Showing posts with label Gotham Academy. Show all posts
Showing posts with label Gotham Academy. Show all posts

Monday, September 5, 2016

Reviews of Comics from Wednesday 8/31


Deadpool V Gambit #4
Story: Ben Acker & Ben Blacker
Art: Danilo Beyruth & Cris Peter

There have been a lot of groups of mutant villain henchmen over the years (if you want to learn more about them, check out Dan Grote's posts here and here). And when there are that many members of a team whose main purpose is to hench for some big bad, there's a good chance that those characters are one note characters. So it's interesting when writers Ben Acker and Ben Blacker pull back from the comedic caper that has been the first three issues of Deadpool V Gambit to spend pretty much the entire fourth issue not focusing on either of their leads, but instead telling the story of Scrambler. Scrambler is a member of the Marauders, the group that works for Mr. Sinister, but that isn't even important to know for this issue. Acker & Blacker start the story off by establishing the basics, that Scramber was a bad guy who fought the X-Men and who has tried to go straight. Acker and Blacker make us care about Kim Il Sung, a villain who has had very little development before this. Not only do they logically update his power set, which is trickier than you'd think, but they also give him a love interest, a family, and a logical desire to be a better person for them. I encountered Acker & Blacker through The Thrilling Adventure Hour, which is one of the funniest things, well, ever, and the earlier issues of this series have been lighter in tone. Even their Thunderbolts work, which had something of a darker tone, had a large portion of humor to it. And while this issue isn't grim (the reason Scrambler has it in for Gambit and Deadpool spins out of a scene that is actually pretty darn funny), this issue is much more a character study. We see Scrambler at his lowest, then his best, ans then dragged down back to the lowest by situations beyond his control. It's a really solid single issue in the middle of a mini-series, and while the series' two leads are pretty much incidental, it doesn't feel like something completely outside the scope of the series. There's a big reveal at the end of the issue, actually, that casts the events of the series in a completely different light. If you've been suffering from Gambit withdrawal since he hasn't been a regular in a series in a while, you just need some more Deadpool, or you like to see the other side of villains, you should really check out Deadpool V Gambit.



Gotham Academy Annual #1
Story: Brenden Fletcher & Becky Cloonan
Art: Adam Archer, Msassyk, Michael Dialynas, Chris Wildgoose, Sandra Hope, Serge Lapointe, & Rob Haynes

We've been away from Gotham Academy for a few months now (unless you've been checking out the very fun Lumberjanes/Gotham Academy, which you all should be), so the choice to do a one off annual to refresh current readers and introduce new ones before the new Gotham Academy: Second Semester starts was a good one, and this issue is a great jumping on point for new readers. A mysterious ailment is sweeping Gotham Academy, and our leads, the members of Detective Club, are split down the middle on what they think is responsible: Pomeline, always looking for a magical explanation, thinks it's a vampire, while Colton believes visiting professor Derek Powers is behind this. So Colton takes Kyle, and Pomeline takes Tristan, and Maps is left trapped in the middle. We get to see Olive, who is usually in the center of everything, on the sidelines in this issue, which allows the other characters to really stand out. What this issue does, which is a great example of what Gotham Academy does best, is balance the character work with the mystery and the macabre, while also tying into the deep mythology of Batman as a character. Note I didn't say the history of Batman, as what this issue ties into is actually the future of Batman. If you're at all familiar with Batman Beyond, either the animated series or the comics that have been released to tie into it, you know the name Derek Powers and know that no good will come of it. Also returning this issue is Warren McGinnis, introduced back in issue four of the series, who also has ties to the Batman Beyond universe. There's ealso an appearance from a supernatural one-off Bat villain, a character I never thought would pop up again, which is something that just fills me with joy; no other series from either of the Big Two embraces the crazy history of comics like Gotham Academy does. But what's even better is that if you're unfamiliar with any and all of that, nothing of the issue is lost on you. Instead you get two interlocking mysteries featuring two sets of likable protagonists. Pomeline is at her most demanding, and Colton at his most slick, but we get hints that there's more to Colton than we've seen before; of all the regular cast, he's the one who's gotten the least development so far, more or less being the campus ne'er-do-well, so it's nice that we're beginning to see more of his personality and his backstory come out. There are multiples artists across this issue, but fortunately Rob Haynes did breakdowns across the whole issue so the art has a consistent feel, but each plotline has a distinct look. Gotham Academy Annual #1 is an exciting romp across the grounds of the titular Academy and a treat for Batman fans of all ages and knowledge.



Suicide Squad: War Crimes Special
Story John Ostrander
Art: Gus Vazquez, Carlos Rodriguez, & Gabe Eltaeb

Now THIS is the Suicide Squad. I haven't written as much about the Suicide Squad as I feel like is deserved for how much I love the concept and the characters on this blog, mostly because the series as it's been running since I started writing here has rarely been a book I really loved. But this one-shot, written by the man who redefined the Squad in the '80s and a writer I have written a lot about, John Ostrander, hits every note that makes a good Suicide Squad story. Let's count them down, shall we?

1) It has great characters and character moments: The Squad in this issue is mostly made up of staples of the Squad: Deadshot, Captain Boomerang, and Rick Flag from the original series; Harley Quinn and El Diable from the New 52 era; and a new member, Mad Dog, who you know is not long for the team right out front. Flag and Deadshot have a great rapport in the issue, working together, and Ostrander writes one truly funny Harley moment. But it's Boomerang who Ostrander really captures. The arrogant, smarmy, easy to anger, quick to seek revenge Boomerang of those classic books is on display here, to the point that he is responsible for Mag Dog's death just because the bounty hunter rubbed him the wrong way. Boomerang is often played as comic relief or the team punching bag, but Ostrander remembers that he is a nasty piece of work at heart.

2) Interesting foes: Ostrander gave the Suicide Squad some really interesting enemies in his original run. The international mercenaries known as the Jihad (changed to Onslaught after their first appearance) were a great collection of characters with interesting powers and looks. The Loa was another fascinating nemesis. This story introduces Strikeforce Europa, a team of European mercenaries. And while they don't exactly walk out of this unscathed, they don't feel like characters who were created simply to be disposed of; they have a backstory and work as characters who have potential.

3) Real world events effect comic book stories: There was an interview I read somewhere once that I wasn't able to find to get the exact quote where Ostrander said he stopped writing stories for Suicide Squad set in real places because it seemed like every time he did it seemed that place popped up on the news. And while recent Suicide Squad stories have taken place in real countries, they are often just using those places as a setting and not discussing the political realities. This issue takes something very real and while changing the names to protect the innocent (or to protect the publisher from libel suits), there is a reality to this story. The Secretary of Defense from the "previous administration" has been kidnapped by Strikeforce Europa to stand trial for war crimes, for starting the last "Gulf action" to benefit "Black Mountain" the private military security contractor he has worked for an with. If you have any notion of modern American politics, none of this is particularly veiled commentary on politics, and it creates an interesting mission, as the Squad must rescue him.

4) Action action and more action: Much of this issue is an elaborate heist type story, only with what the team is trying to take is a human being. We get the Squad in battle with Strikeforce Europa, with the assassin Shado, who was sent by Black Mountain to silence the Secretary of Defense before he spilled their secrets at the World Court, not to mention your standard issue security forces. You get car chases, super powered fights, and a really cool scene with Deadshot on a motorcycle. It has an excellent balance of action and character, which was the hallmark of the best Suicide Squad stories.

5) The Wall: John Ostrander created Amanda Waller, and there are very few, if any, writers who get her better than Ostrander. Whether it's giving the team a briefing with her patented hardass attitude and biting humor, or debriefing when the team gets back, and all her contact in between, this is the Waller I hear in my head when I think of best Waller moments.And I've seen people of two minds on how coldly homicidal Waller was in the recent Suicide Squad movie, but anyone with any familiarity with the character would see that her actions at the end of this issue, and the reasoning behind them, are so perfectly logical that it's one of my favorite Waller moments of all time.

Seriously folks, whether you miss the old Squad stories or are a fan of the new ones, this is a perfect gem of a Suicide Squad story that everyone should check out.

And look! Dan Grote is back, with a review featuring two of his great fan passions: the X-Men and '90s music...



X-Men ’92 #6
Story by Chris Sims & Chad Bowers
Art by Alti Firmansyah & Matt Milla

Matt often writes about how sometimes a book is so consistently good, he sometimes passes on reviewing it because there are only so many ways to say “This book is consistently good” month after month.

The same can be said for Marvel’s X-Men ’92, which is if nothing else a love letter to the 1990s animated series and the comics of the time period.

