It's October again, my favorite month of the year, and not just because my birthday and wedding anniversary fall in it. It's because October is the spookiest of all months, where ghosts, goblins, and other things that go bump in the night are everywhere. I've usually tried to focus October recommended readings and some other posts on horror comics in the past, and hope to do some more of those over the next few weeks, but this week I'm in a time crunch thanks to real life, so I'm going to do a spotlight on the best horror comics I'm reading right now in single issues. I'm not making this a blanket statement, as there are plenty of horror comic I don't read, but if you're in the mood for something spooky, these are a great place to start. So, in no particular order, here we go, and you might want to read this with the lights on.
Afterlife With Archie
If you had said a couple years ago that two of the best horror comics currently being published (if published infrequently) would be coming from modern bastion of wholesome comics Archie Publishing, I would have laughed and laughed and laughed. But now, in 2015? Wow, but Archie knows how to do a scary comic. Afterlife With Archie is a zombie comic, where a failed attempt to resurrect Hot Dog, Jughead's dog, leads to a zombie plague ravaging Riverdale and possibly the world. I started reading it for the amazingly gorgeous art from Francesco Francavilla, and while that is as great as I would have expected, it's Robert Aguirre-Sacasa's story that really keeps you coming back. After an initial heart rending arc where Archie and the gang watch many of their friends turned into flesh eating monsters, the series current second arc is much quieter in some respects. It's a very character focused story, where we see Betty's history through her journals, where Archie talks his problems out with the ghost of Jughead in a hotel suspiciously similar to the Overlook Hotel from The Shining, where Cheryl Blossom has secrets that are way more terrifying than whatever plan she might have had to steal Archie away from Betty and Veronica. There is still some of the classic Archie soap opera, as Veronica is angry a the fact that Archie has chosen Betty, and Mr. Lodge is still the imperious jerk he ever was, and I love that; the comic is still an Archie comic, even with the zombies tearing up Riverdale. I also love the various ties to folklore and literature that Aguirre-Sacasa works in, from the aforementioned Shining scenes, to pacts with the devil, and great Cthulhu himself. Zombies may be the monster du jour right now, in the same way that vampires were in the '90s, but it's the best zombie stories hat are about the people who are trying to survive, who thy really are and how they interact, and not just he people looking to kill the zombies (this is why The Walking Dead has become such a cross media sensation, and is still a title deserving of a look, although I'm not spotlighting it here because it's The Walking Dead and it doesn't need my recommendation). When you add in the fact that you're not only dealing with those themes and using characters like Archie, who have such a rich history, you get a scary comic that really has you invested in who these characters are from page one.
Chilling Adventures of Sabrina
The companion title to Afterlife With Archie, Chilling Adventures of Sabrina is also written by Roberto Aguirre-Sacasa and exists in its own continuity and takes the classic Sabrina the Teenage Witch character and her supporting cast and sets them in a world where witches are far closer to the classic horror icons they are, and he devil is right around the corner. Set in the 1960's, the comic has the feel of some of the classic horror movies of the time, Rosemary's Baby coming particularly to mind. Sabina is coming in to her own as a witch as the story begins, and has to choose between life as a mortal and life as a witch. There's a lot of the classic metaphor of teen angst/life as horror intrinsic in setting the book as a character is coming of age. Sabrina herself is a nice girl who just happens to worship Satan, and has no problem using witchcraft to make the boy she likes like her back. Her aunts, usually played for laughs, are here powerful witches in their own right who we see flashes behind their mortal guises to their true forms which are monstrous in their own right. And while Sabrina is navigating high school and trying to be a normal girl while deciding if she wants to be a normal girl, Madame Satan is looking to destroy her. Madame Satan is Sabrina's dad's old flame who recently escaped imprisonment in hell and finding the man she blames for her fate dead, she decides to take the revenge on the daughter. We get an elaborate plan from Madame Satan, as she makes her way into Sabrina's life as a teacher, and does everything she can to mess with Sabrina's life from behind the scenes. The most recent issue dealt with Harvey, Sabrina's boyfriend, wandering into the black mass in the woods where Sabrina was being confirmed as a bride of Satan, his death, and the ramifications of it all. It's slow burn horror, with moments of truly monstrous terror spaced out between the events that fallout from it, or are simply quiet, making those horror moments all the darker. Robert Hack, artist on the title, has a great style, at times very realistic, at times truly horrific, and that juxtaposition works very well. I don't know how much research he has done, but the book looks and feels authentically '60s. If you've tried Afterlife and haven't given Sabrina a shot, it's well worth your time, and if you are a fan of classic horror, Sabrina is a book that will work for you.
