Showing posts with label Beyond Belief. Show all posts
Showing posts with label Beyond Belief. Show all posts

Monday, March 7, 2016

Reviews of Comics from Wednesday 3/2


Bart Simpson Comics #100
Story: Nathan Kane & Ian Boothby
Art: Nina Matsumoto, Andrew Pepoy, & Art Villanueva

The final issue of Bart Simpson Comics came out a couple weeks ago, and as it sold out from my store quickly, it took me a bit to track one down, and I'm glad I did, as this issue does everything right that a Simpsons related comic should. Simpsons related comics feel like they're geared for two groups: younger readers (tween to teen) who are just getting into The Simpsons and want to see big, crazy stories, and die-hards like me who pick up all the random crazy references to classic episodes that litter the best stories. The basic story of this issue is one of the outlandish ones that tend to work better in the comic than the show: Bart stumbles into Professor Frink's time machine and after visiting the future inadvertently brings back an immortal cyborg Mr. Burns who conquers the Springfield of the present. The story is a comedy of Bart trying to find a way to stop Mr. Burns's conquest with the help of various Springfield residents, and has an ending that the show couldn't pull off because of how utterly sci-fi it is. There's also a brief moment where cyber-Burns actually kills Bartman, and Bart goes to heaven and has an actually very touching moment with Edna Krabappel, his former teacher, reminding us that Simpsons stories are at their best when there's a real emotional kernel at the heart of them; it's also a sweet moment of closure between two characters with a long history who couldn't have that moment due to the passing of Mrs. K's voice actor. But aside from all that mushy stuff, this issue is PACKED with references to Simpsons episodes. The time travel montage has scenes from the best Simpsons time travel episodes. Cyber-Burns initially appeared in the episode where Maggie finds Burns's teddy bear, Bobo. Bartman teams up with Mr. Burns's superheroic alter-ego, Fruit Bat Man. And in a moment that made me laugh out loud, we see Hans Moleman as leader of the molemen. The issue celebrates everything that has made The Simpsons a pop culture touchstone for over twenty years, and is a great send off to Bart Simpson Comics.



Beyond Belief #3
Story: Ben Acker & Ben Blacker
Art: Phil Hester, Eric Gapstur, & Mauricio Wallace

It's been a while, but Frank and Sadie Doyle, everyone's favorite bon vivant exorcists and mediums are back in a new issue of Beyond Belief. After last issue, where the Doyles befriended imaginary friend Mr. Fuzzyface, the Doyles are still in the haunted neighborhood they've been stuck, now having to save Sadie's friend Donna Donner from being sacrificed by the local cult. As with any story of Frank and Sadie, the highlight is how cool they are under pressure. The Bens (Acker and Blacker) write the Doyles as the wittiest people you'll ever meet, and they happily deploy that wit when confronted by knife bearing cultists, ancient druids, and pretty much anything else. Throughout the entire issue, the Doyles wield a simple stick as if its a magic wand, and are continually told it isn't, but the magic isn't in the stick, but in how clever the Doyles are. The Doyles always win because they outsmart their opponents, although you can tell how early this is in the continuity of Beyond Belief stories that Frank is ready to roll up his sleeves and, as Sadie says, "engage in fisticuffs with that statuesque gentleman." And by statuesque, she means a man made out of rock. Credit must as with previous issues go to artist Phil Hester for making the monsters, be they tree men, stone men, or ancient gods, truly frightening; it would be easy enough, in a tongue in cheek world, to make the monsters not that scary. Hester makes them something that makes you worried for the Doyles. I also absolutely loved the twist in this issue, the little bit of social commentary, that in fact the tree monster isn't actually an evil monster demanding blood sacrifice to empower those who worship it, but is an ancient druid who is using the blood magic to keep dark gods imprisoned, and it switched to telling people they would earn power through the sacrifices because most people care more about their own greed than the fate of the world. Social commentary isn't exactly the centerpiece of Beyond Belief, but I like the point that's being made, and it's being made in a funny and sadly accurate way. There's only one issue of this mini-series left, and the Doyles are now stuck with a dark god and no booze left, so I expect an issue with a quick fight and copious drinking ahead of us, but no matter what happens, I'm sure the Doyles will handle it with their usual grace and proper grammar.



