Showing posts with label Copperhead. Show all posts
Showing posts with label Copperhead. Show all posts

Monday, August 3, 2015

Reviews of Comics from Wednesday 7/29


Batgirl Annual #3
Story: Cameron Stewart & Brenden Flecther
Art: Bengal (Chapter 1)
        David Lafuente & Gabe Eltaeb (Chapter 2)
        Ming Doyle & Ivan Plascencia (Chapter 3)
        Mingjue Helen Chen (Chapter 4)

One of the pluses of the recent new wave of Batman related titles is how each book stands almost entirely on its own feet; you can read Grayson, Batgirl, Gotham Academy, Gotham by Midnight, or the reimagined Catwoman and not have to read any other Batman comic to understand what's going on in that title. This past week's Batgirl Annual is a great comic, and while it is a perfect standalone story, what it does is set Batgirl's adventures in the wider context of what's going on in Gotham City. If you haven't been reading Batgirl, Barbara Gordon has been the defender of Burnside, the hip, Brooklyn-esque neighborhood of Gotham for the past year or so. But this issue, after finding an amnesiac UN official wandering through her neighborhood, Barbara is sent on a collision course with many of the other members of the Bat-family. The first chapter has her working with Helena Bertinelli, the director of the spy organization Spyral and another agent, Dick Grayson, who Barbara thinks is dead and who does his best to keep his identity a secret; the second chapter has Barbara run into Spoiler, recently reintroduced to the DCU and currently appearing in Catwoman; chapter three features a team-up with Kate Kane, Batwoman, whose title has ended and is currently in limbo; and finally Batgirl goes to Gotham Academy, where she meets Olive Silverlock and Maps Mizoguchi, the protagonists of that title. The main plot element, what Batgirl and her allies are looking to find and stop, is an absolute McGuffin (it's called the Negahedron, such a classic 50s pseudo-science name it works best as something that you don't think too much about) to arrange these character meetings, and that's perfectly fine. Each interaction has its own flavor and purpose. The Gotham Academy segment pulls the two books Brenden Flecther writes together and allows us to see Maps, that book's consummate fangirl, get to work with a superhero and get some sidekick dreams, which is just adorable. Batwoman has pretty much disappeared since her title ended, and it was just nice to see Kate back. But I think long time fans were really looking at those first two chapters for something big. In the pre-reboot times, Barbara Gordon as Oracle had very strong ties to both Helena Bertinelli and Stephanie Brown in their other identities, Stephanie as the third Batgirl and Helena as Huntress. These are the first real interactions between the new era Batgirl and her former friends, and while the rapport is different, it's still nice to see how they fit together. Helena and Barbara work together as a well oiled machine, fighting their way through the troops of the terrorist organization Gladius, all while trying to avoid Dick Grayson (and Dick's pain at having to avoid Barbara is palpable). Spoiler is still a novice, and she's so pleased to nearly best Batgirl at the super-hero game; I would love to see Baba work more with Stephanie when Steph's apprenticeship in Catwoman is over. All-in-all, the issue mixes action, adventure, and strong character moments to wonderful effect and makes it essential if you're enjoying any of the titles that are involved. Oh, and on a final note, I love Barbara momentarily recognizes Dick Grayson, who disguises his face and voice, by his butt, which seems to be his new defining physical characteristic; it's such a nice nod to what's going on in Grayson and hilarious in how well Barbara remembers Dick. I want those crazy kids to find a way together, sue me.



Copperhead #9
Story: Jay Faerber
Art: Scott Godlewski & Ron Riley

The second arc of the sci-fi Western Copperhead moves forward at breakneck speed, as Sheriff Clara Bronson gathers a posse to retrieve her deputy, Boo, who has been kidnapped by a band of outlaws. Last issue saw Boo's part of the story, as the outlaws make their way to The Bastion, a wretched hive of scum and villainy, and what Boo does to try to stop them or at least slow their progress. This issue is Clara's story from that same time period, and we get to see certain events from the previous issue from a different point of view. But before their paths cross, we see Barton gather a posse that is made up almost entirely of people she doesn't trust: Cletus, the criminal she dealt with in the first arc, Ishmael, the artificial humanoid hermit who lives in the desert, and two other artificials provided by local land baron Hickory, who is not a nice man at all. The journey through the wasteland is a classic Western trope, and we get the character interaction that defines much of Jay Faerber's work; he finds a way to keep the action of a series going while mining his characters for important personal beats. Even after he has proven trustworthy and not a bad guy in the past, Bronson still doesn't trust Ishmael, which is to be expected, as she has stated how little she trusts artificials. What's more interesting is to see how Ishmael interacts with the two other artificials, how they view him as an outsider and how they think about their own place in the world. And while Bronson talks to Cletus, and we get a better idea of exactly what is going on in his head, it's the artificials that really captured my attention in this issue. Their "bred for battle" attitude and culture, how they act when confronted with death, and the way they look at the death of their own once it happens, it fills in some gaps about how these beings exist. This worldbuilding is key in good science fiction, and I'm glad to see that Faerber has all this background. In addition to this, the slow burn about Barton's ex-huband's escape from jail continues; this is going to be a big deal when he arrives on Japser (the planet where Copperhead is), and the little bits here and there about him just make the tension even higher. Next issue wraps up the second arc, and all the pieces are now in place for a showdown.



