Showing posts with label francesco francavilla. Show all posts
Showing posts with label francesco francavilla. Show all posts
Monday, June 29, 2015
Reviews of Comics from Wednesday 6/24
The Fade Out #7
Story: Ed Brubaker
Art: Sean Phillips
As readers get deeper into Ed Brubaker and Sean Phillips's filmland noir, The Fade Out, they see that every player in the series is haunted by something. Most of the issue is actually taken up by the romantic and sexual romp of the series protagonist, screenwriter Charlie Parrish, and Maya Silver, the starlet who replaced the murdered Valeria Sommers. But even as the two of them dance and have sex at a beach house away from all the pressures of Hollywood, that world doesn't release them. A particular physical trait of Maya's causes Charlie to ask a question that once again brings to mind Val and the suspicions he has about the hedonism of the head of the studio he's working for and exactly how much that might play into Val's murder. And when they're called back to the city early, Charlie gets himself immediately sloshed and into a fist fight with another writer who attacks him for naming names and getting his old partner, Gil, blacklisted. Charlie is haunted by Val's death and his own writer's block, by the corruption of the world around him. And when he goes to clean up after getting beaten down, he finally has a conversation with the man he remembers seeing the night of Val's death, who identifies himself as Drake Miller from the studio, who clearly knows that Charlie is a front for Gil's writing. Charlie knows the threat for what it is, that being outed as a front is suicide in Hollywood at this time, and still does nothing. This paralysis of action is Charlie's defining character trait and flaw, and clearly is connected with his wartime experiences in Germany. The issue also has us drop in on PR girl Dottie and Tyler Graves, the closeted gay James Dean analogue, forwarding their plots, but it's really Charlie and Maya's issue. We do get a little more about Maya and exactly what she went through to get her job on this movie. Brubaker doesn't forward the plot of the series as much as the character, although the final scene with Miller and the note he slips to Charlie are clearly important, something he's done with various issues of his earlier series as well. Phillips balances both the lovely beach scenes with the deeper darks of the bedroom scenes, which are not graphic but sexual. The Fade Out, more than any of Brubaker and Phillips previous series, is a slow burn, piecing out its information slowly while bathing us in atmosphere. I'm wondering if there were clues in this issue that will come back around to be more important later. Oh, and if you've been enjoying Devin Feraci's essays on Hollywood of days gone by that accompany each issue, you should check out You Must Remember This, an excellent podcast about the history of Hollywood in the 20th century.
Gotham By Midnight #6
Story: Ray Fawkes
Art: Juan Ferreyra
After the two month Convergence hiatus, Gotham By Midnight returns with its strongest issue to date, thanks in no small part to new series artist Juan Ferreyra. Ben Templesmith did a good job on the first arc, but I'm a huge fan of Ferreyra's from his work on Colder and Kiss Me, Satan and his talent for drawing the supernatural and the disquieting is well suited to Gotham City in general, and the macabre cases of the Midnight Shift in particular. The ghost haunting Powers Corp R&D is grotesque and shiver-inducing, exactly what I'd expect out of Ferreyra. The issue's story picks up shirtly after the conclusion of the previous arc, with the Midnight Shift attending the funeral of Sister Justine, who fell to help stop the Spectre from wiping out Gotham, and still under investigation by Sgt. Rook of Internal Affairs. After a tense argument about the powers of both Jim Corrigan as The Spectre and his partner, Lisa, Drake, who is part banshee, the two are sent to investigate the aforementioned haunting at Powers Corp. The story there is a tale we've heard before, of corporate greed run rampant, caring more for the bottom line than the human lives of those who work for it, but Fawkes infuses it with character, and makes you really want to slap around the unctuous Mark Jenner, whose corporate think and ultimatums led to the death of George Wooley, who haunts Jenner and Powers to get his justice, something the Spectre can understand. Meanwhile, Lt. Weaver spends time with Dr. Tarr, the Midnight Shift's resident scientist, who has taken Sister Justine's death the hardest, and who continues to investigate the black flowers from Slaughter Swamp, which take on an eerie turn. If that wasn't enough, the final page reintroduces one of my favorite DC characters, one who hasn't been seen since the universe reshuffling that was Flahspoint: Kate Spencer! Yes, the last character to bear the name Manhunter, the tough as nails superhero/attorney is back. Methinks this might mean a recommended reading for Manhunter is coming soon from this very blog, but for now I just want to thanks Ray Fawkes for bringing Kate back, and adding her to the cast of this comic.
The Shadow #100
Story & Art: Various listed below
I don't know exactly what math was used to determine that Dynamite was at issue one hundred of the comic featuring pulpdom's original masked vigilante, but however they got to the number, the celebrated it with an impressive prestige format anthology collecting six stories of The Shadow.
Story 1: "The Laughing Corpse," written and illustrated by Francesco Francavilla, is the story of the Shadow following leads as prominent scientists are dying with their bodies contorted and with grotesque smiles on their faces. No, it's not a crossover with another famous masked avenger (that's for later), but a story of revenge with Francavilla's usual style and grace, with gorgeous layouts an tons of atmosphere.
Story 2: Writer Victor Gischler and artist Stephen B. Scott's story deals with members of the card club frequented by the Shadow's alter ego of Lamont Cranston being robbed and killed. It's the most detective oriented story in the collection, although the reader is on on what's going on from the beginning.
Story 3: "Black and White and Red All Over" by writer/artist Howard Chaykin, who has quite a history with the Shadow, deals with The Shadow dealing with an old friend of his from World War I who is now a published of this new fad, comic books. We get a tale right out of the early days of comics, with gangsters and unscrupulous businessmen. And the final page shows an incensed Margo Lane, the Shadow's female companion, irked that the same crooks who bought out Shadow's old friend are no publishing a Shadow comic, something the Shadow takes in stride. Less so in...
Story 4: Michael Uslan, best known for being the producer of the Burton Batman films but who has written some comics featuring both the caped crusader and The Shadow in the past, and artist Giovanni Timpano, tell a story with so much 30s charm and in jokes that I couldn't help but smile. After The Shadow saves a couple and their young son from being mugged (if it wasn't clear who they are to readers at the outset, there's a bit with pearls that seal the deal), the Shadow slips off to tell off the guy who's voicing a radio version of his, something the Shadow does not approve of. If you know anything about the classic Shadow radio show, you know who this is, and Timpano captures the actor's look perfectly, and the final page mentions of Hearst and Rosebud again make it clear what famous actor the Shadow has set on a course to make his masterpiece
Story 5: Left out of the credits at the beginning of the comic, the back cover told me this story, of a criminal watching as the Shadow takes apart the underworld, comes from Chris Roberson and artist Ivan Rodriguez. This story feels like it follows in the footsteps of some of the best Will Eisner Spirit stories, where the Spirit, or in this case The Shadow, serves as more a plot device, letting us get into the head of a denizen of the city, in this case a crook with a sense of honor who the Shadow seeks to add to his collection of agents.
Story 6: The collection is rounded out by " The Curse of Blackbeard's Skull" a prose story with accompanying illustrations by Matt Wagner. The format, similar to that of the pulps where the Shadow comes from, makes it an excellent choice to end the anthology, and Wagner knows the Shadow. A story of rich men dying after possessing the cursed skull turns into a story of greed and avarice.
If you've never read a story of The Shadow before, or only know him vaguely, this is a great place to first read him, as it will give you a good feel for the character and his world.
