Ryan North is a writer who has slowly but surely made his way into a position where, whenever his name is attached to a project, I have to have a look. Sure, I'd read Dinosaur Comics on-line and had a good laugh. But when he started writing the Adventure Time comic, and perfectly capturing the whimsy, wit, and occasional tragedy of Finn, Jake, and all their pals, I really took notice. And with the Unbeatable Squirrel Girl from Marvel, one of the most joyful (and dense) comics on the racks, I moved from impressed to enamored. So, today, I'm going to focus on a couple of North's long form projects, things I've read recently that have been a real ray of sunshine.
Over the past few years, Marvel has developed a nice program of original graphic novels. Usually stand alone and new reader friendly, some, like Avengers: Rage of Ultron, wind up being important to main continuity, while others, like Jim Starlin's most recent Thanos trilogy, are delights for old fans who get to revisit old characters and creators that don't get as much play in the main MU anymore. But the most recent,released a couple weeks ago, is a giant, standalone Squirrel Girl story too big for the regular ongoing. From the regular creators of the monthly title, Ryan North and Erica Henderson, this hardcover is entitled: The Unbeatable Squirrel Girl Beats Up the Marvel Universe! And boy howdy does she ever.
For those of you who don't know Squirrel Girl from her appearances in Avengers comics, in her own series, or in my reviews, well Squirrel Girl is Doreen Green, college computer programming student and superhero. Along with her friend and roommate Nancy Whitehead, fellow superheroes Chipmunk Hunk and Koi Boi, and her best squirrel pal, Tippy Toe, Squirrel Girl fights crime, but often stops crime without violence by talking and reasoning with her foes. Which isn't to say she can't kick some butt when she wants to. Unbeatable Squirrel Girl is a fun, all-ages series, and this graphic novel provides everything you need to know about Squirrel Girl and her crew is you haven't read anything before, but is full of fun for longtime Squirrel Girl fans.
The core conceit of the graphic novel is a simple one: after winding up in a device created by the High Evolutionary that Tony Stark was puttering around with, Squirrel Girl winds up getting duplicated. The new Squirrel Girl, named Allene (Squirrel Girl's middle name), starts out as the perfect partner for Squirrel Girl, but after a couple days, takes a darker turn as she decides that the world would be better off run by squirrels. And so, while also fighting her better half, Allene decides that she needs to beat up all the other heroes and villains, as they could be a thorn in her side. And since Doreen is the unbeatable Squirrel Girl, you know she's going to win in the end, but she's never had a tougher fight than against her own doppelganger, and there are plenty of twists and turns along the way.
It's hard to review or discuss anything Squirrel Girl without just saying, over and over again, "Its just so much fun!" That's what defines this book, the pure unbridled joy of living in this big crazy superhero world. And even in what is possibly the most dire adventure in Squirrel Girl's series to date, that joy isn't lost. You still get quips, you still get adorable squirrels, and you still get more Marvel Universe Easter Eggs than any book I can remember in recent years. When it says that Squirrel Girl beats up the Marvel Universe, she does it, because there are more characters in here than you can shake a stick at. And not just big names like Iron Man (whose fault this all is), Spider-Man (who has a thing or two to say about clones), and Thor (whose hammer is super important to the story), but characters like Lady Octopus and Mysterion (knock off Spidey villains, unite!) and the newly created Johnny Fishlips, who... has fish lips, I guess. Oh, and Deadpool pops up, and while we all love Deadpool, Deadpool in an all ages sort of story usually wouldn't work, but it does here for a fun little gag. I should point out, though, that Deadpool is a regular presence in Unbeatable Squirrel Girl thanks to Doreen having a full set of "Deadpool's Guide to Supervillains" trading cards, which she uses for background info on various villains, and there are plenty of those in here too.
So, I've talked about the fun and the excitement, but there's another thing that makes Squirrel Girl great, and that's that the character (and the book) has a huge heart. At the end of the book, a supporting character is near death's door, and instead of having a funeral for yet another supporting character in the Marvel Universe, Squirrel Girl gets the collected heroes, who have defeated Allene (I know you might think that's a spoiler, but guess what: the good guys win), to work together to save a life. With tears in her eyes, she says to Iron Man, "We have the best heroes on the planet gathered right here, and you're saying we can't save her? You shut up with that!" And then she talks to the heroes, gets them to work together, and they save a life. Because it's what heroes do. It's a noble, heart-warming moment, and in what feels like an increasingly cynical Marvel Universe, it's a breath of fresh air.
Oh, and two important things I want to point out about reading a Squirrel Girl story by North and Henderson. There is no comic from either of the Big Two out there that is this dense, and I use that phrase in the best possible way. Most comics, I can sit down and breeze through in ten/fifteen minutes, and most original graphic novels or trades in an hour and change. A Squirrel Girl takes twice that, between how packed with dialogue and panels the pages are, and with the little text commentary at the bottom of most pages. And don't even think about skipping that text at the bottom of the pages! It's like the footnotes in a Discworld novel: a lot of the best jokes are down there.
I've talked a lot about story here, but this is a tour-de-force for artist Erica Henderson as much as for Ryan North. Henderson gets to draw everybody in her trademark style, and they all look great. Her pages are exciting and fluid, but never busy, and you can pick over them for ages looking for all the cameos she has in there. I also love how each character looks so different. It's so easy to get away with having a handful of standard faces/bodies in comic book art, but Henderson's characters are all very different and very distinct. And those different faces are all wonderfully emotive, with big eyes and open expressions that help tell the story as much as any word. It's also impressive to note that Henderson not only pencilled and inked (with an ink assist from Tom Fowler) the whole book (except for those Deadpool Villain Cards, those came from series regular colorist Rico Renzi), but she also colored it herself, and did a stellar job of it.
Oh, and before I move on, let me point out that the production backmatter is really enjoyable on this book, and you really should read to the end, even if you're usually the type of reader who isn't into that stuff. Trust me. If you've ever seen a Marvel movie, you know that things can happen after the credits.
Now speaking of Ryan North and fun, I also just finished my umpteenth journey through his choosable-path adventure book, To Be Or Not To Be. For those if us who were children of the 70s and 80s, you might remember this as Choose your Own Adventure (which is a phrase with a copyright, so to quote Groundskeeper Willy, "Shhhh, you wanna get sued?") story. But in this case, it's the story of Hamlet, the prince of Denmark, the greatest tragedy ever written, only you get to make the decisions!
Now, I know what many of you are thinking, "Aw, man, Hamlet was such a whiner. I don't want to get into his head." Well, you don't have to! First, you can make Hamlet into a man of action, which is awesome, but there are two other options as well. One you can play as Hamlet Sr., the ghost, who can go attempting to exact ghost vengeance on his crappy brother, Claudius. Or, and I can't recommend this highly enough, you can read through the path as Ophelia. And Ophelia is awesome! She's a scientist, she knows who she is and what she wants, and she's just badass. My favorite path/ending so far has been Ophelia decides that all this noise in Denmark is the pits, and so she goes off on vacation in England where she captures some terrorists and becomes this awesome spy! That's a way better ending than drowning herself!