Invisible Republic #5
Story: Gabriel Hardman & Corinna Bechko
Art: Gabriel Hardman & Jordan Boyd

Invisible Republic the series from Gabriel Hardman and Corinna Bechko that takes place on a planet after a dictatorship has fallen and follows a reporter who has found a diary of an unknown cousin of that dictator, wraps its first arc with an issue that takes place nearly entirely in those diaries. Maia Reveron, cousin to Arthur McBride, has found a life away from her cousin with beekeepers and honey seller Archi and Luis, who said they could pay her way out of indentured servitude and take her on as an apprentice. But as her connection to McBride is revealed, things start looking bleaker. Even moreso when Maia winds up in the middle of a demonstration, finds out that Luis is working with McBride's underground, and when the demonstration becomes a riot, Maia has to make a decision. It's a telling moment for Maia, who we see as a good and loyal person being more and more swept up in events beyond her control, but who still tries to do what's right in her mind. It's an issue that will change the status quo moving forward when, at the end of the issue, we meet a character from that flashbacks for the first time in the present. There's so much to love about this series, with it's depth of character and it's wide world, but what continues to blow my mind each issue is Hardman's art. The gritty world he's crafted fits perfectly with the tone of the series and defines it. Everything is absolutely clear, nothing gets lost in a single panel, but everything is dirty and used. This isn't the pristine world of Star Trek or the Western influenced sci-fi of Firefly. The closest I can think of is Lazarus (which also had a very solid issue this week, by the way), a future world that is very much extrapolated from the world as it is now, with all the dirt and creases you'd see. The riot scene, where the military comes down on McBride and disperses the crowd violently, can be viewed as some commentary on recent events in America, but knowing exactly what McBride is and how manipulative he is, that particular commentary has its legs cut out from under it: McBride is not some innocent revolutionary as he would have the people believe. He's a cold blooded killer. And watching him build his cult of personality makes him all the more powerful and creepy as a character. Science Fiction is genre that embraces all kinds of stories, and Invisible Republic, with its politics and humanity, is one of the strongest science fiction comics on the market. It's a perfect time to go out and snag all five issues that are out and read them together, and be ready when the new arc starts.



The X-Files Annual 2015
Story: Mike Raicht
Art: Kevin VanHook & Mat Lopes

While there were some good monster-of-the-week style stories in the recently completed X-Files Season 10 comic, much of that series was dedicated to building a new, cohesive mythology for the series to move forward. This year's annual, though, is a monster story of the best order, the kind that not just tells a spooky story, but delves into Mulder and Scully. The story follows Mulder as he barges into a high school reunion to try to find out what happened to a student who disappeared years ago in a haunted house. This is a very Mulder thing to do, as is lying to Scully to drag her along. I know a lot of people who are Mulder fans could read this issue and be really annoyed at Scully for not just her skepticism but her annoyance at Mulder, and while it seems a times very harsh, I can see why she's upset; Mulder dragged her away on a weekend to investigate a case without telling her; she has very right to be annoyed. But as the case of the disappearance of Colin Matthews deepens, Mulder learns more about Colin and his friends, Tristan Nolan and Kelly McGreevy, who have made a career as ghost hunters by talking about what they witnessed the night Colin disappeared, and details about psychic powers and exactly what kind of people these now adults were set Mulder on a path that not only leads him to confront Tristan and Kelly, but to get some resolution on a case for once. But because he's Fox Mulder, he looks a little deeper, and what he finally deduces is even more disturbing than a disappearance, It's got a great twist ending, like many of the best X-Files, and it's the twist within the twist that really makes it. I was also impressed that, while it's referenced in places, the fact that Mulder investigates a disappearance in the anniversary of the disappearance of his sister, there's no big long speech about Samantha. Mulder's own hunt for his sister is the thing that's defined his entire life, and how he deals with it here is allowed to play out subtextually, in a show not tell way. With The X-Files about to return to television, I'm not sure how much big mythology stuff that the comic has been doing is going to be valid anymore, so stories like this, strong done in one monster stories, are a great place for the comic to live, and this issue would be a good prototype for upcoming stories.

