Showing posts with label DC Comics. Show all posts
Showing posts with label DC Comics. Show all posts

Friday, April 8, 2016

Who Are the Young Animals? And What's So Challenging About Kamandi?

It's convention season ladies and gentlemen, and that means a few things: meeting creators, getting sketches, digging for back issues, and long lines. And of course announcements of new titles. There are three cons in New Jersey this weekend I know of. But this big con of the weekend is Emerald City Comic Con out in Seattle, and DC started it off big with the announcement of a new imprint and a particularly fascinating title outside of it.

The new imprint, called Young Animals, is being spearheaded by My Chemical Romance front man Gerard Way. Those of you who don't know you who don't know Way from his alt/punk rock band might know him from some pretty impressive comic book credits out of Dark Horse, where he's written three very successful mini-series: two volumes featuring The Umbrella Academy and one called The True Lives of the Fabulous Killjoys. The Umbrella Academy is a group of grown up superheroes who were brought together as kids to train by a professor who was a manipulative jerk, and who now resent each other as adults. As I get into the Young Animals books, you'll see there's a theme with this.

So I looked at this announcement yesterday, and I was like, "Huh, those are some interesting character choices," and so today, I thought I'd give a brief rundown to exactly who the characters are in three of these four titles, and some historical context on the fourth, who is a brand new character. And after that, I'm going to talk briefly about the other new title announced, Kamandi Challenge, and why I'm super excited about it.


Doom Patrol
Story: Gerard Way
Art: Nick Derington

The Doom Patrol are probably the biggest name characters of any of the Young Animals titles, and the best known. Created in the 1963, right around the same time as the X-Men, there's often been a question of who ripped off who when it comes to these two teams of misfits. Both featured heroes who were outside the norm, and both had mentors in wheelchairs. They were probably DC's earliest attempt at Marvel like pathos, with the original three members of the team, Robotman, Elasti-Girl, and Negative Man all being angry at the world and full of angst for being freaks. The original run also introduced Beast Boy, who joined the team and would go on to bigger and better things as a Teen Titan. When the series was to be cancelled in 1968, co-creator and series writer Arnold Drake did something unprecedented at the time: he had his freaky heroes sacrifice themselves for the greater good, dying to save a a small town from an enemy. And since this is comics, where death is an absolute, that was the end of the Doom Patrol...

... Ah, who am I kidding? The Doom Patrol would return many times over the course of the decades. The most successful of these series was the mid-80s series, where a young Scottish writer named Grant Morrison took over at issue 19 and made the book weird. Not just a little weird, because Doom Patrol had always been a little weird. But full on, surrealist bizarre, It would be difficult to sum up all the different things that Morrison did in his run, because it defies quick synopsis, and the heroes and villains he created and reinvented all completely defy any categorization. Favorite characters and concepts included the Brotherhood of Dada, a Dadaist group of supervillains, Danny the Street, a cross-dressing sentient street, and Flex Mentallo, the Charles Atlas ad in comics come to life. If you want to read any Doom Patrol before trying the new series, this is the one to try.

After Morrison left the book, which had become a Vertigo title when DC created the imprint (along with Sandman, Swamp Thing, Shade the Changing Man, and Hellblazer), writer Rachel Pollock took over for another twenty four issues which were weird, but never captured the same public acclaim as Morrison's. DC has tried three time to launch a new series taking place in the normal DCU since 2001, the first written by John Arcudi, the second by John Byrne, and the third by Keith Giffen. None proved especially popular, sales-wise, with the Byrne, which was a hard reboot having the Doom Patrol make a "first appearance" in the DC Universe years after they previously had, being the most controversial, to the point that Infinite Crisis had to reboot them to get the continuity straight again. Most recently, the original team returned during the Forever Evil event, but have not seen much use outside of appearances in Justice League.

The Doom Patrol's roster has fluctuated wildly over the years, especially during the Vertigo years and the Arcudi run, where nearly all the original team members were not used. Only Cliff Steele, Robotman, a human brain in a robot body, has appeared in every incarnation. Other notable members include The Chief, Niles Caulder, a wheelchair bound scientist who gathered the team and in some versions, caused the accidents that created them; Negative Man, pilot Larry Trainor who has an energy form that can leave his body, and who under Morrison went through many strange transformation; Elasti-Girl, Rita Farr, who could grow to giant size; Crazy Jane, who had sixty-four different multiple personalities, each with a different super power; and Dorothy Spinner, a deformed girl who could bring imaginary friends to life. Judging by the preview art provided for the series, Robotman will once again be on the Doom Patrol, as will Flex Mentallo, along with two new female characters.



Shade, The Changing Girl
Story:Cecil Castellucci
Art: Marley Zarcone (Covers by Becky Cloonan)

While Shade, the Changing Girl is a new character, Shade the Changing Man dates back to 1978. Created by Steve Ditko, Shade was an alien from another dimension, who wore an M-Vest, which initially meant Miraco-Vest but would change to be called a Madness-Vest, that granted him super powers. Initially the story of an alien fleeing his home dimension to clear his name of treason charges and a death sentence, Shade would pop up as a member of the Suicide Squad in the 80s.

But, like Doom Patrol, the series that this new one seems most influenced by the was the early 90s Vertigo incarnation of Shade. Here is where the M-Vest became the Madness-Vest, and it allowed Shade to warp reality. The series explored themes of identity, both on Shade and in others. Peter Milligan and Chris Bachalo created a strange and unique view of the character, and the series ran for seventy issues before ending. Since then, Shade has popped up occasionally in other Milligan written projects, both in the Vertigo imprint and the main DCU.



Cave Carson Has a Cybernetic Eye
Story: Gerard Way & Jon Rivera
Art: Michael Avon Oeming

The deepest of deep cuts, Cave Carson was a science hero in 1960s DC Comics, along with characters like the Challengers of the Unknown and The Time Masters. Not surprisingly by his name, he was a spelunker and explorer of the deepest recesses of the Earth. There's not a lot more to say about Carson. He's popped up on and off over the years, often in gathering of scientists and science heroes written by writers with a deep affection for the Silver Age, like Mark Waid in JLA: Year One. He was a member of The Forgotten Heroes, a group of random characters DC threw together to make a team. They appeared a few times, most notably with Superman in an issue of Action Comics and DC Comics Presents, and in the final arc of the original Resurrection Man series, where they thought Resurrection Man might be their lost teammate, the Immortal Man.


Mother Panic
Story: Gerard Way and Jody Houser
Art: Tommy Lee Edwards

Shockingly (or not at all), the title I'm most excited for takes place in Gotham City. Mother Panic is a completely new character, so I don't have any history to dig into here. I can say that, based on her writing in Valiant's Faith, I'm really excited to see what Jody Houser does in the DC Universe. Also, this isn't the first time a non-Bat aligned vigilante. The Helena Bertinelli Huntress first appeared in her own title with no connection to Batman, who only appeared in the final arc of her series. Garth Ennis's Hitman was based in Gotham, although Batman appeared infrequently, mostly because of Ennis's disdain for all things capes and tights. And Steve Niles and Scott Hampton's short-lived Simon Dark, about a patchwork man protecting a Gotham neighborhood, also featured no appearances by Batman. Judging by the Bat Signal on the preview art, Mother Panic will probably intersect a little more with Batman then these titles, but we'll have to wait and see.


The other announcement yesterday was about DC Challenge: Kamandi, a twelve issue mini-series with each issue by a different creative team. Kamandi, if you don't know, is the last boy on Earth, who lives in a world of anthropomorphic animal men. He was created by Jack Kirby and was featured heavily in Final Crisis, so that's a pretty solid pedigree. This title hearkens back to a 1985-1986 mini-series called just DC Challenge, which featured many of comics top creators at the time playing a game of exquisite corpse, a literary term for a story or even a sentence where each writer adds the next chapter/word without knowing exactly what the previous creators would do until they get the story. I picked up a set of DC Challenge a couple of years ago at a con and read it last year, amused but figuring ti was a fun artifact to read, but I wasn't going to write about it here, since it was not relevant and not exactly easy to track down. But now? Heck yes I'll be writing about it. Expect a Lost Legends in the next couple weeks about what is the most bizarre comic I've ever read. Not Grant Morrison bizarre either. Any series that has an issue end with a time displaced Jonah Hex having to save nuns from a runaway truck? That's a freakin' weird comic.