Stumptown #9
Story: Greg Rucka
Art: Justin Greenwood & Ryan Hill

It's never easy being a private investigator, and it's especially difficult for Dex Parios, protagonist of Stumptown. What should have been an easy gig, picking up shipments of designer coffee beans from the airport and delivering them to the man who owns them, has turned into a true mess, as two of the brewers competitors have been coming at her to get each time a shipment comes in, and now with the last shipment arriving, Dex has been kidnapped by one of these competitors, and her ne'er-do-well sister, Fuji, has been kidnapped by the other. Dex deals with the rich Mr. Laidlaw easily enough, and once shes out, she begins preparing to pick up the last shipment and to put everything and everyone in their place. The climax of the issue has Dex gathering all the parties in her office, in a scene reminiscent of the great P.I. stories of old, like  The Maltese Falcon and The Thin Man, and learning exactly who's who and what their motives are. But after a tense standoff, with guns drawn by multiple parties, Dex winds up pulling on over on the bad guys, and retrieving Fuji, who honestly she might have been better off without. Fuji winds up being a P.I. story femme fatale, with an agenda of her own and willing to leave Dex with little to show for her efforts on this case. Fuji has been a selfish, lousy sister throughout the arc, but this issue shows that its a lot more than sibling rivalry that has kept her out of Dex's life. The last panel is pretty much the ultimate P.I. noir ending, with the hero walking away from the train that the femme fatale left on; the only thing that would have made it more perfect is if it was pouring rain. Greg Rucka knows his detective stories down to the letter, and only a writer of that skill could make a story about designer coffee beans a truly exciting detective yarn. I'm looking forward to where he takes Dex next.

And for Dan Grote's pick of the week, we see reunion of the recent Daredevil creative team in the new Black Widow series...



Black Widow #1
Story by Chris Samnee and Mark Waid
Art by Samnee and Matt Wilson

In the Marvel Cinematic Universe, Black Widow is easily one of the most important characters and definitely the most important female character. Yet the studio has made no plans for a solo film spotlighting the Russian spy turned SHIELD agent.

This book shows what a damn shame that is.

Black Widow #1 is a Mission: Impossible-style action film condensed into 20 pages. It is largely wordless, allowing the art room to breathe and for Natasha to escape from seemingly insurmountable peril on nearly every page.

And when your art team is Chris Samnee and Matt Wilson, whose lines and colors made Daredevil one of the best books of the past five years, you want the art to breathe. Samnee gets a co-writing credit with fellow Daredevil alum Mark Waid, who added the sparse dialogue, so really this is Samnee’s show.

And he does not disappoint. Natasha – branded a traitor by SHIELD at the outset - fights an office full of agents, leaps from the helicarrier, steals a jetpack in midair, shows off her ballet skills, commandeers a motorcycle and causes explosion after explosion. Nat is hypercompetent, but by the end you can feel her exhaustion as the last agent just won’t give up and she’s forced to make a choice.

Pages are panel-packed but never crowded, and while some of the action could have benefited from more space, splashes are used sparingly. The scene in which Nat leaps from the helicarrier gets the most real estate - a double-page spread - which serves both to show how small she is compared with the monolith she’s escaping and to provide room for the credits against the New York skyline.

We don’t know why Nat is now an enemy of SHIELD. We don’t know what she stole. Those are mysteries for later issues. What we do know is that this first issue was shiny and full of boomsy-booms and we want more of that in our lives.


P.S., for you Deadpool fans, this issue features a cameo by SHIELD Agent/Life Model Decoy/occasional Wade conscience Emily Preston. No Agent Adsit though.

Monday, September 7, 2015

Reviews of Comics from Wednesday 9/2


Beyond Belief #2
Story: Ben Acker & Ben Blacker
Art: Phil Hester, Eric Gapstur, & Mauricio Wallace

