Showing posts with label robert venditti. Show all posts
Showing posts with label robert venditti. Show all posts
Monday, May 16, 2016
Reviews of Comics from Wednesday 5/11
4001 A.D.: X-O Manowar #1
Story: Robert Venditti
Art: Clayton Henry
There are many comic with deep messages that make you think. And then there are comics that are just plain action from wall-to-wall and have giant robots. Take a guess which one this is? The first one-shot tying into Valiant's new event mini-series, 4001 A.D., features a story from regular X-O Manowar writer Robert Venditti and original Archer and Armstrong artist Clayton Henry, and provides the backstory for the giant robot from the first issue of the event series, and how it ties into X-O Manowar's armor. The issue provides a lot of backstory for those of us unfamiliar with the future status quo of the Valiant Universe, like why Japan is an island floating in space, and how the rest of the world reacted when that happened; it's not essential for the main series at all, but it makes for an interesting story. I don't think it's spoiling too much to say that the world governments design giant robots to send after New Japan and its controlling artificial intelligence, Father. We follow the American pilot, as he prepares to take his Manowar up into space to fight Father. He's a hero, with a family, and he's doing what he thinks is best. And things go horribly wrong. Venditti provides a platform for Clayton Henry to go to town, drawing giant robots in a Charge of the Light Brigade style suicide mission against Father. Henry is able to not just draw that extremely well, but the reactions from the American pilot, stuck in his hanger, and the American control room as one of Father's agents, the former Armor Hunter known as Helix, makes short work of them, are intense and heart breaking. This is how a crossover issue should be done. It stands alone on its own, inform a bit about the characters and backstory (or fate, in the case of a crossover set in the future) of its native book, and gives nuggets of information that informs the main event. If you're a fan of X-O Manowar and haven't tried this issue because you were worried you'd be lost if you're not reading the main event, have no fear. And if you just like comics about big robots fighting, you should also give this a chance, and really, who doesn't like that?
Batman #52
Story: James Tynion IV
Art: Riley Rossmo, Brian Level, Ivan Plascencia, & Jordan Boyd
Scott Snyder and Greg Capullo wrapped their run on Batman with issue fifty-one, so the final issue of this volume comes from James Tynion IV and Riley Rossmo, who provide a nice companion to the series.The issue follows Batman as he chases a new villain, Crypsis, who has stolen something from a safe deposit box, while we see a series of flashbacks to Bruce's youngest days after the death of his parents, followed by some others of his training across the world. The narrative device that ties it all together is a journal that Bruce is given at the beginning by Leslie Thompkins, a character I have sorely missed since the reboot; she pops up infrequently and with oddly divergent backstory/characterization. Nonetheless, here she gives a journal to Bruce where he can write ideas on "How to Move On,"and we see how he takes those ideas and uses them to forge his training, and how he uses them in his hunt for Crypsis. And while the battle is very cool, and it's really exciting to see Riley Rossmo, one of my favorite artists in comics right now, doing a full issue of Batman, and him hitting it out of the park with a spectacular design for the villain and a great, dynamic Batman, it's the scenes between Bruce and Alfred that are the spine of the comic, as it has been throughout so much of this volume of Batman. Bruce and Alfred are in radio contact the entire time, as we figure out that the safe deposit box is Bruce's, and we see a flashback to Alfred trying to help Bruce along on his grieving, and that while the young Bruce doesn't take kindly to it, the grown Bruce has learned enough to take the words to heart. Alfred has always been more than just Jiminey Cricket to Bruce's Pinocchio, he's been a father figure, confidant, and friend, and this issue's ending ties that aspect of their relationship together nicely. It gives Batman's mission a warm spin,makes it a crusade and not just a dark mission of vengeance. It's a message that Batman is more than what so many think of him as, more the Knight than the Dark, something this series has been exploring since its inception. I'm going to miss this version of Batman, but I'm curious to see what comes next, and hopeful it can keep up this message.
Southern Bastards #14
Story: Jason Aaron
Art: Jason Latour
After a bit of a delay, the final part of the third arc of Southern Bastards arrives, giving readers their first real exposure to Roberta Tubb, daughter of Earl Tubb, the protagonist of the first arc, who was brutally murdered by Coach Boss. Roberta gets back to Afghanistan, and immediately heads to Earl's house, despite having been estranged from her father before his death. And as she gets into the deep South of Alabama, things almost immediately go wrong for her, because while Earl might have been white, it seems Roberta's mother was not, so all the locals near Earl's old house just see her as an uppity black girl in their neighborhood. The police are called when she walks into her own father's house. The neighbor advises her to leave, that there are plenty of houses in other places where she would be better off. And when she finds that her father's riding lawnmower has been stolen and retrieves it? Well, it ends with people on the ground in a lot of pain, and a rude lesson that not even the children in the town can escape the racism that runs through it. As we get to learn more about Roberta, we can absolutely see Earl in her; she stands up to those she sees as wrong without thinking about the ramifications, or probably more accurately not caring about them. She's tough, savvy, and nothing is going to stand in her way. It's clear her mother doesn't like the idea of her looking into her father's death, but that isn't stopping Roberta in the least. I want to go back and reread all of the "Homecoming" arc now, to be ready for the next arc. It feels like Roberta is the last puzzle piece this book needed to move forward, the person out to avenge Earl, as things close in around Coach Boss, and her being a deep and nuanced character makes me all the more interested to see what her next move will be.