We Are Robin #1
Story: Lee Bermejo
Art: Jorge Corona & Rob Haynes
The final major issue one of this month from DC is We Are Robin, where the idea of Robin, of a teenager doing something to protect Gotham from the crime that infests it, has reached a point where it has become a movement. But we only get hints of that this issue. The main focus of this issue is Duke Thomas, who will be the series point of view character. For those of you who haven't read Duke's earlier appearances, he has popped up a couple times in Scott Snyder's run on Batman, most recently in "Endgame," where the Joker used Duke and his parents as bait for Batman. This issue opens with Duke in foster care, as his parents are among the missing after the Joker's rampage. His case worker is long time Batman supporting cast member Leslie Thompkins, who has popped up intermittently and inconsistently since the reboot, and writer Lee Bermejo captures her in a way that makes me hope she is a regular supporting cast member in the book. As for Duke, one issue in and I love him. He's likable, clever, with a bit of an attitude, but he's not written to be a stereotypical street kid in any way. He's already well rounded by Bermejo just by drawing on his few appearances in Batman and what Bermejo does in this one issue. Looking for his missing parents, Duke goes into Gotham Underground and comes across a plan to blow up Gotham City proper. And when he's in trouble, that's when the Robins show up. Someone has been directing them to Duke, and we don't exactly know who that is or what their agenda is, but the final pages indicate someone with some resources is backing up the Robins.Jorge Corona, drawing off breakdowns by Rob Haynes, provides art removed from the DC house style, but with a lot of energy, appropriate for a book that is going to be populated by young, acrobatic characters. With mainstream superhero comics' recent push for greater diversity, a book featuring a young African-American lead and a group that looks to cross every possible societal group is a smart choice for the less than diverse recent DC Universe, but Duke is presented as a character first here, and that's the key to a solid character and title, something this first issue of We Are Robin sets up well.
Monday, May 11, 2015
Reviews of Comics from Wednesday 5/6
Afterlife with Archie #8
Story: Roberto Aguirre-Sacasa
Art: Francesco Francavilla
A lot of the horror of Archie Comics's recent horror revival have been placing their usually peaceful characters in violent and shocking positions. The new issue of Afterlife with Archie is actually quite quiet. There is a minimum of action in any physical sense, but it is one of the more chilling comics I've read in quite some time.The remaining Riverdale refugees have settled at the Bradbury Hotel to rest for Christmas, and the issue opens with a modified quote from Charles Dickens's A Christmas Carol. This opening pastiche is the first of many in an issue that is a love letter to classic haunted house stories. Archie narrates much of the story to Jughead, the human patient zero for the zombie outbreak, who appears as a ghostly bartender and is making ghostly sodas for Archie in the first of many homages to Stanley Kubric's adaptation of Stephen King's The Shining. We get caught up on the fallout from the previous issue's death of Jason Blossom, both the vote to decide whether his suspected murderer, his sister Cheryl, would stay with the group and her eventual revelation to the ladies her motives. Reggie rides through the Bradbury on a skateboard and encounters his own ghosts like Danny on his tricycle. But much of what Archie talks about is Betty and the loss of her hope and innocence, something that we starting in the previous issue which she narrated. Roberto Aguirre-Sacasa has crafted a great character-based horror comic here, really delving into what makes these characters tick and where they're going. There's also a tale from Archie's mom, told to her by her grandmother, that might explain a lot about Riverdale, but also one that reminds us that nothing comes without a cost. The issue ends with Archie making a decision, one that I feel can only lead to more heartache, more death, but I can't be sure exactly where this will lead, which is another quality of good horror: it keeps you guessing. And Afterlife with Archie does exactly that.
Bodie Troll: Fuzzy Memories #1
Story & Art: Jay P. Fosgitt
I was able to track down a FCBD Bodie Troll issue, which whet my appetite for the first issue of the new Bodie mini-series, Fuzzy Memories. The issue opens with a great little scene that sets up all of the principles' personalities if you've never read Bodie's adventures before: Bodie is chasing bunnies, thinking he's scary, when the bunnies in fact think he's playing. Bodie's friend Cholly is writing her latest play. And Miz Bijou, the fairy who employs Cholly at her pub (and Bodie to a lesser degree) us being sardonic and egging Bodie on. Bodie and Miz Bijou wind up making a bet that Bodie can't eat something living, and he ups the ante by saying he'll find something in the monster forest. Cholly and Bodie wander through the forest, where Bodie once again is sure he's scary when the really scary thing is Hokun of the Kooghun, a member of a monster hunting tribe, who winds up chasing Bodie home. There's some pretty complex plotting here, not confusing but layered, where things are set up early that pay off at the end of the story. Bodie eats some Butt-Truffles, mushrooms that only grow in monster poop, and what seems like a simple gross out joke winds up having an important part in the story's end. One of the fun things about Bodie Troll is the mix of poop jokes with cute characters and the other humor; it's still all ages, frankly, if my six year old niece's sense of humor is any indication of the tolerance of little kids for poop jokes. Jay P. Fosgitt's art is wonderful as ever, with his great monster designs, adorable Bodie and bunnies, and his people who have a distinct look; Bodie dressed up in his best suit, waiting to be killed joyfully because he thinks it's because he's really scary was a delightful visual. This issue serves as a great reintroduction to Bodie's world if you've been here before, and perfect jumping on point if you're new, both letting you know who these characters are and establishing a mystery or two to keep readers coming back.
Convergence: Nightwing and Oracle #2
Story: Gail Simone
Art: Jan Duursema
Ok, I'm a sucker for a happy ending. Call me a rank sentimentalist, but I saw this cover and I smiled pretty damn wide. After last issue left the future of Nightwing and Oracle up in the air, both their relationship future and their lives in general as they had to fight the Flashpoint universe Hawkwoman and Hawkman, the stakes were pretty high here. But while Nightwing goes in with escrima sticks swinging, Oracle does what she does best: she thinks. With a little help from her friends, she sets off to do battle herself. The Hawks proudly boasted that they hear everything using their Thangarian robots, but when your best friend has a sonic scream, well, you can use that to your advantage. Yes, Gail Simone gets to not only bid goodbye to this version of Barbara Gordon as Oracle, but she also gets to work in some great scenes with Black Canary, and we get to see Barbara's rapport with her fellow Bird of Prey. And when the chips are down again, it's Barbara who once again saves the day. It's not that Nightwing is portrayed poorly; he's still a hero, still tough and strong, and willing to sacrifice anything to save people. But this is Barbara's show from page one. Jan Duursema once again blew me away with her Nightwing, one who moves with such perfect grace, the same kind she instilled in her Jedi in her years of Star Wars work. I ended the review of last issue saying that if this was the end of these versions of these characters, I'm happy Simone got in the last word. I don't think I have anything else to say than that. If you ever loved Barbara Gordon as Oracle, or the Bludhaven era, happy-go-lucky Nightwing, this is a perfect send off for those characters.
