Showing posts with label faith. Show all posts
Showing posts with label faith. Show all posts
Monday, October 24, 2016
Reviews of Comics from Wednesday 10/19
The Backstagers #3
Story: James Tynion IV
Art: Rian Sygh & Walter Baiamonte
I have fond memories about both working backstage on student productions and high school theatricals, although not connected (I did most of my production work in college, while I acted in high school. I died on stage twice in one play!). So, because of this, I was drawn to The Backstagers, another of Boom Box's YA titles, along the same lines as Lumberjanes and Goldie Vance, and it is as delightful and charming as those titles, while being its own book. The Backstagers features a cast of five high school boys at an all boys school who are the stage crew on this year's production, a so-thinly-veiled-it's not-at-all-veiled production of Les Miserables. But what makes this more than just a behind-the-scenes of a play comic is that the backstage is full of tunnels, hallways, and passages full of monsters and creatures (which isn't too far off some of the back stages I've been in over the years. While the first two issues did a lot to set the tone and establish the characters through the eyes of new crew member Jory, issue three takes us to that most dreaded of times for a stage crew: Tech Week, the week where you run the show over and over and make sure everything works. This issue focuses on Beckett, one of the long time members of the crew, who has been the most, shall we say, standoffish member of the crew in those first couple of issue. Writer James Tynion IV does a great job of explaining why Beckett is the way he is in this issue, really fleshing out his character; not just establishing his crush on the play's leading lady, Bailey Brentwood, who is by no means the prima donna mean girl that one might expect from a high school drama star, but also exploring that Beckett is a classic introvert, someone who just needs his own time and space, something this introvert respects and understands with every part of his being.. Also, teaming the grumpy Beckett with the joyful little sprite that is other Backstager Sasha creates a classic duo who don't work. The issue has some great art from Rian Sygh, specifically a splash page of a scene from the play with cast members standing on a barricade, giving you an idea of just how weird this play is (it's Les Mis! Only they're clowns! And there's a bear!). And another two page spread that has small panels over a lighting plot where you get to see much of the crew and cast doing their work in little snippets is one of the best comic representations of what I picture as a TV or movie montage that I've ever seen. This issue is a great work in both character and craft, and just a ton of fun. And while this issue has very little of the supernatural aspects that the first couple have had, short of a magic crystal that powers the lights and lighting board, which is something every theater, high school, college, or professional, would love to have, the set up for what's coming next issue has the promise of all sorts of magic and monsters. Between Backstagers and Detective Comics, James Tynion IV is proving to be an amazing writer of ensemble, character based comics, and I'm looking forwar to where he takes this book next. And, yes, I swore after Goldie Vance that is Boom Box did another mini-series to ongoing transition I wouldn't get suckered in, but, well, if the folks at Boom read this and happen to make that decision, I'm in for the long haul.
Batman #9
Story: Tom King
Art: Mikel Janin & June Chung
Detective Comics has been the Bat book that has absorbed my love and attention since the beginning of the Rebirth era, which is not to say that Batman to this point hasn't been a good comic. It's been a solid, big screen action comics with some nice character beats and work establishing Duke Thomas's relationship with Batman and the new character of Gotham Girl. But the new arc that debuts this issue, "I Am Suicide" looks to be a story that is going to take a good book and push it to new heights. Batman has plans to go to Santa Prisca, home of Bane, to retrieve the villainous Psycho Pirate, who used his powers to infect Gotham Girl with a never ending cycle of fear, and to do it, he's going to need backup, and in this case, he's been offered it by Amanda Waller. Yes, Batman is leading a Suicide Squad. Before we get to Batman, though, the issue opens with Bane and Psycho Pirate, and a bit of a recap of some of Bane's formative years, which are horrifying, and why Bane has taken Psycho Pirate, which is interesting. Bane has been an odd character since the New 52 tossed away much of his later character development, returning him to the character he was in his earlier appearances, or worse to the more thuggish version from various media interpretations, but here it seems King is attempting to deepen the psychology of Bane, which makes for a truly creepy few pages. The majority of this issue a classic, "assembling the team," sequence, but it's not in a sunny happy place like the gathering of a new Justice League. Nope, we're in the bowels of Arkham Asylum. Batman walks out of the Asylum with five members for his team, each very different from the next, Firstly we get the original Ventriloquist, Arnold Wesker. Wesker was one of the characters resurrected by the continuity changes of Flashpoint, but has appeared only in cameos, and has been in many ways overshadowed by the new Ventriloquist created by Gail Simone for Batgirl and Secret Six. Here we get a half reformed Wesker who has broken away from Scarface, but still is seeking someone to pull his strings, which is an interesting view of the character. Bronze Tiger has also been a character who the New 52 continuity didn't treat well, turning him from noble fighter fighting his darker urges into just another member of the League of Assassins. This issue, though, returns him to the classic Suicide Squad member and gives him a great two page sparring session with Batman, one that ends with a smile and the two being revealed to share a history. Punch and Jewlee have been minor characters at the best of times, although they do have a history with the Squad as well, and I'm curious to see what King does to make them more than D-List Joker and Harley. And finally, well, here there be SPOILERS ... is Catwoman, awaiting execution for over two hundred counts of murder. When we last saw Catwoman, which was before Rebirth, she had given up leading Gotham's crime families and had returned to her old status quo, so this is a big, big shocker, and I'm curious to see exactly where King is taking this. On top of all of this, the art from Mikel Janin keeps getting better and better, Seriously, how this guy is not a star is beyond me, with a style reminiscent of early J.H. Williams III. The Bane flashback alone is chilling, and his take on Arkham is excellently creepy.This first issue sets up so much promise for this arc, I can't wait to see how it pays off.
Faith #4
Story: Jody Houser
Art: Pere Perez, Marguerite Sauvage, & Andrew Dalhouse
There are times when I feel like heroism in superhero comics are in short supply. DC is trying to course correct more in this direction with Rebirth, and the results are promising but still early. Marvel continues to have its heroes fighting other heroes more than villains, with some exceptions (like Squirrel Girl). But there's one comic you can always go to where heroism is front and center, and that is Valiant's Faith. At the end of last month a magical artifact created a duplicate Faith, and now both Faith's, along with Faith's boyfriend Obadiah Archer, are hunting down the villain who is using the magical duplication artifact to rob a comic con. It would be easy enough to make this an evil duplicate thing, but that's not where this story goes. Instead we have two heroic Faiths dealing with a legion of criminal doubles all cosplaying a character called Murderous Mouse. I again have to applaud Jody Houser for finding a way to make even the second part of a two-parter new reader friendly. You get a good explanation of Faith's status quo and you get to see all the best parts of her. There's a great exchange between the two Faiths about ysalamiri and how much they miss the Star Wars E.U., which touches on Faith's status as fangirl. You get to see her in action, showing her as a superhero. You get those delightful Marguerite Sauvage drawn daydreams, including a comment on how having two of her would make, "dating weird" (which reminds me of a hilarious moment from the Buffy the Vampire Slayer episode, "The Replacement," You know, the one with two Xanders, when Anya talks about keeping both of them around for a while. Hey, I'm reviewing Faith. Pop culture references are a must), which show that Faith has her head in the clouds at times. And at the end of the story, the duplicate Faith performs an amazingly heroic act, one I don't want to spoil, which shows that no matter which version of her you have, Faith is a hero at heart. And I have to say, while I want to see Faith on her own with her regular supporting cast, and Archer needs Armstrong, I would love a quarterly, "Archer & Faith," series where we just see them go on dates and get into crazy adventures because their dynamic is just adorable. Faith remains a book in classic superheroic tradition, where good wins, and good guys are good guys, and I will take that and relish it month in and month out.
