Showing posts with label starman. Show all posts
Showing posts with label starman. Show all posts

Friday, April 3, 2015

An Annual Event: A History of Crossover Events in DC Comics Part 3

Welcome back to our final installment of the history of events in DC Comics. This final installment talks about the crossovers and theme years of the Annuals, the oversized comics that were published, obviously, once a year. Originally, this was done to get around certain publishing and postal regulations about magazines, but over the years, as these rules were relaxed and books could come out more than once a month, the annual faded from prominence. Annuals used to be a big deal, especially over at Marvel. Many landmarks happened in those massive Stan Lee-era annuals. The Sinister Six made it's first appearance in Amazing Spider-Man Annual #1, and Reed and Sue got married in Fantastic Four Annual #3 While I can't recall any such huge events in DC Comics annuals, you still got Alan Moore writing Batman in Batman Annual #11 and Superman in Superman Annual #11, so there are some pretty great stories in those earlier annuals.

But in 1991, DC tried to get some extra buzz going on their annuals. Marvel had been doing company crossovers in their annuals for a few years, and so DC decided to give it a try with...



Armageddon 2001, bookends (issues at the beginning and end of the series, with the crossovers doing the heavy lifting in the middle) written by Archie Goodwin and with art by Dan Jurgens, was a classic sci-fi dystopia story. In the year 2030 the world is ruled by Monarch, an armor clad conqueror who is said to once have been a great superhero who turned on his own, and wiped them all out in the year 2001. Matthew Ryder, a scientist in that time, travels back in time to find out who Monarch was and to stop him from becoming the despot. Transformed into a being of pure time energy called Waverider, he arrives in 1991 and goes about encountering as many heroes as he can, and by touching them, he sees their possible futures.

This is a really fun conceit, as it allows for all these stories of the heroes in the future, What If? or Elseworlds type stories, but they have a little more resonance because they are presented as actual possible futures. Of course, Waverider learns the classic time travel trope that if you interact with the past it can change things, so he has to touch some (more popular) heroes multiple times to see if he's actually created Monarch. The ending of the crossover is legendary, as the original ending, that Captain Atom was Monarch, was leaked, and so a quick change was made to make the much less logical ending that Hawk of Hawk & Dove was in fact Monarch. A great event was somewhat spoiled by this quick change, but it's still my favorite full scale annual crossover.

Some of the annuals are really solid stories. Superman Annual #3 is one of the early examples in the Modern Age of a trope that's gotten stale now, where Superman is corrupted and has to be stopped. Since it's 1991, it's one of the first comics to riff on the classic conclusion of Dark Knight Returns, inverting the final battle between Superman and Batman. Justice League America Annual #5 steps back from the darkness of the Breakdown story happening at the time to tell a series of very funny vignettes. New Titans Annual #7 introduced a team of Titans from the future who came back in time later to form the Team Titans, which must have seemed like a good idea at the time. And Flash Annual #5 tells the story of Wally West coming out of retirement and witness protection to save his son from old enemies in a story written by a fresh young writer named Mark Waid a year before his legendary run on The Flash would begin.



The 1992 annual event was Eclipso: The Darkness Within, bookends written by Robert Loren Fleming and Keith Giffen with art from Bart Sears. This story took Eclipso, a C-List villain from 60s villain who was the Hyde to solar scientist Bruce Gordon's Jekyll, and made him a world beater by revealing he's not just Gordon's dark side, but is in fact an ancient vengeance god who has been trapped on the dark side of the moon in a castle for centuries, and is now making a play for his freedom. To do this, the black diamonds that hold Eclipso's earthly essence begin to posses and control super beings so Eclipso can gather an army.

This series gives a lot of classic hero on hero action, as various heroes and their allies become possessed by black diamonds. The black diamonds in some cases don't possess characters but create monsters made of the anger of the holder. So if you ever wanted to watch Jim Gordon vomit up a smoke monster to go kill the Joker, you can check out Detective Comics Annual #5. I'm being glib, but it's actually a solid event, and Eclipso is made into a really solid threat.

