Showing posts with label Punisher. Show all posts
Showing posts with label Punisher. Show all posts

Friday, January 29, 2016

Recommended Reading for 1/29: The Other Side



Jason Aaron's writing seems to be haunted by the Vietnam War. Wade Rouleau, father of Dashiell Bad Horse, the lead of Aaron's opus Scalped, is a Vietnam vet, as is Earl Tubbs, the lead of the first arc of Aaron's current breathtaking Southern noir, Southern Bastards. Aaron also had a healthy run on mainstream comics most famous Vietnam vet, Frank Castle, in his Punisher MAX series. But early in his career, Aaron wrote a series set firmly during the Vietnam War, The Other Side, and it stands as one of his best works to this day.

Billy Everette is a young man drafted into the Marines to serve in Vietnam. Vo Binh Dai is a North Vietnamese villager who gladly joins his countries army to aid in the liberation of South Vietnam and the unification of his country. They are two men from different worlds, with very different motivations, but they are both bound for the same place, the muddy no man's land of Khe Sahn. The story of the mini-series follows them both from their training to their arrivals in country, to their first sights of bloodshed, and to the final moments of their time at war.

It's very easy for a writer telling a war story to tack on a very pat statement about how everyone on both sides of a war are really the same under it all and that we should remember that before killing each other. And I'm not saying Aaron doesn't explore our common humanity, but he does it with story and not grand speeches. While both of our leads are sympathetic characters, are both human, and are really the same, just young men thrust into a conflict bigger than them, Aaron never relies on cliches and stereotypes to tell his story. They might be broken by the war, and they'll never be the same, the one who lives anyway, but there's no speech about the folly of war. The book is too grounded in the way people are for that.

Billy Everette does everything that he can to not go to war, and when he gets to basic, he's awful at it. He can't shoot, he pisses off his drill instructor, and he... sees things. He is followed by a dead soldier without a jaw. And he hears his rifle talking to him, telling him to kill others or himself. And as he goes to war, this gets worse. He sees more and more of the dead who have come before him.

Vo Binh Dai marches south to war because it is what his family and his gods would want him to do. He carries the watch his father took from a French soldier at Dien Bien Phu. He marches, confident that he is doing what is right and that if he dies, he will die for a good cause. And as things get worse, as his brethren die on the march, he begins to have visions. Visions of tigers, of dragons, of gods.

The question of whether the visions of either of our leads are real or something their own minds have conjured is left to the reader. The book is gritty, realistic, and it's easy to immediately write all of it off as a mind broken by the horrors of the world around them. And that's a perfectly valid. But there are moments, moments where the line between fantasy and reality is a little thinner. Aaron plays with this kind of heightened reality in his grittier work in other places; the half-mad Catcher in Scalped also has visions, ones that prove oddly incisive and prescient. And so maybe there's something here to this, something we can't touch or understand.

I admit to an initial Western bias, as I don't believe in the gods that Dai worships, thinking that he is seeing things while Everette's ghosts, something more in my mental wheelhouse, those could be real, or at least more than simply a coping mechanism. And the realization that I was casting a cultural judgement because of my own beliefs made me rethink every reaction to Dai's statements, statements that are outside my normal cultural understanding, and to empathize more fully with his character.

The faiths of the two characters are so different, with Dai confident in his pretty much to the end while Everette questions the existence and beneficence of his god. A letter from Everette's mother that talks of the local preacher, her prayer group praying for him, and that he is doing God's work, is used as narration, and when we see Everette reading it, he is in a room filled with the horribly wounded spectres that follow him. And the reaction of the other soldiers when he asks about God are telling as well. The old saying about there being no atheists in foxholes goes right out the window, with a line that stuck in my head, "God don't live in I Corps, man...just us grunts do."

But for all their differences, there are commonalities. It's amazing to see how both the North Vietnamese and the Americans accept the non-humanity of their opponents, thinking them cannibals or worse. There are soldiers on both sides who don't want to be there, who seek some way to escape the war. And on both sides, the conditions are horrible, lonely, full of trenches, disease, and the constant fear of death, be it from a Viet Cong sniper or an American air strike.