Convergence: The Question #2
Story: Greg Rucka
Art: Cully Hamner
Greg Rucka's last hurrah with Renee Montoya, a character he redefined entirely, is as satisfying as Gail Simone's with Oracle; Rucka turned Renee from another Gotham cop into a down on her luck drunk and then into the Question, a feat in itself. Rucka knows Renee inside and out, and after being knocked out by Two-Face last issue, she teams up with her roommate, Huntress, and her ex, Batwoman, to try to stop Harvey from committing a bizarre form of suicide, going to fight an alternate universe version of himself and letting that version kill him. While the heroes are jumping across rooftops and storming the Gotham Courthouse where Two-Face is, we get some great character bits; the awkwardness between Question and Batwoman, Batwoman being jealous of Huntress and Question, and Huntress putting Batwoman in her place since she and Question are just friends. It's never catty, never over the top, but Rucka knows his characters, and knows how to make them sing, metaphorically. He also knows Two-Face, and presents a great scene where our disfigured Harvey Dent talks to a whole version of himself, one with everything our Harvey lost. The story is naturally narrated by our title character, with Renee talking about loss and regret, and there's a one moment where she remembers Charlie, her friend, who was the original question, who died on cancer, and she gets a final moment to see her estranged father, who is also dying of cancer, and gets to have the moment where they share their love one more time. It's a touching scene, and it's nice to see Renee get her own kind of happy ending. In an interesting tonal mismatch, the preview of a new DC title in the back of this issue is for Starfire, from Harley Quinn writing team of Amanda Conner and Jimmy Palmiotti, a much lighter title. Starfire is trying to find a new home, and we get a view into her head as she meets with various allies and frenemies for help her in her decision. Finally, with some help from Superman, Starfire settles on a place, a place with no superheroic history to it. It's a cute eight pager, and it sets up this new series well.
After weeks of talking about everything that led to it, Dan Grote looks at the beginning of the new Marvel event...
Secret Wars #1
Story: Jonathan Hickman
Art: Esad Ribic and Ive Svorcina
In the beginning, there was Reed Richards …
… I mean, I guess if you completely ignore the Golden Age
and start with the Silver Age, when Marvel Comics actually started calling itself
Marvel Comics.
The first issue of Marvel’s big end-of-the-worlds event is
very much a tale of two Reeds: The 616 Reed and the Reed of the so-called
Ultimate Universe. One is a super-scientist and a father making a last-ditch
effort to save whatever he can of his world. The other is, to quote Ultimate
Nick Fury (aka MCU Nick Fury): “a thousand-year-old megalomaniacal boy genius
who wiped out most of Europe on a whim.”
616 Reed has built a ship full of scientists and superheroes
to flee Earth and find a way to rebuild. While our Reed is clearly depicted as
the nobler of the two, it bears noting that at least half the ship’s passengers
are members of his immediate family and the Future Foundation, the science
enclave created during Hickman’s run on FF. The rest are random heroes not
given the luxury of escaping with their loved ones.
1610 Reed, on the other hand, has isolated himself in a
temporal dome called the City, from which he manipulates his Nick Fury into attacking 616
Earth, launches a doomsday weapon and hangs out with the 616’s scariest
villains, including Thanos and Maximus the Mad Inhuman.
In the end, one Reed loses everything. I mean, I guess
everyone loses everything when two Earths smash into each other, but the reader
only gets to see one man’s heart break.
The book boasts a large cast, but everyone who isn't named
Reed Richards is basically there just to punch each other as if that would
somehow save the world. How that doesn't result in a single hero meeting his or
her 1610 counterpart is beyond me. Only Ultimate Iron Man gets a meeting with a
616 hero – Captain Marvel – and he dutifully hits on her.
The award for Best Scene, however, goes to the 616’s
villains, who throw an end-of-the-world party at the Bar with No Name only for
it to be broken up by an uninvited guest with a skull on his shirt and a desire
to unload a surplus of bullets.
Monday, December 15, 2014
Reviews of Comics from Wednesday 12/10
Afterlife with Archie #7
Story: Roberto Aguirre-Sacasa
Art: Francecso Francavilla
I never thought I'd say Archie and horror in the same breath. I read and enjoyed Archie's Weird Mysteries in the 90s and 00s, but those weren't horror comics; they were supernatural adventure books that wouldn't scare anybody over the age of four. But Afterlife with Archie, the story of a zombie apocalypse that started in Riverdale, is definitely a horror comics, and it's a great one, full of genuine scares and tremendous character work. This issue picks up with the survivors of Archie and the gang having fled Riverdale, with a ravening horde of zombies led by Jughead following them (even in death and zombification, Jughead is still always hungry). Betty is trying to recreate her lost diaries, so we see flashbacks to Betty's time in Riverdale, the problems in her family wither her sister, her meeting Archie, and the turbulent relationship between her and Veronica. Meanwhile, we see more about just how warped the Blossom household in this reality is, with some flashbacks to Cheryl Blossom's family Thanksgivings. Taking Riverdale and mixing in some Peyton Place and some Flowers in the Attic could easily turn into something that feels exploitative and tacky, but Roberto Aguirre-Sacasa clearly has long plans for these characters, and isn't just throwing in shocks for shock value. He is developing these characters down unexplored territory, while still having them feel like the characters that Archie readers know. The atmosphere is only heightened by the dark, moody art from Francesco Francavilla, who draws not only some seriously creepy zombies, but such realistic facial expressions that you can read the full spectrum of emotions that run through each character. If you're all caught up on The Walking Dead and are looking for something else to satisfy your zombie/horror fix, Afterlife with Archie is one of the best horror comics on the market. Also worth noting, each issue has a back up from the classic Archie published horror comics on the silver age, which are creepy in the EC Comics vein; I'd love to see some collections of those in the future as well.
Copperhead #4
Story: Jay Faerber
Art: Scott Godlewski
Copperhead, Jay Faerber and Scott Godlewski's sci-fi western, continues it's first arc, as Sheriff Clara Bronson and her deputy, Budroxifinicus (Boo for short and from here on out), close in on the killer of the Sewell family. Bronson goes on the hint for Ishmael, the artificial being ("artie") that saved her son and he saw with a stolen object from the Sewell house, only after getting into an argument with the local mine owner and land baron. It's through his inquiries that we learn exactly why Bronson is now out in the galactic backwater of Copperhead. She immediately jumps to the conclusion that Ishmael is guilty, reinforcing the knowledge that she dislikes arties, and we begin to get more details about the war that was fought, now knowing that the arties were designed to fight Boo's people. With Bronson away, Boo gets the spotlight as he heads to investigate a break in at the local doctors office (the doctor is a drunk, a classic western trope). While Boo pursues the being who broke in, we see a flashback to his time in the war, and get the idea of exactly how tough Boo is and was. Four issues isn't a lot of time, but Faerber has done a good job of letting us know who each of these characters are; still there's a lot to learn. We also see the first real clash between Clara and her son, Zeke, who absolutely believes that Ishmael is not the killer since Ishmael saved his live. Zeke's a good kid, but like all kids, they think they know better than their parents sometimes. I'm curious to see which is right. Scott Godlewski, artist on the series, impresses me by giving non-human faces very clear emotions. The Sewells and Boo are only slightly near human, and many artists would have a hard time conveying mood and emotion, but Godlewski does a great job of helping us get right into Boo's head.
