Showing posts with label chris sims. Show all posts
Showing posts with label chris sims. Show all posts

Monday, September 5, 2016

Reviews of Comics from Wednesday 8/31


Deadpool V Gambit #4
Story: Ben Acker & Ben Blacker
Art: Danilo Beyruth & Cris Peter

There have been a lot of groups of mutant villain henchmen over the years (if you want to learn more about them, check out Dan Grote's posts here and here). And when there are that many members of a team whose main purpose is to hench for some big bad, there's a good chance that those characters are one note characters. So it's interesting when writers Ben Acker and Ben Blacker pull back from the comedic caper that has been the first three issues of Deadpool V Gambit to spend pretty much the entire fourth issue not focusing on either of their leads, but instead telling the story of Scrambler. Scrambler is a member of the Marauders, the group that works for Mr. Sinister, but that isn't even important to know for this issue. Acker & Blacker start the story off by establishing the basics, that Scramber was a bad guy who fought the X-Men and who has tried to go straight. Acker and Blacker make us care about Kim Il Sung, a villain who has had very little development before this. Not only do they logically update his power set, which is trickier than you'd think, but they also give him a love interest, a family, and a logical desire to be a better person for them. I encountered Acker & Blacker through The Thrilling Adventure Hour, which is one of the funniest things, well, ever, and the earlier issues of this series have been lighter in tone. Even their Thunderbolts work, which had something of a darker tone, had a large portion of humor to it. And while this issue isn't grim (the reason Scrambler has it in for Gambit and Deadpool spins out of a scene that is actually pretty darn funny), this issue is much more a character study. We see Scrambler at his lowest, then his best, ans then dragged down back to the lowest by situations beyond his control. It's a really solid single issue in the middle of a mini-series, and while the series' two leads are pretty much incidental, it doesn't feel like something completely outside the scope of the series. There's a big reveal at the end of the issue, actually, that casts the events of the series in a completely different light. If you've been suffering from Gambit withdrawal since he hasn't been a regular in a series in a while, you just need some more Deadpool, or you like to see the other side of villains, you should really check out Deadpool V Gambit.



Gotham Academy Annual #1
Story: Brenden Fletcher & Becky Cloonan
Art: Adam Archer, Msassyk, Michael Dialynas, Chris Wildgoose, Sandra Hope, Serge Lapointe, & Rob Haynes

We've been away from Gotham Academy for a few months now (unless you've been checking out the very fun Lumberjanes/Gotham Academy, which you all should be), so the choice to do a one off annual to refresh current readers and introduce new ones before the new Gotham Academy: Second Semester starts was a good one, and this issue is a great jumping on point for new readers. A mysterious ailment is sweeping Gotham Academy, and our leads, the members of Detective Club, are split down the middle on what they think is responsible: Pomeline, always looking for a magical explanation, thinks it's a vampire, while Colton believes visiting professor Derek Powers is behind this. So Colton takes Kyle, and Pomeline takes Tristan, and Maps is left trapped in the middle. We get to see Olive, who is usually in the center of everything, on the sidelines in this issue, which allows the other characters to really stand out. What this issue does, which is a great example of what Gotham Academy does best, is balance the character work with the mystery and the macabre, while also tying into the deep mythology of Batman as a character. Note I didn't say the history of Batman, as what this issue ties into is actually the future of Batman. If you're at all familiar with Batman Beyond, either the animated series or the comics that have been released to tie into it, you know the name Derek Powers and know that no good will come of it. Also returning this issue is Warren McGinnis, introduced back in issue four of the series, who also has ties to the Batman Beyond universe. There's ealso an appearance from a supernatural one-off Bat villain, a character I never thought would pop up again, which is something that just fills me with joy; no other series from either of the Big Two embraces the crazy history of comics like Gotham Academy does. But what's even better is that if you're unfamiliar with any and all of that, nothing of the issue is lost on you. Instead you get two interlocking mysteries featuring two sets of likable protagonists. Pomeline is at her most demanding, and Colton at his most slick, but we get hints that there's more to Colton than we've seen before; of all the regular cast, he's the one who's gotten the least development so far, more or less being the campus ne'er-do-well, so it's nice that we're beginning to see more of his personality and his backstory come out. There are multiples artists across this issue, but fortunately Rob Haynes did breakdowns across the whole issue so the art has a consistent feel, but each plotline has a distinct look. Gotham Academy Annual #1 is an exciting romp across the grounds of the titular Academy and a treat for Batman fans of all ages and knowledge.



Suicide Squad: War Crimes Special
Story John Ostrander
Art: Gus Vazquez, Carlos Rodriguez, & Gabe Eltaeb

Now THIS is the Suicide Squad. I haven't written as much about the Suicide Squad as I feel like is deserved for how much I love the concept and the characters on this blog, mostly because the series as it's been running since I started writing here has rarely been a book I really loved. But this one-shot, written by the man who redefined the Squad in the '80s and a writer I have written a lot about, John Ostrander, hits every note that makes a good Suicide Squad story. Let's count them down, shall we?

1) It has great characters and character moments: The Squad in this issue is mostly made up of staples of the Squad: Deadshot, Captain Boomerang, and Rick Flag from the original series; Harley Quinn and El Diable from the New 52 era; and a new member, Mad Dog, who you know is not long for the team right out front. Flag and Deadshot have a great rapport in the issue, working together, and Ostrander writes one truly funny Harley moment. But it's Boomerang who Ostrander really captures. The arrogant, smarmy, easy to anger, quick to seek revenge Boomerang of those classic books is on display here, to the point that he is responsible for Mag Dog's death just because the bounty hunter rubbed him the wrong way. Boomerang is often played as comic relief or the team punching bag, but Ostrander remembers that he is a nasty piece of work at heart.

2) Interesting foes: Ostrander gave the Suicide Squad some really interesting enemies in his original run. The international mercenaries known as the Jihad (changed to Onslaught after their first appearance) were a great collection of characters with interesting powers and looks. The Loa was another fascinating nemesis. This story introduces Strikeforce Europa, a team of European mercenaries. And while they don't exactly walk out of this unscathed, they don't feel like characters who were created simply to be disposed of; they have a backstory and work as characters who have potential.

