Showing posts with label matt kindt. Show all posts
Showing posts with label matt kindt. Show all posts

Monday, April 25, 2016

Reviews of Comics from Wednesday 4/20


Criminal 10th Anniversary Special
Story: Ed Brubaker
Art: Sean Phillips & Elizabeth Breitweiser

The world of Ed Brubaker and Sean Phillips's Criminal is not a world for children, either to read or to live in. It's a world where the good and the innocent alike are likely to wind up dead, and where the innocent are few and far between. For the tenth anniversary of the series debut, this double sized one shot revisits the series two most popular characters, Tracy Lawless, the soldier turned hitman, and his petty crook father, Teeg. Set in 1979, the stories from this era usually focus on Teeg, but this is a Tracy story, narrated by a young Tracy as his father takes him on a road trip. Of course, being Teeg Lawless, this road trip has to do with Teeg hunting for a criminal associate, and he's bringing Tracy along because cops will look less at a father and son together than a man travelling alone. And while there's crime in the story,it's mostly off panel. The story instead is of Tracy left alone as his father hunts his cohort, and Tracy making a friend. This sounds like a simple enough story for a twelve year old, but there's nothing simple about Tracy. His father has forbidden him to make friends, after all, because that could get them remembered. But Tracy meets a friendless girl named Gabby, probably a little too smart for her own good, and they develop a friendship. It's a coming of age story in the style of Stand By Me, as Tracy and Gabby just act like kids, which you get the immediate impression is not something Tracy gets to do much of at all (and if you've read other Criminal stories about the Lawless family, you know it for sure). But in the end Tracy learns the hard lesson that just being good isn't enough to survive in his father's world, and he makes the hard choice to protect his one friend, and any innocence he might have had left is gone. Every time I think Sean Phillips and Elizabeth Breitweiser can't get any better as an art team, a new series or story comes out, and I'm blown away. The sheer pathos of Tracy as he rejects Gabby is one of the most emotional scenes I've seen in a long while, and the fact that the kids look like kids, not just small adults, a flaw in a lot of comic art, is impressive as all hell.


As with the last Criminal special, this issue has interspersed in it pages from an in-universe comic. And while the previous comic was a Savage Sword of Conan knock off, this one is a combination of horror and the 70s Kung-Fu craze, "Fang, The Kung-Fu Werewolf." Let me just go on the record as sayong that, if the Brubaker/Phillips/Breitweiser team wanted to do a full on Fang comic for an issue or two, I would be all over it. And also as with the previous Criminal special, this issue comes in both a standard comic and magazine sized format, and while either is a fine, the magazine is such a great package, I would highly recommend it for all readers to pick it up that way.



Divinity II #1
Story: Matt Kindt
Art: Trevor Hairsine, Ryan Winn, & David Baron

Valiant's first Divinity was the first series from the new Valiant to star a new character, Abram Adams, the Russian cosmonaut sent out into deep space during the height of the Cold War to return decade later with god-like powers. The sequel picks up a thread left hanging by the last series: what became of the other two cosmonauts that traveled into space with Adams? This opening issue of the new Divinity series follows Valentina Volkov, one of the remaining cosmonauts and a loyal Soviet. Volkov was a street kid who was taken off the street and raised by a doctor, a man who truly believed that the Soviet system was the best. The story moves back and forth between Valentina on Earth before leaving and her and Kazmir, the third cosmonaut, trapped on the Unknown, the strange world that transformed Adams. We see how loyal to the Soviet state Valentina was, not just in the flashbacks but on the Unknown, where Kazmir tells her he loves her and she shrugs it off, possibly the only person she will ever see again, because it is against the program they were in to develop attachments. And when she removes her helmet and is transformed as Adams was, she mercilessly kills Kazmir to power the pod that will return her to Earth because that's what she must do for the State. Valentina isn't evil; it would be easier if she was. What she is is a true believer,and in many ways that is more dangerous. As she returns to Earth and receives the radio and television signals beamed into space that tel the story of the fall of Soviet Russia, she returns home and goes immediately to Vladimir Putin, who clearly is ready to set her loose on the world. The issue is dense with history and symbolism, as "Little Myshka, " Little Mouse, the endearment that Valentina's adoptive father used and the one Putin knows, the mouse they experimented on to make the perfect Soviet, is prepared to head off and once more help the USSR to rise, or so it seems. Trevor Hairsine's art is gorgeous, both in the realistic and gritty world of the Soviet Union and the amazing foreign landscapes of the Unknown. Valiant has done a great job with their self-contained four issue mini-series, making them easily accessible; everything you need to know from the original Divinity is summed up straight away in this issue, so Divinity II would be a great place to try out Valiant if you haven't yet.



Harley's Little Black Book #3
Story: Amanda Conner & Jimmy Palmiotti
Art: Joseph Michael Linsnner & Hi-Fi

If the Harley Quinn monthly is a fun comic, Harley's Little Black Book, Harley's bi-monthly team-up book, takes everything that makes the monthly great and amps it up to eleven. It's a broad, kooky comic, and this issue has Harley meeting Zatanna as the magician comes to perform at the club that is in Harley's building to get away from the magical chaos of her superhero life, while Harley has guests, the London based super team she met back in issue one. But things aren't that simple, as a trio of ghosts, trapped on the Coney Island boardwalk, wind up taking up residence in Harley's building to avoid a ghost-demon that is hunting them. Zatanna agrees to help the ghosts stop their tormenter, and we learn that Harley can see ghosts for an as yet unexplained reason. The story continues with Harley and Zatanna travelling into the afterlife to find the ghost-demon who is hunting the spirits, and to find the demon who cursed him to stop the whole thing. It's a clever, fun superhero story, made all the better by Jospeh Michael Linsner's art. A famed "good girl" artoist of the '90s, Linsner is best known for having created Dawn, but his work here is lovely. Not only does he draw a stunning Zatanna and Harley, but his demons and monsters are also great, creepy and slithery or demonic. There's a funny gag with the demon behind the whole thing, a name that comes out to the fore with Ztanna's backwards speaking magic. And as a real plus, Zatanna is back in her traditional costume! A comic with magic, comedy, and bunnies hopping around. What more could you ask for?



Jim Butcher's The Dresden Files: Wild Card #1
Story: Jim Butcher & Mark Powers
Art: Carlos Gomez & Mohan

As the wait for Peace Talks, the new Dresden Files novel, stretches out, it's the short stories and original comics that are keeping me sane. The new mini-series, Wild Card is set deep in the thick of the novels, at the height of wizard-for-hire Harry Dresden's powers and friendships, with most of his staunchest allies at his side: his apprentice, Molly; his brother, Thomas; his friend at the M.E.'s office, Waldo Butters; and his police contact; Sgt. Murphy. The exact timeline seems to place it after the events of the novel White Night and the last comic mini-series, Down Town, and before my favorite Dresden Novel to date, Small Favor. One thing the comics can do that the first person narrated novels can't is show things that Harry doesn't see, as this mini-series begins with two women fleeing some sort of supernatural threat that seemingly removes their souls. This seeming is made more evident when Harry, Murph, and Molly go to the morgue where Butters shows them the perfect corpses left behind with no cause of death, Harry begins his investigation with the first soul sucking monsters he can think of, the succubi and inccubi of the White Court of Vampires, of which his brother Thomas is one. The set-up allows readers not familiar with the books to get a feel for Harry and his friends and family as we see Molly's growing skills as a wizard, Harry and Thomas's brotherly affection (and through that, details of the White Court), and Harry and Murphy's sometimes strained relationship, although they are the best of friends in the end, always, which I hope we get to see as well. There's also a great scene with Harry and Molly talking about power and the right and wrong ways to use it, a central theme of the Dresden Files novels. Artist Carlos Gomez has drawn the last handful of Dresden related comics, and his feel for the characters has grown with each one, and the characters are resembling Jim Butcher's descriptions more and more. I'm also very excited for this story because I've read about the series in an interview and known the identity of the big bad, the threat who de-souled the women at the beginning of the issue and attacked a police office in the middle, and it's a character from myth and story I've been waiting to see appear in the Dresdenverse since the Faeries became a major presence back in book four, Summer Knight. I won't say the name here, but, well, lord what fools these mortals be (a little hint if you know your Shakespeare). The Dresden Files universe is rick with story, myth, and character, and these original comics do a great job of telling smaller stories of the adventures of Harry Dresden.

