Showing posts with label Velvet. Show all posts
Showing posts with label Velvet. Show all posts

Monday, April 27, 2015

Reviews of Comics from Wednesday 4/22


Beyond Belief #1
Story: Ben Acker & Ben Blacker
Art: Phil Hester

Who cares what evil lurks in the hearts of men? Me for one, if that evil is spooooky and being investigated by Frank and Sadie Doyle in the pages of Image Comics second series based off the wonderful Thrilling Adventure Hour, Beyond Belief. Beyond Belief is my favorite segment of TAH, starring Paul F Tompkins and Paget Brewster as everyone's favorite married mediums, the Doyles, and as with the other TAH comic, Sparks Nevada, this takes place before the events of the podcast, so no prior knowledge is needed. You get to meet the Doyles, bon vivants and alcohol aficionados, who love nothing more than booze and each other. But their bliss is interrupted when Sadie's best friend, Donna, calls to ask for the Doyles' help, as the house she just bought is haunted. For those who know their TAH, Donna will one day be Donna Henderson, vampire and wife of werewolf Dave Henderson, and mother to the beast of the Apocalypse. But right now, she's just Donna Donner, new homeowner. The Doyles enter the haunted house to find a room full of creepy dolls, ancient spectres, and the ghosts of Mary Ellen Capp and her dead husband, Ted. With the story written by TAH creators Ben Acker and Ben Blacker it's not surprising that the dialogue is spot on; I can hear the actors reading the dialogue in my head. It's funny and with just a hint of creepy, especially the flying evil dolls. Phil Hester does a great job, not just capturing the horror, but also the essence of the Doyles. Frank and Sadie look dapper, dashing, and just a tad drunk, which is the ideal for the Doyles. And as a bonus, this issue also contains the digital first Beyond Belief #0 from the same creative team that tells the story of how Frank and Sadie met! If you've never tried Thrilling Adventure Hour, and like horror and comedy, this is the book to try, and if you're already a fan, well, you know what's in here, so get out and pick it up.



Empire: Uprising #1
Story: Mark Waid
Art: Barry Kitson

I love that no project is ever completely dead in comics is the creators have the passion and the rights (yeah, that last one is a little more problematic, but still...). It's how John Ostrander can return to Grimjack after a decade plus away, how I still hold out hope for Mage: The Hero Denied from Matt Wagner, and how we can get a new Empire story a decade after the last. I've been reading Empire through all of its incarnations, the two issues through Image and then the six from DC, so its new life at IDW is exciting. Empire is the story of a world conquered by Golgoth, a supervillain, and the workings of his inner court; it's like Game of Thrones with supervillains. This issue picks up a year after the end of the last issue, and the reader gets a primer on what has gone before from a schoolteacher talking to her class about world history; we hear her sanitized version of history along with panels showing exactly what Golgoth did to bring about his utopia, which is a nice touch. It's the anniversary of the death of Golgoth's daughter, Princess Delfi, and the world will have a moment of silence. And we quickly see that moment of silence is enforced with lethal force for anyone who breaks it. It's chilling to see that there's no real heart in Golgoth. This isn't the villain who has some kernel of good in him; he's a monster. He is also ridiculously powerful, which is evident as he slaughters a group of resistance fighters who attack during the moment of silence. Attacking in masks of Delfi is creepy enough, but as they cry out "Daddy!" in combat, well. brrrrrr. With the soldiers put down, we see various members of Golgoth's inner circle, and get a feeling for those who surround him. And we see Golgoth change his mind, something that does not go unnoticed by the various villains who serve him. Predators always sense weakness after all. It's a strong set-up for the return to this dystopia, and I'm looking forward to heading back in and seeing exactly who is trying to overthrow Golgoth and what their plans are.



