Showing posts with label Book of Death. Show all posts
Showing posts with label Book of Death. Show all posts

Monday, August 24, 2015

Reviews of Comics from Wednesday 8/19



Batman: Arkham Knight #7
Story: Peter J. Tomasi
Art: Viktor Bogdanovic, Art Thibert, & John Rauch

Tie-in comics are a tricky business, especially when it comes to video games. Video games are an interactive medium, and often these prequels are doing their best to not spoil any of the aspects of the game. The comics that have tied into the Arkham franchise have been mixed: some have been good, many have been passable. This issue has two stories, one the epilogue to the previous Bane story, the other the beginning of a new Suicide Squad story. The second story is fun, with a Squad made up of Harley Quinn, Deadshot, Captain Boomerang, and Killer Croc (all of whom will be in the upcoming movie, by the by) working for the Penguin, keeping the Squad name despite escaping Amanda Waller's leash, to assassinate Bruce Wayne. But it's the first story that impressed me. After an explosion, Batman is found in a dumpster by Archie Freeman, and old man who was scrounging for anything he can to pay off the people who are running a protection racket in his building. Batman, of course, helps him and scares off the thugs. What I liked about the story is how Batman interacts with Archie. Batman can often be portrayed as gruff and not exactly a people person. But Pete Tomasi, who beautifully built the relationship between Batman and Damian in his run on Batman and Robin, writes an empathetic Batman, who listens to Archie talk about his late wife Alice and about Archie's time as an usher at the Monarch Theater (the theater from which Bruce's family was leaving on that fateful night). There's a Batman who wants to connect, who wants to hear more about Gotham before its decline, and who wants to hear more about this man. It's a sweet story, one that reminds us that Batman is about helping people, not just beating on criminals. That's a Batman I like.



Giant Days #6
Story: John Allison
Art: Lissa Treiman & Whitney Cogar

Giant Days is the story of three roommates, Susan, Esther, and Daisy, away at college for the first time, their friendship, and the madcap adventures they get into. It's a fun series, with great characters and whimsical plots, which seems to be what the Boom Box! imprint, which also publishes Matt Signal favorite Lumberjanes, specializes in (It also specializes in suckering me into buying limited series that get expanded into ongoings or maxi-series, but since they're great comics, I try not to grumble too much). This issue takes place over the Christmas holiday, and sees Esther and Daisy called by a desperate Susan to come to her hometown and help her as she's gotten into trouble. Not answering her phone, Esther and Daisy grow more worried about Susan, and begin a wild search, from going through clutches of smokers, a joined record/comics store staffed by twins, one a record store hipster, one a comic book guy just to the good side of the Simpsons line. Discovering that Susan ran afoul of Karen Shaw, a member of the town's rough Shaw clan, Esther and Daisy track down McGraw, a school friend with a complicated past with Susan, and they head to the nightclub the Shaw's own to rescue Susan. The story ends with madness on the dance floor, lock picks, and a confrontation on the roof between Susan and Karen Shaw. This is a great issue if you haven't read Giant Days before, as it spotlights the main characters' personalities, as they're thrown into this adventure. Lissa Treiman's art is wonderful, another artist who falls into a category of artists I love, ones who draw really broad and expressive faces, ones that can tell a story almost without the words. This issue marks the halfway point in the twelve issue series, and so it's a great time to dive in and enjoy.



Princeless- Raven: The Pirate Princess #2
Story: Jeremy Whitley
Art: Rosy Higgins & Ted Brandt