3) Real world events effect comic book stories: There was an interview I read somewhere once that I wasn't able to find to get the exact quote where Ostrander said he stopped writing stories for Suicide Squad set in real places because it seemed like every time he did it seemed that place popped up on the news. And while recent Suicide Squad stories have taken place in real countries, they are often just using those places as a setting and not discussing the political realities. This issue takes something very real and while changing the names to protect the innocent (or to protect the publisher from libel suits), there is a reality to this story. The Secretary of Defense from the "previous administration" has been kidnapped by Strikeforce Europa to stand trial for war crimes, for starting the last "Gulf action" to benefit "Black Mountain" the private military security contractor he has worked for an with. If you have any notion of modern American politics, none of this is particularly veiled commentary on politics, and it creates an interesting mission, as the Squad must rescue him.

4) Action action and more action: Much of this issue is an elaborate heist type story, only with what the team is trying to take is a human being. We get the Squad in battle with Strikeforce Europa, with the assassin Shado, who was sent by Black Mountain to silence the Secretary of Defense before he spilled their secrets at the World Court, not to mention your standard issue security forces. You get car chases, super powered fights, and a really cool scene with Deadshot on a motorcycle. It has an excellent balance of action and character, which was the hallmark of the best Suicide Squad stories.

5) The Wall: John Ostrander created Amanda Waller, and there are very few, if any, writers who get her better than Ostrander. Whether it's giving the team a briefing with her patented hardass attitude and biting humor, or debriefing when the team gets back, and all her contact in between, this is the Waller I hear in my head when I think of best Waller moments.And I've seen people of two minds on how coldly homicidal Waller was in the recent Suicide Squad movie, but anyone with any familiarity with the character would see that her actions at the end of this issue, and the reasoning behind them, are so perfectly logical that it's one of my favorite Waller moments of all time.

Seriously folks, whether you miss the old Squad stories or are a fan of the new ones, this is a perfect gem of a Suicide Squad story that everyone should check out.

And look! Dan Grote is back, with a review featuring two of his great fan passions: the X-Men and '90s music...



X-Men ’92 #6
Story by Chris Sims & Chad Bowers
Art by Alti Firmansyah & Matt Milla

Matt often writes about how sometimes a book is so consistently good, he sometimes passes on reviewing it because there are only so many ways to say “This book is consistently good” month after month.

The same can be said for Marvel’s X-Men ’92, which is if nothing else a love letter to the 1990s animated series and the comics of the time period.

Except this issue ups the ante considerably by working in the music of the Extreme Era as well. Coming of age in the ’90s as I did, I spent my teen years a) devouring X-Men comics and b) listening to alternative radio. So to read a comic in which the X-Men work as bodyguards for Lila Cheney at a music festival that includes the Flaming Lips and the Toadies is to relive those years in their purest, most crystalized form. The only thing missing is all those Sunday afternoons I killed playing The Sims and Final Fantasy VI on the Super Nintendo.

After a prologue that brings Joss Whedon creation SWORD into the ’92-niverse, the comic opens with intergalactic rockstar Cheney joining the Lips on stage for “Race for the Prize,” complete with lettered lyrics that sent me combing through my CDs to see if I still had a copy of “The Soft Bulletin.” Even Beast is singing along, and let’s face it, he would like an up-tempo song about two scientists competing to save a dying sun.

And seriously, the Toadies? The Toadies?! Raise your hand if you’ve thought about the Toadies at any point after 1996. They’re about as ’90s as Adam X the X-Treme.

Anyway, it turns out Lila’s on Earth because there’s a bounty on her head, and she’s being hunted down by British-import robot space bounty hunter Death’s Head. Hence her asking the X-Men to act as security.

Also lurking around disguised as a be-ponytailed roadie is none other than Acolyte-slash-Upstart Fabian Cortez, whom a narration box accurately describes as having “the power to make mutants mutant harder.” Cortez amps up Cheney’s already-considerable teleportation powers amid the fight with Death’s Head, transporting herself, the X-Men, Death’s Head and SWORD’s Abigail Brand to an alienated planet populated by [spoilers].


I can’t say enough how much of this book is sold on the strength of Alti Firmansyah’s art. Chris Sims and Chad Bowers get the cheesiness of the era and what characters will make fans wistful, but Firmansyah nails the fashion, the facial expressions and the fun of what, at its worst, was a melodramatically angsty time. It doesn’t mimic the animation style of the cartoon – if anything, she seems to take her cues from “Voltron” and the Joe Madureira style of manga-light art that took hold mid-decade – but you can see that she’s having fun, and I’d love to read more of her work.

Monday, April 4, 2016

Reviews of Comics from Wednesday 3/30


Captain America: Sam Wilson #7
Main Story
Story: Nick Spencer
Art (Steve Rogers): Daniel Acuna
      (Sam Wilson) Angel Unzueta & Matt Yackey

I picked up this anniversary issue of Captain America for the back-up stories, not having much hope for the main one. I haven't read much else about Standoff, the current Marvel event, and the cover made me roll my eyes; I maxed out on hero vs. hero battles about a year and a half ago. But the cover was misleading; the various current and former (and future) Captain America's don't fight in this issue. Instead, we get two narratives. The first deals with Sam Wilson, the current Captain America, running across Bucky Barnes, the original Cap's former partner and a former replacement Cap, as they make their way through the S.H.I.E.L.D. prison called Pleasant Hill, a town where the spy organization used a reality warping Cosmic Cube to make the incarcerated super criminals think they were ordinary citizens. The other half of this story sees the original Cap, Steve Rogers, who has been aged to what his age should be since the removal of his Super Soldier Serum, travelling first to get medical help for head of S.H.I.E.L.D. Maria Hill, and then to find the Cosmic Cube fragments that have gained sentience and taken the form of a little girl.

It's  lot of story  forty pages just for this main piece, and I like the focus on the idea that these men who have all wielded the shield of Captain America are brothers. Right now, Steve and Sam are on the outs for a reason I'm unsure of, but they still both think of each other fondly, and I think that's an important thing. If you're a fan of Cap, you'll also see three of his main adversaries in this issue: Baron Zemo, Crossbones, and... a third I don't want to spoil. But most important is how Steve is fighting his way across Pleasant Hill, and how he keeps fighting, even though he is physically far from his best. That's part of what makes him Captain America, whether he has the shield or not: he never quits. He faces down Crossbones, who he is physically no match for, and even as Crossbones pummels him to death, even as he prepares to die, he thinks about his life and he's happy how he lived it. It's a beautiful scene, but this is superhero comics, so you know there's more that happens there, and the end of this issue sets up the already announced Captain America: Steve Rogers series. It's a good lead off story, one that I didn't feel lost in despite not having read this title or the crossover it's taking part in before.

