Showing posts with label graham nolan. Show all posts
Showing posts with label graham nolan. Show all posts
Monday, March 2, 2015
Reviews of Comics from Wednesday 2/25
Batman #39
Story: Scott Snyder and James Tynion IV
Art: Greg Capullo and Dustin Nguyen
As "Endgame" nears it's, well, endgame, it feels like the stakes for Batman and Gotham have never been higher. With the Joker plague spreading, and little time until it starts killing those it has driven mad, Batman must make alliances that he would not dream of on any but his darkest day. Scott Snyder has done an excellent job of making the Joker the most terrifying he has been in years. The scene where Batman confronts the Court of Owls continues to develop the Court as a threat, and one that has no compunction about letting the city burn to rebuild it in their own image once more. It's also interesting to see that they view themselves as beneath the city, that Gotham will always be there. Also, credit to Greg Capullo for his design of the Talon, Uriah; it's a sort of Scarecrow/Talon hybrid, with the scythe as a weapon, and it might be my favorite design for any Talon we've seen. The Joker's invasion of the Batcave would have been creepy with no one else there; The Joker seems to be invading homes in this arc, between Gordon's a couple issues ago and now the Batcave in this one. It's a violation, and shows that boundaries don't exist for the Joker. His bloody confrontation with Alfred made my heart catch. I knew Snyder had talked about doing something similar in his last Joker story, "Death of the Family," but seeing Alfred brought low was stunning (in the literal sense; I was stunned). Snyder has spent so much time with Bruce and Alfred's relationship in his run that seeing Joker brutally attack Alfred again, and to cut off his hand, was a painful reminder that Joker just wants blood this time. It was nice to see Batman gather his allies again at the end of the issue. There's been very little of the Batman family as a family in the New 52, aside from in Batman:Eternal, but it feels like a natural place to gather them. I also like the idea that Batman is willing to gather his other arch-foes, and that they're willing to work with him. In places like Forever Evil and Arkham Manor it's been clear that the other Arkham inmates fear the Joker, and I am completely behind the idea that they would sooner work with batman than let Joker tear down the city. I'm also happy that Snyder has kept the question of whether Joker is really immortal and his exact origins nebulous; as I wrote last week, I think that's important for the character. And that part of Joker's nature was really drawn into stark focus in the final part of the back-up story, as we get one final version of Joker's origin, but from a more unexpected source. Joker's confrontation with Mahreen Zaheer is another telling moment, showing something about how he views himself, and the sadistic twists his mind takes. I'm going to want to reread all this when it's over as it is, but knowing where the back-ups are going, it adds a layer that makes them more important to the whole narrative about the Joker's identity. And I have to give major applause to Dustin Nguyen, who is best known now for Li'l Gotham, but wow does he draw a creepy regular Joker! One chapter to go, and the culmination of one of the best Joker stories I've ever read is going to be the book I'm looking forward to most this month, hands down.
Black Hood #1
Story: Duane Swierczynski
Art: Michael Gaydos
In all the hoopla about this being the first Archie comic drop an f-bomb, a lot of the press surrounding Black Hood #1 has been about that seeming stunt and less about the quality of the comic. And I don't think it was a stunt, I think it was organic to what was a very solid debut of the new Dark Circle line. Greg Hettinger is a Philadelphia cop who gets in the middle of a fight outside an elementary school, and is shot in the face. He gets off a shot and kills one of the perpetrators, who happens to be the vigilante known as the Black Hood. Now called a hero, Hettinger has speech therapy ahead of him to repair his ability to speak, but nothing will heal the damage to his face, or to his psyche from killing a man. Addicted to pain pills, Hettinger is on a spiral downward, stealing drugs to feed his habit until he runs out of his house wearing the Black Hood. This first issue is a lot of set-up, with the only major action being the shooting at the beginning of the issue, but it does a great job of setting up character. After one issue, readers know Hettinger, understand his struggle, and sympathize some. We don't get to really spend much time with other characters, except for speech therapist Jessie Dupree. I'm not sure if she's destined to be a confidant or love interest, but she is hopeful and brings a ray of sunlight to the dark world of this comic. Duane Swierczynski is a crime writer, and that grit works well with this story. Michael Gaydos is an artist who really fits the book as well. This isn't a book you would have expected out of the old Archie, but with it's more experimental bent now, I can absolutely see them publishing what is an honest to God superhero noir. And on a personal note, as someone who now lives right on the doorstep of Philadelphia, it's cool to see a comic set in that grand city. It is a different city than New York, has a different feel to it, and especially after reading the writer's comments at the back of the issue about his feelings about Philly, I think it will help with the atmosphere of this comic. I'm a fan of the Red Circle heroes, and I was a little worried about a mature look at them, but this was a good start, and if the rest of these series are as good as Black Hood, and it continues on this path, I'm on board.
