Showing posts with label amanda conner. Show all posts
Showing posts with label amanda conner. Show all posts

Monday, April 25, 2016

Reviews of Comics from Wednesday 4/20


Criminal 10th Anniversary Special
Story: Ed Brubaker
Art: Sean Phillips & Elizabeth Breitweiser

The world of Ed Brubaker and Sean Phillips's Criminal is not a world for children, either to read or to live in. It's a world where the good and the innocent alike are likely to wind up dead, and where the innocent are few and far between. For the tenth anniversary of the series debut, this double sized one shot revisits the series two most popular characters, Tracy Lawless, the soldier turned hitman, and his petty crook father, Teeg. Set in 1979, the stories from this era usually focus on Teeg, but this is a Tracy story, narrated by a young Tracy as his father takes him on a road trip. Of course, being Teeg Lawless, this road trip has to do with Teeg hunting for a criminal associate, and he's bringing Tracy along because cops will look less at a father and son together than a man travelling alone. And while there's crime in the story,it's mostly off panel. The story instead is of Tracy left alone as his father hunts his cohort, and Tracy making a friend. This sounds like a simple enough story for a twelve year old, but there's nothing simple about Tracy. His father has forbidden him to make friends, after all, because that could get them remembered. But Tracy meets a friendless girl named Gabby, probably a little too smart for her own good, and they develop a friendship. It's a coming of age story in the style of Stand By Me, as Tracy and Gabby just act like kids, which you get the immediate impression is not something Tracy gets to do much of at all (and if you've read other Criminal stories about the Lawless family, you know it for sure). But in the end Tracy learns the hard lesson that just being good isn't enough to survive in his father's world, and he makes the hard choice to protect his one friend, and any innocence he might have had left is gone. Every time I think Sean Phillips and Elizabeth Breitweiser can't get any better as an art team, a new series or story comes out, and I'm blown away. The sheer pathos of Tracy as he rejects Gabby is one of the most emotional scenes I've seen in a long while, and the fact that the kids look like kids, not just small adults, a flaw in a lot of comic art, is impressive as all hell.


As with the last Criminal special, this issue has interspersed in it pages from an in-universe comic. And while the previous comic was a Savage Sword of Conan knock off, this one is a combination of horror and the 70s Kung-Fu craze, "Fang, The Kung-Fu Werewolf." Let me just go on the record as sayong that, if the Brubaker/Phillips/Breitweiser team wanted to do a full on Fang comic for an issue or two, I would be all over it. And also as with the previous Criminal special, this issue comes in both a standard comic and magazine sized format, and while either is a fine, the magazine is such a great package, I would highly recommend it for all readers to pick it up that way.



Divinity II #1
Story: Matt Kindt
Art: Trevor Hairsine, Ryan Winn, & David Baron

Valiant's first Divinity was the first series from the new Valiant to star a new character, Abram Adams, the Russian cosmonaut sent out into deep space during the height of the Cold War to return decade later with god-like powers. The sequel picks up a thread left hanging by the last series: what became of the other two cosmonauts that traveled into space with Adams? This opening issue of the new Divinity series follows Valentina Volkov, one of the remaining cosmonauts and a loyal Soviet. Volkov was a street kid who was taken off the street and raised by a doctor, a man who truly believed that the Soviet system was the best. The story moves back and forth between Valentina on Earth before leaving and her and Kazmir, the third cosmonaut, trapped on the Unknown, the strange world that transformed Adams. We see how loyal to the Soviet state Valentina was, not just in the flashbacks but on the Unknown, where Kazmir tells her he loves her and she shrugs it off, possibly the only person she will ever see again, because it is against the program they were in to develop attachments. And when she removes her helmet and is transformed as Adams was, she mercilessly kills Kazmir to power the pod that will return her to Earth because that's what she must do for the State. Valentina isn't evil; it would be easier if she was. What she is is a true believer,and in many ways that is more dangerous. As she returns to Earth and receives the radio and television signals beamed into space that tel the story of the fall of Soviet Russia, she returns home and goes immediately to Vladimir Putin, who clearly is ready to set her loose on the world. The issue is dense with history and symbolism, as "Little Myshka, " Little Mouse, the endearment that Valentina's adoptive father used and the one Putin knows, the mouse they experimented on to make the perfect Soviet, is prepared to head off and once more help the USSR to rise, or so it seems. Trevor Hairsine's art is gorgeous, both in the realistic and gritty world of the Soviet Union and the amazing foreign landscapes of the Unknown. Valiant has done a great job with their self-contained four issue mini-series, making them easily accessible; everything you need to know from the original Divinity is summed up straight away in this issue, so Divinity II would be a great place to try out Valiant if you haven't yet.



Harley's Little Black Book #3
Story: Amanda Conner & Jimmy Palmiotti
Art: Joseph Michael Linsnner & Hi-Fi

If the Harley Quinn monthly is a fun comic, Harley's Little Black Book, Harley's bi-monthly team-up book, takes everything that makes the monthly great and amps it up to eleven. It's a broad, kooky comic, and this issue has Harley meeting Zatanna as the magician comes to perform at the club that is in Harley's building to get away from the magical chaos of her superhero life, while Harley has guests, the London based super team she met back in issue one. But things aren't that simple, as a trio of ghosts, trapped on the Coney Island boardwalk, wind up taking up residence in Harley's building to avoid a ghost-demon that is hunting them. Zatanna agrees to help the ghosts stop their tormenter, and we learn that Harley can see ghosts for an as yet unexplained reason. The story continues with Harley and Zatanna travelling into the afterlife to find the ghost-demon who is hunting the spirits, and to find the demon who cursed him to stop the whole thing. It's a clever, fun superhero story, made all the better by Jospeh Michael Linsner's art. A famed "good girl" artoist of the '90s, Linsner is best known for having created Dawn, but his work here is lovely. Not only does he draw a stunning Zatanna and Harley, but his demons and monsters are also great, creepy and slithery or demonic. There's a funny gag with the demon behind the whole thing, a name that comes out to the fore with Ztanna's backwards speaking magic. And as a real plus, Zatanna is back in her traditional costume! A comic with magic, comedy, and bunnies hopping around. What more could you ask for?



Jim Butcher's The Dresden Files: Wild Card #1
Story: Jim Butcher & Mark Powers
Art: Carlos Gomez & Mohan

As the wait for Peace Talks, the new Dresden Files novel, stretches out, it's the short stories and original comics that are keeping me sane. The new mini-series, Wild Card is set deep in the thick of the novels, at the height of wizard-for-hire Harry Dresden's powers and friendships, with most of his staunchest allies at his side: his apprentice, Molly; his brother, Thomas; his friend at the M.E.'s office, Waldo Butters; and his police contact; Sgt. Murphy. The exact timeline seems to place it after the events of the novel White Night and the last comic mini-series, Down Town, and before my favorite Dresden Novel to date, Small Favor. One thing the comics can do that the first person narrated novels can't is show things that Harry doesn't see, as this mini-series begins with two women fleeing some sort of supernatural threat that seemingly removes their souls. This seeming is made more evident when Harry, Murph, and Molly go to the morgue where Butters shows them the perfect corpses left behind with no cause of death, Harry begins his investigation with the first soul sucking monsters he can think of, the succubi and inccubi of the White Court of Vampires, of which his brother Thomas is one. The set-up allows readers not familiar with the books to get a feel for Harry and his friends and family as we see Molly's growing skills as a wizard, Harry and Thomas's brotherly affection (and through that, details of the White Court), and Harry and Murphy's sometimes strained relationship, although they are the best of friends in the end, always, which I hope we get to see as well. There's also a great scene with Harry and Molly talking about power and the right and wrong ways to use it, a central theme of the Dresden Files novels. Artist Carlos Gomez has drawn the last handful of Dresden related comics, and his feel for the characters has grown with each one, and the characters are resembling Jim Butcher's descriptions more and more. I'm also very excited for this story because I've read about the series in an interview and known the identity of the big bad, the threat who de-souled the women at the beginning of the issue and attacked a police office in the middle, and it's a character from myth and story I've been waiting to see appear in the Dresdenverse since the Faeries became a major presence back in book four, Summer Knight. I won't say the name here, but, well, lord what fools these mortals be (a little hint if you know your Shakespeare). The Dresden Files universe is rick with story, myth, and character, and these original comics do a great job of telling smaller stories of the adventures of Harry Dresden.

And Dan Grote reviews the new special about everyone's favorite Luchador rooster...



Chew: Demon Chicken Poyo
Story by John Layman
Art by Rob Guillory

First, he saved an English village from a mad scientist making it rain livestock. Then, he freed a faraway fantasy realm from the tyranny of mutant vegetables and was crowned king. He also did a bunch of awesome stuff in between.

Now, after having his neck snapped, everyone’s favorite cybernetic luchador rooster assassin (and all-around badass motherf$&#@%g bird) has taken his rightful place as a lord of hell.