Now that the live stage show and podcast of The Thrilling Adventure Hour have ceased on a regular basis, it's great to have the comics return to help give me my fix of all my favorite characters. After helping their friend Donna get her house clear of ghosts, mediums Frank and Sadie Doyle head across the street to help a little girl named joy and her imaginary friend Mr. Fuzzypants deal with a monster problem of their own. The story is a perfect Beyond Belief, with clever plots and wheels within wheels storytelling; there are the imaginary friends of imaginary friends, monsters born of monster hunters. And the Doyles are as ever brave, not afraid of anything (the fact that they're gleefully drunk as ever doesn't hurt). AS with the other TAH comics, the story takes advantage of the visual medium in a way the podcast cannot, with Frank fighting creatures instead of simply talking them into defeat like the monster hunter he was before he met Sadie and settled down. Artist Phil Hester is one of comics best, an artist who brings his A game to anything he does, be it superheroes or monsters, but this issue he stretches his artistic legs. Some of the pages of the story are told by joy and Mr. Fuzzypants, and for that narrative, the backgrounds shift to a childlike crayon design, which gives it the perfect feeling of childlike imagination. While the Doyles are dealing with all this, we find out a little more about the neighborhood Donna has moved into, as we see a party going on down the block, attended by Joy's parents, among others, and well, I don't go to a lot of parties, but I didn't think human sacrifice was a part of most get togethers, and when things don't go as planned, well, let's just say it looks like the Doyles will be coming to the rescue again. As always, these horror tinged precedings are told with the usual TAH tongue planted firmly in cheek, balancing the scary with Doyles usual dry and urbane wit. I will happily read anything Thrilling Adventure related, and fortunately, Bne Acker and Ben Blacker continue to give their fans quality stories of walks in realms Beyond Belief.



Daredevil #18
Story: Mark Waid
Art: Chris Samnee & Matthew Wilson

All good things must come to an end, and so ends Mark Waid and Chris Samnee's impressive run on Daredevil. After over four years, Waid bows out this issue, having written two volumes of the series, of which Samnee drew the majority. Waid has done an impressive job of balancing the brooding with the funny, moving Daredevil away from the character that Frank Miller crafted, the tormented Catholic who loses everyone he loves, and into a character who looks on his life with a bit more of a smile. It's not to say that Daredevil's life is easy or the comic is a comedy. Going into this issue, Matt Murdock, Daredevil has rarely been in more dire straits: his whole life laid bare by the Shroud and the Owl, his reputation ruined, and the two people he loves most, his best friend Foggy Nelson and his girlfriend Kirsten McDuffie, in the hands of his archfoe, the Kingpin. The story spotlights everything about Daredevil that makes him a great character: he uses his mind to set up Kingpin's downfall, and then he uses his fists to aid in it. And Waid gives Matt a big win as well as the losses here, keeping the balance just right. A lot of this series has been about Matt discovering things about himself and dealing with all the issues that years of being beaten down by his enemies and fate have given him, and at the end, before he has to go out and talk to the reporters and explain exactly what happened to him during his time in San Francisco, he breaks down. Not nervous breakdown collapse breaks down, but talks to Foggy and Kirsten about what being a man without fear means, and it's not all for the good. But he perseveres and pushes through, We get to see Matt in his traditional costume again, and Chris Samnee gets to draw not just the impressive fight scenes that have been his trademark on Daredevil,  but also some of the personal, quieter scenes that show off a different set of skills, with strong acting from the faces and body language that flow in a different way than combat. Chris Samnee was an artist whose work I enjoyed before this run, but after it he's become an artist I will follow wherever he goes. I'm looking forward to seeing what Charles Soule and Ron Garney are going to be doing on their new run on Daredevil, but they have very big shoes to fill; this run is as definitive to Daredevil as Waid's run on Flash as to Wally West. It was a swashbuckling story of crime, the law, superheroics, and a man trying to make the world and his life better. If you never tried it, or are curious about Daredevil after you saw his Netflix TV series, it's really something worth checking out. It's not like any Daredevil of the twenty years before it, and I think it will be the standard the next twenty years are measured against.


And Dan Grote reviews this week's battle between two of our favorite characters...



Deadpool vs. Thanos #1
Story: Tim Seeley
Art: Elmo Bondoc & Ruth Redmond

A long time ago (2002) on a space throne far, far away, Thanos, the Mad Titan, killer of stuff, cursed Wade Wilson with immortality, on account of Wade was getting too cozy with Thanos’ main squeeze, the living embodiment of Death.

The splash page on which this happened was the final page of writer Frank Tieri’s run on Deadpool, which cleared the way for Gail Simone and Udon Studios to take over the character. Thirteen years later, that coda is being explored in greater detail in a four-issue miniseries by writer Tim Seeley (Grayson) and artist Elmo Bondoc (the Loki issue of Ms. Marvel).