Colder: Toss the Bones
I wrote a full recommended reading on the original Colder in October a couple years ago, and as the final mini-series in the trilogy debuted this past Wednesday, I thought I'd toss it in here, even though I haven't read the first issue of Toss the Bones yet, on the strength of the original and its sequel, Bad Seed. Colder is the story of Declan and Rese, a couple with a most unusual met cute. You see Reese is a nurse, and Declan was a patient in a waking coma of sorts that she took care of, whose body temperature was unusually cold. Only eventually, Declan woke up, pursued by various evil entities hat feed on or grow or embrace madness, and Declan has to escape them, often by going into a supernatural world parallel our own called the Hungry World, where the things that people afflicted with mental illness's delusions are made real, or possible the world where what they see really exists. The main monsters of Colder, Nimble Jack from he first mini-series and Swivel from the second, aren't traditional monsters of any sort, unless you can view them as vampires of a kind, feeding on something that people produce. Jack is a vicious and cruel trickster figure, with a mad laugh, while Swivel looks like a farmer, and views the madness he sows in a similar way. There is a real hear o the series, as Declan and Reese have a wonderful relationship. But I ill say, as great as Paul Tobin's scripts are, it's Juan Ferreyra who steals the show over and over. While he can absolutely draw people looking like people and doing normal people things, he's a master of creatures and at things being just a bit off. Nimble Jack looks human, but the way he rests his body is a times just a bit off, making him look unsettling. The Hungry World is full of terrifying creatures, all of which I would call beautiful in design and execution if they weren't so hideous. The mythology and world building has been phenomenal, creating this fascinating world of madness unlike anything I've ever seen, and with the final mini-series having just started, it's a great time to catch up and be there for the finale.
Harrow County
The quiet country town is often the site of a murder mystery, where the town keeps its secrets. While urban horror is now more prevalent than country horror (except for the cabin in the woods kind, which is an old chestnut that never goes away), Cullen Bunn and Tyler Crook's Harrow County is a country horror story in the grand tradition. Emmy is a girl who lives out on a remote farm with her father. But shortly after she reaches he age she is considered an adult (there's growing up and horror linked again), Emmy begins to display powers, and the local townsfolk start showing up with pitchforks and torches, and I'm not talking metaphorically. Soon, Emmy learns secrets of Harrow County, secrets involving witches, artificial people made real, all the "haints" that occupy the town and its surroundings, and her own origins, which are nothing like she expected. Cullen Bunn, who became a favorite writer of mine with his weird Western The Sixth Gun and Tyler Crook, whose work on B.P.R.D. Hell on Earth is some of the best Mignolaverse art not by Mignola himself, craft a moody story of skeletons, skinless bodies whose skin is still psychically connected to it, a good witch, and with the new arc, another witch who I have a feeling is not so good. When you add in some fun backmatter, like Bunn's tales of supernatural experiences in early letter columns, and a one page back up in most issues that tells another scary story of the supernatural in Harrow County, Harrow County is one of he best looking and best written new series of 2015.
Gotham by Midinght
A lot of comics mash up two genres: the weird Western is a good example, and a lot of times, superhero comics take on aspects of some other genre. But Gotham by Midnight finds a way to mash up three genres, superhero, horror, and police procedural, in a way that not only works, but works really well. Headlined by Jim Corrigan, better known as the human host for he wrathful angel called The Spectre, Gotham by Midnight follows the Midnight Shift, a group of police officers and related professionals brought together by Jim Gordon when he was commissioner to deal with Gotham's supernatural elements. The rest of the squad include Det. Lisa Drake, who is part fairy and has the abilities of a banshee to know when death is near, Dr. Szandor Tarr, forensics and a bit of a mad scientist, Sister Justine, who encountered rue demonic evil and now does her best to help stop it, and their commanding officer, Lt. Weaver. The cases the Midnight Shift have encountered have led them into Slaughter Swamp, to a pair of news pundits who made a deal with the devil, a haunting at Powers Coporation, and a powerful demon that has been working its claws into Gotham for a long time. The police aspect comes into play as Sgt. Rook from Internal Affairs arrives. Rook starts out in issue one as the way in for the readers, meeting the different members of the Midnight Shift, and encountering the weird. But instead of becoming an ally, as this sort of thing usually goes in fiction, Internal Affairs comes down harder on he Midnight Shift after Rook's investigation, meaning another player is brought in, a lawyer to help the Shift, Kate Spencer, who was the final hero to bar the name Manhunter before Flashpoint, a favorite character of mine, who I'm excited to see back. The most recent issue, issue nine, has cast some doubts on what the Spectre is, and was a great jumping on point, filling you in on what you might not know while also setting up the series final issues, as it has sadly been caught in DC's most recent purge. The art has been great, starting out with Ben Templesmith and his utterly surreal, expressionistic style, and then followed up by Juan Ferreyra, whose work here is as impressive as his work on Colder is. Gotham City has always had a spooky side, and Gotham by Midnight shines a spotlight on those darker corners.