As John Layman and Rob Guillory wind down their amazing, hysterical Image series, they’ve given us one last one-shot featuring Poyo, the poultry-turned-psycho government agent who steals fans’ hearts a little more with each successive two-page spread of him fighting some equally ridiculous monster animal or vegetable (Pengthulu remains my favorite, but this issue’s two-pager against Galaxseal is another feast for the eyes).

In his latest adventure, Poyo stars in his own Christmas-themed children’s tale, in which he takes down a disgruntled Santa Claus and his Seussical henchman, the Grumpass, after Santa declares war on Christmas and breaks the hearts of the children of Blun, as a narrator details Poyo’s adventures in not-necessarily-always-rhyming couplets.

But this children’s tale is a distraction from the framing sequence, in which a priest attempts to exorcise a little girl possessed by an ancient Sumerian demon and of the ability to vomit pea soup with firehose-like force. Poyo arrives in this sequence as well to mete out justice and generally be awesome.

But as always, Poyo disappears to his next adventure before he can be properly thanked for saving the day via ultraviolence.

And also as always, Rob Guillory’s art is a sick delight, brightly colored but with the gross details of John Kricfalusi animation. No one in Chew is attractive, even the people who theoretically are supposed to be. And how could they be with all the vomit and blood and missing limbs and gross food-based powers?


I’m behind on the trades – the last thing I read was Detective Colby snapping Poyo’s neck in issue #45 – so I think a key plot point from the series may have been spoiled for me, but if you just want to read a story about a robot rooster killing all manner of creature with gleeful abandon, well, really, you don’t have any other options.

Monday, November 23, 2015

Reviews of Comics from Wednesday 11/18


Bizzaro #6
Story: Heath Corson
Art: Gustavo Duarte  & Pete Pantazis with guest page from Tim Sale & Dave Stewart

Bizarro and Jimmy Olsen's road trip ends with quite a bang, an issue full of guest stars, guest artists, and some really heartfelt moments. After last issue when Bizarro found out Jimmy was travelling with him to produce a photo book of the trip, Superman's imperfect clone left Jimmy in the Nevada desert and headed back to Metropolis. While Jimmy is quickly captured by Queen Tut, the nemesis he and Bizarro made back in issue one, seeking revenge for Bizarro hypnotizing her dad, King Tut (the pharaoh of used car sales), into thinking he's a chicken, Bizarro meets Superman. This is the first meeting between Bizarro and Superman in the new continuity of the post-Flashpoint DC Universe, an d it's a very different meeting than you'd expect. No blows are exchanged, and Bizarro simply gets to talk to Superman, the conversation starting with a beautiful splash page by Time Sale in his Superman for All Seasons mode. The Superman who appears here feels like the wiser, more worldly and friendly Superman of the pre-Flashpoint world (there's even a joke about the missing red trunks), and his conversation with Bizarro about friendship and Bizarro listens and understands, heading out to save Jimmy when Queen Tut threatens Jimmy on national TV. During the battle, all the friends Bizarro has made, from bounty hunter Chastity Hex, to Kilowog, to Zatannam to a pair of FBI agents that look suspiciously familiar if you followed a certain '90s TV show about the paranormal, come in to lend a hand, even Colin the alien chupacabra, who returns from space. It's a big, silly, exciting action comic, and ends with Bizarro and Jimmy reconciling, working on the book together, and arriving at Canada to the nicest bum's rush you've ever seen (they're Canadian after all). With the adventure over, the pair return to Metropolis and whatever adventures might remain in the future. Bizarro was one of the best mini-series that came out of the most recent DC wave of titles; it was fine, all ages fair, and I hope that we get another adventure from Bizarro and Jimmy soon. By the way, I considered writing most of this revue in Bizarro speech, but after two sentences, I wanted to smack myself, so I could only imagine how you would have felt. You're welcome.



Harley Quinn #22
Story: Amanda Conner & Jimmy Palmiotti
Art: Chad Hardin & Alex Sinclair

Harley Quinn is one of those books that is so consistently good that it sometimes falls off my review radar because it's hard to find something new to say. But this week's new issue is such a perfect example of everything that's great about this book, it's a good time to call it out. After an adventure in Hollywood, Harley is returning home with a bunch of new acquisitions, courtesy of Deadshot's stolen credit cards, only to find plenty of problems waiting. Zena Bendemova, Russian femme fatale and nemesis of Sy Borgman, the geriatric cyborg who lives in the retirement home that Harley works at in her day job, has been resurrected by her grandson, and she has sworn revenge against Harley and Sy. Plus, Harley's current boyfriend, Mason, is in jail for manslaughter and has a hit out on him in jail. These are the kind of things Harley has to deal with on a day to day basis. After being attacked by some of Zena's amazonian warriors (amazonian with a small a; they're big and tough and female, not from Paradise Island) in a fight scene that is equal parts funny and brutal, Harley gets home to find out about Mason and the fact that Zena, or since Harley doesn't know she's back from the dead someone who is working out Zena's vendetta, has kidnapped Sy, Harley has to divide and conquer. She splits up her Gang of Harleys, taking some to save Mason and leaving the others to track down Sy. That's a lot to happen on one issue to begin with, and its interspersed with Harley getting some revenge on rude construction workers,  a scene of Mason narrowly averting being murdered, and Harley having a sweet talk with a nice man she met on the plane back from L.A. Writers Amanda Conner and Jimmy Palmiotti have created a wide and diverse cast for Harley, from her gang of Harleys to the tenants of her building and the people at her nursing home, and we get to see a little bit of everyone in this issue, which never feels overwrought or busy. It's a great comic, and if you're reading a title like Deadpool and haven't tried Harley Quinn, you should really jump on now.



Orphan Black: Helsinki #1
Story: John Fawcett, Graeme Manson, Heli Kennedy, & Dennis Tipton
Art: Alan Quah, Jeffrey Huet, & Chris Fenoglio

IDW's first mini-series based on the best sci-fi show (and a contender for best show period) on TV right now, Orphan Black, filled in little details about the backgrounds of our principal clone cast. This new series tells the story of events hinted at in the most recent season of the show, the wiping out of a group of clones in Helsinki. It's a completely different cast from the show, so all bets are off on who will and won't survive, and since the story comes from the show's creators, this is official canon. Our principal clone this series is Veera Suominen, a teenage clone with burn scars in her face we met briefly at the end of last series. When Veera finds the uncle she has been living with had spying devices in her room and the name of two other girls on his computer, she runs away to find the nearest of those girls and expose her uncle's child pornography operation. Of course, readers know he's really monitoring them for the cloning project, but Veera doesn;t know that, and so she heads to find Niki Lintula, who lives nearby. To do this, the socially isolated Veera, a girl who's scars make her stand out and who has been home schooled to keep her away from other children, infiltrates Niki's scool. It's heartbreaking to see Veera try to interact with other kids and freezes up when doing it, and to see what happens when she sees Niki, who is a flawless, blonde version of herself. The issue doesn't have a lot of the science fiction and action that are a part of Orphan Black, but it succeeds in being a strong study of a character, really getting into Veera's head in a way that TV can't, with a story narrated exclusively by her. It also succeeds in capturing the atmosphere of Orphan Black, with a sense of disconnection and paranoia as a clone begins to understand so much of what she believes about the world isn't right, multiplied in this case tenfold by Veera's isolation. It's a strong start to the series, one that looks to add an important chapter to the overall mythos of Orphan Black.




Star Wars #12
Story: Jason Aaron
Art: Stuart Immonen, Wade Von Grawbadger, Justin Ponsor

Back when he was writing The Authority, Warren Ellis talked about widescreen storytelling in comics. He was talking not just about page layouts with big panels and lots of action, but a certain way stories should be told, with those same sensibilities in mind. If there is any comic that should have that kind of thinking, it's Star Wars, the movie franchise that defined modern widescreen movies. The last part of the second arc of Marvel's new Star Wars series is a widescreen story, packed to the gills with action and adventure. We get a small battle between Han, Leia, Chewie, and the bounty hunter Dengar, followed by a huge battle in Grakkus the Hutt's arena with monsters and stromtroopers that ends with a visually stunning moment or two that I don't want to give away. I know some purists will be bothered by that moment, but it's one of those things that I have to get past my inner fanboy and embrace my inner child, what it would have looked like if I was a kid see certain characters doing something that you never saw them do in the movies that is just plain awesome. I want to see more of Grakkus, a Hutt who doesn't mind getting his hands dirty, and Sgt. Kreel, the stormtrooper undercover in Grakkus's operation. But mixed in with all the action, we get some nice character moments for Princess Leia and Sana, the woman claiming to be Han Solo's wife, so the issue isn't a wall-to-wall actionfest. Add in a last page cameo from Darth Vader, and you get a comic that any casual Star Wars fan would love, and one that does some nice things for us diehards. This week also saw the release of the one-shot that kicks off the first Marvel Star Wars crossover, "Vader Down," which is also an excellent comic and a great jumping on point if you want to try out some Star Wars comics before The Force Awakens.



