Showing posts with label Rasputin. Show all posts
Showing posts with label Rasputin. Show all posts

Tuesday, February 3, 2015

Reviews of Comics from Wednesday 1/28 Part 2


Abigail and the Snowman #2
Story & Art: Roger Langridge

Friendship is an important theme in a lot of the all ages work I've read by Roger Langridge. It is a tent pole of the Muppet franchise, was the key theme in Musical Monsters of Turkey Hollow, and it's the friendship of the Carpenter and the Prince and Princess that make the selfish Walrus become a better person in Snarked!. Once again, Langridge looks at unconventional friends in Abigail and the Snowman. After befriending the Yeti she dubbed Claude, young Abigail brings the Abominable Snowman only children can see with her to school. When the other kids see Claude, they begin to open up to Abigail. The sad, lonely little girl of the previous issue is happy, something her father notes. Abigail's dad is a wonderful character, loving and doping his best by his daughter while struggling to make ends meet. Of course then men in black from the previous issue are still hunting Claude, but a run in with Abigail's teacher, who will not permit people to wear sunglasses in doors (a little beat set up early in the issue, so when it comes up with the agents it makes perfect sense), has them remove the classes that allow them to see Claude, and we get a series of slapstick moments that are very funny. Langridge has a talent for balancing comedy and character, so we get scenes of Claude snoring away on Abigail's floor balanced with scenes of Abigail's father hustling to get work as an electrician. The happy scene of Abigail, Claude, and her new school friends at Burger Thing for Abigail's birthday is a picture of joy, and is shortly juxtaposed with the appearance of a new threat, a new man called to hunt down Claude who looks considerably more competent than his previous pursuers. It's high stakes without being scary; Langridge knows exactly how far to push the story and keep it all ages. Two issues down means the series is half over, and Abigail and the Snowman is another example that Boom! is publishing the best all ages line of monthly books in comics right now.  And , by the way, boy does Langridge draw an awesome Nessie. If that sentence doesn't pique your interest, I don't know what will.



The Dying & the Dead #1
Story: Jonathan Hickman
Art: Ryan Bodenheim

Ah, the Jonathan Hickman first issue... I'm a huge fan of Hickman's creator owned works, with both East of West and Manhattan Projects on my list of the best books Image is publishing right now. And Hickman is a master of giving you a first issue that has a ton of story and is loaded with potential. And that's even more clear when he has a first issue that's the size of two issues. The feel in this book is more fantasy than anything I've read by Hickman. While East of West has it's apocalyptic overtones, that fantasy is set in a very science fiction world. Here, we're dealing with a "real" seeming 1969 that has mystical ancient beings, artifacts, and magic sounding words. What I found most interesting about this issue is how it feels more intimate than any Hickman comic I've ever read. His series usually charge out of the gates with these sprawling casts. Here, while we meet quite a few characters, including a legion of identical women whose names all seem to begin with an A (Hickman's own Clone Club?), the mysterious Bah al Sharur, and the pale denizens of the mystic City, the Courier, the Bishop, and his Advisor, this is very much the story of The Colonel. Hickman has addressed this as the last story of the greatest generation, and the Colonel was a war hero of that generation, and is now about to lose his wife to cancer. But he is offered a chance to save her by the Bishop, who he has some past association with, by retrieving a stolen object. This is a classic story, a variation of sorts on Orpheus. This is going to be a series about love and about one man's attempt to save the one thing he loves. A Hickman comic is always full of big, crazy ideas, but this time it's more grounded in statements of what love is and means. Ryan Bodenheim's art fills the world with almost balletic violence, while designing a wonder in The City. A world of conspiracies, artifacts, and magic seems perfectly fit to Hickman's style, and I'm curious to see which direction he takes this new series.