Monday, September 19, 2016
Reviews of comics from Wednesday 9/14
Detective Comics #940
Story: James Tynion IV
Art: Eddy Barrows, Eber Ferreira, & Adriano Lucas
And so ends the first arc of the new Detective Comics, and what an ending it is. I've been singing the praises of this title since it returned with its new Rebirth era creative team, and this finale doesn't disappoint. There will be SPOILERS for the issue in this review, more than I usually would put in one, but frankly the ending of this issue has been all over all the major comic news sites since Wednesday, so I feel I can address it. I want to start by talking about thee aspect of the issue that hasn't been discussed all over the place, which is James Tynion's handling of Batwoman and her confrontation with her father, Colonel Jake Kane. Kane has been the primary antagonist of this arc, him and his para-military Colony organization, and to see Batwoman stand up to her father is a bravura moment for that character. This is the strong, take no prisoners hero that was introduced all those years ago in 52, the character who should have been a star and was shunted to the side until all the buzz around her had died down. Kate Kane is a woman of principal, who stands by what she believes in, even if it means her imprisoning her own father. And Kane remains just this side of sympathetic, a man who truly believes that what he's doing is right, which makes him all the more interesting as a foe. But now I have to touch on is Tim Drake, Red Robin, and his fate. On Friday, I wrote about what makes Tim Drake such a great character. And his final showdown with the drones that the Colony were sending to kill suspected agents of the League of Shadows is a perfect indicator of what makes Tim great: he went down a hero. He knew that his chances were slim, that he might be sacrificing his own life when he set himself as the drones only target, and when he knew he couldn't win? He stood his ground and went out a hero. It was a marvelous moment, and would have been an excellent death, if that's what it was. Instead, we see him taken by the mysterious Mr. Oz. There are interesting new hints to what exactly Mr. Oz is doing, and what his plans are, which are all good for the overall progress of the DC Universe and for Tim's future, but it's also great to see Tim, the one person who kept the faith when Batman "died" in Final Crisis and was sure Bruce was alive, still having faith that his friends will find him despite his own seeming death. Add in a perfect scene of Batman showing real and true sadness at the apparent death of one of his charges, and you have an issue that is as emotionally resonant as it was action packed, a perfect superhero comic.
Faith #3
Story: Jody Houser
Art: Pere Perez and Andrew Dalhouse & Marguerite Sauvage
In case you haven't read any of my previous reviews of her series or any articles about the character, Valiant's breakout hit character Faith is a fangirl. A major league fangirl. And that part of her character is part of her charm. So it's probably not the least bit surprising that Faith would spend a story arc going to a comic con. And she's bringing her boyfriend, Archer of Archer and Armstrong along for his first con. The two head out, in cosplay naturally, and because this is a superhero comic, pretty soon they're getting involved investigating thefts at the convention and the theft turns out to be way more than just a simple fan who wants to make off with stuff he couldn't afford. The appeal of this issue comes from the interactions between Faith and Archer. We saw their first date in a recent issue of A+A, but now we're seeing them more deeply into their relationship, and on Faith's home turf. The two are so perfect together, Archer so naive and Faith so confident in this setting. And the reasons why Faith is so determined to see that justice is done at the con, and what cons mean to her, is something that I think all of us who live in a world of fandom should read, because it's something that is easily forgotten: about how cons are places where we meet and greet those we admire and more how we get to share the things we love with others who love them, and how no one has a right to interfere with that. I love how positive Faith is, how she is always looking for the best in others, but how she's also always willing to stand up for herself and others. The art for the issue by Pere Perez is especially good, with all sorts of wonderful Easter Eggs in the con scenes, and a great design for Faith's cosplay, something that still evokes her costume while having a different, piratical air. Faith is one of the best comics from Valiant, a fun superhero comic that embraces fandom and fans, with a great hero; it's also a comic that is easy to jump on to at pretty much any point, and this issue is especially good as a jumping on point, as everything you need to know is right here. Oh, and not just everything you need to know about Faith; there are con going tips throughout the issue that are well worth taking note of, even if you're an old hand at it. I mean, who knows when you're going to be called on to fight evil at your next con?
And Dan Grote is here with a review of a... Batman comic!
All-Star Batman #2
Story: Scott Snyder
Art: John Romita Jr., Danny Miki and Dean White (main
story); Declan Shalvey and Jordie Bellaire (backup strip)
At the end of Season 2 of The Venture Bros., after the
Sovereign has revealed himself as (a shapeshifter who takes the form of) David
Bowie, Henchmen 21 and 24 remark on their favorite Bowie albums, and 21 harps
on 24 for liking “ChangesOne” because “Changes is a best-of.”
All-Star Batman is, in many ways, a best-of. But it’s also
something new.
Part of it is Batman barreling through a highlight reel of
his enemies (roughly) two by two as he and Two-Face buddy-cop their way across
the country. So we get appearances from requisite Bat-foes like the Penguin,
Killer Croc and Victor Zsasz, in addition to deeper cuts like the KGBeast and
Gentleman Ghost. We also get art from John Romita Jr., one of comics’ warmest
blankets for more than 30 years.
But while Scott Snyder spent five years cementing himself as
one of the all-time great Bat-writers, he’s not done leaving his mark.
Take, for example, his take on Two-Face. Snyder’s Two-Face
is portrayed as much darker than in years past, explaining away his campier
exploits as cries for help from the Harvey Dent side of his personality. This
Two-Face isn’t just setting other villains on the Bat. Even allies like Jim
Gordon have a vested interest in stopping Bruce from reaching the series’
MacGuffin, a purported cure for the Two-Face side of Dent. If successful,
Two-Face has threatened to release the dirt he has on everyone in Gotham, and
that’s a lot of dirt.
And yes, Bruce is training a new sidekick, but despite
headlining a title called We Are Robin, Duke Thomas is not taking up the
mantle, nor is he wearing the standard red, green and yellow. Just the yellow.
The backup strips focus on Duke’s training, which isn’t so much about learning
martial arts or how to win a melee fight but a study in psychology, both in
Duke’s relationship with his psychotically altered parents and in learning how
Batman’s never-ending parade of Arkham escapee foes thinks. Because let’s face
it, working with Batman means exposing yourself to messed-up stuff every second
of the day.