Friday, April 3, 2015

An Annual Event: A History of Crossover Events in DC Comics Part 3

Welcome back to our final installment of the history of events in DC Comics. This final installment talks about the crossovers and theme years of the Annuals, the oversized comics that were published, obviously, once a year. Originally, this was done to get around certain publishing and postal regulations about magazines, but over the years, as these rules were relaxed and books could come out more than once a month, the annual faded from prominence. Annuals used to be a big deal, especially over at Marvel. Many landmarks happened in those massive Stan Lee-era annuals. The Sinister Six made it's first appearance in Amazing Spider-Man Annual #1, and Reed and Sue got married in Fantastic Four Annual #3 While I can't recall any such huge events in DC Comics annuals, you still got Alan Moore writing Batman in Batman Annual #11 and Superman in Superman Annual #11, so there are some pretty great stories in those earlier annuals.

But in 1991, DC tried to get some extra buzz going on their annuals. Marvel had been doing company crossovers in their annuals for a few years, and so DC decided to give it a try with...



Armageddon 2001, bookends (issues at the beginning and end of the series, with the crossovers doing the heavy lifting in the middle) written by Archie Goodwin and with art by Dan Jurgens, was a classic sci-fi dystopia story. In the year 2030 the world is ruled by Monarch, an armor clad conqueror who is said to once have been a great superhero who turned on his own, and wiped them all out in the year 2001. Matthew Ryder, a scientist in that time, travels back in time to find out who Monarch was and to stop him from becoming the despot. Transformed into a being of pure time energy called Waverider, he arrives in 1991 and goes about encountering as many heroes as he can, and by touching them, he sees their possible futures.

This is a really fun conceit, as it allows for all these stories of the heroes in the future, What If? or Elseworlds type stories, but they have a little more resonance because they are presented as actual possible futures. Of course, Waverider learns the classic time travel trope that if you interact with the past it can change things, so he has to touch some (more popular) heroes multiple times to see if he's actually created Monarch. The ending of the crossover is legendary, as the original ending, that Captain Atom was Monarch, was leaked, and so a quick change was made to make the much less logical ending that Hawk of Hawk & Dove was in fact Monarch. A great event was somewhat spoiled by this quick change, but it's still my favorite full scale annual crossover.

Some of the annuals are really solid stories. Superman Annual #3 is one of the early examples in the Modern Age of a trope that's gotten stale now, where Superman is corrupted and has to be stopped. Since it's 1991, it's one of the first comics to riff on the classic conclusion of Dark Knight Returns, inverting the final battle between Superman and Batman. Justice League America Annual #5 steps back from the darkness of the Breakdown story happening at the time to tell a series of very funny vignettes. New Titans Annual #7 introduced a team of Titans from the future who came back in time later to form the Team Titans, which must have seemed like a good idea at the time. And Flash Annual #5 tells the story of Wally West coming out of retirement and witness protection to save his son from old enemies in a story written by a fresh young writer named Mark Waid a year before his legendary run on The Flash would begin.



The 1992 annual event was Eclipso: The Darkness Within, bookends written by Robert Loren Fleming and Keith Giffen with art from Bart Sears. This story took Eclipso, a C-List villain from 60s villain who was the Hyde to solar scientist Bruce Gordon's Jekyll, and made him a world beater by revealing he's not just Gordon's dark side, but is in fact an ancient vengeance god who has been trapped on the dark side of the moon in a castle for centuries, and is now making a play for his freedom. To do this, the black diamonds that hold Eclipso's earthly essence begin to posses and control super beings so Eclipso can gather an army.

This series gives a lot of classic hero on hero action, as various heroes and their allies become possessed by black diamonds. The black diamonds in some cases don't possess characters but create monsters made of the anger of the holder. So if you ever wanted to watch Jim Gordon vomit up a smoke monster to go kill the Joker, you can check out Detective Comics Annual #5. I'm being glib, but it's actually a solid event, and Eclipso is made into a really solid threat.

There was also some very distinct fallout from this series. Eclipso remains a major part of the DC Universe to today, having an ongoing that spun out of this series that had some ripples. That series brought Amanda Waller back from limbo, was an early example of a DC trend where a squad of B- and C-list heroes raided Eclipso's fortress and were mercilessly wiped out, and had a great two part story in issues seven and eight where Eclipso fought Sherlock Holmes in Victorian London. He showed up after that series in John Ostarnder's The Spectre, Geoff Johns's run on JSA, and James Robinson's run on Justice League of America. He has appeared in a few places in the New 52 as well. The series also seemingly killed off Will Payton, the sixth Starman, setting the stage for Jack Knight to take the name, and making the quest for what really happened to Payton a key point on James Robinson's seminal Starman.



Bloodlines was... well, not either of these previous two events. Large, spinal fluid sucking aliens arrive on Earth and begun feeding on the populace. If you happen to survive the encounter, you get superpowers. Seemingly random powers; it's not a consistent set. This was an attempt to create a batch of popular new characters. It did not succeed in that. Instead of having bookends like the previous two events, Bloodlines culminated in a two issue mini-series called Bloodbath, written by Dan Raspler with art by Chuck Wotjkiewicz and Sal Velutto, where these New Blood heroes joined the other DC heroes to stop the parasites.

Of the 27 annuals, six individual titles were spun off, as well as a team called Blood Pack. Most of these were mini-series, and of the three ongoings, two ended pretty quickly. The only real breakout success was Hitman, the irreverent story of Tommy Monaghan,written by Garth Ennis and drawn by John McCrea, who debuted in Demon Annual #2, and whose series ran 60 issues plus an annual and some specials. Some of these characters, like Flash Annual #6 debut Argus, were pretty decent characters, but it seemed they couldn't escape the Bloodlines stigma. One favorite Bloodlines moment is in Hitman #1,000,000, a tie-in to DC One Million, where Tommy is pulled into the far future by hero fanboys, where he confronts Gunfire 1,000,000, the long distant inheritor of the title of a New Blood hero who could turn anything he touched into an energy or explosive weapon, who Tommy shoots and embarrasses, and who dies from inadvertently turning first his medpack into an explosive, and then, well, let's say his last words are, "Oh my God, I turned my ass into a hand-grenade--" Garth Ennis, everybody.



After Bloodlines less than stellar success, DC changed it's tactic. Instead of going with full on crossovers, it's annuals started having themes. The first years of themed annuals were all Elseworlds tales, where the heroes of the books were put in unusual settings and time periods. As with a lot of Elseworlds stories, these were hit and miss, but there were some highlights. Detective Comics Annual #7, from Chuck Dixon and Enrique Alcatena, told of Leatherwing, Batman as a privateer fighting a pirate version of Joker. This was actually a world adapted by Grant Morrison as part of the 52 Earths in Multiversity. Karl Kesel told a two part stories of the DC heroes in a dystopian future in Adventures of Superman Annual #6 and Superboy Annual #1. And the modern Batman learns he had a predecessor in Renaissance Italy in a story involving Leonardo da Vinci in Batman Annual #18.

Skipping a bit ahead, 1997 annuals were also Elseworlds themed, this time specifically called "Legends of the Dead Earth" which all take place in the far distant future where the heroes are legends in the same way the Greek heroes are to us, and we see some very interesting variants on classic themes and heroes, some very magical, some very sci-fi. The one that sticks out in my head is Aquaman Annual #2, where Peter David tells the story of two men meeting and sharing their conflicting versions of the history of Aquaman, only to reveal they both believe themselves to be his direct descendant and begin fighting, thus continuing the brother versus brother theme that pervaded David's entire Aquaman run from Atlantis Chronicles onward.



