Showing posts with label greg rucka. Show all posts
Showing posts with label greg rucka. Show all posts
Monday, August 29, 2016
Reviews of Comics from Wednesday 8/24
Atomic Robo & The Temple of Od #1
Story: Brian Clevinger
Art: Scott Wegener & Anthony Clark
Atomic Robo is back! The pattern of Robo mini-series one set in the present and then one set in the past, and so this new series is a flashback to the late 1930s. Robo is tasked by the US military to go to Shanghai, which at this point was under Japanese control, and retrieve a Chinese scientist who has been taken by the Japanese and is developing a weapon using zero point energy, a source of power that is limitless and could destroy the world if used improperly. So, jet-setting adventurer Atomic Robo (that's his cover story, because really, how can you hide him) is off to Shanghai, and before the issue is over we have raids by Japanese soldiers, a motorcycle chase, Robo wising off at a dangerous time, and the return of a character from Robo's past. Now that we're into the eleventh volume of Atomic Robo, and that's not counting all the ancillary stories from Real Science Adventures, creators Brian Clevinger and Scott Wegener have built a large and elaborate universe, with so many different characters from different eras in Robo's long life that it makes sense that a character like Helen McAllister, Robo's first love from the early 30s, would show up again during his World War II era adventures. And as with any Atomic Robo series, it's fun to look for the Easter Eggs the creators have placed throughout, as these are two guys who love their pop culture. Robo's arrival in Shanghai holds more than its fair share of nods to Indiana Jones and the Temple of Doom, with a shoeshine boy who resembles Indy's sidekick Short Round, and a nightspot called Anything Goes. The best thing about Atomic Robo for me, though, is that even though the settings are new and the plot is filled with twists and turns you can't expect, if you're a fan of Robo it's like coming home; Robo as a character has a very specific voice, and his stories do as well. And if you're a new reader, even if you've never touched the character before it has such a welcoming, pulp feel to it that you can't help but be drawn in.
Detective Comics #939
Story: James Tynion IV
Art: Eddy Barrows, Eber Ferreira, & Adriano Lucas
Tim Drake is my favorite Robin. I started reading Batman comics regularly right after Tim was introduced, and I grew up with him. And I have felt like the post-Flashpoint DC Universe has done the character a huge disservice, shuffling him off to the sidelines. That is until this current run on Detective Comics, which has brought Tim right back into the fold of the Bat universe. After escaping the Colony last issue, Batman, Batwoman, and their squad are trying to figure out what to do next. The issue starts out with some great character moments between Batman and Batwoman, as they discuss what Bruce may and may not have known about Batwoman's father's involvement with the Colony, and Tim coming to a decision about his future and discussing it with Spoiler. It would be easy, in the middle of an arc so packed with intrigue and action to forget about the characters and focus on the story, but Tynion takes time to give us a look inside the inner lives of the characters. But the action picks up as the team learns the Colony is sending armed drones to wipe out every possible member of the League of Shadows, the urban legend ultra secret offshoot of the League of Assassins, and damned be the collateral damage. And as ever, we see that Batman, and by proxy his allies, honor life above everything else, as they jump into action to try to save the innocent. In these scenes, we actually get one of the smaller, but one of the best, character moments in the issue, where Clayface has to scare a group of people out of their apartment to get them to safety, and he feels sad that his best way to act is still as a monster. Clayface has gotten the least page time of any of the characters in the series so far, but this little beat sets up his character arc, and possible hero's quest, better than any long speech could.And in Orphan's scene, we get a hint of something to come, something that might mean Colonel Kane isn't quite as off center about the League of Shadows as Batman believes. But I started this review talking about Time Drake, Red Robin, and I'm going back there for the end.Tim spends this issue showing first his tech chops, an aspect of the character that has always been present but has been played up a lot in the new continuity. I especially like that fact that Tynion is playing with the idea of what a guy in his late teens would do with an unlimited budget and a penchant for crime fighting. But more than that, the issue ends on an amazing cliffhanger, with Tim using his brain to put himself in a position where he'll have to use all his other skills next issue to survive. I don't want to give anything away, but it's an amazing ending, and one that sums up Tim Drake perfectly; he's a good kid with a big heart, who is willing to put himself in harm's way to protect others. I've said this with each review of this new run on Detective Comics, and I'll say it again: this book gets better with every issue, and if you're a Batman fan, you should absolutely be reading it.
Kingsway West #1
Story: Greg Pak
Art: Mirko Colak & Wil Quintana
I love alternate history mixed with science fiction or fantasy. And I love the comics of Greg Pak. So when you combine them, you get a comic I'm pretty much guaranteed to like. Kingsway West takes place in an alternate old west, one where the discovery of Red Gold, an ore that channels mystical energy, led to war between two factions in California: the Chinese Queen of the Golden City and the Mexican Republica de los Californios. But this isn't a story of that war. Taking place in its aftermath, we meet Kingsway Law, a renegade gunslinger and soldier from the Chinese side of the war. The story starts with him meeting Sonia, a Mexican woman who is also fleeing her life from the war. And it's not unexpected that when the comic flashes forward five years, they're married. It's a classic Western set-up, the gunslinger trying to escape his past with the love of a good woman. And Kingsway seems genuinely like he wants to be a better man. But when a woman from the Golden Empire arrives looking for Kingsway, with word of whole new vein of Red Gold, he hopes he can just avoid her, but things don't work out like that, and soon Kingsway has had to take up his guns again to save the woman from the Golden City Guard and to find Sonia, who has disappeared. This first issue does a solid job of establishing the world that Pak is creating, the personalities of his leads, and the driving force of the plot. But I will say alternate history comics are only as good as the artist who is crafting the vision of this different world, and fortunately Pak is working with one who has some serious chops. I was unfamiliar with Mirko Colak before this issue, so I came in with no preconceptions, but the art is absolutely stellar. The characters are all solid and distinct, and the animals that populate the world, these hybrids of real animals, as well as fantastic creatures like dragons, have great designs. And the fight scenes are very well choreographed, not just easy to follow, and exciting; but brutal in a way that does not glorify the violence in the least, which works perfectly in the tale of a man who was trying to escape his violent past and is now being pulled back into it. If you enjoy classic Westerns like Unforgiven, or the strange sci-fi Western world of Jonathan Hickman and Nick Dragotta's East of West, you should really try out Kingsway West.
Wonder Woman #5
Story: Greg Rucka
Art: Liam Sharp & Laura Martin
Greg Rucka has a lot going on in Wonder Woman. Not only are there two A plots, stuff set in the present in the odd numbered issues and a Year One story in the even numbered ones, but the plot in the stories set in the present, like this week's issue, are packed with all sorts of threads and characters, making it a dense and rewarding read. There are three interconnected plots running through this issue, one featuring Wonder Woman, one featuring Steve Trevor, and one featuring Etta Candy and a surprise guest star who I'll talk about at the end. Wonder Woman and Cheetah continue their quest to free Cheetah from Urzkartaga, the god that granted her the powers of the cheetah, and who now seeks her death for betraying him. Cheetah's origins have always tied her to Wonder Woman as a former friend who went to the dark side, but as a reader, I've always known the two as nemeses only. Here, seeing the two of them having to work together, it deepens the relationship, gives us insight into their shared history, and makes the aspect of that history as former friends matter more. The deepening mystery of Wonder Woman's own history and the changes that have occurred in it, and what has happened to Olympus and Themyscira, remains front and center for Diana, and the slow trickle of clues and revelations keeps the reader guessing. Meanwhile, Steve Trevor has been captured by a warlord named Cadulo who happens to be a worshipper of Urzkartaga, and who is preparing sacrifices to the god to grant him power. Steve and Cadulo are cast as polar opposites, not just because one is the heroic type and the other villainous, but because they have very different definitions of masculinity. Rucka has never shied away from discussing his own views on society in his work, and with so many recent examples in fandom of toxic masculinity, it's not surprising for Rucka to call it out, going so far as to have Trevor actually use those words. Cadulo is the kind of guy who expects women to worship him, and Trevor is, to say the least, not. Trevor banters, even when captured, and I like how Rucka is giving this character more of a personality than he's been given in the last two decades. Finally, the third plotline sees Etta Candy, Wonder Woman and Trevor's friend and Trevor's current boss, going to seek advice in what to do with the captured Trevor, and the person she goes to? Sasha Bordeaux! If you don't know her, Sasha was a character created by Rucka during his run on Detective Comics, where she served first as Bruce Wayne's Wayne Enterprises assigned bodyguard and later one of Batman's partners, and became Black Queen of Checkmate when Rucka wrote the DC Universe spy title. And while Sasha seems helpful, there's far more to what's going on than meets the Eye (and yes, that capitalization is intentional if you know Sasha's history). I'm really excited to see Sasha back, and no one writes her like her creator. I also want to call out Liam Sharp's astounding art on this issue; he's an artist I always picture drawing monsters and horror comics, and that skill plays out well in Cadulo's den, but he also draws a beautiful Wonder Woman and a sleek Cheetah. This is Greg Rucka at his superhero best, and I haven't been this excited by Wonder Woman in a long time.