Tuesday, April 14, 2015

Reviews of Comics from Wednesday 4/8


Birthright #6
Story: Joshua Williamson
Art: Andrei Brissan

After a brief hiatus, Birthright is back and picking up right where it left off, both in story and quality. Brother Mikey and Brennan are now on the run together, and Mikey is using all the skills he learned spending years in the fantasy otherworld of Terrenos. There's some nice binding moments, as the two brothers act brotherly, playing and teasing in the way siblings do. But there's the darkness in Mikey, not just the fact that some aspect of the evil God King Lore is driving him, but what seems like PTSD from his years of adventuring. The jumping up from nightmares, the callous way he kills, it's clear that there's a darkness driving him. While the two brothers are off having this adventure, their parents are once again left to pick up the pieces of "real life." Aaron, the boys' father, is once again being interrogated by Det. Brooks, the officer who has been investigating the case form the start, and just as Wendy, the boys' mother, is getting through to Aaron, the NSA arrives in the form of the pompous Agent Kylen. As Kylen immediately says that Aaron's son is a threat, he seems to have less of problem with the idea that Mikey has aged twenty-plus years in the space of a year, so I'm wondering if he's just playing Aaron or if the government has some idea of what exactly is happening with Terrenos. Artist Andrei Brissan seems to have stepped up over the course of the short hiatus; while his art was excellent before, it's on a new level. The two pages spread that shows Lore and his realm is creepy and disgusting in the way you'd want the domain of a dark lord to be. There's a scene with a bear coming across the boys in the woods that really stands out, not just because the bear is gorgeously rendered (which it is), but also for the way Mikey acts towards it. The last couple of pages introduce who look to be Mikey's new nemeses, and while we know Mikey's the "bad guy" in this situation, we know him and care about him enough to want him to defeat them, which is a sign of how well written he is. Joshua Williamson amazes me; some writer have a hard time getting one book out in a month, and he writes three very strong creator owned titles, each with a different flavor. Birthright is one of most original books on the racks, mixing fantasy with modern family drama. The first trade is out now, so grab it and this first issue of the second arc now.



Convergence: Nightwing/Oracle #1
Story: Gail Simone
Art: Jan Duursema

As Convergence starts is earnest this week, we got the first week of mini-series set in old worlds, this week focusing on the pre-Flashpoint world. They were kind of a mixed bag, but shockingly, one of the really strong ones was Nightwing/Oracle from Gail Simone, who wrote Oracle longer than nearly anyone, and Jan Duursema, whose return to DC after years at Dark Horse doing some of the best Star Wars art ever is welcome. After a year under the mysterious dome, Barbara Gordon, better known as Oracle in this world, is starting to lose hope. She's been partnering with Dick Grayson, Nightwing, and they've been keeping Gotham safe. The issue is narrated form Barbara's point of view, and we see just how close she is to sinking into despair. It's hard to see Barbara, who is such a string character and been through so much, at this point, but it does make the situation seem all the more dire. Meanwhile, Nightwing is still full of so much joy and energy; Simone writes a Nightwing who is a big, grinning kid, not dumb, but as Barbara says, living every moment in the now. Duursema's kinetic style works perfectly with the acrobatic Grayson. As the issue progresses, we get the standard Convergence set-up, the gladiatorial conflict between heroes of two cities, and after seeing them wipe out the Justice Riders at the beginning of the issue, it's not a shock that our heroes will be facing the dark versions of Hawkman and Hawkwoman from the Flashpoint reality. But the deal that is offered isn't like anything else going on, and it leaves Dick and Barbara in a bad place. Barbara has just turned down Dick's marriage proposal and now tells him she's not going to fight the Hawks. But after Dick leaves, the last panel of the issue is one of those knock you off your feet ones, not for action or shock, but because it's so perfectly Oracle. Gail Simone writes a better Barbara Gordon as Oracle than pretty much anyone, and if these are the last two issues we're ever going to get, well, that last panel sums up what I want from an Oracle story and makes me even more excited for the next issue.




