Friday, March 13, 2015

Terry Pratchett: A Rememberance


Yesterday, we lost one of literature's greatest satirists. Sir Terry Pratchett, author of the immensely popular and genuinely brilliant Discworld series, passed away. There were a few comic book adaptations of Discworld novels, but I'm breaking my rule of sticking to things directly related to comics on this blog because Sir Terry's work meant a heck of a lot to me, and I feel like I need to write about that today.

Like a lot of Americans, I first encountered the work of Terry Pratchett through Good Omens, a novel he co-wrote with Neil Gaiman (who I might have written about a bit on here at one point or another). I have strong recollections of reading Good Omens, since it was what I was reading when I left home for college. I remember sitting under a tree on campus, watching people go by, while I read it and chuckled to myself. I hadn't even finished reading Sandman at this point, but I had already fallen in love with Neil Gaiman's work, and if this was any indication of what Pratchett could do on his own, I knew he was another author whose books I needed to track down.

Unfortunately for me at the time, the first twelve novels in Pratchett's magnum opus, the Discworld series, were out of print. Thus began a years long hunt through used book stores, British imports from Borders, and eventually e-Bay to find those early books, because I had to read them in order. Naturally, by the way, the minute I had found them all, new editions started being published, because that's the way things work.

Discworld isn't so much a series as a setting. It is a flat planet that travels through space on the back of four gigantic elephants that travel on the back of an even more gigantic turtle, Great A'Tuin. It's a fantasy world, with all the typical tropes you'd expect (dwarfs, trolls, barbarians, vampires, fairies, etc.) but it's so much more than that. Pratchett was a genius writer, and each book was filled with humor and satire. The satire could be taking on literary conventions or society, but by the time of the last Discworld book he wrote, I think he touched on pretty much every topic between life and DEATH.

Rincewind and The Luggage

Within Discworld, there are four series and a whole set of more standalone novels. The novels of Rincewind, the most incompetent and cowardly wizard on all the Disc serve as a travelogue of all the places on the Disc. This is the series that starts with the first novel set on Discworld, The Colour of Magic. That and the second novel, Light Fantastic, are the only two parter in the series, and really should be read together. They are pretty much a fantasy parody, taking on a lot of the tropes of the genre. But as Rincewind's story continues, he travels all over Discworld, usually running from some horror or another. He is the Arthur Dent or Richard Mayhew of the series, that very British protagonist who is completely out of his depth in all things. Through him we get to see the workings of the Unseen University, Discworld's preeminent college of Wizardry, whose staff appear across many different series. Rincewind travels to the Counterweight Continent (Asia), Fourecks (Australia), and The Moon (the Moon), and usually finds something that is trying to kill him. Fortunately, he has The Luggage, a sentient trunk on hundreds of little feet that has infinite carrying capacity and a nasty temper, and the uncanny luck to get out of all these situations mostly unscathed, just to get into an even crazier one.

Magrat Garlick, Granny Weatherwax, and Nanny Ogg

The mountains of Lancre are a different place than the great city of Ank-Morpork, where the Unseen University is. It's more rural, naturally, and it doesn't have wizards or patricians. What it has is witches. And the first among equals is Granny Weatherwax. Granny is confident, intelligent, and will take none of what you're pushing, youngster. As powerful as she is, she rarely uses magic, instead using what she calls "headology," something that mixes psychology and folklore and remedies, because most people just need a good talking to, after all. And woe to the mystical creature, be it fairy, vampire, or fairy godmother, who endangers Lancre, because Granny will be having none of that either, and many a powerful creature has learned better than to mess with Granny Weatherwax.

While Granny appeared in the third Discworld novel, Equal Rites, which was the first to dip its toe into true social satire, Granny didn't come into her own until the next novel featuring her, Wyrd Sisters, when readers met her oldest friend, Nanny Ogg. As tall, thin, and straitlaced as Granny is, Nanny is short, round, and probably the most bawdy character in any of these books. She is nearly as powerful and tough as Granny, but goes about things differently, using a smile and a wink instead of a stern scowl when she can. And where Granny is a spinster, Nanny has a huge and boisterous family. While other witches come along and fill out the traditional trinity of maiden, mother, and crone, among the Witches of Lancre, it's the dyad of Granny and Nanny that drives the character beats of the story. While we see Magrat Garlick and Agnes Nitt grow, Granny and Nanny are more static, more set in their ways, and a perfect duo.

The Witches books serve as send ups of different literary and mythological traditions. Wyrd Sisters takes on Shakespeare, Witches Abroad skewers fairy tales, Lords and Ladies takes on fairies, and Carpe Jugulum sees vampires come to town. But as with all of Pratchett's work, it comes down to the people in these extraordinary situations, and Granny Weatherwax pitting her intelligence and strength against all comers. And winning every time.

In recent years, Pratchett spun off a young adult series from the Witches, featuring a young girl named Tiffany Aching, who starts out as planning to become a shepherdess, but soon learns that she was meant to be a witch. They're coming of age stories, showing Tiffany growing up, and gaining the air of confidence that a good witch needs. And Pratchett wrote a thirteen year old girl as realistically as he did a man of his own years because he never lost track of the fact that Tiffany was a person first and foremost.

DEATH and the Death of Rats

There are only two constants, death and taxes, said Ben Franklin, and in Discworld this is even more clear, as a whole series centers on DEATH. DEATH speaks in all caps and with no quotation marks, so I find it only appropriate that his name should be written in a similar manner. Pratchett's DEATH doesn't understand humans, but he can't help from being fascinated by them. Over time he adopts a daughter, takes on an apprentice, spends time as a farmer, and even takes over for the Hogfather (Discworld's answer to Father Christmas). I don't think he ever really gets people, no matter what he tries, but at least he keeps trying. The last few DEATH books also add Susan, DEATH's granddaughter into the mix, a stoic, tough as nails governess and teacher, who will literally look Death in the eye, and she provides a wonderfully human counterpoint to her Grandfather's confusion. He is also the only character to appear in every Discworld novel because, well, he's DEATH.