Tuesday, July 19, 2016
Reviews of Comics from Wednesday 7/13
Daredevil #9
Story: Charles Soule
Art: Goran Suduka & Matt Milla
Daredevil is probably my favorite non-cosmic or mutant Marvel character. I've read his book regularly since the Marvel Knights relaunch, and have picked up plenty of back issues and trades along the way. And I was absolutely in love with Mark Waid's run on the series, with it's lighter tone. And I was excited when Charles Soule, an actual lawyer whose legal-centric run on She-Hulk is one of my favorite Marvel series in the past decade. The tone of his first arc was darker, as was his Daredevil, more akin to Bendis then Waid, and it took me a little while to adjust to the darker tone. But this two part story, of Daredevil in Macau playing poker and fighting the Triads, finds a nice balance between the dark Daredevil and the light one, helped by the guest-star: Spider-Man. Soule writes a great Spidey, quipping away constantly, and the less quippy Daredevil is a great straight man for him, and brings out the sense of humor in Daredevil, who makes his own share of quips. The majority of the issue is a chase, as Daredevil and Spidey chase a briefcase, the reason that Daredevil came to Macau to begin with. Artist Goran Sudzuka draws some amazing fight scenes, full of acrobatic action and flying billy clubs. But it's the character moments between Daredevil and Spider-Man that really makes the issue sing. The two of them, riding a hydrofoil from Macau to Hong Kong while basically parasailing using web-lines and billy-club lines, and Daredevil enjoying it. And the end of the issue, as Daredevil explains to Spider-Man why Spidey suddenly has holes in his memory involving Daredevil and what the briefcase is continues to show that Daredevil didn't fully think out whatever plan he had to remove the knowledge of his identity from the world. With all that going down, Soule gives Spidey one of the best last lines I've read in a long time, " Watch out for those black-costume phases. They can really do a number on you." It's a smart callback to one of Spidey's legendary stories and an acknowledgment of exactly where Daredevil seems to be now. This issue has me excited to see where exactly Soule plans to take Daredevil.
Detective Comics #936
Story: James Tynion IV
Art: Alvaro Martinez, Raul Fernandez, & Brad Anderson
Detective Comics just might be my favorite book out of the DC: Rebirth relaunch. After last issue's finale, with Batman taken out by the group of armored Bat soldier called The Colony, this issue opens with a much quieter moment: Kate Kane, Batwoman, out at a bar with her ex, GCPD detective Renee Montoya, talking about Kate's time in the military and her role as a leader. There's clearly still strain in their relationship, but I have to say, it's great to see Renee again. A call from Red Robin gets Batwoman to the belfry to watch the video of the assault on Batman, and they quickly call in the rest of the team, as well as Kate's father, Colonel Jake Kane. And as the others, including Kane, gather, Oprhan, Cassandra Cain, is attacked by the Colony. And it's only once Kane is in the Belfry that the other shoe falls: The Colony is a military project that Kane is in charge of, and he's here to recruit Batman's team, as well as get access to the Bat computer for the mission he has for The Colony. And even as the team makes their escape, Kane is sure that his plan will still work. The whole scene with Kane talking to the team, and to Kate specifically, is brilliantly tense. All the problems that Kate and her father have been having since Greg Rucka's original run on Detective, all the secrets and lies that have been pushing them apart, come to a head here. The idea, that the government would use Batman's example to create a black ops force, is a cool one, and the fact that it's being used against Batman and his allies is all the more intense. And placing Batwoman's father, Batman's uncle, at the head of it? I love it. All of this while working in strong character development and interactions between the cast, especially Batwoman and Red Robin, makes it an exciting and thoughtful read. The art from Alvaro Martinez is excellent, especially in the hints of the fight between The Colony and Orphan; most of it takes place off panel, but you see the set-up, as the soldiers surround her against a rainy and lightning filled Gotham sky, and the end, as she finishes off one of the soldiers, crashing to the floor of the Belfry through the skylight. It's beautiful, and shows the strength and speed of Orphan, and is stylishly done. Each issue of Detective has been better than the last, and as the fight with The Colony amps up, I can't wait to see where it goes.
Stumptown #10
Story: Greg Rucka
Art: Justin Greenwood & Ryan Hill
Each case private investigator Dex Parios has been involved in since the beginning of Stumptown have been byzantine affairs no matter how simple they seem on paper. But this issue, "The Case of the Night That Wouldn't End" is a one off story that has a couple of twists to it,because what good PI story doesn't, but is at its heart fairly simple: Dex is hired to find out if a man's wife is cheating on him, and she follows the wife to a motel. The issue actually features two of my favorite types of comics: a great one off issue, and a great mostly silent issue, both of which are few and far between in comics nowadays (and don't I sound like an old fogey?). Justin Greenwood tells the story with his art as ex silently watches her suspect and a younger man meet at the motel, but not everything is as it seems. There are little details about their interactions, plus what's going on with a courier skateboarding out in the rain that are hints to things going on deeper with all these characters. PI and mystery shorts are some of the trickiest to write, since you have to establish everything and have it pay off not only for the reader the first time, but also on a second reading if they already know the solution, and this story succeeds. Rucka doesn't forget about Dex's personal life, or lack thereof, as we get hints of exactly how bad Dex is at dealing with personal relationships through a series of texts. It's a really solid introduction to the world of Stumptown, so if you're looking for a good crime comic, and want to get in and try it before the new volume starts in January, this is a great place to start.
Monday, June 13, 2016
Reviews of Comics from Wednesday 6/8
Birthright #16
Story: Joshua Williamson
Art: Andrei Bressan & Adriano Lucas
The fourth arc of Birthright begins an arc that looks like it's going to provide answers to many of the series long burning questions. Birthright is usually a strong mix of action and character, but this issue mostly takes a step back from the action and gives us a very strong dose of character. We don't get much more of the most awkward dinner ever between the sorcerer Mastema and the mother of our protagonists, Wendy, and Mikey's ex/friend.babymama, Rya, before two of the remaining other mages, Kylen and Enoch show up to discuss what to do about finding Mikey and the betrayal of their fellow, Samael. But after only a few pages of this, we're back with Mikey, his brother Brennan, his dad Aaron, and Samael, revealed to be the boy's grandfather, Aaron's father. If we got the impression from the end of the previous issue that Aaron has some issues with his dad, And now we can see how, as hard as it would be for anyone to be accused of the murder of their son, and to have their son disappear, how much this plays right into the issues Aaron has as the son of a father who abandoned him. And how furious he is that his father, who knew about the magical land of Terrenos, never came to him and his family in their hour of need, when Mikey was gone. And Samael may have good reasons, but his evasion and his simply saying that he has good reasons without explaining anything? That doesn't make him sound like the most trustworthy of guys. We also get more explanation of Brennan's burgeoning mystical abilities, and his use of them sets off what looks to be the series next major fight scene. A series with so many mysteries needs to start paying them off eventually, and as Williamson has proven in his other creator owned series, he knows when the time is ripe for some answers. Ad as good as the story is, and it's very good, the art on this issue is Andrei Bressan's best. Not only do we have great character moments in the faces of both Samael and Aaron, but Bressan gets to draw Samael's lair, a treasure trove of mystical artifacts. This is always something an artist can have fun with, but this particular treasure trove is littered with props from many classic fantasy movies. In a once over I saw all sorts of stop motion creatures from Harryhausen movies, the skull of the pirate from Goonies, Audrey II from Little Shop of Horrors, the crocodile from Hook, and the Wicker Man from, well, The Wicker Man. I'm a big fan of Easter Eggs, and the two page spread that introduces Samael's treasure room is just packed with them. Birthright is an exciting, character-driven modern fantasy story, and one for fans of the stories that explore the thin line between fantasy and reality. The first three arcs are out in trade, so it would be easy for you to catch up and start grabbing the single issues as things really start speeding forward.