Wrath of the Eternal Warrior #1
Story: Robert Venditti
Art: Raul Allen & Patricia Martin

When we last saw Gilad Anni-Padda, the Eternal Warrior, at the end of Valiant's Book of Death event mini-series, he was, well, dead. This issue shows readers what happens when Gilad dies, but before he returns from the dead, and after seeing the fields of the Deadside filled with monsters,we see where he awakens, and it is not what you might expect. Gilad arrives in a heaven of his own making, with his wife and children waiting for him and excited to see him. But they all know that it's only temporary. Leena, Gila's wife, is especially saddened by the fact she knows Gilad will be leaving them again sooner than they'd like. The issue is mostly an idyllic domestic scene, with Gilad playing with his children, eating a fine dinner, and lying with his wife. I'm curious to known a little more about Gilad's heaven, as the children clearly have different mothers, and I wonder if these are all the children Gilad has fathered in his six thousand years of life; also I am curious to see what more wwe will learn of Kalam, Gilad's eldest child in this realm, who spends his days stubbornly shooting arrows into targets Robin Hood style, splitting arrow after arrow. Is he . Gilad is so often portrayed as this unstoppable, resolute force, the fist and steel of the Earth, that it makes for  very different scene to see him not only with his family in a place where he doesn't need to fight, but more to see how tired he seems as he tell's Leena of his most recent "trip." And to think that Gilad and his family views this afterlife as his true home and the world of the living as the place he goes on business trips makes it even sadder than Gilad knows that he must return. And as the issue ends and he hears the voices of the monsters that exist in the Deadside waiting for him to begin his trip back, we know that it isn't a simple thing for him to just will himself back to life. Robert Venditti's script is excellent, but Raul Allen's art takes it to a whole other level. He draws both the agrarian beauty of Gilad's farm haven and the nightmare of the blasted Deadside with equal adeptness, and his Gilad in particular is expressive; you can see in his eyes all six thousand years he has lived. Eternal Warrior was my favorite character from classic Valiant, and I've enjoyed his other series and his appearances in other titles, but the first issue of Wrath of the Eternal Warrior feels like the beginning of the series that this character deserves, a blend of magic, history, and character. If you've never read a Valiant title before, this is the time to start.

And because we know you can't get enough, Dan Grote reviews this week's new Deadpool...


Deadpool #2
Story:  Gerry Duggan
Art: Mike Hawthorne, Terry Pallot, & Val Staples

Something is rotten in Deadmark. More on that later.

The first issue of the all-new, all-different adventures of Wade Wilson & Co. set up all the players on the board, both new and old, but this issue focuses largely on Deadpool’s new team of mercenaries, who have grown tired of running pro bono missions and generally doing more good works than good-paying ones, “like we’re Santas that bring justice,” per Terror.

To teach them a lesson, DP sends them on a paying gig in which a landlord aims to evict to the decent, hard-working tenants in his building so he can turn the units into condos. Suddenly, some of the mercs develop a conscience, and we see what they do with their ill-gotten gains.

While they all begrudgingly wear the same costumes and are obsessed with getting paid, the creative team is doing a good job of making each member of Deadpool’s Heroes for Hire a distinct personality. Slapstick, who should be another irritating source of comic relief, a la Deadpool or Madcap, is completely miserable but still looks like someone sprayed silly string all over the Joker’s head and then drew him into an episode of Aqua Teen Hunger Force. Madcap is obsessed with hats and speaks in his now-trademark Courier New balloons, while all the other Deadpools speak in Wade’s classic yellow balloons when the masks are on. Solo is the handsome one in the James Bond/Jason Bourne vein and among the earliest to develop a conscience, with Stingray, the former Avenger and lone Deadpool capable of flight, not far behind. Foolkiller is the most hardened of the lot, still money uber alles in the face of everything. Terror, the human organ harvester, appears to be the same way, then gives his cut of the inappropriate-eviction gig to the wife and son of an abusive man whom he proceeds to beat the living crap out of.

Issue’s end returns us to Deadpool HQ, where we sadly are forced to say goodbye to a member of Wade’s now-former family. I won’t say who, but I will say that someone is pretending to be the real Deadpool, the one in the black-and-red suit with the hood whose fashion sense I so highly praised last time around (seriously, get on the POP variant, Funko). Who the impostor is is not revealed, but it does have something to do with the truth about who killed Deadpool’s parents.


Now if you’ll excuse me, I’m gonna go pour some sizzurp on the concrete for [redacted].

Monday, September 14, 2015

Reviews of Comics from Wednesday 9/9


Atomic Robo and the Ring of Fire #1
Story: Brian Clevinger
Art: Scott Wegener & Anthony Clark

Atomic Robo is back, and now coming out from IDW! And after all the recent stressful events in his life, he's taking some time off in the '60s to tour with Johnny Cash! Oh, wait, no it's a completely different ring of fire. We're back in the present this story, and following Bernie, Lang, and Vik, the Action Scientists who survived Robo's "final" clash with Dr. Dinosaur, months after that battle, and things are not looking good. Majestic, the secret government agency, has claimed all of Tesladyne's property, arrested all the employees they know are alive, and Robo is presumed dead. Of course, if you read Knights of the Golden Circle, you know where Robo wound up, and this issue, with some spiffy science that I didn't completely understand (it involved a fifth dimensional cardinal direction called zorth), the team, along with new member Foley, head out to retrieve a package that the reader knows is Robo. The four scientists are distinct in personality: Vik sort of den father to the team, Bernard frustrated with the situation and having to pull himself out of a bottle, Lang staunchly dedicated, and Foley as the newbie. The mix of personalities gives a nice conflict. Breaking into Tesla's old Colorado Springs facility is a fun caper sequence, with decoy drones, soldiers, and a warehouse that makes the one from Raiders of the Lost Ark look like a filing cabinet. And once it's done, the team is rewarded. All of that would be enough for most comics, but in Japan, Majestic is encountering a whole other set of problems, a "biomega" threat that can't be any good for anyone, but will involve giant mech suits, which is always a major plus. Atomic Robo is a comic full of big crazy ideas, as well a lot of fun moments, and well written characters. With distribution through IDW, a higher profile can only help get Robo out to more people, and that's great news. There's only so many times and ways I can say it, but I'll say it again: GO READ ATOMIC ROBO!!!



Batman #44
Story: Scott Snyder & Brian Azzarello
Art: Jock & Lee Loughridge

While I love Scott Snyder's long story arcs on Batman, I've found that some of his best stories have been the shorter one or two issue stories he has done. This issue (with a writing assist from 100 Bullets creator Brian Azzarello) is another of those impressive single issues, one that, while set long before the events of the main story, establishes some of the background of the new villain, Mr. Bloom, and also tells a tale of Gotham City and the crime that we don't often see Batman deal with. It's an issue that pulls in a lot of the issues we're dealing with in society, issues like the origins of urban crime, of police shootings, and gentrification, but the comic never forgets it is a story about Batman, and never preaches. The story begins with Batman finding the body of Peter Duggio, an African American youth who has not only been shot repeatedly, but seems to have been dropped out of a plane and onto the marshes outside the city. Batman follows a trail that leads him to The Corner, a part of Gotham's crime ridden Narrows, where Duggio's father owned a shop, and on to the Penguin, the local gang called the Four Fives, to a police officer, to Bruce Wayne, and finally to a mysterious alley where (unbeknownst to Batman) Mr. Bloom had set up shop. We see exactly how far the circumstances of his life led to Peter's death, and how no one was there to help him when he needed it. The narrator of the story if omnipotent, not the usual first person of many of Snyder's Batman stories, and may well be Gotham itself, talking about Peter, about Bruce as a young man, and about all the people who were involved to get Peter to the place he ended up. And at the issue's end, we see that Batman might have learned something, something about how he must be as much a part of the city as he is above it, and how he must listen to it. I have written before that I feel like Batman needs to be a character who does his best to protect the innocent as much (if not more than) punish the guilty, and a Batman who will listen to the people of the city is a step in that direction. On top of an excellent story, this issue is drawn by Jock, who worked with Snyder back on his impressive Batman debut, "The Black Mirror" in Detective Comics. Jock's rough, dark style really works with this tale of Gotham's gritty side, but also has faces that express the pain and frustration of people on The Corner, and Batman's own anger at the death of Peter Duggio. He also draws an impressive monster, but you'll have to read the comic to find out why that talent in required for this story. If you've read my reviews of this title, or anyone's, and have been curious to see what this book is really like, I can think of few better issues than this one to try out.