The sheer raw visuals of the book bring the horrors of war into sharp relief. Cameron Stewart is an amazing artist, whose work shows a style that can adapt to the grittiness of Gotham City when he worked with Ed Brubaker on Catwoman, to the surreal with Grant Morrison on Seaguy, to the nostalgic and warm in Multiversity: Thunderworld. His work on The Other Side is some of the best I've seen of his, grounded it reality at most times, showing battlefields littered with bodies, rats everywhere (and lord that made me shiver, because I hate rats), and people with looks in their eyes of rage, hurt, and loss. The dead who follow Everette are horrifying things, missing parts, burned, and reminding us at all times of the cost of war. But there are strange moments of beauty as well. The tigers that Dai sees are drawn to look truly majestic, as are the gods in his visions. The scene that stands out as the perfect blend of horror and beauty is a butterfly flying through the battlefield, its lovely wings juxtaposed against all the horror around it.

I read The Other Side in trade, and I want to quickly mention the backmatter and associated essays, because there's some really interesting stuff in here. I'm old enough to remember when most trades had some sort of interesting features to stand them apart from just buying the floppies, versus the opposite now, and this book has some great features. Cameron Stewart's photo journal of the trip he took to Vietnam to get the proper reference for the work features both pictures and words that get you inside both his trip and his thoughts. Aaron's piece is absolutely fascinating, a remembrance of his cousin, Vietnam vet and writer Gustav Hasford, best known for writing The Short-Timers, the novel that became the film Full Metal Jacket. Aaron's story of his relationship with Gus is great, and it makes it more clear why this book is so powerful and important.

War comics aren't usually my speed. The Golden and Silver age ones often present a simplified version of war, while the modern ones can be so gritty and real that it's painful to read them. And The Other Side is painful. It's a story that has no winners, only losers, only those scarred and killed by war. And that's what makes it important to read. Sometimes you need to be reminded of how ugly war is, how imminent death is for those who aren't sitting and reading comics. And be reminded, as Captain Dale Dye USMC (ret.) mentions in his introduction, that those who do not learn from the past are doomed to repeat it. And The Other Side presents a past that no one wants to repeat, in a way that will hold you riveted from page one.

Doing my research, I was surprised to see The Other Side is currently out of print. However, a book from two such well known creators won't stay out of print too long, and it should be easily located at most better comic shops.

Monday, October 1, 2012

Reviews of Comics from Wednesday 9/26


Batman Incorporated #0
Story: Grant Morrison & Chris Burnham
Art: Frazier Irving

As #0 issues go, I think Batman Incorporated got one of the best. Many of the zero issues were really out to try to smooth over some continuity issues created by the New 52 or to detail brand new origins for existing characters. But Batman Incorporated #0 really works to not only set the stage for the ingoing, but to flesh out some of the existing characters. If you were a reader who came into this series fresh with the New 52, you now have met many of Batman Incorporated's members, seen how Batman recruited them, and gotten a feel for their different attitudes. Especially important was sare the scenes with Batman recruiting the new Dark Ranger, the Batman of Australia. This is a new character, one who hasn't really appeared in more than a panel or two before this, so getting to know him means, I assume, he will play an important role later. I liked watching his burgeoning relationship, albeit a long distance one, with Squire, the partner of England's Knight. Squire is a spitfire, a great character, and she provides a great sounding board for Dark Ranger. Frazier Irving is an outstanding artist, and his style, with it's heavy shadows and beautiful darkness, is well suited for Batman. The only thing I didn't get but was hoping for was an appearance by Cassandra Cain as Black Bat, Batman of Hong Kong; but I figured it was a long shot. A guy can hope that she might pop up before the series is out though.