Detective Comics #934
Story: James Tynion IV
Art: Eddy Barrows, Eber Ferreira, & Adriano Lucas
"DC:Rebirth" keeps moving forward, and you'll be seeing a lot of it this week. We're starting it with the new issue of Detective Comics, which returns to its original numbering. Detective has been the most inconsistent of the Batman titles since the Flashpoint changeover, a book that has ranged from some excellent arcs to some of the worst Batman comics I've read. The new dawn of the series takes aspects from various places, including Batman & Robin Eternal and the late Batwoman series, and starts creating a new Batman team title. There's a lot of mystery built into this first issue, as someone is impersonating Batman and using scientifically advanced drones to chase down other Gotham vigilantes. With this going on, Batman recruits Batwoman, who has a military background, to serve as team leader and drill sergeant for a team of young vigilantes, specifically Red Robin, Spoiler, Orphan (Cassandra Cain's new identity, and one reforming villain, Clayface, who Batwoman worked with at the end of her own series. I probably have every appearance of Batwoman, and while she has shared page time with Batman before, this issue felt like the most substantive meeting between the two. In the past, Batman has mostly given her his usual routine when a vigilante is in Gotham he hasn't trained, the, "This is my city," shtick. But here, he's reaching out to her for help, and it's the more stable Batman on the end of Scott Snyder's run we're seeing here, someone who is willing to work with people and not be the paranoid figure he has often been portrayed as in the past fifteen years or so. To really show that, he unmasks in front of Kate Kane, and we get to see her react on the best possible way, "I've been waiting for you to admit it for the last year and a half." And the utterly shocked look on Bruce's face is priceless; it's rare to see Batman surprised, and it's a nice change, We get little bits of each of the characters on the team, probably the least with Red Robin, which I'm a bit sad about as I've been waiting for Tim Drake to have a regular spot in a Bat book since the post-Flashpoint universe began, but he's got time. I like the feeling we get for Orphan, who is still haunted by the events of Batman & Robin Eternal, Spoiler, who plays up her name a lot more than it was played up in her pre-Flashpoint years as someone who spoils the plans of villains, and the scene where Batman and Batwoman find Clayface actually does a good job of making Clayface a more sympathetic figure, much more akin to his Batman: The Animated Series portrayal then the mustache twirling Basil Karlo of the comics. And we see Kate Kane still dealing with the fallout of her disagreements with her father and I assume her final break-up with Maggie Sawyer, who appeared back in Metropolis in the week's Action Comics. I hope we get to see a lot of the dangling threads from Batwoman's series played out here as the series progresses. This was an excellent debut issue, a great way to introduce new readers to these characters, and a really enjoyable issue for old time Bat fans looking to see the next generation of the Batman family back together.
Flash: Rebirth #1
Story: Joshua Williamson
Art: Carmine Di Giandomenico & Ivan Plascencia
Flash: Rebirth actually combines aspects from both of the above reviews: It's part of "DC: Rebirth" and is written by Joshua Williamson. So much of this issue is new series writer Joshua Williamson giving readers his view if Barry Allen. Barry is having a hard time of things here: he's been assigned to a murder case that oddly resembles his mother's, and he's having visions. If you read DC Universe: Rebirth, you know those visions are connected to Wally West trying to make his way back into the world, and we get to see the sequence from that one shot from Barry's point of view, and it still warms my heart. Barry is such a warm, friendly guy, and seeing him with his protege and surrogate son just brings out the best in him. And I am such a huge fan of this Wally West, I'm just glad to see him back. The sadness that he is experiencing, knowing that most of the people he knows and loves, and the confusion that his Aunt Iris and Uncle Barry are "just friends" in this reality, is palpable. And if I wasn't pleased enough that I see Barry interacting with Wally, I get to see Barry interact with my favorite character of all time as well, Batman. I like that Williamson doesn't have Barry and Bruce interact as detectives, since that's not what Barry really is, but as scientists, which is how Barry thinks of himself. This issue is the first to really build on the reveals of the DCU: Rebirth one-shot, and begins Batman and Flash's investigation into what changed the universe and what's happened to them, analyzing the Comedian's button that Batman found in the cave. We don't get any answers, but a lot is set up for the future of the series. The wrap up of the case Barry was investigating has some very different hints, hints of Professor Zoom being back in the picture. I'm personally left to wonder if the Zoom who is imprisoned in Iron Heights, the New 52 Zoom, is still there and the yellow blur we see is the pre-52 Zoom, somehow having survived his apparent death in Flashpoint, and is now an agent of Dr. Manhattan, or simply is back to his old tricks of screwing with Barry. The art from Carmine Di Giandomenico is absolutely gorgeous, and really captures the feel of speed, and the colors by Plascencia add to it, making for a visually striking comic. With this issue, we have an excellent starting issue that gives readers a good idea of who Barry Allen is and what his world is like, who his supporting cast is, and a taste of what's to come.
Wonder Woman: Rebirth #1
Story: Greg Rucka
Art: Matthew Clark, Sean Parsons, and Jeremy Caldwell & Liam Sharp and Laura Martin
This first issue of Wonder Woman in the Rebirth era is about truth and contradictions. Greg Rucka start his new run on this series by examining the contradictions between Wonder Woman's pre-Flashpoint origin and her post-Flashpoint one, between how the world looks at her and how the world looks at other heroes. As with most of the Rebirth one-shots, this issue feels like a statement on where the character is and how the creators perceive them, so it is also lighter on the action, but is filled with a thoughtful examination of Wonder Woman as a character. Greg Rucka's previous run on the character leading up to Infinite Crisis is my favorite Wonder Woman run, so I'm thrilled to see him back, and I love how he embraces all the history of the character, how he doesn't ignore the New 52 incarnation of the character, but uses the contradictions and the current status quo to spotlight Diana's strength as a champion of truth. I love the change from the New 52 costume to the more armored version of Diana's traditional garb, and Liam Sharp's Diana is both beautiful and fierce, a force to be reckoned with, and if the big fight scene at the end of the issue between Diana and constructs in the design of Greek mythological creatures is any indication, we're in for a visual feast as Sharp gets more creatures to draw. Rucka builds a mystery at the heart of his new take on the series, questions of Olympus and what Diana has been a part of, and the hinted at brother from the end of Geoff Johns's Justice League. Rucka more than any other writer is facing down the changes made in the New 52 head on in this stellar one-shot.
Monday, April 4, 2016
Reviews of Comics from Wednesday 3/30
Captain America: Sam Wilson #7
Main Story
Story: Nick Spencer
Art (Steve Rogers): Daniel Acuna
(Sam Wilson) Angel Unzueta & Matt Yackey
I picked up this anniversary issue of Captain America for the back-up stories, not having much hope for the main one. I haven't read much else about Standoff, the current Marvel event, and the cover made me roll my eyes; I maxed out on hero vs. hero battles about a year and a half ago. But the cover was misleading; the various current and former (and future) Captain America's don't fight in this issue. Instead, we get two narratives. The first deals with Sam Wilson, the current Captain America, running across Bucky Barnes, the original Cap's former partner and a former replacement Cap, as they make their way through the S.H.I.E.L.D. prison called Pleasant Hill, a town where the spy organization used a reality warping Cosmic Cube to make the incarcerated super criminals think they were ordinary citizens. The other half of this story sees the original Cap, Steve Rogers, who has been aged to what his age should be since the removal of his Super Soldier Serum, travelling first to get medical help for head of S.H.I.E.L.D. Maria Hill, and then to find the Cosmic Cube fragments that have gained sentience and taken the form of a little girl.
It's lot of story forty pages just for this main piece, and I like the focus on the idea that these men who have all wielded the shield of Captain America are brothers. Right now, Steve and Sam are on the outs for a reason I'm unsure of, but they still both think of each other fondly, and I think that's an important thing. If you're a fan of Cap, you'll also see three of his main adversaries in this issue: Baron Zemo, Crossbones, and... a third I don't want to spoil. But most important is how Steve is fighting his way across Pleasant Hill, and how he keeps fighting, even though he is physically far from his best. That's part of what makes him Captain America, whether he has the shield or not: he never quits. He faces down Crossbones, who he is physically no match for, and even as Crossbones pummels him to death, even as he prepares to die, he thinks about his life and he's happy how he lived it. It's a beautiful scene, but this is superhero comics, so you know there's more that happens there, and the end of this issue sets up the already announced Captain America: Steve Rogers series. It's a good lead off story, one that I didn't feel lost in despite not having read this title or the crossover it's taking part in before.
Prsentation
Story: Joss Whedon
Art: John Cassaday & Laura Martin
Joss Whedon and John Casaday tell a story set during World War II, and tells the story of a the destruction of Cap's original shield, and a meeting with a group of army officials and ad men as they look for a replacement. The story is a bit on the nose, as Whedon can be when he's making a point, but the point, the difference between a shield and a gun, is an important one to make, and the art from Cassaday is as stunning as it usually is. The story is a solid fit for an issue that celebrates the history of Captain America, and what it means to be a defender of the innocent.
