Showing posts with label Bloodhound. Show all posts
Showing posts with label Bloodhound. Show all posts

Monday, March 31, 2014

Reviews of Comics from Wednesday 3/26


All-New X-Factor #5
Story: Peter David
Art: Carmine Di Giandomenico

We're five issues into All-New X-Factor, and I admit to feeling bad I haven't reviewed an issue yet. It's not for lack of quality. X-Factor was one of the consistently best books Marvel published for years, and the new version hasn't lost that quality. It's exactly for that reason that it's fallen below this radar; books this good regularly just sort of are expected to be good. But after talking about Peter David on Friday, I knew I had to discuss the new issue. The new team, the corporate X-Factor in the service of Serval Industries, has a very different dynamic than the previous one. The last X-Factor was a dysfunctional family; this one isn't there yet. There's a very funny dynamic here, with the two siblings sniping at each other, Gambit not trusting Quicksilver, the newly added Danger acting really weird, and the manipulative CEO of Serval Industries, Harrison Snow, clearly up to something. This issue begins the two issue arc that will round out the team's roster, with the first appearances in the series of Warlock and Cypher. Warlock is seemingly in league with his evil father, The Magus, who is hiding among humanity with the most conspicuous and evil sounding human name ever; clearly he doesn't get that there are no people with the last name Smaug. The action sequences are top not, with artist Carmine Di Giandomenico pulling out all the stops, but it's the smaller scenes that really grab. Danger's strange obsession with Gambit, after he helped reboot her in the previous issue, is interesting, building a different relationship between them, and fleshing out Danger. And I have to say, for everyone who rags on Cyclops, Havok once again proves to be the creepier Summers brother with his having Quicksilver hanging around X-Factor to spy on his ex, Polaris. This isn't going to come back to bite Havok on the ass when his occasionally unbalanced ex-girlfriend finds out. Not at all.



Bloodhound: Crowbar Medicine #5
Story: Dan Jolley
Art: Leonard Kirk

The new Bloodhound mini-series wraps up in an issue that is intense final issue that ties up all the story points, but leaves the characters in a very dark place. Clev, the man who hunts super people, his partner, Agent Saffron Bell, and their erstwhile super powered ally, Terminus, confront Dr. Morgenstern, the man who has been giving everyday people superpowers. Morgenstern's reasoning behind his program is warped and sent chills up my spine, especially in its logic. But in pushing Clev's buttons, Morgenstern made a mistake, and the confrontation comes to a bloody conclusion. The core of the issue is not the action or violence, and there's plenty of both, but the emotion. Morgenstern's pain at the death of his son, that has not faded, parallels Clev's own loss, caused by Morgenstern, and we see Clev as a man who feels like he has nothing left to lose. He ends up in a place even worse than the one he was in when the series began, both literally and figuratively. While the ending is a downer, it works in the context of everything we've seen in the series; not everyone gets a happy ending. The final discussion of Morgenstern's plan furthers what I read as a comparison to super powers and firearms, dealing with some of today's most divisive political topics in a way that comics do so well. I hope that we get to see more Bloodhound in the future, so if you didn't try the series, a trade will be arriving shortly, so give it a shot.



Manhattan Projects #19
Story: Jonathan Hickman
Art: Ryan Browne

After the past few issues, stories that have forwarded the main plot of the series, it's nice to go back a revisit the inner mindscape of Joseph Oppenheimer, where the war continues between Joseph and his brother, Robert, who he consumed and took his mind, especially after the shocking ending of the previous issue and the seeming death of Joseph. Hickman's story is exciting, with all sorts of crazy ideas that work because we're in a world completely controlled by the wills of the combatants, but artist Ryan Browne is the absolute star.  Having drawn the first "Finite Oppenheimers" story, returns to draw the bizarre world, with all the different versions of Oppenheimer in all of their different costumes, all the bizarre weapons, and all the chaos of massive battles of different versions of one guy massacring other versions of himself. I'm being cagey, because I don't want to give away all of the cool things that Hickman provides Browne to draw, because the joy of the issue is experiencing each page and all the detail worked into it. Browne's style works well with the series; his won but not so far from the work of series regular artist Nick Pitarra to be jarring. The issue ends with a resolution of the end of the previous issue, showing who it was who shot Oppenheimer in the real world, and it's the return of a character I have been waiting to return for some time. Every issue of Manhattan Projects is so stuffed with crazy ideas and twists that I keep thinking, "Nothing's left to surprise me," but every issue I'm proven wrong, and I love that.



