Showing posts with label michael lark. Show all posts
Showing posts with label michael lark. Show all posts
Monday, January 4, 2016
Reviews of Comics from Wednesday 12/31
Howling Commandos of S.H.I.E.L.D. #3
Story: Frank J. Barbiere
Art: Brent Schoonover & Nick Filardi
Monster heroes are a genre I've always enjoyed, from Swamp Thing to Man-Bat to Werewolf by Night. And Marvel's new monster hero team, the Howling Commandos of S.H.I.E.L.D., are an eclectic mix of new and old characters. Th cast is large enough that it can be easily split on two for two and you still have plenty of characters interacting. This issue starts with half the team sent to check on a magical happening at a museum of Egyptology, while the other half is still at the base of S.T.A.K.E. (that's S.H.I.E.L.D.'s supernatural wing. They really love their acronyms). While team leader Dum-Dum Dugan, who's a robot now, leads Warwolf, Hit Monkey, and zombie Jasper Sitwell to the museum, the rest of the team has some downtime, which mostly means the monsters are in their cells, including Nadeen, the young girl the team took into custody last issue who was channeling Egyptian spirits. The two stories wind up tying together, obviously s the Sphinx, the old Nova villain, is behind both the museum attack and Nadeen. Writer Frank J. Barbiere gets to start the issue with both a wild action plot at the museum and a more character-centric bit with Nadeen, unhappy about being caged, talking with Kid Abomination in the next cell, who does his best to calm her down and make her understand, and we start to get a good feeling for both characters. As the stories intertwine, we learn what the Sphinx's connection to Nadeem is, and the action starts in S.T.A.K.E. base. Brent Schoonover draws a great series of action scenes, between ghosts at the base and mummies and spec forces mummies at the museum. This comic is old school action fun, a nice mix of characters thrown into fights with all sorts of crazy creatures; I like a good "modern" comic, but there's something to be said for an adventure story, something Barbiere knows from his excellent pulp inspired creator owned series, Five Ghosts. Oh, and one final note before going, while I really enjoy all these characters, the one who jumps out most at me is Orrgo, a classic Kirby created monster who now serves as support back at the base. I love his attitude, this sort of haughty superiority, who just seems to be enjoying himself when chaos ensues. I can only dream that someday the Fin Fang Four will appear and try to recruit him (and if you don't know who the Fin Fang Four are, look them up and then track down their comics. Totally worth it).
Lazarus #21
Story: Greg Rucka
Art: Michael Lark, Tyler Boss, & Santi Arcas
Lazarus is a title that falls into a category I've talked about before, a title that is so consistent in its high quality that I'm not sure what to say without being redundant. But the new issue, which wraps up the "Poison" arc, is an outstanding issue of an outstanding book. The war the Carlyle family is involved in is being fought on three fronts: Forever must lead her squad of commandos to make the final run against the Hock family gun emplacements, while Dr. Bethany is making last ditch efforts to save family head Malcolm from the poison ravaging him, while Johanna takes the political lead to keep the Carlyle's allies loyal. Those three plots showcase everything that Lazarus does: it's not just an action comic, or a sci-fi title, or a political thriller, but it's all three, and Greg Rucka does a great job of keeping all those balls in the air. But the book would not be as strong if not for Rucka's co-creator, Michael Lark. As this issue spotlights Rucka's ability to keep all the different plotlines of the series spinning, it also showcases Lark's strengths, as an artist who can draw both action and intrigue. The intensity of the scenes with Johanna and the other families as she shows them exactly what Carlyle can do is just as strong as the scenes where Forever storms the guns. Those scenes are particularly strong, as Lark not only knows how to draw down and dirty combat, both hand to hand and ranged, better than most artists in comics, but the flow of his panels and continuity is second to none. The world of Lazarus is dark, dystopian, and lived in, and Lark's art is gritty and perfectly suited to the story. This issue ends with what borders on a happy ending as Lazarus goes, with the Carlyles, who we are ostensibly rooting for, in a stronger position, although the cost was dear. The final page begins to answer the question of Forever, and sets up an interesting new status quo for the next arc, This is the last issue of Lazarus for a few months, as the creators prepare the next arc, and get set to release the first Lazarus Sourcebook, this one for the Carlyle family. I love the idea of expanding on this well designed world, and can't wait to learn more.
Monday, September 15, 2014
Reviews of Comics from Wednesday 9/10
Batgirl: Futures End #1
Story: Gail Simone
Art: Javier Garron
The last time Gail Simone was leaving Batgirl, I wrote how much I was going to miss her. And while I feel that way this time too, it's nice to feel like this time she got a chance to not just wrap up her run in her last regular issue of the series, but to put a bow on it with this issue, the tie-in to DC Comics September event, Futures End, where all the series jump five years into the future. She brings in different aspects of her run, from Barbara's roommate Alysia to James Gordon Jr., but tells a story that shows the depths that Barbara could go to when pushed beyond the point of no return. Only it's not the point of no return. Even though Barbara has become Bete Noire, the black beast, even though Barbara has seemingly lost everything, she comes out of it stronger. Simone has proven that Barbara is one of the strongest characters in comics, and this story seals that, showing that, no matter the depths, Barbara will pull her way out of them. But beyond the Barbara story, which is a good one, readers are introduced to the League of Batgirls, or should I say reintroduced. While one is a new Batgirl, the character under the mask being Tiffany Fox, daughter of Batman's ally Lucius Fox, the other two are the pre-New 52 Batgirls Stephanie Brown and Cassandra Cain, characters fans have been dying to see again, and back in their Batgirl identities. Simone leaves the book on a high note for many fans, letting them revisit these characters, written wonderfully, with a tribute from Barbara to them and for them to show how much Barbara has effected their lives. And this issue is a tribute to everything Simone has done with Barbara for all the years she has written the character. Thank you, Gail, for everything you've done, and I can't wait for the new Secret Six.
