Showing posts with label robert kirkman. Show all posts
Showing posts with label robert kirkman. Show all posts

Monday, February 22, 2016

Reviews of Comics from Wednesday 2/17


Archie #5
Story: Mark Waid
Art: Veronica Fish & Andre Szymanowicz with Jen Vaughn

The new issue of Archie could actually have the classic Archie's Pals 'n' Gals title, since Archie himself barely appears in the issue, having been clocked in the head by a softball and given a concussion on page three. Much of this issue takes place on the metaphorical right side of the tracks, focusing on Veronica and Reggie, and Reggie's attempts to get in good with Veronica's father, business magnate and legendary comic book hardass Hiram Lodge. Last issue really introduced Reggie, but showed him mostly in context of being the weasel next to Jughead and Betty. Here, with Veronica, her father, and their butler, Smithers, Reggie gets to be a real jerk. He sells out his own dad to Ledge, clearly wants to be with Veronica for no other reason than it puts him closer to money, and in the end sells out Archie just to get in good with Lodge. In the essay with last issue, Waid said he liked to just present Reggie as a heel, because there are people like that in the world, and he does a great job of showing Reggie just like that this issue. Meanwhile, Waid continues to give Veronica depth. Her reaction when she finds out Archie has been hurt and is in the hospital is priceless; she remains an entitled princess, but has a good heart underneath all that spoiled exterior. Meanwhile, Betty meets a new guy named Sayid (a new character I believe, but I'd be happy to be corrected by the more Archie initiated) , but there awkward first moments of flirting are cut short when Betty finds out about the softball that knocked Archie out (take a guess who hit it?). Again, it's been years since I read Archie with any regularity, so I don't remember if these are traits that were part of the classic continuity, but as we meet both Smither the butler and Pop Tate, owner of the Malt Shop, I like that they're getting personality quirks, Smithers as a busybody and Pop as the guy who knows everything in Riverdale. And a highlight from the things I do remember from Archie comics from when I would read them waiting for my orthodontist appointments in middle school, we get to see Mr. Lodge blow his stack up close for the first time; new artist Veronica Fish draws a phenomenal panel of Lodge's realization of who exactly his daughter is dating. Archie's in for some big trouble next issue when hee finally has to meet Mr. Lodge, I have no doubt.



Invincible Vol.22: Reboot?
Story: Robert Kirkman
Art: Ryan Ottley, Cliff Rathburn, & Jean-Francois Beaulieu

While Walking Dead is Robert Kirkman's most famous book, no doubt, my favorite thing he writes is still Invincible, his super hero saga about Mark Grayson, the hero known as Invincible. After the events of the last volume, where one of Invincible's friends took over Earth for its own good, or so he says, and Invincible, his fiancee Atom Eve, and their daughter Terra left Earth for the alien world of Talescria where the intergalactic government is headquartered. Invincible has spent time in space before, but changing the core location of the book to an alien world is a major shift in the status quo. The first half of this trade deals with that fallout, both on Earth and in space. Chapter One is on Earth and sees the remaining heroes escaping prison and setting up a resistance against Robot, their former friend and now secret ruler of the world. Only... the world seems like a better place. Crime is down, unemployment is down, happiness is up. So the divide amongst the rebels starts to form with the question of: if no one is getting hurt and things are better now, do the ends justify the means, the means in this case being Robot having ruthlessly seized control and killed many of their friends.

The next two chapters deal with Mark and Eve adjusting to Talescria. Kirkman does a string job of making so much of the planet seem alien. Sure, it's a city, but the local fauna is really weird. And while they have friends there, it's still a whole world of new people. And the threat of Thragg, the warlord of Invincible's people who has gone rogue, looms, and Mark has to take a leave from his family to go and confront Thragg, but not before spending a day of daddy-daughter time with his baby daughter. And that's important for what happens next, because while searching for Thragg, Mark is grabbed by a strange creature and awakens...

... In his own past and in his own body. The last three chapters play out the events of the first dozen or so issues of Invincible, but with a Mark who knows everything that's coming I've always been fascinated by how much of Invincible is about maturity and morality, and so Mark has to make a lot of tough choices, especially dealing with his father, who he knows is a good man underneath but is about to do some really terrible things. And when he makes those choices, he sees the world change for the better, maybe, somewhat, but his own life is worse for it. But Mark's a good guy, and willing to live a worse life for a better world. Until the other shoe really drops. As readers of genre fiction, we're often presented with the classic quandry of, "If you could kill Hitler before he was HITLER, would you?" But what if the question isn't about killing someone for the potential evil they will do, but "Would you sacrifice the person you love the most in the world, and by sacrifice I mean they will never be born and you will never know them, to make a better world?" And that is the question that Mark has to deal with at the end of the trade, and it's a heartbreaker. And even when he makes the choice, and I won't say which way he goes on here, but as ever with a Kirkman book, there's a price to be paid. Twenty-two trades (That's 126  issue folks) in, Invincible still finds way to stay fresh and interesting, and keep the reader guessing about where it's going next.


And hey, look, Dan Grote is back to reviewing, this month with a most Excellent comic (cue air guitar)...




Bill & Ted Go to Hell
Story by Brian Joines
Art by Bachan and Jeremy Lawson

I recently showed my 4-year-old son – you guys remember Logan, right?Bill & Ted’s Excellent Adventure for the first time. He’s already seen Back to the Future a bunch of times, and I wanted to show him there are cinematic time travelers way cooler than Marty McFly. At least Bill and Ted use the phone booth to go to more places than their own town.

Apparently, more than 25 years later, strange things remain afoot at the Circle K, as Wyld Stallyns’ co-founders are still kicking, at least in comics form.

Last year, BOOM Studios brought the pair back in Bill & Ted’s Most Triumphant Return, and this year they return again, most triumphantly, in Bill & Ted Go to Hell, the plot for which is as advertised. Someone has kidnapped B&T’s pal Death, which our heroes realize because he doesn’t show up at band practice Wednesday evening. To rescue Death, they round up their old friends Rufus, Joan of Arc, Abraham Lincoln and Billy the Kid (Billy’s best friend, Socrates, isn’t invited) and mount a mission to hell, where they discover that the beast normally in charge of the place has been usurped. I won’t give away the final splash-page reveal, but suffice it to say the story’s big bad is another familiar yet most heinous face.

Bachan’s art captures the absurdity of the franchise, which went off the rails from time travel to the afterlife in the second film. In some ways it resembles a (slightly) toned-down version of the cartoon style Rob Guillory deploys on Image’s Chew. How else to draw a book that features a monstrous Easter bunny, good-robot versions of Bill & Ted and a giant, naked Satan?

The first issue alone features much of the movies’ supporting cast, including B&T’s princess wives, their infant sons, the aforementioned robots, their time-traveling companions, their dads, their ex-stepmom Missy, Death, Bogus Journey villain-turned-friend Chuck de Nomolos, military-school recruiter Col. Oats, et al. Brian Joines also nails Bill and Ted’s vocal ticks – that mix of stoner cadence and dime-store words like “egregious” and “odious.” (Seriously, are B&T smart or dumb? They nearly failed history in the first movie, but somehow they were able to figure out time travel enough to orchestrate a jailbreak.)


If you’re a fan of the movies and their minutiae, and you have the disposable income for a silly yet most epic adventure, the book’s a lot of fun. Now, if you’ll excuse me, I have to rewatch Bogus Journey, because it occurs to me I remember next to nothing about that film.

Friday, October 30, 2015

And the Autumn Moon is Bright: Werewolves in Comics

Recently, I read a column where someone asked the writer a question about werewolves in superhero comics, and the writer identified himself as a vampire fan more than a werewolf fan. Well, I like vampires fine, and I know zombies are the monster du jour in the public zeitgeist right now, but for me? It's all about the werewolf. I feel like werewolves are about the internal struggle of humanity between its better nature and its baser instincts, and since the person is not always he monster, it allows an incite into the person who is the monster, whether they fight the monster or embrace it. Also, you get to turn into a giant wolf or wolfman. How cool is that?

