Showing posts with label brenden fletcher. Show all posts
Showing posts with label brenden fletcher. Show all posts

Monday, September 5, 2016

Reviews of Comics from Wednesday 8/31


Deadpool V Gambit #4
Story: Ben Acker & Ben Blacker
Art: Danilo Beyruth & Cris Peter

There have been a lot of groups of mutant villain henchmen over the years (if you want to learn more about them, check out Dan Grote's posts here and here). And when there are that many members of a team whose main purpose is to hench for some big bad, there's a good chance that those characters are one note characters. So it's interesting when writers Ben Acker and Ben Blacker pull back from the comedic caper that has been the first three issues of Deadpool V Gambit to spend pretty much the entire fourth issue not focusing on either of their leads, but instead telling the story of Scrambler. Scrambler is a member of the Marauders, the group that works for Mr. Sinister, but that isn't even important to know for this issue. Acker & Blacker start the story off by establishing the basics, that Scramber was a bad guy who fought the X-Men and who has tried to go straight. Acker and Blacker make us care about Kim Il Sung, a villain who has had very little development before this. Not only do they logically update his power set, which is trickier than you'd think, but they also give him a love interest, a family, and a logical desire to be a better person for them. I encountered Acker & Blacker through The Thrilling Adventure Hour, which is one of the funniest things, well, ever, and the earlier issues of this series have been lighter in tone. Even their Thunderbolts work, which had something of a darker tone, had a large portion of humor to it. And while this issue isn't grim (the reason Scrambler has it in for Gambit and Deadpool spins out of a scene that is actually pretty darn funny), this issue is much more a character study. We see Scrambler at his lowest, then his best, ans then dragged down back to the lowest by situations beyond his control. It's a really solid single issue in the middle of a mini-series, and while the series' two leads are pretty much incidental, it doesn't feel like something completely outside the scope of the series. There's a big reveal at the end of the issue, actually, that casts the events of the series in a completely different light. If you've been suffering from Gambit withdrawal since he hasn't been a regular in a series in a while, you just need some more Deadpool, or you like to see the other side of villains, you should really check out Deadpool V Gambit.



Gotham Academy Annual #1
Story: Brenden Fletcher & Becky Cloonan
Art: Adam Archer, Msassyk, Michael Dialynas, Chris Wildgoose, Sandra Hope, Serge Lapointe, & Rob Haynes

We've been away from Gotham Academy for a few months now (unless you've been checking out the very fun Lumberjanes/Gotham Academy, which you all should be), so the choice to do a one off annual to refresh current readers and introduce new ones before the new Gotham Academy: Second Semester starts was a good one, and this issue is a great jumping on point for new readers. A mysterious ailment is sweeping Gotham Academy, and our leads, the members of Detective Club, are split down the middle on what they think is responsible: Pomeline, always looking for a magical explanation, thinks it's a vampire, while Colton believes visiting professor Derek Powers is behind this. So Colton takes Kyle, and Pomeline takes Tristan, and Maps is left trapped in the middle. We get to see Olive, who is usually in the center of everything, on the sidelines in this issue, which allows the other characters to really stand out. What this issue does, which is a great example of what Gotham Academy does best, is balance the character work with the mystery and the macabre, while also tying into the deep mythology of Batman as a character. Note I didn't say the history of Batman, as what this issue ties into is actually the future of Batman. If you're at all familiar with Batman Beyond, either the animated series or the comics that have been released to tie into it, you know the name Derek Powers and know that no good will come of it. Also returning this issue is Warren McGinnis, introduced back in issue four of the series, who also has ties to the Batman Beyond universe. There's ealso an appearance from a supernatural one-off Bat villain, a character I never thought would pop up again, which is something that just fills me with joy; no other series from either of the Big Two embraces the crazy history of comics like Gotham Academy does. But what's even better is that if you're unfamiliar with any and all of that, nothing of the issue is lost on you. Instead you get two interlocking mysteries featuring two sets of likable protagonists. Pomeline is at her most demanding, and Colton at his most slick, but we get hints that there's more to Colton than we've seen before; of all the regular cast, he's the one who's gotten the least development so far, more or less being the campus ne'er-do-well, so it's nice that we're beginning to see more of his personality and his backstory come out. There are multiples artists across this issue, but fortunately Rob Haynes did breakdowns across the whole issue so the art has a consistent feel, but each plotline has a distinct look. Gotham Academy Annual #1 is an exciting romp across the grounds of the titular Academy and a treat for Batman fans of all ages and knowledge.



Suicide Squad: War Crimes Special
Story John Ostrander
Art: Gus Vazquez, Carlos Rodriguez, & Gabe Eltaeb

Now THIS is the Suicide Squad. I haven't written as much about the Suicide Squad as I feel like is deserved for how much I love the concept and the characters on this blog, mostly because the series as it's been running since I started writing here has rarely been a book I really loved. But this one-shot, written by the man who redefined the Squad in the '80s and a writer I have written a lot about, John Ostrander, hits every note that makes a good Suicide Squad story. Let's count them down, shall we?

1) It has great characters and character moments: The Squad in this issue is mostly made up of staples of the Squad: Deadshot, Captain Boomerang, and Rick Flag from the original series; Harley Quinn and El Diable from the New 52 era; and a new member, Mad Dog, who you know is not long for the team right out front. Flag and Deadshot have a great rapport in the issue, working together, and Ostrander writes one truly funny Harley moment. But it's Boomerang who Ostrander really captures. The arrogant, smarmy, easy to anger, quick to seek revenge Boomerang of those classic books is on display here, to the point that he is responsible for Mag Dog's death just because the bounty hunter rubbed him the wrong way. Boomerang is often played as comic relief or the team punching bag, but Ostrander remembers that he is a nasty piece of work at heart.

2) Interesting foes: Ostrander gave the Suicide Squad some really interesting enemies in his original run. The international mercenaries known as the Jihad (changed to Onslaught after their first appearance) were a great collection of characters with interesting powers and looks. The Loa was another fascinating nemesis. This story introduces Strikeforce Europa, a team of European mercenaries. And while they don't exactly walk out of this unscathed, they don't feel like characters who were created simply to be disposed of; they have a backstory and work as characters who have potential.

3) Real world events effect comic book stories: There was an interview I read somewhere once that I wasn't able to find to get the exact quote where Ostrander said he stopped writing stories for Suicide Squad set in real places because it seemed like every time he did it seemed that place popped up on the news. And while recent Suicide Squad stories have taken place in real countries, they are often just using those places as a setting and not discussing the political realities. This issue takes something very real and while changing the names to protect the innocent (or to protect the publisher from libel suits), there is a reality to this story. The Secretary of Defense from the "previous administration" has been kidnapped by Strikeforce Europa to stand trial for war crimes, for starting the last "Gulf action" to benefit "Black Mountain" the private military security contractor he has worked for an with. If you have any notion of modern American politics, none of this is particularly veiled commentary on politics, and it creates an interesting mission, as the Squad must rescue him.

4) Action action and more action: Much of this issue is an elaborate heist type story, only with what the team is trying to take is a human being. We get the Squad in battle with Strikeforce Europa, with the assassin Shado, who was sent by Black Mountain to silence the Secretary of Defense before he spilled their secrets at the World Court, not to mention your standard issue security forces. You get car chases, super powered fights, and a really cool scene with Deadshot on a motorcycle. It has an excellent balance of action and character, which was the hallmark of the best Suicide Squad stories.

5) The Wall: John Ostrander created Amanda Waller, and there are very few, if any, writers who get her better than Ostrander. Whether it's giving the team a briefing with her patented hardass attitude and biting humor, or debriefing when the team gets back, and all her contact in between, this is the Waller I hear in my head when I think of best Waller moments.And I've seen people of two minds on how coldly homicidal Waller was in the recent Suicide Squad movie, but anyone with any familiarity with the character would see that her actions at the end of this issue, and the reasoning behind them, are so perfectly logical that it's one of my favorite Waller moments of all time.