Star Wars: Darth Vader #20
Story: Kieron Gillen
Art: Salvador Larroca & Edgar Delgado, Mike Norton & David Curiel
I was talking to my friend and former Dewey's co-worker John Bush not too long ago, and he commented how Darth Vader was his favorite of the current Star Wars series, as it treated Vader as a force of nature, moving silently through the book, spotlighting those around him and how they react to him, sort of like what Garth Ennis did in his MAX run on The Punisher. It's an apt comparison, and as the series begins its final arc, Vader as an unstoppable force seems to be the perfect way to describe him. With the Imperial scientist Cylo, who had been designing cyborgs to replace Vader, on the run, Vader is called before Emperor Palpatine, where Palpatine explains how all of this had been part of his plan to break Cylo and strengthen Vader, which Vader knows is only half the story, as Vader observes Palpatine would be making a version of this speech to Cylo had his cyborgs bested Vader. Vader knows that Palpatine is always playing every side. With that taken care of, Vader goes to meet Inspector Thanoth, the Imperial agent sent to investigate a crime Vader perpetrated through his agent, Dr. Aphra, who has seemingly finally discovered the truth. And it's more than seeing, as Thanoth tells Vader he knows the truth, and knows where Aphra is. But he also tells Vader he has not and will not tell the Emperor, as he serves the Empire, and not the Emperor, and he sees the Empire's future in Vader. The power and manipulations are everywhere in this book, with everyone having their own agenda, Vader included, but it's Vader's agenda that is ventral, Vader who will stop at nothing, even killing the man who has provided him the information (a man who goes willingly, since he believes it is for the best). And as Vader heads off to face Cylo, he sends his droids, Triple-Zero and BeeTee to find and remove Aphra, the last evidence of his treachery against the Empire. We get a fun little back-up story of the two of them visiting a droid maker to repair Triple Zero's arm and get them back in proper torturing shape after the events of the "Vader Down" crossover, and we see again that the two droids are as clever and ruthless as their masters. With five issues left, I can only imagine the swath of destruction that Vader will reap across the galaxy.
Monday, March 21, 2016
Reviews of Comics from Wednesday 3/16
This week' we'll be starting off with Dan Grote's review of the first issue of the new series starring everyone's favorite drunken immortal and naive assassin, Archer and Armstrong. Welcome to the Valiant fold, my friend...
A&A: The Adventures of Archer and Armstrong #1
A&A: The Adventures of Archer and Armstrong #1
Story by Rafer Roberts
Art by David LaFuente, Ryan Winn and Brian Reber
Sometimes you pick up a comic and you wonder why you waited
so long to make it a part of your life.
Matt’s written pretty consistently about Archer
and Armstrong, always making it a point to note the book’s humor. As
somebody whose favorite comics include Deadpool
and Chew, it’s always sounded right
up my alley yet somehow just out of reach. Fortunately, this relaunch is
extremely new-reader friendly.
There’s not much you need to know going in. Armstrong, aka
Aram Anni-Padda, is a millennia-old, bear-sized immortal with a hunger for
adventure and a thirst for booze. Obadiah Archer is a teenager trained from
birth in every form of combat but is so pure of heart that he substitutes
swearing for phrases like “mumble-fudgers” and “Son of a lady dog!” And his
sister, Mary-Maria, leads a cult of ninja nuns and is mostly evil.
Pretty darned accessible for characters that have been
around since 1992.
In this latest iteration of the title, Armstrong has gotten
himself stuck in his bottomless satchel (think Mary Poppins’ carpetbag, but
cooler) trying to retrieve a bottle of 1907 Lagavulin whiskey he stole from
some Mafia guys in 1953. Because the satchel is left open (Armstrong is
tethered to the bed in his motel room by a length of rope), the monsters that
dwell inside are free to escape. Archer, who was out making a vending machine
run, returns to the room to subdue the monsters and make them watch Maury
Povich. He then has the plot explained to him by another creature that escaped
the bag, a talking mackerel named Davey who dresses like an old gumshoe.
(It was about this point I decided I was on board.)
Archer dives into the satchel to find his partner, but not
before begging Mary-Maria to watch the bag, and not steal it.
Inside the satchel is a giant library out of an M.C. Escher
painting, run by goblins of indeterminate gender. Deeper inside is Bacchus, the
half-human, half-goat god of wine and merriment, whom Armstrong apparently
stuck in the bag thousands of years ago but doesn’t remember, much to Bacchus’
disappointment.
“Whatever, I don’t care. It’s not like I’ve been planning
this moment for 3,000 years or anything,” he says when he confronts a reunited
Archer and Armstrong.
Nevertheless, he sets his trash golems upon the pair, who
now must rely on Mary-Maria to save them. Except she’s already decided to cut
the rope and steal the satchel, so whoopsadoodle on trusting her.
The book opens with a flashback showing Armstrong and an old
friend punching Mafioso and stealing the plot-driving booze. Mission
accomplished, the two rest a spell on a park bench and toast to a job well
done.
“Here’s to the successful end of another stupid and poorly
planned adventure,” Armstrong says. May all A&A’s adventures be this stupid
and poorly planned.
