Or would it have been better to say "The Old Order Changeth!" Or maybe, "Welcome Back to The Matt Signal, We Hope You Survive the Experience!"
OK, so again I fell off the face of the Earth, and for that, gentle reader, I apologize. Real life kind of kicks you in the butt sometimes, not in a bad way, but in a butt kicking sort of way. But, I'm back, and I'm committing myself to getting back on track. Two posts a week, the normal two, for the next couple of weeks, and then starting in March, alternating weekly features on Thursday or Sunday (I haven't made up my mind on which). One week will be a post celebrating Batman's 75th anniversary, since, shocking to anyone who has never read this blog and not at all to anyone who has, I love Batman, and this is a big anniversary. And the following week, there will be a post celebrating Star Wars comics at Dark Horse before the license moves to Marvel. But have no fear, to paraphrase The Bard, I come not to mourn Star Wars but to praise it.
But more than that, I'm gonna give you some extra bang for your non-buck. Because there is also going to be a weekly column written by someone else. Yes indeed, look forward to midweek columns from my good friend Dan Grote, novelist, journalist, and all around great guy. The first of those will pop up tomorrow or Wednesday, but first here are his answers to the same three questions I answered when I started this blog.
1) What is the first comic you remember reading?
The first comic I can remember reading was a STAR MadBalls comic, I want to say.
2) What is your favorite comic/series of all time?
Favorite series is Brian K. Vaughn's Ex Machina, with Warren Ellis' Transmetropolitan a close second.
3) What is it about comics that you love?
Comics are the closest thing humans have to immortality. Characters like Superman, Batman, Spider-Man and Daredevil have been working for 50 to 75 years without a break, and their penetration across multiple media platforms ensures their continued employment and vitality for decades to come.
So that's the news around these parts. If you've been reading for a while, thanks for sticking around, and if you're new, welcome! It's going to be an exciting time here at The Matt Signal.
Tuesday, February 11, 2014
Monday, February 10, 2014
Weekly Reviews of Comics from Wednesday 2/5
Archer & Armstrong: Archer #0
Story: Fred Van Lenter
Art: Pere Perez
After doing a whole recommended readings on Archer & Armstrong on Friday, I had to review this book today. This issue fills in the background of one of the title's leads, Obadiah Archer. It's a pretty harrowing story, with not a lot of humor, but every now and then, even a comedy needs that bit of gravity to stand counterpoint to the comedy. We see Archer's abduction, brainwashing by Project: Rising Spirit, time with the Archers, his evil foster parents, and him coming into his power. This ties this book a little more firmly into the Valiant universe; Project: Rising Spirit, a major mover in other aspects of the universe, has been dancing around the edges of the title, and now we see exactly how they tie into Archer's background. I'm curious to see if at some point soon the creators address the fact that Archer was stolen from his real parents, and if we see him go on a hunt for his roots. Archer has always been a sympathetic character, someone who clearly has this kind of tragedy in his back story, but really seeing it doesn't lessen that, as it sometimes does, but heightens it, especially at the end when he finally is pushed over the edge and savagely beats one of his fellow children of the Archers. The rewarding of this act shows exactly how poisoned his past is, and it makes the reader really feel bad for the kid. The end of the issue does indeed set up the crossover with Bloodshot and the H.A.R.D. Corps, so it's not just a book about the past, and it's curious to see how Archer is indeed the villain from, to quote one of my favorite movies of all time, a certain point of view. It has made me even more excited for that crossover, so bring it on.
Bad Blood #2
Story: Jonathan Maberry
Art: Tyler Crook
While Image has been getting a lot of credit for the launching of new series (and rightly so. Many of them are incredible), Dark Horse hasn't been noticed for a lot of its new works, which is a shame, because there's a lot of great work, especially in the horror genre. One of these books in Bad Blood, a vampire comic. And it's a great vampire comic. I'm not a big fan of vampires; give me a werewolf comic any day. But this book does some really interesting things with vampires. The book isn't about vampires, really, but about the life of one guy whose life has been affected by them. Trick is dying of cancer, and after a vampire attacks and bites him and is poisoned by the chemo drugs in his bloodstream, the vampire begins to exact revenge by killing his friends. This issue sees Trick going out to try to find the vampire and stop it from harming anyone else. This issue we get to know Lolly, a goth girl and stripper who wants to meet a vampire and be given its "dark gift." Lolly has a hard past, one that she doesn't really let Trick or the reader into until the end, and she is far more than that past. We spend the issue with these two characters, one who is sure that vampires are evil, the other who doesn't want to believe it. They're both very well rounded characters, especially after only a couple issues of exposure. Lolly takes Trick down into the depth of vampire culture, something that Trick finds frustrating, because he knows exactly what these creatures really are. For a book about vampires, it's a very realistic book, about people who are trying to escape: Lolly her past, and Trick his oncoming death. The supernatural does rear its head in the issue, but it's really a book about two people trying to connect and not really succeeding, like young people so often do. The thing that convinced me to pick up this book is the art by B.P.R.D. alum Tyler Crook, whose work is even better here, softer and dreamlike. I think next issue we'll see more vampires, and I have faith that we won't lose that strong character work as the book moves deeper into that realm.
Batman: Black and White #6
Art & Story: Various
The new volume of Batman: Black and White wraps up with this issue, and as with all the other issues, it's a gorgeous thing, full of great short stories by a murderer's row of creators. Under a great cover by Doug Mahnke, we get the following stories:
"Clay" by Cliff Chiang- This is a Dick Grayson as Robin story more than a Batman story. It's set in Dick's early days with Bruce, when the GCPD isn't taking Robin seriously and Dick isn't fitting in at school. It's narrated by Dick, and Chinag does a great job of making you understand Dick's feelings. The villain of the piece is Clayface, and Chiang does a great job of drawing the villain, which is not unexpected, since Chiang does a great job on everything he does.
"Bruce" by Olly Moss and Becky Cloonan- Becky Cloonan is an incredible artist. I've loved her work from the time she did Demo with Brian Wood, and was hugely impressed with the Batman issue she did with Scott Snyder. She draws great action, but even better people interacting, with wonderful faces, and so this story by Olly Moss seems tailor made for her. It's the story of a woman making her way out of Wayne Manor after a night with Bruce Wayne and meeting her friends. It's rare we see the point of view of people about Bruce Wayne without him being there, and I like the particular point of view given.