The second issue of the spin-off from the amazing all-ages fairy tale re-imagining Princeless starring Raven the Pirate Princess, hits with even more force than the first issue, which is saying something, as I thought the first issue was great. This issue sees Raven trying to gather herself a crew so she can go and find her traitorous brothers and give them what's coming to them. But before that can happen, we get some more time with characters who I feel are going to be important to the series: Dancer/pickpocket/half-elf Sunshine Alexander, Cookie, the pirate and cook who knew Raven as a young girl, and Jayla, Cookie's bookish daughter. Raven was usually scheming, trying to find a way to get her way, when she was in the main Princeless title, so this is one of the few times we've seen her with her guard down. This little domestic scene, as Cookie prepares breakfast is pleasant, and as Cookie gives Raven the advice she needs to gather a pirate crew, we segue to the bar Cookie now owns, as pirates line up to join the crew. Unfortunately, the male pirates are... I'm not sure of the word for it. Basically, everything they say could come out of the worst depths of non-swear laden internet forums, full of misogyny and arrogance, up to the point where one actually says, "not all men..." It's hilarious and a little depressing at the same time. Things look lost until Katherine "Katie" Kling shows up, looking to join Raven. Katie immediately is impressive, tall and strong, but also talking of honor and justice; she has a real Brienne of Tarth vibe going. And after Katie's suggestion of an all female crew appeals to Raven, and they get their first recruit in Sunshine, there is the somewhat expected brawl as the male pirates don't take it well. The fight ends with a little help from Jayla (who will be joining the crew next issue if I'm not at all off base), and so the course is set (pun intended). Raven: the Pirate Princess is just as good as its originating title, filled with the same joy, action, wit, and smarts as Princeless, and it a great addition to the reading list of anyone who's looking for a new take on some old tales.

And now some quick reviews I wasn't able to flesh out in my conference shortened weekend, and Dan Grote's review of the second issue of the relaunched Archie...

Black Canary #3- Bravo Brenden Fletcher. I actually like and am curious to see what happens to Kurt Lance, a character who was a walking plot device in every earlier appearance. Plus, Annie Wu continues to absolutely blow me away with every page. Black Canary is easily my favorite book launched in the post-Convergence DCU.

Book of Death #2- Valiant's event comic continues, with a great fight scene that makes me want to read Ninjak's ongoing, since he is clearly the Batman of the Valiant Universe, and a flashforward that shows you exactly why Gilad the Eternal Warrior is the best.

Secret Six #5- Answers abound in this issue, as we learn why the Six were gathered, what's up with Ralph and Sue Dibny, plus we see some more of Strix and her pet lawn gnome. I'm happy to see that Gail Simone isn't teasing this mystery out too long, and that there's a chance of a happy ending for my favorite comic couple ever.

Star Wars #8- One of the things I've enjoyed about the new Star Wars continuity is watching old things pop up for the first time. This issue reintroduces one of my favorite EU settings, Nar Shaddaa, the Smuggler's Moon. For those of you only familiar with Star Wars movies, picture if Mos Eisley, the wretched hive of scum and villainy, basically covered an entire moon. We see Luke at his most naive, and Han dealing with the fallout of his wife (or is she?), Sana, meeting an increasingly irate Princess Leia. It's a pretty fun book.




Archie #2
Story: Mark Waid
Art: Fiona Staples

Fun fact: Archie Andrews is a world-class klutz who often gets by solely through the herculean efforts of his friends, in the kind of good fortune you can only have when you’re the star of your own comic book.

In the second issue of the adventures of Archie 2.0, Riverdale’s mainest character tries to get a construction job so he can afford to fix up his old beater of a car, since his previous mechanic was his ex-girlfriend.

Archie gets the job and immediately wrecks the work site, despite the best efforts of ancillary characters Dilton, Kevin, et al. He then returns later in the evening to fix the damage, only to completely tear down the frame of soon-to-be-stately Lodge Manor.

The story serves to reintroduce two important characters to the Archieverse: Veronica Lodge and her father, the new richest man in town (social standing is a big part of Archie. Veronica has it, Reggie wants it, Jughead used to have it, and Archie does not).

Fiona Staples draws Veronica exactly how you’d expect her to: as a raven-haired knockout in heels. She doesn’t get any dialogue, just a coquettish giggle, but Archie falls in love at first sight.