Catch Me If You Can
Story & Art: Tim Sale
Colors: Dave Stewart
Artist Tim Sale does double duty, writing this mostly silent story that could serve almost as an epilogue for the recent Captain America: White series he did with his constant collaborator, writer Jeph Loeb. Full of big panels and splashes, including a gorgeous two page spread that follows Cap through a Hydra base, the story's only words are a flashback to Steve as a young boy at the kitchen table with his mom, receiving a last gift from his late father. It tugs at the heart strings, and is a sweet story, the kind you expect from a character like Cap; it's not down in the dark, but spotlights Cap's long life and the warmth of him personally
Pas De Deux
Story: Greg Rucka
Art: Mike Perkins & Andy Troy and Frank D'Armata
This was the story I bought this comic for. Greg Rucka hasn't written a lot of Cap, although he won an Eisner for a Cap short he wrote some years ago, so I was excited to see him back with the character. The story has Steve and Black Widow going to the ballet to stop a Latverian prima ballerina who defected from being assassinated, with Widow dancing in the company and Steve in the audience. While there's a little bit of action, as Steve stops a team of Latverian snipers, much of this issue is about Steve Rogers first time seeing real ballet, The back and forth between Steve and Natasha is charming, the banter between old friends. And more than that, it's a discussion I've had with people: the idea that ballet (or in my case theatre) is an expensive art form for the elite, and not something everyone can enjoy is a problem that isn't going away. Mike Perkins art is especially gorgeous, showing the parallels between fighting and dance, the artistry of motion in both Steve Rogers fight with the assassins and Natasha's dancing. But the panel on the fourth page, I read as Steve looking in wonder at the ballet speaks to the power of art, and makes me smile. On top of all that, this has one of my two favorite pieces of dialogue in comics this week:
Steve: I saw The Nutcracker once. Bored me to tears.
Natasha: That is like saying I saw Sharknado, therefore all movies are a waste of time.
Any story that gets that in there wins. That is all I have to say.
Faith #3
Story: Jody Houser
Art: Francis Portela, Marguerite Sauvage, Terry Pallot, & Dalhouse w/ Spicer
Faith continues on, three for three in issues released and issues I've reviewed. Everything I've said about the earlier issues remains true: the story is charming, with a delightful and fun protagonist who does her best to always do the right thing. While there's some classic, Marvel-style issues of a hero trying to balance her life outside of costume with the one she lives in it, this isn't a book steeped in angst, which is part of its charm. It's a flat out superhero comic. This issue, Faith's life takes some major surprise turns, as she resolves the hostage situation at her job by revealing herself to her boos, and most of the rest of her coworkers find our pretty quickly. I commented initially that these people were pretty broadly drawn, which made sense for characters that only appeared in a couple pages of the first issue, but this issue starts to give them some serious depth. It would have been easy to keep Faith's boos as the "Devil Wears Prada," stereotype, especially after she rewrote Faith's story last issue, but she turns out to be something a little more decent, even if she still demonstrates self-interest. We also get another adorable scene of Faith and Obadiah Archer of Archer and Armstrong video chatting, and I love how Faith brings out Archer's fanboy side. We also get to see the description of exactly what Night Shifters, the hit sci-fi show that Faith, Archer, and other characters love, and I gotta say, the premise is so delightfully bizarre I could definitely see it as a SyFy Channe; original series in a block with some of my favorites like Eureka and Warehouse 13. I now want an issue where Faith and Archer just watch an episode together, and we see the episode on panel and get MST3K-esque heads of our characters watching along with us. I will say I was surprised when I googled this issue and got the covers, as it turns out I got one of the variant covers (Cover B as it turned out) because the big last page reveal of the villains behind the kidnapped psiots that has been the big superhero thing that Faith has been investigating, is given away on Cover A, which is what I used for the post; maybe my Valiant knowledge outside of the Brothers Anni-Pada is still light enough that something I took as a mystery was way more obvious than I thought? Ah, well, you live and learn,and it was a big surprise to me, so that was pretty neat. One last thing: I have to give a round of applause to writer Jody Houser. As Faith is fighting the suited bad guys attacking her office and figuring out her coworkers now know her identity, in her head she spouts off various sci-fi/fantasy swear words. It would have been easy to just have her say "frak" over and over again to keep up the nerd cred. But nope! Houser tosses in a gorram (Firefly), frell (Farscape), fewmets (D&D and other fantasy RPGs), and a true deep cut, Grozit, from my beloved Star Trek: New Frontier novels by Peter David. Brava, Jody Houser, for getting how us geeks think.
P.S,: As I prepared to put this up, it has been officially announced that Faith will continue as an oging series in July, not surprising with how sales and acclaim has been. I am excited to see where Faith goes next, and will be on board for the ongoing.
And this week we have two reviews from Dan Grote...
GI Joe Deviations
Story: Paul Allor
Art: Corey Lewis
The villains of 1980s cartoons sought world domination with
the tenacity of the cereal mascots whose adventures were recounted during the
commercial breaks. And Cobra Commander may have been the most cuckoo for Cocoa
Puffs of them all, forever seeking weather-manipulation devices and the DNA of
dead conquerors in his quest to defeat the Joes.
But what would happen if the would-be demagogue got his
wish? That’s the subject of this one-shot, part of IDW’s “Deviations” line,
which lets creators tell alternate-reality tales featuring the company’s
licensed properties.
The book opens where so many episodes of the cartoon ended,
with one of the Joes – in this case Roadblock – giving children a public-service
lecture, this time on the dangers of talking with one’s mouth full.
But before you can say “And knowing is half the battle,” an
explosion rips apart the Joes’ base. Around the globe, strange weather events
wreak havoc. Finally, Cobra Commander tastes his greatest triumph as a bolt
from above kills Duke, the leader of the Joes.
Five years on, it turns out running a one-world government
doesn’t suit the Commander. While he dreams of ways to mess with people by
disabling every mobile device on Earth or giving statues laser eyes, his
lieutenants – the Baroness, Tomax and Xamot, etc. – talk about practical
matters like currency stabilization and STEM education.
“The problem with running the world is, you have to run the
world,” the Commander says.
So what do you do when you want to restore chaos to the
order you accidentally created? Call in the Joes.
Well, the ones left alive, anyway. Indeed, the onetime
global peacekeeping force is down to four members: Roadblock, Scarlett, Jinx
and Snake Eyes. The Commander sends Major Bludd to convince the Joes to launch
one last desperate raid on Cobra Island. And of course they agree to it.
“So predictable,” an exasperated Bludd says.
The Joes cut a swath through some of Cobra’s lesser baddies,
like Big Boa, Croc Master and Nemesis Enforcer (NEMESIS ENFORCER!). Saying
anything about what happens beyond that would be a spoiler. Just remember that
ultimately, this is a story about Cobra Commander and his addiction to chaos.
Paul Allor does a great job writing from the perspective of
villains unsure of what to do with their lives when they can no longer vill.
Roadblock aside, the Joes get very little page time at all, which makes sense
considering they’ve been reduced to having the effectiveness of gnats. And artist
Corey Lewis draws in a style that’s very much manga meets Adventure Time by way of Brian Lee O’Malley, which works given the
story’s mix of post-Apocalyptic meets patently ridiculous. (Cobra Commander
apparently has been redesigning everyone’s costumes to make them more glam,
including his own, which finds a way to combine both his classic head-sack and
metal faceplate looks. And spikes.) One of the best touches comes when Cobra
Commander visits the Baroness and Destro, who now have children, one of whom
has a metal head just like daddy.
If you haven’t been keeping up with the Joes in their
regular monthly IDW adventures but still have a fondness for the property, this
book will make you want to dig through your parents’ old VHS tapes for that
version of GI Joe: The Movie they
taped off Channel 11 for you. Yo, Joe.
X-Men ’92 #1
Story: Chris Sims and Chad Bowers
Art: Alti Firmansyah and Matt Milla
While the Secret Wars volume of X-Men ’92 introduced the animated mutants of the Extreme Age to
concepts created after their time, such as Cassandra Nova, this new story is a
nearly pure, unadulterated throwback to the second arc of the adjectiveless X-Men series that began in 1991. Omega
Red is here, Maverick, too, the Fenris twins and hints toward the introduction
of the Upstarts and their @Midnight-style
points system for killing mutants.
(P.S.: Didja see Trevor Fitzroy and Fabian Cortez on the
cover? It don’t get more ’90s than that, kids!)
But it’s not a one-to-one match, before you go dragging out
your old copies of X-Men #4-7.
Instead of a shirtless basketball game between Wolverine and Gambit, we open
with the reopening of the Xavier School to students again. A harried, hairy
Beast makes his way down the hall, interrupted at every turn by hijinks, to arrive
late to his first class, a mix of students from Generation X and the X-Statix
(check out the forehead drapes on Doop).
That’s when Maverick comes crashing through the window with
the old “They’re coming for you!” message, and the X-Men are forced into a
fight with Soviet superheroes the People’s Protectorate – co-led by Omega Red
and featuring Ursa Major, who is an actual bear – on the front lawn of the
school.