Clean Room #6
Story: Gail Simone
Art: Jon Davis-Hunt & Quinton Winter
I've enjoyed a lot of the recent Vertigo launches, but of them,Gail Simone and Jon Davis-Hunt's Clean Room has been the strongest. This issue, the final part of the first arc, gives us some answers... and asks a whole bunch of questions based on those answers. The past couple issue's plot of Astrid Mueller, self hope guru and knower of mysteries, trapped in a locked room with one of the demons may have ended last issue, but this issue places out series's main character, journalist in just as tenuous a place. The demon, Spark, who possessed one of her neighbors gives Chloe an insight into the suicide of her fiancee, the thing that set her on the quest to find out about Mueller and her cult, but then it... tries to save her from another demon-possessed man, this one called The Surgeon, and when Mueller finds out, she does everything she can to save Chloe, including revealing her secret plans. We find out what Mueller was doing with the strange Dr. Hagen from a couple issues back, and while I remembered Hagen the minute he was mentioned, I hadn't thought about him since the one scene that introduced him. Simone is a clever writer who knows how to seed hints and backstory so that when it becomes relevant, the reader slaps their forehead and smiles because it all makes sense now. But even with these answers, there are now more questions: are there factions in these possessing creatures? What exactly is their physical home? How did Astird find out about Chloe's ability to communicate with the dead? And what does The Surgeon's final cryptic line mean? The balance between mystery and reveal is hard to keep in a suspense/horror comic, but Simone has it down pat. But on top of this, the emotional life of Chloe is so rich, and her reactions left me feeling deeply for her. And Astrid Mueller remains a mystery to me; even though we got some insight into what she's doing, and why, she moves from reacting with what seems like passion to cold calculation so quickly I'm still not sure how much Chloe, and the reader, can trust her. And Jon Davis-Hunt's art is some of the top notch creepiest I've seen in a while. His distorted, monstrous faces of the possessed make your skin crawl because they balance what should be with what most assuredly not. Clean Room is a great horror comic, and one I'm glad is published by Vertigo: Vertigo started as a horror imprint, after all, and Clean Room belongs in the long line of skin crawling horror that traces back to Sandman and Hellblazer.
Kanan #12
Story: Greg Weisman
Art: Andrea Broccardo & David Curiel
A year's worth of origins story comes to a conclusion in the final issue of Marvel's Star Wars: Rebels tie-in series, Kanan. The animated series has been a great success, getting better with each episode, and this series has been enjoyable; telling the stories of how Jedi Padawam Caleb Dume became rogue Kanan Jarrus feels like the book that embodies the transition from The Clone Wars to Rebels. This issue, set entirely in the present of the series, meaning during the Rebellion era, wraps up all the threads from the series, bringing in the characters that Caleb met as a Padawan and that he met when he first changed his name to Kanan to hide from the Empire, and now having them meet Kanan as an adult, and a master in his own right. Much of the issue has Kanan and his Padawan, Ezra going to save one of those long ago friends. The issue also has a cameo from one of the animated series big bads and features an appearance from an Imperial character from the first new continuity novel, A New Dawn, which was the story of how Kanan met Hera, another of the leads of Rebels. I've always liked when the comics and the novels tie together nicely, and with the new Lucasfilm Story Group overseeing all other media to make one streamlined continuity, I've been hoping for this kind of tight tie-in before, and it's the first time I've seen that kind of tie-in. But most important the little one off issue gives you everything that is good in a Star Wars story: action, aliens, strange worlds, Stormtroopers, and Jedi. I like that even thought this features characters introduced over eleven issues and a novel, the issue stands alone, making an exciting Star Wars adventure.
Steven Universe and the Crystal Gems #1
Story: Josceline Fenton
Art: Chrystin Garland & Leigh Luna
I came late to the Steven Universe party; I only started watching the series a few months ago, deep into the animated series' second season, but fell quickly in love with the deep characterization and the message at the heart of the series, that love is universal and that it brings us together and makes us better than we are alone. And so a new mini-series featuring Steven and his fellow Crystal Gems seemed like a good issue to pick up. For those who don't know the show, Steven Universe is an eternally optimistic half human/half alien boy who spends his time having adventures with the Crystal Gems, aliens who served with his mother to defend Earth from their homeworld that planned to conquer it: confident Garnet, fussy Pearl, and prankster Amethyst. One word adjective descriptors don't do any of these characters justice, as they are all remarkably deep characters. One of the things that makes the series fun is that the Gems, despite being thousands of years old, don't really get the whole human thing, and Steven often tries to explain these things to them, things like birthdays and slumber parties. This mini-series starts with Steven having another of these adventures, this time taking the Gems on a camping trip. The fish out of water aspect as the Gems try to do normal camping things makes for great comedy: Pearl (my favorite character on the show) putting up a tent to be aesthetically pleasing and using all the parts, not realizing there were instructions to make it functional, is the kind of thing that makes for great comedy. The centerpiece of the issue is the highlight of a camping trip for Steven, the telling of scary stories around the fire. Steven's story, a riff on the classic "The call's coming from inside the house!" urban legend falls flat as the Gems overthink the scare. But then Pearl decides to tell the story she and Garnet used to keep Amethyst, the youngest gem, from wandering off when she was younger, the story of the Glass Ghost. The scary stories are colored differently from the main story, and differently from each other, and the muted color palette helps give them a spooky vibe. The issue is well structured, mixing it's scares with its jokes, and a moment with Steven finding broken glass when he went to look for firewood means the story of the Glass Ghost is obviously going to be tied into the real world; I don't think it's a real spoiler to reveal Steven sees a Glass Ghost at issue's end, and it's design is phenomenal. Chrystin Garland perfectly captures the characters looks and designs, and the art is as vibrant as the animation on the cartoon. Steven Universe and the Crystal Gems #1 is a great issue for fans of the cartoon, but works just as well as an introduction to Steven and his friends.