Seriously folks, whether you miss the old Squad stories or are a fan of the new ones, this is a perfect gem of a Suicide Squad story that everyone should check out.

And look! Dan Grote is back, with a review featuring two of his great fan passions: the X-Men and '90s music...



X-Men ’92 #6
Story by Chris Sims & Chad Bowers
Art by Alti Firmansyah & Matt Milla

Matt often writes about how sometimes a book is so consistently good, he sometimes passes on reviewing it because there are only so many ways to say “This book is consistently good” month after month.

The same can be said for Marvel’s X-Men ’92, which is if nothing else a love letter to the 1990s animated series and the comics of the time period.

Except this issue ups the ante considerably by working in the music of the Extreme Era as well. Coming of age in the ’90s as I did, I spent my teen years a) devouring X-Men comics and b) listening to alternative radio. So to read a comic in which the X-Men work as bodyguards for Lila Cheney at a music festival that includes the Flaming Lips and the Toadies is to relive those years in their purest, most crystalized form. The only thing missing is all those Sunday afternoons I killed playing The Sims and Final Fantasy VI on the Super Nintendo.

After a prologue that brings Joss Whedon creation SWORD into the ’92-niverse, the comic opens with intergalactic rockstar Cheney joining the Lips on stage for “Race for the Prize,” complete with lettered lyrics that sent me combing through my CDs to see if I still had a copy of “The Soft Bulletin.” Even Beast is singing along, and let’s face it, he would like an up-tempo song about two scientists competing to save a dying sun.

And seriously, the Toadies? The Toadies?! Raise your hand if you’ve thought about the Toadies at any point after 1996. They’re about as ’90s as Adam X the X-Treme.

Anyway, it turns out Lila’s on Earth because there’s a bounty on her head, and she’s being hunted down by British-import robot space bounty hunter Death’s Head. Hence her asking the X-Men to act as security.

Also lurking around disguised as a be-ponytailed roadie is none other than Acolyte-slash-Upstart Fabian Cortez, whom a narration box accurately describes as having “the power to make mutants mutant harder.” Cortez amps up Cheney’s already-considerable teleportation powers amid the fight with Death’s Head, transporting herself, the X-Men, Death’s Head and SWORD’s Abigail Brand to an alienated planet populated by [spoilers].


I can’t say enough how much of this book is sold on the strength of Alti Firmansyah’s art. Chris Sims and Chad Bowers get the cheesiness of the era and what characters will make fans wistful, but Firmansyah nails the fashion, the facial expressions and the fun of what, at its worst, was a melodramatically angsty time. It doesn’t mimic the animation style of the cartoon – if anything, she seems to take her cues from “Voltron” and the Joe Madureira style of manga-light art that took hold mid-decade – but you can see that she’s having fun, and I’d love to read more of her work.

Tuesday, April 19, 2016

Review of Comics from Wednesday 4/13


Gotham Academy #17
Story (Framing Sequence): Brenden Fletcher
Art (Framing Sequence): Adam Archer & Sandra Hope

The "Yearbook" anthology arc continues in Gotham Academy this issue with three more stories of time's past at Gotham Central, some within the year, and one thirty years ago. The framing sequence sees Oliver and Maps searching for Maps's stolen "yearbook," her homemade scrapbook of events of the past year, that was stolen by Robin last issue for reasons unknown, and while the frame does have a lot of fun interactions between the two, the draw for this issue is the stories by various creators within it. "This One's For You," comes from series writer Brenden Fletcher, but features characters and artists from one of his other books. Annie Wu and Serge LaPointe join Fletcher to tell the story of Black Canary filming a video on the grounds of the Academy. But the story isn't really about the band, but instead their road manager, Heathcliff, who started out as a cast member in Gotham Academy, and his relationship with the girl he left behind, Pomeline, the Academy's resident expert on all things magic. The story address the relationship, which hasn't been mentioned much since Heathcliff went off with the band, and is a sweet story of teen romance. "A Familiar Story," written and illustrated by Michael Dialynas, sees Maps and Olives on another night when they were wandering the hallways of the Academy after hours, and what happens when they run into a giant cat monster, who is, ahem, familiar to readers of DC's magical line, It's a fun story, and I like when these other DCU characters interact with the Academy kids. The final story, "What Became of the Gilkey Warlocks...?" comes from Mouse Guard creator David Petersen, and tells the story of a group of students in 1984 playing Serpents & Spells, an RPG that Maps still plays in the present stories, and the unfortunate thing that happens when they try to play in one of the Academy's hidden rooms. Whether or not it's an urban legend Maps is telling or something that really happened is left up to the reader. As the New York Times published an article today about the D&D scares of the 70s, this has a resonance as those parents worst nightmare. It's also interesting to see Pederson drawing people, as I'm so used to him drawing animals, but the art, no matter the subject, is as gorgeous as ever. Add in a pin-up from the always wonderful Colleen Coover, and you have a great issue for fans old and new from some amazing creators.



Princeless Book 5: Make Yourself #1
Story: Jeremy Whitley
Art: Emily Martin & Brett Grunig

It's always a good week when Princeless comes back for a new series! Before we get started with this issue, there was a zero issue which you really should track down, as it was a beautiful story about our lead, Princess Adrienne accepting herself, but I missed reviewing it the week it came out as I didn't get it for a couple weeks after it came out thanks to a shipping error, but it was one of the most moving comics I can remember reading in years.

Now, as for this issue, we have two distinct plots running in this issue. One deals with Devin, Princess Adrienne's brother, and his werewolf guide, Kira, encountering some characters who have appeared in the Princeless anthology minis, Tempest the elf and Prince Wilcome. The other plot sees the dwarfs of the dwarf mountain homeland preparing for a dragon attack, and we meet the Dragon Slayers, and I think anyone who knows Princeless knows exactly who the dragon is (and who's riding it), and so we get a very different experience than the Dragon Slayers expected. The plot with Devin and his party is interesting, as werewolves and elves are natural enemies, and Kira seems right on the edge of killing Tempest at any moment, even as Devin gets to know and like Tempest more and more. And Wilcome is a scheming little git who's counting on helping find the "missing" queen so he can earn himself a princess; he's everything the sweet and sensitive Devin isn't, and is one of the character types that Princeless so readily and ably lampoons.

Speaking of the kind of thing Princeless lampoons, the opening scene in the dwarf kingdom sees dwarf guards basically equating femininity to weakness, and when the dragon is sighted and the Dragon Slayers are called, who are the Dragon Slayers? All women. And they kick some serious butt. What follows is a sequence involving climbing, ballistas, and flying suits maneuvering through the snow. It's a tour de Force for both penciller Emily Martin and colorist Brett Grunig. Dragons are fantasy's mightiest killers, but you can absolutely see that these dwarfs could take them. I was kind of surprised when I saw this cover and saw two dwarfs who looked like Bedelia, Adrienne's dwarven best friends, since all the characters are usually so distinct, but I should have trusted artist Emily Martin more than that: they look like Bedelia because they're related to Bedelia. And boy howdy, but Bedelia's family are huggers.

