Showing posts with label gambit. Show all posts
Showing posts with label gambit. Show all posts

Monday, September 5, 2016

Reviews of Comics from Wednesday 8/31


Deadpool V Gambit #4
Story: Ben Acker & Ben Blacker
Art: Danilo Beyruth & Cris Peter

There have been a lot of groups of mutant villain henchmen over the years (if you want to learn more about them, check out Dan Grote's posts here and here). And when there are that many members of a team whose main purpose is to hench for some big bad, there's a good chance that those characters are one note characters. So it's interesting when writers Ben Acker and Ben Blacker pull back from the comedic caper that has been the first three issues of Deadpool V Gambit to spend pretty much the entire fourth issue not focusing on either of their leads, but instead telling the story of Scrambler. Scrambler is a member of the Marauders, the group that works for Mr. Sinister, but that isn't even important to know for this issue. Acker & Blacker start the story off by establishing the basics, that Scramber was a bad guy who fought the X-Men and who has tried to go straight. Acker and Blacker make us care about Kim Il Sung, a villain who has had very little development before this. Not only do they logically update his power set, which is trickier than you'd think, but they also give him a love interest, a family, and a logical desire to be a better person for them. I encountered Acker & Blacker through The Thrilling Adventure Hour, which is one of the funniest things, well, ever, and the earlier issues of this series have been lighter in tone. Even their Thunderbolts work, which had something of a darker tone, had a large portion of humor to it. And while this issue isn't grim (the reason Scrambler has it in for Gambit and Deadpool spins out of a scene that is actually pretty darn funny), this issue is much more a character study. We see Scrambler at his lowest, then his best, ans then dragged down back to the lowest by situations beyond his control. It's a really solid single issue in the middle of a mini-series, and while the series' two leads are pretty much incidental, it doesn't feel like something completely outside the scope of the series. There's a big reveal at the end of the issue, actually, that casts the events of the series in a completely different light. If you've been suffering from Gambit withdrawal since he hasn't been a regular in a series in a while, you just need some more Deadpool, or you like to see the other side of villains, you should really check out Deadpool V Gambit.



Gotham Academy Annual #1
Story: Brenden Fletcher & Becky Cloonan
Art: Adam Archer, Msassyk, Michael Dialynas, Chris Wildgoose, Sandra Hope, Serge Lapointe, & Rob Haynes

We've been away from Gotham Academy for a few months now (unless you've been checking out the very fun Lumberjanes/Gotham Academy, which you all should be), so the choice to do a one off annual to refresh current readers and introduce new ones before the new Gotham Academy: Second Semester starts was a good one, and this issue is a great jumping on point for new readers. A mysterious ailment is sweeping Gotham Academy, and our leads, the members of Detective Club, are split down the middle on what they think is responsible: Pomeline, always looking for a magical explanation, thinks it's a vampire, while Colton believes visiting professor Derek Powers is behind this. So Colton takes Kyle, and Pomeline takes Tristan, and Maps is left trapped in the middle. We get to see Olive, who is usually in the center of everything, on the sidelines in this issue, which allows the other characters to really stand out. What this issue does, which is a great example of what Gotham Academy does best, is balance the character work with the mystery and the macabre, while also tying into the deep mythology of Batman as a character. Note I didn't say the history of Batman, as what this issue ties into is actually the future of Batman. If you're at all familiar with Batman Beyond, either the animated series or the comics that have been released to tie into it, you know the name Derek Powers and know that no good will come of it. Also returning this issue is Warren McGinnis, introduced back in issue four of the series, who also has ties to the Batman Beyond universe. There's ealso an appearance from a supernatural one-off Bat villain, a character I never thought would pop up again, which is something that just fills me with joy; no other series from either of the Big Two embraces the crazy history of comics like Gotham Academy does. But what's even better is that if you're unfamiliar with any and all of that, nothing of the issue is lost on you. Instead you get two interlocking mysteries featuring two sets of likable protagonists. Pomeline is at her most demanding, and Colton at his most slick, but we get hints that there's more to Colton than we've seen before; of all the regular cast, he's the one who's gotten the least development so far, more or less being the campus ne'er-do-well, so it's nice that we're beginning to see more of his personality and his backstory come out. There are multiples artists across this issue, but fortunately Rob Haynes did breakdowns across the whole issue so the art has a consistent feel, but each plotline has a distinct look. Gotham Academy Annual #1 is an exciting romp across the grounds of the titular Academy and a treat for Batman fans of all ages and knowledge.