Wrath of the Eternal Warrior #5
Story: Robert Venditti
Art: Juan Jose Ryp & Jordie Bellaire
The first arc of Wrath of the Eternal Warrior took place in the afterlife, and followed Gilad Anni-Padda (younger brother of Armstrong from Archer and Armstrong. Of course, younger is a relative term when they're both over six thousand years old) as he left the paradise where the family he has built over his long life dwells on his quest back to life. This issue is actually a flashback to a time millenia ago, in ancient Mesopotamia. One of the great things about having a long lived protagonist is that you can do this kind of story, a tale of their past that illuminates something about what they are currently going through or will go through soon. Gilad is out hunting when a raiding party finds the village that he is living in and massacres everyone and takes his son. Upon returning home, he finds the wreck of the village and goes to hunt down those who perpetrated the atrocity. During the hunt, the panels have three color schemes: full color for the present of Gilad's hunt, yellow for what he's able to determine of those who killed Janna, his wife, and took Kalam, his son, and red for flashbacks to Gilad and Janna during the time that led up to this. It makes what happened all the more tragic as you understand the choices that Gilad made to lead to having a child with a woman he knew he would outlive, a child he knew he would also outlive. Gilad is the fist and steel of Earth, the guardian of the planet and the Geomancers, the world's guardians, and so it's not often that he is presented as emotional. This series has been building a fuller, more three dimensional Gilad, a tragic hero; here we see Gilad make a decision that there might be more than just that life for him, and we see what comes of it. It's cool to watch him use his skills as a tracker and hunter to find his way to the city of the men who took Kalam, a character we saw in the afterlife, and I think we'll learn more of why Kalam resented Gilad in that world. The art on this issue is decidedly different from the previous arc; Juan Jose Ryp made his bones working with Warren Ellis over at Avatar Press, and his style is informed by those origins: his art is hyper detailed and he draws carnage like few others. His Gilad is a muscled barbarian, befitting the time and setting, and the look on his face as he sees what has been done to those he loves and the cold determination to save his son and revenge himself are chilling. I'm looking forward to see what Gilad does next issue, and I hope that these flashback stories with different artists become a staple of this title. Gilad was my favorite character from the classic Valiant universe, and every issue of this series makes me glad to see him get the series he has deserved since his reintroduction.
Clean Room #6
Story: Gail Simone
Art: Jon Davis-Hunt & Quinton Winter
I've enjoyed a lot of the recent Vertigo launches, but of them,Gail Simone and Jon Davis-Hunt's Clean Room has been the strongest. This issue, the final part of the first arc, gives us some answers... and asks a whole bunch of questions based on those answers. The past couple issue's plot of Astrid Mueller, self hope guru and knower of mysteries, trapped in a locked room with one of the demons may have ended last issue, but this issue places out series's main character, journalist in just as tenuous a place. The demon, Spark, who possessed one of her neighbors gives Chloe an insight into the suicide of her fiancee, the thing that set her on the quest to find out about Mueller and her cult, but then it... tries to save her from another demon-possessed man, this one called The Surgeon, and when Mueller finds out, she does everything she can to save Chloe, including revealing her secret plans. We find out what Mueller was doing with the strange Dr. Hagen from a couple issues back, and while I remembered Hagen the minute he was mentioned, I hadn't thought about him since the one scene that introduced him. Simone is a clever writer who knows how to seed hints and backstory so that when it becomes relevant, the reader slaps their forehead and smiles because it all makes sense now. But even with these answers, there are now more questions: are there factions in these possessing creatures? What exactly is their physical home? How did Astird find out about Chloe's ability to communicate with the dead? And what does The Surgeon's final cryptic line mean? The balance between mystery and reveal is hard to keep in a suspense/horror comic, but Simone has it down pat. But on top of this, the emotional life of Chloe is so rich, and her reactions left me feeling deeply for her. And Astrid Mueller remains a mystery to me; even though we got some insight into what she's doing, and why, she moves from reacting with what seems like passion to cold calculation so quickly I'm still not sure how much Chloe, and the reader, can trust her. And Jon Davis-Hunt's art is some of the top notch creepiest I've seen in a while. His distorted, monstrous faces of the possessed make your skin crawl because they balance what should be with what most assuredly not. Clean Room is a great horror comic, and one I'm glad is published by Vertigo: Vertigo started as a horror imprint, after all, and Clean Room belongs in the long line of skin crawling horror that traces back to Sandman and Hellblazer.
Kanan #12
Story: Greg Weisman
Art: Andrea Broccardo & David Curiel
A year's worth of origins story comes to a conclusion in the final issue of Marvel's Star Wars: Rebels tie-in series, Kanan. The animated series has been a great success, getting better with each episode, and this series has been enjoyable; telling the stories of how Jedi Padawam Caleb Dume became rogue Kanan Jarrus feels like the book that embodies the transition from The Clone Wars to Rebels. This issue, set entirely in the present of the series, meaning during the Rebellion era, wraps up all the threads from the series, bringing in the characters that Caleb met as a Padawan and that he met when he first changed his name to Kanan to hide from the Empire, and now having them meet Kanan as an adult, and a master in his own right. Much of the issue has Kanan and his Padawan, Ezra going to save one of those long ago friends. The issue also has a cameo from one of the animated series big bads and features an appearance from an Imperial character from the first new continuity novel, A New Dawn, which was the story of how Kanan met Hera, another of the leads of Rebels. I've always liked when the comics and the novels tie together nicely, and with the new Lucasfilm Story Group overseeing all other media to make one streamlined continuity, I've been hoping for this kind of tight tie-in before, and it's the first time I've seen that kind of tie-in. But most important the little one off issue gives you everything that is good in a Star Wars story: action, aliens, strange worlds, Stormtroopers, and Jedi. I like that even thought this features characters introduced over eleven issues and a novel, the issue stands alone, making an exciting Star Wars adventure.
