Showing posts with label Swamp Thing. Show all posts
Showing posts with label Swamp Thing. Show all posts
Tuesday, August 12, 2014
Reviews of Comics from Wednesday 8/6
Jim Butcher's The Dresden Files: War Cry #3
Story: Jim Butcher & Mark Powers
Art: Carlos Gomez
The Dresden Files has always been a mix of action, character, and comedy. This issue is very much an action piece, as Harry Dresden's small band of wizards, stranded in a small house in the woods, meet the vampires of the Red Court head on. It's by far the best action sequence in any of the Dresden Files comics so far. Writer Mark Powers, working from a plot by Dresden creator Jim Butcher, does a great job delineating the powers of each of the wizards. It would be easy to have the three junior Wardens (magic police, for those of you not in the Dresden know) fighting the same way as Harry, but each has their own style, focusing on a different kind of magic. Artist Carlos Gomez draws some horrifying vampires, and there is an air of menace to them as they charge the drastically outnumbered Wardens. It's a smart choice to have the Duke Bravosa, leader of the vampires, remain in his human form, as it feels like it's building to the big reveal of what exactly he will look like when he finally changes his shape. One of the things that has struck me about reading the Dresden Files comics versus the novels is the shift in perspective. All the prose Dresden stories are written from first person point of view, usually Harry, but occasionally some of his supporting cast. While there is still Harry's first person narrative in the comics, the events can shift away from Harry, showing the history of the mysterious force that the Wardens are trying to keep out of the Red Court's hands, the invasion of the house it rests in by the Court's human servitor and the desperate fight by the Venatori Umborum, the human scholars, to keep him from taking it, and the cloaked mystery man fighting his way through the woods. While I had seen the cover of issue four already and had a pretty good idea who that character was going to be, his last page reveal was one of those moments that makes me smile, not just because it means the good guys have a chance, but because this bold pronouncement is well within character for a major Dresden Files player making his first appearance in the comics.
She-Hulk #7
Story: Charles Soule
Art: Javier Pulido
After a couple issues investigating the mysterious Blue File, series artist Javier Pulido returns to She-Hulk for a delightful one-off that I can't help but think of as, "Honey, I Shrunk the She-Hulk." An inventor whose partner has disappeared comes to She-Hulk for help in finding him and settling their dispute. The only problem? This isn't a normal legal dispute; their invention is shrink technology, and the partner has shrunk himself and is hiding somewhere in his own backyard. So She-Hulk goes to Hank Pym, Marvel's expert on shrinking, and She-Hulk, Pym, and Hellcat, who serves as investigator for She-Hulk's law firm, shrink down and go searching. As writer Charles Soule has done before, he tosses the usual tropes of this kind of story on its head. He has Pym make it clear just how dangerous being that small is; everything can now kill you. And when Hank is stolen away by a bird, She-Hulk and Hellcat are on their own. We've seen from the beginning of their relationship in this book how their personalities can clash, but the argument here works well to flesh out these characters; She-Hulk is kind of a control freak, and Hellcat feels like she needs more freedom and trust. The argument ends with She-Hulk proving how much she does trust Hellcat, and everything works out. Soule built in the limitations of the new shrink tech, and the end of the issue uses those limitations cleverly. I had figured out the big reveal as to who the buyer was the two inventors were arguing over selling to was, but the scene where they have to sit down together and She-Hulk does her lawyer thing was put together by Pulido perfectly; The body language on that page alone should be taught to young artists on how to get across character without words. The final page of the issue sets up the next story, one I'm excited to see. Soule continues to balance superhero action with legal drama in a way I haven't seen done in a long time, and each issue just gets better.
