Showing posts with label she hulk. Show all posts
Showing posts with label she hulk. Show all posts

Monday, December 14, 2015

Reviews of Comics from Wednesday 12/10


Batman #47
Story: Scott Snyder
Art: Greg Capullo, Danny Miki, & FCO Plascencia

Jim Gordon's fight with Mr. Bloom continues as the countdown to Bruce Wayne's memory returning kicks into high gear. The end of last issues looked pretty grim for Gordon, as Mr. Bloom has taken over Gordon's Bat-armor and set it against him. Jim once again proves that he's more clever than people have given him credit for, by not only having the blocker that he was prepared to use on Bloom, but another handy device or two. And when thrown through the roof by his now villain-possessed armor, Jim uses his Bat tools and his smarts to avoid a particularly gory death in an action beat that Capullo handles beautifully; it's only two pages, but it shows exactly how talented Capullo is when it comes to motion and to faces, as the smile on Gordon's is priceless. Meanwhile, the two other character plots for the previous couple issues intersect, as Duke Thomas, still trying to make his way out of the Penguin's Iceberg Casino with Penguin and his fellow freak mobsters on his tail. But when it looks like two of Penguin's men have the drop on him, it turns out that it's Bruce Wayne who has the drop on them, having figured out where Duke was going. And it's Duke who is finally the person who pushes Bruce, who tells him who he is without flat out saying it. He points out that Bruce is the best in the world at deduction, and gives him the clues he needs. And standing in front of an oncoming subway train, as Bruce sees the lights bearing down on them, just before he pushes Duke out of the way, he sees the shape of what he was. If I haven't said it before, between here, We Are Robin, and his appearances in this week's "Robin War" issues, sign me up for the official Duke Thomas should be Batman's new partner club. He is my favorite new character launching out of the Bat books in years (Sorry, Harper Row. I like you too, but Duke is awesome). Meanwhile, things aren't quite as easy for Jim as it would seem, as we learn the one thing that is more creepy than one flower masked, gangly monster villain.And I don't want to say anything about the last page, even though it's been spoiled by various articles on-line, but it FINALLY begins answering a question I've been asking since we saw Bruce up and about again in issue forty-two, one that I'm surprised no one on the context of the comic has been asking, Whether we get payoff on it next issue, or it's going to be a long term plot, well, we'll have to see, but I'm excited to see where it goes.



Harrow County #8
Story: Cullen Bunn and Tyler Crook
Art: Tyler Crook and Simon Roy

The second arc of Cullen Bunn and Tyler Crook's exemplary horror coming, Harrow County, comes to an end with a war of ghosts and witches. The war between the series protagonist, Emmy, and her twin sister, the wicked witch Kammi, allows both of the series creators to show their strengths. Emmy's fight through the woods from the army of "haints" that have allied with her sister is full of some of Crook's painstakingly designed monsters, with things like harpies, swamp monsters, mud monsters, along with the ghost bears and flaming skeletons that remain loyal to Emmy. The woods themselves have an air of creepiness that Crook brings out in the long shadowed dark corners and the scrubby grass, and when you add in the monsters, it is a place you would not want to go in day or night. It's also impressive to see how, with an identical protagonist and antagonist, it's never hard to tell the two apart, even when Kammi is glamoured to have the same hair and clothes as Emmy. Expressions and body language are perfectly suited to each. The final confrontation between the sisters is Bunn's shining moment, letting everything the two have been feeling for the past arc come to the surface. And the final twist, as Emmy is able to dispose of Kammi, is a terrifying moment, one that makes perfect sense in the world, and ends in a heartbreaking splash of Emmy, once again alone. And while the end of the story seems a country idyll, as the narration points out, the things are still out there, waiting, which is the cornerstone of good horror. Throw in the one page back-up written by Crook and drawn by Simon Roy, a horror tied to something any homeowner knows and fears for mundane reasons, and you have a top notch issue. Two arcs in and Harrow County is one of the best horror comics on the racks right now.



Star Wars Annual #1
Story: Kieron Gillen
Art: Angel Unzueto & Paul Mounts

After Friday's post about Star Wars comics I'd like to see featured two espionage titles, I found it oddly fitting that this week's Star Wars Annual would be a story of the Rebel spy embedded in the Empire. Eneb Ray is a new character, working as a tax collector under the name Tharius Demo. I like the idea that the Rebellion is exploiting the colossal bureaucracy of the Empire to get its people in places where they can effect change, and that through taxes and tariffs they are able to impact change. But Ray isn't just a number cruncher, and he receives a mission more fitting a comic book, as he must go and liberate a group of senators who have spoken against the Empire from prison before they are executed. Ray's entrance to the prison, drawn beautifully by Angel Unzueto, is right out of Mission: Impossible or the James Bond series, with Ray diving off a pseeding transport, using magnetic gloves to stick to the side of the prison, and enter through the vents with the aid of a magnetic grapple gun. But the mission changes when Ray finds out that the Emperor himself is coming to have one last interview with the senators, and Ray decides it's time to make a play at assassinating Palpatine. Calling in all of the Rebellion's assets on Coruscant, Ray mounts what seems to be a very successful assassination of the Emperor. Too successful if you know anything about Star Wars, and I can't resist quoting everyone's favorite Mon Cal by simply pointing out, "It's a trap!" In the end, as good a spy as Ray is, he's nothing compared to the master of manipulation that is Palpatine, and things don't turn out too well for the Rebels. The issue is narrated by Ray, who thinks of himself as a man who makes the hard choices and not a hero. The journey that he makes throughout the issue is well written and is a great character arc. This is a new character who I hope gets to come back in future issues of this title, or in Darth Vader, which is written by this annual's writer, Kieron Gillen,


And Dan Grote is coming at you with two reviews this week...





Deadpool #3
Story: Gerry Duggan
Art: Mike Hawthorne, Terry Pallot, & Guru eFX.

It’s payday at Deadpool’s Mercs for Money ... or it would be if their checks hadn’t all bounced.

That means Solo can't pay alimony to his ex-wife, Terror can’t afford organ transplants from Morbius the Living Vampire, Slapstick can’t afford the prostitutes he pays to pretend to be his family, and Foolkiller can’t afford more guns.

Meanwhile, original-recipe Deadpool is being interrogated by the police about the killing of the zoning commissioner in issue 1. Turns out the cops don’t think he did it, even though whoever did left loud evidence to the contrary. As part of a crazy-like-a-fox plan, Wade has the cops formally arrest him. While being transported to jail, his bus is attacked by the fake DP who’s been causing all the trouble. The two fight, and we get a brief glimpse under the mask. Whoever’s under there has jaundiced, scaly skin and black eyes.

(Hey, you guys remember Slayback? Just a thought.)

Fake DP gets away, but he leaves Wade a present – a well-beaten, possibly actually still alive Scott Adsit, last seen stabbed in issue 2.

Now for the two Deadpools we haven’t talked about yet. Turns out Stingray has been working as a mole for Steve Rogers, Wade’s Uncanny Avengers boss. Stingray has some concerns about fellow faux-Pool Madcap, who apparently wasn’t so much invited to join DP’s M4M as he just showed up one day. And so the two go to confront him.

Madcap’s hotel room, in a word, is great. A bubble machine blows nonstop, and there are lava lamps and welcome mats everywhere. Told to straighten up and fly right, Madcap boops Stingray on the nose and tried to do the same to Old Man Rogers, who grabs his finger and threatens to do World War II things to him. In response, Madcap cuts off his own finger and jumps out a window. “He needs to go,” Rogers declares. I disagree.

Last week I declared Doctor Strange my favorite of the All-New, All-Different Marvel titles so far. That ranking holds, but Deadpool is a close second. The book has taken such a sharp turn from the previous volume, with a nearly entirely new supporting cast, yet still feels solid. The creative team clearly has a plan for each of the Mercs for Money and refuses to allow them to become one bland mass of red-and-black-clad lunatic killers. A-game stuff.