The story also introduces a mysterious new villain, Alpha
Red, the apparent precursor to Omega Red, created by the Russians to be their
Captain America during World War II. The X-Men did more than a few stories
about the tenuous post-Cold War relationship between the U.S. and Russia at the
time, so while the “We’ve unearthed another country’s super soldier” bit has
been done before, it fits the book’s tone perfectly. Plus, we get to read wonky
Russian accents and dialogue bubbles with * that point
to narration boxes that say *“Translated from Russian,” just like the old days!
The team lineup has changed since the last series. Cyclops
and Jean Grey are taking time off and have been replaced by Bishop, the
bandana-wearing, big-gun-carrying mutant lawman from the future, and Psylocke,
the telepathic ninja. So for those of you hoping for more of Scott being no fun
at all and Jean yelling and passing out every time she uses her powers, better
luck next arc.
And as much as I miss Scott Koblish on art (check out his
issues of Deadpool if you feel the
same), Alti Firmansyah is an A+ replacement. Her work on the Star-Lord and Kitty Pryde Secret Wars
miniseries demonstrated her chops for drawing animated, nostalgia-drenched
X-characters, including my favorite Gambit since the days of Joe Madureira and
the Kubert brothers. I also appreciate her more light-hearted take on Omega
Red, complete with “Who, me?” smile and shoulder shrug.
Sims and Bowers continue to nail the tone and voice of the
characters both from the ’90s cartoon and the books of the time, with just
enough tweaks to add something fresh while capitalizing on the familiarity of
it all. If we’re lucky, we’ll get their vision of the Age of Apocalypse as
well.
Monday, March 7, 2016
Reviews of Comics from Wednesday 3/2
Bart Simpson Comics #100
Story: Nathan Kane & Ian Boothby
Art: Nina Matsumoto, Andrew Pepoy, & Art Villanueva
The final issue of Bart Simpson Comics came out a couple weeks ago, and as it sold out from my store quickly, it took me a bit to track one down, and I'm glad I did, as this issue does everything right that a Simpsons related comic should. Simpsons related comics feel like they're geared for two groups: younger readers (tween to teen) who are just getting into The Simpsons and want to see big, crazy stories, and die-hards like me who pick up all the random crazy references to classic episodes that litter the best stories. The basic story of this issue is one of the outlandish ones that tend to work better in the comic than the show: Bart stumbles into Professor Frink's time machine and after visiting the future inadvertently brings back an immortal cyborg Mr. Burns who conquers the Springfield of the present. The story is a comedy of Bart trying to find a way to stop Mr. Burns's conquest with the help of various Springfield residents, and has an ending that the show couldn't pull off because of how utterly sci-fi it is. There's also a brief moment where cyber-Burns actually kills Bartman, and Bart goes to heaven and has an actually very touching moment with Edna Krabappel, his former teacher, reminding us that Simpsons stories are at their best when there's a real emotional kernel at the heart of them; it's also a sweet moment of closure between two characters with a long history who couldn't have that moment due to the passing of Mrs. K's voice actor. But aside from all that mushy stuff, this issue is PACKED with references to Simpsons episodes. The time travel montage has scenes from the best Simpsons time travel episodes. Cyber-Burns initially appeared in the episode where Maggie finds Burns's teddy bear, Bobo. Bartman teams up with Mr. Burns's superheroic alter-ego, Fruit Bat Man. And in a moment that made me laugh out loud, we see Hans Moleman as leader of the molemen. The issue celebrates everything that has made The Simpsons a pop culture touchstone for over twenty years, and is a great send off to Bart Simpson Comics.
Beyond Belief #3
Story: Ben Acker & Ben Blacker
Art: Phil Hester, Eric Gapstur, & Mauricio Wallace
It's been a while, but Frank and Sadie Doyle, everyone's favorite bon vivant exorcists and mediums are back in a new issue of Beyond Belief. After last issue, where the Doyles befriended imaginary friend Mr. Fuzzyface, the Doyles are still in the haunted neighborhood they've been stuck, now having to save Sadie's friend Donna Donner from being sacrificed by the local cult. As with any story of Frank and Sadie, the highlight is how cool they are under pressure. The Bens (Acker and Blacker) write the Doyles as the wittiest people you'll ever meet, and they happily deploy that wit when confronted by knife bearing cultists, ancient druids, and pretty much anything else. Throughout the entire issue, the Doyles wield a simple stick as if its a magic wand, and are continually told it isn't, but the magic isn't in the stick, but in how clever the Doyles are. The Doyles always win because they outsmart their opponents, although you can tell how early this is in the continuity of Beyond Belief stories that Frank is ready to roll up his sleeves and, as Sadie says, "engage in fisticuffs with that statuesque gentleman." And by statuesque, she means a man made out of rock. Credit must as with previous issues go to artist Phil Hester for making the monsters, be they tree men, stone men, or ancient gods, truly frightening; it would be easy enough, in a tongue in cheek world, to make the monsters not that scary. Hester makes them something that makes you worried for the Doyles. I also absolutely loved the twist in this issue, the little bit of social commentary, that in fact the tree monster isn't actually an evil monster demanding blood sacrifice to empower those who worship it, but is an ancient druid who is using the blood magic to keep dark gods imprisoned, and it switched to telling people they would earn power through the sacrifices because most people care more about their own greed than the fate of the world. Social commentary isn't exactly the centerpiece of Beyond Belief, but I like the point that's being made, and it's being made in a funny and sadly accurate way. There's only one issue of this mini-series left, and the Doyles are now stuck with a dark god and no booze left, so I expect an issue with a quick fight and copious drinking ahead of us, but no matter what happens, I'm sure the Doyles will handle it with their usual grace and proper grammar.
Stumptown #9
Story: Greg Rucka
Art: Justin Greenwood & Ryan Hill
It's never easy being a private investigator, and it's especially difficult for Dex Parios, protagonist of Stumptown. What should have been an easy gig, picking up shipments of designer coffee beans from the airport and delivering them to the man who owns them, has turned into a true mess, as two of the brewers competitors have been coming at her to get each time a shipment comes in, and now with the last shipment arriving, Dex has been kidnapped by one of these competitors, and her ne'er-do-well sister, Fuji, has been kidnapped by the other. Dex deals with the rich Mr. Laidlaw easily enough, and once shes out, she begins preparing to pick up the last shipment and to put everything and everyone in their place. The climax of the issue has Dex gathering all the parties in her office, in a scene reminiscent of the great P.I. stories of old, like The Maltese Falcon and The Thin Man, and learning exactly who's who and what their motives are. But after a tense standoff, with guns drawn by multiple parties, Dex winds up pulling on over on the bad guys, and retrieving Fuji, who honestly she might have been better off without. Fuji winds up being a P.I. story femme fatale, with an agenda of her own and willing to leave Dex with little to show for her efforts on this case. Fuji has been a selfish, lousy sister throughout the arc, but this issue shows that its a lot more than sibling rivalry that has kept her out of Dex's life. The last panel is pretty much the ultimate P.I. noir ending, with the hero walking away from the train that the femme fatale left on; the only thing that would have made it more perfect is if it was pouring rain. Greg Rucka knows his detective stories down to the letter, and only a writer of that skill could make a story about designer coffee beans a truly exciting detective yarn. I'm looking forward to where he takes Dex next.
And for Dan Grote's pick of the week, we see reunion of the recent Daredevil creative team in the new Black Widow series...
Black Widow
#1
Story by
Chris Samnee and Mark Waid
Art by
Samnee and Matt Wilson
In the
Marvel Cinematic Universe, Black Widow is easily one of the most important
characters and definitely the most important female character. Yet the studio
has made no plans for a solo film spotlighting the Russian spy turned SHIELD
agent.
This book shows
what a damn shame that is.
Black Widow #1 is a Mission: Impossible-style action film condensed into 20 pages. It
is largely wordless, allowing the art room to breathe and for Natasha to escape
from seemingly insurmountable peril on nearly every page.
And when
your art team is Chris Samnee and Matt Wilson, whose lines and colors made Daredevil one of the best books of the
past five years, you want the art to breathe. Samnee gets a co-writing credit
with fellow Daredevil alum Mark Waid,
who added the sparse dialogue, so really this is Samnee’s show.
And he does
not disappoint. Natasha – branded a traitor by SHIELD at the outset - fights an
office full of agents, leaps from the helicarrier, steals a jetpack in midair,
shows off her ballet skills, commandeers a motorcycle and causes explosion
after explosion. Nat is hypercompetent, but by the end you can feel her
exhaustion as the last agent just won’t give up and she’s forced to make a
choice.
Pages are
panel-packed but never crowded, and while some of the action could have
benefited from more space, splashes are used sparingly. The scene in which Nat
leaps from the helicarrier gets the most real estate - a double-page spread - which
serves both to show how small she is compared with the monolith she’s escaping
and to provide room for the credits against the New York skyline.