Convergence: The Quesion #1
Story: Greg Rucka
Art: Cully Hamner

And equally not shocking, the second Convergence title that really blew me away was The Question from Greg Rucka and Cully Hamner, who wrote the excellent backup stories featuring the character on Detective Comics. And as you'd expect from Rucka writing the Question, this is a very personal and human story about Renee Montoya. Most of the characters who formed Renee's supporting cast are all here: Huntress, Two-Face, Batwoman, and while they don't physically appear, her family's presence is felt. Renee's relationship with Two-Face has always been complicated, and while the two are working together at the beginning of the issue to find morphine to her father, who is dying, Two-Face doesn't realize Renee is the Question and they have a very different relationship. Rucka's Two-Face is one of the most sympathetic and well-rounded presentations of that character, and his time in the dome has clearly not been going well. Meanwhile, the easy camaraderie between Renee and the Huntress makes for some great interplay between the two. I don't think I'd realized how much I've missed either character more than when they were simply bantering in the apartment they share. But Huntress warms Renee not to trust Two-Face, but Renee still has faith in him. But when the dome falls, Two-Face decides it's time to leave the dome and finally act on the death wish he has by finding another Harvey Dent to finally kill him. Renee does care about Two-Face, just not in the way he cares for her, and so she does try to stop him, to not much effect, and the issue ends with Renee once again meeting the one that got away, Batwoman, another character I can't wait to see Rucka write some more. I have one minor quibble/question that if either of the creators happen to see this, maybe they can answer: historically, Two-Face has a two headed coin, one side scarred, that he flips. That's part of the shtick: Two-Face with a two-faced coin, and it's an important part of his origin. The coin he has here clearly has heads and tails, as he both says it and we see the scarred side is a tails side. Did I miss something? Is this not the original coin? Other than that, which is at best a minor quibble, this was a great character piece featuring one of the characters who has been lost to the sands of time. No one writes these characters better than Rucka, and as with Simone and Oracle, I'm glad to see one more go around for this combination of writer and character.



Copperhead #6
Story: Jay Faerber
Art: Scott Godlewski

Another Image series returned from its between arcs hiatus this week, and it's return was also strong and impressive. Copperhead, the frontier Western in space, is back, and the events on the mining colony aren't getting any easier for Sheriff Clara Bronson. After a very cool action opening where Bronson and her alien deputy Budroxifinicus (Boo for short) stop someone from robbing secrets from the local mine, she finds herself stymied as local land baron and mine owner Mr. Hickory refuses to press charges. Hickory proved at the end of the last arc that he is no fan of Bronson's, and while she warns him not to take justice into his own hands when the man goes free, it's clear that Hickory is not pleased. This becomes more clear when he later goes to talk to Boo about a... change in regime. It's nice to see more of Boo's home life, meeting his mate, seeing another of his flashbacks to the war between his people and humanity. We don't get Meanwhile, Bronson's son Zeke sneaks away from home to talk to Ismael, the artificial human who saved him in the first arc; since this is a good jumping on issue, despite this being a brief scene, it's nice that all the principle characters show up. Bronson's night is a little more action filled, as she goes to local saloon "undercover" since it's pay day for the miners and that usually means things get rowdy in town. She stops a particularly sleazy specimen named Nestor from beating one of the local ladies of negotiable affection (a phrase from Terry Pratchett I've always loved), and meets a new character, Madame Vega, the local, well, madame, who appreciates another strong woman in town, and I find myself wondering if Vega will be a friend in whatever is coming between the sheriff and Hickory. We also see local school teacher Thaddeus Luken, a purple skinned near human, talk to Barton at the bar and ask her out, something that is interrupted by Nestor, but an invitation she accepts later at the schoolhouse. One of things that Jay Faerber is doing with this book is playing on a lot of the classic Western tropes, and so having the school marm and the sheriff as a couple works as one of those tropes, but here the genders are reversed. Copperhead is a great genre mash-up with strong characters and great designs for its world; if you ever enjoyed a Western or a sci-fi series set out on strange new worlds it's a great book, and this is a perfect time to jump on.



Descender #2
Story: Jeff Lemire
Art: Dustin Nguyen

After last month's strong start, Descender returns with a powerful second issue. The first issue ended with a group of robot scavengers arriving at the moon where boy robot Tim-21 had just awakened. This issue begins with a single page that has narration boxes talking about a memory download. The story then moves in alternating pages. One page is in the present, where we see Tim and Bandit (his robo dog, fleeing the robot hunters, while the opposing page is a differently colored page showing Tim's memories, from the moment he awakened for the first time to when he went to sleep ten years prior. we get to see his creator, Dr. Jin Quon, who we met last month, from his point of view, and then we see him meet the family he was sent to, Ms. Travers and her son, Andy. It's heartwarming to see how Tim becomes part of this family, and it's juxtaposed against the hunt for Tim and the violence that is perpetrated both by the hunters and by Tim in defense of Bandit and himself. The story winds up looping back around to the first page in a clever narrative device, and gives a view of the scene from that first page pulled further back to show the full, painful scene. The issue ends with Tim in mortal danger and a new possible friend entering his life. For a story about a robot, Tim is one of the most human characters, and his heartbreak as he finds the body of one of the victims of the catastrophe that killed most of the moon's residents is palpable. Dustin Nguyen puts in some of the best work of his career on this title; it works perfectly with Jeff Lemire's script. With two issues down, it looks like Descender is another strong title from Image.



And Dan Grote bids a fond farewell (temporary as it might be) to Deadpool...