Steven Universe and the Crystal Gems #1
Story: Josceline Fenton
Art: Chrystin Garland & Leigh Luna
I came late to the Steven Universe party; I only started watching the series a few months ago, deep into the animated series' second season, but fell quickly in love with the deep characterization and the message at the heart of the series, that love is universal and that it brings us together and makes us better than we are alone. And so a new mini-series featuring Steven and his fellow Crystal Gems seemed like a good issue to pick up. For those who don't know the show, Steven Universe is an eternally optimistic half human/half alien boy who spends his time having adventures with the Crystal Gems, aliens who served with his mother to defend Earth from their homeworld that planned to conquer it: confident Garnet, fussy Pearl, and prankster Amethyst. One word adjective descriptors don't do any of these characters justice, as they are all remarkably deep characters. One of the things that makes the series fun is that the Gems, despite being thousands of years old, don't really get the whole human thing, and Steven often tries to explain these things to them, things like birthdays and slumber parties. This mini-series starts with Steven having another of these adventures, this time taking the Gems on a camping trip. The fish out of water aspect as the Gems try to do normal camping things makes for great comedy: Pearl (my favorite character on the show) putting up a tent to be aesthetically pleasing and using all the parts, not realizing there were instructions to make it functional, is the kind of thing that makes for great comedy. The centerpiece of the issue is the highlight of a camping trip for Steven, the telling of scary stories around the fire. Steven's story, a riff on the classic "The call's coming from inside the house!" urban legend falls flat as the Gems overthink the scare. But then Pearl decides to tell the story she and Garnet used to keep Amethyst, the youngest gem, from wandering off when she was younger, the story of the Glass Ghost. The scary stories are colored differently from the main story, and differently from each other, and the muted color palette helps give them a spooky vibe. The issue is well structured, mixing it's scares with its jokes, and a moment with Steven finding broken glass when he went to look for firewood means the story of the Glass Ghost is obviously going to be tied into the real world; I don't think it's a real spoiler to reveal Steven sees a Glass Ghost at issue's end, and it's design is phenomenal. Chrystin Garland perfectly captures the characters looks and designs, and the art is as vibrant as the animation on the cartoon. Steven Universe and the Crystal Gems #1 is a great issue for fans of the cartoon, but works just as well as an introduction to Steven and his friends.
Wrath of the Eternal Warrior #5
Story: Robert Venditti
Art: Juan Jose Ryp & Jordie Bellaire
The first arc of Wrath of the Eternal Warrior took place in the afterlife, and followed Gilad Anni-Padda (younger brother of Armstrong from Archer and Armstrong. Of course, younger is a relative term when they're both over six thousand years old) as he left the paradise where the family he has built over his long life dwells on his quest back to life. This issue is actually a flashback to a time millenia ago, in ancient Mesopotamia. One of the great things about having a long lived protagonist is that you can do this kind of story, a tale of their past that illuminates something about what they are currently going through or will go through soon. Gilad is out hunting when a raiding party finds the village that he is living in and massacres everyone and takes his son. Upon returning home, he finds the wreck of the village and goes to hunt down those who perpetrated the atrocity. During the hunt, the panels have three color schemes: full color for the present of Gilad's hunt, yellow for what he's able to determine of those who killed Janna, his wife, and took Kalam, his son, and red for flashbacks to Gilad and Janna during the time that led up to this. It makes what happened all the more tragic as you understand the choices that Gilad made to lead to having a child with a woman he knew he would outlive, a child he knew he would also outlive. Gilad is the fist and steel of Earth, the guardian of the planet and the Geomancers, the world's guardians, and so it's not often that he is presented as emotional. This series has been building a fuller, more three dimensional Gilad, a tragic hero; here we see Gilad make a decision that there might be more than just that life for him, and we see what comes of it. It's cool to watch him use his skills as a tracker and hunter to find his way to the city of the men who took Kalam, a character we saw in the afterlife, and I think we'll learn more of why Kalam resented Gilad in that world. The art on this issue is decidedly different from the previous arc; Juan Jose Ryp made his bones working with Warren Ellis over at Avatar Press, and his style is informed by those origins: his art is hyper detailed and he draws carnage like few others. His Gilad is a muscled barbarian, befitting the time and setting, and the look on his face as he sees what has been done to those he loves and the cold determination to save his son and revenge himself are chilling. I'm looking forward to see what Gilad does next issue, and I hope that these flashback stories with different artists become a staple of this title. Gilad was my favorite character from the classic Valiant universe, and every issue of this series makes me glad to see him get the series he has deserved since his reintroduction.
Monday, November 23, 2015
Reviews of Comics from Wednesday 11/18
Bizzaro #6
Story: Heath Corson
Art: Gustavo Duarte & Pete Pantazis with guest page from Tim Sale & Dave Stewart
Bizarro and Jimmy Olsen's road trip ends with quite a bang, an issue full of guest stars, guest artists, and some really heartfelt moments. After last issue when Bizarro found out Jimmy was travelling with him to produce a photo book of the trip, Superman's imperfect clone left Jimmy in the Nevada desert and headed back to Metropolis. While Jimmy is quickly captured by Queen Tut, the nemesis he and Bizarro made back in issue one, seeking revenge for Bizarro hypnotizing her dad, King Tut (the pharaoh of used car sales), into thinking he's a chicken, Bizarro meets Superman. This is the first meeting between Bizarro and Superman in the new continuity of the post-Flashpoint DC Universe, an d it's a very different meeting than you'd expect. No blows are exchanged, and Bizarro simply gets to talk to Superman, the conversation starting with a beautiful splash page by Time Sale in his Superman for All Seasons mode. The Superman who appears here feels like the wiser, more worldly and friendly Superman of the pre-Flashpoint world (there's even a joke about the missing red trunks), and his conversation with Bizarro about friendship and Bizarro listens and understands, heading out to save Jimmy when Queen Tut threatens Jimmy on national TV. During the battle, all the friends Bizarro has made, from bounty hunter Chastity Hex, to Kilowog, to Zatannam to a pair of FBI agents that look suspiciously familiar if you followed a certain '90s TV show about the paranormal, come in to lend a hand, even Colin the alien chupacabra, who returns from space. It's a big, silly, exciting action comic, and ends with Bizarro and Jimmy reconciling, working on the book together, and arriving at Canada to the nicest bum's rush you've ever seen (they're Canadian after all). With the adventure over, the pair return to Metropolis and whatever adventures might remain in the future. Bizarro was one of the best mini-series that came out of the most recent DC wave of titles; it was fine, all ages fair, and I hope that we get another adventure from Bizarro and Jimmy soon. By the way, I considered writing most of this revue in Bizarro speech, but after two sentences, I wanted to smack myself, so I could only imagine how you would have felt. You're welcome.