Sam Vimes


And last but not least are the stories of the City Watch of Ankh-Morpork and it's intrepid officers, most notably Sam Vimes. Sam Vimes is my favorite character of Pratchett's, a wonderful mix of cynicism and idealism, a man of so many contradictions he'll make your head spin. In the introduction to a collection of Pratchett's non-fiction, Neil Gaiman said that anger fuels Pratchett's writing, and that the underlying aspect that fuels the anger is a sense of fairness. And the voice of that anger and sense of fairness is Sam Vimes. Not fair play; Vimes wold kick a bad guy in the teeth while he's down and not think twice about it. No, Sam Vimes is a man with an intense conviction that everyone needs to be treated the same way under the law and justice. In Men at Arms, the second books about the guards, Vimes thinks to himself that he's a speciesist; he thinks he doesn't like dwarfs and trolls. But as you follow Vimes through the book, you realize he is one of the few people who treats everyone the same. He's just as anti-werewolf, anti-golem, anti-goblin, and anti-human as he is anti-anyone. For Vimes, it's about whether or not you're doing the right thing.

Vimes grows more than any other character over the course of the series. He starts out as a knock down alcoholic, who lives alone and barely functions as a copper, since the various guilds of Ankh-Morpork police themselves. But over time Vimes goes from Captain to Commander. He makes the Watch as important as any other part of the city. He dries out. He marries Lady Sybil Ramkin, and they have a son, young Sam, both of whom he dotes on. He learns to open himself up to a few people. He develops as Pratchett's books do.

The Watch books double as satires of police procedurals and politics in general. There's usually a mystery of some kind involved, but as Vimes's scope of responsibility grows, so do the events he gets involved in. Pretty soon he's an ambassador stopping wars. This way he meets all sorts of diverse characters and offends or confuses most of them with being so damn forthright and actually saying what he thinks.

My favorite of all of Pratchett's books is Night Watch, a story where Vimes, lost in time, must take the place of the sergeant who trained him and train his own younger self, while also keeping events humming along as they should. It becomes a book about liberty, about self-determination, but more about identity. By this point in the series, Vimes has been made commander of the Watch, he's been dubbed Duke of Ankh, and since his marriage to Sybil, is now the richest man in the city. But he still feels like just a beat cop. And throughout the book, while in the past, who he was struggles with who he has become. It's an exciting book, about revolution, with barricades, assassin's, and conflicts, but it's really about Sam's journey and about him accepting the changes in his life.

Night Watch

While Sam is my favorite, I'd be remiss without mentioning the other Watch members. Fred Colon is the traditional beat cop, overweight and joyfully corrupt, but not cruel, and would stand by Vimes to the last. Nobby Nobbs, Fred's partner, is the same way, a kleptomaniac of seemingly indeterminate species. Captain carrot Ironfoundersson is a human raised by dwarfs to be honest, forthright, and cheerful, and might just be the lost heir to the thrown of Ankh, but all he wants to be is the best cop out there. Angua is the first policewoman in Ankh as well as it's first werewolf officer. Cheery Littlebottom is the forensics specialist, a dwarf who breaks the dwarfish rules by actively identifying as female. Detritus is the muscle of the Watch, a massive troll who starts out on the wrong side of the law but winds up one of its staunchest defenders. And those are just the primary watchmen; there are all sorts of other minor ones who pop up along the way.

It seemed Pratchett was building a fifth series towards the end of the novels, with three books being published featuring Moist von Lipwig, a former confidence man who was turned to work for the city first as postmaster, then as head of the bank, and next as city representative to the new railroad. Moist's books were about him becoming respectable (or as respectable as a banker can be), and about the city of Ankh-Morpork, the city so nice they named it... Ankh-Morpork. More than any other location, Ankh-Morpork speaks to how Discworld grew as a series. What started as a parody of fantasy cities developed into something like an Italian city state, and then into an almost Victorian London.

The City of Ankh-Morpork provides the last main cluster of major characters. While there were no books that featured this lot as leads, they all appeared in lots of different books. Cut-Me-Own-Throat Dibbler was the seller of sausage on a bun and pretty much any get rich quick scheme you could imagine. The Librarian of the Unseen University was turned into an orangutan early in the series and decided to stay that way, as prehensile feet made it easier to shelve books (he is second only to DEATH in appearances within Discworld). And there's the Patrician. The patrician is the title for ruler of the city, and while early on it's hard to tell who it is, by the beginning of the Watch books it is clearly Havelock Vetinari, who remains patrician until the end. Vetinari is second only to Vimes in my personal affections. He's a brilliant politician, ruler, and assassin, the last of which is the least despicable of his avocations. His wit is dry, and he always has more pieces in play than you could count until he's already closed them around you.

In all this writing about character and theme, I don't think I've said what is probably one of the  most important things about Pratchett's writing: It's funny as hell. So funny that if you read it in public, you will find people looking at you because you're laughing loudly in the train. Pratchett intersperses odd footnotes throughout the books, usually things that are bizarrely funny. One about the importance of spelling in Witches Abroad earned me some very odd looks indeed. Pratchett never lets the humor get in the way of the story, or vice versa; he was a master of the balancing act between plot and humor.

I could write about Pratchett all day, and still not scratch the surface of everything he has written, I didn't mention any of the stand alone novels, like Small Gods, a satire of religion, or Moving Pictures, when the movies come to Discworld. I could have spent much more time rhapsodizing about the fullness of his characters and the bizarre twists and turns of his plots. But more important than all of that is the humanity underpinning Pratchett's writing. He was a man who wrote to get people to understand themselves, ti understand the world around them. And while I can understand and see the anger Neil Gaiman talked about, it's that genuine feeling that people can learn, that there's a reason to keep writing, that fills me with real joy when I read a new Pratchett.

I hope if you've never tried to read a Discworld novel you'll give one a shot. You can start at Colour of Magic, the first Discworld book, or Guards, Guards, the first City Watch novel. Small Gods and The Truth are great stand alone novels.

I apologize if my tenses slipped throughout this writing. It's hard to address Terry Pratchett in the past tense. His writing was so vibrant, it's hard to think I won't see another novel that takes me to Discworld. But his books brought me so much happiness, that's what I'm going to focus on. I think I have some rereading to do. So I end this by simply thanking Sir Terry for all he did for me, for helping me understand people a bit better and getting plenty of good laughs. There are a legion of us who loved Discworld, and who will always hold it in a special place in our hearts.



Wednesday, March 11, 2015

15 Reasons You Should Care About … POYO



SPOILER if you haven’t been keeping up with Chew!