Except this issue ups the ante considerably by working in the music of the Extreme Era as well. Coming of age in the ’90s as I did, I spent my teen years a) devouring X-Men comics and b) listening to alternative radio. So to read a comic in which the X-Men work as bodyguards for Lila Cheney at a music festival that includes the Flaming Lips and the Toadies is to relive those years in their purest, most crystalized form. The only thing missing is all those Sunday afternoons I killed playing The Sims and Final Fantasy VI on the Super Nintendo.

After a prologue that brings Joss Whedon creation SWORD into the ’92-niverse, the comic opens with intergalactic rockstar Cheney joining the Lips on stage for “Race for the Prize,” complete with lettered lyrics that sent me combing through my CDs to see if I still had a copy of “The Soft Bulletin.” Even Beast is singing along, and let’s face it, he would like an up-tempo song about two scientists competing to save a dying sun.

And seriously, the Toadies? The Toadies?! Raise your hand if you’ve thought about the Toadies at any point after 1996. They’re about as ’90s as Adam X the X-Treme.

Anyway, it turns out Lila’s on Earth because there’s a bounty on her head, and she’s being hunted down by British-import robot space bounty hunter Death’s Head. Hence her asking the X-Men to act as security.

Also lurking around disguised as a be-ponytailed roadie is none other than Acolyte-slash-Upstart Fabian Cortez, whom a narration box accurately describes as having “the power to make mutants mutant harder.” Cortez amps up Cheney’s already-considerable teleportation powers amid the fight with Death’s Head, transporting herself, the X-Men, Death’s Head and SWORD’s Abigail Brand to an alienated planet populated by [spoilers].


I can’t say enough how much of this book is sold on the strength of Alti Firmansyah’s art. Chris Sims and Chad Bowers get the cheesiness of the era and what characters will make fans wistful, but Firmansyah nails the fashion, the facial expressions and the fun of what, at its worst, was a melodramatically angsty time. It doesn’t mimic the animation style of the cartoon – if anything, she seems to take her cues from “Voltron” and the Joe Madureira style of manga-light art that took hold mid-decade – but you can see that she’s having fun, and I’d love to read more of her work.

Tuesday, April 19, 2016

Review of Comics from Wednesday 4/13


Gotham Academy #17
Story (Framing Sequence): Brenden Fletcher
Art (Framing Sequence): Adam Archer & Sandra Hope

The "Yearbook" anthology arc continues in Gotham Academy this issue with three more stories of time's past at Gotham Central, some within the year, and one thirty years ago. The framing sequence sees Oliver and Maps searching for Maps's stolen "yearbook," her homemade scrapbook of events of the past year, that was stolen by Robin last issue for reasons unknown, and while the frame does have a lot of fun interactions between the two, the draw for this issue is the stories by various creators within it. "This One's For You," comes from series writer Brenden Fletcher, but features characters and artists from one of his other books. Annie Wu and Serge LaPointe join Fletcher to tell the story of Black Canary filming a video on the grounds of the Academy. But the story isn't really about the band, but instead their road manager, Heathcliff, who started out as a cast member in Gotham Academy, and his relationship with the girl he left behind, Pomeline, the Academy's resident expert on all things magic. The story address the relationship, which hasn't been mentioned much since Heathcliff went off with the band, and is a sweet story of teen romance. "A Familiar Story," written and illustrated by Michael Dialynas, sees Maps and Olives on another night when they were wandering the hallways of the Academy after hours, and what happens when they run into a giant cat monster, who is, ahem, familiar to readers of DC's magical line, It's a fun story, and I like when these other DCU characters interact with the Academy kids. The final story, "What Became of the Gilkey Warlocks...?" comes from Mouse Guard creator David Petersen, and tells the story of a group of students in 1984 playing Serpents & Spells, an RPG that Maps still plays in the present stories, and the unfortunate thing that happens when they try to play in one of the Academy's hidden rooms. Whether or not it's an urban legend Maps is telling or something that really happened is left up to the reader. As the New York Times published an article today about the D&D scares of the 70s, this has a resonance as those parents worst nightmare. It's also interesting to see Pederson drawing people, as I'm so used to him drawing animals, but the art, no matter the subject, is as gorgeous as ever. Add in a pin-up from the always wonderful Colleen Coover, and you have a great issue for fans old and new from some amazing creators.



Princeless Book 5: Make Yourself #1
Story: Jeremy Whitley
Art: Emily Martin & Brett Grunig

It's always a good week when Princeless comes back for a new series! Before we get started with this issue, there was a zero issue which you really should track down, as it was a beautiful story about our lead, Princess Adrienne accepting herself, but I missed reviewing it the week it came out as I didn't get it for a couple weeks after it came out thanks to a shipping error, but it was one of the most moving comics I can remember reading in years.

Now, as for this issue, we have two distinct plots running in this issue. One deals with Devin, Princess Adrienne's brother, and his werewolf guide, Kira, encountering some characters who have appeared in the Princeless anthology minis, Tempest the elf and Prince Wilcome. The other plot sees the dwarfs of the dwarf mountain homeland preparing for a dragon attack, and we meet the Dragon Slayers, and I think anyone who knows Princeless knows exactly who the dragon is (and who's riding it), and so we get a very different experience than the Dragon Slayers expected. The plot with Devin and his party is interesting, as werewolves and elves are natural enemies, and Kira seems right on the edge of killing Tempest at any moment, even as Devin gets to know and like Tempest more and more. And Wilcome is a scheming little git who's counting on helping find the "missing" queen so he can earn himself a princess; he's everything the sweet and sensitive Devin isn't, and is one of the character types that Princeless so readily and ably lampoons.

Speaking of the kind of thing Princeless lampoons, the opening scene in the dwarf kingdom sees dwarf guards basically equating femininity to weakness, and when the dragon is sighted and the Dragon Slayers are called, who are the Dragon Slayers? All women. And they kick some serious butt. What follows is a sequence involving climbing, ballistas, and flying suits maneuvering through the snow. It's a tour de Force for both penciller Emily Martin and colorist Brett Grunig. Dragons are fantasy's mightiest killers, but you can absolutely see that these dwarfs could take them. I was kind of surprised when I saw this cover and saw two dwarfs who looked like Bedelia, Adrienne's dwarven best friends, since all the characters are usually so distinct, but I should have trusted artist Emily Martin more than that: they look like Bedelia because they're related to Bedelia. And boy howdy, but Bedelia's family are huggers.

Princeless is always a joy to read, and this new series looks to be no exception, with new friends, new enemies, and some badass dwarfs,



Thanos: The Infinity Finale
Story: Jim Starlin
Art: Ron Lim, Andy Smith, & Guru-eFX

Jim Starlin's most recent set of Thanos related stories comes to a satisfying conclusion in the aptly titled Infinity Finale. The second volume ended with the now godlike Adam Warlock imprisoned by Annihilus and Thanos committing suicide while trapped in a dimension between dimensions. The final volume begins with Thanos awakening in the halls of  Death, having been revived by Mistress Death, but unfortunately it took three months, and Annihilus has run roughshod over the galaxy. The few remaining heroes are hidden on Earth's Moon, preparing for a last ditch attack, while Pip the Troll hides in Annihilus's capital, attempting to free Warlock. There's wild action as the heroes fight the bug army, aided by Thanos who has a plan to stop Annihilus from wiping out the universe entirely. It's cool to see that Starlin either had everything planned out from the beginning, or at least went and made sure to pull in eeleemnts from the previous two volumes, plus the Thanos Vs. Hulk mini-series, the Infinity Entity mini-series, and last year's Thanos Annual. Starlin's Thanos is  a much different character than he is under anyone else's pen; more thoughtful, less hand wringingly evil; he's a protagonist you can root for, at least some of the time. Starlin also plays with the idea of "Above-All-Others," what DC calls The Presence and what most religions call God. Interestingly, while Starlin has always stood firmly against organized religion in his work, his God isn't such a negative figure; they are removed from the existence of the universe, but not against it. the god-like Warlock also gets his time to shine, as he must make amends for what Annihilus used him to do. I don't want to give away too much, as there are some very cool twists and turns at the end of the book, but a major gap in the Marvel Universe cosmology left by the run-up to Secret Wars is filled, and Starlin puts the original Adam Warlock back in play for whatever plans Marvel might have for him in the future. While the previous two volumes featured story and art by Jim Starlin, this volume sees the return of Starlin's old collaborator, Ron Lim, who drew half of Infinity Gauntlet, as well as all of Infinity War and Infinity Crusade. While I'm a fan of Starlin's own pencils, Lim is the guy who I associate most heavily with Marvel's cosmic universe, and his Thanos and Warlock (as well as Pip and other Infinity Watch related characters) are my definitive versions. It was cool to see him drawing Thanos and Thor fighting side-by-side, the armies of the dead versus the armies of the bugs, and the ironic punishment of the true mastermind behind all these events. While I can only hope we will see more Marvel cosmic work from him in the future, this is the last story from Jim Starlin, creator of Thanos and definer of Warlock, for the foreseeable future, and while he knows that he can't write a true ending for these characters, this is a fitting resting place for his versions of them.

