Showing posts with label Superman Family Adventures. Show all posts
Showing posts with label Superman Family Adventures. Show all posts

Monday, April 29, 2013

Reviews of Comics from Wednesday 4/24


All Star Western #19
Story: Justin Gray & Jimmy Palmiotti
Art: Moritat/ Staz Johnson

Jonah Hex has run into time travellers before, and has himself been time displaced, so this issue isn't something completely foreign to everybody's favorite scarred bounty hunter. Booster Gold being tossed into a gritty western, though, is something new, and it's fun to see the interaction. Since Jonah ditched Amadeus Arkham in Gotham at the end of the last issue of All Star Western, Booster serves as Jonah's new foil. Booster acts like a superhero in a setting where superhero's don't really fit; gunslingers look funny at guys in bright blue and gold, and of course Hex is no different. Hex is of course on a case, and while Booster, having arrived unexpectedly in the 19th century, and having become the sheriff of a small town, is running into Jonah, the Hootkins gang, who Hex is pursuing, wander into said town and go about robbing the bank and burning much of it to the ground. When Hex and Booster arrive back, we get a flashback explaining how Booster arrived, and after a night of drinking, Hex and Booster head out to hunt down the Hootkins. When on his own, Booster is still a competent hero, but when with Jonah, he is comic relief, which is fine, and shows the difference between the characters well. There's no answer to whether this is Booster after he disappeared at the end of Justice League International Annual #1, or whether this is earlier in his continuity, and for now that doesn't matter. For now, the odd buddy cop dynamic of Hex and Booster is enough to keep me coming back without any heavy continuity. The back up introduces a character who is, as far as I know, new to the DC Weird Western world, The Master Gunfighter. While his name is a bit generic, I like that he is the self appointed border cop between the day world and night world, and he gets to fight werewolves. You know me, I'm a sucker for werewolves. I think this might be the final gathering of the team part of the Stormwatch of the 19th Century, and so next issue we'll see what Adam One is gathering the team for. I have enjoyed these introductory chapters a lot, but I'm looking forward to the story kicking into high gear.



Dark Horse Presents #23
Story: Various
Art: Various

Every issue of Dark Horse Presents is filled with interesting and different stories; everyone should be able to find something that interests them, but this issue had a couple of real highlights for me. The cover feature sees the return of Travis Clevenger, the bounty hunter who hunts superpowered crooks, known as "Bloodhound." I was one of the few people who followed his original series, published by DC Comics in the early 00s, and it was one of the vastly underrated series of its time, up there with Manhunter. While the status quo is somewhat different, the story feels natural to the world original series (and returning) creators Dan Jolley and Leonard Kirk created, a good mix of crime and superhuman action. Also debuting in this issue is "Brain Boy," by Fred Van Lente and Freddie Williams III, about a psychic who is working for the Secret Service. This first chapter sets up the world, the peril the character is in, and does it with Van Lente's trademark tongue planted firmly in cheek. We also get the next chapter of the time and space tripping "Journeymen," The first part of a fantasy serial called "King's Road" from Peter Hogan and Phil Winslade (two excellent and underrated creators, and Mike Baron and Steve Rude doing another story with their classic character, Nexus, this time with cameos from Sherlock Holmes and Jack the Ripper. Oh, and there's a one off called "Gabe and the Sandpiper" with some gorgeous Sean Phillips art. 80+ pages with no ads for $7.99. Best bang or your buck in comics my friends. Go get it while the getting is good.



Kill Shakespeare: The Tide of Blood #3
Story: Conor McCreery & Anthony Del Col
Art: Andy Belanger

Due to various bits of ill luck, the first two issues of this sequel to one of my favorite series of the past five years fell on week's that I missed doing reviews, and for that I beg your pardon, regular Matt Signal reader, and you, creators of this excellent book. Kill Shakespeare: The Tide of Blood picked up shortly after the original series ended, and brings many of the surviving characters to the island of Prospero, and deftly weaves the world of The Tempest into the web already drawing so many of the Bard's great characters in it. This issue opens with answering one of the principal questions of the series thus far: Where did Shakespeare go after the end of Kill Shakespeare? The choice to have him sit and talk with Feste, one of his most world weary and clever fools is a delightful one, as Feste is one of the Bard's best spoken and thoughtful characters, and one who would be perfect to joust wits with his creator. On the island, we finally get to see Prospero, who has changed considerably since his confrontation with his brother and the events of his play. The magic of the island may be poisoning him, or he may be poisoning the island, something I'm unsure of, and it might be that I'm dense and need to reread, or it might be intentionally mysterious, but whatever way it is, Prospero is a force to be reckoned with, as he awaits the arrival of Shakespeare. Lady Macbeth continues to scheme, and we learn more of her connection with the island. But the biggest pleasure of the series is Romeo. Introduced late in the game of Kill Shakespeare, Romeo has been the central figure of this mini-series, and I have come to really like him. Haunted by what he feels is his betrayal by Shakespeare and the loss of Juliet to Hamlet, Romeo is ill-prepared for what the island has in store for him, and yet is still fighting his way through it and trying to do whatb is right. The issue ends with Romeo in a position to be lead astray, and I look forward to seeing how he finds his way out of this metaphorical wilderness. I'm glad to be back in the world of Kill Shakespeare, and can't wait to see where the events of this series take the greatest heroes and villaisn of all time.