And Dan Grote reviews the new special about everyone's favorite Luchador rooster...



Chew: Demon Chicken Poyo
Story by John Layman
Art by Rob Guillory

First, he saved an English village from a mad scientist making it rain livestock. Then, he freed a faraway fantasy realm from the tyranny of mutant vegetables and was crowned king. He also did a bunch of awesome stuff in between.

Now, after having his neck snapped, everyone’s favorite cybernetic luchador rooster assassin (and all-around badass motherf$&#@%g bird) has taken his rightful place as a lord of hell.

As John Layman and Rob Guillory wind down their amazing, hysterical Image series, they’ve given us one last one-shot featuring Poyo, the poultry-turned-psycho government agent who steals fans’ hearts a little more with each successive two-page spread of him fighting some equally ridiculous monster animal or vegetable (Pengthulu remains my favorite, but this issue’s two-pager against Galaxseal is another feast for the eyes).

In his latest adventure, Poyo stars in his own Christmas-themed children’s tale, in which he takes down a disgruntled Santa Claus and his Seussical henchman, the Grumpass, after Santa declares war on Christmas and breaks the hearts of the children of Blun, as a narrator details Poyo’s adventures in not-necessarily-always-rhyming couplets.

But this children’s tale is a distraction from the framing sequence, in which a priest attempts to exorcise a little girl possessed by an ancient Sumerian demon and of the ability to vomit pea soup with firehose-like force. Poyo arrives in this sequence as well to mete out justice and generally be awesome.

But as always, Poyo disappears to his next adventure before he can be properly thanked for saving the day via ultraviolence.

And also as always, Rob Guillory’s art is a sick delight, brightly colored but with the gross details of John Kricfalusi animation. No one in Chew is attractive, even the people who theoretically are supposed to be. And how could they be with all the vomit and blood and missing limbs and gross food-based powers?


I’m behind on the trades – the last thing I read was Detective Colby snapping Poyo’s neck in issue #45 – so I think a key plot point from the series may have been spoiled for me, but if you just want to read a story about a robot rooster killing all manner of creature with gleeful abandon, well, really, you don’t have any other options.

Monday, June 1, 2015

Reviews of Comics from Wednesday 5/27


Batman '66 #23
Story: Jeff Parker
Art: Brent Schoonover and Giancarlo Caracuzzo

Nearly two years into its run as a print comic, it's nice to see Batman '66 take a few chances. While the early issues focused on established villains in the universe created by the TV show, since the publication of the lost episode that introduced Two-Face into the universe, we've begun to see other Batman villains from the comics who never appeared on the show, including Harley Quinn and Lord Death Man. This issue is two short stories, both written bu series regular writer Jeff Parker, with two of Batman's more monstrous foes. The first story, drawn by Brent Schoonover, introduces Solomon Grundy, whose origin is tied to that of Marsha, Queen of Diamonds, one of the series's original villains. It's weird to see this universe and actual magic tied together, as so much of the classic series was tied up in funky 60s, but it's hard to do the walking dead and use science. Still, it's a scientific solution Batman comes up with to stop Grundy, even if it's as pseudo-scientific as Bat shark repellent. A highlight of the story is that Schoonover works homages to classic covers and Batman images into panels, one especially cool one being to an old Aurora Batman model I remember assembling as a kid (a reproduction from the 80s, mind, not the original). The second story introduces Clayface, and does a very cool thing of tying him into False Face, a TV villain. It establishes that False Face was Basil Karlo, who was also the original Clayface, and he is given an origin that has echoes of the Clayface origin from Batman: The Animated Series. Artist Giancarlo Caracuzzo draws a monstrous Clayface who never could have existed on the budget of the TV show, or looked good in the effects of the era. And again, as was often the case, for all the biff bam pow action, Batman defeats Clayface using his brain more than his brawn. I'm looking forward to seeing some more Batman villains introduced (we've been teased with Killer Croc and Poison Ivy, so they're on  the horizon), as it adds some nice flavor to a book that's already a lot of fun.



Convergence: Booster Gold #2
Story: Dan Jurgens
Art: Alvaro Martinez

Convergence has ended, and sadly it was more a whimper than a bang. But there were some real high points to the tie-ins, love letters to older versions of characters and their fans. One of those love letters was the Booster Gold series, written by Booster's creator, Dan Jurgens.This issue not only features two Boosters, but his son, Rip Hunter, his sister, Goldstar, his robot buddy, Skeets, and his best buddy, Blue Beetle. While it's still serious, with the older, original Booster dying of an overdose of chronal energy, we still get some fun moments as the other Booster, Rip, and Goldtsra fight the Legion of Super-Heroes, and post-Flashpoint Booster is still as much a goof as classic Booster pretended to be to hide his more serious duties. But it's the scenes between a rapidly aging Booster and Blue Beetle that warmed my heart. We've seen Booster try to save Beetle using time travel, both in the comics and in an episode of Batman: The Brave and the Bold, but here it's a resigned Booster who's meeting his friend when Beetle was in his prime, and Booster treats it as a gift. The two get to talk, and joke, and even though Booster tries to warn Beetle a little about his oncoming fate, he doesn't spoil the time together with portent. In the end, Booster gets to say his goodbyes to those he loves before he goes through a startling metamorphosis that makes absolutely perfect sense if you're familiar with a couple of DC's previous events. It's a bittersweet farewell, but with hints that the new Booster has an important place in upcoming events and the old time travel crew still out there guarding time, there's a glimmer of hope, and hopefully a hearty Bwah-ha-ha to come.



Divinity #4
Story: Matt Kindt
Art: Trevor Hairsine

Divinity has been the most experimental series I've read from Valiant, and it's been a resounding success with me. Matt Kindt talks in the production notes in the back about creating an overpowered character and the importance of knowing how to defeat them, and this issue is about the fall of Abram Adams, the godlike being called Divinity by his followers. Interestingly (and smartly) there is very little combat between the titular character and Unity, Valiant's premier superhero team (although there is a gorgeous two page spread of them assaulting him). Mostly, Unity fights Divinity's followers, who are trying to stop them from interfering with their god while trying a hail Mary to contain Divinity. Meanwhile, with all his power, Divinity has resurrected his girlfriend and daughter, and is talking to them. But it's not the conversation he wants to have. It's a tragedy, as Eve, the woman he loves, tells him that she lived a full life and she wants to stay where she is. it's not a great energy weapon, or brilliant tactics that defeats Divinity. It's his remaining humanity. The series ends on a few different notes, leaving the fate of the character and the world in the air. Unity is unsure what to do with a contained super being who could defeat them with barely a thought, Divinity's followers are ready to declare a holy war to retrieve their savior, and Divinity himself? Divinity has realized exactly how much has changed, both in the world and in himself, but still has some hope in a very human form. This level of introspection is uncommon in superhero comics; so much of post-Watchmen superhero comics plays at seriousness, but doesn't really talk about anything beyond brooding. Divinity explores what it's like to become a being of power in a very thoughtful and human way, something that impressed me greatly, and I'm looking forward to the sequel to see where Abram Adams's journey takes him next.