If you have been keeping up with the Image series by John Layman and Rob Guillory, then you, like us, are likely in mourning over the apparent death of Poyo, the cyborg luchador rooster strategically employed by the U.S. Department of Agriculture to kill and cluck things up as is necessary.

Poyo’s side adventures in Chew are the stuff of legend, and in fact at one point take place in a fantasy world. The double-page spreads of Poyo fighting horrific mash-up monsters are one of the best gags in a book filled with them.

So in tribute to the robot-eyed rooster, here’s every badass thing Poyo ever did.

Issue 8: First appearance. Poyo at this point is just a normal luchador rooster caged by cockfighting gangsters on the island of Yamapalu. FDA Agent Tony Chu – on the island investigating a mysterious fruit that tastes like chicken – rescues Poyo along with the island’s chief of police, who in turn steals the bird.



Issue 12: Ex-Chief Kulolo is found near-fatally beaten in an alley, Poyo stolen by a cockfight organizer named Butcher. Says perennial FDA informant D-Bear: “Listen, I seen Poyo fight. That f----- bird is a demon. A demon.” Chu frees Poyo from his cage, and the bird in turn claws and pecks out the eyes of his captors. “Told you, yo. A demon.”

Issue 18: Poyo is unleashed during a mission for the USDA, which pairs cartoonishly busty humans with cybernetically enhanced animals. Poyo stays hidden in a crate until such time as he is needed, at which point he proceeds to do what he does best – peck and claw the faces of the enemy, in this case a North Korean military analog. When a general appears to shoot him to death, Poyo gets up, leaps at him and tears out his heart with his beak. Chu describes Poyo as “Concentrated mayhem. Feathers, rage and hate.” Or, as a narration box puts it, “Poyo is just really, really badass.”

Issue 25: Poyo, the USDA’s “only agent with a 100% mission success rate,” is teamed up with Chu’s then-ex-partner John Colby, who at this point was working for the USDA while Chu had literally been busted down to meter maid.

Secret Agent Poyo one-shot: A flashback shows how the USDA gave Poyo his cybernetic bits. It also tells the story of how Poyo defeated the legions of Hell and Satan himself before being brought back to life because, as Satan puts it, “That is one badass motherf----- bird.” It is in this one-shot that the legend of Poyo starts to become a series of epic adventures against forces even stranger than those confronted by Chu and his human allies, such as the Irradiated Zookeeper’s Revenge, the Viltrumite Interstellar Mustache Wars, Ghenghis Condor and his Mutant Mongol Tyrano-Riders, and Icons Affiliated, which apparently was that time he teamed up with ’90s Image characters such as Spawn, Savage Dragon, Witchblade and Shadowhawk. The one-shot’s main story, however, is about Poyo working with the British government to take down a mad scientist who’s found a way to make it rain livestock. Poyo gets zapped by Dr. Regenbogen’s device, finds himself falling from the sky, meets a cute chicken on the way down who gets zapped by lightning, turns his cybernetic wing into rocket thrusters and sets a course right for Regenbogen’s head, which explodes upon impact. After Poyo gets up, his human British partner declares, “Yeah, f---ers, POYO!!!”

Issue 28: Bites off Chu’s sister’s index finger for getting cutesy with him. Takes out a squad of E.G.G. terrorists, rending arms, eyes, ears and jaws.

Issue 29: The first of the, “Hey, where’s Poyo?” double-page spreads: “Terror in Tokyo: Poyo vs. Mecha-Turducken!”

Issue 33: “Hey, where’s Poyo?” – “Antarctic Annihilation: Poyo vs. Pengthulu!” (Imagine a red-eyed penguin with the head and tentacles of an octopus, and its many, many children)

Issue 36: “Hey, where’s Poyo?” – “Grocery Grotesquery: Poyo vs. Mutant Corn and Superfish!” (Why, yes, it is an ear of corn with rock-hard biceps and a fish that shoots laser beams from its eyes)



Issue 41: “Hey, where’s Poyo?” – “Eve of Extinction: Poyo vs. Unisaurus Rex!” (Possibly my favorite of the double-pagers, a pink T-rex with a yellow-and-pink Mohawk, a unicorn horn and a My Little Pony tail that roars rainbows)

Issue 42: “Hey, where’s Poyo?” – “Maritime Malice: Poyo vs. the Quacken!” (Half-duck, half-squid that dresses like Donald Duck, who fights alongside his three nephews and his gold-hoarding uncle, a woo-woo!)

Warrior Chicken Poyo one-shot: Poyo is transported to a fantasy dimension to help thwart an evil wizard who can turn vegetables into monsters. In this realm, he teams up with many a knockoff of the Fellowship of the Ring and Dorothy from the Wizard of Oz. Poyo defeats the wizard by jamming himself down the wizard’s throat and ripping out his skeleton from the inside. For his heroics, Poyo is made king of the land, but the rooster they see before him is only a lookalike, for the real Poyo is needed “Wherever there is evil. Or injustice. Or just some rotten sonofabitch needin’ his f----- ass beat.”

Issue 43: “Hey, where’s Poyo?” – “Parisian Peril: Poyo vs. Escargoat!” (Half-snail, half-goat. Nuff said)

Issue 44: “Hey, where’s Poyo?” – “Twin terrors: Poyo vs. Oyop!” (A metal plate on Oyop reads, “Property of Opposite World! In dog we trust!!”)




Issue 45: Colby takes Poyo out for drinks after a fight with Chu. Upon being tossed from the bar, Colby looks into Poyo’s eyes … and snaps the bird’s neck for reasons as yet revealed. Live badass, die badass.


Dan Grote’s new novel, Magic Pier, is available however you get your books online. He has been writing for The Matt Signal since 2014. He and Matt have been friends since the days when making it to issue 25 guaranteed you a foil cover.

Tuesday, March 10, 2015

A Tuesday Miscellany

One of the real problems with being an amateur blogger is that I have various professional and personal responsibilities that keep me from writing as much as I'd like. There is always something else that happens that I think, "Huh, that would make a nice short piece," or, 'People should really know about that." So, to wit, I'm writing this post that will have a few small items, and I can't for the life of me remember if I actually posted about this here or not, so I'll once again, or for the first time, say that The Matt Signal is now on Facebook. Go, like the page, and I'll try to put some more content up on there. I've put some stuff beyond just links to these posts already, but I'm hoping to get more up there regularly.