Criminal: Special Edition
Story: Ed Brubaker
Art: Sean Phillips
There are lots of writer/artist teams in comics who have worked together for years. I think the biggest one in comics right now is Ed Brubaker and Sean Phillips, who started out together with the Elseworlds Batman: Gotham Noir, and went on to do Sleeper, Crminal, Incognito, Fatale, and now The Fade Out. But this issue is a return to one of those other series, with this oversized one shot returning to the story of Teeg Lawless, one of the important characters from Criminal. And while I am waiting desperately to see what happens next in The Fade Out, it's nice to see old friends again. Not that I'd actually want Teeg Lawless as a friend; dude is not someone you want to hang around with. Set in the 70s, the story finds Teeg halfway through a 30 day stretch in jail for failure to appear in traffic court. Of course Teeg has done way worse than that, and he's going to have to do worse, as an open contract for his head is out there in the prison population. And since he's pissed off his boss, crime lord Sebastian Hyde by getting locked up when he was supposed to be on a job, he has no protection on the inside. It's a brutal comic, but that's nothing new for the world of Criminal. Teeg has to take out more than his share of guys who want him dead. And he's not a sympathetic character. Teeg is a bad guy who does bad things. But you still find yourself rooting for him to make it out. I'm always impressed with how Phillips can adapt to any era with his art, be it the 40s in The Fade Out, modern times in much of Criminal, and the 70s here. The issue has a great feel, like a 70s prison movie. And speaking of style, the main story is spliced together with pages from a comic that Teeg is reading, one of those 70s fantasy/horror mags, like the Warren books and Heavy Metal. The story of Zangar the Savage brutally tracking down those who wronged him and left him for dead. It's even more bloody and brutal than Teeg's own story, and actually felt a lot like a low fantasy version of Richard Stark's first Parker novel, The Hunter. Phillips does a great job of drawing the fantasy world as well as the real one. This stand alone story is a great introduction to the world of Criminal, and the works of Brubaker and Phillips in general. If you've ever thought about trying out some real crime comics, or any of the works of these great creators, this is the issue to try.
Gotham Academy #5
Story: Brenden Fletcher & Becky Cloonan
Art: Karl Kerschl
Last issue wrapped up a bunch of the mysteries in Gotham Academy, and while this issue doesn't answer as many questions, it does further a ton of character and answer one very big question. After stumbling across Killer Croc hiding in the walls of the school, Olive Silverlock, our intrepid heroine, decides she must find him again after he ran off, and the only place to do that is the forbidden and crumbling North Hall. And the best distraction, to assure all the teachers and other students won't see them, as well as making sure they can obtain the items they need from the headmasters office, is the big school dance! So Olive, her best friend Maps, Pomeline the ghost hunter, and Colton the artful dodger of Gotham Academy, get together and plan their Ocean's 11 style heist of Colton's tools from the office. It's also amusing to note how disappointed Pomeline is that it's not a ghost and JUST an escaped Arkham inmate in the walls. Only in Gotham is escaped crocodile like mental patient something that is qualified with the word just. After pulling off the heist, and once again demonstrating that Maps is the coolest character in the book, and as they make their way over to North Hall, we finally get an answer to exactly what is going on with the mysterious Tristan.I really try hard not to spoil anything in reviews, sometimes I think to the detriment of the review, but I do want to talk a bit about the big reveal. After everything that was done with the Man-Bat virus is Detective Comics, it's nice to see someone picking up that thread. The story of how he met Olive is another clue in the unfolding mystery of her summer, but with the appearance of another bat themed character at issue's end, I think we're going to get that soon. And I would be remiss in not calling out this month's cameo: We've had Aunt Harriet, Bookworm, and Grey Ghost in previous issues. This month, when Colton needed someone to distract Kyle, Maps's brother and Olive's still maybe/kinda ex, he got his buddy Warren to do it. Later, said buddy is addressed by his last name, McGinnis. Yes, Warren McGinnis, father of Batman Beyond Terry McGinnis, is a student at Gotham Academy. This books is just so much fun, full of so many great characters, and such a love letter to Batman's history, it's hard to believe everyone isn't reading it.
