Showing posts with label Where Monsters Dwell. Show all posts
Showing posts with label Where Monsters Dwell. Show all posts

Tuesday, June 30, 2015

Greetings from Battleworld: Secret Wars Week 8



X-Men ’92 #1
Story: Chris Sims and Chad Bowers
Art: Scott Koblish and Matt Milla

I’ve liked a lot of the titles connected to Secret Wars so far: the main book, Thors, MODOK: Assassin, Deadpool’s Secret Secret Wars, to name a few.

I LOVE this series.

Granted, as someone who came of age in the 1990s, I’m the target market for this book, which is based on the Fox Saturday morning cartoon that ran from 1992-97.

Everything about X-Men ’92 captures the show’s essence perfectly: The lack of color gradients, Cyclops’ abject refusal to have fun, Wolverine’s action-hero one-liners, Gambit’s creepy Cajun come-ons, Rogue’s Southern charm, Storm’s need to enter into histrionics every time she uses her powers, Beast’s insistence on quoting Shakespeare, the way telepaths use their powers and then scream and pass out, Jubilee’s front-and-center status, the use of lesser X-characters as background decoration, the never-evolving Sentinels, the meddling of Basic Standards and Practices, etc. There’s also laser tag.

It helps that the book is written by a guy who spent months cataloging the show’s every eccentricity for an online audience. It helps even more that the book is drawn by an artist known for illustrating flashback issues of Deadpool in Marvel’s past house styles.

Fitting, given all that, that the book’s antagonist is perhaps the most decidedly un-’90s X-villain: Cassandra Nova, created by Grant Morrison and Frank Quitely at the dawn of the following decade. Nova’s cartoon-verse origin is not the same as Morrison’s, but equally as convoluted: She’s a clone of Charles Xavier created by Apocalypse that ends up serving as a vessel for the Shadow King. And she wants to force peace through mind-control. “The era of the extreme is over,” she says, in dialogue that could not be veiled more thinly. “The world that’s coming deserves a better class of mutant, one that isn’t burdened by all those pouches filled with aggression and inner turmoil.”

How does all this tie in to Secret Wars? Westchester is its own domain of Battleworld, ruled by Baron Kelly, aka Sen. Robert Kelly (aaka President Kelly in the cartoon), who wears a cloak over his suit and flies around on a chariot pulled by Warwolves from the early issues of Excalibur. That’s about it, really.

Easter egg: Look for cameos by Rachel Edidin and Miles Stokes, the hosts of the excellent and authoritative Rachel & Miles X-plain the X-Men podcast. Sims is a friend of and past guest on the show, and I could hear his pleased-with-himself fanboy giggle in my head as I read this book.

In fact, for more ’90s X-Men fun, check out the second most recent episode of X-plain the X-Men, in which the hosts play a tabletop game based on the cartoon, voices and all.




 MODOK: Assassin #2
Story: Christopher Yost
Art: Amilcar Pinna, Terry Pallott, Ed Tadeo and Rachelle Rosenberg

MODOK is the best at what he does, until he finds a woman who can give his swelled head a [redacted for poor joke quality].

The second issue of the Mental Organism Designed Only for Killing’s adventures in Killville is a protracted misunderstanding/fight scene, as the Angela-Thor that fell into his domain at the end of the first issue comes to and the first thing she sees is one of Jack Kirby’s most famous grotesqueries.

And that grotesquery is in love. So much so that he can barely focus to counter Angela’s thrusts and parries with his arsenal of guns, bombs and chainsaws. It’s adorable really, especially when the creative team plays up the fact that his little T-Rex hands can’t reach his nose to wipe the blood off it or help him get up under his own power, like a homicidal turtle stuck on its back.

Meantime, the three leaders of the Assassins Guild – Wilson Fisk, Viper and the Shroud – are investigating Bullseye’s murder, and all the evidence points to ol’ bighead.


As the book closes, there are new mysteries to be solved. What has made Angela-Thor unworthy of wielding her hammer? And how will she and MODOK fare against the murderer’s row of, well, murderers the Assassins Guild is about to send their way? Stay tuned.