Deadpool #250/45
Story: Gerry Duggan and Brian Posehn
Art: Mike Hawthorne, Terry Pallot, Jordie Bellaire and Joe Sabino

Backup strips: Ben Acker, Ben Blacker, Scott Aukerman, Mike Drucker, Jason Mantzoukas, Paul Scheer, Nick Giovannetti, Matt Selman, Mirko Colak, Todd Nauck, Ty Templeton, Jacob Chabot, Natalie Nourigat, J.J. Kirby, Scott Koblish, Val Staples, Veronica Gandini, Ruth Redmond and Irene Y. Lee.

Well, as promised, Deadpool’s dead. But so’s everybody else. Without spoiling things too much, there’s a reason this is happening right before Secret Wars.

That said, the main story of Deadpool #250/45 (gotta love Marvel’s selective numbering) is actually a happy ending for Wade Wilson. The last few pages find DP surrounded by the supporting cast of the Duggan/Posehn/Hawthorne/Koblish era, the closest thing he’s ever had to family, from his illegitimate daughter to the Life Model Decoy of his SHIELD handler to the ghost of Benjamin Franklin. When the end comes, Wilson loves and is loved – a far cry from the psychopath who used to keep a blind old lady prisoner. Matt went into greater detail on this last week, but for my money, the Marvel NOW volume of Deadpool is easily the best since the original Joe Kelly run in the late ’90s.

And now, backup strips galore! Duggan and Posehn’s comedy-writer friends fill half of this supersized issue, with mini tales by Thrilling Adventure Hour’s Ben Acker and Ben Blacker, Comedy Bang Bang’s Scott Aukerman, The League’s Paul Scheer and Jason Mantzoukas, and more. Deadpool’s demon wife, Shiklah, catches up on ’80s pop culture! The Prestons get a talking dog (my favorite strip)! Kid Apocalypse tries to be bad but fails! Agent Adsit takes wisecracking lessons from Spider-Man! The Thing and Ghost Franklin team up (favorite single panel)! And Michael the Necromancer goes on a date!

Finally, we come to the last of the Scott Koblish-drawn flashback stories, in which Deadpool steals the Infinity Gauntlet from Thanos and throws himself a roast guest-starring the entire Marvel Universe, which subjects him to a merciless barrage of jokes, many of which are fart-based. After he’s had enough, Wade freezes the scene and turns to camera, calling the reader out for making his life so miserable, reminding us once again that he is the ultimate self-aware sad clown. To which emcee Howard the Duck replies, “Kid, I was you before you came along,” bringing the curtain down on a money’s-worth read.

Monday, December 15, 2014

Reviews of Comics from Wednesday 12/10


Afterlife with Archie #7
Story: Roberto Aguirre-Sacasa 
Art: Francecso Francavilla

I never thought I'd say Archie and horror in the same breath. I read and enjoyed Archie's Weird Mysteries in the 90s and 00s, but those weren't horror comics; they were supernatural adventure books that wouldn't scare anybody over the age of four. But Afterlife with Archie, the story of a zombie apocalypse that started in Riverdale, is definitely a horror comics, and it's a great one, full of genuine scares and tremendous character work. This issue picks up with the survivors of Archie and the gang having fled Riverdale, with a ravening horde of zombies led by Jughead following them (even in death and zombification, Jughead is still always hungry). Betty is trying to recreate her lost diaries, so we see flashbacks to Betty's time in Riverdale, the problems in her family wither her sister, her meeting Archie, and the turbulent relationship between her and Veronica. Meanwhile, we see more about just how warped the Blossom household in this reality is, with some flashbacks to Cheryl Blossom's family Thanksgivings. Taking Riverdale and mixing in some Peyton Place and some Flowers in the Attic could easily turn into something that feels exploitative and tacky, but Roberto Aguirre-Sacasa clearly has long plans for these characters, and isn't just throwing in shocks for shock value. He is developing these characters down unexplored territory, while still having them feel like the characters that Archie readers know. The atmosphere is only heightened by the dark, moody art from Francesco Francavilla, who draws not only some seriously creepy zombies, but such realistic facial expressions that you can read the full spectrum of emotions that run  through each character. If you're all caught up on The Walking Dead and are looking for something else to satisfy your zombie/horror fix, Afterlife with Archie is one of the best horror comics on the market. Also worth noting, each issue has a back up from the classic Archie published horror comics on the silver age, which are creepy in the EC Comics vein; I'd love to see some collections of those in the future as well.