"The Batman: Hiding in Plain Sight" by Dave Taylor- The most traditional story in this issue, it's a story about Batman investigating the statue of a giant robot that has appeared on land that might have been crookedly purchased outside Gotham. Dave Taylor has a lot of history with Batman, between a run on Shadow of the Bat and the Batman: Death by Design graphic novel with Chip Kidd. His art works really well on this story, and it mixes aspects of Batman, with him both being the detective and being the hero who fights a mad scientist's bat-themed robots.
"She Lies at Midnite" by Adam Hughes- If Adam Hughes was going to write and draw a Batman story, it only makes sense it would feature Catwoman, a character Hughes has a history with. I've never read anything Hughes has written before, but I feel like he has the voices of Batman, Catwoman, and Slam Bradley down pretty well. The story seems to take place in a continuity adjacent to Ed Brubaker's run on Catwoman, a favorite run of mine, so a little revisiting of the Batman/Catwoman/Bradley love triangle is fun to see. Hughes gets in a great line in Batman's narration, about his view of Catwoman as, "someone I could love, if one of us was able to change just a little bit," that I really loved and really speaks to the relationship between the two.
"To Beat the Bat" by Dave Johnson- Dave Johnson's story is a noir, told from the point of view of a three time loser waiting for Batman to come and hunt him down. The gritty nature of the story works perfectly with Johnson's style, best known for his covers on 100 Bullets. You see this guy go down a path to hell because of a femme fatale, like many great noir protagonists. I don't want to talk about the ending, since like many good short stories the end has a twist to it, but I think the end of the story shows the darker side of the fear Batman inspires; fear doesn't always scare a guy straight. I would be curious to see exactly how Batman would react to the events of the story after the last page, and that's also something a good short story does: it leaves you wanting more.
Bloodhound: Crowbar Medicine #4
Story: Dan Jolley
Art: Leonard Kirk
After the tragedy at the end of the last issue, Travis "Clev" Clevenger is even more driven to hunt down Dr. Morgenstern, the man who is giving out the chip that gives people super powers. Each issue of the new Bloodhound series has been building and building, and the explosions are just starting to happen. One of the great things about this book is that Clev looks like a big bruiser, even moreso now that he's shaved his head, but he's quick witted and smart. He deduces Morgenstern's location, and goes out on the hunt. The truth behind Morgenstern's history now bears a frightening parallel to Clev's own after last issue (something I really don't want to give away if you haven't read the series), but I don't think that is going to stop Clev from dealing out some justice. There's some great action as Clev and his partner, Saffrom Bell, find some of Morgenstern's custom superhumans guarding his compound, and not only does Leonard Kirk do a great job of illustrating it, but there are moments I assume writer Dan Jolley scripted in that show just the kind of guy Clev is; he fights dirty if he has to, and I like him all the more for it. With a little help from the mysterious superhuman Terminus, Clev and Saffron are on their way to confront Morgenstern. Seriously, folks, I can't recommend this book enough. If you like Gotham Central, Powers, Chase, Alias, or any super-hero/procedural, you're doing yourself a disservice not reading Bloodhound. You have time to catch up before next issue's finale, so what are you waiting for?
Juice Squeezers #2
Story & Art: David Lapham
David Lapham is best known for his noir masterpiece, Stray Bullets (something I'll be writing about in the not too distant future), so the fact that he's doing an all ages book about kids fighting the giant bug infestation beneath their town seems a bit out of character. But that book, Juice Squeezers, is turning out to be great fun. In the initial story in Dark Horse Presents, we met the Juice Squeezers, the kids who defend Weeville from the giant bugs, and got to see the giant bugs, although we also got hints that there's more to the bugs than the Squeezers believe. Issue one of this series introduced Billy Farnsburger, the new kid in town who has moved onto seriously bug populated land with his dad. This issue, Billy traps a giant bug, and makes it his pet. He spends much of the issue with Lizzy Beedle, the only female Squeezer, who is disobeying orders from her teacher/leader of the Squeezers, Mr. Kettleborne, by befriending him. Billy is the reader proxy, the outsider who is going to be learning about the secrets of Weeville with them. It's a fun comic, with lots of action and great character work. The Squeezers interact like kids would, not like little adults and not like adults imagine kids would; their dialogue is realistic without lots of slang that would date the book. I have to reiterate what I said when I was talking about Bad Blood, and say that I'm impressed with the breadth of books Dark Horse is publishing right now, and between that title, this one, and Bloodhound, we've got three comics with very distinct voices and string characters.
Friday, February 7, 2014
Recommended Reading for 2/7: Archer & Armstrong
When I started reading comics, I wasn't reading Valiant Comics. I was a DC guy, with a little Marvel, and my only experience with Valiant was reading about the company in Wizard (remember Wizard?). The comics were supposed to be great, but the early issues were supposed to be really expensive, and I didn't have that kind of money. Over the intervening years, I picked up some of the back issues after the bottom dropped out of the speculator market, and found that they were really good comics. When Valiant relaunched a couple years ago, I figured I'd give one of the titles a shot, and I decided on Archer & Armstrong, and I was glad I did, as it has been consistently one of the best books on the market. So this recommendation is for the current series, but have no fear old school Valiant fans, I think a discussion of the classic series isn't too far off.
Archer & Armstrong is a book in the classic Odd Couple mold; two characters who have no logical reason to work well together prove to be better as a team than they are on their own. Obadiah Archer is the son of right wing Christian Evangelists, who has been trained as an assassin to do, what he believes anyway, God's work. He is naive, seemingly even tempered, and always willing to help; he also has the ability to channel any form of combat or physical skill, a power we're still learning about. Aram Anni-Pada, also called Armstrong, is one of the oldest beings on Earth, one of three immortal brothers, who is nigh-indestructible and super strong, and who has spent thousands of years enjoying wine, women, and song. Archer sees the world as debauched and horrible; Aram sees it as a wonderful place to write poetry about. They're a mismatched pair, no doubt, but that's the fun of it.