But let’s shift focus to the first girl in Archie’s life: Betty Cooper. It’s B’s birthday, and her friends are trying to get her out of her post-Archie funk, and push her into embracing her budding womanhood. This leads to a wonderful montage of Betty awkwardly applying hair extensions, false eyelashes, makeup, heels, teeth-whitening strips and press-on nails, then hating the face she sees in the mirror. Mark Waid’s Betty would rather be playing video games and fixing cars, specifically Archie’s car, which she does – secretly, and in collusion with Archie’s dad – before she finally feels feminine enough to make her grand party entrance. Watch what she wishes for when she blows out the candles.

For historical evidence of Archie’s butterfingers and dumb luck, consult the 1942 backup strip at the end of this book, completely with a handy glossary of dated terms.


In other news, I’m bummed to hear that Fiona Staples is leaving Archie with this issue. Her pencils have been 50 percent of the reason to read the book. That said, Annie Wu (Hawkeye, Black Canary) will be filling in on issue 4, which is about as fine a substitute as you can find.

Monday, July 20, 2015

Reviews of Comics from Wednesday 7/15


Black Canary #2
Story: Brenden Fletcher
Art: Annie Wu & Lee Loughridge

After a strong debut, there is no sophomore slump in Black Canary. With the threat of weird monsters after youngest band member Ditto, Dinah Drake (the titular superheroine, if you don't know) decides it's time to show her bandmates how to defend themselves. The flashbacks to their hand-to-hand combat training is exactly what you'd expect, but it's the gun training we see, and immediately it's clear Paloma Terrific, keyboardist and the person least likely to support anything Dinah says, has an aptitude. Paloma is getting less and less inclined to hold back her criticism of Dinah's role in the band, and a confrontation is growing inevitable. The problems in the band are made even worse when Maeve, the original singer when the current quartet was a trio, shows up out of nowhere and starts poking at things. I have a bad feeling about Maeve, and I have a feeling there's more to her than meets the eye. The charm of this comic, like all the ones Brenden Fletrcher has been writing since he burst onto the Bat-scene with Batgirl, is the characters and their interactions. Dinah just wants to get her life back, and while this started as a means to an end, now that Ditto is in trouble, Dinah's instincts are almost maternal towards her, trying to get some hint of her past out. The band are all well formed characters two issues in, and while I think Paloma is being hard on Dinah, I can understand her point of view; some singer shows up and suddenly she's starting fights and monsters are attacking your shows? I'd be pissed too. To makes this the most rock n' roll comic ever, there's also a two page spread in the middle of the issue that is an article about the band by a music mag called Burnside Tofu, another connection between this book, and Batgirl, that feels like the best of old school Rolling Stone actual fun music journalism, and it's a nice treat before the chaos ensues again. It seems like the black slime monsters aren't the only thing tracking Black Canary, as the issue ends with Dinah fighting a stealth suited opponent in a music store at the issue's end. Annie Wu's fight choreography still leaves me breathless; there are few artists I've seen that can capture the kinetic action of a good fight as well. And I like Dinah's clever use of flutes as escrima sticks too. A very nice touch. But when her opponent is defeated and unmasked, the reveal is that (SPOILER WARNING) it's Dinah's husband, Kurt Lance. And I admit to an eye roll. Kurt, from his appearances in Team 7 and the end of Birds of Prey, was a character I just couldn't care about, partially because of what Dinah turned every time he was a plot device. She would be willing to do anything to save him, and was moody, irrational, and not the Dinah I was used to. I am hoping that Fletcher can do something to flesh him out and make him more interesting, make him seem like a guy that the amazing character that is his Dinah would love. If he can do what he's done in two issues with everyone else, I think he can finally put this romance to rest, or make it one for the ages.