Velvet #10
Story: Ed Brubaker
Art: Steve Epting

One of the numerous impressive things about Ed Brubaker and Steve Epting's spy thriller, Velvet, is the way they balance action and plot.Over the course of this arc, Velvet Templeton, on the run from her own agency, ARC-7, has been attempting to find a traitor, and done some things along the way that would indicate to an outside observer she is the traitor, including freeing imprisoned traitor Damian Lake. Well, Damian escaped at the end of last issue, and now Velvet, on a train, is confronted by French authorities. This sets off an issue that is full of intense action, with a fight and flight on the train, through the woods, and to a farmhouse. Epting is at his best in this issue, drawing Velvet making her way through and on top of the train, diving off it, and fighting gendarmes and dogs hunting her through the woods. Brubaker gets to do some nice character work during the chase, especially as Velvet has to fight a dog and does so with reluctance. But as we get to the end of the chase, we see that Damian sold her out to the local ARC-7 office, and we meet the next of our potential traitors, local chief Jean Bellanger. But Damian is up to tricks, and a captured Velvet doesn't remain so as Damian's plan unfolds. The final pages, both Velvet's final scene and the epilogue, set all the gears that have been moving slowly into full speed. There is blood and bodies, and a power vacuum left at issue's end that will need to be filled, and whoever does it is going to want Velvet. It's a nail biter of an ending, one I absolutely didn't see coming and left my jaw on the floor. Velvet is the best spy comic I think I've ever read, adding a modern tilt to the classic James Bond formula. This issue marks the end of the second arc, so it's a perfect time to catch up before the third act begins.



And Dan Grote looks at this week's most talked about comic...


All-New X-Men #40
Story: Brian Michael Bendis
Art: Mahmud Asrar and Rain Beredo

X-Men post-crossover issues are often some of the franchise’s best moments, a chance for creative teams to mold memorable character beats, like Jean Grey proposing to Scott Summers or Jubilee teaching Professor X how to rollerblade. Frankly, I’d be weirded out if Brian Michael Bendis, who wrote many a breakfast scene during his run on the Avengers, couldn’t hack that.

Cards on the table: As someone who has been reading X-comics for more than 20 years, I have no problem whatsoever with Iceman being gay. Let’s be honest, the original five X-Men – five white kids, one of whom was “the girl” – were the Blandest Teens of All. Stan and Jack couldn’t even bother to write origin stories for them; they were just born with powers. Having one of them turn out to be gay at least adds a little spice to the mix. And it’s not like Chuck Austen didn’t toy with the idea during his run on Uncanny, much maligned as it is. And how many stories have there been in which somebody accused Bobby Drake of holding back? Perhaps that wasn’t just about his powers. I guess my only REAL question is: Whatever happened to Opal Tanaka?

I know some have raised issues about the WAY the reveal occurred, with Jean being telepathically invasive and the sort of heteronormative idea that gay people need to “out” themselves whereas straights can just be. I won’t pretend to be an expert in those things, nor should I, but as to the fact of a longtime character being retconned this way, I’m on board. I also really like Jean’s facial expressions and hand gestures in those panels.

All-New X-Men #40 wasn’t just about Bobby and Jean’s heart-to-heart, though. We also get a midair chat between young Angel and X-23. Warren is sporting new wings after the Black Vortex story, a move he says he made deliberately after learning how his adult self was corrupted by Apocalypse and then essentially erased by a Celestial life seed.

The framing scenes set up one last storyline (because Secret Wars) involving a band of mutants protecting Utopia, the X-Men’s old island base. I won’t spoil who they are, because I could only make out two of the six, one of which is an Obscure ’90s Relic.


Also, heh heh, Tyke-lops.

Tuesday, March 11, 2014

Reviews of Comics from Wednesday 3/5


Scooby-Doo Team-Up #3
Story: Sholly Fisch
Art: Dario Brizuela

Sholly Fisch's Scooby-Doo Team-Up is one of the most fun books on the rack. While absolutely an all ages book, and completely accessible to everyone, it also is full of great nods to DC Comics past and the history fo Scooby-Doo. Last issue featured the Mystery Analysts of Gotham from the 60s, including many classic DC detectives, and this issue brings us not only two serious C-List Bat villains, The Spook and False Face, and references to A Pup Named Scooby-Doo, but also brings in Bat-Mite. It reads like most Bat-Mite stories, with Bat-Mite coming in to "help" Batman and in the process making everything much worse, but adds in Scooby-Mite, a fifth dimensional imp who is Scooby-Doo's biggest fan. This leads to an amusing deconstruction of the whole Scooby-Doo formula that still shows the value of the characters. Fisch does a perfect job of blending the Caped Crusader and Mystery, Inc. It would surprise no one that Fisch wrote the tie-in comic for Batman: The Brave and the Bold, a series that was based around such blendings. The issue's end adds in another reference, this one to the Teen Titans cartoon that serves as a nice little cherry on top of the issue. If you enjoy Batman or Scooby-Doo this is a great issue to give a read.



