal, and the works of Brubaker and Phillips in general. If you've ever thought about trying out some real crime comics, or any of the works of these great creators, this is the issue to try.



Gotham Academy #5
Story: Brenden Fletcher & Becky Cloonan
Art: Karl Kerschl

Last issue wrapped up a bunch of the mysteries in Gotham Academy, and while this issue doesn't answer as many questions, it does further a ton of character and answer one very big question. After stumbling across Killer Croc hiding in the walls of the school, Olive Silverlock, our intrepid heroine, decides she must find him again after he ran off, and the only place to do that is the forbidden and crumbling North Hall. And the best distraction, to assure all the teachers and other students won't see them, as well as making sure they can obtain the items they need from the headmasters office, is the big school dance! So Olive, her best friend Maps,  Pomeline the ghost hunter, and Colton the artful dodger of Gotham Academy, get together and plan their Ocean's 11 style heist of Colton's tools from the office. It's also amusing to note how disappointed Pomeline is that it's not a ghost and JUST an escaped Arkham inmate in the walls. Only in Gotham is escaped crocodile like mental patient something that is qualified with the word just. After pulling off the heist, and once again demonstrating that Maps is the coolest character in the book, and as they make their way over to North Hall, we finally get an answer to exactly what is going on  with the mysterious Tristan.I really try hard not to spoil anything in reviews, sometimes I think to the detriment of the review, but I do want to talk a bit about the big reveal. After everything that was done with the Man-Bat virus is Detective Comics, it's nice to see someone picking up that thread. The story of how he met Olive is another clue in the unfolding mystery of her summer, but with the appearance of another bat themed character at issue's end, I think we're going to get that soon. And I would be remiss in not calling out this month's cameo: We've had Aunt Harriet, Bookworm, and Grey Ghost in previous issues. This month, when Colton needed someone to distract Kyle, Maps's brother and Olive's still maybe/kinda ex, he got his buddy Warren to do it. Later, said buddy is addressed by his last name, McGinnis. Yes, Warren McGinnis, father of Batman Beyond Terry McGinnis, is a student at Gotham Academy. This books is just so much fun, full of so many great characters, and such a love letter to Batman's history, it's hard to believe everyone isn't reading it.



Joe Frankenstein #1
Story: Chuck Dixon & Graham Nolan
Art: Graham Nolan

Now, there are comics that are deep and profound. And there are comics that are grim and gritty. And then there are comics that are just plain fun. The new book from Chuck Dixon and Graham Nolan, a team best known for their long run on Detective Comics, is one of those latter books. Joe Frankenstein feels like a book inspired by a classic monster movie. When pizza boy Joe Pratt is nearly killed by hot vampire babes, he is rescued by... the Frankenstein Monster, who tells Joe he is the descendant of  his creator. Joe is a lovable loser in the Peter Parker mold, who loses his job because of the monster attack, whose girlfriend is peeved because he has no money, and lives with a well meaning foster family with a lot of other kids around. He's a comic book hero of the old order, down to the dead parents, and I have a feeling their death was more than just a plane crash. There's a whole mystery of who the vampires are, a mysterious big bad, a sultry mistress of evil, and her dapper aide-de-camp, Saxton, and what they want from Joe. But what we get is an action packed comic of vampires and monsters. Frankenstein's Creation (as he prefers to be called) is more in line with the Shelley novel and the current DCU version, an erudite and long lived creature, in this case one who seems to have accumulated great wealth in it's existence. It looks like Joe and the Creation have a lot of foes to face and I think the world is weirder than he imagined. The team of Dixon and Nolan produced some of my favorite Batman comics ever, so to see them back together, and working on a comic that has a classic feel to it.