Princeless is always a joy to read, and this new series looks to be no exception, with new friends, new enemies, and some badass dwarfs,



Thanos: The Infinity Finale
Story: Jim Starlin
Art: Ron Lim, Andy Smith, & Guru-eFX

Jim Starlin's most recent set of Thanos related stories comes to a satisfying conclusion in the aptly titled Infinity Finale. The second volume ended with the now godlike Adam Warlock imprisoned by Annihilus and Thanos committing suicide while trapped in a dimension between dimensions. The final volume begins with Thanos awakening in the halls of  Death, having been revived by Mistress Death, but unfortunately it took three months, and Annihilus has run roughshod over the galaxy. The few remaining heroes are hidden on Earth's Moon, preparing for a last ditch attack, while Pip the Troll hides in Annihilus's capital, attempting to free Warlock. There's wild action as the heroes fight the bug army, aided by Thanos who has a plan to stop Annihilus from wiping out the universe entirely. It's cool to see that Starlin either had everything planned out from the beginning, or at least went and made sure to pull in eeleemnts from the previous two volumes, plus the Thanos Vs. Hulk mini-series, the Infinity Entity mini-series, and last year's Thanos Annual. Starlin's Thanos is  a much different character than he is under anyone else's pen; more thoughtful, less hand wringingly evil; he's a protagonist you can root for, at least some of the time. Starlin also plays with the idea of "Above-All-Others," what DC calls The Presence and what most religions call God. Interestingly, while Starlin has always stood firmly against organized religion in his work, his God isn't such a negative figure; they are removed from the existence of the universe, but not against it. the god-like Warlock also gets his time to shine, as he must make amends for what Annihilus used him to do. I don't want to give away too much, as there are some very cool twists and turns at the end of the book, but a major gap in the Marvel Universe cosmology left by the run-up to Secret Wars is filled, and Starlin puts the original Adam Warlock back in play for whatever plans Marvel might have for him in the future. While the previous two volumes featured story and art by Jim Starlin, this volume sees the return of Starlin's old collaborator, Ron Lim, who drew half of Infinity Gauntlet, as well as all of Infinity War and Infinity Crusade. While I'm a fan of Starlin's own pencils, Lim is the guy who I associate most heavily with Marvel's cosmic universe, and his Thanos and Warlock (as well as Pip and other Infinity Watch related characters) are my definitive versions. It was cool to see him drawing Thanos and Thor fighting side-by-side, the armies of the dead versus the armies of the bugs, and the ironic punishment of the true mastermind behind all these events. While I can only hope we will see more Marvel cosmic work from him in the future, this is the last story from Jim Starlin, creator of Thanos and definer of Warlock, for the foreseeable future, and while he knows that he can't write a true ending for these characters, this is a fitting resting place for his versions of them.

Monday, February 1, 2016

Reviews of Comics from Wednesday 1/27 Part 1

Lats week was such a big week of comics, and I liked so many, that I decided to divide up the reviews into two days! Today, there will be reviews of books from DC & Dark Horse, and come back tomorrow for books from Image and IDW...




Black Canary #7
Story: Brenden Fletcher
Art: Annie Wu & Lee Loguhridge

Black Canary is one of the best books to come out of DC's most recent wave of titles (the other one will be popping up in a review a bit farther down the page), and the final issue of this first arc is a great example of everything this book does right. The origins of the mysterious Ditto are revealed, and it's a crazy sci-fi concept that still feels perfectly right in a comic that is mostly grounded in some of the more real aspects of a superhero universe. The thing that keeps the book grounded are the relationships between the characters. Despite Ditto having a seriously wacky and awesome sci-fi origin, the fact that everyone cares about her so much that it keeps them all grounded. And when Dinah tells the others to leave, that she's the one who will stand to defend Ditto against what is coming, no one else goes because, to quote Lord Byron (the band member, not the poet), "We're more than a band now, Dinah. We're a team, for better or worse." That journey, to be more than just a group of people driving around in a van, has been the core of this arc. And it's Ditto that allows everyone to come to a peace not just with each other but with their enemy, Bo Maeve, who also cares about Ditto. The origins of the band, why they're together and who brought them together, makes perfect sense in retrospect, as well. It's nice when the mysteries at the foundation of a book come together so nicely, and the answer about how Maeve got her powers and why it seemed like the same people helping the band were also working with their enemies. I also have to stress how impressed I am that Brenden Fletcher found a way to make me really like Kurt Lance, a character whose appearances in Team 7 and Birds of Prey made me think of him as a convenient plot device more than a character. The relationship between him and Dinah makes sense after this issue; you see that he's more than just some spy guy, but a decent man who really cares about people and is clever. There is a good potion of the issue that is a battle of the band against a creature called The Quietus, a thing that eats sound, and so much of the issue is silent, and Annie Wu, whose work has been astounding so far, steps up with her best work on the book. The Quietus itself is a great design, a roiling maelstrom on feet, and the sequence where first the band fights the monster with music and when Dinah and the mysterious white ninja attack the thing more physically are great. You can follow the action perfectly without any guidance of text, and it's exciting to watch. Not like any other book on the stands right now, or any other version of the character, Black Canary is a great book that had an ending to its inaugural arc as exciting as everything that lead up to it.



Grayson #16
Story: Tom King & Tim Seeley
Art: Mikel Janin & Jeremy Cox

After a detour into the "Robin War" crossover, Grayson returns to its standard form, a wall to wall international espionage action with plenty of joyful cheesecake shots of its lead. I'm sure we'll get some answers in the future about Dick's role with the Parliament of Owls, but as much as I'm curious where that goes, I'm glad Grayson returned to tie up the threads about Dick's war with Spyral, his previous employer. The majority of the issue is Dick and The Tiger, also known as the former Agent One of Spyral, both of whom have gone rogue and know something is rotten in Spyral progressively taking down one Spyral agent after another and bantering. The bantering is mostly from Dick, granted, as the Tiger really doesn't banter, but is more talkative than Batman, who usually is the recipient of Dick's friendly banter, and his grumping back at Dick is almost as funny as Dick's jokes. There is some really phenomenal art in this issue, including a Dick and Tiger walking out of the water shot right out of James Bond movies, and the montage accompanied by Dick singing his personal theme song set to the tune of "Goldfinger" also intentionally evoke Bond, and that theme song will be caught in your head. For days. DAYS. The few scenes that aren't Dick and Tiger's excellent adventure are dedicated to Matron, Helena Bertinelli, the current head of Spyral, growing more and more frustrated by Dick and Tiger's exploits. There is also a meeting of the Syndicate, the best spies in the world, who we have seen hints of, but now who stand revealed, and who will go after Dick and Tiger soon, and they're a group of pretty big names who I'm excited to see in action. To stand against them, Dick makes a seeming deal with the devil, but I won't say who that devil is; you'll have to read the issue to find out. Grayson is getting more exciting with each issue, and I'm curious to see what happens when Dick finally faces down Spyral. Because after all, he's Grayson. Dick Grayson.




Hellboy Winter Special
Story: Various
Art Various

While nobody writes and draws Hellboy and his world like Mike Mignola, but one of the best things about the whole universe is the different visions we get from other artists and writers, and so these occasional Hellboy anthologies allow for some new visions. The Hellboy Winter Special features four stories (well, three and one two-page gag strip) that bring some new creators into Hellboy's world and lets them tell stories of the Hellboy universe's past.

Broken Vessels (Story by Mike Mignola & Scott Allie; Art by Tim Sale and Dave Stewart): One of the stories set farthest back in the history of the Hellboy Universe, the story finds the original wielder of a magical blade that has been featured in B.P.R.D. back in the ice age running a foul of a sorcerer talking about the mystical Vril energy and then fighting ghosts. It's the first time Tim Sale has drawn the Hellboy universe, and the story is well suited to his dark and moody style

Wandering Souls (Story by Mike Mignola & Chris Roberson; Art by Michael Walsh & Dave Stewart): The longest of the stories in the anthology, this story takes place right in the middle of the current Hellboy and the B.P.R.D.: 1953 series of one-shot and minis. Hellboy and Agent Susan Xiang are on a mission in Wyoming to investigate a haunting. They follow the local sheriff, who is quickly possessed by the ghosts, and while Hellboy fights him, Xiang communicates with the spirits to learn about why they're haunting, and we see that this isn't a simple case of angry spirits who need to be smashed. Chris Roberson will soon be taking over as regular co-writer of Hellboy and the B.P.R.D., and if this is any indication, he'll it in just fine, and Michael Walsh is one of my favorite artists in comics right now, and I;m glad to see him working on Hellboy.

Mood Swings (Story: Chelsea Cain; Art: Michael Avon Oeming & Dave Stewart): Novelist Chelsea Cain steps up to tell a story about Christmas with Hellboy, Prof. Bruttenholm, and a teenage Liz Sherman. And the only thing scarier than a teenager is a teenager who can burn you alive with a thought. And when her Christmas present from the professor doesn't go over well, Liz runs into the woods, where a sweet gift of a ring of festive snowmen from Hellboy turns horrible when they're possessed. Michael Avon Oeming draws some really creepy monster snowmen until, well, just think about a pyrokinetic fighting snowmen. Guess who wins, and it makes me want to see more stories of teen Liz.