Graveyard Shift #2
Story: Jay Faerber
Art: Fran Bueno

It's hard to find fiction nowadays where the primary purpose of a vampire is to scare you. Thanks to the likes of Anne Rice, Joss Whedon, and Stephanie Meyer, vampires are sex symbols, tortured souls who only need to be loved. And there's nothing wrong with that. I like Lestat and Spike as much as the next genre fan. But I do miss days where vampires were freakin' terrifying. Jay Faerber and Fran Bueno's Graveyard Shift is putting that terror back in vampires. After being attacked by vampires the previous issue, and finding his fiancee has been turned, police officer Liam runs from the collected vampires, dragging Hope along with him. Safe in a mausoleum, the two discuss what they should do next once she comes out of her vampire form. It looks like we're dealing with vampires in the mostly classic sense; they're vulnerable to holy objects as well as the sun. Bueno does a great job of making the vampires scary looking, and the action sequence as Liam and Hope flee the vampires is excellent. As Liam tries to learn more about the case that earned him the dubious honor of the vampires' attention, he tries to figure out what to do with his new status quo with Hope. We're still in the story phase where Liam is up to his neck in questions and doesn't have many answers. Horror has always existed closer to the real world than it's sister genres of science fiction and fantasy because the horrific encroaching on the real is part of what gives the genre its power. The ending of the issue is tragic but not unexpected, as it seems clear that vampires in this world are monsters, but ti's still sad when you realize the repercussions. Faerber is working a slow build this issue, after all of last issue's action. It's not drowning in exposition, but it spends a lot of time setting up the action that the series will climax in, which I think is the way a second chapter should work. It definitely has me hooked to see exactly what Liam is going to do as the vampires close in.



King: Flash Gordon #1
Story: Ben Acker & Ben Blacker
Art: Lee Ferguson

This week saw the debut of the first two of five titles from Dynamite that will celebrate the centennial of King Syndicate, the company that published many of the great newspaper strips, by creating a universe where these characters will coexist. I've never read many of those classic strips, but with the creators involved in these books, I had to give them a try. Flash Gordon comes from Thrilling Adventure Hour creators Ben Acker and Ben Blacker. Thrilling Adventure Hour is a throwback to classic radio, so it seems appropriate that they're writing something here that hearkens back to another classic form, but with their usual modern take. Acker & Blacker throw you right into the action on this one. There's no exposition to explain who Flash is or exactly who the people around him are, but the story does a good job of getting that across. You get to know Dale Arden and Dr. Zarkov, and while Ming the Merciless doesn't have a large role in the action, it's not hard to understand his place as despotic dictator. The issue opens with Flash waking up in Dale's bed after a night of drinking, and him being sure they must have slept together, despite Dale never confirming it, and it's pretty clear there's more there than what is being said, but the joke of Flash just being, :Well, we're together now," is charming. The action of the issue has Flash and Dale infiltrating a mine to get a telestone, the substance that allows Ming's minions and governors to communicate over distance. Of course, things don't go according to plan and soon they're running from robots and Ming's men. Flash is a charming meathead, not stupid but always referencing his sports prowess and being a bit full of himself, while Zarkov is the egotistical jerk he is often portrayed as. If you read the 2014 Flash Gordon Annual, you could tell that Acker and Blacker love Dale from the short featuring her they wrote, and that comes across here, with her as the most together of the trio of heroes.This comic is classic space opera, full of the fun and action you can expect if you know Acker and Blacker's Sparks Nevada, only inverted, with a bit more action than humor. Oh, and at one point, one of the alien princesses says of Flash, "Will you save every one of us?" His response? "I'm just a man." You quote Queen, you've got me sold.



King: The Phantom #1
Story: Brian Clevinger
Art: Brent Schoonover

And the second of these King titles is The Phantom, coming from Atomic Robo co-creator Brian Clevinger. For a character who I only know from cartoons and that Billy Zane movie, I'm suddenly reading two books featuring him (the other from Hermes Press written by Peter David). Clevinger starts out by introducing a new Phantom, and by doing this has a good way to explain the legacy of the character. But the new Phantom is not a member of the family that has long held the name. Lothar Kehwabe is serving as a sort of Phantom regent, seeking out the person who should rightly hold the name. But he's capable, fighting modern pirates and warlords in Africa with the aid of Guran, his tech guy. We learn that Earth was targeted by an alien warlord (no details yet, but I can only assume it's Ming) and tech has been reset to pre-internet levels (think the early 80s). It does make for different story choices, and works well with the throwback feeling of these books. By issue's end, Lothar and Guram have to infiltrate the Vultures, a clan of pirates that numerous previous Phantoms have fought, whose leader has set himself up as a warlord. Along the way, we also meet intrepid reporter Jen Harris, who is also investigating the Vultures. Of course, being an intrepid reporter in comics whose name doesn't rhyme with Dark Trent, she is captured, and looks to be meeting our hero next issue. The comic has all the pulpy feelings you'd expect from The Phantom, action and excitement, something that is right up Clevinger's alley. Like everything Clevinger writes, it's a fun, action packed, engaging comic, and is well worth checking out, even if you don't know anything about The Phantom. This could make you a fan.