When our two title characters meet, it's when Archer is sent to kill The Great Satan, who turns out to be Armstrong. Archer's parents turn out to be leaders of a branch of The Sect, a secret organization that's branches have their hands in finance, religion, the military, and anything else that allows them to control the world, and The Sect has a long standing grudge against Aram. But Archer's parents indoctrination about good and evil has worked too well, and when he realizes that they're the ones who are actually evil, Archer sides with Aram against The Sect. This sets up a buddy comedy that travels around most of the world and onto others, not to mention across time.
One of the things that makes these kind of stories work is the way the characters differences compliment each other. You can put two mismatched characters together, and a story can just fall flat if they don't click right. Archer is learning things about the world from Armstrong, being shown that things aren't quite as black and white as he has been led to believe his entire life. Archer is growing throughout the series, although he still has quite a ways to go. Aram had no purpose for millennia, and is finding that Archer, his "little buddy," is getting him to do things other than drink, even if it's grudgingly at times.
Frankly, writer Fred Van Lente does more in the first four issue arc, The Michelangelo Code, than a lot of writers do in the first year of their titles. He crams every page with snappy dialogue, character development, action, and plenty of humor. That humor is one of the things that helps this book really stand out; in a world where most of the comics out there are grim, Archer & Armstrong face threats with a wonderful tongue in cheek.
In that first arc, we not only establish Archer and Armstrong's relationship to each other and The Sect, we start to meet the rest of the cast of the book. With Archer having fallen away from his parents, they start using his siblings, the other children they've raised, as their army, and we meet Mary-Maria, Archer's foster sister and seeming love interest. She remains initially loyal to his parents, and winds up in conflict with Archer and Aram. Mary-Maria is a great character because you're never exactly sure whose side she's going to fall on. She clearly cares for Archer, but maybe not the same way he does for her, and as the first arc wraps, things don't work out for our young hero. While he believes Mary-Maria is dead, something more sinister has occurred.
Things gets much worse for our heroes with the second arc, Wrath of The Eternal Warrior, as they remain on the run from The Sect, plus encounter an immortal hunter who is chasing them because of the fallout from the confrontation at the end of volume one. Worse yet, that immortal hunter is Gilad, Aram's baby brother, the Eternal Warrior. While Aram is a party animal and usually does his best to try to talk his way out of a situation, Gilad lets his fist and steel do the talking. The parallels between Aram's relationship with Gilad and his relationship with Archer are pretty clear, but it's interesting to see the differences between Gild and Archer, and how things turn out for Aram with this particular family reunion. We also meet Kay McHenry, the most recent in a long line of Geomancers, the beings who speak with the voice of the Earth. Kay is another strong female character, one who is coming into her power as Geomancer, and it's interesting to see all the madness of the world of immortals and assassins through the eye of someone who is thrust right into the middle of it. I'm hoping we see Kay again in the future.
Far Faraway, the next arc, takes Archer and Armstrong into a whole new world literally; the time lost Faraway. It's a land with grey aliens, dinosaurs, timelost grizzled generals preparing to fight commies, and a sect of monks from the future. It's a wild story, with all sorts of crazy angles. I love this arc because of just how many elements pop up and how they fit together. General Redacted, whose speech features those black bars that the government uses to redact documents, Mary-Maria, and Ivar, the final of the Anni-Pada brothers are all in Faraway with Archer and Aram, all appear. There's battles between tribesmen and aliens in spaceships. The monks from the future have a very interesting messiah, one that leaves Archer in a bit of a snit, which is hilarious in its own right. Oh, and Ambrose Bierce is lost in the Faraway too; if you don't know who that is, look him up, trust me. The story ends with a falling out between the title characters, which I think is a good piece of character work; two such different people aren't going to work seamlessly together, and Aram is actually a pretty thoughtless hedonist who isn't used to having people around him he needs to think about, so it makes sense he's going to screw up.
The most recent arc, The Sect Civil War, is exactly what it sounds like. All the different cults that make up The Sect start going at each other. We had already met The One Percent, the gold bull wearing Wall Street moguls, and the Sisters of Perpetual Darkness, an order of ninja murder nuns, and had hints that Project Rising Spirit, the group that fellow Valiant hero Bloodshot works for, are part of The Sect, but we also get to meet more branches, and they're all wonderfully crazy. There are the Master Builders, evil masons out of Alan Moore's wildest From Hell dreams; The Hashish Eaters, who are pretty much what they sound like; and the Black Block, anarchists who wear black blocks on their heads. Again, there's so many ideas crammed into an issue that you pity other comics trying to keep up, and it never feels rushed. Of course, Archer and Armstrong and trapped in the middle of this mess, and they have to work through their issues while everyone is trying to kill them. The second issue also features some time travel, as Aram and Ivar go on a pub crawl through time, and the sight gag for the meter of Aram getting drunker is one of those things that you read in a comic and just makes you laugh out loud. The issue ends with a major shift in the status quo, with Archer and Armstrong seemingly safe from much of The Sect. Yeah, I don't think that's going to last either...
Archer & Armstrong is a great comic. It's clever, quick, funny, and packed with action and is a story that is character driven. Both of the protagonists are characters that you come to care about quickly. Fred Van Lente is one of the best writers in comics, and this is him working at the top of his game. Each arc further builds the world that Van Lente has been crafting since issue one, and it fits seamlessly into the overall Valiant Universe without feeling like you need to read any of those other books. If you're sick of comics where your heroes are full of angst and don't seem to know how to crack a smile, then pick up Archer & Armstrong.
The first three trades of Archer & Armstrong are currently available, with the fourth on the way next month. If you want to try out a single, this month's #0 issue, which was released on Wednesday, gives you more details about Archer's past, is a good start, and helps set up next month's crossover with Bloodshot and H.A.R.D. Corps, Mission: Improbable.
Friday, December 20, 2013
Recommended Reading for 12/20: Jingle Belle
I think the holiday recommendation spot belongs to Paul Dini. Last year, it was dedicated to the Batman: The Animated Series Holiday Special, probably my favorite Christmas comic of all time, and this year, we'll be talking about Jingle Belle, his Christmas themed series about Santa's daughter. I beg your pardon if this is a bit short and lacking in my usual detail, but between the holiday and much of my collection remaining buried in boxes beneath boxes beneath yet more boxes since the move, I wasn't able to do a reread, so this is coming all from memory.