Joe Frankenstein #1
Story: Chuck Dixon & Graham Nolan
Art: Graham Nolan
Now, there are comics that are deep and profound. And there are comics that are grim and gritty. And then there are comics that are just plain fun. The new book from Chuck Dixon and Graham Nolan, a team best known for their long run on Detective Comics, is one of those latter books. Joe Frankenstein feels like a book inspired by a classic monster movie. When pizza boy Joe Pratt is nearly killed by hot vampire babes, he is rescued by... the Frankenstein Monster, who tells Joe he is the descendant of his creator. Joe is a lovable loser in the Peter Parker mold, who loses his job because of the monster attack, whose girlfriend is peeved because he has no money, and lives with a well meaning foster family with a lot of other kids around. He's a comic book hero of the old order, down to the dead parents, and I have a feeling their death was more than just a plane crash. There's a whole mystery of who the vampires are, a mysterious big bad, a sultry mistress of evil, and her dapper aide-de-camp, Saxton, and what they want from Joe. But what we get is an action packed comic of vampires and monsters. Frankenstein's Creation (as he prefers to be called) is more in line with the Shelley novel and the current DCU version, an erudite and long lived creature, in this case one who seems to have accumulated great wealth in it's existence. It looks like Joe and the Creation have a lot of foes to face and I think the world is weirder than he imagined. The team of Dixon and Nolan produced some of my favorite Batman comics ever, so to see them back together, and working on a comic that has a classic feel to it.
Sunday, July 15, 2012
The Dark Knight Rises Primer: Bane
With The Dark Knight Rises less than a week away, I thought I would spend some time talking about that film's most misunderstood character: Bane. Bane has popped up in comics and other media since he was first introduced back in 1993. He has become, in the comics at least, a layered character with a complex web of emotions and motivations. In other media, Bane's motivations and background tend to be simplified, so I am very curious to see how he is handled in The Dark Knight Rises. But before the movie, let's talk about the character as he has come to be in the comics.
Bane was created by Chuck Dixon, Doug Moench, and Graham Nolan for the one-shot Batman: The Vengeance of Bane in 1993. In the issue, readers meet the child who will grow into Bane. Bane was born on the island of Santa Prisca, a Caribbean hellhole that is home to terrorists and criminals, with little to no law. Bane's father was part of an attempted revolt against the reigning government, and since he escaped, his pregnant lover was locked up in his stead. When the baby was born a boy, the father's sentence was passed on to him: life in prison in Pena Duro, the hardest prison in the world. We watch Bane grow from a young boy into a man who is the pinnacle of human achievement, and pushed beyond that by the super steroid Venom, a drug that vastly increased his size and strength. Bane is one of a group of characters introduced over the years to serve as Batman's equal and opposite number; not the Joker, who serves as Batman's opposite, but as a cracked mirror version of the Dark Knight. Specifically, though, Bane was introduced to be the centerpiece villain of Knightfall, the upcoming Batman family event.
One of the key factors that has made Bane an interesting comic book character has been one that has been ignored in most of his other media appearances: Bane is smart. Bane is really smart. Bane is a character who found his way out of prison, who took over Gotham's mobs, who deduced Batman's identity, and is almost entirely self taught. He trained his body to be as good as it could be even before the Venom started coursing through his system. That is what makes Bane a good nemesis for Batman: that he meets Batman on not just the physical plain, but the mental one as well.
After finally escaping Pena Duro, Bane went to Gotham because he had heard of Batman, and wanted to defeat him. As a child, his dreams had been haunted by one nightmare: a monstrous man-sized Bat creature (I don't know why he didn't go after the more accurate target of Man-Bat, but hey, supervillain logic isn't people logic). Bane believed he would be the king of men when he finally defeated his fear, symbolized now in his mind as Batman. Ater observing his target for some time, Bane decided on his moves, and he set his pan into action.
Knightfall was the event that ran through the Bat titles throughout summer and fall of 1993. In it, Bane broke open Arkham Asylum, and let Batman, already on the brink of complete exhaustian, run a gauntlet of his greatest foes, exhausting himself further. And when he was finally completely done in, Bane was waiting for him at Wayne Manor, where Bane took him... and broke him. Bane broke Batman's spine over his knee and left him for dead on the Gotham streets.