We don’t
know why Nat is now an enemy of SHIELD. We don’t know what she stole. Those are
mysteries for later issues. What we do know is that this first issue was shiny
and full of boomsy-booms and we want more of that in our lives.
P.S., for
you Deadpool fans, this issue features a cameo by SHIELD Agent/Life Model Decoy/occasional
Wade conscience Emily Preston. No Agent Adsit though.
Monday, January 4, 2016
Reviews of Comics from Wednesday 12/31
Howling Commandos of S.H.I.E.L.D. #3
Story: Frank J. Barbiere
Art: Brent Schoonover & Nick Filardi
Monster heroes are a genre I've always enjoyed, from Swamp Thing to Man-Bat to Werewolf by Night. And Marvel's new monster hero team, the Howling Commandos of S.H.I.E.L.D., are an eclectic mix of new and old characters. Th cast is large enough that it can be easily split on two for two and you still have plenty of characters interacting. This issue starts with half the team sent to check on a magical happening at a museum of Egyptology, while the other half is still at the base of S.T.A.K.E. (that's S.H.I.E.L.D.'s supernatural wing. They really love their acronyms). While team leader Dum-Dum Dugan, who's a robot now, leads Warwolf, Hit Monkey, and zombie Jasper Sitwell to the museum, the rest of the team has some downtime, which mostly means the monsters are in their cells, including Nadeen, the young girl the team took into custody last issue who was channeling Egyptian spirits. The two stories wind up tying together, obviously s the Sphinx, the old Nova villain, is behind both the museum attack and Nadeen. Writer Frank J. Barbiere gets to start the issue with both a wild action plot at the museum and a more character-centric bit with Nadeen, unhappy about being caged, talking with Kid Abomination in the next cell, who does his best to calm her down and make her understand, and we start to get a good feeling for both characters. As the stories intertwine, we learn what the Sphinx's connection to Nadeem is, and the action starts in S.T.A.K.E. base. Brent Schoonover draws a great series of action scenes, between ghosts at the base and mummies and spec forces mummies at the museum. This comic is old school action fun, a nice mix of characters thrown into fights with all sorts of crazy creatures; I like a good "modern" comic, but there's something to be said for an adventure story, something Barbiere knows from his excellent pulp inspired creator owned series, Five Ghosts. Oh, and one final note before going, while I really enjoy all these characters, the one who jumps out most at me is Orrgo, a classic Kirby created monster who now serves as support back at the base. I love his attitude, this sort of haughty superiority, who just seems to be enjoying himself when chaos ensues. I can only dream that someday the Fin Fang Four will appear and try to recruit him (and if you don't know who the Fin Fang Four are, look them up and then track down their comics. Totally worth it).
Lazarus #21
Story: Greg Rucka
Art: Michael Lark, Tyler Boss, & Santi Arcas
Lazarus is a title that falls into a category I've talked about before, a title that is so consistent in its high quality that I'm not sure what to say without being redundant. But the new issue, which wraps up the "Poison" arc, is an outstanding issue of an outstanding book. The war the Carlyle family is involved in is being fought on three fronts: Forever must lead her squad of commandos to make the final run against the Hock family gun emplacements, while Dr. Bethany is making last ditch efforts to save family head Malcolm from the poison ravaging him, while Johanna takes the political lead to keep the Carlyle's allies loyal. Those three plots showcase everything that Lazarus does: it's not just an action comic, or a sci-fi title, or a political thriller, but it's all three, and Greg Rucka does a great job of keeping all those balls in the air. But the book would not be as strong if not for Rucka's co-creator, Michael Lark. As this issue spotlights Rucka's ability to keep all the different plotlines of the series spinning, it also showcases Lark's strengths, as an artist who can draw both action and intrigue. The intensity of the scenes with Johanna and the other families as she shows them exactly what Carlyle can do is just as strong as the scenes where Forever storms the guns. Those scenes are particularly strong, as Lark not only knows how to draw down and dirty combat, both hand to hand and ranged, better than most artists in comics, but the flow of his panels and continuity is second to none. The world of Lazarus is dark, dystopian, and lived in, and Lark's art is gritty and perfectly suited to the story. This issue ends with what borders on a happy ending as Lazarus goes, with the Carlyles, who we are ostensibly rooting for, in a stronger position, although the cost was dear. The final page begins to answer the question of Forever, and sets up an interesting new status quo for the next arc, This is the last issue of Lazarus for a few months, as the creators prepare the next arc, and get set to release the first Lazarus Sourcebook, this one for the Carlyle family. I love the idea of expanding on this well designed world, and can't wait to learn more.
Monday, November 2, 2015
Reviews of Comics from Wednesday 10/28
Batgirl #45
Story: Cameron Stewart & Brenden Fletcher
Art: Babs Tarr & Serge LaPointe
I love an October wedding, probably because I had one myself. This month's issue of Batgirl features the wedding of Barbara's best friend and former roommate Alysia, and her fiancée, Jo. And fortunately, since neither of them are actual super people, there is no supervillain attack. That's not to say everything goes off without a hitch, because Barbara is maid of honor and has brought her new boyfriend, Luke Fox, formerly he superhero Batwing and son of Batman's ally Lucius Fox, as her date just as Dick Grayson shows up unexpectadly to have a talk with Barbara. Dick's return to Gotham and "from the dead" has been handled very deftly in Grayson and Batman & Robin Eternal, and this issue takes a different, but no less important and emotionally resonant, turn with it. Because Dick has come back to woo Barbara, and Barbara will have none of it, so Dick lifts Alysia's wedding ring pre-ceremony, and has Barbara chase him. And when they stop, he gives a very heartfelt speech about how she's the rock that's kept him going while he was embedded in the spy organization Spyral, goes in for a kiss, and... Barbara shoots him down. I love Barbara and Dick, they're one of my favorite comic book couples, and I'm happy Gail Simone gave the pre-Flashpoint versions a happy wedding in Convergence, since in this case, Barbara is completely in the right. Dick's actions are selfish, and are making a day that should be about Alysia and Jo about him, and this is not at all out of character for Dick, who loves grand gestures and big moments, but has never been too good in the day-to-day of a relationship. And I'll be honest, as much as I want to dislike Luke Fox for getting between them, Stewart and Fletcher have made him incredibly likeable and a good match for Barbara. And so the two make peace as friends and part ways, with Barbara having outgrown Dick as he is now. The art from regular series artist Babs Tarr is even more astounding than usual this issue, not just in the chase between Barbara and Dick, which she draws beautifully (and can we get her to draw some more Grayson? She has such a great sense of motion she's made for Dick's acrobatic style), but the actual wedding sequences are gorgeous. Alysia is a lovely bride, and the designs for all the dresses and outfits are perfect. I've always been a fan of quiet, character based issues breaking up the action in between big superhero battles, and Batgirl #45 is one of the best I've read in years.
Black Magick #1
Story: Greg Rucka
Art: Nicola Scott & Chiara Arena
Greg Rucka is one of my favorite writers period; his comics thrill me every month, and his novels are some of the ones I look forward to the most each year. And so a new creator owned Rucka series from Image, with art from Secret Six artist Nicola Scott, was high on my list of new series I was looking forward to this year. And the first issue of Black Magick did not disappoint. Rucka is a writer best known for writing in the crime, spy, and thriller genres, bringing touches of these even into his superhero work, and like his other creator owned series for Image, Lazarus, a near-future dytopian political thriller, Black Magick is a genre bender, a mix of police procedural and occult thriller. The first issue is all about mood, atmosphere, and establishing our protagonist, Rowan Black. The issue starts out at a witches' ceremony, with chanting and a circle, drawn in black and white, timeless and all sorts of creepy until a cell phone goes off, breaking not just the ritual, but the sense that this could be any time, firmly rooting it in the now. The phone belongs to Rowan, and she is being called away for work; Rowan is a police detective, and a hostage taker is demanding to talk to her and only her. The book moves immediately from the supernatural atmosphere seamlessly into a police stand off, as Rowan and the hostage negotiators talk to the nameless man who is holding four people hostage, demanding Rowan come in and talk to him privately. It's not a scenario unique to this comic, it's something that anyone who's a fan of crime drama has scene many times before, but Rucka handles it well, letting the reader get to know Rowan through how she interacts with the other officers and the criminal. And once she gets in, and the hostages get out, things get supernatural again, as the man, who refuses to let Rowan have his name, knows that she is a witch, and has been sent by someone or something, something that is in his head, to kill her. Rowan is able to cast a spell to stop her own death and turn it on him, but there are a lot of questions left, about who sent him and what Rowan means when she calls someone at the end of the issue to tell him that it's starting again. Nicola Scott's art is even better than I remember from Secret Six, and only helped by the "black and white with just the occasional hint of color" coloring she did along with color assists from Chiara Arena. And as with Lazarus there is extensive backmatter that aids in the world building that Rucka is starting. Oh, and as an aside, there was also a new issue of Stumptown, Rucka's private eye comic, from Oni this week that is also definitely worth a look. There are few writers who do crime comics like Greg Rucka, and Black Magick's blend of supernatural and crime is a nice twist on his crime work that's fresh and innovative.