Sandman: Overture #2
Story: Neil Gaiman
Art: JH Williams III

It's been five months since the first issue of Sandman: Overture, and I admit that I thought even my excitement, as an avid fan of all things Neil Gaiman, might have been dulled by the length of the wait. But by the end of the first page, I was enchanted again. The issue opens not directly where the first issue left off, but in the present, nearly a century after the events of the previous issue. Daniel, the current human incarnation of Dream, meets with Mad Hettie, an immortal bag lady from the original Sandman, and retrieves an item that I can only imagine will have importance in the future. With that, we return to the convocation of Dreams from the end of the last issue, with the different aspects of Dream having a conversation. Or is it a monologue? There is an amusing discussion of the semantics of dealing with an infinite number of the same being, all slightly different, speaking to each other, before events start to play out. The oldest Dream, the Dream of the first beings, talks to the others, and as each of the Dreams seems to be pulled away, Morpheus summons one who can answer his questions about the death of the Dream in the previous issue and what he was told about a coming end of all things. And in the end, Morpheus heads off with the Dream of Cats to go to a place the Endless should not walk and meet with a being whose description left me with my jaw on the floor. For an issue where there is next to no action in the strict sense of the word, an issue that is for all intents and purposes and extended monologue, a lot happens. The understanding of the cosmology of the universe the Endless exist in is expanded, and the threat is made more clear. And as ever, the art of JH Williams III is something to behold. It is literally breathtaking; there were some of his trademark double page spreads that made my breath catch in my throat. The different Dreams are all meticulously crafted, all different yet still clearly aspects of one being, and the dream house that Daniel and Hettie walk through is a twisted house that is part Escher, part Giger, but all the lush painted art of Williams. According to Gaiman, we won't be seeing issue three until July, another four months, and while I won't say I'm not disappointed, the quality of the first two issues makes it worth the wait.



Monday, February 10, 2014

Weekly Reviews of Comics from Wednesday 2/5


Archer & Armstrong: Archer #0
Story: Fred Van Lenter
Art: Pere Perez

After doing a whole recommended readings on Archer & Armstrong on Friday, I had to review this book today. This issue fills in the background of one of the title's leads, Obadiah Archer. It's a pretty harrowing story, with not a lot of humor, but every now and then, even a comedy needs that bit of gravity to stand counterpoint to the comedy. We see Archer's abduction, brainwashing by Project: Rising Spirit, time with the Archers, his evil foster parents, and him coming into his power. This ties this book a little more firmly into the Valiant universe; Project: Rising Spirit, a major mover in other aspects of the universe, has been dancing around the edges of the title, and now we see exactly how they tie into Archer's background. I'm curious to see if at some point soon the creators address the fact that Archer was stolen from his real parents, and if we see him go on a hunt for his roots. Archer has always been a sympathetic character, someone who clearly has this kind of tragedy in his back story, but really seeing it doesn't lessen that, as it sometimes does, but heightens it, especially at the end when he finally is pushed over the edge and savagely beats one of his fellow children of the Archers. The rewarding of this act shows exactly how poisoned his past is, and it makes the reader really feel bad for the kid. The end of the issue does indeed set up the crossover with Bloodshot and the H.A.R.D. Corps, so it's not just a book about the past, and it's curious to see how Archer is indeed the villain from, to quote one of my favorite movies of all time, a certain point of view. It has made me even more excited for that crossover, so bring it on.