Kung Pao Lobster (Story & Art: Dean Rankine): A two page gag strip where Lobster Johnson orders Chinese food, and, well weird stuff happens. It's a funny little story, and that's pretty much what you can stay about it.

None of these stories require any previous knowledge of Hellboy and his world, so if you're a new fan, a lapsed one, or one of the faithful, this is a great one-shot to check out.



Scooby-Doo Team-Up #14
Story: Sholly Fisch
Art: Dario Brizuela & Franco Riesco

When telling Scooby-Doo stories, the trick to keeping them fresh is not changing the formula, but finding ways to play with that formula for fun effect. Sholly Fisch's Scooby-Doo Team-Up always finds a way to take the Mystery Inc. gang, have them meet superheroes, and make it feel fresh while not violating any of the tropes of either world. When the gang gets invited on a cruise ship because of monster problems, it turns out the monsters are, shock of shocks, guys in suits, and with the help of Aquaman, they easily catch the undersea robbers. But pretty soon, it turns out this was all part of a plot by Aquaman's arch-enemies, Black Manta and Ocean Master, to distract Aquaman so they can conquer Atlantis. There's an homage to a classic Aquaman story, with Black Manta having kidnapped Aquaman's baby son, Arthur Jr., but being this is an all ages comic, the ending is much happier than in the DC Universe. There are cameos by much of Aquaman's classic supporting cast, including Aqualad, Tula, Topo the Octopus, Tusky the Walrus, and royal adviser Vulko, who is drawn way more ripped than I have ever seen him; animation treats Vulko pretty well. There are the usual gags with Scooby being a coward and Shaggy having the munchies, but the best classic Scooby-Doo gag that gets twisted here is Freddy continually trying to unmask villains underwater, and Velma and Aquaman having to remind him that if he does, these people will, well, drown. Oh, Freddy...



We Are Robin #8
Story: Lee Bermejo
Art: Jorge Corona, Rob Haynes, & Trish Mulvihill

The other highlight of the new DC titles, We Are Robin, also comes out of "Robin War" with a clean playing field and a new menace on the horizon. The focal points of this issue are two characters, our normal series lead, Duke Thomas, and Johnny Bender, a young man leaving juvie who after a failed surgery to solve facial paralysis is left with a permanent grin. And it should surprise no one that a Gotham kid with behavior problems and a fixed grin is going to idolize not Batman but his opposite number. We do see the other principle Robins being watched over by Alfred (I especially like Andre working out his anger in Midnighter cosplay (I'm trying to think what Midnighter's junior partner would be. The Nooner? Kid 10 p.m.?), so it's still an ensemble, but we're mostly following Duke and Bender. Duke is still on the quest to find his parents, and SPOILERS, he does find them. This kind of caught me off guard, since the end of the last issue of Batman teased Duke finding his parents, but this is his home book at this point, I suppose. It's a bittersweet reunion, as they are still effected by the Joker's toxin and don't remember Duke. Joe Corona draws the scene with true pathos, as you can see Duke's joy turn to pain and you watch his heart break. Meanwhile, Bender's reunion with his parents is no better. They're clearly pretty terrible people, superficial and unpleasant, and it's easy to see why their son looks for someone else to look up to, and unfortunately it has to be Joker. His decision to kill his parents is not surprising, as his narration has been disquieting since page one, and the pages and story are structured to really set Duke and him as opposite numbers in their own right. Between Batman and especially here in We Are Robin, the character work on Duke Thomas has made him and engaging and worthy member of the Batman family, and so giving him an archenemy seems like the next logical step. This clearly feels like it's the beginning of the Jokers, a gang that has its roots in Batman Beyond (yes, they're Jokerz there, but that's such a '90s future thing), and since so many of the aspects of that show have been entering the DCU since Convergence, it makes perfect sense and seems appropriate in this title. This is the beginning of the second arc for We Are Robin, and a great place to jump on.

Monday, January 18, 2016

Reviews of Comics from Wednesday 1/13


Abe Sapien #30
Story: Mike Mignola & Scott Allie
Art: Santiago Caruso & Dave Stewart

Abe Sapien is the darkest of the Mignolaverse titles. While BPRD has a lot of adventure to it, Lobster Johnson is a pulp action book, and even Hellboy in Hell has a spooky, supernatural vibe, Abe Sapien is a soul searching story of one man who doesn't know his place in the world. But occasionally, the series has these interesting one off issues that take us away from Abe in the present and let us see some of his past. This issue is one of those, and it is a sight to behold. Back in 1983, Abe is spending the night talking to Professor Bruttenholm, the father figure of the various B.P.R.D. agents, and Abe stumbles across a book of spells and magic by a mage named Gustav Strubl who lived in the nineteenth century and has since returned from the dead and, unbeknownst to Abe, been on his trail and in his orbit for some time in the present. Bruttenholm brushes it off and heads to bed, but a Dr. Malloy comes in and tells Abe the story of Strubl, a story of dark schools, witches, trips to Hell, and prophecy. It's a delightfully classic horror story, Strubl being a Doctor Faustus-esque figure who wanders the world trying to gain a position in the world to come when Hell rises. And the story ends with a classic end of horror movie/story disappearing act. The pleasure of what Mignola and his various collaborators do when telling these kind of stories is that they take tropes and twist them into a slightly new formation, often with the help of an able artist. This issue's artist is an artist new to the Mignolaverse and to American comics: Santiago Caruso, whose art is absolutely astounding. His art has a very European style, which makes sense being he;s a European artist, with soft lines and inks that make for eerie shadows. His devils and demons have proportions that are large and just a bit off, adding to their sense of the unnatural. And his version of Hellboy is excellent: I'd love to see him do a Hellboy short at some point in the future. Generally, there's an almost Hieronymous Bosch vibe to the issue that really adds to the horror of the issue. If you're looking for a fun, one off horror story, this issue of Abe Sapien is a great choice.



Gotham Academy #14
Story (Framing Sequence): Brenden Fletcher
Art (Framing Sequence): Adam Archer & Sandra Hope

After Olive Silverlock's encounters with Hugo Strange and her family history, and the Robin War, Gotham Academy takes a break from the more serious plots for a light-hearted anthology arc, "Yearbook." When Maps Mizoguchi is turned down to join the yearbook at Gotham Academy, her best friend Olive gives her a scrapbook to make her own yearbook, and so Maps begins making yearbook pages around some of the wilder adventures of the year we haven't seen yet. In "Animal Science 101" (Story: Derek Fridolfs. Art: Dustin Nguyen), Colton, the school's second story man, breaks into the  science lab during prank week only to find that Dr. Langstrom's experiments aren't so easily taken; "Queen Glee" (Story & Art: Katie Cook), sees Olive and Maps trying to find out why Dyllin, head of the Glee Club, has suddenly made the Glee Club more popular than ever; and "Scottie Dog" (Story: Hope Larson. Art: Kris Mukai) follows an adventure of history teahcer Professor MacPherson when she was a student at Gotham Academy, and her meeting with another student with a special power. The stories are charming and fun; each with a slightly different flavor. The first, from Fridolfs & Nguyen, has an action tone, with Colton and his friend Eric being chased by a genetically altered goat. Katie Cook's is a mystery with a high school vibe and cute cat videos, and if there's something Kate Cook draws better than anyone, it's cute cats. Hope Larson and Kris Mukai's story is one of teen angst and accepting yourself for what you are and not letting other's opinions matter. They each hit a different genre, but all feel perfectly in line with what we've seen in Gotham Academy. A gem of the current Batman line, Gotham Academy works in so many different ways, and it looks like the Yearbook arc with spotlight many of them. I'm curious to see whether the stories will remain whimsical, or take on a more serious edge as the arc continues.