Suicide Squad: War Crimes Special
Story John Ostrander
Art: Gus Vazquez, Carlos Rodriguez, & Gabe Eltaeb

Now THIS is the Suicide Squad. I haven't written as much about the Suicide Squad as I feel like is deserved for how much I love the concept and the characters on this blog, mostly because the series as it's been running since I started writing here has rarely been a book I really loved. But this one-shot, written by the man who redefined the Squad in the '80s and a writer I have written a lot about, John Ostrander, hits every note that makes a good Suicide Squad story. Let's count them down, shall we?

1) It has great characters and character moments: The Squad in this issue is mostly made up of staples of the Squad: Deadshot, Captain Boomerang, and Rick Flag from the original series; Harley Quinn and El Diable from the New 52 era; and a new member, Mad Dog, who you know is not long for the team right out front. Flag and Deadshot have a great rapport in the issue, working together, and Ostrander writes one truly funny Harley moment. But it's Boomerang who Ostrander really captures. The arrogant, smarmy, easy to anger, quick to seek revenge Boomerang of those classic books is on display here, to the point that he is responsible for Mag Dog's death just because the bounty hunter rubbed him the wrong way. Boomerang is often played as comic relief or the team punching bag, but Ostrander remembers that he is a nasty piece of work at heart.

2) Interesting foes: Ostrander gave the Suicide Squad some really interesting enemies in his original run. The international mercenaries known as the Jihad (changed to Onslaught after their first appearance) were a great collection of characters with interesting powers and looks. The Loa was another fascinating nemesis. This story introduces Strikeforce Europa, a team of European mercenaries. And while they don't exactly walk out of this unscathed, they don't feel like characters who were created simply to be disposed of; they have a backstory and work as characters who have potential.

3) Real world events effect comic book stories: There was an interview I read somewhere once that I wasn't able to find to get the exact quote where Ostrander said he stopped writing stories for Suicide Squad set in real places because it seemed like every time he did it seemed that place popped up on the news. And while recent Suicide Squad stories have taken place in real countries, they are often just using those places as a setting and not discussing the political realities. This issue takes something very real and while changing the names to protect the innocent (or to protect the publisher from libel suits), there is a reality to this story. The Secretary of Defense from the "previous administration" has been kidnapped by Strikeforce Europa to stand trial for war crimes, for starting the last "Gulf action" to benefit "Black Mountain" the private military security contractor he has worked for an with. If you have any notion of modern American politics, none of this is particularly veiled commentary on politics, and it creates an interesting mission, as the Squad must rescue him.

4) Action action and more action: Much of this issue is an elaborate heist type story, only with what the team is trying to take is a human being. We get the Squad in battle with Strikeforce Europa, with the assassin Shado, who was sent by Black Mountain to silence the Secretary of Defense before he spilled their secrets at the World Court, not to mention your standard issue security forces. You get car chases, super powered fights, and a really cool scene with Deadshot on a motorcycle. It has an excellent balance of action and character, which was the hallmark of the best Suicide Squad stories.

5) The Wall: John Ostrander created Amanda Waller, and there are very few, if any, writers who get her better than Ostrander. Whether it's giving the team a briefing with her patented hardass attitude and biting humor, or debriefing when the team gets back, and all her contact in between, this is the Waller I hear in my head when I think of best Waller moments.And I've seen people of two minds on how coldly homicidal Waller was in the recent Suicide Squad movie, but anyone with any familiarity with the character would see that her actions at the end of this issue, and the reasoning behind them, are so perfectly logical that it's one of my favorite Waller moments of all time.

Seriously folks, whether you miss the old Squad stories or are a fan of the new ones, this is a perfect gem of a Suicide Squad story that everyone should check out.

And look! Dan Grote is back, with a review featuring two of his great fan passions: the X-Men and '90s music...



X-Men ’92 #6
Story by Chris Sims & Chad Bowers
Art by Alti Firmansyah & Matt Milla

Matt often writes about how sometimes a book is so consistently good, he sometimes passes on reviewing it because there are only so many ways to say “This book is consistently good” month after month.

The same can be said for Marvel’s X-Men ’92, which is if nothing else a love letter to the 1990s animated series and the comics of the time period.

Except this issue ups the ante considerably by working in the music of the Extreme Era as well. Coming of age in the ’90s as I did, I spent my teen years a) devouring X-Men comics and b) listening to alternative radio. So to read a comic in which the X-Men work as bodyguards for Lila Cheney at a music festival that includes the Flaming Lips and the Toadies is to relive those years in their purest, most crystalized form. The only thing missing is all those Sunday afternoons I killed playing The Sims and Final Fantasy VI on the Super Nintendo.

After a prologue that brings Joss Whedon creation SWORD into the ’92-niverse, the comic opens with intergalactic rockstar Cheney joining the Lips on stage for “Race for the Prize,” complete with lettered lyrics that sent me combing through my CDs to see if I still had a copy of “The Soft Bulletin.” Even Beast is singing along, and let’s face it, he would like an up-tempo song about two scientists competing to save a dying sun.