Oh, and Bats uses actual shark repellant against King Shark.
Because if Grant Morrison’s Unified Theory of Batman has taught us anything,
it’s that Batman done right should be grimdark and silly simultaneously.
So if Matt and I had the repartee of 21 and 24, he’d be
doing his duty by calling me a poseur for liking the “ChangesOne” that is All-Star
Batman. Also I’d be dead in a season. But whatever, my point is, as The Matt
Signal’s resident “Not a DC guy” guy, I’m loving this book. And Bowie rules.
Friday, May 6, 2016
Free Comic Book Day 2016: Where You Should Go and What You Should Read
So, I've done this every year, and I'm going to again this year. Tomorrow is Free Comic Book Day, the annual day when you can go to your local comic book shop and pick up any number of 40 special free comics. This year, as most other years, I will be working up at my old stomping grounds, Dewey's Comic City, where there will be an artists alley, a cosplay contest, drawings, and reps from Valiant Comics. If you're in the South Jersey or Philadelphia area, I also want to recommend heading over to my current store, Stormwatch Comics, for an artist, a sale, and more surprises. No matter where you go, it's gonna be a great time, but I can tell you for a fact these stores do it up right.
Now, as I do every year, here's my little PSA. While these comics are free to you, they aren't free for retailers. They are sold to retailers at a steep discount compared to normal comics, but at the volume they're buying, it's still a lot of money, and that's not counting anything they're paying for advertising and their events. So, it might be nice for you to buy a little something. And while you're at it and getting the free stuff, try something that you normally wouldn't. If you read Marvel and/or DC mostly, try something from Fantagraphics. If Manga is your thing, maybe it's time to sample a superhero comic. The price is right to give something different a shot. I've discovered a couple of my favorite comics, Atomic Robo and The Sixth Gun, thanks to their Free Comic Book Day offerings.
Now, as I also have done each yeah, here are a handful of comics that I think are worth your attention tomorrow.
Legend of Korra/How to Train Your Dragon/Plants Vs. Zombies
One of Dark Horse Comics two offerings this year, this issue features three popular all ages properties, two of which are new to Dark Horse's stable (pun intended). While Avatar: The Last Airbender has been a fixture of Dark Horse's FCBD offerings, this is the first year featuring its spin-off/sequel. The Legend of Korra. The story is set before the time of the series, and is the story of how Korra, the avatar, met her animal guide, Naga, the polar bear dog. It's a short, sweet story, and good for readers not familiar with the world of Korra. While I'm not familiar with the Plants Vs. Zombies games, its story is also accessible. But the highlight of this issue is the How to Train Your Dragon story. The story starts in media res, with the young dragon trainers trapped inside a makeshift shelter with wild dragons attacking them. The story is actually a series of shorts, as each person tells a story of the late chief of the tribe, Stoic the Vast, many of them effecting. What really makes the story is the art by Doug Wheatley, best known for his work on Star Wars comics, whose hyper-detailed characters and especially dragons are a visual treat. This is an all ages book.
Love and Rockets
Love and Rockets is the legendary, long running series from the Hernandez Brothers. Each issue features two unrelated stories, one by each brother. Gilbert Hernandez's stories follow a woman named Luba and her family, from their time in Central America to their time in California. Jaime Hernandez chronicles the lives of Hopey, a former punk rocker, her sometimes girlfriend Maggie, and their extended circle of friends. Love and Rockets is one of those epic pieces of continuing graphic literature that I have always found daunting to dig into, but this issue gives you a good sampling of what the series is like and a good way to judge if it's something you would appreciate and enjoy. This comic is appropriate fro readers seventeen and up.
March
There are few comics being published that I can say are unquestioningly important, but one of them is definitely March, the graphic memoir of Congressman John Lewis and his time with the Civil Rights movement in the 1960s. Two of the three volumes have been released, with the third due out this August. The FCBD issue from Top Shelf/IDW features brief excerpts from each of the three, and they are astounding, with beautiful art and important historical context that feels important in the times we live in. This is appropriate for any age, but I would suggest anyone under a teen read it with parents to answer questions.
Serenity/Hellboy/Aliens
Yes, both of Dark Horse's FCBD issues made this list. Of the three stories, the Aliens one is the one I was least invested in, and was fine for what it is, a bunch of people fighting aliens, which is about what I expect. The Hellboy story is a Mike Mignola written, Richard Corben tale of a younger Hellboy investigating a magic mirror that is said to have demons trapped in it. Mignola knows exactly how to write into Corben's wheelhouse, giving some true, cringe inducing horror. But it's the Serenity story that's an A-plus here. There's still little enough in the ways of stories from the Serenity 'verse that each one is something to be treasured, and this one is a real emotional roller coaster. Left to babysit Zoe and Wash's baby, River tells a story of how the crew gathered and their travails as a fairy tale to the baby; picture a Firefly version of the classic "Kitty's Fairy Tale" issue of Uncanny X-Men and you'll get the idea. Told from River's point of view, the story is as telling of what River thinks about the others on the crew and herself as it is of the story itself. If you've heard how great Firefly/Serenity is and you've wanted to dip your toe in, this isn't a bad place to start. This book is good for teens on up.
Valiant: 4001 A.D. Special
Valiant put together a sampler of many of their recent high profile releases for FCBD this year, along with a prequel to their new event series, 4001 A.D., which launched this week. This issue is strong because of the sum of its parts; no one story really carries the books, but if you've been curious about trying Valiant's output, or expanding what you're reading, this is a good place to start. The 4001 A.D. story does a good job of setting up the stakes of the new event, and the four previews include three books that have been well reviewed on this very blog: Archer & Armstrong, Divinity II, Faith, as well as a fourth preivew for an upcoming arc from Bloodshot Reborn. I am constantly impressed at how well Valiant holds together a coherent universe while not making it feel like you have to read any more than the titles you want, and the samples here stand on their own and are all of slightly different flavors, so you should be able to find something for anyone in here. This is a book I'd recommend for teens and up.