Harley Quinn Road Trip Special
Story: Amanda Conner & Jimmy Palmiotti
Art: Bret Blevins, Moritat, Flaviano Armentaro, Pasquale Qualaro, Jed Dougherty, Mike Manley, & Paul Mounts

These Harley Quinn jam specials are some of the most fun comics DC puts out, and I'm glad to see Conner and Palmiotti continuing to do them. After an annual, the Holidays, Comic Con, and Valentine's Day, this special focuses on Harley on a road trip with her gal pal, Poison Ivy and Catwoman. I like that Harley Quinn as a series remains unbeholden to so much of the continuity of the New DC, as Harley has interacted little with Catwoman since the relaunch, but that doesn't matter for this story. The plot revolves around Harley finding out that her beloved uncle Louie has passed away, and it's up to her to not only pick up her inheritance (a classic RV) in Los Angeles, but drive it and Louie's ashes back to New York so he can be buried with his wife, Aunt Alice. With a couple of phone calls, Harley recruits Ivy, who is mid-battle with Batman, and Catwoman, who was considering going out to L.A. anyway to steal a necklace someone stole before her anyway, and they're off to California. The comic is a wild road trip story, with the Sirens (yes, I know they're never addressed as Gotham City Sirens anywhere, but it's a good shorthand), going to parties in L.A. and Vegas, having some of the RV, a brief run-in with Bizarro and Jimmy Olsen on their own road trip in the Bizarro mini-series, and running afoul of Darwolf, the thief Catwoman liberated the necklace from. There's really no threat there, because let's be fair, very few people could stand up to these three. The story is as bawdy as readers have come to expect from these Harley stories, with more double entendres per panel than pretty much any comic you can imagine. An if that's all that this comic had, it would be perfect bubblegum comics: not filling, but a ton of fun. But we get Harley dealing with the loss of her uncle, and some smart character work with Harley and her ever growing extended family of wacky characters. Poison Ivy, who in many other comics is portrayed as cold and calculating, has her best nature brought out by Harley, and while I'm enjoying Catwoman the crime boss in her won book, it's fun to get a classic version of the character here. And I'd have to go back and double check if it's in all of them, but this is at least the third of the big Harley issues with a crazy hallucination/dream sequence, this time from Moritat, one of my favorite artists in comics now. And it was great to see Bret Blevins back. Blevins draws about half this issue, and has a long history with Batman, having drawn a sizable run on Shadow of the Bat back in the day. If you're looking for a great comic to wind down the summer with as autumn grows nearer, you should check out the Harley Quinn Road Trip Special.

Monday, June 15, 2015

Reviews of Comics from Wednesday 6/10


(All Star) Section 8 #1
Story: Garth Ennis
Art: John McCrea

Garth Ennis hates superheroes. If you've ever read his Marvel Knight Punisher, Hitman, and especially The Boys, this shouldn't surprise you. So it was surprising to see DC give him a shot to resurrect his team, Section 8, from the pages of Hitman. These are superheroes so bad and creepy they make the Inferior Five and the Great Lakes Avengers look like the JLA or the Avengers. And it's not a comic for everyone. If last week's Bizarro and Bat-Mite were all ages, comic, this one is the opposite. It's dark, biting, and it's sense of humor runs to, well, the kind of humor Garth Ennis comic usually have, with bodily fluids flying. But if you like Garth Ennis deconstructing super heroes, this is right in line with what you expect. We see what happened to Six Pack, the drunkest hero ever, after the end of Hitman (Ennis seems to be ignoring any and all reboots so that the events of Hitman still occurred). And after an accident returns his memories, he goes about reassembling his team, despite six of the remaining seven members being dead. The new Section 8 might even be weirder than the previous, with new members like Guts, who seems to be just guts, and Powertool, as well as a new version of Dogwelder (his name says it all), and Bueno Excellente, the less said about on a family friendly blog the better. With seven members in place, Six Pack needs to find an eighth, and so when the Batmobile stops outside, he decides to recruit Batman. And as you might imagine, Batman isn't even noticing. What does happen, in a montage featuring art homages from Batman through the ages, is Batman gets a parking ticket, and winds up saying something that makes him look like a pretty big racist. Whether this is a specific shot at Batman as the ultimate example of the white man as superhero, or just something Ennis thought would be funny, I'm not sure, but it works. All Star Section 8 isn't going to be for everyone, but it's definitely right in line with the wackier issues of Hitman, with Garth Ennis writing at his broadest, and is enjoyable for that if nothing else.



Batman #41
Story: Scott Snyder
Art: Greg Capullo

The new era of Batman begins, and if this issue is any indication, it will be a good era for as long as it lasts (anyone really think Bruce won't be back?). I'm going to be be pretty open about the new Batman's identity, since it's been common knowledge since Free Comic Book Day. Jim Gordon makes his debut as Batman this issue (well, this issue or this week's issue of Detective Comics or Batman/Superman, depending on which order you read them, though I'd suggest reading this one first), and the issue moves back and forth through time, watching Gordon both in action as Batman and seeing how he came to the decision to become the new Batman. We see both Geri Powers, CEO of Powers Industries (an ominous name if you're at all familiar with Batman Beyond), working to convince Gordon, while Harvey Bullock tries to talk him out of it. Snyder has a great feel for Gordon, and has since "The Black Mirror," his run on Detective Comics, and so if anyone is going to really hit it out of the park with Gordon as Batman, it's going to be Snyder. The issue serves to really set the status quo, about how Batman now relates to the GCPD, and exactly what Gordon's support structure is. We meet his two tech and tactical helpers, Daryl Gutierrez on tech and Julia "Perry" on tactical, If you read Batman: Eternal or "Endgame," you know that last name is a pseudonym, and it's smart that the old Bat allies now have an inside woman. The actual case involves a giant energy being wreaking havoc on Gotham's Little Cuba. It not only allows Gordon to show off the power of his new robo suit, but it also allows him to use his cop brain to figure out exactly what's going on. It was a good choice of case, allowing the reader to really see everything that Jim can do. Aside from all that, there are a couple nice fan moments in the issue. A demonstration of the Bat armor's ability to shift color is a great moment for anyone who knows his Batman history, seeing different eras represented in those color schemes. There is an acknowledgement of how bunny-like the armor looks, and I wonder if that was written when the armor was created, or since there was so much time, if ti was inserted to point out to fans that they are heard. I also rather liked Gordon's under armor costume; it looks like one of the better action figure Batman variants we get in all sorts of toy lines. The first and last page each give hints at upcoming stories in the book, the first discussing new elements discovered that exist under Gotham for only moments, and the last that may feature the return of a character thought dead. Snyder knows how to structure a story, and so I'm counting on these hints paying out over the next few issues in exciting ways. Batman might be dead for now, but this new Batman is worth watching.



Gotham Academy #7
Story: Becky Cloonan & Brenden Fletcher
Art: Mingjue Helen Chen

On the other end of the Bat title spectrum form the much changed Batman is Gotham Academy, which picks up right where it left off and doesn't miss a beat. This issue is a fun one-off, narrated by the super excited Maps Mizoguchi. Maps has been the sidekick/best friend of series lead Olive Silverlock, but Olive is away this issue, so it's Maps's time to shine, hanging out with new student Damian Wayne. But this is Gotham Academy, so it's not like it's going to be a simple event. No, Maps finds out the quill pen she took from the headmaster's office in issue five has magical properties (I love how such a little moment comes back around to pay off). And of course, by writing her name next to Damian's in her journal, she has bound them together. Literally. Maps and Damian spend most of the issue holding hands and unable to let go. It's adorable, especially when you contrast the hyper-bubbly Maps with the hyper-grumpy Damian. It's a great odd couple dynamic, and I wish we could have gotten more of it. It's unsurprising, since Damian's new title has him travelling the world, that he wasn't going to be sticking around, but I wish we could have seen more. The plot of the issue revolves around Damian and Maps attempting to get the quill back from a raven that stole it to undo the curse, all the while being attacked by Maps's friends who seem to be possessed. Along the way they encounter Professor MacPherson, the friendly history teacher, who recounts a story of Batman in Scotland that I thought was a summary of Alan Grant and Frank Quitely's one-shot The Scottish Connection, although I wasn't able to dig up my copy to confirm, and is in fact World's Finest #225, which I now have to track down (thanks to Brendan Fletcher for the correction). I love Cloonan and Fletcher's handle on Batman history, using things like that one shot and cameos from different eras to make this book feel like a natural fit to the universe. Another of those cameo characters, Bookworm, pops up again as the English teacher, and he clearly knows more about what's going on than a normal teacher would. I also absolutely love how Maps swoons over every gadget Damian happens to have, from his grappling gun to a Batarang; she has quickly become my favorite character in the book. In the end., Damian leaves, but only after doing something noble to help Maps, which is in character for the evolved Damian. Oh, and on a sidenote, how has there never been a Batman villain themed around The Raven?  It seems such a natural fit. Food for thought, creators.