Gwenpool Holiday Special
Stories: Charles Soule (She-Hulk), Margaret Stohl (Ms. Marvel), Gerry Duggan (Hawkeye & Deadpool), and Christopher Hastings (Gwenpool)
Art: Langdon Foss (She-Hulk), Juan Gedeon (Ms. Marvel), Danilo S. Beyruth (Hawkeye & Deadpool), and Gurihiru (Gwenpool)

What if I told you there was a place where all your favorite canceled but beloved Marvel series characters gathered in one place to warm your heart and make you smile?

What if I told you Deadpool was there, too? And his alternate-Earth Gwen Stacy counterpart that started life as a variant-cover gimmick?

Welcome to Marvel’s 2015 holiday special, billed as a Gwenpool one-shot but actually mostly a She-Hulk story reuniting the Atomic Age attorney with writer Charles Soule.

A holiday happening at the Brooklyn building that houses Shulkie’s law office (and Howard the Duck’s PI agency) acts as the framing device for the book, as Jen and the gang party the night away to ward off insectlike Realtors who use magic to convince people to give up on their dreams and turn over their property so it can be flipped at higher values. In other words, Charles Soule wrote a Charles Soule She-Hulk story, you guys!

A series of interludes shows other heroes making their way to Jen’s party, stopping only to bust a skull or two.

In the first one, Ms. Marvel battles her conflicted feelings about the holidays as a practicing Muslim, a Secret Santa exchange with her platonic-but-not-really bestie Bruno and a store-robbing Santa. Though not handled by her normal creative team, Kamala is as delightful as ever, even when she’s being a Christmas crank. (Even her brother, the most devout Muslim in her family, can find the joy in Rudolph.) After toppling bad Santa, K exchanges gifts with her mentor, Captain Marvel, and the two head off to She-Hulk’s place.

Next up, fellow Avengers Deadpool and Hawkeye (Clint Barton) team up to catch a pickpocket who stole money from Simone, one of the residents of Clint’s apartment building from the Fraction/Aja series. Hawkeye (Kate Bishop) catches the crook, who says he was just trying to get money to buy presents for his son. Wade opens his heart and his wallet, and the three deliver the boy gifts before whisking his dad off to the police. Then it’s off to Jen’s party … and just as quickly away from it, as she has a strict no-Deadpool policy.

Finally, we come to Gwenpool, who combines all the cutesiness of a superconfident fictional teenage girl with the murderiness and colored speech balloons of Deadpool. Gwen is hired to take out a sword-swinging snake-man who looks like the genie from Aladdin, requiring her to watch hours of sword-training videos on YouTube till she gives up and decides to just blow him up with a bomb. Because she’s been a supporting player in Howard the Duck, she too ends up at She-Hulk’s party, where she bonds with Ms. Marvel over karaoke, but not so much over murdering dudes.

Quick shoutout to Langdon Foss, who drew the She-Hulk bits. His splash pages are like a superhero Where’s Waldo, with many more Marvel characters drawn into them than I’ve mentioned.

Friday, September 18, 2015

Gone Before Their Time: Series That Were Cancelled Too Soon

This past week, DC Comics announced it would be cancelling a group of comics, many of which barely made it six issues, leading to a good deal of head-shaking among fandom; also this week marked the sadly premature end of Secret Identities, Jay Faerber and Brian Joines's excellent super-hero title from Image (but more on that come Monday). I'm not going to talk about the pros and cons (mostly cons, I admit) of cancelling low selling titles before they get a chance to get their feet under them, because it's not a new phenomenon. What I am going to do is talk about some of my favorite comics that ended before their time. I went back and forth on what constituted "before its time"; whether it was a plot thing, where the book felt incomplete, or a number of issues thing. I settled on an admittedly arbitrary number: no comic that lasted more than twenty four issues would make this particular list. So without further ado, here are ten series that I feel should have been given more time, presented in alphabetical order.


Captain Britian and MI-13
Ran: 15 issues and 1 annual

I wrote a whole recommended reading for this series a few years ago, but when it comes to short-lived series, it's one of the ones I miss the most. Captain Britain and MI-13 was a supernatural superhero book starring a group of British characters, including Captain Britain, Spitfire, Black Knight, Blade, a new character who was named Excalibur, and my favorite British Marvel character, Pete Wisdom. Over the course of its short run, written by Paul Cornell, the team fought Skrulls, demons, and vampires, and has the distinction of being the final appearance of what I like to think of as the real Marvel Dracula, the classy cape wearing one from Tomb of Dracula. Cornell captured Wisdom's voice just right, and did interesting things with Blade and Spitfire, pairing off the two daywalkers in a way no one had thought to before. In a time before Marvel's push for diversity, Excalibur was Faiza Hussain, a British Muslim doctor, and is more than just those things, but a fully formed character in her own right. Sadly, the introduction during Marvel's Secret Invasion crossover and the tangential ties to the X-Men family of titles didn't get enough attention to the title, though Cornell was able to wrap the book up in the exciting "Vampire Nation" story. The trades for the series are sadly out of print, but with some digging you should be able to find them, or the original single issues.



Chase
Ran: (9 issues and an issue 1,000,000 as part of a crossover)

Chase is a case of unfortunately bad timing. A superhero adjacent procedural, about a government agent who dislikes superheroes but is forced to investigate and work with them, is a great pitch, but the industry wasn't quite ready for it in the late 90s. Writer D. Curtis Johnson built a hardass yet multi-dimensional character in Cameron Chase, one who had an elaborate backstory that the series only scratched the surface of. Factor in early work from now superstar J.H. Williams III and you have a book that a few years later, at the height of popularity for titles like Powers, Alias, and Gotham Central, would have gotten more attention and would have lasted a few years. Instead, we got ten issues, counting a crossover with DC One Million. Still those nine issues included Chase having to work with the Suicide Squad, investigating Batman's secret identity, and a glimpse into her father's time as a member of a 70s superhero team called The Justice Experience. Johnson and Williams were able to co-write a series of Chase shorts that appeared in various DC Secret Files issues (these sort of primer issues that gave readers backgrounds and lost stories of different major characters and teams), and Chase went on to appear in a good number of other series, including John Ostrander's Martian Manhunter and a regular spot as a supporting character in Marc Andreyko's Manhunter (both series I would have liked to last longer, but they both ran well beyond the twenty four issues limit I set for this piece). Williams even brought her back as a character in his run on Batwoman as part of the New 52. But those first issues are outstanding, and should be read even if you have no intention of following the character. DC released a trade of the series a few years back, and it should still be in print.



Crossing Midnight
Ran: 19 issues

In between epic runs on Lucifer and The Unwritten, Mike Carey wrote another series for Vertigo. Crossing Midnight was a series that mixed Japanese mythology with a more Western fairy tale aesthetic. The tale of two twins, one born just before midnight, the other just after, they each have distinct abilities that attract the attention of supernatural forces. Carey mixes in some social commentary along with the mythology, and built an interesting take on many tropes. I wish I had a chance to reread it before I wrote this up, so I could lay out more details, but time is at a premium right now, and so I might have to do a fuller "Lost Legends" piece on it in the future. Jim Fern's art is luscious and he draws some excellent monsters throughout. Carey clearly had a long game planned on this series, and the last arc, and especially the last issue, are rushed, as he knew the series was ending, but there is at least a degree of closure. The trades are currently out of print.