Swamp Thing #34
Story: Charles Soule
Art: Javier Pina
Charles Soule writes another of this week's highlights, wrapping up many of the plot threads that he has been building throughout his run on Swamp Thing. I feel bad, realizing I haven't talked about this book since Soule took over from Scott Snyder, as it has been consistently entertaining. Soule has really changed the status quo, removing many of the elements of the traditional Swamp Thing mythos and introducing his own characters. And so, of course, I'm reviewing the issue where he drastically changes his own status quo by removing most of those characters. This issue finds Swamp Thing finally facing down his former allies, The Wolf and The Lady Weeds, former Avatars of the Green that he returned to human form. They have been trying to find a way to return to their previous forms pretty much since they were made human again, and this issue the Lady Weeds, never the most well balanced entity in any form, takes her stab at it. Soule does a good job balancing the two aspects of Swamp Thing, the super hero and the horror hero, in this issue, by having Swamp Thing fight a big, hideous monster (very much in the mold of the horror hero), but still valuing the life of the innocent and the guilty (something in the superhero mold). Javier Pina's design for the monster is hideous, and perfectly suited to this horror tinged comic. But as with She-Hulk, Soule never lets the character work fall by the wayside. The final disposition of The Wolf is not something I saw coming, which is something I find happens all too rarely in superhero comics for me. And the fate of the Lady Weeds, well, let's just say wronging Capucine, Swamp Thing's warrior woman ally, is something you do at your peril. Capucine is an excellent addition to Swamp Thing's cast, and is a character with so many levels. It would be easy to play her as the typical badass warrior, but Soule has built a character with heart as well as muscles. And the transition of Brother Jonah, the third of the former Avatars to a new life, is not what I expected. I'm glad the character, who has been a wise adviser to Swamp Thiing since his introduction, will still be a presence in the comic. I am looking forward to seeing where Soule goes with the story with so much of the deck cleared, although the cliffhanger for this issue indicates things aren't getting any easier for our mossy hero, with the introduction of a new character who looks to be an avatar of a new parliament. Building onto an existing mythology is a challenge, sometimes falling very flat, but I'm happy to say Soule has done a great job so far, and I hope he keeps doing it for quite some time.
Thanos: The Infinity Revelation OGN
Story & Art: Jim Starlin
Jim Starlin, the creator of Thanos and so many of the major cosmic Marvel characters, returns to Marvel for an original graphic novel featuring his greatest creation, Thanos, and the character he redefined, Adam Warlock. It is... well, a story I'm still trying to process. Starlin writes stories about big themes, cosmic themes that somehow turn into these deeply personal journeys for these characters. The story opens with Thanos going on a quest to determine why everything has felt off since his most recent resurrection. Upon visiting Drax the Destroyer, to see if he feels the same way, we see Drax shift from modern Drax to classic Drax from one panel to the next. While I thought this was something in Thanos's head, showing how fragmented his view is, it is actually a clue to exactly what is going on in the book. Pretty soon, Warlock is back from the dead too and he and Thanos are investigating why the universe seems off. We get to see Thanos fight a bunch of Badoon, throw down with the team of cosmic superpowers, the Annihilators (and maybe see why they don't hang out too much anymore; Thanos and Warlock make pretty quick work of them), and then have a conversation with another version of himself. There's even a stoned alien comic relief, which feels like the gravedigger from Hamlet or the porter from Macbeth, the common man in a world of great beings who is just there for a chuckle. By the end, Thanos has his answers and Warlock is a different man.
One of the elements that struck me in the book was the use of the embodiments of the forces of the galaxy, Eternity, Infinity, Death, and the Living Tribunal. These characters are the things that divide Starlin's cosmic Marvel Universe from the one of Abnett, Lanning, and Bendis. Starlin likes to use these characters to investigate these grand themes and write great, Shakespearean tragedies. By moving away from those concepts and using characters who are more gritty and planetbound, like Rocket and Groot, the current Marvel cosmic world is more relateable in some ways.
Trying to talk about this book without spoiling anything is challenging, since so much of it works so much better on a second read when you know exactly what Starlin is up to throughout. Still, Thanos written by Starlin is not like Thanos written by anyone else. Not only is he cunning and regal, but other writers tend to forget that Thanos has a sense of humor; a biting and dark one, but a sense of humor nonetheless. He isn't all serious and dark pronouncements. And no one does introspective and haunted like Adam Warlock. There is also a segment where we literally see the world as created by Warlock or Thanos, and neither is particularly appealing.