And seriously, the Toadies? The Toadies?! Raise your hand if you’ve thought about the Toadies at any point after 1996. They’re about as ’90s as Adam X the X-Treme.

Anyway, it turns out Lila’s on Earth because there’s a bounty on her head, and she’s being hunted down by British-import robot space bounty hunter Death’s Head. Hence her asking the X-Men to act as security.

Also lurking around disguised as a be-ponytailed roadie is none other than Acolyte-slash-Upstart Fabian Cortez, whom a narration box accurately describes as having “the power to make mutants mutant harder.” Cortez amps up Cheney’s already-considerable teleportation powers amid the fight with Death’s Head, transporting herself, the X-Men, Death’s Head and SWORD’s Abigail Brand to an alienated planet populated by [spoilers].


I can’t say enough how much of this book is sold on the strength of Alti Firmansyah’s art. Chris Sims and Chad Bowers get the cheesiness of the era and what characters will make fans wistful, but Firmansyah nails the fashion, the facial expressions and the fun of what, at its worst, was a melodramatically angsty time. It doesn’t mimic the animation style of the cartoon – if anything, she seems to take her cues from “Voltron” and the Joe Madureira style of manga-light art that took hold mid-decade – but you can see that she’s having fun, and I’d love to read more of her work.

Monday, June 27, 2016

Reviews of Comics from Wednesday 6/22


Buffy the Vampire Slayer: Season 10 #28
Story: Christos Gage
Art: Rebekah Isaacs & Dan Jackson

This issue of the current Buffy the Vampire Slayer season feels a lot like an episode of the TV show right before a season finale, which makes sense as this season wraps with issue #30. Buffy and her friends have been driven apart by, well, growing up (or growing down in the case of the de-aged Giles), and this is the issue where they get the band back together. People often give the character of Buffy a hard time, for being the title character but not the brains of the group, but its Buffy who has the plan this issue, and as she makes preparations, she and Spike discuss their relationship. Christos Gage does a great job, a job equal to that of Joss Whedon, of balancing the personal with the supernatural in this issue, and while we don't know what Buffy's plan is, the issue does a great job of building up the anticipation of what it is. The way Buffy and Spike interact, Buffy talking about how her instinct is to run from relationships while Spike realizing he needs to take Buffy off the pedestal he has placed her on, are mature reactions, and show signs of growth not just from the beginning of these character's live, but of this season. Meanwhile, Willow realizes that working with the army isn't going to fly anymore, and Andrew meets with his kinda-boyfriend and has a realization about himself. As I've said in other times I've talked about Buffy here, I detest Andrew as a character, but I think Christos Gage has finally had him grow up and realize exactly what he is and what he's done, to a point I don't cringe every time he enters the scene, which is a major achievement. And finally, there are Dawn and Xander, who, having been left in a hell dimension a few issues back to seal the gate from that dimension to Earth, make their trip back home. I don't know how much Rebekah Isaacs adds to the story in these issues, but the different dimensions Dawn and Xander, as well as their demon sidekicks, pass through usually only hey one panel each, but they're so well realized that if Isaacs didn't suggest at least some of them, she embraced them fully. There's even a reference to the classic explanation of parallel worlds involving shrimp, or the lack thereof. This balance, between the mundanity of Buffy and Willow (and Giles in the previous issue) dealing with their relationship woes while Dawn and Xander travel through dimensions, is a great example of what makes a Buffy story work. If you lean to heavily on the metaphor and the weird it gets overblown, and if you do nothing but everyday character stuff, you lose what makes it special. There are only two issues left in this season of Buffy, and this issue makes me really excited to see what Gage and Isaacs have planned for us.



Detective Comics #935
Story: James Tynion IV
Art: Eddy Barrows, Eber Ferreira, & Adriano Lucas