Outcast
Now, I mentioned The Walking Dead before, and everyone out there has at least hard of it. What fewer people have heard of, at least for the moment, is Outcast, Robert Kirkman's other horror comic, this one with artist Paul Azaceta. Outcast is he story of Kyle Barnes, a man plagued by demons. Literally plagued by demons. His mother was possessed, his wife was possessed, and he demons have destroyed his life. At the beginning of the series he's living by himself as a virtual shut in when Reverend Anderson, the pastor who once tried to help Kyle's mother, comes to him for help. Because Anderson believes that Kyle has the power to cast out demons. And once Kyle starts, things begin to spin. Whether demons have been as prevalent in the world up til now, or if Kyle's presence is drawing them out, and exactly why they call him Outcast remain some of the series' mysteries. And then there's Sidney, better known as, well, the Devil. Sidney has entered Kyle's orbit, saving his niece, killing his neighbor and moving into the neighbor's house, and marking the Reverend with an inverted pentagram to scare him off, or at least slow him down. Again, Sidney's motivations are vague, but that's OK. One of the keys of Outcast is that mystery, something that Kirkman is slooooowly paying out. Twelve issues in, we know considerably more than what we did in issue one, but there's a lot left to learn. Kyle is a very sympathetic main character, someone who you feel for. He's a guy who not only can't see his daughter or ex-wife (she got a restraining order against him, since she can't remember being possessed and all she knows is she woke up bruised and beaten), and who fears for the people around him since most of the people he loves have been possessed. Kirkman has also spent time fleshing out the supporting cast, like Kyle's foster-sister, Megan, her husband, Mark, and their daughter, Holly, so you care about them too, and dread what you know is going to be the horrors coming their way. There are two kinds of horror, the kind where you root for the killer or monster and the kind where you fear for the victims. Outcast falls firmly in the latter, and I have a feeling there's only more dread to come.
Nailbiter
OK, I'm going to be up front. I really enjoy all the comics on this list. But if I had to choose a favorite horror comic currently being published, it would be Nailbiter, from Joshua Williamson and Mike Henderson. Nailbiter isn't supernatural horror like the other books on this list, but is in the model of the slasher film, although I wouldn't be surprised if something supernatural appears by the end. I've reviewed a bunch of issues of Nailbiter, so you can go check out those reviews, but here's the series in broad strokes. Buckaroo, Oregon has a particularly dubious claim to fame: over a dozen of is residents have become serial killers. And one of them, Edward Charles Warren, called the Nailbiter for his choice of victims being people who bite their nails, is found not guilty and returns home. But while Warren's return serves as the inciting incident of the series, it's when Agent Carroll of the FBI, the man who brought in Warren, calls his old friend Finch of army intelligence to tell him that he's fond the secret to Buckaroo's propensity for spawning murderers that he series begins. Finch arrives to find Carroll missing, and strikes up an alliance with local sheriff, Shannon Crane, to find his friend and maybe the secret of Buckaroo along the way. The entire cast are well written and varied, from Alice, an outsider girl who feels she's destined to be the next Buckaroo Butcher, to Reverend Fairgold, the local man of God who has his own set of issues, to Warren himself, who is one of those slick, charismatic killers. The characters and the story are phenomenal, and it's paced to perfection. Williamson and Henderson know how to lay out a sequence to absolutely ramp up the tension. Issue nine has a sequence in Crane's house that is so absolutely perfect, so perfectly laid out, that I can think of few scenes in a comic that sent more chills up my spine. The third arc of Nailbiter wrapped up a couple months ago, an arc that answered some questions about Buckaroo while opening up a bunch of others, and the new one starts this month, so there are three trades waiting to be read just in time or Halloween.
Oh, and before I go, something truly scary... This week is Banned Books Week. I'm a supporter of the Comic Book Legal Defense Fund and any other organization that champions free speech. Every idea may not be right for everyone, but everyone should have the right to share their ideas, and books, be they novels, comics, or anything else, are still my favorite way to dive into an idea. Comics are being banned constantly, partially because people don't understand that comics are for everyone, and partially because people generally like to ban things they themselves don't understandthis link over the CBLDF website. and come back here next week for more horror comics that I'm sure have been banned somewhere.