And if all that isn't enough, there are plenty of one page illustrations that tie in to the endings form some really great comic book artists, including Noelle (Nimona, Lumberjanes) Stevenson, Becky (Demo) Cloonan, Chip (Sex Criminals, Jughead) Zdarsky, John (Bad Machinery, Giant Days) Allison, and a bunch more.
Seriously, folks, I can't recommend To Be Or Not To Be highly enough. I've written before about my love of Shakespeare (I'm going to an event in a week where I get to see an original First Folio and I'm giddy over it), and this is a great way to enjoy the world of Shakespeare even if you're not into him. It's fun, it's fresh, it's hilarious in places. You can follow along with Yorick's skull icons to follow the path of the play, or go off on whatever flights of fancy you can come up with within the book. Seriously, do yourself a favor, and go out and buy this book or get thee to a nunnery!
Both Unbeatable Squirrel Girl Beats Up the Marvel Universe and To Be Or Not To Be are available wherever books are sold, and at may finer comic book stores.
Showing posts with label ryan north. Show all posts
Showing posts with label ryan north. Show all posts
Friday, October 21, 2016
Monday, September 12, 2016
Reviews of Comics from Wednesday 9/7
A+A: The Adventures of Archer and Armstrong #7
Story: Rafer Roberts
Art: Mike Norton, David Lafuente, Brian Reber, & Allen Passalaqua
I find that there are a lot more comics that are just plane fun now then there were back in the 90s when I started reading comics, and I'm glad for it. But there are few comics that are not only fun, but completely embraces the mad absurdity of comics than A+A, the current series that stars one of Valiant's classic odd couples, Archer and Armstrong. On a quest to find Armstrong's long forgotten wife (he got drunk and forgot he got married), the mismatched pair of Archer, the young man trained to be an assassin and can summon up any physical skill, and Armstrong, the drunken immortal, have instead stumbled across a Russian circus where everyone who performs bears and odd resemblance to Armstrong. That was last issue, but this issue, now that the scientists who created the circus are attacking, we get an entire issue of crazy escapades. Archer and Armstrong fight Soviet scientists, Archer and Armstrong meet the members of the freak show, the failed experiments, learn exactly what the nature of the circus people who resemble Armstrong are (and it is neither his illegitimate descendants or clones, as Archer theorized), perform in the circus in disguise, fight clowns, and meet the scientists behind the project, one of whom is a talking bear. It's a delightfully off kilter story, but while it is utterly bizarre, it is grounded in the reactions and the well established characters of the leads. Archer is curious an wants to get answers, and his recent time with his new girlfriend, Valiant's breakout heroine Faith, has him trying to solve problems by talking rather than punching, which doesn't sit well with the more bull in a china shop style of his partner. The issue is simply a delight to read. And if all that doesn't sound like enough story, well Archer's step-sister, Mary-Maria, is dealing with a coup within the order of assassin nuns she's the head of. And in a back-up, Davey the Mackerel, an anthropomorphic fish man who escaped the confines of Armstrong's bottomless bag (and shout out to all my fellow D&D players who look at it and think of Bags of Holding), is dealing with his time as the assistant and guide to a dark god who escaped the bag without his powers and who used to work making bags, satchels, and purses. The dynamic there is just killer; picture Doctor Doom, down to the ranting, if he made purses. I know that this review contained a little more plot than I usually put in a review, but the issue is so packed with stuff that I felt like calling that out; Valiant does a great job of making their comics dense with story, and A+A is one of the titles that really takes a bit of time to read in the best possible way.
Everafter: From the Pages of Fables #1
Story: Dave Justus & Matthew Sturges
Art: Travis Moore & Michael Wiggam
Vertigo has a long history of spin-offs from its best known titles. Some, like The Dreaming, are mostly forgotten. Some, like Lucifer, have spawned spin-offs of their own. Everafter is the first spin-off from Fables since that series, a personal favorite, wrapped up at issue 150, and is a good start to this series. At the end of Fables, magic came to the Mundane world, meaning Earth as we know it, and now things there are all sorts of screwy, and the Fables are trying to help keep things straight. Two plotlines run through this first issue, introducing, or reintroducing in some cases, the characters I assume will be the principal cast. One plot features Connor Wolf, one of the cubs of Bigby Wolf and Snow White, two of the principles of the original series, being recruited into the covert ops organization of Fables that polices magic in the now not-so-Mundy world. Connor was one of the least developed of the cubs in the original series, so there's a lot of wiggle room the creators have to work with on his personality. He's a great entry character, because he's dashing but headstrong, and looking to find his place in the world. You get an idea of what this operation is, who the key players are, and what they're doing through Conner's eyes. The second, more action oriented plot, features three of the agents on a mission in St. Louis. Bo Peep and Peter Piper, former thieves and assassins who starred in the Fables novel Peter and Max, and Hansel, the former Adversary's chief Witchfinder, are hunting down something that is causing a terrifying outbreak of monsters. The art from Travis Moore is spectacular, showing all sorts of great creatures, and the character action is exciting and clear. It's not unexpected that Hansel, someone who hunts and kills witches for a living, is not exactly the most pleasant of characters, and doesn't get along with the husband and wife team of Bo Peep and Peter, but as they near the goal, Hansel's motives are more clear and not unexpected. Dave Justus and Matthew Sturges have a history with Fables, having co-written the adaptation of the video game Fables: The Wolf Among Us, and Sturges co-wrote the original Fables spin-off, Jack of Fables, and they show a deft hand with both the characters we already know and the new ones. It's really exciting and interesting first issue, and even if you don't have any knowledge of Fables, you should be able to pick it up.