Loveless
Ran: 24 issues

For this title, I pushed the issue limit of this piece from eighteen to twenty four. Loveless was a western from 100 Bullets auteur Brian Azzarello and initially his previous Hellblazer collaborator Marcelo Frusin (and later with Danijel Zezelj and Werther Dell'edera) that is in the traditions of the darkest of tales of the old west. Wes Cutter arrives home from his time in a prison camp after the Civil War to find his home occupied by carpetbaggers, and the people of the town, Blackwater, hating him. The series follows Wes's reunion with his wife, Ruth, and their plans to revenge themselves against the people of the town for all the ills that occurred during the war. As with much of Azzarello's work, pretty much every character exists in varying shades of grey, no one being a purely good character, and frankly the characters here are even greyer than those in 100 Bullets. Wes and Ruth both have their reasons to be as angry as they are, and in many cases rightly so. The series moved forward in time shortly before the series ended, after a final conflagration at Blackwater that saw one of our main protagonists dead, to a series of stories that dealt more deeply with racial and social issues in America. Azzarello had a four year plan for the title, but with the end after just two, there were a lot of plot threads left dangling. The trades are currently out of print.



The Movement
Ran: 12 issues

Here's an example of how even a big name creator can have a title that ends too soon. The Movement was a noble experiment by Gail Simone to create a team of brand new young heroes set in the DC Universe. Set in a new city, Coral City, the team was fighting against a city that is even more corrupt than Gotham City. The series had a slow build, and it gradually revealed more and more about the characters, who worked outside the law to try to defend the people of the city who had no other respite from the corrupt establishment. As with much of Simone's work,the cast is diverse in all respects, and I enjoyed the simple fact that all but two of the cast were brand new characters (of those two, one, Katharsis, was introduced by Simone in her run on Batgirl, so was practically new as it was; the other, Rainmaker, was a member of the Wildstorm team Gen13). Part of the title's problems was in how it was marketed; lumped in with another title, Green Team, it seemed to be DC trying to catch the rising tide of the then very relevant Occupy movement. Simone had to explain in interviews it wasn't just Occupy DC, but was a book about power and disenfranchisement, with more of an appeal than the particular pigeonhole it seemed to be set in, but from responses I got when working at the comic shop, most people didn't get past that initial advertising to try it out, which is a shame. Simone has also said DC stood behind the book, and it did last considerably longer than Green Team. The entire series is collected in two trades, both of which are still in print.




Near Death
Ran: 11 issues

Near Death was a title I reviewed on my very first week writing this blog. A crime comic out of Image, Jay Faerber and Simone Guglielmini tell the story of Markham, a cold as ice hitman who has a near death experience and sees what is waiting for him on the other side. With that in mind, he decides to clean up his act, not only not killing anymore, but defending those who other professional killers are after. Through a series of crime stories, we see Markham's progression from someone who views other people as a means to an end into someone who can make the right choice for the right reason. He's a layered and morally grey character, which is something I always like in my crime story protagonists. Add in Guglielmini's great art, and you had a crime comic that I would have loved to read more of. Faerber has indicated on Twitter that he's working on another Near Death story now, so in a few year's time, adding the series together, this book might fall off this list, and I would be pleased to see that. The original series is available in two trades that are available at finer comic shops and on-line.



Saucer Country
Ran: 14 issues

Paul Cornell makes a return to this list, this time with his Vertigo series, Saucer Country. A mix of politics and modern UFO legends, the title was often addressed as a combination of The X-Files and The West Wing, which are two of my favorite TV series of all time, so I was sold from the moment it started. The series focuses on Gov. Arcadia Alvarado, who is running to become the first Latina president of the United States when she is abducted by aliens. Or is she? She and her campaign team, along with a scientist who is studying UFOlogy, begin to dig deep into a web of conspiracies that may or may not involve aliens, but certainly involves the US government, to find out exactly what happened to Arcadia. Was she abducted? Is this part of a decades long project? Is it just her opponents trying to discredit her? And what do the visions Professor Kidd, the scientist, has been having of the couple inscribed on the gold disc from the Voyager space probe have to do with anything? Filled with interesting characters and more twists and turns in one issue than most series have in a year's worth, Saucer Country was a great series for those of us who love a good conspiracy story. The series is currently unavailable, but Cornell has stated he would love to do more when the rights revert to him.



She-Hulk 
Ran: 12 issues

She-Hulk, the gamma powered lawyer Jen Walters, has had plenty of series over the years (four ongoings at least). And this most recent volume, from Charles Soule and Javier Pulido isn't the first to focus on her career as a lawyer as much as her superheroic one (that goes to the Dan Slott series from the early 00s). But this series impressed the heck out of me. Soule, who is a practicing lawyer as well as a comics writer, balanced Jen's two lifestyles beautifully, and wrote some great courtroom cases for Jen, including an asylum request from Dr. Doom's son, someone seeking to sell his patent for knock-off Pym Particles, and a suit for wrongful death against Captain America. All of this was set against the backdrop of a mysterious Blue File that names Jen and a group of other superpeople as defendants in a case no one can remember. I love how he portrays Jen, as someone trying to make it in a world that isn't cooperating, and her supporting cast, her investigator Patsy Walker (that's Hellcat) and her mysterious paralegal Angie Huang are delightful. And Pulido is one of the most capable artists in comics, doing great things with She-Hulk and her... it's not really a transformation, but bulking up (Ron Wemberly, who pinch hits for a couple issues, also does an able job). Soule was able to wrap up his plotlines before the book ended, but I hope to see She-Hulk show up in his upcoming run on Daredevil. Oh, and the series created a phenomenal new character who I hope we see again somewhere: Matt Rocks, an unabsorbed duplictae of Jamie Madrox the Multiple Man who is now and entertainment lawyer. Comics, everybody! The whole series is available in two trades, and if you want to see more about the series, check out my reviews here.



Star Wars: Agent of the Empire
Ran: 10 issues over two mini-series

Dark Horse Comics losing the Star Wars license saw quite a few books come to a premature end. Both Dawn of the Jedi and Invasion could have been on this list as well. But the title I felt got the most disservice was the excellent Agent of the Empire. John Ostrander, Matt Signal favorite creator, created Jahan Cross, an Imperial Intelligence agent who is the James Bond of the Star Wars Universe. The two mini-series, Iron Eclipse and Hard Targets, had very different feels, the former a techno thriller and the latter a tale of political intrigue, but both featured Cross as a slick operator with complex morality; this wasn't a goatee stroking villain like Grand Moff Tarkin or Cross's boss, head of Imperial Intelligence Armand Isard. No, Cross was doing what he was doing because he thought he was making the galaxy a better place; he is one of the tradition of Noble Imperials, a trope I love that includes characters like Thrawn, Admiral Pellaeon, and Baron Fel. Over the course of the two adventures we saw, Cross crossed paths with such characters as Han Solo, Boba Fett, and Bail Organa, putting Cross firmly in the thick of the Star Wars universe. The second mini-series ended with Cross starting to question some of the Empire's methods, and I would have been curious to see where his story went (and what would have happened if he had a run in with Armand Isard's daughter, the notorious Rogue Squadron villain, Ysanne Isard). None of the Dark Horse Star Wars material is available to order any longer, but many stores still have it in stock, so you can find it with some industrious searching.



SWORD
Ran: 5 issues

By far the shortest lived title on this list, SWORD was a series dedicated to the alien fighting military organization of the Marvel Universe. Starring Abigail Brand, thee head of SWORD, her boyfriend Hank McCoy, the Beast, her lieutenant, the alien Sydren, and Lockheed the alien dragon, SWORD only got one story before it was cancelled, written by Kieron Gillen and drawn by Steve Sanders, has Henry Peter Gyrich, described as the Marvel Universe's answer to Ghostbuster's Walter Peck, gets all aliens banned from Earth, and SWORD must do its best to balance obeying their duty with finding a way to get the law overturned. It's a great story, and introduces the strange villainous android UNIT, who Gillen would use to great effect in his run on Uncanny X-Men. The five issues of SWORD were collected in a trade, which was recently on one of Diamond Comics Distributors clearance sales, so you should be able to find that at a lot of comics shops.