Tuesday, May 3, 2016
Reviews of Comics from Wednesday 4/27 Part 2
Disney's Darkwing Duck #1
Story: Aaron Sparrow
Art: James Silvani & Andrew Dalhouse
He is the terror who flaps in the night, and he's back! I was sad to see Boom Studios Disney line end, especially since some books, like The Incredibles, never were actually resolved, and because the Darwing Duck series there was so perfect. It captured everything about one of my favorite Disney cartoons, a supehero send-up with an egotistical duck hero, his hapless sidekick, his spunky daughter, and a rogues gallery of cool and wacky villains. So now that Disney has Joe Books doing some comics for them, it was the perfect time to bring Darkwing back for his 25th anniversary. This first issue is a treat both for fans of the original animated series, the previous volume of the comic, and DW neophytes as well. The story is structured to introduce or re-introduce all the classic Darkwing elements: we get a supervillain battle with one of his recurring foes, Megavolt, aided by his pal and sidekick, Ducktales' own Launchpad McQuack. There's a barbecue with his neighbors (and often the banes of his existence), the Muddlefoots and his daughter, Gosalyn. He gets a new headquarters as a gift from S.H.U.S.H., the spy organization he works with, still including Agent Gryzlikoff, a Russian bear whose Cold War attitude started getting dated as the Cold War ended and now eerily works again. And as Gosalyn and her best friend, Honker, go on a field trip to the newly opening St. Canard Maximum Security Penitentiary, we get to see more villains, and as anyone who has ever read a comic or watched a cartoon knows, innocents in a prison means one thing... BREAKOUT! And what's great is the comic is completely aware of this; it acknowledges the trope and plays off it, and also acknowledges Darkwing's massive ego, as he's initially more upset that he wasn't invited to cut the ribbon on the Pen than he is that his daughter is walking into it. Darkwing Duck was a great superhero comedy, and this comic gets all the beats just right to recapture the magic.Now if we can only get someone to convince Greg Weisman to come over and do some new Gargoyles stories...
Faith #4
Story: Jody Houser
Art: Francis Portela, Marguerite Sauvage, & Andrew Dalhouse w/ Pete Pantazis
The Faith mini-series wraps up with an issue packed to the gills with action. Now that Hadley, one of the alien Vine, has come to Faith with information that the aliens have been the ones kidnapping potential psiots, Faith prepares to go in and save the taken, but she needs some help. So first she calls in Obadiah Archer, of Archer and Armstrong, and, well, I try not to be a person who 'ships characters, since I have scene that often that way lies heartbreak and ire, but holy crap they are absolutely adorable together! Faith's flirty and Archer is so awkward. And after giving a rousing hero speech to Hadley, she agrees to join in the fight as well. Faith jokes internally about leveling up in inspirational speechifying, but I think this is one of the charms of the character she is so genuinely good that she inspires those around her to be better, and it makes her all the more wonderful for it. The fight scene is beautifully done by Francis Portela, who has a great sense of motion and action. I also like that Hadley isn't a damsel in distress, as she has to point out to the chivalrous Archer more than once; she does her own stunts after all. Faith has one more ally in the fight, but that ally is also an enemy as her ex-boyfriend/ex-teammate, Torque, has been mind controlled by the Vine, and it's cool to see Faith have to fight a physically superior foe and still win. And win she does. The end of issue has one of my favorite of Marguerite Sauvage's fantasy pages, as Faith imagines her friends as a superhero team. It doesn't work out that way, but Faith is still fighting the good fight, ans she has a new beginning. I love that Faith realizes that it's the little things, all together, that mean you're making a life for yourself, and she winds up not in a dark place but in a bright one, one that she deserves. And that's it for Faith! Oh, wait? An ongoing series launching in July? Sweet! Looks like there's more to come, and I can't wait.
Saga #36
Art: Fiona Staples
Story: Brian K. Vaughan
The last issue of an arc of Saga is usually an issue that steps back from the big plot of the series and focuses on a secondary character for an issue. That... is not the case at all in this issue. As a matter of fact, as the big plot things go, this is probably going to be one of the biggest issues of the series. And while there is the usual assortment of character beats and snappy dialogue, this is an issue full of exciting action that moves the series forward to interesting new directions. The two main quests of the past arc, Marko and Alana attempting to retrieve their daughter, Hazel, and bounty hunter The Will seeking his revenge against Prince Robot IV both reach a climax here, and end in very different ways. I'm going to SPOIL one bit here, while leaving the big end of issue cliffhanger unmentioned. The reunion between Marko and Hazel is absolutely heart-rending, in the best way. The splash page, of the two embracing with a bit of narration and Hazel just repeating, "daddy" over and over again would make the most stone-like heart grow three sizes when they saw it. And Marko's parting from his mother is equally heart wrenching; Saga is at its best when it's driving home emotional truths abut its wide cast. By the end of the issue, Petrichor, the hermaphroditic member of Marko's species, has made it onto Marko and Alana's ship, and her reaction to Alana and her marriage to Marko is surprising; for someone who has had people act towards her in disgust for her biology, her complete revulsion at the thought of Marko and Alana is interesting and I hope is something we see dealt with more in the next arc, Meanwhile, The Will's insane visions finally come to a head, now not only seeing his ex, The Stalk, but his sister, The Brand. His inner discourse, and the choices he makes, change where he's going as a character. But the highlight of that sequence? Adorable little seal-man Ghüs is a badass! He sure as hell knows how to use a battleaxe. I understand that there's all this other emotion going on, but seeing Ghüs come at The Will with his axe was just... awesome. Now, the wait between arcs begins. I'm going to spend it reading Brian K. Vaughan and Marcos Martin's Private Eye, which I have been saving for the Saga hiatus, but for those of you not caught up, this is a great time to start.
Image + #1
This isn't a regular review, since what I'm talking about here isn't really a comic. Image + is the new supplemental magazine from Image that comes with your Previews catalog if you buy that, or is $1.99 separately. When I heard it announced, I figured this was going to be like Marvel's Previews supplement, just the solicitations in a different magazine so it captures the eye and can be sold on its own. But it's way more. It's actually a series of preview pages and interviews from upcoming Image projects, some of which haven't even been solicited yet. It's a really nice package for $1.99, and might be worth checking out if you, like me, are always curious to see what Image has coming down the pike. Oh, and if that's not enough, this issue features the first four pages of a twelve issue serial by Robert Kirkman and Charles Adlard that features the origins of The Walking Dead's favorite potty-mouthed, bat-wielding sociopath, Negan. That's worth the price of admission alone.
Monday, April 4, 2016
Reviews of Comics from Wednesday 3/30
Captain America: Sam Wilson #7
Main Story
Story: Nick Spencer
Art (Steve Rogers): Daniel Acuna
(Sam Wilson) Angel Unzueta & Matt Yackey
I picked up this anniversary issue of Captain America for the back-up stories, not having much hope for the main one. I haven't read much else about Standoff, the current Marvel event, and the cover made me roll my eyes; I maxed out on hero vs. hero battles about a year and a half ago. But the cover was misleading; the various current and former (and future) Captain America's don't fight in this issue. Instead, we get two narratives. The first deals with Sam Wilson, the current Captain America, running across Bucky Barnes, the original Cap's former partner and a former replacement Cap, as they make their way through the S.H.I.E.L.D. prison called Pleasant Hill, a town where the spy organization used a reality warping Cosmic Cube to make the incarcerated super criminals think they were ordinary citizens. The other half of this story sees the original Cap, Steve Rogers, who has been aged to what his age should be since the removal of his Super Soldier Serum, travelling first to get medical help for head of S.H.I.E.L.D. Maria Hill, and then to find the Cosmic Cube fragments that have gained sentience and taken the form of a little girl.