Hellboy and the B.P.R.D.: 1953- The Phantom Hand and The Kelpie
Story: Mike Mignola
Art: Ben Stenbeck & Dave Stewart
The current realities of the world of Hellboy and his allies are pretty grim: Hellboy is dead and in Hell, the B.P.R.D. is fighting the Black Flame and the giant monsters that ravage the world, and Abe Sapien is still on his walkabout, unsure of what he truly is. Those of us who have ben long time fans of Hellboy and his friends remember a time when things were a little more whimsical, when we regularly got stories like "The Corpse" and "Pancakes" (this isn't a condemnation of the current era of Hellboy stories, just a statement about their evolution). This new one-shot, going back to Hellboy's earliest days with the Bureau of Paranormal Research and Defense, hearkens back to some of those earlier stories, as in "The Phantom Hand," where Hellboy heads off to England with his mentor and father figure, Prof. Trevor Bruttenholm, and Bruttenholm's friend, paranormal researcher Harry Middleton, to investigate the case of a hand that roams the night on its own. The story of the hand's origin is a dark one, as few Hellboy stories are that light, but when Hellboy and the hand start to fight, it becomes a big brawl when what has been animating the hand comes out. It's fun to see Hellboy just punching the crap out of something, and equally fun to see Bruttenholm's frustration with Hellboy's, shall we say, hands on approach to paranormal investigation. The second story in the issue, "The Kelpie," is a tale of Bruttenholm and Middleton as young men, heading out of their first paranormal investigation with a third man, Billy Connolly, and how this ties in to the Celtic myth of the Kelpie, a horse that lives beneath the sea. It's darker than "The Phantom Hand" but does what a lot of great Hellboy stories do, which is tie classic myths into the modern world of Hellboy. Kudos also must go to artist Ben Stenbeck, who worked with Mignola on many of his Baltimore comics (stories of Lord Baltimore, the vampire hunter, not the city of Poe and bird themed sports teams), who draws a great Hellboy, some excellent demons, and one creepy horse monster. If you enjoy Hellboy stories, but have shied away from the epic stories running through the current titles, this is a great one-shot to get some old school Hellboy action.
Unbeatable Squirrel Girl #1
Story: Ryan North
Art: Erica Henderson & Rico Renzi
After a short hiatus, Squirrel Girl is back in her second ongoing of this very year, a point both the cover and the narration in the bottom gutter, Ryan North's answer to rollover text in web comics, make. There's a lot to love about Squirrel Girl, both the comic and the character, and one of the great things is how self-aware it is. There's this joke about number one churn, and another about how Squirrel Girl is not biologically or LEGALLY a mutant, which some have taken as a decree from Marvel on high, and I take as North having some fun with his readers; he knows that fans are aware if the world of comics, and lets us in on the joke. The issue itself is more than just a string of inside baseball jokes, and while it doesn't pick up directly from where the previous volume left off, it's not a book where the time gap is full of mysteries. We open with Squirrel Girl and her animal themed super friends, Chipmunk Hunk and Koi Boi, helping rescue people from a fire, so we get a glimpse at the superhero cast of the title before the main plot of the issue kicks off, as Squirrel Girl and her roommate, Nancy, move into a new apartment and meet Squirrel Girl's mom, Maureen, for lunch. Maureen is a great addition to the cast, funny and so deeply proud of her daughter; she's the mom with the baby pictures and the stories ready to go at a moment's notice, to Nancy's delight and Squirrel Girl's chagrin. And upon returning to their apartment from lunch, they are seemingly attacked by Brain Drain, a z-list villain with ties to Hydra, who they find wrestling with Tippy Toe, Squirrel Girl's right hand squirrel, and Mew, Nancy's cat. But as things have proven often when Squirrel Girl has fought a supervillain in her own title, there's way more going on here, and the fight itself is resolved in a way that isn't about the punching, but instead with talking and computer literacy, since Squirrel Girl and Nancy are studying computer science at Marvel's famous Empire State University. That sort of non-traditional dynamic is a key element and a real charm for this title; Squirrel Girl really wants to make everyone's life better, wants to do the right thing, and this means the villain often winds up being befriended by Squirrel Girl (not always, but she never fails to try). This makes for probably the most all-ages friendly superhero book coming out from any publisher right now. It is also, far and away, the most densely written and drawn comic I picked up last week (and believe me, that's saying something; I only review about a fifth of what I pick up week in and week out). And that's not a dig. You sit down with Unbeatable Squirrel Girl and you're due for at least two to three times the normal read time of a mainstream comic, when you factor in the full script and the narration text in the gutter, and even more time if you pour over every one of Erica Henderson's panels for all the jokes she has going on in them, this issue's highlight being the food court on Avengers Island, home of the New Avengers, the team Squirrel Girl has joined post-Secret Wars. With a new number one, there's no better time to check out the adventures of Squirrel Girl and her friends, both human and animal.
Dan Grote comes back for the finale of he mini-series about Death's two paramours, Deadpool Vs. Thanos...
Deadpool vs.
Thanos #4
Story: Tim
Seeley
Art: Elmo
Bondoc and Ruth Redmond
Deadpool and
Thanos’ quest to rescue the living embodiment of Death and restore order to the
universe has gotten bigger with each issue, from a visit to the chicken-hooded voodoo
priest Black Talon, to a fight with the Guardians of the Galaxy, to a war among
the lords of Hell, to, finally, a place outside time and space, where giant
characters like Eternity and the In-Betweener stand in a ceiling-paint-white
void being everything.
On the one
hand, it makes fans of old-school cosmic Marvel want to go running for their
old Jim Starlin comics. On the other, Tim Seeley and Elmo Bondoc also found
room to pepper in Easter eggs from the most arcane parts of Deadpool’s
continuity, from Sluggo to Slayback to Ajax.
In issue #4,
we learn that Eternity, the living embodiment of all that is, is keeping his
sister, Death, locked in a cage beyond existence, despite a plea from the
In-Betweener, who represents the balance between order and chaos, to maybe
chillax a bit. Fresh from the underworld, DP, Thanos, and Black Talon teleport
into the void and spring Death from her prison, at which point she sets her two
thralls against her brother, in a grand bid to kill everything.
When
Deadpool realizes his on-again, off-again girlfriend (Worry not, Thursdays
with Wade fans, we’ll be getting to this soon) has lost it, he turns on
Thanos, who throws him into Eternity, at which point a floating space monkey
turns him into Captain Universe.
Altogether
now: COMICS, EVERYBODY!
Deadpool
uses his newfound Uni-Power to defeat Thanos, restore the peace between
Eternity and Death (discover Eternity is ticklish), teach everyone a lesson
about the beauty of a finite life, and consider the merchandising rights to a
Captain Uni-Pool action figure variant.
In the end,
Deadpool is mortal once more, Black Talon gives up death worship, and Thanos is
sent away by Death, “until she has further use for him, in some Secret War yet
to come” (capitalization mine).
Like most
Deadpool minis of the modern era, you don’t need to read Deadpool vs. Thanos for any sort of important continuity moments,
but, also like most Deadpool minis of the modern era, it’s hyperviolent, a lot
of fun, and contains many a gift for longtime fans. If you love Wade, or even
cosmic Marvel, and you one day stumble upon the trade in a cheap-o bin,
definitely pick it up.