Leaving Megalopolis: Surviving Megalopolis #1
Story: Gail Simone
Art: Jim Calafiore & Jason Wright

After Gail Simone and Jim Calafiore's dark super hero graphic novel, Leaving Megalopolis, was published beyond it's Kickstarter backers by Dark Horse, I reviewed it; it's a great, dark superhero story that doesn't deconstruct the genre but embraces its darkest aspects. Now, in Surviving Megalopolis, a new story that opens a month after the original series ended, things have not improved in the city of Megaloplis, which remains in the control of the superheroes who have been turned into monsters. But while we do spend time with the still evil heroes as they retrieve the body of Overlord, the hero who turned on the rest at the end of Leaving Megalopolis, and see just how depraved they are, the focus of the story is again on the normal people who live in the world around them. Mina Gutierrez, the chief protagonist of the original graphic novel, has spent the month getting ready to make her move against the evil heroes, as she remains in Megalopolis. We get more of her backstory, and meet another hero through her flashback, the Crimson Shadow, this world's Batman analogue, and she confronts the current Crimson Shadow with a surprising revelation if his identity. Harold Lamb, who Mina helped escape, is tracked down by a man who is working for a wealthy sponsor seeking to make a trip into Megalopolis to find her missing husband and needs a guide. As with any Gail Simone project, this issue nicely blends action with character. Mina and Harold are both great, layered characters, and Bennet Tanner, Harold's handler and new love interest, is one of those men of seemingly casual violence, who claims to not like violence but easily takes out two large men. And I am very curious about the origins of this new Crimson Shadow and how his background ties with Mina's. And credit goes Calafiore for his excellent designs; Crimson Shadow and Amphibonaut, who is an underwater hero, have these designs that are both fresh and still hearken back to classic superhero aesthetics. If you haven't read Leaving Megalopolis, that's fine; Surviving Megalopolis gives you everything you need to understand the world, and provides a superhero story tinged with horror and great characters.

Monday, November 2, 2015

Reviews of Comics from Wednesday 10/28


Batgirl #45
Story: Cameron Stewart & Brenden Fletcher
Art: Babs Tarr & Serge LaPointe

I love an October wedding, probably because I had one myself. This month's issue of Batgirl features the wedding of Barbara's best friend and former roommate Alysia, and her fiancée, Jo. And fortunately, since neither of them are actual super people, there is no supervillain attack. That's not to say everything goes off without a hitch, because Barbara is maid of honor and has brought her new boyfriend, Luke Fox, formerly he superhero Batwing and son of Batman's ally Lucius Fox, as her date just as Dick Grayson shows up unexpectadly to have a talk with Barbara. Dick's return to Gotham and "from the dead" has been handled very deftly in Grayson and Batman & Robin Eternal, and this issue takes a different, but no less important and emotionally resonant, turn with it. Because Dick has come back to woo Barbara, and Barbara will have none of it, so Dick lifts Alysia's wedding ring pre-ceremony, and has Barbara chase him. And when they stop, he gives a very heartfelt speech about how she's the rock that's kept him going while he was embedded in the spy organization Spyral, goes in for a kiss, and... Barbara shoots him down. I love Barbara and Dick, they're one of my favorite comic book couples, and I'm happy Gail Simone gave the pre-Flashpoint versions a happy wedding in Convergence, since in this case, Barbara is completely in the right. Dick's actions are selfish, and are making a day that should be about Alysia and Jo about him, and this is not at all out of character for Dick, who loves grand gestures and big moments, but has never been too good in the day-to-day of a relationship. And I'll be honest, as much as I want to dislike Luke Fox for getting between them, Stewart and Fletcher have made him incredibly likeable and a good match for Barbara. And so the two make peace as friends and part ways, with Barbara having outgrown Dick as he is now. The art from regular series artist Babs Tarr is even more astounding than usual this issue, not just in the chase between Barbara and Dick, which she draws beautifully (and can we get her to draw some more Grayson? She has such a great sense of motion she's made for Dick's acrobatic style), but the actual wedding sequences are gorgeous. Alysia is a lovely bride, and the designs for all the dresses and outfits are perfect. I've always been a fan of quiet, character based issues breaking up the action in between big superhero battles, and Batgirl #45 is one of the best I've read in years.



Black Magick #1
Story: Greg Rucka
Art: Nicola Scott & Chiara Arena

Greg Rucka is one of my favorite writers period; his comics thrill me every month, and his novels are some of the ones I look forward to the most each year. And so a new creator owned Rucka series from Image, with art from Secret Six artist Nicola Scott, was high on my list of new series I was looking forward to this year. And the first issue of Black Magick did not disappoint. Rucka is a writer best known for writing in the crime, spy, and thriller genres, bringing touches of these even into his superhero work, and like his other creator owned series for Image, Lazarus, a near-future dytopian political thriller, Black Magick is a genre bender, a mix of police procedural and occult thriller. The first issue is all about mood, atmosphere, and establishing our protagonist, Rowan Black. The issue starts out at a witches' ceremony, with chanting and a circle, drawn in black and white, timeless and all sorts of creepy until a cell phone goes off, breaking not just the ritual, but the sense that this could be any time, firmly rooting it in the now. The phone belongs to Rowan, and she is being called away for work; Rowan is a police detective, and a hostage taker is demanding to talk to her and only her. The book moves immediately from the supernatural atmosphere seamlessly into a police stand off, as Rowan and the hostage negotiators talk to the nameless man who is holding four people hostage, demanding Rowan come in and talk to him privately. It's not a scenario unique to this comic, it's something that anyone who's a fan of crime drama has scene many times before, but Rucka handles it well, letting the reader get to know Rowan through how she interacts with the other officers and the criminal. And once she gets in, and the hostages get out, things get supernatural again, as the man, who refuses to let Rowan have his name, knows that she is a witch, and has been sent by someone or something, something that is in his head, to kill her. Rowan is able to cast a spell to stop her own death and turn it on him, but there are a lot of questions left, about who sent him and what Rowan means when she calls someone at the end of the issue to tell him that it's starting again. Nicola Scott's art is even better than I remember from Secret Six, and only helped by the "black and white with just the occasional hint of color" coloring she did along with color assists from Chiara Arena. And as with Lazarus there is extensive backmatter that aids in the world building that Rucka is starting. Oh, and as an aside, there was also a new issue of Stumptown, Rucka's private eye comic, from Oni this week that is also definitely worth a look. There are few writers who do crime comics like Greg Rucka, and Black Magick's blend of supernatural and crime is a nice twist on his crime work that's fresh and innovative.



Hellboy and the B.P.R.D.: 1953-  The Phantom Hand and The Kelpie
Story: Mike Mignola
Art: Ben Stenbeck & Dave Stewart

The current realities of the world of Hellboy and his allies are pretty grim: Hellboy is dead and in Hell, the B.P.R.D. is fighting the Black Flame and the giant monsters that ravage the world, and Abe Sapien is still on his walkabout, unsure of what he truly is. Those of us who have ben long time fans of Hellboy and his friends remember a time when things were a little more whimsical, when we regularly got stories like "The Corpse" and "Pancakes" (this isn't a condemnation of the current era of Hellboy stories, just a statement about their evolution). This new one-shot, going back to Hellboy's earliest days with the Bureau of Paranormal Research and Defense, hearkens back to some of those earlier stories, as in "The Phantom Hand," where Hellboy heads off to England with his mentor and father figure, Prof. Trevor Bruttenholm, and Bruttenholm's friend, paranormal researcher Harry Middleton, to investigate the case of a hand that roams the night on its own. The story of the hand's origin is a dark one, as few Hellboy stories are that light, but when Hellboy and the hand start to fight, it becomes a big brawl when what has been animating the hand comes out. It's fun to see Hellboy just punching the crap out of something, and equally fun to see Bruttenholm's frustration with Hellboy's, shall we say, hands on approach to paranormal investigation. The second story in the issue, "The Kelpie," is a tale of Bruttenholm and Middleton as young men, heading out of their first paranormal investigation with a third man, Billy Connolly, and how this ties in to the Celtic myth of the Kelpie, a horse that lives beneath the sea. It's darker than "The Phantom Hand" but does what a lot of great Hellboy stories do, which is tie classic myths into the modern world of Hellboy. Kudos also must go to artist Ben Stenbeck, who worked with Mignola on many of his Baltimore comics (stories of Lord Baltimore, the vampire hunter, not the city of Poe and bird themed sports teams), who draws a great Hellboy, some excellent demons, and one creepy horse monster. If you enjoy Hellboy stories, but have shied away from the epic stories running through the current titles, this is a great one-shot to get some old school Hellboy action.



