Showing posts with label jeff loveness. Show all posts
Showing posts with label jeff loveness. Show all posts
Monday, November 30, 2015
Reviews of Comics from Wednesday 11/25
The Fade Out #11
Story: Ed Brubaker
Art: Sean Phillips & Elizabeth Breitweiser
The penultimate issue of Ed Brubaker's serialized novel about corruption and decadence in old time Hollywood, The Fade Out, shows off everything great that this combination of creators can do. The issue is a mix of action and character, and fills in one of the last holes in the web of characters, giving us some details about the relationship between our block screenwriter protagonist, Charlie Parish, and the murdered movie star Valeria Sommers. The issue opens with the story of what happened between Charlie and Valeria, and in a book that can be so sordid, the scene of tenderness, of two people who are both so lost connecting and simply being there with and for each other, stands out all the more starkly in its beauty and tragedy. From the end of that scene, of Charlie standing in the surf as the sun rises, we cut to night at a diner, where Charlie is talking to his writing partner (or recently the blacklisted writer he's been fronting for), Gil Mason, who he tells his theory of exactly what is going on, a tale of FBI blackmail, molestation, and murder. But the two writers have no proof, so they head out to the ranch of Al Kamp, the figurehead of Victory Studios, hoping to use his dementia to get him to confess to the horrors he did to Val and other child stars. But these guys are writers; they're not cops, P.I.s or any other kind of professional, so when they sneak onto Kamp's ranch through a dark forest beautifully drawn by Phillips and colored ominously by Elizabeth Breitweiser, they find a mostly empty house, a corpse, and one last guard, leading to a chase through the woods, a gunshot, and a gutpunch of a last panel. One issue left, and I can't wait to see the ending of what has become my favorite work by the tremendous Brubaker/Phillips team.
Ghostbusters Annual 2015
Main Story: Erik Burnham
Art: Dan Schoening & Luis Antonio Delgado
After a couple crossover mini-series, one with the Teenage Mutant Ninja Turtles, and one with their own animated counterparts, the Ghostbusters go back to doing what they do best: busting ghosts. The opening tease has one of the creepiest moments I've seen in a Ghostbusters comic, with a woman waking up with... well, that would be telling, and horror so depends on the surprise of it, I don't want to ruin it. The Ghostbusters, still repairing the firehouse after their confrntation with the god Proteus, are called in by the NYPD detective equivalent of Harvey Bullock to look into the woman's case, and find a specter in her house dressed in a tall hat and cape carrying an hourglass. They blast the ghost, which explodes, and things seem normal for a few pages. But if you looked at the cover, you know that the threat is the Sandman, so it doesn't take long for Ray to realize something is wrong with his friends, and when his spirit guide, the Blues Brothers clad John Belushi, reappears (every time this happens, it's great!), he confirms that he's in a dream, so it's up to Ray to travel through the dreams of his friends and free them. Peter's dream in a memory of a scene from the original Ghostbusters movie, made considerably weirder by Ray taking Dana Barrett's place, and Peter is happily sprung from this. Winston, though, is aware he's in a dream, dreaming of his wedding to Tiyah from the previous ongoing, the wedding that was wiped from reality to stop Tiamat from destroying the world, and we see an anger in Winston that he hasn't vented in the real world, a weariness of how being a Ghostbuster has affected his life, and I wonder if this is going to payoff in the future. Egon is also aware that he's in a dream, remembering the time he traveled into Janine's subconscious to save her and knowing this feels the same, and it turns out his refusal to sleep is what called the Sandman to the team. The guys are able to save Egon at the last minute from a horrible fate, naturally, and everything works out. There are also a series of short strips at the back of the issue, little one pagers that give a spotlight on different characters, not just the Ghostbusters, but Janine, Louis Tully, Slimer, and a couple others. They're all a lot of fun, but the highlight is the final one, a four pager that explains why Peter gave up the talk show he had during Ghostbusters 2. This is a great, continuity light story that sets up some future stories and will let those who haven't been reading all of IDW's Ghostbusters comics know what they're missing.