So, I spent the past couple weeks digging through my collection to pull out some of the best werewolf comics I could find. I'm avoiding a couple of the more obvious ones that are either not full on werewolf stories but more superhero stories (the infamous "Capwolf" story where Captain America becomes a werewolf, for instance, or the excellent Batman #255, "Moon of the Wolf," which was also adapted into a great episode of Batman: The Animated Series), although I am going to hit a couple of those, but mostly I'm sticking to horror and comedy versions, because there are a couple of really good werewolf comedy stories. So, if you want to check out some interesting werewolf stories, read on.


The Astounding Wolf-Man

So, not everything Robert Kirkman writes is Walking Dead or Invincible, these massively long running series, but that's not to say they aren't great comics. The Astounding Wolf-Man, which ran for twenty-five issues, was co-created by Kirkman and Jason Howard, who went on to work with Kirkman on Super Dinosaur and is now the artist on Warren Ellis's Trees,  is the story of Gary Hampton, a wealthy family fan who, while on vacation, is attacked by a werewolf and decides that he wants to use his powers to become a superhero. I know I said above I was avoiding superhero stories, and while Kirkman's story has a lot of superhero in it,there is a hart of horror to it, both because Gary's archfoe is a vampire, Zechariah (this won't be the last werewolf vs. vampire story on this list), but because much of Gary's struggle is with the beast within. Because while he can transform pretty much at will any night, when the full moon rises he becomes an out of control monster, and much of the series has to do with the ramifications of what Gary has done in werewolf form. There's a whole series of events involving another elder werewolf, plus a lot of action and superheroics. Kikman wrapped up most of the plot threads of the series, which is collected and available in four trade paperbacks, and Wolf-Man does occasionally pop up as a supporting or background hero in various books in the Invincible family.




Curse

A four issue mini-series from Boom Studios from a couple years back, Curse asks the question of how far someone will go to save someone they love. Michael Moreci and Tim Daniel write the story of Laney Griffin, a former football star who has fallen on hard times, not just financially but also in that his son is dying of an illness he can barely afford to pay the hospital to treat. But when a series of savage killings occur, and a price is placed on the head of man or animal that is committing them, Laney goes on the hunt. And he finds the killer is a bit of both, a werewolf who has lived for centuries. And so Laney captures the werewolf and spends time considering if the curse could be the salvation of his son, while others hunt the monster and Laney is caught up in other peoples plans. It's a solid story, but the art is what really gabs you. Colin Lorimer draws the lion's share, but Riley Rossmo, whose work on many other great horror comics makes him a  modern master, creates a rangy, long limbed terror in his werewolf design that is unique to the series and makes it a standout.



Riven

Bo Hampton and Robert Tinnel craft a story of one young woman's horror in Riven. Opening in Romania, readers see an American couple desperate to find a baby to adopt, and they are given Katya, a seemingly normal young girl, but the orphanage is... off. Flash forward ten years to a teen Katya, now Katy, who after an accident enters a coma where once a month, tied to the full moon, she has strange spike in brain activity. Waking from the coma after five years, Katy recovers from years of inactivity faster than anyone expected, yet still, once a month, has fits where she now can tell people she sees horrors. Katy watches a werewolf killing, and she soon realizes that the killings are getting closer. Katy is another example of someone who seems to be fighting with her own urges, although within Katy they seem less violent and more about her own awakening sexuality, which is another aspect often linked to werewolfism, especially in women (the film Ginger Snaps is a great example of this). But after she is attacked by a stalker, Katy is aided by someone who has come from Romania to help her. From here the story becomes an international chase as Katy returns to Romania to find the truth about her family, the werewolf, and what it all means to her. Followed by her adoptive family and her friends, the stage is set for a bloody confrontation with her biological family. Hampton draws the story as well as co-writing it, and his painted art is beautiful and terrifying. His werewolf is traditional, a monstrous, huge wolfman who dwarfs all around him or her. An original graphic novel, the book is still available from Dark Horse Comics.



Scary Godmother: Wild About Harry

Looking for a werewolf story that's a little more friendly to the young ones? Well, try Scary Godmother: Wild about Harry. Scary Godmother was created by Jill Thompson, an artist best known for these books and her work with Neil Gaiman on The Sandman, and is about Hannah Marie, a little girl who discovers that monsters aren't as scary as she thinks when she meets the Scary Godmother, a witch, and her monster friends. Harry is the resident werewolf, whose both a geek who lives in his gypsy mother's basement and a glutton. But when Harry's mom gets sick of him mooching, she throws him out, and the mini-series follows Harry's (failed) attempts to survive in the world. This isn't a scary story, but a very funny one, as all he Scary Godmother stories are, and is good all ages fare. It is collected in the Scary Godmother Comics Stories volume. Also, as we talk about Jill Thompson books, you should check out Beasts of Burden: Animal Rites, the first collection of Evan Dorkin and Jill Thompson's stories of a group of animals who defend their town against evil spirits and monsters. It features a story of a dog and his werewolf-boy that is touching and sad, and everything else in it is just as good.



Werewolf By Night

Comicdoms most famous werewolf is Jack Russell, the seventies horror hero known as Werewolf By Night. Yes you could probably argue Wolfsbane of the X-titles has larger fan base, but she's a mutant, not a supernatural werewolf, so for a Halloween post she doesn't really count. While admittedly not as strong a title as Marvel's horror masterpiece Tomb of Dracula, Werewolf by Night is still a great series. It follows jack Russell as he searches for a cure for his lycanthropy, while doing his best to control his feral form on the three nights a month he changes; picture the Incredible Hulk TV series if Banner was a werewolf and fought a lot of monsters. He is supported by Topaz, an empath and mystic who was a love interest as well as ally. Russell would meet and crossover with Dracula, finding ties between his history and that of the count. After first appearing in issues two through four of Marvel Spotlight, Russell's own series ran a respectable forty-three issues. One of the series most lasting legacies is that issue thirty-two introduced Moon Knight, while Marvel Spotlight #4 introduced the concept of the Darkhold, the Mavel Universe's answer to the Necronomicon, a book that has popped up in nearly all of Marvel's horror and supernatural series at one point or another. Werewolf by Night continues to appear semi-regularly throughout the Marvel line, most recently in Mark Waid's Daredevil run, proving you can't keep a good werewolf down.



Werewolves On the Moon Versus Vampires

Again, welcome to a more comedic take on the werewolf. This is a very funny story about three werewolf buddies, Ted, Jeff, and Stan, who figure that if they only change when the moon is full, if they're ON the moon, they'll be in wolf form all the time. And while they're right, there are a few things they didn't count on: one is Maggie Pilgrim, a Moon Patrol captain. The other is a nest of vampires. A fun three issue mini-series, the werewolves are likable, if a bit dim, and the stakes are high despite the comic being a comedy. Alas it is out of print in trade, and the promised sequel Werewolves on the Moon: Moon Mummy Madness has never materialized either, but I would sure read that.


Wolf Moon

Cullen Bunn and Jeremy Haun crafted this year's Vertigo mini-series Wolf Moon around the concept that the werewolf curse doesn't just reshape flesh, I reshapes lives. Not he curse in the way we're used to seeing it, the werewolf in Wolf Moon jumps to a new host every month, destroying everything around them and then leaving them to pick up the pieces. Dillon Chase is a former host of the wolf, who has allied himself with others o try to track it down and kill it. But he's not the only one hunting the wolf, and as he nears another hunter who may or may not be a serial killer murdering former hosts, Dillon has to make some choices about his life and how he can reshape it. Vertigo has been the home of so many great horror comics, it's nice that they were able to add a werewolf series to their catalog, and Wolf Moon is an interesting take on the classic werewolf myth.