Ivar, Timewalker #5
Story: Fred Van Lente
Art: Francis Portela

Fred Van Lente can cram more into a comic than pretty much anyone I can think of. In one issue of Ivar, Timewalker, you get a science fiction assault in a space station, a discussion of time travel physics, a fight on a post-apocalyptic world, a conversation at a bar, and all of it is done with humor and character development. The issue opens as a space fleet attacks Oblivi-1, the time/space station that is the headquarter of the villains Ivar has been dealing with in the first arc of the series, only to meet an unfortunate fate. While we do see Neela Sethi, the scientist who has been the... target? Goal? Of everything Ivar, our titular time traveler has done over the course of the series so far, and we see her talking to another version of herself about their scientific goal, the majority of the issue is set in the year 9999, with Ivar trying to recruit his youngest brother, Gilad the Eternal Warrior, to storm Oblivi-1 to rescue Neela. It's pretty standard infiltration and save humanity from monsters, in this case the Nergal Horde, but it's elevated by Van Lente's dialogue. It's not only very funny, but it's staggeringly real. I have two little brothers, and I know how brothers talk and bicker, and Van Lente has it down. Despite Ivar being the eldest brother, it's Gilad who has always been the serious one, the one who takes his responsibilities to heart, but here, at the end of Earth, Gilad is ready to lay his arms down, for once Earth is gone, his responsibility as its guardian is gone too and he can rest. But Ivar's interference lights a spark under Gilad one more time, and he agrees as long as Ivar promises that Aram, the middle brother, better known as Armstrong, isn't coming, something Ivar agrees to without a blink. Cut back to a bar in 2015, where Ivar is talking to Armstrong shortly before he left for 9999 to find Gilad, and we see a familiar scene with a familiar promise. The issue ends with a scene involving the former captives of the Nergal Horde that I don't want to spoil, but it's interesting how both this plot and Ivar's own operate in a circle in this issue. Saying anything more would spoil the fun, and with this title, that's the last thing I would want to do.



Sandman: Overture #5
Story: Neil Gaiman
Art: J.H. Williams III

What more can I say about Sandman: Overture? This is the comic that I most look forward to whenever it happens to come out. It's Neil Gaiman and J.H. Williams working together seamlessly, producing a vision of beauty and a story that is enchanting in the literal sense of the word; I find myself unable to look away from the pages as I read the issue, quietly mouthing the words along with the comic. After being trapped in the previous issue, Dream finds himself in the court of his mother, Night, brought to her by a servant named Dusk. Dusk's "d" name makes me curious is she is another relative of the "d" named Endless, but that is not addressed here. Instead, we see Dream having a family squabble with his mother. Night makes some very valid points about Dream and his relationship with his siblings, but we also see where Dream and Desire get their tempers from. While within the blackhole, Dream deals with family issues, outside it, the Dream of Cats wanders the battlefields of the universe, the ones growing worse due to the machinations of the mad star, and begins to save people, as well as retrieving the lost girl Hope from the afterlife. What exactly the Dream of Cats's plan is remains mysterious, but he's still a cat, so that's pretty much par for the course. Dream escapes the blackhole, naturally, saved by Destiny, his elder brother. The reasoning for this particular rescue us cleverly presented, as it not only works with already established Sandman mythos in a way that it didn't occur to me it could, but gives some personality to Destiny, who has always been the dustiest member of the Endless; he's like Marvel's Uatu the Watcher, bound only to observe, only he actually does only observe. It kind of shows why Uatu was always doing stuff, since it makes him much more interesting. The final scene of the issue takes place on a boat, and here's where I want to call out Williams for his astounding work. Any page is a masterwork, but there's a great moment as Dream boards the boat and his clothes change from the usual flowing regalia he wears into a sailor's outfit that is done with such grace. It's a tiny detail, but those are what makes Williams amazing, he doesn't miss a beat. The designs of the boat and it's crew are similarly astounding. There's only one issue left now, one issue for Dream to bring about the downfall of the mad star that he inadvertently created, and to receive answers to as many of the questions as Gaiman is willing to answer. Because really, this comic is as ethereal as a dream, and whoever gets all the answers they want out of a dream?

Monday, March 30, 2015

Reviews of Comics from Wednesday 3/25


Abigail and the Snowman #4
Story & Art: Roger Langridge

Roger Langridge wraps up his story of a girl and her Yeti with an action packed double sized issue, as Abigail and Claude flee the government agents who have been chasing them, specifically the one-eyed monster hunter, who will stop at nothing to make sure if the British government can't have Claude, no one will. The issue has car chases, a helicopter with machine guns, and some mortal peril. The man from the government clearly has no problem hurting or killing Abigail to get at Claude, which leads to some pretty scary moments. But the violence never moves beyond something you'd see in a PG rated movie, and I think we underestimate kids: something can have some scares and some serious moments and still be all ages. Those are teachable moments, moments that can spur a discussion. But while there's more action in this issue, and a last minute reversal, as the other government agents decide they don't like the way this newcomer is willing to do anything to get what he wants, including hurting a little girl, the heart of this book is still the friendship between Abigail and Claude.  The concern they share for each other when in peril, the joy in the photo montage page as Abigail wants a few more pictures of memories with Claude before he leaves, and the wonderful scene of their reunion at issue's end will warm the coldest of hearts. Abigail and the Snowman is another charming delight from Roger Langridge, who is one of those creators whose work I always look forward to. With this series complete, I hope he has something else for us soon.



Batman and Robin #40
Story: Peter J. Tomasi
Art: Patrick Gleason

After forty issues (plus a zero issue, and a Futures End one), Pete Tomasi wraps up his run on Batman and Robin. Damian, still super powered, gets to go on a big adventure with the Justice League, fighting a giant robot attacking Japan. While this is a very cool action centerpiece to the issue, and shows off Patrick Gleason's skill at drawing big action, it isn't what the issue is really about. No, this issue is really about how much Damian has grown as a character, not just from the beginning of the series but from his introduction. This isn't the killing machine trained by the League of Assassins. No, as Batman points out, during the battle with the robot he works with the team and keeps his emotions in check. But more than that, when we return to Wayne Manor, we see that Damian has made a gift for Bruce and Alfred, something the haughty psychopath he once was never would have done. We get glimpses of everything that this book has done for the character over its run, including Damian's Bat-pet menagerie (Titus the dog, Alfred the cat, and Batcow). I don't think it's a major spoiler or surprise that Damian loses his powers by the end of the issue, since I doubt anyone thought them permanent. I liked that Batman created the situation with the robot to have Damian bleed off the last of his super energy, but did it in a way that allowed Damian to have a big adventure and not in a dictatorial way. Maybe Batman has learned as much about parenting along the way as Damian has learned about himself. While this Wednesday will see a final annual from Tomasi, this issue would serve as a perfect coda to everything this book has done to make Damian the character that he is now.