Infinity Gauntlet #2
Story: Dustin Weaver & Gerry Duggan
Art: Dustin Weaver

Even on a world overrun by giant bugs, family is important. After last issue's harrowing escape from Annihilation bugs, series narrator Anwen has been reunited with her mother, Eve, and they have found the rest of their family. Not having time to mourn her grandfather, who gave his life to save her, Anwen is immediately given a Nova uniform and pressed into service by her mother, along with the rest of her family. I like that, despite being overjoyed that they're together again, Menzin, Anwen's dad, doesn't immediately think this is a good idea, giving his daughters suits of alien armor and preparing to fight the bugs. Of course, with how dangerous the world is, it winds up having to be that way, and Fayne, Anwen's little sister, and their dog Zigzag, also get Nova uniforms and are ready as the bugs attack. Things seem to be going badly until Eve finds out her daughter has found the Mind Stone (something I still have a hard time typing. They're the Infinity Gems to me and always will be), which she uses to wipe out the bugs that are attacking. It's clear that the war has had an impact on Eve, and that the stones are what she came back to Earth for. She's glad to have the one stone, but isn't as happy to find the Nova base has been destroyed and the Stone they already had is gone from the Nova Gauntlet. Here's one of those things that has become sort of canon in recent years and I want to address. There's a good explanation as to why a Nova Gauntlet needed to be created to harness the gems for a normal mortal, but I find it odd that many recent writers make the Infinity Gauntlet an artifact of its own, when it was originally just the glove Thanos was wearing as he gathered the gems. Back to the actual issue, with the main story of the family over for the issue, we get to see the other players in this cosmic drama. We see who stole the Stone, and it's not Thanos. It's Star-Lord and Gamora, both of whom are considerably more mercenary than we are used to seeing them. And after a jump into the future where we see Thanos fighting Anwen, we return to the present with the future Thanos to see him meet his present self, and Thanos learns the last person you should trust is Thanos, even if that's you. Infinity Gauntlet continues to be a well rendered character piece, sort of a cosmic Walking Dead, with gorgeous art from Dustin Weaver. This issue starts moving the plot out of just a family drama into something more cosmic, and I hope that the character driven aspect doesn't get lost as the cosmic amps up.



Where Monsters Dwell #2
Story: Garth Ennis
Art: Russel Braun

You know that story where two very different people come together in hardship and find some common ground to succeed? The modern version of which comes from the novel/movie The African Queen and is a plot device done a million times in mainstream comics? Yeah, this doesn't seem to be shaping up to be that. Stuck together in a land that time forgot, Where Monsters Dwell protagonists airman Karl Kaufmann (The Phantom Eagle) and lady who I'm pretty sure is a spy or secret agent of some kind Clementine Franklin-Cox hate each other. HATE. And for good reason. Kaufmann is a sleaze. Not a Han Solo charming rogue, but an honest to God crappy person. He flat out says he came back from war expecting people to worship him, but women who didn't drop to their knees to do that him make sick. And when he propositions Clementine and she spurns him, he says that if things got complicated, she could always get an abortion. Garth Ennis tends to write characters in moral shades of grey to pitch black, with little to no white, and boy howdy if he wants us to hope the dinosaurs eat Kaufmann, he's succeeding. I can't say Ennis is failing at characterization, because we see Kaufmann as exactly what he is. I do want to know more Clementine, as I'm still not exactly sure what her game is. Last issue, I thought she planned to go to this dinosaur land, but it's now clear she didn't, so I'm not sure what her deal is. I do have to say, though, that Russel Braun is the star of this show. Between his drawings of natives, of the jungles, of crocodiles, and of dinosaurs (particularly a gorgeous T-Rex devouring said natives), you are completely drawn into this world. And as with the previous issue, there is no indication whatsoever that this takes place on Battleworld or has anything to do with Secret Wars, so if you're feeling a little Battleworld fatigue, this might be a place to stop by and rest before re-entering a world of Doom.

Tuesday, June 2, 2015

Greetings from Battleworld: Secret Wars Week 4

Hello all, Matt here, and welcome to our first official Greetings from Battleworld, weekly Secret Wars reviews. Dan wanted to focus on Secret Wars reviews for a while, and so we figured, instead of cramming them in with Monday's reviews, we'd give you two days of reviews a week for a while. Each week, Dan and I will hit the highlights from Battleworld. This week, we start with two from Dan, MODOK: Assassin and Inferno, and then two from me, Infinity Gauntlet and Where Monsters Dwell. This isn't going to be comprehensive, since Marvel is releasing six to ten Secret Wars titles a week, and will probably range from two to five a week of the best books Marvel will be doing. Enjoy!



MODOK: Assassin #1
Story: Christopher Yost
Art: Amilcar Pinna, Terry Pallot and Rachelle Rosenberg

The gleeful assassin is by no means a new character type – see the Joker, Bullseye, Deadpool, et al – but the gleeful assassin who’s part robot and can transform the chair that supports his giant noggin into a sweet purple roadster, well, that’s certainly one way to turn a convention on its, um, giant noggin.

MODOK: Assassin is part-noir, part spiritual fill-in for the dearly departed Deadpool. Our hero, the Mental Organism Designed Only for Killing, cruises the streets of the Battleworld domain of Killville, taking out targets on the orders of the Assassins Guild and largely anyone else he feels like, occasionally running afoul of the domain’s ruler, the Dr. Strange villain Baron Mordo.

As is a running theme of many of the Secret Wars books, characters concern themselves with cross-border breaches that could earn the wrath of God Emporer Doom (GED for short), and the issue ends with the appearance of a thing that’s familiar to the reader but not to the protagonist, specifically a Thor that appears to be Angela.

Writer Chris Yost starts the body count ticking early in this series, killing off three major Marvel characters – one on orders, one out of spite, and one just for funsies. Yost also does a great job drawing a map for the reader, as MODOK narrates his way across Killville and describes the surrounding territories, including the Monarchy of M, 2099 (“a city drowning in temporal stupidity”), and a territory lousy with Sentinels. Oh, MODOK kills some of those, too.