Harley Quinn #22
Story: Amanda Conner & Jimmy Palmiotti
Art: Chad Hardin & Alex Sinclair
Harley Quinn is one of those books that is so consistently good that it sometimes falls off my review radar because it's hard to find something new to say. But this week's new issue is such a perfect example of everything that's great about this book, it's a good time to call it out. After an adventure in Hollywood, Harley is returning home with a bunch of new acquisitions, courtesy of Deadshot's stolen credit cards, only to find plenty of problems waiting. Zena Bendemova, Russian femme fatale and nemesis of Sy Borgman, the geriatric cyborg who lives in the retirement home that Harley works at in her day job, has been resurrected by her grandson, and she has sworn revenge against Harley and Sy. Plus, Harley's current boyfriend, Mason, is in jail for manslaughter and has a hit out on him in jail. These are the kind of things Harley has to deal with on a day to day basis. After being attacked by some of Zena's amazonian warriors (amazonian with a small a; they're big and tough and female, not from Paradise Island) in a fight scene that is equal parts funny and brutal, Harley gets home to find out about Mason and the fact that Zena, or since Harley doesn't know she's back from the dead someone who is working out Zena's vendetta, has kidnapped Sy, Harley has to divide and conquer. She splits up her Gang of Harleys, taking some to save Mason and leaving the others to track down Sy. That's a lot to happen on one issue to begin with, and its interspersed with Harley getting some revenge on rude construction workers, a scene of Mason narrowly averting being murdered, and Harley having a sweet talk with a nice man she met on the plane back from L.A. Writers Amanda Conner and Jimmy Palmiotti have created a wide and diverse cast for Harley, from her gang of Harleys to the tenants of her building and the people at her nursing home, and we get to see a little bit of everyone in this issue, which never feels overwrought or busy. It's a great comic, and if you're reading a title like Deadpool and haven't tried Harley Quinn, you should really jump on now.
Orphan Black: Helsinki #1
Story: John Fawcett, Graeme Manson, Heli Kennedy, & Dennis Tipton
Art: Alan Quah, Jeffrey Huet, & Chris Fenoglio
IDW's first mini-series based on the best sci-fi show (and a contender for best show period) on TV right now, Orphan Black, filled in little details about the backgrounds of our principal clone cast. This new series tells the story of events hinted at in the most recent season of the show, the wiping out of a group of clones in Helsinki. It's a completely different cast from the show, so all bets are off on who will and won't survive, and since the story comes from the show's creators, this is official canon. Our principal clone this series is Veera Suominen, a teenage clone with burn scars in her face we met briefly at the end of last series. When Veera finds the uncle she has been living with had spying devices in her room and the name of two other girls on his computer, she runs away to find the nearest of those girls and expose her uncle's child pornography operation. Of course, readers know he's really monitoring them for the cloning project, but Veera doesn;t know that, and so she heads to find Niki Lintula, who lives nearby. To do this, the socially isolated Veera, a girl who's scars make her stand out and who has been home schooled to keep her away from other children, infiltrates Niki's scool. It's heartbreaking to see Veera try to interact with other kids and freezes up when doing it, and to see what happens when she sees Niki, who is a flawless, blonde version of herself. The issue doesn't have a lot of the science fiction and action that are a part of Orphan Black, but it succeeds in being a strong study of a character, really getting into Veera's head in a way that TV can't, with a story narrated exclusively by her. It also succeeds in capturing the atmosphere of Orphan Black, with a sense of disconnection and paranoia as a clone begins to understand so much of what she believes about the world isn't right, multiplied in this case tenfold by Veera's isolation. It's a strong start to the series, one that looks to add an important chapter to the overall mythos of Orphan Black.
Star Wars #12
Story: Jason Aaron
Art: Stuart Immonen, Wade Von Grawbadger, Justin Ponsor
Back when he was writing The Authority, Warren Ellis talked about widescreen storytelling in comics. He was talking not just about page layouts with big panels and lots of action, but a certain way stories should be told, with those same sensibilities in mind. If there is any comic that should have that kind of thinking, it's Star Wars, the movie franchise that defined modern widescreen movies. The last part of the second arc of Marvel's new Star Wars series is a widescreen story, packed to the gills with action and adventure. We get a small battle between Han, Leia, Chewie, and the bounty hunter Dengar, followed by a huge battle in Grakkus the Hutt's arena with monsters and stromtroopers that ends with a visually stunning moment or two that I don't want to give away. I know some purists will be bothered by that moment, but it's one of those things that I have to get past my inner fanboy and embrace my inner child, what it would have looked like if I was a kid see certain characters doing something that you never saw them do in the movies that is just plain awesome. I want to see more of Grakkus, a Hutt who doesn't mind getting his hands dirty, and Sgt. Kreel, the stormtrooper undercover in Grakkus's operation. But mixed in with all the action, we get some nice character moments for Princess Leia and Sana, the woman claiming to be Han Solo's wife, so the issue isn't a wall-to-wall actionfest. Add in a last page cameo from Darth Vader, and you get a comic that any casual Star Wars fan would love, and one that does some nice things for us diehards. This week also saw the release of the one-shot that kicks off the first Marvel Star Wars crossover, "Vader Down," which is also an excellent comic and a great jumping on point if you want to try out some Star Wars comics before The Force Awakens.