Detective Comics knows how to kick off an issue. We open to see a desperate Red Robin, Spoiler, Orphan, and a de-powerd Clayface facing down an army of Jokers. That's an opening that sure grabs your attention. We quickly learn things aren't as they seem, and we get introduced to the Belfry, the team's new headquarters, and the Mud Room, the Danger Room if it were powered by Clayface's powers. It's interesting to see that Batwoman, who is running the training session, is hard on Orphan, Spoiler, and Clayface, but leaves Red Robin alone, respecting him. It's Red Robin who is the focus of the early part of the issue, as we see him first interact with Batwoman, then Batman, and finally Spoiler; it seems that Red Robin and Spoiler are destined to be together on whichever timeline they're in, which is sweet. What's a little different is the way Tim Drake interacts with Batman. In pre-Flashpoint continuity, Tim was Robin for years before becoming Red Robin, and was an integral part of the Batman family, but in the new continuity it's not only established he was always Red Robin, but it's been said numerous times that he has kept his emotional distance from Batman and the others. Tim has frankly been one of the biggest victims of the New 52 compressed timeline and the need to come up with reasons why he's in Teen Titans and not a Bat book. This issue we see Batman reaching out to him, telling him he's welcome to come in and be a part of the family, which is a nice gesture, and we see exactly what's going on with Tim, and that he might just have a life outside Gotham and the shadow of the Bat planned, which adds a different sort of tension. Through Tim we get to see some of Spoiler and Orphan, and we also get to see what happened to Azrael and we get the return of the classic Leslie Thompkins, who is treating Azrael and who is still judging Bruce for bringing teenagers into his war; thanks for that James! Batwoman gets in another scene with her father, Jake Kane, and we get a better feeling for why the Kane family, Batman's maternal relatives, haven't been a part of his life, as Jake warns Kate away from him. "Zero Year" and Grant Morrison's Return of Bruce Wayne mini-series both established issues between the Wayne and the Kane families, but here we see it on a much more grounded and personal level, with Jake's issues not just with Bruce, but an undercurrent of resentment towards Bruce's long dead father, Thomas. While the issue has a lot of character building, it ends with an action scene (after a clever bit of Alfred's trademark snarking at Bruce), as we start to get a better idea of who is behind the vigilante hunting, the new threat called Colony. The final page is one of those classic Batman being a badass pages, which shows that Tynion also knows how to get a reader desperate to come back for more.



James Bond #7
Story: Warren Ellis
Art: Jason Masters & Guy Major

James Bond is a character right in that Warren Ellis wheelhouse. He's a hard drinking, hard smoking man with a penchant for women and brooding. The Bond Ellis writes is closer to the one in the current films and in Ian Fleming's original stories, and not the campy one of the bigger, bolder Bond movies. And while Bond is grounded, the first arc of Ellis's Bond read like one of Ellis's sci-fi stories, where he reads about something in a tech journal and extrapolates the science into a crazy sci-fi comic. And while this second arc might go the same way, this arc feels more in line with a dark spy thriller, as Bind has to rescue an undercover agent from the Turkish Consulate in America, only to have things go off the rails. The first issue sets the tone, giving us a mysterious villain who combines the typical Bond mastermind with a more physical threat, continues to build on the internal conflict in British intelligence established in the first arc, re-introduces Bond's CIA counterpart, Felix Leiter, who now has cybernetic parts because why not, and introduces the agent Bond has to retrieve, who has the absolute Bondiest Bond name I've seen in comics yet, Cadence Birdwhistle. The fight when the Turkish agents catch up to Bond and Birdwhistle is well choreographed by Jason Masters and is as brutal as anything you'd see Daniel Craig do; frankly, Bond leaves these guys in so many pieces it feels like James Bond by way of the Midnighter. But even after taking out an entire Turkish hit squad, things don't go well for Bond, as he now has to survive 24+ hours with a non-combatant and no weapon. It's a great set-up for a tense thriller, as Bond has the Turks and the mysterious villain who is laundering money through Turkey after him to silence Birdwhistle. Also, along the way, Ellis gets off a pot shot at America and guns that is sadly accurate, as Ellis is never one to shy away from making a political point; I'm frankly very curious to see if Ellis spends some time in arc three taking on the recent EU referendum, something that both fits with Bond's place in the world and Ellis's topical sense of politics and humor. James Bond is a great spy comic, one that will satisfy the appetite of long time Bond fans as well as newcomers to fiction's greatest secret agent.



Princeless- Raven: The Pirate Princess #9
Story: Jeremy Whitley
Art (Present Day): Rosy Higgins, Ted Brandt, & William Blankenship
Art (Raven's Tale): Sarah Suhng, Nicki Andrews, & William Blankenship