Copperhead #1
Story: Jay Faerber
Art: Scott Godlewski
Jay Faerber has written some of my favorite Image series of all time, including the superhero soap opera Noble Causes and the crime comic Near Death (and i just recently picked up the full run of his series Dynamo 5. I see a recommended reading in the future). So I was excited to see the announcement of his new series, Copperhead, which is a sci-fi/western mash-up, described by him in the little essay at the back of the issue as, "Deadwood in space." Mixed genres are a favorite thing of mine, and while the space western isn't new (Faerber admits as such in the same essay), it is a genre combo that works, and one that I've enjoyed often (see Firefly and Defiance and the Thrilling Adventure Hour segment "Sparks Nevada, Marshall on Mars" for some good recent examples). Faerber starts the series out strong, with an introduction to our leads, a couple of crimes, and some world building. Clara Bronson and her son Zeke move to the frontier town of Copperhead, where Clara has been hired as the new sheriff. Upon arriving, she meets the deputy who was passed over for the job, an alien named Budroxifinicus, who Clara dubs Boo to his chagrin. Clara and Boo go off to deal with a domestic disturbance, and come back to find the local mine owner, big shot Benjamin Hickery waiting to introduce himself, along with his artificial human workers, who Clara clearly has an issue with, saying they should have been destroyed, "after the war." While no details about this war are clear, it is clearly a plot point to be revisited, and an important part of world building a new universe; we readers aren't going to know everything that is normal conversation on a removed world in the future, and explaining it thoroughly would be forced. The relationship between Clara and Boo is going to be central to the comic, and her insistence on being in charge immediately is not going to go over well with a deputy who feels he should have been given the job. The issue ends with Clara and Boo discovering a crime that is much bigger than what she's seen so far, and Zeke getting himself into trouble while helping a local girl look for her lost dog; it's a nice cliffhanger that makes you want to come back. Scott Godlewski does a great job with the looks of the different aliens, and the old west/used universe feeling of the setting. This is a very solid first issue of a series that I'm going to be keeping my eye on over the coming months.
Lazarus #11
Story: Greg Rucka
Art: Michael Lark
The third storyarc of Greg Rucka and Michael Lark's at times frighteningly realistic dystopian political sci-fi, Lazarus, begins with the arrival of the Bittner family Lazarus, Sonja, at the borders of the territory of the Carlyle family, our main characters. For those of you who haven't tried the series, a Lazarus is a family member of one of the sixteen families who rule the world, who has been transformed into a fighting machine to guard their family's interests, and as Forever, our main character and Lazarus of the Carlyle family, arrives, we again see that Forever is seemingly more human than the other Lazarus (I'm assuming the plural of Lazarus, by the way. Lazaruses just sounds wrong to my ear). As was set up in last issue's one off story, Bittner is serving as go between for the Hock family, Carlyle's bitter rivals, who have captured Jonah Carlyle, the rogue son who attempted to betray the family and failed. The issue has two important aspects. The first is a further view into the way the families who rule the world interact with each other. The politics and the wheels within wheels that we see Malcolm Carlyle, family patriarch, planning for when in comes to the conclave of families. More integral is Forever beginning to really dig into the mystery of the message she received at the end of the first arc, saying that she is not, in fact, actually a Carlyle. She says she believes that message is from Jonah, attempting to sow discord, but there seems to be more to her belief than that, and there's clearly more to this. Her sister, as well s the doctor in charge of her care, Bethany, laughs it off, but goes out of her way to tell Malcolm that Forever is asking these questions. We also see Johana, Jonah's twin sister and co-conspirator, who escaped without suspicion after the treason, egging Forever on, reminding her what a traitor and bastard Jonah is, clearly hoping Forever will eliminate him before he reveals her part in the plot; Johana is the character most to be watched, as she is clearly far more clever than most give her credit for. Forever also spends time with Marisol, the woman who trained her, and mentions the message and her doubts. It's always interesting to see how different Forever's interactions with her family is from most others, and how different her interactions with Marisol is from everyone else, how much more comfortable she is. Forever is a wonderfully nuanced chaarcter, and I am looking forward to seeing her interact with other Lazarus. The conclave begins next issue, and I'm curious to see more of each of the sixteen families, and I have a bad feeling for Marisol, who now might know something she really shouldn't.
Ms. Marvel #8
Story: G. Willow Wolsin
Art: Adrian Alphona
Ah, there's nothing like the story of a girl and her dog. Unless it's the story of a girl and her gigantic, genetically altered, teleporting dog. In the new issue of Ms. Marvel, the Inhumans' dog, Lockjaw, finds his way to Kamala Khan, our heroine. Kamala continues her attempts to track down and defeat the Inventor, the villain who has been menacing Jersey City, but now she has a little extra help. Kamala fights her way through another of the Inventor's mechanical menaces, and discovers more about just how he's powering them, and the action scenes are well written and drawn in Alphona's wonderful style. We also get to see Kamala with Nakia, one of her best friends, specifically the one who doesn't know her secret, and we start to see some fraying at the edges of that friendship, and more time with Kamala and Bruno, her best friend who does now her superhero identity, and he continues to be a classic superhero tech guy/sidekick who also serves as a sounding board for Kamala. We also get an ending with quite a cliffhanger, and I'm unsure of what Wilson is doing with Kamala's powers in the best way; I like to be kept guessing. But the real treat of the issue is seeing Kamala interact with Lockjaw. It's sweet to see how excited she is to spend time with the big dog, and it's great to see him add to her superheroing and to be so affectionate. When written write, Lockjaw is presented as a dog who might be a little smarter than average, but is still a dog, and Wilson captures that. I love Lockjaw, who is just one of the great superhero pets, and Alphona draws a great Lockjaw, with a face that is expressive without ever looking like anything other than the face of a dog. He also gives Lockjaw real mass and weight, making him feel as gigantic as he is. I hope Lockjaw stays as a member of the cast for the foreseeable future.
Stumptown Vol.3 #1
Story: Greg Rucka
Art: Justic Greenwood
Any writer with range is a slightly different writer when he or she is working in a different genre, and I'm a big fan of all the different writers Greg Rucka is, be it sci-fi Rucka, superhero Rucka, or steampunk Rucka. But the Rucka I love best is crime and spy Rucka, the guy who wrote Gotham Central, Queen & Country, and the Atticus Kodiak novels. And that Rucka is back is strong form with the debut of the new volume of his Portland set P.I. series, Stumptown. The issue is a character issue, getting you up to speed if you haven't read either of the previous stories. Stumptown follows Dex Parios, a private investigator in Portland, Oregon. The issue opens with Dex playing keeper for her local soccer team. When that game ends, she takes her brother Ansel, who is developmentally disabled, to a professional soccer game, where she meets Mercury, a friend of theirs, who gives them tickets to a signing with the team afterwards. At the match, she runs into CK, who scored the winning goal against her at the game at the beginning of the issue, and they spend some time chatting, and after the signing, Dex and Ansel stumble across the aftermath of a crime. And that's it. Not exactly the stuff of gumshoes and dames, huh? No, but what it does is expose you to exactly who Dex is, how protective she is of Ansel, how good she is to her friends. I'm also sure that, like the beginning of most good mysteries, it will be chock full of clues that will make a lot of sense as the mystery comes into focus. Rucka is a great writer when it comes to character, and this issue spotlights that. Justin Greenwood comes in as the new series artist, the first since co-creator Matthew Southworth. Greenwood's style isn't quite as gritty as Southworth's, but still fits the down and out P.I. tone of the series that was set by those earlier arcs. The end of the issue does set up a crime, one that strikes close to home for Dex, so it looks like things are going to speed up very fast from here.