Princeless Vol.2 #2
Story: Jeremt Whitley
Art: Emily Martin

The cover the new issue of Princeless just makes me smile; it sums up so much of what creator Jeremy Whitely is trying to say in the series about a princess who is doing it for herself. Adrienne does indeed reach the tower of her first sister, Angelica, with a result that is somewhat shocking. She and Bedelia and their new companion, the poet, have a great little dynamic, and a discussion about exactly what makes a poet. We also see Bedelia has one of the less attractive aspects of her dwarvish heritage in a funny scene. The opening of the issue, a flashback narrated by the Black Knight, and turnign out to be a dream of Adrienne's, seems to show a tie between the Black Knight and our heroine, and when tied in with the tale a knight tells King Ash about his wife's carriage, begins to paint a picture of the identity of the mysterious Black Knight, and explains why he never speaks. We also get to see the king in action as he tracks through the forest and fights some wolves; fantasy kings are often doddering old men of maniacal tyrants with legions of goons, so it's nice to see the king is still a man of action when he needs to be. Although I did miss Sparky the Dragon, I have nothing to complain about this continually enjoyable fantasy series. I wish other comics could be so consistently fun.



Superman Family Adventures #12
Story & Art: Art Baltazar & Franco Aureliani

*Sniff, sniff* Excuse me for a minute, I'm getting a little teary here. When Tiny Titans ended, I knew that Art and Franco would at least be keeping their toes in their corner of the DC Universe with Superman Family Adventures. Alas, this seems to be their swan song for their all ages corner of DC Comics, and I feel the racks are less bright for it. But what a way to go! Darkseid, out of his lunchlady togs from Tiny Titans, takes on the Justice League, the Superman Family, and all comers, in a comic that is full of action while still being something you can share with kids of all ages. The issue is hilarious, with Darkseid referencing his job at Sidekick Elementary while still fighting his way through superheroes, and we even get to see some Titans in there. In the end, Clark gets to kiss Lois (as it always should be. I still have a piece rattling around in my head about why Lois and Clark are comic's best couple), and the series ends with a smile. I am going to miss my monthly dose of Art and Franco, but I hope their Aw, Yeah Comics! gets a wide release after a successful Kickstarter, and this weekend's announcement of Itty Bitty Hellboy gets a nice long run.

Monday, April 1, 2013

Reviews of Comics from Wednesday 3/27


East of West #1
Story: Jonathan Hickman
Art: Nick Dragotta

While I've enjoyed Jonathan Hickman's Marvel work, it's the work he does through Image, his creator owned work, that blows me off my feet. Manhattan Projects is one of the best books on the stands month in and month out, so the announcement of a new Hickman ongoing through Image was something that got me curious and excited. East of West lives up to its predecessors. No two of Hickman's books are the same, each with a fascinating high concept that creates a unique world. East of West is a post apocalyptic weird western, set in a world where a Civil War wound up not only creating two nations, but the Seven Nations of America in 2064. After the backstory is established, the reader is given a series of seemingly unrelated scenes that by the end of the issue coalesce into a whole that is eerie. The appearance of three figures of seemingly dark power seems separate from a pale cowboy and his two Native American companions hunting for men who once tried (or maybe succeeded) in killing the pale rider. Leaving a trail of bodies behind him, the pale rider finds his way to the man responsible for his death, the President of the United States, and before he kills the president, he makes his victim say his true name: Death. The three figures are the other Horsemen, and now all four of the Horsemen of the Apocalypse are riding through a world seemingly on the edge of tipping towards them. The clear Western influences are mixed with high tech to make a world that is both familiar and strange. Credit has to go to artist Nick Dragotta as well for crafting such a stark visual, especially with Death and his two companions, whose paleness stands out in a world that is so dark. I hope this book is as much of a hit as Hickman's other work, and we get a good long run up to the Apocalypse.