The year in between the two Elseworlds themes was for "Year One" annuals. This was a somewhat perplexing choice, as some heroes had long established early years (like Superman in John Byrne's Man of Steel, Batman in Batman: Year One, and Flash in Mark Waid's first arc on Flash called "Born to Run"), while many others had origins retold less than two years earlier in the zero issues that followed Zero Hour. But what this allowed was for the creators to get, well, creative. Mark Waid spent time in his annual focusing not on Wally West's first year as a hero, but his first year as the Flash after Barry Allen's death. Each Batman annual focused on the first year of a particular villain. The Superman annuals focused on various firsts for Superman, like his first trip into space and his first confrontation with magic.

But some annuals stretch farther to make for substantive changes. Since we watched Jean-Paul Valley become Azrael, Azrael Annual #1 focused on Jean-Paul's father, the previous Azrael, and fleshed out a character who only appeared on a few pages before this. The Superboy Annual revealed that Paul Westfield, the evil director of Project Cadmus, was in fact the human half of Superboy's DNA (later retconned by Geoff Johns to be Lex Luthor. Superboy probably should have been happier when he thought it was Westfield). And New Titans Annual #11 tried to clear up some of the time travel hi-jinks left over from Zero Hour concerning team members Terra and Mirage.


DC's final year of full Annual themes was Pulp Heores in 1998. Each of these annuals had a painted cover reminiscent of classic pulps and with pulp-like titles running down the left side of the cover (many drawn from old DC anthology titles), and a theme that went with that painted cover and title. Thus you got lots of adventure, detective, and western themed stories. Again, while most of these are not major continuity intense stories, they were a ton of fun. Hitman Annual #1 was "Weird Western Tales" and had a classic standoff tales with Tommy and his allies against a gang. Aquaman Annual #3 was "Suspence Detective" and has a Peter David story narrated like an old detective pulp, and has a very funny riff on Aquaman's old power limitation that he would die if he was out of the water for more than exactly one hour. Starman Annual #2, pictured above, was slightly different, as Jack Knight learns about the past love affairs of his friends and family as he has problems with his girlfriend, Sadie, and ends with a major revelation that would change the direction of the series.

The next three years had much smaller annual events. "Ghosts" and "JLApe" both only involved annuals for the big seven Justice Leaguers and the annual for JLA. The former featured the Justice League haunted by the spirits of people whose deaths they felt responsible for, so kind of a downer. The latter, though, featured the League fighting, and getting turned into, apes in a plot by Gorilla Grodd, so that was monumentally fun. The following year, 2000, was a series of Annuals called "Planet DC" that again tried to introduce new heroes, this time all from different nations. Most never appeared again.



Our final stop on this whirlwind tour is a bit more of a stretch. In 2001, DC started an event called Our Worlds at War, where a being called Imperiex was on his way to destroy Earth, and if he did so, it would bring about the end of all reality in a massive wave off entropy. The core of the series ran through the four Superman titles over the course of three months, with various other titles, including Batman and Young Justice, tying in. As there was no core mini-series, I left this out of the rundown of previous events, but thinking about it, I realized something. Many of the crossovers were oversized one-shots released over the course of those three summer months showing how the war effected other heroes. And that made me realize that those one-shots took the place of annuals that year, so I figured I'd include Our Worlds at War here.

Our Worlds at War was frankly kind of a mess. Imperiex's power set was nebulous, but so powerful that Darkseid actually teamed up with the heroes of Earth. Superman, the title that the series spun out of and was one of the core books of the event, had a narrative device where speeches by American presidents served as narration throughout, and cluttered up the pages on gorgeous Ed McGuiness art. And nearly all the character deaths and fallout, and there was quite a bit, was reversed almost immediately. While there was some very cool art and great space battles, this remains one of the more forgettable and somber events comics from DC.

In recent years, DC went back to publishing annuals, but kept them more tied to their parent titles, letting them wrap up big storylines or providing background to tie into the events of the ongoing. Thus the annual event and theme faded into the past, left for people like me to comment on in posts like this.

And that's it for our survey of event comics and the history of DC Comics. I hope you enjoyed it. But I hear some of you saying, "What about Marvel? Secret Wars is coming up and there have been plenty of Marvel events that are tying into that." Well to paraphrase someone intimately related to Marvel Comics, have no fear Matt Signal faithful! Next week, Dan Grote will begin a series of articles directly addressing Marvel crossovers (with me stepping in for one on the cosmic corner of the MU). So stay tuned for more.

Friday, March 20, 2015

The Skies are Red: A History of the Crossover Event in DC Comics Part 1

Convergence is coming. DC Comics new event starts in two weeks, a story that blends worlds from all across DC history into one massive story. And the beginning of that story has me thinking about all the crossovers that have come before. So today begins a multi-part article tracing the history of event comics at DC Comics. I'll be touching on the tent-pole events in parts one and two, and the events and themes of Annuals in the third. This is meant as an overview, but going back for a quick look at these made me want to do a deeper dive into some of them again, so there might be an upcoming longer piece or two spinning out of this.


In 1985, continuity for DC Comics had become muddled, with an infinite number of Earths and multiple versions of each hero interacting with each other through different stories. And so it was decided a stream-lining needed to occur. And Marv Wolfman and George Perez, creators of DC's biggest hit of the time, New Teen Titans, were the guys to do it. And so the stage was set for DC's first mega-crossover: Crisis on Infinite Earths. This is the crossover that all DC crossovers have been measured against since. Worlds lived, worlds died, and the DCU was quite literally never the same.

The Anti-Monitor, a godlike being from the anti-matter universe, decided that it was time to bring the curtain down on the positive matter universe, and the only thing standing between him and his goal was his opposite number, The Monitor, and the collective heroes of the DC Universe, gathered by the Monitor's herald, Harbinger. Groups of mismatched heroes were sent to stop different realities from collapsing... and they failed.

Yeah, the good guys basically lose in Crisis. Sure, they save the one remaining Earth, but their goal to save the Multiverse was a miserable failure. Along the way, countless heroes and villains die, most notably the Flash (Barry Allen) and the Silver Age Supergirl. The heroes do eventually stop the Anti-Monitor, and no one except D-lister Psycho-Pirate winds up remembering the history of the Multiverse, as the final heroes, Superman of Earth-2, Superboy-Prime, and Alexander Luthor of Earth-3, go off to their eternal reward. But more on them later.

Crisis works on a lot of the levels a crossover should. It's exciting, and brings in characters from across DC history. It presents unusual matches, and spotlights various heroes. It has a threat that logically would be something that would require all these heroes to team up. It even has legions of villains teaming up to stop Anti-Monitor. It's sweeping and epic. It also served the important purpose of unifying the continuity of DC Comics history into one Earth. There might be multiple Flashes, but they are three different guys from three different walks of life. There's only one Batman, one Superman, one Wonder Woman. There's one Hawkman. Or maybe two. No more than three! OK, so not everything was perfect. But the birth pains spawned a new universe with new potential. And the different generations of heroes set up the concept of legacy that was a key aspect of the DC Universe from Crisis up through Flashpoint.

The one real problem that Crisis has rests in its crossovers into other titles. I feel like a good crossover allows the universe to feel cohesive, to allow other books to tie into it without impeding their progress, but adding an important story element to their progress that shows a wider world. With Crisis, the element that tied most books into it were the Red Skies. As the Anti-Monitor's antimatter waves approached a world, the skies would turn red. Many Crisis crossovers were simply a mention of the Red Skies, and then business as usual. While it didn't impede the progress of the books, it certainly didn't do anything to explore the event as it effected a series lead. And since then, a "Red Skies Crossover" has been a book that ties into something in only the most tangential way.


Legends, written by Len Wein and John Ostrander with art by John Byrne, released in 1986, was the first crossover and test of the new DC Universe. It seemed to have two purposes. Purpose one was to set up various new and revised concepts that would springboard out of it and define this new DC Universe. The second purpose was to set-up Darkseid as the preeminent villain of not just a corner of the DC Universe, but of the Universe as a whole. And it succeeded on both fronts.