There was also some very distinct fallout from this series. Eclipso remains a major part of the DC Universe to today, having an ongoing that spun out of this series that had some ripples. That series brought Amanda Waller back from limbo, was an early example of a DC trend where a squad of B- and C-list heroes raided Eclipso's fortress and were mercilessly wiped out, and had a great two part story in issues seven and eight where Eclipso fought Sherlock Holmes in Victorian London. He showed up after that series in John Ostarnder's The Spectre, Geoff Johns's run on JSA, and James Robinson's run on Justice League of America. He has appeared in a few places in the New 52 as well. The series also seemingly killed off Will Payton, the sixth Starman, setting the stage for Jack Knight to take the name, and making the quest for what really happened to Payton a key point on James Robinson's seminal Starman.



Bloodlines was... well, not either of these previous two events. Large, spinal fluid sucking aliens arrive on Earth and begun feeding on the populace. If you happen to survive the encounter, you get superpowers. Seemingly random powers; it's not a consistent set. This was an attempt to create a batch of popular new characters. It did not succeed in that. Instead of having bookends like the previous two events, Bloodlines culminated in a two issue mini-series called Bloodbath, written by Dan Raspler with art by Chuck Wotjkiewicz and Sal Velutto, where these New Blood heroes joined the other DC heroes to stop the parasites.

Of the 27 annuals, six individual titles were spun off, as well as a team called Blood Pack. Most of these were mini-series, and of the three ongoings, two ended pretty quickly. The only real breakout success was Hitman, the irreverent story of Tommy Monaghan,written by Garth Ennis and drawn by John McCrea, who debuted in Demon Annual #2, and whose series ran 60 issues plus an annual and some specials. Some of these characters, like Flash Annual #6 debut Argus, were pretty decent characters, but it seemed they couldn't escape the Bloodlines stigma. One favorite Bloodlines moment is in Hitman #1,000,000, a tie-in to DC One Million, where Tommy is pulled into the far future by hero fanboys, where he confronts Gunfire 1,000,000, the long distant inheritor of the title of a New Blood hero who could turn anything he touched into an energy or explosive weapon, who Tommy shoots and embarrasses, and who dies from inadvertently turning first his medpack into an explosive, and then, well, let's say his last words are, "Oh my God, I turned my ass into a hand-grenade--" Garth Ennis, everybody.



After Bloodlines less than stellar success, DC changed it's tactic. Instead of going with full on crossovers, it's annuals started having themes. The first years of themed annuals were all Elseworlds tales, where the heroes of the books were put in unusual settings and time periods. As with a lot of Elseworlds stories, these were hit and miss, but there were some highlights. Detective Comics Annual #7, from Chuck Dixon and Enrique Alcatena, told of Leatherwing, Batman as a privateer fighting a pirate version of Joker. This was actually a world adapted by Grant Morrison as part of the 52 Earths in Multiversity. Karl Kesel told a two part stories of the DC heroes in a dystopian future in Adventures of Superman Annual #6 and Superboy Annual #1. And the modern Batman learns he had a predecessor in Renaissance Italy in a story involving Leonardo da Vinci in Batman Annual #18.

Skipping a bit ahead, 1997 annuals were also Elseworlds themed, this time specifically called "Legends of the Dead Earth" which all take place in the far distant future where the heroes are legends in the same way the Greek heroes are to us, and we see some very interesting variants on classic themes and heroes, some very magical, some very sci-fi. The one that sticks out in my head is Aquaman Annual #2, where Peter David tells the story of two men meeting and sharing their conflicting versions of the history of Aquaman, only to reveal they both believe themselves to be his direct descendant and begin fighting, thus continuing the brother versus brother theme that pervaded David's entire Aquaman run from Atlantis Chronicles onward.