Harrow County #2
Story: Cullen Bunn
Art: Tyler Crook

Harow County #1 came out on one of those weeks I wasn't able to get reviews up, which is a shame, since it was a great first issue, but I'm looking to remedy that omission with this review of issue two. A downhome horror comic, Harrow County stars Emmy, a young girl who just turned eighteen, and lives out on a farm with her father. But there are spooky things in the woods around her house, as evidenced in this issue by Emmy walking out of the woods with a human skin with no body. She realizes that it's a "haint" an object that is possessed by a spirit, one that might have lived, might be alive, or never lived in any way we understand. Emmy is curious about the haint, so folds it and hides it in her bedroom. The haint is possibly the thing that saves her as it awakens her as the locals, including her father, gather at the withered hanging tree near her house to discuss things in the dead of night, and Emmy gets a vision of what was in the tree, and knows to flee before the townsfolk come for her. As she runs into the woods, she encounters her friend Bernice, who had come to try to save Emmy, and they wind up wandering into an ancient potter's field, where things only get worse. This is far from Cullen Bunn's first touch of horror, as his weird Western, The Sixth Gun, and his viking monster comic, Helheim, both are more than tinged with horror and monsters. But this is deep dive into atmosphere, which is the thing that makes for really good horror in my opinion. The dialogue and narration is ominous, and contrasts nicely with how innocent and sheltered Emmy is. And this atmosphere could not be better fostered by Tyler Crook, who has officially ascended into the elite list of artists I will follow wherever they go. From the high concept, bigger than life horror of B.P.R.D. to this more domestic horror, Crook knows how to lay out of panel and page that ratchets up the tension in a horror comic. Add in a couple text pages about a ghost story Bunn's father told him as a kid and a one page story of another horror in Harrow County, and you have my favorite horror ongoing of the year hands down. I try not to compliment a comic be referencing another, but if you're missing Scott Snyder and Jock's Wytches while it's on hiatus, Harrow County is the perfect comic to keep you up at night.



Starfire #1
Story: Amanda Conner & Jimmy Palmiotti
Art: Emanuela Lupacchino

Starfire is a hard character to write, I think. Otherwise, we wouldn't get so many wildly divergent versions of the character. This new ongoing takes Starfire and drops her in a new setting with a new cast, and writers Amanda Conner and Jimmy Palmiotti set about using the same whimsical style they used on Harley Quinn in her title to give us a different Starfire than the one in the early New 52 books, and it's one I have already fallen in love with. It's actually similar to the Teen Titans animated version, this naive alien princess on a strange world, with a bit of a temper and a big heart. Deciding to live in Key West, Kori is shown around by local sheriff Stella Gomez, who serves as a reader proxy in getting to know her. We get commentary on Kori's... unique fashion sense, we see that she doesn't exactly get human language, in the sense that nuance and sarcasm are lost on her. We also see just how much Kori empathizes with others, as she cries when Stella mentions her beloved grandmother who had died. I'm sure this Starfire has the same warrior's heart she always has, but it's nice that she also has such warmth within. The issue also introduces Stella's brother, Sol, in mourning for the love of his life who he lost in a storm two years prior, Boone, the handyman of the trailer park where Kori is renting a trailer as temporary lodging, Boone's grandmother, who runs the trailer park, and Burtie, grandma's pet parakeet. One of the standout aspects of Harley Quinn is it's unusual and well developed supporting cast, and it's nice to see a similar cast, if not one as actively bizarre, being built here. Another charming aspect of the issue is the thought bubbles that Kori has. They're little images that pop up, usually demonstrating a literal interpretation of human slang; three big ones is three elephant, horny as an alley cat is a literal horned cat. It reminds me of early issues of Impulse from the 90s, where a similar trope was used, and it still works today. Other than breaking up a bar fight that broke out between two jerks who were both coming on to her, there's no violence or action in the issue, which is a good choice, allowing the story to stay character focused. I was also very happy to see that, while Conner and Palmiotti are up front about Kori's nature as a physical being who enjoys touching and being touched, they do it without making her either overly-promiscuous or slut-shaming her, which isn't unexpected if you've read Harley's title (the new issue of which, by the way, came out this week as well and was also excellent). Add in stunning art from Emanuela Lupacchino that finds a way to make Kori look gorgeous but not oversexed, and you have a fun book that is great for fans of Starfire and the Teen Titans in any of their incarnations.

Monday, February 16, 2015

Reviews of Comics from Wednesday 2/11


Atomic Robo Vol.9: The Knights of the Golden Circle TPB
Story: Brian Clevinger
Art: Scott Wegener

There's something great when you get a fish out of water. And putting an atomic robot in the Wild West is about as fish out of water as you can get. After the events of the previous volume, Atomic Robo has found himself trapped in the late 1800s, and has done his best to not get involved, so as to not upset the timeline. But desperadoes and a town in danger get Robo back in action. Robo, mistaken for an armor wearing old west gunslinger called Ironhide, winds up on a vengeance ride of sorts with Doc Holliday and Deputy US Marshall Boss Reeves, to save the townsfolk of . I didn't know Reeves before this; he, like Holliday, is a real person, and as per usual when real people are used in Robo stories he is very interesting, and the story has now made me curious to track down more about him. Before the story is done, we get cyborgs, zeppelins, a train chase, and everything you might expect in an Atomic Robo story. I have written more times than I can count about how much I love Robo, how much fun the stories are, and how there can still be character and heart in the middle of all the crazy science fiction. This volume mixes many classic Western tropes with the usual science fiction of Robo in a perfect mix. Brian Clevinger subtly builds tension throughout the story as it is clear Robo is "dying;" his power cells failing. There's no big speech explaining it, since the people Robo is with wouldn't understand it, and I like the fact that the needless exposition isn't there. Also appearing for the first time in a bit is Robo's arch nemesis (well, other arch nemesis after Dr. Dinosaur), Baron Heinrich Von Helsingard. The question of how Helsingard is alive so long before his and Robo's first meeting during World War II remains unanswered, a story for another day, I hope. So, what more can I say other than go buy some Robo, because it's the best dang science action comic on the stands? How about go read some Robo for free! Yes, this is the last print first volume of Atomic Robo, Recently, the guys at Robo, in conjunction with Hiveworks, started putting all of Robo's adventures on-line. They're rolling out all the past stories, and leading up to new material this summer. There will be trade collections of the new work, but you can read it first on-line. So you now have no excuse! Go and read some Robo now!



Divinity #1
Story: Matt Kindt
Art: Trevor Hairsine

Since Valiant's return a couple years ago, the company has reinvigorated most of it's old properties. This week saw the debut of it's first completely original property under the new regime. Divinity is the story of Abram Adams, a young man who was sent off into space by the Soviet Union, and has now returned, decades later, with godlike powers. Much of this issue takes place before that mission, and is the story of Abram's life. A black orphan left on the doorstep of a Soviet embassy, he was raised by the state, and trained to become this cosmonaut. We see a boy who strives to the ideals that are laid before him, who is loyal, but who still disobeys quietly at times. It would be a perfect and beautiful short story, of one boy's life, and the reader learns to care for Abram over these short pages. But then we see his return, as his ship crashes in Australia. There we meet our second principle character, David Camp, who, out for a morning climb, first encounters Abram. He falls, and wanders, wounded, through the outback, with visions and pain from the fall. At issue's end, we see Abram track David down once more, and as the military arrives, Abram uses his powers for the first time to a devastating effect. This is a four issue mini-series, so I understand writer Matt Kindt can't spare the pages to make this a done in one story the way I like most first issues to be, but he does an excellent job of doing everything he should in a first issue while still leaving it on a cliffhanger: there's character, plot, and just a bit of action to make the reader want more. Trevor Hairsine's is gorgeous, with excellent face work, especially on Abram. His settings, both the Soviet Union of old and the Australia of now, draw the reader in. I also really like the design for Abram's space suit; it's a logical mix of what we expect from space suits and super hero costumes. Valiant has been on a roll with its recent first issues, and Divinity is another excellent example. Hopefully, this is a new character who will catch on and be a longstanding part of the new Valiant Universe.




Jim Butcher's The Dresden Files: Down Town #1
Story: Jim Butcher & Mark Powers
Art: Carlos Gomez

After War Cry, the last original Dresden Files comic mini-series, I was very excited for this new one. We're now set deeply in the series, and so we're getting to see characters who have never appeared in comics before, and we're seeing a Harry Dresden at the height of his powers. Down Town takes place in between the novels White Night and Small Favor, and features Harry being brought into investigate the murder of a pawn broker at the hands of something monstrous. Well, hands might not be the right turn of phrase. It looks more like the fangs, claws, and horrible goo of something monstrous. Still, it's a case right up Dresden's alley. This is a great jumping on point for new readers who want to get a feel for Harry's day to day world. War Cry was a very self contained story, removed from Harry's stomping ground of Chicago, and not featuring many of Harry's long time associates. This issue introduces you not just to Dresden, but to his police contact/sometimes love interest Karrin Murphy and her partner, Rawlins, Harry's half-brother, Thomas, Harry's apprentice, Molly Carpenter, and Harry's big shaggy dog, Mouse. And other than the mysterious figure at the beginning of the issue, the man responsible for the attack on the pawnbroker, readers also meet one of Harry's most recurring nemeses, Chicago mob boss Gentleman John Marcone, along with his supernatural adviser Ms. Gard and his bodyguard Hendricks. Mark Powers clearly knows and loves his Dresden Files, because the characters are spot on, their voices perfectly on pith from creator Jim Butcher's world. With a mystery, the mob, and all the best aspects of a Dresden Files story, Down Town looks to be the best of the original Harry Dresden comic adventures yet.