The Wolves of Saint August

"The Wolves of Saint August," originally presented in Dark Horse Presents, then reprinted as a prestige format, and currently in Hellboy Vol. 3: The Chained Coffin, is Hellboy's biggest encounter with werewolves, as he goes to investigate a murdered priest and a haunted chapel, only to find a story of a long lasing curse. I'm calling this out for two reasons, despite it being a much shorter work then the longer works I've featured here. One is it's the first appearance of Kate Corrigan, my favorite of the B.P.R.D. cast members. And secondly, you've got Mike Mignola drawing werewolves! How cool is that?

This is just scratching the surface (bad pun not intended but absolutely embraced) of werewolves in comics. There are two series I skipped because I plan to feature them in the future: Joe Kelly's Bad Dog and Art and Franco's Patrick the Wolf Boy that are as different as night and day from each other but are two great comics with a werewolf in the lead.

And that's it for this year's Halloween posts. Enjoy the holiday tomorrow, and we'll see you again. If you survive... ooooOOOOoooo. Ok, you'll all survive, so just have a great time.

Friday, October 2, 2015

October Horrors Week 1: Best on the Racks Right Now

It's October again, my favorite month of the year, and not just because my birthday and wedding anniversary fall in it. It's because October is the spookiest of all months, where ghosts, goblins, and other things that go bump in the night are everywhere. I've usually tried to focus October recommended readings and some other posts on horror comics in the past, and hope to do some more of those over the next few weeks, but this week I'm in a time crunch thanks to real life, so I'm going to do a spotlight on the best horror comics I'm reading right now in single issues. I'm not making this a blanket statement, as there are plenty of horror comic I don't read, but if you're in the mood for something spooky, these are a great place to start. So, in no particular order, here we go, and you might want to read this with the lights on.


Afterlife With Archie

If you had said a couple years ago that two of the best horror comics currently being published (if published infrequently) would be coming from modern bastion of wholesome comics Archie Publishing, I would have laughed and laughed and laughed. But now, in 2015? Wow, but Archie knows how to do a scary comic. Afterlife With Archie is a zombie comic, where a failed attempt to resurrect Hot Dog, Jughead's dog, leads to a zombie plague ravaging Riverdale and possibly the world. I started reading it for the amazingly gorgeous art from Francesco Francavilla, and while that is as great as I would have expected, it's Robert Aguirre-Sacasa's  story that really keeps you coming back. After an initial heart rending arc where Archie and the gang watch many of their friends turned into flesh eating monsters, the series current second arc is much quieter in some respects. It's a very character focused story, where we see Betty's history through her journals, where Archie talks his problems out with the ghost of Jughead in a hotel suspiciously similar to the Overlook Hotel from The Shining, where Cheryl Blossom has secrets that are way more terrifying than whatever plan she might have had to steal Archie away from Betty and Veronica. There is still some of the classic Archie soap opera, as Veronica is angry a the fact that Archie has chosen Betty, and Mr. Lodge is still the imperious jerk he ever was, and I love that; the comic is still an Archie comic, even with the zombies tearing up Riverdale. I also love the various ties to folklore and literature that Aguirre-Sacasa works in, from the aforementioned Shining scenes, to pacts with the devil, and great Cthulhu himself. Zombies may be the monster du jour right now, in the same way that vampires were in the '90s, but it's the best zombie stories hat are about the people who are trying to survive, who thy really are and how they interact, and not just he people looking to kill the zombies (this is why The Walking Dead has become such a cross media sensation, and is still a title deserving of a look, although I'm not spotlighting it here because it's The Walking Dead and it doesn't need my recommendation). When you add in the fact that you're not only dealing with those themes and using characters like Archie, who have such a rich history, you get a scary comic that really has you invested in who these characters are from page one.



Chilling Adventures of Sabrina

The companion title to Afterlife With Archie, Chilling Adventures of Sabrina is also written by Roberto Aguirre-Sacasa and exists in its own continuity and takes the classic Sabrina the Teenage Witch character and her supporting cast and sets them in a world where witches are far closer to the classic horror icons they are, and he devil is right around the corner. Set in the 1960's, the comic has the feel of some of the classic horror movies of the time, Rosemary's Baby coming particularly to mind. Sabina is coming in to her own as a witch as the story begins, and has to choose between life as a mortal and life as a witch. There's a lot of the classic metaphor of teen angst/life as horror intrinsic in setting the book as a character is coming of age. Sabrina herself is a nice girl who just happens to worship Satan, and has no problem using witchcraft to make the boy she likes like her back. Her aunts, usually played for laughs, are here powerful witches in their own right who we see flashes behind their mortal guises to their true forms which are monstrous in their own right. And while Sabrina is navigating high school and trying to be a normal girl while deciding if she wants to be a normal girl, Madame Satan is looking to destroy her. Madame Satan is Sabrina's dad's old flame who recently escaped imprisonment in hell and finding the man she blames for her fate dead, she decides to take the revenge on the daughter. We get an elaborate plan from Madame Satan, as she makes her way into Sabrina's life as a teacher, and does everything she can to mess with Sabrina's life from behind the scenes. The most recent issue dealt with Harvey, Sabrina's boyfriend, wandering into the black mass in the woods where Sabrina was being confirmed as a bride of Satan, his death, and the ramifications of it all. It's slow burn horror, with moments of truly monstrous terror spaced out between the events that fallout from it, or are simply quiet, making those horror moments all the darker. Robert Hack, artist on the title, has a great style, at times very realistic, at times truly horrific, and that juxtaposition works very well. I don't know how much research he has done, but the book looks and feels authentically '60s. If you've tried Afterlife and haven't given Sabrina a shot, it's well worth your time, and if you are a fan of classic horror, Sabrina is a book that will work for you.



Colder: Toss the Bones

I wrote a full recommended reading on the original Colder in October a couple years ago, and as the final mini-series in the trilogy debuted this past Wednesday, I thought I'd toss it in here, even though I haven't read the first issue of Toss the Bones yet, on the strength of the original and its sequel, Bad Seed. Colder is the story of Declan and Rese, a couple with a most unusual met cute. You see Reese is a nurse, and Declan was a patient in a waking coma of sorts that she took care of, whose body temperature was unusually cold. Only eventually, Declan woke up, pursued by various evil entities hat feed on or grow or embrace madness, and Declan has to escape them, often by going into a supernatural world parallel our own called the Hungry World, where the things that people afflicted with mental illness's delusions are made real, or possible the world where what they see really exists. The main monsters of Colder, Nimble Jack from he first mini-series and Swivel from the second, aren't traditional monsters of any sort, unless you can view them as vampires of a kind, feeding on something that people produce. Jack is a vicious and cruel trickster figure, with a mad laugh, while Swivel looks like a farmer, and views the madness he sows in a similar way. There is a real hear o the series, as Declan and Reese have a wonderful relationship. But I ill say, as great as Paul Tobin's scripts are, it's Juan Ferreyra who steals the show over and over. While he can absolutely draw people looking like people and doing normal people things, he's a master of creatures and at things being just a bit off. Nimble Jack looks human, but the way he rests his body is a times just a bit off, making him look unsettling. The Hungry World is full of terrifying creatures, all of which I would call beautiful in design and execution if they weren't so hideous. The mythology and world building has been phenomenal, creating this fascinating world of madness unlike anything I've ever seen, and with the final mini-series having just started, it's a great time to catch up and be there for the finale.


Harrow County

The quiet country town is often the site of a murder mystery, where the town keeps its secrets. While urban horror is now more prevalent than country horror (except for the cabin in the woods kind, which is an old chestnut that never goes away), Cullen Bunn and Tyler Crook's Harrow County is a country horror story in the grand tradition. Emmy is a girl who lives out on a remote farm with her father. But shortly after she reaches he age she is considered an adult (there's growing up and horror linked again), Emmy begins to display powers, and the local townsfolk start showing up with pitchforks and torches, and I'm not talking metaphorically. Soon, Emmy learns secrets of Harrow County, secrets involving witches, artificial people made real, all the "haints" that occupy the town and its surroundings, and her own origins, which are nothing like she expected. Cullen Bunn, who became a favorite writer of mine with his weird Western The Sixth Gun and Tyler Crook, whose work on B.P.R.D. Hell on Earth is some of the best Mignolaverse art not by Mignola himself, craft a moody story of skeletons, skinless bodies whose skin is still psychically connected to it, a good witch, and with the new arc, another witch who I have a feeling is not so good. When you add in some fun backmatter, like Bunn's tales of supernatural experiences in early letter columns, and a one page back up in most issues that tells another scary story of the supernatural in Harrow County, Harrow County is one of he best looking and best written new series of 2015.