Rasputin #4
Story: Alex Grecian
Art: Riley Rossmo

Alex Grecian and Riley Mossmo's historical fantasy about the like of the Mad Monk Rasputin reaches the point where he comes into contact with the Tsarina Alexandra, the moment that sets him down the path that will lead to his eventual... I don't know what exactly. Going to the palace to attend to the ailing prince, Rasputin must prove his abilities by first healing the dog of little Anastasia, an act that costs Rasputin dearly. But Rasputin is a good man, although one literally haunted by his past. and he does it. But the animal nature enters him, and now part of the dog resides in Rasputin, a part that is in the fore for much of the issue. Rasputin snarls, snaps, and eats like a dog, a contrast to the soft spoken monk who we have seen in previous issues. And still, we know his fate is coming, as these scenes are flashbacks told from the moments of Rasputin's betrayal, as he flees after being shot, stabbed, etc/ I never imagined sympathizing with a monster like Rasputin, but the series has done it's job well, fleshing out a character who is historically known to be a vulgar glutton who dealt in the pleasures of the flesh. Riley Rossmo's art on the issue astounded me; his feral Rasputin is a terror. The wild designs as Rasputin using his abilities are aided by the tremendous colors of Ivan Plascenia, who has done impressive work throughout the series. Rasputin is an excellent character study, building a portrait of a man, not a monster.




Teenage Mutant Ninja Turtles/Ghostbusters #4
Story: Erik Burnham & Tom Waltz
Art: Dan Schoening

The crossover of the century ends with a satisfying bang. As Donatello and Egon attempt to get the portal to send the Turtles home ready before the window to get them home closes, the rest of the teams must face the forces of Chi-You, the Chinese ghost/god. It's an issue packed to the gills with action, with possessed people, evil gods, and possibly exploding containment units. Burnham and Waltz again perfectly capture the voices of all the characters. I am really impressed with how they've written Winston of the Ghostbusters. In the movie, Winston was the straight man and the audience proxy, there to ask the questions so the big brains could explain the crazy technobabble, hence his classic, "Tell him about the Twinkie." But over the course of Burnham's run on Ghostbusters, Winston has been given the background as an ex-Marine, and the most steadfast of the Ghostbuisters. As an ex-soldier, he connects with the Turtles on a different level than the others, as one fighting man to another. But the Science Bros of Egon and Don have their own plot, and I like how the two, who spent early issues arguing over the existence of ghosts versus aliens, now come together to save everyone from getting blown up. This series seems to mark the end of the Ghostbusters line from IDW, probably in preparation for a big relaunch around the new movie, and I'm sad to see it go; especially under Burnham and Schoening, a lot was done to really expand the Ghostbusters universe and both flesh out the classic characters and add some new members. But if it has to go, this mini-series was a great send off.


And this week, Dan Grote gives us another book from Image



Bitch Planet #2
Words by Kelly Sue DeConnick
Art by Valentine De Landro, Cris Peter and Clayton Cowles

We’re two issues in to Kelly Sue DeConnick’s women in prison in spaaaaaace tale, and already we’re going for the Hunger Games thing. But I have a sinking feeling we’re not headed for an on-the-nose ripoff.

The administration of the Auxiliary Compliance Outpost (aka Bitch Planet) has extended an offer to inmate Kamau Kogo, the central character, to participate in a series of brutal games called Megaton. She smells a setup from the start, but her fellow inmates try to talk her into it with visions of sabotaging the system, in a great multipanel sequence in which plus-sized inmate Penny Rolle wordlessly starts a riot in the background.

At this point, we don’t have a great handle yet on the individual women of Bitch Planet, but one face that’s already familiar is that of the author herself. The pink hologram that appears in different forms to the inmates is the spitting image of DeConnick, and I get a kick out of it every time, be it dressed as a Catholic nun, a workout instructor, a news anchor or a heretofore unseen member of the Hellfire Club.

We also meet the literal patriarchy that runs the government, headed by a man who insists on being called Father and who believes that pitting us vs. them is what makes a society work.