Rocket Raccoon #6
Story: Skottie Young
Art: Jake Parker
Rocket Raccoon continues to be one of Marvels' most charming comics. Rocket is now working to pay off the debt to the numerous princesses he has wronged in his life, but this issue he has to step away from that task to help out another old friend. Cosmo, the psychic Russian space dog who is the head of security at Knowhere, gets in touch with Rocket to help a robot, whose name is only given in binary, to help locate some of his friends, who all live on a colony of warbots who have forsaken violence to live a peaceful life. So Rocket and the robot go on a crazy adventure where Rocket actually has to act as the cool head, trying to keep the robot from blasting everyone; if your friends were taken by slavers, you'd be a little prickly too. From a weapons dealer to a weapons auction, Rocket and his robot sidekick leave a swath of carnage. Groot isn't around this issue, so the robot takes the place of Rocket's usual sidekick, but since not only is the robot's name in binary, but that's all he can speak, it's not like his vocabulary is much wider than Groot's. I wanted to talk about this issue for two very simple reasons. First, it's just fun. While yes, robot slavery is an important topic that should be discussed, this is a comic in the old model, a perfect done in one story with some good jokes, some good action, and a lovable cast. Second, it has Cosmo. I love Cosmo, but since the return of the cosmic Marvel Universe in the past three years or so, he hasn't really appeared much, so an issue with a lot of Cosmo is something I wanted to call out. Artist Jake Parker's style is reminiscent of Skottie Young's own while not being a direct clone, so it keeps with the tone of the first arc, and he draws absolutely adorable animals, so he's made for this book. If Rocket Raccoon can continue to tell fun stories like this, it will be the jewel in Marvel's cosmic crown.
The Valiant #1
Story: Jeff Lemire & Matt Kindt
Art: Paolo Rivera
When it comes to consistency, Valiant really can't be beat. Since they started publishing two years and change ago, they've done a good job of keeping up a consistent high quality. And while they have done a couple of crossovers, Harbinger Wars and Armor Hunters, each of those connected small corners of the Valiant Universe. This week saw the debut of The Valiant, a four issue mini-series that looks to tie the whole universe together. The issue opens with a history of Gilad Anni-Padda, the Eternal Warrior, and his battle with a creature called the Eternal Enemy. Three times before, the Eternal Enemy has come, and three times it has slain the Geomancer, the person who speaks for the Earth. And each time, Gilad has gotten a scar on his face; the origin of the scars has been hotly debated since Gilad first appeared in the new Valiant, and it's a cool history to them, adding something to make Gilad's arch-foe a much bigger threat. From there, we see the current Geomancer, Kay McHenry, having a discussion with Armstrong, Gilad's also immortal brother about what she should be doing. I haven't read anything with Kay since her first appearance in Archer & Armstrong, so it was nice to get a refresher on who she is, as she is going to be important to this series. The issue also features an action sequence with Bloodshot, the nanite infused hero, fighting his former masters at Project: Rising Spirit on the behest of MI6. This sequence not only gives a nice action centerpiece to the issue, but catches readers up on Bloodhot's current status quo. The issue ends with Kay trying her hand at being a more active Geomancer, Gilad talking to X-O Manowar about the coming of a threat, and the rise of the Eternal Enemy. Writers Jeff Lemire and Matt Kindt do a very solid job of making it clear exactly who all these characters are even if you haven't read anything with them before, while keeping the story moving and it never feeling like an info dump. Paolo Rivera is an outstanding artist, and his work is as amazing as ever. His action sequences, especially Bloodshot versus a pair of mechs, flow perfectly, giving a sense of motion and action, and his design for the monstrous Eternal Enemy is the stuff of nightmares. If you've ever thought about trying out a Valiant comic and have been hesitant or if you're an old school Valiant fan who wants to try the new books, this is a book that is the perfect place to jump on. And if you've been reading Valiant regularly, this is a great showing that will feature the characters you're reading already, so go out and pick up The Valiant.
Monday, November 4, 2013
Reviews of Comics from Wednesday 10/30
Five Ghosts #6
Story: Frank J Barbiere
Art: Garry Brown
After a few months off after the initial arc, Five Ghosts is back with a tidy and fun little one off. Fabian Gray travels to Japan to answer a summons from an old flame of his, to aid her in stopping a clan that is moving in on her family's lands, and to retrieve a mythic sword, the sword of Masamune, which she tells him is made from the same Dreamstone material that gave Fabian his own unique powers. It's a story of samurai action, with beautifully choreographed fight scenes, betrayal, and Fabian using his powers in some cool ways. It's cool to see more about Fabian's backstory; at one point he gets out of a trap that was crafted to stop him from summoning the ghosts that grant him his abilities, and he points out that he was the world's greatest thief before any of that happened. Little bits like that add to Fabian as a character and make him more well rounded than just being a vehicle for the stuff that happens when he calls one fo the ghosts. Artists garry Brown fills in for regular artist Chris Mooneyham, and does an admirable job of it. His style is different than Mooneyham's, but still creates a great pulp atmosphere. If you haven't tried Five Ghosts yet, this is a perfect issue to try out, and if you're a fan of the pulp atmosphere, you'd be doing yourself a favor.
Guardians of the Galaxy #8
Story: Brian Michael Bendis
Art: Francesco Francavilla
Guardians of the Galaxy has been a pleasant surprise since its reboot. I was a very big fan of the last incarnation of the book, the one written by Dan Abnett and Andy Lanning, and featuring a sprawling cast that included most of the current members, plus a bunch of others, including Adam Warlock, my favorite Marvel character of all time, and Cosmo, a telepathic Russian dog. So the streamlined team was a worry, since I felt one of the things that I enjoyed about the last series was all the different relationships; although the new series did still include Peter Quill, Starlord, a character Abnett and Lanning spent a lot of time fleshing out, cosmic mainstays Drax and Gamora, and fan favorites Rocket Raccoon and Groot. The stories so far have been fun, and the characters read like themselves, if slightly Bendis-ized versions. This issue begins Guardians' crossover with Marvel's big Summer/Fall event, Infinity. The main Infinity series has been ok, if a bit lacking in focus in my opinionso it's nice to see a crossover that has a nice tight focus. The Guardians have been contacted by Abagail Brand, the head of SWORD, the Earth organization in charge of dealing with extraterrestrial incursion, asking for them to free her from Thanos's forces on The Peak, the Sword space station headquarters. There's some great action scenes, as Starlord and Rocket infiltrate the Peak, free Brand, and go to try to retake the station. But the highlight of the issue is some great character work at the beginning. With Thanos making trouble again, Gamora, who was raised by Thanos, confronts Starlord and Drax about exactly how Thanos and Starlord escaped being trapped in a collapsed dimensions together, and how Drax is alive again. She gets little answer, and Gamora's anger at Starlord, and her own decision to go storming off to confront the father figure who has haunted her for her entire adult life, not to mention killed her on at least once occasion, does a lot to further develop her character and the reactions of the others helps flesh them out. Add the usual incredible art by the busiest man in comics, Francesco Francavilla, who draws a particularly great Rocket Raccoon, and you have a book that is living up to it's concept and its pedigree.