Unbeatable Squirrel Girl #1
Story: Ryan North
Art: Erica Henderson & Rico Renzi

After a short hiatus, Squirrel Girl is back in her second ongoing of this very year, a point both the cover and the narration in the bottom gutter, Ryan North's answer to rollover text in web comics, make. There's a lot to love about Squirrel Girl, both the comic and the character, and one of the great things is how self-aware it is. There's this joke about number one churn, and another about how Squirrel Girl is not biologically or LEGALLY a mutant, which some have taken as a decree from Marvel on high, and I take as North having some fun with his readers; he knows that fans are aware if the world of comics, and lets us in on the joke. The issue itself is more than just a string of inside baseball jokes, and while it doesn't pick up directly from where the previous volume left off, it's not a book where the time gap is full of mysteries. We open with Squirrel Girl and her animal themed super friends, Chipmunk Hunk and Koi Boi, helping rescue people from a fire, so we get a glimpse at the superhero cast of the title before the main plot of the issue kicks off, as Squirrel Girl and her roommate, Nancy, move into a new apartment and meet Squirrel Girl's mom, Maureen, for lunch. Maureen is a great addition to the cast, funny and so deeply proud of her daughter; she's the mom with the baby pictures and the stories ready to go at a moment's notice, to Nancy's delight and Squirrel Girl's chagrin. And upon returning to their apartment from lunch, they are seemingly attacked by Brain Drain, a z-list villain with ties to Hydra, who they find wrestling with Tippy Toe, Squirrel Girl's right hand squirrel, and Mew, Nancy's cat. But as things have proven often when Squirrel Girl has fought a supervillain in her own title, there's way more going on here, and the fight itself is resolved in a way that isn't about the punching, but instead with talking and computer literacy, since Squirrel Girl and Nancy are studying computer science at Marvel's famous Empire State University. That sort of non-traditional dynamic is a key element and a real charm for this title; Squirrel Girl really wants to make everyone's life better, wants to do the right thing, and this means the villain often winds up being befriended by Squirrel Girl (not always, but she never fails to try). This makes for probably the most all-ages friendly superhero book coming out from any publisher right now. It is also, far and away, the most densely written and drawn comic I picked up last week (and believe me, that's saying something; I only review about a fifth of what I pick up week in and week out). And that's not a dig. You sit down with Unbeatable Squirrel Girl and you're due for at least two to three times the normal read time of a mainstream comic, when you factor in the full script and the narration text in the gutter, and even more time if you pour over every one of Erica Henderson's panels for all the jokes she has going on in them, this issue's highlight being the food court on Avengers Island, home of the New Avengers, the team Squirrel Girl has joined post-Secret Wars. With a  new number one, there's no better time to check out the adventures of Squirrel Girl and her friends, both human and animal.


Dan Grote comes back for the finale of he mini-series about Death's two paramours, Deadpool Vs. Thanos...




Deadpool vs. Thanos #4
Story: Tim Seeley
Art: Elmo Bondoc and Ruth Redmond

Deadpool and Thanos’ quest to rescue the living embodiment of Death and restore order to the universe has gotten bigger with each issue, from a visit to the chicken-hooded voodoo priest Black Talon, to a fight with the Guardians of the Galaxy, to a war among the lords of Hell, to, finally, a place outside time and space, where giant characters like Eternity and the In-Betweener stand in a ceiling-paint-white void being everything.

On the one hand, it makes fans of old-school cosmic Marvel want to go running for their old Jim Starlin comics. On the other, Tim Seeley and Elmo Bondoc also found room to pepper in Easter eggs from the most arcane parts of Deadpool’s continuity, from Sluggo to Slayback to Ajax.

In issue #4, we learn that Eternity, the living embodiment of all that is, is keeping his sister, Death, locked in a cage beyond existence, despite a plea from the In-Betweener, who represents the balance between order and chaos, to maybe chillax a bit. Fresh from the underworld, DP, Thanos, and Black Talon teleport into the void and spring Death from her prison, at which point she sets her two thralls against her brother, in a grand bid to kill everything.

When Deadpool realizes his on-again, off-again girlfriend (Worry not, Thursdays with Wade fans, we’ll be getting to this soon) has lost it, he turns on Thanos, who throws him into Eternity, at which point a floating space monkey turns him into Captain Universe.

Altogether now: COMICS, EVERYBODY!

Deadpool uses his newfound Uni-Power to defeat Thanos, restore the peace between Eternity and Death (discover Eternity is ticklish), teach everyone a lesson about the beauty of a finite life, and consider the merchandising rights to a Captain Uni-Pool action figure variant.

In the end, Deadpool is mortal once more, Black Talon gives up death worship, and Thanos is sent away by Death, “until she has further use for him, in some Secret War yet to come” (capitalization mine).

Like most Deadpool minis of the modern era, you don’t need to read Deadpool vs. Thanos for any sort of important continuity moments, but, also like most Deadpool minis of the modern era, it’s hyperviolent, a lot of fun, and contains many a gift for longtime fans. If you love Wade, or even cosmic Marvel, and you one day stumble upon the trade in a cheap-o bin, definitely pick it up.

Monday, October 26, 2015

Reviews of Comics from Wednesday 10/21



Black Canary #5
Story: Brenden Fletcher
Art: Pia Guerra, Sandy Jarrell, & Lee Loughridge

As Black Canary (both the character and the band that she gave her superhero name to) gets near the end of their tour, the plot threads of the first arc of the most rock n' roll comic on the stands start to pull together. Dinah has begun to put the pieces together, and now wonders exactly how the record company happened to put both her and Ditto, both with mysterious powers and ties to the shadow government, on the same band, and realizes that probably isn't a coincidence. But Dinah doesn't have time to really sort this out, as the last stop on the tour is the hometown of original band members Lord Byron and Paloma Terrific. And at a signing at the local record store, we get to see a little more about Byron and Paloma's past, and it explains a lot about their personalities. Byron's mom, Judith, and sister, Shelley, show up decked out in Lord Byron fan club t-shirts and are clearly her number one fans, while Paloma's family doesn't even appear, and she doesn't seem to expect them to. No wonder Paloma is so sour and distrusting. But it wouldn't be an appearance by Black Canary if something wild didn't happen, and after a speaker flies through the record store window, the band finds a group of disgruntled bands waiting outside, ready to challenge them to a battle of the bands. And Heathcliff, road manager and former Gotham Academy student, tells Dinah, who's already itching for a different sort of battle, that this is something they have to do. Naturally, with the way things have been going for her,  Dinah has already had a battle that issue, with the mysterious white clad ninja who has ben following the band, who stole a vial of Dinah's blood for still more mysterious purposes. Aside from all this, we continue to see Kurt Lance, Dinah,s ex-husband who had his memories erased so he doesn't remember their life together, continuing to try to reach out to Dinah while travelling with the band, and continuing to be more interesting in three issues here than he's been in the entire post-Flashpoint DCU to this point, more a character than a plot point. Arriving at the battle of the bands, the generally bad feeling about the whole thing prove prescient, as another band is playing in the battle: Bo M, the new band of Bo Maeve, former member of Dinah's band and her sworn enemy (at least in Maeve's mind). Dinah gets to se Maeve begin her performance, and seeing the way Maeve dances on stage opens Dinah's mind to something about her own performance in a nice character moment before Maeve opens up with her new powers, and it looks like a big fight is on for next issue. While I miss Annie Wu's kinetic art style on this book, I'm excited to see Pia Guerra on this (and last) issue. I haven't seen much from her since the end of Y: The Last Man, but her style works well here; it's not as loose and wild as Wu's, but it has excellent flow in the fight scene, and her Ditto is too adorable for words. Black Canary has been one of the strongest new titles out of DC in its newest wave, and it's ramping up for an exciting finale to its inaugural arc.