In Deadpool vs. Thanos, Death has gone missing. Not just taken a holiday, but completely disappeared. As a result, not only can no one be killed, but the dead are coming back to life (Yeah, I know, more zombies; let’s not dwell on it). Which totally messes with Deadpool’s assassination of Dr. Doom, who attempts to return the favor. While Wade heals from the more successful attempts on his life, he visits a place between life and death where he gets, let’s say, conjugal visits with Mistress Death (and a sweet, outside-the-mask mustache). This time, though, Death is trapped behind a mirror and begging for Wade’s help.

When he comes to, Deadpool seeks the expertise of Black Talon, a voodoo practitioner and rooster-headdress aficionado, who turns DP on to the idea of tracking down Thanos. After a fun montage featuring the Avengers, Cable, a poop joke and a Muppets reference, Deadpool shows up at Thanos’ space-doorstep, and tall, purple and rock-chinned commences straight up mega-murdering our anti-hero, having rescinded his decade-old curse.

Except it doesn’t take. Whoever took Death out of the picture, it’s not Thanos. And so the two realize they must team up to set the balance of life and death aright. Hope you like zany antics on a cosmic scale, because they’re gonna ensue.


For continuity geeks, a recap page lets readers know this story takes place before Deadpool’s Marvel NOW! relaunch of just a couple years ago. So don’t look for talk of Battleworld, incursions, the ghost of Benjamin Franklin or SHIELD agents who look like Pete Hornberger from 30 Rock. But if you’re a fan of DP’s retconned misadventures, such as the just-ended Deadpool’s Secret Secret Wars, you’ll no doubt enjoy this, too.

Monday, April 27, 2015

Reviews of Comics from Wednesday 4/22


Beyond Belief #1
Story: Ben Acker & Ben Blacker
Art: Phil Hester

Who cares what evil lurks in the hearts of men? Me for one, if that evil is spooooky and being investigated by Frank and Sadie Doyle in the pages of Image Comics second series based off the wonderful Thrilling Adventure Hour, Beyond Belief. Beyond Belief is my favorite segment of TAH, starring Paul F Tompkins and Paget Brewster as everyone's favorite married mediums, the Doyles, and as with the other TAH comic, Sparks Nevada, this takes place before the events of the podcast, so no prior knowledge is needed. You get to meet the Doyles, bon vivants and alcohol aficionados, who love nothing more than booze and each other. But their bliss is interrupted when Sadie's best friend, Donna, calls to ask for the Doyles' help, as the house she just bought is haunted. For those who know their TAH, Donna will one day be Donna Henderson, vampire and wife of werewolf Dave Henderson, and mother to the beast of the Apocalypse. But right now, she's just Donna Donner, new homeowner. The Doyles enter the haunted house to find a room full of creepy dolls, ancient spectres, and the ghosts of Mary Ellen Capp and her dead husband, Ted. With the story written by TAH creators Ben Acker and Ben Blacker it's not surprising that the dialogue is spot on; I can hear the actors reading the dialogue in my head. It's funny and with just a hint of creepy, especially the flying evil dolls. Phil Hester does a great job, not just capturing the horror, but also the essence of the Doyles. Frank and Sadie look dapper, dashing, and just a tad drunk, which is the ideal for the Doyles. And as a bonus, this issue also contains the digital first Beyond Belief #0 from the same creative team that tells the story of how Frank and Sadie met! If you've never tried Thrilling Adventure Hour, and like horror and comedy, this is the book to try, and if you're already a fan, well, you know what's in here, so get out and pick it up.



Empire: Uprising #1
Story: Mark Waid
Art: Barry Kitson

I love that no project is ever completely dead in comics is the creators have the passion and the rights (yeah, that last one is a little more problematic, but still...). It's how John Ostrander can return to Grimjack after a decade plus away, how I still hold out hope for Mage: The Hero Denied from Matt Wagner, and how we can get a new Empire story a decade after the last. I've been reading Empire through all of its incarnations, the two issues through Image and then the six from DC, so its new life at IDW is exciting. Empire is the story of a world conquered by Golgoth, a supervillain, and the workings of his inner court; it's like Game of Thrones with supervillains. This issue picks up a year after the end of the last issue, and the reader gets a primer on what has gone before from a schoolteacher talking to her class about world history; we hear her sanitized version of history along with panels showing exactly what Golgoth did to bring about his utopia, which is a nice touch. It's the anniversary of the death of Golgoth's daughter, Princess Delfi, and the world will have a moment of silence. And we quickly see that moment of silence is enforced with lethal force for anyone who breaks it. It's chilling to see that there's no real heart in Golgoth. This isn't the villain who has some kernel of good in him; he's a monster. He is also ridiculously powerful, which is evident as he slaughters a group of resistance fighters who attack during the moment of silence. Attacking in masks of Delfi is creepy enough, but as they cry out "Daddy!" in combat, well. brrrrrr. With the soldiers put down, we see various members of Golgoth's inner circle, and get a feeling for those who surround him. And we see Golgoth change his mind, something that does not go unnoticed by the various villains who serve him. Predators always sense weakness after all. It's a strong set-up for the return to this dystopia, and I'm looking forward to heading back in and seeing exactly who is trying to overthrow Golgoth and what their plans are.