Kill or be Killed #2
Story: Ed Brubaker
Art: Sean Phillips and Elizabeth Breitweiser
I was on vacation when the first issue of Kill or be Killed was released, and so I didn't write it up, which I regret, because it was one of the best debuts in recent memory, but I will try to make up for that with a glowing recommendation of issue two. This isn't surprising, since the team of Ed Brubaker and Sean Phillips have been pretty much flawless in everything they have ever done together. Kill or be Killed exists in a the gritty world of a Brubaker and Phillips comic, a place that exists almost entirely in shades of moral grey to black, and explores the idea of vigilantism and how it effects people in a real world setting. This issue follows our lead, Dylan, on his first kill. If you didn't read the first issue and don't know the set up, Dylan survived what should have been a lethal fall only to be visited by a demon that says he is living on borrowed time and must commit an evil soul to Hell each month to keep on living. While I think we're supposed to take on faith that the demon is real, there's enough ambiguity to leave us questioning whether this is real or not, especially as the demon doesn't appear in this second issue; it's just Dylan systematically looking for a gun and a person who deserves to die. The issue is narrated by Dylan and is the usual tremendous character work that Brubaker does; it's hard not to sympathize with Dylan as you see that he doesn't want to die himself, and after all, he's only killing bad people. And Brubaker gives us the worst of the worst here, as Dylan tracks down the elder brother of a childhood friend of his that Dylan only realized too late was molesting his friend, who eventually died from drugs and depression. This is a person (and I use that term loosely) that no one would have sympathy for, and you feel yourself cheering for Dylan when he puts him down. But should you really? Is it right? These are the questions I think Brubaker wants us to contemplate. I'm just scratching the surface of the issue, a comic that explores Dylan's childhood and his father's life, and continues to lay out his present. Sean Phllips is at the top of his game, not just in the sequences in the past and present, but in a beautiful slash that shows the art that Dylan's father made for *ahem* gentlemen's pulp magazines. It's the kind of piece, painted by Phillips himself, that might be a little too good for those trashy porno mags, a really beautiful piece of art, which is just right for the art of a man who felt his dreams being crushed by doing art for a place that is beneath him. You don't buy a comic by Brubaker and Phillips for a happy trip; you read it to be entertained, certainly, but it will also make you think, be challenged, and to watch the idea of genres be broken, as nothing is off limits. Kill or be Killed is another gem in Image Comics crown, and in the constantly evolving and breathtaking work of these two amazing creators.
And after that more bleak review, something lighter and more fun from Dan Grote...
Jughead #9
Story by Ryan Q. North
Art by Derek Charm
Let’s be clear: Chip Zdarsky and Erica Henderson’s run on
Jughead was a ton of fun and used some of the sillier aspects of Archie history
(Jughead’s Time Police, anyone?) to its advantage. They will be missed on this
book.
But Forsythe Pendleton Jones III has been passed on to the
best possible hands.
Writer Ryan Q. North (Henderson’s partner on Marvel’s
Unbeatable Squirrel Girl) and artist Derek Charm roll fast and heavy with the
comedy in Jughead’s solo series, right from the opening splash page featuring a
sculpture of our hero composed of burgers, hot dogs and pizza, which he made to
win an art contest.
Zdarsky’s Jughead was canonically asexual, but North has him
questioning that identity after a girl takes the form of his favorite thing: a
burger. Pop’s Diner has employed a mascot who stands outside and hands out
coupons and menu advice to passing prospective customers, her costume changing
based on the day’s special (that’s a hefty budget to be pouring into wardrobe,
Pop Tate).
Jughead discovers he has feelings for this walking, talking
all-beef Patty, and so he turns to his friends for advice on love, all of which
is naturally terrible (Reggie: “Love is possession. It’s seeing something
really cool that someone else has, and knowing if you had it, you’d be just as
great as they are, and then they’d be worse, because they wouldn’t have it
anymore.”).
Except for Betty’s. Betty’s advice about how to approach a
woman is mandatory reading for every teen and adult male alive and takes into
account things like consent and how to properly compliment someone while
acknowledging that romance is complicated. Be like Betty. Don’t be like Reggie.
If we lived in an age where covers and solicitation text
didn’t instantly spoil endings, it’d be spoiling things to say Jughead’s burger
babe turns out to be none other than Sabrina the Teenage Witch, but c’est la
vie. It will be fun to watch them interact more next issue.
And kudos to North for giving us even more comedy between
the panels. Additional narration boxes accompany the bottom of half the pages
in the book, rightly pointing out that Zdarsky was ripping off the reader by
not providing the same, touting the importance of self-care and poking fun at
Malcolm Gladwell’s 10,000 hours theory.
A new creative team on a book can often be a cause for
concern, but at least for me, “Jughead” retains its Most Favored Comic status.
Monday, July 4, 2016
Reviews of Comics from Wednesday 6/29
Grayson Annual #3
Story: Jackson Lanzing & Collin Kelly
Art: Roge Antonio and Jeremy Cox, Natasha Alterici, Christian Duce and Mat Lopes, Flaviano and Jeremy Cox, & Javier Fernandez and Chris Sotomayor
Grayson wraps up with this annual a final issue that is of dubious placement in the timeline (something referenced intentionally in a bit of narration), but that doesn't matter because this is more a story about who Dick Grayson is and all that parts that make him up. The issue opens with Harley Quinn arriving at a room where Azrael, Green Lantern Simon Baz, and John Constantine already waiting. They have been called together by Jim Corrigan, the detective who is the host of the Spectre, to find out about their encounters with Agent 37, Dick's Spyral identity, and to try to determine who he is. What follows are four vignettes revealing never before told tales of these heroes and anti-heroes meeting Dick, and spotlighting a different aspect of his personality that lines up with each of the characters he meets. With John Constantine, he's "The Charmer," where he fight vampires with the power of his good looks and remarkable posterior (I do hope that when Dick returns to his Nightwing identity, the now established fact that he has the best tuchus in the DC Universe is not forgotten). With Azrael, he is "The Savior," working with him to stop the Order of St. Dumas from stealing a holy relic from the people who guard it. Harley meets, "The Acrobat," in a beautiful and gracefully illustrated segment where the two dance their way through security lasers to retrieve super villain paraphernalia from a millionaire collector. And finally, with Simon Baz, he is "The Superhero," as he and Simon work together to figure out what Parademons are doing on Earth again, and Simon, who tends to be angry and aggressive, learns from Dick's years of experience. Each of the stories in fun and exciting, but more than that, it starts to play into the Rebirth theme of the return of legacy to the DC Universe: pre-Flashpoint, Dick Grayson was the glue that connected the old guard of the Justice League generation with the heroes of the Teen Titans generation, someone universally respected by all. Seeing him again with all these heroes, and seeing how he impacted them, even when they couldn't see his face, begins repositioning Dick as the hero's hero. In the end, Dick makes an unexpected appearance, and then heads off into the night for one final adventure with his former Spyral partner, Helena Bertinelli, tying a nice bow on the superspy portion of his life, and positioning him for Nightwing: Rebirth.
Unbeatable Squirrel Girl #9
Writer: Ryan North
Art: Erica Henderson, Tom Fowler, & Rico Renzi (with guest page by David Malki)
One of the things that makes the Unbeatable Squirrel Girl a real treat as a comic is that it's protagonist, Squirrel Girl, does her best to solve conflicts nonviolently. And more often than not? This works for her. She's convinced Kraven to stop hunting people. She convinced Galactus to not devour Earth. She's awesome that way (she did kick Dr. Doom's butt, but he totally had it coming). But it's nice to see Ryan North and Erica Henderson, who've been working on this book since the first issue one, still find new ways to challenge Squirrel Girl. This time, Just being as nice as she is comes back to bite Squirrel Girl, because the Mole Man shows up to get revenge on her for inadvertently siccing Kraven in monsters. And after she explains the mishap and is kind to him... he proposes. And when she says no, he doesn't take no for an answer easily. There's some solid feminism in here about nice guy syndrome and consent, especially when Squirrel Girl's roommate and best friend smacks him for grabbing Squirrel Girl's hand without permission and how Mole Man blames her friends for her not being into him, as opposed to his own behavior, but it doesn't weigh down the book; it's a natural extension of the story itself. And as Mole Man's plans get even more ridiculous, Squirrel Girl continues to be nice to him, and it's interesting to see her admitting not being nice all the time is necessary; we know she'll always be optimistic and bright, but the idea that sometimes you need to just say, "No," is an important lesson that a lot of people need to know. But not everything is resolved this issue, so we will be getting more Mole Man and Squirrel Girl next issue, and now he's pushed her to the point where it's no more Ms, Nice squirrel Themed Heroine, so that's going to be interesting. But there are some absolutely wonderful little moments in the issue I want to call out. There's one page that explains, "Mole Man's deal..." (that's what the credits call it), drawn by David Malki, which looks like turn of the twentieth century art, referencing the fact that Mole Man is apparently over one hundred years old (something I did not know, so you learn something new every day), and it's just absolutely charming. Oh, and when Mole Man proposes to Squirrel Girl, he asks if she'll be his Mole Ma'am. Sure, me, but I love that kind of word play.