Showing posts with label roberto aguirre sacasa. Show all posts
Showing posts with label roberto aguirre sacasa. Show all posts
Friday, October 2, 2015
October Horrors Week 1: Best on the Racks Right Now
Monday, May 11, 2015
Reviews of Comics from Wednesday 5/6
Afterlife with Archie #8
Story: Roberto Aguirre-Sacasa
Art: Francesco Francavilla
A lot of the horror of Archie Comics's recent horror revival have been placing their usually peaceful characters in violent and shocking positions. The new issue of Afterlife with Archie is actually quite quiet. There is a minimum of action in any physical sense, but it is one of the more chilling comics I've read in quite some time.The remaining Riverdale refugees have settled at the Bradbury Hotel to rest for Christmas, and the issue opens with a modified quote from Charles Dickens's A Christmas Carol. This opening pastiche is the first of many in an issue that is a love letter to classic haunted house stories. Archie narrates much of the story to Jughead, the human patient zero for the zombie outbreak, who appears as a ghostly bartender and is making ghostly sodas for Archie in the first of many homages to Stanley Kubric's adaptation of Stephen King's The Shining. We get caught up on the fallout from the previous issue's death of Jason Blossom, both the vote to decide whether his suspected murderer, his sister Cheryl, would stay with the group and her eventual revelation to the ladies her motives. Reggie rides through the Bradbury on a skateboard and encounters his own ghosts like Danny on his tricycle. But much of what Archie talks about is Betty and the loss of her hope and innocence, something that we starting in the previous issue which she narrated. Roberto Aguirre-Sacasa has crafted a great character-based horror comic here, really delving into what makes these characters tick and where they're going. There's also a tale from Archie's mom, told to her by her grandmother, that might explain a lot about Riverdale, but also one that reminds us that nothing comes without a cost. The issue ends with Archie making a decision, one that I feel can only lead to more heartache, more death, but I can't be sure exactly where this will lead, which is another quality of good horror: it keeps you guessing. And Afterlife with Archie does exactly that.
Bodie Troll: Fuzzy Memories #1
Story & Art: Jay P. Fosgitt
I was able to track down a FCBD Bodie Troll issue, which whet my appetite for the first issue of the new Bodie mini-series, Fuzzy Memories. The issue opens with a great little scene that sets up all of the principles' personalities if you've never read Bodie's adventures before: Bodie is chasing bunnies, thinking he's scary, when the bunnies in fact think he's playing. Bodie's friend Cholly is writing her latest play. And Miz Bijou, the fairy who employs Cholly at her pub (and Bodie to a lesser degree) us being sardonic and egging Bodie on. Bodie and Miz Bijou wind up making a bet that Bodie can't eat something living, and he ups the ante by saying he'll find something in the monster forest. Cholly and Bodie wander through the forest, where Bodie once again is sure he's scary when the really scary thing is Hokun of the Kooghun, a member of a monster hunting tribe, who winds up chasing Bodie home. There's some pretty complex plotting here, not confusing but layered, where things are set up early that pay off at the end of the story. Bodie eats some Butt-Truffles, mushrooms that only grow in monster poop, and what seems like a simple gross out joke winds up having an important part in the story's end. One of the fun things about Bodie Troll is the mix of poop jokes with cute characters and the other humor; it's still all ages, frankly, if my six year old niece's sense of humor is any indication of the tolerance of little kids for poop jokes. Jay P. Fosgitt's art is wonderful as ever, with his great monster designs, adorable Bodie and bunnies, and his people who have a distinct look; Bodie dressed up in his best suit, waiting to be killed joyfully because he thinks it's because he's really scary was a delightful visual. This issue serves as a great reintroduction to Bodie's world if you've been here before, and perfect jumping on point if you're new, both letting you know who these characters are and establishing a mystery or two to keep readers coming back.