It's lot of story forty pages just for this main piece, and I like the focus on the idea that these men who have all wielded the shield of Captain America are brothers. Right now, Steve and Sam are on the outs for a reason I'm unsure of, but they still both think of each other fondly, and I think that's an important thing. If you're a fan of Cap, you'll also see three of his main adversaries in this issue: Baron Zemo, Crossbones, and... a third I don't want to spoil. But most important is how Steve is fighting his way across Pleasant Hill, and how he keeps fighting, even though he is physically far from his best. That's part of what makes him Captain America, whether he has the shield or not: he never quits. He faces down Crossbones, who he is physically no match for, and even as Crossbones pummels him to death, even as he prepares to die, he thinks about his life and he's happy how he lived it. It's a beautiful scene, but this is superhero comics, so you know there's more that happens there, and the end of this issue sets up the already announced Captain America: Steve Rogers series. It's a good lead off story, one that I didn't feel lost in despite not having read this title or the crossover it's taking part in before.
Prsentation
Story: Joss Whedon
Art: John Cassaday & Laura Martin
Joss Whedon and John Casaday tell a story set during World War II, and tells the story of a the destruction of Cap's original shield, and a meeting with a group of army officials and ad men as they look for a replacement. The story is a bit on the nose, as Whedon can be when he's making a point, but the point, the difference between a shield and a gun, is an important one to make, and the art from Cassaday is as stunning as it usually is. The story is a solid fit for an issue that celebrates the history of Captain America, and what it means to be a defender of the innocent.
Catch Me If You Can
Story & Art: Tim Sale
Colors: Dave Stewart
Artist Tim Sale does double duty, writing this mostly silent story that could serve almost as an epilogue for the recent Captain America: White series he did with his constant collaborator, writer Jeph Loeb. Full of big panels and splashes, including a gorgeous two page spread that follows Cap through a Hydra base, the story's only words are a flashback to Steve as a young boy at the kitchen table with his mom, receiving a last gift from his late father. It tugs at the heart strings, and is a sweet story, the kind you expect from a character like Cap; it's not down in the dark, but spotlights Cap's long life and the warmth of him personally
Pas De Deux
Story: Greg Rucka
Art: Mike Perkins & Andy Troy and Frank D'Armata
This was the story I bought this comic for. Greg Rucka hasn't written a lot of Cap, although he won an Eisner for a Cap short he wrote some years ago, so I was excited to see him back with the character. The story has Steve and Black Widow going to the ballet to stop a Latverian prima ballerina who defected from being assassinated, with Widow dancing in the company and Steve in the audience. While there's a little bit of action, as Steve stops a team of Latverian snipers, much of this issue is about Steve Rogers first time seeing real ballet, The back and forth between Steve and Natasha is charming, the banter between old friends. And more than that, it's a discussion I've had with people: the idea that ballet (or in my case theatre) is an expensive art form for the elite, and not something everyone can enjoy is a problem that isn't going away. Mike Perkins art is especially gorgeous, showing the parallels between fighting and dance, the artistry of motion in both Steve Rogers fight with the assassins and Natasha's dancing. But the panel on the fourth page, I read as Steve looking in wonder at the ballet speaks to the power of art, and makes me smile. On top of all that, this has one of my two favorite pieces of dialogue in comics this week:
Steve: I saw The Nutcracker once. Bored me to tears.
Natasha: That is like saying I saw Sharknado, therefore all movies are a waste of time.
Any story that gets that in there wins. That is all I have to say.
Faith #3
Story: Jody Houser
Art: Francis Portela, Marguerite Sauvage, Terry Pallot, & Dalhouse w/ Spicer
Faith continues on, three for three in issues released and issues I've reviewed. Everything I've said about the earlier issues remains true: the story is charming, with a delightful and fun protagonist who does her best to always do the right thing. While there's some classic, Marvel-style issues of a hero trying to balance her life outside of costume with the one she lives in it, this isn't a book steeped in angst, which is part of its charm. It's a flat out superhero comic. This issue, Faith's life takes some major surprise turns, as she resolves the hostage situation at her job by revealing herself to her boos, and most of the rest of her coworkers find our pretty quickly. I commented initially that these people were pretty broadly drawn, which made sense for characters that only appeared in a couple pages of the first issue, but this issue starts to give them some serious depth. It would have been easy to keep Faith's boos as the "Devil Wears Prada," stereotype, especially after she rewrote Faith's story last issue, but she turns out to be something a little more decent, even if she still demonstrates self-interest. We also get another adorable scene of Faith and Obadiah Archer of Archer and Armstrong video chatting, and I love how Faith brings out Archer's fanboy side. We also get to see the description of exactly what Night Shifters, the hit sci-fi show that Faith, Archer, and other characters love, and I gotta say, the premise is so delightfully bizarre I could definitely see it as a SyFy Channe; original series in a block with some of my favorites like Eureka and Warehouse 13. I now want an issue where Faith and Archer just watch an episode together, and we see the episode on panel and get MST3K-esque heads of our characters watching along with us. I will say I was surprised when I googled this issue and got the covers, as it turns out I got one of the variant covers (Cover B as it turned out) because the big last page reveal of the villains behind the kidnapped psiots that has been the big superhero thing that Faith has been investigating, is given away on Cover A, which is what I used for the post; maybe my Valiant knowledge outside of the Brothers Anni-Pada is still light enough that something I took as a mystery was way more obvious than I thought? Ah, well, you live and learn,and it was a big surprise to me, so that was pretty neat. One last thing: I have to give a round of applause to writer Jody Houser. As Faith is fighting the suited bad guys attacking her office and figuring out her coworkers now know her identity, in her head she spouts off various sci-fi/fantasy swear words. It would have been easy to just have her say "frak" over and over again to keep up the nerd cred. But nope! Houser tosses in a gorram (Firefly), frell (Farscape), fewmets (D&D and other fantasy RPGs), and a true deep cut, Grozit, from my beloved Star Trek: New Frontier novels by Peter David. Brava, Jody Houser, for getting how us geeks think.
P.S,: As I prepared to put this up, it has been officially announced that Faith will continue as an oging series in July, not surprising with how sales and acclaim has been. I am excited to see where Faith goes next, and will be on board for the ongoing.
And this week we have two reviews from Dan Grote...
GI Joe Deviations
Story: Paul Allor
Art: Corey Lewis
The villains of 1980s cartoons sought world domination with
the tenacity of the cereal mascots whose adventures were recounted during the
commercial breaks. And Cobra Commander may have been the most cuckoo for Cocoa
Puffs of them all, forever seeking weather-manipulation devices and the DNA of
dead conquerors in his quest to defeat the Joes.
But what would happen if the would-be demagogue got his
wish? That’s the subject of this one-shot, part of IDW’s “Deviations” line,
which lets creators tell alternate-reality tales featuring the company’s
licensed properties.