Tuesday, December 17, 2013
Reviews of Comics from Wednesday 12/11
Batman #26
Story: Scott Snyder
Art: Greg Capullo
"Zero Year" continues in this issue, with Batman dealing with Doctor Death and the GCPD. The deeper into this new version of Batman's origin we get, the more I like it. While it does borrow bis from earlier stories, it's not a greatest hits version, trying to strip mine elements from all the different Batman origins. Scott Snyder is creating a new story that still stays true to Batman's history, and that adds some new elements. The big change this issue is the revelation of exactly what Bruce's problem with Jim Gordon is. After the fakeout with Lucius Fox from the end of the previous issue, and knowing Gordon and Batman's relationship is what it is in the present, I'm sure Snyder has something up his sleeve, especially especially since John Layman's Detective Comics "Zero Year" crossover focused on Gordon's incorruptibility. It's interesting to add this wrinkle into Batman's past, giving him a reason to distrust Gordon instead of Gordon distrusting Batman as in Year One. Meanwhile, the Doctor Death storyline is a great little Batman versus a mad scientist story, and using Doctor Death, the first "name" villain in Batman's history, is a nice nod; I also have to say the new visual for him is creepy, and something not seen in Batman comics in the past. The flashbacks to Bruce's journey to become Batman and the sensory deprivation ritual takes touches of Grant Morrison's run and adds them in; frankly, Morrison's work is usually so quickly retconned out of continuity or ignored, it's nice to see an element hearkening to it. I hope we get some resolution with Death in the next issue, so we can move back to the Riddler, but Snyder is playing with a large canvas, and that scope is part of what makes "Zero Year" an interesting Batman story.
Batman: Li'l Gotham #9
Story & Art: Dustin Nguyen and Derek Fridolfs
Batman: Li'l Gotham is proving itself to be more than just a way to read stories that feel like they could have taken place in the pre-Flashpoint DCU; it feels like a spiritual successor of Batman: The Animated Series. This struck me this issue not only because it featured a cameo by Simon Trent, the Grey Ghost, a character from one of the best episodes of B:TAS, "Beware the Grey Ghost," but also because it took that element and worked it seamlessly into the world that creators Dustin Nguyen and Derek Fridolfs have created. That sort of synthesis is what made B:TAS great; it took the best elements of Batman and mixed them together to create something uniquely its own. The first story in this issue has Batman and Robin chasing Clayface into Gotham Comic Con. There's a lot of con and fandom humor, but none that is mean spirited towards the fans. Damian's plan to draw Clayface out at the end of the issue is a hilarious moment, and perfectly suited to Damian's personality. Nguyen gives Batman a speech at the end to Damian when Robin is upset about changes made to his favorite comic character that perfectly reflects the best attitude one can have about continuity, one I share. The second story, a Labor Day story for The Carpenter, contractor to the supervillain set, is a cameofest, with appearances by most of Batman's rogues, plus some others from around the DCU. Paul Dini created The Carpenter during his run on Detective Comics and Batman: Streets of Gotham, and being a Dini creation, she fits perfectly into a world that is heavily influenced by his animated series work. This title is starting to wind down, with only three issues left, and I am going to miss this breath of fresh air every month.
Lazarus #5
Story: Greg Rucka
Art: Michael Lark
The second arc of Greg Rucka and Michael Lark's dystopian future series, Lazarus, kicks off with the fallout from the first arc still being felt. Forever Carlyle is still regretting the death of an innocent man, something a Lazarus, a family enforcer, probably shouldn't, and her evil brother (More evil? More overtly evil?) is on the run. When Forever arrives at a border with another family's property where he might have fled, she is confronted by a group of serfs serving the other family as guards. They immediately begin to be verbally abusive, and Rucka makes a quick and very matter of fact comment about rape culture and rape threats; he doesn't dwell on it, but makes his point and moves on. As the scene ends, Forever is shot from behind by one of the men, and instead of massacring them herself, she uses her words, wits, and the fear of her powerful family to get the others to execute the man themselves. This level of intellect is part of what makes Forever such and interesting character. There are new characters introduced, and we get the first look at what it's like to be a person in this world who has no connection to the ruling elite, and its not a pretty picture. The other scene in the issue that left a strong impact was seeing a very young Forever sparring with a teacher, and the callousness with which her "father," the head of the Carlyle family, treats her. The world of Lazarus is being built brilliantly, and each issue gets us closer to a turning point for Forever. There are plenty of dystopian stories out there, but Lazarus is top of the heap, with a grounding in reality and characters who are well rounded.
Richard Stark's Parker: Slayground
Story: Donald Westlake as Richard Stark; adapted by Darwyn Cooke
Art: Darwyn Cooke
I think I said about as much as I could about the excellence of Parker and these adaptations as I could in my recommended reading on Parker but a new volume is something to be looked forward to, and Slayground lives up to, and exceeds, it's predecessors. In an interview, I believe Cooke said that Slayground was one of his favorite of the Parker novels, if not his favorite, and from nearly the first page, I could see why. Not only does this put Parker in the place where he works best, behind the eightball with only limited resources, but it is a visually impressive story. Parker is trapped inside a closed amusement park with men hunting him, and so the set pieces that the story is set against work perfectly with a medium with a strong visual component. The mostly silent sequences where Parker slowly sets up traps for the mobsters and crooked cops that are going to come after him are some of the best Cooke has ever done, and it makes the payoff as Parker springs these traps all the more satisfying. It's a tour de force from both Westlake and Cooke, and it's probably my favorite graphic novel of the year. Also, this book contains the short story, "The Seventh," originally available only in the beautiful oversized hardcover collection Parker: The Martini Edition. You should still check out The Martini Edition for its gallery of extras, but its nice that if you don't have $75 to drop, you can get to read this gem too.