Clean Room #1
Story: Gail Simone
Art: Jon Davis-Hunt

Gail Simon is known for being a writer who does strong characterization, strong female characters, and zany plots. But it's often forgotten just how dark her work can be. For instance, Secret Six, for all its very funny and heartfelt moments, is a book about truly broken people often doing terrible things. And those darker inclinations are the source for hew new Vertigo title, Clean Room. I'm not anywhere near sure exactly what is going on in the background of this new horror/thriller comic, but one of the great things about horror is that sense of being off-kilter. The issue starts with a family walking to church, a scene that quickly devolves into terror as a disgruntled truck driver hits the young girl in the family, and then backs over her to make sure he got her. Somehow the girl survives, but something is different. The action then moves to a woman preparing to commit suicide. This woman, Chloe Pierce, is our point of view character for most of the issue a reporter who lost her fiancée, and after being saved from suicide, now wants to find out why and what the writings of new age/self help guru Astrid Mueller had to do with the suicide. After tracking down Mikey, another man who was exposed to Astrid's cult/organization that seems to straddle the line between any self help cult and Scientology who is an addict who now wants to use but just can't bring himself to, Chloe arrives at the shining palace that is Astrid's headquarters. Meeting with an Amazonian official, Chloe strong arms her way to a meeting with Astrid, and the reveal of who Astrid is makes the beginning of the issue and the end connect. Oh, and did I mention that throughout the issue there are these truly disturbing images of monsters and horrors? The tuck bearing down on the little girl, Chloe's dead fiancé with his face half blown off visiting her in the hospital, and a demon hanging from the shoulders of the woman Chloe meets before Astrid. Jon Davis-Hunt is a new name to me, and I'm hoping I'll be seeing a lot more of his work. His people are striking, but those monsters? Brrrr... The detail work throughout the issue is stunning and perfect for what Simone is doing. Vertigo is trying to get back to the forefront of edgy, dark comics, and I've been happy with what I've read this month from their new offerings, but Clean Room jumps out at me as the flagship of their new titles: creepy, deep, and already capturing the darker parts of the imagination.



Princeless: Raven- The Pirate Princess #4
Story: Jeremy Whitley
Art: Rosy Higgins & Ted Brandt

A pirate's life for Raven and her crew is at hand, as long as they can get past those pesky villagers with pitchforks and torches. Having recruited her crew last issue, Raven, the daughter of the pirate king who is on a quest to reclaim her birthright from her usurping brothers, arrives back at the inn owned by her friend Cookie and his daughter to find it besieged by townsfolk who believe Jayla, Cookie's daughter, is a witch and want to burn her alive. It's some quick thinking from Ximena, Raven's former best friend and the freshly recruited navigator of her ship, that saves Jayla in a scene comically reminiscent of Carrie, which is a sentence I didn't think it was possible to write. With the guards and the mob driven off, Raven finds Jayla, angry a her father's protective nature, ready to head off on Raven's all female pirate ship. Left alone with Raven, Cookie makes a speech that is beautiful, asking Raven to take care of his daughter and make sure she never comes back to the one horse town they live in, because Jayla's too good for it and deserves better. Cookie is a fascinating counterpoint to all the other fathers in the Princeless universe: Raven's own father was taken in by his sons and locked Raven away. King Ash, father of main Princeless series heroine Adrienne, did something like that to all his daughters, and is at best condescending if not a full on misogynist. And Adrienne's best friend Bedelia's father is a drunkard whose work Bedelia had to do to keep the two of them afloat (although the cause if his alcoholism remains unknown, so there might be more story there). Cookie not only unabashedly loves his daughter, but is willing to let her go so she can have a better life because she's smart. Not only that, but as Raven prepares to set off, Cookie gives her some sage advice about the life of a pirate. Let's be frank: Cookie is a father figure up there with Alfred and Uncle Ben in the pantheon of great comic book pseudo-dads. We also do get to spend some more time with the core of Raven's crew, Katie, her first mate, and Sunshine, who Raven befriended at Cookie's, and he final page of the issue has the two of them, along with Ximena, Jayla, and Raven (the core cast of the series) standing on board of Raven's ship preparing for the adventures to come. The mix of action, comedy, and character has been one of the hallmarks of Raven- The Pirate Princess, and with the whole cast now gathered, I'm looking forward to getting to know each of these very fun and different characters and how they relate to each other as they sail the high seas.


Dan Grote checks out the first issue of Warren Ellis's new Marvel series, Karnak...



Karnak #1
Story by Warren Ellis
Art by Gerardo Zaffino and Dan Brown

Of course Karnak, the member of the Inhuman royal family who sees the flaw in everything, is a good fit for Warren Ellis – he’s an aloof jerk with hand-to-hand combat skills.
 
That’s right, from the guy who brought you Pete Wisdom, Spider Jerusalem, and Moon Knight, it’s Karnak.
But Dan, don’t you have some kind of thing about the Inhumans that you mention every time you review an issue of Ms. Marvel?
 
Oh sure, but Karnak isn’t so much about Marvel’s new-favorite race as it is about how Karnak thinks he’s better than everyone and can generally back it up, the sort of arrogant-jerk fantasy shared by perhaps one too many comics readers.
 
These days, Karnak has broken ties with the Inhuman royals and lives as the hermetic philosopher-king of the Tower of Wisdom. He occasionally comes out of hiding to run extralegal missions for SHIELD, in exchange for more money for the tower and the ability to mess with people.
 
Guest starring in this issue are screen-to-page SHIELD transplants Phil Coulson and Gemma Simmons, who enlist special K’s aid retrieving a fellow Inhuman from an AIM splinter cell that has infiltrated SHIELD (and Captain America just finished scrubbing the place of Hydra).
 
“Is there anyone left at SHIELD who actually only works for SHIELD?” K (and the reader) asks Coulson (and Marvel editorial).
 
In exchange for his services, Karnak tells Coulson and the parents of the missing Inhuman boy that the boy must become a disciple at the Tower of Wisdom, to be released back into society at a time of Karnak’s choosing. The parents also must give him “the single thing that allows you to believe that the universe is a kind and beautiful place,” because, per Karnak, “humans are no more important than objects, and both humans and objects are meaningless.” Oh, and $1 million. He also gets that.
 
Finally, let’s peep the art. David Aja covers are always welcome, especially in this post-Hawkguy era. Dan Brown’s muted green color palette also has me missing a previous Aja joint, the Immortal Iron Fist. A panel drawn by Gerardo Zaffino in which K chops a bullet in half has me just as misty.
 
Oh, and apropos of nothing, Karnak has a Zack Morris-style cellphone. There, I think I just sold you this book.