- This past week was Will Eisner Week, and alas, I didn't get a chance to write anything about the American father of modern comics and graphic novels. It can't be stressed how important Eisner was to the development of comics. I just found all of my Eisner graphic novels, and so I will at some point hopefully before next year's Will Eisner Week be writing about some of those Eisner graphic novels. But suffice it to say, whether it was the stylish use of logos and non-traditional plots of the best of his Spirit strips, the early American graphic novel A Contract With God, or the inside autobiography The Dreamer, Eisner was a true master of the form and someone who should be studied.



-It felt like last week was Maestro week. The Maestro, for those of you who don't know, is an evil future version of the Hulk created by Peter David for his mini-series, Incredible Hulk: Future Imperfect, a story voted by Comic Book Resources readers as the Greatest Peter David Story Ever Told. Gerry Duggan has been teasing Maestro in his recent Hulk arc, and David brought him back in Spider-Man 2099 two weeks back, but if that wasn't a bounty on it's own, it was announced last week that Maestro would be added to one of Marvel's on-line games, Contest of Champions, and headlining one of the Secret Wars tie-ins, appropriately called Future Imperfect, written by none other than David himself. And to top it all off, Sunday's episode of Hulk and the Agents of S.M.A.S.H. featured the animated debut of the character. Agents of S.M.A.S.H. has been hit or miss for me, but this was a solid episode, and I have to give a lot of credit for that to Fred Tatasciore, who did a great job voicing both Hulk and Maestro. An evil version of hero isn't a unique concept, as a matter of fact it's about as old a chestnut as comics have. But the Maestro was such a terrifying character partly because that rage and evil always seems right below the surface for the Hulk, and Future Imperfect was such a memorable introduction. I think writers since have always felt they can tease the Maestro just around the corner for the Hulk, and it's nice to see that one of the best aspects of one of the best runs on any Marvel comic ever still resonates. And, as one of those fanboy ideas, wouldn't it be cool to get a Peter David/Jim Starlin co-plotted, David scripted, Starlin drawn story featuring The Magus, dark future version of Adam Warlock, coming to invade an Earth ruled by The Maestro, dark future version of the Hulk? Just saying...



- This weekend marked the second Camden Comic Con, held at the Camden campus of Rutgers University. This is right in my backyard, so to speak, and it was a free Con, so I figured what the heck, let me give it a shot. It had a nice guest list, and a good variety of vendors, so I figured the worst that would happen is I'd walk out with a bunch of back issues. I did that and more, as I found it to be a well organized and very pleasant con.

Wandering the floor, I was pleased to see a variety of creators, most of whom were local and small press. One of the great things about this type of con is that, while you don't get a ton of creators from Marvel and DC, you do get to see all kind of work you usually wouldn't. I did spend some time talking to Adam McGovern, whose Nightworld came out from Image earlier this year (full disclosure, Adam does shop with us at Dewey's and has made store appearances, so I knew him going in). I got three sketches for my ever growing sketchbook, the first of which was an AzBats from Bun Leung.


AzBats should have been one I expected to get or ask for, but it never occurred to me, and that's why I usually tell the artist to draw what he or she wants. You never know what you're going to get that way. Among the other creators I spoke to over the course of the day were the guys from On The Square Comics. I picked up the two self published books they had on hand, Opposing Forces and Centralia, and artist Jay Taylor added a nice Batman to my sketchbook.

On the back issue front, I was finally able to complete my run of the Archie Goodwin/Al Williamson Classic Star Wars newspaper strip reprints, as well as moving closer to completing the run of 80s Infinity Inc. I also stumbled across a 90s prestige format one shot from Marvel called Dr.Strange: What is it That Disturbs You, Stephen? by Mark Andreyko and P. Craig Russell, which I had never heard of. That's one of the real joys of diving through bins at cons for me, finding those gems that you never knew existed and that you just can't resist picking up. And the prices are usually so reasonable that you can't help but take a chance on them.

I didn't make any of the panels, as I was too distracted by chatting with creators and digging through back issue bins, but it was an impressive assortment. There was a symposium on female creators, characters, and fans. And there were a bunch of how-to workshops, from self publishing to cosplay.

So, all in all, I had a great experience at Camden Comic Con, and I look forward to seeing what they have lined up for next year.

Monday, March 9, 2015

Reviews of Comics from Wednesday 3/4


Descender #1
Story: Jeff Lemire
Art: Dustin Nguyen

Oh, Image Comics, you are going to break my bank. Descender is the new series from Image from Jeff Lemire and Dustin Nguyen, a sci-fi series set out on non-Earth worlds, and this first issue is a sterling start. The series opens on Niyata, the hubworld of the United Galactic Council (UGC), as a giant robot appears in space. A robot that dwarfs the planet. Dr. Jin Quin, the leading expert on robotics, is called to investigate, just before the robot attacks. Flashforward ten years, and we are on the moon Dirishu-6, as a young boy wakes up. He wanders the seemingly abandoned moon, looking for his mom and Andy, and finds his robot dog, Bandit, at which time we learn that Tim-21 is, in fact, a robot child. We spend the issue with Tim learning about what happened when the Harvesters, the giant robots, attacked the various worlds of the UGC. We also return to Niyata, where Dr. Quin has fallen from the height of society to the dregs when he is contacted by Captain Telsa of the UGC. It seems analysis has shown that the Tim robots are the progenitors of the Harvesters, and while it was thought all the Tim's were destroyed in the anti-robot purges after the Harvester attacks, Tim-21 went on-line to search for his lost family, they now know he's out there. Lemire does a great job of getting the reader immediately on Tim's side. The appearance of a child, and the quest to find his family, makes him a sympathetic character, and since he's been shut down for a decade, it gives the reader a way to learn what happened with the Harvester attack without it seeming like awkward, out of place exposition. But what made me snag this book initially was the stunning art from Dustin Nguyen. Having commented last week on how his art in Batman #39 was so strikingly different from his Li'l Gotham art, this issue is yet another departure. He draws three distinct science fiction worlds, the desolated Dirishu-6, the upper crust Niyata from before the harvester attack, and the more run down Niyata of the post-Harvester attack. He draws various aliens, giving them distinct designs. I'm curious to see each of the other eight prime planets of the UGC and what those worlds look like. Add in ther gorgeous water colors that Nguyen works with over his own line work, and you have the best looking comic of the week. Descender #1 is a strong start to a series that has the potential to rank with Saga as one of Image's strong sci-fi titles, one that explores the nature of humanity as much as the galaxy.