After last issue's confrontation between Raven Xingtao, the pirate princess, and her two usurping brothers left her old friend, and something more, Ximena badly wounded, Raven and her crew make for a nearby island where they might find someone who can help Ximena, leaving Raven to stay by the side of the woman she loves and just talk to her, to keep her on this side of life. The beginning and ending of the issue take place in the present, and while much of the page space is dedicated to the story Raven tells, we get more characterization in the frame around the main story than most comics give in a normal issue. Not only do we see Raven being tender, which has peaked out of her normally brash exterior before when it comes to Ximena, we see bits with many other members of the crew, especially Amirah, who has become a favorite character of mine, as she helps stabilize Ximena as best she can and get Raven to be with her. Also, we see the deepening of the romantic triangle brewing, as Sunshine, who has clearly had deepening crush on Raven since they met in issue one, growing resentful of Ximena's place in Raven's heart. The main story though, the one that Raven tells Ximena as she lies unconscious, is the story of how Hei Xing, Raven's ancestor and the first pirate queen, met Rong Tao, the love of her life. Jeremy Whitley conjures a world that's a little more wild, a little more full of fantasy then Raven's is; while the book is rooted in the same fairy tale world as it's progenitor, Princeless, the magic and magical creatures have been considerably less in the spin-off then the parent title, and so the demons would feel a bit out of place in a story set in the present. But in this almost fairy tale story that Raven is telling, it all fits. We see Raven takes after Hei Xing, who was full of spirit and fire, willing to fight more demons than she should be able to in order to save the life of a boy she has never met. And Rong Tao, who was a pacifist, has connections to Ximena, who is also never willing to fight. The story is a parable of balance, as Rong could not have survived being attacked by demons if Hei had not been willing to right, and Hei could never have saved her beloved horse if Rong had not had the patience to slowly dig away at the trap the demons had set. The inversion of the traditional trope, of having the female character as the fighter and the male character as the one who does not fight wasn't lost on me, and continues to show how Princeless and its related titles work to subvert expectations. All taken, it's the truest love story we've seen from this world yet, a beautiful tale of two people finding each other, whose differences make them stronger. Princeless itself has begun to explore love and relationships as well, and it feels like these titles, written with teens in mind, are going through that phase where you start questioning even more how you fit in the world and what love is. I'm curious to see what answers Raven gets as she has two very different romantic interests now, and how this story will play into what comes next.



And Dan Grote reviews the new Deadpool team-up mini-series, where Deadpool fights his soon to be fellow movie-star, Gambit, written by Matt Signal favorites, Ben Acker and Ben Blacker...



Deadpool V Gambit #1
Story: Ben Acker & Ben Blacker
Art: Danilo Beyruth & Cris Peter

Deadpool has nearly always been a comedic character. But for the past four years, he’s also been a foot in the door for comedians and comedy writers at Marvel, since Gerry Duggan and Brian Posehn began their run post A vs. X. That paved the way for Annual stories, miniseries and backup strips from the likes of Paul Scheer (The League), Scott Aukerman (Comedy Bang Bang) and Jason Mantzoukas (Also The League), as well as Bens Acker and Blacker (The Thrilling Adventure Hour podcast), whose greatest contribution to Deadpool lore to date may be clearing up that whole multiple-narration-boxes mess from the Daniel Way run and introducing Madcap into the mix.

The Bens return with this miniseries pairing the Regeneratin’ Degenerate and the Ragin’ Cajun and revealing their hidden mutual history as con men. Apparently, this is very recent history, as a flashback to their last job takes place during the crafting of the musical “Hamilton,” which opened just last year. Now, I don’t keep up with the X-books like I used to, so I have no idea what Gambit’s been up to since he ended up a horseman of Apocalypse 10 years ago. But Deadpool’s memories, like his sexuality, allegedly, are fluid, so I’m not really planning to look too deeply into the continuity of it all.

Anywho, this miniseries reads like it was written by a pair of comedy writers riffing off each other, in so much as that’s exactly what the title characters do. In their last job, Deadpool and Gambit dressed as Spider-Man and Daredevil, respectively, and engaged in a very vocal and public superhero fight across the city, in the process stealing from criminals for a man named Chalmers. Bits abound, as Deadpool/Spider-Man tries to exorcise Destiny’s Child’s “Survivor” from his head, the two try to explain why they’re fighting (Mind control? Political disagreement? They’re both on the same case, and each thinks the other is the bad guy?), Gambit/Daredevil argues the conceit of musicals with Lin-Manuel Miranda and the two learn that being beangan is when you’re vegan but also you don’t eat beans (“Wait, why not?” “I think because you don’t like beans.”).

And where were the real Spider-Man and Daredevil for all this? Apparently Peter Parker and Matt Murdock sometimes go antiquing together. They’re friends.

Artist Danilo Beyruth gets in on the fun, too. Before the fight, Deadpool/Spider-Man is drawn wearing a dress shirt and suit over his Spidey costume. The disguised Miranda has the head of Alexander Hamilton from the $10 bill superimposed on him, so he resembles a character in a JibJab video. A market full of hipster vegans is an ocean of beards and curled-up mustaches, seemingly also on the women (Sidenote: Has anyone thought to resurrect Turner D. Century lately?). And Gambit gets to blow up everything from diamonds to frying pans to a manhole cover, until Deadpool yells “Stop exploding things at me!”