Gotham by Midinght

A lot of comics mash up two genres: the weird Western is a good example, and a lot of times, superhero comics take on aspects of some other genre. But Gotham by Midnight finds a way to mash up three genres, superhero, horror, and police procedural, in a way that not only works, but works really well. Headlined by Jim Corrigan, better known as the human host for he wrathful angel called The Spectre, Gotham by Midnight follows the Midnight Shift, a group of police officers and related professionals brought together by Jim Gordon when he was commissioner to deal with Gotham's supernatural elements. The rest of the squad include Det. Lisa Drake, who is part fairy and has the abilities of a banshee to know when death is near, Dr. Szandor Tarr, forensics and a bit of a mad scientist, Sister Justine, who encountered rue demonic evil and now does her best to help stop it, and their commanding officer, Lt. Weaver. The cases the Midnight Shift have encountered have led them into Slaughter Swamp, to a pair of news pundits who made a deal with the devil, a haunting at Powers Coporation, and a powerful demon that has been working its claws into Gotham for a long time. The police aspect comes into play as Sgt. Rook from Internal Affairs arrives. Rook starts out in issue one as  the way in for the readers, meeting the different members of the Midnight Shift, and encountering the weird. But instead of becoming an ally, as this sort of thing usually goes in fiction, Internal Affairs comes down harder on he Midnight Shift after Rook's investigation, meaning another player is brought in, a lawyer to help the Shift, Kate Spencer, who was the final hero to bar the name Manhunter before Flashpoint, a favorite character of mine, who I'm excited to see back. The most recent issue, issue nine, has cast some doubts on what the Spectre is, and was a great jumping on point, filling you in on what you might not know while also setting up the series final issues, as it has sadly been caught in DC's most recent purge. The art has been great, starting out with Ben Templesmith and his utterly surreal, expressionistic style, and then followed up by Juan Ferreyra, whose work here is as impressive as his work on Colder is. Gotham City has always had a spooky side, and Gotham by Midnight shines a spotlight on those darker corners.



Outcast

Now, I mentioned The Walking Dead before, and everyone out there has at least hard of it. What fewer people have heard of, at least for the moment, is Outcast, Robert Kirkman's other horror comic, this one with artist Paul Azaceta. Outcast is he story of Kyle Barnes, a man plagued by demons. Literally plagued by demons. His mother was possessed, his wife was possessed, and he demons have destroyed his life. At the beginning of the series he's living by himself as a virtual shut in when Reverend Anderson, the pastor who once tried to help Kyle's mother, comes to him for help. Because Anderson believes that Kyle has the power to cast out demons. And once Kyle starts, things begin to spin. Whether demons have been as prevalent in the world up til now, or if Kyle's presence is drawing them out, and exactly why they call him Outcast remain some of the series' mysteries. And then there's Sidney, better known as, well, the Devil. Sidney has entered Kyle's orbit, saving his niece, killing his neighbor and moving into the neighbor's house, and marking the Reverend with an inverted pentagram to scare him off, or at least slow him down. Again, Sidney's motivations are vague, but that's OK. One of the keys of Outcast is that mystery, something that Kirkman is slooooowly paying out. Twelve issues in, we know considerably more than what we did in issue one, but there's a lot left to learn. Kyle is a very sympathetic main character, someone who you feel for. He's a guy who not only can't see his daughter or ex-wife (she got a restraining order against him, since she can't remember being possessed and all she knows is she woke up bruised and beaten), and who fears for the people around him since most of the people he loves have been possessed. Kirkman has also spent time fleshing out the supporting cast, like Kyle's foster-sister, Megan, her husband, Mark, and their daughter, Holly, so you care about them too, and dread what you know is going to be the horrors coming their way. There are two kinds of horror, the kind where you root for the killer or monster and the kind where you fear for the victims. Outcast falls firmly in the latter, and I have a feeling there's only more dread to come.



Nailbiter

OK, I'm going to be up front. I really enjoy all the comics on this list. But if I had to choose a favorite horror comic currently being published, it would be Nailbiter, from Joshua Williamson and Mike Henderson. Nailbiter isn't supernatural horror like the other books on this list, but is in the model of the slasher film, although I wouldn't be surprised if something supernatural appears by the end. I've reviewed a bunch of issues of Nailbiter, so you can go check out those reviews, but here's the series in broad strokes. Buckaroo, Oregon has a particularly dubious claim to fame: over a dozen of is residents have become serial killers. And one of them, Edward Charles Warren, called the Nailbiter for his choice of victims being people who bite their nails, is found not guilty and returns home. But while Warren's return serves as the inciting incident of the series, it's when Agent Carroll of the FBI, the man who brought in Warren, calls his old friend Finch of army intelligence to tell him that he's fond the secret to Buckaroo's propensity for spawning murderers that he series begins. Finch arrives to find Carroll missing, and strikes up an alliance with local sheriff, Shannon Crane, to find his friend and maybe the secret of Buckaroo along the way. The entire cast are well written and varied, from Alice, an outsider girl who feels she's destined to be the next Buckaroo Butcher, to Reverend Fairgold, the local man of God who has his own set of issues, to Warren himself, who is one of those slick, charismatic killers. The characters and the story are phenomenal, and it's paced to perfection. Williamson and Henderson know how to lay out a sequence to absolutely ramp up the tension. Issue nine has a sequence in Crane's house that is so absolutely perfect, so perfectly laid out, that I can think of few scenes in a comic that sent more chills up my spine. The third arc of Nailbiter wrapped up a couple months ago, an arc that answered some questions about Buckaroo while opening up a bunch of others, and the new one starts this month, so there are three trades waiting to be read just in time or Halloween.


Oh, and before I go, something truly scary... This week is Banned Books Week. I'm a supporter of the Comic Book Legal Defense Fund and any other organization that champions free speech. Every idea may not be right for everyone, but everyone should have the right to share their ideas, and books, be they novels, comics, or anything else, are still my favorite way to dive into an idea. Comics are being banned constantly, partially because people don't understand that comics are for everyone, and partially because people generally like to ban things they themselves don't understandthis link over the CBLDF website. and come back here next week for more horror comics that I'm sure have been banned somewhere.

Monday, June 30, 2014

Reviews of Comics from Wednesday 6/25


Adventures of Superman #14
Story: Max Landis/ Fabian Nicieza
Art: Jock/ Phil Hester

I've had a problem with Superman since the New 52 (more on that later), so I've been interested in Adventures of Superman, the out of continuity, digital first series that mostly features stories of the pre-Flashpoint, red trunks wearing Superman. And an issue with that cover? Well, I'm going to pick it up. The first of two stories in the issue, the story by Chronicle writer Max Landis is a new take on the first meeting between Superman and Joker. I went back and forth on the story as I was reading it. Landis's Joker is closer to the Dark Knight Joker, one who has planted bombs all over Metropolis for no other reason than he can and he wants to meet Superman. I was trying to decide of Landis was putting a personal opinion about Joker in Superman's mouth, that he is a character with no real personality, who is simply who the actor playing him/creator writing him wants him to be. I was also uncomfortable for a time about how brutal Superman was, hinting to Joker he was willing to kill the clown, and how dark he got when he was facing down Batman for letting Joker get into Metropolis to test Superman. But the last moment, where Superman flies into space and chuckles at one of Joker's jokes (one that was pretty funny, actually) paints a human Superman with a sense of humor, something I like. The thing about this story that really sticks out, though, is Jock's art. I've loved Jock's art since The Losers, and his sort of distorted, convulsive Joker is brilliant. He also does a page that I think of Joker through the ages. As Joker is talking about what he might become (this is an early Joker, after all) each panel is a different version of Joker; eight panels with eight distinct and classic images from comics and film: Jerry Robinson, Neal Adams, Brian Bolland, Greg Capullo, Batman: The Animated Series, Cesar Romero, Jack Nicholson, and Heath Ledger. That page alone is worth the price of admission. The issue's second story is a fun, light tale of Clark Kent having to babysit 1950s DC Comics characters Sugar and Spike. It's a cute little story, where Superman has to take the kids on an adventure to stop Atomic Skull, and the mischievous kids wind up helping Superman. Makes me also think that Phil Hester is the premiere artist for re-envisioning fun 50s DC characters in a modern setting, between this and his work on Kevin Smith's Green Arrow with Stanley and his Monster, but that's a discussion for another time.