Hero Cats #4
Stroy: Kyle Puttkammer
Art: Marcus Williams

Action Lab has some of the best all ages titles out there. with Princeless and Fight Like a Girl, and while Hero Cats skews younger than those two books, it's still an enjoyable read for all. Hero Cats features six cats, each with a special ability, who help protect Stellar City from all sorts of robots, monsters, and crooks. This issue sees the cats entering a mysterious sinkhole and finding an underground civilization beneath the streets they protect. The team splits up, and we spend time with Cassiopeia, the team's newest recruit and our point of view cat for the series, learning about some team history from Rocket, the super fast cat who claims to be an alien. It's a good jumping on point for new readers, as we get to learn how team leader Ace met Midnight, the Batman to Ace's Superman, and how they brought Belle, the telepathic cat, out of a life of crime. The action of the issue sees the Hero Cats meet Eastly the Brave, a member of the culture that lives in the city beneath Stellar City, and aid him in defeating the Coaliod warriors that have conquered his city. Belle is the cat who gets to take center stage, since it's her telepathy that allows the cats to communicate with the underdwellers. It's a story with a lot of great action pieces, and some wonderful subterranean designs by artist Marcus Williams, both the general look of the tunnels and the various creatures that inhabit the world. I'm a cat lover (although, God bless her, my cat Bess could never be a Hero Cat; it would require way more effort than she has ever done and she's actually afraid of mice, so I don't know what she'd do about a monster) and a lover of all ages comics, so Hero Cats is right up my alley, and is a book I love sharing with my niece, so it's a winner all around.



Rocket Raccoon #9
Story: Skottie Young
Art: Jake Parker

Rocket Raccoon is a comic that finds a good balance between fun action and some darker places, but it's at it's core a comic about the friendship between it's title character and his best tree pal, Groot. And no issue has shown that better than this one. The issue opens in what seems to be a future where a Kaiju-sized Groot is menacing Earth and the Avengers seem unable to stop him. The only hope that they have is to send out and Iron Man drone to find the one being who they think can get through to Groot: his old pal, Rocket. When Iron man contacts a grizzled, older Rocket, he gets the brush off, but under everything else, Rocket is still Groot's friend, and so he heads off to Earth for the big confrontation that, well doesn't go as anyone expects. I won't ruin the ending, but what initially seems to be a tragic ending comes back to being a much more hopeful one. Young does a great job of establishing exactly why Groot is on Earth, why he has become the giant monster that he has, and why Rocket isn't with him. Artist Jake Parker does a great job of working in a style similar to that of writer and series initial artist Skottie Young without aping his style, and so the book feels seamless to what has come before. He draws some incredible spreads, really showing the scale of the monster Groot and draws an awesome giant Rocket mech (yeah you read that right. Giant. Rocket. Mech). While we see the deaths of the Avengers, and we see friend fighting friend, the conflict isn't gratuitous, and setting it in a future like this would allow younger readers to still know everything will work out ok in the here and now. As the Guardians of the Galaxy have expanded to take up their own family of titles in the Marvel Universe, each book has taken up it's own flavor. Rocket Raccoon is a high action, high octane, buddy comedy. But between the last two parter and this issue, it's clear that the "buddy" part of the equation is the most important aspect of the title.



Star Wars: Princess Leia #1
Story: Mark Waid
Art: Terry & Rachel Dodson

The third title in Marvel's new Star Wars initiative features Princess Leia, adding to Marvel's growing number of female led titles. While  it remains set in that era in  between the original Star Wars and Empire Strikes Back, as the other two titles do, this one feels like it needs to be in that particular pocket, and for a reason that makes a lot of sense. In the original film, Alderaan, Leia's homeworld, is destroyed. In the remaining two films, Leia never really mentions that nearly everyone she knew and loved were wiped out in one fell swoop by the Empire. And while some EU writers dealt with Leia's grief, like Brian Wood in his monthly for Dark Horse and Martha Wells in her Leia-centric novel Razor's Edge, what should have been a central part of Leia's character arc is usually left alone. But in an issue that picks up right where the first film ends, Mark Waid is taking this front and center. With the Rebellion fleeing Yavin-4, Leia is at ends. Everyone is handling her with kid gloves, and General Dodanna tells her flat out that he's protecting her because the Empire has a massive bounty on her head so she will be guarded at all times. Meanwhile, we meet Evaan, a female Rebel pilot who is also from Alderaan, and is dealing with the loss of her world in her own way. Soon, the two women are running away from the Rebel fleet so Leia can do what she feels she must; gathering the diaspora that has been left behind by Alderaan's destruction. It's a strong mission statement for the book and the character, and it's important to note the book is called Princess Leia, not "Leia" or "Senator Organa." The nature of Leia as a princess of Alderaan is the defining aspect of her character for the plot of this story. Waid has captured the voices of all the movie characters well, and wins extra points for adding in two of my favorite movie characters, Admiral Ackbar and Wedge Antilles. I understand in a post-EU world there's a need to establish new characters and new settings, but the movies give writers plenty of small characters who can be used, and Waid gets this; he is a writer long used to working in shared universes and it shows. While both Star Wars and Darth Vader have been big action comics, it seems Princess Leia will be more character-centric, despite there being a really well drawn spacecraft chase scene drawn by the Dodsons, who do their usual great job on this issue. Now with all three titles up and running, I can safely say that Marvel is handling the Star Wars license well, and I look forward to seeing where it will grow.


And here's another #1 written by Jeff Lemire, reviewed by Dan Grote


All-New Hawkeye #1
Story: Jeff Lemire
Art: Ramon Perez and Ian Herring

The previous volume of Hawkeye, by Matt Fraction, David Aja et al, was easily one of Marvel’s best titles of the past five years and had a distinct voice and vision. Put more bluntly, I loved every damn page of it, from the tracksuit draculas to Lucky the Pizza Dog to dear, departed Grills.

But it’s time to move on.

All-New Hawkeye starts with a beautifully painted, swirling purple flashback to young Clint Barton and his brother, Barney, catching frogs and escaping their abusive foster father. That, paired with the cover, hammers home to the reader that they’re picking up a different book from what had gone before.