Groot #6
Story: Jeff Loveness
Art: Brian Kesinger
After their long and winding path, Groot and his buddy Rocket finally arrive on Earth in the final issue of this mini-series, which I frankly had forgotten had been their goal the entire time after all the space hijinks. And getting their, they check off the things the different Guardians gave them on a checklist of stuff to do on Earth. And as you might imagine, it's not like your average tourist to-do list, although they do check out a rock concert and watch a movie. I also have to give creators Jeff Loveness and Brian Kesigner credit: the battle between Groot and Rocket and a bunch of C- and D-List villains is great. Rocket's, "Well, I just shot a Dinosaur-Man in a loincloth. I'm having a great time," is definitely quote of the week for me. And Kesinger's X-Men from when Kitty told the boys to go party with the X-Men are great. Teen Scott and Jean's awkward chat is charming, and Kesinger's style has a very cartoon sensibility; it reminds me of the character style from certain Disney films (which makes sense, since a little bit of research shows he worked for Disney for years). His Groot and Rocket are wonderfully expressive, with charming facial expressions that tell stories all their own; it's important to have an expressive lead when all he says is one sentence over and over. That does change when Groot gets into a telepathic conversation with Jean Grey, and relays his origin to her. We've known a bit about Groot and why he's no longer welcome on Planet X, but as far as I know, this is the first time we've heard this whole story, and it ends with a heart-tugging scene as Groot goes and does exactly what he came to Earth to do, and meets an old friend for the first time in years. The Groot mini-series has been a delightful all-ages adventure across the galaxy that winds up reinforcing its themes about friendship and loyalty in a perfect way.
Itty Bitty Hellboy: The Search for the Were-Jaguar #1
Story & Art: Art Baltazar & Franco
It's always a good day when Art and Franco are back with another fun all ages book. This time around Itty Bitty Hellboy and Liz Sherman are heading out to the island of the Rogers with a bag of underpants, since there's only one pair of those metal underpants on the island. It's a strange and hilarious set up for a story, and it works perfectly in the absurdly adorable universe that I feel all of Art and Franco's comics are set in. All the rest of the gang are there, with Rasputin and Kroenen looking to photograph the mythic were-jaguar, Lobster Johnson and his lobster partner, Smitty chasing the villains, and Abe and his little sister Eve out swimming. And we get the first appearance of Itty Bitty Kate Corrigan, who looks to be a slightly older kid. There's stuff with Roger (the original Roger) and his brothers getting underwear, the villains and the Lobster getting caught up in trees, and the were-jaguar popping in and out of panels. It's just an absolutely fun comic, and I'm looking forward to seeing where Hellboy and his friends go after this issue.
Rick and Morty #8
Story: Zac Gorman
Art: Zac Gorman & Ryan Hill
Back-up Art: Marc Ellerby & Ryan Hill
Nothing is EVER as it seems in the multiverse of Rick and Morty. What looks like a simple Christmas story is going to be anything but. We've never gotten a Rick and Morty Christmas episode since the show has aired its two seasons in the summer, so the comic is filling in that gap with this, the weirdest Christmas story I've ever read. And that, friends, is a compliment. Off an alternate Earth where Christmas is Blumbus, where Santa is instead Mr. Chimney, and there;s an extra tradition called the Blumberflarg, and if you've ever seen or read Rick and Morty, anything they run across in these alternate worlds is going to end poorly for one or the other, and probably the one is Morty.In this case, after arguing about whether Blumbus is nice or creepy, Rick goes off to drink and Morty literally bumps into melody, a pretty girl who feels bad Morty has no one on Blumbus and invites him back to her place. While Rick runs eventually finds an open bar, and starts drinking with a morose holiday drunk, Morty goes back to Melody's house and seems to be in the middle of a Mlumbus miracle, as her family thought she was dead and Melody has come home. Things get progressively weirder for Morty, with everyone being extra nice, and as Rick finds out that a Blumberfarg is a teen boy who is brought home, mated with and then eaten by the family, Melody puts the moves on Morty, which her family has no problem with. It's the hilarious reaction of Morty, as he begins to piece together exactly what is happening, that's the highlight of the comic. Only the timely intervention of Rick and a new friend keeps Morty from being eaten with a nice ghost pepper sauce, and as is often the case, that safety doesn't last. The final page of the main story sees a happy ending for the lonely drunk from the bar, undercut by the fact that he'll be having nice Blumberfarg leftovers with his family. The backup sees Rick thrust into the plot of A Christmas Carol and learning absolutely nothing, which makes perfect sense if you know Rick. So Merry Blumbus to all, and all a good night,