Batman #32
Story: Scott Snyder
Art: Greg Capullo

One issue to go before the end of "Zero Year" and the stakes for a young Batman have never been higher. Batman has prepared for his final confrontation with the Riddler, as he moves in with all his allies lined up: Lucius Fox is remotely prepared to shut down Riddler's signal, while Jim Gordon and a group of Navy SEALs sneak in from another entrance. It's a tense scene that has been done in a million movies, but Capullo draws it beautifully, amping up the tension. But since we're dealing with Riddler, it's never as easy as it seems, and Batman realizes pretty quickly that this is all too easy, and Riddler's robots, all set with monitors with his own gloating face displayed on them, shows just how right Batman in. What was a;ready a tense situation becomes a race against time to save Gotham City. One of the nice touches of this issue is it requires Batman to use his brain and his detective skills without any of the trappings that he has in the stories set in the present; there's no Alfred to run things through the Bat Computer, no crazy gadgets. It's just Batman facing down a foe who is as smart as he is. Scott Snyder gives Batman a great speech as he heads off to what might be, as far as he knows, his final fight with the Riddler and his own death, where he leaves a message for Alfred about how Batman is really about failing and then rising up to meet the challenge again. It's a great moment, and gives a human side to a character who is often portrayed as more single minded and inhuman than the aliens he teams up with, and makes Batman an aspirational and inspirational figure, instead of just a brooding shadow. I've enjoyed the heck out of "Zero Year," and while I'm glad to be returning to the present again in a couple months, it's been quite a ride.



Outcast by Kirkman and Azaceta #1
Story: Robert Kirkman
Art: Paul Azaceta

Before I get into the content of the comic, I want to point out that the title with the creators listed are exactly how the book has been marketed. It's interesting that we've reached a point where Robert Kirkman is enough of a name that he gets top billing and his name above the title, so to speak. But that's just academic geekery; now on to the comic. Kyle Barnes is a loner. He lives alone in a rundown house, and his foster sister is the only one who will come to talk to him. Plus he seems to have visions of some hideous aspects of his past. Pretty quickly into the first issue, we see exactly what all of that is about: the women in Kyle's life seem to get possessed by demons; first his mother, and then his wife. And there's something in Kyle that attracts them and that he can also use to drive them off. That's the set up to the new series that Krikman himself describes as a scary comic. He never viewed The Walking Dead as a horror comic, but this one he does, and it is delightfully creepy. We see the local pastor coming to Kyle to get help with a possessed young man, we see exactly how Kyle's brother-in-law feels about him (hint: he doesn't like him), and we see just how lonely Kyle is. The issue is a pretty solid self contained story, as we get a beginning, middle, and end to that possession, but it also does a great job of setting up everything in Kyle's world, including the mystery of exactly what he is. Artist Paul Azaceta does an excellent job complementing Kirkman's script with dark, creepy pencils. The darkness is thick, but you don't lose track of what is going on and who the characters are. All of that, and it's a double sized, no ads comic for $2.99. That's a great deal at twice the price, so if you've ever tried Kirkman in any form, be it comic, TV, or video game, get in on the ground floor of his new series.



Superman #32
Story: Geoff Johns
Art: John Romita Jr.

OK, now more on what I said in the earlier review about having problems with New 52 Superman. I read Grant Morrison's run on Action Comics and the first year of numerous creators on Superman and I was unimpressed. Superman was at best aloof and at worst kind of a jerk. His supporting cast felt wooden, and more like characters for him to stand opposite to than be with. So I gave up on Superman. But when Geoff Johns was announced as the new writer, I felt I had to give it a shot. Johns's run on Action before the New 52 was great Superman comics, and I figured he might have a way to make this new Superman feel more like the character I remember. And I have to say, his first issue shows a lot of promise. Almost immediately, Perry White calls Clark Kent on exactly how I've felt about this version of the character: he stands apart from everyone and doesn't want to connect with the people in his life. This sends Clark home soul searching, and hopefully he'll realize that he needs to be more human. There's also a cold open with interesting parallels to Superman's story, a mystery villain, a character from another dimension, and drama revolving around Jimmy Olsen's millionaire parents. It's the beginning of one of those series that Johns does well, with what I think is some long term planning already starting and some nice character beats. And the icing on the cake is the art from John Romita Jr., making his DC Comics debut (unless you count Punisher/Batman from the 90s). I've always loved JRJR's action sequences and he does a great job in this issue, both in Superman's fight with Titano, DC's answer to King Kong, and the final fight with the extra dimensional alien. I like the design of our new hero, Ulysses, and am curious to see Superman have someone like him to talk to, and how this will affect his interactions with the rest of the world. Welcome back to Metropolis, Geoff. We've missed you.

Friday, May 17, 2013

Recommended Reading for 5/17: Super Dinosaur



Robert Kirkman is probably one of the best known writers in comics right now, and his best known works skew in an adult vein. The Walking Dead is a horror comic of epic and intimate proportions at the same time, doused in large quantities if gore. Invincible is a superhero book that has its own share of gore, and its discussions of many topics are frank enough to make some people sensitive about letting kids anywhere near it. But Kirkman writes another monthly, one I've reviewed one or two times, but I'd like to spotlight today, since it is a great, fun, all-ages comic with the best name of any comic on the racks: Super Dinosaur.

Derek Dynamo pretty much has the life that every ten year old dreams of. He's a genius inventor himself, and the son of world famous genius inventor Dr. Dexter Dynamo. He doesn't go to school, but is tutored and spends most of his days inventing and saving the world. He's got a bit of a chip on his shoulder, but at heart he's a really good kid who's trying to do the right thing. And best of all, his best friend is a dinosaur. A genetically altered, armor wearing, Tyrannosaurus Rex named Super Dinosaur who can talk, play video games, and help you kick the butt of any villain out there. What more could you ask for?

Hailing from a Inner Earth, a secret lost world deep within the Earth's core, discovered by Dr. Dexter Dynamo and his former colleague turned rival Max Maximus, Super Dinosaur (SD for short) was an experiment by Maximus to create and intelligent dinosaur, which succeeded, but as it turned out, SD wanted nothing to do with Maximus's mad plans, and sided with the Dynamos when Maximus's plan to use DynOre (or Maxinite, as Maximus calls it), a powerful ore only found in Inner Earth, to take over the world. Now, Derek and SD fight Maximus and his Dino-Men, as well as all manner of creatures the traditional military aren't equipped to deal with. It's an adventure a day if you're Derek Dynamo.

Super Dinosaur does a tremendous job of crafting an action adventure comic with heart that can be read by anyone. Sure there's action, and Derek and SD fight some real villains. There is a sense of high stakes throughout the series. But never does it cross the line into being something dark or too scary (frankly, I think as you become an adult, you do forget just how resilient kids are when it comes to what's scary, but that's another discussion). All of Kirkman's trademark characterization and worldbuilding is on display. In early interviews, Kirkman compared what he wanted to do with this book as being like, "a Pixar movie on paper," and he has succeeded. It has the same blend of elements that makes Pixar the success it is; smart writing that never talks down to its audience and plots that pull you right in.