Or is it? By the sixth page of story, we’re back to good-old #hawkguy Clint Barton and Kate Bishop, sniping at each other and shooting arrows at Hydra goons in a situation that, just a few months ago, would have started with a purple narration box that says, “OK, this looks bad.” Ramon Perez’s style on the present-day pages even mirrors Aja’s, which is nothing if not comforting.

The past and present narratives switch back and forth faster and faster as the issue progresses, becoming more and more intertwined. Clint and Barney get separated upon their return home to their foster father. Clint and Kate get separated by a sliding door at the Hydra base. Barney takes a beating from the old man – and gives him one right back. Kate ignores orders to retreat and keeps ripping through goons till she finds what Team Hawkeye has been tasked with uncovering. The silhouette of a Hydra agent serves as a flashback panel. Finally, in a splash page drawn like a face playing card, young Clint and Barney stand in wide-eyed awe of their future, while Kate discovers what Hydra’s been hiding and is made ill by the sight.

My only teeny, tiny nitpick is I’m kind of over new Marvel series opening with raids on Hydra bases and ending with reveals of what Hydra is hiding. All-New Captain America #1 used the exact same plot device just a few months ago. Maybe it’s a concentrated effort on the part of editorial, something to do with Secret Wars or whatever, but there’s lots more villains to punch in the 616 than the boys in the green-and-yellow tunics and bug-eye masks.

Friday, March 6, 2015

Bonus Review: Dan Grote on Sex Criminals Vol.2



Sex Criminals Vol. 2

Words by Matt Fraction
Art by Chip Zdarsky

Suzie and Jon’s new-relationship honeymoon is over.

After the rush of discovering they can both use sex to stop time and then using that power to rob banks wears off, the two protagonists of Matt Fraction and Chip Zdarsky’s Sex Criminals settle into the same trappings of habit and resentment that lead to the demise of many couples. They fight and end up “taking a break.” Suzie even goes so far as to ask her substitute gynecologist, Robert Rainbow (great name) out for coffee. Then they fight some more and end up having makeup sex and getting back together.

All the while, the Sex Police are watching.

“Kegelface,” “the Bus Driver” and “the Ninja,” who it should be noted are not actual police, are keeping tabs on everybody with sex-related powers. They have extensive files on Jon, Suzie and everyone else (yes, there are others) who has powers that manifest upon climaxing. They also flat-out demolish Suzie’s library right in front of her, escalating things considerably. As ever, the true enemy of Sex Criminals is sexual repression, as demonstrated by Kegelface’s … um … kegelface.

Their war with the Sex Police aside, Suzie and Jon have real-people problems. Suzie feels bloated and unattractive after going back on birth control pills. Jon has “brain stuff” – ADHD, OCD, paranoia, stress shingles, whatever it is that compels him to poop in his boss’ potted plant – for which he hasn’t taken medication in a while because he feels it dulls his senses (and turns him into a penisless ghost). During the course of the trade, he ends up switching therapists to an abrasive, existentialist, bearded gentleman he met in a mall food court who looks suspiciously like Fraction. (Those Fraction-De Connicks have a habit of being drawn into their own books: Fraction’s wife, Kelly Sue, is the template for a sadistic, mind-screwing, pink hologram in her Image series Bitch Planet.)

Multiple people get to tell their side of the story in this volume, to the point where the reader has to sort through four color-coded narration boxes in one panel. Far from being messy, though, it allows greater insight into more characters. I loved the flashback sequence for Robert Rainbow in issue #8, especially the fact that the hottest woman he’d ever known – his older brother’s high school girlfriend – was a pink-haired tribute to the be-Mohawk-ed Storm of the ’80s X-Men comics.

Among those addressing the camera is Suzie and Jon’s first ally against the Sex Police, stripper-turned-porn star-turned multi-Ph.D. Jazmine St. Cocaine (aka Rae Anne Toots, aka Dr. Ana Kincaid). St. Cocaine is the first to reveal a new set of powers: She can astral-project upon climaxing, like a sexual Charles Xavier getting ready to fight the Shadow King.

Much as the Sex Police would like, the protagonists aren’t keeping their abilities a secret from everyone. Suzie, in a moment of reconciliation, tells her best friend, Rachelle, what she can do. Rachelle responds by telling Suzie about a time she queefed so hard her bedsheets rippled, which is probably the best reaction to a reveal of superpowers since Ultimate Peter Parker revealed himself as Ultimate Spider-Man to Ultimate Mary Jane.

One of the things I like about this book is that while it’s about sex, the central characters aren’t Amanda Conner pinups. Jon is Frankenstein’s Monster tall and has a big nose. Suzie is short and a little thick with thick, frizzy hair. If anything, their “real” body types make them more of an adorable couple worth rooting for.

Favorite Easter egg: In issue 9, three stores are lined up across the street from Suzie’s library. A sign on the right says “Fashion? Turn to the left.” A sign on the left says “Fashion? Turn to the right.” In between: “Oooo Fashion!” If you’re not a sucker for David Bowie-based sight gags, then I don’t want to know you.

Second-favorite Easter egg: In the same issue, Jazmine St. Cocaine’s first porno is titled The Lick-ed and the Divine, a spoof of the Image series The Wicked and the Divine by Kieron Gillen and Jamie McKelvie.


Dan Grote’s new novel, Magic Pier, is available however you get your books online. He has been writing for The Matt Signal since 2014. He and Matt have been friends since the days when making it to issue 25 guaranteed you a foil cover.

Tuesday, March 3, 2015

5 Reasons You Should Care About … Daisy Johnson



Fresh off an Agent Carter-induced winter hiatus, Marvel’s Agents of SHIELD is back with new episodes tonight.

When we last left Phil Coulson’s team, Agent Skye had gone through terrigenesis and was revealed to be an Inhuman, gibing with the new Marvel philosophy in which dormant Inhumans are everywhere and just need to be woken up so the Marvel Cinematic Universe can have its own mutants.

We also learned that Skye – who as an Inhuman has earthquake powers – is the MCU version of Daisy Johnson, a character who has existed in the comics since 2004 and had key roles in several major events, including the Secret War (that’s War, singular) and Secret Invasion.