So those are ten series I wish had lasted longer. I would love to hear from you, readers, what series you wish had some more issues. Reply to this post, over on Facebook, or on Twitter (@mattlaz1013) with your suggestions.

Monday, February 23, 2015

Reviews of Comics from Wednesday 2/18


Secret Identities #1
Story: Brian Joines & Jay Faerber 
Art: Ilias Kyriazis

We all have our secrets, and if you're a superhero, you probably have more than most. The debut issue of Brian Joines and Jay Faerber's Secret Identities is heavy on the secrets. Starring a team of heroes called The Front Line, the issue starts off looking like a by the numbers super hero team book. But pretty soon, we see that it's anything but. The private lives of the heroes are laid out before us, and we see the secrets they keep. Recluse has a secret prison beneath his mansion where he keeps prisoners for what seems to be a horrible purpose. Punchline is a failing comedian. Vesuvius seems to want to keep some aspect of his history a secret. Each of the seven members of Front Line have something they want to hide, and their new recruit, Crosswind, might have the biggest secret of all: he's a mole, sent in to learn the identities and secrets of his teammates to bring them down. And we learn that right out of the gate. This isn't a book about uncovering these secrets for the reader. Sure, there are details we don't know and twists that I'm sure will come, but this isn't about the secrets, but how we keep them and what they do to our lives. The Front Line, and the world they live in, jumps fully formed onto the page, with great designs for each of the characters by Ilias Kyriazis. It feels like a team that we know already, that lives in a world that has existed for some time. Jay Faerber is no stranger to the superhero soap opera, having written a book that falls more in line with that latter in Noble Causes, and while I'm less familiar with Brian Joines, I did enjoy the heck out of his Christmas action series, Krampus!, so the book is in good hands. This was a very strong start to a new series, one that established the stakes and the world, and gave us characters we could grow to like or despise. Let's hope for a nice long run, and answers to all the secrets and lies this first issue laid out for us.



She-Hulk #12
Story: Charles Soule
Art: Javier Pulido

*Sigh* Thus ends the current volume of She-Hulk. Charles Soule has written a book that focused more often on law then on super heroics, gave a full picture of who Jen Walters, She-Hulk, is, slowly built the mystery of The Blue File, and developed a great supporting cast for Jen Walters. This issue wraps up most of those plot threads. The issue starts out with exactly what happened to create the Blue File, the mystery case that Jen and various other super folk have been named as defendants in, and we see a seemingly new character, Nighteater. But with the revelation from the end of last issue about the culpability of Nightwatch in the case, things start to fall into place. This is one of the most action-centric issues of She-Hulk, but the intelligence and wit that have been the title's hallmark for this volume were not lost. While fighting Nighthawk, we get to learn exactly why he did what he did, why he remade himself as a hero. We get to see everything he's been up to, and we get a moment of, if not redemption, at least a moment where one of the villains we met earlier does the right thing. Hellcat and Angie Huang, Jen's employees, friends, and chief supporting cast, play a big role in the story as well. We never find out exactly what Angie's deal is, which is fine by me; I like the mystery of that, and what she is doesn't matter as much as what she is to Jen, her friend. The nature of heroism is a topic much discussed as She-Hulk fights Nightwatch, and in the end, Jen proves herself to be a true hero. But even with all these superheroics, the final few pages bring the series back around to what it's been about all along: Jen at her office, preparing for a new case. For the too short duration of its run, She-Hulk has been my favorite comic coming out from Marvel, a strong, character driven series that plays with the tropes of the Marvel Universe and builds on that history. I can only hope this isn't the last we'll see of Charles Soule writing this character.



Sparks Nevada, Marshal on Mars #1
Story: Ben Acker and Ben Blacker
Art: J. Bone

It's time to shine your astro spurs and don your robot fists, as we begin today's thrilling review of Sparks Nevada, Marshal on Mars #1! I've written before about how much I love The Thrilling Adventure Hour, live theatre and internet home to Sparks Nevada, Croach the Tracker, and a host of other characters. And their transition to monthly comics has gone off without a hitch. Written by TAH creators Ben Acker and Ben Blacker, this story takes place before the earliest Sparks Nevada story on the podcast, and so no prior knowledge of the characters is required. After a flashback to Sparks at the Academy (because all sci-fi worlds have an academy) with his parents, the story starts in earnest with Sparks escorting a stage coach across the crimson plains of Mars. The coach contains the Johnsons (one of whom we know from the shows and the issue title as the Widow Johnson, so it doesn't bode well for Mr. Johnson) and panicky local yokel Felton, who proves to be a chatty passenger to an increasingly irritated Sparks. As they travel across the plains, they run into Martians, who seek nothing more than to be out from under Onus (picture Wookiee life debt, only less for all your life and with way more complaining by those indebted) to Sparks, rogue robots, and aliens. The issue has the trademark Sparks mix of action and humor, with a healthy dose of the latter. The dynamic between Sparks and Croach, the martian who must perform the duty of helping Sparks and who will become his friend and companion, is already coming into focus this early, and their rapport and repartee (or lack thereof) is one of main sources of comedy. Artist J. Bone gets to stretch his artistic legs in his designs for the different robot rogues, as well as the group of aliens that appear at story's end. Accompanying the first issue is also a print version of the digital first Sparks Nevada #0, the story of how Sparks and Croach first met. so if you prefer your comics in print form, here's your chance to get this for the first time. Sparks Nevada, Marshal on Mars is a clever mixture of western and sci-fi tropes. one that should delight fans of either genre.




The Valiant #3
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera

The Valiant #3 is really two great comics in one issue. Last issue left the series main characters divided, with Kay McHenry and Bloodshot on the run from the Immortal Enemy, while Eternal Warriro, Ninjak, and the rest of the Valiant heroes are ready to stand and fight. This issue, the two stories each develop on their own. The battle between the heroes and the Immortal Enemy is stunning. Paolo Rivera goes completely to town on drawing not just the combat, but the horrors when the Immortal Enemy gets into the heads of the heroes and shows them their worst fears. It's like a Scarecrow fear toxin attack on steroids. Rivera gets to draw all the Valiant heroes, from Archer & Armstrong to Quantum & Woody to Punk Mambo. It's the kind of thing that other companies would spread out over the course of three issues, but this series does it all in half an issue, and it doesn't feel rushed, and the art makes it so clear and crisp that you follow each stroke of sword and laser blast. The other end of the spectrum is Bloodshot and Kay. Bloodshot has been tasked with protecting Kay, so he brings her into a shopping mall. Lemire, who wrote this section of the issue, takes you through the pages in this issue's backmatter, and it's so cool to see these two people, thrust into lives of extreme weirdness, walking past home wares and all the things that they will never have. It's a very thoughtful scene, wonderfully written, as Kay keeps asking Bloodshot personal questions, and he keeps deflecting by doing his super soldier, preparing for the enemy thing. The dynamic between the two of them is wonderful, and I hope to see more of it in the future. The issue ends with Kay trying to help Bloodshot, but leaving them in a vulnerable position as the Immortal Enemy approaches. It's a great cliffhanger for a series that does everything you want from a crossover and does it without all the bloating from other companies. It's tightly paced and plotted, and never forgets character for action. There's still time to catch up before next month's finale, so if you haven't tried out The Valiant, what are you waiting for?



And Dan Grote brings us back to Jersey City, where Ms. Marvel goes to a dance and meets a certain god of Mischief...


Ms. Marvel #12
Story: G. Willow Wilson
Art: Elmo Bondoc and Ian Herring

After 11 issues of establishing Kamala Khan and her world, a standalone issue is a breath of fresh air.