She-Hulk #2
Story: Charles Soule
Art: Javier Pulido

Charles Soule has been doing a great job picking up where Scott Snyder  left off on Swamp Thing, but as good as that book is, his She-Hulk is an even more impressive feat. Two issues in, and it's already creeping high up on my list of best comics on the rack. After hanging out her shingle for her own law firm at the end of last issue, this issue sees Jen Walters, She-Hulk, attempting to get her firm going. We start to meet the rest of the cast of the series, including her new paralegal, Angie Huang, who has a pet monkey that goes everywhere with her and whose cryptic answers to Jen's questions clearly indicate there's more to her then meets the eye, and Sharon King, the owner of the building Jen has set up shop in, who is a mutant who lost her powers and now rents to exclusively super powered clientele. After a day of making no progress thanks to the law firm she left last issue who are out to blackball her, Jen heads out for a night on the town with Patsy Walker, another former Avenger, Hellcat. Patsy seems to be as hard up as Jen is, and when she gets a few too many in her, she leads Jen to assault an A.I.M. lab that she heard about. We get a short but comedic battle between two A.I.M. goons in cyber suits and Jen, and by the end of the battle, Jen has one more employee in Patsy. One of the nice touches is hearing the A.I.M. goons talking about how taking out She-Hulk will get back to his higher ups and help him make more money to support his kids. That kind of dialogue adds a nice touch of realism to the book. The final page looks to be setting up Jen's first big case and setting her firmly in the sights of one of the Marvel Universe's biggest bads. If you've been enjoying Marvel's sleeper hit Hawkeye, this is definitely a book you should be reading.



Velvet #4
Story: Ed Brubaker
Art: Steve Epting

Velvet is a great example of everything Image Comics is doing right. It reads like nothing else on the rack and takes it's genre by the throat and does amazing things with it. After her disastrous mission in the previous issue to Belgrade, Velvet Templeton has a lead on Agent X-14's movements, hopefully getting her closer to who framed her for murder. Set in Monaco at the Carnival of Fools, we get Steve Epting at his best, drawing opulent and realistic backgrounds and characters in classy clothes and wild costumes. Velvet is hunting Roman, and Ex-KGB agent who has gone freelance, and finds him at a casino, playing Baccarat. Brubaker makes a fun joke about Baccarat, something I think many of us who have read James Bond has thought, and pretty soon, Velvet is caught up in another fight with spies. The fight scenes that Brubaker writes and Epting draws are brutal, and I like the internal monologue playing in Velvet's head; Brubaker makes it clear that fighting isn't a game to Velvet, that this is part of the job and she's willing to do anything to end it as quickly as possible. The issues ends with some classic spy banter, and another hint of Velvet's mysterious past. Brubaker has done a great job of balancing the plot driving each individual issue with the overarcing plot of the series, allowing for each issue to feel almost complete in itself, something many writer's can't do. With Captain America: The Winter Soldier, based on a series by this book's creative team, coming out in less than a month, this is a great time to jump onto Brubaker and Epting's creator owner spy series.

Monday, October 28, 2013

Reviews of Comics from Wednesday 10/23


Daredevil #32
Story: Mark Waid
Art: Chris Samnee

Now that it's been confirmed that Mark Waid's excellent run on Daredevil is wrapping up, every issue is a treasure. And this issue features appearances by the Legion of Monsters! Now the appearance is small, and at the end of the issue, setting up next issue, but I still love these characters, especially Werewolf by Night, also known as Jack Russell (yeah, for those unfamiliar with him, you heard that right). But that's just something that speaks to my inner fanboy, which would be enough to get me to write the issue up, but there's so much more great about the issue. The opening scene, where the villain, The Jester, has left a dummy of a hanged Foggy Nelson, is one of the cleverest examples of Waid's use of Daredevil's powers and the lack of understanding others have of it. The Jester's surety that the horrible site of Foggy hung up before him would cause a reaction from Daredevil, but draws none, is clever and Jester's reaction was amusing, and this is inverted when Matt assumes that a mob in the small southern town he heads to at the end of the issue is preparing a race based lynching, when instead they are hunting monsters, something he couldn't tell with no site. Waid has done a tremendous job of writing scenes that remind the reader that Daredevil is blind and that radar sense is not the same as sight. It's also nice to see Daredevil and Foggy working together to help find an answer to the problem with the Sons of the Serpent; Foggy's cancer hasn't removed him from the book, but it's nice to see him doing something other than sitting in a bed. Four issues left, and the wild ride of Waid and Samnee's Daredevil doesn't look like it's slowing down.