Here are some more things you may not have known about Agent Skye, if that is her real name, which it isn’t:

She’s the daughter of a supervillain: Daisy’s dad is Mr. Hyde, a superstrong, supersmart, supercrazy baddie who has bedeviled Marvel heroes from Thor to Captain America to Daredevil to Spider-Man. Hyde was created by Stan Lee and Don Heck and first appeared in 1963’s Journey Into Mystery #99, the book that would become The Mighty Thor. Hyde was played on Agents of SHIELD by Kyle MacLachlan, star of Dune, Twin Peaks, Portlandia and other things relevant to your interests. According to the comics, Hyde mucked with his genetic makeup so much that he ended up passing powers on to his daughter, whose mother was a prostitute.

She once fought on a team made up of the children of supervillains: Fury’s Team White, featured in the book Secret Warriors, consists of Johnson and the children of Ares, the god of War; Doctor Druid, a former Avenger; the Griffin; the Phantom Rider; and the Absorbing Man. A seventh member, Eden Fesi, is the protégé of Gateway, the X-Men’s teleportation buddy from their days in the Australian Outback.



She’s pretty high up on the SHIELD clearance scale: Johnson first appeared in 2004’s Secret War #2 as an agent of original-recipe Nick Fury during a covert op against the Latverian government. She has Level 10 security clearance within SHIELD, a classification only otherwise afforded to Fury himself and the Black Widow. For a time, she ends up leading the organization, between stints by Maria Hill.

She’s taken down Wolverine and Magneto: During Secret War, when a berserker Wolverine tried to attack Nick Fury, Johnson exploded his heart with a mini-earthquake. Obviously, he got better. Later, in New Avengers Vol. 1 #20, she did the same thing to Magneto’s brain, rendering him unconscious.

She’s not in the current SHIELD comic: At least not in the first three issues, anyway. Writer Mark Waid’s book straddles the worlds of the TV show and the comics, working Agents Coulson, May, Fitz and Simmons (and Fitz’s monkey OS) into monthly standalone stories featuring the other denizens of the 616. Fitting all that Daisy/Skye baggage into a book like that probably isn’t the best idea. Still a very enjoyable read, though.



Read this: Secret Warriors #1-28 by Brian Michael Bendis, Jonathan Hickman and Stefano Caselli.


Watch that: Marvel’s Agents of SHIELD, Tuesdays on ABC.


Dan Grote’s new novel, Magic Pier, is available however you get your books online. He has been writing for The Matt Signal since 2014. He and Matt have been friends since the days when making it to issue 25 guaranteed you a foil cover.

Monday, March 2, 2015

Reviews of Comics from Wednesday 2/25


Batman #39
Story: Scott Snyder and James Tynion IV
Art: Greg Capullo and Dustin Nguyen

As "Endgame" nears it's, well, endgame, it feels like the stakes for Batman and Gotham have never been higher. With the Joker plague spreading, and little time until it starts killing those it has driven mad, Batman must make alliances that he would not dream of on any but his darkest day. Scott Snyder has done an excellent job of making the Joker the most terrifying he has been in years. The scene where Batman confronts the Court of Owls continues to develop the Court as a threat, and one that has no compunction about letting the city burn to rebuild it in their own image once more. It's also interesting to see that they view themselves as beneath the city, that Gotham will always be there. Also, credit to Greg Capullo for his design of the Talon, Uriah; it's a sort of Scarecrow/Talon hybrid, with the scythe as a weapon, and it might be my favorite design for any Talon we've seen. The Joker's invasion of the Batcave would have been creepy with no one else there; The Joker seems to be invading homes in this arc, between Gordon's a couple issues ago and now the Batcave in this one. It's a violation, and shows that boundaries don't exist for the Joker. His bloody confrontation with Alfred made my heart catch. I knew Snyder had talked about doing something similar in his last Joker story, "Death of the Family," but seeing Alfred brought low was stunning (in the literal sense; I was stunned). Snyder has spent so much time with Bruce and Alfred's relationship in his run that seeing Joker brutally attack Alfred again, and to cut off his hand, was a painful reminder that Joker just wants blood this time. It was nice to see Batman gather his allies again at the end of the issue. There's been very little of the Batman family as a family in the New 52, aside from in Batman:Eternal, but it feels like a natural place to gather them. I also like the idea that Batman is willing to gather his other arch-foes, and that they're willing to work with him. In places like Forever Evil and Arkham Manor it's been clear that the other Arkham inmates fear the Joker, and I am completely behind the idea that they would sooner work with batman than let Joker tear down the city. I'm also happy that Snyder has kept the question of whether Joker is really immortal and his exact origins nebulous; as I wrote last week, I think that's important for the character. And that part of Joker's nature was really drawn into stark focus in the final part of the back-up story, as we get one final version of Joker's origin, but from a more unexpected source. Joker's confrontation with Mahreen Zaheer is another telling moment, showing something about how he views himself, and the sadistic twists his mind takes. I'm going to want to reread all this when it's over as it is, but knowing where the back-ups are going, it adds a layer that makes them more important to the whole narrative about the Joker's identity. And I have to give major applause to Dustin Nguyen, who is best known now for Li'l Gotham, but wow does he draw a creepy regular Joker! One chapter to go, and the culmination of one of the best Joker stories I've ever read is going to be the book I'm looking forward to most this month, hands down.



Black Hood #1
Story: Duane Swierczynski
Art: Michael Gaydos

In all the hoopla about this being the first Archie comic drop an f-bomb, a lot of the press surrounding Black Hood #1 has been about that seeming stunt and less about the quality of the comic. And I don't think it was a stunt, I think it was organic to what was a very solid debut of the new Dark Circle line. Greg Hettinger is a Philadelphia cop who gets in the middle of a fight outside an elementary school, and is shot in the face. He gets off a shot and kills one of the perpetrators, who happens to be the vigilante known as the Black Hood. Now called a hero, Hettinger has speech therapy ahead of him to repair his ability to speak, but nothing will heal the damage to his face, or to his psyche from killing a man. Addicted to pain pills, Hettinger is on a spiral downward, stealing drugs to feed his habit until he runs out of his house wearing the Black Hood. This first issue is a lot of set-up, with the only major action being the shooting at the beginning of the issue, but it does a great job of setting up character. After one issue, readers know Hettinger, understand his struggle, and sympathize some. We don't get to really spend much time with other characters, except for speech therapist Jessie Dupree. I'm not sure if she's destined to be a confidant or love interest, but she is hopeful and brings a ray of sunlight to the dark world of this comic. Duane Swierczynski is a crime writer, and that grit works well with this story. Michael Gaydos is an artist who really fits the book as well. This isn't a book you would have expected out of the old Archie, but with it's more experimental bent now, I can absolutely see them publishing what is an honest to God superhero noir. And on a personal note, as someone who now lives right on the doorstep of Philadelphia, it's cool to see a comic set in that grand city. It is a different city than New York, has a different feel to it, and especially after reading the writer's comments at the back of the issue about his feelings about Philly, I think it will help with the atmosphere of this comic. I'm a fan of the Red Circle heroes, and I was a little worried about a mature look at them, but this was a good start, and if the rest of these series are as good as Black Hood, and it continues on this path, I'm on board.