Jingle Belle (Jing to her friends) is Santa Claus's daughter. And while Santa is still the jolly old elf that he's portrayed at, Jing isn't like any member of Santa's clan you might have seen on a Christmas special. You see, Jing is a teenager (or about 220, which when you're an immortal is part of your extended adolescence), and that makes her a bit... difficult. And by difficult, I mean a nightmare. Jingle is spoiled (who wouldn't be if your dad was freakin' Santa Claus), entitled, and always up to something. And when you have access to Santa's various cool magical things, that something she is up to is usually a little more than breaking curfew.
Jingle's escapades often involve her trying to get out of working at Santa's workshop or just getting away to be a normal teenager; after all, it's hard to get away with anything when your dad's whole shtick is knowing whether you're naughty or nice. The best Jingle Belle stories work like a lot of the best Simpsons stories (There was even a crossover between the two in Simpsons Winter Wingding #1) with Jing working in the Bart roll: Jing does something naughty, gets caught, and learns a lesson. Of course the lessons don't really stick, and she gets into trouble again sooner or later, usually sooner. Bit what also makes the series and character work is that under the bratiness, Jing really has a good heart, and will choose to do the right thing and help those in need.
Humor comics generally have a set-up/punchline thing that is consistent, which is true with most humor/comedy series; I mean, how many times could Elmer Fudd really go after Bugs Bunny and not expect to wind up getting shot in the head with his rifle that didn't seem to ever fire anything lethal? The trick is keeping that motif feeling fresh. Dini gives Jing all sorts of odd escapades that don't feel like the same thing over and over again. One time she could be trying to have a Christmas special made about herself, another time she could be trying to build a Vegas-based Christmas-themed resort , or tried to set up a reality TV show with her and her dad (all real plots).
The stories can also have a more action based tone at times, with Jingle falling afoul of some of Santa's wintery nemeses like The Blizzard Wizard, or she can befriend the Frankenstein Monster. But Dini never loses sight of the fact that at heart, Jingle Belle is a humor comic, and is always funny. There's even a story featuring my favorite piece of Christmas apocrypha, the Krampus, who is Jing's weird "uncle." Trust me, if you don't know who the Krampus is, go and find out. He's just wonderfully bizarre.
One of Paul Dini's great talents is world building and character creation. Looking at his Batman work, he created a bunch of excellent characters aside from Harley Quinn, including The Carpenter, Mr. Zzz, and he added levels of pathos to Hush, making him a far more interesting character than he was in his earlier appearances. So it's not surprising that he has populated Jing's world with an assortment of interesting and amusing characters. There are elves, like Jing's pal Gretchen, hipster elf Eddie, or brown nosing Cousin Rusty. There are Jing's girl friends, Polly Green, the Halloween witch, Ida Red, a superpowered cowgirl sheriff, and frenemy Tashi, a part girl-part snowleopard (sorta like a Thundercat, if that helps with visualization). And of course there's Santa and Mrs. Claus. It's a large cast, and each character is wrought well.
The publication history for Jingle Belle is a bit involved. Initially published by Oni Press back in its early years, and spawned two trades and a graphic novel, the series moved to Dark Horse for a bit, where there were some one shots and a four issue mini-seires that was traded, and then to Top Cow, where most of the stories were released as one shots, although there was one collection. The stories are mostly out of print, but I know they can be found, especially if your comic shop breaks out Christmas comics around this time of year like mine does. You can also find at least some of them on Comixology.
So if you're looking for something funny and not exactly what you'd expect from a Christmas comic, you should check out Jingle Belle. Your belly will shake like a bowl full of jelly, trust me. And with that, a merry Christmas to all. I hope to get some reviews up on Monday, but if not I wish you all a happy holiday.
Tuesday, December 17, 2013
Reviews of Comics from Wednesday 12/11
Batman #26
Story: Scott Snyder
Art: Greg Capullo
"Zero Year" continues in this issue, with Batman dealing with Doctor Death and the GCPD. The deeper into this new version of Batman's origin we get, the more I like it. While it does borrow bis from earlier stories, it's not a greatest hits version, trying to strip mine elements from all the different Batman origins. Scott Snyder is creating a new story that still stays true to Batman's history, and that adds some new elements. The big change this issue is the revelation of exactly what Bruce's problem with Jim Gordon is. After the fakeout with Lucius Fox from the end of the previous issue, and knowing Gordon and Batman's relationship is what it is in the present, I'm sure Snyder has something up his sleeve, especially especially since John Layman's Detective Comics "Zero Year" crossover focused on Gordon's incorruptibility. It's interesting to add this wrinkle into Batman's past, giving him a reason to distrust Gordon instead of Gordon distrusting Batman as in Year One. Meanwhile, the Doctor Death storyline is a great little Batman versus a mad scientist story, and using Doctor Death, the first "name" villain in Batman's history, is a nice nod; I also have to say the new visual for him is creepy, and something not seen in Batman comics in the past. The flashbacks to Bruce's journey to become Batman and the sensory deprivation ritual takes touches of Grant Morrison's run and adds them in; frankly, Morrison's work is usually so quickly retconned out of continuity or ignored, it's nice to see an element hearkening to it. I hope we get some resolution with Death in the next issue, so we can move back to the Riddler, but Snyder is playing with a large canvas, and that scope is part of what makes "Zero Year" an interesting Batman story.
Batman: Li'l Gotham #9
Story & Art: Dustin Nguyen and Derek Fridolfs
Batman: Li'l Gotham is proving itself to be more than just a way to read stories that feel like they could have taken place in the pre-Flashpoint DCU; it feels like a spiritual successor of Batman: The Animated Series. This struck me this issue not only because it featured a cameo by Simon Trent, the Grey Ghost, a character from one of the best episodes of B:TAS, "Beware the Grey Ghost," but also because it took that element and worked it seamlessly into the world that creators Dustin Nguyen and Derek Fridolfs have created. That sort of synthesis is what made B:TAS great; it took the best elements of Batman and mixed them together to create something uniquely its own. The first story in this issue has Batman and Robin chasing Clayface into Gotham Comic Con. There's a lot of con and fandom humor, but none that is mean spirited towards the fans. Damian's plan to draw Clayface out at the end of the issue is a hilarious moment, and perfectly suited to Damian's personality. Nguyen gives Batman a speech at the end to Damian when Robin is upset about changes made to his favorite comic character that perfectly reflects the best attitude one can have about continuity, one I share. The second story, a Labor Day story for The Carpenter, contractor to the supervillain set, is a cameofest, with appearances by most of Batman's rogues, plus some others from around the DCU. Paul Dini created The Carpenter during his run on Detective Comics and Batman: Streets of Gotham, and being a Dini creation, she fits perfectly into a world that is heavily influenced by his animated series work. This title is starting to wind down, with only three issues left, and I am going to miss this breath of fresh air every month.