Sherlock Holmes: Moriarty Lives #1
Story: David Liss
Art:Daniel Indro
Dynamite Entertainment's newest Sherlock Holmes related series is one focusing on Holmes's archenemy, Professor James Moriarty. For a character who appeared in only one story, and who was mentioned in only one other, by his creator, Professor Moriarty has taken on a life of his own. He's appeared in countless movies, short stories, novels, and comics. I've read more than a few stories of Moriarty surviving his battle with Holmes on the Reichenbach Falls, but I was curious to see what writer David Liss would do with it. Liss impressed me with his Marvel work on Mystery Men and Black Panther, with a great noir sensibility, and while this isn't a noir, it is a well rounded portrait of Moriarty. Moriarty is brilliant, conceited, and the perfect match for Holmes. Told through his internal monologue, we see exactly to what degree of contempt and respect Moriarty holds his great nemesis; Holmes hangs over the action, despite not appearing. The story picks up directly as Moriarty pulls himself from the river after being swept away from Holmes, and he immediately sets out to return to power. He demonstrates his own skills of deduction, and his cruel calculating nature. But Moriarty seems to have a soft spot for a pretty face, and when he falls afoul of locals in protecting a pretty barmaid, Moriarty makes a pledge to protect her prized possession when she is felled by the local Baron, an alchemist. While the world of Sherlock Holmes is one of pure rationality, it is often mixed with the supernatural in pastiches, and so Moriarty versus an alchemist is not jarring. With the issue's end, Moriarty is on the run, and has a very different prize with him than he expected. The people pursuing the Professor should know that the prey with nothing left to lose is the most dangerous, and I have a feeling Moriarty will be far more than they can handle.
Friday, August 16, 2013
Recommended Reading for 8/16: Stephen King's The Dark Tower
The man in black fled across the desert, and the gunslinger followed.
Thus begins Stephen King's magnum opus, The Dark Tower, a seven book cycle that ties together the worlds of all the books that King has written. For, you see, The Dark Tower is the nexus of all reality, the thing that all worlds spin around. And dark forces are trying to bring it down, and only Roland Deschain, the last Gunslinger, can stop them by reaching the Tower first.
Now, the majority of what I'm going to be talking about today is the adaptation/expansion of the Dark Tower mythos that Marvel has done over the past few years. But I do want to talk about the series as a whole, because as with The Dresden Files, which I've written about in this space before, I come to The Dark Tower first as a fan of Stephen King and the novels themselves before reading the comics. And while I adore Harry Dresden and his world of Chicago, Roland and his ka-tet (that's a band drawn together by Ka, which is the word for fate, for those who don't speak the High Speech of All-World) have been a part of my life since I was fifteen, and I have a very special place in my heart for them.
All-World, the world where the land of Gilead resided before "the world moved on," as Roland often says, is a world that mixes various genres. There are Gunslingers who seem to be right out of the American old west, with big revolvers, jeans, and cowboy boots. But they quest and have manners resembling chivalrous knights of old far more than cowboys. And the world itself has remnants of technology, like gas pumps, robots, and lands blasted by radioactive fallout. And aside from these science and science fiction aspects, there are sorcerers, demons, and beast-men, tossing some fantasy into the mix.
Somehow all of these disparate elements come together to create a strange and seamless world. King's books take place mostly in a present where a middle aged Roland begins chasing a mysterious man in black who he is sure will give him the final clues he needs to find his way to the Dark Tower and answer about things from his past. But there are considerable flashbacks, especially in the first and fourth books of the series (most of the fourth book is one extended flashback), to Roland's youth, before the land of Gilead, his homeland, fell to the armies of a rebel named John Farson, called The Good Man. The comics adapt these flashbacks and expand them, filling in the gaps between the end of the flashback from Wizard and Glass, the fourth novel, and when we first met Roland in The Gunslinger, the first novel, which is fully adapted by the end of the comics.
The Dark Tower comic was divided into a series of mini-series, divided again by those just called The Dark Tower, telling the story of young Roland and the fall of Gilead, and Dark Tower- The Gunslinger, with an adult Roland. Roland is an anti-hero, a character who is at times very difficult to like. He is bullheaded, hard, and not entirely bright, although he has quite a bit of native cunning. What Roland does have that none of his friends do are the quickest hands and deadliest eye of any Gunslinger of his generation. Roland is a stone killer, and someone who, when he puts his mind to a task, nothing gets in his way.
The first mini-series, The Gunslinger Born, tells the story of Roland passing his test of manhood, and being sent on a mission with his two friends, Cuthbert Allgood and Alain Johns, to investigate the possibility of Farson establishing a foothold in one of the outer baronies and the town of Hambry. This story is the one of the closest to a traditional western, with the young men coming to a country town and finding a group of other gunslingers (not Gunslingers, mind, not the official knights of the land, but mercenaries who wield guns), serving the local mayor, but who are really Farson's agents. Roland also meets Susan Delgado, his first and greatest love. Their love is doomed from the beginning, and while Roland and his allies stop Farson's plan to use oil from the fields near Hambry to start up weapons and vehicles from the Old Ones (things like tanks), Susan is lost, killed by the townsfolk, and Roland is lost inside Maerlyn's Grapefruit, a pink seeing stone that grants the holder visions.
Cuthbert and Alain are Roland's constant companions throughout his youth, and are characters very different from Roland. Cuthbert has a sense of humor, something Roland is distinctly lacking, and is always trying to keep Roland from taking himself or any situation too seriously, but has a fiery temper that is set off at a moment's notice. Alain is cool headed and kind hearted, shorter and stocky, and fair haired to Cuthbert's tall, thin, and dark haired. Alain also possesses The Sight, a kind of combination of telepathy and prescience, something that Roland has a touch of but not as much as Alain. They are the two extremes that Roland rests in the middle of, and the three form a great friendship, although a strained one after the events in Hambry.
This story is the tale of the death of innocence, of Roland losing everything he held dear. The test of manhood is set off when he learns that his mother is being unfaithful to his father, and with his chief advisor, the wizard Marten Broadcloak. And even after he has attained manhood, and found someone to love, that youthful love that could have grown into something more, is snatched from his hands by the witch Rhea, who was the custodian of the Grapefruit, who manipulated the townsfolk into killing Susan as revenge for Roland taking the orb. Roland, born a child of privilege to a father who is the ruler of one of the greatest lands in In-World, is now stripped of everything, including possibly his own sanity.
The Long Road Home continues directly from the end of the previous series, and tells the story of Cuthebert and Alain bringing Roland's now insensate body back to Gilead, whose mind is still lost in dreams inside the Grapefruit. This story is the most surreal of any of the comics, as while half of it takes place on the physical long road, much of it takes place in the dreamlike End-World, a horrible blasted landscape. There Roland confronts Marten, who reveals himself to be far more than a traitor to Gilead, but a traitor to all life, serving an ancient evil called The Crimson King, a spiderlike demonic force whose only goal is the complete destruction of the Dark Tower and the casting of all reality into chaos. Artist Jae Lee does a tremendous job crafting the monstrous world of the dream, and the horror of the half human/half spider Crimson King, who Roland must also face. He is aided by Sheemie Ruiz, a young man, born retarded, who he met in Hambry, who was granted amazing psychic powers by a device of the Old Ones. Sheemie is one of the most important characters in the entire mythos, and this mini-series is the time where the origin of his powers, never explained in the books, is revealed.