The core of the series really is the friendship between Derek and SD. There are plenty of other characters, but the interaction between the two leads is one of the best friendships in comics. Neither Derek nor SD are normal, and they share a world that few other kids would understand. They understand each other, and have that simple shorthand that all best friends share. The relationship is easy and perfectly natural. There are problems, of course, especially when new people are tossed into the mix, but in the end, Derek and SD always have each others' backs. And that kind of friendship is perfect for a comic for all ages, it's something any kid who has a best friend can relate to, and can see themselves in.



Derek's relationship with his father, Dexter, is also central to the action of the series. When the series began, it seemed Dexter's mind was slipping away. He couldn't finish any projects, and was seemingly getting distracted by small things, requiring Derek to secretly finish the work so the world and the military, who provide all of the Dynamo's funding, wouldn't know what was going on. Derek so clearly loves his father, and was doing his best to help him. As the series progresses, and Dexter realizes what Derek has been doing for him, the scenes between father and son are touching. Recent issues have further shown the strength of their father/son bond with a plot involving the fate of Derek's mother, and the fact that Dexter will do anything to get his family back together. Dexter doesn't fall into the sci-fi cliche of the scientist who has no time for his family and is dedicated to his mistress, science. He loves his son and wants to have a life with him, and with his foster son, SD as well.

The opening arc of the series introduced new characters into the Dynamo Dome, the home of the Dynamos and SD that serves as both living space and lab, and these new characters caused a lot of the non-superhero conflict in the book for the first two arcs. The Kingstons are a pair of engineers who were hired to help out Dr. Dynamo, and came to live at the Dome with their two daughters, Erin and Erica. While Erin took to the new living situation well, and quickly befriended Derek, Erica wanted to go back home to where her friends and old life were. This caused problems in the Kingston family, as well as some more fantastic issues as Erica inadvertently led the Dynamo family's archnemesis, Max Maximus, to the Dynamo Dome, but also caused friction between SD and Derek, as SD thought that Derek was replacing him as his best friend with Erin. Again, these are all very human reaction, especially among kids, and Kirkman uses them well. Even in a world with intelligent dinosaurs and hidden civilizations, feelings can still get hurt.

Aside from our heroes and their supporting cast, Kirkman has created a great tapestry of villains to menace them. Max Maximus serves as the major villain, the Dr. Doom to Dexter Dynamo's Reed Richards, an archetypal mad scientist prone to monologuing and a superiority complex. Maximus has created many Dino-Men, some who remain loyal to him, and some who have their own plan, including a female three horned dinosaur with an axe named Tricerachops, possibly the greatest name in the history of comics. Squidious is a squid man who controls an undersea army. The Exile seemed to be an alien invader, or possibly another of Maximus's experiments before being revealed to be from a race of lizard men who live hidden in Inner Earth, hiding from the dinosaurs.

The art for the series is provided by Jason Howard, who worked with Kirkman before on the criminally under-rated Astounding Wolf-Man (werewolf superhero? That's got Matt written all over it). Howard's art is kinetic, with an amazing sense of motion. He draws the heck out of the crazy, big screen fight scenes that fill the book. I have never seen anyone draw such a great variety of armored dinosaur, and he draws excellent backgrounds and crazy tech.

Super Dinosaur is a comic that seems like the product of a child's joyful and wild imagination. Dinosaurs, super science, and a childhood friendship combine into a wonderful story about what it means to have a family and friends, and about kicking the butts of evil dinosaurs. It's great for any kid, or the kid inside us all.

There are currently three trades of Super Dinosaur, all of which are in print and available at your local comic shop. New issues come out from Image Comics.

Saturday, January 26, 2013

Recommended Reading for 1/26: Invincible


One of the great arguments about superhero comic book fandom is whether or not fans want change, or simply the illusion of change. There are complaints that superhero titles just rehash the same ideas over and over, but the trouble new characters and ideas have of gaining a foothold in the market indicates that no matter what many say, new isn't what they're actually seeking. This is, due to the nature of the beast that is writing for a corporate entity, mainly a problem in comics from DC and Marvel, since the characters are as much brands as they are characters. So to get superhero comics where characters grow beyond who they were when they were crystallized in public consciousness for more than six months, or to see real change in your superheroes, you have to look to other publishers. And Image Comics, despite now being more a boutique publisher than a traditional superhero comic company, still has a stable of superhero comics, and first and foremost among those is Invincible.

Invincible  was created by Robert Kirkman and Cory Walker at about the same time Kirkman created another little comic called The Walking Dead. The series is the story of Mark Grayson, the teen superhero called Invincible, as Mark grows up and learns what it means to be both a hero and an adult. I've said this before in previous recommended readings, but while I do try to steer clear of spoiling important plot elements of series that I'm writing about, certain twists are integral to the structure of Invincible, and not discussing them would make for a particularly shallow discussion. I'm going to try to stick to spoiling only events early in the series, but if you really are completely spoilerphobic and have any interest in reading a great superhero comic, then stop right now and go and buy volume one in trade. Otherwise, keep reading.


The first six issues of Invincible seem to be nothing more than your typical, if very well written, teen superhero comic. Mark Grayson is the son of Nolan Grayson, known the world over as Omni-Man, an alien who came to Earth to help all mankind. Mark had been waiting for years for his powers to appear, and finally they do. Mark gets a costume and join his father as a hero under the name of Invincible. Mark meets other young heroes of the Teen Team, including Atom Eve, Rex Splode, and Robot, goes on adventures with them, and works with his father. But issue seven changes everything. That issue introduces the Guardians of the Globe, a team of Justice League analogues, who are called together at their meeting place and, over the last couple pages of the issue are brutally massacred. By Omni-Man.

 Mark learns that his father's race, the Viltrumites, are not a peaceful race who want to bring enlightenment to the galaxy. They are instead a race of brutal conquerors who send an advance agent to prepare a world for conquest by the Viltrumite Empire. Omni-Man tells Mark all of this, and asks him to join him, Mark refuses, and the two fight. Omni-Man beats Invincible to within an inch of his life, but can't deliver the killing blow. He leaves Earth, and his family, behind.

Before that twist, this could be just another comic that was trying to be the new Spider-Man. But now Mark is thrust into a world that knows his father was a monster and he is now one of its most important heroes. Beyond all the trappings of the superheroic, Invincible really is about a young man growing up and learning that there's very little in the world that is black and white, especially when it comes to right and wrong. The fight with his father is one of the last simple choices Mark makes. After that, each story gives him more and more complex moral decisions.



The complexity of Mark's character is one of the things that makes Invincible a great read. He's a fully realized character in a fully realized world. When Mark's work as Invincible starts interfering with his school work, he doesn't have a magic out. He fails. The only reason he and his mother are able to stay above water financially once his father is gone is money provided by the government for his services as a superhero. He has girl trouble, his friends get annoyed with his constantly having to run off and be a superhero. And since the series is a continuing epic, a cape opera (like a soap opera, but with superpowers. That's my new description for books like this and I'm sticking to it), these events can be played out over months, if not years.

But beyond the character complexity, I have to return to the moral complexity. When Mark is next confronted by his father, it is on an alien world where he has to work with the man who hurt and betrayed him to protect this world from the coming Vilturmites. It seems his father has really changed, and Mark needs to learn to reconcile the man he knew with the man he has come to fear.

The most interesting example of Kirkman's examination of Mark learning about the facts of life has to do with his interactions with Cecil Stedman, the head of the Global Defense Agency. Cecil is the person in the government who calls in Mark when the government needs help. Mark learned that Cecil had taken one of the mad scientists that Mark had captured and was employing him. Mark didn't see the good that the scientist could do, but instead attacked Cecil and threatened him. Over the course of the next couple years of the series, Mark goes to war with the Viltrumites, fights other villains, and begins to see shades of grey. Mark eventually meets with Cecil again, tells him he understands what he is doing, and begins working with the government again. But Mark takes things even further. He eventually frees Dinosaurus, a supergenius man/dinosaur hybrid (love that concept!) who believes his duty is to save the planet no matter how many lives it might cost, and begins working with him, trying to temper the monster's more homicidal urges so they can do good. Whether this compromise will be the world's salvation or Mark's undoing remains to be seen.