If you find the misogynist conspiracy in this book a bit overreaching (as if the concept of a prison planet for “noncompliant” women weren’t out there enough), definitely read the backup essays by feminist authors, who do a great job of explaining why the book’s message matters.

Also, the book’s ’60s pulp-movie covers and fake Silver Age comic book ads on the back are perfect works of pop art.

Monday, November 3, 2014

Reviews of Comics from Wednesday 10/29


Archer & Armstrong #25
Story: Fred Van Lente & others
Art: Clayton Henry & others

Credit where credit is due, Valiant does up a heck of an anniversary issue. The (for now, anyway) final issue of Archer & Armstrong is chock full of different stories that sum up the relationship between our two leads perfectly. The lead story, "Back to the Beginning," reunites the series original creative team of Fred Van Lente and Clayton Henry, to tell a story that ties up many of the series loose ends, including the identity of Archer's parents, Archer's relationship to The Sect, and the origin of the Archer cult from earlier in the series. More important is the scene where Archer asks Armstrong to show him more of the world, and Armstrong sets him straight about exactly what that will mean. It's a thesis on judgement and what it means to really live, from someone who has lived longer than pretty much anybody, and if we never hear another word from these character by Van Lente, it is a perfect send off. The second long form story in the issue, "Immortal Combat,"by John Layman and Ramon Villalobos, is much lighter. An immortal returns to fight Armstrong, and thanks to Armstrong's... pickled brain, he has little recollection of someone who has spent hundreds of years planning his demise. This story is just pure fun, which has been something that this book does and gets right every time. Also included is a short that leads into the upcoming one shot that features A&A enemies the 1%, and three time hopping stories that show Armstrong at different points in his immortal life. This is exactly what I feel an anniversary issue should be, one that celebrates all the aspects of a title, and gives long time readers a reward for picking it up. Van Lente and Henry will soon be starting a new Valiant series about Armstrong's time travelling brother, Ivar, Timewalker, so they'll be hanging around the Valiant Universe some more, but I'm glad they got the band back together to tell one more story from what has been my favorite Valiant series from the new line.



Marvel Comics 75th Anniversary Special
Story: Various
Art: Various

And here's another anniversary issue. I have to give Marvel credit, while I'm a DC guy, Marvel has done more with this 75th Anniversary one shot than DC has done with most of its big 75th anniversaries. A series of short stories, taking place throughout Marvel history, all the pieces have some feeling of history. The Spider-Man and Wolverine stories are fine and interesting, but it's the other three that really grabbed me. The opening story is a meditation on when the world changed, when the Fantastic Four got their powers and created the new heroic age. Narrated by Ben Urich, this story, written by James Robinson and drawn by Chris Samnee, is just so beautifully drawn, showing where many of the great heroes were when the FF took their space ride. Bruce Timm then adapts the Captain America prose story from Captain America Comics #3 that was the first Marvel work by The Man himself, Stan Lee. Any new work from Bruce Timm is worth celebrating, and this classic Stan Lee story is a fun throwback that's 40s setting works really well with Timm's style. Finally, Alias creative team Brian Michael Bendis and Michael Gaydos tell a story of Jessica Jones helping a little old lady find the fireman who saved her the day the original Human Torch debuted. It's a sweet little story, and feels like it's setting up a new Jessica Jones series, which makes sense with her Netflix TV series on the horizon. Along with all of this, we have a series of pin-ups with concepts by Bendis and art by various A-List artists, my favorites being a 90s X-Men one, featuring such luminaries as Marrow, Stacy X, and Adam X the X-Treme, with art by Joe Quinones, and a Groot Attorney-At-Law with art by Francesco Francavilla. The whole issue is a fun tribute to Marvel's past, with some great creators doing some top notch work. I know issues like this often seem a shameless cash grab, but this one is well worth your time.