I've mentioned Marten a couple times, and I think before I continue, I'll talk a little more about him. Marten, the Dark Man, the Man of Many Names, is one of my favorite characters in all of King's work, and possibly in all of literature. He is the fly in the ointment in many of King's work, known variously as Walter O'Dim, Flagg, and Randall Flagg, the chief villain in King's greatest single novel, The Stand. An ancient, immortal shapeshifter, Marten sows discord wherever he goes for the sheer pleasure of it. He serves the Crimson King, but only so far as it serves his own purposes. A mysterious figure who only pops up for a few pages here and there to create more chaos and to push various pawns, especially John Farson who believes himself to be in charge of the rebellion, but instead is a pawn of Marten, the one shot The Sorcerer is Marten's story, revealing bits of his origin and his motives. The story does nothing to try to expiate Marten's sins, or to explain his tortured past; Marten is a villain through and through, and not entirely human. This one shot is drawn by Richard Isanove, who inks every issue in all the series that he does not draw himself, giving the various artists a consistent feel, and he does a tremendous job when given the solo reins, with a style similar to Jae Lee without aping his work, and giving it a dark style suited to Marten's black heart.
The final three miniseries of the first half of The Dark Tower comics. Treachery, The Fall of Gilead, and The Battle of Jericho Hill, are a continuous narrative of the destruction of Gilead and the loss of all of Roland's friends. These stories are stories of loss and obsession, two of the central themes of The Dark Tower, as Roland becomes the last man standing. Treachery introduces the last of the truly important characters to these stories, Aileen Ritter, niece and ward of Cort, the man who trains young Gunslingers, and who wishes to be a Gunslinger herself, even though it is forbidden for women to do so. Aileen is a study in unrequited desire, as not only is the life she wants out of reach, but the man she has always harboured feelings for now completely out of reach, as Roland, her secret love, is now in total mourning for Susan. Aileen is tough, smart, and a counterpoint to Roland's mother, Gabrielle, who is sad and broken, made into nothing more than a pawn for Marten's cruel games against Roland and Roland's father, Steven.
Throughout Treachery and The Fall of Gilead, all of the established guardians of Gilead and The White, the force of good, are systematically slaughtered by Farson and his agents. Cort and Vannay, Roland's teachers are murdered using poison and treachery. The fathers of all Roland's friends are killed in a series of ambushes, and despite escaping, Steven Deschain is killed by a traitor in his own keep. All of this as Roland wrestles with having accidentally killed his own mother after a vision from the Grapefruit tricked him into seeing her as Rhea, the swamp witch. Now a matricide, Roland still must lead his friends out of the wreck of Gilead and lead them on the quest, the one he has decided to take up after his visions, the quest to climb the Dark Tower and see what waits at its top.
The Battle of Jericho Hill is an event that was hinted at in the books, and a small fraction of it shown, but the mini-series that bears its name gives the complete lead up and the actual battle. Set nine years after the fall of Gilead, Roland and his ka-tet have been wandering, searching for the Dark Tower and fighting Farson's forces whenever they can. But in a story that parallels the betrayal of Steven Deschain by people within his own camp, one of Roland's followers sells him out to Marten, who sets up the battle, with Roland's drastically outnumbered Gunslingers at the top of the hill, and an army of Farson's men beneath. Alain is killed the night before, accidentally shot by Roland and Cuthbert as he came to tell them of what awaited, and Cuthbert is killed by Marten, having taken a new form and name, Rudin Filaro, but dies with a laugh on his lips. As the series ends, Roland pulls himself from a charnel pit, where he has been tossed with the rest of his friends, alone and ready to take up the quest for the tower on his own.
The second half of the comic cycle, The Dark Tower- The Gunlsinger, is nearly entirely adaptation of the first Dark Tower novel as well as the novella, "The Little Sisters of Eluria." The first arc, The Journey Begins, is an original story. It tells of how Roland began chasing Marten, the Man in Black, and of the death of Aileen, the only other survivor of the Battle of Jericho Hill. Roland also meets a woman who bears a striking resemblance to Susan Delgado, who he saves from a group of Not Men, beings who can turn invisible, and while he has a chance to stay with her, he again leaves and heads after Marten.
Following the aforementioned adaptation of "The Little Sisters of Eluria," the final three mini-series are an adaptation of the non-flashback sequences from The Gunslinger. The Battle of Tull, The Way Station, and The Man In Black tell the tale of Roland's final crossing of the great desert and his confrontation with the Man in Black. Along the way he massacres the entire town of Tull, which has been taken under the Man in Black's thrall, meets a young boy named Jake Chambers who has come from one of the other worlds that circles the Tower, and then sacrifices the boy to finally confront the Man in Black, and have the palaver that gives Roland all the information that he needs to begin his final march to the Dark Tower. Again, we see Roland as an implacable force, and if given the choice between saving someone who depends on him, and making it to the Tower, for Roland there is no choice.
These final stories take the Roland who was a young man with some foolish aspirations, and shows the final result of all the loss he has experienced. Roland is now something that has lost nearly all his human feeling. He has no love left, and next to no compassion. All that is left is the quest for the Dark Tower. It's a tragedy, with a sad ending. It's interesting if you encounter these stories after you have read the novels, which is the story, among other things, of redemption and of Roland reattaining everything he loses over the course of his youth. These stories end with Roland at one of his darkest points, at his least heroic.
If you are also a fan of the novels, you will notice some differences between the events as recounted in the original novels and in the comics; the continuities of Roland's past don't exactly line up, and even events right out of the books don't always seem exactly the same. There is a reason for this, once you would understand if you had read through the books, and so I recommend if you start the comics and really enjoy them to start reading the novels from the beginning, not to skip the first novel because you've read the adaptation already.
Aside from Jae Lee and Richard Isanove, who drew many of the stories, various other A List artists came in to draw the later arcs. Sean Phillips and Michael Lark draw the gritty tales in The Journey Begins and The Battle of Tull respectively, and their styles work well with the wasted Western landscapes of the Mid-World Roland travels through. Alex Maleev draws The Man in Black, and his dark, angular style is suited for Roland's mystical journey with Walter/Marten/what have you. And while Stephen King provided the source material and advice, the admirable and daunting task of the actual adaptations came from Robin Furth, King's assistant, who provided the plots as well as backmatter available in the single issues, and Peter David, who scripted the majority of the stories, although Furth plotted and scripted many of the side one-shots.