Bad Blood #2
Story: Jonathan Maberry
Art: Tyler Crook

While Image has been getting a lot of credit for the launching of new series (and rightly so. Many of them are incredible), Dark Horse hasn't been noticed for a lot of its new works, which is a shame, because there's a lot of great work, especially in the horror genre. One of these books in Bad Blood, a vampire comic. And it's a great vampire comic. I'm not a big fan of vampires; give me a werewolf comic any day. But this book does some really interesting things with vampires. The book isn't about vampires, really, but about the life of one guy whose life has been affected by them. Trick is dying of cancer, and after a vampire attacks and bites him and is poisoned by the chemo drugs in his bloodstream, the vampire begins to exact revenge by killing his friends. This issue sees Trick going out to try to find the vampire and stop it from harming anyone else. This issue we get to know Lolly, a goth girl and stripper who wants to meet a vampire and be given its "dark gift." Lolly has a hard past, one that she doesn't really let Trick or the reader into until the end, and she is far more than that past. We spend the issue with these two characters, one who is sure that vampires are evil, the other who doesn't want to believe it. They're both very well rounded characters, especially after only a couple issues of exposure. Lolly takes Trick down into the depth of vampire culture, something that Trick finds frustrating, because he knows exactly what these creatures really are. For a book about vampires, it's a very realistic book, about people who are trying to escape: Lolly her past, and Trick his oncoming death. The supernatural does rear its head in the issue, but it's really a book about two people trying to connect and not really succeeding, like young people so often do. The thing that convinced me to pick up this book is the art by B.P.R.D. alum Tyler Crook, whose work is even better here, softer and dreamlike. I think next issue we'll see more vampires, and I have faith that we won't lose that strong character work as the book moves deeper into that realm.



Batman: Black and White #6
Art & Story: Various

The new volume of Batman: Black and White wraps up with this issue, and as with all the other issues, it's a gorgeous thing, full of great short stories by a murderer's row of creators. Under a great cover by Doug Mahnke, we get the following stories:

"Clay" by Cliff Chiang- This is a Dick Grayson as Robin story more than a Batman story. It's set in Dick's early days with Bruce, when the GCPD isn't taking Robin seriously and Dick isn't fitting in at school. It's narrated by Dick, and Chinag does a great job of making you understand Dick's feelings. The villain of the piece is Clayface, and Chiang does a great job of drawing the villain, which is not unexpected, since Chiang does a great job on everything he does.

"Bruce" by Olly Moss and Becky Cloonan- Becky Cloonan is an incredible artist. I've loved her work from the time she did Demo with Brian Wood, and was hugely impressed with the Batman issue she did with Scott Snyder. She draws great action, but even better people interacting, with wonderful faces, and so this story by Olly Moss seems tailor made for her. It's the story of a woman making her way out of Wayne Manor after a night with Bruce Wayne and meeting her friends. It's rare we see the point of view of people about Bruce Wayne without him being there, and I like the particular point of view given.

"The Batman: Hiding in Plain Sight" by Dave Taylor- The most traditional story in this issue, it's a story about Batman investigating the statue of a giant robot that has appeared on land that might have been crookedly purchased outside Gotham. Dave Taylor has a lot of history with Batman, between a run on Shadow of the Bat and the Batman: Death by Design graphic novel with Chip Kidd. His art works really well on this story, and it mixes aspects of Batman, with him both being the detective and being the hero who fights a mad scientist's bat-themed robots.

"She Lies at Midnite" by Adam Hughes- If Adam Hughes was going to write and draw a Batman story, it only makes sense it would feature Catwoman, a character Hughes has a history with. I've never read anything Hughes has written before, but I feel like he has the voices of Batman, Catwoman, and Slam Bradley down pretty well. The story seems to take place in a continuity adjacent to Ed Brubaker's run on Catwoman, a favorite run of mine, so a little revisiting of the Batman/Catwoman/Bradley love triangle is fun to see. Hughes gets in a great line in Batman's narration, about his view of Catwoman as, "someone I could love, if one of us was able to change just a little bit," that I really loved and really speaks to the relationship between the two.

"To Beat the Bat" by Dave Johnson- Dave Johnson's story is a noir, told from the point of view of a three time loser waiting for Batman to come and hunt him down. The gritty nature of the story works perfectly with Johnson's style, best known for his covers on 100 Bullets. You see this guy go down a path to hell because of a femme fatale, like many great noir protagonists. I don't want to talk about the ending, since like many good short stories the end has a twist to it, but I think the end of the story shows the darker side of the fear Batman inspires; fear doesn't always scare a guy straight. I would be curious to see exactly how Batman would react to the events of the story after the last page, and that's also something a good short story does: it leaves you wanting more.