Kiss Me, Satan! #2
Story: Victor Gischler
Art: Juan Ferreyra

I know I just wrote about the first issue of this Dark Horse horror comic last week, but when a good second issue comes around, I might as well keep writing. Barnabus Black continues to protect the witches from a line of bounty hunters. Writer Victor Gischler uses this to continue to expand the world he has created, introducing vampires, necromancers, and ninja zombies. I feel like Gischler has a whole world in his head, with all sorts of supernatural craziness, and he's slowly rolling it out. We also get to see more of our villain, Cassian Steele, werewolf chieftain, and I have to say, this is one bad guy. Sure, kill another werewolf in cold blood to maintain your power base, that's pack infighting; tell your pregnant wife you're going to kill the baby and you can always try again until you get a werewolf baby? OK, he's an A-1 bastard. The story is great, but what pushes the comic over the top is the art from Juan Ferreyra. The main action piece of the issue, a battle between Barnabus and animated ninja corpses, that starts out on cars and moves to a graveyard, is a sight to behold. Ferreyra mixes action with great body language and facial expressions. October is the spookiest time of the year, and this is the perfect comic for a chilly October night.



The Unwritten #54
Story: Mike Carey & Bill Willingham
Art: Peter Gross, Mark Buckingham, & Dean Ormston

The first volume of The Unwritten wraps up with the conclusion of "The Unwritten Fables," the big crossover between The Unwritten and Fables. The final battle between Tom Taylor and Mr. Dark plays out with a lot of very interesting twists, involving Tom's connection to The Leviathan, the font of all stories. But while much of the story is thoughtful, with Frau Totenkinder trying to explain to Tom exactly what he is and how he fits into the grand scheme of things, the rest of the Fables cast fights with the revanant Boy Blue and Bigby Wolf faces down his wife and children. It's a blood soaked issue, with many favorite characters meeting a final fate. Artists Peter Gross, Mark Buckingham, and Dean Ormston each draw pages suited to their styles, with Gross focusing on Tom, Buckingham on the Fables, and Ormston on the final pages, with scenes of horror as Fran Totenkinder morphs into a monster to hold Mr. Dark off as Tom performs the endgame. It;s a very clever ending, having been set up many issues ago, playing off both the classic poem The Song of Roland and what the readers know about the Tommy Taylor books, the in universe series of children's books. The issues wraps with Tom seemingly ready to find his way back home in time for the final twelve issues of the series, the maxi-series "Apocalypse." It feels like so many of the series I really love are coming to their end. But I can hope the ending will live up to the high quality of the series so far.



Velvet #1
Story: Ed Brubaker
Art: Steve Epting

New work from Ed Brubaker is always something to look forward to, and when he's partnered with one of those artists he has a rapport with, guys like Michael Lark, Sean Phillips, or in this case Steve Epting, you know you're in for a great comic. Velvet is a spy comic in the classic mold; it has touches of James Bond, touches of Tinker, Taylor, Soldier, Spy, and a whole lot of the action you expect when you have Brubaker and Epting together. Velvet Templeton, our lead, seems to be the secretary to one of the director's of Arc-7, a super secret black ops spy organization. But Velvet isn't Miss Moneypenny; Velvet clearly has a background that features plenty of spy training of her own. After an agent Velvet was fond of is killed, she begins investigating his death, and is quickly pulled into a case that features death and deception, and puts Velvet's life in danger. Brubaker wrote the best spy comic on the racks when he was writing Captain America, and he's bringing that same feel for the genre here. Velvet is a complex character, and after one issue you can already tell that she has a complex history. Like all spies, there are things that haunt her. The rest of the cats is sketched out, including Velvet's boss and some of  the other agents, and I'm sure we'll get to know them better, but this issue was the perfect introduction to our protagonist. Epting is an artist whose work has grown tremendously over the years, and this is easily the best work he has ever done. The shadow, the expressions, the action, all are second to none, and perfectly fit the grit of the 70s spy movie. Between Fatale and now Velvet, it's a good time to be a fan of Ed Brubaker.