Labels:
Batgirl,
Black Magick,
BPRD,
brenden fletcher,
cameron stewart,
Deadpool,
greg rucka,
hellboy,
mike mignola,
ryan north,
thanos,
tim seeley,
Unbeatable Squirrel Girl,
weekly reviews
Monday, October 19, 2015
Reviews of Comics from Wednesday 10/14
Batman #45
Story: Scott Snyder
Art: Greg Capullo, Danny Miki, & FCO Plascenia
Just when you start settling into your life as a costumed hero, you get fired. Picking up right where issue 43 left off, Batman is in an industrial furnace about to be burnt into a cinder. He gets out of it by being clever, which is important to show that Jim Gordon is doing his best to take up the mantle of the Bat and while he's not the Batman we're used to, he's got a lot of the same spirit. And once he's out, he does get the living hell stomped out of him by he Devil Pigs, the gang he was trying to stop. Only the timely intervention of the robot suit, which now has some rudimentary AI to aid him and which he dubs Rookie, saves him from an untimely death. And after that debacle, well Geri Powers fires Jim. She does her best to explain nicely, but it boils down to Jim not following orders. I keep waiting for Powers to turn out to be evil (and she actually jokes about that in this issue, and the mention of her nephew Derek in the recent Batman Annual doesn't help put to rest the fact that when I think of the Powers family I think of villains), but I don't think she's evil, I just think she's doing what she thinks is best, and that might not line up with what I expect as a reader. The whole discussion of super colliders and new elements is an interesting analogy for what Snyder is having her do, and I admit I want something made out of an element called Batmanium 206. Meanwhile, we get to see the connection between Duke Thomas and Tam Batman member Daryl Gutierrez, and I admit to feeling dense when I didn't realize that it was Daryl in the previous issue; it adds both to Daryl's place in this story and the resonance of that impressive issue to have a character from it become a central part of the regular cast, and I just think Duke is the best addition to the Batman in a long time. At the press conference where Jim is supposed to resign as Batman, we get a conversation between him and Julia Pennyworth, who is just the person that this Batman needs, someone to encourage him and keep him going, showing that Pennyworths and Batmen are destined to be intertwined. The end of the issue promises a confrontation between Jim and Mr. Bloom finally, and after all the build up, I bet it's going to be quite a fight.
But there's one other plotline in this issue: what's going on with Bruce Wayne. The thrust of the plot has to do with the fact that the artifacts from the Batcave the Joker co-opted during "Endgame" have been dumped in a vacant lot right next to the rec center Bruce works at with Julie Madison. Bruce sees how the children react to the Joker-fied dinosaur and all the memories, and when he can't get it hauled away, he does what Batman does, and he remakes a tragedy into something that you can move forward from. He also actively addresses the things as trophies, and I begin to wonder how far gone his memories are. And there's a part of me that really wants this to be Bruce's happy ending, because dammit but he's happy. He's compassionate and while he no longer has the drive that made him Batman, he's got he same heart, and it's much closer to the surface now. I know Bruce is going to be back in the cowl sooner rather than later, and I know if he was gone for too long I'd miss him, but it's going to be sad to watch him lose this happiness. But that's the kind of pathos that makes a good story, and so I accept it and look forward to seeing where Snyder takes us before it hits.
Ms. Marvel #19
Story: G. Willow Wilson
Art: Adrian Alphona & Ian Herring
As the End Days arc for Ms. Marvel wraps up, we get a most unique issue of the series, one where Kamala Khan, our titular heroine, never dons her costume. This entire issue is dedicated not to superhero fights and the craziness that comes with existing in a world with Inhuman, mutants, and monsters, but what anyone would do when there might be no tomorrow. Kamala spends time with each of the non-super characters who have been an important part of her life throughout the series: her parents and brother, her best friends Bruno and Nakia, and even the local mean girl, Zoe. And each of them shows what a great person and character Kamala is. The scene where Kamala and her mother talk about being Ms. Marvel, and Kamala's realization that her parents have done the best by her and her brother they can is highly mature for a teenager, but it's also perfectly in character for Kamla. That level of introspection is surprisingly equaled by Zoe, who apologizes to Kamala for all the closed-minded things Zoe's said to her; maybe it's the end times that bring out the best in us. And Kamala also has to make her own amends: Nakia, who was clearly one of her best friends when we met her at the beginning of the series had more or less disappeared, and so Kamala has to talk to her and try to make things right. And the scene on the roof where Kamala and Bruno talk? Oh, my heart! It's the most mature discussion of feelings I've ever seen high school students have in a comic, and is frankly more mature than most adults have. It maintains the bond of rust and friendship Kamala and Bruno have, while still really getting to the heart of the complexity of their relationship, and the issue of religion, which has been talked about as the main problem for them being together, is barely a factor in it. I admit to being a bit confused by one statement in the issue though: he people, gathered in the high school gym, waiting for either the end or for the heroes to fix things, decide to have dance, and say that's how we do it in Jersey. I tell you, I was born in New Jersey, I went to high school in Jersey City, not too far from where this comic is set, and I have never been involved in any random New Jersey dancing. Maybe I'm hanging out with the wrong crowd... Ah, well, one way or the other, see you in volume two, Kamala Khan.
Journey to Star Wars: The Force Awakens- Shattered Empire #3
Story: Greg Rucka
Art: Marco Checchetto, Angel Unzueta, & Andres Massa
The time between Return of the Jedi and The Force Awakens is ripe with story potential, and Greg Rucka's Shattered Empire is the first story I've read set primarily in this new timeline. Introducing two new characters, Lt. Shara Bey, a pilot who flew an A-Wing at the Battle of Endor, and her husband, Sgt. Kes Dameron, a commando who helped raid the shield generator on the Forest Moon. After gong off on separate missions last issue, this ones sees them drawn back together, as Dameron's squad finds out about the Empire's Operation: Cinder, a plan to wipe out various worlds, one of which is Naboo, where Bey has flown Princess Leia to meet with the current queen of Naboo. Greg Rucka writes great crime and spy comics and novels, so him writing a comic that focuses on a pair of "normal" Rebels is exactly what I was hoping for an expecting. The first two issues were enjoyable, but this one jumps out at me because of the amazing sequence where, as Imperial satellites devastate the ecology of Naboo, Bey, Leia, and Queen Soruna of Naboo get into the three last surviving Naboo fighters and fly up to destroy the satellites. Not only does artist Marco Checchetto draw the hell out of these scenes, but as the odds get longer, as the Star Destroyer sends wing after wing of TIE Fighters, Bey shows the resolve and spirit of the Rebellion as she is willing to stall for time, and maybe not make it, to give Leia and Soruna the time to destroy the last of the satellites. Fortunately, it doesn't come to that, but it's those moments that stir feelings of some of the best of the EU of old, the Michael Stackpole and Aaron Allston X-Wing novels, about valiant pilots. There are also some great cameos from Lando, Han Solo, and a gorgeously drawn Chewbacca (and speaking of that, you also should check out the first issue of Chewbacca, the new mini-series from Gerry Duggan and Phil Noto, which was excellent), and a particular moment tying the prequels to the classic trilogy and now into the time after. With the new trailer for The Force Awakens dropping in just a couple hours, my excitement for the new Star Wars is getting higher every day, and great comics like this are only helping.
Dan Grote looks at another number one from All New, All Different Marvel...
Sam Wilson:
Captain America #1
Story:
Nick Spencer
Art:
Daniel Acuna
Nick Spencer
has made his name at Marvel writing scoundrels of varying levels of
endearingness, from the heroic-but-still-a-thief Scott Lang to the heist-happy
non-heroes of Superior Foes of Spider-Man.
His newest
series gives us a Captain America who is broke and less than universally loved,
but not deservedly so.
Sam Wilson has been wielding the shield for a while now, since Steve Rogers was aged, which was only last year, but since then there’ve been more than a few time jumps. Apparently, things have only gotten more difficult. He’s broken ties with SHIELD, where the name Steve Rogers has become a dirty word. He’s an Avenger, but it’s a rookie team and half of them are teenagers with homework and curfews. His philosophical differences from his predecessor have led partisan America to brand him a traitor and a fraud (people still love his bird, though). His solo operation – funded partially with donations from his brother’s ministry – consists of combing through video nuisance complaints and requests to help Moby lookalikes impress Taylor Swift until he comes across someone legitimately in need of help.
To be clear, Spencer is taking a partisan stance with this book. He openly mocks the American right-left divide. The issue’s main villains, the Sons of the Serpent, are portrayed as border-wall loving rednecks harassing Mexican migrants because their leader doesn’t want to press one for English. If they were any more of a caricature, they’d be wearing red “Make America great again” caps over their Cobra Commander-style head bags. They’re still a nice change of pace from Hydra, though.
Wilson isn’t alone in his solo title. Working with him are Misty Knight, one of Marvel’s empirically best women, and the book’s Spencer-iest character, Dennis Dunphy, formerly known as D-Man, who dates to the late ’80s, when original-recipe Cap spent a lot of time fighting and allying with ex-pro wrestlers juiced up by the Power Broker. Now, he’s Sam’s pilot, except they can’t afford a plane. Apparently Sam spent the last of his money on body armor for Dunphy and a sonic cannon for Redwing.
The creators appear to be working toward a Sam-Misty hookup, but then Marvel released a picture last week of Sam smooching on Jane Foster’s Thor in an upcoming issue of Avengers, so who knows what’s going on.
Full disclosure: I dropped the last volume of Captain America, by Rick Remender and Stuart Immomen, after issue 2. I love Sam as Cap, but the execution just wasn’t working for me. Spencer and Acuna’s book (quick shout-out to Acuna’s coloring work, btw), however, so far is hitting the right notes, building character rather than hitting me over the head with big villains. Here’s to their continued success on one of my favorite characters.
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