Monday, January 18, 2016

Reviews of Comics from Wednesday 1/13


Abe Sapien #30
Story: Mike Mignola & Scott Allie
Art: Santiago Caruso & Dave Stewart

Abe Sapien is the darkest of the Mignolaverse titles. While BPRD has a lot of adventure to it, Lobster Johnson is a pulp action book, and even Hellboy in Hell has a spooky, supernatural vibe, Abe Sapien is a soul searching story of one man who doesn't know his place in the world. But occasionally, the series has these interesting one off issues that take us away from Abe in the present and let us see some of his past. This issue is one of those, and it is a sight to behold. Back in 1983, Abe is spending the night talking to Professor Bruttenholm, the father figure of the various B.P.R.D. agents, and Abe stumbles across a book of spells and magic by a mage named Gustav Strubl who lived in the nineteenth century and has since returned from the dead and, unbeknownst to Abe, been on his trail and in his orbit for some time in the present. Bruttenholm brushes it off and heads to bed, but a Dr. Malloy comes in and tells Abe the story of Strubl, a story of dark schools, witches, trips to Hell, and prophecy. It's a delightfully classic horror story, Strubl being a Doctor Faustus-esque figure who wanders the world trying to gain a position in the world to come when Hell rises. And the story ends with a classic end of horror movie/story disappearing act. The pleasure of what Mignola and his various collaborators do when telling these kind of stories is that they take tropes and twist them into a slightly new formation, often with the help of an able artist. This issue's artist is an artist new to the Mignolaverse and to American comics: Santiago Caruso, whose art is absolutely astounding. His art has a very European style, which makes sense being he;s a European artist, with soft lines and inks that make for eerie shadows. His devils and demons have proportions that are large and just a bit off, adding to their sense of the unnatural. And his version of Hellboy is excellent: I'd love to see him do a Hellboy short at some point in the future. Generally, there's an almost Hieronymous Bosch vibe to the issue that really adds to the horror of the issue. If you're looking for a fun, one off horror story, this issue of Abe Sapien is a great choice.



Gotham Academy #14
Story (Framing Sequence): Brenden Fletcher
Art (Framing Sequence): Adam Archer & Sandra Hope

After Olive Silverlock's encounters with Hugo Strange and her family history, and the Robin War, Gotham Academy takes a break from the more serious plots for a light-hearted anthology arc, "Yearbook." When Maps Mizoguchi is turned down to join the yearbook at Gotham Academy, her best friend Olive gives her a scrapbook to make her own yearbook, and so Maps begins making yearbook pages around some of the wilder adventures of the year we haven't seen yet. In "Animal Science 101" (Story: Derek Fridolfs. Art: Dustin Nguyen), Colton, the school's second story man, breaks into the  science lab during prank week only to find that Dr. Langstrom's experiments aren't so easily taken; "Queen Glee" (Story & Art: Katie Cook), sees Olive and Maps trying to find out why Dyllin, head of the Glee Club, has suddenly made the Glee Club more popular than ever; and "Scottie Dog" (Story: Hope Larson. Art: Kris Mukai) follows an adventure of history teahcer Professor MacPherson when she was a student at Gotham Academy, and her meeting with another student with a special power. The stories are charming and fun; each with a slightly different flavor. The first, from Fridolfs & Nguyen, has an action tone, with Colton and his friend Eric being chased by a genetically altered goat. Katie Cook's is a mystery with a high school vibe and cute cat videos, and if there's something Kate Cook draws better than anyone, it's cute cats. Hope Larson and Kris Mukai's story is one of teen angst and accepting yourself for what you are and not letting other's opinions matter. They each hit a different genre, but all feel perfectly in line with what we've seen in Gotham Academy. A gem of the current Batman line, Gotham Academy works in so many different ways, and it looks like the Yearbook arc with spotlight many of them. I'm curious to see whether the stories will remain whimsical, or take on a more serious edge as the arc continues.



Leaving Megalopolis: Surviving Megalopolis #1
Story: Gail Simone
Art: Jim Calafiore & Jason Wright

After Gail Simone and Jim Calafiore's dark super hero graphic novel, Leaving Megalopolis, was published beyond it's Kickstarter backers by Dark Horse, I reviewed it; it's a great, dark superhero story that doesn't deconstruct the genre but embraces its darkest aspects. Now, in Surviving Megalopolis, a new story that opens a month after the original series ended, things have not improved in the city of Megaloplis, which remains in the control of the superheroes who have been turned into monsters. But while we do spend time with the still evil heroes as they retrieve the body of Overlord, the hero who turned on the rest at the end of Leaving Megalopolis, and see just how depraved they are, the focus of the story is again on the normal people who live in the world around them. Mina Gutierrez, the chief protagonist of the original graphic novel, has spent the month getting ready to make her move against the evil heroes, as she remains in Megalopolis. We get more of her backstory, and meet another hero through her flashback, the Crimson Shadow, this world's Batman analogue, and she confronts the current Crimson Shadow with a surprising revelation if his identity. Harold Lamb, who Mina helped escape, is tracked down by a man who is working for a wealthy sponsor seeking to make a trip into Megalopolis to find her missing husband and needs a guide. As with any Gail Simone project, this issue nicely blends action with character. Mina and Harold are both great, layered characters, and Bennet Tanner, Harold's handler and new love interest, is one of those men of seemingly casual violence, who claims to not like violence but easily takes out two large men. And I am very curious about the origins of this new Crimson Shadow and how his background ties with Mina's. And credit goes Calafiore for his excellent designs; Crimson Shadow and Amphibonaut, who is an underwater hero, have these designs that are both fresh and still hearken back to classic superhero aesthetics. If you haven't read Leaving Megalopolis, that's fine; Surviving Megalopolis gives you everything you need to understand the world, and provides a superhero story tinged with horror and great characters.

Monday, June 15, 2015

Reviews of Comics from Wednesday 6/10


(All Star) Section 8 #1
Story: Garth Ennis
Art: John McCrea

Garth Ennis hates superheroes. If you've ever read his Marvel Knight Punisher, Hitman, and especially The Boys, this shouldn't surprise you. So it was surprising to see DC give him a shot to resurrect his team, Section 8, from the pages of Hitman. These are superheroes so bad and creepy they make the Inferior Five and the Great Lakes Avengers look like the JLA or the Avengers. And it's not a comic for everyone. If last week's Bizarro and Bat-Mite were all ages, comic, this one is the opposite. It's dark, biting, and it's sense of humor runs to, well, the kind of humor Garth Ennis comic usually have, with bodily fluids flying. But if you like Garth Ennis deconstructing super heroes, this is right in line with what you expect. We see what happened to Six Pack, the drunkest hero ever, after the end of Hitman (Ennis seems to be ignoring any and all reboots so that the events of Hitman still occurred). And after an accident returns his memories, he goes about reassembling his team, despite six of the remaining seven members being dead. The new Section 8 might even be weirder than the previous, with new members like Guts, who seems to be just guts, and Powertool, as well as a new version of Dogwelder (his name says it all), and Bueno Excellente, the less said about on a family friendly blog the better. With seven members in place, Six Pack needs to find an eighth, and so when the Batmobile stops outside, he decides to recruit Batman. And as you might imagine, Batman isn't even noticing. What does happen, in a montage featuring art homages from Batman through the ages, is Batman gets a parking ticket, and winds up saying something that makes him look like a pretty big racist. Whether this is a specific shot at Batman as the ultimate example of the white man as superhero, or just something Ennis thought would be funny, I'm not sure, but it works. All Star Section 8 isn't going to be for everyone, but it's definitely right in line with the wackier issues of Hitman, with Garth Ennis writing at his broadest, and is enjoyable for that if nothing else.