Django/Zorro #5
Story: Quentin Tarantino & Matt Wagner
Art: Esteve Polls

Now past the halfway point, Django/Zorro is starting to roll towards its inevitable, blood soaked, Tarantino-style conclusion. After Don Diego donned his Zorro costume last issue, the native slave labor of the self-styled Duke of Arizona is starting to stir. And the Duke has decided that Django, seen in proximity to them, is behind it and should be interrogated. After a brief fight between the Duke's guards and Don Diego and Django, Don Diego is able to arrange a meeting with the Duke, and needs Django to steal into the Duke's study to find evidence that he has concocted the whole dukedom plot as a land grab. And to allow Django to more easily slip into the mansion, Don Diego provides Django with a special outfit. So much of what has made this book great has been the interaction between Django and Don Diego, with Django continually perplexed by Diego's demeanor and attitudes, and Diego's completely charming and friendly demeanor. Despite all of this, the highlight of the issue was a flashback of Django's to his time travelling with his friend, the former dentist turned bounty hunter Dr. King Schultz. Schultz was a strong presence in Django Unchained, very similar to Don Diego, in that his urbane exterior masked a capacity for violence, but at his core he was a good man. It was a delightful scene to watch Scultz put a pair of racist thieves in their place while teaching Django an object lesson. It's a great scene, pitch perfect in its dialogue; I could actually here Christoph Waltz delivering the dialogue. Django/Zorro has been slow building, spending a lot of time with character, getting us to understand who these people are, with only brief flashes of violence. I think we're heading towards a climax worthy of the blood soaked conclusion of Django Unchained, and I wonder if there will be a new Zorro once the story is over.



The Valiant #4
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera

The Valiant, the first event that touched every corner of the Valiant Universe concludes with an ending that is as bitter as it is sweet. The Immortal Enemy, the monstrous entity that seeks to kill the Geomancer, has defeated all the heroes who were set before it, and only Bloodshot stands as the last line of defense between it and Kay McHenry, the current Geomancer. As with the last issue, we really have two stories here, one with Bloodshot and Kay, and the other with Gilad Anni-Pada, the Eternal Warrior and guardian of the Geomancer, unlocking a mystery box sent from the future by himself that he is told will be the one thing that can stop the Enemy. The battle between the Enemy and Bloodshot is brutal, the kind of fight you can only have between two beings that can pretty much recover from any wound. I have to give writers Lemire and Kindt a lot of credit for seeding the fact that Bloodshot has no memories of who he once was throughout the series, making it an important part of his interactions with Kay, and paying it off in the big fight with an enemy who relies not just on physical might but on playing with the worst memories of his victims. The big moment of the issue was when Kay finally stands up to the Enemy. Still wearing the face of Mr. Flay, Kay's childhood boogeyman, Kay stood up to Flay to help save Bloodshot. One of the very cool tricks of the issue is once Gilad touches the mystery box with the weapon in it, we see a five minute countdown that continues to play out even when we move away from his scene, clicking off time in the lower right corner of each page. It adds to the tension of the already intense battle. I'm really loathe to talk about the last few pages, as they are really full of not only some major surprises, but events that completely toss the status quo of the Valiant universe on its ear, setting up Bloodshot Reborn, and hopefully another Eternal Warrior mini-series, since Gilad's final narration screams for a follow up of its own. I'm amazed how Valiant was able to have a crossover that was completely contained in one book, was of high quality, and really did affect its universe. This is great comics. And in a couple months, it will be out in trade for $9.99, so if all my words of praise have gotten you curious, then you'll have no excuse to not check it out when that happens.

Monday, February 23, 2015

Reviews of Comics from Wednesday 2/18


Secret Identities #1
Story: Brian Joines & Jay Faerber 
Art: Ilias Kyriazis

We all have our secrets, and if you're a superhero, you probably have more than most. The debut issue of Brian Joines and Jay Faerber's Secret Identities is heavy on the secrets. Starring a team of heroes called The Front Line, the issue starts off looking like a by the numbers super hero team book. But pretty soon, we see that it's anything but. The private lives of the heroes are laid out before us, and we see the secrets they keep. Recluse has a secret prison beneath his mansion where he keeps prisoners for what seems to be a horrible purpose. Punchline is a failing comedian. Vesuvius seems to want to keep some aspect of his history a secret. Each of the seven members of Front Line have something they want to hide, and their new recruit, Crosswind, might have the biggest secret of all: he's a mole, sent in to learn the identities and secrets of his teammates to bring them down. And we learn that right out of the gate. This isn't a book about uncovering these secrets for the reader. Sure, there are details we don't know and twists that I'm sure will come, but this isn't about the secrets, but how we keep them and what they do to our lives. The Front Line, and the world they live in, jumps fully formed onto the page, with great designs for each of the characters by Ilias Kyriazis. It feels like a team that we know already, that lives in a world that has existed for some time. Jay Faerber is no stranger to the superhero soap opera, having written a book that falls more in line with that latter in Noble Causes, and while I'm less familiar with Brian Joines, I did enjoy the heck out of his Christmas action series, Krampus!, so the book is in good hands. This was a very strong start to a new series, one that established the stakes and the world, and gave us characters we could grow to like or despise. Let's hope for a nice long run, and answers to all the secrets and lies this first issue laid out for us.



She-Hulk #12
Story: Charles Soule
Art: Javier Pulido

*Sigh* Thus ends the current volume of She-Hulk. Charles Soule has written a book that focused more often on law then on super heroics, gave a full picture of who Jen Walters, She-Hulk, is, slowly built the mystery of The Blue File, and developed a great supporting cast for Jen Walters. This issue wraps up most of those plot threads. The issue starts out with exactly what happened to create the Blue File, the mystery case that Jen and various other super folk have been named as defendants in, and we see a seemingly new character, Nighteater. But with the revelation from the end of last issue about the culpability of Nightwatch in the case, things start to fall into place. This is one of the most action-centric issues of She-Hulk, but the intelligence and wit that have been the title's hallmark for this volume were not lost. While fighting Nighthawk, we get to learn exactly why he did what he did, why he remade himself as a hero. We get to see everything he's been up to, and we get a moment of, if not redemption, at least a moment where one of the villains we met earlier does the right thing. Hellcat and Angie Huang, Jen's employees, friends, and chief supporting cast, play a big role in the story as well. We never find out exactly what Angie's deal is, which is fine by me; I like the mystery of that, and what she is doesn't matter as much as what she is to Jen, her friend. The nature of heroism is a topic much discussed as She-Hulk fights Nightwatch, and in the end, Jen proves herself to be a true hero. But even with all these superheroics, the final few pages bring the series back around to what it's been about all along: Jen at her office, preparing for a new case. For the too short duration of its run, She-Hulk has been my favorite comic coming out from Marvel, a strong, character driven series that plays with the tropes of the Marvel Universe and builds on that history. I can only hope this isn't the last we'll see of Charles Soule writing this character.