Copperhead #4
Story: Jay Faerber
Art: Scott Godlewski

Copperhead, Jay Faerber and Scott Godlewski's sci-fi western, continues it's first arc, as Sheriff Clara Bronson and her deputy, Budroxifinicus (Boo for short and from here on out), close in on the killer of the Sewell family. Bronson goes on the hint for Ishmael, the artificial being ("artie") that saved her son and he saw with a stolen object from the Sewell house, only after getting into an argument with the local mine owner and land baron. It's through his inquiries that we learn exactly why Bronson is now out in the galactic backwater of Copperhead. She immediately jumps to the conclusion that Ishmael is guilty, reinforcing the knowledge that she dislikes arties, and we begin to get more details about the war that was fought, now knowing that the arties were designed to fight Boo's people. With Bronson away, Boo gets the spotlight as he heads to investigate a break in at the local doctors office (the doctor is a drunk, a classic western trope). While Boo pursues the being who broke in, we see a flashback to his time in the war, and get the idea of exactly how tough Boo is and was. Four issues isn't a lot of time, but Faerber has done a good job of letting us know who each of these characters are; still there's a lot to learn. We also see the first real clash between Clara and her son, Zeke, who absolutely believes that Ishmael is not the killer since Ishmael saved his live. Zeke's a good kid, but like all kids, they think they know better than their parents sometimes. I'm curious to see which is right. Scott Godlewski, artist on the series, impresses me by giving non-human faces very clear emotions. The Sewells and Boo are only slightly near human, and many artists would have a hard time conveying mood and emotion, but Godlewski does  a great job of helping us get right into Boo's head.



Rocket Raccoon #6
Story: Skottie Young
Art: Jake Parker

Rocket Raccoon continues to be one of Marvels' most charming comics. Rocket is now working to pay off the debt to the numerous princesses he has wronged in his life, but this issue he has to step away from that task to help out another old friend. Cosmo, the psychic Russian space dog who is the head of security at Knowhere, gets in touch with Rocket to help a robot, whose name is only given in binary, to help locate some of his friends, who all live on a colony of warbots who have forsaken violence to live a peaceful life. So Rocket and the robot go on a crazy adventure where Rocket actually has to act as the cool head, trying to keep the robot from blasting everyone; if your friends were taken by slavers, you'd be a little prickly too. From a weapons dealer to a weapons auction, Rocket and his robot sidekick leave a swath of carnage. Groot isn't around this issue, so the robot takes the place of Rocket's usual sidekick, but since not only is the robot's name in binary, but that's all he can speak, it's not like his vocabulary is much wider than Groot's. I wanted to talk about this issue for two very simple reasons. First, it's just fun. While yes, robot slavery is an important topic that should be discussed, this is a comic in the old model, a perfect done in one story with some good jokes, some good action, and a lovable cast. Second, it has Cosmo. I love Cosmo, but since the return of the cosmic Marvel Universe in the past three years or so, he hasn't really appeared much, so an issue with a lot of Cosmo is something I wanted to call out. Artist Jake Parker's style is reminiscent of Skottie Young's own while not being a direct clone, so it keeps with the tone of the first arc, and he draws absolutely adorable animals, so he's made for this book. If Rocket Raccoon can continue to tell fun stories like this, it will be the jewel in Marvel's cosmic crown.



The Valiant #1
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera

When it comes to consistency, Valiant really can't be beat. Since they started publishing two years and change ago, they've done a good job of keeping up a consistent high quality. And while they have done a couple of crossovers, Harbinger Wars and Armor Hunters, each of those connected small corners of the Valiant Universe. This week saw the debut of The Valiant, a four issue mini-series that looks to tie the whole universe together. The issue opens with a history of Gilad Anni-Padda, the Eternal Warrior, and his battle with a creature called the Eternal Enemy. Three times before, the Eternal Enemy has come, and three times it has slain the Geomancer, the person who speaks for the Earth. And each time, Gilad has gotten a scar on his face; the origin of the scars has been hotly debated since Gilad first appeared in the new Valiant, and it's a cool history to them, adding something to make Gilad's arch-foe a much bigger threat. From there, we see the current Geomancer, Kay McHenry, having a discussion with Armstrong, Gilad's also immortal brother about what she should be doing. I haven't read anything with Kay since her first appearance in Archer & Armstrong, so it was nice to get a refresher on who she is, as she is going to be important to this series. The issue also features an action sequence with Bloodshot, the nanite infused hero, fighting his former masters at Project: Rising Spirit on the behest of MI6. This sequence not only gives a nice action centerpiece to the issue, but catches readers up on Bloodhot's current status quo. The issue ends with Kay trying her hand at being a more active Geomancer, Gilad talking to X-O Manowar about the coming of a threat, and the rise of the Eternal Enemy. Writers Jeff Lemire and Matt Kindt do a very solid job of making it clear exactly who all these characters are even if you haven't read anything with them before, while keeping the story moving and it never feeling like an info dump. Paolo Rivera is an outstanding artist, and his work is as amazing as ever. His action sequences, especially Bloodshot versus a pair of mechs, flow perfectly, giving a sense of motion and action, and his design for the monstrous Eternal Enemy is the stuff of nightmares. If you've ever thought about trying out a Valiant comic and have been hesitant or if you're an old school Valiant fan who wants to try the new books, this is a book that is the perfect place to jump on. And if you've been reading Valiant regularly, this is a great showing that will feature the characters you're reading already, so go out and pick up The Valiant.