Convergence: Nightwing and Oracle #2
Story: Gail Simone
Art: Jan Duursema
Ok, I'm a sucker for a happy ending. Call me a rank sentimentalist, but I saw this cover and I smiled pretty damn wide. After last issue left the future of Nightwing and Oracle up in the air, both their relationship future and their lives in general as they had to fight the Flashpoint universe Hawkwoman and Hawkman, the stakes were pretty high here. But while Nightwing goes in with escrima sticks swinging, Oracle does what she does best: she thinks. With a little help from her friends, she sets off to do battle herself. The Hawks proudly boasted that they hear everything using their Thangarian robots, but when your best friend has a sonic scream, well, you can use that to your advantage. Yes, Gail Simone gets to not only bid goodbye to this version of Barbara Gordon as Oracle, but she also gets to work in some great scenes with Black Canary, and we get to see Barbara's rapport with her fellow Bird of Prey. And when the chips are down again, it's Barbara who once again saves the day. It's not that Nightwing is portrayed poorly; he's still a hero, still tough and strong, and willing to sacrifice anything to save people. But this is Barbara's show from page one. Jan Duursema once again blew me away with her Nightwing, one who moves with such perfect grace, the same kind she instilled in her Jedi in her years of Star Wars work. I ended the review of last issue saying that if this was the end of these versions of these characters, I'm happy Simone got in the last word. I don't think I have anything else to say than that. If you ever loved Barbara Gordon as Oracle, or the Bludhaven era, happy-go-lucky Nightwing, this is a perfect send off for those characters.
Convergence: The Question #2
Story: Greg Rucka
Art: Cully Hamner
Greg Rucka's last hurrah with Renee Montoya, a character he redefined entirely, is as satisfying as Gail Simone's with Oracle; Rucka turned Renee from another Gotham cop into a down on her luck drunk and then into the Question, a feat in itself. Rucka knows Renee inside and out, and after being knocked out by Two-Face last issue, she teams up with her roommate, Huntress, and her ex, Batwoman, to try to stop Harvey from committing a bizarre form of suicide, going to fight an alternate universe version of himself and letting that version kill him. While the heroes are jumping across rooftops and storming the Gotham Courthouse where Two-Face is, we get some great character bits; the awkwardness between Question and Batwoman, Batwoman being jealous of Huntress and Question, and Huntress putting Batwoman in her place since she and Question are just friends. It's never catty, never over the top, but Rucka knows his characters, and knows how to make them sing, metaphorically. He also knows Two-Face, and presents a great scene where our disfigured Harvey Dent talks to a whole version of himself, one with everything our Harvey lost. The story is naturally narrated by our title character, with Renee talking about loss and regret, and there's a one moment where she remembers Charlie, her friend, who was the original question, who died on cancer, and she gets a final moment to see her estranged father, who is also dying of cancer, and gets to have the moment where they share their love one more time. It's a touching scene, and it's nice to see Renee get her own kind of happy ending. In an interesting tonal mismatch, the preview of a new DC title in the back of this issue is for Starfire, from Harley Quinn writing team of Amanda Conner and Jimmy Palmiotti, a much lighter title. Starfire is trying to find a new home, and we get a view into her head as she meets with various allies and frenemies for help her in her decision. Finally, with some help from Superman, Starfire settles on a place, a place with no superheroic history to it. It's a cute eight pager, and it sets up this new series well.
After weeks of talking about everything that led to it, Dan Grote looks at the beginning of the new Marvel event...
Secret Wars #1
Story: Jonathan Hickman
Art: Esad Ribic and Ive Svorcina
In the beginning, there was Reed Richards …
… I mean, I guess if you completely ignore the Golden Age
and start with the Silver Age, when Marvel Comics actually started calling itself
Marvel Comics.
The first issue of Marvel’s big end-of-the-worlds event is
very much a tale of two Reeds: The 616 Reed and the Reed of the so-called
Ultimate Universe. One is a super-scientist and a father making a last-ditch
effort to save whatever he can of his world. The other is, to quote Ultimate
Nick Fury (aka MCU Nick Fury): “a thousand-year-old megalomaniacal boy genius
who wiped out most of Europe on a whim.”
616 Reed has built a ship full of scientists and superheroes
to flee Earth and find a way to rebuild. While our Reed is clearly depicted as
the nobler of the two, it bears noting that at least half the ship’s passengers
are members of his immediate family and the Future Foundation, the science
enclave created during Hickman’s run on FF. The rest are random heroes not
given the luxury of escaping with their loved ones.
1610 Reed, on the other hand, has isolated himself in a
temporal dome called the City, from which he manipulates his Nick Fury into attacking 616
Earth, launches a doomsday weapon and hangs out with the 616’s scariest
villains, including Thanos and Maximus the Mad Inhuman.
In the end, one Reed loses everything. I mean, I guess
everyone loses everything when two Earths smash into each other, but the reader
only gets to see one man’s heart break.