Batman #41
Story: Scott Snyder
Art: Greg Capullo

The new era of Batman begins, and if this issue is any indication, it will be a good era for as long as it lasts (anyone really think Bruce won't be back?). I'm going to be be pretty open about the new Batman's identity, since it's been common knowledge since Free Comic Book Day. Jim Gordon makes his debut as Batman this issue (well, this issue or this week's issue of Detective Comics or Batman/Superman, depending on which order you read them, though I'd suggest reading this one first), and the issue moves back and forth through time, watching Gordon both in action as Batman and seeing how he came to the decision to become the new Batman. We see both Geri Powers, CEO of Powers Industries (an ominous name if you're at all familiar with Batman Beyond), working to convince Gordon, while Harvey Bullock tries to talk him out of it. Snyder has a great feel for Gordon, and has since "The Black Mirror," his run on Detective Comics, and so if anyone is going to really hit it out of the park with Gordon as Batman, it's going to be Snyder. The issue serves to really set the status quo, about how Batman now relates to the GCPD, and exactly what Gordon's support structure is. We meet his two tech and tactical helpers, Daryl Gutierrez on tech and Julia "Perry" on tactical, If you read Batman: Eternal or "Endgame," you know that last name is a pseudonym, and it's smart that the old Bat allies now have an inside woman. The actual case involves a giant energy being wreaking havoc on Gotham's Little Cuba. It not only allows Gordon to show off the power of his new robo suit, but it also allows him to use his cop brain to figure out exactly what's going on. It was a good choice of case, allowing the reader to really see everything that Jim can do. Aside from all that, there are a couple nice fan moments in the issue. A demonstration of the Bat armor's ability to shift color is a great moment for anyone who knows his Batman history, seeing different eras represented in those color schemes. There is an acknowledgement of how bunny-like the armor looks, and I wonder if that was written when the armor was created, or since there was so much time, if ti was inserted to point out to fans that they are heard. I also rather liked Gordon's under armor costume; it looks like one of the better action figure Batman variants we get in all sorts of toy lines. The first and last page each give hints at upcoming stories in the book, the first discussing new elements discovered that exist under Gotham for only moments, and the last that may feature the return of a character thought dead. Snyder knows how to structure a story, and so I'm counting on these hints paying out over the next few issues in exciting ways. Batman might be dead for now, but this new Batman is worth watching.



Gotham Academy #7
Story: Becky Cloonan & Brenden Fletcher
Art: Mingjue Helen Chen

On the other end of the Bat title spectrum form the much changed Batman is Gotham Academy, which picks up right where it left off and doesn't miss a beat. This issue is a fun one-off, narrated by the super excited Maps Mizoguchi. Maps has been the sidekick/best friend of series lead Olive Silverlock, but Olive is away this issue, so it's Maps's time to shine, hanging out with new student Damian Wayne. But this is Gotham Academy, so it's not like it's going to be a simple event. No, Maps finds out the quill pen she took from the headmaster's office in issue five has magical properties (I love how such a little moment comes back around to pay off). And of course, by writing her name next to Damian's in her journal, she has bound them together. Literally. Maps and Damian spend most of the issue holding hands and unable to let go. It's adorable, especially when you contrast the hyper-bubbly Maps with the hyper-grumpy Damian. It's a great odd couple dynamic, and I wish we could have gotten more of it. It's unsurprising, since Damian's new title has him travelling the world, that he wasn't going to be sticking around, but I wish we could have seen more. The plot of the issue revolves around Damian and Maps attempting to get the quill back from a raven that stole it to undo the curse, all the while being attacked by Maps's friends who seem to be possessed. Along the way they encounter Professor MacPherson, the friendly history teacher, who recounts a story of Batman in Scotland that I thought was a summary of Alan Grant and Frank Quitely's one-shot The Scottish Connection, although I wasn't able to dig up my copy to confirm, and is in fact World's Finest #225, which I now have to track down (thanks to Brendan Fletcher for the correction). I love Cloonan and Fletcher's handle on Batman history, using things like that one shot and cameos from different eras to make this book feel like a natural fit to the universe. Another of those cameo characters, Bookworm, pops up again as the English teacher, and he clearly knows more about what's going on than a normal teacher would. I also absolutely love how Maps swoons over every gadget Damian happens to have, from his grappling gun to a Batarang; she has quickly become my favorite character in the book. In the end., Damian leaves, but only after doing something noble to help Maps, which is in character for the evolved Damian. Oh, and on a sidenote, how has there never been a Batman villain themed around The Raven?  It seems such a natural fit. Food for thought, creators.



Harrow County #2
Story: Cullen Bunn
Art: Tyler Crook

Harow County #1 came out on one of those weeks I wasn't able to get reviews up, which is a shame, since it was a great first issue, but I'm looking to remedy that omission with this review of issue two. A downhome horror comic, Harrow County stars Emmy, a young girl who just turned eighteen, and lives out on a farm with her father. But there are spooky things in the woods around her house, as evidenced in this issue by Emmy walking out of the woods with a human skin with no body. She realizes that it's a "haint" an object that is possessed by a spirit, one that might have lived, might be alive, or never lived in any way we understand. Emmy is curious about the haint, so folds it and hides it in her bedroom. The haint is possibly the thing that saves her as it awakens her as the locals, including her father, gather at the withered hanging tree near her house to discuss things in the dead of night, and Emmy gets a vision of what was in the tree, and knows to flee before the townsfolk come for her. As she runs into the woods, she encounters her friend Bernice, who had come to try to save Emmy, and they wind up wandering into an ancient potter's field, where things only get worse. This is far from Cullen Bunn's first touch of horror, as his weird Western, The Sixth Gun, and his viking monster comic, Helheim, both are more than tinged with horror and monsters. But this is deep dive into atmosphere, which is the thing that makes for really good horror in my opinion. The dialogue and narration is ominous, and contrasts nicely with how innocent and sheltered Emmy is. And this atmosphere could not be better fostered by Tyler Crook, who has officially ascended into the elite list of artists I will follow wherever they go. From the high concept, bigger than life horror of B.P.R.D. to this more domestic horror, Crook knows how to lay out of panel and page that ratchets up the tension in a horror comic. Add in a couple text pages about a ghost story Bunn's father told him as a kid and a one page story of another horror in Harrow County, and you have my favorite horror ongoing of the year hands down. I try not to compliment a comic be referencing another, but if you're missing Scott Snyder and Jock's Wytches while it's on hiatus, Harrow County is the perfect comic to keep you up at night.



Starfire #1
Story: Amanda Conner & Jimmy Palmiotti
Art: Emanuela Lupacchino

Starfire is a hard character to write, I think. Otherwise, we wouldn't get so many wildly divergent versions of the character. This new ongoing takes Starfire and drops her in a new setting with a new cast, and writers Amanda Conner and Jimmy Palmiotti set about using the same whimsical style they used on Harley Quinn in her title to give us a different Starfire than the one in the early New 52 books, and it's one I have already fallen in love with. It's actually similar to the Teen Titans animated version, this naive alien princess on a strange world, with a bit of a temper and a big heart. Deciding to live in Key West, Kori is shown around by local sheriff Stella Gomez, who serves as a reader proxy in getting to know her. We get commentary on Kori's... unique fashion sense, we see that she doesn't exactly get human language, in the sense that nuance and sarcasm are lost on her. We also see just how much Kori empathizes with others, as she cries when Stella mentions her beloved grandmother who had died. I'm sure this Starfire has the same warrior's heart she always has, but it's nice that she also has such warmth within. The issue also introduces Stella's brother, Sol, in mourning for the love of his life who he lost in a storm two years prior, Boone, the handyman of the trailer park where Kori is renting a trailer as temporary lodging, Boone's grandmother, who runs the trailer park, and Burtie, grandma's pet parakeet. One of the standout aspects of Harley Quinn is it's unusual and well developed supporting cast, and it's nice to see a similar cast, if not one as actively bizarre, being built here. Another charming aspect of the issue is the thought bubbles that Kori has. They're little images that pop up, usually demonstrating a literal interpretation of human slang; three big ones is three elephant, horny as an alley cat is a literal horned cat. It reminds me of early issues of Impulse from the 90s, where a similar trope was used, and it still works today. Other than breaking up a bar fight that broke out between two jerks who were both coming on to her, there's no violence or action in the issue, which is a good choice, allowing the story to stay character focused. I was also very happy to see that, while Conner and Palmiotti are up front about Kori's nature as a physical being who enjoys touching and being touched, they do it without making her either overly-promiscuous or slut-shaming her, which isn't unexpected if you've read Harley's title (the new issue of which, by the way, came out this week as well and was also excellent). Add in stunning art from Emanuela Lupacchino that finds a way to make Kori look gorgeous but not oversexed, and you have a fun book that is great for fans of Starfire and the Teen Titans in any of their incarnations.