With Batman defeated, Bane set himself up as the new king of Gotham. But here's where Bane's plans fall apart: Venom eventually begins to effect the mind of the person taking it. Bane grew more impulsive, and his anger began to overwhelm him, leading to his confrontation with, and savage beating by, Jean-Paul Valley, aka Azrael, twho took Bruce Wayne's place as Batman while Wayne recovered. And this is where most people's knowledge of Bane ends. He was the villain of one of the seminal Batman stories of the past twenty years, but his porfile has been lower since, not taking part in most major stories. But that doesn't mean the stories he has taken part in haven't been interesting, and he hasn't grown as a character.
Bane's next full appearance is in Batman: The Vengeance of Bane II: The Redemption, and it's here where Bane's journey starts taking turns that are different and makes him more than just another Batman villain. After awakening from the coma Azrael put him in, Bane retrained his body to perfection and kicked the Venom habit, knowing it weakened his mind. Bane then declared himself, "Innocente," innocent of all his crimes, feeling they were a result of his ruthless upbringing and the Venom. After escaping Blackgate and stopping a group of street crooks who have been selling Venom on the streets, Bane confronts Batman, declares his innocence, and leaves Gotham, in search of the father who left him to suffer for what he had done.
Bane disappeared from comics for a year, and when he reappeared, he was in unusual company. Bane had become the new heir to Ra's al Ghul. Ra's al Ghul, the immortal international ecoterrorist, had spent years trying to convince Batman to marry his daughter, Talia, and become his heir, but Batman had refused and thwarted many of al Ghul's plans to cut the human population by 99% and create and Eden on Earth. It seems Bane had no such compunctions. This is another example where Bane and Batman were placed in the same situation and took very differing positions. Bane might not have found his father, but found a father figure; however, as one might imagine judging by Bane's luck with fathers, al Ghul simply viewed him as a means to an end, and when Bane failed in his mission, al Ghul didn't even look for him. Bane was once again out on his own.
Over the next six years, Bane only appeared in four different stories in the DC Universe. Three were minor; a one shot that was timed to be released with the unfortunate film Batman and Robin, where Bane appeared as a character unrecognizable to his comic counterpart, an arc in Azrael, where he confronted the man who once defeated him; and an issue where he exacts revenge of Ra's al Ghul by destroying his Lazarus Pits. The other appearance, more substantive, was working for Lex Luthor. Luthor sent Bane into an earthquake ravaged Gotham, to destroy documents and to pave the way for Luthor's expansion into Gotham. The price Bane was given was information, and once Bane received it, he left Gotham, not even confronting Batman in the end.
Bane's next major confrontation with Batman, in the pages of Batman: Gotham Knights, was more one of a deeply personal nature. Some of the information that Bane had received from Luthor allowed him to track down information on four men who might be his father. And one of those men was Thomas Wayne. Bane arrived back in Gotham to confront his 'brother." Batman of course has a test done, and discovers Bane is not his brother, but Bane has begun to attempt to make himself a better person, a hero of sorts. Bane leaves Gotham to hunt down the other men who might be his father, and tried to do some good along the way
Finally, in a Himalayan cave, he finds the man: Sir Edmund Dorrance, the international criminal and Batman rogue known as the King Snake. Dorrance and Bane fight, Batman arrives, and while Dorrance falls to his death, and Bane, nearly dead, in healed by one of the very Lazarus Pits of Ra's al Ghul. Bane walked out of the pit a changed man, swearing that he was now going out to be something better. The story of Bane's quest for his father was not a popular one among fans (or at least among fans who post on the internet). People said it was out of character, and that the revelation of Dorrance as King Snake's father was just not right, as writer Jo Duffy had hinted that Bane's father was El Jefe del Pais, the current dictator of Santa Prisca. A few years ago, I met Scott Beatty, the writer of that arc and regular collaborator with Bane co-creator Chuck Dixon, and he told me that Dixon had always intended for King Snake to be Bane's father.
Bane's next appearance is one of those odd cases that can only occur in a shared universe. Bane next appeared in an issue of the DC crossover Infinite Crisis, where he is seen as part of the Secret Society, a coalition of supervillains, where he kills the hero Judomaster. This might have been an attempt to return Bane to his villainous roots, but it seems to discard all the character growth that had occured over the past decade. When the collection of that story was released, they gave Bane new dialogue, a statement saying, "I finally know who I am. I am Bane. I break people." This seems to cement the idea that someone in the Powers That Be wanted Bane to be a villain again, but it seems many of the writers who would follow this up decided that Bane needed to continue to grow.