The book boasts a large cast, but everyone who isn't named
Reed Richards is basically there just to punch each other as if that would
somehow save the world. How that doesn't result in a single hero meeting his or
her 1610 counterpart is beyond me. Only Ultimate Iron Man gets a meeting with a
616 hero – Captain Marvel – and he dutifully hits on her.
The award for Best Scene, however, goes to the 616’s
villains, who throw an end-of-the-world party at the Bar with No Name only for
it to be broken up by an uninvited guest with a skull on his shirt and a desire
to unload a surplus of bullets.
Monday, April 20, 2015
Reviews of Comics from Wednesday 4/15
Archie Vs. Predator #1
Story: Alex de Campi
Art: Fernando Ruiz
Yes, you read that right: Archie and the kids from Riverdale are now the most dangerous game in Archie Vs. Predator, copublsihed by Dark Horse Comics and Archie Comics. After Jughead wins a contest in a bag of chips, the gang from Riverdale gets to go to the island resort of Los Perdidos on spring break. And while they're there, a ship arrives carrying movie's most legendary alien hunter: The Predator. It's a pretty simple set up, and most of the first issue is taken up by the gang's usual Archie-style adventure: Dilton has to finish layouts for the yearbook, and having not done any of the polls (most popular, most likely to succeed, etc). everyone agrees to help, despite there being only twenty or so kids there of the entire high school. Hey, this is the Archie world and we know only they matter. Cheryl Blossom and her twin brother, Jason, show up, and as the other local rich kids, decide to start instigating fights between Betty and Veronica, simply because Cheryl has it in for Veronica, thus interfering with the "Best Dressed" competition. Sounds about right for a high school hijinks Archie story. right? Well, that would be true if the Predator wasn't watching them in his creepy infrared vision. And if Veronica and Betty didn't get into a full on fight and Veronica broke Betty's nose. And if Betty didn't wander into an ancient temple the Blossoms were talking about looting and inadvertently take an obsidian looking dagger. And if the Predator didn't flay a couple kids. This, ladies and gents, is not Archie Meets Punisher, where the violence level was more akin to an Archie story; this is a Predator story with Archie and his pals & gals in it. As the issue ends, the kids head back to Riverdale with the Predator following. Fernando Ruiz is one of the masters of the classic Archie house style, and while his Archie, Betty, Veronica, Jughead, et. al. are all spot on, this doesn't mean his Predator looks light and goofy; it's as monstrous as you would expect, and that juxtaposition, of monsters and gore with classic Archie, is what really blows your mind reading this issue. It's fun, crazy, and not the least bit what you'd expect, and that's what makes it all the better. It also earns extra bonus points for a one page back-up strip of Sabrina the Teenage Witch meeting Hellboy, which is excellent, and has some great art from Robert Hack, who is the regular artist on...
Chilling Adventures of Sabrina #2
Story: Robert Aguirre-Sacasa
Art: Robert Hack
After a long delay, the second issue of the second Archie Horror title comes out, and it was worth the wait. The first issue of Chilling Adventures of Sabrina set-up Sabrina's status quo in this darker world, establishing her character, as well as those of her aunts, her familiar, Salem, and her friends and nemeses at school. This second issue focuses mostly on her actual enemy, Madam Satan. Madam Satan was the witch Sabrina's father abandoned in favor of Sabrina's mortal mother, and we spend this issue watching her as, recently freed from Gehenna, she cuts a swath through the world, starting her plans for revenge. She initially exacts revenge on Sabrina's parents, but finding that they have a daughter, she begins a deeper, darker game as she arrives at Sabrina's town and works her way into Sabrina's circle. The design on Madam Satan is really creepy, with skulls for eyes, kind of taking the Corinthian from Sandman design for the next level of horror. Robert Hack's style, with it's many lines and heavy shadows, along with the colors, give the book a feeling of a classic horror movie, something akin to Rosemary's Baby, with its creeping dread, so setting the story in 1966 feel appropriate. The time we spend with Sabrina in the issue deals with her trying out for the school play, and we get a great little scene where Sabrina meets with another witch, who just happens to be a famous movie star of the time, but I'll let you find out who that is one your own. After six months, it was a dicey proposition to have your protagonist relegated to being a supporting player in your second issue, but I felt like it worked. Letting the reader really see Madam Satan's motivation, and exactly what she can do, ratchets up the tension, and makes us more worried for Sabrina. I never thought I'd say that Archie was publishing some of the best horror comics on the market, but between this and Afterlife with Archie, that seems to be the case. I just hope it's less than six months before we see the next issue.