Bloodhound: Crowbar Medicine #4
Story: Dan Jolley
Art: Leonard Kirk

After the tragedy at the end of the last issue, Travis "Clev" Clevenger is even more driven to hunt down Dr. Morgenstern, the man who is giving out the chip that gives people super powers. Each issue of the new Bloodhound series has been building and building, and the explosions are just starting to happen. One of the great things about this book is that Clev looks like a big bruiser, even moreso now that he's shaved his head, but he's quick witted and smart. He deduces Morgenstern's location, and goes out on the hunt. The truth behind Morgenstern's history now bears a frightening parallel to Clev's own after last issue (something I really don't want to give away if you haven't read the series), but I don't think that is going to stop Clev from dealing out some justice. There's some great action as Clev and his partner, Saffrom Bell, find some of Morgenstern's custom superhumans guarding his compound, and not only does Leonard Kirk do a great job of illustrating it, but there are moments I assume writer Dan Jolley scripted in that show just the kind of guy Clev is; he fights dirty if he has to, and I like him all the more for it. With a little help from the mysterious superhuman Terminus, Clev and Saffron are on their way to confront Morgenstern. Seriously, folks, I can't recommend this book enough. If you like Gotham Central, Powers, Chase, Alias, or any super-hero/procedural, you're doing yourself a disservice not reading Bloodhound. You have time to catch up before next issue's finale, so what are you waiting for?



Juice Squeezers #2
Story & Art: David Lapham

David Lapham is best known for his noir masterpiece, Stray Bullets (something I'll be writing about in the not too distant future), so the fact that he's doing an all ages book about kids fighting the giant bug infestation beneath their town seems a bit out of character. But that book, Juice Squeezers, is turning out to be great fun. In the initial story in Dark Horse Presents, we met the Juice Squeezers, the kids who defend Weeville from the giant bugs, and got to see the giant bugs, although we also got hints that there's more to the bugs than the Squeezers believe. Issue one of this series introduced Billy Farnsburger, the new kid in town who has moved onto seriously bug populated land with his dad. This issue, Billy traps a giant bug, and makes it his pet. He spends much of the issue with Lizzy Beedle, the only female Squeezer, who is disobeying orders from her teacher/leader of the Squeezers, Mr. Kettleborne, by befriending him. Billy is the reader proxy, the outsider who is going to be learning about the secrets of Weeville with them. It's a fun comic, with lots of action and great character work. The Squeezers interact like kids would, not like little adults and not like adults imagine kids would; their dialogue is realistic without lots of slang that would date the book. I have to reiterate what I said when I was talking about Bad Blood, and say that I'm impressed with the breadth of books Dark Horse is publishing right now, and between that title, this one, and Bloodhound, we've got three comics with very distinct voices and string characters.

Monday, October 21, 2013

Reviews of Comics from Wednesday 10/16

With apologies for the month plus without an update, this week will feature a few books that I picked up this past week from previous weeks, but can't really go back all the way to when I last updated. Sorry for that, folks, but I'm in the middle of buying a house, and that has been taking up a lot of my spare time. But that's enough about me. On to the comics.


Bloodhound: Crowbar Medicine #1
Story: Dan Jolley
Art: Leonard Kirk

I was one of the people who read Bloodhound when it was being published by DC (admittedly, I first picked up issue 8, since it had a D-List Batman villain, Zeiss, in it, but I then picked up the first six and was along for the ride for the last two), so when I saw that new Bloodhound stories were coming out from Dark Horse, I was excited. And that excitement paid off with the serial in Dark Horse Presents, and now in the first issue of this mini-series. If you didn't read either the DC adventures of the serial featuring Travis Clevenger, our title character, and his partner/handler Saffron Bell, that's ok. Everything you need to know is made perfectly clear early on: Clev (as he's called) is a guy who hunts people with special powers for the FBI on a sort of work release; it's kind of like the concept of the TV show White Collar, if Matt Bomer was nearly seven feet tall and indestructible, and they were hunting rogue metahumans, not crooked bankers. The first issue let's you meet Clev, see the kind of guy he is, and then see him go on a hunt. The guy who Clev is hunting turns out to not be a bad guy, just a desperate one, and the polive pursuing him seem to be far worse than he is, which gives a nice layer to the world and to the ending of the issue. The last couple pages set up the thrust of the story, when a mystery doctor named Bradley Morgenstern hijacks all TV channels and offers to give people superpowers to protect them from the menace of rogue powered people. It's an argument made for assault rifles in the hands of everyone, and it's a great example of using superpowers as a metaphor for the concerns of the modern world. The chemistry between Clev and Saffron is great, and helps push the book beyond a simple plot driven think piece and into something that readers can get invested in. There's a nice letter page at the back, where writer Dan Jolley talks about getting the entire original creative team back together to do this book, and asks for those of us digging the book to share it, and I am more than happy to oblige. Glad to see you back, Clev.