Yes, we are living in an age of peak Deadpool. Besides his solo ongoing, there’s the Spider-Man/Deadpool teamup book, and a new Deadpool & the Mercs for Money ongoing is starting. But if you don’t mind stretching your DP budget just a little bit further, Deadpool V Gambit is pretty funny and worth a read.

Wednesday, June 24, 2015

Does a Mall Babe Eat Chili Fries? 10 Best Episodes/Stories of the 1990s X-Men Cartoon



This week marks the print debut of X-Men ’92, a digital-first Secret Wars series by writers Chris Sims and Chad Bowers and artist Scott Koblish based on the Fox Saturday morning cartoon that ran from 1992-97. I’ve written about the glory that is that cartoon before, as has Sims, but as I’ll never pass up an opportunity to talk about one of the seminal shows of my teen years, here’s a look at some of its best work:


A caveat before we begin: I have a soft spot in my heart for the kitchen sink episodes that feature multiple guest stars. And time travel. And Apocalypse. Also I’m going to cheat and write up multiparters as one episode each.



“Night of the Sentinels” (two-parter, Season 1, episodes 1-2): Seriously, does a mall babe eat chili fries? When X-fans of a Certain Age remember Jubilee, this is the Jubilee they remember, the one with the yellow trench coat and the past-its-prime Valley Girl speak, getting chased down by Sentinels. The two-parter that opens the series is also notable for introducing a brand-new X-man, Morph, just to kill him off immediately (he gets better), imprisoning Beast for an entire season, Cyclops making a “not” joke and a scene in which the president of the United States power-walks on a treadmill in the Oval Office while dressing down Henry Peter Gyrich.



“Slave Island” (Season 1, episode 7): “Who are you?” “The Wild Man of Borneo.” The time-traveling, gun-toting, shoulder pad-embiggening Cable introduces himself on the island of Genosha by making a reference I was too young to get at 12. Not to mention, if Cable’s from the far future, should HE even get that reference?



“The Cure” (Season 1, episode 9): This episode introduces several major X-villains, including Apocalypse, Mystique, Pyro and Avalanche. The latter two, who will return along with Blob as Mystique’s Brotherhood of Evil Mutants, get a lot of play as a pair of violent but somewhat bumbling henchmen, and their comedic timing is made evident from jump.



“Days of Future Past” (two-parter, Season 1, episodes 11-12): This two-piece kills two birds with one stone, adapting a Chris Claremont/John Byrne classic (not the first time they’ll go to that refreshing well) and introducing the best mullet in time travel, Bishop, who comes complete with his own harmonica music. In this version, Bish comes back in time to stop the assassination of Sen. Robert Kelly by the traitor Gambit (attempted assassin not actually Gambit).



“Time Fugitives” (2-parter, Season 2, episodes 7 and 8): What’s better than one overly muscled time traveler with a ridiculous laser gun? TWO overly muscled time travelers with ridiculous laser guns! Bishop and Cable come to the present from two different points in the future to wrestle over Apocalypse and a virus that wracks mankind. Craziest thing that happens: A change in the timestream creates lightning tornadoes in Cable’s future and makes his son, Tyler, disappear.



“Mojovision” (Season 2, episode 11): No X-Men series would be complete without a visit to the Mojoverse. Because a morbidly obese, spineless extradimensional being obsessed with television is the perfect baddie for a Saturday morning cartoon.




“The Phoenix Saga” (5-parter, Season 3, episodes 3-7): Most of the Season 3 is dedicated to revisiting the Golden Age of the Claremont run, which means lots and lots of Phoenix stuff. These five episodes re-create classic moments with the Phoenix Force, the Shi’ar, Erik the Red, Juggernaut and Black Tom Cassidy, Banshee, the Starjammers and, best of all, Super Doctor Astronaut Peter Corbeau.



“The Dark Phoenix Saga” (4-parter, Season 3, episodes 11 to 14): The show peaked with this mostly faithful retelling of the classic 1980 Claremont/Byrne story, hitting all the major points, from the Hellfire Club to Jason Wyngarde’s mental manipulations of Jean Grey to the first appearances of Dazzler and Kitty Pryde. While the arc concludes in a way that is more network BS&P-friendly than the original (Jean is saved by sharing the “life forces” of the other X-Men as opposed to, you know, dying), it still laid the groundwork for future adaptations of X-stories outside the comics (and was better than X-Men: The Last Stand).



“One Man’s Worth” (2-parter, Season 4, episodes 1-2): That’s right, kids, more time travel! In a story that could have only been told in the ’90s and after Back to the Future II, Trevor Fitzroy travels back to 1959 to kill Professor Xavier, creating an alternate dystopian timeline in which Magneto leads the X-Men and Wolverine and Storm are married. Bishop, his sister Shard, Storm and Wolverine then go to the future to convince Forge to let them use his time machine so they can go back and stop Fitzroy in the past. Then Marty goes to the Old West to rescue Doc Brown, only to find out he doesn’t want to be saved because he’s fallen in love with Mary Steenburgen. And another Tannen falls for the old manure trap.