Monday, November 2, 2015
Reviews of Comics from Wednesday 10/28
Batgirl #45
Story: Cameron Stewart & Brenden Fletcher
Art: Babs Tarr & Serge LaPointe
I love an October wedding, probably because I had one myself. This month's issue of Batgirl features the wedding of Barbara's best friend and former roommate Alysia, and her fiancée, Jo. And fortunately, since neither of them are actual super people, there is no supervillain attack. That's not to say everything goes off without a hitch, because Barbara is maid of honor and has brought her new boyfriend, Luke Fox, formerly he superhero Batwing and son of Batman's ally Lucius Fox, as her date just as Dick Grayson shows up unexpectadly to have a talk with Barbara. Dick's return to Gotham and "from the dead" has been handled very deftly in Grayson and Batman & Robin Eternal, and this issue takes a different, but no less important and emotionally resonant, turn with it. Because Dick has come back to woo Barbara, and Barbara will have none of it, so Dick lifts Alysia's wedding ring pre-ceremony, and has Barbara chase him. And when they stop, he gives a very heartfelt speech about how she's the rock that's kept him going while he was embedded in the spy organization Spyral, goes in for a kiss, and... Barbara shoots him down. I love Barbara and Dick, they're one of my favorite comic book couples, and I'm happy Gail Simone gave the pre-Flashpoint versions a happy wedding in Convergence, since in this case, Barbara is completely in the right. Dick's actions are selfish, and are making a day that should be about Alysia and Jo about him, and this is not at all out of character for Dick, who loves grand gestures and big moments, but has never been too good in the day-to-day of a relationship. And I'll be honest, as much as I want to dislike Luke Fox for getting between them, Stewart and Fletcher have made him incredibly likeable and a good match for Barbara. And so the two make peace as friends and part ways, with Barbara having outgrown Dick as he is now. The art from regular series artist Babs Tarr is even more astounding than usual this issue, not just in the chase between Barbara and Dick, which she draws beautifully (and can we get her to draw some more Grayson? She has such a great sense of motion she's made for Dick's acrobatic style), but the actual wedding sequences are gorgeous. Alysia is a lovely bride, and the designs for all the dresses and outfits are perfect. I've always been a fan of quiet, character based issues breaking up the action in between big superhero battles, and Batgirl #45 is one of the best I've read in years.
Black Magick #1
Story: Greg Rucka
Art: Nicola Scott & Chiara Arena
Greg Rucka is one of my favorite writers period; his comics thrill me every month, and his novels are some of the ones I look forward to the most each year. And so a new creator owned Rucka series from Image, with art from Secret Six artist Nicola Scott, was high on my list of new series I was looking forward to this year. And the first issue of Black Magick did not disappoint. Rucka is a writer best known for writing in the crime, spy, and thriller genres, bringing touches of these even into his superhero work, and like his other creator owned series for Image, Lazarus, a near-future dytopian political thriller, Black Magick is a genre bender, a mix of police procedural and occult thriller. The first issue is all about mood, atmosphere, and establishing our protagonist, Rowan Black. The issue starts out at a witches' ceremony, with chanting and a circle, drawn in black and white, timeless and all sorts of creepy until a cell phone goes off, breaking not just the ritual, but the sense that this could be any time, firmly rooting it in the now. The phone belongs to Rowan, and she is being called away for work; Rowan is a police detective, and a hostage taker is demanding to talk to her and only her. The book moves immediately from the supernatural atmosphere seamlessly into a police stand off, as Rowan and the hostage negotiators talk to the nameless man who is holding four people hostage, demanding Rowan come in and talk to him privately. It's not a scenario unique to this comic, it's something that anyone who's a fan of crime drama has scene many times before, but Rucka handles it well, letting the reader get to know Rowan through how she interacts with the other officers and the criminal. And once she gets in, and the hostages get out, things get supernatural again, as the man, who refuses to let Rowan have his name, knows that she is a witch, and has been sent by someone or something, something that is in his head, to kill her. Rowan is able to cast a spell to stop her own death and turn it on him, but there are a lot of questions left, about who sent him and what Rowan means when she calls someone at the end of the issue to tell him that it's starting again. Nicola Scott's art is even better than I remember from Secret Six, and only helped by the "black and white with just the occasional hint of color" coloring she did along with color assists from Chiara Arena. And as with Lazarus there is extensive backmatter that aids in the world building that Rucka is starting. Oh, and as an aside, there was also a new issue of Stumptown, Rucka's private eye comic, from Oni this week that is also definitely worth a look. There are few writers who do crime comics like Greg Rucka, and Black Magick's blend of supernatural and crime is a nice twist on his crime work that's fresh and innovative.
Hellboy and the B.P.R.D.: 1953- The Phantom Hand and The Kelpie
Story: Mike Mignola
Art: Ben Stenbeck & Dave Stewart
The current realities of the world of Hellboy and his allies are pretty grim: Hellboy is dead and in Hell, the B.P.R.D. is fighting the Black Flame and the giant monsters that ravage the world, and Abe Sapien is still on his walkabout, unsure of what he truly is. Those of us who have ben long time fans of Hellboy and his friends remember a time when things were a little more whimsical, when we regularly got stories like "The Corpse" and "Pancakes" (this isn't a condemnation of the current era of Hellboy stories, just a statement about their evolution). This new one-shot, going back to Hellboy's earliest days with the Bureau of Paranormal Research and Defense, hearkens back to some of those earlier stories, as in "The Phantom Hand," where Hellboy heads off to England with his mentor and father figure, Prof. Trevor Bruttenholm, and Bruttenholm's friend, paranormal researcher Harry Middleton, to investigate the case of a hand that roams the night on its own. The story of the hand's origin is a dark one, as few Hellboy stories are that light, but when Hellboy and the hand start to fight, it becomes a big brawl when what has been animating the hand comes out. It's fun to see Hellboy just punching the crap out of something, and equally fun to see Bruttenholm's frustration with Hellboy's, shall we say, hands on approach to paranormal investigation. The second story in the issue, "The Kelpie," is a tale of Bruttenholm and Middleton as young men, heading out of their first paranormal investigation with a third man, Billy Connolly, and how this ties in to the Celtic myth of the Kelpie, a horse that lives beneath the sea. It's darker than "The Phantom Hand" but does what a lot of great Hellboy stories do, which is tie classic myths into the modern world of Hellboy. Kudos also must go to artist Ben Stenbeck, who worked with Mignola on many of his Baltimore comics (stories of Lord Baltimore, the vampire hunter, not the city of Poe and bird themed sports teams), who draws a great Hellboy, some excellent demons, and one creepy horse monster. If you enjoy Hellboy stories, but have shied away from the epic stories running through the current titles, this is a great one-shot to get some old school Hellboy action.