The year in between the two Elseworlds themes was for "Year One" annuals. This was a somewhat perplexing choice, as some heroes had long established early years (like Superman in John Byrne's Man of Steel, Batman in Batman: Year One, and Flash in Mark Waid's first arc on Flash called "Born to Run"), while many others had origins retold less than two years earlier in the zero issues that followed Zero Hour. But what this allowed was for the creators to get, well, creative. Mark Waid spent time in his annual focusing not on Wally West's first year as a hero, but his first year as the Flash after Barry Allen's death. Each Batman annual focused on the first year of a particular villain. The Superman annuals focused on various firsts for Superman, like his first trip into space and his first confrontation with magic.

But some annuals stretch farther to make for substantive changes. Since we watched Jean-Paul Valley become Azrael, Azrael Annual #1 focused on Jean-Paul's father, the previous Azrael, and fleshed out a character who only appeared on a few pages before this. The Superboy Annual revealed that Paul Westfield, the evil director of Project Cadmus, was in fact the human half of Superboy's DNA (later retconned by Geoff Johns to be Lex Luthor. Superboy probably should have been happier when he thought it was Westfield). And New Titans Annual #11 tried to clear up some of the time travel hi-jinks left over from Zero Hour concerning team members Terra and Mirage.


DC's final year of full Annual themes was Pulp Heores in 1998. Each of these annuals had a painted cover reminiscent of classic pulps and with pulp-like titles running down the left side of the cover (many drawn from old DC anthology titles), and a theme that went with that painted cover and title. Thus you got lots of adventure, detective, and western themed stories. Again, while most of these are not major continuity intense stories, they were a ton of fun. Hitman Annual #1 was "Weird Western Tales" and had a classic standoff tales with Tommy and his allies against a gang. Aquaman Annual #3 was "Suspence Detective" and has a Peter David story narrated like an old detective pulp, and has a very funny riff on Aquaman's old power limitation that he would die if he was out of the water for more than exactly one hour. Starman Annual #2, pictured above, was slightly different, as Jack Knight learns about the past love affairs of his friends and family as he has problems with his girlfriend, Sadie, and ends with a major revelation that would change the direction of the series.

The next three years had much smaller annual events. "Ghosts" and "JLApe" both only involved annuals for the big seven Justice Leaguers and the annual for JLA. The former featured the Justice League haunted by the spirits of people whose deaths they felt responsible for, so kind of a downer. The latter, though, featured the League fighting, and getting turned into, apes in a plot by Gorilla Grodd, so that was monumentally fun. The following year, 2000, was a series of Annuals called "Planet DC" that again tried to introduce new heroes, this time all from different nations. Most never appeared again.



Our final stop on this whirlwind tour is a bit more of a stretch. In 2001, DC started an event called Our Worlds at War, where a being called Imperiex was on his way to destroy Earth, and if he did so, it would bring about the end of all reality in a massive wave off entropy. The core of the series ran through the four Superman titles over the course of three months, with various other titles, including Batman and Young Justice, tying in. As there was no core mini-series, I left this out of the rundown of previous events, but thinking about it, I realized something. Many of the crossovers were oversized one-shots released over the course of those three summer months showing how the war effected other heroes. And that made me realize that those one-shots took the place of annuals that year, so I figured I'd include Our Worlds at War here.

Our Worlds at War was frankly kind of a mess. Imperiex's power set was nebulous, but so powerful that Darkseid actually teamed up with the heroes of Earth. Superman, the title that the series spun out of and was one of the core books of the event, had a narrative device where speeches by American presidents served as narration throughout, and cluttered up the pages on gorgeous Ed McGuiness art. And nearly all the character deaths and fallout, and there was quite a bit, was reversed almost immediately. While there was some very cool art and great space battles, this remains one of the more forgettable and somber events comics from DC.

In recent years, DC went back to publishing annuals, but kept them more tied to their parent titles, letting them wrap up big storylines or providing background to tie into the events of the ongoing. Thus the annual event and theme faded into the past, left for people like me to comment on in posts like this.

And that's it for our survey of event comics and the history of DC Comics. I hope you enjoyed it. But I hear some of you saying, "What about Marvel? Secret Wars is coming up and there have been plenty of Marvel events that are tying into that." Well to paraphrase someone intimately related to Marvel Comics, have no fear Matt Signal faithful! Next week, Dan Grote will begin a series of articles directly addressing Marvel crossovers (with me stepping in for one on the cosmic corner of the MU). So stay tuned for more.