The main plot of the series had Glorious Godfrey, one of Darkseid's Elite, posing as a news pundit on Earth, to stir up anti-hero sentiment, allowing Earth to be an easy target for Darkseid's eventual conquest. But Dr. Fate gathers a new Justice League (including Captain Marvel, now a part of the main DCU), Amanda Waller secretly debuts the Suicide Squad to destroy Darkseid's monster, Brimstone, and a new heroine (new to this universe anyway) Wonder Woman, appears, all allowing the heroes to prevail.

Legends succeeds not only as a good story, but as the crossover springboard for three of the most successful DC titles of the late 80s/early 90s: Wally West's series as The Flash, the "Bwah-ha-ha" Giffen/DeMatteis Justice League, and John Ostrander's Suicide Squad, all have their seeds planted right in the midst of this event. If for not any other reason than that, Legends is a winner.



1988 saw Millennium debut, written by Steve Englehart and with art by Joe Staton. The Guardians of the Universe, the alien race that created the Green Lantern Corps, have decided to leave this plain of existence, and before leaving arrive on Earth, saying a new generation of Guardians will be come this world, and asking its heroes to gather these new Guardians. What should be an easy task is complicated by the Manhunters, the robots who served as the Guardians' first intergalactic police force, who have learned of this and wish to stop the creation. As part of this plan, the Manhunters revealed they knew the identities of Earth's heroes and had spent years planting sleeper agents, some robots, some mind-controlled humans, and some willing collaborators, in the personal lives of all the heroes. Even with this, the heroes bested the Manhunters and saved the New Guardians.

Millennium's structure was much more strict than previous crossovers. The series ran eight weekly issues, and each book was flagged with Week 1, Week 2, etc. The accompanying week's crossovers were flagged with the similar weeks, and the story depended on the reader buying many of the accompanying crossover. The main mini-series was littered with footnotes to that week's crossover, making reading just the event mini-series frustrating.

And while this couldn't be known at the time, it had no discernible long term effects on the DC Universe. The New Guardians series folded after twelve issues, and most of the characters faded into obscurity, and those who had established pasts returned to them. Many of the Manhunters puppets who were important characters (Lana Lang, Jim Gordon) never really mentioned it again, and while Wally West was broken up by his father being one of their willing agents, it was eventually ignored as well.



Invasion!, written by Bill Mantlo and Keith Giffen and with art from Todd McFarlane and Bart Sears, was a different form than any of DC's previous crossovers. Instead of longer monthly stories, six to twelve issues, or weekly stories, 1989's Invasion! was three months in three massive, 80-page issues with no ads. The plot of the series is pretty self-explanatory from the title. A coalition of alien races invades Earth. The reasoning is that humans have the metagene, allowing them to develop powers and possibly become a dominant species in the galaxy. One of the cool aspects of the story is that it takes many of the alien races that were prominent in the Legion of Super-Heroes lore of the 30th century, like the Khunds and the Dominators (who instigated the invasion as a pretense to examine metahumans so they could breed them as soldiers for galactic domination), and introduces them into the modern DCU.

While the well known heroes of the DC Universe do figure into this event, a lot of time is spent with minor characters and with establishing the new cosmic status quo of the DCU. We meet the characters who will form L.E.G.I.O.N., the cosmic police force for hire fronted by Vril Dox II, Brainiac's son, we get some time with Adam Strange, and we meet the Blasters, a team of metahumans captured by the Dominators, including Snapper Carr, former sidekick to the Justice League, DC's answer to Rick Jones.

One of the most important aspects of the series was the dropping of a Gene Bomb, a bomb meant to effect anyone with the metagene and eventually kill them. Alien and non-methuman heroes were able to find the Dominators cure, but not before the bomb effected many heroes. Animal Man and Fire both had their powers effected, and many new metahumans had their powers awakened, including Maxwell Lord, then the Justice League International's manager/leader/manipulator. This allowed for ramifications that spilled out of the series, and while many were the longest of term, did play a part in the canvas of the DC Universe.



Now, I have done my best to always keep to my creed about only writing about comics I like, and not bashing comics. But this is a historical piece, and I'm trying to not leave anything out. I already made it clear that I thought Millennium was lackluster, but it has nothing on War of the Gods. Published in 1991 as part of a celebration of Wonder Woman's 50th anniversary that never really materialized like Superman or Batman's, War of the Gods had a decent core concept: Circe instigates a war between the Greek and Roman gods, and encourages other pantheons to attack, so she can claim the powers of the gods and do something nebulous with it, partially kill the Earth goddess, Gaea, partially become the greatest goddess ever. It's not really clear. This is partially because of  arguments between editorial and series creator George Perez, and partially because of the format of the series.

War of the Gods actually was a more intense reading experience than Millennium because it wasn't just crossovers week by week, but all 20+ crossovers and the core mini were individually numbered, so you were supposed to read the whole crossover in specific order. Unfortunately, due to delays, the parts were often released out of order, and the mini-series stands poorly on its own, with no lasting ramifications at all, and remains only one of two of these events never collected in trade. Of course, it had one great crossover, Suicide Squad #58, where a Black Adam led Squad attacks Circe's fortress. Having recruited everyone who would join, the team includes The Writer, Grant Morrison's in comic avatar who became trapped in the comic world after writing himself in at the end of his Animal Man run, and who has a typewriter strapped to him that allows him to affect reality as he writes. Unfortunately, he suffers writers block during the invasion and is torn apart by Circe's beast men. It's pretty great.



DC took the first of its multi-year breaks in between crossovers after War of the Gods, and it wasn't for three years in 1994 until another happened. Zero Hour saw time collapsing, with nothingness moving from the beginning and end of time towards today. Dan Jurgens held the reigns as writer and artist, and put out some of the best art of his career in a sprawling tale that was designed to clean up some of the messes that were created by Crisis, problems like the Justice Society's age or the weird inconsistencies with Hawkman's background. It also established the new big bad of the DC Universe: Parallax, the corrupted and maddened version of Hal Jordan, the Silver Age Green Lantern, who had taken the powers of the Guardians after killing them and was trying to rewrite time to suit his will. He did wind up destroying everything (another big win for the heroes), but a new Big Bang was caused by the hero Damage and time restarted. This allowed streamlining of backstories again, and setting up a firm timeline that lasted for about as long as firm timelines in comics ever do.

Zero Hour was the first of these DC event minis I read as it came out, and I have some find recollections of it. It was a bit awkward at times, like any story involving time travel and similar things are, but it did flow. The crossovers featured heroes running into alternate timeline versions of themselves and versions from the past, and some of these crossovers were excellent. The issue of Batman had him meet a Batgirl never shot by the Joker, Kon-El Superboy met the pre-Crisis Clark Kent Superboy, and Tim Drake Robin met a young Dick Grayson Robin, for instance. The rewritten timeline did make some serious changes, including the first complete reboot of the Legion of Super-Heroes, which alienated some older Legion fans but streamlined some very very messy continuity involving multiple version of the Legion.

Spinning out of the end of Zero Hour was DC's first Zero Month, where all titles were numbered zero. Some of the books (Batman, Superman, Flash) retold origins with minor changes. Others (Hawkman, Green Lantern) established new status quos. Six new series launched with these zero issues, and while five didn't amount to much, the sixth, one with some of the most direct fallout from Zero Hour, was Starman, which I have written about at length, and was a resounding success. This also marks the first of three crossovers that form the spine of Hal Jordan's corruption and resurrection arc, and arc that would eventually lead to Geoff Johns's hit Green Lantern franchise.



Underworld Unleashed, from 1995 with writer Mark Waid and artist Howard Porter, was another story that was a great idea in theory. A new demonic character, Neron, appeared offering supervillains augmented and improved powers at the cost of their souls. Many took it, thus creating new versions of many B- and C-list villains. The heroes eventually travel to Hell to stop Neron, and it's only through the innocence and nobility of Captain Marvel, and the cleverness of the Trickster, James Jesse, who Neron had taken on as his adviser and who betrayed him, that Neron did not win,

Waid has said in interviews and the afterward to the trade of the series that he doesn't like Underworld. He thinks it was a hamfisted attempt to gussy up villains from an earlier time. Right or wrong, next to none of the augmented villains stayed augmented. With the exception of Blockbuster and Charaxes (who was once Killer Moth), all the Batman villains reverted shortly to classic forms. Neron, who seemed poised to become a major villain across the DCU, would pop up only occasionally, and never as more than a demonic footnote, never earning the cred of his Marvel counterpart, Mephisto. James Robinson did use the fallout of Underworld in Starman, not just the villain he revitalized in his crossover, Dr. Phosphorus,  but revealing a couple of deals undisclosed at the time that played a major part in the series' climax. But with that notable exception, Underworld remains one of the forgotten crossovers.