Monday, August 3, 2015

Reviews of Comics from Wednesday 7/29


Batgirl Annual #3
Story: Cameron Stewart & Brenden Flecther
Art: Bengal (Chapter 1)
        David Lafuente & Gabe Eltaeb (Chapter 2)
        Ming Doyle & Ivan Plascencia (Chapter 3)
        Mingjue Helen Chen (Chapter 4)

One of the pluses of the recent new wave of Batman related titles is how each book stands almost entirely on its own feet; you can read Grayson, Batgirl, Gotham Academy, Gotham by Midnight, or the reimagined Catwoman and not have to read any other Batman comic to understand what's going on in that title. This past week's Batgirl Annual is a great comic, and while it is a perfect standalone story, what it does is set Batgirl's adventures in the wider context of what's going on in Gotham City. If you haven't been reading Batgirl, Barbara Gordon has been the defender of Burnside, the hip, Brooklyn-esque neighborhood of Gotham for the past year or so. But this issue, after finding an amnesiac UN official wandering through her neighborhood, Barbara is sent on a collision course with many of the other members of the Bat-family. The first chapter has her working with Helena Bertinelli, the director of the spy organization Spyral and another agent, Dick Grayson, who Barbara thinks is dead and who does his best to keep his identity a secret; the second chapter has Barbara run into Spoiler, recently reintroduced to the DCU and currently appearing in Catwoman; chapter three features a team-up with Kate Kane, Batwoman, whose title has ended and is currently in limbo; and finally Batgirl goes to Gotham Academy, where she meets Olive Silverlock and Maps Mizoguchi, the protagonists of that title. The main plot element, what Batgirl and her allies are looking to find and stop, is an absolute McGuffin (it's called the Negahedron, such a classic 50s pseudo-science name it works best as something that you don't think too much about) to arrange these character meetings, and that's perfectly fine. Each interaction has its own flavor and purpose. The Gotham Academy segment pulls the two books Brenden Flecther writes together and allows us to see Maps, that book's consummate fangirl, get to work with a superhero and get some sidekick dreams, which is just adorable. Batwoman has pretty much disappeared since her title ended, and it was just nice to see Kate back. But I think long time fans were really looking at those first two chapters for something big. In the pre-reboot times, Barbara Gordon as Oracle had very strong ties to both Helena Bertinelli and Stephanie Brown in their other identities, Stephanie as the third Batgirl and Helena as Huntress. These are the first real interactions between the new era Batgirl and her former friends, and while the rapport is different, it's still nice to see how they fit together. Helena and Barbara work together as a well oiled machine, fighting their way through the troops of the terrorist organization Gladius, all while trying to avoid Dick Grayson (and Dick's pain at having to avoid Barbara is palpable). Spoiler is still a novice, and she's so pleased to nearly best Batgirl at the super-hero game; I would love to see Baba work more with Stephanie when Steph's apprenticeship in Catwoman is over. All-in-all, the issue mixes action, adventure, and strong character moments to wonderful effect and makes it essential if you're enjoying any of the titles that are involved. Oh, and on a final note, I love Barbara momentarily recognizes Dick Grayson, who disguises his face and voice, by his butt, which seems to be his new defining physical characteristic; it's such a nice nod to what's going on in Grayson and hilarious in how well Barbara remembers Dick. I want those crazy kids to find a way together, sue me.



Copperhead #9
Story: Jay Faerber
Art: Scott Godlewski & Ron Riley

The second arc of the sci-fi Western Copperhead moves forward at breakneck speed, as Sheriff Clara Bronson gathers a posse to retrieve her deputy, Boo, who has been kidnapped by a band of outlaws. Last issue saw Boo's part of the story, as the outlaws make their way to The Bastion, a wretched hive of scum and villainy, and what Boo does to try to stop them or at least slow their progress. This issue is Clara's story from that same time period, and we get to see certain events from the previous issue from a different point of view. But before their paths cross, we see Barton gather a posse that is made up almost entirely of people she doesn't trust: Cletus, the criminal she dealt with in the first arc, Ishmael, the artificial humanoid hermit who lives in the desert, and two other artificials provided by local land baron Hickory, who is not a nice man at all. The journey through the wasteland is a classic Western trope, and we get the character interaction that defines much of Jay Faerber's work; he finds a way to keep the action of a series going while mining his characters for important personal beats. Even after he has proven trustworthy and not a bad guy in the past, Bronson still doesn't trust Ishmael, which is to be expected, as she has stated how little she trusts artificials. What's more interesting is to see how Ishmael interacts with the two other artificials, how they view him as an outsider and how they think about their own place in the world. And while Bronson talks to Cletus, and we get a better idea of exactly what is going on in his head, it's the artificials that really captured my attention in this issue. Their "bred for battle" attitude and culture, how they act when confronted with death, and the way they look at the death of their own once it happens, it fills in some gaps about how these beings exist. This worldbuilding is key in good science fiction, and I'm glad to see that Faerber has all this background. In addition to this, the slow burn about Barton's ex-huband's escape from jail continues; this is going to be a big deal when he arrives on Japser (the planet where Copperhead is), and the little bits here and there about him just make the tension even higher. Next issue wraps up the second arc, and all the pieces are now in place for a showdown.



Invisible Republic #5
Story: Gabriel Hardman & Corinna Bechko
Art: Gabriel Hardman & Jordan Boyd

Invisible Republic the series from Gabriel Hardman and Corinna Bechko that takes place on a planet after a dictatorship has fallen and follows a reporter who has found a diary of an unknown cousin of that dictator, wraps its first arc with an issue that takes place nearly entirely in those diaries. Maia Reveron, cousin to Arthur McBride, has found a life away from her cousin with beekeepers and honey seller Archi and Luis, who said they could pay her way out of indentured servitude and take her on as an apprentice. But as her connection to McBride is revealed, things start looking bleaker. Even moreso when Maia winds up in the middle of a demonstration, finds out that Luis is working with McBride's underground, and when the demonstration becomes a riot, Maia has to make a decision. It's a telling moment for Maia, who we see as a good and loyal person being more and more swept up in events beyond her control, but who still tries to do what's right in her mind. It's an issue that will change the status quo moving forward when, at the end of the issue, we meet a character from that flashbacks for the first time in the present. There's so much to love about this series, with it's depth of character and it's wide world, but what continues to blow my mind each issue is Hardman's art. The gritty world he's crafted fits perfectly with the tone of the series and defines it. Everything is absolutely clear, nothing gets lost in a single panel, but everything is dirty and used. This isn't the pristine world of Star Trek or the Western influenced sci-fi of Firefly. The closest I can think of is Lazarus (which also had a very solid issue this week, by the way), a future world that is very much extrapolated from the world as it is now, with all the dirt and creases you'd see. The riot scene, where the military comes down on McBride and disperses the crowd violently, can be viewed as some commentary on recent events in America, but knowing exactly what McBride is and how manipulative he is, that particular commentary has its legs cut out from under it: McBride is not some innocent revolutionary as he would have the people believe. He's a cold blooded killer. And watching him build his cult of personality makes him all the more powerful and creepy as a character. Science Fiction is genre that embraces all kinds of stories, and Invisible Republic, with its politics and humanity, is one of the strongest science fiction comics on the market. It's a perfect time to go out and snag all five issues that are out and read them together, and be ready when the new arc starts.



The X-Files Annual 2015
Story: Mike Raicht
Art: Kevin VanHook & Mat Lopes

While there were some good monster-of-the-week style stories in the recently completed X-Files Season 10 comic, much of that series was dedicated to building a new, cohesive mythology for the series to move forward. This year's annual, though, is a monster story of the best order, the kind that not just tells a spooky story, but delves into Mulder and Scully. The story follows Mulder as he barges into a high school reunion to try to find out what happened to a student who disappeared years ago in a haunted house. This is a very Mulder thing to do, as is lying to Scully to drag her along. I know a lot of people who are Mulder fans could read this issue and be really annoyed at Scully for not just her skepticism but her annoyance at Mulder, and while it seems a times very harsh, I can see why she's upset; Mulder dragged her away on a weekend to investigate a case without telling her; she has very right to be annoyed. But as the case of the disappearance of Colin Matthews deepens, Mulder learns more about Colin and his friends, Tristan Nolan and Kelly McGreevy, who have made a career as ghost hunters by talking about what they witnessed the night Colin disappeared, and details about psychic powers and exactly what kind of people these now adults were set Mulder on a path that not only leads him to confront Tristan and Kelly, but to get some resolution on a case for once. But because he's Fox Mulder, he looks a little deeper, and what he finally deduces is even more disturbing than a disappearance, It's got a great twist ending, like many of the best X-Files, and it's the twist within the twist that really makes it. I was also impressed that, while it's referenced in places, the fact that Mulder investigates a disappearance in the anniversary of the disappearance of his sister, there's no big long speech about Samantha. Mulder's own hunt for his sister is the thing that's defined his entire life, and how he deals with it here is allowed to play out subtextually, in a show not tell way. With The X-Files about to return to television, I'm not sure how much big mythology stuff that the comic has been doing is going to be valid anymore, so stories like this, strong done in one monster stories, are a great place for the comic to live, and this issue would be a good prototype for upcoming stories.