Amilcar Pinna gets MODOK’s proportions perfectly, from the enormity of his head to the dangliness of his arms and legs to the cartoonlike assortment of bladed and missile-launching weapons protruding from his body. It’s a violent book, but it’s a fun book. And while it doesn’t feel like required reading for Secret Wars, it’s a great palate-cleanser for the weight of Hickman and Ribic’s main book.




Inferno #1
Story: Dennis Hopeless
Art: Javier Garron

Inferno feels less like a Secret Wars book and more like a What If or one of DC’s Convergence titles. It’s one of a few books that visit classic X-Men storylines (See also X-Tinction Agenda, Old Man Logan, Years of Future Past, Age of Apocalypse, House of M) and show geezers like me the X-Men as we remember them, with a little twisting of the timeline for good measure.

In this story, Manhattan fell to the demons of Limbo, despite the X-Men’s best efforts. Once a year, Cyclops – the domain’s baron – permits Colossus to lead a raid on the Empire State Building in an attempt to retrieve his sister, Illyana, who has been fully consumed by her demon Darkchild persona. Once a year, he fails, and any X-Men who go with him die or are crippled.

It’s a pretty grimdark premise, but what makes this book work is watching the X-Men interact like the world isn’t burning all around them. Colossus finds love and support in Domino and friendship in characters like Nightcrawler and Boom-Boom. They quip (Kurt, to a demon: “My name is Kurt Wagner. You remind me of my father. Prepare to die”). They take out lesser X-villains like Pyro and Omega Red. We even get to see a variation on the old X-Club science team, with Beast, Forge and Dr. Nemesis.

And yeah, then there’s some more injuries and deaths and stuff, but it’s an alternate-reality X-story, so is that really a surprise?



Where Monsters Dwell #1
Story: Garth Ennis
Art: Russel Braun

I didn't expect to see a comic from the team that brought us most of the back half of The Boys doing a crossover comic for Marvel at any point, well, ever. Garth Ennis has in the past shown little but contempt for the tropes of mainstream superheroes in general, and his crossover issues of titles he's written have shown their share of irreverence. That's why it should surprise no one that this comic has absolutely nothing to do with Secret Wars. Other than being set on Battleworld, which isn't mentioned or referenced in anything but the text page at the beginning of the issue, this could be a post World War I monster/weird war comic that takes place in the regular Marvel Universe or be creator owned if Ennis wanted to change some names. That's not a dig; it's a statement of fact. As a matter of fact, the comic is a lot of fun.

The opening scene is there not for plot but for pure character, to establish just what kind of a sleaze our lead, Karl Kaufmann (The Phantom Eagle, a pre-existing, if obscure, Marvel character), is; he has gotten the princess of a tribe pregnant and, after swearing he'll talk to her father, flies off. When he arrives back at his airfield, it's even more clear as he is not only broke and clearly running out of credit with people who he's friendly with, but he has a guy called, "No-Balls" (A Garth Ennis character if I've ever heard one), after him because he's responsible for his nominative condition. And when he's seemingly able to con the seemingly naive Clementine Franklin-Cox into paying him to fly her to meet the ship she needs to make, well, it's a way to escape No-Balls and his men. Only Clementine is nowhere near as naive as she seems, and pretty soon there are pterosaurs flying by, machine guns being fired, planes crashing, and more dinosaurs.

Russell Braun draws the heck out of both the WWI era planes and the dinosaurs, and my only complaint is that there weren't more dinosaurs, something I think will be remedied in upcoming issues.

Garth Ennis writes in a couple of different modes, and while this starts out of the gate as pure fun Ennis, like his Marvel Knights Punisher and some of the more off-the-wall issues of Hitman or The Boys, never get too complacent in that; Ennis can turn on a dime and bring the emotional resonance. And that would be great, but I just want more dinosaurs.



Infinity Gauntlet #1
Story: Dustin Weaver and Gerry Duggan
Art: Dustin Weaver

If you're going into the first issue of The Infinity Gauntlet expecting god-like characters and the main cosmic heroes of the original epic, which I have written about a time or two, I'd suggest you reset your expectations before you read this issue. While Thanos has a couple cameos in here, this is not a comic that follows up the original series. As a matter of fact, it seems to follow up Annihilation more than Infinity Gauntlet, as this region of Battleworld is overrun by the bugs of the Annihilation Wave. We don't have a lot of details about what happened, but it's clear the Nova Corps called Earth for backup against the Wave and lost. Now, our lead are a family trying to survive in a world where man is no longer the alpha predator. The issue, narrated by a young woman named Anwen, follows her, her father, her sister, and her grandfather, as well as their dog, as they make their way through this world. We find out her mother was a Nova recruit who never made it back from the battle with the bugs. It's great character work, as we get to know each of these characters in a few short pages, and care about them when the bugs find them. Weaver's art is astounding; I liked his work on Star Wars: Knights of the Old Republic, but he's grown in leaps and bound between then and now. The issue ends with a reunion and a tease of exactly what the Infinity Gauntlet and gens have to do with the story. While this is clearly a first issue with a good amount of set-up, it's handled well, and any comic that can introduce that many new characters and get you invested is one worth checking out.