Final Night, from writer Karl Kesel and with art by Stuart Immonen in 1996, was the second of the crossovers featuring Hal Jordan.  The Sun Eater, this big traveling cloud of gas (picture any evil entity from the original Star Trek series and you’ll get the picture) comes along and, well, eats the sun.  With Earth dying, the heroes do their best to destroy the Sun Eater and reignite the sun.  In the end, it is Hal Jordan, in what was to be his last redemptive gesture, who sacrificed himself and brought the sun back.


The series would be worth it alone for Immonen's gorgeous art, and seeing him draw the entire DC Universe, along with the amazing climax, where Jordan ignites the sun while reciting the Green Lantern oath. The crossovers were mostly small, showing the heroes dealing with the effects of the missing sun. Some writers were able to even easily fit that aspect into their existing story, weaving the tapestry of the event into the series. An especially good one was Hitman #8, where hitman Tommy Monaghan and his fellow hitters gather at their local bar, Nonnan's, and reflect on their brushes with death. It's a very small story, and shows Garth Ennis's strength with those little character beats after a series of issues that were just tons of mindless, and fun, violence.

With the exception of Hal Jordan's death, the ramifications to the DCU were small on this one. A squad of Legionnaires, displaced in time, met the post-Zero Hour version of Ferro Lad, a longtime pre-Crisis member, who survived where his pre-Crisis counterpart died fighting a Sun Eater. The loss of the sun also caused the solar powered Superman to lose his powers, which led to a reconciliation with the currently estranged Lois Lane and their marriage, and the eventual debut of the electric blue Superman. So from that we see that not all crossover effects are good.



Back into confession mode: If War of the Gods was bad, it was at least not as bad as Genesis, the next year's (1997) crossover from writer John Byrne and artist Ron Wagner. In all truth, I have no idea what exactly was going on in Genesis.  I’ve read it twice now, and I still don’t quite get it.  The energy wave that created everything is collapsing back on itself and all the energy in the universe is stopping and everything is going to end.  And the New Gods are involved.  Maybe some of the issues it tied into made the totality of the story make more sense, but I guess I don’t have those, so it all seemed more than a bit of a muddle, and the less said about it, the better. By the end, Highfather died and was replaced by Takion as ruler of New Genesis, but he got better. Beside that, it had no ramifications and its crossovers effected no book aside from the New Gods related ones. genesis is the other of the event never released as a trade.


One Million, written by Grant Morrison and with art by Val Semeiks (1998),  is one of my favorites of all the crossovers. Heroes from the 853rd century (when, if they still are being published, DC comics will hit issue one million) arrive to celebrate the return of  the original Superman and the heroes old and new get caught up in the machinations of Vandal Savage and the sentient artificial sun, Solaris. 

It’s one of those crazy ideas that only Grant Morrison could come up with and execute, and as he was involved in plotting nearly every issue the series tied into (with the exception of the particularly funny issue of Hitman), it created a great cohesion of you read every issue.  Beautifully, though, you don’t feel like you have to read everything either, as seems to be a concern when EVERYTHING is written by the same guy.  There are some excellent moments in both the core mini and the tie-ins, these wild, high concept ideas that Grant Morrison is the master of. It ties in with a lot of the concepts he was exploring in Justice League at the time.

The Justice Legion A of the 853rd Century are characters that have popped up occasionally since then, including in Morrison's seminal All Star Superman, along with Solaris, who is a purely Morrison character. There's a great amount of design work, creating all these new versions of classic heroes and concepts. But it's really a story about heroism and inspiration, themes that Morrison loves, and are at the heart of superhero comics. It's also nice that, while the ramifications aren't major, it's such a good story that it doesn't matter. That love letter to the self-contained tales of the Silver Age stands on its own, and works best that way.

And that's it for this first part. Next Friday starts with a mostly forgotten crossover written by a guy who would later become the man who defined the DCU of the 00s, and the crossovers of the 21st century. See you then.

Friday, February 27, 2015

Up Against the Wall: Who is Amanda Waller?


Every comic fan has a few characters they love that aren't the marquee names. Sure, Batman's my favorite, always has been and will be. But I have a special place in my heart for the likes of Pete Wisdom, The Shade, Lucifer Morningstar, and Graimjack. And Amanda Waller. I have been waiting for the confirmation on her casting in the upcoming Suicide Squad movie before I did this post, about the history of one of the greatest characters introduced in the past 30 years, and now that Viola Davis has been confirmed, I thought this was a great time to talk about what makes The Wall so great.

Amanda Waller was introduced in Legends #1, written by Len Wein and John Ostrander, the first major DC Comics crossover after the universe restructuring Crisis on Infinite Earths. She was presented as the person organizing the new Suicide Squad, in this case a team of supervillains who had been offered reduced sentences if they took part in risky, probably lethal, missions.

Waller became one of the central figures in the Suicide Squad monthly that spun out of Legends, a book that many fans consider one of the great mainstream comics of the 80s. And for me, one of the main reasons for that is Amanda Waller. Waller was a completely new character, and one who wasn't like anyone else is comics. She was a short, stocky, dark skinned African American woman. And she clearly was tough as nails. And she only got tougher the more you got to know her. John Ostrander, who with his wife Kim Yale wrote the entire series, had created a character who just grabbed your attention. She had no powers, but was willing to stand up to the lunatics who were working for her, to gods, and most impressively, to Batman. If there's one image that sums up Waller to me, it's the cover to Suicide Squad #10.


Super heroes and villains of height and muscle are cowed by one look from Batman. And this woman who stands a head and change shorter than him is standing up to him and telling him off! How awesome is that?!?

But Waller was a much deeper character than just a shouting, grumbling harridan. She was deeply loyal to family and those few who she considered friends. She came from Chicago (native city of creator Ostrander), having gone from living in the Cabrini-Green Projects to serving as a congressional aide before finding out about the Squad and reforming it. Under Waller, the Squad sent missions into the Middle East and the Soviet Union, as well as other political hotspots. She never had a problem watching the members of the team die in the process, although the slipping sanity and eventual death of team leader Rick Flag Jr., not a convict but a volunteer, weighed on her. She was even willing to serve prison time for her convictions, when she used the squad for an unsanctioned mission to eradicate a drug cartel in New Orleans.

After leaving prison, Waller took the Squad freelance, working closer with them as they served as mercenaries. Suicide Squad ended with Waller retiring, but she remained a supporting character, popping up occasionally in the DCU in books like Eclipso (where she led a group of heroes against the God of Vengeance Eclipso), and in various crossovers. She even served as Secretary of Metahuman Affairs under Lex Luthor during his presidency.

After the Luthor Administration folded, Waller once again organized the Suicide Squad under the US government, and then graduated to being the White Queen of the UN sanctioned superhuman response organization, Checkmate (as an aside, I think Waller might be the only White Queen who could show Emma Frost a thing or two about being in charge). This was during the excellent Greg Rucka run on the Checkmate series, the first time Waller felt right as a character since Ostrander stopped writing her. This was a Waller again who was ruthless and cunning, running her own missions behind the back of the rest of Checkmate. She is eventually dethroned when her secrets are revealed, but she goes on to run the Suicide Squad again, and to secretly manipulate the Secret Six, a team featuring former Suicde Squad mainstay Deadshot.


But like most characters in the DC Universe, the New 52 deeply effected Waller. The new Waller is still the head of the Suicide Squad and is still a force to be reckoned with. But the new Waller is both model thin and has a lighter complexion. I don't want to talk about the specific connotations of this too much, partly because I don't feel qualified and partly because, when the casting rumors started, Jospeh Phillip Illidge did a better job of it than I ever could in his piece on Comic Book Resources, but I miss the original Waller. She was a character was diverse, and not just on race but on something ever rarer in superhero comics: body type. She had a very distinct visual, something that made her stand out. And again, look that that cover! I'm sure current Waller could fight Granny Goodness too, but the classic just looks totally badass doing it!