Robin Son of Batman #6
Story: Patrick Gleason
Art: Patrick Gleason, Mick Gray, Tom Nguyen, & John Kalisz
Before heading back to Gotham for next month's "Robin War" crossover, Damian Wayne has one final stop on his tour to seek redemption for all the things he did during the Year of Blood, the trials he went through to prove himself a worthy al Ghul. The opening flashback shows his trip to Bialya, where he took the Scepter of Kings, and found a little red bat creature. After killing its family and not seeing any anger in the creature, we see a crack in Damian's harsh facade, and he takes the creature that will become Goliath home with him. In the present, Talia makes easy work of Bialya's current ruler and with the Scepter sets herself up as the country's new ruler. When Damian awakens from the abuse he took the previous issue, he and Talia talk, and he asks her the question readers (well at least me) have been waiting for him to ask: "Why did you kill me, mother?" Talia's answer isn't exactly satisfactory to Damian, as Talia herself is unsure since her resurrection removed the madness from her and put it into a marble that she gives to Damian, offering him the option to return it to her and slay her in revenge for his own death. But after a conversation with Nobody, the daughter of the villain that Damian killed who bore the name before her, about exactly what he's been doing, and that the R he bears now stands for redemption, a beautiful sentiment that shows exactly how far Damian has come. He isn't the child assassin he was in his first appearance, or even the brat he was at the beginning of Batman and Robin. He has earned the name Robin, has earned the Wayne name. And the final pages see him be forgiven by Nobody, who through her time with Damian no longer thinks of herself that way, reclaiming for herself her own name, Maya, and then he removes the chains that have held Goliath, freeing his loyal monster. It's fascinating to have read Damian from his first appearance and see exactly where creators have gone with the character. And as he sets off , having forgiven his mother, it's a new beginning for Damian. This first six months of his title have taken Damian away from home, so now it's time for him to head back to Gotham, and we'll see if he is ready for the city, or vice versa, next issue.
Monday, July 6, 2015
Reviews of Comics from Wednesday 7/1
Detective Comics #42
Story: Brian Buccellato & Francis Manapul
Art: Fernando Blanco
The first issue of Detective Comics in the new Batman era got a bit lost for me last month, as it was released the same day as the new issue of Batman that really introduced Jim Gordon as Batman, despite having good things to say for it. This second issue is not only just as good, but might even be better than the first. While Jim/Batman does show up, both in and out of costume, this issue, and I think this book in general, has the feel of some of the best old GCPD stories from the '90s, and even a touch of Gotham Central, as Harvey Bullock is clearly the main character of this title, not Batman. While we open with a really cool fight scene between Batman and a gang of skull painted assassins called LaMorte, assassins with tech designed to take out the new Bat-mech suit, the thrust of the issue is Bullock trying to come to terms with his new status quo. I'm super-excited that Renee Montoya is back, and it's interesting to see her in a lighter tone. From "Half a Life," when Two-Face outed her, through her appearances as the Question, Renee was a haunted character. I can imagine people familiar with her exclusively through her time as written by Greg Rucka might see this more confident, less tormented Renee as a departure. But if you read her in the '90s, when she was first introduced, this Renee is close to that, a good, strong officer of the law. I love the interplay between her and Harvey, both when they're getting along and when they're fighting. Bullock's anger when he thinks Renee might be internal affairs is also perfectly in character; with the exception of Jim Gordon (and his late, old continuity wife, Sarah) Bullock has always had a problem with authority figures, and his somewhat old school rough cop attitude has caused problems with IA before. There's a lot of building blocks in this issue, with Bullock realizing that his partner/lover Yip might be hiding something from him, and I like that this book is focusing on the Batman support unit of the GCPD, as it's fleshing out exactly how Batman now relates to the city. Fernando Blanco's art is outstanding, sharing some of the git with guys like Michael Lark and Steve Lieber, artists I associate with GCPD, so I feel he's a great fit for the title now that Francis Manapul is off art and soon will be leaving the title. I'm glad that each Bat-title is getting more and more of its own flavor in this new DC era, and as the police/crime book, I think Detective Comics has a lot of potential.