Fatale #13
Story: Ed Brubaker
Art: Sean Phillips

This seemed to be the week of the weird western, with not just East of West, but a new Sixth Gun: Sons of the Gun, All-Star Western, and this gem, a one off issue of Fatale set in the old West. For a genre that was non-existent a few years ago on the racks, its nice to see it making a comeback.This issue tells the tale of Black Bonnie, another of the mysterious femme fatales who are the focus of the series, culminating in our chief protagonist, Josephine. Bonnie has been living as an outlaw, and is a wanted woman. At the beginning of the issue her gang is killed by Milkfed, a Native American hunter, and she is brought to a travelling medicine wagon, where she meets the wagon's owner, a professor who seems to know more about Bonnie's background then she does. But as with all the previous fatales, Bonnie is being pursued by the strange creatires that want her for their own sinister purposes. The issue is clearly influenced by Leone and the spaghetti westerns, with the same brutal gunplay you'd see in The Good, the Bad, and the Ugly and Sean Phillips style blends well with the bloody and brutal world of the Old West. There are the usual Fatale twists and turns, and Brubaker provides a story that stands well on its own for readers who have never tried Fatale before. It will be nice to get back to the 20th century and Josephine, but these one shots of other fatales flesh out the world that Brubaker has in mind, and adds depth to it; I'm glad he expended the series to allow it time to breathe.



Superman Family Adventures #11
Story and Art: Art Baltazar & Franco

Only one more issue to go before the end, but Superman Family Adventures isn't taking it easy across the finish line. While Superman is at the Fortress of Solitude fighting Brainiac alongside Zod, Ma Kent takes Superboy and Supergirl in their civilian identities (glasses and all) on a field trip to Metropolis. Art and Franco have a lot of fun with this plotline. A clearly in the know Lois Lane talks to Ma, mixing up Superman and Clark, making it clear she knows the link between Superman and Clark. Perry White continues to seem obsessed with his coffee, and even offers Ma a cup. But the highlight if the issue is the arrival of Doomsday. When Superboy, Supergirl, and the Superpets can do nothing to stop the rampaging monster, it's up to Ma Kent to use her abilities as a mom to put an end to Doomsday's reign of terror. The sequence is a delight, and everything you expect from this creative team. No one does better all ages comics than these guys, and I'm going to miss this comic. What's great is that, while each issue does a pretty good job of standing on its own, the series has actually built an uber plot, drawing from various sources of classic and modern Superman comics, and have formed an easy to understand epic of sorts. And its made Ma Kent the toughest mother in the universe, as she faces down even more villains. The end of the issue has a great nod to the long lamented Tiny Titans that sets up next issue's grand finale.



The Unwritten #47
Story: Mike Carey
Art: Peter Gross

The new issue of The Unwritten picks up shortly after the last time we saw Tom Taylor in the Underworld, with no memory of who he is and faced with the new king of the Underworld: Pauly Bruckner, the hitman who was turned into an anthropomorphic rabbit. Pauly enjoys having the son of the man who turned him into a rabbit at his disposal, and tells him his version of how he became king of the Underworld. It's of course a very skewed version of events, which is perfectly in character with everything we've seen Pauly say and do over the course of the series; Pauly is a self aggrandizing and always paints himself in the best light, despite his treacherous nature. While Tom is ushered off to his quarters by Pauly's mysterious masked servants, Tom's companions, Cosi and Leon, children who died in the crossfire between Tom and his enemies, watch Pauly and see what the mad rabbit-dictator is up to. But its Tom whose journey speeds to plot forward. We see that all who have died in the conflict between Tom and his enemies are in this Underworld, and as the masked servants disobey Pauly and bring Tom to a cell deep in the castle, Tom seems to remain lost to himself. However Tom's lack of memory might be changing, and he is not sure if he wants to remember who he is, seeing the way those in the cells react to him. Identity is one of the central themes of The Unwritten, especially when it comes to Tom and his relation to his literary alter ego, young wizard Tommy Taylor. Tom has become a different man from who he was at the series beginning, probably a better one, but his trip down memory lane here will not be an easy one. The last page reveal of the identity of Pauly's special prisoner is perfectly logical, and Tom's confrontation with the person in the cell is something that will possibly shake the series to its foundations come next issue.

Monday, July 30, 2012

Reviews of Comics from Wednesday 7/25


All Star Western #11
Story: Justin Gray & Jimmy Palmiotti
Art: Moritat & Scott Kolins