Monday, October 6, 2014

Reviews of Comics from Wednesday 10/1


Gotham Academy #1
Story: Becky Cloonan & Brenden Fletcher
Art: Karl Kerschl

High school isn't easy, and especially not if you live in a city like Gotham. Gotham Academy is the new Batman family title that mixes the DC Universe, high school drama, and the kind of mysteries you only get in spooky old buildings. The first issue does what a good first issue does: introducing the reader to the characters and the setting. Writers Becky Cloonan and Brenden Fletcher cleverly use new student orientation to show us the lay of the land. Olive Silverlock, in her second year, is assigned new student Maps Mizoguchi as the student she must mentor. This sounds simple enough, except Maps is the sister of Kyle, Olive's soon-to-be-ex-boyfriend, or so Olive thinks. It is a typical high school plot, but the book never sinks into the overblown, hand wringing that someone who doesn't know how to write teenagers thinks teenagers sound. There is something going on with Olive that is mysterious, as their are numerous references to how much she changed over the summer, and her own mysterious aversion to Batman and the Bat Signal. She is distant and angsty, but not in a way that makes someone who is an adult want to roll their eyes and throw the comic away. Maps, on the other hand, is a big ball of energy and positivity. They seem to be polar opposites, but they get along well and play off each other brilliantly. We get glimpses of some of the other characters, including Headmaster Hammer, who looks like he could be a horror host out of EC Comics, Kyle, who I'm curious to get to know more, plus a couple of classic high school tropes, including the mean girl and class clown/prankster. Oh, and I'm pretty sure Aunt Harriet from Batman '66. While some of these characters seem cookie cutter right now, the talent shown in the crafting of Olive and Maps makes me pretty sure they'll get more defined personalities once they get more pages. The action piece of the issue, with Olive and Maps climbing the decrepit belltower to get a view of some of the supposedly haunted parts of the Academy is amazing, both showing the bond between our leads and the ingenuity in Olive. Karl Kershl is an artist I've liked for a long time, and his style is dynamic and full of energy, perfect for this comic. With a brief appearance by Bruce Wayne to more firmly ground the comic in Gotham City, creepy eyes looking out through walls, and a vibe completely different from everything else coming out from DC, Gotham Academy is a something new and fun, and worth checking out for anyone wanting a break from the grim and gritty of much of The New 52.



Men of Wrath #1
Story: Jason Aaron
Art: Ron Garney

Jason Aaron writes some seriously dark comics. His superhero stuff can be dark, but admittedly I haven't read much of it, so my experience is more connected to his other work; I'm a fan of his creator owned crime comics. Stuff like Scalped and Southern Bastards are my Aaron. So Men of Wrath, his new book from Marvel's creator owned ICON imprint was something I was going to check out one way or the other, and the fact that he's working with Ron Garney, who he's done a lot of super hero work with and who is one of those great comic utility artists, was icing on the cake. Men of Wrath starts out with the story of the protagonist's great great grandfather, who killed a man in an argument over sheep (a story, Aaron reveals in his text page after the main story, that is from Aaron's own family history). From there, we see Ira Rath at work, and that work is killing people. Hitmen are usually shown to have hearts of gold, or at least tarnished silver, who have a code of honor. That is NOT the case with Rath, something made very very clear by that first sequence; as a matter of fact, he performs an act so cold and repugnant I wouldn't be surprised if it turns some readers right off. From there, we see that Rath is dying of lung cancer, and he seems to feel little need to make any amends for a life of murder. And when a new contract comes his way, we don't know if he's going to take it or not, but we know it's something that will effect his last days. It's not hard to figure out the twist at the end; this first issue is very much Aaron playing in a lot of tropes that are common to stories that center of hitmen. But it's about how Aaron tells the story, how he crafts his characters and how the story flows, and does it flow. Aaron's dialogue is crackling as ever, with Rath and his compatriots sounding like the hardcases they are without sounding like stereotypes. Add to this Garney's art, and you get a great first issue. Garney draws a craggy, old Rath, the lines on his face seemingly carved there, and crafts the gritty world that Aaron's crime comics inhabit as well as any other of Aaron's collaborators; while Garney might be known for superhero work, he clearly has a taste for crime comics.. There is a softness in the coloring in the opening that sets it apart from the harder, bleaker later scenes, and colorist Matt Milla does a great job with that. It's a great launch to the series, and looks to be another gritty hit from Aaron.