Rasputin #1
Story: Alex Grecian
Art: Riley Rossmo

One of my favorite Image series of all time is Proof, the story of a Sasquatch who knew Thomas Jefferson and now works with a government organization investigating cryptids, things like Sasquatch and chupacabras. The creative team of Proof is back at Image this month, with the debut issue of Rasputin, a historical fiction based around Russia's mad monk, Grigori Yefimovich Rasputin. This opening issue is a solid done in one of sorts, starting as Rasputin sits down to dine at the dinner that, for anyone who knows his story. will end in his seeming murder, and flashes back to his youngest days. Rasputin is already being fleshed out as a full character, not the mad, licentious figure he is often portrayed as in fiction, but someone with a backstory. The issue specifically show the conditions Rasputin grew up in, with a father who had little trouble savagely beating his wife and son. By issue's end, we have seen that this is a world where the supernatural will play heavily, and one where violence is going to be as central, and not in a graphic way, but in the sense that life started with pain, and will probably not get any easier. As good as Alex Grecian's story is, and it is very good, Riley Rossmo's art adds something to it that makes is all the better. In pure text, a first person narrator is only as trustworthy as your impression of him or her, and if you know anything about Rasputin, he isn't someone you should trust. However, the graphic element of art in flashback adds a dimension. You see Rasputin use his power to heal (or resurrect?) his mother after a beating, and you see the expression on his face. You see him make the cold hard choice after his father is attacked by a bear. Rossmo is one of my favorite artists in comics, his work on series life Proof, Cowboy/Ninja/Viking, and Bedlam showing the breadth of his talent, drawing character moments with the same strength he draws monsters. I've said it before and I'll say it again, Image is producing the widest variety of interesting new comics on the racks right now, and a supernatural historical fiction is a great addition to that. If you like history, magic, and bears, you should check out Rasputin. Oh, and Riley Rossmo, in case you read this, I read you bit in the backmatter, and yes, there is still an audience waiting for more Proof. Give it to us and I'll preach it to the mountains.



Saga #24
Story: Brian K. Vaughan
Art: Fiona Staples

Ah, the pre-hiatus issue of Saga. The last issue of an arc on Saga usually steps away from the family who are our main protagonists and instead spends some time with one of the other characters, be it The Will, Prince Robot IV, or Gwendolyn. This time, the issue's driving force is The Brand, freelancer (bounty hunter) and the sister of bounty hunter The Will, who is looking for the person responsible for her brother being in a coma, and her partner, Pretty Boy, who's a big dog. The Brand crosses paths quickly with Gwendolyn and Sophie, as well as series favorite Lying Cat, who are seeking a cure for The Will. The first scene, where they retrieve the scroll with the cure's ingredients on it, has the best Lying Cat moment since the heartwarming scene between the cat and Sophie. Vaughan develops these characters further, giving us a bit more of The Brand, exploring Gwendolyn's roll, showing more than a force hunting Marko, but as the honorable warrior she is, and starting to see Sophie come more out of the shell she was forced into by her horrible past. Aside from the A-story, we also get a great flashback to The Will's time with his ex-lover, The Stalk, and see more of the complexity of their relationship, as we learn we will soon be visiting The Stalk's home planet. And that final page cliffhanger, the thing that Vaughan does better than anyone in comics, has me ready to tear my hair out in the best kind of frustration from the wait until early 2015 to see where it goes.



Southern Bastards #5
Story: Jason Aaron
Art: Jason Latour

No one is the villain of their own story. And even the villain usually has his reasons and his backstory. Sometimes, I feel this is unnecessary, like with The Joker or Hannibal Lecter, but in most cases, that backstory makes for a much better character. Jason Aaron proved to be a master of the well rounded villain with Lincoln Red Crow, Agent Nitz, and so many others in Scalped, and this issue of Southern Bastards begins an arc focusing on the background of series villain, Coach Boss. The story flashes back and forth, from the present, where Coach Boss is heading to the funeral of Earl Tubbs, the protagonist of the first arc and the man Coach Boss killed at the end of the previous issue, and a young Boss working to make the football team. The Boss of now is a cold, calculating bastard, the kind of guy who goes to that funeral knowing full well everyone knows he killed the man, and who by issue's end shows that he wants the town to remember that. The young Boss, while not a tough guy physically, still shows the will that will make him Coach Boss one day, although here he comes to a bad end by not knowing when it's best to let a bully mouth off. We get to see Craw County from Boss's point of view, an insider's view, versus the outsider that Tubbs was. I'm a northerner, and can count the number of football games I've watched on one hand, but it's a credit to Aaron's writing that I can see where the mania for the game in these southern town comes from. This arc will continue to fill out Boss's history, and while I don't think he's ever going to be a character we like, it's going to be an interesting journey to see if he's a character that I can understand.