I was a big fan of Jonah Hex, the previous incarnation of this series, and was a little worried that it was being transformed from a series of mostly done-in-one stories to a more arc based series when it changed titles with the New 52. I'm happy to say my worries were unfounded. Gray and Palmiotti still tell some of the grittiest westerns in comics. This issue continues the war between the followers of the Crime Bible and the Court of Owls in 1880s Gotham City. The story features the return of Tallulah Black, Hex's on-again/off-again... I don't know how to describe them, exactly. Love interest is too strong, but lover seems to remove some of the emotional depth of their relationship. Tallulah narrates much of the issue, which is a change from Hex or Amadeus Arkham, who usually narrate the stories. Tallulah is tough as nails, but she is a distinct personality from Hex, and her voice is suitably different. Moritat continues to draw a gorgeous vision of Gotham in the 19th century, and his work has a realism that makes the grit of the city seem more real. His version of the Talon, the Court of Owls' assassin, is one of the best, acrobatic and graceful, but still with power. This issue also began a new back up story, featuring an 19th century version of Dr. Thirteen, the Ghostbreaker, a character who debunks supernatural occurrences. The story, dealing with him hunting for a "spectral" highwayman whose weapons shoot fire, is a fun one, with Thirteen being a condescending jerk towards those who live in superstition, which is pretty funny to read, actually. Scott Kolins art style is different from that of Moritat, but works well for this story. I hope that he proves an ancestor to a Dr. Thirteen who will pop up in the present DCU as well.



Axe Cop: President of the World #1
Story: Malachi Nicolle (Age 8)
Art: Ethan Nicolle (Age 31)

Axe Cop is something that defies any description of characterization. It started out as a webcomic, where artist Ethan Nicolle basically adapted playtime stories he and his younger brother, Malachi, came up with. The webcomic has grown in popularity, and the world of Axe Cop, a police officer with a magic axe who beheads criminals, has grown in complexity. The webcomic is a delight to read, so completely insane that only a kid could have come up with it. The comic has grown so popular that Dark Horse has released two collections of the webcomics, and last year published an original miniseries, Bad Guy Earth. This new mini, President of the World is a follow up to that series, but as is the way with playtime with young relatives, you can just kind of jump in with no previous knowledge. I don't want to talk too much about the issue, because to reveal that actual logistics of it would ruin its charm and the hilarity, but I will say there is the new character Goo Cop (who was changed into goo by aliens), a talking gorilla with robot hands and a magic tail, Ralph Wrinkles (Axe Cop's talking dog with magic healing laser eyes who happens to be his chief of staff), and killer robot penguins. The thing I love about Axe Cop is that it is the unbridled imagination of a child translated to the page, and giving young Malachi the longer form to play with only makes the stories trippier. I can't wait to see what curveballs wait in the next two issues.



The Flash #11
Story: Francis Manapul & Brian Buccellato
Art: Marcus To

Some titles that came out of the New 52 were simply continuations of existing continuity and character, and some were changes to teams or formats, but keeping a lot of the essential. Some books were true reimaginings, though; taking a core concept and building a fresh world around them. While some, like Wonder Woman, which I talked about last week, have been successful, others have not. The Flash is one one of the best examples of these reimaginings. I am a Wally West fan, by the way; he was Flash when I started reading comics, and became a favorite superhero of mine. But writers Francis Manapul and Brian Buccellato have done a very good job of fleshing out Barry Allen, the Silver Age Flash returned from the dead, in a way that has made me really like him. We continue to get a view of Barry's new life, as he has faked his death to protect the people he cares about and to free up time to be the Flash. Barry's struggles give him a humanity and a depth that I have felt that many writers have missed in writing the usually very square and upright Barry. Barry has also moved to Keystone City, the sister city to his usual running grounds of Central City, and the creators do a good job of giving it a different look and feel than the prettier Central. This issue also features the return of another of Flash's classic enemies, Heat Wave, reimagined. Like the other Rogues (yes, capital R. That's the team name of Flash's enemies), Heat Wave's power and look have been tinkered with, and now he seems to have his flame casting weapon as part of his body. He gets into a fight with Captain Cold, the leader of the Rogues, and Flash intercedes and saves the day. What makes the issue interesting is that the two are fighting for personal reasons that still remain unclear. This isn't two guys fighting over a score; there's something really between them. We also get glimpses of the rest of The Flash supporting cast, but this issue really is about Barry and the Rogues, and the world that they now live in.



Superman Family Adventures #3
Story & Art: Art Baltazar & Franco Aureliani

While I don't know if anything can fill the Tiny Titans shaped hole in my heart, Art and Franco's new Superman Family Adventures does a great job of giving me something new and different to enjoy. The series is a little more action based, with some real super hero fights happening, but never in a way that would make you think twice about handing it to a kid. This issue features Jimmy Olsen trying to use his signal watch to call Superman to stop an alien invasion and getting the Super-Pets instead, and Clark trying to convince Lois he isn't Superman using a Superman Robot, and this going comically wrong. The book is very fun, and hearkens back to classic Silver Age Superman stories. But Art and Franco continue to use their all ages book to make sly commentary on the current DCU, just like in Tiny Titans, with a sequence that explains why Superman no longer wears red shorts on his costume, and it's a hilarious explanation. If you're one of those people who miss the red shorts, you should check the issue out just for that.