Unbeatable Squirrel Girl #1
Story: Ryan North
Art: Erica Henderson & Rico Renzi
After a short hiatus, Squirrel Girl is back in her second ongoing of this very year, a point both the cover and the narration in the bottom gutter, Ryan North's answer to rollover text in web comics, make. There's a lot to love about Squirrel Girl, both the comic and the character, and one of the great things is how self-aware it is. There's this joke about number one churn, and another about how Squirrel Girl is not biologically or LEGALLY a mutant, which some have taken as a decree from Marvel on high, and I take as North having some fun with his readers; he knows that fans are aware if the world of comics, and lets us in on the joke. The issue itself is more than just a string of inside baseball jokes, and while it doesn't pick up directly from where the previous volume left off, it's not a book where the time gap is full of mysteries. We open with Squirrel Girl and her animal themed super friends, Chipmunk Hunk and Koi Boi, helping rescue people from a fire, so we get a glimpse at the superhero cast of the title before the main plot of the issue kicks off, as Squirrel Girl and her roommate, Nancy, move into a new apartment and meet Squirrel Girl's mom, Maureen, for lunch. Maureen is a great addition to the cast, funny and so deeply proud of her daughter; she's the mom with the baby pictures and the stories ready to go at a moment's notice, to Nancy's delight and Squirrel Girl's chagrin. And upon returning to their apartment from lunch, they are seemingly attacked by Brain Drain, a z-list villain with ties to Hydra, who they find wrestling with Tippy Toe, Squirrel Girl's right hand squirrel, and Mew, Nancy's cat. But as things have proven often when Squirrel Girl has fought a supervillain in her own title, there's way more going on here, and the fight itself is resolved in a way that isn't about the punching, but instead with talking and computer literacy, since Squirrel Girl and Nancy are studying computer science at Marvel's famous Empire State University. That sort of non-traditional dynamic is a key element and a real charm for this title; Squirrel Girl really wants to make everyone's life better, wants to do the right thing, and this means the villain often winds up being befriended by Squirrel Girl (not always, but she never fails to try). This makes for probably the most all-ages friendly superhero book coming out from any publisher right now. It is also, far and away, the most densely written and drawn comic I picked up last week (and believe me, that's saying something; I only review about a fifth of what I pick up week in and week out). And that's not a dig. You sit down with Unbeatable Squirrel Girl and you're due for at least two to three times the normal read time of a mainstream comic, when you factor in the full script and the narration text in the gutter, and even more time if you pour over every one of Erica Henderson's panels for all the jokes she has going on in them, this issue's highlight being the food court on Avengers Island, home of the New Avengers, the team Squirrel Girl has joined post-Secret Wars. With a new number one, there's no better time to check out the adventures of Squirrel Girl and her friends, both human and animal.
Dan Grote comes back for the finale of he mini-series about Death's two paramours, Deadpool Vs. Thanos...
Deadpool vs.
Thanos #4
Story: Tim
Seeley
Art: Elmo
Bondoc and Ruth Redmond
Deadpool and
Thanos’ quest to rescue the living embodiment of Death and restore order to the
universe has gotten bigger with each issue, from a visit to the chicken-hooded voodoo
priest Black Talon, to a fight with the Guardians of the Galaxy, to a war among
the lords of Hell, to, finally, a place outside time and space, where giant
characters like Eternity and the In-Betweener stand in a ceiling-paint-white
void being everything.
On the one
hand, it makes fans of old-school cosmic Marvel want to go running for their
old Jim Starlin comics. On the other, Tim Seeley and Elmo Bondoc also found
room to pepper in Easter eggs from the most arcane parts of Deadpool’s
continuity, from Sluggo to Slayback to Ajax.
In issue #4,
we learn that Eternity, the living embodiment of all that is, is keeping his
sister, Death, locked in a cage beyond existence, despite a plea from the
In-Betweener, who represents the balance between order and chaos, to maybe
chillax a bit. Fresh from the underworld, DP, Thanos, and Black Talon teleport
into the void and spring Death from her prison, at which point she sets her two
thralls against her brother, in a grand bid to kill everything.
When
Deadpool realizes his on-again, off-again girlfriend (Worry not, Thursdays
with Wade fans, we’ll be getting to this soon) has lost it, he turns on
Thanos, who throws him into Eternity, at which point a floating space monkey
turns him into Captain Universe.
Altogether
now: COMICS, EVERYBODY!
Deadpool
uses his newfound Uni-Power to defeat Thanos, restore the peace between
Eternity and Death (discover Eternity is ticklish), teach everyone a lesson
about the beauty of a finite life, and consider the merchandising rights to a
Captain Uni-Pool action figure variant.
In the end,
Deadpool is mortal once more, Black Talon gives up death worship, and Thanos is
sent away by Death, “until she has further use for him, in some Secret War yet
to come” (capitalization mine).
Like most
Deadpool minis of the modern era, you don’t need to read Deadpool vs. Thanos for any sort of important continuity moments,
but, also like most Deadpool minis of the modern era, it’s hyperviolent, a lot
of fun, and contains many a gift for longtime fans. If you love Wade, or even
cosmic Marvel, and you one day stumble upon the trade in a cheap-o bin,
definitely pick it up.