But I will say this: keep an eye on Warlock's gloves. Trust me, they're there for a reason
This is a book that is well worth the read, especially if you are a fan of the classic Marvel cosmic stories. Expect to have your mind screwed with, though, and if that ins't your thing, well, this isn't a book for you. I hope that Starlin and Marvel have reached the accord it seems they have, as Starlin has created a springboard for all sorts of interesting new Warlock stories that I hope he gets a chance to tell.
Monday, March 11, 2013
Reviews of Comics from Wednesday 3/5
Detective Comics #18
Story: John Layman
Art: Jason Fabok/ Henrik Jonnson
Since John Layman took over Detective Comics, it has quickly risen to be one of the best Bat family titles on the stands, probably second only to Batman itself. After a brief diversion into "Death of the Family," despite using the crossover to forward some of the plot threads already established in the book, this issue returns the Emperor Penguin story to center stage. Having been released after his abduction by Joker, Penguin finds that his major domo, Ignatius Ogilvy, has taken over his empire and has styled himself Emperor Penguin. Layman has done a great job of really developing Penguin, a character who appeared as nothing more than a plot device for much of the early New 52. You almost feel sympathy for him when you see how Ogilvy has destroyed much of what he has tried to do to benefit Gotham, even if it was for his own self-aggrandizement. Meanwhile, Batman is hunting Zsasz, the homicidal slasher, who escaped Arkham during Joker's reign of terror. Zsasz is a favorite villain of mine, (his earliest appearance in Alan Grant's "The Last Arkham" is an excellent story) but one I feel isn't aways quite gotten right. Layman's take, while not initially as clever as the original Grant version, has the motivation right, the air of madness and belief that all people are mindless zombies that need to be freed of this existence. The backup story features Zsasz, and details his escape from Arkham and what his connection is to Ogilvy, which makes sense of why Zsasz, who tends to work alone, is working with Ogilvy, and ties nicely in with his origin, which has always had ties with Penguin. The issues does also feature a small tie in to the death of Robin, with Bruce visiting Damian's grave, and even tying back to a scene in an earlier issue. Layman has a lot of balls in the air, and keeps the flying nicely. He makes you want to know where Ogilvy's schemes are going, and I'm hoping for some payoff in next issue, the comic that would have been Detective Comics #900 if the renumbering hadn't occurred.
Hellboy in Hell #4
Story & Art: Mike Mignola
This issue concludes the first arc of Hellboy in Hell, and answers some questions about this new world that Hellboy inhabits. I don't think the fact that Hellboy's mysterious guide through Hell is Sir Edward Grey, the Witchfinder, is particularly shocking to anyone versed in the world that Mike Mignola created, but Mignola's tale of how Grey wound up in Hell is excellent. He and Hellboy's discussion about Hellboy's fate and the nature of freedom takes up one of the central themes of the Hellboy series, the question of Hellboy being able to make his own fate. While the mystery of when and how Hellboy killed Satan, and his memory of it, is glossed over, with Grey telling Hellboy some things are better not remembered, I believe there will be more to this down the line. In the end, Hellboy wanders through the abandoned Hell, feeling free, despite the quiet revelation by Grey that his freedom is not exactly what he thinks it is. Mignola's art is as stunning as ever; nobody draws Hellboy like his creator. The reveal of the form that Edward Grey is in sent a shiver down my spine, done in a perfect horror story manner. Mignola's return to writing and drawing Hellboy has just begun, and if you haven't given it a try yet, it's not too late to catch up. Trust me, it's worth it.