The book opens where so many episodes of the cartoon ended,
with one of the Joes – in this case Roadblock – giving children a public-service
lecture, this time on the dangers of talking with one’s mouth full.
But before you can say “And knowing is half the battle,” an
explosion rips apart the Joes’ base. Around the globe, strange weather events
wreak havoc. Finally, Cobra Commander tastes his greatest triumph as a bolt
from above kills Duke, the leader of the Joes.
Five years on, it turns out running a one-world government
doesn’t suit the Commander. While he dreams of ways to mess with people by
disabling every mobile device on Earth or giving statues laser eyes, his
lieutenants – the Baroness, Tomax and Xamot, etc. – talk about practical
matters like currency stabilization and STEM education.
“The problem with running the world is, you have to run the
world,” the Commander says.
So what do you do when you want to restore chaos to the
order you accidentally created? Call in the Joes.
Well, the ones left alive, anyway. Indeed, the onetime
global peacekeeping force is down to four members: Roadblock, Scarlett, Jinx
and Snake Eyes. The Commander sends Major Bludd to convince the Joes to launch
one last desperate raid on Cobra Island. And of course they agree to it.
“So predictable,” an exasperated Bludd says.
The Joes cut a swath through some of Cobra’s lesser baddies,
like Big Boa, Croc Master and Nemesis Enforcer (NEMESIS ENFORCER!). Saying
anything about what happens beyond that would be a spoiler. Just remember that
ultimately, this is a story about Cobra Commander and his addiction to chaos.
Paul Allor does a great job writing from the perspective of
villains unsure of what to do with their lives when they can no longer vill.
Roadblock aside, the Joes get very little page time at all, which makes sense
considering they’ve been reduced to having the effectiveness of gnats. And artist
Corey Lewis draws in a style that’s very much manga meets Adventure Time by way of Brian Lee O’Malley, which works given the
story’s mix of post-Apocalyptic meets patently ridiculous. (Cobra Commander
apparently has been redesigning everyone’s costumes to make them more glam,
including his own, which finds a way to combine both his classic head-sack and
metal faceplate looks. And spikes.) One of the best touches comes when Cobra
Commander visits the Baroness and Destro, who now have children, one of whom
has a metal head just like daddy.
If you haven’t been keeping up with the Joes in their
regular monthly IDW adventures but still have a fondness for the property, this
book will make you want to dig through your parents’ old VHS tapes for that
version of GI Joe: The Movie they
taped off Channel 11 for you. Yo, Joe.
X-Men ’92 #1
Story: Chris Sims and Chad Bowers
Art: Alti Firmansyah and Matt Milla
While the Secret Wars volume of X-Men ’92 introduced the animated mutants of the Extreme Age to
concepts created after their time, such as Cassandra Nova, this new story is a
nearly pure, unadulterated throwback to the second arc of the adjectiveless X-Men series that began in 1991. Omega
Red is here, Maverick, too, the Fenris twins and hints toward the introduction
of the Upstarts and their @Midnight-style
points system for killing mutants.
(P.S.: Didja see Trevor Fitzroy and Fabian Cortez on the
cover? It don’t get more ’90s than that, kids!)
But it’s not a one-to-one match, before you go dragging out
your old copies of X-Men #4-7.
Instead of a shirtless basketball game between Wolverine and Gambit, we open
with the reopening of the Xavier School to students again. A harried, hairy
Beast makes his way down the hall, interrupted at every turn by hijinks, to arrive
late to his first class, a mix of students from Generation X and the X-Statix
(check out the forehead drapes on Doop).
That’s when Maverick comes crashing through the window with
the old “They’re coming for you!” message, and the X-Men are forced into a
fight with Soviet superheroes the People’s Protectorate – co-led by Omega Red
and featuring Ursa Major, who is an actual bear – on the front lawn of the
school.
The story also introduces a mysterious new villain, Alpha
Red, the apparent precursor to Omega Red, created by the Russians to be their
Captain America during World War II. The X-Men did more than a few stories
about the tenuous post-Cold War relationship between the U.S. and Russia at the
time, so while the “We’ve unearthed another country’s super soldier” bit has
been done before, it fits the book’s tone perfectly. Plus, we get to read wonky
Russian accents and dialogue bubbles with * that point
to narration boxes that say *“Translated from Russian,” just like the old days!
The team lineup has changed since the last series. Cyclops
and Jean Grey are taking time off and have been replaced by Bishop, the
bandana-wearing, big-gun-carrying mutant lawman from the future, and Psylocke,
the telepathic ninja. So for those of you hoping for more of Scott being no fun
at all and Jean yelling and passing out every time she uses her powers, better
luck next arc.
And as much as I miss Scott Koblish on art (check out his
issues of Deadpool if you feel the
same), Alti Firmansyah is an A+ replacement. Her work on the Star-Lord and Kitty Pryde Secret Wars
miniseries demonstrated her chops for drawing animated, nostalgia-drenched
X-characters, including my favorite Gambit since the days of Joe Madureira and
the Kubert brothers. I also appreciate her more light-hearted take on Omega
Red, complete with “Who, me?” smile and shoulder shrug.
Sims and Bowers continue to nail the tone and voice of the
characters both from the ’90s cartoon and the books of the time, with just
enough tweaks to add something fresh while capitalizing on the familiarity of
it all. If we’re lucky, we’ll get their vision of the Age of Apocalypse as
well.
Monday, February 29, 2016
Reviews of Comics from Wednesday 2/24
Faith #2
Story: Jody Hauser
Art: Francis Portella, Marguerite Sauvage, & Andrew Dalhouse
The second issue of Faith is as absolutely enjoyable as the first, making it one of the most fun books on the racks right now. Having survived the explosion from the end of the first issue (not a surprise, as the comic is named after her after all), Faith now has an even more personal stake in hunting down the people who are kidnapping psiots. But Faith has a whole other life as Summer Smith, and she's not willing to give up her secret identity, so she also has to deal with work. And her boss at Zipline assigns Summer a takedown piece on Torque, who unbeknownst to the editor is Faith's ex-boyfriend, superhero turned reality star. Before I talk about that, I want to mention we're also getting a better feeling for what's happening to the kidnapped psiots, with them imprisoned somewhere surrounded by wealthy and beautiful people, once of whom seems to be sympathetic, but most who are vapid and unfeeling. Combine this with Torque not being willing to help Faith hunt down the missing psiots and his stereotypical reality star girlfriend, and we're seeing a theme of the callous upper class and society in general standing contrasted with Faith's caring. Faith also has her Torque piece rewritten by her boos because it didn't have enough bite, and the police aren't investigating the disappearance of Sam, the young psiot who Faith has been looking for. The fact that he disappeared when going to a fandom event gives him a kinship to both Faith and the readers, the majority of whom I'm sure have all gone to some convention, signing, or the like. But it's not all Faith at work and investigating. While doing that, Faith is discovered by the people who are hunting psiots, and Faith's relative naivete when it comes to secret identities (it's not the same as in the comics), gets her in quite a bind at the end of the issue. Faith is wonderfully well rounded character, so genuinely good, but with her own foibles and doubts, and the fantasy sequences drawn by Marguerite Sauvage are a great window into her head. Jody Hauser not only does a great job of giving us a well rounded heroine, but the references to Faith's previous adventures are not so dense that readers who have no previous exposure to the character get lost, but are tantalizing enough that its making me want to track down Harbinger trades. Faith #2 has a great balance of superheroics and character, and continues to build a mystery that has me waiting on bated breath for the next issue.