The Dark Tower is a story about fate and choice, about redemption and damnation, and about good versus evil. It is long, sprawling, and influenced by many of the great works of fiction, from Robert Browning's epic poem, "Childe Roland to the Dark Tower Came" (where King drew his title and a skeleton of the idea of where the books ended), The Lord of the Rings, and Marvel Comics, as well as drawing in characters and places from many of King's works, and the author himself in a very meta sequence. It's something to be read, reread, and savored. And if you've never read it, if you've never read any King, this might be a good place to get a start. Long Days and Pleasant Nights to you, one and all.
The entire run of the main Dark Tower stories is available in hardcover and in print. All but the final volume, The Man in Black, are also available in paperback, with The Man in Black coming this October. A final volume collecting the associated one shots will be released around the same time as a collection called Last Shots. The final of these shorter pieces, So Fell Lord Perth, was released last week, and if you are a fan or want the full experience, it's worth tracking down the singles to get Robin Furth's notes and stories of the mythology of the Dark Tower world in the back of each issue.
Monday, July 29, 2013
Reviews of Comics from Wednesday 7/24
Ghostbusters #6
Story: Erik Burnham
Art: Dan Schoening
Egon Spengler, the brains of the Ghostbusters, has always been my favorite of the legendary quartet of supernatural investigators, and the new issue of IDW's Ghostbusters series is a strong spotlight for Egon. Earlier in the series, we found out Janine Melnitz, the Ghostbusters' trusty girl friday, was a descendant of Beowulf, and had to take up the family legacy of fighting the ghost of Grendel. Even though she won, she had help, and her spirit ancestors took offense, so she was trapped between life and death, and now Egon and Janine's current boyfriend, Roger (who bears a striking resemblance to Real Ghostbusters Egon, by the way), have to voyage into her mind to save her. Not only do we get a great view of Janine's inner life, seeing her memories from the point of view of Egon and Roger, but we also see Egon having to deal with Roger, and how short his patience is when in an unfamiliar position. While there is plenty of action, as Egon fights the Viking ghosts that are currently inside Janine, the majority of the issue is dialogue between Egon and Roger, the two of them bickering as they voyage through Janine's mind. Erik Burnham is a dab hand at dialogue, and does a good job of making Roger likable, frankly more likable at times than the usually taciturn Egon, so the reader can completely understand what Janine sees in him. After an opening arc with a temporary team of Ghostbusters, it feels good to be back with the originals, and this issue is a perfect jumping on point if you're a fan of Dr. Egon Spengler.
Lazarus #2
Story: Greg Rucka
Art: Michael Lark
After an outstanding first issue of world building, Greg Rucka and Michael Lark's dystopic corporate future comic, Lazarus, spends its second issue character building, and introducing us to the Carlyle Family. Other than Jonah, who we met last issue, we meet the other Carlyle siblings, Steven, Johanna, and Bethany, as well as the family patriarch, Malcolm. The siblings seem to be as at war with each other as they are with any of the other families (except for Jonah and Johanna, who are very... close, in that creepy Game of Thrones sort of way), and we get hints of secrets, especially those about Eve, the family protector, the Lazarus, and our protagonist), and exactly what her relation is to the others. There is also a mention of the siblings' mother, although she isn't shown, which strikes me as something we're waiting for a big reveal on. Malcolm seems to be a cold, clever manipulator, who discusses Eve as simply "the Lazarus" when she isn't present, but treats her as a favored child when she is with him. None of the children seem to have his skills, and all seem to have something of a short fuse. Bethany launches herself at Jonah with murder in mind from his verbal barbs. Dr. Bethany seems to be the one who cares the most about Eve, but whether that is as a sister or the product of an experiment seems to be up in the air right now. The discussion about going to war with Family Morray is the driving force for this family meeting, but it seems Malcolm has his own way of dealing with that, as we see Eve go off on her secret mission at issue's end. This will give us a view of exactly what the other families are like next issue, continuing to grow this world. And be sure to check out the backmatter for the issue, which includes a timeline of the life of Malcolm Carlyle, full of interesting background information and I'm sure hints of things to come.
Star Wars: Legacy #5
Story: Corinna Bechko & Gabriel Hardman
Art: Gabriel Hardman
The first arc of the new incarnation of Star Wars: Legacy wraps up with a big reveal from our mystery Sith Lord and Ania Solo standing tall. As Darth Wredd reveals himself to the public, showing his face on the holonet as he prepares to kill Master Yalta Val, the Imperial Knight he has been impersonating for the past few issues to show the weakness of the current government, Ania steps up to save Master Val. Ania's doubts about her fitness are assuaged by the assassin droid with a heart of gold AG-37, and so she steps up and faces odds that should mean her destruction. The little guy standing up to the big guy is a big part of the Star Wars mythos, and so Ania takes strongly after her ancestor, Han Solo, as AG reminds her, by getting involved in these kind of affairs with just a blaster and an attitude. But she also takes after Han in an even more important way; when the chips are down, she is loyal to her friends, willing to risk her life to save both AG and Sauk, her Mon Calamari friend. Artist Gabriel Hardman's art is top notch this issue, especially the art as the communications array comes crashing down, and our heroes make their escape. This is Star Wars as its meant to be: action, character, and a touch of humor. The final page sees Ania reach the attention of the Galactic Triumvirate, and especially Empress Marasiah Fel, her distant cousin if my reckoning is correct, so it looks like Ania's adventures are just getting started.
The Unwritten #51
Story: Mike Carey & Bill Willingham
Art: Peter Gross & Mark Buckingham
"The Unwritten Fables" continues, as this dark alternate world only grows, well darker. Its interesting to see Tommy Taylor and his friends in their full power, as readers have all heard about exactly how badass the fictional Tommy is in the books within the comic, and while Tom has worked some magic, its nothing on the scale of casual power that Tommy works here. Last issue gave us a somewhat chilling impression of what exactly Snow White and Bigby Wolf's cubs have become under the influence of Mister Dark, but seeing Dare, who nobly gave his own life in the "real" Fables timeline here casually attacking Tommy and his allies, while preparing to once again torture his father just shows how bad things have gotten. And Mister Dark casually killing three members of the witches council from the Fables without breaking much of a sweat once again reinforces what a threat he is. And the world seems to be reaching out to the children, as Sue Sparrow, the Hermione of the Tom Taylor books, casts evil spells and takes something from Mister Dark's treasure cache. And Dark's building of a new Boy Blue continues, which is just beyond creepy and wrong, and perfectly in character. I love the way that Frau Totenkinder conceives of Tommy and his crew, "stories told by stories made up by the stories to whom we are only stories." This sort of meta, wheels within wheels, storytelling has been what The Unwritten has been about since the beginning, and adding the extra dimension of the folklore Fables characters just gives Carey another mirror to reflect it all off of.