Prsentation
Story: Joss Whedon
Art: John Cassaday & Laura Martin

Joss Whedon and John Casaday tell a story set during World War II, and tells the story of a the destruction of Cap's original shield, and a meeting with a group of  army officials and ad men as they look for a replacement. The story is a bit on the nose, as Whedon can be when he's making a point, but the point, the difference between a shield and a gun, is an important one to make, and the art from Cassaday is as stunning as it usually is. The story is a solid fit for an issue that celebrates the history of Captain America, and what it means to be a defender of the innocent.

Catch Me If You Can
Story & Art: Tim Sale
Colors: Dave Stewart

Artist Tim Sale does double duty, writing this mostly silent story that could serve almost as an epilogue for the recent Captain America: White series he did with his constant collaborator, writer Jeph Loeb. Full of big panels and splashes, including a gorgeous two page spread that follows Cap through a Hydra base, the story's only words are a flashback to Steve as a young boy at the kitchen table with his mom, receiving a last gift from his late father. It tugs at the heart strings, and is a sweet story, the kind you expect from a character like Cap; it's not down in the dark, but spotlights Cap's long life and the warmth of him personally

Pas De Deux
Story: Greg Rucka
Art: Mike Perkins & Andy Troy and Frank D'Armata

This was the story I bought this comic for. Greg Rucka hasn't written a lot of Cap, although he won an Eisner for a Cap short he wrote some years ago, so I was excited to see him back with the character. The story has Steve and Black Widow going to the ballet to stop a Latverian prima ballerina who defected from being assassinated, with Widow dancing in the company and Steve in the audience. While there's a little bit of action, as Steve stops a team of Latverian snipers, much of this issue is about Steve Rogers first time seeing real ballet, The back and forth between Steve and Natasha is charming, the banter between old friends. And more than that, it's a discussion I've had with people: the idea that ballet (or in my case theatre) is an expensive art form for the elite, and not something everyone can enjoy is a problem that isn't going away. Mike Perkins art is especially gorgeous, showing the parallels between fighting and dance, the artistry of motion in both Steve Rogers fight with the assassins and Natasha's dancing. But the panel on the fourth page, I read as Steve looking in wonder at the ballet speaks to the power of art, and makes me smile. On top of all that, this has one of my two favorite pieces of dialogue in comics this week:

Steve: I saw The Nutcracker once. Bored me to tears.
Natasha: That is like saying I saw Sharknado, therefore all movies are a waste of time.

Any story that gets that in there wins. That is all I have to say.



Faith #3
Story: Jody Houser
Art: Francis Portela, Marguerite Sauvage, Terry Pallot, & Dalhouse w/ Spicer

Faith continues on, three for three in issues released and issues I've reviewed. Everything I've said about the earlier issues remains true: the story is charming, with a delightful and fun protagonist who does her best to always do the right thing. While there's some classic, Marvel-style issues of a hero trying to balance her life outside of costume with the one she lives in it, this isn't a book steeped in angst, which is part of its charm. It's a flat out superhero comic. This issue, Faith's life takes some major surprise turns, as she resolves the hostage situation at her job by revealing herself to her boos, and most of the rest of her coworkers find our pretty quickly. I commented initially that these people were pretty broadly drawn, which made sense for characters that only appeared in a couple pages of the first issue, but this issue starts to give them some serious depth. It would have been easy to keep Faith's boos as the "Devil Wears Prada," stereotype, especially after she rewrote Faith's story last issue, but she turns out to be something a little more decent, even if she still demonstrates self-interest. We also get another adorable scene of Faith and Obadiah Archer of Archer and Armstrong video chatting, and I love how Faith brings out Archer's fanboy side. We also get to see the description of exactly what Night Shifters, the hit sci-fi show that Faith, Archer, and other characters love, and I gotta say, the premise is so delightfully bizarre I could definitely see it as a SyFy Channe; original series in a block with some of my favorites like Eureka and Warehouse 13. I now want an issue where Faith and Archer just watch an episode together, and we see the episode on panel and get MST3K-esque heads of our characters watching along with us. I will say I was surprised when I googled this issue and got the covers, as it turns out I got one of the variant covers (Cover B as it turned out) because the big last page reveal of the villains behind the kidnapped psiots that has been the big superhero thing that Faith has been investigating, is given away on Cover A, which is what I used for the post; maybe my Valiant knowledge outside of the Brothers Anni-Pada is still light enough that something I took as a mystery was way more obvious than I thought? Ah, well, you live and learn,and it was a big surprise to me, so that was pretty neat. One last thing: I have to give a round of applause to writer Jody Houser. As Faith is fighting the suited bad guys attacking her office and figuring out her coworkers now know her identity, in her head she spouts off various sci-fi/fantasy swear words. It would have been easy to just have her say "frak" over and over again to keep up the nerd cred. But nope! Houser tosses in a gorram (Firefly), frell (Farscape), fewmets (D&D and other fantasy RPGs), and a true deep cut, Grozit, from my beloved Star Trek: New Frontier novels by Peter David. Brava, Jody Houser, for getting how us geeks think.

P.S,: As I prepared to put this up, it has been officially announced that Faith will continue as an oging series in July, not surprising with how sales and acclaim has been. I am excited to see where Faith goes next, and will be on board for the ongoing.


And this week we have two reviews from Dan Grote...




GI Joe Deviations
Story: Paul Allor
Art: Corey Lewis

The villains of 1980s cartoons sought world domination with the tenacity of the cereal mascots whose adventures were recounted during the commercial breaks. And Cobra Commander may have been the most cuckoo for Cocoa Puffs of them all, forever seeking weather-manipulation devices and the DNA of dead conquerors in his quest to defeat the Joes.

But what would happen if the would-be demagogue got his wish? That’s the subject of this one-shot, part of IDW’s “Deviations” line, which lets creators tell alternate-reality tales featuring the company’s licensed properties.

The book opens where so many episodes of the cartoon ended, with one of the Joes – in this case Roadblock – giving children a public-service lecture, this time on the dangers of talking with one’s mouth full.

But before you can say “And knowing is half the battle,” an explosion rips apart the Joes’ base. Around the globe, strange weather events wreak havoc. Finally, Cobra Commander tastes his greatest triumph as a bolt from above kills Duke, the leader of the Joes.

Five years on, it turns out running a one-world government doesn’t suit the Commander. While he dreams of ways to mess with people by disabling every mobile device on Earth or giving statues laser eyes, his lieutenants – the Baroness, Tomax and Xamot, etc. – talk about practical matters like currency stabilization and STEM education.