Sherlock Holmes Vs. Harry Houdini #1
Story: Anthony Del Col & Conor McCreery
Art: Carlos Furuzono

The same week we get the final issue of the new Kill Shakespeare mini-series, The Tide of Blood, series creators Anthony Del Col and Conor McCreery debut their new series for Dynamite, Sherlock Holmes Vs. Harry Houdini. For those of you who don't know, the real life Houdini had something of a rivalry with Sir Arthur Conan Doyle, creator of Sherlock Holmes, as Doyle was  an avowed spiritualist, and Houdini went out of his way to debunk psychics and spiritualists (it's interesting to me then that Conan Doyle, a devout believer in spirits and fairies, would create possibly the single most rationalist character of the 19th century or after). The issue immediately establishes a rivalry between Holmes and Houdini, for the reason that the arrogant Holmes can't stop from rudely revealing how Houdini's escapes are performed, as Houdini performs for Scotland Yard and Holmes sits in the drunk tank, having been brought in for winding up out on the streets in a drug addled haze. It's well within the bounds of Holmes's more antisocial behavior to be so rude, and Houdini, as you might imagine, does not take it well. But the mystery gets under way when spirits appear and threaten Houdini. Neither Holmes or Houdini believe they were real ghosts, and Houdini puts on his public show with Holmes as a witness, and while Holmes cannot figure out the trick, the spirits return to make a dark turn. I don't know enough about Houdini to determine if the writers have captured his voice properly, but they've made him an interesting character, and they have captured Holmes well, giving him the right amount of bite. Houdini's wife and Dr. Watson serve as sounding boards for our leads, and both are not taking the guff from their respective opposite numbers. Holmes is in one of his drug addled downward spirals at the beginning of this story, something that, while a minor element in the original texts, has become a major part of Holmes pastiche after Nicholas Meyer's famous The Seven-Per-Cent Solution, where Holmes met Sigmund Freud, making it a nice parallel to have Holmes using drugs heavily in a story where he meets yet another famous late-nineteenth/early twentieth-century figure. With these two characters as our leads, I'm sure the supernatural aspect of the story is a fraud, but I am very curious to see exactly how the magic is being faked. Del Col and McCreery have shown in Kill Shakespeare that they have a talent for merging different literary figures into one world, and now they've taken this a step further, merging the fictional world with the real world in this first issue. So the game is afoot, readers, and it's up to these two great rationalists, the detective and the escape artist, to solve case


And now, a review from Dan Grote of Jason Aaron's new Thor #1



Thor #1
Story: Jason Aaron
Art: Russell Dautermann


I'm not gonna lie, folks: I bought this one specifically to spite the butt-hurt side of the Internet complaining about “forced diversity” and “my Thor has a weiner” (made ya look!).

Thor is the latest Marvel Now book to get rebooted with the same writer, following in the footsteps of Daredevil and Hulk (so basically just Mark Waid). And, of course, as you’ve heard everywhere from The View to the Wall Street Journal, this Thor has lady parts and is not actually the Odinson.
But before we get to lady Thor, there’s about 20 pages of story to get through.

The book opens with a Frost Giant attack on an undersea Roxxon facility armed with attack sharks that makes me miss Sealab 2021. The big guys from Jotunheim are led by Malekith the Accursed, fresh off his appearance in Thor: The Dark World. Artist Russell Dauterman draws some damn-fine Jotuns, reminding me of some of the creatures Fiona Staples has drawn in Saga.

Meanwhile, on the moon, which is apparently now orbited by Asgard, which is apparently now called Asgardia (Forgive me; the last time Thor and I hung out was during the J. Michael Straczynski run), original-recipe Thor is still trying to pull Mjolnir up off the ground, where he’s been since original-recipe Nick Fury whispered him unworthy during the Original Sin crossover. And Odin, like any loving All-Father, decides to berate his son and blame his wife for making the boy soft. Odin then tries to outmacho all of Asgardia and lift the hammer himself, remembering, “Hey, I put the enchantment on this thing in the first place,” but no dice.

Asgardia’s internecine strife is put on hold for the moment when Odin’s ravens arrive to report the Jotun attack on Midgard. Thor charges off into battle sans Mjolnir, while mother Freyja strokes her chin and has a think inspired by Odin’s verbal abuse. (Seriously, this issue makes me wish Odin had stayed dead.) Without spoiling, the battle with Malekith does not go well.

Back on the moon, as the book winds to a close, a mystery blond woman says “There must always be a Thor,” picks up the hammer and poses for a splash page. Obviously, who this person is – her winged helmet covers half her face – is a mystery for another issue.

So the book’s big controversy is actually its C-plot – some first-issue, not-enough-time-to-get-to-everything ish to be sure – but that’s most like because what everyone on the Internet is worried about and what more-than-competent writer Jason Aaron has planned are two completely different things. And if that’s the case, good.