Tuesday, December 16, 2014

The Matt Signal Advent Calendar 2014 Day 16: Starman #34


Starman #34, September 1997

When you grow up reading superhero comics, you come to expect certain things. Bright costumes, big action scenes, and the illusion of change, to name a few. What you don't expect is film criticism in the mind of a supervillain.

 By the time Starman #34 had come out, I had read plenty about the comic in (lord I feel ashamed saying this) Wizard. It was supposed to be this hip, new, different superhero comic. I had read one issue, a crossover with the Underworld Unleashed event, and while it wasn't bad, it wasn't anything special. But issue thirty-three guest starred Batman, and so I picked it up, and that seemed more in line with what I read. Batman was guesting is thirty-four as well, so I picked it up, and this blew me away.

Jack Knight (the current Starman), Batman, Sentinel (the then-current superhero alias of original Green Lantern Alan Scott), and the Floronic Man (Jason Woodrue, a villain with plant powers), eat psychedelic tubers to enter the mind of plant monster-man Solomon Grundy, who had reformed and was a friend of Jack, to try to help him recover from a coma. OK, trippy tubers was something new to me to begin with. But as they journey, they start discussing heroism, and favorite heroes, and it turns into a discussion of favorite Woody Allen movies.

That scene had me rolling on the floor laughing, as Batman is a total downer, acting like this whole thing is business as usual, while Jack talks about Broadway Danny Rose, Sentinel remembers Everybody Says I Love You, and Woodrue waxes about the comedy of Interiors (if you've ever seen it, you'll know why that's funny). This opened my eyes to the fact that you could break the formula of super-heroes and come up with something new and different, and was a segue into thinking about trying out other kinds of comics. Starman proved a good gateway into Vertigo, which I was finally old enough to read, indies, and other different comics, which I'll always be grateful for. Oh, by the way, in the next issue, Batman does tell Jack what his favorite Woody Allen movie is. Not surprisingly, it's Crimes and Misdemeanors.

Friday, June 15, 2012

Recommended Reading for 6/15: Starman



Superhero stories (at least those published by DC and Marvel) are designed to be open ended. Sure an issue or an arc might end with Batman putting the Joker away, but you know Joker is going to break out of jail again. You know Kang the Conqueror will always find his way back from the future to menace the Avengers. You know Silver Age Lois Lane will always be trying to figure out who Superman really is. Beyond that, characters are mostly static; character growth can happen, but in very small increments. Batman is Batman is Batman, pretty much no matter when you read him, even if the trappings change.

So James Robinson's Starman is a wonderful aberration: a superhero comic published by DC Comics with a beginning, middle, and end. A superhero story where the protagonist is a completely different man at the end of the 80+ issue run than he was at the beginning. It's a well crafted story arc, where you clearly see everything that happens to him, and how they affect his life.

Starman follows Jack Knight, the son of the original Starman, Ted Knight, a golden age scientist/adventurer. Jack starts the series as the model for the reluctant hero. He would prefer to run his  nostalgia and collectibles shop than go out and fight villains. But when his brother, David, the current Starman, is assassinated (two pages into the first issue!), Jack is forced to take up the Cosmic Staff, the device his father invented that allowed him to fly and manipulate cosmic energy in various forms, to avenge his brother.

Jack does avenge David at the end of the first arc, but his story is far from over. Starman seems to work like a Vertigo series, in that it has a central theme that the writer wants to explore, only here the lens of the superhero story is used. Starman is a coming-of-age story, where the young man must take up his responsibility and come out an adult. It is also very much about family; the family we have, the family we make, and the relationships between fathers and sons, and brothers. At the start of the series, Jack is estranged from his father. By the end of the series, well, Jack has come to terms with the issues he had with his father and his brother, and is set to make a better life. And in the end, Jack drives off, leaving behind his time as a superhero, having passed on the Cosmic Rod to a worthy successor, to be with his own family. He makes the choice as an adult, with all the options before him, and chooses to be a husband and father. He gets the ending that most superheroes never do.