It’s also time for another Marvel team-up, this time with the de-aged Loki currently starring in his own series by Al Ewing and Lee Garbett. Loki is sent to Coles Academic High by his mother, Freyja, for whatever expositionary reason is necessary to get Loki to willingly visit Jersey City. Much of the humor of this issue lies in the residents of J.C. mocking the Agent of Asgard as a “Hipster Viking from Brooklyn.” Loki certainly doesn’t give anyone reason to doubt that label, literally prancing about and writing love letters with the purplest of prose. One of the benefits of Loki looking the way he does now, though, is that he’s not instantly recognizable as the god of mischief, so it takes a while for Kamala to realize she’s locking horn-helmets with a classic villain. It also lets Loki do cliche Loki things like create duplicate illusions of himself and laugh while Kamala punches the wrong ones.

There’s a few other great beats in this issue. First, Bruno, the only human who knows Kamala’s secret, lectures his degenerate friend about why being “friend-zoned” isn’t a negative thing, because “friendship is something real and good and anybody who doesn’t understand that needs a dictionary.” Granted, he says this because Kamala has no interest in him romantically, but it takes a mature attitude to understand there are other types of love besides romantic.

Later, Loki spikes the punch at a Coles Valentine’s dance with truth elixir. Suddenly, a room full of teenagers stops being polite and starts getting real.

Finally, after Loki’s finished having his sport, he agrees to cast a spell of protection on the school, which is still half a mess from an attack by one of the Inventor’s robots.

For another great standalone featuring Ms. Marvel, check out last month’s SHIELD #2, in which Agent Simmons goes undercover at Coles High and teams up with Kamala against some loose supervillain tech.

Monday, November 17, 2014

Reviews of Comics from Wednesday 11/12


Batman #36
Story: Scott Snyder/ James Tynion IV
Art: Greg Capullo/ Graham Nolan

At this point, a run of three plus years is a huge run in comics. And Scott Snyder's run on Batman has now continued for over three years, and continues to be a book I love to read every month. And when an issue features The Joker, who is my favorite villain in all of comics, beginning to roll out a mad plan against Batman, my favorite hero in all of comics, it is an issue that is something to look at closely. Snyder's Joker is the Joker of the 21st century, not the criminal mastermind of his early career, but the madman/ anarchist who is completely unpredictable. More than unpredictable, this Joker doesn't do what he does for money. Even more than Grant Morrison's Joker, Snyder's Joker is defined by his relationship to Batman. And while in Snyder's last Joker story, "Death of the Family," Joker went after Batman's nearest and dearest, this time he starts out going after the Justice League. Last issue saw Batman fight most of the League, but the beginning of this issue is Batman versus a Joker Venom controlled Superman. We've seen Batman and Superman fight plenty of times; Dark Knight Returns, "Hush," Superman: The Animated Series, and the oft-forgotten but pretty cool Superman Annual that tied into "Armageddon 2001" to name a few. Snyder's fight is a perfectly good one, with lots of cool gadgets that help Batman prevail, but it's nothing new. It is a showcase for some amazing fight choreography and art from Greg Capullo, though, so that is more than worth the price of admission. It's after the fight that the issue takes off for me. First, seeing Bruce interact with Alfred, an Alfred still weakened from the events of Batman: Eternal and who was abused by Joker severely last time he was in Gotham. Alfred and Bruce's relationship has been the touchstone of mush of what Snyder has done in the book, and to see Alfred flat out tell Bruce to go out there and take out the Joker shows how high the stakes are. The appearance by Julia, Alfred's daughter, continues to deepen her character, a character who has grown on me as Eternal has played out. But it's the scene in the wreckage of Arkham Asylum, destroyed recently, that makes the issue hit its high notes. This will be spoilery, but if you have been to any of the comics news sites in the last week, it's probably been spoiled. The reveal of the Joker's alter ego, the long game Snyder has been playing for over a year, is wonderful. I didn't see it coming, at all, but it makes me want to reread Batman Annual #2 and see exactly what Eric Border was saying and doing. Snyder's Joker is creepy (again aided ably by Capullo, whose Joker with a face might be even creepier than his Joker without one), obsessive, and smart, all things that make a great Joker, and as we see the next stage of his plan begin, as we see that Joker's twisted love has turned to hate, it's clear that Batman has an uphill battle ahead of him. And it makes for a great story when Batman is at a disadvantage, because it highlights many of his best traits, mostly his brain that allows him to work his way out of these problems, something I'm looking forward to seeing. The back-up continues with a group of Arkham inmates dragging Dr. Mahreen Zaheer around Gotham, telling them stories of the Joker, who has clearly manipulated them all. With the revelation of Eric Border's true identity, there's a new layer as to why the inmates chose to stalk Zaheer, and it makes me wonder more and more what Joker's endgame is in having them stalk the friend Border made in Arkham. The artistic hits also keep coming, with Graham Nolan, who penciled so many of the my favorite 90s Batman stories, doing the art on this back up. Two issues in, and "Endgame" might prove to be the highlight of Snyder's stellar run. I'm looking forward to see what paths the Joker is leading Batman down.



Django/Zorro #1
Story: Quentin Tarantino & Matt Wagner
Art: Esteve Polls

There are many things in pop culture I love. Some of them include Westerns, Quentin Tarantino, and the comics of Matt Wagner (more on that later). So Django Unchained was a movie I looked forward to and loved, and the announcement that Tarantino would be working with Matt Wagner on an official sequel in comics got me excited. My familiarity with Zorro isn't as much as it should be with him being an inspiration for Batman, but I've seen the classic Mark of Zorro and some modern TV and movie versions, so I have a basic grounding. The good news is, if you know nothing about Zorro or Django, you won't feel in the least bit lost here. The story starts with an elderly Don Diego (the secret identity of Zorro) travelling by carriage and picking up Django, whose horse had died. This turns out to be Django using Don Diego as bait for a bounty, and the two wind up discussing justice and their lives, and Django feels a kinship with Diego, who reminds him of his mentor from the film, Dr. King Schultz. When they arrive in town, Don Diego proves that even in his twilight years he is still tough by taking out a group of ruffians. And as the issue ends we find out the foe the two heroes will face... The Archduke of Arizona? Ok, well Emperor Norton was in San Francisco, so Arizona can have an archduke. This is a really strong first issue, with good introductions to both of our protagonists, some solid action, and dialogue that could have come right out of a Tarantino movie; Wagner clearly gets the rhythms that fans expect out of Tarantino. The violence is probably not as graphic as you'd get on the big screen, but it's there, and there are no punches pulled. If you enjoyed Django Unchained this come feels firmly placed in the same world, so if you need a Tarantino fix before The Hateful Eight hits big screens, get to your local comic shop and check out Django/Zorro.