Bane's next few appearances dealt with him trying to bring some justice to Santa Prisca, his home. He overthrew the cartels that controlled it and set up democratic elections. Of course, even when at his most altruistic, Bane still works in a way that is violent and not exactly what one would call heroic. When he found the elections had been rigged, he declared martial law. He was next taken on as part of the US government's Suicide Squad, an organization that granted supervillains in jail a chance at reduced sentences in exchange for working covert ops that most would consider suicide. Bane seemed to have been hired to help run herd on the Squad, but when the government decided to exile all supercriminals to an alien world, Bane was betrayed and left on the planet, but returns with the others.
After his return, Bane joined the Secret Six, a team of semi-reformed supervillains, who had taken up lives as mercenaries. Secret Six was a quirky comic, at times hilarious, at times violent, and always driven by character. Bane served as the voice of reason on the team, which was made up of some of two other former Bat villains, Catman and Deadshot, Scandal Savage, mistress of blades, Ragdoll, the lunatic and contortionist, and Jeanette, a Banshee. Bane was often seen attepmting to temper the more unusual tastes and whims of his compatriots.
Bane developed a strange relationship with Scandal Savage. Bane had spent years searching for his father and trying to settle that particular relationship, and now that he seemingly had, he had developed paternal feelings for Scandal, someone who had a contentious relationship with her own father, the immortal villain Vandal Savage. Bane went out of his way to attempt to protect Scandal, even during the darkest of the Six's missions. Gail Simone, the writer of the series, also addressed Bane's addiction to Venom head on, with Bane always one moment of temptation away from taking the Venom again, always having the drug and the equipment he'd need to take it with him, always tempting himself.
At the end of their series, the Six went to hell to retrieve the soul of a fallen ally. While there, the demon Blaze, one of the most powerful evil forces in DC hell, told them that they were all damned, no matter what they would do. Having returned, and his chance at redemption taken away, Bane decided it was not worth it anymore. He made another run at batman, this time trying to break him psychologically. The attempt failed, and Bane was imprisoned again. This time, his return to villainy seemed permanent, and more developed. Bane's most recent appearance, after the massive changes caused by Flashpoint and the New 52, Bane was returned to his massive, Venom-using mastermind that he was in his beginnings, although his look is more like the one he had in the Batman: Arkham Asylum/City video games.
When Bane has appeared in other media, his personality and motivation have varied wildly. His appearances on Batman: The Animated Series and in Batman: Arkham Asylum/City was similar to his appearance in Knightfall. Unfortunately, the film Batman and Robin presented him as a mindless oaf, the thrall of Poison Ivy, and while the other recent cartoon versions of Batman, The Batman and Batman: The Brave and the Bold, have not made Bane as much of a simpleton, they have not quite gotten his cunning right either.
So, that's the story of Bane. How do I think he will be treated in The Dark Knight Rises? Well, I think we will get a Bane that is very much like the Bane from his earliest appearances, strong and smart, but probably without the more outlandish element of the Venom. I look forward to finding out in five days time.
Bane was created by Chuck Dixon, Doug Moench, and Graham Nolan for the one-shot Batman: The Vengeance of Bane in 1993. In the issue, readers meet the child who will grow into Bane. Bane was born on the island of Santa Prisca, a Caribbean hellhole that is home to terrorists and criminals, with little to no law. Bane's father was part of an attempted revolt against the reigning government, and since he escaped, his pregnant lover was locked up in his stead. When the baby was born a boy, the father's sentence was passed on to him: life in prison in Pena Duro, the hardest prison in the world. We watch Bane grow from a young boy into a man who is the pinnacle of human achievement, and pushed beyond that by the super steroid Venom, a drug that vastly increased his size and strength. Bane is one of a group of characters introduced over the years to serve as Batman's equal and opposite number; not the Joker, who serves as Batman's opposite, but as a cracked mirror version of the Dark Knight. Specifically, though, Bane was introduced to be the centerpiece villain of Knightfall, the upcoming Batman family event.