Happy! #1
Story: Grant Morrison
Art: Darick Robertson

It's been a while since Grant Morrison stepped back into the kind of comics that made him famous. He's been working on Batman and Superman for so long, you can forget this is the guy who made his bones writing The Invisibles, Flex Mentallo, and the trippiest run on Doom Patrol probably ever. Happy! is is new creator owned series from Image, teaming with Transmetropolitan and The Boys artist Darick Robertson. What starts out as a noir, with four mobster brothers looking to take out ex-cop-turned-hitman Nick Sax, quickly turns into something very different as, after waking up from near fatal gunshots, Nick starts seeing a flying blue horse named Happy who claims to be an imaginary friend and needs Nick's help to save his master (owner? maker? You get the idea). Morrison is clearly working tongue in cheek with both the noir genre and the gritty comics of today. The two brothers who are talking at the beginning curse so liberally that they are a parody of the profane mobster. Happy stands out so much against the dark world that Nick exhibits that it's jarring, and I think it's supposed to be that way, similarly to how Batmite stands out against the world of Batman in Morrison's run there, although even more striking. Darick Robertson is an artist whose style is realistic, but who does a wonderful job of peppering in bits of sheer unreality, be they the sci-fi elements of Transmet or the supes in The Boys. Happy the horse is charming and amusing, and looks really out of place surrounded by mobsters in a hospital. Choosing to set the story at Christmas makes for certain overtones that come with all Christmas stories; ideas of hope and redemption most prominently, even if the Ghost of Christmas Yet to Come is never portrayed quite as cute as Happy. I don't know if this story is going to wind up being a tale of Nick's redemption by saving the girl from whatever danger she's in, but I'm along for the ride no matter what.



Justice League Dark #0
Story: Jeff Lemire
Art: Lee Garbett

Justice League Dark came out of the gate as a solid comic, despite its somewhat awkward title. But when writer Jeff Lemire took over with its second arc, the series really started firing on all cylinders, not only having a great supernatural feel but a wicked sense of humor. This zero issue details the New 52 history of John Constantine and Zatanna, and introduces a new character, their mentor Nick Necro. Necro is clearly a proto-Constantine, the man John models his eventual behavior after, for good or ill. Ok, this is Constantine we're talking about; it's mostly ill. John and Zee study under Nick, and watch his eventual descent into madness hunting for the fabled Books of Magic; that Nick will turn out to be the Big Bad of the current arc of Justice League Dark will probably surprise no one when it's revealed. Seeing Constantine, a character who has existed solely in the Vertigo side of things for so long, interacting with the DCU has taken some getting used to, but I've come to really enjoy it, and to see a young Constantine giving in to some of the instincts that an older one would deny, like the urge to run and help a clearly unbalanced mentor who, shock of shocks, betrays him, is something the older Constantine of Hellblazer of even JLD would never do. But a Constantine, no matter the age, is the bastard of all bastards, and anyone who gets close to him is probably on their way to a messy death. The lessons learned by Constantine in this issue, ones about control and about who really has power, are things that are key to his character, and it was a great ride to see him learn them. Consider it, "The Portrait of the Mage as a Young Bastard."




The Punisher #16
Story: Greg Rucka
Art: Marco Checchetto

Writer Greg Rucka's tenure on The Punisher ongoing comes to a close, and it does so in a way that nicely ties up all the loose ends. I'm not a huge Punisher fan, but I am a huge Rucka fan, and read the series with quite a bit of interest. I wrote a piece about Batman and his use as a plot device in Batman: The Animated Series, and I feel like Rucka has pretty much been doing that this entire run. Garth Ennis did that for much of his run on the MAX Punisher series, where the mobsters, victims, and other characters were the focus, but Rucka's Punisher is a force of nature, who spoke fewer lines over the course of the run than most lead characters do in a single issue. This series has really be the story of Rachel Cole-Alves, a marine whose family was killed in a mob scuffle and has become a sort of apprentice Punisher. Rachel's story wraps up this issue, with her finally reaching a breaking point, and realizing she isn't the force of nature that Rucka's Punisher is. It's a heartbreaking scene, Rachel guilt ridden over the death of an innocent during the final battle between her, the Punisher, and the super crime syndicate The Exchange, and watching Punisher quietly taking the police out of the equation to allow her the chance to live. One of Rucka's other supporting characters, Detective Ozzy Clemons, factors in to the end of Rachel's story, and he is given his own satisfying ending. In October, Rucka's Punisher: War Zone mini-series begins, which promises to be much less intimate, and more over the top crazy. But I think someday, this will be looked at as one of the best Punisher runs ever, and I'm glad I read it.