Labels:
Batgirl,
Black Magick,
BPRD,
brenden fletcher,
cameron stewart,
Deadpool,
greg rucka,
hellboy,
mike mignola,
ryan north,
thanos,
tim seeley,
Unbeatable Squirrel Girl,
weekly reviews
Monday, June 8, 2015
Reviews of Comics for Wednesday 6/3
Airboy #1
Story: James Robinson
Art: Greg Hinkle
Meta-textual commentary has been a part of comics since Stan Lee wrote the Marvel Bullpen into Fantastic Four. Grant Morrison wrote himself into Animal Man, Warren Ellis popped up in Powers, and Brian Michael Bendis recently appeared in Nailbiter, to name a few. But James Robinson and Greg Hinkle's new series using the public domain flying ace Airboy, does something a little different, and absolutely fascinating: it pulls the hero into the real world, instead of inserting the creator into the comic book world. But we don't even get much of that this issue. No, this issue is the story of a writer in a tailspin. James Robinson has been offered the chance to write Airboy by Image Comics, and he's agreed to do it despite himself. He's unhappy with his work at DC (which he talks about frankly in the dialogue), and he's sick of being "the golden age guy" but he takes the offer, despite having no ideas. When he can't get anymore ideas, he gets his artist, Greg Hinkle, to fly to San Francisco, where Robinson lives, to try to get the juices flowing. What follows is not a night of comic creating, but one of alcohol, cocaine, and anonymous sex. It's only by issue's end that Airboy pops up, and only on the last page. Robinson doesn't pull any punches in how he portrays himself; he's a drunk, he's snorting cocaine at every chance, he's cheating on his wife, and he is wallowing in self-pity. From interviews, the general plot is semi-autobiographical, and it's interesting to see a writer most associated with superhero comics writing something so straightforwardly inner facing. I've been a fan of Robinson's since he wrote a couple phenomenal arcs of Batman: Legends the Dark Knight, and this is a very different Robinson. Greg Hinkle's art style is different and interesting (something talked about in the comic, actually), and works well with the material. The muted color palette also works with Robinson's mindset, and the flash of color when Airboy appears is an excellent visual trope. Just to warn some of you more sensitive readers, there is some sexual material in the issue (although nothing hardcore), and some full frontal male nudity, but it's nothing worse than what you see on cable. This is a comic that takes the fourth wall and pretty much smashes it to pieces, so if that, along with stories about writing, creation, and self examination catch your interest, Airboy is something you want to check out.
Batman Beyond #1
Story: Dan Jurgens
Art: Bernard Chang
Since the reboot DC Comicsa post-Flashpoint, I've been hoping to see Tim Drake get his own series again. I started reading comic within a couple months of Tim's first appearance, and he has been my favorite Robin, and probably my favorite DC Conics's character aside from Batman himself. And while he's been in Teen Titans from the outset, I wanted a book that was all about Tim. And this past week, I got my monkey paw wish in the new Batman Beyond series spinning out of The New 52: Futures End, where a Tim Drake from five years in the future has been thrust thirty more years into the future. Yes, that's a pretty complicated, timey-wimey, wibbly-wobbly set up, but you don't really need to know it. What you need to know is Tim is a stranger in a strange land, on an Earth where Gotham is the last bastion standing against the reign of Brother Eye, an evil cybernetic being. This first issue establishes the status quo that Tim walks into, a mixture of what we'd expect from the current continuity and the classic animated Batman Beyond timeline. We see Terry McGinnis's little brother, Matt, who thinks he should have been made Batman when his brother died (Terry died pulling a Kyle Reese, going back to stop Brother Eye, and died in the process), and a gang of Jokerz. We meet a new character, Nora Boxer, a former Global Peace Agency agent who is Matt's guardian. And we get to see what the world outside of Gotham is like, as Tim goes to free Maxine Gibson, Terry's best friend, from a Brother Eye prison camp and runs afoul of a superhero converted into a Brother Eye drone. Who that is, I want to leave as a surprise, as well as the last page reveal of the other hero who is imprisoned in the camp. It's a lot to take in for a first issue, especially if you didn't read Futures End, but the banter between Tim and ALFRED, the Bat suit A.I. is fun, the action scenes are beautifully drawn by Bernard Chang, and it's an interesting set-up. While this isn't the Batman Beyond of old, it's an interesting take on the world, and one that has potential to honor those old stories while beating it's own path.
Bizarro #1
Story: Heath Corson
Art: Gustavo Duarte
All ages comics have been severely lacking in DC Comics main line since the reboot. This first week of the new line sees the debut of not one but two series. And while Bat-Mite is a fun book, it was Bizarro that totally knocked my socks off. Writer Heath Corson has been the screenwriter of many of the recent DC direct-to-DVD movies, but this is his first comic, and it's a strong showing. There's no continuity knowledge needed, just a basic understanding that Bizarro is Superman's awkward opposite number and Jimmy Olsen is Superman's pal. The comic itself is the first leg of a road trip that Jimmy and Bizarro are on together. You don't need to know why, they just are, and craziness ensues. After smashing up his car, thanks to an attack by Bizarro's pet chupacbra, Colin, Jimmy and Bizarro wind up in a tiny town. There, to get his car fixed, Jimmy meets Regis "King Tut" Tuttle, the Pharaoh of Used Cars, and his lovely daughter, Regina. Of course, King Tut winds up being empowered by Ancient Egyptian gods (sort of, anyway), and uses his new powers to exert his will on the town, and so it's Bizarro to the rescue. Bizarro is the lovable oaf here, similar to how he was presented in Superman: The Animated Series, and his backwards talk and misunderstanding of the way people interact makes for much of the humor. Jimmy is presented as put upon and completely frustrated by how to deal with Bizarro's antics, and the fact that Colin seems to want to eat him. It's a classic odd couple dynamic, only with one of the two being a chalky clone of a superhero, and it's hilarious. I'm looking forward to seeing what other kinds of trouble Bizarro can get into.
Nailbiter #13
Story: Joshua Williamson
Art: Mike Henderson
A little over a year into Nailbiter, this issue begins to give us details on the backstory of two of our leads, titular serial killer Edward Charles Warren and his ex-girlfriend, Sheriff Shannon Crane. A series of flashbacks show Warren as an odd, sort of creepy kid, not the bold and strutting killer he is today, and Sheriff Crane has softer edges then she does in the present; I somehow think being known as the ex of one of Buckaroo's serial killers has hardened her considerably. Still the chemistry between the two of them is great, and despite knowing their fates, I found myself sort of rooting for them. But in the present, there isn't any romance bubbling between the two. Instead, Crane, Warren, and our other lead Nicholas Finch, have to make it past a group of robe wearing townsfolk led by Reverend Fairgold, who are swearing to follow Warren around to make sure he never kills again. It's one of those darkly funny scenes this book does really well, as Warren confronts the mob, and we see exactly how ready they are to stand up against the Nailbiter. Once that's done, we reenter the tunnels beneath Buckaroo, where Warren has promised to show the origins of the Buckaroo Butchers. This is where the book shifts from darkly funny to just plain creepy, which is another thing this comic does well. Darkness, weird statuary and wall paintings, it all helps further the atmosphere of darkness that permeates Buckaroo. I don't think anyone is surprised that Warren slips away, and the issue ends with him confronting the reverend again, this time in the hospital room of Agent Carroll, the man who brought Finch to Buckaroo and set off the chain of events we're witnessing. Like any good horror story, the last page knocks your socks off with how disturbing it is, and I don't want to say any more to possibly spoil the surprise. Nailbiter continues to be one of the best mixes of horror, character, and comedy produced right now, and inheritor of the legacies of Hannibal Lecter books and Tales from the Crypt. Each issue brings us deeper into the mystery of Buckaroo, and every step only makes me more nervous for the characters. I just do my best not to start biting my nails...