Wrath of the Eternal Warrior #1
Story: Robert Venditti
Art: Raul Allen & Patricia Martin
When we last saw Gilad Anni-Padda, the Eternal Warrior, at the end of Valiant's Book of Death event mini-series, he was, well, dead. This issue shows readers what happens when Gilad dies, but before he returns from the dead, and after seeing the fields of the Deadside filled with monsters,we see where he awakens, and it is not what you might expect. Gilad arrives in a heaven of his own making, with his wife and children waiting for him and excited to see him. But they all know that it's only temporary. Leena, Gila's wife, is especially saddened by the fact she knows Gilad will be leaving them again sooner than they'd like. The issue is mostly an idyllic domestic scene, with Gilad playing with his children, eating a fine dinner, and lying with his wife. I'm curious to known a little more about Gilad's heaven, as the children clearly have different mothers, and I wonder if these are all the children Gilad has fathered in his six thousand years of life; also I am curious to see what more wwe will learn of Kalam, Gilad's eldest child in this realm, who spends his days stubbornly shooting arrows into targets Robin Hood style, splitting arrow after arrow. Is he . Gilad is so often portrayed as this unstoppable, resolute force, the fist and steel of the Earth, that it makes for very different scene to see him not only with his family in a place where he doesn't need to fight, but more to see how tired he seems as he tell's Leena of his most recent "trip." And to think that Gilad and his family views this afterlife as his true home and the world of the living as the place he goes on business trips makes it even sadder than Gilad knows that he must return. And as the issue ends and he hears the voices of the monsters that exist in the Deadside waiting for him to begin his trip back, we know that it isn't a simple thing for him to just will himself back to life. Robert Venditti's script is excellent, but Raul Allen's art takes it to a whole other level. He draws both the agrarian beauty of Gilad's farm haven and the nightmare of the blasted Deadside with equal adeptness, and his Gilad in particular is expressive; you can see in his eyes all six thousand years he has lived. Eternal Warrior was my favorite character from classic Valiant, and I've enjoyed his other series and his appearances in other titles, but the first issue of Wrath of the Eternal Warrior feels like the beginning of the series that this character deserves, a blend of magic, history, and character. If you've never read a Valiant title before, this is the time to start.
And because we know you can't get enough, Dan Grote reviews this week's new Deadpool...
Deadpool #2
Story: Gerry Duggan
Art: Mike
Hawthorne, Terry Pallot, & Val Staples
Something is
rotten in Deadmark. More on that later.
The
first issue of the all-new, all-different adventures of Wade Wilson &
Co. set up all the players on the board, both new and old, but this issue
focuses largely on Deadpool’s new team of mercenaries, who have grown tired of
running pro bono missions and generally doing more good works than good-paying
ones, “like we’re Santas that bring justice,” per Terror.
To teach
them a lesson, DP sends them on a paying gig in which a landlord aims to evict
to the decent, hard-working tenants in his building so he can turn the units
into condos. Suddenly, some of the mercs develop a conscience, and we see what
they do with their ill-gotten gains.
While they
all begrudgingly wear the same costumes and are obsessed with getting paid, the
creative team is doing a good job of making each member of Deadpool’s Heroes
for Hire a distinct personality. Slapstick, who should be another irritating
source of comic relief, a la Deadpool or Madcap, is completely miserable but
still looks like someone sprayed silly string all over the Joker’s head and
then drew him into an episode of Aqua
Teen Hunger Force. Madcap is obsessed with hats and speaks in his
now-trademark Courier New balloons, while all the other Deadpools speak in Wade’s
classic yellow balloons when the masks are on. Solo is the handsome one in the
James Bond/Jason Bourne vein and among the earliest to develop a conscience,
with Stingray, the former Avenger and lone Deadpool capable of flight, not far
behind. Foolkiller is the most hardened of the lot, still money uber alles in
the face of everything. Terror, the human organ harvester, appears to be the
same way, then gives his cut of the inappropriate-eviction gig to the wife and
son of an abusive man whom he proceeds to beat the living crap out of.
Issue’s end
returns us to Deadpool HQ, where we sadly are forced to say goodbye to a member
of Wade’s now-former family. I won’t say who, but I will say that someone is
pretending to be the real Deadpool, the one in the black-and-red suit with the
hood whose fashion sense I so highly praised last time around (seriously, get
on the POP variant, Funko). Who the impostor is is not revealed, but it does
have something to do with the truth about who killed Deadpool’s parents.
Now if
you’ll excuse me, I’m gonna go pour some sizzurp on the concrete for
[redacted].
Monday, July 20, 2015
Reviews of Comics from Wednesday 7/15
Black Canary #2
Story: Brenden Fletcher
Art: Annie Wu & Lee Loughridge
After a strong debut, there is no sophomore slump in Black Canary. With the threat of weird monsters after youngest band member Ditto, Dinah Drake (the titular superheroine, if you don't know) decides it's time to show her bandmates how to defend themselves. The flashbacks to their hand-to-hand combat training is exactly what you'd expect, but it's the gun training we see, and immediately it's clear Paloma Terrific, keyboardist and the person least likely to support anything Dinah says, has an aptitude. Paloma is getting less and less inclined to hold back her criticism of Dinah's role in the band, and a confrontation is growing inevitable. The problems in the band are made even worse when Maeve, the original singer when the current quartet was a trio, shows up out of nowhere and starts poking at things. I have a bad feeling about Maeve, and I have a feeling there's more to her than meets the eye. The charm of this comic, like all the ones Brenden Fletrcher has been writing since he burst onto the Bat-scene with Batgirl, is the characters and their interactions. Dinah just wants to get her life back, and while this started as a means to an end, now that Ditto is in trouble, Dinah's instincts are almost maternal towards her, trying to get some hint of her past out. The band are all well formed characters two issues in, and while I think Paloma is being hard on Dinah, I can understand her point of view; some singer shows up and suddenly she's starting fights and monsters are attacking your shows? I'd be pissed too. To makes this the most rock n' roll comic ever, there's also a two page spread in the middle of the issue that is an article about the band by a music mag called Burnside Tofu, another connection between this book, and Batgirl, that feels like the best of old school Rolling Stone actual fun music journalism, and it's a nice treat before the chaos ensues again. It seems like the black slime monsters aren't the only thing tracking Black Canary, as the issue ends with Dinah fighting a stealth suited opponent in a music store at the issue's end. Annie Wu's fight choreography still leaves me breathless; there are few artists I've seen that can capture the kinetic action of a good fight as well. And I like Dinah's clever use of flutes as escrima sticks too. A very nice touch. But when her opponent is defeated and unmasked, the reveal is that (SPOILER WARNING) it's Dinah's husband, Kurt Lance. And I admit to an eye roll. Kurt, from his appearances in Team 7 and the end of Birds of Prey, was a character I just couldn't care about, partially because of what Dinah turned every time he was a plot device. She would be willing to do anything to save him, and was moody, irrational, and not the Dinah I was used to. I am hoping that Fletcher can do something to flesh him out and make him more interesting, make him seem like a guy that the amazing character that is his Dinah would love. If he can do what he's done in two issues with everyone else, I think he can finally put this romance to rest, or make it one for the ages.