“Beyond Good and Evil” (4-parter, Season 4, episodes 8-11): Because this cartoon made Apocalypse my favorite X-Men villain, I might have been more excited about this arc than I was about the Dark Phoenix retelling, despite my earlier statement about the show having peaked in Season 3. Apoc kidnaps a number of psychics, including Professor X, Jean Grey and Psylocke, as part of his latest quest for global domination. His actions are undone by the X-Men and Cable, as well as Bishop, who finds himself stuck in a place called the Axis of Time with a quirky janitor who turns out to be the Avengers villain Immortus. “Beyond Good and Evil” was originally supposed to be the end of the series, until Fox ordered more episodes. And so after this, the animation style changes and we got wrong-sounding Gambit.





In addition to writing for The Matt Signal, Dan Grote is now the official comics blogger for The Press of Atlantic City. New posts appear Wednesday mornings at PressofAC.com/Life. His new novel, Magic Pier, is available however you get your books online. He and Matt have been friends since the days when Onslaught was just a glimmer in Charles Xavier's eye. Follow @danielpgrote on Twitter.

Monday, December 3, 2012

Reviews of Comics from Wednesday 11/18


Batman Beyond Unlimited #10
Story: Derek Fridolfs & Dustin Nguyen/ Adam Beechen/ JT Krul
Art: Dustin Nguyen & Derek Fridolfs/ Norm Breyfogle/ Howard Porter

DCs anthology of stories from the world of Batman Beyond continues with the conclusion of the first arc of Justice League Beyond. Writer/artist team of Derek Fridolfs and Dustin Nguyen have a great feel for all the characters on their team, and while there are some nice character beats in this issue, with Superman saying goodbye to an old friend, Bruce having a brief moment with a surprise old flame, and the reunion between Big Barda and Mister Miracle, the story was more an amazing and gorgeous action piece. While half the team fights the Kobra cultists, Superman and The Demon Etrigan face down the giant serpent they have summoned. Nguyen draws an excellent Demon, and watching him cut loose on the giant serpent is awe-inspiring. In the Superman Beyond segment, Superman is settling into the new identity he has taken up as firefighter Kal Kent, but a mysterious alien pops up that seems to have not so good intentions for the man of steel. The Batman Beyond segment continues the "10,000 Clowns" story. The Batman family is all back, with Dick Grayson helping the future Batman, Terry McGuinness, and Catwoman Beyond on the street, while Tim Drake runs the Bat computer. Taking story elements from the first Batman Beyond comic mini-series and from Batman Beyond: Return of the Joker, the story is full of action and character. While the heroes fight off a legion of suicide bombing Jokerz, the Joker King gives his frightening world view, and heads to the hospital to have a final talk with his family, including his sister, Terry's girlfriend, Dana. But Bruce Wayne, dying of liver failure, happens to be with the Tan's, and the issue ends with Bruce smiling as he plans to fight one final Joker. Aside from the breakneck pace and great story, the Batman Beyond segments are drawn by Norm Breyfogle, one of my favorite Batman artists of all time, whose work is always something to look forward to. There are few comics that cram as much good stuff between their covers than Batman Beyond Unlimited, so if you're looking for more bang for your comic buying buck, this is great place to start.



Batman Incorporated #5
Story: Grant Morrison
Art: Chris Burnham

This issue of Batman Incorporated sees a return to the future from Batman #666, and if you thought things couldn't get worse from their, you were wrong. Framed around Bruce telling Damian he must return to his mother to avoid the dark future, and seeing Damian's heartbreak, we see the vision of the future Bruce had while travelling through time on The Return of Bruce Wayne, the one he has been trying to prevent all along. With a Joker plague on the loose, the only sane people in Gotham are left stranded in Arkahm Asylum, surrounded by armies of the mad. Damian finds a baby that he thinks might hold the key to curing the plague, and brings it to Jackanapes, one of the villains who cameoed in the previous future story, who seems to be a superintelligent molecular biologist gorilla. The story ends with the twist of a metaphoric knife, where the scheme of Leviathan comes to fruition, with the destruction of Gotham. This series seems to be taking the loosest view of New 52 continuity, with appearances by the Outsiders, and with the appearance of Dr. Hurt, a character who is inextricably linked to Darkseid, a character whose interactions with the heroes of the DC Universe seem to have changed greatly. But I take this as an example of one of those cases where continuity doesn't matter as much as the story were being told. Morrison is telling a story of Batman and Talia playing an intricate chess game  with Gotham as the board and Damian as a piece, and I'm curious to see who is put into check next.