Swamp Thing #18
Story: Scott Snyder
Art: Yanick Paquette
Scott Snyder wraps up his run on Swamp Thing with an issue that also wraps up the "Rotworld" event that tied Swamp Thing, Animal Man, and Frankenstein together. While a good portion of the issue is the final battle between Swamp Thing and his archnemesis, the avatar of the Rot, Anton Arcane (or as much of a final battle as any superhero has against his archnemesis, especially one who has a history of cheating death like Arcane does), the highlight of the issue is the emotional side of the story. The farewell between Swamp Thing and his one true love, Abigail Arcane, niece of his nemesis, is stirring and beautifully executed. Snyder has been dealing with issues of choice since his run on the series began, choice and denying or excepting your destiny, and with this issue, both Alec Holland, the Swamp Thing, and Abigail Arcane accept their fate. Swamp Thing finally seems at piece with his place in the world in with The Green, the force of nature and plantlife, and Snyder leaves him in a place of peace that he has not been in for many years. Yanick Paquette returns for this final issue, and his work is at its best. His design for Abigail's new form, as well as his vision of the different incarnations of Arcane are stunning, but it's the beauty of the Swamp Thing's vision at the end, of the Parliament of Trees and his final conversation with Abigail that stir real emotion. The new creative team on this book will have a lot to live up to after a finale as grand as this one.
Monday, June 11, 2012
Reviews of Comics from Wednesday 6/6
Before Watchen: Minutemen #1
Story & Art: Darwyn Cooke
So, here it is: the first issue of Before Watchmen. I went in with some trepidation, I admit. As much as I love Darwyn Cooke's work, and I LOVE Darwyn Cooke's work, this project has raised more dander than pretty much anything that I've seen among comic fans, and all the vitriol is a major reason why I wanted to create this snark free zone. And now having read the first issue, I have to say... I'm glad I did. There is something of a case of what I like to call "first-issue-itis" here. There's a lot of information, a lot of set-up, and not a ton happens to forward what I assume will be the plot of the rest of the mini. But it was done so darn well, and the art was so beautiful, that I barely noticed. Basically, this issue felt like a really well done handbook, giving you profiles and background on who each of the Minutemen are. If you haven't read Watchmen in a few years, which I hadn't, it was a nice way to remind you who each of these characters are, especially since none of them are from the main cast of the original. Being that it's set in the 30s and 40s, it speaks to Cooke's artistic sensibilities. I'm sure Cooke can do stuff set in the present and the future, he was after all a designer on Batman Beyond, but between DC: The New Frontier and his Parker work, Cooke's style makes me think of a bygone era. I am looking forward to the rest of this series, and to the other Before Watchmen minis. I hope they can all live up to this opening.
Creator-Owned Heroes #1
Story: Steve Niles / Jimmy Palmiotti & Justin Gray
Art: Kevin Mellon / Phil Noto
The same week that Before Watchmen, which has caused one of the most polarizing debates one creators rights in comics history, came out, we also get the first issue of this, Creator-Owned Heroes, which is, like it says, a book that spotlights work that is, well, creator owned. I picked this up partially because I like to support creator owned books no matter what, partially because I found it appropriate to buy it because of when it was released, and partially because I happen to really like the work of Palmiotti & Gray. Toss in a story by Steve Niles, master of modern horror comics, and an interview with Neil Gaiman, and I was sold. The book lives up to the sum of its parts; a comics anthology that also features interviews and articles, all of which are interesting and fun. We get the first chapters of two serials, both of which have me curious. American Muscle, the Niles story, with art by Kevin Mellon, is a group of people wandering a ruined and dystophic future story. Nothing new there, but Niles has always been good with character, which shines through, and there seems to be a twist coming in what caused this particular collapse of society that is hinted at here. Trigger Girl 6, by Palmiotti and Gray, is a spy/action/thriller. Again, this is just a short chapter, but it sets up an interesting premise, and makes me want to know the origin of the Trigger Girls. Phil Noto's art is dynamic and the aerial battle scene, that I don't want to talk about too much so as not to spoil it, it really a thing of beauty. Aside from the interview with Gaiman, there are also various articles about the origin of this project, an interview with cosplayers who have crafted a real world Trigger Girl costume, and some convention photos. This is a great package, where you get a lot of bang for your $3.99, and is well worth picking up.