I also think the new Waller loses a little something in her changed background. Instead of being a political manipulator and operative, this Waller is a soldier, having been a member of Team 7 and working her way up through the ranks. She's still a schemer, and still as tough as before, but again, I have a preference for the Waller who was willing to fight gods without the formal training. Still, new Waller has been the head of the Squad, head of A.R.G.U.S. (the New 52's US government metahuman liaison organization) and former her own Justice League to counterbalance the classic League in case they went rogue. That's not a bad list of credentials.



Viola Davis is an incredible casting choice, one I think is excellent, but she's far from the first Waller on screen. For a character who is less than thirty tears old, she has appeared in more TV and movies than you would expect, and I think with Davis, she is now the second most portrayed female DC character, second only to Catwoman. Yes, there have been more Amanda Waller's on screen than Wonder Womans. That's a testament to how great the character is. Pam Grier played her on Smallville, where she was a queen of Checkmate. Angela Bassett's performance was one of the better aspects of the lackluster Green Lantern movie, despite the odd choice of making her a government scientist instead of a government agent. And Cynthia Addai-Robinson plays Waller as a recurring character on Arrow; she much more resembles to current Waller, but does retain the hardness that makes Waller such an impressive character.

But my favorite Waller outside of comics is, probably not shockingly, an animated version, the one from Justice League Unlimited. When I was dream casting in my head back in the day, the actress who I pictured playing Waller was CCH Pounder, late of The Shield and Warehouse 13. And wouldn't you know it, but CCH Pounder voiced this version of Waller, as well as other animated DC projects, and she's perfect. Her voice immediately commands respect. And the portrayal was spot on. From Batman appearing in her bathroom while she showered and her not even blinking when she finds him in the bathroom, demanding a towel, to her touching scenes with Batman Beyond Terry McGinnis in the brilliant episode, "Epilogue" this was exactly how I pictured Waller. And since she was on JLU, I got an Amanda Waller action figure, which might have just ended my need for any other action figure ever.


As a final note, another reason to be glad for the casting of Viola Davis is the fact that she's an impressive actress who can hold her own. So much of what we're hearing about the new Suicide Squad movie makes me worried that it's going to be "Joker and Harley and their wacky friends." The Joker is a force of nature as a presence on screen, and I feel like the person standing up against him needs to rise to the occasion. I think Davis is an actress strong enough to make the Joker step back and cringe, to hit all the right notes to be the best Amanda Waller we've had on screen yet.

With Amanda Waller's profile only raising with the upcoming Suicide Squad film, there will be plenty of new material and hopefully collections of classic material. Right now there are trades available of all the New 52 Suicide Squad. The classic Squad run had one trade, which may or may not still be in print, and sadly the Checkmate material is out of print. But Gail Simone's Secret Six is coming back in print in new volumes, and Waller's turn there is another great appearance. And there's always new episodes of Arrow and classic Justice League Unlimited if you want to get to know the first lady of comic book espionage better.

Friday, February 6, 2015

DC Comics New Series Announcements Make for Some Good News on a Friday.



So, I go onto the internet this morning, and what do I see? A whole slew of new DC titles announced! I'm going to put on hold what I normally would do on Friday so I can gather the list here and comment on the books I'm excited for, which look like quite a few of them. The list has been confirmed over a couple sites, so I feel safe running with it.



Bat-Mite by writer Dan Jurgens and artist Corin Howell

I love Bat-Mite. That might be an unpopular opinion, but when you look at Alan Grant's amusing Dark Mite stories from the 90s, Grant Morrison's darker take from his run on Batman, and Paul Reubens's bonkers portrayal of the character on Batman: The Brave and the Bold, you can see there's potential for something fun in Batman's universe.

Batman Beyond by writer Dan Jurgens and artist Bernard Chang

New 52: Futures End has turned out to be a far better series than I had anticipated, and part of that has been its use of Terry McGinnis. I'm not entirely sold on him interacting with the DCU, but that series has made me curious to see what could happen. I don't know exactly how this series will spin out of Futures End, whether Terry will arrive in the present, still be five years in the future, or back to his own time, and what that will look like, but I'm curious enough to check it out.

Bizzaro by writer Heath Corson and artist Gustavo Duarte

Black Canary by writer Brenden Fletcher and artist Annie Wu

The new run on Batgirl has been very well received, and I've enjoyed it for the most part. Barbara as a modern 20-something wasn't on my list of things to expect, and I was already acting like I was in my 30s in my 20s, so her experience doesn't speak to me as much, but it's smart and well written. The main surprise for me was the surly, grouchy Black Canary as supporting cast member, and how much I like Fletcher and Cloonan's take on her. The idea of Black Canary as the singer in a band is so natural an idea, I'm shocked no one has done it before, and making Black Canary an on the road, rock n roll action superhero comic is brilliant. Annie Wu's art on the Kate Bishop Hawkeye issues were gorgeous and gritty, so I think she's a perfect fit for the title.

Constantine: The Hellblazer by Ming Doyle and Riley Rossmo

I never felt like Constantine worked in DC's house art style, so Riley Rossmo, one of the kings of modern horror/monster/action comics (Proof, Green Wake, Bedlam, Rasputin) drawing Constantine? Sign me up.

Cyborg by writer David L. Walker and artists Ivan Reis and Joe Prado

This one is a long time coming. A Cyborg monthly has felt like a gimme since his addition to the Justice League in the post-Flashpoint world. It feels like DC is really giving this a push, by putting one of it's A-List artists on the book. And getting an African American writer for the title will help with DC's creator diversity issues. I'm not familiar with Walker's work, but I'm willing to see what he'll do with Vic.

Dark Universe by writer James Tynion IV and artist Ming Doyle

Doomed by writer Scott Lobdell and artist Javier Fernandez

Dr. Fate by writer Paul Levitz and artist Sonny Liew

Earth 2: Society by writer Daniel H. Wilson and artist Jorge Jimenez

Green Lantern: Lost Army by Cullen Bunn, Jesus Saiz & Javi Pina

Harley Quinn/Power Girl by writers Jimmy Palmiotti and Amanda Conner, with artist Stephane Roux

After the recent team-up arc in Harley's ongoing, this combo is going to be one to watch for sheer madcap joy. They fought supervillains, alien warlords, and each other, as well as performing a burlesque act. What more can they do? Plenty, if Palmiotti and Conner's past stories are any indication.

Justice League 3001 with the same creative team of Keith Giffen and Howard Porter

Justice League of America by writer/artist Brian Hitch

Martian Manhunter by writer Rob Williams and artists Ben Oliver and Paulo Siqueira

I love the Martian Manhunter, I've never hidden that. But I've not warmed to the dark, manipulative Manhunter of the post-Flashpoint world. It seems that, since Superman has been doing the Stranger in a Strange Land thing that was always part of J'onn's character, J'onn has gone darker. There have been some light spots, particularly his relationship with Stargirl (once more proving J'onn is DC's Wolverine, mentoring young heroines), but mostly he's been a mind-wiping mastermind type of character. I don't know if this title will change that, or will simply flesh it out more, but either option is the least a great character like J'onn deserves.

Midnighter by writer Steve Orlando and artist ACO

 Mystic U by writer Alisa Kwitney and artist Mauricet


Omega Men by writer Tom King and artist Barnaby Bagenda

Prez by writer Mark Russell and artist Ben Caldwell 

Thanks to Neil Gaiman's use of the original Prez, a character from a 70s comic about the first teenage president of the USA, in The Sandman, the character is not completely forgotten, and well, it's just so weird an idea I can't resist seeing what the concept will look like so many years after it's initial conception.