Monday, April 6, 2015

Reviews of Comics from Wednesday 4/1


Gotham Academy: Endgame #1
Story: Becky Cloonand & Brenden Fletcher
Art: Jeff Stokely, Clio Chiang, Joy Ang, Vera Brosgol

I firmly believe that scary stories are best told out loud, to a group of people, and in the dark. The communal scare is a binding experience. So, as the Joker's rampage continues through Gotham, the students of Gotham Academy, including series protagonists Olive, Maps, and Pomeline, are sealed up in the school gym in tents to avoid the chaos and share a series of Joker themed tales of terror. Olive tells the tale of a stolen Laughing Mask that haunts the boy who stole it. Professor MacPherson, who teaches history, tells a particularly macabre and gory tale from her native Scotland about the Wandering Jester, who if you don't laugh with him, you become a part of his act straight out the worst of EC Comics. And Olive shares a story told by her mother about Gotham's own version of Bloody Mary, the Smiling Man (a nod to Snyder's conceit in the main Batman title that the Joker is in fact an immortal who has been haunting Gotham for centuries, I believe). Each of these tales of terror is drawn by a different artist, giving them a unique look that still fits nicely with the style of the monthly comic. It's also interesting to see how jaded Maps is, how she brushes off the presence of the Joker as someone who interrupted her cartoons a couple times a year and then as stopped by Batman. When you look at how the adults and the superheroes are all affected by the Joker in all the other tie-ins, this reaction is fascinating: when you grow up with something like the Joker making the world as terrible as it can be, you just get used to it. There's also the mention of another of Gotham Academy's legends, The Custodian, who defends the campus from all threats external to the school, and as some of the people infected by Joker Venom begin to raid the school, a man dressed in antique garb with swords begins to fight them off. And where exactly is Headmaster Hammer in all this? If you've been picking up "Endgame" and not Gotham Academy, or vice versa, this is a great way to get a taste of the other series. And if you haven't read either, and just like a good spooky story, then pick it up.



Graveyard Shift #4
Story: Jay Faerber
Art: Fran Bueno

Jay Faerber and Fran Bueno's tale of vampiric terror, Graveyard Shift, comes to an action packed conclusion in this exciting fourth issue. Having identified where the vampires who turned Hope have been working out of, Liam and his vampire fiancee head to confront them. But Cromeyer, the master vampire, is prepared, and Hope is brought to his photography studio while Liam is brought down into his dungeon. We follow our two leads as they fight very different threats. Faerber sticks to all the classic vampire rules, so Liam come prepared with an arsenal that the cocky vampires don't even search him for, while Crommeyer attempts to lure Hope over to the dark side (Yes, a bad pun, but I stick by it). This was a really well structured series, starting out with an exciting, action filled first issue, then slowly building the world over the next couple issues to set up this final confrontation. It really gave Fran Bueno a chance to shine, showing some great fight scenes, and some really monstrous vampire faces.  When the dust settles, Liam and Hope set off for future adventures to try to find a cure for Hope's vampirism. Yes, that gives away some of how the series ends, but this is a classic monster movie: good is going to defeat evil. And if you are even the slightest fan of vampire movies and tv, you are going to get the biggest smile when you see the last page; I'm not going to give that away. Graveyard Shift was a great horror story in a model that isn't often used anymore: the monsters were villains and the good guys were good guys. If you like The Lost Boys, Near Dark, or The Monster Squad, you can't go wrong with Graveyard Shift.



Guardians of the Galaxy: Best Story Ever
Story: Tim Seeley
Art: Reilly Brown, Iban Coelle, Jacopo Camagini

There are a lot of fans who don't like one shots because, unless they're part of major stories they, "don't matter." And fans of that particular mindset probably skipped this one-shot, and if they did, they missed a very fun comic. Star-Lord and Rocket are in prison, and in a cell together begin telling the story of one of the Guardians escapades; with Thanos on trial for his crimes before a gathering of cosmic entities, like Eternity, Infinity, and the Loving Trilobite ("Living Tribunal! Don't they teach you anything on Earth?"), Nebula is going to help free him, and the Guardians stand in their way. While the guards are distracted, the remaining Guardians are sneaking into the facility for reasons unknown. The bickering Rocket and Star-Lord sequence is a lot of fun, as writer Tim Seeley does a good job of capturing both of their voices. It's also cool to see Nebula backed up by the Graces, a group of female warriors introduced in the run up to the original Annihilation crossover brought together and trained by Gamora in one of her darker times, of which Nebula was a member. This is one of those plot threads I always hoped would be picked up somewhere, and I'm happy to see them used again. Rocket and Star-Lord wrap up their story as the caper works out and the Guardians make their escape, but we then get a different version of the ending, one that is a bit more thoughtful, and continues to draw the relationship between Gamora and Nebula a bit closer to the movie continuity without feeling forced. There's the final reveal of the McGuffin that the Guardians were trying to steal, which is just singularly ridiculous and perfect for the "Guardians as rag tag band" concept that has been their recent shtick. If you enjoyed last summer's Guardians of the Galaxy movie, this is a great issue to give you a better idea of their comic book status quo.



Kanan: The Last Padawan #1
Story: Greg Weisman
Art: Pepe Larraz

While I haven't disliked Marvel's new Star Wars line, I've grown less and less wowed by it. It's not that it's bad, it's just that it doesn't feel like anything new; after twenty plus years of stories set in that period between Episodes IV and V, there's not much new to be mined. But the debut of the first Marvel series set in another time period has rekindled my hope. Kanan: The Last Padawan tells the backstory of Kanan Jarrus, the lead of Disney's well received Star Wars: Rebels cartoon. Set as the Clone Wars are coming to an end, we see Caleb Dume, Kanan's  real name that he abandoned to go on the run from the Empire, and his master, Depa Billaba, leading their clone battalion to retake the world of Kaller from the Separatist Droid Army of General Kleeve. After victory is assured, the Republic forces find themselves less than welcome by the natives, with Kalleran leader Gamut Key downright rude to Master Billaba, something she takes far better than her Padawan. Moving out of the city, we get a thoughtful discussion of how young Caleb is adjusting to being a Padawan instead of just a youngling at the Jedi Temple, how he fits in with clones, like Commander Grey and Captain Styles, and the Jedi's role in the war, something Billaba sees as heading in the wrong direction for the order. We also see more of Caleb as the inquisitive student, an impression first hinted at in the novel A New Dawn, another recent Star Wars tale that shone a light on another aspect of Kannan's backstory. The issue ends on a dark note, as writer Greg Weisman doesn't drag out the suspense leading up to what all Star Wars fans know is coming: Styles receives the transmission from the newly christened Emperor to execute Order 66, meaning next issue will begin Caleb's flight for his life and heading towards becoming Kanan. Greg Weisman, showrunner of the first season of Star Wars: Rebels and creator of one of the greatest modern animated series (Gargoyles) and showrunner of the one of the best superhero cartoons ever (Young Justice), does his usual deft work of establishing character and setting, and gives old fans of the Star Wars Expanded Universe hope that not everything has been forgotten; his reference to Master Billaba being known to be unstable is a clear reference to her fall to the dark side in the novel Shatterpoint. That bit of knowledge, or any foreknowledge of Rebels, is completely unnecessary, though, to enjoy a Star Wars comic that stands up well with many of the Dark Horse tales of the Clone Wars.



Southern Bastards #8
Story: Jason Aaron
Art: Jason Latour

The second arc of Jason Aaron and Jason Latour's southern Gothic, "Gridiron," wraps up the origin of the series antagonist Coash Euless Boss. After the first arc introduced and quickly killed off the character most readers assumed was going to be the series lead, it was an interesting choice to spend the second arc digging deep into the history of the man who killed that character. Aaron's work on Scalped showed that he was fascinated in making all his characters as three dimensional as he can, and so giving us an understanding of who Coach Boss is makes perfect sense. This issue we see the final confrontation between Euless and his abusive father, a confrontation that ends with Euless proving just what he'll do to be involved with football. He gives a speech about why the game matters, why he loves it, and what he loves about it; it's not the winning, it's the beating of the other team, the moment when they're so beaten he can see in their eyes they just want to quit. It's a cold speech, the kind that sends a little chill down your spine. And we see what Boss does to become the young coach, the deal he makes with local mobster Mozel, and how he tells Big, his mentor, that all this is "worth the blood" to be able to be on the field, to be able to do the only thing he's good at in the world. But it's apparent that Big has his misgivings, and the issue ends back at the present where it seems that the events of the first arc and the death of Earl Tubbs, has been the final straw that Big can no longer take. The final pages set up the next arc, as there's another Tubbs headed to Craw County, and there's a storm on the horizon. We might understand Coach Boss, but for me, I sure as hell don't like him, and I hope that storm hits him hard.


And Dan Grote visits Black Bolt in the zero issue of the new title in Marvel's new hoped for franchise...