Earth 2 #2
Story: James Robinson
Art: Nicola Scott
This issue marks the real beginning of the new Earth 2. Last issues was a solid comic, but it was really the last stand of the Trinity and didn't do a lot to introduce us to the main cast of the book. This issue, though, is a vast improvement. I really like the new Jay Garrick. I know a lot of people were making slacker speedster jokes after the last issue, but it looks like he's less a slacker and more just a twenty-something who isn't sure what he's going to do with his life. I do miss the old costumer with the Mercury helmet, but seeing this costume drawn by Nicola Scott on the internals made me like it a bit more. And the idea of a speedster who uses his speed in conjunction with parkour (the French art of roof running) is a very cool idea and a striking visual. Seeing Michael Holt, Mr. Terrific of Earth 1 arrive and be confronted by his Earth 2 counterpart was cool, and the seeming villainy of Terry Sloane, the original Mr. Terrific, leaves a lot of questions to be answered in a good way. No point in revealing everything right off the bat. And now for the elephant in the room: Alan Scott. This seems to be the week of books that raised a hoopla somewhere, even though most comic people really didn't react too much to the whole, "Alan Scott is gay," thing. Frankly, I really liked his portrayal. He and his significant other are together for most of their pages, and nowhere does anyone say any word meaning homosexual or acknowledge that they are anything other than a couple. The dialogue was natural, and I found the scenes between them charming. I hope Robinson can keep that up in future issues.
Swamp Thing #10
Story: Scott Snyder
Art: Francesco Francavilla
Swamp Thing has been a title with a slow build since it's return as part of the New 52. It took nearly six full issues before Swamp Thing showed his mossy hide. This isn't a complaint, as a lot happened in those six issues, but just a statement of fact. This issue, though, even with Swamp Thing back, is not even narrated by him. This issue is narrated by Swamp Thing's arch nemesis, Anton Arcane. There are some fairly major tweaks to Arcane's backstory here, but he's still pretty much the same creepy demon guy he was in his previous incarnations. The story begins with Arcane talking to an unseen person, and as the story continues, it winds up looping around to reveal who that is, in a great little storytelling twist. What makes this issue really pop is the artwork from Francesco Francavilla, an artists whose work on Black Panther and especially his run with Swamp Thing writer Scott Snyder on Detective Comics made him one of the breakout talents of 2011. His art has a wonderfully creepy feel in this issue, and the opening pages of Arcane talking sent a shiver up my spine. The fact that Francavilla colors his own work is impressive, and is clearly part of his overall style, which works to great affect throughout this issue. I hope that he does some more work on this title, or one maybe one of the Bat titles soon. As we get closer to the big Animal Man/Swamp Thing crossover, the stakes in both the books get higher, and this issue does a great job of ratcheting up the tension.