The world of Invincible is filled with a wide variety of interesting superheroes and villains. Atom Eve, Mark's sometimes love interest, can control non-living things on a molecular level, is herself torn by a difficult home life and feelings for Mark that never seem to happen at the right time. Allen the Alien is an intergalactic champion trained and bred to fight Viltrumites. but who has developed a friendship with Mark and his father. Robot is the seemingly robotic leader of the Teen Team who has secrets of his own. And Kid Omni-Man, Mark's half-brother Oliver, the son of Nolan and an alien bride, who was not raised among humanity and has a difficult time understanding them and very little sympathy for most. Oliver is what Mark would be if raised in a very different culture, one where life is not held quite as precious as it is in America on Earth. Mark has many of his own assumptions about morality questioned by Oliver, and Oliver is key to Mark's moral evolution.

While Invincible is a traditional superhero comic, I should warn new readers that it is by no means an all ages comic. Violence is portrayed graphically, and fountains of blood and gore are not uncommon. Sex is discussed, never graphically, but in the way it would be between teenagers and their parents and among each other. And as I've discussed throughout, the world of greys that Invincible exists in is close to reality, and might be a very good place for adults to talk with teenagers (or to consider themselves) about being a person in a world where no decision is as simple as it might seem, it's not something that would be easy to discuss with younger readers who are used to Batman locking up the Joker at the end of the story and good triumphing over evil. In the worlds of Robert Kirkman, it's often the lesser of evils that wins the day, and not necessarily the good.

The first issues of Invincible were drawn by cocreator Cory Walker, who does reappear to do the occasional story, the series has been drawn principally by Ryan Ottley. Ottley has a great superhero style, with big bold panels and a great feel for action scenes. He also can do justice to Kirkman's more intimate bits, the character moments that make Mark and his cast so engaging. I admit that I am always amused at the faces of Ottley's characters when they are embarrassed; the expressions are both hilarious and painful, the perfect comedic look of a character who just stuck their foot in their mouth or walked in at exactly the wrong moment.

Kirkman has a lot of pop culture references in the series, and Mark is a comic fan, so Kirkman talks about comics a lot through his characters. But my favorite pop culture reference is not in the series itself. On a particularly fun note each of the Invincible trades, save one, are named after sitcoms, so classic (All in the Family) and some less so (Out of This World).

Being a hero isn't easy, and I think that is what is really central to Invincible. Mark does his best to do the right thing in every situation, and meets with mixed results. But despite his failures, despite the wounds he might have taken, Mark keeps getting back up and fighting the good fight again. And that's what makes him a hero and a compelling character, his quest to do right. As we near the hundredth issue of the series, though, things looks pretty bleak for Mark. I can't wait to see what Kirkman has lined up for the next hundred issues.

There are currently seventeen Invincible trade paperbacks, but since this is a series by Robert Kirkman, there are numerous ways to read it aside from single issues and trades. There are currently eight hardcovers, called Ultimate Collections, each collecting twelve to thirteen issues, and the first of the omnibus editions, collecting the first forty eight issues of the series. Invincible #100 comes out this Wednesday.


Monday, August 27, 2012

Reviews of Comics from Wednesday 8/22


Lobster Johnson: The Prayer of Neferu
Story: Mike Mignola & John Arcudi
Art: Wilfredo Torres

The world of Hellboy has always been tinged with the spirit of classic pulps, and never moreso than in the adventures of Lobster Johnson, the 30s & 40s era man of mystery and crimebuster. Johnson's adventures are usually high action, with bullets flying and mobster and monsters dying, and this new one shot does not disappoint in the action department. The Lobster is tracking down a stolen mummy when he stumbles onto a ceremony featuring recurring Hellboy series cult, the Heliopic Brotherhood of Ra. But the Brotherhood's priestess, calling herself Neferu, after the priestess of Anubis, has been stealing the mummy's for a more sinister purpose than entertaining the rich members of the Brotherhood. Johnson must battle his way through a hulking henchman and resurrected Egyptian mummies. This isn't heavy comics with lots to make you think, it's just a fun, pulpy action piece, something that the team of Mignola and Arcudi have been doing really well with their Lobster Johnson stories. Artist Wilfredo Torres is new to the Hellboy universe, but his work fits very well here, giving the book a pulpy look. This is one of those great one-shots that will serve as an excellent introduction to a character and a world, so if you've never tried out any of the adventures of The Lobster's Claw, this would be a great place to start.



Rocketeer: Cargo of Doom #1
Story: Mark Waid
Art: Chris Samnee

From one heavily pulp influenced series to another. I'm a fan of the original Dave Stevens Rocketeer comics, and I was a little worried when IDW began publishing it's Rocketeer Adventures mini-series, featuring other creators telling short Rocketeer stories, but was pleased to see all of them fit very well in Stevens' world, and even if they didn't look like Stevens, they felt like him. But an actual, full on mini-series with one story featuring the character? That was another proposition. Fortunately, I was wrong to worry. Current Daredevil creative team Mark Waid and Chris Samnee pull off a great Rocketeer story here. Every character rings true, with Cliff "The Rocketeer" Secord still a hot head, his long suffering partner/mentor Peevy still gives Cliff good advice and an earful when he needs it, and Cliff's gal, Betty, won't cut him any slack. We also get to meet a new character, Sally, Peevys's niece and a mechanic in her own right, with her eyes on Cliff, who still only has eyes for Betty. The issue has some great action scenes of the Rocketeer in flight, but it's mostly a character piece, setting up the action without feeling like a set-up issue heavy with exposition. We also see a ship with the series villains arrive, meeting The Master, their mysterious boss, who clearly has some backstory with the Rocketeer, although I think that is stuff created for this series, and not anything that exists in the previous canon. There's also a reference to something from Skull Island, and if you're at all familiar with classic cinema, you know that name, and I hope it means a certain eighth wonder of the world might be the titular cargo of doom. If you known the Rocketeer from the classic comics, from the under-rated 90s film, or just think that his costume looks awesome (which is does), this is a great comic, and well worth picking up.



Super Dinosaur #13
Story: Robert Kirkman
Art: Jason Howard

While Robert Kirkman and Jason Howard's all ages action comics, Super Dinosaur, might not be as pulpy as The Rocketeer or Lobster Johnson, you can still see some of the same influences here: lost civilizations, world's at the center of the Earth, and a scrappy band of kids were all staples of the classic pulps. Only one of these scrappy kids happens to be a young T-Rex in battle armor. Never saw anything like that in Doc Savage. Super Dinosaur is the story of a boy and his T-Rex, who fight crime and monsters. As the "Escape from Inner Earth" storyline continues, young super genius Derek Dynamo gets to see more of the Reptiloid Empire, and we see that the villainous Exile might not be quite as villainous as originally thought. Meanwhile, Super Dinosaur, Derek's best friend who happens to be an intelligent Tyrannosaurus Rex, travels with a group of Derek's friends into the hidden world of Inner Earth, full of dinosaurs and other perils, trying to rescue Derek. Super Dinosaur is a book full of action and wonder, a comic that really works for all ages. This issue deepens some of the series mysteries, but also begins to give us answers about the Reptiloids that have been part of the book since the first appearance of the Exile. And hey, there are lots of Triceratops. And any comic with a herd of Triceratops gets my recommendation.



And here are a couple notes:

- The announcement of the new, Geoff Johns/David Finch Justice League of America has me pretty excited. Glad to see Stargirl back in a New 52 title, and thrilled to see Martian Manhunter on a Justice League again!