Grendel Vs. The Shadow #3
Story & Art: Matt Wagner

Hey, it's Matt Wagner again! The conclusion of the confrontation between Grendel and The Shadow  brings all the elements that Wagner has been building to a head. The character beats of the story deal very much with the series' title characters and the women in their life. Margo Lane, who has been struggling with her relationship with The Shadow and his distance from her, makes the choice to leave him early in the issue, but in the end The Shadow reaches out to her, something that he is not prone to do. It's a good counterpoint to Hunter Rose, who reaches out as well, breaking the vow he made to his lost love, Jocasta, by falling for mobster's daughter Sofia Valenti. In another world, I could completely see Sofia taking up the mantle of Grendel, as she is cold, calculating, and prone to betrayal. Hunter, in the end, views his dalliance with her as nothing more than him giving into nostalgia for the feelings he once had for Jocasta, not admitting he might have loved her, while The Shadow does his best to say those very words to Margo so he does not lose her. It's interesting, when so many female characters exist solely in relation to the male leads of a series, to see a story where we deal with how the male leads are reflected in their female counterparts, not entirely lampshading or inverting the trope, but showing how both Margo and Sofia would, could, and do exist without their men. Wagner, who always draws beautiful, almost balletic, fight sequences, pushes that skill to a new level, in a three way battle between Grendel, The Shadow, and a room full of mobsters. It's brutal and inspired. The series ends with vows. The Shadow wonders if Hunter was indeed a time traveler, but reaffirms his mission, because he still must do his best to make a better world. Hunter reaffirms his status as a man apart, saying he will share his affection only with his ward, Stacy, because she would never betray her. Those of us who know the full story of Hunter Rose know that is far from the truth, and what initially made me sort of chuckle in that same way I did when Obi-Wan Kenobi told Anakin Skywalker, "You'll be the death of me," upon further consideration gave a little chill, because it says that Hunter didn't learn anything from his time in the past, and what might have been the universe giving him a chance to save himself is instead just another adventure to him. With the series over, I'm left to wonder if this is Wagner's final word on Hunter Rose. He has said he has at least a Grendel Prime story in mind, but as with any creator owned project, this might be the last story of the first Grendel. If it is, it's a fitting sendoff, with Hunter having gone toe-to-toe with the character who inspired so many masked adventurers.



She-Hulk #10
Story: Charles Soule
Art: Javier Pulido

The penultimate arc of She-Hulk wraps with a courtroom battle between She-Hulk and Daredevil in the wrongful death suit against Steve Rogers, the original Captain America. There's a lot to love about this issue. The characterization of Steve Rogers as someone who wants  be vindicated legally because the idea of Captain America is important to him is a highlight. The absolute joy of Hellcat for using her stealth suit is a great bit. Javier Pulido's usually stunning art is at its best, with the flashbacks to the 40s having a gorgeous feel to them. But the highlight for me was that the story, which started out as a conflict in the courtroom, ended as that. Sure, we got a supervillain manipulating things from the background (and if you know your Cap villains, it makes perfect sense when the reveal happens). but the true climax of the story are two pages that are nothing but a white background with full figures of each of the lawyers giving their closing statement. Charles Soule, a lawyer himself, writes eloquently for both sides. Even as a reader knowing that Cap is innocent, the statement given by Daredevil against him gave me pause. And the argument from She-Hulk was equally well thought out. With this story complete, we have two issues of the series left to wrap up the mystery of The Blue File, and the end of the issue seems to indicate a brawl with She-Hulks arch-enemy is coming, which is going to be a change from the past few issues that were much more intellectual. But I wouldn't be surprised if Soule found some way to defy expectations on that front too. He's made She-Hulk into my favorite Marvel monthly, after all, and that wasn't something I saw coming.

Monday, September 8, 2014

Reviews of Comics from Wednesday 9/3


The Death-Defying Doctor Mirage #1
Story: Jen Van Meter
Art: Roberto de la Torre

Valiant continues to move from strength to strength with the debut of The Death-Defying Doctor Mirage. While all of Valiant's books are superhero comics at their heart, they all exist within the trappings of other genres. X-O Manowar is really the most superhero of the lot, Bloodshot is an espionage comic, Archer & Armstrong is about conspiracies, Quantum & Woody is a buddy comedy, etc. Shadowman has been the occult comic, and with its end, it feels like this series is picking up that baton. From what I gather from a friend who reads all the Valiant books, Dr. Mirage made her first appearance in the pages of Shadowman. However, you don't need to know anything about that other appearance to get into this first issue; all I know is that it happened, nothing more, and I really enjoyed this issue. Dr. Shan Fong, also known as Dr. Mirage, is a medium and paranormal investigator who is the real deal. She can speak to the dead. The issue opens with her agent having ambushed her with a seance for a group of wealthy widows, and this sets off some issues for Shan; you see, her husband, Hwen, died and she has never been able to speak to him. Dr. Mirage is tough as nails, and she admits it freely. She isn't a warm, fuzzy character, not one of those John Edwards-esque mediums. She calls 'em as she sees 'em, and no one gets in her way. After the initial scene, that does a great job of establishing personality and the status quo, we get the thrust of where the series is going. A billionaire hires Mirage to help solve an occult problem, one that he is clearly not being entirely up front about, and unbeknownst to him, Mirage gets a hint from a creature that he is vonbed to of what might have become of her husband. And so the issue ends with the beginning of a classic Orphues in the Underworld journey. Jen Van Meter is one of those writers whose work I always really enjoy, as she has a great feel for character, and this issue does an excellent job of packing a lot of that in with all the required backstory and never feeling burdened by it. Roberto de la Torre's art is well suited to the story, with dark tones that are still realistic but with a bit of creepiness to them; I'm looking forward to seeing what he can do with the much more abstract canvas of the afterlife next issue. As someone who appreciates a supernatural hero, I was pleased to see Valiant resurrecting Dr. Mirage, and this first issue makes me hope that, if the series keeps up at this pace, we'll see this five issue mini spin off an ongoing in the not too distant future.



Grendel Vs. The Shadow
Story & Art: Matt Wagner

New Grendel written and drawn by Matt Wagner is something I look forward to a lot. When Wagner is just writing Grendel stories they're still great, but that mix of his story and art are a real treat. And when it was announced that not only would the new Grendel story feature my favorite Grendel, Hunter Rose, but it would also be a crossover with The Shadow, one of the prototypes for all masked men, and a character who Wagner has written before but not drawn except for covers, I was chomping at the bit. The story starts with Hunter Rose being displaced in time from the present (well, Hunter's present, which is the 80s) to the 30s. With Prohibition ending and one of the leaders of the Five Families dying, Hunter begins to take over the gangs of New York as Grendel while making himself the toast of New York literary set as Hunter. Meanwhile, the Shadow is also preparing for the coming gang wars and learning more of this new player, Grendel. The issue has dual narrators, with Hunter narrating his own parts in his inimitable style, and the Shadow's companion, Margo Lane, narrating others. It's interesting that Wagner chooses to not have The Shadow narrate his own parts of the stories, something that amplifies the mystery of the character (it is of note that in his The Shadow: Year One mini-series, Wagner also chose Lane as the narrator). This also gives the reader a different sort of insight into The Shadow, and lets the reader really understand Margo, who is a key character in the Shadow mythos. The plot is fine, a good gangster/30s/masked man story, but the issue is really outstanding for its atmosphere. Hunter slides into the 30s perfectly; he's a man about town and a bon vivant, so he fits perfectly in this era, The looks of the piece is outstanding, with Wagner really drawing the hell out of the vintage clothing, cars, and settings. And the action scenes are equally astounding, with Grendel's usual graceful slaughters and The Shadow's appearances and disappearances and his gun play. It's also of note that the story starts in the present with the typical Grendel color palate of black, white, and red, and when he moves back into The Shadow's time, the story shifts to full color, which is a great storytelling technique. This is a great jumping on point if you're a fan of one of these characters and not the other, or haven't read anything featuring either.