Lazarus #5
Story: Greg Rucka
Art: Michael Lark
The second arc of Greg Rucka and Michael Lark's dystopian future series, Lazarus, kicks off with the fallout from the first arc still being felt. Forever Carlyle is still regretting the death of an innocent man, something a Lazarus, a family enforcer, probably shouldn't, and her evil brother (More evil? More overtly evil?) is on the run. When Forever arrives at a border with another family's property where he might have fled, she is confronted by a group of serfs serving the other family as guards. They immediately begin to be verbally abusive, and Rucka makes a quick and very matter of fact comment about rape culture and rape threats; he doesn't dwell on it, but makes his point and moves on. As the scene ends, Forever is shot from behind by one of the men, and instead of massacring them herself, she uses her words, wits, and the fear of her powerful family to get the others to execute the man themselves. This level of intellect is part of what makes Forever such and interesting character. There are new characters introduced, and we get the first look at what it's like to be a person in this world who has no connection to the ruling elite, and its not a pretty picture. The other scene in the issue that left a strong impact was seeing a very young Forever sparring with a teacher, and the callousness with which her "father," the head of the Carlyle family, treats her. The world of Lazarus is being built brilliantly, and each issue gets us closer to a turning point for Forever. There are plenty of dystopian stories out there, but Lazarus is top of the heap, with a grounding in reality and characters who are well rounded.
Richard Stark's Parker: Slayground
Story: Donald Westlake as Richard Stark; adapted by Darwyn Cooke
Art: Darwyn Cooke
I think I said about as much as I could about the excellence of Parker and these adaptations as I could in my recommended reading on Parker but a new volume is something to be looked forward to, and Slayground lives up to, and exceeds, it's predecessors. In an interview, I believe Cooke said that Slayground was one of his favorite of the Parker novels, if not his favorite, and from nearly the first page, I could see why. Not only does this put Parker in the place where he works best, behind the eightball with only limited resources, but it is a visually impressive story. Parker is trapped inside a closed amusement park with men hunting him, and so the set pieces that the story is set against work perfectly with a medium with a strong visual component. The mostly silent sequences where Parker slowly sets up traps for the mobsters and crooked cops that are going to come after him are some of the best Cooke has ever done, and it makes the payoff as Parker springs these traps all the more satisfying. It's a tour de force from both Westlake and Cooke, and it's probably my favorite graphic novel of the year. Also, this book contains the short story, "The Seventh," originally available only in the beautiful oversized hardcover collection Parker: The Martini Edition. You should still check out The Martini Edition for its gallery of extras, but its nice that if you don't have $75 to drop, you can get to read this gem too.
Sherlock Holmes: Moriarty Lives #1
Story: David Liss
Art:Daniel Indro
Dynamite Entertainment's newest Sherlock Holmes related series is one focusing on Holmes's archenemy, Professor James Moriarty. For a character who appeared in only one story, and who was mentioned in only one other, by his creator, Professor Moriarty has taken on a life of his own. He's appeared in countless movies, short stories, novels, and comics. I've read more than a few stories of Moriarty surviving his battle with Holmes on the Reichenbach Falls, but I was curious to see what writer David Liss would do with it. Liss impressed me with his Marvel work on Mystery Men and Black Panther, with a great noir sensibility, and while this isn't a noir, it is a well rounded portrait of Moriarty. Moriarty is brilliant, conceited, and the perfect match for Holmes. Told through his internal monologue, we see exactly to what degree of contempt and respect Moriarty holds his great nemesis; Holmes hangs over the action, despite not appearing. The story picks up directly as Moriarty pulls himself from the river after being swept away from Holmes, and he immediately sets out to return to power. He demonstrates his own skills of deduction, and his cruel calculating nature. But Moriarty seems to have a soft spot for a pretty face, and when he falls afoul of locals in protecting a pretty barmaid, Moriarty makes a pledge to protect her prized possession when she is felled by the local Baron, an alchemist. While the world of Sherlock Holmes is one of pure rationality, it is often mixed with the supernatural in pastiches, and so Moriarty versus an alchemist is not jarring. With the issue's end, Moriarty is on the run, and has a very different prize with him than he expected. The people pursuing the Professor should know that the prey with nothing left to lose is the most dangerous, and I have a feeling Moriarty will be far more than they can handle.
Friday, December 13, 2013
Recommended Reading for 12/13: Fairest In All the Land & Tommy Taylor and the Ship that Sank Twice
Today's recommended reading is a little different than usual, as it is featuring two books that are not connected by story, but by publisher. In the past couple years, it seems like DC's venerable Vertgo imprint, the mature readers imprint that gave us such seminal works as Sandman, Preacher, Transmetropolitan, and 100 Bullets, has been slipping away. There have been a few hits, but mostly the new series have come and gone in short order. The end of Vertigo's longest running series, Hellblazer, and the fact that many of its major creators are now doing their creator owned work through Image, seemed like a clear death knell. But there have been some signs of life recently, with a couple new hits, and this fall, two of the better received series of the past five years each released special hardcover original graphic novels: The Unwritten: Tommy Taylor and the Ship That Sank Twice and Fairest: In All the Land. I sat down and read them both this past weekend, and was very pleased. There will be some mild spoilers in this piece, but I'll do my best to not give away too much.
Fairest: In All the Land is this year's Fables special project. Since writer/creator Bill Willingham began his work on Fables, he has tried to do nearly annual special issues or tie-ins, whether it was an extra large anniversary issue, a special (The Last Castle), an original graphic novel (1,001 Nights of Snowfall and Werewolves of the Heartland) or even a prose novel (Peter and Max). This new book ties in with the ongoing Fables spinoff, Fairest, which focuses on the large number of strong female fairy tale characters that populate Willingham's world.