“The problem with running the world is, you have to run the world,” the Commander says.

So what do you do when you want to restore chaos to the order you accidentally created? Call in the Joes.

Well, the ones left alive, anyway. Indeed, the onetime global peacekeeping force is down to four members: Roadblock, Scarlett, Jinx and Snake Eyes. The Commander sends Major Bludd to convince the Joes to launch one last desperate raid on Cobra Island. And of course they agree to it.

“So predictable,” an exasperated Bludd says.

The Joes cut a swath through some of Cobra’s lesser baddies, like Big Boa, Croc Master and Nemesis Enforcer (NEMESIS ENFORCER!). Saying anything about what happens beyond that would be a spoiler. Just remember that ultimately, this is a story about Cobra Commander and his addiction to chaos.

Paul Allor does a great job writing from the perspective of villains unsure of what to do with their lives when they can no longer vill. Roadblock aside, the Joes get very little page time at all, which makes sense considering they’ve been reduced to having the effectiveness of gnats. And artist Corey Lewis draws in a style that’s very much manga meets Adventure Time by way of Brian Lee O’Malley, which works given the story’s mix of post-Apocalyptic meets patently ridiculous. (Cobra Commander apparently has been redesigning everyone’s costumes to make them more glam, including his own, which finds a way to combine both his classic head-sack and metal faceplate looks. And spikes.) One of the best touches comes when Cobra Commander visits the Baroness and Destro, who now have children, one of whom has a metal head just like daddy.


If you haven’t been keeping up with the Joes in their regular monthly IDW adventures but still have a fondness for the property, this book will make you want to dig through your parents’ old VHS tapes for that version of GI Joe: The Movie they taped off Channel 11 for you. Yo, Joe.



X-Men ’92 #1
Story: Chris Sims and Chad Bowers
Art: Alti Firmansyah and Matt Milla

While the Secret Wars volume of X-Men ’92 introduced the animated mutants of the Extreme Age to concepts created after their time, such as Cassandra Nova, this new story is a nearly pure, unadulterated throwback to the second arc of the adjectiveless X-Men series that began in 1991. Omega Red is here, Maverick, too, the Fenris twins and hints toward the introduction of the Upstarts and their @Midnight-style points system for killing mutants.

(P.S.: Didja see Trevor Fitzroy and Fabian Cortez on the cover? It don’t get more ’90s than that, kids!)

But it’s not a one-to-one match, before you go dragging out your old copies of X-Men #4-7. Instead of a shirtless basketball game between Wolverine and Gambit, we open with the reopening of the Xavier School to students again. A harried, hairy Beast makes his way down the hall, interrupted at every turn by hijinks, to arrive late to his first class, a mix of students from Generation X and the X-Statix (check out the forehead drapes on Doop).

That’s when Maverick comes crashing through the window with the old “They’re coming for you!” message, and the X-Men are forced into a fight with Soviet superheroes the People’s Protectorate – co-led by Omega Red and featuring Ursa Major, who is an actual bear – on the front lawn of the school.

The story also introduces a mysterious new villain, Alpha Red, the apparent precursor to Omega Red, created by the Russians to be their Captain America during World War II. The X-Men did more than a few stories about the tenuous post-Cold War relationship between the U.S. and Russia at the time, so while the “We’ve unearthed another country’s super soldier” bit has been done before, it fits the book’s tone perfectly. Plus, we get to read wonky Russian accents and dialogue bubbles with * that point to narration boxes that say *“Translated from Russian,” just like the old days!

The team lineup has changed since the last series. Cyclops and Jean Grey are taking time off and have been replaced by Bishop, the bandana-wearing, big-gun-carrying mutant lawman from the future, and Psylocke, the telepathic ninja. So for those of you hoping for more of Scott being no fun at all and Jean yelling and passing out every time she uses her powers, better luck next arc.

And as much as I miss Scott Koblish on art (check out his issues of Deadpool if you feel the same), Alti Firmansyah is an A+ replacement. Her work on the Star-Lord and Kitty Pryde Secret Wars miniseries demonstrated her chops for drawing animated, nostalgia-drenched X-characters, including my favorite Gambit since the days of Joe Madureira and the Kubert brothers. I also appreciate her more light-hearted take on Omega Red, complete with “Who, me?” smile and shoulder shrug.

Sims and Bowers continue to nail the tone and voice of the characters both from the ’90s cartoon and the books of the time, with just enough tweaks to add something fresh while capitalizing on the familiarity of it all. If we’re lucky, we’ll get their vision of the Age of Apocalypse as well.

Tuesday, October 6, 2015

Greetings from Battleworld: Secret Wars Week 21

After a couple weeks away, and on the eve of All New, All Different Marvel, we return to Battleworld for some more Secret Wars reviews. Dan Grote looks at the final issues of MODOK: Assassin and X-Men '92, and I read the final issue of Inferno...




MODOK: Assassin #5
Story: Christopher Yost
Art: Amilcar Pinna, Terry Pallot, & Rachelle Rosenberg


The biggest drawback to living in Battleworld is that God Emperor Doom forbids most people from crossing the borders of their respective territories. As such, word appears to travel slowly from Doomgard to the rest of the world, even when you’re the baron of a domain.
Baron Mordo was convinced he could draw Sheriff Strange to Killville to, well, kill him and take his place at the right hand of Doom. What he failed to bank on was that a) Strange was busy at the moment with the plot of the main Secret Wars book, b) that Strange would be dead in a little bit anyway (this book takes place before Secret Wars #4), c) the reason his archnemesis is sheriff is that he was there when Doom re-created the multiverse in his image and d) Doom probably don’t give a f@&% about Baron Mordo.
Also, as MODOK rightly points out when Mordo finishes explaining his plan like a basic Bond villain, “This ‘plan,’ and note the sarcasm as I call it that, is filled with logic errors. >>>Stupidity.”
After dispatching so many notable characters with glee over the past five issues, MODOK tries defeating Mordo rather than killing him. His love for Angela-Thor makes him want to be something more than a killing machine, though even in describing her, his love appears to be based on her capacity for murder. Finally, though, he gets tired of hearing Mordo rant and rave and liquefies his brain, with the same eyeball-popping, lavender glow the art team has made its trademark in this series.
For uncovering Mordo’s plot and saving the life of a Thor, MODOK is made the new baron of Killville. And really, after these past five issues, who’s a better fit for the job? Forget Wolverine. MODOK is the best there is at what he does.
Does he get the girl? Oh, Hel, no. Angela whacks him across the face with her axe for even puckering his fat, split lips at her. But Battleworld’s greatest killing machine does have a sweet new job and an appreciation of his capacity for love. “For in the end, what else is there? Killing … and love. >>>Just those things.”
Marvel, if you’re listening, if a couple of your 60-some-odd All-New, All-Different titles don’t work out and you’re looking for a replacement, you could do worse than to make this an ongoing.
 