Justice League #33
Story: Geoff Johns
Art: Doug Mahnke

Justice League is a comic I've had very mixed feelings about, and I've said that before. I've been unsure of the gravity of it, of the darkness, of the fact that the League, which was before sort of a group of peers and friends, were bickering like the Avengers at their worst. But things feel a little different since Forever Evil. While we're still waiting to see if that crossover will have any real long term effects, the short term effects on this book have been to kick into a much higher gear. This issue wraps up the Justice League's first confrontation with the New 52 Doom Patrol. Johns takes the Grant Morrison idea that The Chief, mad scientist and the leader of the Doom Patrol, is comics biggest ass, and plays it to the hilt. When there is a guy on the page who is even more full of himself than Lex Luthor, you know this guy has some serious chips on his shoulder. The dialogue between the Chief and Luthor is crackling, with them feeding off each other's egos. I'm not a big fan of the Doom Patrol. I don't have anything against them, but with the exception of Morrison's run, I don't think I've read more than an issue here or there featuring them, although I did like their appearances on Teen Titans and Batman: The Brave and the Bold. I do like what Johns does here, which is give each of them a unique personality and reaction to their freakishness, from Elasti-Girl's mind numbing happiness to Negative Man's apathy. I'm not sure of these are logical extensions of previous characterization or something new, but I liked it. The other moment in this issue that spoke to me was when Batman has to talk down Jessica Cruz, the young woman possessed by the Power Ring from the alternate Crime Syndicate universe, where the green ring is sentient, evil, and powered by fear. There's a scene from the episode of Justice League Unlimited, "Epilogue," where Batman finds the immensely powerful psychic called Ace, who is dying, and sits with her and talks to her and agrees to stay with her until the end. Here, Batman, the master of using fear as a weapon, talks to a woman who is agoraphobic and traumatized about his own fears and how he was able to not give in to them, and get her to come around and throw off the ring, which is fueled by her fear. It's a wonderful scene, and one that shows that Johns can really get Batman. Batman isn't some aloof, ogre, but someone who is intrinsically and at times almost painfully human, who understands fear and pain, and really wants no one else to experience it. The issue ends with the completely expected induction of Lex Luthor into the Justice League, but the scene leading up to it, between the DC trinity, gives a new context to that, once that I think will make for some great plot in the future.


She-Hulk #8
Story: Charles Soule
Art: Javier Pulido

She-Hulk is beginning to feel like Batman, in that it's a comic I review every month. I freakin' love this comic. It's smart, it's well written, the cast is wonderful, the art by Javier Pulido is beautiful. This issue, where Jen starts representing Steve Rogers, better known as Captain America, in a wrongful death suit from the 40s, is a really solid story, and write Charles Soule writes Steve so well. But this month, I want to pull back a bit and focus in a particular aspect of the issue that made me unadulteratedly happy. With Jen Walters, the lawyer also known as She-Hulk, having to go out to represent Cap in California, she needs to find a firm that she can attach herself to, since she isn't licensed to practice in the state. And the firm she chooses is the firm headed up by the character find of 2014: Matt Rocks. If you don't know your Marvel comics well enough to get the joke there, and haven't read enough about X-Factor on this blog to pick it up either, what we're dealing with is a duplicate of Jaime Madrox, the Multiple Man, former leader of X-Factor who can create duplicates of himself. Jaime sent out legions of dupes years ago to learn skills so that when he reabsorbed them, he would pick those skills up himself. Turns out, one of those dupes became a leading Hollywood entertainment lawyer who has basically been paying Jaime off with half his income so Jaime wouldn't reabsorb him. It's a weird, crazy idea, and deeply steeped in the knowledge of a pretty obscure Marvel comic; X-Factor isn't the Avengers or Uncanny X-Men, it had a pretty niche audience. But Soule doesn't shy away from it. He dives right in, explains what you need to know about the character and creates something delightfully fun with it. I'm the guy that scene was written for, someone inundated in this comic book minutiae, someone who would have gotten the joke without the prompting, and I say thank you for it. Next month, the trial will begin, and an idea that I'm shocked no one has pulled before, two super-hero lawyers challenging each other in court, will kick off in earnest for a story that I'm sure will be full of fascinating twists and turns. But for this month, well, Matt Rocks is just going to make me smile.

Tuesday, August 12, 2014

Reviews of Comics from Wednesday 8/6


Jim Butcher's The Dresden Files: War Cry #3
Story: Jim Butcher & Mark Powers
Art: Carlos Gomez

The Dresden Files has always been a mix of action, character, and comedy. This issue is very much an action piece, as Harry Dresden's small band of wizards, stranded in a small house in the woods, meet the vampires of the Red Court head on. It's by far the best action sequence in any of the Dresden Files comics so far. Writer Mark Powers, working from a plot by Dresden creator Jim Butcher, does a great job delineating the powers of each of the wizards. It would be easy to have the three junior Wardens (magic police, for those of you not in the Dresden know) fighting the same way as Harry, but each has their own style, focusing on a different kind of magic. Artist Carlos Gomez draws some horrifying vampires, and there is an air of menace to them as they charge the drastically outnumbered Wardens. It's a smart choice to have the Duke Bravosa, leader of the vampires, remain in his human form, as it feels like it's building to the big reveal of what exactly he will look like when he finally changes his shape. One of the things that has struck me about reading the Dresden Files comics versus the novels is the shift in perspective. All the prose Dresden stories are written from first person point of view, usually Harry, but occasionally some of his supporting cast. While there is still Harry's first person narrative in the comics, the events can shift away from Harry, showing the history of the mysterious force that the Wardens are trying to keep out of the Red Court's hands, the invasion of the house it rests in by the Court's human servitor and the desperate fight by the Venatori Umborum, the human scholars, to keep him from taking it, and the cloaked mystery man fighting his way through the woods. While I had seen the cover of issue four already and had a pretty good idea who that character was going to be, his last page reveal was one of those moments that makes me smile, not just because it means the good guys have a chance, but because this bold pronouncement is well within character for a major Dresden Files player making his first appearance in the comics.



She-Hulk #7
Story: Charles Soule
Art: Javier Pulido

After a couple issues investigating the mysterious Blue File, series artist Javier Pulido returns to She-Hulk for a delightful one-off that I can't help but think of as, "Honey, I Shrunk the She-Hulk."  An inventor whose partner has disappeared comes to She-Hulk for help in finding him and settling their dispute. The only problem? This isn't a normal legal dispute; their invention is shrink technology, and the partner has shrunk himself and is hiding somewhere in his own backyard. So She-Hulk goes to Hank Pym, Marvel's expert on shrinking, and She-Hulk, Pym, and Hellcat, who serves as investigator for She-Hulk's law firm, shrink down and go searching. As writer Charles Soule has done before, he tosses the usual tropes of this kind of story on its head. He has Pym make it clear just how dangerous being that small is; everything can now kill you. And when Hank is stolen away by a bird, She-Hulk and Hellcat are on their own. We've seen from the beginning of their relationship in this book how their personalities can clash, but the argument here works well to flesh out these characters; She-Hulk is kind of a control freak, and Hellcat feels like she needs more freedom and trust. The argument ends with She-Hulk proving how much she does trust Hellcat, and everything works out. Soule built in the limitations of the new shrink tech, and the end of the issue uses those limitations cleverly. I had figured out the big reveal as to who the buyer was the two inventors were arguing over selling to was, but the scene where they have to sit down together and She-Hulk does her lawyer thing was put together by Pulido perfectly; The body language on that page alone should be taught to young artists on how to get across character without words. The final page of the issue sets up the next story, one I'm excited to see. Soule continues to balance superhero action with legal drama in a way I haven't seen done in a long time, and each issue just gets better.