X-Factor #237
Story: Peter David
Art: Neil Edwards
X-Factor is one of the oddest super hero comics on the market, and possibly has been since it came back a few years back under Peter David's pen. It feels at times like the home for mutants and characters that no one else knows what to do with. It has an expansive cast, a continuing story that has last nearly one hundred issues, and that strange sense of humor that Peter David does so well. I've been with the book since the beginning of Peter David's first, early 90s, run on X-Factor, and so am very fond of a lot of these characters. This issue is one of those issues that Peter David is known for: a small character piece that tackles "issues" without turning into a very special episode of Blossom. Over the course of this series and her time away in X-Force, Wolfsbane has been put through the ringer in a way few comic book characters have; she has killed people, been brainwashed, killed and eaten her own father, impregnated by an Asgardian wolf god, given birth to his feral child, and then rejected it. And this issue she's forced to confront that. It's harrowing to read, seeing all that raw emotion dragged to the surface. The issue even plays a similar trick as the one in Swamp Thing, with a scene from the end of the story inserted at the beginning to really sock you in the gut and get you immediately into the story. Another plus for long time X-Factor readers is the return of Rev. John Maddox, the wayward Madrox dupe who has become a minister. Maddox has often been used by Peter David to discuss thorny issues, usually theological, but often personal and psychological, and is a favorite supporting character of mine. And not to have an issue go by that's all doom, gloom, and theology, David still gets to work in the funniest Thelma and Louise gag I've ever seen during the road trip to Rev. Maddox. All this happens, plus a set up for a future arc. More happens in one issue of X-Factor than most arcs of other comics, and I don't think I (or other fans) would have it any other way
Story & Art: Darwyn Cooke
So, here it is: the first issue of Before Watchmen. I went in with some trepidation, I admit. As much as I love Darwyn Cooke's work, and I LOVE Darwyn Cooke's work, this project has raised more dander than pretty much anything that I've seen among comic fans, and all the vitriol is a major reason why I wanted to create this snark free zone. And now having read the first issue, I have to say... I'm glad I did. There is something of a case of what I like to call "first-issue-itis" here. There's a lot of information, a lot of set-up, and not a ton happens to forward what I assume will be the plot of the rest of the mini. But it was done so darn well, and the art was so beautiful, that I barely noticed. Basically, this issue felt like a really well done handbook, giving you profiles and background on who each of the Minutemen are. If you haven't read Watchmen in a few years, which I hadn't, it was a nice way to remind you who each of these characters are, especially since none of them are from the main cast of the original. Being that it's set in the 30s and 40s, it speaks to Cooke's artistic sensibilities. I'm sure Cooke can do stuff set in the present and the future, he was after all a designer on Batman Beyond, but between DC: The New Frontier and his Parker work, Cooke's style makes me think of a bygone era. I am looking forward to the rest of this series, and to the other Before Watchmen minis. I hope they can all live up to this opening.
Creator-Owned Heroes #1
Story: Steve Niles / Jimmy Palmiotti & Justin Gray
Art: Kevin Mellon / Phil Noto
The same week that Before Watchmen, which has caused one of the most polarizing debates one creators rights in comics history, came out, we also get the first issue of this, Creator-Owned Heroes, which is, like it says, a book that spotlights work that is, well, creator owned. I picked this up partially because I like to support creator owned books no matter what, partially because I found it appropriate to buy it because of when it was released, and partially because I happen to really like the work of Palmiotti & Gray. Toss in a story by Steve Niles, master of modern horror comics, and an interview with Neil Gaiman, and I was sold. The book lives up to the sum of its parts; a comics anthology that also features interviews and articles, all of which are interesting and fun. We get the first chapters of two serials, both of which have me curious. American Muscle, the Niles story, with art by Kevin Mellon, is a group of people wandering a ruined and dystophic future story. Nothing new there, but Niles has always been good with character, which shines through, and there seems to be a twist coming in what caused this particular collapse of society that is hinted at here. Trigger Girl 6, by Palmiotti and Gray, is a spy/action/thriller. Again, this is just a short chapter, but it sets up an interesting premise, and makes me want to know the origin of the Trigger Girls. Phil Noto's art is dynamic and the aerial battle scene, that I don't want to talk about too much so as not to spoil it, it really a thing of beauty. Aside from the interview with Gaiman, there are also various articles about the origin of this project, an interview with cosplayers who have crafted a real world Trigger Girl costume, and some convention photos. This is a great package, where you get a lot of bang for your $3.99, and is well worth picking up.