Monday, July 22, 2013
A Monday Hodgepodge of Reviews and SDCC News
So, after spending a week in San Francisco (and alas not San Diego), I'm quite a bit behind in my reading, with a week and a half's books waiting to be read, but I will try not to leave the Matt Signal faithful without something to read. So, I'm tossing out three reviews for new Image Comics first issues from the past month, and then some of the news that got me the most excited from San Diego Comic Con this past weekend.
Lazarus #1
Story: Greg Rucka
Art: Michael Lark
This book was one of my things to look forward in 2013 and it is as good as I expected it to be. Greg Rucka is a writer known best for his strong female protagonists, and our new lead, Forever Carlyle (or Eve for short) looks to be the next in a line that includes Kate Kane, Renee Montoya, Tara Chace, Carrie Steko, and Dex Parios. The world of Lazarus is a dystopian future ruled over by powerful corporate families. Eve is the Lazarus of the Carlyle family, a member of the family whose duty it is to defend the family interests, and has been equipped with extra normal abilities to do it, mostly the ability to heal any wound and to rise from the dead. The book opens with Eve being killed, and then returning to exact revenge on those who killed her. We see her relationship with one of her brothers, which is a cold one at best, and see him more or less sic her on the people who might have leaked family information with the same care that Montgomery Burns sics his hounds on any of the townspeople of Springfield. That might seem like a funny analogy, but this world is one where everyone who rules is a Mr. Burns, so it's more chilling than that. It seems that the series is going to be about Eve finding her way when she realizes just how corrupt the system is, and how unloved she truly is by her family, how she is simply viewed as a tool, which is a strong thematic core, but after only one issue there's only so much I can infer. Michael Lark is one of my favorite artists in comics, and his work here is some of, if not entirely, his strongest. The world is gritty, hard, and there is an edge of desperation to the common people that is so at odds with Eve's family that Lark makes so clear. The first issue of a series set in another time or another world is an exercise in world building, by both writer and artist, and Lark does a tremendous job, both in the intense violence of the early pages and the quieter moments as Eve does her job efficiently back with the family. The second issue of Lazarus arrives this Wednesday, and it is one of the most anticipated books of the week for me.
Ghosted #1
Story: Joshua Williamson
Art: Goran Sudzuka
Ghosted is a supernatural caper title, something like Thief of Thieves meets The Haunting. Jackson T. Winters is a master thief rotting in jail and waiting to die. The opening prison scene is brutal, showing rape, murder, and violence as if they are everyday occurrences in jail, which they are. But when he's broken out of jail by an eccentric rich man and his gorgeous fixer, he's given an opportunity to escape all that. But he has to pull off something he's never done before: he has to steal a ghost. Despite a firm belief that there's no such thing as ghosts, Winters takes the deal, assembles a team of expert con artists and crooks, picks up a psychic he doesn't trust, and heads to a big mansion that's about to be torn down to find a ghost for his benefactor. By issues end, the whole party has arrived at the haunted house, and are inside. We see through the eyes of the psychic that this house is indeed very haunted, although her response to that proves that she has her own agenda. While we haven't gotten to know any of these characters except Winters too well, there's great potential in this odd and diverse cast, and writer Joshua Williamson has done a great job of setting the scene. Goran Sudzuka, probably best known as one of the artists on Y: The Last Man, has done a beautiful job with this issue, and the spirits as he draws them are creepy and perfectly in tone with the horror end of the book.
Sheltered #1
Story: Ed Brisson
Art: Johnnie Christmas
At a survivalist camp, as the end times near (or so its inhabitants think), the children rise up and kill their elders, leaving them to move forward in what will be a new world. That's the premise behind Ed Brisson and Johnnie Christmas's Sheltered. While we don't get to the thrust of the arc of the series until the end of the first issue, we get a very solid issue, starting with a typical day in the life at the camp. We meet people, mostly teenagers, and see what it's like living off the grid. Only at issue's end, when a seeming attack from the outside turns into one from within, do we see what's really going on. Ed Brisson, whose Murder Book back-ups in Near Death fit perfectly with that neo-noir, and whose sci-fi mystery Comeback was one of my favorite Image minis of of late last year, does a great job of making these characters three dimensional; these aren't your stereotypical redneck anti-government whackos, but people who care about their families and children, only to have it go horribly wrong. Johnnie Christmas has an angular style, somewhere closer to realistic than a Bill Sienkiewicz or Ashley Wood, but still lanky and somewhat off kilter, which works for a story where the world is upside down. Next issue is when the series will really shift gears into what it promises, a story of youth trying forge a different world, something that I have a feeling will not end well.
Now, as for San Diego, well Marvel and DC didn't announce a whole lot of new comic related projects, and Image had talked about all their new projects during Image Expo, but still there were a few things to get excited about:
- Firstly, we have a December release for the next of Darwyn Cooke's brilliant Parker adaptations, Slayground. New Darwyn Cooke is always something I'm excited for, and Parker is the height of his craft, so this is big news.
- Jimmy Palmiotti and Amanda Conner are going to be cowriting a Harley Quinn title. Frankly, DC probably doesn't need another Bat related title, but Harley is a fun character, and Palmiotti is one of their strongest writers. While I haven't read much Amanda Conner has written, the Supergirl short in Wednesday Comics, was charming and fun, so I look forward to seeing what she can do in a longer form. We don't know the artist yet, but the first cover at least is by Conner, and is her typical wonderful.
- Joe Hill's new comic project, his first after the end of Locke & Key, will be NOS4A2: Welcome to Christmasland, a prequel to his most recent novel, the brilliant and decidedly creepy NOS4A2. With art by Stuff of Legend's Charles Paul Wilson III, and with covers by Locke and Key's Gabriel Rodriguez (who did chapter art and the inside covers for the novel), this looks to be another great horror story from Hill.
- Marvel had a couple interesting X-Men items, and of special interest is Wolverine: Origin II, a project that I wouldn't be excited for except for the fact that Kieron Gillen is writing it, whose Uncanny X-Men run was one of the strongest in years, and it will feature Mr. Sinister, my favorite X-villain, and one who Gillen wrote masterfully. I also find myself curious about Amazing X-Men almost in spite of myself, since I don't want to buy another ongoing X title, but Jason Aaron and Ed McGuiness are a great team, and Nightcrawler's return is a plus, as I feel he has been missed more than any other character in the X-titles.