Fables #134
Story: Bill Willingham
Art: Mark Buckingham

Some of the best issues of Fables are the interlude issues that give the reader a little breather mid-arc before things invariably go completely off the rails. Bigby Wolf is dead and has found his way into an afterlife that is the apotheosis of all forests, where he hunts creatures and lives as the great beast he once was. The sound of a hunting horn calls Bigby to find Boy Blue, who is there to explain some of the ways the afterlife works before he moves on from the borderlands where Bigby's forest is to his personal reward. The two of them have a long conversation about life, death, and the choices that we make in life. Bigby comes to some realizations about his life and his fate, and Blue explains that he has no intention of ever returning to life. There are some fun labs at Stinky, the badger who started the religion around Boy Blue, and it will be interesting to see how he reacts when Bigby returns and tells him exactly what Blue said to him. It's a lovely send off to Boy Blue, and a wonderful final conversation between two of my favorite Fables characters. The final two pages are touching, so touching that they brought a tear to my eye, and brings a resolution to the quest that Bigby was on before his death. 



Kiss Me, Satan #1
Story: Victor Gischler
Art: Juan Ferreyra

I'm a sucker for horror comics, and have a strong preference for werewolves over either vampires or zombies, and when I saw the cover copy, "New Orleans is a Werewolf Town," I had to give this book a try. My only experience with writer Victor Gischler was the Spike mini-series he wrote and a couple short stories, and no familiarity with artist Juan Ferreyra, so I came in fresh. Barnabus is a fallen angel who is trying to earn his way back into the good graces of the almighty, so he's doing freelance work for heaven, all the while ducking squads of demons that want to bring him back to Hell to pay for making a runner. It's a solid core concept, but where are the werewolves? Well, it seems the packleader of the local werewolf clan, Cassian Steele, has a pregnant wife, and the witch who was summoned to test the fetus tells Steele the baby isn't a werewolf. This means that Steele will lose his standing within the pack. Steele kills the only werewolf who knew, and then sends his wolves after the witch and her apprentices. And this is where Barnabus crosses paths with the werewolves, as heaven has sent him to protect the witches. The whole series is set up to move from here, a quick, action based supernatural thriller. Gischler does a great job fleshing out the characters quickly, and Ferreyra's art is astounding. he has a dynamic style, and his werewolves are beautiful, or as beautiful as monsters can be. A perfect comic for this spooky time of year, the second issue hits this week, so grab both for a double dose of horror action on Wednesday.



Superior Spider-Man #17-19
Story: Dan Slott
Art: Ryan Stegman

Yes, these are the first Spider-Man comics I have reviewed on here. I don't have anything against Spidey, but I've never been a big fan either, and haven't had any real interest in the Superior incarnation. However, when Spider-Man 2099, a character I do love, came back for this arc, I couldn't resist it. I read all the Peter David issues of Miguel O'Hara's adventures from the 90s, and I was worried that he wouldn't ring true after all these years, but credit to Dan Slott for getting him exactly right. The story is a classic time travel yarn, with O'Hara going back in time to keep himself from being erased from the timeline by protecting his grandfather, Tiberius Stone, a sleazy scientist who has gotten on the bad side of Spidey, or Doctor Octopus in Spider-Man's body. Having not read a single issue of Superior Spider-Man, or any of Slott's Amazing Spider-Man for that matter, I was worried I would be lost, but Slott does a great job of giving the reader a good feeling of the status quo. The issues are action packed, with plenty of Spider-Man on Spider-Man action, and very cool tie-in to the history of the 2099 universe. This was a great self contained story that does have some payoff to what seem to be long running plotlines and set-ups for the future. And by stories end, there might just be two Spider-Men running around the Marvel Universe. If you remember the 2099 comics with any fondness, this is definitely an arc you'll enjoy.