Red Hood/Arsenal by writer Scott Lobdell and artist Denis Medri



Robin, Son of Batman by writer/artist Pat Gleason

Taking the place of Batman and Robin, it looks like Damian is getting his own title, along with a giant Bat demon looking thing, and they're in snowy mountains. That sounds good on its own, but when you think about the fact that Talia is out there somewhere near Nanda Parbat, which is in snowy mountains, I expect we'll be seeing some of the threads from the current title followed up and a continued evolution of Damian as a character.

Section Eight by writer Garth Ennis and artist John McCrea

Oh, good lord, I never thought I'd see this! Ennis and McCrea created Section 8 for their run on Hiitman, a team of homeless and insane super heroes, including, but not limited to, Six Pack, who was the world's greatest hero in his own dreams, Dogwelder, who welds dog to his enemies, Defenestrator, who throws people out of windows, and Bueno Excellente, who fights evil with the power of perversion. are some of Ennis's most bizarre creations. Only one things I can say about it... Bueno.



Starfire by writers Jimmy Palmiotti and Amanda Conner, with artist Emanuela Lupacchino

Starfire has been a problem character since the dawn of the pre-Flashpoint world, but I think breaking her off from her current Outlaws teammates and letting her have her own adventures in Miami (or somewhere in Florida. Palm trees and old folks make me think Florida) seems like a good chance to let her grow back into a more balanced character. Factor in the funny Harley Quinn writing team of Conner and Palmiotti and Emanuela Lupacchino, whose work on X-Factor I remember fondly, and you have a winning creative team. Also, the new costume is a vast improvement, closer to her animated Teen Titans look. I would have included the little skirt too, but it's more practical than her gravity defying current costume, so I'll take it.





We Are Robin by writer Lee Bermejo and artists Rob Haynes and Khary Randolph

Another brand new title with very little information, I can assume from the image that we're dealing with a group of kids inspired by Robin working together. I'm wondering if this might become the home for Duke Thomas, the future Robin who has appeared as a teenager in the current Batman story. It's interesting to see Rob Haynes return to mainstream comics. 



Of the creative changes to current books, three artist changes and one writer change jumped out at me. Juan Ferreyra, whose art of Colder has been astounding, will be taking over Gotham by Midnight, a perfect fit. Dale Eaglesham, who introduced Gail Simone's Secret Six in the Villains United mini-series, will be taking over as artist on that title, which is great to see, as I feel like he should be a superstar and never quite reaches that point. And Carlos D'Anda, another vastly underrated artist, will be the new artist on New Suicide Squad, a book that has suffered under multiple artists per issue, so hopefully D'Anda can add a nice unified feel to future issues.

The most exciting change is Gene Luen Yang on Superman. Sure, I would have liked more Geoff Johns Superman, but he did his part of setting up a new status quo for Superman in the current DCU. I recently read Yang's Shadow Hero, the origin of the first Chinese super hero, the Green Turtle, and it was such a brilliant mix of action, humor, and myth that I was blown away. I'd been waiting for the right week to do a recommended reading for it, and now it looks like June will be the time, to line up with the release of this new project. I hope he brings out the humanity in the Man of Steel, and does it with as deft a touch as he did in his other work.

So that's what's coming up from DC. I love my DC Comics, always will, and I hope that this breathes a new life into the line. If the creators and titles are any indication, it's going to be an interesting summer.

Friday, January 30, 2015

Recommended Reading for 1/30: Wednesday Comics


One of the great things about comics is that you can play with format, both within an issue, a full graphic novel, or across a series. I love to see creators experiment with the idea of comics. Whether it's some of the page layout tricks Alan Moore and Dave Gibbons did in Watchmen, J.H. Williams III's love of two page spreads, or the occasional; experiment with comics produced in landscape, not portrait, it's interesting to see what people can do. Back in 2009, DC Comics did a very cool, very unusual experiment with Wednesday Comics.

Inspired by the classic, full page Sunday color strips of the heyday of newspaper comics, DC did a twelve issue weekly series from A-list creators. They then let the creators work using pages that are far larger than a standard comic (if you're familiar with IDW's artist editions, we're talking roughly that size). The comic folded out four ways, creating a page that allowed the creators to really use the fullness of their artistic talent. It's not the only time this format has been used, the annual Thought Bubble anthology does it each year, but this is probably the most ambitious use of it.

Each creative team would do a serialized story, telling one story over twelve weeks, one page each week. DC editor Mark Chiarello gathered an amazing selection of creators to work on the anthology, and each set of creators brought something different and interesting to the table. With fifteen different stories, there was something for everyone's taste, be it a war story, a straight superhero tale, a crime comic, or a horror story. While the synthesis of art writing is important, as it is in all comics, the large format makes for an artistic tour-de-force for some of the very talented artists here, so I'll probably be talking about art a little more than I usually do. The choice of characters is interesting as well. While all the usual suspects are included (what would a DC Comics anthology be without Batman, Superman, Wonder Woman, and many other members of the JLA?), some creators chose to go into DC rich history and pick out some more obscure characters to feature, making the anthology well rounded and letting the creators work with characters they really have an affection for.

Instead of trying to do a generalized talk, I'm going to break out each story and give a short review/discussion of each one,


Batman: Brian Azzarello and Eduardo Risso weren't strangers to Batman when they worked on Wednesday Comics, having done the six issue "Broken City" story that followed up the famous (or infamous, depending on who you talk to) "Hush" story in the regular Batman ongoing. Best known together for the conspiracy and noir series 100 Bullets from Vertigo, they are a natural fit for the grimy city streets of Gotham. "Broken City" and the later Flashpoint: Batman both featured these creators working with many of Batman's classic and colorful rogues, but the story here is a classic noir. The story features Batman as a detective, really pulling out all the stops in it's depiction of crime in the city; it could have worked as a Sam Spade or Slam Bradley story as well as a Batman one. Batman investigates the murder of Franklin Glass, a wealthy Gothamite, and it leads down a path of betrayal and murder, featuring a classic femme fatale; Risso has a very distinct style for his female characters, and Luna, Glass's much younger wife, is the prototypical Risso woman.

Kamandi: One of the stories most beholden to its forebears in the classic newspaper strips, Kamandi from Dave Gibbons and Ryan Sook follows the format of classic Prince Valiant strips. There are no word balloons, just extended caption boxes. This allows Sook to use the full panel, not worrying about the balloons covering parts of the art, and he uses it to the best effect. His backgrounds are beautiful, and the animal men that populate the dystopic future of Kamandi, the Last Boy on Earth, are impressive to view. The story, of Kamandi entering the territory of the ape men to aid his friends of the Tiger tribe, only to find, and lose, a beautiful human girl, has the grand sweep of the Arthurian epics that Hal Foster's Prince Valiant are known for, and it's clear that Dave Gibbons has a deep appreciation of those classic Foster strips


Superman: John Arcudi and Lee Bermejo tell a story of Superman doubting his place in the human world. While the end of the story reveals it all to be part of an alien plot, the hook of Superman wondering if he belongs among humans allows the creators to travel all over Superman's world, spending time with Lois, with Batman, and mostly with Ma and Pa Kent in Smallville. We get visions of Krypton, and we get a final battle between Superman and the aliens that shows exactly how Superman would fight in the confines of the small town he grew up in to protect the lives of the people there, and the story truly asserts exactly how human a character Superman really is. While Risso in the Batman strip moves away from drawing Batman's rogues and most of his supporting cast, Bermejo shows off his abilities to draw Superman's varied cast, many of them popping up for just a panel or two as Superman thinks about them. If you're a fan of Bermejo's art, this is a great opportunity to watch him spread his wings and draw some big super hero fight scenes, things that he wasn't able to do as much in his other Superman works.

Deadman: Artist and co-plotter Dave Bullock works with scripter Vinton Heuck to conjure a story of Deadman on a journey to a Hell world to save the soul of a girl whose murder he witnessed. In this world, Deadman is corporeal again, so we get the pathos of Boston Brand having a body (a classic plot for Deadman), while getting a view of a dark dimension where Bullcok can go wild drawing monstrous demons and bleak locations. It's a story tinged in horror while still maintaining an edge of the super heroic, and it's end is more on line with the tragic stories of Deadman than the more super heroic ones.