Princeless: The Pirate Princess #1
Story: Jeremy Whitley
Art: Rosy Higgins

After some time away, Princeless returns with the third full mini-series, The Pirate Princess. The titular princess is Raven, who our heroines, Adrienne and Bedelia rescue at the beginning of the issue. The story opens with Raven being told the story of her great-grandmother, the dreaded pirate Mong Two-Tails, by her father, and then recounts the events of the zero issue, a Free Comic Book Day issue from 2013, from Raven's point of view instead of Adrienne's. These events include Adrienne and Bedelia rescuing Raven from a tower her brothers have left her in, as well as imprisoning the pompous knight who has been pursuing Adrienne. It's a great way to refresh readers who read that story over a year and a half ago without having to reprint it, and to flesh out Raven as a character. With their new friend saved, our heroes go out to get some food. If you're familiar with Princeless, pretty much any time Adrienne goes out into public, something chaotic happens, and in this case that something is Raven, who picks a fight with a couple members of her brother's crew who happen by, to have them deliver the message that she is back. The issue ends with Raven agreeing to join Adrienne and Bedelia on their quest to save Adrienne's sisters, but she has some of her own plans involving her brothers and Sparky, Adrienne's dragon. Princeless remains one of, if not the, best all ages comic on the market, with it's wonderful mix of character, action, and fairy tale trope breaking. It also happily passes the Bechdel test, and has a very diverse cast. What more could you ask for, really?


And this week, Dan Grote takes a trip into the DCU



Harley Quinn Valentine’s Day Special
Story:  Amanda Conner and Jimmy Palmiotti
Art:  John Timms, Ben Caldwell, Aaron Campbell, Paul Mounts and Hi-Fi

The comics power couple of Amanda Conner and Jimmy Palmiotti have worked hard to turn the Joker’s gal pal into DC’s version of Deadpool: a fourth-wall breaking psychopath with a secret good-guy streak who still loves killing people and makes for damn-funny comics. In this holiday-themed one-shot, Batman sits up and takes notice.

Harley’s long gone from Gotham these days, managing an apartment building in Brooklyn Heights and riding the Staten Island Ferry for days on end just because it’s free. So she and B-man haven’t crossed paths in a while. But when Bruce Wayne is put up for a win-a-date auction to benefit an animal rescue, Harley steals $1,000,100 from a Bernie Madoff-ripoff to get herself into the bidding pool. Harley and Bruce end up running afoul of a purposely lame villain named The Carp who believes dogs and cats get too much publicity and the money should go toward saving fish. The Carp has a sidekick named Sea Robin, because that’s just the kind of book this is.

In fact, in case the reader has any doubts about the tone of the book, Harley’s talking stuffed rodent spells it out for you while she sleeps, simultaneously introducing a dream sequence, explaining the role of guest artists and mocking crossovers.

A good chunk of the book is dedicated to dream sequences: One Harley’s, one Bruce’s, each drawn by a different artist. In Harley’s, drawn by Ben Caldwell very much in the style of Ren & Stimpy creator John Kricfalusi, she and the millionaire playboy fall madly in love, until Bruce reveals he effectively wants Harley to become a baby factory. Harley protests, saying having kids will ruin her figure, which I guess is more of a concern now that she’s ditched the red-and-black spandex bodysuit to dress like a Suicide Girl. Cartoon violence ensues. In Bruce’s, drawn in much darker tones by Aaron Campbell, he wakes up in bed next to Harley brandishing a list of his ex-lovers. She becomes the new Robin/Mrs. Batman, fires Alfred and henpecks him about cleaning up the Batcave (and getting rid of the giant Joker playing card) and the Batmobile, which is covered in bat poop. Dream Harley makes a valid point: How does the Batmobile stay so shiny parked in a cave full of bats and their guano?

Harley rescues Bruce from the Carp – though in true Batman fashion, he didn’t need saving at all – and honors Harley’s winning bid for a date. Impressed by her current escapades, Bruce lets her kiss him goodnight, then returns as Batman and threatens her in such a way that he’s actually praising her for her behavior, robbing a corrupt millionaire included. Then they kiss again.


So essentially this special was made to inspire a wave of Batman/Harley slash-fic, to add to the pile of Harley/Ivy and Harley/Deadpool fantasies. Happy typing, slashers!

Friday, February 6, 2015

DC Comics New Series Announcements Make for Some Good News on a Friday.



So, I go onto the internet this morning, and what do I see? A whole slew of new DC titles announced! I'm going to put on hold what I normally would do on Friday so I can gather the list here and comment on the books I'm excited for, which look like quite a few of them. The list has been confirmed over a couple sites, so I feel safe running with it.



Bat-Mite by writer Dan Jurgens and artist Corin Howell

I love Bat-Mite. That might be an unpopular opinion, but when you look at Alan Grant's amusing Dark Mite stories from the 90s, Grant Morrison's darker take from his run on Batman, and Paul Reubens's bonkers portrayal of the character on Batman: The Brave and the Bold, you can see there's potential for something fun in Batman's universe.

Batman Beyond by writer Dan Jurgens and artist Bernard Chang

New 52: Futures End has turned out to be a far better series than I had anticipated, and part of that has been its use of Terry McGinnis. I'm not entirely sold on him interacting with the DCU, but that series has made me curious to see what could happen. I don't know exactly how this series will spin out of Futures End, whether Terry will arrive in the present, still be five years in the future, or back to his own time, and what that will look like, but I'm curious enough to check it out.

Bizzaro by writer Heath Corson and artist Gustavo Duarte

Black Canary by writer Brenden Fletcher and artist Annie Wu

The new run on Batgirl has been very well received, and I've enjoyed it for the most part. Barbara as a modern 20-something wasn't on my list of things to expect, and I was already acting like I was in my 30s in my 20s, so her experience doesn't speak to me as much, but it's smart and well written. The main surprise for me was the surly, grouchy Black Canary as supporting cast member, and how much I like Fletcher and Cloonan's take on her. The idea of Black Canary as the singer in a band is so natural an idea, I'm shocked no one has done it before, and making Black Canary an on the road, rock n roll action superhero comic is brilliant. Annie Wu's art on the Kate Bishop Hawkeye issues were gorgeous and gritty, so I think she's a perfect fit for the title.

Constantine: The Hellblazer by Ming Doyle and Riley Rossmo

I never felt like Constantine worked in DC's house art style, so Riley Rossmo, one of the kings of modern horror/monster/action comics (Proof, Green Wake, Bedlam, Rasputin) drawing Constantine? Sign me up.

Cyborg by writer David L. Walker and artists Ivan Reis and Joe Prado

This one is a long time coming. A Cyborg monthly has felt like a gimme since his addition to the Justice League in the post-Flashpoint world. It feels like DC is really giving this a push, by putting one of it's A-List artists on the book. And getting an African American writer for the title will help with DC's creator diversity issues. I'm not familiar with Walker's work, but I'm willing to see what he'll do with Vic.

Dark Universe by writer James Tynion IV and artist Ming Doyle

Doomed by writer Scott Lobdell and artist Javier Fernandez

Dr. Fate by writer Paul Levitz and artist Sonny Liew

Earth 2: Society by writer Daniel H. Wilson and artist Jorge Jimenez

Green Lantern: Lost Army by Cullen Bunn, Jesus Saiz & Javi Pina

Harley Quinn/Power Girl by writers Jimmy Palmiotti and Amanda Conner, with artist Stephane Roux

After the recent team-up arc in Harley's ongoing, this combo is going to be one to watch for sheer madcap joy. They fought supervillains, alien warlords, and each other, as well as performing a burlesque act. What more can they do? Plenty, if Palmiotti and Conner's past stories are any indication.

Justice League 3001 with the same creative team of Keith Giffen and Howard Porter

Justice League of America by writer/artist Brian Hitch

Martian Manhunter by writer Rob Williams and artists Ben Oliver and Paulo Siqueira

I love the Martian Manhunter, I've never hidden that. But I've not warmed to the dark, manipulative Manhunter of the post-Flashpoint world. It seems that, since Superman has been doing the Stranger in a Strange Land thing that was always part of J'onn's character, J'onn has gone darker. There have been some light spots, particularly his relationship with Stargirl (once more proving J'onn is DC's Wolverine, mentoring young heroines), but mostly he's been a mind-wiping mastermind type of character. I don't know if this title will change that, or will simply flesh it out more, but either option is the least a great character like J'onn deserves.