Uncanny Inhumans #0
Story: Charles Soule
Art: Steve McNiven, Jay Leisten and Justin Ponsor

Uncanny is a loaded word to tack on as the title adjective of the new Inhumans series. It plays into reader concerns about the caste-obsessed subrace supplanting mutants because of movie-rights issues.

But the Uncanny in Uncanny Inhumans doesn’t seem to be so much a shot at Uncanny X-Men as it is an homage to Rick Remender’s first volume of Uncanny Avengers, specifically the subplot about Kang the Conquerer raising the progeny of superheroes.

In Uncanny Avengers, Kang stole the X-Man Archangel’s twin children from a Red Skull concentration camp and raised them to get mutants out of his way so he could rule time properly. In Uncanny Inhumans, Black Bolt – deposed ruler of the Inhumans – asks Kang to send his son, Ahura, into the timestream to save him from the end of the world, aka this summer’s Secret Wars.

The book presents itself as a Black Bolt solo title. We follow him from the streets of Rio de Janeiro, thwarting a crew of poachers hunting terrigenesis cocoons; to New Attilan, where his estranged wife, Medusa, scolds him for past grievances before sending him through a portal; to 1908 Siberia, where Kang is hiding out with Ahura.

The opening of the Siberia sequence is some of Steve McNiven’s best artwork in this issue, as Black Bolt storms Kang’s castle, which is guarded by an army of time-plucked knights and soldiers. When Black Bolt’s done playing games, he whispers “Goodbye” and blows a hole in the wall.

The one real downside to this book is it’s a little heavy on exposition. The poachers explain to each other who Black Bolt is. Medusa recounts recent events. Kang explains to Black Bolt that he is a time traveler as if that were not already evident. And Ahura, moody teen that he is, feels compelled to keep explaining that Black Bolt’s full name is Blackagar Boltagon, one of the more patently ridiculous firsts and lasts in the Marvel Universe.

But first issues have a lot to set up. Writer Charles Soule has built up a lot of good will having written the most recent She-Hulk series, one of this blog’s more beloved titles of the past year, so let’s see where he and McNiven take Marvel’s royal family.

Monday, March 2, 2015

Reviews of Comics from Wednesday 2/25


Batman #39
Story: Scott Snyder and James Tynion IV
Art: Greg Capullo and Dustin Nguyen

As "Endgame" nears it's, well, endgame, it feels like the stakes for Batman and Gotham have never been higher. With the Joker plague spreading, and little time until it starts killing those it has driven mad, Batman must make alliances that he would not dream of on any but his darkest day. Scott Snyder has done an excellent job of making the Joker the most terrifying he has been in years. The scene where Batman confronts the Court of Owls continues to develop the Court as a threat, and one that has no compunction about letting the city burn to rebuild it in their own image once more. It's also interesting to see that they view themselves as beneath the city, that Gotham will always be there. Also, credit to Greg Capullo for his design of the Talon, Uriah; it's a sort of Scarecrow/Talon hybrid, with the scythe as a weapon, and it might be my favorite design for any Talon we've seen. The Joker's invasion of the Batcave would have been creepy with no one else there; The Joker seems to be invading homes in this arc, between Gordon's a couple issues ago and now the Batcave in this one. It's a violation, and shows that boundaries don't exist for the Joker. His bloody confrontation with Alfred made my heart catch. I knew Snyder had talked about doing something similar in his last Joker story, "Death of the Family," but seeing Alfred brought low was stunning (in the literal sense; I was stunned). Snyder has spent so much time with Bruce and Alfred's relationship in his run that seeing Joker brutally attack Alfred again, and to cut off his hand, was a painful reminder that Joker just wants blood this time. It was nice to see Batman gather his allies again at the end of the issue. There's been very little of the Batman family as a family in the New 52, aside from in Batman:Eternal, but it feels like a natural place to gather them. I also like the idea that Batman is willing to gather his other arch-foes, and that they're willing to work with him. In places like Forever Evil and Arkham Manor it's been clear that the other Arkham inmates fear the Joker, and I am completely behind the idea that they would sooner work with batman than let Joker tear down the city. I'm also happy that Snyder has kept the question of whether Joker is really immortal and his exact origins nebulous; as I wrote last week, I think that's important for the character. And that part of Joker's nature was really drawn into stark focus in the final part of the back-up story, as we get one final version of Joker's origin, but from a more unexpected source. Joker's confrontation with Mahreen Zaheer is another telling moment, showing something about how he views himself, and the sadistic twists his mind takes. I'm going to want to reread all this when it's over as it is, but knowing where the back-ups are going, it adds a layer that makes them more important to the whole narrative about the Joker's identity. And I have to give major applause to Dustin Nguyen, who is best known now for Li'l Gotham, but wow does he draw a creepy regular Joker! One chapter to go, and the culmination of one of the best Joker stories I've ever read is going to be the book I'm looking forward to most this month, hands down.



Black Hood #1
Story: Duane Swierczynski
Art: Michael Gaydos

In all the hoopla about this being the first Archie comic drop an f-bomb, a lot of the press surrounding Black Hood #1 has been about that seeming stunt and less about the quality of the comic. And I don't think it was a stunt, I think it was organic to what was a very solid debut of the new Dark Circle line. Greg Hettinger is a Philadelphia cop who gets in the middle of a fight outside an elementary school, and is shot in the face. He gets off a shot and kills one of the perpetrators, who happens to be the vigilante known as the Black Hood. Now called a hero, Hettinger has speech therapy ahead of him to repair his ability to speak, but nothing will heal the damage to his face, or to his psyche from killing a man. Addicted to pain pills, Hettinger is on a spiral downward, stealing drugs to feed his habit until he runs out of his house wearing the Black Hood. This first issue is a lot of set-up, with the only major action being the shooting at the beginning of the issue, but it does a great job of setting up character. After one issue, readers know Hettinger, understand his struggle, and sympathize some. We don't get to really spend much time with other characters, except for speech therapist Jessie Dupree. I'm not sure if she's destined to be a confidant or love interest, but she is hopeful and brings a ray of sunlight to the dark world of this comic. Duane Swierczynski is a crime writer, and that grit works well with this story. Michael Gaydos is an artist who really fits the book as well. This isn't a book you would have expected out of the old Archie, but with it's more experimental bent now, I can absolutely see them publishing what is an honest to God superhero noir. And on a personal note, as someone who now lives right on the doorstep of Philadelphia, it's cool to see a comic set in that grand city. It is a different city than New York, has a different feel to it, and especially after reading the writer's comments at the back of the issue about his feelings about Philly, I think it will help with the atmosphere of this comic. I'm a fan of the Red Circle heroes, and I was a little worried about a mature look at them, but this was a good start, and if the rest of these series are as good as Black Hood, and it continues on this path, I'm on board.



Criminal: Special Edition
Story: Ed Brubaker
Art: Sean Phillips

There are lots of writer/artist teams in comics who have worked together for years. I think the biggest one in comics right now is Ed Brubaker and Sean Phillips, who started out together with the Elseworlds Batman: Gotham Noir, and went on to do Sleeper, Crminal, Incognito, Fatale, and now The Fade Out. But this issue is a return to one of those other series, with this oversized one shot returning to the story of Teeg Lawless, one of the important characters from Criminal. And while I am waiting desperately to see what happens next in The Fade Out, it's nice to see old friends again. Not that I'd actually want Teeg Lawless as a friend; dude is not someone you want to hang around with. Set in the 70s, the story finds Teeg halfway through a 30 day stretch in jail for failure to appear in traffic court. Of course Teeg has done way worse than that, and he's going to have to do worse, as an open contract for his head is out there in the prison population. And since he's pissed off his boss, crime lord Sebastian Hyde by getting locked up when he was supposed to be on a job, he has no protection on the inside. It's a brutal comic, but that's nothing new for the world of Criminal. Teeg has to take out more than his share of guys who want him dead. And he's not a sympathetic character. Teeg is a bad guy who does bad things. But you still find yourself rooting for him to make it out. I'm always impressed with how Phillips can adapt to any era with his art, be it the 40s in The Fade Out, modern times in much of Criminal, and the 70s here. The issue has a great feel, like a 70s prison movie. And speaking of style, the main story is spliced together with pages from a comic that Teeg is reading, one of those 70s fantasy/horror mags, like the Warren books and Heavy Metal. The story of Zangar the Savage brutally tracking down those who wronged him and left him for dead. It's even more bloody and brutal than Teeg's own story, and actually felt a lot like a low fantasy version of Richard Stark's first Parker novel, The Hunter. Phillips does a great job of drawing the fantasy world as well as the real one. This stand alone story is a great introduction to the world of Criminal, and the works of Brubaker and Phillips in general. If you've ever thought about trying out some real crime comics, or any of the works of these great creators, this is the issue to try.