Hellboy and the B.P.R.D.: 1953- Beyond the Fences #1
Story: Mike Mignola & Chris Roberson
Art: Paolo Rivera, Joe Rivera, & Dave Stewart
I'm fairly sure I've said this before, but in case I haven't, Hellboy and the B.P.R.D. is a breath of fresh air in the overwhelming gloom of the current Hellboy-verse status quo. I love the stuff set in the present too, but everything there is so dire, so end of the world. We're around sixty years before hell on Earth here, so while there is still danger, things are allowed to be lighter, and Hellboy has always been the brightest light in these books, full of quips, humor, and more humanity than most humans. This mini-sereis sees Hellboy, Agent Susan Xiang (the psychic who shared a spotlight with Hellboy in the Hellboy Winter Special), and Agent Jacob Stegner to investigate what may be a monster killing children in Pasadena, California; children and pets have been disappearing, and the first adult victim has been found savaged, so the possibility of monster calls for the B.P.R.D. Xiang and Stegner are perfect opposites: Xiang is a person who tries to reach out to others and cares, enhanced by her natural empathic abilities, while Stegner is a sarcastic bastard who doesn't demonstrate the smallest amount of empathy. The mystery deepens as a scientist at local lab appears to have stolen a sample of enkeladite, an extradimensional mineral introduced in B.P.R.D.: 1948. The real charm of this issue is seeing Hellboy interact with kids. In the Hellboy comics, Hellboy was never a secret like in the movies, so he's a well known personality. As the cover above hints, Hellboy is popular with kids, and a bunch of them come looking for autographs, and when Hellboy gets away from them he finds a boy crying because his dog has gone missing, and Hellboy does his best to comfort the boy. It's a charming scene, and I've become so used to Hellboy dealing with monsters and the damned, I forget how good he is with people. It's nice to see this current series tying in aspects from the earlier B.P.R.D. series set in the '40s and the previous stories with Xiang; it adds to the tapestry of Hellboy's universe. This series is drawn by Paolo Rivera, a newcomer to the Mignolaverse, and just... wow. I love Rivera's work on Daredevil and The Valiant, and he absolutely hits a homerun here. His style isn't as moody and expressionistic as many artists who have worked on Hellboy comic before, but this story, set in the suburbs and much of it in the daytime, works with his more realistic style, but that's not to say he can't draw weird. The two page spread of Stegner and B.P.R.D. agents fighting monsters in 1948 is a sight to behold, and the monster at the end of the issue is not what I would have expected but looks great. I'm happy that there's more Hellboy out in the world, and if you're looking for a good Hellboy story that isn't heavy on the continuity, this is a great choice.
Orphan Black: Helsinki #4
Story: John Fawcett, Graeme Manson, & Heli Kennedy
Art: Wayne Nichols, Fico Ossio, & Sebastian Cheng
Orphan Black is one of the tensest shows I've ever seen on television, one that slowly ratchets up that tension to keep readers on the edge of their seats and asking all sorts of questions. The current tie-in mini-series, detailing events hinted at in the series, about a clone massacre in Helsinki,
has reached the point where the tension has my skin crawling in a good way. Our protagonist clone, Veera, has been captured by the people who are conducting the clone experiments, and the beginning of the issue is the action part of the issue, as Veera and Jade, a clone who has been kept at the facility and tested, make their escape. And once their escape has been made, the two of them, along with Niki, a third clone attempt to bring the cloning experiments to light. Even though I know the inevitable ending of this is going to be ugly, it's exciting to see the slow build, as the clones attempt to get out from under the Dyad Group, and the monitors close in. Series writer Heli Kennedy, working with Orphan Black creators John Fawcett and Graeme Manson, have created a group of new clone characters that the reader can really engage with and care about, and that is going to make their eventual demise all the more painful, and matter all the more. The comic also takes us deeper into the relationship between self-aware clone Rachel, who works for Dyad, and Ferdinand, the cleaner (the nice term for their corporate killer) who works for them. The relationship was made clear in Ferdinand's appearances in the TV series, but seeing exactly how Rachel played him and got her to submit to her desires gives more dimension to both characters. Helsinki is a worthy addition to the mythology of Orphan Black, and a must read for any fan of the show.
Rick and Morty #11
Story:
Art:
A lot of tie-in comics try their hardest to capture he feeling of their source material, and while the hit to miss ratio feels better recently than in the past, its really rare to find an issue of a comic that feels like it could have been an episode of its source material. The Rick and Morty series from Oni is one hat pretty much always hits, and this week's issue is so delightfully and perfectly warped, it captures all the flavor of the series. As is standard in an episode of R&M, there are two plots here, a Rick and Morty plot and a plot revolving around the rest of the family. Rick and Morty's plot, while definitely the wackier, is he less character-centric here. Rick enrolls Morty in a virtual alien high school so he can get through the whole high school experience in one day. Of course, as with everything Rick has Morty do, there's way more danger involved here. Every time Morty fails, he has to rerun the lesson until he gets it right. A particularly funny one involves a little... risky business, shall we say. And just when Morty tells Rick to go shove it and seems to be making out OK on his own, well, things get kinda lethal and there's a callback to what seemed like a throwaway line a the beginning of the issue that comes back in a hilarious fashion. The b-plot, which is far more strange and character driven involves Morty's sister, Summer, and their hapless dad, Jerry, going full on Freak Friday thanks to messing with Rick's tech. Instead of having some great adventure together where they come to understand each other better, Jerry takes Summer's friends on a camping trip which seems to go over well, and Summer, well, she gets a call from Beth, her mom, who is ready for, "Beth and Jerry's Crazy Sexy Weekend Part two: Naughtytown for Me and You." We cut away from that pretty quickly, but the end of the story, and Beth's reaction, indicates nothing untoward happened, and that seems to have improved things between Beth and Jerry. The look on Summer's face as she glares at Jerry once they're back in their bodies is one of the best panels in the issue, as is Morty's reaction to Rick once Rick tries to get all sentimental on him. That sort of unexpected twist on the usual emotional beats of a family story is central to Rick and Morty, as is the warped takes on classic sci-fi tales, two things this issue has in spades and makes it perfect reading for fans of the show.