 

 
X-Men ’92 #4
Story: Chad Bowers & Chris Sims
Art: Scott Koblish & Matt Milla

I could not have been happier when I found out X-Men ’92 is returning as an ongoing series next year. Chad Bowers and Chris Sims have created a fantastic book around the premise that your favorite cartoon from 20 years ago was both amazing and terrible at the same time, and based on how this miniseries ends, they’ve barely scratched the surface. And while Scott Koblish proved himself the right man for the art job with his 10-headed Sentinels and chariots pulled by Warwolves, I’m very much looking forward to what the ongoing’s artist, Alti Firmansyah, brings to the table. Her work on Star-Lord and Kitty Pryde made that mini another of my favorite Secret Wars books, and we already know she draws a great, expressive, creepy Gambit.
Back to the issue at hand, though. To steal an expression from Saturday Night Live’s Stefon, this book has everything: a 10-headed Sentinel; multiple people in optic visors; gay subtext; telepaths who pass out after using their powers; a female superhero whose clothing is strategically ripped; old catchphrases (“Za’s Vid,” anyone?); someone ordering a falling character to go limp; Onslaught with Phoenix wings, a giant gun and a bloody huge scimitar; Jim Lee’s gatefold cover to X-Men #1; a kinetically charged motorcycle; new Horsemen that don’t make any sense; the sound effect “BRAKABRAKABRAKA”; jokes about lasers; and Joseph.
The issue’s three endings (a little Lord of the Rings-y, but who cares?) make it clear the creators are already planning for the future in glorious ways, re-introducing old characters from the cartoon and from the ’90s in general.
But I’m gonna ask again: Where’s Morph?



Inferno#5
Story: Dennis Hopeless
Art: Javier Garron & Chris Sotomamayor
 
Last week I finished reading Essential X-Men Vol. 8, a massive collection that wraps up with the original "Inferno" crossover, so it seemed fortuitous that the final issue of the Secret Wars mini-series that tied into the crossover should come out this week as well. The Darkchylde now rules the Inferno Domain, both through force of arms and by decree of Doom, and all the forces who oppose her are gathered ion the Morlock tunnels: the X-Men, Goblyn Queen and her army of goblins, and Mr. Sinister and his army of Boom-Boom/demon hybrid clones (and only in comics would that statement appear and make perfect sense). But these three groups have their own axes to grind with each other, and pretty soon they're not only battling Darkchylde's demons but each other. I was hoping to see a grand last stand for our heroes, but mostly they fall under the onslaught, and it comes down to Colossus and Domino against Darkchylde. This whole series has been about Colossus coming to terms with the fact that he lost his sister, and even to the final battle, he is hoping that he can somehow save her. It's a great battle too, with swords drawn and no quarter given (at least by Darkchylde). The ending is at best bittersweet, as Colossus does finally accept that his sister is gone, and it's his love for Domino that allows him to finally do what must be done. But by the time this has happened, pretty much everyone else is dead, and so Colossus, Domino, and Boom-Boom, our core cast of heroes, use the Soulsword to teleport away from the crumbling Domain. It's interesting to see how many of the different Secret Wars tie-ins are ending with Domain hopping, and it makes me wonder if certain characters are being positioned for appearances in the finale of the core series. While I kind of doubt it, I would love to see these versions of the characters again. Colossus maintains his nobility while being haunted, and Dom and Boom-Boom are fun, balancing out the darkness of Colossus. Major kudos go to artist Javier Garron, who populated every fight scene with tons of cameos of mutants from various eras. His art was outstanding throughout the series, and I'd love to see on an ongoing soon. The final couple pages tie up one last loose end, dealing with Madelyne Pryor and her son, the ten year old Cable, who is still my absolutely favorite part of the series. Like Dan said above with MODOK, Marvel, if you're listening, a Goblyn Queen and young Cable mini-series or ongoing spinning out of this series would totally be a book I would buy.
 

Tuesday, August 4, 2015

Greetings from Battleworld: Secret Wars Week 13

In an ambitious turn, Dan Grote reviews not one, not two, not even three, but FOUR Secret Wars tie-ins this week. read on, True Believers...



X-Men ’92 #2
Story: Chad Bowers and Chris Sims
Art: Scott Koblish and Matt Milla

When we last left the X-Men of the ’90s, ’00s villain Cassandra Nova (or more accurately the Shadow King possessing Nova’s body) had them hooked up to machines, trying to cure them of their violent tendencies. And so we get that lovely trope of characters being shown their deepest desires and innermost demons while being psychically manipulated.

Wolverine goes first, because of course he does. Logan’s sequence is an exercise in seeing how many Easter eggs can dance on the head of a pin, as he wrestles first with a cadre of his then-greatest non-Sabretooth foes – Lady Deathstryke, Cyber, Silver Samurai, Omega Red and Viper – then with every version of himself that was ever made into an action figure, from first-appearance Wolverine with the whiskers on his cowl to Uncanny X-Force Wolverine with the black-and-gray costume. And at the end they all hug. For serious.

However much they’re paying artist Scott Koblish, it isn’t enough. Given the number of cameos, throwbacks and downright homages – especially in the Wolverine section – Koblish spends the entire issue playing chameleon, mimicking the designs of John Byrne, Barry Windsor-Smith, Chris Bachalo, Joe Madureira and others, many times in the same panel.

As Nova makes her way through the team her motivations become a bit clearer. The Shadow King-powered Nova is in touch with the psychic energies of everyone on Battleworld, including the X-Men of other realities, nearly all of which are much darker (Age of Apocalypse, House of M, Inferno, etc.). She claims if she doesn’t turn the X-Men of Westchester into a patch of peaceful vegetables, the same fate will befall their domain.

“I’ll die before I see the Thors place a ‘suggested for mature residents’ sign outside Westchester,” she tells Storm, once again winking so hard at the reader as to risk being stuck with permanent Popeye face.