The book is tied neatly into the ongoing continuity of Fables and Fairest, so as a warning to people who are reading Fables in trade, DO NOT read this before you read Fables Vol. 19: Snow White, which comes out this Wednesday, and it might not hurt to read volume three of Fairest first, which is scheduled for a June release, but the spoiler there is nowhere near as big as the one for Fables. This book, more than either of the previous graphic novels, feels like it is hugely important for the upcoming arcs of Fables, and I believe is gong to be a major part of the lead in to Willingham's grand finale in a next year. Still, if you have no background in Fables, Willingham does a good job of using the framing sequence to explain everything you need to enjoy the book with no history with the parent series.
I was expecting another anthology of shorts tied together by a framing sequence, like 1001 Nights of Snowfall, but was actually surprised and pleased to see that this is actually one continuous story with various artists drawing each chapter. There is a framing sequence, narrated by the Magic Mirror; you know the one, the one that the wicked queen from Snow White had, that has been trapped in the pocket dimension when the business office of Fabeltown, the block in Alphabet City in New York where the fairy tale characters in exile reside, was lost. He is investigating a mystery, and also putting on a show for his fellow prisoners, a group of tiny women and some severed heads that still have quite a bit of life in them.
The story that he is showing is itself a mystery, connected to the goings on in the business office, but this mystery is one of a more bloody sort. Cinderella, Fabletown's number one spy, is pulled into a situation where she must solve a murder mystery. As she points out, detective work and spycraft are two distinct skill sets, and she feels somewhat out of her depth. But Cinderella, as created by Willingham and expanded by Chris Roberson in the two mini-series that she starred in, is nothing if not resourceful, and so she goes out to solve the case, with a little help from Reynard the Fox and Little Bo Peep. Soon, the bodies begin to pile higher, and some of Fabletown's luminaries are among them.
The mystery doesn't seem to hard to figure out, especially if you've been reading Fables for any amount of time, but there are some great twists involved, and whodunnit proves to be less important than why and how. Other than giving readers more time with Cinderella, one of the best characters in Fables, we get to spend a little more time with Ozma, the good witch, a character who has been getting fleshed out a bit in the past couple years and who I find a lot of fun. A couple old favorites pop up, including Bellflower, better known as Frau Totenkinder the Black Forest Witch, and the Page Sisters from Jack of Fables. There is also some very interetsing stuff done with one of Fables male characters, Stinky the Badger, who is usually played for laughs. I wouldn't say his speech was poignant, but he makes a point that ties heavily into the theme of the book.
Dancing around the specifics of the mystery makes writing a piece like this tricky, as so much of what happens hinges on the mystery, but Willigham plays with a lot of interesting themes within a story that focuses on the most beautiful women in all of Fables. In a society obsessed with beauty like ours, is it really the most beautiful that get all the best? Exactly what kind of punishment is deserved by those who would enslave or use another? And what exactly does it take to rise up in a society? And aside from the interesting thematic pieces, the book ends with some Fables characters irrevocably dead, which is hard to do when your characters lives are fueled by belief. There are a couple surprising deaths, ones that may have some serious effects on the series as a whole.
While the story here is a lot of fun and well done, the art in this book is something that grabs you by the shirt and demands to be noticed. There are over a dozen different artists who worked on this book, and all of them are impressive on their own, but when put together, it's a murder's row of top talent. Chrissie Zullo, the cover artist for the two Cinderella minis, provided wonderful spot illustrations for Willingham's prose framing sequence. Single chapters are produced by luminaries like Adam Hughes, Chris Sprouse, Gene Ha, and regular Fables artist Mark Buckingham. Russ Braun, former artist from the Jack of Fables spinoff, contributes a couple chapters, as does Shawn McManus, who pencilled the Cinderella minis and is pencilling the current Cinderella arc in the regular Fairest monthly. And that's just a few of the names. Even if you've never read Fables or Fairest, if you're a fan of great comic art, this book is worth picking up.
The Unwritten is currently in between volumes, with the original series ending with issue 54 and the final year, subtitled Apocalypse, not beginning until next month. This has been one of my favorite comics since it began, and I intentionally saved the first Unwritten original graphic novel to help me get over the hump in between volumes. After the previous arc, "The Unwritten Fables" which was a crossover between the two properties (huh, see, I found a way to tie the two books together after all), it's good to be back firmly grounded in the world of The Unwritten.
The concepts behind The Unrwitten is a bit more complex than Fables, "fairy tale characters living in the modern world," one, so bear with me as I explain a bit. The Unwritten is the story of Tom Taylor, a young man whose father wrote a mammothly popular series of books about a bespectacled, young, orphaned wizard named Tommy Taylor (and yes, I know that description is familiar to pretty much everyone, but it's not like J.K. came up with the concept from whole cloth either, and all similarities are not purely coincidental here). Tom has spent his whole life dogged by his literary alter ego, but at the beginning of the series, things start happening to Tom, things that seem to connect him more to Tommy than he imagined, and he finds himself thrust into battle with a cabal that wants to control the world through stories and the collective unconscious.
Tommy Taylor and the Ship That Sank Twice is the first book in the Tommy Taylor series, and this graphic novel serves as a full adaptation of that fictional book. Throughout the series, readers have been treated to bits and pieces from the Tommy Taylor series, but never more than a page or two. All the things we've seen in the series come together here: Tommy, his friends Peter Price and Sue Sparrow, his pet/familiar Mingus the flying cat, his nemesis the vampire Count Ambrosio, and the wand Glitterspar. And the world of the books, the ones that readers have heard so much about, makes a lot more sense and has a life that it lacked before.
In a recent episode of NPR's excellent podcast Pop Culture Happy Hour, host Linda Holmes commented on how hard it is for a fictional work to live up to its hype. If you hear about a band or a book or a movie in a TV show that exists exclusively in that world, when the consumer of that media actually gets a chance to sample that much ballyhooed bit of culture, it rarely is anything near what you've been led to expect. I was a little worried about that as an idea before I heard the podcast, and after I did it crystallized my fears about reading this book: what if the Tommy Taylor story was dull, or just really read as warmed over Harry Potter? Would that throw me out of the world the series of books inhabits? Fortunately, I don't have to find out.