Sparks Nevada, Marshal on Mars #1
Story: Ben Acker and Ben Blacker
Art: J. Bone

It's time to shine your astro spurs and don your robot fists, as we begin today's thrilling review of Sparks Nevada, Marshal on Mars #1! I've written before about how much I love The Thrilling Adventure Hour, live theatre and internet home to Sparks Nevada, Croach the Tracker, and a host of other characters. And their transition to monthly comics has gone off without a hitch. Written by TAH creators Ben Acker and Ben Blacker, this story takes place before the earliest Sparks Nevada story on the podcast, and so no prior knowledge of the characters is required. After a flashback to Sparks at the Academy (because all sci-fi worlds have an academy) with his parents, the story starts in earnest with Sparks escorting a stage coach across the crimson plains of Mars. The coach contains the Johnsons (one of whom we know from the shows and the issue title as the Widow Johnson, so it doesn't bode well for Mr. Johnson) and panicky local yokel Felton, who proves to be a chatty passenger to an increasingly irritated Sparks. As they travel across the plains, they run into Martians, who seek nothing more than to be out from under Onus (picture Wookiee life debt, only less for all your life and with way more complaining by those indebted) to Sparks, rogue robots, and aliens. The issue has the trademark Sparks mix of action and humor, with a healthy dose of the latter. The dynamic between Sparks and Croach, the martian who must perform the duty of helping Sparks and who will become his friend and companion, is already coming into focus this early, and their rapport and repartee (or lack thereof) is one of main sources of comedy. Artist J. Bone gets to stretch his artistic legs in his designs for the different robot rogues, as well as the group of aliens that appear at story's end. Accompanying the first issue is also a print version of the digital first Sparks Nevada #0, the story of how Sparks and Croach first met. so if you prefer your comics in print form, here's your chance to get this for the first time. Sparks Nevada, Marshal on Mars is a clever mixture of western and sci-fi tropes. one that should delight fans of either genre.




The Valiant #3
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera

The Valiant #3 is really two great comics in one issue. Last issue left the series main characters divided, with Kay McHenry and Bloodshot on the run from the Immortal Enemy, while Eternal Warriro, Ninjak, and the rest of the Valiant heroes are ready to stand and fight. This issue, the two stories each develop on their own. The battle between the heroes and the Immortal Enemy is stunning. Paolo Rivera goes completely to town on drawing not just the combat, but the horrors when the Immortal Enemy gets into the heads of the heroes and shows them their worst fears. It's like a Scarecrow fear toxin attack on steroids. Rivera gets to draw all the Valiant heroes, from Archer & Armstrong to Quantum & Woody to Punk Mambo. It's the kind of thing that other companies would spread out over the course of three issues, but this series does it all in half an issue, and it doesn't feel rushed, and the art makes it so clear and crisp that you follow each stroke of sword and laser blast. The other end of the spectrum is Bloodshot and Kay. Bloodshot has been tasked with protecting Kay, so he brings her into a shopping mall. Lemire, who wrote this section of the issue, takes you through the pages in this issue's backmatter, and it's so cool to see these two people, thrust into lives of extreme weirdness, walking past home wares and all the things that they will never have. It's a very thoughtful scene, wonderfully written, as Kay keeps asking Bloodshot personal questions, and he keeps deflecting by doing his super soldier, preparing for the enemy thing. The dynamic between the two of them is wonderful, and I hope to see more of it in the future. The issue ends with Kay trying to help Bloodshot, but leaving them in a vulnerable position as the Immortal Enemy approaches. It's a great cliffhanger for a series that does everything you want from a crossover and does it without all the bloating from other companies. It's tightly paced and plotted, and never forgets character for action. There's still time to catch up before next month's finale, so if you haven't tried out The Valiant, what are you waiting for?



And Dan Grote brings us back to Jersey City, where Ms. Marvel goes to a dance and meets a certain god of Mischief...


Ms. Marvel #12
Story: G. Willow Wilson
Art: Elmo Bondoc and Ian Herring

After 11 issues of establishing Kamala Khan and her world, a standalone issue is a breath of fresh air.

It’s also time for another Marvel team-up, this time with the de-aged Loki currently starring in his own series by Al Ewing and Lee Garbett. Loki is sent to Coles Academic High by his mother, Freyja, for whatever expositionary reason is necessary to get Loki to willingly visit Jersey City. Much of the humor of this issue lies in the residents of J.C. mocking the Agent of Asgard as a “Hipster Viking from Brooklyn.” Loki certainly doesn’t give anyone reason to doubt that label, literally prancing about and writing love letters with the purplest of prose. One of the benefits of Loki looking the way he does now, though, is that he’s not instantly recognizable as the god of mischief, so it takes a while for Kamala to realize she’s locking horn-helmets with a classic villain. It also lets Loki do cliche Loki things like create duplicate illusions of himself and laugh while Kamala punches the wrong ones.

There’s a few other great beats in this issue. First, Bruno, the only human who knows Kamala’s secret, lectures his degenerate friend about why being “friend-zoned” isn’t a negative thing, because “friendship is something real and good and anybody who doesn’t understand that needs a dictionary.” Granted, he says this because Kamala has no interest in him romantically, but it takes a mature attitude to understand there are other types of love besides romantic.

Later, Loki spikes the punch at a Coles Valentine’s dance with truth elixir. Suddenly, a room full of teenagers stops being polite and starts getting real.

Finally, after Loki’s finished having his sport, he agrees to cast a spell of protection on the school, which is still half a mess from an attack by one of the Inventor’s robots.

For another great standalone featuring Ms. Marvel, check out last month’s SHIELD #2, in which Agent Simmons goes undercover at Coles High and teams up with Kamala against some loose supervillain tech.

Monday, February 16, 2015

Reviews of Comics from Wednesday 2/11


Atomic Robo Vol.9: The Knights of the Golden Circle TPB
Story: Brian Clevinger
Art: Scott Wegener

There's something great when you get a fish out of water. And putting an atomic robot in the Wild West is about as fish out of water as you can get. After the events of the previous volume, Atomic Robo has found himself trapped in the late 1800s, and has done his best to not get involved, so as to not upset the timeline. But desperadoes and a town in danger get Robo back in action. Robo, mistaken for an armor wearing old west gunslinger called Ironhide, winds up on a vengeance ride of sorts with Doc Holliday and Deputy US Marshall Boss Reeves, to save the townsfolk of . I didn't know Reeves before this; he, like Holliday, is a real person, and as per usual when real people are used in Robo stories he is very interesting, and the story has now made me curious to track down more about him. Before the story is done, we get cyborgs, zeppelins, a train chase, and everything you might expect in an Atomic Robo story. I have written more times than I can count about how much I love Robo, how much fun the stories are, and how there can still be character and heart in the middle of all the crazy science fiction. This volume mixes many classic Western tropes with the usual science fiction of Robo in a perfect mix. Brian Clevinger subtly builds tension throughout the story as it is clear Robo is "dying;" his power cells failing. There's no big speech explaining it, since the people Robo is with wouldn't understand it, and I like the fact that the needless exposition isn't there. Also appearing for the first time in a bit is Robo's arch nemesis (well, other arch nemesis after Dr. Dinosaur), Baron Heinrich Von Helsingard. The question of how Helsingard is alive so long before his and Robo's first meeting during World War II remains unanswered, a story for another day, I hope. So, what more can I say other than go buy some Robo, because it's the best dang science action comic on the stands? How about go read some Robo for free! Yes, this is the last print first volume of Atomic Robo, Recently, the guys at Robo, in conjunction with Hiveworks, started putting all of Robo's adventures on-line. They're rolling out all the past stories, and leading up to new material this summer. There will be trade collections of the new work, but you can read it first on-line. So you now have no excuse! Go and read some Robo now!