One of the key factors that has made Bane an interesting comic book character has been one that has been ignored in most of his other media appearances: Bane is smart. Bane is really smart. Bane is a character who found his way out of prison, who took over Gotham's mobs, who deduced Batman's identity, and is almost entirely self taught. He trained his body to be as good as it could be even before the Venom started coursing through his system. That is what makes Bane a good nemesis for Batman: that he meets Batman on not just the physical plain, but the mental one as well.
After finally escaping Pena Duro, Bane went to Gotham because he had heard of Batman, and wanted to defeat him. As a child, his dreams had been haunted by one nightmare: a monstrous man-sized Bat creature (I don't know why he didn't go after the more accurate target of Man-Bat, but hey, supervillain logic isn't people logic). Bane believed he would be the king of men when he finally defeated his fear, symbolized now in his mind as Batman. Ater observing his target for some time, Bane decided on his moves, and he set his pan into action.
Knightfall was the event that ran through the Bat titles throughout summer and fall of 1993. In it, Bane broke open Arkham Asylum, and let Batman, already on the brink of complete exhaustian, run a gauntlet of his greatest foes, exhausting himself further. And when he was finally completely done in, Bane was waiting for him at Wayne Manor, where Bane took him... and broke him. Bane broke Batman's spine over his knee and left him for dead on the Gotham streets.
With Batman defeated, Bane set himself up as the new king of Gotham. But here's where Bane's plans fall apart: Venom eventually begins to effect the mind of the person taking it. Bane grew more impulsive, and his anger began to overwhelm him, leading to his confrontation with, and savage beating by, Jean-Paul Valley, aka Azrael, twho took Bruce Wayne's place as Batman while Wayne recovered. And this is where most people's knowledge of Bane ends. He was the villain of one of the seminal Batman stories of the past twenty years, but his porfile has been lower since, not taking part in most major stories. But that doesn't mean the stories he has taken part in haven't been interesting, and he hasn't grown as a character.
Bane's next full appearance is in Batman: The Vengeance of Bane II: The Redemption, and it's here where Bane's journey starts taking turns that are different and makes him more than just another Batman villain. After awakening from the coma Azrael put him in, Bane retrained his body to perfection and kicked the Venom habit, knowing it weakened his mind. Bane then declared himself, "Innocente," innocent of all his crimes, feeling they were a result of his ruthless upbringing and the Venom. After escaping Blackgate and stopping a group of street crooks who have been selling Venom on the streets, Bane confronts Batman, declares his innocence, and leaves Gotham, in search of the father who left him to suffer for what he had done.
Bane disappeared from comics for a year, and when he reappeared, he was in unusual company. Bane had become the new heir to Ra's al Ghul. Ra's al Ghul, the immortal international ecoterrorist, had spent years trying to convince Batman to marry his daughter, Talia, and become his heir, but Batman had refused and thwarted many of al Ghul's plans to cut the human population by 99% and create and Eden on Earth. It seems Bane had no such compunctions. This is another example where Bane and Batman were placed in the same situation and took very differing positions. Bane might not have found his father, but found a father figure; however, as one might imagine judging by Bane's luck with fathers, al Ghul simply viewed him as a means to an end, and when Bane failed in his mission, al Ghul didn't even look for him. Bane was once again out on his own.
Over the next six years, Bane only appeared in four different stories in the DC Universe. Three were minor; a one shot that was timed to be released with the unfortunate film Batman and Robin, where Bane appeared as a character unrecognizable to his comic counterpart, an arc in Azrael, where he confronted the man who once defeated him; and an issue where he exacts revenge of Ra's al Ghul by destroying his Lazarus Pits. The other appearance, more substantive, was working for Lex Luthor. Luthor sent Bane into an earthquake ravaged Gotham, to destroy documents and to pave the way for Luthor's expansion into Gotham. The price Bane was given was information, and once Bane received it, he left Gotham, not even confronting Batman in the end.