Swamp Thing #34
Story: Charles Soule
Art: Javier Pina

Charles Soule writes another of this week's highlights, wrapping up many of the plot threads that he has been building throughout his run on Swamp Thing. I feel bad, realizing I haven't talked about this book since Soule took over from Scott Snyder, as it has been consistently entertaining. Soule has really changed the status quo, removing many of the elements of the traditional Swamp Thing mythos and introducing his own characters. And so, of course, I'm reviewing the issue where he drastically changes his own status quo by removing most of those characters. This issue finds Swamp Thing finally facing down his former allies, The Wolf and The Lady Weeds, former Avatars of the Green that he returned to human form. They have been trying to find a way to return to their previous forms pretty much since they were made human again, and this issue the Lady Weeds, never the most well balanced entity in any form, takes her stab at it. Soule does a good job balancing the two aspects of Swamp Thing, the super hero and the horror hero, in this issue, by having Swamp Thing fight a big, hideous monster (very much in the mold of the horror hero), but still valuing the life of the innocent and the guilty (something in the superhero mold). Javier Pina's design for the monster is hideous, and perfectly suited to this horror tinged comic. But as with She-Hulk, Soule never lets the character work fall by the wayside. The final disposition of The Wolf is not something I saw coming, which is something I find happens all too rarely in superhero comics for me. And the fate of the Lady Weeds, well, let's just say wronging Capucine, Swamp Thing's warrior woman ally, is something you do at your peril. Capucine is an excellent addition to Swamp Thing's cast, and is a character with so many levels. It would be easy to play her as the typical badass warrior, but Soule has built a character with heart as well as muscles. And the transition of Brother Jonah, the third of the former Avatars to a new life, is not what I expected. I'm glad the character, who has been a wise adviser to Swamp Thiing since his introduction, will still be a presence in the comic. I am looking forward to seeing where Soule goes with the story with so much of the deck cleared, although the cliffhanger for this issue indicates things aren't getting any easier for our mossy hero, with the introduction of a new character who looks to be an avatar of a new parliament. Building onto an existing mythology is a challenge, sometimes falling very flat, but I'm happy to say Soule has done a great job so far, and I hope he keeps doing it for quite some time.



Thanos: The Infinity Revelation OGN
Story & Art: Jim Starlin

Jim Starlin, the creator of Thanos and so many of the major cosmic Marvel characters, returns to Marvel for an original graphic novel featuring his greatest creation, Thanos, and the character he redefined, Adam Warlock. It is... well, a story I'm still trying to process. Starlin writes stories about big themes, cosmic themes that somehow turn into these deeply personal journeys for these characters. The story opens with Thanos going on a quest to determine why everything has felt off since his most recent resurrection. Upon visiting Drax the Destroyer, to see if he feels the same way, we see Drax shift from modern Drax to classic Drax from one panel to the next. While I thought this was something in Thanos's head, showing how fragmented his view is, it is actually a clue to exactly what is going on in the book. Pretty soon, Warlock is back from the dead too and he and Thanos are investigating why the universe seems off. We get to see Thanos fight a bunch of Badoon, throw down with the team of cosmic superpowers, the Annihilators (and maybe see why they don't hang out too much anymore; Thanos and Warlock make pretty quick work of them), and then have a conversation with another version of himself. There's even a stoned alien comic relief, which feels like the gravedigger from Hamlet or the porter from Macbeth, the common man in a world of great beings who is just there for a chuckle. By the end, Thanos has his answers and Warlock is a different man.

One of the elements that struck me in the book was the use of the embodiments of the forces of the galaxy, Eternity, Infinity, Death, and the Living Tribunal. These characters are the things that divide Starlin's cosmic Marvel Universe from the one of Abnett, Lanning, and Bendis. Starlin likes to use these characters to investigate these grand themes and write great, Shakespearean tragedies. By moving away from those concepts and using characters who are more gritty and planetbound, like Rocket and Groot, the current Marvel cosmic world is more relateable in some ways.

Trying to talk about this book without spoiling anything is challenging, since so much of it works so much better on a second read when you know exactly what Starlin is up to throughout. Still, Thanos written by Starlin is not like Thanos written by anyone else. Not only is he cunning and regal, but other writers tend to forget that Thanos has a sense of humor; a biting and dark one, but a sense of humor nonetheless. He isn't all serious and dark pronouncements. And no one does introspective and haunted like Adam Warlock.  There is also a segment where we literally see the world as created by Warlock or Thanos, and neither is particularly appealing.

But I will say this: keep an eye on Warlock's gloves. Trust me, they're there for a reason

This is a book that is well worth the read, especially if you are a fan of the classic Marvel cosmic stories. Expect to have your mind screwed with, though, and if that ins't your thing, well, this isn't a book for you. I hope that Starlin and Marvel have reached the accord it seems they have, as Starlin has created a springboard for all sorts of interesting new Warlock stories that I hope he gets a chance to tell.

Monday, April 7, 2014

Reviews of Comics from Wednesday 4/2


Detective Comics #30
Story: Brian Buccellato & Francis Manapul 
Art: Francis Manapul

Detective Comics has had the most creative teams of any of the core Batman comics since the New 52 began. I really enjoyed the last team of John Layman and Jason Fabok, but when I heard the creative team on the (to me) surprise hit title, The Flash, Brian Buccellato and Francis Manapul, were coming on, I was excited, and the book has definitely lived up to that excitement. The first issue is dense, introducing a lot of new characters and concepts, and really setting up what I assume is at least their first arc, if not the themes and characters of their run. We don't get any supervillains in issue, just Batman fighting some street level thugs, although one is addressed as The Squid. This could be a completely new character, despite the name that connects him to a Gotham mobster from the 80s. We also meet Elena and Annie Aguila. Elena is a self made woman who is trying to help Gotham's East End revive, and Annie is her sarcastic, extreme sports motocross driving daughter. Elena is clever, and is able to push all the right buttons to get Bruce to side with her plans. One of the buttons she pushes is mentioning Bruce's son. Damian's death is not public knowledge, and so this is a different blow than she intended. With the return of Jason Todd, Batman lost one of the tragedies that defined nearly twenty years of his character; Damian's death returns that tragedy, and amps it up since Damian was Bruce's biological son. There's also a thread introduced involving a crooked councilman, and the mention of a new drug called Icarus. While the issue might sound busy, it all plays well together and feels like different aspects of one story that we haven't seen how all the pieces fit together. The art is astounding as ever, Manapul is, for my money, DC's top artist right now, with a sense of motion that worked perfectly for The Flash. I wasn't sure how his style would work in Gotham, but it is a home run. The art is gorgeous, and Batman's combat flows. The motor cross scenes are also astounding. And his character beats are equally lovely; the expression on Bruce's face when Elena mentions Damian is heartbreaking. I think that this run is going to live up to the name of the series, playing a long running mystery for Batman to solve; I like it when Detective Comics lives up to its name.



She-Hulk #3
Story: Charles Soule
Art: Javier Pulido

Ok, three issues in I can safely say that She-Hulk has become my favorite comic currently published by Marvel Comics. I love my dark, serious comics (I'm a Batman fan after all), but I also like a comic that has a sense of humor while still taking the world it exists in seriously, and this volume of She-Hulk does exactly that. The issue picks up pretty much where the last issue left off, with Kristoff, son of Dr. Doom, asking Jen (She-Hulk) Walters to represent him in seeking asylum in the USA. Jen gets to spend some time with Kristoff, who carries himself with the air of one who was raised by a megalomaniacal- mad scientist- sorcerer- dictator. From the moment Jen and Kristoff head to the courthouse, we get a scene out of a classic comedy, with Dr. Doom sending his Doombots to find ways to stop Kristoff from making it to the courthouse by the five o'clock deadline. Jen smashes them, steals a Fantasticar from her former Fantastic Four teammates, and even sets up a decoy. Soule does a great job of showing that Jen thinks with her brain as much as her fists, one of the things that separates her from her more famous green-skinned cousin. Pulido does a great job of showing Jen bulking up in combat; I forget that despite being big, she can get much bigger when the need arises. There's also some fun images panels dealing with Kristoff's chauffeur turning out to be a Doombot and Jen smashing it; Pulido makes what could be simple little thing into a great sight gag. The issue ends reinforcing the idea that when Jen takes on a client she will do the best she can for them, even if that puts her in the cross-hairs of a major bad guy. Looks like Jen's off to Latveria, and I have a feeling Doc Doom might regret getting involved in this one.