Divinity #1
Story: Matt Kindt
Art: Trevor Hairsine

Since Valiant's return a couple years ago, the company has reinvigorated most of it's old properties. This week saw the debut of it's first completely original property under the new regime. Divinity is the story of Abram Adams, a young man who was sent off into space by the Soviet Union, and has now returned, decades later, with godlike powers. Much of this issue takes place before that mission, and is the story of Abram's life. A black orphan left on the doorstep of a Soviet embassy, he was raised by the state, and trained to become this cosmonaut. We see a boy who strives to the ideals that are laid before him, who is loyal, but who still disobeys quietly at times. It would be a perfect and beautiful short story, of one boy's life, and the reader learns to care for Abram over these short pages. But then we see his return, as his ship crashes in Australia. There we meet our second principle character, David Camp, who, out for a morning climb, first encounters Abram. He falls, and wanders, wounded, through the outback, with visions and pain from the fall. At issue's end, we see Abram track David down once more, and as the military arrives, Abram uses his powers for the first time to a devastating effect. This is a four issue mini-series, so I understand writer Matt Kindt can't spare the pages to make this a done in one story the way I like most first issues to be, but he does an excellent job of doing everything he should in a first issue while still leaving it on a cliffhanger: there's character, plot, and just a bit of action to make the reader want more. Trevor Hairsine's is gorgeous, with excellent face work, especially on Abram. His settings, both the Soviet Union of old and the Australia of now, draw the reader in. I also really like the design for Abram's space suit; it's a logical mix of what we expect from space suits and super hero costumes. Valiant has been on a roll with its recent first issues, and Divinity is another excellent example. Hopefully, this is a new character who will catch on and be a longstanding part of the new Valiant Universe.




Jim Butcher's The Dresden Files: Down Town #1
Story: Jim Butcher & Mark Powers
Art: Carlos Gomez

After War Cry, the last original Dresden Files comic mini-series, I was very excited for this new one. We're now set deeply in the series, and so we're getting to see characters who have never appeared in comics before, and we're seeing a Harry Dresden at the height of his powers. Down Town takes place in between the novels White Night and Small Favor, and features Harry being brought into investigate the murder of a pawn broker at the hands of something monstrous. Well, hands might not be the right turn of phrase. It looks more like the fangs, claws, and horrible goo of something monstrous. Still, it's a case right up Dresden's alley. This is a great jumping on point for new readers who want to get a feel for Harry's day to day world. War Cry was a very self contained story, removed from Harry's stomping ground of Chicago, and not featuring many of Harry's long time associates. This issue introduces you not just to Dresden, but to his police contact/sometimes love interest Karrin Murphy and her partner, Rawlins, Harry's half-brother, Thomas, Harry's apprentice, Molly Carpenter, and Harry's big shaggy dog, Mouse. And other than the mysterious figure at the beginning of the issue, the man responsible for the attack on the pawnbroker, readers also meet one of Harry's most recurring nemeses, Chicago mob boss Gentleman John Marcone, along with his supernatural adviser Ms. Gard and his bodyguard Hendricks. Mark Powers clearly knows and loves his Dresden Files, because the characters are spot on, their voices perfectly on pith from creator Jim Butcher's world. With a mystery, the mob, and all the best aspects of a Dresden Files story, Down Town looks to be the best of the original Harry Dresden comic adventures yet.



Princeless: The Pirate Princess #1
Story: Jeremy Whitley
Art: Rosy Higgins

After some time away, Princeless returns with the third full mini-series, The Pirate Princess. The titular princess is Raven, who our heroines, Adrienne and Bedelia rescue at the beginning of the issue. The story opens with Raven being told the story of her great-grandmother, the dreaded pirate Mong Two-Tails, by her father, and then recounts the events of the zero issue, a Free Comic Book Day issue from 2013, from Raven's point of view instead of Adrienne's. These events include Adrienne and Bedelia rescuing Raven from a tower her brothers have left her in, as well as imprisoning the pompous knight who has been pursuing Adrienne. It's a great way to refresh readers who read that story over a year and a half ago without having to reprint it, and to flesh out Raven as a character. With their new friend saved, our heroes go out to get some food. If you're familiar with Princeless, pretty much any time Adrienne goes out into public, something chaotic happens, and in this case that something is Raven, who picks a fight with a couple members of her brother's crew who happen by, to have them deliver the message that she is back. The issue ends with Raven agreeing to join Adrienne and Bedelia on their quest to save Adrienne's sisters, but she has some of her own plans involving her brothers and Sparky, Adrienne's dragon. Princeless remains one of, if not the, best all ages comic on the market, with it's wonderful mix of character, action, and fairy tale trope breaking. It also happily passes the Bechdel test, and has a very diverse cast. What more could you ask for, really?


And this week, Dan Grote takes a trip into the DCU



Harley Quinn Valentine’s Day Special
Story:  Amanda Conner and Jimmy Palmiotti
Art:  John Timms, Ben Caldwell, Aaron Campbell, Paul Mounts and Hi-Fi

The comics power couple of Amanda Conner and Jimmy Palmiotti have worked hard to turn the Joker’s gal pal into DC’s version of Deadpool: a fourth-wall breaking psychopath with a secret good-guy streak who still loves killing people and makes for damn-funny comics. In this holiday-themed one-shot, Batman sits up and takes notice.

Harley’s long gone from Gotham these days, managing an apartment building in Brooklyn Heights and riding the Staten Island Ferry for days on end just because it’s free. So she and B-man haven’t crossed paths in a while. But when Bruce Wayne is put up for a win-a-date auction to benefit an animal rescue, Harley steals $1,000,100 from a Bernie Madoff-ripoff to get herself into the bidding pool. Harley and Bruce end up running afoul of a purposely lame villain named The Carp who believes dogs and cats get too much publicity and the money should go toward saving fish. The Carp has a sidekick named Sea Robin, because that’s just the kind of book this is.

In fact, in case the reader has any doubts about the tone of the book, Harley’s talking stuffed rodent spells it out for you while she sleeps, simultaneously introducing a dream sequence, explaining the role of guest artists and mocking crossovers.

A good chunk of the book is dedicated to dream sequences: One Harley’s, one Bruce’s, each drawn by a different artist. In Harley’s, drawn by Ben Caldwell very much in the style of Ren & Stimpy creator John Kricfalusi, she and the millionaire playboy fall madly in love, until Bruce reveals he effectively wants Harley to become a baby factory. Harley protests, saying having kids will ruin her figure, which I guess is more of a concern now that she’s ditched the red-and-black spandex bodysuit to dress like a Suicide Girl. Cartoon violence ensues. In Bruce’s, drawn in much darker tones by Aaron Campbell, he wakes up in bed next to Harley brandishing a list of his ex-lovers. She becomes the new Robin/Mrs. Batman, fires Alfred and henpecks him about cleaning up the Batcave (and getting rid of the giant Joker playing card) and the Batmobile, which is covered in bat poop. Dream Harley makes a valid point: How does the Batmobile stay so shiny parked in a cave full of bats and their guano?