Gotham Academy #5
Story: Brenden Fletcher & Becky Cloonan
Art: Karl Kerschl

Last issue wrapped up a bunch of the mysteries in Gotham Academy, and while this issue doesn't answer as many questions, it does further a ton of character and answer one very big question. After stumbling across Killer Croc hiding in the walls of the school, Olive Silverlock, our intrepid heroine, decides she must find him again after he ran off, and the only place to do that is the forbidden and crumbling North Hall. And the best distraction, to assure all the teachers and other students won't see them, as well as making sure they can obtain the items they need from the headmasters office, is the big school dance! So Olive, her best friend Maps,  Pomeline the ghost hunter, and Colton the artful dodger of Gotham Academy, get together and plan their Ocean's 11 style heist of Colton's tools from the office. It's also amusing to note how disappointed Pomeline is that it's not a ghost and JUST an escaped Arkham inmate in the walls. Only in Gotham is escaped crocodile like mental patient something that is qualified with the word just. After pulling off the heist, and once again demonstrating that Maps is the coolest character in the book, and as they make their way over to North Hall, we finally get an answer to exactly what is going on  with the mysterious Tristan.I really try hard not to spoil anything in reviews, sometimes I think to the detriment of the review, but I do want to talk a bit about the big reveal. After everything that was done with the Man-Bat virus is Detective Comics, it's nice to see someone picking up that thread. The story of how he met Olive is another clue in the unfolding mystery of her summer, but with the appearance of another bat themed character at issue's end, I think we're going to get that soon. And I would be remiss in not calling out this month's cameo: We've had Aunt Harriet, Bookworm, and Grey Ghost in previous issues. This month, when Colton needed someone to distract Kyle, Maps's brother and Olive's still maybe/kinda ex, he got his buddy Warren to do it. Later, said buddy is addressed by his last name, McGinnis. Yes, Warren McGinnis, father of Batman Beyond Terry McGinnis, is a student at Gotham Academy. This books is just so much fun, full of so many great characters, and such a love letter to Batman's history, it's hard to believe everyone isn't reading it.



Joe Frankenstein #1
Story: Chuck Dixon & Graham Nolan
Art: Graham Nolan

Now, there are comics that are deep and profound. And there are comics that are grim and gritty. And then there are comics that are just plain fun. The new book from Chuck Dixon and Graham Nolan, a team best known for their long run on Detective Comics, is one of those latter books. Joe Frankenstein feels like a book inspired by a classic monster movie. When pizza boy Joe Pratt is nearly killed by hot vampire babes, he is rescued by... the Frankenstein Monster, who tells Joe he is the descendant of  his creator. Joe is a lovable loser in the Peter Parker mold, who loses his job because of the monster attack, whose girlfriend is peeved because he has no money, and lives with a well meaning foster family with a lot of other kids around. He's a comic book hero of the old order, down to the dead parents, and I have a feeling their death was more than just a plane crash. There's a whole mystery of who the vampires are, a mysterious big bad, a sultry mistress of evil, and her dapper aide-de-camp, Saxton, and what they want from Joe. But what we get is an action packed comic of vampires and monsters. Frankenstein's Creation (as he prefers to be called) is more in line with the Shelley novel and the current DCU version, an erudite and long lived creature, in this case one who seems to have accumulated great wealth in it's existence. It looks like Joe and the Creation have a lot of foes to face and I think the world is weirder than he imagined. The team of Dixon and Nolan produced some of my favorite Batman comics ever, so to see them back together, and working on a comic that has a classic feel to it.

Monday, February 2, 2015

Reviews of Comics from Wednesday 1/28


Arkham Manor #4
Story: Gerry Duggan
Art: Shawn Crystal

The mystery murderer in Arkham takes a backseat to the menace of the Joker/Clayface monster "Clownface" in the new issue of Arkahm Manor. Batman is still in his identity as inmate Jack Shaw, and has to deal with the Clownface without burning this new identity and without any of his trademark gadgets. I like stories where Batman has to operate on wits alone, and so this speaks to something in me, and having him work with Mr. Freeze makes perfect sense. Gerry Duggan writes a good Freeze, one more in line with the more homicidal and emotional version in the New 52. The issue has much more action than the previous ones, less mystery and more punches, which is fine with me in this case. There are some nice character beats mixed in, with Batman finding one of the crooks he beat pretty badly in issue one, an emotional lapse I was uncomfortable with, and Batman feeling empathy and remorse for that beating this issue worked for me; a Batman who relishes beating on criminals is a step too close to the Punisher in my book. I still think Duggan's Batman could use a little work; as clever as he was in defeating Clownface, I can't picture him not being clever enough to find a way to keep Freeze from escaping, or just shrugging his shoulders and saying that is the lesser of two evils. Batman finds a way to stop both evils. It's what he does. We do get a nice character moment out of Freeze in that moment, though, so I guess it's a writer's choice moment. We also get the escape of Sybil Silverlock, a plot point I see playing out in future issue's of Gotham Academy, so I'm glad to see that plot moving forward, and more on Gotham Academy shortly. The issue ends with both a return to the over arching Arkham killer plot, and hints that Jeremiah Arkham is slipping again. Jeremiah has never been the most stable guy, and if this book was surviving the upcoming DC cull, which it isn't, I could see this playing out further. With only two issues and a special left, it's sad to see this book hitting it's stride, mixing black comedy, superheroics, and a touch of horror, just for it to end. But I'll enjoy it while it lasts.




Batman #38
Story: Scott Snyder & James Tynion IV
Art: Greg Capullo & Sam Keith

Is there any more I can say about "Endgame" that I haven't in the first few parts to indicate how exciting this story is for me? Well, I guess I'll try. Scott Snyder has built a very nice corner of the Batman universe for himself over the course of his run on this book, and he calls back to it in a story that if it were his last with Batman, would serve as a perfect coda. Joker's plan continues to roll out, and every new step makes it more macabre. Using Jim Gordon as a pawn in his attack on Batman is well within the Joker's usual psychosis, and it delivers the emotional gut punch to Batman, and makes for a perfectly eerie visual that Capullo runs with in a Jokerized Gordon. Getting Julia Pennyworth out of the Batcave and aiding Batman is something I hope we get more of in this story and the future of the Bat books; she's a capable, competent agent, and I like how she plays off Batman. Speaking of capable and competent agents, it was nice to see Batman getting in touch with Dick Grayson; Snyder writes their rapport perfectly, and how he clearly cares about Batman is something I miss. Dick's horror when Batman tells him Joker knows Batman's identity is tangible. Having Batman hunt down the doctor who helped Joker create the new Joker virus is a logical step, and I was a bit shocked to see it was Paul Dekker, better known as Crazy Quilt (OK, probably not better known as anything. Crazy Quilt is about as D-list a villain as you can get). The only connection to his pre-New 52 identity is the quilt he has wrapped around him, one matching the pattern as his old costume. This new version of Dekker is a scientist, one obsessed with immortality, and he continues to propagate the story Gordon discovered and that Julia reinforces with her own research, the the Joker is an immortal. I like how Snyder ties Vandal Savage and Ra's al Ghul together with Joker in this immortality, and creates a single mythological point in the DC Universe where all immortality springs from. Whether or not that's true, though, we'll have to wait and see. And speaking of waiting and seeing, that last page of the main story is a real kicker, and something that ties all of Snyder's run together. For a story where the Joker doesn't appear for more than a few panels, his presence and madness permeate the whole story; like Dracula in Stoker's novel, the Joker doesn't need to be present for him to cast a long shadow. This month's back up is a soldier who was part of the squad injured during "Zero Year" (another nice call back to earlier in the run), who believes Batman is actually a military program of numerous super soldier. As crazy ideas go, it's not the wildest, but the extent to which it's taken is what makes it nuts. And when you're drawing a story from the point of view of someone not quite in touch with reality, there are few artists better than Sam Keith, whose style always seems a bit out of line with reality.