The Simpsons' Treehouse of Horror #18
Story: various
Art: various

Ah, it's that wonderful time of year again. The leaves are changing, there's a cool breeze, and Homer is going on a killing spree. Yes, just like the TV series, Bongo Comics releases a Simpsons Halloween annual each year, collecting various short pieces. This year's is chock full of some great horro/comedy. The first story, an Evil Dead/Cabin in the Woods parody, comes from The Houghton Brothers, creators of Reed Gunther. Gerry Dugan and Phil Noto riff on Rosemary's Baby. Jim Valentino does a Rashaman-esque take of the regulars at Moe's trying to remember how the Bride of Frankenstein makes her entrance. And Chris Yambar tells a tale of Bartman entering Springfield Asylum in a tale neatly parodying the Arkham Asylum video game. There's nothing heavy here, nothing to sit around and contemplate. But if you like The Simpsons or a comic that's going to give you a good chuckle, give this one a shot. Oh, and on a side note, if anyone out there has, or knows where to get, a Simpsons' Treehouse of Horror #1, let me know. I've been looking for that for, well, eighteen years now.



Talon #0
Story: Scott Snyder & James Tynion IV
Art: Guillem March

The first title in the new DCU to feature a completely new character began this week, and I was pleased to see it. The lack of new characters headlining books was something I was surprised by with the New 52, and although the concept of Talon comes from Scott Snyder's "Court of Owls" story in Batman, Calvin Rose makes his first appearance here. The reader gets everything they need to know about Calvin in these pages: his history before coming to Haly's Circus, his training with the Court of Owls, and his abandonment of his duties. There are mysteries left about his past, but they seem to be flavor more than essential, which is fine, although who knows what might be important later on. What we see is a character with a certain set of skills, an escape artist who now must use those skills to escape not just from a strait jacket, but from the men who are hunting him. Snyder and Tynion have proven how well they work together in the back-ups on Batman, and this issue only further cements it. Calvin has a great voice; he doesn't sound like a recycled Bat character. I do have a feeling we'll get a similar vibe to the early issues of the Azrael series, a mixture of adventure and secret societies, which I'm looking forward to; the first two years or so of the Denny O'Neil Azrael ongoing were great comics. But whether I'm right or not, I think the Bat-family has an interesting new addition.




Wolverine & the X-Men #17
Story: Jason Aaron
Art: Mike and Laura Allred

Oh, Doop. Nothing quite like a floating green potato man to save the day. This issue of Wolverine and the X-Men steps back from the ongoing plots of X-Men fighting Avengers and the machinations of the new Hellfire Club to tell a one off story of exactly why Wolverine has recruited Doop, former X-Force/X-Statix member, to hang around The Jean Grey School. Doop is Wolverine's secret weapon, to look for threats against the school and stop them before they can attack. This includes dealing with zoning, Nazi bowling clubs, teaming up with Howard the Duck, and internet trolls. It's a hilarious issue, with each predicament Doop gets himself involved in seeming to be more ludicrous than the last. The scenes of Wolverine recruiting him, including Wolverine having to put on a one man show of what he thinks Cyclops would be like with a claw in his head were unreal and amusing, and Doop's dinner with Sabretooth ends about as well as you would expect. Doop co-creator Mike Allred is on art duties this issue, and I could think of no one more perfect for the job. Allred's sense of the absurd is second to none, and he draws all these bizarre scenes with a straight face, for want of a better term, while still making it seem odd and off kilter. Even if you're not an X-Men person, this is a great comic, one that plays with all the weirdness that this medium does so well.