I found Starman at an interesting point in my life: I was in my early 20s, maybe a little younger than Jack would have been during the run of the series, and was given the first trade by one of my coworkers at the comic shop. I read it, actually probably devoured it was more accurate, tracked down the other trades, then all the uncollected issues and was able to start reading it monthly as it reached its climax. But I think I found something of a kindred spirit in Jack Knight. I think anyone in their early 20s can feel sort of adrift, and anyone who has grown into their late 20s or early 30s can see a little of their own time growing up. When I read Starman a second time, I had a very different experience, shaking my head and thinking, "Was I like that too?" And the answer was probably yes.

Starman also set up the theme that was central to the DC Universe for the twenty years or so leading up to the New 52 reboot: legacy. Starman was firmly rooted in the Golden Age of comics. Not only was Ted Knight, the golden age Starman, a regular cast member, but his arch rival, the Mist appeared repeatedly, as did the golden age Flash nemesis, The Shade (much more on him later), and classic Green Lantern villain Solomon Grundy. The Justice Society appear in numerous flashbacks, and the golden age Sandman, Wesley Dodds, appeared in a memorable arc. And Jack's story is at least partially about taking up the mantle that his father left behind. Robinson, of course, went on to cowrite the opening arc of the revitalized Justice Society title, JSA, where Jack was a founding member, although he only appeared in the series briefly.

More than just legacy, Starman never shied away from touching on parts of DC Comics history. During Jack's sojourn in space, not only does he travel in time and meet Jor-El, father of Superman, got to hang out on the planet Rann with interplanetary superhero Adam Strange, and arrive on the blue planet from Alan Moore's run on Swamp Thing, but he meets one of my favorite oddball sixties DC characters: Space Cabbie. You heard me right: Space Cabbie. Throughout the series, Starman featured a series of stories called, "Times Past". These were one shots issues that usually fit in between arcs and featured one of the previous Starmen, or some of the history of Opal City, the home of the Knight family and the setting for most of the series. Robinson and his co-creator of the series, artist Tony Harris, took Opal and between the stories of Times Past, Jack's own feelings, the reminiscence of the immortal Shade, and Harris's impeccable design sense, made Opal a major player in the story, a character in its own right. We see Opal from its early days under the guardianship of a classic DC Western hero, Scalphunter, through the present, with all the heroes who have wandered through it.


                                                                      Opal City


There were six other heroes before Jack Knight who called themselves Starman, and all of them factor into the series. Some, like Ted Knight and the alien Mikaal Tomas, became major parts of the book. Both Prince Gavyn, the alien ruler, and Will Payton, the cosmic powered hero of the 80s, have smaller but still integral roles in the story. Even the mysterious Starman of 1951 is important. That costume was created as an alternate identity for Batman in 1957, but Robinson jettisons that backstory to create something different and wonderful.


                                                                        Starmen


The supporting cast of Starman included more than just the previous heroes bearing that name. The principal cast also included the O'Dare family, five siblings (Clarence, Barry,Matt, Hope, and Mason) who were each members of the Opal City Police force, and each became friends with Jack and operated with (and in one case against) him. The psychic Charity provides Jack with guidance. Bobo Bennetti, a former gangster who has retired, meets Jack and begins aiding him in protecting Opal, all the time wearing his 50s clothes and talking like a member of the Rat Pack. Jack's girlfriend, Sadie, is very important to the grand scheme of things for more than just her relationship to Jack for reasons that I don't want to spoil here. Many other heroes also pop up for guest stints in the book, bust one of the most notable, and my favorite, is an extended stay in Opal by the Elongated Man, Ralph Dibny, and his wife Sue. This was my first real exposure to those characters, and I fell instantly in love with the Ductile Detective. Still want him to show up in the New 52.