Gotham Academy #4
Story: Becky Cloonan & Brenden Fletcher
Art: Karl Kerschel

The mysteries at Gotham Academy are starting to unfold, and Olive Silverlock is up to her neck in it. After the encounter with something in the North Hall last issue, we start the issue with a shell shocked Olive and her frenemy Pomeline, trying to figure out what they saw. But soon, Olive is called before the headmaster who delivers veiled threats, and we get another cameo from Olive's mysterious benefactor, Bruce Wayne. Olive and her friend/sidekick, Maps (who continues to be my favorite part of the book, this buzzing, energetic geek girl), continue their investigation into the school's mysteries, now focusing on the symbols etched into the stones around the school. Their good cop/bad cop interrogation of outsider kid Eric is charming and hilarious. And as the mystery of ghost of Millie Jane Cobblepot comes to a conclusion, new mysteries open as Olive discovers the secret passages throughout the school. The cast is an ensemble, and while Olive and Maps get the most face time this issue, we still get hints of others. The couple scenes with Pomeline continue to develop her beyond the stereotypical mean girl, and her hipster boyfriend Heathcliff gets a great scene with Olive. It's a testament to Karl Kerschel's skill that Kyle, Olive's sort of ex and Maps's brother, appears in one silent panel and we still get a good impression of what's going on in his head. There's also the matter of the mysterious blonde haired boy who seems to know far more about Olive's lost summer than she does, but we can't expect answers to everything in one issue. We also meet another member of the Academy staff, and it's another wonderful Easter egg for long time Batman fans. Along with Aunt Harriet and Bookworm from the classic 60s Batman series, the matron of the girl's dorm and librarian respectively, we now meet Simon Trent, drama teacher, who was the actor who played Batman's boyhood hero, the Grey Ghost, in Batman: The Animated Series. Speaking of B:TAS, we get an appearance from Killer Croc this issue, whose design is very much reminiscent of the design from the seminal series. It seems answers are coming about Olive's mother as well, but I'm sure that even with those answers, there will be plenty more questions coming up in Gotham Academy. With it's large and diverse cast, it's plots that feel like classic teen mysteries mixed in with Gotham's usual sense of dread, and love letters to classic Batman, this is a book that has all the charms to be a breakout hit.



Gotham by Midnight #3
Story: Ray Fawkes
Art: Ben Templesmith

While the first two issues of Gotham by Midnight were enjoyable, they felt like they suffered from a case of first-issue-itis, a condition where exposition abounds, although they did better about having stuff happen around the exposition, so that was a point in their favor. This third issue, though, feels like a home run, versus the solid grounds rule double of the previous two. With the mystery of what dark is rising in Gotham firmly established, we see Jim Corrigan and his partner called to a Gotham hospital to investigate a girl who seems to be demonstrating signs of smallpox. While this doesn't sound mystical, we soon see the girl has an autonomous shadow, like a very malignant version of Peter Pan's shadow, and that the shadow is what is carrying the disease. I like the new dynamic for Jim Corrigan. I didn't read his appearances in Phantom Stranger, so I don't know if this was established there, but this Corrigan seems much less inclined to let the Spectre, the angel of vengeance he houses, get full reign, something that is understandable if the Spectre is always like he is like when he was released in Batman: Eternal; collateral damage isn't something the Spectre seems to care about. We got some more time with Szandor Tarr, the team's resident scientist, who for some reason jumped out at me as one of those quirky characters I tend to like. The spotlight of this issue falls on Corrigan's partner, Lisa Drake. I liked the flashback's to Sister Justine's past last issue, and I'm glad to see Drake get hers this issue. It looks like we'll be getting flashbacks tied into each issue's A-Plot as a regular occurrence in the style of Lost and Arrow, which I like as a way to get backstory out there without tons of exposition. I didn't see the twist of what Drake is coming, and it's not something I want to spoil in this review, but I also like that she used her brain to defeat the shadow demon and didn't rely on her gift/curse. There are comics like Justice League Dark that are superhero comics with trappings of horror; my problem with early issues of Constantine was that they had that vibe as well, while I thought they should be different. Gotham by Midnight is a horror comic with some superhero aspects just sort of thrown in for flavor. Gotham is a city that lends itself to horror, and now those threatened by the mystical in Gotham have the hero's they deserve.



Harley Quinn #14
Story: Amanda Conner and Jimmy Palmiotti
Art: Chad Hardin

There are certain characters that would have an issue titled "A Day in the Life," and would give you exactly what you'd expect. Then there are characters like Harley Quinn, where any day in their life is so screwy you get nothing that you'd expect. Harley's been burning the candle at every end you can imagine between being landlady to a building of bizarre characters while holding down a job as a psychiatrist and one in an illegal roller derby, and this issue all that collides. Between one the exo-suits of the egg man who lives in her building running amok, a broken water heater, reports and patients, and a derby bout, there aren't enough hours in the day for Harley. Oh, and she has her first real date in ages lined up. If you've never read Harley Quinn, this issue does a great job of both throwing you in the deep end and letting you know everything you need to know to get the fullest experience out of this issue. We see Harley in and out of costume, and we see exactly what kind of person she is. The Harley we get from Conner and Palmiotti is much more akin to her classic personality, and less in line with the more deranged version from the recent Suicide Squad series. Harley will chase after muggers who steal from a little old lady, but will still tie up an annoying S&M enthusiast at the nursing home she works at, and then save the life of another old lady whose oxygen tank was stolen, the latest in a series of thefts at the nursing home that are a plot point that seems to be building towards something. And she is still haunted by her past with the Joker, as we see from her nightmares. By issue's end, everything has gone completely wrong: she missed her bout, lost her date, and still has problems at her homestead. This is all done with a ton of humor, something artist Chad Hardin captures beautifully. If Amanda Conner herself can't be drawing this comic, Hardin is an excellent choice. If you're looking for a madcap comedy that is deeply comedy driven, you should definitely be reading Harley Quinn, and this is a great jumping on point.



Multiversity Guidebook #1
Story: Grant Morrison
Art: Various

Grant Morrison is a writer who can take something simple and twist it around into something you don't expect. Here, he take the typical guidebook and crafts a narrative comic around it, creating stories within stories in the way the readers have come to expect out of Morrison. More akin to DCs Secret Files and Origins of the 90s, this isn't simply pages after page of each of the fifty two universes, although that's in here too. It mixes the narrative around Earths- 42, 51, and the comic books that tie the worlds together. Earth-42 is the home of the Little League, childlike versions of the DC heroes, and ones who are attacked by the legion of Sivanas from the previous Multiversity story, "Thunderworld," before the Batman of the radioactive Earth-17 arrives on his grail hunt. Morrison makes the Atomic Knights of that dystopian world more akin to the Knights of the Round Table, which is one of those Morrisonian tropes that seems perfectly logical when you read it. Pretty soon Li'l Batman has opened a comic that gives him a view of Earth-51, the Jack Kirby Earth created out of the end of Final Crisis, where Kamandi finds caves that have a history of the multiverse on them. This elegant bit of story lays out how all the Crises that have affected DC continuity exist in one continuum, a love letter to DC history. We do get the breakdown of the 52 Earths (or 45, as seven are mystery Earths), and the issue ends with the more details of the menace of the Gentry and the Empty Hand that they serve. The Empty Hand is something DC fans can recognize from the past, as nearly everything in this issue nods to past stories. Morrison loves DC Comics, loves it's history, and this series is him telling us why. Mix in Marcus To's art on the top level Batmans narrative, Paolo Siqueira's on the Kamandi narrative, and a murderers'  row of artists on the guidebook pages, you have a comic that speaks to everything we love about superhero comics.



The Unwritten: Apocalypse #12
Story: Mike Carey
Art: Peter Gross

Bidding goodbye to a long-running series you've been reading since the beginning is a part of being a comic book fan. I've done it before, and I'll do it again. But The Unwritten is a special case. It's a book I went into super psyched for, and came out of even more psyched for. There was never a lag, never a wasted moment. This final issue ties up the story in a neat bow without seeming pat. The way that all the worlds are saved, how Leviathan (the great beast of story, not the DC terrorist organization or the Marvel Cold War Soviet Hydra-analogue) is healed, it's all a perfect, elegant solution that stared you right in the face from issue one of the current volume but only on second reading. It's a tragic ending, like most endings to long term Vertigo series are, but every character gets the end they deserve, or have earned. A heroic death for a man who never viewed himself as a hero is a good death. And some characters have learned something about themselves. I will say the Pauly Bruckner gets to return to Willowbrook Wood, and Wilson Taylor, like Roland Deschain at the end of Stephen King's Dark Tower, sets out on a journey he's made before in a way he never would have before the last journey. Tommy does finally face down Pullman and Madame Rausch, the (pun intended) puppet master behind everything that has gone before. And we get to see the fates of pretty much every important character from the book's long history. More than any other comic, this final issue is appropriately meta, and if you've read the series, you know that is a high complement.  I'm planning a longer retrospective piece on The Unwritten timed to post around the time the final trade is released, and this isn't an issue new readers can just jump into, but take it from me, this is a comic that is well worth the time to read.