Harley rescues Bruce from the Carp – though in true Batman fashion, he didn’t need saving at all – and honors Harley’s winning bid for a date. Impressed by her current escapades, Bruce lets her kiss him goodnight, then returns as Batman and threatens her in such a way that he’s actually praising her for her behavior, robbing a corrupt millionaire included. Then they kiss again.


So essentially this special was made to inspire a wave of Batman/Harley slash-fic, to add to the pile of Harley/Ivy and Harley/Deadpool fantasies. Happy typing, slashers!

Monday, January 26, 2015

Reviews of Comics from Wednesday 1/21


Batman and Robin #38
Story: Peter J. Tomasi
Art: Patrick Gleason

It's a bird! It's a plane! It's... Damian Wayne? Yes indeed, Damian is back from the dead, and he has superpowers. Now that Damian is back from the dead after the events of Robin Rises, it's time to establish the new status quo. Pete Tomasi and Patrick Gleason, one of the longest running teams on any book since the New 52 reboot, start to look at Damian and how he reacts to the new powers he received after his resurrection. And it starts out rough. Damian was always impetuous at best, and flat out aggressive at worst, and the new powers he demonstrates aren't helping. Flight, invulnerability, and super strength are a suite of powers that can be easily abused, and Batman clearly is concerned that Damian, who has a history of homicide, might just abuse them. We see a patrol, and Damian flings himself into danger with no concern. In all fairness, if I knew I was bulletproof, it would be hard for me to not just go for it. But Damian has once again proven he has a hard time taking orders, and so once again, Batman scolds him. But as the issue progresses, we see Damian's death and return have left more scars than he lets on. It's nice to see that Damian is suffering nightmares about the circumstances of his death; death has to be traumatic, especially at the hands of someone you loved. The trauma of death and resurrection is something rarely touched on in super hero comics. And after Damian's nightmare, he once again disobeys Batman and flies off. Tomasi then once again uses Alfred as the voice of reason to Batman, telling to have a little faith in Damian. I think Alfred might have some experience dealing with an angry, traumatized young man of exceptional abilities. Tomasi and Scott Snyder on Batman have both done tremendous work with the relationship between Batman and Alfred, really making Alfred the sage adviser who Batman listens to and is almost always right. This is not the Alfred of Gotham, this sort of gruff, angry badass uncle. I like an Alfred with a real paternal streak, something that really works when he serves as a father figure to all these young men. The issue ends with Damian going to Atlantis to tie up a thread from the "Hunt for Robin" story, and it's a scene that really shows the growth that Damian has gone through since his introduction as a spoiled brat. Seeing how Damian reacts to the deformed clones of himself is touching, witnessing that Damian has really learned to care about others. I'm hoping that Tomasi and Gleason continue their run for quite a while after Convergence to further explore the changes to a character that I've come to really love.



Lumberjanes #10
Story: Noelle Stevenson & Shannon Watters
Art: Carolyn Nowak

Somehow, I'm not surprised that the day at Lumberjanes camp where everyone can just kick back and do their own thing is not as relaxing as it sounds. The second arc of Lumberjanes begins with Mal and Molly going off to have a picnic while April, Ripley, and Jo decide to try to get some of the more mundane badges that monster hunting time preclude (they promised to not do anything exciting til Mal and Molly get back). While the trio provide the comic relief throughout the issue, with April frustrated about getting the boring badges, the issue's heart is Mal and Molly on a date in the woods before the action starts. I've rarely seen those early sparks of infatuation and love played out as well in comics as I have here. As Mal talks about her friends at home and all the fun she would have had if she hadn't been shipped off to camp, artist Carolyn Nowak paints Molly's face showing all the doubt that someone can feel when they think that the person they have feelings for doesn't have the same depth of feeling for them. After ten issues, it's really impressive how well rounded these characters are, and how much the reader has come to care about them. Of course, this is Lumberjanes, so pretty soon the craziness starts, as Mal and Molly see the Bear Woman, and follow her through the woods and fall through a time portal behind her. There's another charmingly awkward moment as the girls land in the past in one of the classic romantic adventure poses and there is some adorable blushing. And not only are there time portals, but pretty soon there are dinosaurs! And you know anything with dinosaurs gets a thumbs up from me. Lumberjanes is one of my favorite comics coming out right now, and it looks like it will be moving into even surer footing now that it's into its new life as an ongoing. Also, the issue title of "Absence Makes the Heart Grow Fondant," is one of those puns that is so groanworthy that I have to laugh; I love those puns.



The Valiant #2
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera and Jeff Lemire

The Valiant finds a way to move from its excellent first issue into an even better second issue. After the stakes and characters were established last issue, this one brings the Eternal Enemy front and center, hunting down neophyte Geomancer Kay McHenry in the form of Mr. Flay, a boogieman from a childhood story Kay loved. Co-writer Jeff Lemire draws the storybook sequences, which works perfectly. Lemire's style is slightly off the norm, not the same realistic lines as series artist Paolo Rivera, and that art works because of the fairy tale aspect of the story and because it seems of another world. Speaking of Rivera, his work on Mr. Flay/Eternal Enemy is really impressive. It's an incredibly creepy design, both in it's hideous monster form as the Enemy and as it's evil gentleman form as Flay; that sort of elderly gentleman thing hearkens back to classic vampires and The Gentlemen from Buffy the Vampire Slayer, and is great horror trope. Aside from Kay and the Eternal Enemy, with see Eternal Warrior and Ninjak retrieve someone who will be of use in this battle, and an end of issue appearance from Bloodshot painting him as a white knight, a role he will be unaccustomed to, I am sure. There's also a last page that is so classically superhero that it made me smile. I've realized that The Valiant takes a lot of classic tropes, not just the monster, but some superhero tropes, the hero's journey for Kay, the man haunted by his past failures for Eternal Warrior, and shines them up and fits them together as if they were meant to be together all along. It's a perfect introduction to the Valiant universe, while still rewarding long time readers. Seriously, if you like superhero stories, The Valiant is a book not to be missed.


And Dan Grote bids a fond farewell to a Matt Signal favorite...



All-New X-Factor #20
Words by Peter David
Art by Carmine Di Giandomenico, Will Sliney and Lee Loughridge

Cue up the sad Boyz II Men song. Either “End of the Road” or “It’s So Hard to Say Goodbye to Yesterday.” Your choice. We’ll wait.

We here at the Matt Signal have made no secret of our love for Peter David and his band of misfit mutants, so without belaboring the point, we’re sad to see another incarnation of X-Factor go after only about a year in service.

But David and artist Carmine Di Giandomenico go out the only way they possibly could: with robot sex and a cliffhanger ending that would make Alf jealous.

If the upcoming Secret Wars is intended to be a greatest-hits tour of the Marvel Universe before it ends, All-New X-Factor #20 is the Peter David version of that. In addition to the book’s main cast, we get a visit from Miguel O’Hara, aka Spider-Man 2099, who offers a glimpse into the rewritten future. Without spoilers, it’s a future David fans have seen before.

The good news is, it looks like David wants to pack up his pets and move them to his other book. X-Factor’s final pages reveal Serval CEO Harrison Snow’s true intentions for the team, which tie in closely with the world of future Spidey. Also tying things together neatly is Spider-Man 2099 artist Will Sliney, who drew the O’Hara scenes.


Oh, and I think this bears repeating: This book has robot sex in it. Suffice it to say Cypher and Warlock are now eskimo brothers.