Criminal: Special Edition
Story: Ed Brubaker
Art: Sean Phillips

There are lots of writer/artist teams in comics who have worked together for years. I think the biggest one in comics right now is Ed Brubaker and Sean Phillips, who started out together with the Elseworlds Batman: Gotham Noir, and went on to do Sleeper, Crminal, Incognito, Fatale, and now The Fade Out. But this issue is a return to one of those other series, with this oversized one shot returning to the story of Teeg Lawless, one of the important characters from Criminal. And while I am waiting desperately to see what happens next in The Fade Out, it's nice to see old friends again. Not that I'd actually want Teeg Lawless as a friend; dude is not someone you want to hang around with. Set in the 70s, the story finds Teeg halfway through a 30 day stretch in jail for failure to appear in traffic court. Of course Teeg has done way worse than that, and he's going to have to do worse, as an open contract for his head is out there in the prison population. And since he's pissed off his boss, crime lord Sebastian Hyde by getting locked up when he was supposed to be on a job, he has no protection on the inside. It's a brutal comic, but that's nothing new for the world of Criminal. Teeg has to take out more than his share of guys who want him dead. And he's not a sympathetic character. Teeg is a bad guy who does bad things. But you still find yourself rooting for him to make it out. I'm always impressed with how Phillips can adapt to any era with his art, be it the 40s in The Fade Out, modern times in much of Criminal, and the 70s here. The issue has a great feel, like a 70s prison movie. And speaking of style, the main story is spliced together with pages from a comic that Teeg is reading, one of those 70s fantasy/horror mags, like the Warren books and Heavy Metal. The story of Zangar the Savage brutally tracking down those who wronged him and left him for dead. It's even more bloody and brutal than Teeg's own story, and actually felt a lot like a low fantasy version of Richard Stark's first Parker novel, The Hunter. Phillips does a great job of drawing the fantasy world as well as the real one. This stand alone story is a great introduction to the world of Criminal, and the works of Brubaker and Phillips in general. If you've ever thought about trying out some real crime comics, or any of the works of these great creators, this is the issue to try.



Gotham Academy #5
Story: Brenden Fletcher & Becky Cloonan
Art: Karl Kerschl

Last issue wrapped up a bunch of the mysteries in Gotham Academy, and while this issue doesn't answer as many questions, it does further a ton of character and answer one very big question. After stumbling across Killer Croc hiding in the walls of the school, Olive Silverlock, our intrepid heroine, decides she must find him again after he ran off, and the only place to do that is the forbidden and crumbling North Hall. And the best distraction, to assure all the teachers and other students won't see them, as well as making sure they can obtain the items they need from the headmasters office, is the big school dance! So Olive, her best friend Maps,  Pomeline the ghost hunter, and Colton the artful dodger of Gotham Academy, get together and plan their Ocean's 11 style heist of Colton's tools from the office. It's also amusing to note how disappointed Pomeline is that it's not a ghost and JUST an escaped Arkham inmate in the walls. Only in Gotham is escaped crocodile like mental patient something that is qualified with the word just. After pulling off the heist, and once again demonstrating that Maps is the coolest character in the book, and as they make their way over to North Hall, we finally get an answer to exactly what is going on  with the mysterious Tristan.I really try hard not to spoil anything in reviews, sometimes I think to the detriment of the review, but I do want to talk a bit about the big reveal. After everything that was done with the Man-Bat virus is Detective Comics, it's nice to see someone picking up that thread. The story of how he met Olive is another clue in the unfolding mystery of her summer, but with the appearance of another bat themed character at issue's end, I think we're going to get that soon. And I would be remiss in not calling out this month's cameo: We've had Aunt Harriet, Bookworm, and Grey Ghost in previous issues. This month, when Colton needed someone to distract Kyle, Maps's brother and Olive's still maybe/kinda ex, he got his buddy Warren to do it. Later, said buddy is addressed by his last name, McGinnis. Yes, Warren McGinnis, father of Batman Beyond Terry McGinnis, is a student at Gotham Academy. This books is just so much fun, full of so many great characters, and such a love letter to Batman's history, it's hard to believe everyone isn't reading it.



Joe Frankenstein #1
Story: Chuck Dixon & Graham Nolan
Art: Graham Nolan

Now, there are comics that are deep and profound. And there are comics that are grim and gritty. And then there are comics that are just plain fun. The new book from Chuck Dixon and Graham Nolan, a team best known for their long run on Detective Comics, is one of those latter books. Joe Frankenstein feels like a book inspired by a classic monster movie. When pizza boy Joe Pratt is nearly killed by hot vampire babes, he is rescued by... the Frankenstein Monster, who tells Joe he is the descendant of  his creator. Joe is a lovable loser in the Peter Parker mold, who loses his job because of the monster attack, whose girlfriend is peeved because he has no money, and lives with a well meaning foster family with a lot of other kids around. He's a comic book hero of the old order, down to the dead parents, and I have a feeling their death was more than just a plane crash. There's a whole mystery of who the vampires are, a mysterious big bad, a sultry mistress of evil, and her dapper aide-de-camp, Saxton, and what they want from Joe. But what we get is an action packed comic of vampires and monsters. Frankenstein's Creation (as he prefers to be called) is more in line with the Shelley novel and the current DCU version, an erudite and long lived creature, in this case one who seems to have accumulated great wealth in it's existence. It looks like Joe and the Creation have a lot of foes to face and I think the world is weirder than he imagined. The team of Dixon and Nolan produced some of my favorite Batman comics ever, so to see them back together, and working on a comic that has a classic feel to it.