Monday, September 15, 2014

Reviews of Comics from Wednesday 9/10


Batgirl: Futures End #1
Story: Gail Simone
Art: Javier Garron

The last time Gail Simone was leaving Batgirl, I wrote how much I was going to miss her. And while I feel that way this time too, it's nice to feel like this time she got a chance to not just wrap up her run in her last regular issue of the series, but to put a bow on it with this issue, the tie-in to DC Comics September event, Futures End, where all the series jump five years into the future. She brings in different aspects of her run, from Barbara's roommate Alysia to James Gordon Jr., but tells a story that shows the depths that Barbara could go to when pushed beyond the point of no return. Only it's not the point of no return. Even though Barbara has become Bete Noire, the black beast, even though Barbara has seemingly lost everything, she comes out of it stronger. Simone has proven that Barbara is one of the strongest characters in comics, and this story seals that, showing that, no matter the depths, Barbara will pull her way out of them. But beyond the Barbara story, which is a good one, readers are introduced to the League of Batgirls, or should I say reintroduced. While one is a new Batgirl, the character under the mask being Tiffany Fox, daughter of Batman's ally Lucius Fox, the other two are the pre-New 52 Batgirls Stephanie Brown and Cassandra Cain, characters fans have been dying to see again, and back in their Batgirl identities. Simone leaves the book on a high note for many fans, letting them revisit these characters, written wonderfully, with a tribute from Barbara to them and for them to show how much Barbara has effected their lives. And this issue is a tribute to everything Simone has done with Barbara for all the years she has written the character. Thank you, Gail, for everything you've done, and I can't wait for the new Secret Six.



Copperhead #1
Story: Jay Faerber
Art: Scott Godlewski

Jay Faerber has written some of my favorite Image series of all time, including the superhero soap opera Noble Causes and the crime comic Near Death (and i just recently picked up the full run of his series Dynamo 5. I see a recommended reading in the future). So I was excited to see the announcement of his new series, Copperhead, which is a sci-fi/western mash-up, described by him in the little essay at the back of the issue as, "Deadwood in space." Mixed genres are a favorite thing of mine, and while the space western isn't new (Faerber admits as such in the same essay), it is a genre combo that works, and one that I've enjoyed often (see Firefly and Defiance and the Thrilling Adventure Hour segment "Sparks Nevada, Marshall on Mars" for some good recent examples). Faerber starts the series out strong, with an introduction to our leads, a couple of crimes, and some world building. Clara Bronson and her son Zeke move to the frontier town of Copperhead, where Clara has been hired as the new sheriff. Upon arriving, she meets the deputy who was passed over for the job, an alien named Budroxifinicus, who Clara dubs Boo to his chagrin. Clara and Boo go off to deal with a domestic disturbance, and come back to find the local mine owner, big shot Benjamin Hickery waiting to introduce himself, along with his artificial human workers, who Clara clearly has an issue with, saying they should have been destroyed, "after the war." While no details about this war are clear, it is clearly a plot point to be revisited, and an important part of world building a new universe; we readers aren't going to know everything that is normal conversation on a removed world in the future, and explaining it thoroughly would be forced. The relationship between Clara and Boo is going to be central to the comic, and her insistence on being in charge immediately is not going to go over well with a deputy who feels he should have been given the job. The issue ends with Clara and Boo discovering a crime that is much bigger than what she's seen so far, and Zeke getting himself into trouble while helping a local girl look for her lost dog; it's a nice cliffhanger that makes you want to come back. Scott Godlewski does a great job with the looks of the different aliens, and the old west/used universe feeling of the setting. This is a very solid first issue of a series that I'm going to be keeping my eye on over the coming months.