Itty Bitty Hellboy #3
Story & Art: Art Baltazar and Franco Aureliani
If only every comic could get Itty Bitty, I think we'd have much happier fans. After Tiny Titans and Superman Family Adventures, I didn't expect Art and Franco would next move to the macabre world of Mike Mignola's Hellboy, but not terribly surprising, it's still a joyful and amusing romp. Every issue is packed with humor and fun little character beats. This month's issue of Itty Bitty Hellboy opens with Hellboy preparing his favorite dish, pancakes (or "pamcakes" as he calls them, which readers of regular Hellboy comics know saved him from becoming evil), with the help of Liz Sherman's fire powers. Hellboy gets Baba Yaga to make one of his pancakes gigantic using her magic, and before you know it, everyone is asking Baba to make something huge. She banishes Hellboy and his friends to Hades, and the demons rally around Hellboy, only to have him use his pamcake making skills to keep them from destroying Earth. Lobster Johnson and Lobster Smith, his pet Lobster, dig their way out to try to help the world. And Roger the Homunculus finds a little love with Baba Yaga and Hecate. I can't really do the issue justice, since so much of it is about the punchline to the wonderful set-ups Art and Franco come up with, and the adorable visuals. I've said something like this with eveything I've ever reviewed by Art and Franco, but if you're looking for a change of pace from the usually grim and grity comics of today, you couldn't do better than trying out Itty Bitty Hellboy.
The Sandman: Overture #1
Story: Neil Gaiman
Art: JH Williams III
I wish I could type an approximation of a squeal of delight, because that would be the only thing that could do this wonderful comic justice. Neil Gaiman's The Sandman is one of the touchstone comics of the modern age and possibly of all time, and it is my favorite piece of longform graphic storytelling. New work from Neil Gaiman is something I always look forward to, and this past year has been an embarrassment of riches, between The Ocean at the End of the Lane, his first novel for adults in years, two new childrens' books, Chu's Day and Fortunately the Milk, and now a return to the world of the Endless, with a story set before the first issue of The Sandman. Dream, or Morpheus if you'd rather, the protagonist of The Sandman, appears in this issue as he did in the many flashbacks that took place before his imprisonment in the first issue of the series; he is imperious, cold, and callous, something made clear in his tone when addressing Lucien, the librarian of dreams, a character who is a loyal retainer who Dream dismisses with barely an acknowledgment. The tone of Dream is chilling, as he prepares for war, something we saw a couple times over the course of The Sandman, and any reader familiar with it knows this can only mean trouble. Gaiman has lost none of his feeling for the characters that we know and love from The Sandman. It's interesting to see the Corinthian, the nightmare serial killer with mouths for eyes, again, and to see exactly what made him slip out of the Dreaming and into the waking world in the time of Dream's imprisonment. We also meet some new characters, including George Portcullis, a dreamer who manages Dream's London office, and Gaiman uses him to demonstrate the malleability of identity in dreams; identity was one of the themes often played with in Sandman. The final pages reveal something about the Endless and Dream that will hopefully be as surprising to the reader as it is to Dream himself.
Gaiman has often said he writes for his artists when he is working on a comics projects, playing to their strengths, and this issue is a perfect example of that. I've loved JH Williams III's work since Chase in the 90s, and his work has grown exponentially over the years, and this issue is a masterpiece. His use of nearly entirely two page spreads, his frightful Corinthian, the alien world at the beginning of he issue and it's population of sentient flowers, are all drawn in exquisite detail. Williams draws a Death who is especially beautiful, and the soft look he gives her stands in sharp contrast to the harsher lines he uses to draw her darker brother, Dream. The issue is a feast for the eyes, and I hope that the eventual collection is in landscape format to allow the art to be appreciated in its entirety by those who want to read the story in that format. When a creator returns to a legendary work there's always the concern they will have lost whatever it was that made that work something special. I am glad to say none of the magic that made Sandman has been lost over the intervening years; go, read it, and plesant dreams.
Friday, March 29, 2013
Recommended Reading for 3/29: Hawkeye
If you had told me last year that I would be writing a recommendation for a book featuring Hawkeye, Marvel Comics avenging archer, I would have given you an incredulous look. Sure, Brian Michael Bendis had done some decent things with him in New Avengers, but my first and main exposure to Hawkeye was during the period when he was with Mockingbird a lot, and to a DC fan felt like a poor man's Green Arrow (who is often a poor man's Batman). But I had heard such good things about this series, and the last time Matt Fraction and David Aja worked together they had done an amazing job on Immortal Iron Fist, so I thought I'd try it out. And boy am I glad I did.
Hawkeye isn't a traditional superhero comic. Like Immortal Iron Fist was really a martial arts comic, Hawkeye is a crime comic. Sure, there are supervillains, but they seem to be street level villains, or at least non-powered ones, and Hawkeye is fighting them on his terms. The first issue is a street story, where Hawkeye is trying to get a bunch of Russian crooks to stop trying to force the people in a building they have bought, one where Hawkeye keeps an apartment, out on the street. Captain America, Iron Man, and Thor really don't fight a bunch of Russian mobsters in track suits who call them, "Bro," throughout the story.
Matt Fraction's writing has a wicked sense of humor. Clint Barton, Hawkeye, is the kind of guy who has a wiseass comment for every situation. He disarms his foes and his friends with them. There's a long line of heroes who do this, from Marvel's own Spider-Man, to wizard-for-hire Harry Dresden, to Vlad Taltos, Steven Brust's wizard/assassin. The stories are narrated by Barton, so it helps being in the heroes head to really get his irreverance.
What it feels to me Fraction is doing is really taking Hawkeye and turning him into a classic hardluck pulp hero when he's no with the Avengers. The series opens with Hawkeye taking a plunge out of a window and breaking enough bones to leave him in the hospital for six weeks. Over the course of the first trade's worth of issues, Hawkeye is mugged, shot, hit on the head with a bottle, and knocked out. Sure, superheroes usually take a beating, but rarely as constantly, and in such an embarrassing manner for them. The narrative of each issue actually has the repeated phrase, "Okay... This looks bad." This is not the heroic mantra of a hero; it's nobody's, "With great power comes great responsibility." This is something you'd expect to hear from Sam Spade, or a similar character in a noir as the mobster he's been tailing leads him down a blind alley and is waiting with a gun to rub him out for good. It's humanizing, and makes Hawkeye a more endearing character than simply the archer who never misses and makes smartmouth comments at Captain America.
So far, the supporting cast for Hawkeye seems to be made up of one character: Marvel's other Hawkeye, Young Avenger Kate Bishop. And let me say, that while she may be a member of the Avengers junior team, she sure doesn't act like it; she's a full fledged superhero, and woe unto Clint Barton if he should forget it. Kate is nobody's sidekick, but she is willing to be Clint's partner and be mentored by him. It's clear right from the get go that Clint respects Kate, both her mind and her skill with a bow. And she saves Clint as much (if not a little more) than he does her. The strength of their relationship is part of what drives the book, and giving someone Clint can trade zingers with one to one is an excellent choice by Fraction. Clint is still the senior partner, though, and Kate is still learning, but Clint is never the overbearing mentor, like Batman is to Robin. He tries to get Kate to learn, and doesn't scold when she disobeys orders, mostly because he knows in her place he would have done the same thing.
Fraction's particular use of Marvel's established supervillains is something I enjoyed a lot in the first volume of the series. Over the course of five issues, Hawkeye finds a way to royally tick off both the Kingpin and Madame Masque, neither of whom are people you want to be on the wrong side of. But its issue two that really impressed me, where Hawkeye runs afoul of the Ringmaster and the Circus of Crime. Evil circus is kind of an old trope, and there have been attempts to make Ringmaster and his crew edgy and modern before, and they usually fall flat. Fraction doesn't try to change the Circus, but first he plays with the modern circus atmosphere by cleverly changing the Ringmaster's schtick into a more Cirque du Soliel thing,and then he ties in Hawkeye's own background: Hawkeye was raised in a circus, trained by the man who would become the villain Swordsman. And with one of Swordsman's other students in Ringmaster's crew, the adventure had a more personal twist to it. Fraction finds a way to make what could have been the same old Ringmaster story much more interesting with just a couple nice additions.