Book of Death #1
Story: Robert Venditti
Art: Robert Gill, Doug Braithwaite, David Baron, & Brian Reber
The Valiant, Valiant's last stand alone event mini-series, was a tremendous success for the publisher, both critically and financially. So Book of Death has some pretty big steps to follow in. And if the first issue is any indication, it will succeed. Written by Robert Venditti, who is the writer of Valiant's flagship title, X-O Manowar, picks up one of the major threads from the end of The Valiant, the death of Geomancer Kay McHenry and the appearance of a new Geomancer from the future. The issue opens with a boy named David, sitting on his lawn as vermin and snakes crawl all over him as he smiles and says they're talking to him. From that chilling image, the book doesn't get any less creepy as we cut to soldiers finding a small town murdered by trees, which have sprung to life and murdered everyone. It seems that Gilad Anni-Pada, the Eternal Warrior and guardian of the Geomancer, is on the run with Tama, the girl who appeared as the only hope to stop a great dark age, along with the Book of the Geomancer, which foretells what is to come. Neville Alcott and Jamie Capshaw, the UK and US representatives to the superhero team Unity respectively, are butting head about what to do about Gilad, but the decision is made to send X-O Manowar, who is probably the closest thing Gilad has to a friend, to try to talk him down and get him to turn over the girl, who they believe is responsible for this horror and series of others. X-O tries his best, but Gilad is, well, bullheaded to begin with and used to playing a long game. Not to mention he knows the girl is innocent. When X-O flies off, Tama reads to Gilad from the pages of the book, pages only she can read and telling him about what is to come. This flashforward/story sequence is drawn by Doug Braithwaite, an artist who I've liked since a run on Green Arrow with Chuck Dixon in the 90s, and his art is outstanding here, detailed and full of the pathos as we see all the heroes of Valiant's universe fall. This is not to take away from Robert Gill, the artist on the main story, whose work is also stellar, really adding to the creepy air of the horror sequences while still drawing the quieter ones with subtlety. As with The Valiant, this book is standing on its own and doing a good job of explaining anything you'd need to know if you are new to the Valiant universe. We are given hints of the big bad who is hunting Gilad and Tama, and I have a strong suspicion a major player in the classic Valiant Universe is about to re-enter the stage in a big way, one that will reward older fans, and next issue should give s a fight scene between Gilad and the rest of Unity, which I can only imagine won't end well for one side (and my money is on Gilad to win this one). Valiant has proven that they can pull these standalone event mini-series off in the past, and this one looks to be a winner as well, so it's a good way to enter the Valiant Universe. Oh, and if you're a variant hunter, Level Up Entertainment, home store to contributor Dan Grote, in Mays Landing, New Jersey has an exclusive variant for this book available only at their store from a local artists that's really sweet (I scanned it and completely forgot to put the file on my flashdrive, but take my word for it, it's awesome), and it's a full on Variant, so you might want to head down or get in touch so you can complete your variant collection.
Secret Six #4
Story: Gail Simone
Art: Tom Derenick, Ken Lashley, & Jason Wright
Originally solicited as issue three, this issue of Secret Six now fills in some of the gaps between the end of the second issue and where we popped up last month. As with any issue of Secret Six, there's a lot to love. The team dynamic deepens each issue, and I am developing a deep affection for each of these characters. Gail Simone has done a phenomenal job with them all, but it's Strix who drew my attention this issue. I love how childlike she can be, taking a lawn gnome affectionately with her into the house or waiting to enter the fight until she was done eating a cookie. I also think Simone has done something interesting with the gender fluid Porcelian, adding a new layer of diversity to the book. I was also momentarily worried when Big Shot, who we know from last issue as Ralph Dibny, seemed to have a transphobic moment, only to instead have a moment of class and charm by offering Porcelain a hat. I love how Simone writes Ralph, love it, and it makes me happy that, if I had to wait this long for the character to pop up, it's by a writer who clearly loves him. Speaking of characters who I've been waiting to see pop up again, Mockingbird sends three agents along to return the Six to his prison, and it's quickly apparent that they are Scandal, Jeanette, and Ragdoll, members of the original Simone written Secret Six! I was thrilled to see them back, and happy that Gail Simone found a way to work them back into the title. The fight between the three of them and the Six was fun and exciting. I liked how they were clearly fighting for form's sake, with the three bringing cookies and first asking if the Six would just come with them, or where Jeanette let's Big Shot call a time out in their fight so he could stop a vase made for him by his wife from breaking and putting it somewhere safe before resuming. Secret Six finds a way to both be dark and disturbing and hilarious, in ways that many of the best horror movies are, and it's a joy to see it back in that top form.
Subscribe to:
Posts (Atom)

