Green Lantern: There are a couple kinds of Green Lantern stories that really work for me. I prefer my Green Lantern cosmic, but I do understand the people who see him as an Earthbound hero. This story, written by Kurt Busiek and drawn by Joe Quinones, actually falls closer to the second kind of story, as Hal Jordan must deal with an alien presence menacing Earth, and it sells me pretty well on the Earthbound Lantern. Hal Jordan must stop an old friend of his who just returned from space who was infected by an alien fungus, and prevent an alien invasion. The story setting is very much set in the 1950s/1960s, and that is a time period that I think Hal Jordan works in better than any other. That was the era of the test pilot as modern cowboy, the space race was in full swing, and a swaggering character like Jordan, with his cocky attitude and bomber jacket, fits right in. The plot, with a man turned into an alien monster by space fungus, also seems like something out of a 50s B horror movie, adding to that retro feel. I'm always amazed Busiek hasn't written more Green Lantern, as it seems a character who would be right up his alley, and I'm glad he got the chance to write him here.



Metamorpho: I'll read anything Neil Gaiman writes, and I admit I was surprised to hear he would be writing Metamorpho for this project. One of the most obscure characters of the lot, Gaiman has a sideways connection to him, as Element Girl, a supporting character from classic Metamorpho stories, featured in the classic Sandman #20, "Facades." And Gaiman has a ton of fun with the story, writing a wacky story of treasure hunting and monsters,tossing in game boards and related mini-strips, while playing on the comedic attributes of Metamopho's supporting cast. But it's Mike Allred, king of the madcap comic, who takes what Gaiman gives him and runs with it. Allred draws the character with customary style, completely off the wall, but this feature has one of the best uses of the oversized format. There is a two page spread (spread out over two weeks, but beautifully presented together in the collection) that has Metamorpho and Element Girl making there way through a periodic table, the dialogue with each box fitting the element abbreviation into it. It would take a pair of mad geniuses to pull that off, and fortunately Gaiman and Allred are exactly that.

Teen Titans: One of the most traditionally super heroic stories in the book, Editor Eddie Berganza and artist Sean "Cheeks" Galloway turn in  a Titans story featuring a best of the team line-up, mixing classic Titans like Nightwing with newer members like Miss Martian, Galloway's energetic, anime influenced style carries the story, making for some of the most kinetic pages in the series.

Strange Adventures: If you're a fan of cult favorite cartoonist Paul Pope, his take on Adam Strange, the Earthman who becomes hero of the alien world Rann, is going to blow you away, and if you're not, this is a story that will make you one of his devotees. It's a story populated by alien warrior baboons, magic, and warrior princesses. His take on Adam's adopted home of Rann owes a debt to Edgar Rice Burroughs John Carter of Mars books, with Alanna, Adam's alien beloved, bearing a resemblance to Carter's alien princess Dejah Thoris, and Rann having a very Barsoom (that's what the Burroughs books call Mars) vibe. Pope's hyper detailed art is on display throughout the series and is served very well by the gigantic pages.  Pope adds some interesting other wrinkle to the Strange mythos, giving him a different, older body on Earth, which is a nice touch, and he even tosses in a cameo for Doctor Fate, whose design looks gorgeous under Pope's pen. This is a story deeply influenced by the pulps, and has that big crazy pulp vibe throughout.



Supergirl: This is another of my favorite stories in the anthology. Jimmy Palmiotti and Amanda Conner give us a story of Supergirl and the Super Pets, Krypto the Superdog and Streaky the Supercat. The Super Pets are acting up, and so Supergirl must chase them all over, encountering Aquaman and Doctor Mid-Nite along the way. The resolution is a fun little twist, and this is the funniest of the stories collected, a completely all ages adventure. Conner is at the height of her artistic power, not just showing off her talent for drawing expressive faces, but her delightful talent with animals. Krypto and Streaky are absolutely adorable throughout. This is a perfect story to share with your kids, and the big pages and colorful art are great for little eyes.

Metal Men: DC head honcho Dan DiDio and legendary artist Jose Garcia-Lopez contribute with a story of the Metal Men, robots with personalities who fight crime and other robots. Lopez has a classic, clean, Silver Age style that works perfectly with characters like the Metal Men, whose concept is so very Silver Age. They foil a bank robbery and fight their arch-foe, the chemical behemoth Chemo. It's another simple, fun retro-Silver Age story.

Wonder Woman: Ben Caldwell goes full cartoonist on this Wonder Woman story, and provides on the most technically stunning pieces in the entire anthology. Taking full advantage of the expanded page size, Caldwell uses panels like no one else. There are pages that have dozens of tiny panels, and ones that have one massive panel taking up the entire right side of the page. The story, a dream sequence (or maybe not), fits well with the trippy art, pulling you down deep into the experience in the way a dream can. This is admittedly the most divisive piece in the anthology, with many hating it, and some saying it missed the point of the format. I think it would only have worked in this format. It is an interesting exercise, and I appreciate nit from a technical standpoint at the least.

Sgt. Rock and Easy Co.: It's interesting to place this story right after the Wonder Woman one, as the two could not be more diametrically opposed. Written by Adam Kubert and drawn by his father, the late great Joe Kubert, this story of the Kubert co-created World War II hero Frank Rock escaping capture by Nazis. What makes it so different from the previous story is how direct it is. It's told using the traditional comic book nine panel grid, and is straight to the point. It's a testament to Joe Kubert's talent that in his eighties his art was as impressive as it ever was, full of grit and perfectly paced. No one drew war comics like Joe Kubert, and adding that genre to the anthology spotlighted the variety of DC Comics catalog of characters and the history of different genres from the company.



The Flash: The Flash strip was quite possibly my favorite in the anthology. Starting out as two related strips, a Flash strip and an Iris West one, the two stories head towards an inevitable collision. Again, this is a story that would not have worked in any other format, as it is intentionally drawing from the history of newspaper strips and that format. There are also Gorilla Grodd strips mixed in over the course of the series, and the story ends with merged, full pages that are a glory to behold. From current Gotham Academy creative team Karl Kerschel and Brenden Fletcher, it's a story of heartbreak, as Barry Allen nearly loses his wife, and triumph as he goes to save her and win her back. One page features panels inspired by other classic strips, like Peanuts and Calvin and Hobbes; the whole thing is a love letter to comic strips. Filled with heart, humor, and action, for me this is the crown jewel of Wednesday Comics.

The Demon and Catwoman: Walt Simonson and Brian Stelfreeze join together to tell a story of two characters I don't think had ever really teamed up before: Jack Kirby's Demon Etrigan and one of comics greatest villainesses/anti-heroines, Catwoman. Trying to steal from Jason Blood, Etrigan's human host, Selina gets caught up in the rivalry between Blood/Etrigan and Morgan le Fey. Along the way, Catwoman gets turned into a literal cat-woman, and the two titular character team up to defeat Morgan. Stelfreeze is an artist who draws great monsters, so this story is perfectly catered to his skills, as he draws a mean transformed Catwoman and Etrigan.

Hawkman: Another creator not known for his work on traditional super hero comics, Kyle Baker rounds out the anthology with a story of Hawkman versus terrorists, aliens, and dinosaurs. Drawing from that same obscure corner of the DC Universe that Kamandi and Metamorpho exist in, part of this story is set on Dinosaur Island, DC's answer to Marvel's more famous Savage Land. It's an action packed story, as Baker said in an interview, "Hawkman carries a mace, and it's important for a writer to create dilemmas which can be resolved with a mace." The art blends Baker's usual style with some more computer generated elements, it has one of the best T-Rex's in comics this side of Jack Kirby.

On top of all that, if you go out and buy the collection, which collects each story in continuous pages, so you get all twelve pages of each book back to back, you get some sketch work from each of the creators and two additional one page stories. Keith Giffen writes and Eric Canete draws a story of The Creeper that is, well, creepy, and Evan Dorkin and Stephen Destefano provide a comical tale of Plastic Man and Woozy Winks day at the museum. It's a gorgeous collection, as befits such an ambitious project.

Wednesday Comics is in print in an oversized hardcover.