                                                                       The O'Dares


But my favorite member of the Starman cast was The Shade. The Shade was villain of the Golden Age Flash, a man who had a cane that allowed him to channel shadow matter. Robinson took pretty much everything but the name and the power set, and chucked them. The new take on the Shade was that he was immortal given shadow powers during his life in Victorian England. He is amoral, following his whims on whether or not to do right or wrong at any particular moment. He is a connoisseur of fine absinthe and art, who loves nothing in the world more than Opal City, his home. He also fits into the theme of growth that Jack typifies, as you watch him change from a man with no connection to anyone at the beginning of the series into someone who now chooses to defend Opal and someone who has friends. And his costume, that of a Victorian gentleman all in black, is freakin' awesome. If I ever decided to do the cosplay thing at a convention (don't hold your breath), I would totally dress as The Shade.


                                                                 The Shade

As I said before, Jack owns a collectible and antique shop. The reverence for that past, and the love of collecting and collectibles fill Starman, and it warms the heart of this collector to see nostalgia and the urge to collect to be so positively portrayed. Pop culture as a motif pops up throughout the series, and often in strange ways. Scenes that should be ominous or surreal are balanced by people talking about movies and plays. While a Frankie Soul, a criminal with a vendetta against Mikaal, delivers a savage beating in him, he discusses different actors who have played Philip Marlowe. While a group of drug dealers cut their cocaine, they discuss the relative merits of Into the Woods  versus Sweeney Todd. And in my favorite, while wandering through the psychic landscape of the villain Solomon Grundy, Jack Knight, Alan Scott, and the Floronic Man discuss their favorite Woody Allen movies. Batman is there as well, and while not amused at the time, when they reenter the real world, he admits that Crimes and Misdemeanors is his favorite. What other comic can tell you what Batman's favorite Woody Allen movie is?

I've saved what might be my favorite recurring feature of Starman for last: Talking With David. Like I said, David Knight, Jack's estranged brother, was Starman before him, and was shot and killed after being a hero for a very short time. In the fifth issue, Jack meets David, as a ghost, and the two get into a fight. They come to a certain peace after that encounter, but David continues to pop up once a year to talk with Jack. The issues are all told in black and white, which is a stunning story telling choice, but always end with a full color splash page. These issues are some of my favorite, and tie most of the themes of Starman together.




Over the course of the run, Starman had two principal artists, Tony Harris and Peter Snejbjerg. They have very different styles, but both work very well for the series. Harris's work is hyper-detailed and beautifully designed. He created the stunning look of Opal City, and helped define Jack's reluctant attitude towards heroism with in Jack's non-costume: jeans, t-shirt, and a leather jacket. Snejbjerg draws wonderful characters, with very expressive faces, that allowed for so much of the emotional nuance that was present in the series. Each "Times Past" issue was drawn by a different artists, and the talent there was incredible. Teddy Kristiansen drew a tale of The Shade and Oscar Wilde in 1882, Matt Smith penciled a chilling tale of the aging JSA fighting the cult of the villain Ragdoll, Russ Heath recounts the final days of Scalphunter in Opal, and many more. An artistic highlight is also the four issue The Shade mini-series, featuring work from Gene Ha, JH Williams III, Bret Blevins, and Michael Zulli, taking place over the whole span of the Shades nearly two hundred years of life, giving some really amazing artistic opportunities.

While I tried to hit a lot of the high points of the series in this discussion, I know there's stuff I didn't really get to discuss at length. Jack's rogues gallery was awesome, with some tremendous new villains and reimaginings of old ones. The intricacy of the plot was also impressive, with little aspects introduced early in the series coming to major payoff at the end. The way some of the stories were told, like the "Sins of the Child" arc, where each issue take place during the same day from the perspective of a different character. The pages from "The Shade's Journal" telling another story of the Shade's past serialized over the course of the series in text pages. There's a reason why this is one of my all-time favorite completed series, and it comes with my highest possible recommendation.



DC recently finished reprinting all of Starman, along with The Shade mini, various one-shots, and the awesome two issue Batman/Hellboy/Starman mini with art by Mike Mignola, in a series of six omnibuses, the first of which was recently released in paperback. While Jack has retired and not really appeared since the series ended, the Shade continues to appear, currently headlining a twelve issue mini-series, issue nine of which was released on Wednesday.