I won't say Tommy Taylor and the Ship That Sank Twice is the greatest piece of fantasy I've ever read. Writer Mike Carey actually addresses that in the reviews we see of the book in the sequences in the graphic novel that take place in the "real" world. He acknowledges the failings of Wilson Taylor, Tom's father and the author of the Tommy series, as a writer, and that gives him a safe little out. But what we get is a very fun fantasy story.
Tommy's world isn't like that of Harry Potter. Magic is commonplace, and the world is controlled by mages. Tommy is rescued from the same watery grave as his parents in the ship Demeter by Leviathan, the great whale (an important figure in The Unwritten), and he is deposited at a school for magic, where he is raised in the kitchens. He has no magic himself, and so seems to be relegated to the life of a second class citizen. But Tommy is clever, and he makes friends, and when the Demeter is raised from the sea, it is his intelligence and grit that saves the day as much as the magic he discovers in himself. He proves himself a hero, and makes a difficult choice that makes him a savior, and sets him a messianic path.
That description could pretty well describe Harry Potter, and that's clearly intentional. It's the differences that make this book interesting. The more magical world and the fact that Tommy combines Harry Potter's grit and Hermione Granger's brain, gives the book a different flavor. Frankly, it feels closer to Garth Nix than J.K. Rowling, and there are healthy doses of Bram Stoker mixed in as well, with even a touch of Lovecraft for good measure. Carey knows his source material, and wears that on his sleeve, but in a book that is about humanity absorbing stories, and how stories effect the human mind and world, there are worse ways to be.
While the main part of the book is the story of Tommy, it is interspersed with scenes of the events surrounding the writing of the book and the birth and first year of life of Tom Taylor. These sequences are narrated through the journals of Wilson Taylor, so the view of events is somewhat skewed, but the reader gets a better understanding of what Wilson was doing. This does not make him any more sympathetic a character. In the regular comics, we've seen glimpses of Wilson's journals before, and they portrayed him as a cold, manipulative s.o.b., and this doesn't help. His treatment of Tom's mother, and the way he uses Tom, is nothing short of repugnant. But you get to see him as a pragmatist, doing this for "the greater good," and not a sadist, hurting people for no other reason than he can. The thorough process that Wilson uses to make Tom and Tommy one thing, despite them being inherently two (a little boy and a fictional character) is finally laid out, and it's brilliant in its Machiavellian design. Every step is laid out, from the moment of conception of both the book and child to Tommy's first birthday party, and every step he takes in between.
As with Fairest In All the Land, you don't really need to have read The Unwritten to enjoy this book. The sequences with Wilson won't have the same resonance, and you might really hate him if you don't know exactly what it is he's creating Tom to fight, but it's not like we don't live in a time where anti-heroes outnumber heroes in a lot of popular media. It also uses various artists, mainly Peter Gross, the main artist for The Unwritten, but includes works by other who have worked with Carey before. If you're someone who has enjoyed Tom Taylor's battles in the monthly comic, or someone who just enjoys a well told fantasy story, this is a great volume.
Both of these volumes are available now at both comic shops and book stores, and would make for excellent holiday presents.
Monday, December 9, 2013
Reviews of Comics from Wednesday 12/4
Ok, and here I am back from what will hopefully the last of these extended absences. House is squared away mostly, should be moving in this weekend, and then construction of the comic house will begin. But for now, reviews!
Adventure Time Vol.2: Pixel Princesses TPB
Story: Danielle Corsetto
Art: Zack Sterling
One of the best parts of Adventure Time, both the animated series and its comic book adaptations, is the large and quirky cast. There are characters who appear only in the background, but you can just tell that an animator put a lot of work into making that character and has a whole crazy backstory for her or him. Pixel Princesses, the second original Adventure Time graphic novel, does not feature a single appearance by either of the series leads, Finn the Human or Jake the Dog. It doesn't even have their closest associates and enemies, like Princess Bubblegum, Marceline the Vampire Queen, or the Ice King in more than a couple of panels. No, this is a story featuring the "C-List" characters (hey, even Finn calls them that in an episode), headlined by the always amusing Lumpy Space Princess (LSP) in all her snotty glory. LSP wants to throw herself a surprise party with all the other princesses of the Land of Ooo as guests, but when only a handful show up, LSP throws her usual fit, and when BMO, the artificially intelligent video game system, spies on them and wishes he had what it took to be a princess inside him, the wandering mischief maker known as The Magic Man casts a spell to pull the princesses into BMO's game world. From there, it's a classic "people must fight there way to the end of the video game to escape" plot, but featuring the princesses. We get a good look into the personalities of Breakfast Princess, Skeleton Princess, Embryo Princess, Muscle Princess, and Turtle Princess, character who have only appeared in a handful of episodes, and usually with little to no dialogue. There's even a lesson at the end about being who you are and that everyone is a princess in their own right, but you're not reading this for the lesson, you're reading it for the sheer kooky madness of Adventure Time. Where else are you going to find a skeleton destroying cute baby animals with pointy teeth with a sword, monsters distracted by pancakes, and a gender neutral video game system deciding to be a mommy or a pretty princess? This is the kind of thing that is par for the course in Adventure Time, and creators Danielle Corsetto and Zack Sterling capture all of it perfectly. And if that isn't enough, you get a back-up story featuring Gunter, the Ice King's pet penguin, throwing a party for the other penguins. If you're not familiar with Adventure Time, there's no real previous knowledge needed here, and it reads very well as a standalone story, so give it a try as your first journey into Ooo.
Hellboy in Hell #5
Story & Art: Mike Mignola
It's been a few months, but Hellboy in Hell is back, and Mike Mignola hasn't missed a beat. Not exactly surprising, since anytime Mignola step up to the plate for a new Hellboy story, he hits it out of the park. After the first four issues of this new series, all of which were heavily entrenched in the mythology of the series, " The Three Gold Whips," is a one off that feels like those classic Hellboy stories where Hellboy stumbles onto someone in trouble and winds up quickly over his head. Inspired by the Grimm Fairy Tale, "The Devil and His Grandmother," Hellboy finds a soldier wandering the streets of Hell who has one last chance to save his soul by answering the riddle of the demon who he bargained with. Hellboy and the man go to where the man was directed, to the grave of the demon's grandmother where she agrees to hide them so they can hear the answer that will save the man. There are hints to the bigger plot of the series, with another reference to Hellboy's bloody knife hand, but the story mostly stands on its own. As with any work by Mignola, the story is as much a visual masterwork as anything else, with Mignola's design for the devil and his grandmother, and the trippy bits of a shrunken Hellboy and his companion dropped into a skull to hide them standing out in my mind. This story was a nice Christmas gift to all Hellboy fans; there might not be any Santa, but the other guy in red does his best to lift all our spirits.