The Unbeatable Squirrel Girl #6
Story: Ryan North
Art: Erica Henderson
While most of the Marvel Universe is being swept up in Secret Wars, the hilarious all-ages Unbeatable Squirrel Girl starts it's second arc with the introduction of not one, but two new heroes, as well as a new villain, and a new... something. The charm of Squirrel Girl's comic is just how real the characters are written. Despite being so cheery and chipper, Squirrel Girl feels real, as does her roommate, Nancy. And as they spend time outside the bank that Squirrel Girl needs to guard, we meet Hippo the Hippo. He's a Hippo who has been mutated into a man-hippo, sort of like High Evolutionary's Knights, only without the motivation, armor, or highfalutin speech patterns. When SG starts fighting him, she is quickly aided by two new heroes, Chipmunk Hunk and Koi Boi. After some brief fisticuffs, SG is able to stop the fight be once again reasoning with the bad guy. I love that, over the course of six issues, nearly every major confrontation in this series has been solved by words, not by violence. It's both charming and sets a good precedent; Hippo isn't a bad man-hippo, he's just not sure what to do now that he's self-aware. With the battle done, Nancy quickly calls out one of the great tropes of superhero comics, immediately identifying both the new heroes as fellow students Tomas Lara-Perez and Ken Shiga, since all they're doing is wearing domino masks. After a becoming friends montage (something the little caption narrator guy at the bottom of the pages really likes, and I do too), SG takes Nancy to the zoo to see if she can talk to any animal, since it seems everyone else can. There, though, the encounter Girl Squirrel, a superpowered squirrel. But all is not what it seems, and the final scenes, which pretty much scare the narrator of the comic away, shows that the relationship between Squirrel Girl and Girl Squirrel is not going to be the sunny one that would seem logical. The stakes are high in those final pages, the highest in the title so far. Sure, Galactus might have eaten Earth, but this is a more serious threat. Some people might think serious threats aren't something for an all ages comic, but I think we underestimate kids if we don't let them think about things. So if you're a Marvel person trying to avoid Secret Wars, now's the time to try out The Unbeatable Squirrel Girl; it's a classic Marvel comic with character and heart.
Monday, January 12, 2015
Reviews of Comics from Wednesday 1/7
Detective Comics #38
Story & Art: Brian Buccellato & Francis Manapul
Detective Comics continues to be the most gorgeous comic coming out on a month-to-month basis. Not in a sexy way, but in an exciting, dynamic way. Whether it was the traditionally exciting Batman stopping the explosion from the end of last issue scene or the bank robbery at the end, or the quieter moments on Matches Malone talking to a snitch or Batman shaking down Mad Hatter, every moment brims with energy. I have a particular affection for Batman's other secret identity, his undercover in the mob identity Matches Malone, so any time Matches pops up I'm pleased, and to see how Batman can use Matches for more than just getting dirt, but to test the crooks he gave another chance to, gives that identity a bit of nuance. The A-plot of the issue continues the return of Anarky story. I like the way the creators are playing Anarky. Many stories with Anarky over the years made him out to be a homicidal whacko at one moment and this petulant child in the next. In the world of Anonymous, I feel like the character has a renewed purpose and message, a character who really works, especially because the idea of someone with the know how erasing all of our digital background and giving us all a clean slate is something not out of the realm of real possibility. The new design for Anarky is closer to his look from Batman: Arkham Origins than to his original costume, which is more grounded in reality, as Anarky's original costume is a bit goofy with the long neck and robes, and might be telling about his secret identity. I feel like we're being presented with two suspects for Anarky, and I'm completely unsure which it might be. Is it Sam Young, Gotham City councilman who had some dirty dealings with the Wayne Enterprises exec Anarky killed last issue and seems to be using Anarky's attack as a platform to run for mayor, or is it Lonnie Machin, the original Anarky from the pre-New 52? If it's the former, it wouldn't be unprecedented; a similar fake out happened in Nightwing Annual #1 with the identity of the new Firefly. And the end of the issue certainly seems to indicate Machin isn't a suspect. But I think Buccellato and Manapul might have something up their sleeves. I'm also curious how the Mad Hatter plot is going to fit in; it might be an unrelated subplot, but I think it might have more to do than it seems now. Buccellato and Manapul have breathed new life into Detective Comics since coming on the book, and this story is their strongest yet.
The Fade Out #4
Story: Ed Brubaker
Art: Sean Phillips
As the first arc ends, I have to say that I think The Fade Out is the best Brubaker/Phillips collaboration since Sleeper. And that's not to put down any of the intervening work; Criminal, Incognito, and Fatale are all brilliant. I just have a real love for Sleeper, something in it struck me, and this is a book that hits a similar cord, but in a very different way. The Fade Out is like the best historical fiction, dancing in and out of the real world in ways that make you ask exactly what they're creating and what actually happened. If you know anything about the Golden Age of Hollywood, you know that all that gold did not glitter, and this is a series about murder, loyalty, and what it takes to get ahead. This issue sees Charlie Parrish, the series principal protagonist, going to a Hollywood event to show off the new starlet of the movie he wrote, the one who replaced the woman who was murdered in the first issue, the murder Charlie knows more about than he can remember. He interacts with most of the series principals along the way, lecherous leading man Earl Rath, his old writing partner Gil Mason (who is on the Communist blacklist now), Dottie Quinn, PR girl, and Maya Silver, the starlet. What initially seems a scene that is just there to show off exactly what a scumbag Rath is and to maybe give Charlie a further hint at what he doesn't remember about the night of the murder through his drunken haze turns out to be something much darker by issue's end. And the web connecting the characters draws tighter, as what wasn't a date with Dottie might have been more. Along the way, we also get an appearance by Clark Gable, mentions of Ava Gardner, and a photo of then Screen Actors Guild president Ronald Reagan. These appearances give the issue a sense of veracity. The issue's end deepens the mystery at the center of the series, adding a new element that might just make Charlie's ties to it all the more dangerous to him. A murder mystery/conspiracy story with compelling characters and a setting that allows Phillips to show off his artistic talent makes The Fade Out a must read.
Nailbiter #9
Story: Joshua Williamson
Art: Mike Henderson
Every time I think Nailbiter can't get any creepier, if finds a way, and that's the finest compliment I can give a horror comic. This issue has a lot going on in it, the least of which is the payoff to the end of last issue and a new Buckaroo Butcher with his bees. Poor Finch, former NSA intel agent on the outs, winds up once again looking like he's not quite right, although he has discovered more of the tunnels that seem to honeycomb below the town of Buckaroo. There are clues to the conspiracy that seems to lie behind some of what is going on in Buckaroo, but no answers yet. The centerpiece of the issue is the introduction of Mr. Crowe, the school bus driver who we see at the beginning of the issue has driven more than his share of the Buckaroo Butchers, the serial killer Buckaroo seems to create as its chief export. What happens to Mr. Crowe, as he drives children to school who are fascinated by the Bucthers is something dark. It begs the question where the Butchers stop and people who are broken by living in a town with such a dark history and reputation begin. I want to see where the story with Mr. Crowe goes next issue to see how far down the path of madness we've seen so much of in Buckaroo he has gone. But if you're looking for a scene that packs all the best, most violent cut punch a horror and suspense comic can pack, you go no further than the scene where Sheriff Crane comes home. Finding Reverend Fairgold in her house, she has an exchange with the preacher before sending him off, and then lies down in her bed, where... Now why would I spoil the surprise? It's a punch right out of the best urban legends and horror stories, and Mike Henderson is at the top of his game in how he presents the sequence, making it all the creepier. As the clues mount and the horror factor amps up, Nailbiter goes beyond all expectations to present human horror; if you're suffering withdrawal from Hannibal, Nailbiter is the book for you.