Groot #2
Story: Jeff Loveness
Art: Brian Kesinger
"How Groot Met Rocket..." would be an apt description of this issue. I was a little worried when Skottie Young left his delightful Rocket Raccoon ongoing, and it was replaced by this new Groot title; after all, Groot can only say one sentence. But last issue's adventure with Rocket was fun, and left Groot floating in space, and this issue sees Groot thinking about how he met his pal. He also bumps into a space bus and accidentally terrifies everyone as some sort of floating space monster, but that's just an amusing aside. The main flashback sequence sees Rocket and Groot meet while both locked up in a jail in space. I like how Jeff Loveness builds the relationship. Rocket isn't friendly at first with Groot, which makes sense, since Rocket isn't exactly known to be friendly. But when the guards pick on Groot, Rocket stands up for him, which is a perfect character beat for Rocket, who I think views himself as a defender of the little guy, even though most little guys are bigger than him. The rest of the issue is them getting to know each other more, and Rocket warming up to Groot, and eventually learning to understand Groot's language, although the how that isn't explained, which I don't mind, This is a fun comic, an all ages book, and I like that we're really just watching these two character on an adventure, not encumbered with any of the continuity of the ongoing Marvel universe epic.
Nailbiter #14
Story: Joshua Williamson
Art: Mike Henderson
I'm not sure if Joshua Williamson is moving his serial killer horror comic, Nailbiter, to its endgame, but he's certainly ramping up the tension and starting to give us some answers. After last issue's horrific final page reveal, we see exactly what Reverend Fairgold's plan is, and that might make his little act of cannibalism all the creepier, as it's all to get rid of Edward Charles Warren, the Nailbiter. But as Warren's reluctant protectors, Sheriff Crane and Agent Finch cart him off, they don't take him to jail. Instead, they insist he show them what he has learned about the history of Buckaroo and how the town continues to give birth to serial killers. What we get is a gorgeous and atmospheric scene, where artist Mike Henderson shows descents into caverns and submerged Aztec temples. It's a creepy scene from a comic that has done a tremendous job of building atmosphere from issue one. Nailbiter is a master class on tension and mood, not just in individual scenes (most notably the scene where we saw Warren hiding under the Sheriff's bed a few issues ago), but in the way the whole two feels. I can't think of another series since Starman that has built the personality of its setting as well as this. And I love the buts of background we get on the Buckaroo Butcher phenomenon. It's not enough to tie everything up, not in the least, but it happily whets my appetite for more. And I was happy to see a brief return of Alice, the teen who believes she is destined to be the next Butcher, as brief as it was. She and Sheriff Crane have been my favorite characters in the series, and I hope her fate isn't sealed in this issue, although this is a comic that doesn't shy away from a body count. I also absolutely loved the flashbacks to Warren and Crane as young lovers on the night of their prom, and the early sign of Warren's slipping. More than that, the fact that Warren resists the urge to kill Crane and leaves a note for her is actually touching. I like that we're seeing more of Warren as a character, and not just the sort of grinning killer he's been since the series started. Joshua Williamson recently wrapped his excellent supernatural caper comic, Ghosted, and that ending showed me this is a guy who knows how to pay off his readers. While I know that Nailbiter will have as great an ending, I do hope there's some more time before we see that end.
We Stand on Guard #1
Story: Brian K. Vaughan
Art: Steve Skroce
It's an embarrassment of riches when we have multiple titles from Brian K. Vaughan on the racks. While Saga is a space opera war story centered around the idea of family, We Stand On Guard is set on Earth in the not too distant future. I was going to say it was more grounded, but that would be doing Saga a disservice, since that comic, despite being set in worlds unknown with magic and superscience, is emotionally one of the most grounded comics out there. We Stand On Guard is set in a world where the USA is at war with Canada, and we readers are following the Canadian side of things. We open with the first salvos of the war, and see our protagonist, Amber, lose her parents to a bombing. Flash forward twelve years, and Amber is now alone in the wilderness and fighting off a robot dog, only to be saved by Canadian freedom fighters. Vaughan gives us snapshots of who each of these characters are, and even gives on, Booth, a great speech about how Superman is Canadian (read it to get the full impact, but it's great). And then a giant walker mech shows up, and we get a great scene of The Two-Four, the name of the resistance, taking it down. While Vaughan does his usual strong job building character and writing clever dialogue, it's Steve Skroce's art hat floored me this issue. Skroce is an artist who doesn't do a lot of comics anymore, working mostly as a storyboard artist in Hollywood, but I've been a fan since he drew Cable and X-Man back in the '90s for Marvel. His gorgeously detailed art is perfect not only for the characters faces and body language, but he draws a mean robot. The giant walker and the robot dog are rendered beautifully, and the action scenes are some of the best I've seen in years. The first issue of We Stand On Guard is a strong start to a new series from two creators I'm glad to see still working in comics.
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