While the X-Men are trapped in Nova’s Clear Mountain, another team of mutants is trying to track them down to rescue them. If the X-Force at the end of this issue – Cable, Domino, Bishop, Archangel, Psylocke and Deadpool – would have appeared together on the original Saturday morning cartoon, 13-year-old me would have lost it (and possibly asked why, if it were X-Force, Cannonball, Boom-Boom, Sunspot, et al, weren’t there). Cable even yells “Stab his eyes!” which I don’t think I’ve seen on a page in 20 years.

Another made-up team of familiar faces in this book is the Rej-X, freaks who failed Nova’s mind tests and have been locked away to strip Sentinels for parts. Among them are Masque, Feral, Artie and Leech, a pre-horseman Caliban, Sauron, Maggot, Chamber, and one of Sinister’s Nasty Boys, the purple one.

Guys, when you read a book in 2015 that has Maggot and a Nasty Boy in it, you know the Dream of the ’90s is alive.

But the best cameo in this book – and there may be more this issue than in the first one – is the 1992 X-Men arcade game, which Jubilee kills time playing while she waits for the rest of the team. The arcade game debuted the same year as the cartoon but featured a decidedly more ’80s team of X-Men, including Nightcrawler, Colossus, and, much to Jubilee’s consternation, Dazzler.

Finally, a stray thought: Where’s Morph? He’s gotta show up at some point, right?



 

Thors #2
Story: Jason Aaron
Art: Chris Sprouse, Goran Sudzuka, Karl Story, and Marte Gracia

Someone is killing all of Battleworld’s Jane Fosters, and now there’s one less Thor to find out who.

The second issue of Thors opens with a call for vengeance, as Doom’s hammer-wielding police force spreads out and roughs up every Hulk, zombie, Ultron and Morbius who might have an inkling as to why Beta Ray Thor was killed and by whom.

Meanwhile, Thorlief Golmen, aka the Ultimate Thor, continues his investigation into the Foster murders, only to discover a fellow Thor – make that ex-fellow Thor – has been collecting evidence of his own.

There’s no way to tell for sure whether this de-powered, ax-wielding, one-armed Thor is the 616 Odinson. He claims to know things the other Thors don’t – as Loki did in the previous issue – but he reveals little before sinking back into the shadows.

The end of the issue reveals a new body – this time not a Jane Foster – and a new suspect. Well, new for Thorlief, anyway. Whatever’s going on, it may be connected to the truth about Battleworld, how much of which people know varies by book, domain and creative team. But it’s definitely way too soon to tell, and kudos to Jason Aaron, Chris Sprouse, et al, for keeping us in the dark while keeping us entertained with this Asgardian police procedural.



MODOK: Assassin #3
Story: Christopher Yost
Art: Amilcar Pinna, Terry Pallot and Rachelle Rosenberg

There’s violence, there’s ultraviolence and there’s this issue of MODOK: Assassin, in which practically anybody who’s ever killed somebody in the Marvel Universe is sent after MODOK and his crush, Angela-Thor.

Who’s everybody? Well, there’s the Scarlet Spider, the Grim Reaper, Jack-O-Lantern, Boomerang, Screaming Mimi, Bushwacker, the Ghost, Hit Monkey, Black Widow, the Punisher, Typhoid Mary, Wolverine, Sabretooth, the Kingpin, the Shroud, Viper, a resurrected Doctor Octopus (remember when he died in the first issue?), and, finally, the Mindless Ones: empty, demonic beings who generally serve Dormammu.

Many of these characters die in the most grisly ways possible: Decapitation via chainsaw, psychic energy blast, having their head crushed in the bare hands of a Thor, getting run over, impalement, getting sliced in half from head to crotch, etc. Flying eyeballs, freshly loosed from their sockets, are not an uncommon sight. There hasn’t been a celebration of cartoon violence this loud and proud since the Itchy and Scratchy shorts on The Simpsons. The only reason this isn’t a MAX title is because nobody’s cursing or having sex. Seriously, good on you, Amilcar Pinna.

Apart from all this psychotic glee, however, there’s still a mystery to solve. Someone back at Thor HQ finally realized one of their own is missing (ironically, it’s Beta Ray Thor, who, if you’ve been reading Thors, or even the review of Thors above this, you know has been killed). Angela-Thor has been de-hammered and cloaked so, while MODOK can see her (and continually comment on her beauty and the way she wields a sword), he can’t “see” her with any sort of tracking device, and the Thors also can’t get a read on her using any of their science or magic. Clearly, someone wants her out of the picture, likely the same person who sent the Mindless Ones after her at the end of this issue.

Next issue, I fully expect a higher body count, more mayhem and, maybe, some light plot resolution.




Deadpool’s Secret Secret Wars #3
Story: Cullen Bunn
Art: Matteo Lolli and Ruth Redmond

Part of what has made Deadpool Deadpool more and more over the years is the fact that, while he’s an unhinged psychopath with no qualms about murdering for fun and profit, he still knows how to make a heroic sacrifice.

That side of the character is front and center in this revisionist take on the original Secret Wars. Last issue, he gave up his cool lenticular shield to help Reed Richards rescue the heroes from the mountain they were trapped under. This issue he sacrifices his good looks, and his feelings for the alien healer Zsaji, to resurrect the other heroes. Doubtless DP is not done sacrificing yet, especially with one more issue to go and the fact remaining that nobody will actually remember him being there.

But if Deadpool is good, he’s chaotic good at best. And according to this issue, he maaaaaay have had a hand in creating Venom. When the heroes find the Star Trek-like replicator machine that makes new outfits, Wade gets his mitts on the black alien-symbiote costume before Spider-Man. (His review: “Could use a few more pouches.” Amen, brother.) But when he feels the symbiote feeding off his thoughts, he promptly removes the costume and passes the savings on to Spidey. Though not before a dress-up montage that shows him looking like everyone from Captain America to Cruella de Vil.


By the end of the issue, Dr. Doom has defeated the Beyonder and taken his power for himself (sound familiar?), and Deadpool tries to reason with him, newly handsome person to newly handsome person. One guess how that goes.

Tuesday, June 30, 2015

Greetings from Battleworld: Secret Wars Week 8



X-Men ’92 #1
Story: Chris Sims and Chad Bowers
Art: Scott Koblish and Matt Milla

I’ve liked a lot of the titles connected to Secret Wars so far: the main book, Thors, MODOK: Assassin, Deadpool’s Secret Secret Wars, to name a few.

I LOVE this series.

Granted, as someone who came of age in the 1990s, I’m the target market for this book, which is based on the Fox Saturday morning cartoon that ran from 1992-97.