- Tomorrow is Read Comics in Public Day, so everyone should go out and read a comic in public. Since tomorrow would have been the 95th birthday of Jack "The King" Kirby, I think it's time to start reading Fourth World Omnibus Volume 1, so I will sit out at one of the local parks and dig into some Kirby goodness. And if you happen to be of the womanly persuasion, head over to DC Women Kicking Ass to read about Women Read Comics in Public, Again!

Monday, July 16, 2012

Reviews of Comics from Wednesday 7/11


Atomic Robo: Real Science Adventures #4
Story: Brian Clevinger
Art: Josh Broglia & Various

I admit that I read the core Atomic Robo mini-series on trade, but when this monthly anthology was announced, I jumped right on board. It's been a lot of fun so far, and since I missed reviewing issue 3 in the week I was moving, I had to do this issue. There are two continuing serials in the book. One is a Robo-less tale of the Sparrow infiltrating a Nazi fortress. The other, which tends to be the story I look forward to most in each issue, is Robo training with Bruce Lee. It's interesting to see Robo in a situation where he's trying to learn instead of teach and inform, and Bruce Lee serves as an interesting mentor figure, one who is less of a father figure than Tesla, who treats Robo as a child rather than a pupil. There are three one-off shorts, and one of them really drew my interest. In it, Robo wanders into a comic shop in 1994 and is exposed to comics as they were in the mid-90s (and how they still are to an increasing degree today). Clevinger does a good job on condemning the violence and mass consumerism of the industry in a story that is not preachy, but is a melancholy testament to someone who remembers when the industry was something else. He does a better job in four pages than most commentators can do in dozens of posts.



Batgirl #11
Story: Gail Simone
Art: Adrian Syaf

Batgirl was one of the New 52 titles I was most excited for, and while I have enjoyed it, I felt like it took a little while to find its feet. The current arc, dealing with a new vigilante named Knightfall and her cadres of cronies, though, has been very strong. This isn't the first time that the Bat titles have dealt with the idea of vigilantism and what are the lines you do not cross (the name of the villain is possibly an intentional nod to the Knightfall/Knightquest/Knightsend trilogy that is probably the most famous example in the Bat family), but this time there is an additional aspect, made more clear in this issue: the terrors of Gotham can sometimes change the innocent into the horrors that they are believed to be, and who's truly responsible then? Since the New 52, the idea of Gotham as a presence that affects its citizens has become more clear, and now this title is adding to it. Readers also get a better idea of Detective McKenna, Batgirl's GCPD nemesis, and she and Barbara reach a sort of accord. One other subplot that gets some attention is Barbara's roommate Alysia and her new beau, who just happens to be Barbara's brother James Jr., who just happens to be a serial killer. Alysia clearly doesn't know this yet, and I'm curious to see what James's plan is.




Batman #11
Story: Scott Snyder
Art: Greg Capullo & Rafael Albuquerque


"The Court of Owls" story wraps up this issue, and it ends with a bang, both figuratively and literally. Batman's confrontation with the new Owlman, his possible brother, Lincoln March aka Thomas Wayne Jr., is interesting not just because it is a beautifully constructed fight scene, which it is, but because we get a real insight into exactly what the Court of Owls has spent years doing to Lincoln's mind. The loud, brutal fight scene is nicely set off by the end of the main story, where Dick Grayson comes to Wayne Manor to talk with Bruce. The last time the two met in Batman, Bruce sucker punched Dick, and there's a nice call back to that, but more, this is two men discussing their friendship and the world around them. Bruce admits that it is Dick, his friendship and trust, that keeps him sane, and the story ends with the two of them looking out at the Gotham skyline with a renewed promise to protect their home. It's a great ending to one of my favorite Batman stories of the past few years. The backup story, the final part of "The Fall of the House of Wayne" does an interesting job of mirroring the ending of the main story, this time with Bruce and Alfred talking about the way the Court has effected their lives. Snyder has done a great job of making this story not just a superhero slugfest, but a personal challenge for his heroes, and I am very much looking forward to his next arc on he book, and the return of the Joker.



Chew: Special Agent Poyo
Story: John Layman
Art: Rob Guillory

I think I might have made this observation before, but I'll make it again here: Comic books as an art form seem to have a great ability to take the absurd, play it straight, and somehow come out with something that is not laughable but actually really fun and awesome. Chew is a book that does this really well, and that is never more clear than when the uber-rooster Poyo appears. Poyo is a cybernetic, feral, kung fu, luchadore rooster who is the deadliest fighter in the world. This sounds ridiculous, but writer John Layman makes Poyo actually a great character, and artist Rob Guillory finds a way to make you know what's going on in Poyo's head without him speaking. Granted that is mostly Poyo wanting to kill anything in his path, but still... In this spotlight one-shot, Poyo goes to England to defeat a mad scientist who has developed a device that makes it rain farm animals. It's a chaotic comic of body parts flying and chickens kicking ass. Oh, and Poyo briefly winds up in hell and beats the hell out of the Devil. To quote one of the issue's characters (with judicious censoring, since this is a family blog), "That's Poyo, mother%*#@(!"



The Walking Dead #100
Story: Robert Kirkman
Art: Charlie Adlard

Anniversary issues are a tough thing: you want to create something that rewards long time readers, but also is accessible to new readers who might jump on board for the big issue. The Walking Dead #100 does a good job of doing this. I tend to find it hard to view an issue of Walking Dead on its own; it is a continuous narrative from issue one, so everything builds on everything before. However, this issue really does establish everything you need to know, who the characters are and what they are doing, and introduces a villain who looks to be the biggest threat the survivors have faced since The Governor. We've seen Rick, our lead character, poking a metaphoric bear for the past few issues, and while things have gotten tough, this issue really makes it clear that he's in for a world of hurt. The assumptions Rick has been working under have proven wrong, and someone has paid. I've seen this issue described as the most brutal in the history of a series that never pulls its punches. While I still feel that the issue long torture scenes between Michonne and the Governor still is the most brutal, this issue does send a shiver down my spine. It looks like the next hundred issues are going to be no easier for our heroes.



Wolverine and the X-Men #13
Story: Jason Aaron
Art: Nick Bradshaw

While I have mixed feelings about the core Avengers Vs. X-Men mini-series and event, I have to admit the crossovers in both Uncanny X-Men and Wolverine and the X-Men have been very good. I am, for want of a better pop culture reference, Team Cyclops, but I think Wolverine and the X-Men is probably the best X-Book on the market right now. Jason Aaron does a great job of balancing action, humor, and character moments in each issue. This issue serves as a spotlight for Warbird, the bodyguard of student Kid Gladiator, son of Gladiator and heir to the throne of the intergalactic Shi'ar Empire. It's disturbing to see how alien the Shi'ar mindset is, which is cool, as alien races are often portrayed as just human society with some superficial changes grafted on. Warbird's story is tragic, and the idea that she has been trained to have all compassion crushed out of her, and the result of what we could call abuse and what the Shi'ar would call teaching is something that leaves a mark. This is balanced with a savage battle between Gladiator and the Phoenix Five, which ends with an undisputed victory by one. We walk out of this issue with a better understanding of Warbird, and a clear idea that the Phoenix Five are going to be ever harder to stop than they have seemed so far. Let's see where the series goes, and if the Jean Grey School will be anything but rubble by the end.



Oh, and a couple of random notes here at the end.

I thought most of the announcements made at this year's San Diego Comic Con were fairly run of the mill, well except for the one about NEW SANDMAN BY NEIL GAIMAN!!!!!! Excuse me as I go into a brief coma of sheer rapture...

Ok, ok, I'm back. If you have ever read and enjoyed work by Greg Pak, writer of such comics as Incredible Hulk, Incredible Hercules, Magneto: Testament, and Doctor Strange: Season One, he was the mystery guest on this week's episode of Ask Me Another on NPR. You can listen to the whole episode on the link, and hear him talk about what's great about comics, and get into a trivia contest with artist Dean Haspiel about animals in the Marvel Universe.