Herobear and the Kid: The Inheritance #5
Story & Art: Mike Kunkel
For a series that's ten years old, I was pleasantly surprised to not see the twist coming at the end of this, the reprint of the original Herobear and the Kid series. You'd think somewhere I would have stumbled across it, but nope, and the new stories that have appeared over the past year seem to have almost intentionally avoided that big reveal for people like me, who didn't read the series the first time through. So, in deference to that, I'm not going to reveal it either. The story itself wraps up the threads from the previous issues in a way that leaves it well open for a new set of stories featuring Tyler and his teddy bear/best friend/superhero bear, but its a perfect story on its own. The final issue is about belief, and the kind of belief that all of us who have grown up have a hard time wrapping our heads around, the pure innocent belief of a child. Herobear and the Kid have a final battle with the robot of Von Klon, the archenemy they don't realize they have, and Tyler gets the final piece of his inheritance from his grandfather, something that made my heart grow three sizes when I read it. Herobear and the Kid, more than any other comic book I can think of, perfectly captures the wonderment of being a child, when anything is possible. Tyler is so likable, but at the same time perfectly human, not some idealized perfect kid. I hope that, with this material back in print, Kunkel doesn't make us wait another decade for more of these wonderful characters.
Adventure Time Vol.2: Pixel Princesses TPB
Story: Danielle Corsetto
Art: Zack Sterling
One of the best parts of Adventure Time, both the animated series and its comic book adaptations, is the large and quirky cast. There are characters who appear only in the background, but you can just tell that an animator put a lot of work into making that character and has a whole crazy backstory for her or him. Pixel Princesses, the second original Adventure Time graphic novel, does not feature a single appearance by either of the series leads, Finn the Human or Jake the Dog. It doesn't even have their closest associates and enemies, like Princess Bubblegum, Marceline the Vampire Queen, or the Ice King in more than a couple of panels. No, this is a story featuring the "C-List" characters (hey, even Finn calls them that in an episode), headlined by the always amusing Lumpy Space Princess (LSP) in all her snotty glory. LSP wants to throw herself a surprise party with all the other princesses of the Land of Ooo as guests, but when only a handful show up, LSP throws her usual fit, and when BMO, the artificially intelligent video game system, spies on them and wishes he had what it took to be a princess inside him, the wandering mischief maker known as The Magic Man casts a spell to pull the princesses into BMO's game world. From there, it's a classic "people must fight there way to the end of the video game to escape" plot, but featuring the princesses. We get a good look into the personalities of Breakfast Princess, Skeleton Princess, Embryo Princess, Muscle Princess, and Turtle Princess, character who have only appeared in a handful of episodes, and usually with little to no dialogue. There's even a lesson at the end about being who you are and that everyone is a princess in their own right, but you're not reading this for the lesson, you're reading it for the sheer kooky madness of Adventure Time. Where else are you going to find a skeleton destroying cute baby animals with pointy teeth with a sword, monsters distracted by pancakes, and a gender neutral video game system deciding to be a mommy or a pretty princess? This is the kind of thing that is par for the course in Adventure Time, and creators Danielle Corsetto and Zack Sterling capture all of it perfectly. And if that isn't enough, you get a back-up story featuring Gunter, the Ice King's pet penguin, throwing a party for the other penguins. If you're not familiar with Adventure Time, there's no real previous knowledge needed here, and it reads very well as a standalone story, so give it a try as your first journey into Ooo.
Hellboy in Hell #5
Story & Art: Mike Mignola
It's been a few months, but Hellboy in Hell is back, and Mike Mignola hasn't missed a beat. Not exactly surprising, since anytime Mignola step up to the plate for a new Hellboy story, he hits it out of the park. After the first four issues of this new series, all of which were heavily entrenched in the mythology of the series, " The Three Gold Whips," is a one off that feels like those classic Hellboy stories where Hellboy stumbles onto someone in trouble and winds up quickly over his head. Inspired by the Grimm Fairy Tale, "The Devil and His Grandmother," Hellboy finds a soldier wandering the streets of Hell who has one last chance to save his soul by answering the riddle of the demon who he bargained with. Hellboy and the man go to where the man was directed, to the grave of the demon's grandmother where she agrees to hide them so they can hear the answer that will save the man. There are hints to the bigger plot of the series, with another reference to Hellboy's bloody knife hand, but the story mostly stands on its own. As with any work by Mignola, the story is as much a visual masterwork as anything else, with Mignola's design for the devil and his grandmother, and the trippy bits of a shrunken Hellboy and his companion dropped into a skull to hide them standing out in my mind. This story was a nice Christmas gift to all Hellboy fans; there might not be any Santa, but the other guy in red does his best to lift all our spirits.
Herobear and the Kid: The Inheritance #5
Story & Art: Mike Kunkel
For a series that's ten years old, I was pleasantly surprised to not see the twist coming at the end of this, the reprint of the original Herobear and the Kid series. You'd think somewhere I would have stumbled across it, but nope, and the new stories that have appeared over the past year seem to have almost intentionally avoided that big reveal for people like me, who didn't read the series the first time through. So, in deference to that, I'm not going to reveal it either. The story itself wraps up the threads from the previous issues in a way that leaves it well open for a new set of stories featuring Tyler and his teddy bear/best friend/superhero bear, but its a perfect story on its own. The final issue is about belief, and the kind of belief that all of us who have grown up have a hard time wrapping our heads around, the pure innocent belief of a child. Herobear and the Kid have a final battle with the robot of Von Klon, the archenemy they don't realize they have, and Tyler gets the final piece of his inheritance from his grandfather, something that made my heart grow three sizes when I read it. Herobear and the Kid, more than any other comic book I can think of, perfectly captures the wonderment of being a child, when anything is possible. Tyler is so likable, but at the same time perfectly human, not some idealized perfect kid. I hope that, with this material back in print, Kunkel doesn't make us wait another decade for more of these wonderful characters.
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