Everything about X-Men ’92 captures the show’s essence perfectly: The lack of color gradients, Cyclops’ abject refusal to have fun, Wolverine’s action-hero one-liners, Gambit’s creepy Cajun come-ons, Rogue’s Southern charm, Storm’s need to enter into histrionics every time she uses her powers, Beast’s insistence on quoting Shakespeare, the way telepaths use their powers and then scream and pass out, Jubilee’s front-and-center status, the use of lesser X-characters as background decoration, the never-evolving Sentinels, the meddling of Basic Standards and Practices, etc. There’s also laser tag.

It helps that the book is written by a guy who spent months cataloging the show’s every eccentricity for an online audience. It helps even more that the book is drawn by an artist known for illustrating flashback issues of Deadpool in Marvel’s past house styles.

Fitting, given all that, that the book’s antagonist is perhaps the most decidedly un-’90s X-villain: Cassandra Nova, created by Grant Morrison and Frank Quitely at the dawn of the following decade. Nova’s cartoon-verse origin is not the same as Morrison’s, but equally as convoluted: She’s a clone of Charles Xavier created by Apocalypse that ends up serving as a vessel for the Shadow King. And she wants to force peace through mind-control. “The era of the extreme is over,” she says, in dialogue that could not be veiled more thinly. “The world that’s coming deserves a better class of mutant, one that isn’t burdened by all those pouches filled with aggression and inner turmoil.”

How does all this tie in to Secret Wars? Westchester is its own domain of Battleworld, ruled by Baron Kelly, aka Sen. Robert Kelly (aaka President Kelly in the cartoon), who wears a cloak over his suit and flies around on a chariot pulled by Warwolves from the early issues of Excalibur. That’s about it, really.

Easter egg: Look for cameos by Rachel Edidin and Miles Stokes, the hosts of the excellent and authoritative Rachel & Miles X-plain the X-Men podcast. Sims is a friend of and past guest on the show, and I could hear his pleased-with-himself fanboy giggle in my head as I read this book.

In fact, for more ’90s X-Men fun, check out the second most recent episode of X-plain the X-Men, in which the hosts play a tabletop game based on the cartoon, voices and all.




 MODOK: Assassin #2
Story: Christopher Yost
Art: Amilcar Pinna, Terry Pallott, Ed Tadeo and Rachelle Rosenberg

MODOK is the best at what he does, until he finds a woman who can give his swelled head a [redacted for poor joke quality].

The second issue of the Mental Organism Designed Only for Killing’s adventures in Killville is a protracted misunderstanding/fight scene, as the Angela-Thor that fell into his domain at the end of the first issue comes to and the first thing she sees is one of Jack Kirby’s most famous grotesqueries.

And that grotesquery is in love. So much so that he can barely focus to counter Angela’s thrusts and parries with his arsenal of guns, bombs and chainsaws. It’s adorable really, especially when the creative team plays up the fact that his little T-Rex hands can’t reach his nose to wipe the blood off it or help him get up under his own power, like a homicidal turtle stuck on its back.

Meantime, the three leaders of the Assassins Guild – Wilson Fisk, Viper and the Shroud – are investigating Bullseye’s murder, and all the evidence points to ol’ bighead.


As the book closes, there are new mysteries to be solved. What has made Angela-Thor unworthy of wielding her hammer? And how will she and MODOK fare against the murderer’s row of, well, murderers the Assassins Guild is about to send their way? Stay tuned.



Infinity Gauntlet #2
Story: Dustin Weaver & Gerry Duggan
Art: Dustin Weaver

Even on a world overrun by giant bugs, family is important. After last issue's harrowing escape from Annihilation bugs, series narrator Anwen has been reunited with her mother, Eve, and they have found the rest of their family. Not having time to mourn her grandfather, who gave his life to save her, Anwen is immediately given a Nova uniform and pressed into service by her mother, along with the rest of her family. I like that, despite being overjoyed that they're together again, Menzin, Anwen's dad, doesn't immediately think this is a good idea, giving his daughters suits of alien armor and preparing to fight the bugs. Of course, with how dangerous the world is, it winds up having to be that way, and Fayne, Anwen's little sister, and their dog Zigzag, also get Nova uniforms and are ready as the bugs attack. Things seem to be going badly until Eve finds out her daughter has found the Mind Stone (something I still have a hard time typing. They're the Infinity Gems to me and always will be), which she uses to wipe out the bugs that are attacking. It's clear that the war has had an impact on Eve, and that the stones are what she came back to Earth for. She's glad to have the one stone, but isn't as happy to find the Nova base has been destroyed and the Stone they already had is gone from the Nova Gauntlet. Here's one of those things that has become sort of canon in recent years and I want to address. There's a good explanation as to why a Nova Gauntlet needed to be created to harness the gems for a normal mortal, but I find it odd that many recent writers make the Infinity Gauntlet an artifact of its own, when it was originally just the glove Thanos was wearing as he gathered the gems. Back to the actual issue, with the main story of the family over for the issue, we get to see the other players in this cosmic drama. We see who stole the Stone, and it's not Thanos. It's Star-Lord and Gamora, both of whom are considerably more mercenary than we are used to seeing them. And after a jump into the future where we see Thanos fighting Anwen, we return to the present with the future Thanos to see him meet his present self, and Thanos learns the last person you should trust is Thanos, even if that's you. Infinity Gauntlet continues to be a well rendered character piece, sort of a cosmic Walking Dead, with gorgeous art from Dustin Weaver. This issue starts moving the plot out of just a family drama into something more cosmic, and I hope that the character driven aspect doesn't get lost as the cosmic amps up.



Where Monsters Dwell #2
Story: Garth Ennis
Art: Russel Braun

You know that story where two very different people come together in hardship and find some common ground to succeed? The modern version of which comes from the novel/movie The African Queen and is a plot device done a million times in mainstream comics? Yeah, this doesn't seem to be shaping up to be that. Stuck together in a land that time forgot, Where Monsters Dwell protagonists airman Karl Kaufmann (The Phantom Eagle) and lady who I'm pretty sure is a spy or secret agent of some kind Clementine Franklin-Cox hate each other. HATE. And for good reason. Kaufmann is a sleaze. Not a Han Solo charming rogue, but an honest to God crappy person. He flat out says he came back from war expecting people to worship him, but women who didn't drop to their knees to do that him make sick. And when he propositions Clementine and she spurns him, he says that if things got complicated, she could always get an abortion. Garth Ennis tends to write characters in moral shades of grey to pitch black, with little to no white, and boy howdy if he wants us to hope the dinosaurs eat Kaufmann, he's succeeding. I can't say Ennis is failing at characterization, because we see Kaufmann as exactly what he is. I do want to know more Clementine, as I'm still not exactly sure what her game is. Last issue, I thought she planned to go to this dinosaur land, but it's now clear she didn't, so I'm not sure what her deal is. I do have to say, though, that Russel Braun is the star of this show. Between his drawings of natives, of the jungles, of crocodiles, and of dinosaurs (particularly a gorgeous T-Rex devouring said natives), you are completely drawn into this world. And as with the previous issue, there is no indication whatsoever that this takes place on Battleworld or has anything to do with Secret Wars, so if you're feeling a little Battleworld fatigue, this might be a place to stop by and rest before re-entering a world of Doom.