Lazarus #11
Story: Greg Rucka
Art: Michael Lark

The third storyarc of Greg Rucka and Michael Lark's at times frighteningly realistic dystopian political sci-fi, Lazarus, begins with the arrival of the Bittner family Lazarus, Sonja, at the borders of the territory of the Carlyle family, our main characters. For those of you who haven't tried the series, a Lazarus is a family member of one of the sixteen families who rule the world, who has been transformed into a fighting machine to guard their family's interests, and as Forever, our main character and Lazarus of the Carlyle family, arrives, we again see that Forever is seemingly more human than the other Lazarus (I'm assuming the plural of Lazarus, by the way. Lazaruses just sounds wrong to my ear). As was set up in last issue's one off story, Bittner is serving as go between for the Hock family, Carlyle's bitter rivals, who have captured Jonah Carlyle, the rogue son who attempted to betray the family and failed. The issue has two important aspects. The first is a further view into the way the families who rule the world interact with each other. The politics and the wheels within wheels that we see Malcolm Carlyle, family patriarch, planning for when in comes to the conclave of families. More integral is Forever beginning to really dig into the mystery of the message she received at the end of the first arc, saying that she is not, in fact, actually a Carlyle. She says she believes that message is from Jonah, attempting to sow discord, but there seems to be more to her belief than that, and there's clearly more to this. Her sister, as well s the doctor in charge of her care, Bethany, laughs it off, but goes out of her way to tell Malcolm that Forever is asking these questions. We also see Johana, Jonah's twin sister and co-conspirator, who escaped without suspicion after the treason, egging Forever on, reminding her what a traitor and bastard Jonah is, clearly hoping Forever will eliminate him before he reveals her part in the plot; Johana is the character most to be watched, as she is clearly far more clever than most give her credit for. Forever also spends time with Marisol, the woman who trained her, and mentions the message and her doubts. It's always interesting to see how different Forever's interactions with her family is from most others, and how different her interactions with Marisol is from everyone else, how much more comfortable she is. Forever is a wonderfully nuanced chaarcter, and I am looking forward to seeing her interact with other Lazarus.  The conclave begins next issue, and I'm curious to see more of each of the sixteen families, and I have a bad feeling for Marisol, who now might know something she really shouldn't.



Ms. Marvel #8
Story: G. Willow Wolsin
Art: Adrian Alphona

Ah, there's nothing like the story of a girl and her dog. Unless it's the story of a girl and her gigantic, genetically altered, teleporting dog. In the new issue of Ms. Marvel, the Inhumans' dog, Lockjaw, finds his way to Kamala Khan, our heroine. Kamala continues her attempts to track down and defeat the Inventor, the villain who has been menacing Jersey City, but now she has a little extra help. Kamala fights her way through another of the Inventor's mechanical menaces, and discovers more about just how he's powering them, and the action scenes are well written and drawn in Alphona's wonderful style. We also get to see Kamala with Nakia, one of her best friends, specifically the one who doesn't know her secret, and we start to see some fraying at the edges of that friendship, and more time with Kamala and Bruno, her best friend who does now her superhero identity, and he continues to be a classic superhero tech guy/sidekick who also serves as a sounding board for Kamala. We also get an ending with quite a cliffhanger, and I'm unsure of what Wilson is doing with Kamala's powers in the best way; I like to be kept guessing. But the real treat of the issue is seeing Kamala interact with Lockjaw. It's sweet to see how excited she is to spend time with the big dog, and it's great to see him add to her superheroing and to be so affectionate. When written write, Lockjaw is presented as a dog who might be a little smarter than average, but is still a dog, and Wilson captures that. I love Lockjaw, who is just one of the great superhero pets, and Alphona draws a great Lockjaw, with a face that is expressive without ever looking like anything other than the face of a dog. He also gives Lockjaw real mass and weight, making him feel as gigantic as he is. I hope Lockjaw stays as a member of the cast for the foreseeable future.


Stumptown Vol.3 #1
Story: Greg Rucka
Art: Justic Greenwood

Any writer with range is a slightly different writer when he or she is working in a different genre, and I'm a big fan of all the different writers Greg Rucka is, be it sci-fi Rucka, superhero Rucka, or steampunk Rucka. But the Rucka I love best is crime and spy Rucka, the guy who wrote Gotham Central, Queen & Country, and the Atticus Kodiak novels. And that Rucka is back is strong form with the debut of the new volume of his Portland set P.I. series, Stumptown. The issue is a character issue, getting you up to speed if you haven't read either of the previous stories. Stumptown follows Dex Parios, a private investigator in Portland, Oregon. The issue opens with Dex playing keeper for her local soccer team. When that game ends, she takes her brother Ansel, who is developmentally disabled, to a professional soccer game, where she meets Mercury, a friend of theirs, who gives them tickets to a signing with the team afterwards. At the match, she runs into CK, who scored the winning goal against her at the game at the beginning of the issue, and they spend some time chatting, and after the signing, Dex and Ansel stumble across the aftermath of a crime. And that's it. Not exactly the stuff of gumshoes and dames, huh? No, but what it does is expose you to exactly who Dex is, how protective she is of Ansel, how good she is to her friends. I'm also sure that, like the beginning of most good mysteries, it will be chock full of clues that will make a lot of sense as the mystery comes into focus. Rucka is a great writer when it comes to character, and this issue spotlights that. Justin Greenwood comes in as the new series artist, the first since co-creator Matthew Southworth. Greenwood's style isn't quite as gritty as Southworth's, but still fits the down and out P.I. tone of the series that was set by those earlier arcs. The end of the issue does set up a crime, one that strikes close to home for Dex, so it looks like things are going to speed up very fast from here.