Bane's next major confrontation with Batman, in the pages of Batman: Gotham Knights, was more one of a deeply personal nature. Some of the information that Bane had received from Luthor allowed him to track down information on four men who might be his father. And one of those men was Thomas Wayne. Bane arrived back in Gotham to confront his 'brother." Batman of course has a test done, and discovers Bane is not his brother, but Bane has begun to attempt to make himself a better person, a hero of sorts. Bane leaves Gotham to hunt down the other men who might be his father, and tried to do some good along the way
Finally, in a Himalayan cave, he finds the man: Sir Edmund Dorrance, the international criminal and Batman rogue known as the King Snake. Dorrance and Bane fight, Batman arrives, and while Dorrance falls to his death, and Bane, nearly dead, in healed by one of the very Lazarus Pits of Ra's al Ghul. Bane walked out of the pit a changed man, swearing that he was now going out to be something better. The story of Bane's quest for his father was not a popular one among fans (or at least among fans who post on the internet). People said it was out of character, and that the revelation of Dorrance as King Snake's father was just not right, as writer Jo Duffy had hinted that Bane's father was El Jefe del Pais, the current dictator of Santa Prisca. A few years ago, I met Scott Beatty, the writer of that arc and regular collaborator with Bane co-creator Chuck Dixon, and he told me that Dixon had always intended for King Snake to be Bane's father.
Bane's next appearance is one of those odd cases that can only occur in a shared universe. Bane next appeared in an issue of the DC crossover Infinite Crisis, where he is seen as part of the Secret Society, a coalition of supervillains, where he kills the hero Judomaster. This might have been an attempt to return Bane to his villainous roots, but it seems to discard all the character growth that had occured over the past decade. When the collection of that story was released, they gave Bane new dialogue, a statement saying, "I finally know who I am. I am Bane. I break people." This seems to cement the idea that someone in the Powers That Be wanted Bane to be a villain again, but it seems many of the writers who would follow this up decided that Bane needed to continue to grow.
Bane's next few appearances dealt with him trying to bring some justice to Santa Prisca, his home. He overthrew the cartels that controlled it and set up democratic elections. Of course, even when at his most altruistic, Bane still works in a way that is violent and not exactly what one would call heroic. When he found the elections had been rigged, he declared martial law. He was next taken on as part of the US government's Suicide Squad, an organization that granted supervillains in jail a chance at reduced sentences in exchange for working covert ops that most would consider suicide. Bane seemed to have been hired to help run herd on the Squad, but when the government decided to exile all supercriminals to an alien world, Bane was betrayed and left on the planet, but returns with the others.
After his return, Bane joined the Secret Six, a team of semi-reformed supervillains, who had taken up lives as mercenaries. Secret Six was a quirky comic, at times hilarious, at times violent, and always driven by character. Bane served as the voice of reason on the team, which was made up of some of two other former Bat villains, Catman and Deadshot, Scandal Savage, mistress of blades, Ragdoll, the lunatic and contortionist, and Jeanette, a Banshee. Bane was often seen attepmting to temper the more unusual tastes and whims of his compatriots.
Bane developed a strange relationship with Scandal Savage. Bane had spent years searching for his father and trying to settle that particular relationship, and now that he seemingly had, he had developed paternal feelings for Scandal, someone who had a contentious relationship with her own father, the immortal villain Vandal Savage. Bane went out of his way to attempt to protect Scandal, even during the darkest of the Six's missions. Gail Simone, the writer of the series, also addressed Bane's addiction to Venom head on, with Bane always one moment of temptation away from taking the Venom again, always having the drug and the equipment he'd need to take it with him, always tempting himself.
At the end of their series, the Six went to hell to retrieve the soul of a fallen ally. While there, the demon Blaze, one of the most powerful evil forces in DC hell, told them that they were all damned, no matter what they would do. Having returned, and his chance at redemption taken away, Bane decided it was not worth it anymore. He made another run at batman, this time trying to break him psychologically. The attempt failed, and Bane was imprisoned again. This time, his return to villainy seemed permanent, and more developed. Bane's most recent appearance, after the massive changes caused by Flashpoint and the New 52, Bane was returned to his massive, Venom-using mastermind that he was in his beginnings, although his look is more like the one he had in the Batman: Arkham Asylum/City video games.
When Bane has appeared in other media, his personality and motivation have varied wildly. His appearances on Batman: The Animated Series and in Batman: Arkham Asylum/City was similar to his appearance in Knightfall. Unfortunately, the film Batman and Robin presented him as a mindless oaf, the thrall of Poison Ivy, and while the other recent cartoon versions of Batman, The Batman and Batman: The Brave and the Bold, have not made Bane as much of a simpleton, they have not quite gotten his cunning right either.
So, that's the story of Bane. How do I think he will be treated in The Dark Knight Rises? Well, I think we will get a Bane that is very much like the Bane from his earliest appearances, strong and smart, but probably without the more outlandish element of the Venom. I look forward to finding out in five days time.
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