Unbeatable Squirrel Girl #1
Story: Ryan North
Art: Erica Henderson & Maris Wicks
I admit freely, I never thought I'd pick this book up. My exposure to Squirrel Girl is limited to her appearances with the Great Lakes Avengers, and I have no particular feeling for the character. But the advance buzz was so good, and having just finished the fourth volume of Ryan North's work on Adventure Time, a book rife with the humor and sadness that permeate the best episodes of the cartoon on which the comic is based, I figured why not give this book a try. And it is outstanding. Doreen Green, the titular Squirrel Girl, is a charming lead; she's a little spacey without being ditzy, loves what she does as a super hero, and is excited to start college, Marvel's catch all school Empire State University. The issue has its share of action, starting with Squirrel Girl defeating some muggers to the tune of the Squirrel Girl theme song (you know the one that sounds suspiciously like the classic Spider-Man one), and has a throw down with Kraven the Hunter, who she defeats not with her fists but with a clever gambit. We also meet Tippy-Toe, Doreen's pet/sidekick; I don't know if previous appearances have had Tippy-Toe's speech appear as words only Doreen understands or just as symbols, but I'm glad North chose to have the squirrel speak, as it gives the reader someone Doreen to talk to and give exposition to. And upon arriving at ESU, readers are introduced to characters who I assume will be the principals of our supporting cast: Tomas, who offers to help Doreen move her boxes and is tossed for a loop by her quirky demeanor, and Nancy Whitehead, Doreen's prickly but good at heart roommate. Erica Henderson has a delightful, light style that works perfectly with Squirrel Girl's world, and Maris Wicks adds to it by drawing the illustrations for the trading cards Squirrel Girl uses to determine who the villains are, cards narrated by Deadpool in his inimitable voice. This is the most all-ages comic that exists from Marvel, more so than Ms. Marvel or Rocket Raccoon, finding a perfect balance of character, action, and humor; and yes, it is a very funny comic, both in character and in situation. I would love to know why the "T" rating was decided on for the book, but regardless of that, this is a book that can be shared with anyone. Oh, and if you do pick the issue up, be sure to check out the text along the bottom gutter of the page; North got his start doing a webcomic, Dinosaur Comics, and as webcomics usually have hidden scrollover gag text, he places similar jokes down there both in Adventure Time and here, and it's worth reading.
Before we move on to Dan's review of the week, I just wanted to call out some of the announcements from last week's Image Expo. I love how Image uses the expo to announce projects and build buzz around their existing books; it feels like they're really excited about comics, something that's missing from some other publishers.
- The creative team of the incredible first arc on Marvel's recent Moon Knight series, Warren Ellis, Declan Shalvey, and Jordie Bellaire, reunite for a sci-fi series very much in the Ellis mold called Injection.
- A.D.: After Death is an original graphic novel from Scott Snyder and Jeff Lemire about a world after the cure for death has been found.
- From Jeff Lemire (as writer this time), with art by Emi Lenox, is Plutona, where a group of kids find the body of the world's most famous super hero. It made me immediately think of Stand by Me, which Lemire states as an influence.
- Sons of the Devil is a thriller from Detective Comics writer Brian Buccellato with art by Toni Ifante With how impressive Detective has been, I want to see Buccallato work his own suspense series.
- I'm always willing to try out new James Robinson, and Heaven, with art by Philip Tan, is the story of mankind going to war with God and his angels, and I'm on board since if Supernatural has taught us nothing else, it's that angels are dicks.
- I Hate Fairyland is from Skottie Young, known for his darling Marvel babies variants and work on books like the Oz adaptations. This book seems like the reaction to years of having to be so nice, as he has a protagonist who murders her way through a children's book world.
- Not one but two new projects from Matt Signal favorite Brian K. Vaughan! Paper Girls, with a excellent Cliff Chiang on art, is about four paper girls making deliveries the day after Halloween, when something weird happens, and We Stand Guard, with art by Steve Skroce, where,100 years from now, Canada must fend off an invasion from mechs from the USA.
- Last but most assuredly not least is a new mini-series from the always incredible Darwyn Cooke. Revengeance is a three part murder mystery set in Toronto, which is Cooke's first long form story that is not licensed or adapted from another work. He says he wants to play with form and storytelling, which for anyone who has seen what he's done with style his Parker series knows means it's going to be quite a ride.
And now, from Dan Grote:
Ant Man #1
Story: Nick Spencer
Art: Ramon Rosanas and Jordan Boyd
Last week, Marvel released a two-front Ant-Man assault: a
teaser trailer for this summer’s movie starring Paul Rudd as Scott Lang and
Michael Douglas as Hank Pym, and a new comic centered on Lang, the second
Ant-Man, written by the mastermind behind the dearly departed Superior Foes of
Spider-Man, one
of the best series you didn’t read.
The print Ant-Man won, on account of it had all the heart
and humor the trailer didn’t appear to have time for.
Like the nonheroes of Superior Foes, Lang is a loser. He’s
out of work, divorced, separated from his daughter, can’t hang on a superhero
team for very long and maybe lost a step after spending most of the past decade
dead-ish. He wears his costume in public hoping people will recognize him, but
more often than not he’s mistaken for Pym.
The first issue goes a bit heavy on history – new readers
need the exposition, quite frankly – but it ups the page count to compensate. That
said, I could have used a box or two explaining why Lang’s daughter, Cassie, is
in middle school when just a few years ago she was in the Young Avengers. Was
she de-aged when she was resurrected? Feel free to tweet @danielpgrote if you
know.
The book also relies on a big-three cameo from post-Axis,
Jerkface Iron Man, who pits Lang against some special guests from Marvel’s more
critically celebrated titles for a security job at Stark Industries. Look for
the gag early on referencing everyone’s least favorite Iron Man story.
There’s a twist at the end that sets up the true premise of
the book, as well as its true setting, that keeps the whole thing from falling
into the cliché of the ex-thief who becomes head of security because he can think
like the bad guys. Here’s hoping Spencer can keep Ant-Man fever going till the
movie premieres this summer.
Subscribe to:
Posts (Atom)






