Midnighter by writer Steve Orlando and artist ACO

 Mystic U by writer Alisa Kwitney and artist Mauricet


Omega Men by writer Tom King and artist Barnaby Bagenda

Prez by writer Mark Russell and artist Ben Caldwell 

Thanks to Neil Gaiman's use of the original Prez, a character from a 70s comic about the first teenage president of the USA, in The Sandman, the character is not completely forgotten, and well, it's just so weird an idea I can't resist seeing what the concept will look like so many years after it's initial conception.

Red Hood/Arsenal by writer Scott Lobdell and artist Denis Medri



Robin, Son of Batman by writer/artist Pat Gleason

Taking the place of Batman and Robin, it looks like Damian is getting his own title, along with a giant Bat demon looking thing, and they're in snowy mountains. That sounds good on its own, but when you think about the fact that Talia is out there somewhere near Nanda Parbat, which is in snowy mountains, I expect we'll be seeing some of the threads from the current title followed up and a continued evolution of Damian as a character.

Section Eight by writer Garth Ennis and artist John McCrea

Oh, good lord, I never thought I'd see this! Ennis and McCrea created Section 8 for their run on Hiitman, a team of homeless and insane super heroes, including, but not limited to, Six Pack, who was the world's greatest hero in his own dreams, Dogwelder, who welds dog to his enemies, Defenestrator, who throws people out of windows, and Bueno Excellente, who fights evil with the power of perversion. are some of Ennis's most bizarre creations. Only one things I can say about it... Bueno.



Starfire by writers Jimmy Palmiotti and Amanda Conner, with artist Emanuela Lupacchino

Starfire has been a problem character since the dawn of the pre-Flashpoint world, but I think breaking her off from her current Outlaws teammates and letting her have her own adventures in Miami (or somewhere in Florida. Palm trees and old folks make me think Florida) seems like a good chance to let her grow back into a more balanced character. Factor in the funny Harley Quinn writing team of Conner and Palmiotti and Emanuela Lupacchino, whose work on X-Factor I remember fondly, and you have a winning creative team. Also, the new costume is a vast improvement, closer to her animated Teen Titans look. I would have included the little skirt too, but it's more practical than her gravity defying current costume, so I'll take it.





We Are Robin by writer Lee Bermejo and artists Rob Haynes and Khary Randolph

Another brand new title with very little information, I can assume from the image that we're dealing with a group of kids inspired by Robin working together. I'm wondering if this might become the home for Duke Thomas, the future Robin who has appeared as a teenager in the current Batman story. It's interesting to see Rob Haynes return to mainstream comics. 



Of the creative changes to current books, three artist changes and one writer change jumped out at me. Juan Ferreyra, whose art of Colder has been astounding, will be taking over Gotham by Midnight, a perfect fit. Dale Eaglesham, who introduced Gail Simone's Secret Six in the Villains United mini-series, will be taking over as artist on that title, which is great to see, as I feel like he should be a superstar and never quite reaches that point. And Carlos D'Anda, another vastly underrated artist, will be the new artist on New Suicide Squad, a book that has suffered under multiple artists per issue, so hopefully D'Anda can add a nice unified feel to future issues.

The most exciting change is Gene Luen Yang on Superman. Sure, I would have liked more Geoff Johns Superman, but he did his part of setting up a new status quo for Superman in the current DCU. I recently read Yang's Shadow Hero, the origin of the first Chinese super hero, the Green Turtle, and it was such a brilliant mix of action, humor, and myth that I was blown away. I'd been waiting for the right week to do a recommended reading for it, and now it looks like June will be the time, to line up with the release of this new project. I hope he brings out the humanity in the Man of Steel, and does it with as deft a touch as he did in his other work.

So that's what's coming up from DC. I love my DC Comics, always will, and I hope that this breathes a new life into the line. If the creators and titles are any indication, it's going to be an interesting summer.

Monday, February 2, 2015

Reviews of Comics from Wednesday 1/28


Arkham Manor #4
Story: Gerry Duggan
Art: Shawn Crystal

The mystery murderer in Arkham takes a backseat to the menace of the Joker/Clayface monster "Clownface" in the new issue of Arkahm Manor. Batman is still in his identity as inmate Jack Shaw, and has to deal with the Clownface without burning this new identity and without any of his trademark gadgets. I like stories where Batman has to operate on wits alone, and so this speaks to something in me, and having him work with Mr. Freeze makes perfect sense. Gerry Duggan writes a good Freeze, one more in line with the more homicidal and emotional version in the New 52. The issue has much more action than the previous ones, less mystery and more punches, which is fine with me in this case. There are some nice character beats mixed in, with Batman finding one of the crooks he beat pretty badly in issue one, an emotional lapse I was uncomfortable with, and Batman feeling empathy and remorse for that beating this issue worked for me; a Batman who relishes beating on criminals is a step too close to the Punisher in my book. I still think Duggan's Batman could use a little work; as clever as he was in defeating Clownface, I can't picture him not being clever enough to find a way to keep Freeze from escaping, or just shrugging his shoulders and saying that is the lesser of two evils. Batman finds a way to stop both evils. It's what he does. We do get a nice character moment out of Freeze in that moment, though, so I guess it's a writer's choice moment. We also get the escape of Sybil Silverlock, a plot point I see playing out in future issue's of Gotham Academy, so I'm glad to see that plot moving forward, and more on Gotham Academy shortly. The issue ends with both a return to the over arching Arkham killer plot, and hints that Jeremiah Arkham is slipping again. Jeremiah has never been the most stable guy, and if this book was surviving the upcoming DC cull, which it isn't, I could see this playing out further. With only two issues and a special left, it's sad to see this book hitting it's stride, mixing black comedy, superheroics, and a touch of horror, just for it to end. But I'll enjoy it while it lasts.




Batman #38
Story: Scott Snyder & James Tynion IV
Art: Greg Capullo & Sam Keith

Is there any more I can say about "Endgame" that I haven't in the first few parts to indicate how exciting this story is for me? Well, I guess I'll try. Scott Snyder has built a very nice corner of the Batman universe for himself over the course of his run on this book, and he calls back to it in a story that if it were his last with Batman, would serve as a perfect coda. Joker's plan continues to roll out, and every new step makes it more macabre. Using Jim Gordon as a pawn in his attack on Batman is well within the Joker's usual psychosis, and it delivers the emotional gut punch to Batman, and makes for a perfectly eerie visual that Capullo runs with in a Jokerized Gordon. Getting Julia Pennyworth out of the Batcave and aiding Batman is something I hope we get more of in this story and the future of the Bat books; she's a capable, competent agent, and I like how she plays off Batman. Speaking of capable and competent agents, it was nice to see Batman getting in touch with Dick Grayson; Snyder writes their rapport perfectly, and how he clearly cares about Batman is something I miss. Dick's horror when Batman tells him Joker knows Batman's identity is tangible. Having Batman hunt down the doctor who helped Joker create the new Joker virus is a logical step, and I was a bit shocked to see it was Paul Dekker, better known as Crazy Quilt (OK, probably not better known as anything. Crazy Quilt is about as D-list a villain as you can get). The only connection to his pre-New 52 identity is the quilt he has wrapped around him, one matching the pattern as his old costume. This new version of Dekker is a scientist, one obsessed with immortality, and he continues to propagate the story Gordon discovered and that Julia reinforces with her own research, the the Joker is an immortal. I like how Snyder ties Vandal Savage and Ra's al Ghul together with Joker in this immortality, and creates a single mythological point in the DC Universe where all immortality springs from. Whether or not that's true, though, we'll have to wait and see. And speaking of waiting and seeing, that last page of the main story is a real kicker, and something that ties all of Snyder's run together. For a story where the Joker doesn't appear for more than a few panels, his presence and madness permeate the whole story; like Dracula in Stoker's novel, the Joker doesn't need to be present for him to cast a long shadow. This month's back up is a soldier who was part of the squad injured during "Zero Year" (another nice call back to earlier in the run), who believes Batman is actually a military program of numerous super soldier. As crazy ideas go, it's not the wildest, but the extent to which it's taken is what makes it nuts. And when you're drawing a story from the point of view of someone not quite in touch with reality, there are few artists better than Sam Keith, whose style always seems a bit out of line with reality.