David Aja's art perfectly suits the kind of stories that Fraction is telling in this book. His style falls in that same gritty family as guys like Michael Lark, Steve Epting, and Butch Guice, all artists who have worked on some of Marvel's more non-traditional superhero books in recent years. It has a gritty look, very much at home on the streets of New York or Madripoor. And while the idea of both being clean and gritty seems oxymoronic, Aja's style is. His line work is distinct and his continuity if marvelous, while still maintaining the street feel of the book. It seems like in between each Aja drawn arc, there will be one drawn by another artist, and that line up is equally impressive. The first two parter was by Javier Pulido, known for his beautiful work on Human Target and Daredevil, and the forthcoming arc is by Francesco Francavilla, whose Black Beetle is the best pure neo-pulp on the stands right now.
Hawkeye was definitely the sleeper hit of last year, and I'm glad it was a hit. A strong, character driven half super hero/half crime title is something that speaks to me. After only one trade, I've come to appreciate both Hawkeyes on an entirely new level, and I'm looking forward to reading more with them. I also think that this would be a great book to crossover with James Asmus's equally crime flavored Gambit. I can see a Gambit and Howkeye in the Big Easy story, where the run across ladies and thieves. Two more unlikely titles I can't think of, but there's something about it that I think wold work. Fortunately, for all his problems in the book, things don't look bad for the future of Hawkeye.
The first trade of Hawkeye, My Life as a Weapon, was released two weeks ago, containing issues 1-5 and an issue of Young Avengers Presents where the two Hawkeyes first met. The books is released monthly through Marvel, with its second trade to be released in May.
Monday, January 21, 2013
Reviews of Comics from Wednesday 1/16 Part 1
I have had weeks where I've struggled to get three to five comics to review on here, but this past week there were so many good comics I actually am going to divide the reviews over two days. So check out today and stay tuned for more reviews tomorrow.
Archer & Armstrong #6
Story: Fred Van Lente
Art: Emanuela Lupacchino
In the original Valiant days, my favorite title/character was the Eternal Warrior, so I was glad to see him back in the title of his brother, the warrior/poet Armstrong, and the story has been as well paced and fun as this title has proven to be in its six issue run. Last issue established the conflict between the brothers (and Armstrong's companion, the naive young assassin Archer) and the character of the Gilad, the Eternal Warrior. This issue spends little time with our protagonists, but instead focuses on Kay McHenry, the spokeswoman for Zorn Capital. Kay is having a problem: the dying houseplant in her office is talking to her. It's not hard to figure out from there that Kay is the new Geomancer, the voice of the Earth that our heroes are searching for. Over the course of just one issue, Van Lente gives the reader a good view inside Kay's head, making her a sympathetic and interesting character. Van Lente ties Kay's origin in with The 99%, a group of villains established in the first arc, and The Null, a new faction of The Sect. With her life in danger, Archer, Armstrong, and the Eternal Warrior come on the scene, but Kay saves herself, showing our first glimpse of the power of a Geomancer. Van Lente doesn't slow down in this issue, packing a ton of great story and character in it. I like that it seems Kay has accepted her mantle of Geomancer without a lot of hemming and hawing, but instead embraces it, although we'll have to see how that works out next issue when she's out of mortal peril. And if none of that has convinced you to check this issue out, how about this: Monkey dressed as Mother Nature. Resist that.
Batgirl#16
Story: Gail Simone
Art: Ed Benes & Daniel Sampere
What could have been Gail Simone's final issue of Batgirl instead simply becomes the final issue of the series crossing over into "Death of the Family" and would have been a great issue one way or the other. Joker has brought Batgirl to a church so he can marry her, and take her off the chessboard of Gotham so she is no longer a hindrance to Batman. And he is holding her mother hostage to insure her cooperation. But a factor Joker had hot planned for comes into play: James Gordon Jr., Batgirl's psychopathic little brother. James comes in telling Batgirl he has saved their mother, and allowing Batgirl to move against the Joker and her men. The opening scene of the issue is a flashback to a Barbara shortly after she was shot and crippled by the Joker, and we see her recurring dream of killing the fiend, and throughout the issue she comes close to embracing this homicidal urge. Simone has a wonderful handle on Batgirl, giving her so many layers, and more rage than she has ever been presented with. I don't want to say anything about the end of the issue, about the final confrontation between James Jr. and the Joker, because I have to say I can see James becoming the next Joker, a character without remorse and with a gamesman's mind. When James Jr. was reinvented by Scott Snyder, I wasn't sure if any other writer could handle him just right. I'm happy to say Simone hits all the right notes to make him a character who is equally as creepy as the Joker.
Batman #16
Story: Scott Snyder/ Scott Snyder & James Tynion IV
Art: Greg Capullo/ Jock
The end game begins here. Everything Scott Snyder has been building to in "Death of the Family" starts to play out as Batman enters Arkham Asylum to confront the Joker on turf both of them seem to view as a place where they have an advantage. The issue is a tense trip through Arkham, with Batman's narration adding to the tension. He address himself as Bruce the whole time, speaking to himself in the third person. He seems more worried than he ever has, moving through the Asylum, working his way through the Joker's traps, and using everything he has to keep edging forward. He uses his brain to save Arkham guards Joker has had dancing non-stop for days and he uses his brawn to defeat a legion of armed maniacs. Joker has Dollmaker imprint images on the skin of a group of tied up men, showing scenes from Batman and Joker's history in a creepy living tapestry. After facing down some of Arkahm's more famous rogues, in the end, Joker is waiting in a room. Within that room, Joker waits with three of Batman's other greatest rogues, Penguin, Riddler, and Two-Face, and although Batman seems to be able to stop Joker from killing his victims, Joker has one final scheme. He shows Batman his family, all waiting for Joker to kill, and this proves Joker right: the allies and family Batman has made make him weak, make him susceptible to Joker's scheme. In the end save his allies, and seems to be dead, although we all know there's more to come from that. Still, the final moment sends shivers up my spine. The back-up this month mainly features Joker dealing with the one rogue in his court not spotlighted yet: Two-Face. When Two-Face wants Batman just killed after the final scene of the main story, Joker stands him down. He addresses Two-Face as Harvey, showing contempt for Two-Face. He points out to Two-Face that his coin, his view of justice, is pointless, which he views as perfect for Gotham. Joker leaves even the greatest rogues behind, and is left alone with Batman holding the mysterious covered dish that he holds on the last page of each of these final "Death of the Family" tie-ins. With one part to go, the stakes have never been higher, and I have never been more excited.