The Fox #1
Story: Dean Haspiel & Mark Waid
Art: Dean Haspiel
The Fox mini-series that came out under the brief Red Circle imprint from Archie a year and change ago, "Freak Magnet," was one of the strangest superhero comics I'd read in a long time, and intentionally so. The beginning of the new ongoing from the same creative team is no less strange. Paul Patton, the titular superhero who attracts weirdness to himself, is out on a job as a photojournalist, taking pictures of his home town, that is about to be flooded to make a watershed to help Impact City, where he and his family live. He and his son, Shinji, are taking pictures when a supervillain, Dream Demon, arrives, and Paul must reluctantly don his costume to try to stop her. Only it turns out Paul knows Dream Demon as his childhood sweetheart, Linda, who wants to stop the town from being flooded for nostalgic reasons. It's a very thoughtful story, with Paul's memories shown throughout, and he does his best to stop Linda without actually fighting her. As much as this is a superhero story, it's more a character piece, really letting the reader get into Paul's head and understand him, and setting up his family life, with Shinji and his wife, Mae. It's clear being a superhero isn't what Paul wants to do anymore, but he does it because it's the right thing to do. It's a really enjoyable first issue, and stands so differently from the other Dark Circle superhero title from Archie, Black Hood, that I'm impressed by how hard they're trying to do different things. Just because the line is called Dark Circle doesn't mean everything has to be doom and gloom; The Fox is a very entertaining and fun debut. The end of the issue sets off the "Fox Hunt" that is the title of the arc, and introduces new readers to local mob boss Mister Smile and a group of other supervillains, who have some great designs and a loopy personality or two amongst them. If you picked up "Freak Magnet" or enjoy your superheroes with a little touch of the surreal or with strong character behind the mask, you should definitely try out The Fox.
Monday, December 15, 2014
Reviews of Comics from Wednesday 12/10
Afterlife with Archie #7
Story: Roberto Aguirre-Sacasa
Art: Francecso Francavilla
I never thought I'd say Archie and horror in the same breath. I read and enjoyed Archie's Weird Mysteries in the 90s and 00s, but those weren't horror comics; they were supernatural adventure books that wouldn't scare anybody over the age of four. But Afterlife with Archie, the story of a zombie apocalypse that started in Riverdale, is definitely a horror comics, and it's a great one, full of genuine scares and tremendous character work. This issue picks up with the survivors of Archie and the gang having fled Riverdale, with a ravening horde of zombies led by Jughead following them (even in death and zombification, Jughead is still always hungry). Betty is trying to recreate her lost diaries, so we see flashbacks to Betty's time in Riverdale, the problems in her family wither her sister, her meeting Archie, and the turbulent relationship between her and Veronica. Meanwhile, we see more about just how warped the Blossom household in this reality is, with some flashbacks to Cheryl Blossom's family Thanksgivings. Taking Riverdale and mixing in some Peyton Place and some Flowers in the Attic could easily turn into something that feels exploitative and tacky, but Roberto Aguirre-Sacasa clearly has long plans for these characters, and isn't just throwing in shocks for shock value. He is developing these characters down unexplored territory, while still having them feel like the characters that Archie readers know. The atmosphere is only heightened by the dark, moody art from Francesco Francavilla, who draws not only some seriously creepy zombies, but such realistic facial expressions that you can read the full spectrum of emotions that run through each character. If you're all caught up on The Walking Dead and are looking for something else to satisfy your zombie/horror fix, Afterlife with Archie is one of the best horror comics on the market. Also worth noting, each issue has a back up from the classic Archie published horror comics on the silver age, which are creepy in the EC Comics vein; I'd love to see some collections of those in the future as well.
Copperhead #4
Story: Jay Faerber
Art: Scott Godlewski
Copperhead, Jay Faerber and Scott Godlewski's sci-fi western, continues it's first arc, as Sheriff Clara Bronson and her deputy, Budroxifinicus (Boo for short and from here on out), close in on the killer of the Sewell family. Bronson goes on the hint for Ishmael, the artificial being ("artie") that saved her son and he saw with a stolen object from the Sewell house, only after getting into an argument with the local mine owner and land baron. It's through his inquiries that we learn exactly why Bronson is now out in the galactic backwater of Copperhead. She immediately jumps to the conclusion that Ishmael is guilty, reinforcing the knowledge that she dislikes arties, and we begin to get more details about the war that was fought, now knowing that the arties were designed to fight Boo's people. With Bronson away, Boo gets the spotlight as he heads to investigate a break in at the local doctors office (the doctor is a drunk, a classic western trope). While Boo pursues the being who broke in, we see a flashback to his time in the war, and get the idea of exactly how tough Boo is and was. Four issues isn't a lot of time, but Faerber has done a good job of letting us know who each of these characters are; still there's a lot to learn. We also see the first real clash between Clara and her son, Zeke, who absolutely believes that Ishmael is not the killer since Ishmael saved his live. Zeke's a good kid, but like all kids, they think they know better than their parents sometimes. I'm curious to see which is right. Scott Godlewski, artist on the series, impresses me by giving non-human faces very clear emotions. The Sewells and Boo are only slightly near human, and many artists would have a hard time conveying mood and emotion, but Godlewski does a great job of helping us get right into Boo's head.