Before Watchmen: Silk Spectre #4
Story: Darwyn Cooke
Art: Amanda Conner

The first Before Watchmen to reach its conclusion, the final issue of Silk Spectre does a good job of wrapping up all the threads that the series has built. While Laurie Jupiter, the young Silk Spectre, deals with her boyfriend disappearing from her life, Hollis Mason, the original Nite-Owl comes to talk to her and bring her home. Meanwhile The Chairman moves to get rid of all the evidence of his scheme and anyone who might know anything about it. The whole action part of the series, with the manipulation of the flower children, has struck me as secondary to the more personal story of Laurie trying to start a new life away from her hovering mother, and that has been the parts of the story that have interested me the most. Cooke does a great job of portraying Sally Jupiter as a woman who cares about her daughter, but is completely unable to show it, and more who just doesn't understand how to not say the wrong thing. It doesn't make the reader forgive Sally's needlessly cruel and confrontational attitude, and maybe not even understand it, but you don't see her as a monster either. The series ends with the first meeting of the Crimebusters, a scene directly from Watchmen, and a scene that has been featured in nearly all the series so far. It's interesting to see the scene told from the point of view of each of the characters involved, and I wonder if that was something that each writer was asked to do. The art on this series by the always excellent Amanda Conner was outstanding. I can think of few artists who draw better and more expressive faces, and so the scenes that are talking scenes are visually interesting. This has been one of my favorite of the Before Watchmen mini-series, and one I recommend highly.


Gambit #6
Story: James Asmus
Art: Diogenes Neves & Al Barrionuevo

The new Gambit ongoing (his third, if you can believe it) has proven to be a fun superhero-meets-crime comic. James Asmus has a good feel for crime, as evidenced by his cowriting the current arc of Thief of Thieves with Robert Kirkman, and this issue sees Gambit involved in what might be the biggest heist of his life. As I mentioned in this past Friday's recommended reading, MI13 is appearing in this arc, so its not too surprising that Gambit, who has fallen afoul of international criminal mastermind Borya Cich and is currently strapped to a bomb, has to go steal Excalibur, still in the possession of MI13 agent Dr. Faisa Hussain. This doesn't go well, and leaves Gambit to the not too tender mercies of Pete Wisdom, who wants to know exaclty what Gambit was up to. But with international criminals, things aren't always what they seem, and pretty soon Gambit and MI13 are in the middle of a firefight with Cich's henchmen, and the real object of their raid becomes clear. Asmus is writing a Gambit who is the perfect rogue (no pun intended), with a devil may care Han Soloesque grin and just enough scruples to know that working for Cich is something he needs to get out of not just because it's someone controlling him, but because Cich is a really bad guy. He also handles Wisdom well, having the protective Wisdom particularly miffed that Gambit went after Faisa, once of Wisdom's people. Things end with Gambit in a bad place and Wisdom on his heels. I kind of now want a series with Wisdom and Gambit doing The Odd Couple thing, only with more trenchcoats and accents.


Star Wars: Dawn of the Jedi - The Prisoner of Bogan #1
Story: John Ostrander
Art: Jan Duursema

John Ostrander has been doing some great work on Agent of the Empire, but he's never more on fire than when he's working with one of his regular artistic collaborators, so seeing him and Jan Duursema together again for  the second Dawn of the Jedi mini-series is a treat. Picking up shortly after the previous series ended, most of this issue is spent with Xesh, the Force Hound who crashed on the Jee'dai (the name of the order that will someday become the Jedi) homeworld of Tython last arc. Xesh has been banished to the moon of Bogan, where he encounters Daegon Lok, a former Jee'dai who the order banished when he had a force vision and seemingly went mad. It seems Lok's vision was correct, presaging the arrival of The Rakatan Infinite Empire, but that doesn't mean he hasn't fallen to the Dark Side. Xesh is an Ostrander protagonist, pulled in multiple directions and unsure of what is right and where he should be going. Xesh and Lok are off on a Butch and Sundance mission to assemble a Force Saber, the weapon of the Force Hounds, but its clear that before this is done, the two will come to blows. Aside from these two characters, we stop in to see the three Jee'dai journeymen who confronted Xesh in the previous arc, and the Rakata and another Force Hound who are preparing to hunt down Xesh and his masters. Ostrander and Duursema are setting up a lot of action for this arc, and moving the pieces of what will most assuradely be war between the Jee'dai and the Rakatans into place. I just hope that, with the probable changes on the horizon for Lucasfilm Licensing and comics due to Disney's purchase of Lucasfilm, we get to see the payoff.