Monday, December 15, 2014

Reviews of Comics from Wednesday 12/10


Afterlife with Archie #7
Story: Roberto Aguirre-Sacasa 
Art: Francecso Francavilla

I never thought I'd say Archie and horror in the same breath. I read and enjoyed Archie's Weird Mysteries in the 90s and 00s, but those weren't horror comics; they were supernatural adventure books that wouldn't scare anybody over the age of four. But Afterlife with Archie, the story of a zombie apocalypse that started in Riverdale, is definitely a horror comics, and it's a great one, full of genuine scares and tremendous character work. This issue picks up with the survivors of Archie and the gang having fled Riverdale, with a ravening horde of zombies led by Jughead following them (even in death and zombification, Jughead is still always hungry). Betty is trying to recreate her lost diaries, so we see flashbacks to Betty's time in Riverdale, the problems in her family wither her sister, her meeting Archie, and the turbulent relationship between her and Veronica. Meanwhile, we see more about just how warped the Blossom household in this reality is, with some flashbacks to Cheryl Blossom's family Thanksgivings. Taking Riverdale and mixing in some Peyton Place and some Flowers in the Attic could easily turn into something that feels exploitative and tacky, but Roberto Aguirre-Sacasa clearly has long plans for these characters, and isn't just throwing in shocks for shock value. He is developing these characters down unexplored territory, while still having them feel like the characters that Archie readers know. The atmosphere is only heightened by the dark, moody art from Francesco Francavilla, who draws not only some seriously creepy zombies, but such realistic facial expressions that you can read the full spectrum of emotions that run  through each character. If you're all caught up on The Walking Dead and are looking for something else to satisfy your zombie/horror fix, Afterlife with Archie is one of the best horror comics on the market. Also worth noting, each issue has a back up from the classic Archie published horror comics on the silver age, which are creepy in the EC Comics vein; I'd love to see some collections of those in the future as well.



Copperhead #4
Story: Jay Faerber
Art: Scott Godlewski

Copperhead, Jay Faerber and Scott Godlewski's sci-fi western, continues it's first arc, as Sheriff Clara Bronson and her deputy, Budroxifinicus (Boo for short and from here on out), close in on the killer of the Sewell family. Bronson goes on the hint for Ishmael, the artificial being ("artie") that saved her son and he saw with a stolen object from the Sewell house, only after getting into an argument with the local mine owner and land baron. It's through his inquiries that we learn exactly why Bronson is now out in the galactic backwater of Copperhead. She immediately jumps to the conclusion that Ishmael is guilty, reinforcing the knowledge that she dislikes arties, and we begin to get more details about the war that was fought, now knowing that the arties were designed to fight Boo's people. With Bronson away, Boo gets the spotlight as he heads to investigate a break in at the local doctors office (the doctor is a drunk, a classic western trope). While Boo pursues the being who broke in, we see a flashback to his time in the war, and get the idea of exactly how tough Boo is and was. Four issues isn't a lot of time, but Faerber has done a good job of letting us know who each of these characters are; still there's a lot to learn. We also see the first real clash between Clara and her son, Zeke, who absolutely believes that Ishmael is not the killer since Ishmael saved his live. Zeke's a good kid, but like all kids, they think they know better than their parents sometimes. I'm curious to see which is right. Scott Godlewski, artist on the series, impresses me by giving non-human faces very clear emotions. The Sewells and Boo are only slightly near human, and many artists would have a hard time conveying mood and emotion, but Godlewski does  a great job of helping us get right into Boo's head.



Rocket Raccoon #6
Story: Skottie Young
Art: Jake Parker

Rocket Raccoon continues to be one of Marvels' most charming comics. Rocket is now working to pay off the debt to the numerous princesses he has wronged in his life, but this issue he has to step away from that task to help out another old friend. Cosmo, the psychic Russian space dog who is the head of security at Knowhere, gets in touch with Rocket to help a robot, whose name is only given in binary, to help locate some of his friends, who all live on a colony of warbots who have forsaken violence to live a peaceful life. So Rocket and the robot go on a crazy adventure where Rocket actually has to act as the cool head, trying to keep the robot from blasting everyone; if your friends were taken by slavers, you'd be a little prickly too. From a weapons dealer to a weapons auction, Rocket and his robot sidekick leave a swath of carnage. Groot isn't around this issue, so the robot takes the place of Rocket's usual sidekick, but since not only is the robot's name in binary, but that's all he can speak, it's not like his vocabulary is much wider than Groot's. I wanted to talk about this issue for two very simple reasons. First, it's just fun. While yes, robot slavery is an important topic that should be discussed, this is a comic in the old model, a perfect done in one story with some good jokes, some good action, and a lovable cast. Second, it has Cosmo. I love Cosmo, but since the return of the cosmic Marvel Universe in the past three years or so, he hasn't really appeared much, so an issue with a lot of Cosmo is something I wanted to call out. Artist Jake Parker's style is reminiscent of Skottie Young's own while not being a direct clone, so it keeps with the tone of the first arc, and he draws absolutely adorable animals, so he's made for this book. If Rocket Raccoon can continue to tell fun stories like this, it will be the jewel in Marvel's cosmic crown.



The Valiant #1
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera

When it comes to consistency, Valiant really can't be beat. Since they started publishing two years and change ago, they've done a good job of keeping up a consistent high quality. And while they have done a couple of crossovers, Harbinger Wars and Armor Hunters, each of those connected small corners of the Valiant Universe. This week saw the debut of The Valiant, a four issue mini-series that looks to tie the whole universe together. The issue opens with a history of Gilad Anni-Padda, the Eternal Warrior, and his battle with a creature called the Eternal Enemy. Three times before, the Eternal Enemy has come, and three times it has slain the Geomancer, the person who speaks for the Earth. And each time, Gilad has gotten a scar on his face; the origin of the scars has been hotly debated since Gilad first appeared in the new Valiant, and it's a cool history to them, adding something to make Gilad's arch-foe a much bigger threat. From there, we see the current Geomancer, Kay McHenry, having a discussion with Armstrong, Gilad's also immortal brother about what she should be doing. I haven't read anything with Kay since her first appearance in Archer & Armstrong, so it was nice to get a refresher on who she is, as she is going to be important to this series. The issue also features an action sequence with Bloodshot, the nanite infused hero, fighting his former masters at Project: Rising Spirit on the behest of MI6. This sequence not only gives a nice action centerpiece to the issue, but catches readers up on Bloodhot's current status quo. The issue ends with Kay trying her hand at being a more active Geomancer, Gilad talking to X-O Manowar about the coming of a threat, and the rise of the Eternal Enemy. Writers Jeff Lemire and Matt Kindt do a very solid job of making it clear exactly who all these characters are even if you haven't read anything with them before, while keeping the story moving and it never feeling like an info dump. Paolo Rivera is an outstanding artist, and his work is as amazing as ever. His action sequences, especially Bloodshot versus a pair of mechs, flow perfectly, giving a sense of motion and action, and his design for the monstrous Eternal Enemy is the stuff of nightmares. If you've ever thought about trying out a Valiant comic and have been hesitant or if you're an old school Valiant fan who wants to try the new books, this is a book that is the perfect place to jump on. And if you've been reading Valiant regularly, this is a great showing that will feature the characters you're reading already, so go out and pick up The Valiant.