Gotham Academy #4
Story: Becky Cloonan & Brenden Fletcher
Art: Karl Kerschel

The mysteries at Gotham Academy are starting to unfold, and Olive Silverlock is up to her neck in it. After the encounter with something in the North Hall last issue, we start the issue with a shell shocked Olive and her frenemy Pomeline, trying to figure out what they saw. But soon, Olive is called before the headmaster who delivers veiled threats, and we get another cameo from Olive's mysterious benefactor, Bruce Wayne. Olive and her friend/sidekick, Maps (who continues to be my favorite part of the book, this buzzing, energetic geek girl), continue their investigation into the school's mysteries, now focusing on the symbols etched into the stones around the school. Their good cop/bad cop interrogation of outsider kid Eric is charming and hilarious. And as the mystery of ghost of Millie Jane Cobblepot comes to a conclusion, new mysteries open as Olive discovers the secret passages throughout the school. The cast is an ensemble, and while Olive and Maps get the most face time this issue, we still get hints of others. The couple scenes with Pomeline continue to develop her beyond the stereotypical mean girl, and her hipster boyfriend Heathcliff gets a great scene with Olive. It's a testament to Karl Kerschel's skill that Kyle, Olive's sort of ex and Maps's brother, appears in one silent panel and we still get a good impression of what's going on in his head. There's also the matter of the mysterious blonde haired boy who seems to know far more about Olive's lost summer than she does, but we can't expect answers to everything in one issue. We also meet another member of the Academy staff, and it's another wonderful Easter egg for long time Batman fans. Along with Aunt Harriet and Bookworm from the classic 60s Batman series, the matron of the girl's dorm and librarian respectively, we now meet Simon Trent, drama teacher, who was the actor who played Batman's boyhood hero, the Grey Ghost, in Batman: The Animated Series. Speaking of B:TAS, we get an appearance from Killer Croc this issue, whose design is very much reminiscent of the design from the seminal series. It seems answers are coming about Olive's mother as well, but I'm sure that even with those answers, there will be plenty more questions coming up in Gotham Academy. With it's large and diverse cast, it's plots that feel like classic teen mysteries mixed in with Gotham's usual sense of dread, and love letters to classic Batman, this is a book that has all the charms to be a breakout hit.



Gotham by Midnight #3
Story: Ray Fawkes
Art: Ben Templesmith

While the first two issues of Gotham by Midnight were enjoyable, they felt like they suffered from a case of first-issue-itis, a condition where exposition abounds, although they did better about having stuff happen around the exposition, so that was a point in their favor. This third issue, though, feels like a home run, versus the solid grounds rule double of the previous two. With the mystery of what dark is rising in Gotham firmly established, we see Jim Corrigan and his partner called to a Gotham hospital to investigate a girl who seems to be demonstrating signs of smallpox. While this doesn't sound mystical, we soon see the girl has an autonomous shadow, like a very malignant version of Peter Pan's shadow, and that the shadow is what is carrying the disease. I like the new dynamic for Jim Corrigan. I didn't read his appearances in Phantom Stranger, so I don't know if this was established there, but this Corrigan seems much less inclined to let the Spectre, the angel of vengeance he houses, get full reign, something that is understandable if the Spectre is always like he is like when he was released in Batman: Eternal; collateral damage isn't something the Spectre seems to care about. We got some more time with Szandor Tarr, the team's resident scientist, who for some reason jumped out at me as one of those quirky characters I tend to like. The spotlight of this issue falls on Corrigan's partner, Lisa Drake. I liked the flashback's to Sister Justine's past last issue, and I'm glad to see Drake get hers this issue. It looks like we'll be getting flashbacks tied into each issue's A-Plot as a regular occurrence in the style of Lost and Arrow, which I like as a way to get backstory out there without tons of exposition. I didn't see the twist of what Drake is coming, and it's not something I want to spoil in this review, but I also like that she used her brain to defeat the shadow demon and didn't rely on her gift/curse. There are comics like Justice League Dark that are superhero comics with trappings of horror; my problem with early issues of Constantine was that they had that vibe as well, while I thought they should be different. Gotham by Midnight is a horror comic with some superhero aspects just sort of thrown in for flavor. Gotham is a city that lends itself to horror, and now those threatened by the mystical in Gotham have the hero's they deserve.



Harley Quinn #14
Story: Amanda Conner and Jimmy Palmiotti
Art: Chad Hardin

There are certain characters that would have an issue titled "A Day in the Life," and would give you exactly what you'd expect. Then there are characters like Harley Quinn, where any day in their life is so screwy you get nothing that you'd expect. Harley's been burning the candle at every end you can imagine between being landlady to a building of bizarre characters while holding down a job as a psychiatrist and one in an illegal roller derby, and this issue all that collides. Between one the exo-suits of the egg man who lives in her building running amok, a broken water heater, reports and patients, and a derby bout, there aren't enough hours in the day for Harley. Oh, and she has her first real date in ages lined up. If you've never read Harley Quinn, this issue does a great job of both throwing you in the deep end and letting you know everything you need to know to get the fullest experience out of this issue. We see Harley in and out of costume, and we see exactly what kind of person she is. The Harley we get from Conner and Palmiotti is much more akin to her classic personality, and less in line with the more deranged version from the recent Suicide Squad series. Harley will chase after muggers who steal from a little old lady, but will still tie up an annoying S&M enthusiast at the nursing home she works at, and then save the life of another old lady whose oxygen tank was stolen, the latest in a series of thefts at the nursing home that are a plot point that seems to be building towards something. And she is still haunted by her past with the Joker, as we see from her nightmares. By issue's end, everything has gone completely wrong: she missed her bout, lost her date, and still has problems at her homestead. This is all done with a ton of humor, something artist Chad Hardin captures beautifully. If Amanda Conner herself can't be drawing this comic, Hardin is an excellent choice. If you're looking for a madcap comedy that is deeply comedy driven, you should definitely be reading Harley Quinn, and this is a great jumping on point.



Multiversity Guidebook #1
Story: Grant Morrison
Art: Various

Grant Morrison is a writer who can take something simple and twist it around into something you don't expect. Here, he take the typical guidebook and crafts a narrative comic around it, creating stories within stories in the way the readers have come to expect out of Morrison. More akin to DCs Secret Files and Origins of the 90s, this isn't simply pages after page of each of the fifty two universes, although that's in here too. It mixes the narrative around Earths- 42, 51, and the comic books that tie the worlds together. Earth-42 is the home of the Little League, childlike versions of the DC heroes, and ones who are attacked by the legion of Sivanas from the previous Multiversity story, "Thunderworld," before the Batman of the radioactive Earth-17 arrives on his grail hunt. Morrison makes the Atomic Knights of that dystopian world more akin to the Knights of the Round Table, which is one of those Morrisonian tropes that seems perfectly logical when you read it. Pretty soon Li'l Batman has opened a comic that gives him a view of Earth-51, the Jack Kirby Earth created out of the end of Final Crisis, where Kamandi finds caves that have a history of the multiverse on them. This elegant bit of story lays out how all the Crises that have affected DC continuity exist in one continuum, a love letter to DC history. We do get the breakdown of the 52 Earths (or 45, as seven are mystery Earths), and the issue ends with the more details of the menace of the Gentry and the Empty Hand that they serve. The Empty Hand is something DC fans can recognize from the past, as nearly everything in this issue nods to past stories. Morrison loves DC Comics, loves it's history, and this series is him telling us why. Mix in Marcus To's art on the top level Batmans narrative, Paolo Siqueira's on the Kamandi narrative, and a murderers'  row of artists on the guidebook pages, you have a comic that speaks to everything we love about superhero comics.



The Unwritten: Apocalypse #12
Story: Mike Carey
Art: Peter Gross

Bidding goodbye to a long-running series you've been reading since the beginning is a part of being a comic book fan. I've done it before, and I'll do it again. But The Unwritten is a special case. It's a book I went into super psyched for, and came out of even more psyched for. There was never a lag, never a wasted moment. This final issue ties up the story in a neat bow without seeming pat. The way that all the worlds are saved, how Leviathan (the great beast of story, not the DC terrorist organization or the Marvel Cold War Soviet Hydra-analogue) is healed, it's all a perfect, elegant solution that stared you right in the face from issue one of the current volume but only on second reading. It's a tragic ending, like most endings to long term Vertigo series are, but every character gets the end they deserve, or have earned. A heroic death for a man who never viewed himself as a hero is a good death. And some characters have learned something about themselves. I will say the Pauly Bruckner gets to return to Willowbrook Wood, and Wilson Taylor, like Roland Deschain at the end of Stephen King's Dark Tower, sets out on a journey he's made before in a way he never would have before the last journey. Tommy does finally face down Pullman and Madame Rausch, the (pun intended) puppet master behind everything that has gone before. And we get to see the fates of pretty much every important character from the book's long history. More than any other comic, this final issue is appropriately meta, and if you've read the series, you know that is a high complement.  I'm planning a longer retrospective piece on The Unwritten timed to post around the time the final trade is released, and this isn't an issue new readers can just jump into, but take it from me, this is a comic that is well worth the time to read.