Velvet #10
Story: Ed Brubaker
Art: Steve Epting

One of the numerous impressive things about Ed Brubaker and Steve Epting's spy thriller, Velvet, is the way they balance action and plot.Over the course of this arc, Velvet Templeton, on the run from her own agency, ARC-7, has been attempting to find a traitor, and done some things along the way that would indicate to an outside observer she is the traitor, including freeing imprisoned traitor Damian Lake. Well, Damian escaped at the end of last issue, and now Velvet, on a train, is confronted by French authorities. This sets off an issue that is full of intense action, with a fight and flight on the train, through the woods, and to a farmhouse. Epting is at his best in this issue, drawing Velvet making her way through and on top of the train, diving off it, and fighting gendarmes and dogs hunting her through the woods. Brubaker gets to do some nice character work during the chase, especially as Velvet has to fight a dog and does so with reluctance. But as we get to the end of the chase, we see that Damian sold her out to the local ARC-7 office, and we meet the next of our potential traitors, local chief Jean Bellanger. But Damian is up to tricks, and a captured Velvet doesn't remain so as Damian's plan unfolds. The final pages, both Velvet's final scene and the epilogue, set all the gears that have been moving slowly into full speed. There is blood and bodies, and a power vacuum left at issue's end that will need to be filled, and whoever does it is going to want Velvet. It's a nail biter of an ending, one I absolutely didn't see coming and left my jaw on the floor. Velvet is the best spy comic I think I've ever read, adding a modern tilt to the classic James Bond formula. This issue marks the end of the second arc, so it's a perfect time to catch up before the third act begins.



And Dan Grote looks at this week's most talked about comic...


All-New X-Men #40
Story: Brian Michael Bendis
Art: Mahmud Asrar and Rain Beredo

X-Men post-crossover issues are often some of the franchise’s best moments, a chance for creative teams to mold memorable character beats, like Jean Grey proposing to Scott Summers or Jubilee teaching Professor X how to rollerblade. Frankly, I’d be weirded out if Brian Michael Bendis, who wrote many a breakfast scene during his run on the Avengers, couldn’t hack that.

Cards on the table: As someone who has been reading X-comics for more than 20 years, I have no problem whatsoever with Iceman being gay. Let’s be honest, the original five X-Men – five white kids, one of whom was “the girl” – were the Blandest Teens of All. Stan and Jack couldn’t even bother to write origin stories for them; they were just born with powers. Having one of them turn out to be gay at least adds a little spice to the mix. And it’s not like Chuck Austen didn’t toy with the idea during his run on Uncanny, much maligned as it is. And how many stories have there been in which somebody accused Bobby Drake of holding back? Perhaps that wasn’t just about his powers. I guess my only REAL question is: Whatever happened to Opal Tanaka?

I know some have raised issues about the WAY the reveal occurred, with Jean being telepathically invasive and the sort of heteronormative idea that gay people need to “out” themselves whereas straights can just be. I won’t pretend to be an expert in those things, nor should I, but as to the fact of a longtime character being retconned this way, I’m on board. I also really like Jean’s facial expressions and hand gestures in those panels.

All-New X-Men #40 wasn’t just about Bobby and Jean’s heart-to-heart, though. We also get a midair chat between young Angel and X-23. Warren is sporting new wings after the Black Vortex story, a move he says he made deliberately after learning how his adult self was corrupted by Apocalypse and then essentially erased by a Celestial life seed.

The framing scenes set up one last storyline (because Secret Wars) involving a band of mutants protecting Utopia, the X-Men’s old island base. I won’t spoil who they are, because I could only make out two of the six, one of which is an Obscure ’90s Relic.


Also, heh heh, Tyke-lops.