Book of Death #1
Story: Robert Venditti
Art: Robert Gill, Doug Braithwaite, David Baron, & Brian Reber

The Valiant, Valiant's last stand alone event mini-series, was a tremendous success for the publisher, both critically and financially. So Book of Death has some pretty big steps to follow in. And if the first issue is any indication, it will succeed. Written by Robert Venditti, who is the writer of Valiant's flagship title, X-O Manowar, picks up one of the major threads from the end of The Valiant, the death of Geomancer Kay McHenry and the appearance of a new Geomancer from the future. The issue opens with a boy named David, sitting on his lawn as vermin and snakes crawl all over him as he smiles and says they're talking to him. From that chilling image, the book doesn't get any less creepy as we cut to soldiers finding a small town murdered by trees, which have sprung to life and murdered everyone. It seems that Gilad Anni-Pada, the Eternal Warrior and guardian of the Geomancer, is on the run with Tama, the girl who appeared as the only hope to stop a great dark age, along with the Book of the Geomancer, which foretells what is to come. Neville Alcott and Jamie Capshaw, the UK and US representatives to the superhero team Unity respectively, are butting head about what to do about Gilad, but the decision is made to send X-O Manowar, who is probably the closest thing Gilad has to a friend, to try to talk him down and get him to turn over the girl, who they believe is responsible for this horror and series of others. X-O tries his best, but Gilad is, well, bullheaded to begin with and used to playing a long game. Not to mention he knows the girl is innocent. When X-O flies off, Tama reads to Gilad from the pages of the book, pages only she can read and telling him about what is to come. This flashforward/story sequence is drawn by Doug Braithwaite, an artist who I've liked since a run on Green Arrow with Chuck Dixon in the 90s, and his art is outstanding here, detailed and full of the pathos as we see all the heroes of Valiant's universe fall. This is not to take away from Robert Gill, the artist on the main story, whose work is also stellar, really adding to the creepy air of the horror sequences while still drawing the quieter ones with subtlety. As with The Valiant, this book is standing on its own and doing a good job of explaining anything you'd need to know if you are new to the Valiant universe. We are given hints of the big bad who is hunting Gilad and Tama, and I have a strong suspicion a major player in the classic Valiant Universe is about to re-enter the stage in a big way, one that will reward older fans, and next issue should give s a fight scene between Gilad and the rest of Unity, which I can only imagine won't end well for one side (and my money is on Gilad to win this one). Valiant has proven that they can pull these standalone event mini-series off in the past, and this one looks to be a winner as well, so it's a good way to enter the Valiant Universe. Oh, and if you're a variant hunter, Level Up Entertainment, home store to contributor Dan Grote, in Mays Landing, New Jersey has an exclusive variant for this book available only at their store from a local artists that's really sweet (I scanned it and completely forgot to put the file on my flashdrive, but take my word for it, it's awesome), and it's a full on Variant, so you might want to head down or get in touch so you can complete your variant collection.



Secret Six #4
Story: Gail Simone
Art: Tom Derenick, Ken Lashley, & Jason Wright

Originally solicited as issue three, this issue of Secret Six now fills in some of the gaps between the end of the second issue and where we popped up last month. As with any issue of Secret Six, there's a lot to love. The team dynamic deepens each issue, and I am developing a deep affection for each of these characters. Gail Simone has done a phenomenal job with them all, but it's Strix who drew my attention this issue. I love how childlike she can be, taking a lawn gnome affectionately with her into the house or waiting to enter the fight until she was done eating a cookie. I also think Simone has done something interesting with the gender fluid Porcelian, adding a new layer of diversity to the book. I was also momentarily worried when Big Shot, who we know from last issue as Ralph Dibny, seemed to have a transphobic moment, only to instead have a moment of class and charm by offering Porcelain a hat. I love how Simone writes Ralph, love it, and it makes me happy that, if I had to wait this long for the character to pop up, it's by a writer who clearly loves him. Speaking of characters who I've been waiting to see pop up again, Mockingbird sends three agents along to return the Six to his prison, and it's quickly apparent that they are Scandal, Jeanette, and Ragdoll, members of the original Simone written Secret Six! I was thrilled to see them back, and happy that Gail Simone found a way to work them back into the title. The fight between the three of them and the Six was fun and exciting. I liked how they were clearly fighting for form's sake, with the three bringing cookies and first asking if the Six would just come with them, or where Jeanette let's Big Shot call a time out in their fight so he could stop a vase made for him by his wife from breaking and putting it somewhere safe before resuming. Secret Six finds a way to both be dark and disturbing and hilarious, in ways that many of the best horror movies are, and it's a joy to see it back in that top form.