Batman and Robin #16
Story: Peter J. Tomasi
Art: Pat Gleason
Damian is a character who has been evolving and growing since he was first introduced. This issue seems to be a turning point for the young Robin. Facing down a man who he believes is Batman, controlled by a psychotropic Joker venom to kill him, Damian does his best to not kill his father. The verbal abuse and taunting from the Joker continues, trying to convince Damian to cross the line. Damian leads "Batman" on a merry chase through the Gotham Zoo on another of Joker's little merry chases. In the end, when Joker tells Damian it is either Damian's life or Batman's, Damian is willing to sacrifice himself. Joker is disappointed, naturally, and a little surprised. And while Damian does let his temper slip when he faces down Joker, he still is acting more controlled, and has come to understand self-sacrifice. While the story is impressive, what really blew me away with this issue, as with the last, was the art from pat Gleason. His Joker is equally as creepy as those from Greg Capullo and Jock, but his use of the flies that surround Joker's rotting face is extra disturbing. His Joker is bizarrely gangly, moving like a marionette on strings controlled by a mad puppeteer. And the look on Damian's face as he thinks Batman has died is heartbreaking. To be able to do that with a character who is wearing a mask and has no visible eyes shows a mastery of his craft. Tomasi and Gleason are a team that have worked together for some time, and at this point they are one of those teams whose work blends together to form a whole even stronger than the sum of their parts.
The Black Beetle: No Way Out #1
Story & Art: Francesco Francavilla
In my recommended reading for Dark Horse Presents I talked about the serial I was most excited about, The Black Beetle: Night Shift, and how I was looking forward to the mini-series featuring Francesco Francavilla's pulp inspired crimebuster. And now that the first issue has come out, I can say that anticipation was well deserved. What seems to be a simple mob meet up turns into something more when the location blows up, killing all inside and nearly taking Black Beetle with them. As Beetle digs into the explosion and who might be behind it, he finds the killer, although who (or what) he is remains a mystery. The beauty of the pulps and stories inspired by them is that they are seemingly simple formula stories that are made distinct by atmosphere and style. Francavilla's use of page layout is jawdropping. The double page spreads flow beautifully. The setting is lovingly researched, with all the touches and the characters looking perfectly 30s. I like the fact that we never see the Beetle unmasked, adding to his air of mystery. This is an excellent first issue, with no baggage to draw it down, no continuity to hamper it. If you like crime and mystery comics, this should be at the top of your buy pile.
Creator-Owned Heroes #8
Story and Art by Various
And sadly ends the experiment that was Creator-Owned Heroes. The combination comics anthology and comics magazine was an admirable attempt, and I have enjoyed all the issues and all the stories. This issue does nicely wrap up the two serials that have been running. Steve Niles and Scott Morse's "Meatbag" is a sci-fi/horror/noir mashup, where the PI finds out what happened to his agent, and faces down the people who hired him, and as happens to many noir detectives, winds up on the wrong end of the story. Palmiotti and Gray's "Killswitch" has been my favorite serial, and this conclusion leaves the character with room to appear, as the game of death among hitmen is resolved and Killswitch proves to be as brilliant a manipulator as he is a killer. "The Spirits of the Harbour" is the final piece for the series by Matt Signal favorite Darwyn Cooke, a peice he originally crated as a gift to guests at his wedding. It is a touching story about a man, a talking dog, and finding love. Wrapping the series up with profiles of some of today's hottest creators and a couple of legends of the industry, I'm sad to see Creator-Owned Heroes go. I can only hope that Palmiotti & Gray come back with more in this vein soon.
Archer & Armstrong #6
Story: Fred Van Lente
Art: Emanuela Lupacchino
In the original Valiant days, my favorite title/character was the Eternal Warrior, so I was glad to see him back in the title of his brother, the warrior/poet Armstrong, and the story has been as well paced and fun as this title has proven to be in its six issue run. Last issue established the conflict between the brothers (and Armstrong's companion, the naive young assassin Archer) and the character of the Gilad, the Eternal Warrior. This issue spends little time with our protagonists, but instead focuses on Kay McHenry, the spokeswoman for Zorn Capital. Kay is having a problem: the dying houseplant in her office is talking to her. It's not hard to figure out from there that Kay is the new Geomancer, the voice of the Earth that our heroes are searching for. Over the course of just one issue, Van Lente gives the reader a good view inside Kay's head, making her a sympathetic and interesting character. Van Lente ties Kay's origin in with The 99%, a group of villains established in the first arc, and The Null, a new faction of The Sect. With her life in danger, Archer, Armstrong, and the Eternal Warrior come on the scene, but Kay saves herself, showing our first glimpse of the power of a Geomancer. Van Lente doesn't slow down in this issue, packing a ton of great story and character in it. I like that it seems Kay has accepted her mantle of Geomancer without a lot of hemming and hawing, but instead embraces it, although we'll have to see how that works out next issue when she's out of mortal peril. And if none of that has convinced you to check this issue out, how about this: Monkey dressed as Mother Nature. Resist that.
Batgirl#16
Story: Gail Simone
Art: Ed Benes & Daniel Sampere
What could have been Gail Simone's final issue of Batgirl instead simply becomes the final issue of the series crossing over into "Death of the Family" and would have been a great issue one way or the other. Joker has brought Batgirl to a church so he can marry her, and take her off the chessboard of Gotham so she is no longer a hindrance to Batman. And he is holding her mother hostage to insure her cooperation. But a factor Joker had hot planned for comes into play: James Gordon Jr., Batgirl's psychopathic little brother. James comes in telling Batgirl he has saved their mother, and allowing Batgirl to move against the Joker and her men. The opening scene of the issue is a flashback to a Barbara shortly after she was shot and crippled by the Joker, and we see her recurring dream of killing the fiend, and throughout the issue she comes close to embracing this homicidal urge. Simone has a wonderful handle on Batgirl, giving her so many layers, and more rage than she has ever been presented with. I don't want to say anything about the end of the issue, about the final confrontation between James Jr. and the Joker, because I have to say I can see James becoming the next Joker, a character without remorse and with a gamesman's mind. When James Jr. was reinvented by Scott Snyder, I wasn't sure if any other writer could handle him just right. I'm happy to say Simone hits all the right notes to make him a character who is equally as creepy as the Joker.
Batman #16
Story: Scott Snyder/ Scott Snyder & James Tynion IV
Art: Greg Capullo/ Jock
The end game begins here. Everything Scott Snyder has been building to in "Death of the Family" starts to play out as Batman enters Arkham Asylum to confront the Joker on turf both of them seem to view as a place where they have an advantage. The issue is a tense trip through Arkham, with Batman's narration adding to the tension. He address himself as Bruce the whole time, speaking to himself in the third person. He seems more worried than he ever has, moving through the Asylum, working his way through the Joker's traps, and using everything he has to keep edging forward. He uses his brain to save Arkham guards Joker has had dancing non-stop for days and he uses his brawn to defeat a legion of armed maniacs. Joker has Dollmaker imprint images on the skin of a group of tied up men, showing scenes from Batman and Joker's history in a creepy living tapestry. After facing down some of Arkahm's more famous rogues, in the end, Joker is waiting in a room. Within that room, Joker waits with three of Batman's other greatest rogues, Penguin, Riddler, and Two-Face, and although Batman seems to be able to stop Joker from killing his victims, Joker has one final scheme. He shows Batman his family, all waiting for Joker to kill, and this proves Joker right: the allies and family Batman has made make him weak, make him susceptible to Joker's scheme. In the end save his allies, and seems to be dead, although we all know there's more to come from that. Still, the final moment sends shivers up my spine. The back-up this month mainly features Joker dealing with the one rogue in his court not spotlighted yet: Two-Face. When Two-Face wants Batman just killed after the final scene of the main story, Joker stands him down. He addresses Two-Face as Harvey, showing contempt for Two-Face. He points out to Two-Face that his coin, his view of justice, is pointless, which he views as perfect for Gotham. Joker leaves even the greatest rogues behind, and is left alone with Batman holding the mysterious covered dish that he holds on the last page of each of these final "Death of the Family" tie-ins. With one part to go, the stakes have never been higher, and I have never been more excited.