Wednesday, June 24, 2015

Does a Mall Babe Eat Chili Fries? 10 Best Episodes/Stories of the 1990s X-Men Cartoon



This week marks the print debut of X-Men ’92, a digital-first Secret Wars series by writers Chris Sims and Chad Bowers and artist Scott Koblish based on the Fox Saturday morning cartoon that ran from 1992-97. I’ve written about the glory that is that cartoon before, as has Sims, but as I’ll never pass up an opportunity to talk about one of the seminal shows of my teen years, here’s a look at some of its best work:


A caveat before we begin: I have a soft spot in my heart for the kitchen sink episodes that feature multiple guest stars. And time travel. And Apocalypse. Also I’m going to cheat and write up multiparters as one episode each.



“Night of the Sentinels” (two-parter, Season 1, episodes 1-2): Seriously, does a mall babe eat chili fries? When X-fans of a Certain Age remember Jubilee, this is the Jubilee they remember, the one with the yellow trench coat and the past-its-prime Valley Girl speak, getting chased down by Sentinels. The two-parter that opens the series is also notable for introducing a brand-new X-man, Morph, just to kill him off immediately (he gets better), imprisoning Beast for an entire season, Cyclops making a “not” joke and a scene in which the president of the United States power-walks on a treadmill in the Oval Office while dressing down Henry Peter Gyrich.



“Slave Island” (Season 1, episode 7): “Who are you?” “The Wild Man of Borneo.” The time-traveling, gun-toting, shoulder pad-embiggening Cable introduces himself on the island of Genosha by making a reference I was too young to get at 12. Not to mention, if Cable’s from the far future, should HE even get that reference?



“The Cure” (Season 1, episode 9): This episode introduces several major X-villains, including Apocalypse, Mystique, Pyro and Avalanche. The latter two, who will return along with Blob as Mystique’s Brotherhood of Evil Mutants, get a lot of play as a pair of violent but somewhat bumbling henchmen, and their comedic timing is made evident from jump.



“Days of Future Past” (two-parter, Season 1, episodes 11-12): This two-piece kills two birds with one stone, adapting a Chris Claremont/John Byrne classic (not the first time they’ll go to that refreshing well) and introducing the best mullet in time travel, Bishop, who comes complete with his own harmonica music. In this version, Bish comes back in time to stop the assassination of Sen. Robert Kelly by the traitor Gambit (attempted assassin not actually Gambit).



“Time Fugitives” (2-parter, Season 2, episodes 7 and 8): What’s better than one overly muscled time traveler with a ridiculous laser gun? TWO overly muscled time travelers with ridiculous laser guns! Bishop and Cable come to the present from two different points in the future to wrestle over Apocalypse and a virus that wracks mankind. Craziest thing that happens: A change in the timestream creates lightning tornadoes in Cable’s future and makes his son, Tyler, disappear.



“Mojovision” (Season 2, episode 11): No X-Men series would be complete without a visit to the Mojoverse. Because a morbidly obese, spineless extradimensional being obsessed with television is the perfect baddie for a Saturday morning cartoon.




“The Phoenix Saga” (5-parter, Season 3, episodes 3-7): Most of the Season 3 is dedicated to revisiting the Golden Age of the Claremont run, which means lots and lots of Phoenix stuff. These five episodes re-create classic moments with the Phoenix Force, the Shi’ar, Erik the Red, Juggernaut and Black Tom Cassidy, Banshee, the Starjammers and, best of all, Super Doctor Astronaut Peter Corbeau.



“The Dark Phoenix Saga” (4-parter, Season 3, episodes 11 to 14): The show peaked with this mostly faithful retelling of the classic 1980 Claremont/Byrne story, hitting all the major points, from the Hellfire Club to Jason Wyngarde’s mental manipulations of Jean Grey to the first appearances of Dazzler and Kitty Pryde. While the arc concludes in a way that is more network BS&P-friendly than the original (Jean is saved by sharing the “life forces” of the other X-Men as opposed to, you know, dying), it still laid the groundwork for future adaptations of X-stories outside the comics (and was better than X-Men: The Last Stand).



“One Man’s Worth” (2-parter, Season 4, episodes 1-2): That’s right, kids, more time travel! In a story that could have only been told in the ’90s and after Back to the Future II, Trevor Fitzroy travels back to 1959 to kill Professor Xavier, creating an alternate dystopian timeline in which Magneto leads the X-Men and Wolverine and Storm are married. Bishop, his sister Shard, Storm and Wolverine then go to the future to convince Forge to let them use his time machine so they can go back and stop Fitzroy in the past. Then Marty goes to the Old West to rescue Doc Brown, only to find out he doesn’t want to be saved because he’s fallen in love with Mary Steenburgen. And another Tannen falls for the old manure trap.



“Beyond Good and Evil” (4-parter, Season 4, episodes 8-11): Because this cartoon made Apocalypse my favorite X-Men villain, I might have been more excited about this arc than I was about the Dark Phoenix retelling, despite my earlier statement about the show having peaked in Season 3. Apoc kidnaps a number of psychics, including Professor X, Jean Grey and Psylocke, as part of his latest quest for global domination. His actions are undone by the X-Men and Cable, as well as Bishop, who finds himself stuck in a place called the Axis of Time with a quirky janitor who turns out to be the Avengers villain Immortus. “Beyond Good and Evil” was originally supposed to be the end of the series, until Fox ordered more episodes. And so after this, the animation style changes and we got wrong-sounding Gambit.





In addition to writing for The Matt Signal, Dan Grote is now the official comics blogger for The Press of Atlantic City. New posts appear Wednesday mornings at PressofAC.com/Life. His new novel, Magic Pier, is available however you get your books online. He and Matt have been friends since the days when Onslaught was just a glimmer in Charles Xavier's eye. Follow @danielpgrote on Twitter.