Earth 2 #2
Story: James Robinson
Art: Nicola Scott
This issue marks the real beginning of the new Earth 2. Last issues was a solid comic, but it was really the last stand of the Trinity and didn't do a lot to introduce us to the main cast of the book. This issue, though, is a vast improvement. I really like the new Jay Garrick. I know a lot of people were making slacker speedster jokes after the last issue, but it looks like he's less a slacker and more just a twenty-something who isn't sure what he's going to do with his life. I do miss the old costumer with the Mercury helmet, but seeing this costume drawn by Nicola Scott on the internals made me like it a bit more. And the idea of a speedster who uses his speed in conjunction with parkour (the French art of roof running) is a very cool idea and a striking visual. Seeing Michael Holt, Mr. Terrific of Earth 1 arrive and be confronted by his Earth 2 counterpart was cool, and the seeming villainy of Terry Sloane, the original Mr. Terrific, leaves a lot of questions to be answered in a good way. No point in revealing everything right off the bat. And now for the elephant in the room: Alan Scott. This seems to be the week of books that raised a hoopla somewhere, even though most comic people really didn't react too much to the whole, "Alan Scott is gay," thing. Frankly, I really liked his portrayal. He and his significant other are together for most of their pages, and nowhere does anyone say any word meaning homosexual or acknowledge that they are anything other than a couple. The dialogue was natural, and I found the scenes between them charming. I hope Robinson can keep that up in future issues.
Swamp Thing #10
Story: Scott Snyder
Art: Francesco Francavilla
Swamp Thing has been a title with a slow build since it's return as part of the New 52. It took nearly six full issues before Swamp Thing showed his mossy hide. This isn't a complaint, as a lot happened in those six issues, but just a statement of fact. This issue, though, even with Swamp Thing back, is not even narrated by him. This issue is narrated by Swamp Thing's arch nemesis, Anton Arcane. There are some fairly major tweaks to Arcane's backstory here, but he's still pretty much the same creepy demon guy he was in his previous incarnations. The story begins with Arcane talking to an unseen person, and as the story continues, it winds up looping around to reveal who that is, in a great little storytelling twist. What makes this issue really pop is the artwork from Francesco Francavilla, an artists whose work on Black Panther and especially his run with Swamp Thing writer Scott Snyder on Detective Comics made him one of the breakout talents of 2011. His art has a wonderfully creepy feel in this issue, and the opening pages of Arcane talking sent a shiver up my spine. The fact that Francavilla colors his own work is impressive, and is clearly part of his overall style, which works to great affect throughout this issue. I hope that he does some more work on this title, or one maybe one of the Bat titles soon. As we get closer to the big Animal Man/Swamp Thing crossover, the stakes in both the books get higher, and this issue does a great job of ratcheting up the tension.
X-Factor #237
Story: Peter David
Art: Neil Edwards
X-Factor is one of the oddest super hero comics on the market, and possibly has been since it came back a few years back under Peter David's pen. It feels at times like the home for mutants and characters that no one else knows what to do with. It has an expansive cast, a continuing story that has last nearly one hundred issues, and that strange sense of humor that Peter David does so well. I've been with the book since the beginning of Peter David's first, early 90s, run on X-Factor, and so am very fond of a lot of these characters. This issue is one of those issues that Peter David is known for: a small character piece that tackles "issues" without turning into a very special episode of Blossom. Over the course of this series and her time away in X-Force, Wolfsbane has been put through the ringer in a way few comic book characters have; she has killed people, been brainwashed, killed and eaten her own father, impregnated by an Asgardian wolf god, given birth to his feral child, and then rejected it. And this issue she's forced to confront that. It's harrowing to read, seeing all that raw emotion dragged to the surface. The issue even plays a similar trick as the one in Swamp Thing, with a scene from the end of the story inserted at the beginning to really sock you in the gut and get you immediately into the story. Another plus for long time X-Factor readers is the return of Rev. John Maddox, the wayward Madrox dupe who has become a minister. Maddox has often been used by Peter David to discuss thorny issues, usually theological, but often personal and psychological, and is a favorite supporting character of mine. And not to have an issue go by that's all doom, gloom, and theology, David still gets to work in the funniest Thelma and Louise gag I've ever seen during the road trip to Rev. Maddox. All this happens, plus a set up for a future arc. More happens in one issue of X-Factor than most arcs of other comics, and I don't think I (or other fans) would have it any other way
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