And Dan Grote reviews the much delayed and anticipated return of Warren Ellis's Karnak...
Karnak #2
Story by Warren Ellis
Art by Gerardo Zaffino, Antonio Fuso and Dan Brown
A personal
matter in the life of artist Gerardo Zaffino sidelined one of All-New,
All-Different Marvel’s first books, but writer Warren
Ellis’ latest jerk protagonist is back with an issue that is almost entirely
action.
Zaffino and co-artist Antonio Fuso make up for the wait with
an issue full of martial-arts ultraviolence. Necks get snapped, faces get
bashed in, eyes get gouged out and guns are shattered with the wave of a hand,
all in a blur of action lines and hatch marks. Little seems to stand still.
Everything, and nearly everyone, is destroyed.
Oh and hey, there’s a story, too.
Karnak, at the behest of SHIELD (see last issue) has been
tasked with going after an AIM splinter cell that has kidnapped a boy who
underwent terrigenesis – the transformation by which Inhumans acquire their
powers – only to find the process did little more than clear up his allergies.
The baddies’ base is run by a priest who claims the boy is a messiah who went
with them of his own volition.
Also, said priest can make guns out of zen, which wins the
award for Most Warren Ellis Thing This Issue.
Karnak dispatches the priest, but the boy is nowhere to be
found. Before Karnak kills him, the priest tells him the boy is someplace called
the Chapel of the Single Shadow, promising his killer a journey of discovery.
A flashback at the beginning of the issue reveals there’s
some discovery to be had. We see a young Karnak stacking blocks while his
parents – off-camera – argue about whether to expose their son to the Terrigen
Mists, mostly because it didn’t work out so hot for his older brother, Triton,
the merman-looking one. The priest knows this about Karnak, calls him “The Fake
Inhuman.” The issue ends with Karnak alone outside a German bistro, watching
couples do couple-y things on the street. Does a man who finds basic human
needs a weakness still feel those needs himself? Hopefully we don’t have to
wait another four months to find out.
Thursday, January 21, 2016
Special Advance Review: Faith #1
Faith #1
Story: Jody Houser
Art: Francis Portela, Marguerite Sauvage, & Andrew Dalhouse
Valiant's new launch, Faith, has been getting a lot of advance buzz, and all that buzz is earned. It's a delightful comic, with a warm, hilarious hero, a solid supporting cast, and a mystery at its core that will keep readers wanting more.
I've read a fair amount of Valiant comics, but most of them center around the brother Anni-Padda, better known as Ivar the Timewalker, Armstrong of Archer & Armstrong, and Gilad the Eternal Warrior, so Faith, who was a cast member of Harbinger, is a character I'm not too familiar with, mostly having seen her in event comics as part of her former team, the Renegades. But the opening page has a brief background, and that's all you really need going into the issue, and even that is just to fill in some terminology. Jody Houser is pretty much giving you a Faith 101 here, giving her a new home base, a new supporting cast, but the same superheroic mission.
Faith Herbert, also known as the superheroic psiot (that's Valiant term for mutant or metahuman) Zephyr, and currently with the new civilian identity of Summer Smith is an optimist. Just from one issue I can tell she's irrepressibly cheerful. And she's also a fangirl. And she wants to be a superhero because it's the right thing to do, and because she's watched a lot of sci-fi movies and read a lot of comics. So she's pretty much how I'd like to think I'd be if I suddenly could fly and had limited telekinesis, and I think a lot of other readers would have the same feeling,
The first issue spends most of its time establishing Faith's status quo. She wants to have the traditional superhero secret identity, that of the reporter so she can be informed of all crises the minute they happen. But, well, journalism isn't as easy to crack into as all that, but since shes be an on-line fangirl for years, she is able to get a job writing listicles for Ziplne, which is nothing like Buzzfeed at all. Out of the gate, her supporting cast seems to be her coworkers, who aren't fleshed out much this issue beyond their seemingly standard templates of passive aggressive boss, whiny Millenial, and snarky Gen-Xers, but what can you expect from one scene? There's plenty to work with from those tropes to build the characters over the course of the series.
There are definite ties to the rest of the Valiant Universe, but none of them hinder the enjoyment of the comic; I like that they're there so you know Faith is a character with history in the world around her. There are references to her former team, which included her ex-boyfriend, Torque, and big bad Toyo Harada, but in both cases what little you need to know is explained right there. The best connection to the rest of Valiant's heroes, though, is Faith's webchat with Obadiah Archer, the naive assassin half of my favorite Valiant duo, Archer & Armstrong. Archer was raised in a religious cult, so he has no frame of reference for pop culture, something Faith has in spades, and she's a better mentor for it than Armstrong, whose idea of pop culture is beat poetry and a good microbrew. Their dynamic is cute, and it's funny to watch Faith tease poor Archer, who, for being as powerful as he is, has little experience when talking to women.
While I said this first issue does a lot of set up, there are also a couple of very solid action scenes, one of Faith dealing with a ring of puppynappers, and a couple that deal with the mystery that seems to be the driving plot of the mini-series. We see people fleeing a mysterious group of identical men in suits, and Faith finds out that psiots are disappearing. And since my exposure to writer Houser is mostly from her wok on the tie-in comic to the best conspiracy show currently on TV, Orphan Black, I'm excited to see where she takes this conspiracy.
I also want to briefly address something. A lot of the advance press in the mainstream media about Faith has been focused on the character's body type, which is not what you usually get in comic books for a female superhero. And I'm all for that, and I think it's great she's getting a spotlight. But what I really like? It's not mentioned once in the comic. Not once. Faith goes about her business, she never thinks about losing weight or about her body, and no one brings it up. When she's facing down a group of thugs, I braced myself for one of the bad guys to make a body-shaming comment, and... nothing. Faith is written as if no one notices her body because it's nothing out of the ordinary, and I think that was a wise choice.
This first issue features two artists, one on the scenes in the real world, and one for Faith's daydreams. Francis Portela, who draws the main story, is an artist I'm familiar from his work on Ivar, Timewalker, one of my favorite Valiant series, and he has a solid style for superhero storytelling. He not only draws great action, but distinct characters and excellent faces. Marguerite Sauvage is a name I was most familiar with as a writer, as she is co-writing the DC Comics Bombshells series right now, but as it turns out she 's a great artist with a style that is a little less realistic than Portels'a without being too cartoony, and suits Faith's heroic, and romantic, dreams.
Faith #1 is a fun superhero comic with a hero who you can easily root for. I like that she is a hero through and through, without any of the anti-hero tendancies of so many comic book characters. If you've been enjoying any of Marvel's female led titles like Ms. Marvel, Unbeatable Squirrel Girl, or Patsy Walker, a.k.a Hellcat, and have been looking to try a super hero series from outside the Marvel Universe, I can't think of a better place to start than Faith.
Faith #1 comes out this coming Wednesday, January 27th, wherever comic books are sold.
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