Batman and Robin #16
Story: Peter J. Tomasi
Art: Pat Gleason
Damian is a character who has been evolving and growing since he was first introduced. This issue seems to be a turning point for the young Robin. Facing down a man who he believes is Batman, controlled by a psychotropic Joker venom to kill him, Damian does his best to not kill his father. The verbal abuse and taunting from the Joker continues, trying to convince Damian to cross the line. Damian leads "Batman" on a merry chase through the Gotham Zoo on another of Joker's little merry chases. In the end, when Joker tells Damian it is either Damian's life or Batman's, Damian is willing to sacrifice himself. Joker is disappointed, naturally, and a little surprised. And while Damian does let his temper slip when he faces down Joker, he still is acting more controlled, and has come to understand self-sacrifice. While the story is impressive, what really blew me away with this issue, as with the last, was the art from pat Gleason. His Joker is equally as creepy as those from Greg Capullo and Jock, but his use of the flies that surround Joker's rotting face is extra disturbing. His Joker is bizarrely gangly, moving like a marionette on strings controlled by a mad puppeteer. And the look on Damian's face as he thinks Batman has died is heartbreaking. To be able to do that with a character who is wearing a mask and has no visible eyes shows a mastery of his craft. Tomasi and Gleason are a team that have worked together for some time, and at this point they are one of those teams whose work blends together to form a whole even stronger than the sum of their parts.
The Black Beetle: No Way Out #1
Story & Art: Francesco Francavilla
In my recommended reading for Dark Horse Presents I talked about the serial I was most excited about, The Black Beetle: Night Shift, and how I was looking forward to the mini-series featuring Francesco Francavilla's pulp inspired crimebuster. And now that the first issue has come out, I can say that anticipation was well deserved. What seems to be a simple mob meet up turns into something more when the location blows up, killing all inside and nearly taking Black Beetle with them. As Beetle digs into the explosion and who might be behind it, he finds the killer, although who (or what) he is remains a mystery. The beauty of the pulps and stories inspired by them is that they are seemingly simple formula stories that are made distinct by atmosphere and style. Francavilla's use of page layout is jawdropping. The double page spreads flow beautifully. The setting is lovingly researched, with all the touches and the characters looking perfectly 30s. I like the fact that we never see the Beetle unmasked, adding to his air of mystery. This is an excellent first issue, with no baggage to draw it down, no continuity to hamper it. If you like crime and mystery comics, this should be at the top of your buy pile.
Creator-Owned Heroes #8
Story and Art by Various
And sadly ends the experiment that was Creator-Owned Heroes. The combination comics anthology and comics magazine was an admirable attempt, and I have enjoyed all the issues and all the stories. This issue does nicely wrap up the two serials that have been running. Steve Niles and Scott Morse's "Meatbag" is a sci-fi/horror/noir mashup, where the PI finds out what happened to his agent, and faces down the people who hired him, and as happens to many noir detectives, winds up on the wrong end of the story. Palmiotti and Gray's "Killswitch" has been my favorite serial, and this conclusion leaves the character with room to appear, as the game of death among hitmen is resolved and Killswitch proves to be as brilliant a manipulator as he is a killer. "The Spirits of the Harbour" is the final piece for the series by Matt Signal favorite Darwyn Cooke, a peice he originally crated as a gift to guests at his wedding. It is a touching story about a man, a talking dog, and finding love. Wrapping the series up with profiles of some of today's hottest creators and a couple of legends of the industry, I'm sad to see Creator-Owned Heroes go. I can only hope that Palmiotti & Gray come back with more in this vein soon.
Friday, November 23, 2012
Recommended Reading for 11/22: Dark Horse Presents
I'm sitting, attempting to write after a thoroughly huge Thanksgiving dinner, and have a trip out to visit my in-laws tomorrow, so I am lacking in both time and energy, but how can I leave my loyal readers without a little something to read over the long weekend? This is going to be a short recommended reading, but it's something different and impressive.
Anthologies aren't big in mainstream comics anymore. We might get one or two a year, but that's about it. But a year and a half ago, Dark Horse returned to publishing its venerable Dark Horse Presents anthology, the book that gave us Concrete, Sin City, and a lot of early Hellboy in its original incarnation in the 90s and early 00s. The new anthology is an eight dollar comic with at least eighty pages of comics per issue, and sometimes over one hundred, and no adds, so you're not going to find a better deal for your money. But what makes it even better is the sheer variety of stories. Even if you don't like every story in a given issue, you're bound to find something you like.
Among the offerings over the course of the first eighteen issues of the new Dark Horse Presents, there have been a good number of stories from established properties. The first issue alone featured a Concrete story, hearkening back to the first issue of the first volume, as well as a Star Wars story, and a preview of the upcoming prequel to Frank Miller's 300, Xerxes. Since then, we have gotten stories from various corners of the Hellboy Universe, including tales of Lobster Johnson and the funeral for Hellboy, a continuing feature from Carla Speed McNeil's wonderful Finder, a Criminal Macabre short, and an Alien piece by John Layman and Sam Keith. Dark Horse also has begun relaunching its old superhero line with Ghost, which is currently running as a miniseries but got its start as a short in Dark Horse Presents.
But one of the real pleasures of an anthology like this, though, is discovering new characters and concepts, and there have been a couple that have really jumped out at me. Nate Cosby's Buddy Cops is the story of two partners, one of whom is a by the book robot and the other who is a superpowered alien who has been banished to Earth for being too... overzealous (meaning overly violent). It's a crazy fun series of short stories that play on both sci-fi tropes and cop movie tropes. Jimmy Palmiotti and Justin Gray are working on a sci-fi mystery series called "The Deep Sea," where, after 50 years, a lost deep sea sub returns with its crew completely unaged.
The highlight of new concepts for me has been The Black Beetle. Francesco Francavilla, whose work on Detective Comics and Black Panther: The Man Without Fear made him one of my favorite artists in comics and each work since has moved him higher in my estimation, writes and draws this excellent pulp influenced story. The Black Beetle is a pulp mystery man who fights a group of Nazis trying to steal an artifact from a museum. Its a standard set up, but Francavilla tells the story with such visual energy that you can't help be drawn in, and sets up mysteries about what the Nazis are up to and about the Beetle himself that I am excited to see answered in the upcoming Black Beetle mini-series.
I've just touched on a handful of stories from these first eighteen issues of Dark Horse Presents, and that isn't even scratching the surface. Do you like horror? Check out Richard Corben's Poe adaptations. Want some humor? Evan Dorkin has done new Milk & Cheese. In the mood for crime? Dark Horse is resurrecting the classic series Crime Does Not Pay. And this most recent issue saw the return of classic 40s comic hero Captain Midnight. Go out and pick up and issue of Dark Horse Presents and I challenge you to say there wasn't one story in there you enjoyed.
Dark Horse Presents is released monthly from Dark Horse comics, and the serials are often collected into one shot issue 0s of upcoming mini-series. The Black Beetle: Night Shift #0, collecting the full serial will be released in December, with The Black Beetle: No Way Out #1 debuting in January.
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