- Finally the superhero movie news. I'm curious to know where Thanos is headed, now that it's been revealed Avengers 2 is called Age of Ultron and there's no sign of him in Guardians of the Galaxy, which I'm feeling more confident about as more is revealed. But the big one is a Batman/Superman movie. That just speaks to my inner fanboy in ways that I can't begin to describe.
Lazarus #1
Story: Greg Rucka
Art: Michael Lark
This book was one of my things to look forward in 2013 and it is as good as I expected it to be. Greg Rucka is a writer known best for his strong female protagonists, and our new lead, Forever Carlyle (or Eve for short) looks to be the next in a line that includes Kate Kane, Renee Montoya, Tara Chace, Carrie Steko, and Dex Parios. The world of Lazarus is a dystopian future ruled over by powerful corporate families. Eve is the Lazarus of the Carlyle family, a member of the family whose duty it is to defend the family interests, and has been equipped with extra normal abilities to do it, mostly the ability to heal any wound and to rise from the dead. The book opens with Eve being killed, and then returning to exact revenge on those who killed her. We see her relationship with one of her brothers, which is a cold one at best, and see him more or less sic her on the people who might have leaked family information with the same care that Montgomery Burns sics his hounds on any of the townspeople of Springfield. That might seem like a funny analogy, but this world is one where everyone who rules is a Mr. Burns, so it's more chilling than that. It seems that the series is going to be about Eve finding her way when she realizes just how corrupt the system is, and how unloved she truly is by her family, how she is simply viewed as a tool, which is a strong thematic core, but after only one issue there's only so much I can infer. Michael Lark is one of my favorite artists in comics, and his work here is some of, if not entirely, his strongest. The world is gritty, hard, and there is an edge of desperation to the common people that is so at odds with Eve's family that Lark makes so clear. The first issue of a series set in another time or another world is an exercise in world building, by both writer and artist, and Lark does a tremendous job, both in the intense violence of the early pages and the quieter moments as Eve does her job efficiently back with the family. The second issue of Lazarus arrives this Wednesday, and it is one of the most anticipated books of the week for me.
Ghosted #1
Story: Joshua Williamson
Art: Goran Sudzuka
Ghosted is a supernatural caper title, something like Thief of Thieves meets The Haunting. Jackson T. Winters is a master thief rotting in jail and waiting to die. The opening prison scene is brutal, showing rape, murder, and violence as if they are everyday occurrences in jail, which they are. But when he's broken out of jail by an eccentric rich man and his gorgeous fixer, he's given an opportunity to escape all that. But he has to pull off something he's never done before: he has to steal a ghost. Despite a firm belief that there's no such thing as ghosts, Winters takes the deal, assembles a team of expert con artists and crooks, picks up a psychic he doesn't trust, and heads to a big mansion that's about to be torn down to find a ghost for his benefactor. By issues end, the whole party has arrived at the haunted house, and are inside. We see through the eyes of the psychic that this house is indeed very haunted, although her response to that proves that she has her own agenda. While we haven't gotten to know any of these characters except Winters too well, there's great potential in this odd and diverse cast, and writer Joshua Williamson has done a great job of setting the scene. Goran Sudzuka, probably best known as one of the artists on Y: The Last Man, has done a beautiful job with this issue, and the spirits as he draws them are creepy and perfectly in tone with the horror end of the book.
Sheltered #1
Story: Ed Brisson
Art: Johnnie Christmas
At a survivalist camp, as the end times near (or so its inhabitants think), the children rise up and kill their elders, leaving them to move forward in what will be a new world. That's the premise behind Ed Brisson and Johnnie Christmas's Sheltered. While we don't get to the thrust of the arc of the series until the end of the first issue, we get a very solid issue, starting with a typical day in the life at the camp. We meet people, mostly teenagers, and see what it's like living off the grid. Only at issue's end, when a seeming attack from the outside turns into one from within, do we see what's really going on. Ed Brisson, whose Murder Book back-ups in Near Death fit perfectly with that neo-noir, and whose sci-fi mystery Comeback was one of my favorite Image minis of of late last year, does a great job of making these characters three dimensional; these aren't your stereotypical redneck anti-government whackos, but people who care about their families and children, only to have it go horribly wrong. Johnnie Christmas has an angular style, somewhere closer to realistic than a Bill Sienkiewicz or Ashley Wood, but still lanky and somewhat off kilter, which works for a story where the world is upside down. Next issue is when the series will really shift gears into what it promises, a story of youth trying forge a different world, something that I have a feeling will not end well.
Now, as for San Diego, well Marvel and DC didn't announce a whole lot of new comic related projects, and Image had talked about all their new projects during Image Expo, but still there were a few things to get excited about:
- Firstly, we have a December release for the next of Darwyn Cooke's brilliant Parker adaptations, Slayground. New Darwyn Cooke is always something I'm excited for, and Parker is the height of his craft, so this is big news.
- Jimmy Palmiotti and Amanda Conner are going to be cowriting a Harley Quinn title. Frankly, DC probably doesn't need another Bat related title, but Harley is a fun character, and Palmiotti is one of their strongest writers. While I haven't read much Amanda Conner has written, the Supergirl short in Wednesday Comics, was charming and fun, so I look forward to seeing what she can do in a longer form. We don't know the artist yet, but the first cover at least is by Conner, and is her typical wonderful.
- Joe Hill's new comic project, his first after the end of Locke & Key, will be NOS4A2: Welcome to Christmasland, a prequel to his most recent novel, the brilliant and decidedly creepy NOS4A2. With art by Stuff of Legend's Charles Paul Wilson III, and with covers by Locke and Key's Gabriel Rodriguez (who did chapter art and the inside covers for the novel), this looks to be another great horror story from Hill.
- Marvel had a couple interesting X-Men items, and of special interest is Wolverine: Origin II, a project that I wouldn't be excited for except for the fact that Kieron Gillen is writing it, whose Uncanny X-Men run was one of the strongest in years, and it will feature Mr. Sinister, my favorite X-villain, and one who Gillen wrote masterfully. I also find myself curious about Amazing X-Men almost in spite of myself, since I don't want to buy another ongoing X title, but Jason Aaron and Ed McGuiness are a great team, and Nightcrawler's return is a plus, as I feel he has been missed more than any other character in the X-titles.
- Finally the superhero movie news. I'm curious to know where Thanos is headed, now that it's been revealed Avengers 2 is called Age of Ultron and there's no sign of him in Guardians of the Galaxy, which I'm feeling more confident about as more is revealed. But the big one is a Batman/Superman movie. That just speaks to my inner fanboy in ways that I can't begin to describe.
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