Rocket Raccoon #6
Story: Skottie Young
Art: Jake Parker
Rocket Raccoon continues to be one of Marvels' most charming comics. Rocket is now working to pay off the debt to the numerous princesses he has wronged in his life, but this issue he has to step away from that task to help out another old friend. Cosmo, the psychic Russian space dog who is the head of security at Knowhere, gets in touch with Rocket to help a robot, whose name is only given in binary, to help locate some of his friends, who all live on a colony of warbots who have forsaken violence to live a peaceful life. So Rocket and the robot go on a crazy adventure where Rocket actually has to act as the cool head, trying to keep the robot from blasting everyone; if your friends were taken by slavers, you'd be a little prickly too. From a weapons dealer to a weapons auction, Rocket and his robot sidekick leave a swath of carnage. Groot isn't around this issue, so the robot takes the place of Rocket's usual sidekick, but since not only is the robot's name in binary, but that's all he can speak, it's not like his vocabulary is much wider than Groot's. I wanted to talk about this issue for two very simple reasons. First, it's just fun. While yes, robot slavery is an important topic that should be discussed, this is a comic in the old model, a perfect done in one story with some good jokes, some good action, and a lovable cast. Second, it has Cosmo. I love Cosmo, but since the return of the cosmic Marvel Universe in the past three years or so, he hasn't really appeared much, so an issue with a lot of Cosmo is something I wanted to call out. Artist Jake Parker's style is reminiscent of Skottie Young's own while not being a direct clone, so it keeps with the tone of the first arc, and he draws absolutely adorable animals, so he's made for this book. If Rocket Raccoon can continue to tell fun stories like this, it will be the jewel in Marvel's cosmic crown.
The Valiant #1
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera
When it comes to consistency, Valiant really can't be beat. Since they started publishing two years and change ago, they've done a good job of keeping up a consistent high quality. And while they have done a couple of crossovers, Harbinger Wars and Armor Hunters, each of those connected small corners of the Valiant Universe. This week saw the debut of The Valiant, a four issue mini-series that looks to tie the whole universe together. The issue opens with a history of Gilad Anni-Padda, the Eternal Warrior, and his battle with a creature called the Eternal Enemy. Three times before, the Eternal Enemy has come, and three times it has slain the Geomancer, the person who speaks for the Earth. And each time, Gilad has gotten a scar on his face; the origin of the scars has been hotly debated since Gilad first appeared in the new Valiant, and it's a cool history to them, adding something to make Gilad's arch-foe a much bigger threat. From there, we see the current Geomancer, Kay McHenry, having a discussion with Armstrong, Gilad's also immortal brother about what she should be doing. I haven't read anything with Kay since her first appearance in Archer & Armstrong, so it was nice to get a refresher on who she is, as she is going to be important to this series. The issue also features an action sequence with Bloodshot, the nanite infused hero, fighting his former masters at Project: Rising Spirit on the behest of MI6. This sequence not only gives a nice action centerpiece to the issue, but catches readers up on Bloodhot's current status quo. The issue ends with Kay trying her hand at being a more active Geomancer, Gilad talking to X-O Manowar about the coming of a threat, and the rise of the Eternal Enemy. Writers Jeff Lemire and Matt Kindt do a very solid job of making it clear exactly who all these characters are even if you haven't read anything with them before, while keeping the story moving and it never feeling like an info dump. Paolo Rivera is an outstanding artist, and his work is as amazing as ever. His action sequences, especially Bloodshot versus a pair of mechs, flow perfectly, giving a sense of motion and action, and his design for the monstrous Eternal Enemy is the stuff of nightmares. If you've ever thought about trying out a Valiant comic and have been hesitant or if you're an old school Valiant fan who wants to try the new books, this is a book that is the perfect place to jump on. And if you've been reading Valiant regularly, this is a great showing that will feature the characters you're reading already, so go out and pick up The Valiant.
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